; Title: Traits File: export_descr_character_traits.txt
; This file is where all the traits and triggers for those traits are defined.
; It consists of 2 main sections: <Traits> and <Triggers>.
; last modification number : EBMod967
;
;Format:
;TraitName -
;Information, like AgentTypes that can get the trait,
;ExcludedCultures that can't, AntiTraits, and whether the trait is Hidden
;
;Then are the levels of the trait, with a number in parenthesis defining the threshold,
;(or how many points it takes to reach that level-no number means there's just 1 point separating each level),
;and finally the effects of the trait.  Click on the affected attribute to see the details of the attribute and links discussing it.

;This file was created by The Trivium
;http://www.thetrivium.org/php
;http://www.twcenter.net/forums/index.php?showforum=56
;modified for Europa Barbarorum
;http://forums.totalwar.org/vb/forumdisplay.php?f=70

;===============================================================
;== TRAIT DATA STARTS HERE ==
;===============================================================


; Section: NEW
; New Traits added by TTO for Cherry Vanilla Pack

;------------------------------------------
; Trait: FastAgent
; o <MovementPoints> 18

Trait FastAgent
    Characters diplomat
    Hidden

    Level Swift
        Description Swift_desc
        EffectsDescription Swift_effects_desc
        Threshold  1

        Effect MovementPoints  18
        Effect LineOfSight  1


; Name: FastAgent Mod160 - 11/03 : new trait
;------------------------------------------
; Trait: FastAgent2
; o <MovementPoints> 12
;
Trait FastAgent2
    Characters spy
    Hidden

    Level Swift2
        Description Swift2_desc
        EffectsDescription Swift2_effects_desc
        Threshold  1

        Effect MovementPoints  12
        Effect LineOfSight  1


;Mod199 - 11/04 : new trait
;------------------------------------------
;Trait: FastAgent3
; o <MovementPoints> 6

Trait FastAgent3
    Characters assassin
    Hidden

    Level Swift3
        Description Swift3_desc
        EffectsDescription Swift3_effects_desc
        Threshold  1

        Effect MovementPoints  6
        Effect LineOfSight  1


;Mod: EBMod612 - 07/14 : tripled movement of agents
;Mod200 - 11/04 : new trait
;------------------------------------------
;Trait: Renown
; o Renowned_General (4): <Law>  1, <Influence>  1
; o Famous_General (12): <Law>  2, <Influence>  2

Trait Renown
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel 3
    AntiTraits BadCommander

    Level Renowned_General
        Description Renowned_General_desc
        EffectsDescription Renowned_General_effects_desc
        Threshold  4

        Effect Law  1
        Effect Influence  1

    Level Famous_General
        Description Famous_General_desc
        EffectsDescription Famous_General_effects_desc
        Threshold  12

        Effect Law  2
        Effect Influence  2


;Mod337 - 02/14 : doubled threshold
;Mod162 - 11/03 : new trait
;------------------------------------------
;Mod72 - 10/26 : new trait
;Trait: PathologicalLiar
; o Liar (1): <Influence>  -2
; o Pathological_Liar (3): <Influence>  -4

Trait PathologicalLiar
    Characters family
    NoGoingBackLevel 3
    AntiTraits Upright, Sane

    Level Liar
        Description Liar_desc
        EffectsDescription Liar_effects_desc
        Threshold  1

        Effect Influence -2

    Level Pathological_Liar
        Description Pathological_Liar_desc
        EffectsDescription Pathological_Liar_effects_desc
        Threshold  3

        Effect Influence -4

;Mod: EBMod826 - 01/11/05 : removed almost all vanilla epithets
;Mod72 - 10/26 : new trait
;------------------------------------------
;        Section: COMBAT RELATED
;------------------------------------------
;Trait: Bloodthirsty
; o Bloody (4): <TroopMorale>  1
; o Sanguinary (8): <Command> -1 , <TroopMorale>  1
; o Bloodthirsty (16):  <Command> -2

Trait Bloodthirsty
    Characters family
    NoGoingBackLevel 4
    AntiTraits Sane, Haemophobic, GamesHaterRomanVice

    Level Bloody
        Description Bloody_desc
        EffectsDescription Bloody_effects_desc
        Threshold  4

        Effect TroopMorale  1

    Level Sanguinary
        Description Sanguinary_desc
        EffectsDescription Sanguinary_effects_desc
        Threshold  8

        Effect Command -1
        Effect TroopMorale  1

    Level Bloodthirsty
        Description Bloodthirsty_desc
        EffectsDescription Bloodthirsty_effects_desc
        Threshold  16

        Effect Command -2


;Mod338 - 02/14 : doubled threshold
;Mod133 - 11/02 : added -1 command per level, added 2 troop morale at level 2, added 3 troopmorale at level 3
;------------------------------------------
;Trait: BloodthirstyGaul
; o Alguad (4):  <TroopMorale>  1
; o Veralguad (8): <Command> -1 , <TroopMorale>  1
; o Malguadiea (16): <Command> -2, <TroopMorale>  2

Trait BloodthirstyGaul
    Characters family
    NoGoingBackLevel 4
    AntiTraits Sane, Haemophobic, GamesHaterRomanVice

    Level Alguad
        Description Alguad_desc
        EffectsDescription Alguad_effects_desc
        Threshold  4

        Effect TroopMorale  1

    Level Veralguad
        Description Veralguad_desc
        EffectsDescription Veralguad_effects_desc
        Threshold  8

        Effect Command -1
        Effect TroopMorale  1

    Level Malguadiea
        Description Malguadiea_desc
        EffectsDescription Malguadiea_effects_desc
        Threshold  16

        Effect Command -2
        Effect TroopMorale  2

;Mod: EBMod433 - 05/09 : new trait for Bloodthirsty gauls
;------------------------------------------
;Trait: Haemophobic
; o Terrified_by_Blood (1):  <TroopMorale> -1,  <Command>  -1

Trait Haemophobic
    Characters family
    AntiTraits Bloodthirsty, Berserker, BloodthirstyGaul, Blotan

    Level Terrified_by_Blood
        Description Terrified_by_Blood_desc
        EffectsDescription Terrified_by_Blood_effects_desc
        Threshold  1

        Effect TroopMorale -1
        Effect Command -1

;Mod: EBMod447 - 05/10 : added AntiTraits BloodthirstyGaul
;Mod401 - 02/17 : removed two levels, set threshold at 1, reduced troop morale pentalty to -1
;Mod134 - 11/02 : added berserker to anti-trait, added -1 command to level 3, increased threshold from 1,2,3
;------------------------------------------
;Trait: GloriousFool
; o Unlucky_Leader (4):  <TroopMorale>  2,  <Command>  -1
; o Glory_Hunter (8):  <TroopMorale>  4,  <Command>  -2
; o Glory_Hunter (12):  <TroopMorale>  6,  <Command>  -3

Trait GloriousFool
    Characters family
    NoGoingBackLevel 4
    AntiTraits StrategicSkill, TacticalSkill

    Level Unlucky_Leader
        Description Unlucky_Leader_desc
        EffectsDescription Unlucky_Leader_effects_desc
        Threshold  4

        Effect Command -1
        Effect TroopMorale  2

    Level Glory_Hunter
        Description Glory_Hunter_desc
        EffectsDescription Glory_Hunter_effects_desc
        Threshold  8

        Effect Command -2
        Effect TroopMorale  4

    Level Glorious_Fool
        Description Glorious_Fool_desc
        EffectsDescription Glorious_Fool_effects_desc
        GainMessage Glorious_Fool_gain_desc
        Threshold  12

        Effect Command -3
        Effect TroopMorale  6


;Mod343 - 02/14 : doubled threshold
;Mod135 - 11/02 : changed antitraits to strategicskill/tacticalskill, doubled threshold
;------------------------------------------
;Trait: Sailor
; o Good_Sailor (1):  <MovementPoints>  2,  <NavalCommand>  1
; o Nautical_Expert (2):  <MovementPoints>  4,  <NavalCommand>  2
; o Old_Sea_Dog (4):  <MovementPoints>  6,  <NavalCommand>  3
; o Great_Admiral (8)   <<MovementPoints>  8,  <NavalCommand>  4
; o Legendary_Admiral (16):  <MovementPoints>  10,  <NavalCommand>  5

Trait Sailor
    Characters admiral
    NoGoingBackLevel 6
    AntiTraits Landlubber

    Level Good_Sailor
        Description Good_Sailor_desc
        EffectsDescription Good_Sailor_effects_desc
        Threshold  1

        Effect NavalCommand  1
        Effect MovementPoints  2

    Level Nautical_Expert
        Description Nautical_Expert_desc
        EffectsDescription Nautical_Expert_effects_desc
        Threshold  2

        Effect NavalCommand  2
        Effect MovementPoints  4

    Level Old_Sea_Dog
        Description Old_Sea_Dog_desc
        EffectsDescription Old_Sea_Dog_effects_desc
        Threshold  4

        Effect NavalCommand  3
        Effect MovementPoints  6

    Level Great_Admiral
        Description Great_Admiral_desc
        EffectsDescription Great_Admiral_effects_desc
        Threshold  8

        Effect NavalCommand  4
        Effect MovementPoints  8

    Level Legendary_Admiral
        Description Legendary_Admiral_desc
        EffectsDescription Legendary_Admiral_effects_desc
        GainMessage Legendary_Admiral_gain_desc
        Epithet Legendary_Admiral_epithet_desc
        Threshold  16

        Effect NavalCommand  5
        Effect MovementPoints  10


;Bug10 - 10/28 : fixed trait so its actually awarded
;Mod161 - 11/20 : added 10% movement bonus per level
;------------------------------------------
;Trait: Landlubber
; o Seasickness (2):  <NavalCommand>  -1
; o Poor_Sailor (4):  <NavalCommand>  -2
; o Wretched_Landlubber (8):  <NavalCommand>  -3

Trait Landlubber
    Characters admiral
    NoGoingBackLevel 4
    AntiTraits Sailor

    Level Seasickness
        Description Seasickness_desc
        EffectsDescription Seasickness_effects_desc
        Threshold  2

        Effect NavalCommand -1

    Level Poor_Sailor
        Description Poor_Sailor_desc
        EffectsDescription Poor_Sailor_effects_desc
        Threshold  4

        Effect NavalCommand -2

    Level Wretched_Landlubber
        Description Wretched_Landlubber_desc
        EffectsDescription Wretched_Landlubber_effects_desc
        Threshold  8

        Effect NavalCommand -3


;Bug11 - 10/28 : fixed trait so its actually awarded
;Mod98 - 10/28 : raised threshold
;------------------------------------------
;Trait: AdmiralJustPromoted

Trait AdmiralJustPromoted
    Characters admiral
    Hidden
    AntiTraits AdmiralPromoted

    Level AdmiralJustPromoted
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
;Trait: AdmiralPromoted

Trait AdmiralPromoted
    Characters admiral
    Hidden
    AntiTraits AdmiralJustPromoted

    Level Admiral_Promoted
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod711 - 09/24 : tracks when admiral has gained a star
;------------------------------------------
;Trait: BattleScarred
; o Been_in_the_Wars (2):  <HitPoints>  1
; o Scarred (4):  <HitPoints>  2
; o Horribly_Scarred (6):  <HitPoints>  2, <Influence>  -1
; o Cruelly_Scarred (8):  <HitPoints>  2, <Influence>  -2


Trait BattleScarred
    Characters family

    Level Been_in_the_Wars
        Description Been_in_the_Wars_desc
        EffectsDescription Been_in_the_Wars_effects_desc
        Threshold  2

        Effect HitPoints  1

    Level Scarred
        Description Scarred_desc
        EffectsDescription Scarred_effects_desc
        Threshold  4

        Effect HitPoints  2

    Level Horribly_Scarred
        Description Horribly_Scarred_desc
        EffectsDescription Horribly_Scarred_effects_desc
        Threshold  6

        Effect Influence -1
        Effect HitPoints  2

    Level Cruelly_Scarred
        Description Cruelly_Scarred_desc
        EffectsDescription Cruelly_Scarred_effects_desc
        GainMessage Cruelly_Scarred_gain_desc
        Threshold  8

        Effect Influence -2
        Effect HitPoints  2


;Mod345 - 02/14 : doubled threshold
;Mod299 - 02/12 : plateaued hp bonus at level 2
;Mod99 - 10/28 : reduced hit point bonus by 50%
;------------------------------------------
;Trait: GoodInfantryGeneral
; o Skilled_Infantry_Commander (6):  <InfantryCommand>  1
; o Infantry_Commander_of_Genius (12):  <InfantryCommand>  2

Trait GoodInfantryGeneral
    Characters family
    NoGoingBackLevel 3
    AntiTraits BadInfantryGeneral

    Level Skilled_Infantry_Commander
        Description Skilled_Infantry_Commander_desc
        EffectsDescription Skilled_Infantry_Commander_effects_desc
        Threshold  6

        Effect InfantryCommand  1

    Level Infantry_Commander_of_Genius
        Description Infantry_Commander_of_Genius_desc
        EffectsDescription Infantry_Commander_of_Genius_effects_desc
        GainMessage Infantry_Commander_of_Genius_gain_desc
        Threshold  12

       Effect InfantryCommand  2


;Mod348 - 02/14 : doubled threshold
;Mod100 - 10/28 : removed a level, removed "ExcludeCultures barbarian", raised threshold
;------------------------------------------
;Trait: BadInfantryGeneral
; o Poor_Infantry_Commander (3):  <InfantryCommand>  -1
; o Useless_Infantry_Commander (6):  <InfantryCommand>  -2

Trait BadInfantryGeneral
    Characters family
    NoGoingBackLevel 3
    AntiTraits GoodInfantryGeneral

    Level Poor_Infantry_Commander
        Description Poor_Infantry_Commander_desc
        EffectsDescription Poor_Infantry_Commander_effects_desc
        Threshold  3

    Level Useless_Infantry_Commander
        Description Useless_Infantry_Commander_desc
        EffectsDescription Useless_Infantry_Commander_effects_desc
        Threshold  6

        Effect InfantryCommand -2


;Mod349 - 02/14 : doubled threshold
;Mod101 - 10/28 : removed a level, removed "ExcludeCultures barbarian", raised threshold
;------------------------------------------
;Trait: GoodCavalryGeneral
; o Skilled_Cavalry_Commander (6):  <CavalryCommand>  1
; o Cavalry_Commander_of_Genius (12):  <CavalryCommand>  2

Trait GoodCavalryGeneral
    Characters family
;    ExcludeCultures barbarian
    NoGoingBackLevel 3
    AntiTraits BadCavalryGeneral

    Level Skilled_Cavalry_Commander
        Description Skilled_Cavalry_Commander_desc
        EffectsDescription Skilled_Cavalry_Commander_effects_desc
        Threshold  6

        Effect CavalryCommand  1

    Level Cavalry_Commander_of_Genius
        Description Cavalry_Commander_of_Genius_desc
        EffectsDescription Cavalry_Commander_of_Genius_effects_desc
        GainMessage Cavalry_Commander_of_Genius_gain_desc
        Threshold  12

        Effect CavalryCommand  2


;Mod354 - 02/14 : doubled threshold
;Mod102 - 10/28 : removed a level, raised threshold
;------------------------------------------
;Trait: BadCavalryGeneral
; o Poor_Cavalry_Commander (6):  <CavalryCommand>  -1
; o Useless_Cavalry_Commander (12):  <CavalryCommand>  -2

Trait BadCavalryGeneral
    Characters family
;    ExcludeCultures barbarian
    NoGoingBackLevel 3
    AntiTraits GoodCavalryGeneral

    Level Poor_Cavalry_Commander
        Description Poor_Cavalry_Commander_desc
        EffectsDescription Poor_Cavalry_Commander_effects_desc
        Threshold  6

        Effect CavalryCommand -1

    Level Useless_Cavalry_Commander
        Description Useless_Cavalry_Commander_desc
        EffectsDescription Useless_Cavalry_Commander_effects_desc
        Threshold  12

        Effect CavalryCommand -2


;Mod355 - 02/14 : doubled threshold
;Mod103 - 10/28 : removed a level, raised threshold
;------------------------------------------
;Trait: FearsRomans
; o Fears_Romans (4):  <Combat_V_Roman>  -1
; o Terrified_by_Roman_Ways (8):  <Combat_V_Roman>  -2

Trait FearsRomans
    Characters family
    NoGoingBackLevel 3
    AntiTraits HatesRomans

    Level Fears_Romans
        Description Fears_Romans_desc
        EffectsDescription Fears_Romans_effects_desc
        Threshold  4

        Effect Combat_V_Roman -1

    Level Terrified_by_Roman_Ways
        Description Terrified_by_Roman_Ways_desc
        EffectsDescription Terrified_by_Roman_Ways_effects_desc
        GainMessage Terrified_by_Roman_Ways_gain_desc
        Threshold  8

        Effect Combat_V_Roman -2


;Mod360 - 02/14 : doubled threshold
;Mod104 - 10/28 : removed a level, raised threshold
;------------------------------------------
;Trait: HatesRomans
; o Hates_Romans (4):  <Combat_V_Roman>  1
; o Loathes_Vile_Romans (8):  <Combat_V_Roman>  2

Trait HatesRomans
    Characters family
    NoGoingBackLevel 3
    AntiTraits FearsRomans

    Level Hates_Romans
        Description Hates_Romans_desc
        EffectsDescription Hates_Romans_effects_desc
        Threshold  4

        Effect Combat_V_Roman  1

    Level Loathes_Vile_Romans
        Description Loathes_Vile_Romans_desc
        EffectsDescription Loathes_Vile_Romans_effects_desc
        Threshold  8

        Effect Combat_V_Roman  2


;Mod361 - 02/14 : doubled threshold
;Mod105 - 10/28 : removed a level, raised threshold
;------------------------------------------
;Trait: FearsBarbarians
; o Fears_Barbarians (4):  <Combat_V_Barbarian>  -1
; o Terrified_by_Barbarians (8):  <Combat_V_Barbarian>  -2

Trait FearsBarbarians
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel 3
    AntiTraits HatesBarbarians

    Level Fears_Barbarians
        Description Fears_Barbarians_desc
        EffectsDescription Fears_Barbarians_effects_desc
        Threshold  4

        Effect Combat_V_Barbarian -1

    Level Terrified_by_Barbarians
        Description Terrified_by_Barbarians_desc
        EffectsDescription Terrified_by_Barbarians_effects_desc
        GainMessage Terrified_by_Barbarians_gain_desc
        Threshold  8

        Effect Combat_V_Barbarian -2


;Mod362 - 02/14 : doubled threshold
;Mod106 - 10/28 : removed a level, raised threshold, removed troop morale penalty
;------------------------------------------
;Trait: HatesBarbarians
; o Hates_Smelly_Barbarians (4):  <Combat_V_Barbarian>  1
; o Loathes_Disgusting_Barbarians (8):  <Combat_V_Barbarian>  2

Trait HatesBarbarians
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel 3
    AntiTraits FearsBarbarians

    Level Hates_Smelly_Barbarians
        Description Hates_Smelly_Barbarians_desc
        EffectsDescription Hates_Smelly_Barbarians_effects_desc
        Threshold  4

        Effect Combat_V_Barbarian  1

    Level Loathes_Disgusting_Barbarians
        Description Loathes_Disgusting_Barbarians_desc
        EffectsDescription Loathes_Disgusting_Barbarians_effects_desc
        Threshold  8

        Effect Combat_V_Barbarian  2


;Mod363 - 02/14 : doubled threshold
;Mod107 - 10/28 : removed a level, raised threshold, removed troop morale bonus
;------------------------------------------
;Trait: FearsCarthaginians
; o Fears_Carthaginians (4):  <Combat_V_Carthaginian>  -1
; o Terrified_by_Carthaginians (8):  <Combat_V_Carthaginian>  -2

Trait FearsCarthaginians
    Characters family
    ExcludeCultures carthaginian
    NoGoingBackLevel 3
    AntiTraits HatesCarthaginians

    Level Fears_Carthaginians
        Description Fears_Carthaginians_desc
        EffectsDescription Fears_Carthaginians_effects_desc
        Threshold  4

        Effect Combat_V_Carthaginian -1

    Level Terrified_by_Carthaginians
        Description Terrified_by_Carthaginians_desc
        EffectsDescription Terrified_by_Carthaginians_effects_desc
        GainMessage Terrified_by_Carthaginians_gain_desc
        Threshold  8

        Effect Combat_V_Carthaginian -2


;Mod364 - 02/14 : doubled threshold
;Mod108 - 10/28 : removed a level, raised threshold, removed troop morale penalty
;------------------------------------------
;Trait: HatesCarthaginians
; o Hates_Grasping_Carthaginians (4):  <Combat_V_Carthaginian>  1
; o Loathes_Avaricious_Carthaginians (8):  <Combat_V_Carthaginian>  2

Trait HatesCarthaginians
    Characters family
    ExcludeCultures carthaginian
    NoGoingBackLevel 3
    AntiTraits FearsCarthaginians

    Level Hates_Grasping_Carthaginians
        Description Hates_Grasping_Carthaginians_desc
        EffectsDescription Hates_Grasping_Carthaginians_effects_desc
        Threshold  4

        Effect Combat_V_Carthaginian  1

    Level Loathes_Avaricious_Carthaginians
        Description Loathes_Avaricious_Carthaginians_desc
        EffectsDescription Loathes_Avaricious_Carthaginians_effects_desc
        Threshold  8

        Effect Combat_V_Carthaginian  2


;Mod365 - 02/14 : doubled threshold
;Mod109 - 10/28 : removed a level, raised threshold, removed troop morale bonus
;------------------------------------------
;Trait: FearsGreeks
; o Fears_Greeks (4):  <Combat_V_Greek>  -1
; o Terrified_by_Greeks (8):  <Combat_V_Greek>  -2

Trait FearsGreeks
    Characters family
    NoGoingBackLevel 3
    AntiTraits HatesGreeks

    Level Fears_Greeks
        Description Fears_Greeks_desc
        EffectsDescription Fears_Greeks_effects_desc
        Threshold  4

        Effect Combat_V_Greek -1
        Effect Combat_V_Egyptian -1

    Level Terrified_by_Greeks
        Description Terrified_by_Greeks_desc
        EffectsDescription Terrified_by_Greeks_effects_desc
        GainMessage Terrified_by_Greeks_gain_desc
        Threshold  8

        Effect Combat_V_Greek -2
        Effect Combat_V_Egyptian -2


;Mod366 - 02/14 : doubled threshold
;Mod110 - 10/28 : removed a level, raised threshold, removed troop morale penalty
;------------------------------------------
;Trait: HatesGreeks
; o Hates_Clever-clever_Greeks (4):  <Combat_V_Greek>  1
; o Loathes_Conniving_Greeks (8):  <Combat_V_Greek>  2

Trait HatesGreeks
    Characters family
    NoGoingBackLevel 3
    AntiTraits FearsGreeks

    Level Hates_Clever-clever_Greeks
        Description Hates_Clever-clever_Greeks_desc
        EffectsDescription Hates_Clever-clever_Greeks_effects_desc
        Threshold  4

        Effect Combat_V_Greek  1
        Effect Combat_V_Egyptian  1

    Level Loathes_Conniving_Greeks
        Description Loathes_Conniving_Greeks_desc
        EffectsDescription Loathes_Conniving_Greeks_effects_desc
        Threshold  8

        Effect Combat_V_Greek  2
        Effect Combat_V_Egyptian  2


;Mod367 - 02/14 : doubled threshold
;Mod111 - 10/28 : removed a level, raised threshold, removed troop morale bonus
;------------------------------------------
;Trait: FearsEasterners
; o Fears_Easterners (4):  <Combat_V_Eastern>  -1
; o Terrified_by_Easterners (8):  <Combat_V_Eastern>  -2

Trait FearsEasterners
    Characters family
    ExcludeCultures eastern
    NoGoingBackLevel 3
    AntiTraits HatesEasterners

    Level Fears_Easterners
        Description Fears_Easterners_desc
        EffectsDescription Fears_Easterners_effects_desc
        Threshold  4

        Effect Combat_V_Eastern -1

    Level Terrified_by_Easterners
        Description Terrified_by_Easterners_desc
        EffectsDescription Terrified_by_Easterners_effects_desc
        GainMessage Terrified_by_Easterners_gain_desc
        Threshold  8

        Effect Combat_V_Eastern -2


;Mod370 - 02/14 : doubled threshold
;Mod114 - 10/28 : removed a level, raised threshold, removed troop morale penalty
;------------------------------------------
;Trait: HatesEasterners
; o Hates_Easterners (4):  <Combat_V_Eastern>  1
; o Loathes_Easterners (8):  <Combat_V_Eastern>  2

Trait HatesEasterners
    Characters family
    ExcludeCultures eastern
    NoGoingBackLevel 3
    AntiTraits FearsEasterners

    Level Hates_Easterners
        Description Hates_Easterners_desc
        EffectsDescription Hates_Easterners_effects_desc
        Threshold  4

        Effect Combat_V_Eastern  1

    Level Loathes_Easterners
        Description Loathes_Easterners_desc
        EffectsDescription Loathes_Easterners_effects_desc
        Threshold  8

        Effect Combat_V_Eastern  2


;Mod371 - 02/14 : doubled threshold
;Mod115 - 10/28 : removed a level, raised threshold, removed troop morale bonus
;------------------------------------------
Trait FearsNomads
    Characters family
    ExcludeCultures nomad
    NoGoingBackLevel 3
    AntiTraits HatesNomads

    Level Fears_Nomads
        Description Fears_Nomads_desc
        EffectsDescription Fears_Nomads_effects_desc
        Threshold  4

        Effect Combat_V_Nomad -1

    Level Terrified_by_Nomads
        Description Terrified_by_Nomads_desc
        EffectsDescription Terrified_by_Nomads_effects_desc
        GainMessage Terrified_by_Nomads_gain_desc
        Threshold  8

        Effect Combat_V_Nomad -2

;--------------------------------------------
Trait HatesNomads
    Characters family
    ExcludeCultures nomad
    NoGoingBackLevel 3
    AntiTraits FearsNomads

    Level Hates_Homeless_Nomads
        Description Hates_Homeless_Nomads_desc
        EffectsDescription Hates_Homeless_Nomads_effects_desc
        Threshold  4

        Effect Combat_V_Nomad  1

    Level Loathes_Stinking_Nomads
        Description Loathes_Stinking_Nomads_desc
        EffectsDescription Loathes_Stinking_Nomads_effects_desc
        Threshold  8

        Effect Combat_V_Nomad  2

;Mod: EBMod896 : 11/05/06 - Added hate-n-fear to nomads.
;------------------------------------------
;Trait: FearsSlaves
; o Fears_Slaves (4):  <Combat_V_Slave>  -1
; o Terrified_by_Slaves (8):  <Combat_V_Slave>  -2

Trait FearsSlaves
    Characters family
    NoGoingBackLevel 3
    AntiTraits HatesSlaves

    Level Fears_Slaves
        Description Fears_Slaves_desc
        EffectsDescription Fears_Slaves_effects_desc
        Threshold  4

        Effect Combat_V_Slave -1

    Level Terrified_by_Slaves
        Description Terrified_by_Slaves_desc
        EffectsDescription Terrified_by_Slaves_effects_desc
        GainMessage Terrified_by_Slaves_gain_desc
        Threshold  8

        Effect Combat_V_Slave -2


;Mod372 - 02/14 : doubled threshold
;Mod116 - 10/28 : removed a level, raised threshold, removed troop morale penalty, removed personal security penalty
;------------------------------------------
;Trait: HatesSlaves
; o Hates_Easterners (4):  <Combat_V_Slave>  1
; o Loathes_Easterners (8):  <Combat_V_Slave>  2

Trait HatesSlaves
    Characters family
    NoGoingBackLevel 3
    AntiTraits FearsSlaves

    Level Hates_Revolting_Slaves
        Description Hates_Revolting_Slaves_desc
        EffectsDescription Hates_Revolting_Slaves_effects_desc
        Threshold  4

        Effect Combat_V_Slave  1

    Level Loathes_Rebellious_Slaves
        Description Loathes_Rebellious_Slaves_desc
        EffectsDescription Loathes_Rebellious_Slaves_effects_desc
        Threshold  8

        Effect Combat_V_Slave  2


;Mod373 - 02/14 : doubled threshold
;Mod117 - 10/28 : removed a level, raised threshold, removed troop morale penalty, removed personal security bonus
;------------------------------------------
Trait Noctophobia
    Characters family
    AntiTraits Noctophilia, NightBattleCapable

    Level Alone_in_the_Dark
        Description Alone_in_the_Dark_desc
        EffectsDescription Alone_in_the_Dark_effects_desc
        Threshold  2 

        Effect NightBattle -1 

    Level Night_Terrors
        Description Night_Terrors_desc
        EffectsDescription Night_Terrors_effects_desc
        Threshold  3 

        Effect NightBattle -2 
        Effect PersonalSecurity  1 

    Level Noctophobic
        Description Noctophobic_desc
        EffectsDescription Noctophobic_effects_desc
        Threshold  5 

        Effect NightBattle -3 
        Effect PersonalSecurity  2 
        
;------------------------------------------
Trait Noctophilia
    Characters family
    AntiTraits Noctophobia

    Level Likes_the_Dark
        Description Likes_the_Dark_desc
        EffectsDescription Likes_the_Dark_effects_desc
        Threshold  2 

        Effect NightBattle  1 

    Level Night_Owl
        Description Night_Owl_desc
        EffectsDescription Night_Owl_effects_desc
        Threshold  3 

        Effect NightBattle  2 

    Level Noctophiliac
        Description Noctophiliac_desc
        EffectsDescription Noctophiliac_effects_desc
        GainMessage Noctophiliac_gain_desc
        Threshold  5 

        Effect NightBattle  3 

;------------------------------------------
Trait NightBattleCapable
    Characters family
    NoGoingBackLevel  1 
    AntiTraits Noctophobia

    Level Night_Fighter
        Description Night_Fighter_desc
        EffectsDescription Night_Fighter_effects_desc
        Threshold  6 

        Effect NightBattle  1 


;Mod403 - 02/25 : doubled threshold
;Mod2b - 10/21 : added AntiTrait "Warlord", "Renown"
;Mod2a - 10/21 : Created new level "Inept_Commander", influence penalty at levels 3/4/5, changed threshold levels 3+
;------------------------------------------
;Trait: GoodAttacker
; o Confident_Attacker (4):  <Attack>  1
; o Good_Attacker (8):  <Attack>  1, <MovementPoints>  2
; o Superior_Attacker (16):  <Attack>  2, <MovementPoints>  2
; o Great_Attacker (32):  <Attack>  2, <MovementPoints>  4
; o Heroic_Attacker (48):  <Attack>  3, <MovementPoints>  4

Trait GoodAttacker
    Characters family
    NoGoingBackLevel 6
    AntiTraits BadAttacker

    Level Confident_Attacker
        Description Confident_Attacker_desc
        EffectsDescription Confident_Attacker_effects_desc
        Threshold  4

        Effect Attack  1

    Level Good_Attacker
        Description Good_Attacker_desc
        EffectsDescription Good_Attacker_effects_desc
        Threshold  8

        Effect Attack  1
        Effect MovementPoints  2

    Level Superior_Attacker
        Description Superior_Attacker_desc
        EffectsDescription Superior_Attacker_effects_desc
        Threshold  16

        Effect Attack  2
        Effect MovementPoints  2

    Level Great_Attacker
        Description Great_Attacker_desc
        EffectsDescription Great_Attacker_effects_desc
        Threshold  32

        Effect Attack  2
        Effect MovementPoints  4

    Level Heroic_Attacker
        Description Heroic_Attacker_desc
        EffectsDescription Heroic_Attacker_effects_desc
        GainMessage Heroic_Attacker_gain_desc
        Threshold  48

        Effect Attack  3
        Effect MovementPoints  4


;Mod405 - 02/25 : doubled threshold
;Mod3 - 10/20 : Lowered Attack from levels 2 and 4, added movement bonus to levels 2 and 4, increased threshold
;------------------------------------------
;Trait: BadAttacker
; o Incompetent_Attacker (4):  <Attack>  -1
; o Poor_Attacker (8):  <Attack>  -2
; o Pathetic_Attacker (16):  <Attack>  -3

Trait BadAttacker
    Characters family
    NoGoingBackLevel 4
    AntiTraits GoodAttacker

    Level Incompetent_Attacker
        Description Incompetent_Attacker_desc
        EffectsDescription Incompetent_Attacker_effects_desc
        Threshold  4

        Effect Attack -1

    Level Poor_Attacker
        Description Poor_Attacker_desc
        EffectsDescription Poor_Attacker_effects_desc
        Threshold  8

        Effect Attack -2

    Level Pathetic_Attacker
        Description Pathetic_Attacker_desc
        EffectsDescription Pathetic_Attacker_effects_desc
        Threshold  16

        Effect Attack -3


;Mod409 - 02/25 : doubled threshold
;Mod4 - 10/20 : removed a level, shuffled attack penalty and thresholds
;------------------------------------------
;Trait: IndecisiveAttacker
; o Hesitant_Attacker (4):  <Attack>  -1
; o Over-Cautious_Attacker (6):  <Attack>  -2
; o Indecisive_Attacker (8):  <Attack>  -3

Trait IndecisiveAttacker
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel 4
    AntiTraits GoodCommander, GoodAttacker

    Level Hesitant_Attacker
        Description Hesitant_Attacker_desc
        EffectsDescription Hesitant_Attacker_effects_desc
        Threshold  4

        Effect Attack -1

    Level Over-Cautious_Attacker
        Description Over-Cautious_Attacker_desc
        EffectsDescription Over-Cautious_Attacker_effects_desc
        Threshold  6

        Effect Attack -2

    Level Indecisive_Attacker
        Description Indecisive_Attacker_desc
        EffectsDescription Indecisive_Attacker_effects_desc
        Threshold  8

        Effect Attack -3


;Mod140 - 11/02 : Changed threshold from 8,16,32
;------------------------------------------
;Trait: GoodDefender
; o Good_Defender (4):  <Defence>  1
; o Great_Defender (12):  <Defence>  2
; o Heroic_Defender (32):  <Defence>  3

Trait GoodDefender
    Characters family
    NoGoingBackLevel 4
    AntiTraits BadDefender

    Level Good_Defender
        Description Good_Defender_desc
        EffectsDescription Good_Defender_effects_desc
        Threshold  4

        Effect Defence  1

    Level Great_Defender
        Description Great_Defender_desc
        EffectsDescription Great_Defender_effects_desc
        Threshold  12

        Effect Defence  2

    Level Heroic_Defender
        Description Heroic_Defender_desc
        EffectsDescription Heroic_Defender_effects_desc
        GainMessage Heroic_Defender_gain_desc
        Threshold  32

        Effect Defence  3


;Mod411 - 02/25 : doubled threshold
;Mod5 - 10/20 : Removed two levels, shuffled defence bonus and thresholds, increased threshold
;------------------------------------------
;Trait: BadDefender
; o Incompetent_Defender (4):  <Defence>  -1
; o Poor_Defender (8):  <Defence>  -2
; o Pathetic_Defender (16):  <Defence>  -3

Trait BadDefender
    Characters family
    NoGoingBackLevel 4
    AntiTraits GoodDefender

    Level Incompetent_Defender
        Description Incompetent_Defender_desc
        EffectsDescription Incompetent_Defender_effects_desc
        Threshold  4

        Effect Defence -1

    Level Poor_Defender
        Description Poor_Defender_desc
        EffectsDescription Poor_Defender_effects_desc
        Threshold  8

        Effect Defence -2

    Level Pathetic_Defender
        Description Pathetic_Defender_desc
        EffectsDescription Pathetic_Defender_effects_desc
        Threshold  16

        Effect Defence -3


;Mod415 - 02/25 : doubled threshold
;Mod6 - 10/20 : removed a level, shuffled defence penalty and thresholds
;------------------------------------------
;Trait: GoodAmbusher
; o Good_Ambusher (2):  <Ambush>  1
; o Exceptional_Ambusher (8):  <Ambush>  2

Trait GoodAmbusher
    Characters family
    NoGoingBackLevel 3
    AntiTraits BadAmbusher

    Level Good_Ambusher
        Description Good_Ambusher_desc
        EffectsDescription Good_Ambusher_effects_desc
        Threshold  2

        Effect Ambush  1

    Level Exceptional_Ambusher
        Description Exceptional_Ambusher_desc
        EffectsDescription Exceptional_Ambusher_effects_desc
        GainMessage Exceptional_Ambusher_gain_desc
        Threshold  8

        Effect Ambush  2


;Mod417 - 02/25 : doubled threshold
;Mod155 - 11/03 : cut a level, raised threshold of level 2
;------------------------------------------
;Trait: BadAmbusher
; o Poor_Ambusher (4):  <Ambush>  -1
; o Pathetic_Ambusher (16):  <Ambush>  -2

Trait BadAmbusher
    Characters family
    NoGoingBackLevel 3
    AntiTraits GoodAmbusher

    Level Poor_Ambusher
        Description Poor_Ambusher_desc
        EffectsDescription Poor_Ambusher_effects_desc
        Threshold  4

        Effect Ambush -1

    Level Pathetic_Ambusher
        Description Pathetic_Ambusher_desc
        EffectsDescription Pathetic_Ambusher_effects_desc
        Threshold  16

        Effect Ambush -2


;Mod418 - 02/25 : doubled threshold
;Mod156 - 11/03 : cut a level, raised threshold of level 2
;------------------------------------------
;Trait: GoodSiegeAttacker
; o Gate_Breaker (4):  <SiegeAttack>  1
; o Wall_Breaker (8):  <SiegeAttack>  1, <SiegeEngineering>  30
; o Legendary_Siege_Expert (16):  <SiegeAttack>  2, , <SiegeEngineering>  30

Trait GoodSiegeAttacker
    Characters family
    NoGoingBackLevel 4
    AntiTraits BadSiegeAttacker, BadEngineer

    Level Gate_Breaker
        Description Gate_Breaker_desc
        EffectsDescription Gate_Breaker_effects_desc
        Threshold  4

        Effect SiegeAttack  1

    Level Wall_Breaker
        Description Wall_Breaker_desc
        EffectsDescription Wall_Breaker_effects_desc
        Threshold  8

        Effect SiegeAttack  1
        Effect SiegeEngineering  30

    Level Legendary_Siege_Expert
        Description Legendary_Siege_Expert_desc
        EffectsDescription Legendary_Siege_Expert_effects_desc
        GainMessage Legendary_Siege_Expert_gain_desc
        Threshold  16

        Effect SiegeAttack  2
        Effect SiegeEngineering  30


;Mod422 - 02/25 : doubled threshold again
;Mod329 - 02/12 : doubled threshold
;Mod19 - 10/20 : Removed a level, removed a star from level 2, added siege engineering bonus, shuffled thresholds
;------------------------------------------
;Trait: BadSiegeAttacker
; o Dislikes_Attacking_Walls (2):  <SiegeAttack>  -1
; o Pathetic_Besieger (8):  <SiegeAttack>  -2

Trait BadSiegeAttacker
    Characters family
    NoGoingBackLevel 3
    AntiTraits GoodSiegeAttacker, GoodEngineer

    Level Dislikes_Attacking_Walls
        Description Dislikes_Attacking_Walls_desc
        EffectsDescription Dislikes_Attacking_Walls_effects_desc
        Threshold  2

        Effect SiegeAttack -1

    Level Pathetic_Besieger
        Description Pathetic_Besieger_desc
        EffectsDescription Pathetic_Besieger_effects_desc
        Threshold  8

        Effect SiegeAttack -2


;Mod423 - 02/25 : doubled threshold
;Mod157 - 11/03 : cut a level, raised threshold of level 2
;------------------------------------------
;Trait: GoodSiegeDefender
; o Gate_Keeper (4):  <SiegeDefence>  1
; o None_Shall_Pass! (8):  <SiegeDefence>  1,  <Construction>  10
; o Legendary_City_Defender (16):  <SiegeDefence>  2,  <Construction>  20

Trait GoodSiegeDefender
    Characters family
    NoGoingBackLevel 4
    AntiTraits BadSiegeDefender

    Level Gate_Keeper
        Description Gate_Keeper_desc
        EffectsDescription Gate_Keeper_effects_desc
        Threshold  4

        Effect SiegeDefence  1

    Level None_Shall_Pass!
        Description None_Shall_Pass!_desc
        EffectsDescription None_Shall_Pass!_effects_desc
        Threshold  8

        Effect SiegeDefence  1
        Effect Construction  10

    Level Legendary_City_Defender
        Description Legendary_City_Defender_desc
        EffectsDescription Legendary_City_Defender_effects_desc
        GainMessage Legendary_City_Defender_gain_desc
        Threshold  16

        Effect SiegeDefence  2
        Effect Construction  20


;Mod429 - 02/25 : doubled threshold again
;Mod330 - 02/12 : doubled threshold
;Mod20 - 10/20 : removed a level, reduced stars, added construction bonus, shuffled thresholds.
;------------------------------------------
;Trait: BadSiegeDefender
; o Cowers_Behind_Walls (4):  <SiegeDefence>  -1
; o Pathetic_Defender_of_Cities (16):  <SiegeDefence>  -2

Trait BadSiegeDefender
    Characters family
    NoGoingBackLevel 3
    AntiTraits GoodSiegeDefender

    Level Cowers_Behind_Walls
        Description Cowers_Behind_Walls_desc
        EffectsDescription Cowers_Behind_Walls_effects_desc
        Threshold  4

        Effect SiegeDefence -1

    Level Pathetic_Defender_of_Cities
        Description Pathetic_Defender_of_Cities_desc
        EffectsDescription Pathetic_Defender_of_Cities_effects_desc
        Threshold  16

        Effect SiegeDefence -2


;Mod430 - 02/25 : doubled threshold
;Mod158 - 11/03 : cut a level, raised threshold of level 2
;------------------------------------------
;Trait: Brave
; o Untouched_By_Fear (2):  <TroopMorale>  1
; o Brave (4):  <TroopMorale>  2
; o Famously_Courageous (8):  <TroopMorale>  3, <TrainingUnits>  1
; o Utterly_Fearless (16):  <TroopMorale>  3,   <TrainingUnits>  2,  <Influence>  1
; o Insanely_Brave (32):  <TroopMorale>  3,  <TrainingUnits>  3,  <Influence>  1

Trait Brave
    Characters family
    NoGoingBackLevel 6
    AntiTraits Coward

    Level Untouched_By_Fear
        Description Untouched_By_Fear_desc
        EffectsDescription Untouched_By_Fear_effects_desc
        Threshold  2

        Effect TroopMorale  1

    Level Brave
        Description Brave_desc
        EffectsDescription Brave_effects_desc
        Threshold  4

        Effect TroopMorale  2


    Level Famously_Courageous
        Description Famously_Courageous_desc
        EffectsDescription Famously_Courageous_effects_desc
        Threshold  8

        Effect TroopMorale  3
        Effect TrainingUnits  1


    Level Utterly_Fearless
        Description Utterly_Fearless_desc
        EffectsDescription Utterly_Fearless_effects_desc
        Threshold  16

        Effect TroopMorale  3
        Effect Influence  1
        Effect TrainingUnits  2

    Level Insanely_Brave
        Description Insanely_Brave_desc
        EffectsDescription Insanely_Brave_effects_desc
        GainMessage Insanely_Brave_gain_desc
        Threshold  32

        Effect TroopMorale  3
        Effect Influence  1
        Effect TrainingUnits  3


;Mod463 - 02/27 : lowered influence bonus of level 5
;Mod431 - 02/25 : doubled threshold
;Mod21 - 10/19 : Lowered Morale bonus, added influence bonus to levels 4 and 5, added Training discount levels 3/4/5
;Bug1 - 10/19 : changed bonus from PopularStanding to Influence, levels 2-5
;------------------------------------------
;Trait: RomanHero
; o Local_Hero (2):  <TroopMorale>  1
; o Popular_Hero (4):  <TroopMorale>  2
; o Roman_Hero (8):  <TroopMorale>  3
; o National_Hero (12):  <TroopMorale>  4
; o Legendary_Hero (18):  <TroopMorale>  4, <Influence>  1

Trait RomanHero
    Characters family
    ExcludeCultures barbarian, eastern, egyptian, carthaginian, greek, nomad
    NoGoingBackLevel 6
    AntiTraits Coward

    Level Local_Hero
        Description Local_Hero_desc
        EffectsDescription Local_Hero_effects_desc
        Threshold  2

        Effect TroopMorale  1

    Level Popular_Hero
        Description Popular_Hero_desc
        EffectsDescription Popular_Hero_effects_desc
        Threshold  4

        Effect TroopMorale  2
        Effect Unrest  -1

    Level Roman_Hero
        Description Roman_Hero_desc
        EffectsDescription Roman_Hero_effects_desc
        Threshold  8

        Effect TroopMorale  3
        Effect Unrest  -1

    Level National_Hero
        Description National_Hero_desc
        EffectsDescription National_Hero_effects_desc
        Threshold  12

        Effect TroopMorale  4
        Effect Unrest  -1

    Level Legendary_Hero
        Description Legendary_Hero_desc
        EffectsDescription Legendary_Hero_effects_desc
        Threshold  18

        Effect TroopMorale  4
        Effect Influence  1


;Mod496 - 02/28 : scaled up threshold
;Mod437 - 02/25 : doubled threshold
;Mod23 - 10/20 : Increased Morale at level 5, added 1 Influence at level 5
;------------------------------------------
;Trait: BraveDacian
; o Daos  - (2) <TroopMorale> 1
; o Gifted Killer (4): <TroopMorale> 3, <TrainingUnits> 1
; o Dacian Zealot (8): <Influence> 1, <TroopMorale>  3, <TrainingUnits> 1
; o Dacian Undefeated (16): <Influence> 2,  <TroopMorale> 3, <TrainingUnits> 3
; o Lives For War (32): <Influence> 3, <TroopMorale> 4, <TrainingUnits> 3

Trait BraveDacian
    Characters family
    ExcludeCultures roman, greek, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 6
    AntiTraits Coward

    Level Daos
        Description Daos_desc
        EffectsDescription Daos_effects_desc
        Threshold  2

        Effect TroopMorale  1

    Level Gifted_Killer
        Description Gifted_Killer_desc
        EffectsDescription Gifted_Killer_effects_desc
        Threshold  4

        Effect TroopMorale  3
        Effect TrainingUnits  1

    Level Dacian_Zealot
        Description Dacian_Zealot_desc
        EffectsDescription Dacian_Zealot_effects_desc
        Threshold  8

        Effect TroopMorale  3
        Effect TrainingUnits  1
        Effect Influence  1

    Level Dacian_Undefeated
        Description Dacian_Undefeated_desc
        EffectsDescription Dacian_Undefeated_effects_desc
        Epithet Dacian_Undefeated_epithet_desc
        Threshold  16

        Effect TroopMorale  3
        Effect Influence  2
        Effect TrainingUnits  3

    Level Dacian_Lives_For_War
        Description Dacian_Lives_For_War_desc
        EffectsDescription Dacian_Lives_For_War_effects_desc
        GainMessage Dacian_Lives_For_War_gain_desc
        Epithet Dacian_Lives_For_War_epithet_desc
        Threshold  32

        Effect TroopMorale  4
        Effect Influence  3
        Effect TrainingUnits  3


;Mod: EBMod365 - 05/08 : new trait for Brave Dacians
;------------------------------------------
;Trait: BraveGaul
; o Aurman (2): <TroopMorale> 1
; o Kuaroas (4): <TroopMorale> 2
; o Verroas (8): <TroopMorale> 3, <TrainingUnits> 1
; o Aurveritos (16): <Influence> 1, <TroopMorale> 3, <TrainingUnits> 2
; o Orrotedrix (32):  <Influence> 1, <TroopMorale> 3, <TrainingUnits> 3

Trait BraveGaul
    Characters family
    ExcludeCultures roman, greek, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 6
    AntiTraits Coward

    Level Aurman
        Description Aurman_desc
        EffectsDescription Aurman_effects_desc
        Threshold  2

        Effect TroopMorale  1

    Level Kuaroas
        Description Kuaroas_desc
        EffectsDescription Kuaroas_effects_desc
        Threshold  4

        Effect TroopMorale  2

    Level Verroas
        Description Verroas_desc
        EffectsDescription Verroas_effects_desc
        Threshold  8

        Effect TroopMorale  3
        Effect TrainingUnits  1

    Level Aurveritos
        Description Aurveritos_desc
        EffectsDescription Aurveritos_effects_desc
        Epithet Aurveritos_epithet_desc
        Threshold  16

        Effect TroopMorale  3
        Effect Influence  1
        Effect TrainingUnits  2

    Level Orrotedrix
        Description Orrotedrix_desc
        EffectsDescription Orrotedrix_effects_desc
        GainMessage Orrotedrix_gain_desc
        Epithet Orrotedrix_epithet_desc
        Threshold  32

        Effect TroopMorale  3
        Effect Influence  1
        Effect TrainingUnits  3

;Mod: EBMod383 - 05/08 : new trait for Brave Gauls
;------------------------------------------
;Trait: Berserker
; o Axebitten (2) -  <TroopMorale>  1,  <Attack>  1, <Defence>  -1
; o Shieldbiter (4) - <TroopMorale>  2,  <Attack>  2, <Defence>  -2
; o Berserker (8) - <HitPoints> 2 ,  <Attack>  3, <Defence>  -3

Trait Berserker
    Characters family
    ExcludeCultures carthaginian, eastern, egyptian, greek, roman
    NoGoingBackLevel 4
    AntiTraits Coward, Haemophobic

    Level Axebitten
        Description Axebitten_desc
        EffectsDescription Axebitten_effects_desc
        GainMessage Axebitten_gain_desc
        Threshold  2

        Effect TroopMorale  1
        Effect Attack  1
        Effect Defence -1

    Level Shieldbiter
        Description Shieldbiter_desc
        EffectsDescription Shieldbiter_effects_desc
        Threshold  4

        Effect TroopMorale  2
        Effect Attack  2
        Effect Defence -2

    Level Berserker
        Description Berserker_desc
        EffectsDescription Berserker_effects_desc
        GainMessage Berserker_gain_desc
        Threshold  8

        Effect HitPoints  2
        Effect Attack  3
        Effect Defence -3


;Mod438 - 02/25 : doubled threshold
;Mod24 - 10/21 : Last Level- added two hitpoints, removed TroopMorale penalty, increased threshold
;------------------------------------------
;Trait: BerserkerGaul
; o Nea (2):  <TroopMorale> 1 , <Attack> 1, <Defence> -1
; o Grenea (4): <TroopMorale> 2, <Attack> 2, <Defence> -2
; o Neamha (8): <HitPoints> 2, <Attack> 3, <Defence> -3

Trait BerserkerGaul
    Characters family
    ExcludeCultures carthaginian, eastern, egyptian, greek, roman, nomad
    NoGoingBackLevel 4
    AntiTraits Coward, Haemophobic

    Level Nea
        Description Nea_desc
        EffectsDescription Nea_effects_desc
        Threshold  2

        Effect TroopMorale  1
        Effect Attack  1
        Effect Defence -1

    Level Grenea
        Description Grenea_desc
        EffectsDescription Grenea_effects_desc
        Threshold  4

        Effect TroopMorale  2
        Effect Attack  2
        Effect Defence -2

    Level Neamha
        Description Neamha_desc
        EffectsDescription Neamha_effects_desc
        GainMessage Neamha_gain_desc
        Epithet Neamha_epithet_desc
        Threshold  8

        Effect HitPoints  2
        Effect Attack  3
        Effect Defence -3


;Mod: EBMod429 - 05/09 : new trait for berserking gauls
;------------------------------------------
;Trait: Coward
; o Doubtful_Courage (4) - <TroopMorale> -1, <Influence> -1
; o Morbidly_Fearful (8) - <Command> -1, <Influence> -2
; o Craven_Coward (12) - <Command> -2, <Influence> -2
; o Ruled_By_Fear (16) - <Command> -3, <Influence> -2

Trait Coward
    Characters family
    NoGoingBackLevel 5
    AntiTraits Brave, RomanHero, Warlord, BraveDacian, BraveGaul

    Level Doubtful_Courage
        Description Doubtful_Courage_desc
        EffectsDescription Doubtful_Courage_effects_desc
        GainMessage Doubtful_Courage_gain_desc
        LoseMessage Doubtful_Courage_lose_desc
        Threshold  4

        Effect TroopMorale -1
        Effect Influence -1

    Level Morbidly_Fearful
        Description Morbidly_Fearful_desc
        EffectsDescription Morbidly_Fearful_effects_desc
        Threshold  8

        Effect Command -1
        Effect Influence -2

    Level Craven_Coward
        Description Craven_Coward_desc
        EffectsDescription Craven_Coward_effects_desc
        Threshold  12

        Effect Command -2
        Effect Influence -2

    Level Ruled_By_Fear
        Description Ruled_By_Fear_desc
        EffectsDescription Ruled_By_Fear_effects_desc
        Threshold  16

        Effect Command -3
        Effect Influence -2


;Mod442 - 02/25 : doubled threshold
;Mod22b - 10/21 : Added Antitrait "Warlord"
;Mod22a - 10/20 : removed popularity penalty, lowered Morale Bonus, added Command and Influence penalties
;------------------------------------------
;Trait: Warlord
; o War_Chief (4) - <Command> 1, <Law> 1
; o Mighty_War_Chief (8) - <Command> 1, <Law> 2, <TroopMorale> 1
; o Warlord (16) - <Command> 2, <Law> 3, <TroopMorale> 1, <Influence> 1
; o Legendary_Warlord (32) - <Command> 2, <Law> 4, <TroopMorale> 2, <Influence> 2

Trait Warlord
    Characters family
    ExcludeCultures carthaginian, egyptian, greek, roman
    NoGoingBackLevel 4
    AntiTraits Coward, BadCommander

    Level War_Chief
        Description War_Chief_desc
        EffectsDescription War_Chief_effects_desc
        Threshold  4

        Effect Command  1
        Effect Law  1

    Level Mighty_War_Chief
        Description Mighty_War_Chief_desc
        EffectsDescription Mighty_War_Chief_effects_desc
        Threshold  8

        Effect Command  1
        Effect TroopMorale  1
        Effect Law  2

    Level Warlord
        Description Warlord_desc
        EffectsDescription Warlord_effects_desc
        Threshold  16

        Effect Command  2
        Effect TroopMorale  1
        Effect Law  3
        Effect Influence  1

    Level Legendary_Warlord
        Description Legendary_Warlord_desc
        EffectsDescription Legendary_Warlord_effects_desc
        GainMessage Legendary_Warlord_gain_desc
        Threshold  32

        Effect Command  2
        Effect TroopMorale  2
        Effect Law  4
        Effect Influence  2


;Mod445 - 02/25 : doubled threshold
;Mod30b - 10/21 : Levels 2 and 4 - reduced command stars, added troop morale. added influence levels 4 and 5
;Mod30a - 10/21 : Added AntiTrait "Coward, BadCommander"
;------------------------------------------
;Trait: VictorRomanVirtue
; o Vanquisher (10) - <PersonalSecurity> -1, <Influence> 1
; o Great_Vanquisher (20) - <PersonalSecurity> -3, <Influence> 1
; o Conqueror (30) - <PersonalSecurity> -5, <Influence> 2

Trait VictorRomanVirtue
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad

    Level Vanquisher
        Description Vanquisher_desc
        EffectsDescription Vanquisher_effects_desc
        Threshold  10

        Effect Influence  1
        Effect PersonalSecurity -1

    Level Great_Vanquisher
        Description Great_Vanquisher_desc
        EffectsDescription Great_Vanquisher_effects_desc
        Threshold  20

        Effect Influence  1
        Effect PersonalSecurity -3

    Level Conqueror
        Description Conqueror_desc
        EffectsDescription Conqueror_effects_desc
        Threshold  30

        Effect Influence  2
        Effect PersonalSecurity -5


;Mod448 - 02/25 : doubled threshold
;------------------------------------------
;Trait: VictorOthersVirtue
; o Victor (10) - <Influence> 1, <PersonalSecurity> -1
; o Famous_Victor (20) - <Influence> 1, <PersonalSecurity> -3
; o Conqueror (30) - <Influence> 2, <PersonalSecurity> -5

Trait VictorOthersVirtue
    Characters family

    Level Victor
        Description Victor_desc
        EffectsDescription Victor_effects_desc
        Threshold  10

        Effect Influence  1
        Effect PersonalSecurity -1

    Level Famous_Victor
        Description Famous_Victor_desc
        EffectsDescription Famous_Victor_effects_desc
        Threshold  20

        Effect Influence  1
        Effect PersonalSecurity -3

    Level Conquering_Hero
        Description Conquering_Hero_desc
        EffectsDescription Conquering_Hero_effects_desc
        Threshold  30

        Effect Influence  2
        Effect PersonalSecurity -5


;Mod: EBMod696 - 09/08 : reduced Influence and increased PersonalSecurity penalty to match VictorRomanVirtue (reworked for single Roman faction)
;Mod449 - 02/25 : doubled threshold
;Mod54 - 10/23 : reduced personal security at levels 2 and 3
;------------------------------------------
;Trait: LostEagle
; o Disgraced (1) - <Influence> -4, <TroopMorale> -2, <Unrest> -1
; o Utterly_Disgraced (2) - <Influence> -8, <TroopMorale> -4, <Unrest> -2

Trait LostEagle
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad

    Level Disgraced
        Description Disgraced_desc
        EffectsDescription Disgraced_effects_desc
        Threshold  1

        Effect Influence -4
        Effect TroopMorale -2
        Effect Unrest  1

    Level Utterly_Disgraced
        Description Utterly_Disgraced_desc
        EffectsDescription Utterly_Disgraced_effects_desc
        Epithet Utterly_Disgraced_epithet_desc
        Threshold  2

        Effect Influence -8
        Effect TroopMorale -4
        Effect Unrest  2


;Mod149 - 11/02 : added -2 troop morale per level, removed antitrait
;------------------------------------------
;Trait: RegainedEagle
; o Partly_Redeemed (1) - <Influence> 2, <TroopMorale> 1
; o Mostly_Redeemed (2) - <Influence> 4, <TroopMorale> 2

Trait RegainedEagle
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad

    Level Partly_Redeemed
        Description Partly_Redeemed_desc
        EffectsDescription Partly_Redeemed_effects_desc
        Threshold  1

        Effect Influence  2
        Effect TroopMorale  1

    Level Mostly_Redeemed
        Description Mostly_Redeemed_desc
        EffectsDescription Mostly_Redeemed_effects_desc
        Threshold  2

        Effect Influence  4
        Effect TroopMorale  2


;Mod148 - 11/02 : removed antitrait, added 1 troop morale per level
;------------------------------------------
;Trait: CapturedEagle
; o Eagle_Taker (1) - <Influence> 1, <TroopMorale> 1
; o Two_Eagles (2) - <Influence> 2, <TroopMorale> 2
; o Eagle_Collector (3) - <Influence> 3, <TroopMorale> 3

Trait CapturedEagle
    Characters family

    Level Eagle_Taker
        Description Eagle_Taker_desc
        EffectsDescription Eagle_Taker_effects_desc
        Threshold  1

        Effect Influence  1
        Effect TroopMorale  1

    Level Two_Eagles
        Description Two_Eagles_desc
        EffectsDescription Two_Eagles_effects_desc
        Threshold  2

        Effect Influence  2
        Effect TroopMorale  2

    Level Eagle_Collector
        Description Eagle_Collector_desc
        EffectsDescription Eagle_Collector_effects_desc
        Epithet Eagle_Collector_epithet_desc
        Threshold  3

        Effect Influence  3
        Effect TroopMorale  3


;Mod150 - 11/02 : removed command bonus, added 1 influence and troop morale per level
;------------------------------------------
;       Section: CHARACTER
;------------------------------------------
;Trait: Anger
; o Anger (1) - <Influence> -1, <TroopMorale> 1
; o Unquenched_Anger (2) - <Influence> -2
; o Uncontrollable_Rage (3) - <Influence> -3, <TroopMorale> -1, <Management> -1

Trait Anger
    Characters family
    NoGoingBackLevel 4
    AntiTraits BloodHumour, PhlegmHumour, YellowBileHumour

    Level Anger
        Description Anger_desc
        EffectsDescription Anger_effects_desc
        Threshold  1

        Effect Influence -1
        Effect TroopMorale  1

    Level Unquenched_Anger
        Description Unquenched_Anger_desc
        EffectsDescription Unquenched_Anger_effects_desc
        Threshold  2

        Effect Influence -2

    Level Uncontrollable_Rage
        Description Uncontrollable_Rage_desc
        EffectsDescription Uncontrollable_Rage_effects_desc
        Threshold  3

        Effect Influence -3
        Effect Management -1
        Effect TroopMorale -1


;Mod136 - 11/02 : -1 influence to levels 2 and 3, -1 management to level 3, +1 troop morale to level 1, -1 troop morale to level 3
;------------------------------------------
;Trait: Perverted
; o Immoral (5) - <Influence> -1
; o Degenerate (7) - <Influence> -2
; o Foul_Practices (9) - <Influence> -3
; o Debauched (11) - <Influence> -4
; o Perverse (13) - <Influence> -5
; o Not_Safe_with_Man_or_Beast (15) - <Influence> -6

Trait Perverted
    Characters family
    NoGoingBackLevel 7
    AntiTraits Prim

    Level Immoral
        Description Immoral_desc
        EffectsDescription Immoral_effects_desc
        Threshold  5

        Effect Influence -1

    Level Degenerate
        Description Degenerate_desc
        EffectsDescription Degenerate_effects_desc
        Threshold  7

        Effect Influence -2

    Level Foul_Practices
        Description Foul_Practices_desc
        EffectsDescription Foul_Practices_effects_desc
        Threshold  9

        Effect Influence -3

    Level Debauched
        Description Debauched_desc
        EffectsDescription Debauched_effects_desc
        Threshold  11

        Effect Influence -4

    Level Perverse
        Description Perverse_desc
        EffectsDescription Perverse_effects_desc
        Threshold  13

        Effect Influence -5

    Level Not_Safe_with_Man_or_Beast
        Description Not_Safe_with_Man_or_Beast_desc
        EffectsDescription Not_Safe_with_Man_or_Beast_effects_desc
        Threshold  15

        Effect Influence -6


;Mod95 - 10/28 : raised threshold
;------------------------------------------
;Trait: Feck
; o Strong_Language (2) - <Influence> -1, <TroopMorale> 1
; o Foul_Mouthed (4) - <Influence> -2, <TroopMorale> 2
; o Swears_Like_A_Trooper (6) - <Influence> -3, <TroopMorale> 3

Trait Feck
    Characters family
    NoGoingBackLevel 4
    AntiTraits SmoothTalker, RhetoricSkill, Stoic

    Level Strong_Language
        Description Strong_Language_desc
        EffectsDescription Strong_Language_effects_desc
        Threshold  2

        Effect TroopMorale  1
        Effect Influence -1

    Level Foul_Mouthed
        Description Foul_Mouthed_desc
        EffectsDescription Foul_Mouthed_effects_desc
        Threshold  4

        Effect TroopMorale  2
        Effect Influence -2

    Level Swears_Like_A_Trooper
        Description Swears_Like_A_Trooper_desc
        EffectsDescription Swears_Like_A_Trooper_effects_desc
        GainMessage Swears_Like_A_Trooper_gain_desc
        Threshold  6

        Effect TroopMorale  3
        Effect Influence -3


;Mod13a - 10/20 : Reduced troop morale bonuses at levels 3 and 4
;Mod13b - 10/21 : removed a level, removed pop/senate standing effects, added influence penalty
;------------------------------------------
;Trait: Lewd
; o Filthy_Minded (2) - <Influence> -1
; o Licentious (4) - <Influence> -2
; o Lewd (6) - <Influence> -3

Trait Lewd
    Characters family
    NoGoingBackLevel 4
    AntiTraits Prim, RhetoricSkill

    Level Filthy_Minded
        Description Filthy_Minded_desc
        EffectsDescription Filthy_Minded_effects_desc
        Threshold  2

        Effect Influence -1

    Level Licentious
        Description Licentious_desc
        EffectsDescription Licentious_effects_desc
        Threshold  4

        Effect Influence -2

    Level Lewd
        Description Lewd_desc
        EffectsDescription Lewd_effects_desc
        Threshold  6

        Effect Influence -3


;Mod139 - 11/02 : removed bribe resistance penalty, doubled threshold, added rhetoricskill to antitrait
;------------------------------------------
;Trait: Prim
; o Firm_Personal_Morality (2) - <Influence> -1, <Unrest> 1, <Law> 1
; o Prim (4) - <Squalor> -1, <Unrest> 2, <Law> 2
; o Prim_and_Proper (6) - <Influence> -1, <Unrest> 3, <Law> 3, <Squalor> -2

Trait Prim
    Characters family
    NoGoingBackLevel 4
    AntiTraits Lewd, Feck, Perverted, Arse

    Level Firm_Personal_Morality
        Description Firm_Personal_Morality_desc
        EffectsDescription Firm_Personal_Morality_effects_desc
        Threshold  2

        Effect Influence  1
        Effect Unrest  1
        Effect Law  1

    Level Prim
        Description Prim_desc
        EffectsDescription Prim_effects_desc
        Threshold  4

        Effect Squalor -1
        Effect Unrest  2
        Effect Law  2

    Level Prim_and_Proper
        Description Prim_and_Proper_desc
        EffectsDescription Prim_and_Proper_effects_desc
        Threshold  6

        Effect Influence -1
        Effect Squalor -2
        Effect Unrest  3
        Effect Law  3


;Mod141 - 11/02 : Added -1 squalor to levels 2 and 3, added 1 influence to levels 2 and 3, doubled threshold, added antitrait arse
;------------------------------------------
;Trait: Superstitious
; o Rational_Concerns (1) - <TroopMorale> 1
; o Superstitious (2) - <Management> -1
; o Hugely_Superstitious (3) - <Management> -2, <TroopMorale> -1

Trait Superstitious
    Characters family
    NoGoingBackLevel 4
    AntiTraits Pragmatic, PublicAtheism

    Level Rational_Concerns
        Description Rational_Concerns_desc
        EffectsDescription Rational_Concerns_effects_desc
        Threshold  1

        Effect TroopMorale  1

    Level Superstitious
        Description Superstitious_desc
        EffectsDescription Superstitious_effects_desc
        Threshold  2

        Effect Management -1

    Level Hugely_Superstitious
        Description Hugely_Superstitious_desc
        EffectsDescription Hugely_Superstitious_effects_desc
        Threshold  3

        Effect Management -2
        Effect TroopMorale -1


;Mod124 - 10/28 : removed troop morale bonus at level 2, reduced penalty at level 3
;------------------------------------------
;Trait: Pragmatic
; o Rational_Beliefs (1) - <Management> 1
; o Pragmatic (2) - <Management> 2
; o Utterly_Pragmatic (3) - <Management> 3, <Influence> -1

Trait Pragmatic
    Characters family
    NoGoingBackLevel 4
    AntiTraits Superstitious, TouchedByTheGods, Pious, ReligiousMania

    Level Rational_Beliefs
        Description Rational_Beliefs_desc
        EffectsDescription Rational_Beliefs_effects_desc
        Threshold  1

        Effect Management  1

    Level Pragmatic
        Description Pragmatic_desc
        EffectsDescription Pragmatic_effects_desc
        Threshold  2

        Effect Management  2

    Level Utterly_Pragmatic
        Description Utterly_Pragmatic_desc
        EffectsDescription Utterly_Pragmatic_effects_desc
        Threshold  3

        Effect Influence  -1
        Effect Management  3


;Mod125 - 10/28 : raised management to +1/level
;------------------------------------------
;Trait: ExpensiveTastes
; o Mildly_Extravagant (2) - <Management> -1, <Influence> 1
; o Extravagant (4) - <Management> -2, <Influence> 2
; o Wildly_Extravagant (8) - <Management> -3, <Influence> 3

Trait ExpensiveTastes
    Characters family
    NoGoingBackLevel 4
    AntiTraits Cheapskate, Austere, Miserly, Continentia

    Level Mildly_Extravagant
        Description Mildly_Extravagant_desc
        EffectsDescription Mildly_Extravagant_effects_desc
        Threshold  2

        Effect Management -1
        Effect Influence  1

    Level Extravagant
        Description Extravagant_desc
        EffectsDescription Extravagant_effects_desc
        Threshold  4

        Effect Management -2
        Effect Influence  2

    Level Wildly_Extravagant
        Description Wildly_Extravagant_desc
        EffectsDescription Wildly_Extravagant_effects_desc
        Threshold  8

        Effect Management -3
        Effect Influence  3


;Mod126 - 10/28 : added 1 influence per level, added antitrat Miserly
;------------------------------------------
;Trait: Cheapskate
; o Frugal (2) - <Squalor> 1, <Management> 1
; o Downright_Miserly (4) - <Management> 2, <Squalor> 2
; o Cheapskate (8) - <Management> 3, <Squalor> 3

Trait Cheapskate
    Characters family
    NoGoingBackLevel 4
    AntiTraits ExpensiveTastes, Aesthetic, Generous, Indulgens

    Level Frugal
        Description Frugal_desc
        EffectsDescription Frugal_effects_desc
        Threshold  2

        Effect Management  1
        Effect Squalor  1

    Level Downright_Miserly
        Description Downright_Miserly_desc
        EffectsDescription Downright_Miserly_effects_desc
        Threshold  4

        Effect Management  2
        Effect Squalor  2

    Level Cheapskate
        Description Cheapskate_desc
        EffectsDescription Cheapskate_effects_desc
        Threshold  8

        Effect Management  3
        Effect Squalor  3


;Mod: EBMod756 - 10/16 : doubled thresholds for ExpensiveTastes and Cheapskate
;Mod466 - 02/27 : removed influence penalty, added squalor penalty
;Mod127 - 10/28 : removed construction, taxcollection, and squalor modifiers. Added +1 management -1 influence per level
;------------------------------------------
;Trait: Hypochondriac
; o Feeling_Poorly (1) - <HitPoints> -1
; o Given_to_Ill-Health (2) - <HitPoints> -2
; o Hypochondriac (3) - <HitPoints> -3

Trait Hypochondriac
    Characters family
    NoGoingBackLevel 4
    AntiTraits HaleAndHearty

    Level Feeling_Poorly
        Description Feeling_Poorly_desc
        EffectsDescription Feeling_Poorly_effects_desc
        Threshold  1

        Effect HitPoints -1

    Level Given_to_Ill-Health
        Description Given_to_Ill-Health_desc
        EffectsDescription Given_to_Ill-Health_effects_desc
        Threshold  2

        Effect HitPoints -2

    Level Hypochondriac
        Description Hypochondriac_desc
        EffectsDescription Hypochondriac_effects_desc
        Threshold  3

        Effect HitPoints -3


;Mod128 - 10/28 : removed attack penalty, reduced hitpoint penalty to 1 per level
;------------------------------------------
;Trait: HaleAndHearty
; o In_The_Pink (1) - <HitPoints> 1
; o In_Rude_Health (2) - <HitPoints> 2
; o Hale_and_Hearty (3) - <HitPoints> 3

Trait HaleAndHearty
    Characters family
    NoGoingBackLevel 4
    AntiTraits Hypochondriac

    Level In_The_Pink
        Description In_The_Pink_desc
        EffectsDescription In_The_Pink_effects_desc
        Threshold  1

        Effect HitPoints  1

    Level In_Rude_Health
        Description In_Rude_Health_desc
        EffectsDescription In_Rude_Health_effects_desc
        Threshold  2

        Effect HitPoints  2

    Level Hale_and_Hearty
        Description Hale_and_Hearty_desc
        EffectsDescription Hale_and_Hearty_effects_desc
        Threshold  3

        Effect HitPoints  3


;Mod464 - 02/27 : reduced hitpoint bonus to 1 per level
;------------------------------------------
;Trait: TouchedByTheGods
; o Pawn_of_the_Gods (1) - <Influence> -1
; o Falling_Sickness (2) - <Influence> -2
; o Touched_by_the_Gods (3) - <Influence> -3

Trait TouchedByTheGods
    Characters family
    NoGoingBackLevel 4
    AntiTraits Sane

    Level Pawn_of_the_Gods
        Description Pawn_of_the_Gods_desc
        EffectsDescription Pawn_of_the_Gods_effects_desc
        Threshold  1

        Effect Influence -1

    Level Falling_Sickness
        Description Falling_Sickness_desc
        EffectsDescription Falling_Sickness_effects_desc
        Threshold  2

        Effect Influence -2

    Level Touched_by_the_Gods
        Description Touched_by_the_Gods_desc
        EffectsDescription Touched_by_the_Gods_effects_desc
        Threshold  3

        Effect Influence -3


;------------------------------------------
;Trait: Sane
; o Sane (1)

Trait Sane
    Characters family
    Hidden
    AntiTraits TouchedByTheGods, Insane, Deranged, ReligiousMania, PathologicalLiar

    Level Sane
        Description Sane_desc
        EffectsDescription Sane_effects_desc
        Threshold  1


;Mod129 - 10/28 : added PathologicalLiar to antitraits
;------------------------------------------
;Trait: Insane
; o Hooting (2) - <Management> -1, <Influence> -1, <Command> -1
; o Hiding_From_the_World (4) - <Management> -2, <Influence> -2, <Command> -2
; o Unhinged_Loon (6) - <Management> -3, <Influence> -3, <Command> -3

Trait Insane
    Characters family
    NoGoingBackLevel 4
    AntiTraits Sane

    Level Hooting
        Description Hooting_desc
        EffectsDescription Hooting_effects_desc
        Threshold  2

        Effect Influence -1
        Effect Command -1
        Effect Management -1

    Level Hiding_From_the_World
        Description Hiding_From_the_World_desc
        EffectsDescription Hiding_From_the_World_effects_desc
        Threshold  4

        Effect Influence -2
        Effect Command -2
        Effect Management -2

    Level Unhinged_Loon
        Description Unhinged_Loon_desc
        EffectsDescription Unhinged_Loon_effects_desc
        Threshold  6

        Effect Influence -3
        Effect Command -3
        Effect Management -3


;Mod130 - 11/02 : removed troop morale penalty, added -1 command and -1 management per level, doubled threshold
;------------------------------------------
;Trait: Deranged
; o Unusual (2) - <TroopMorale> -1, <Influence> -1
; o Deranged (4) - <TroopMorale> -2, <Influence> -2
; o Dangerously_Mad (6) - <TroopMorale> -3, <Influence> -3

Trait Deranged
    Characters family
    NoGoingBackLevel 4
    AntiTraits Sane

    Level Unusual
        Description Unusual_desc
        EffectsDescription Unusual_effects_desc
        Threshold  2

        Effect Influence -1
        Effect TroopMorale -1

    Level Deranged
        Description Deranged_desc
        EffectsDescription Deranged_effects_desc
        Threshold  4

        Effect Influence -2
        Effect TroopMorale -2

    Level Dangerously_Mad
        Description Dangerously_Mad_desc
        EffectsDescription Dangerously_Mad_effects_desc
        Threshold  6

        Effect Influence -3
        Effect TroopMorale -3


;Mod131 - 11/02 : removed influence bonus at level 1, added -1 influence to all levels, added -1 troop morale per level, removed command and management penalties, doubled threshold
;------------------------------------------
;Trait: Pious
; o Reverent (2) - <TroopMorale> 1, <Influence> 1
; o Respectful_of_the_Gods (4) - <Influence> 2
; o Pious (6) - <TroopMorale> -1, <Influence> 3

Trait Pious
    Characters family
    NoGoingBackLevel 4
    AntiTraits Sacrilegious, PublicAtheism, Pragmatic

    Level Reverent
        Description Reverent_desc
        EffectsDescription Reverent_effects_desc
        Threshold  2

        Effect Influence  1
        Effect TroopMorale  1

    Level Respectful_of_the_Gods
        Description Respectful_of_the_Gods_desc
        EffectsDescription Respectful_of_the_Gods_effects_desc
        Threshold  4

        Effect Influence  2

    Level Pious
        Description Pious_desc
        EffectsDescription Pious_effects_desc
        Threshold  6

        Effect Influence  3
        Effect TroopMorale -1


;Mod137 - 11/02 : doubled threshold
;------------------------------------------
;Trait: Sacrilegious
; o Irreverent (2) - <Unrest> 1, <TroopMorale> -1
; o Contemptuous_of_the_Gods (4) - <Unrest> 2, <TroopMorale> -2
; o Sacrilegious (6) - <Unrest> 3, <TroopMorale> -3

Trait Sacrilegious
    Characters family
    NoGoingBackLevel 4
    AntiTraits Pious, ReligiousMania, PublicFaith, Superstitious

    Level Irreverent
        Description Irreverent_desc
        EffectsDescription Irreverent_effects_desc
        Threshold  2

        Effect Unrest  1
        Effect TroopMorale -1

    Level Contemptuous_of_the_Gods
        Description Contemptuous_of_the_Gods_desc
        EffectsDescription Contemptuous_of_the_Gods_effects_desc
        Threshold  4

        Effect Unrest  2
        Effect TroopMorale -2

    Level Sacrilegious
        Description Sacrilegious_desc
        EffectsDescription Sacrilegious_effects_desc
        Threshold  6

        Effect Unrest  3
        Effect TroopMorale -3


;Mod138 - 11/02 : doubled threshold, added -1 troop morale per level
;------------------------------------------
;Trait: ReligiousMania
; o Favour_of_the_Gods (1) - <Influence> 1, <PersonalSecurity> -1
; o Love_of_the_Gods (2) - <Influence> 2, <PersonalSecurity> -2
; o Avatar_of_the_Gods (3) - <PersonalSecurity> -3, <Command> -1, <BribeResistance> 5
; o One_of_the_Gods (6) - <Influence> -2, <PersonalSecurity> -4, <Command> -2, <BribeResistance> 10

Trait ReligiousMania
    Characters family
    NoGoingBackLevel 5
    AntiTraits Sane, Sacrilegious, PublicAtheism, Pragmatic

    Level Favour_of_the_Gods
        Description Favour_of_the_Gods_desc
        EffectsDescription Favour_of_the_Gods_effects_desc
        Threshold  1

        Effect Influence  1
        Effect PersonalSecurity -1

    Level Love_of_the_Gods
        Description Love_of_the_Gods_desc
        EffectsDescription Love_of_the_Gods_effects_desc
        Threshold  2

        Effect Influence  2
        Effect PersonalSecurity -2

    Level Avatar_of_the_Gods
        Description Avatar_of_the_Gods_desc
        EffectsDescription Avatar_of_the_Gods_effects_desc
        Threshold  3

        Effect Command -1
        Effect PersonalSecurity -3
        Effect BribeResistance  5

    Level One_of_the_Gods
        Description One_of_the_Gods_desc
        EffectsDescription One_of_the_Gods_effects_desc
        Threshold  6

        Effect Influence -2
        Effect Command -2
        Effect PersonalSecurity -4
        Effect BribeResistance  10


;Mod300 - 02/12 : Changed briberesistance to 50% at level 3, 100% level 4
;Mod132 - 11/02 : reworked personal security to -1 per level, new level, 5% bribe resistance per level, added -1 command per level starting at 3, changed influence to -2 inf per level starting at level 3
;------------------------------------------
;Trait: Talkative
; o Loose-lipped (1) - <Influence> -1
; o Talkative (2) - <Influence> -2
; o Foolishy_Indiscreet (3) - <Influence> -3

Trait Talkative
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 4
    AntiTraits Secretive

    Level Loose-lipped
        Description Loose-lipped_desc
        EffectsDescription Loose-lipped_effects_desc
        Threshold  2

        Effect Influence -1

    Level Talkative
        Description Talkative_desc
        EffectsDescription Talkative_effects_desc
        Threshold  4

        Effect Influence -2

    Level Foolishy_Indiscreet
        Description Foolishy_Indiscreet_desc
        EffectsDescription Foolishy_Indiscreet_effects_desc
        Threshold  8

        Effect Influence -3


;------------------------------------------
;Trait: Secretive
; o Discreet (1) -  <PublicSecurity> 1
; o Close-mouthed (3) - <PublicSecurity> 2, <PersonalSecurity> 1, <Unrest> 1
; o Secretive (4) - <PublicSecurity> 3, <PersonalSecurity> 2, <Unrest> 1

Trait Secretive
    Characters family
;    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 4
    AntiTraits Talkative, Lalos

    Level Discreet
        Description Discreet_desc
        EffectsDescription Discreet_effects_desc
        Threshold  1

        Effect PublicSecurity  1

    Level Close-mouthed
        Description Close-mouthed_desc
        EffectsDescription Close-mouthed_effects_desc
        Threshold  3

        Effect PublicSecurity  2
        Effect Unrest  1
        Effect PersonalSecurity  1

    Level Secretive
        Description Secretive_desc
        EffectsDescription Secretive_effects_desc
        Threshold  4

        Effect PublicSecurity  3
        Effect Unrest  1
        Effect PersonalSecurity  2


;------------------------------------------
;Trait: Fertile
; o Fruitful (1) -  <Fertility> 1
; o Fertile (2) - <Fertility> 2
; o Prolific (3) - <Fertility> 3

Trait Fertile
    Characters family
    Hidden
    NoGoingBackLevel 4
    AntiTraits Inbred, Infertile, EBInfertile

    Level Fruitful
        Description Fruitful_desc
        EffectsDescription Fruitful_effects_desc
        Threshold  1

;        Effect Fertility  1

    Level Fertile
        Description Fertile_desc
        EffectsDescription Fertile_effects_desc
        Threshold  2

;        Effect Fertility  2

    Level Prolific
        Description Prolific_desc
        EffectsDescription Prolific_effects_desc
        Threshold  3

        Effect Fertility  3


;Mod121 - 10/28 : lowered threshold of last level
;------------------------------------------
;Trait: Infertile
; o Flaccid (1) -  <Fertility> -1
; o Infertile (2) - <Fertility> -2
; o Barren (3) - <Fertility> -3

Trait Infertile
    Characters family
    Hidden
    NoGoingBackLevel 3
    AntiTraits Fertile

    Level Flaccid
        Description Flaccid_desc
        EffectsDescription Flaccid_effects_desc
        Threshold  1

        Effect Fertility -1

    Level Infertile
        Description Infertile_desc
        EffectsDescription Infertile_effects_desc
        Threshold  2

        Effect Fertility -2

    Level Barren
        Description Barren_desc
        EffectsDescription Barren_effects_desc
        Threshold  3

        Effect Fertility -3

;------------------------------------------
;Trait: EBInfertile
; o EBFlaccid (1) -  <Fertility> -1
; o EBInfertile (2) - <Fertility> -2
; o EBBarren (3) - <Fertility> -3

Trait EBInfertile
    Characters family
    NoGoingBackLevel 4
    AntiTraits EBFertile

    Level EBFlaccid
        Description EBFlaccid_desc
        EffectsDescription EBFlaccid_effects_desc
        Threshold  1

        Effect Fertility -1

    Level EBInfertile
        Description EBInfertile_desc
        EffectsDescription EBInfertile_effects_desc
        Threshold  2

        Effect Fertility -2

    Level EBBarren
        Description EBBarren_desc
        EffectsDescription EBBarren_effects_desc
        Threshold  3

        Effect Fertility -3


;------------------------------------------
;Trait: EBFertile
; o EBFruitful (1) -  <Fertility> 1
; o EBFertile (2) - <Fertility> 2
; o EBProlific (3) - <Fertility> 3

Trait EBFertile
    Characters family
    NoGoingBackLevel 4
    AntiTraits Inbred, Infertile, EBInfertile

    Level EBFruitful
        Description EBFruitful_desc
        EffectsDescription EBFruitful_effects_desc
        Threshold  1

        Effect Fertility  1

    Level EBFertile
        Description EBFertile_desc
        EffectsDescription EBFertile_effects_desc
        Threshold  2

        Effect Fertility  2

    Level EBProlific
        Description EBProlific_desc
        EffectsDescription EBProlific_effects_desc
        Threshold  3

        Effect Fertility  3

;Mod: EBMod633 : 07/26 - Trait to replace real Infertile trait (may be used by game engine to determine births) for adoption-only cultures
;------------------------------------------
;Trait: WellConnectedWife
; o Astute_Wife (1) -  <Influence> 1
; o Well_Mannered_Wife (2) - <Influence> 2
; o Motivated_Wife (3) - <Influence> 3

Trait WellConnectedWife
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 4
    AntiTraits Cuckold, Girls

    Level Astute_Wife
        Description Astute_Wife_desc
        EffectsDescription Astute_Wife_effects_desc
        Threshold  1

        Effect Influence  1

    Level Well_Mannered_Wife
        Description Well_Mannered_Wife_desc
        EffectsDescription Well_Mannered_Wife_effects_desc
        Threshold  2

        Effect Influence  2

    Level Motivated_Wife
        Description Motivated_Wife_desc
        EffectsDescription Motivated_Wife_effects_desc
        Threshold  3

        Effect Influence  3


;------------------------------------------
;Trait: Divorced
; o Divorced (1)

Trait Divorced
    Characters family
    Hidden
    AntiTraits WellConnectedWife, Cuckold, FaithfulWife

    Level Divorced
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
;Trait: JustMarried
; o Just_Married (1)

Trait JustMarried
    Characters family
    Hidden
    AntiTraits BeenMarried

    Level Just_Married
        Description Just_Married_desc
        EffectsDescription Just_Married_effects_desc
        Threshold  1

;------------------------------------------
;Trait: BeenMarried
; o Been_Married (1)

Trait BeenMarried
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits JustMarried

    Level Been_Married
        Description Been_Married_desc
        EffectsDescription Been_Married_effects_desc
        Threshold  1


;Mod: EBMod599 - 07/07 : Traits to correct CharacterMarries event not working
;------------------------------------------
;Trait: JustAdopted
; o Just_Adopted (1)

Trait JustAdopted
    Characters family
    Hidden
    AntiTraits BeenAdopted

    Level Just_Adopted
        Description Just_Adopted_desc
        EffectsDescription Just_Adopted_effects_desc
        Threshold  1

;------------------------------------------
;Trait: BeenAdopted
; o Been_Adopted (1)

Trait BeenAdopted
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits JustAdopted

    Level Been_Adopted
        Description Been_Adopted_desc
        EffectsDescription Been_Adopted_effects_desc
        Threshold  1


;------------------------------------------
;Trait: JustCameOfAge
; o Just_CameOfAge (1)

Trait JustCameOfAge
    Characters family
    Hidden
    AntiTraits NotAChild

    Level Just_CameOfAge
        Description Just_CameOfAge_desc
        EffectsDescription Just_CameOfAge_effects_desc
        Threshold  1

;------------------------------------------
;Trait: NotAChild
; o Not_A_Child (1)

Trait NotAChild
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits JustCameOfAge

    Level Not_A_Child
        Description Not_A_Child_desc
        EffectsDescription Not_A_Child_effects_desc
        Threshold  1


;Mod: EBMod599 - 07/07 : Traits to track who has been adopted, come of age, or married into family
;------------------------------------------
;Trait: HealthyWife
; o Healthy Wife: <Fertility> 1

Trait HealthyWife
    Characters family
    Hidden
    AntiTraits SicklyWife

    Level Healthy_Wife
  Description Healthy_Wife_desc
  EffectsDescription Healthy_Wife_effects_desc
  Threshold 1

  Effect Fertility 1

;------------------------------------------
;Trait: SicklyWife
; o Sickly Wife: <Fertility> -1

Trait SicklyWife
    Characters family
    Hidden
    AntiTraits HealthyWife

    Level Sickly_Wife
  Description Sickly_Wife_desc
  EffectsDescription Sickly_Wife_effects_desc
  Threshold 1

  Effect Fertility -1

;------------------------------------------
Trait IntelligentWife
    Characters family
    Hidden
    AntiTraits IgnorantWife

    Level Intelligent_Wife
  Description Intelligent_Wife_desc
  EffectsDescription Intelligent_Wife_effects_desc
  Threshold 1

;------------------------------------------
Trait IgnorantWife
    Characters family
    Hidden
    AntiTraits IntelligentWife

    Level Ignorant_Wife
  Description Ignorant_Wife_desc
  EffectsDescription Ignorant_Wife_effects_desc
  Threshold 1

;------------------------------------------
Trait WifelyStats
    Characters family

    Level Sickly_Ignorant_Wife
  Description Sickly_Ignorant_Wife_desc
  EffectsDescription Sickly_Ignorant_Wife_effects_desc
  Threshold 1

    Level Sickly_Normal_Wife
  Description Sickly_Normal_Wife_desc
  EffectsDescription Sickly_Normal_Wife_effects_desc
  Threshold 2

    Level Sickly_Intelligent_Wife
  Description Sickly_Intelligent_Wife_desc
  EffectsDescription Sickly_Intelligent_Wife_effects_desc
  Threshold 3

    Level Normal_Ignorant_Wife
  Description Normal_Ignorant_Wife_desc
  EffectsDescription Normal_Ignorant_Wife_effects_desc
  Threshold 4

    Level Normal_Intelligent_Wife
  Description Normal_Intelligent_Wife_desc
  EffectsDescription Normal_Intelligent_Wife_effects_desc
  Threshold 5

    Level Healthy_Ignorant_Wife
  Description Healthy_Ignorant_Wife_desc
  EffectsDescription Healthy_Ignorant_Wife_effects_desc
  Threshold 6

    Level Healthy_Normal_Wife
  Description Healthy_Normal_Wife_desc
  EffectsDescription Healthy_Normal_Wife_effects_desc
  Threshold 7

    Level Healthy_Intelligent_Wife
  Description Healthy_Intelligent_Wife_desc
  EffectsDescription Healthy_Intelligent_Wife_effects_desc
  Threshold 8


;Mod: EBMod843 - 01/20/05 : consolidated sickly/healthy/intelligent/ignorant wife traits
;------------------------------------------
;Trait: Haemophiliac
; o Free Bleeder: <HitPoints> -1

Trait Haemophiliac
    Characters family

    Level FreeBleeder
  Description FreeBleeder_desc
  EffectsDescription FreeBleeder_effects_desc
  Threshold 1

  Effect HitPoints -1

;------------------------------------------
;Trait: Lame
; o Hobbled (1): <MovementPoints> -2
; o Lamed (4): <MovementPoints> -4

Trait Lame
    Characters family

    Level Hobbled
  Description Hobbled_desc
  EffectsDescription Hobbled_effects_desc
  GainMessage Hobbled_gain_desc
  Threshold 1

  Effect MovementPoints -2

    Level Lamed
  Description Lamed_desc
  EffectsDescription Lamed_effects_desc
  GainMessage Lamed_gain_desc
  Epithet Lamed_epithet_desc
  Threshold 4

  Effect MovementPoints -4

;------------------------------------------
;Trait: LameFromBirth
; o Lame From Birth: <MovementPoints> -8, <HitPoints> -1, <Command> -1, <Influence> -1

Trait LameFromBirth
    Characters family

    Level Lame_From_Birth
  Description Lame_From_Birth_desc
  EffectsDescription Lame_From_Birth_effects_desc
  Epithet Lame_From_Birth_epithet_desc
  Threshold 1

  Effect MovementPoints -8
  Effect HitPoints -1
  Effect Command -1
  Effect Influence -1


;------------------------------------------
;Trait: PoorHealth
; o Under_The_Weather (1): <HitPoints> -1, <MovementPoints> -2, <PersonalSecurity> -1
; o Confined_To_Bed (2): <HitPoints> -2, <MovementPoints> -6, <PersonalSecurity> -3
; o On_His_Deathbed (3): <HitPoints> -3, <MovementPoints> -10, <PersonalSecurity> -5

Trait PoorHealth
    Characters family
    NoGoingBackLevel 4
    AntiTraits GoodHealth

    Level Under_The_Weather
         Description Under_The_Weather_desc
         EffectsDescription Under_The_Weather_effects_desc
         Threshold 1

         Effect HitPoints -1
         Effect MovementPoints -2
         Effect PersonalSecurity -1

    Level Confined_To_Bed
         Description Confined_To_Bed_desc
         EffectsDescription Confined_To_Bed_effects_desc
         Threshold 2

         Effect HitPoints -2
         Effect MovementPoints -6
         Effect PersonalSecurity -3

    Level On_His_Deathbed
         Description On_His_Deathbed_desc
         EffectsDescription On_His_Deathbed_effects_desc
         Threshold 3

         Effect HitPoints -3
         Effect MovementPoints -10
         Effect PersonalSecurity -5

;------------------------------------------
;Trait: GoodHealth
; o Good_Health (1)

Trait GoodHealth
    Characters family
    Hidden
    AntiTraits PoorHealth

    Level Good_Health
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1


;Mod: EBMod707 - 09/23 : traits incorporating GAFHMod into EB
;------------------------------------------
;Trait: Generous
; o Open-handed (2) -  <Influence> -1, <Squalor> -1, <Management> -1
; o Unstinting (4) - <Influence> -1, <Squalor> -2, <Management> -2
; o Generous (8) - <Influence> -1, <Squalor> -3, <Management> -3

Trait Generous
    Characters family
    NoGoingBackLevel 4
    AntiTraits Miserly, Cheapskate

    Level Open-handed
        Description Open-handed_desc
        EffectsDescription Open-handed_effects_desc
        Threshold  2

        Effect Influence -1
        Effect Squalor -1
        Effect Management -1

    Level Unstinting
        Description Unstinting_desc
        EffectsDescription Unstinting_effects_desc
        Threshold  4

        Effect Influence -1
        Effect Squalor -2
        Effect Management -2

    Level Generous
        Description Generous_desc
        EffectsDescription Generous_effects_desc
        Threshold  8

        Effect Influence -1
        Effect Squalor -3
        Effect Management -3


;Mod91 - 10/28 : reduced threshold of first level, substituted influence bonus for -1 static, added -1 squalor per level, added antitrait Cheapskate
;------------------------------------------
;Trait: Miserly
; o Careful_With_Money (2) -  <Influence> -1, <Management> 1
; o Tight-fisted (4) - <Influence> -2, <Management> 2
; o Miserly (8) - <Influence> -3, <Management> 3

Trait Miserly
    Characters family
    NoGoingBackLevel 4
    AntiTraits Generous, ExpensiveTastes, Indulgens, Aesthetic

    Level Careful_With_Money
        Description Careful_With_Money_desc
        EffectsDescription Careful_With_Money_effects_desc
        Threshold  2

        Effect Management  1
        Effect Influence -1

    Level Tight-fisted
        Description Tight-fisted_desc
        EffectsDescription Tight-fisted_effects_desc
        Threshold  4

        Effect Management  2
        Effect Influence -2

    Level Miserly
        Description Miserly_desc
        EffectsDescription Miserly_effects_desc
        Threshold  8

        Effect Management  3
        Effect Influence -3


;Mod465 - 02/27 : removed squalor penalty, added influence penalty
;Mod92 - 10/28 : reduced one from management bonus to all levels, doubled threshold
;------------------------------------------
;Trait: PlainRomanVirtue
; o True_Roman (2) -  <Influence> 1, <PublicSecurity> 1
; o Good_Honest_Roman (4) - <Influence> 1, <Law> 1
; o Virtus (8) - <Influence> 2

Trait PlainRomanVirtue
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad

    Level True_Roman
        Description True_Roman_desc
        EffectsDescription True_Roman_effects_desc
        Threshold  2

        Effect Influence  1
        Effect PublicSecurity  1

    Level Good_Honest_Roman
        Description Good_Honest_Roman_desc
        EffectsDescription Good_Honest_Roman_effects_desc
        Threshold  4

        Effect Influence  1
        Effect Law  1

    Level Virtus
        Description Virtus_desc
        EffectsDescription Virtus_effects_desc
        Epithet Virtus_epithet_desc
        Threshold  8

        Effect Influence  2


;Mod94 - 10/28 : doubled threshold, static +1 influence instead of scaling
;------------------------------------------
;Trait: Scout
; o Scout (2) -  <LineOfSight> 2
; o Expert_Scout (4) - <LineOfSight> 3
; o Reconnaissance_Specialist (6) - <LineOfSight> 4

Trait Scout
    Characters family

    Level Scout
        Description Scout_desc
        EffectsDescription Scout_effects_desc
        Threshold  2

        Effect LineOfSight  2

    Level Expert_Scout
        Description Expert_Scout_desc
        EffectsDescription Expert_Scout_effects_desc
        Threshold  4

        Effect LineOfSight  3

    Level Reconnaissance_Specialist
        Description Reconnaissance_Specialist_desc
        EffectsDescription Reconnaissance_Specialist_effects_desc
        Threshold  6

        Effect LineOfSight  4


;Mod96 - 10/28 : increased line of sight by 1 all levels.
;------------------------------------------
;Trait: BloodHumour
; o Positive (1): <TroopMorale>  1
; o Optimistic (3): <Influence>  1 , <TroopMorale>  1
; o Sanguine (6): <Influence>  2

Trait BloodHumour
    Characters family
    NoGoingBackLevel 4
    AntiTraits PhlegmHumour, BlackBileHumour, YellowBileHumour, Anger

    Level Positive
        Description Positive_desc
        EffectsDescription Positive_effects_desc
        Threshold  1

        Effect TroopMorale  1

    Level Optimistic
        Description Optimistic_desc
        EffectsDescription Optimistic_effects_desc
        Threshold  3

        Effect Influence  1
        Effect TroopMorale  1

    Level Sanguine
        Description Sanguine_desc
        EffectsDescription Sanguine_effects_desc
        Threshold  6

        Effect Influence  2


;Mod467 - 02/27 : reduced influence bonus by 1 per level, removed troopmorale bonus at level three
;Mod83 - 10/28 : reduced TroopMorale at level 2 to 1, added two TroopMorale at level 3
;------------------------------------------
;Trait: PhlegmHumour
; o Calm (1): <Influence>  1, <Management>  1
; o Composed (3): <Management>  2
; o Phlegmatic (6): <Influence>  -1, <Management>  3

Trait PhlegmHumour
    Characters family
    NoGoingBackLevel 4
    AntiTraits BloodHumour, BlackBileHumour, YellowBileHumour, Anger, Excited

    Level Calm
        Description Calm_desc
        EffectsDescription Calm_effects_desc
        Threshold  1

        Effect Influence  1
        Effect Management  1

    Level Composed
        Description Composed_desc
        EffectsDescription Composed_effects_desc
        Threshold  3

        Effect Management  2

    Level Phlegmatic
        Description Phlegmatic_desc
        EffectsDescription Phlegmatic_effects_desc
        Threshold  6

        Effect Influence -1
        Effect Management  3


;Mod84 - 10/28 : removed Influence penalty at level 2
;------------------------------------------
;Trait: BlackBileHumour
; o Gloomy (1): <Influence> -1, <TroopMorale> -1
; o Morose (3): <Influence> -2, <TroopMorale> -2
; o Melancholic (6): <Influence>  -3, <TroopMorale> -3

Trait BlackBileHumour
    Characters family
    NoGoingBackLevel 4
    AntiTraits BloodHumour, PhlegmHumour, YellowBileHumour, Gregarious, Excited

    Level Gloomy
        Description Gloomy_desc
        EffectsDescription Gloomy_effects_desc
        Threshold  1

        Effect Influence -1
        Effect TroopMorale -1

    Level Morose
        Description Morose_desc
        EffectsDescription Morose_effects_desc
        Threshold  3

        Effect Influence -2
        Effect TroopMorale -2

    Level Melancholic
        Description Melancholic_desc
        EffectsDescription Melancholic_effects_desc
        Threshold  6

        Effect Influence -3
        Effect TroopMorale -3


;Mod85 - 10/28 : reduced troop morale penalty at level 3 from "-4" to "-3"
;------------------------------------------
;Trait: YellowBileHumour
; o Testy (1): <Influence> -1
; o Cantankerous (3): <Influence> -2
; o Choleric (6): <Influence>  -3

Trait YellowBileHumour
    Characters family
    NoGoingBackLevel 4
    AntiTraits BloodHumour, PhlegmHumour, BlackBileHumour, Anger

    Level Testy
        Description Testy_desc
        EffectsDescription Testy_effects_desc
        Threshold  1

        Effect Influence -1

    Level Cantankerous
        Description Cantankerous_desc
        EffectsDescription Cantankerous_effects_desc
        Threshold  3

        Effect Influence -2

    Level Choleric
        Description Choleric_desc
        EffectsDescription Choleric_effects_desc
        Threshold  6

        Effect Influence -3


;Mod86 - 10/28 : removed command bonuses/penalties
;------------------------------------------
;Trait: GamesFanRomanVice
; o Gladiatorial_Fan (3): <Unrest> -1
; o Gladiator_Obsessed (6): <Unrest> -2
; o Hero-Worships_Gladiators (9): <Unrest>  -1, <Influence>  -1

Trait GamesFanRomanVice
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 4
    AntiTraits GamesHaterRomanVice

    Level Gladiatorial_Fan
        Description Gladiatorial_Fan_desc
        EffectsDescription Gladiatorial_Fan_effects_desc
        Threshold  3

        Effect Unrest -1

    Level Gladiator_Obsessed
        Description Gladiator_Obsessed_desc
        EffectsDescription Gladiator_Obsessed_effects_desc
        GainMessage Gladiator_Obsessed_gain_desc
        Threshold  6

        Effect Unrest -2

    Level Hero-Worships_Gladiators
        Description Hero-Worships_Gladiators_desc
        EffectsDescription Hero-Worships_Gladiators_effects_desc
        GainMessage Hero-Worships_Gladiators_gain_desc
        Threshold  9

        Effect Influence -1
        Effect Unrest -1


;Mod87 - 10/28 : matched negative senate standing at levels 1/2 with pop standing bonus, added 1 thresh levels 1/2
;------------------------------------------
;Trait: GamesHaterRomanVice
; o No_Taste_for_Blood (3): <Unrest>  1
; o Quietly_Dislikes_the_Games (6): <Unrest>  2
; o Publicly_Despises_the_Games (9): <Unrest>  3

Trait GamesHaterRomanVice
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 4
    AntiTraits GamesFanRomanVice, Bloodthirsty

    Level No_Taste_for_Blood
        Description No_Taste_for_Blood_desc
        EffectsDescription No_Taste_for_Blood_effects_desc
        Threshold  3

        Effect Unrest  1

    Level Quietly_Dislikes_the_Games
        Description Quietly_Dislikes_the_Games_desc
        EffectsDescription Quietly_Dislikes_the_Games_effects_desc
        Threshold  6

        Effect Unrest  2

    Level Publicly_Despises_the_Games
        Description Publicly_Despises_the_Games_desc
        EffectsDescription Publicly_Despises_the_Games_effects_desc
        Threshold  9

        Effect Unrest  3


;Mod88 - 10/28 : raised thresh from 1,2,4
;------------------------------------------
;Trait: RacesFanRomanVice
; o Race_Goer (3): <Unrest> -1
; o Charioteer (6): <Unrest> -2, <Influence> -1
; o Fanatical_Chariot_Racer (9): <Unrest> -2, <Influence> -2, <Management> -1

Trait RacesFanRomanVice
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 4
    AntiTraits RacesHaterRomanVice

    Level Race_Goer
        Description Race_Goer_desc
        EffectsDescription Race_Goer_effects_desc
        Threshold  3

        Effect Unrest  -1

    Level Charioteer
        Description Charioteer_desc
        EffectsDescription Charioteer_effects_desc
        Threshold  6

        Effect Influence -1
        Effect Unrest -2

    Level Fanatical_Chariot_Racer
        Description Fanatical_Chariot_Racer_desc
        EffectsDescription Fanatical_Chariot_Racer_effects_desc
        Threshold  9

        Effect Management -1
        Effect Influence -2
        Effect Unrest -2


;Mod89 - 10/28 : added negative senate standing of 5% per level, added -1 unrest per level starting at level 2, raised threshold
;------------------------------------------
;Trait: RacesHaterRomanVice
; o Bored_by_Races (3): <Unrest>  1
; o Reads_During_Races (6): <Unrest>  2
; o Works_During_Races (9): <Unrest> 4, <Influence>  1, <Management>  1

Trait RacesHaterRomanVice
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 4
    AntiTraits RacesFanRomanVice

    Level Bored_by_Races
        Description Bored_by_Races_desc
        EffectsDescription Bored_by_Races_effects_desc
        Threshold  3

        Effect Unrest  1

    Level Reads_During_Races
        Description Reads_During_Races_desc
        EffectsDescription Reads_During_Races_effects_desc
        Threshold  6

        Effect Unrest  2

    Level Works_During_Races
        Description Works_During_Races_desc
        EffectsDescription Works_During_Races_effects_desc
        Threshold  9

        Effect Management  1
        Effect Influence  1
        Effect Unrest  4


;Mod90 - 10/28 : added senate standing bonus of 5% per level, delayed unrest penalty to level 2, raised threshold
;------------------------------------------
;Trait: Liar
; o Untruthful (2): <Influence>  1
; o Economical_with_the_Truth (4): <Influence>  2

Trait Liar
    Characters family
    NoGoingBackLevel 3
    AntiTraits Upright

    Level Untruthful
        Description Untruthful_desc
        EffectsDescription Untruthful_effects_desc
        Threshold  2

        Effect Influence  1

    Level Economical_with_the_Truth
        Description Economical_with_the_Truth_desc
        EffectsDescription Economical_with_the_Truth_effects_desc
        Threshold  4

        Effect Influence  2


;Mod61 - 10/23 : removed two levels, doubled threshold
;------------------------------------------
;Trait: Embezzler
; o Financially_Irregular (3): <Management> -1, <Trading> -5
; o Fiscally_Flexible (6): <Management> -2, <Trading> -10
; o Embezzler (12): <Management> -3, <Trading> -15

Trait Embezzler
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel 4
    AntiTraits Upright

    Level Financially_Irregular
        Description Financially_Irregular_desc
        EffectsDescription Financially_Irregular_effects_desc
        Threshold  3

        Effect Management -1
        Effect Trading -5

    Level Fiscally_Flexible
        Description Fiscally_Flexible_desc
        EffectsDescription Fiscally_Flexible_effects_desc
        Threshold  6

        Effect Management -2
        Effect Trading -10

    Level Embezzler
        Description Embezzler_desc
        EffectsDescription Embezzler_effects_desc
        Threshold  12

        Effect Management -3
        Effect Trading -15


;Mod63 - 10/23 : Increased threshold from 1,3,6, added -5% trading per level
;------------------------------------------
;Trait: DeceiverVirtue
; o Sly (2): <Influence>  1, <Law> -1
; o Deceiver (4): <Influence>  1
; o Great_Deceiver (8): <Influence>  1, <Command>  1

Trait DeceiverVirtue
    Characters family
;    ExcludeCultures carthaginian, eastern, egyptian, greek, barbarian, nomad

    Level Sly
        Description Sly_desc
        EffectsDescription Sly_effects_desc
        Threshold  2

        Effect Influence  1
        Effect Law -1

    Level Deceiver
        Description Deceiver_desc
        EffectsDescription Deceiver_effects_desc
        Threshold  4

        Effect Influence  1

    Level Great_Deceiver
        Description Great_Deceiver_desc
        EffectsDescription Great_Deceiver_effects_desc
        Threshold  8

        Effect Influence  1
        Effect Command  1


;Mod64 - 10/23 : added 1 Influence to level 2
;------------------------------------------
;Trait: Upright
; o Trusty (2): <BribeResistance>  2, <Law>  1
; o Honest (4): <BribeResistance>  5, <Law>  2
; o Upright (8): <BribeResistance>  10, <Law>  3

Trait Upright
    Characters family
    NoGoingBackLevel 4
    AntiTraits Corrupt, Embezzler, Liar, Girls, Avarus

    Level Trusty
        Description Trusty_desc
        EffectsDescription Trusty_effects_desc
        Threshold  2

        Effect BribeResistance  2
        Effect Law  1

    Level Honest
        Description Honest_desc
        EffectsDescription Honest_effects_desc
        Threshold  4

        Effect BribeResistance  5
        Effect Law  2

    Level Upright
        Description Upright_desc
        EffectsDescription Upright_effects_desc
        Threshold  8

        Effect BribeResistance  10
        Effect Law  3


;Mod301 - 02/12 : doubled threshold, changed briberesistance to 2/5/10 form 10/20/30, halved law bonus
;------------------------------------------
;Trait: Corrupt
; o Flexible (2): <BribeResistance> -2, <Law> -1
; o Dubious (4): <BribeResistance> -4, <Law> -2
; o Corrupt (8): <BribeResistance> -6, <Law> -3

Trait Corrupt
    Characters family
    NoGoingBackLevel 4
    AntiTraits Upright

    Level Flexible
        Description Flexible_desc
        EffectsDescription Flexible_effects_desc
        Threshold  2

        Effect BribeResistance -2
        Effect Law -1

    Level Dubious
        Description Dubious_desc
        EffectsDescription Dubious_effects_desc
        Threshold  4

        Effect BribeResistance -4
        Effect Law -2

    Level Corrupt
        Description Corrupt_desc
        EffectsDescription Corrupt_effects_desc
        Threshold  8

        Effect BribeResistance -6
        Effect Law -3


;Mod302 - 02/12 : reversed briberesistance to original
;Mod65 - 10/23 : reduced briberesistance to 2,3,4 instead of 2,4,6. increased threshold from 1,3,6
;------------------------------------------
;Trait: Disloyal
; o Apparently_Loyal (2): <BribeResistance> -2
; o Doubtful_Loyalties (4): <BribeResistance> -4
; o Disloyal (8): <BribeResistance> -6

Trait Disloyal
    Characters family
    NoGoingBackLevel 4
    AntiTraits Loyal

    Level Apparently_Loyal
        Description Apparently_Loyal_desc
        EffectsDescription Apparently_Loyal_effects_desc
        Threshold  2

        Effect BribeResistance -2

    Level Doubtful_Loyalties
        Description Doubtful_Loyalties_desc
        EffectsDescription Doubtful_Loyalties_effects_desc
        Threshold  4

        Effect BribeResistance -4

    Level Disloyal
        Description Disloyal_desc
        EffectsDescription Disloyal_effects_desc
        Threshold  8

        Effect BribeResistance -6


;Mod303 - 02/12 : reversed briberesistance to original
;Mod69 - 10/23 : reduced bribe resistance from -2,-4,-6
;------------------------------------------
;Trait: Loyal
; o Publicly_Loyal (2): <BribeResistance>  10
; o Proven_Loyalties (4): <BribeResistance>  20
; o Loyal (8): <BribeResistance>  30

Trait Loyal
    Characters family
    NoGoingBackLevel 4
    AntiTraits Disloyal

    Level Publicly_Loyal
        Description Publicly_Loyal_desc
        EffectsDescription Publicly_Loyal_effects_desc
        Threshold  2

        Effect BribeResistance  10

    Level Proven_Loyalties
        Description Proven_Loyalties_desc
        EffectsDescription Proven_Loyalties_effects_desc
        Threshold  4

        Effect BribeResistance  20

    Level Loyal
        Description Loyal_desc
        EffectsDescription Loyal_effects_desc
        Threshold  8

        Effect BribeResistance  30

;Mod: EBMod804 - 12/31/05 : changed bribe resistance back to 10/20/30 from 2/5/10
;Mod304 - 02/12 : reduced bribe resistance to 2/5/10 from 10/20/30, removed 4th level, doubled threshold
;------------------------------------------
;Trait: Cuckold
; o Subject_of_Rumours (2): <Influence> -1
; o Cuckold (4): <Influence> -2
; o Outraged_Husband (8): <Influence>  -3

Trait Cuckold
    Characters family
    NoGoingBackLevel 4
    AntiTraits FaithfulWife

    Level Subject_of_Rumours
        Description Subject_of_Rumours_desc
        EffectsDescription Subject_of_Rumours_effects_desc
        Threshold  2

        Effect Influence -1

    Level Cuckold
        Description Cuckold_desc
        EffectsDescription Cuckold_effects_desc
        Threshold  4

        Effect Influence -2

    Level Outraged_Husband
        Description Outraged_Husband_desc
        EffectsDescription Outraged_Husband_effects_desc
        Threshold  8

        Effect Influence -3


;Mod71 - 10/26 : cut a level, changed threshold from 2,3,4,5 to 2,4,8
;------------------------------------------
;Trait: FaithfulWife
; o Wife_Above_Reproach (1): <Influence>  1

Trait FaithfulWife
    Characters family
    AntiTraits Cuckold

    Level Wife_Above_Reproach
        Description Wife_Above_Reproach_desc
        EffectsDescription Wife_Above_Reproach_effects_desc
        Threshold  1

        Effect Influence  1


;------------------------------------------
;Trait: Despoiler
; o Pillager (3): <Looting>  10
; o Plunderer (6): <Looting>  20
; o Despoiler (9): <Looting>   30

Trait Despoiler
    Characters family

    Level Pillager
        Description Pillager_desc
        EffectsDescription Pillager_effects_desc
        Threshold  3

        Effect Looting   10

    Level Plunderer
        Description Plunderer_desc
        EffectsDescription Plunderer_effects_desc
        Threshold  6

        Effect Looting   20

    Level Despoiler
        Description Despoiler_desc
        EffectsDescription Despoiler_effects_desc
        Threshold  9

        Effect Looting   30


;------------------------------------------
;Trait: Genocide
; o Butcher (3): <Looting>  10
; o Destroyer (6): <Looting>  20
; o Exterminator (9): <Looting>   30

Trait Genocide
    Characters family

    Level Butcher
        Description Butcher_desc
        EffectsDescription Butcher_effects_desc
        Threshold  3

        Effect Looting   10

    Level Destroyer
        Description Destroyer_desc
        EffectsDescription Destroyer_effects_desc
        Threshold  6

        Effect Looting   20

    Level Exterminator
        Description Exterminator_desc
        EffectsDescription Exterminator_effects_desc
        Threshold  9

        Effect Looting   30


;------------------------------------------
;Trait: Drink
; o Social_Drinker (1): <Influence>  1, <HitPoints> 1
; o Likes_a_Drink (2): <HitPoints> 1
; o Drunkard (4): <Command> -1, <Management> -1
; o Drunken_Lout (8): <Influence> -1, <Command> -1, <Management> -2
; o Sot (16): <Influence> -2, <Command> -2, <Management> -2, <HitPoints> -1
; o Paralytic (32): <Influence> -3, <Command> -2, <Management> -3, <HitPoints> -2

Trait Drink
    Characters family
    NoGoingBackLevel 7
    AntiTraits Sobriety, MakedonianHypermethyskos

    Level Social_Drinker
        Description Social_Drinker_desc
        EffectsDescription Social_Drinker_effects_desc
;        LoseMessage Social_Drinker_lose_desc
        Threshold  1

        Effect Influence  1
        Effect HitPoints  1

    Level Likes_a_Drink
        Description Likes_a_Drink_desc
        EffectsDescription Likes_a_Drink_effects_desc
        Threshold  2

        Effect HitPoints  1

    Level Drunkard
        Description Drunkard_desc
        EffectsDescription Drunkard_effects_desc
        Threshold  4

        Effect Command -1
        Effect Management -1

    Level Drunken_Lout
        Description Drunken_Lout_desc
        EffectsDescription Drunken_Lout_effects_desc
        Threshold  8

        Effect Influence -1
        Effect Command -1
        Effect Management -2

    Level Sot
        Description Sot_desc
        EffectsDescription Sot_effects_desc
        Threshold  16

        Effect Influence -2
        Effect Command -2
        Effect Management -2
        Effect HitPoints -1

    Level Paralytic
        Description Paralytic_desc
        EffectsDescription Paralytic_effects_desc
        GainMessage Paralytic_gain_desc
        Threshold  32

        Effect Influence -3
        Effect Command -2
        Effect Management -3
        Effect HitPoints -2


;Mod7 - 10/20 : added some hit point bonus scaling down to penalty, reduced penalties a bit, removed command star
;------------------------------------------
;Trait: Arse
; o Minion (2): <Influence> -1
; o Catamite (4): <Influence> -2
; o Aggressively_Perverse (8): <Influence> -3
; o Grotesquely_Perverse (16): <Influence> -4

Trait Arse
    Characters family
    ExcludeCultures carthaginian
    NoGoingBackLevel 5
    AntiTraits Prim

    Level Minion
        Description Minion_desc
        EffectsDescription Minion_effects_desc
        Threshold  2

        Effect Influence -1

    Level Catamite
        Description Catamite_desc
        EffectsDescription Catamite_effects_desc
        Threshold  4

        Effect Influence -2

    Level Aggressively_Perverse
        Description Aggressively_Perverse_desc
        EffectsDescription Aggressively_Perverse_effects_desc
        Threshold  8

        Effect Influence -3

    Level Grotesquely_Perverse
        Description Grotesquely_Perverse_desc
        EffectsDescription Grotesquely_Perverse_effects_desc
        Threshold  16

        Effect Influence -4


;Mod14 - 10/20 : increased threshold of first level, added antitrait Prim
;------------------------------------------
;Trait: Girls
; o Casual_Adulterer (2): <Fertility>  1
; o Blatant_Adulterer (4): <Fertility>  1, <Influence> -1, <PersonalSecurity> -1
; o Womaniser (8): <Fertility>  2, <Influence> -1, <PersonalSecurity> -2
; o Won't_Take_No_For_An_Answer (16): <Fertility>  2, <Influence> -2, <PersonalSecurity> -2
; o Sexual_Predator (32): <Fertility> -2, <Influence> -3, <PersonalSecurity> -3

Trait Girls
    Characters family
    NoGoingBackLevel 6
    AntiTraits Prim, Upright

    Level Casual_Adulterer
        Description Casual_Adulterer_desc
        EffectsDescription Casual_Adulterer_effects_desc
        Threshold  2

        Effect Fertility  1

    Level Blatant_Adulterer
        Description Blatant_Adulterer_desc
        EffectsDescription Blatant_Adulterer_effects_desc
        Threshold  4

        Effect Fertility  1
        Effect Influence -1
        Effect PersonalSecurity -1

    Level Womaniser
        Description Womaniser_desc
        EffectsDescription Womaniser_effects_desc
        Threshold  8

        Effect Fertility  2
        Effect Influence -1
        Effect PersonalSecurity -2

    Level Won't_Take_No_For_An_Answer
        Description Won't_Take_No_For_An_Answer_desc
        EffectsDescription Won't_Take_No_For_An_Answer_effects_desc
        Threshold  16

        Effect Fertility  2
        Effect Influence -2
        Effect PersonalSecurity -2

    Level Sexual_Predator
        Description Sexual_Predator_desc
        EffectsDescription Sexual_Predator_effects_desc
        Threshold  32

        Effect Fertility  2
        Effect Influence -3
        Effect PersonalSecurity -3


;Mod15 - 10/20 : Removed Morale effects, added PersonalSecurity penalty and Fertility bonus, increased Influence penalty
;------------------------------------------
;Trait: Sobriety
; o Sober (2): <Management>  1
; o Abstemious (4): <Management>  1, <Influence> -1
; o Teetotal (8): <Management>  1, <Influence> -1, <Unrest> 1, <TroopMorale> -1

Trait Sobriety
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel 4
    AntiTraits Drink, MakedonianOinostyges

    Level Sober
        Description Sober_desc
        EffectsDescription Sober_effects_desc
        Threshold  2

        Effect Management  1

    Level Abstemious
        Description Abstemious_desc
        EffectsDescription Abstemious_effects_desc
        Threshold  4

        Effect Management  1
        Effect Influence -1

    Level Teetotal
        Description Teetotal_desc
        EffectsDescription Teetotal_effects_desc
        Threshold  8

        Effect Management  1
        Effect Influence -1
        Effect Unrest  1
        Effect TroopMorale -1


;Mod16 - 10/20 : removed Popularity Standing, lowered management bonus, added Influence, Unrest, and Morale penalties
;------------------------------------------
;Trait: Disciplinarian
; o Obsessional_Trainer (1): <TroopMorale>  1, <MovementPoints> 2
; o Drillmaster (2): <TroopMorale>  1, <MovementPoints> 2, <Law> 1
; o Martinet (4): <Command> 1, <TroopMorale>  2, <MovementPoints> 4, <Law> 2

Trait Disciplinarian
    Characters family
;    ExcludeCultures barbarian, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 4
    AntiTraits BadDisciplinarian

    Level Obsessional_Trainer
        Description Obsessional_Trainer_desc
        EffectsDescription Obsessional_Trainer_effects_desc
        Threshold  1

        Effect TroopMorale  1
        Effect MovementPoints  2

    Level Drillmaster
        Description Drillmaster_desc
        EffectsDescription Drillmaster_effects_desc
        Threshold  2

        Effect TroopMorale  2
        Effect MovementPoints  3
        Effect Law  1

    Level Martinet
        Description Martinet_desc
        EffectsDescription Martinet_effects_desc
        Threshold  4

        Effect Command  1
        Effect TroopMorale  2
        Effect MovementPoints  4
        Effect Law  2


;Mod17 - 10/21 : added TroopMorale
;------------------------------------------
;Trait: BadDisciplinarian
; o Poor_Disciplinarian (2): <Command> -1, <TroopMorale>  1, <MovementPoints> -2
; o Too_Considerate (4): <Command> -2, <MovementPoints> -3
; o Kills_With_Kindness (8): <Command> -3, <TroopMorale>  -1, <MovementPoints> -4

Trait BadDisciplinarian
    Characters family
    ExcludeCultures barbarian, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 4
    AntiTraits Disciplinarian, ForcedMarchingExpert

    Level Poor_Disciplinarian
        Description Poor_Disciplinarian_desc
        EffectsDescription Poor_Disciplinarian_effects_desc
        Threshold  2

        Effect Command -1
        Effect TroopMorale  1
        Effect MovementPoints -2

    Level Too_Considerate
        Description Too_Considerate_desc
        EffectsDescription Too_Considerate_effects_desc
        Threshold  4

        Effect Command -2
        Effect MovementPoints -3

    Level Kills_With_Kindness
        Description Kills_With_Kindness_desc
        EffectsDescription Kills_With_Kindness_effects_desc
        Threshold  8

        Effect Command -3
        Effect TroopMorale -1
        Effect MovementPoints -4


;Mod18 - 10/20 : Added Command Penalties, reduced TroopMorale
;------------------------------------------
;Trait: Slothful
; o Rather_Lazy (1): <Management> -1, <MovementPoints> -1
; o Lazy (2): <Management> -2, <MovementPoints> -2
; o Indolent (4): <Management> -3, <MovementPoints> -3
; o Indolent_Lardy_Arse (8): <Management> -4, <MovementPoints> -4

Trait Slothful
    Characters family
    NoGoingBackLevel 5
    AntiTraits Energetic

    Level Rather_Lazy
        Description Rather_Lazy_desc
        EffectsDescription Rather_Lazy_effects_desc
        Threshold  1

        Effect Management -1
        Effect MovementPoints -1

    Level Lazy
        Description Lazy_desc
        EffectsDescription Lazy_effects_desc
        Threshold  2

        Effect Management -2
        Effect MovementPoints -2

    Level Indolent
        Description Indolent_desc
        EffectsDescription Indolent_effects_desc
        Threshold  4

        Effect Management -3
        Effect MovementPoints -3

    Level Indolent_Lardy_Arse
        Description Indolent_Lardy_Arse_desc
        EffectsDescription Indolent_Lardy_Arse_effects_desc
        Epithet Indolent_Lardy_Arse_epithet_desc
        Threshold  8

        Effect Management -4
        Effect MovementPoints -4


;Mod25 - 10/21 : Added 5% movement penalty per level
;------------------------------------------
;Trait: Energetic
; o Lively (1): <Management>  1, <MovementPoints>  1, <Construction> 5
; o Very_Lively (2): <Management>  2, <MovementPoints>  2, <Construction> 10
; o Energetic (4): <Management>  3, <MovementPoints>  3, <Construction> 15
; o Blessed_With_Vitality (8): <Management>  4, <MovementPoints>  4, <Construction> 20

Trait Energetic
    Characters family
    NoGoingBackLevel 5
    AntiTraits Slothful

    Level Lively
        Description Lively_desc
        EffectsDescription Lively_effects_desc
        Threshold  1

        Effect Management  1
        Effect MovementPoints  1
        Effect Construction  5

    Level Very_Lively
        Description Very_Lively_desc
        EffectsDescription Very_Lively_effects_desc
        Threshold  2

        Effect Management  2
        Effect MovementPoints  2
        Effect Construction  10

    Level Energetic
        Description Energetic_desc
        EffectsDescription Energetic_effects_desc
        Threshold  4

        Effect Management  3
        Effect MovementPoints  3
        Effect Construction  15

    Level Blessed_With_Vitality
        Description Blessed_With_Vitality_desc
        EffectsDescription Blessed_With_Vitality_effects_desc
        Threshold  8

        Effect Management  4
        Effect MovementPoints  4
        Effect Construction  20


;Mod26 - 10/21 : added two management to last level, scaled movement bonus to 5% per level
;------------------------------------------
;Trait: Xenophobia
; o Distrusts_Outsiders (1): <PublicSecurity>  1
; o Hates_Strangers (3): <PublicSecurity>  2
; o Loathes_Foreigners (6): <PublicSecurity>  3

Trait Xenophobia
    Characters family
    NoGoingBackLevel 4
    AntiTraits Xenophilia

    Level Distrusts_Outsiders
        Description Distrusts_Outsiders_desc
        EffectsDescription Distrusts_Outsiders_effects_desc
        Threshold  1

        Effect PublicSecurity  1

    Level Hates_Strangers
        Description Hates_Strangers_desc
        EffectsDescription Hates_Strangers_effects_desc
        Threshold  3

        Effect PublicSecurity  2

    Level Loathes_Foreigners
        Description Loathes_Foreigners_desc
        EffectsDescription Loathes_Foreigners_effects_desc
        Threshold  6

        Effect PublicSecurity  3


;Mod27 - 10/21 : reduced threshold
;------------------------------------------
;Trait: Xenophilia
; o Welcoming_To_Foreigners (1): <PublicSecurity>  -1
; o Likes_Strangers (3): <PublicSecurity>  -2
; o Fascinated_By_Outsiders (6): <PublicSecurity>  -3

Trait Xenophilia
    Characters family
    NoGoingBackLevel 4
    AntiTraits Xenophobia

    Level Welcoming_To_Foreigners
        Description Welcoming_To_Foreigners_desc
        EffectsDescription Welcoming_To_Foreigners_effects_desc
        Threshold  1

        Effect PublicSecurity -1

    Level Likes_Strangers
        Description Likes_Strangers_desc
        EffectsDescription Likes_Strangers_effects_desc
        Threshold  3

        Effect PublicSecurity -2

    Level Fascinated_By_Outsiders
        Description Fascinated_By_Outsiders_desc
        EffectsDescription Fascinated_By_Outsiders_effects_desc
        Threshold  6

        Effect PublicSecurity -3


;Mod28 - 10/21 : reduced threshold
;------------------------------------------
;Trait: PublicAtheism
; o Faithless (2): <Unrest>   1
; o Atheist (6): <Unrest>   2
; o Despises_The_Gods (12): <Unrest>  3
; o Hates_The_Gods (20): <Unrest>  4

Trait PublicAtheism
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel 5
    AntiTraits PublicFaith, ReligiousMania, Pious, Superstitious

    Level Faithless
        Description Faithless_desc
        EffectsDescription Faithless_effects_desc
        Threshold  2

        Effect Unrest  1

    Level Atheist
        Description Atheist_desc
        EffectsDescription Atheist_effects_desc
        Threshold  6

        Effect Unrest  2

    Level Despises_The_Gods
        Description Despises_The_Gods_desc
        EffectsDescription Despises_The_Gods_effects_desc
        Threshold  12

        Effect Unrest  3

    Level Hates_The_Gods
        Description Hates_The_Gods_desc
        EffectsDescription Hates_The_Gods_effects_desc
        Threshold  20

        Effect Unrest  4


;Mod281 - 11/18 : increased threshold of level 2
;------------------------------------------
;Trait: PublicFaith
; o Devout (1): <Influence>   1
; o Religious (2): <Influence>   2
; o Honours_The_Gods (4): <Influence>  3
; o Venerates_The_Gods (8): <Influence>  4

Trait PublicFaith
    Characters family
    NoGoingBackLevel 5
    AntiTraits PublicAtheism, Sacrilegious, Pragmatic

    Level Devout
        Description Devout_desc
        EffectsDescription Devout_effects_desc
        Threshold  1

        Effect Influence  1

    Level Religious
        Description Religious_desc
        EffectsDescription Religious_effects_desc
        Threshold  2

        Effect Influence  2

    Level Honours_The_Gods
        Description Honours_The_Gods_desc
        EffectsDescription Honours_The_Gods_effects_desc
        Threshold  4

        Effect Influence  3

    Level Venerates_The_Gods
        Description Venerates_The_Gods_desc
        EffectsDescription Venerates_The_Gods_effects_desc
        Threshold  8

        Effect Influence  4
        Effect LineOfSight -2


;Mod522 - 03/14 : set up as antitraits - all religious with anti-religious traits
;------------------------------------------
;Trait: InspiringSpeaker
; o Outstanding_Speaker (1): <Influence>   1
; o Famous_Orator (2): <Influence>   2
; o Great_Orator (4): <Influence>  3

Trait InspiringSpeaker
    Characters family
    ExcludeCultures carthaginian, eastern, egyptian, greek, barbarian, nomad
    NoGoingBackLevel 4
    AntiTraits BoringSpeaker

    Level Outstanding_Speaker
        Description Outstanding_Speaker_desc
        EffectsDescription Outstanding_Speaker_effects_desc
        Threshold  1

        Effect Influence  1

    Level Famous_Orator
        Description Famous_Orator_desc
        EffectsDescription Famous_Orator_effects_desc
        Threshold  2

        Effect Influence  2

    Level Great_Orator
        Description Great_Orator_desc
        EffectsDescription Great_Orator_effects_desc
        Threshold  4

        Effect Influence  3


;------------------------------------------
;Trait: BoringSpeaker
; o Tedious_Speaker (1): <Influence>  -1
; o Boring_Speaker (4): <Influence>  -2
; o Boring_Beyond_Belief (8): <Influence>  -3

Trait BoringSpeaker
    Characters family
    ExcludeCultures carthaginian, eastern, egyptian, greek, barbarian, nomad
    NoGoingBackLevel 4
    AntiTraits InspiringSpeaker, RhetoricSkill, PoeticSkill

    Level Tedious_Speaker
        Description Tedious_Speaker_desc
        EffectsDescription Tedious_Speaker_effects_desc
        Threshold  1

        Effect Influence -1

    Level Boring_Speaker
        Description Boring_Speaker_desc
        EffectsDescription Boring_Speaker_effects_desc
        Threshold  4

        Effect Influence -2

    Level Boring_Beyond_Belief
        Description Boring_Beyond_Belief_desc
        EffectsDescription Boring_Beyond_Belief_effects_desc
        Threshold  8

        Effect Influence -3


;Mod42 - 10/21 : removed a level, -5% popstanding to levels 2 and 3
;------------------------------------------
;Trait: InspiringSpeakerGaul
; o Ogme (1): <Influence>   1
; o Verogme (2): <Influence>   2
; o Ogmiotera (4): <Influence>   3

Trait InspiringSpeakerGaul
    Characters family
    ExcludeCultures carthaginian, eastern, egyptian, greek, roman, nomad
    NoGoingBackLevel 4
    AntiTraits BoringSpeakerGaul

    Level Ogme
        Description Ogme_desc
        EffectsDescription Ogme_effects_desc
        Threshold  1

        Effect Influence  1

    Level Verogme
        Description Verogme_desc
        EffectsDescription Verogme_effects_desc
        Threshold  2

        Effect Influence  2

    Level Ogmiotera
        Description Ogmiotera_desc
        EffectsDescription Ogmiotera_effects_desc
        Epithet Ogmiotera_epithet_desc
        Threshold  4

        Effect Influence  3


;Mod: EBMod415 - 05/09 : new trait for Inspiring Gaulish Speakers
;------------------------------------------
;Trait: BoringSpeakerGaul
; o Niogmeha (1): <Influence>  -1
; o Verniogmeha (4): <Influence>  -2
; o Niaugeha (8): <Influence>  -3

Trait BoringSpeakerGaul
    Characters family
    ExcludeCultures carthaginian, eastern, egyptian, greek, roman, nomad
    NoGoingBackLevel 4
    AntiTraits InspiringSpeakerGaul, RhetoricSkill, PoeticSkill

    Level Niogmeha
        Description Niogmeha_desc
        EffectsDescription Niogmeha_effects_desc
        Threshold  1

        Effect Influence -1

    Level Verniogmeha
        Description Verniogmeha_desc
        EffectsDescription Verniogmeha_effects_desc
        Threshold  4

        Effect Influence -2

    Level Niaugeha
        Description Niaugeha_desc
        EffectsDescription Niaugeha_effects_desc
        Threshold  8

        Effect Influence -3


;Mod: EBMod416 - 05/09 : new antitrait for boring gauls
;------------------------------------------
;Trait: Epicurean
; o Gourmet_of_Life (2) -1 <Management>, -1 <BribeResistance>
; o Refined_Tastes (4) -2 <Management>, -2 <BribeResistance>
; o Rarified_Tastes (8) -3 <Management>, -3 <BribeResistance>

Trait Epicurean
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel 4
    AntiTraits Stoic, Continentia, Austere

    Level Gourmet_of_Life
        Description Gourmet_of_Life_desc
        EffectsDescription Gourmet_of_Life_effects_desc
        Threshold  2

        Effect Management -1
        Effect BribeResistance -1

    Level Refined_Tastes
        Description Refined_Tastes_desc
        EffectsDescription Refined_Tastes_effects_desc
        Threshold  4

        Effect Management -2
        Effect BribeResistance -2

    Level Rarified_Tastes
        Description Rarified_Tastes_desc
        EffectsDescription Rarified_Tastes_effects_desc
        Threshold  8

        Effect Management -3
        Effect BribeResistance -3


;Mod: EBMod757 - 10/16 : doubled thresholds for Epicurean
;Mod55 - 10/23 : removed trading bonus. added -1 management per level
;------------------------------------------
;Trait: ApicianRomanVice
; o Gourmand (1): <Trading>  -10
; o Glutton (4): <Trading>  -15
; o Apician_Glutton (8): <Trading>  -20

Trait ApicianRomanVice
    Characters family
    ExcludeCultures barbarian, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 4
    AntiTraits Continentia, Stoic, Austere

    Level Gourmand
        Description Gourmand_desc
        EffectsDescription Gourmand_effects_desc
        Threshold  1

        Effect Trading -10

    Level Glutton
        Description Glutton_desc
        EffectsDescription Glutton_effects_desc
        Threshold  4

        Effect Trading -15

    Level Apician_Glutton
        Description Apician_Glutton_desc
        EffectsDescription Apician_Glutton_effects_desc
        Epithet Apician_Glutton_epithet_desc
        Threshold  8

        Effect Trading -20


;------------------------------------------
;Trait: Stoic
; o Restrained (1): <Influence>  -1, <BribeResistance> 2
; o Cold_Manner (2): <Influence>  -2, <BribeResistance> 5
; o Stoic (4): <Influence>  -3, <BribeResistance> 10

Trait Stoic
    Characters family
    NoGoingBackLevel 4
    AntiTraits Epicurean, Indulgens, Aesthetic, ApicianRomanVice, Excited, Feck

    Level Restrained
        Description Restrained_desc
        EffectsDescription Restrained_effects_desc
        Threshold  1

        Effect Influence -1
        Effect BribeResistance  2

    Level Cold_Manner
        Description Cold_Manner_desc
        EffectsDescription Cold_Manner_effects_desc
        Threshold  2

        Effect Influence -2
        Effect BribeResistance  5

    Level Stoic
        Description Stoic_desc
        EffectsDescription Stoic_effects_desc
        Threshold  4

        Effect Influence -3
        Effect BribeResistance  10


;Mod305 - 02/12 : reduced bribe resistance to 2/5/10 from 10/20/30
;------------------------------------------
;Trait: Austere
; o Stern (1): <Management>   1, <BribeResistance> 2
; o Spartan (2): <Management>   2, <BribeResistance> 5
; o Austere (4): <Management>   3, <BribeResistance> 10

Trait Austere
    Characters family
    NoGoingBackLevel 4
    AntiTraits ExpensiveTastes, Aesthetic, Indulgens, ApicianRomanVice

    Level Stern
        Description Stern_desc
        EffectsDescription Stern_effects_desc
        Threshold  1

        Effect Management  1
        Effect BribeResistance  2

    Level Spartan
        Description Spartan_desc
        EffectsDescription Spartan_effects_desc
        Threshold  2

        Effect Management  2
        Effect BribeResistance  5

    Level Austere
        Description Austere_desc
        EffectsDescription Austere_effects_desc
        Threshold  4

        Effect Management  3
        Effect BribeResistance  10


;Mod306 - 02/12 : reduced bribe resistance to 2/5/10 from 10/20/30
;------------------------------------------
;Trait: Aesthetic
; o Lover_of_Beauty (2): <Influence>   1, <Command> -1
; o Connoisseur (4): <Influence>   2, <Command> -2
; o Aesthete (8): <Influence>   3, <Command> -3

Trait Aesthetic
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel 4
    AntiTraits Austere, Mikrologos, Stoic, Miserly, Cheapskate

    Level Lover_of_Beauty
        Description Lover_of_Beauty_desc
        EffectsDescription Lover_of_Beauty_effects_desc
        Threshold  4

        Effect Influence  1
        Effect Command -1

    Level Connoisseur
        Description Connoisseur_desc
        EffectsDescription Connoisseur_effects_desc
        Threshold  8

        Effect Influence  2
        Effect Command -2

    Level Aesthete
        Description Aesthete_desc
        EffectsDescription Aesthete_effects_desc
        Threshold  16

        Effect Influence  3
        Effect Command -3


;Mod: EBMod956 - 10/01/07 : Doubled Threshold.
;------------------------------------------
;Trait: Gambling
; o Likes_a_Flutter (1): <Trading>  -5, <BribeResistance> -2
; o Gambler (2): <Trading>  -10, <BribeResistance> -3
; o Inveterate_Gambler (8): <Trading>  -15, <BribeResistance> -4
; o Ruled_by_Luck(12): <Trading>  -20, <BribeResistance> -5

Trait Gambling
    Characters family
    NoGoingBackLevel 5
    AntiTraits MathematicsSkill

    Level Likes_a_Flutter
        Description Likes_a_Flutter_desc
        EffectsDescription Likes_a_Flutter_effects_desc
        Threshold  2

        Effect Trading -5
        Effect BribeResistance -2

    Level Gambler
        Description Gambler_desc
        EffectsDescription Gambler_effects_desc
        Threshold  4

        Effect Trading -10
        Effect BribeResistance -3

    Level Inveterate_Gambler
        Description Inveterate_Gambler_desc
        EffectsDescription Inveterate_Gambler_effects_desc
        Threshold  8

        Effect Trading -15
        Effect BribeResistance -4

    Level Ruled_by_Luck
        Description Ruled_by_Luck_desc
        EffectsDescription Ruled_by_Luck_effects_desc
        Threshold  12

        Effect Trading -20
        Effect BribeResistance -5


;Mod307 - 02/12 : added antitrait mathematicsskill, increased briberesistance by -1/level
;------------------------------------------
;Trait: IanR
; o Self_Publicist (1): <Influence>  1, <PersonalSecurity> -1
; o Spin_Doctor (2): <Influence>  2, <PersonalSecurity> -2
; o Narcissist (4): <Influence>  3, <PersonalSecurity> -3

Trait IanR
    Characters family

    Level Self_Publicist
        Description Self_Publicist_desc
        EffectsDescription Self_Publicist_effects_desc
        Threshold  1

        Effect Influence  1
        Effect PersonalSecurity -1

    Level Spin_Doctor
        Description Spin_Doctor_desc
        EffectsDescription Spin_Doctor_effects_desc
        Threshold  2

        Effect Influence  2
        Effect PersonalSecurity -2

    Level Narcissist
        Description Narcissist_desc
        EffectsDescription Narcissist_effects_desc
        Threshold  4

        Effect Influence  3
        Effect PersonalSecurity -3


;Mod57 - 10/23 : removed "ExcludeCultures egyptian, barbarian", reduced personal security decrease by 90%, halved threshold
;------------------------------------------
;Trait: LaxPersonalSecurity
; o Careless (1): <PersonalSecurity> -1
; o Careless_of_Security (3): <PersonalSecurity> -2
; o Trusting_Fool (6): <PersonalSecurity> -4

Trait LaxPersonalSecurity
    Characters all
    NoGoingBackLevel 4
    AntiTraits HighPersonalSecurity, Paranoia, LightSleeper

    Level Careless
        Description Careless_desc
        EffectsDescription Careless_effects_desc
        Threshold  1

        Effect PersonalSecurity -1

    Level Careless_of_Security
        Description Careless_of_Security_desc
        EffectsDescription Careless_of_Security_effects_desc
        Threshold  3

        Effect PersonalSecurity -2

    Level Trusting_Fool
        Description Trusting_Fool_desc
        EffectsDescription Trusting_Fool_effects_desc
        Threshold  6

        Effect PersonalSecurity -4


;Mod289 - 02/10 : changed characters from family to all
;------------------------------------------
;Trait: HighPersonalSecurity
; o Watchful (1): <PersonalSecurity> 1
; o Security_Conscious (2): <PersonalSecurity>  2
; o Obsessed_by_Security (3): <PersonalSecurity>  4

Trait HighPersonalSecurity
    Characters all
    NoGoingBackLevel 4
    AntiTraits LaxPersonalSecurity

    Level Watchful
        Description Watchful_desc
        EffectsDescription Watchful_effects_desc
        Threshold  1

        Effect PersonalSecurity  1

    Level Security_Conscious
        Description Security_Conscious_desc
        EffectsDescription Security_Conscious_effects_desc
        Threshold  2

        Effect PersonalSecurity  2

    Level Obsessed_by_Security
        Description Obsessed_by_Security_desc
        EffectsDescription Obsessed_by_Security_effects_desc
        Threshold  3

        Effect PersonalSecurity  4


;Mod290 - 02/10 : changed characters from family to all
;------------------------------------------
;Trait: Trusting
; o No_Enemies (1): <Influence> 1, <PersonalSecurity> -1
; o Ingenuous (2): <PersonalSecurity> -2
; o Trusting (6): <Influence>  -1, <PersonalSecurity> -3

Trait Trusting
    Characters family
    NoGoingBackLevel 4
    AntiTraits Paranoia

    Level No_Enemies
        Description No_Enemies_desc
        EffectsDescription No_Enemies_effects_desc
        Threshold  1

        Effect Influence  1
        Effect PersonalSecurity -1

    Level Ingenuous
        Description Ingenuous_desc
        EffectsDescription Ingenuous_effects_desc
        Threshold  2

        Effect PersonalSecurity -2

    Level Trusting
        Description Trusting_desc
        EffectsDescription Trusting_effects_desc
        Threshold  6

        Effect Influence -1
        Effect PersonalSecurity -3


;Mod60 - 10/23 : reduced influence bonus from "2" to "0" at level 2
;------------------------------------------
;Trait: Paranoia
; o Scant_Trust (1): <PersonalSecurity>  1
; o Suspicious (2): <Influence>  -1, <PersonalSecurity>  2
; o A_Bit_Paranoid (4): <Influence>  -2, <PersonalSecurity>  3
; o Paranoid (8): <Influence>  -2, <Command>  -1, <PersonalSecurity>  4

Trait Paranoia
    Characters family
    NoGoingBackLevel 5
    AntiTraits Trusting, LaxPersonalSecurity

    Level Scant_Trust
        Description Scant_Trust_desc
        EffectsDescription Scant_Trust_effects_desc
        Threshold  1

        Effect PersonalSecurity  1

    Level Suspicious
        Description Suspicious_desc
        EffectsDescription Suspicious_effects_desc
        Threshold  2

        Effect Influence -1
        Effect PersonalSecurity  2

    Level A_Bit_Paranoid
        Description A_Bit_Paranoid_desc
        EffectsDescription A_Bit_Paranoid_effects_desc
        Threshold  4

        Effect Influence -2
        Effect PersonalSecurity  3

    Level Paranoid
        Description Paranoid_desc
        EffectsDescription Paranoid_effects_desc
        Threshold  8

        Effect Influence -2
        Effect Command -1
        Effect PersonalSecurity  4


;------------------------------------------
;       CITY MANAGEMENT
;------------------------------------------
;------------------------------------------
;Trait: GoodTaxman
; o Tax_Assessor (3): <TaxCollection>  10
; o Efficient_Taxman (6): <TaxCollection>  20, <Unrest>  1
; o Cruelly_Efficient_Taxman (9): <TaxCollection>  30, <Unrest>  2

Trait GoodTaxman
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel 4
    AntiTraits BadTaxman

    Level Tax_Assessor
        Description Tax_Assessor_desc
        EffectsDescription Tax_Assessor_effects_desc
        Threshold  3

        Effect TaxCollection  10

    Level Efficient_Taxman
        Description Efficient_Taxman_desc
        EffectsDescription Efficient_Taxman_effects_desc
        Threshold  6

        Effect TaxCollection  20
        Effect Unrest  1

    Level Cruelly_Efficient_Taxman
        Description Cruelly_Efficient_Taxman_desc
        EffectsDescription Cruelly_Efficient_Taxman_effects_desc
        Threshold  9

        Effect TaxCollection  30
        Effect Unrest  2


;Mod122 - 10/28 : tripled threshold
;------------------------------------------
;Trait: BadTaxman
; o Useless_Assessor (3): <TaxCollection>  -10, <Unrest>  -1
; o Inefficient_Taxman (6): <TaxCollection>  -20, <Unrest>  -1
; o Tax_Farmer (9): <TaxCollection>  -30, <Unrest>  -1

Trait BadTaxman
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel 4
    AntiTraits GoodTaxman

    Level Useless_Assessor
        Description Useless_Assessor_desc
        EffectsDescription Useless_Assessor_effects_desc
        Threshold  3

        Effect TaxCollection -10
        Effect Unrest -1

    Level Inefficient_Taxman
        Description Inefficient_Taxman_desc
        EffectsDescription Inefficient_Taxman_effects_desc
        Threshold  6

        Effect TaxCollection -20
        Effect Unrest -1

    Level Tax_Farmer
        Description Tax_Farmer_desc
        EffectsDescription Tax_Farmer_effects_desc
        Threshold  9

        Effect TaxCollection -30
        Effect Unrest -1


;Mod123 - 10/28 : added static -1 unrest, tripled threshold
;------------------------------------------
;Trait: GoodTrader
; o Trader (3): <Trading>  10
; o Superior_Trader (6): <Trading>  20
; o Master_Trader (9): <Trading>  30

Trait GoodTrader
    Characters family
    NoGoingBackLevel 4
    AntiTraits BadTrader

    Level Trader
        Description Trader_desc
        EffectsDescription Trader_effects_desc
        Threshold  12

        Effect Trading  10

    Level Superior_Trader
        Description Superior_Trader_desc
        EffectsDescription Superior_Trader_effects_desc
        Threshold  24

        Effect Trading  20

    Level Master_Trader
        Description Master_Trader_desc
        EffectsDescription Master_Trader_effects_desc
        Threshold  36

        Effect Trading  30


;Mod73 - 10/26 : reduced threshold from 24,48,60
;------------------------------------------
;Trait: BadTrader
; o Poor_Trader (3): <Trading>  -10
; o Inferior_Trader (6): <Trading>  -20
; o Appalling_Trader (9): <Trading>  -30

Trait BadTrader
    Characters family
    NoGoingBackLevel 4
    AntiTraits GoodTrader

    Level Poor_Trader
        Description Poor_Trader_desc
        EffectsDescription Poor_Trader_effects_desc
        Threshold  1

        Effect Trading -10

    Level Inferior_Trader
        Description Inferior_Trader_desc
        EffectsDescription Inferior_Trader_effects_desc
        Threshold  3

        Effect Trading -20

    Level Appalling_Trader
        Description Appalling_Trader_desc
        EffectsDescription Appalling_Trader_effects_desc
        Threshold  6

        Effect Trading -30


;------------------------------------------
;Trait: Just
; o Even-handed (2): <Law>  1
; o Just (4): <Law>  2
; o Absolutely_Just (8): <Law>  3

Trait Just
    Characters family
    NoGoingBackLevel 4
    AntiTraits Unjust, HarshJustice, LenientJustice

    Level Even-handed
        Description Even-handed_desc
        EffectsDescription Even-handed_effects_desc
        Threshold  2

        Effect Law  1

    Level Just
        Description Just_desc
        EffectsDescription Just_effects_desc
        Threshold  4

        Effect Law  2

    Level Absolutely_Just
        Description Absolutely_Just_desc
        EffectsDescription Absolutely_Just_effects_desc
        Threshold  8

        Effect Law  3


;Mod75 - 10/26 : increased threshold from 1,3,7
;------------------------------------------
;Trait: Unjust
; o Judgemental (2): <Unrest>  1, <PublicSecurity>  1
; o Wrong-headed (4): <Unrest>  2, <PublicSecurity>  2
; o Unjust (8): <Unrest>  3, <PublicSecurity>  3

Trait Unjust
    Characters family
    NoGoingBackLevel 4
    AntiTraits Just, LenientJustice

    Level Judgemental
        Description Judgemental_desc
        EffectsDescription Judgemental_effects_desc
        Threshold  2

        Effect PublicSecurity  1
        Effect Unrest  1

    Level Wrong-headed
        Description Wrong-headed_desc
        EffectsDescription Wrong-headed_effects_desc
        Threshold  4

        Effect PublicSecurity  2
        Effect Unrest  2

    Level Unjust
        Description Unjust_desc
        EffectsDescription Unjust_effects_desc
        Threshold  8

        Effect PublicSecurity  3
        Effect Unrest  3


;Mod76 - 10/26 : increased threshold from 1,3,7
;------------------------------------------
;Trait: HarshJustice
; o Punisher (2): <Unrest>  1, <Law>  2
; o Severe (4): <Unrest>  2, <Law>  4
; o Harsh_Judge (8): <Unrest>  3, <Law>  6

Trait HarshJustice
    Characters family
    NoGoingBackLevel 4
    AntiTraits LenientJustice, Just

    Level Punisher
        Description Punisher_desc
        EffectsDescription Punisher_effects_desc
        Threshold  2

        Effect Unrest  1
        Effect Law  2

    Level Severe
        Description Severe_desc
        EffectsDescription Severe_effects_desc
        Threshold  4

        Effect Unrest  2
        Effect Law  4

    Level Harsh_Judge
        Description Harsh_Judge_desc
        EffectsDescription Harsh_Judge_effects_desc
        Threshold  8

        Effect Unrest  3
        Effect Law  6


;Mod77 - 10/26 : increased threshold from 2,3,7
;------------------------------------------
;Trait: LenientJustice
; o Lenient (2): <Law>  -1
; o Merciful_Judge (4): <Law>  -2
; o Kind_Judge (8): <Law>  -3

Trait LenientJustice
    Characters family
    NoGoingBackLevel 4
    AntiTraits HarshJustice, Just, Unjust

    Level Lenient
        Description Lenient_desc
        EffectsDescription Lenient_effects_desc
        Threshold  2

        Effect Law -1

    Level Merciful_Judge
        Description Merciful_Judge_desc
        EffectsDescription Merciful_Judge_effects_desc
        Threshold  4

        Effect Law -2

    Level Kind_Judge
        Description Kind_Judge_desc
        EffectsDescription Kind_Judge_effects_desc
        Threshold  8

        Effect Law -3


;Mod78 - 10/26 : increased threshold from 2,3,7
;------------------------------------------
;Trait: HarshRuler
; o Heartless_Ruler (2): <Influence>   1, <Unrest>   1, <PersonalSecurity>  -1
; o Harsh_Ruler (4): <Influence>   1, <Unrest>   2, <PersonalSecurity>  -2
; o Cruel_Ruler (8): <Influence>   1, <Unrest>   3, <PersonalSecurity>  -3

Trait HarshRuler
    Characters family
    NoGoingBackLevel 4
    AntiTraits KindRuler, NonAuthoritarian

    Level Heartless_Ruler
        Description Heartless_Ruler_desc
        EffectsDescription Heartless_Ruler_effects_desc
        Threshold  2

        Effect Influence  1
        Effect Unrest  1
        Effect PersonalSecurity -1

    Level Harsh_Ruler
        Description Harsh_Ruler_desc
        EffectsDescription Harsh_Ruler_effects_desc
        Threshold  4

        Effect Influence  1
        Effect Unrest  2
        Effect PersonalSecurity -2

    Level Cruel_Ruler
        Description Cruel_Ruler_desc
        EffectsDescription Cruel_Ruler_effects_desc
        Threshold  8

        Effect Influence  1
        Effect Unrest  3
        Effect PersonalSecurity -3


;Mod79 - 10/28 : kept influence stable, additional -1 personal security to all levels, raised thresh from 1,3,6, added +1 unrest per level
;------------------------------------------
;Trait: KindRuler
; o Benevolent_Ruler (2): <Influence>  -1, <Unrest>  -1, <Squalor>  -1
; o Benign_Ruler (4): <Influence>  -1, <Unrest>  -2, <Squalor>  -2
; o Humane_Ruler (8): <Influence>  -1, <Unrest>  -3, <Squalor>  -3

Trait KindRuler
    Characters family
    NoGoingBackLevel 4
    AntiTraits HarshRuler, AuthoritarianRomanVirtue, Authoritarian, Crudelis

    Level Benevolent_Ruler
        Description Benevolent_Ruler_desc
        EffectsDescription Benevolent_Ruler_effects_desc
        Threshold  2

        Effect Influence -1
        Effect Unrest -1
        Effect Squalor -1

    Level Benign_Ruler
        Description Benign_Ruler_desc
        EffectsDescription Benign_Ruler_effects_desc
        Threshold  4

        Effect Influence -1
        Effect Unrest -2
        Effect Squalor -2

    Level Humane_Ruler
        Description Humane_Ruler_desc
        EffectsDescription Humane_Ruler_effects_desc
        Threshold  8

        Effect Influence -1
        Effect Unrest -3
        Effect Squalor -3


;Mod80 - 10/28 : removed Influence bonus, added -1 Influence to all levels, added -1 unrest per level, raised thresh from 1,3,7
;------------------------------------------
;Trait: GoodBuilder
; o Superior_Builder (12): <Construction>  5, <Squalor>  -1
; o Excellent_Builder (24): <Construction>  10, <Squalor>  -2
; o Great_Builder (36): <Influence>  1, <Construction>  15, <Squalor>  -3

Trait GoodBuilder
    Characters family
    NoGoingBackLevel 4
    AntiTraits BadBuilder

    Level Superior_Builder
        Description Superior_Builder_desc
        EffectsDescription Superior_Builder_effects_desc
        Threshold  12

        Effect Construction  5
        Effect Squalor -1

    Level Excellent_Builder
        Description Excellent_Builder_desc
        EffectsDescription Excellent_Builder_effects_desc
        Threshold  24

        Effect Construction  10
        Effect Squalor -2

    Level Great_Builder
        Description Great_Builder_desc
        EffectsDescription Great_Builder_effects_desc
        Threshold  36

        Effect Influence  1
        Effect Construction  15
        Effect Squalor -3


;Mod308 - 02/12 : reversed squalor bonus to original
;Mod81 - 10/28 : doubled squalor bonus
;------------------------------------------
;Trait: BadBuilder
; o Indifferent_Builder (12): <Construction>  -5, <Squalor>   1
; o Inferior_Builder (24): <Construction>  -10, <Squalor>   2
; o Appalling_Builder (36): <Construction>  -15, <Squalor>   3

Trait BadBuilder
    Characters family
    NoGoingBackLevel 4
    AntiTraits GoodBuilder

    Level Indifferent_Builder
        Description Indifferent_Builder_desc
        EffectsDescription Indifferent_Builder_effects_desc
        Threshold  12

        Effect Construction -5
        Effect Squalor  1

    Level Inferior_Builder
        Description Inferior_Builder_desc
        EffectsDescription Inferior_Builder_effects_desc
        Threshold  24

        Effect Construction -10
        Effect Squalor  2

    Level Appalling_Builder
        Description Appalling_Builder_desc
        EffectsDescription Appalling_Builder_effects_desc
        Threshold  36

        Effect Construction -15
        Effect Squalor  3


;Mod82 - 10/28 : 6x the threshold
;------------------------------------------
;Trait: GoodFarmer
; o Grower (6): <Farming> 1
; o Farmer (12): <Farming> 2
; o Agriculturalist (24): <Farming> 3

Trait GoodFarmer
    Characters family
    NoGoingBackLevel 4
    AntiTraits BadFarmer

    Level Grower
        Description Grower_desc
        EffectsDescription Grower_effects_desc
        Threshold  6

        Effect Farming  1

    Level Farmer
        Description Farmer_desc
        EffectsDescription Farmer_effects_desc
        Threshold  12

        Effect Farming  2

    Level Agriculturalist
        Description Agriculturalist_desc
        EffectsDescription Agriculturalist_effects_desc
        Threshold  24

        Effect Farming  3


;------------------------------------------
;Trait: BadFarmer
; o Poor_Farmer (1): <Farming> -1
; o Dislikes_Farming (2): <Farming> -2
; o Loathes_Farmers (3): <Farming> -3

Trait BadFarmer
    Characters family
    NoGoingBackLevel 4
    AntiTraits GoodFarmer, BaktrianHydreiasTechnites

    Level Poor_Farmer
        Description Poor_Farmer_desc
        EffectsDescription Poor_Farmer_effects_desc
        Threshold  1

        Effect Farming -1

    Level Dislikes_Farming
        Description Dislikes_Farming_desc
        EffectsDescription Dislikes_Farming_effects_desc
        Threshold  2

        Effect Farming -2

    Level Loathes_Farmers
        Description Loathes_Farmers_desc
        EffectsDescription Loathes_Farmers_effects_desc
        Threshold  3

        Effect Farming -3


;------------------------------------------
;Trait: GoodMiner
; o Miner (2): <Mining>  10
; o Superior_Miner (4): <Mining>  20
; o Expert_Miner (8): <Mining> 30

Trait GoodMiner
    Characters family
    NoGoingBackLevel 4
    AntiTraits BadMiner

    Level Miner
        Description Miner_desc
        EffectsDescription Miner_effects_desc
        Threshold  2

        Effect Mining  10

    Level Superior_Miner
        Description Superior_Miner_desc
        EffectsDescription Superior_Miner_effects_desc
        Threshold  4

        Effect Mining  20

    Level Expert_Miner
        Description Expert_Miner_desc
        EffectsDescription Expert_Miner_effects_desc
        Threshold  8

        Effect Mining  30


;------------------------------------------
;Trait: BadMiner
; o Indifferent_Miner (8): <Mining>  -10
; o Poor_Miner (16): <Mining>  -20
; o Bad_Mine_Manager (24): <Mining> -30

Trait BadMiner
    Characters family
    NoGoingBackLevel 4
    AntiTraits GoodMiner

    Level Indifferent_Miner
        Description Indifferent_Miner_desc
        EffectsDescription Indifferent_Miner_effects_desc
        Threshold  8

        Effect Mining -10

    Level Poor_Miner
        Description Poor_Miner_desc
        EffectsDescription Poor_Miner_effects_desc
        Threshold  16

        Effect Mining -20

    Level Bad_Mine_Manager
        Description Bad_Mine_Manager_desc
        EffectsDescription Bad_Mine_Manager_effects_desc
        Threshold  24

        Effect Mining -30


;------------------------------------------
;Trait: GoodAdministrator
; o Bureaucrat (2): <Management>  1, <Law>  1
; o Skilled_Bureaucrat (4): <Management>  2, <Law>  2
; o Superb_Administrator (8): <Management>  3, <Law>  3, <Squalor>  -1
; o Superior_Administrator (16): <Management>  4, <Law>  4, <Squalor>  -1
; o Legendary_Administrator (32): <Management>  5, <Law>  5, <Squalor>  -2

Trait GoodAdministrator
    Characters family
    NoGoingBackLevel 6
    AntiTraits BadAdministrator

    Level Bureaucrat
        Description Bureaucrat_desc
        EffectsDescription Bureaucrat_effects_desc
        Threshold  2

        Effect Management  1
        Effect Law  1

    Level Skilled_Bureaucrat
        Description Skilled_Bureaucrat_desc
        EffectsDescription Skilled_Bureaucrat_effects_desc
        Threshold  4

        Effect Management  2
        Effect Law  2

    Level Superb_Administrator
        Description Superb_Administrator_desc
        EffectsDescription Superb_Administrator_effects_desc
        Threshold  8

        Effect Management  3
        Effect Law  3
        Effect Squalor -1

    Level Superior_Administrator
        Description Superior_Administrator_desc
        EffectsDescription Superior_Administrator_effects_desc
        Threshold  16

        Effect Management  4
        Effect Law  4
        Effect Squalor -1

    Level Legendary_Administrator
        Description Legendary_Administrator_desc
        EffectsDescription Legendary_Administrator_effects_desc
        Threshold  32

        Effect Management  5
        Effect Law  5
        Effect Squalor -2


;Mod468 - 02/27 : lowered squalor bonus
;Mod34c - 10/21 : added -1 squalor per level
;Mod34b - 10/21 : added two more levels to the progression
;Mod34a - 10/21 : Removed "ExcludeCultures barbarian"
;------------------------------------------
;Trait: BadAdministrator
; o Jobsworth (2): <Management>  -1, <Unrest>  1
; o Administratively_Inept (4): <Management>  -2, <Unrest>  2
; o Stunningly_Incompetent (8): <Management>  -3, <Unrest>  3, <Influence>  -1
; o Completely_Incompetent (16): <Management>  -4, <Unrest>  4, <Influence>  -1
; o Legendarily_Incompetent (32): <Management>  -5, <Unrest>  5, <Influence>  -2

Trait BadAdministrator
    Characters family
    NoGoingBackLevel 6
    AntiTraits GoodAdministrator

    Level Jobsworth
        Description Jobsworth_desc
        EffectsDescription Jobsworth_effects_desc
        Threshold  2

        Effect Management -1
        Effect Unrest  1

    Level Administratively_Inept
        Description Administratively_Inept_desc
        EffectsDescription Administratively_Inept_effects_desc
        Threshold  4

        Effect Management -2
        Effect Unrest  2

    Level Stunningly_Incompetent
        Description Stunningly_Incompetent_desc
        EffectsDescription Stunningly_Incompetent_effects_desc
        Threshold  8

        Effect Management -3
        Effect Unrest  3
        Effect Influence -1

    Level Completely_Incompetent
        Description Completely_Incompetent_desc
        EffectsDescription Completely_Incompetent_effects_desc
        Threshold  16

        Effect Management -4
        Effect Unrest  4
        Effect Influence -1

    Level Legendarily_Incompetent
        Description Legendarily_Incompetent_desc
        EffectsDescription Legendarily_Incompetent_effects_desc
        Threshold  32

        Effect Management -5
        Effect Unrest  5
        Effect Influence -2


;Mod469 - 02/27 : added influence penalty to high levels
;Mod37c - 10/21 : added 1 unrest per level
;Mod37b - 10/21 : Added two more levels to the progression
;Mod37a - 10/21 : Removed "ExcludeCultures barbarian"
;------------------------------------------
;Trait: Rabblerouser
; o Agitator (1): <Influence>  1
; o Tub-Thumper (2): <Influence>  2
; o Rabblerouser (4): <Influence>  3
; o Demagogue (8): <Influence>  4

Trait Rabblerouser
    Characters family

    Level Agitator
        Description Agitator_desc
        EffectsDescription Agitator_effects_desc
        Threshold  1

        Effect Influence  1

    Level Tub-Thumper
        Description Tub-Thumper_desc
        EffectsDescription Tub-Thumper_effects_desc
        Threshold  2

        Effect Influence  2

    Level Rabblerouser
        Description Rabblerouser_desc
        EffectsDescription Rabblerouser_effects_desc
        Threshold  4

        Effect Influence  3

    Level Demagogue
        Description Demagogue_desc
        EffectsDescription Demagogue_effects_desc
        Threshold  8

        Effect Influence  4


;------------------------------------------
;Trait: AuthoritarianRomanVirtue
; o Strict (2): <Unrest>  1, <Law>  2
; o Authoritarian (4): <Unrest>  2, <Law>  4
; o Rods-And-Axes (8): <Unrest>  3, <Law>  6

Trait AuthoritarianRomanVirtue
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 4
    AntiTraits NonAuthoritarian

    Level Strict
        Description Strict_desc
        EffectsDescription Strict_effects_desc
        Threshold  2

        Effect Unrest  1
        Effect Law  2

    Level Authoritarian
        Description Authoritarian_desc
        EffectsDescription Authoritarian_effects_desc
        Threshold  4

        Effect Unrest  2
        Effect Law  4

    Level Rods-And-Axes
        Description Rods-And-Axes_desc
        EffectsDescription Rods-And-Axes_effects_desc
        Threshold  8

        Effect Unrest  3
        Effect Law  6


;Mod66 - 10/23 : increased threshold from 1,3,6
;------------------------------------------
;Trait: Authoritarian
; o Strict_Governor (2): <Unrest>  1, <Law>  2
; o Harsh_Governor (4): <Unrest>  2, <Law>  4
; o Authoritarian_Governor (8): <Unrest>  3, <Law>  6

Trait Authoritarian
    Characters family
    NoGoingBackLevel 4
    AntiTraits NonAuthoritarian

    Level Strict_Governor
        Description Strict_Governor_desc
        EffectsDescription Strict_Governor_effects_desc
        Threshold  2

        Effect Unrest  1
        Effect Law  2

    Level Harsh_Governor
        Description Harsh_Governor_desc
        EffectsDescription Harsh_Governor_effects_desc
        Threshold  4

        Effect Unrest  2
        Effect Law  4

    Level Authoritarian_Governor
        Description Authoritarian_Governor_desc
        EffectsDescription Authoritarian_Governor_effects_desc
        Threshold  8

        Effect Unrest  3
        Effect Law  6


;Mod67 - 10/23 : increased threshold from 1,3,8
;------------------------------------------
;Trait: NonAuthoritarian
; o Considerate_Governor (2): <Unrest>  -2, <Law>  -1
; o Benevolent_Governor (4): <Unrest>  -4, <Law>  -2
; o Liberal_Governor (6): <Unrest>  -6, <Law>  -3

Trait NonAuthoritarian
    Characters family
    NoGoingBackLevel 4
    AntiTraits Authoritarian, AuthoritarianRomanVirtue, Crudelis

    Level Considerate_Governor
        Description Considerate_Governor_desc
        EffectsDescription Considerate_Governor_effects_desc
        Threshold  2

        Effect Unrest -2
        Effect Law -1

    Level Benevolent_Governor
        Description Benevolent_Governor_desc
        EffectsDescription Benevolent_Governor_effects_desc
        Threshold  4

        Effect Unrest -4
        Effect Law -2

    Level Liberal_Governor
        Description Liberal_Governor_desc
        EffectsDescription Liberal_Governor_effects_desc
        Threshold  6

        Effect Unrest -6
        Effect Law -3


;Mod68 - 10/23 : reduced first level threshold from 3
;------------------------------------------
;       ACADEMIC SKILLS
;------------------------------------------
;------------------------------------------
;Trait: SmoothTalker
; o Plausible (2): <Influence>  1
; o Slick (4): <Influence>  2
; o Smooth_Talker (6): <Influence>  3

Trait SmoothTalker
    Characters family
    NoGoingBackLevel 4
    AntiTraits Feck

    Level Plausible
        Description Plausible_desc
        EffectsDescription Plausible_effects_desc
        Threshold  2

        Effect Influence  1

    Level Slick
        Description Slick_desc
        EffectsDescription Slick_effects_desc
        Threshold  4

        Effect Influence  2

    Level Smooth_Talker
        Description Smooth_Talker_desc
        EffectsDescription Smooth_Talker_effects_desc
        Threshold  6

        Effect Influence  3


;Mod70 - 10/23 : reworked trait as a non-roman counterpart to RhetoricSkill
;------------------------------------------
;Trait: GoodEngineer
; o Engineer (2): <SiegeEngineering>  20
; o Superior_Engineer (4): <SiegeAttack>  1, <SiegeEngineering>  40
; o Master_Engineer (8): <SiegeAttack>  2, <SiegeEngineering>  60

Trait GoodEngineer
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel 4
    AntiTraits BadEngineer, BadSiegeAttacker

    Level Engineer
        Description Engineer_desc
        EffectsDescription Engineer_effects_desc
        Threshold  2

        Effect SiegeEngineering  20

    Level Superior_Engineer
        Description Superior_Engineer_desc
        EffectsDescription Superior_Engineer_effects_desc
        Threshold  4

        Effect SiegeAttack  1
        Effect SiegeEngineering  40

    Level Master_Engineer
        Description Master_Engineer_desc
        EffectsDescription Master_Engineer_effects_desc
        GainMessage Master_Engineer_gain_desc
        Threshold  8

        Effect SiegeAttack  2
        Effect SiegeEngineering  60


;Mod74 - 10/26 : increased threshold from 1,3,6
;------------------------------------------
;Trait: BadEngineer
; o Inferior_Engineer (2): <SiegeAttack>  -1
; o Bad_Engineer (4): <SiegeAttack>  -2
; o Appalling_Engineer (8): <SiegeAttack>  -3

Trait BadEngineer
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel 4
    AntiTraits GoodEngineer, GoodSiegeAttacker

    Level Inferior_Engineer
        Description Inferior_Engineer_desc
        EffectsDescription Inferior_Engineer_effects_desc
        Threshold  1

        Effect SiegeAttack -1

    Level Bad_Engineer
        Description Bad_Engineer_desc
        EffectsDescription Bad_Engineer_effects_desc
        Threshold  3

        Effect SiegeAttack -2

    Level Appalling_Engineer
        Description Appalling_Engineer_desc
        EffectsDescription Appalling_Engineer_effects_desc
        Threshold  6

        Effect SiegeAttack -3


;------------------------------------------
;Trait: RhetoricSkill
; o Fluent_Speaker (2): <Management>   1
; o Skilled_Debater (4): <Management>  1, <Influence>  1
; o Rhetorical_Expert (8): <Management>  1, <Influence>  2, Unrest  1

Trait RhetoricSkill
    Characters family
;    ExcludeCultures carthaginian, eastern, egyptian, roman, barbarian
    NoGoingBackLevel 4
    AntiTraits Ignorance, BoringSpeaker, Feck, Lewd, Anaisthetos

    Level Fluent_Speaker
        Description Fluent_Speaker_desc
        EffectsDescription Fluent_Speaker_effects_desc
        Threshold  2

        Effect Management  1

    Level Skilled_Debater
        Description Skilled_Debater_desc
        EffectsDescription Skilled_Debater_effects_desc
        Threshold  4

        Effect Influence  1
        Effect Management  1

    Level Rhetorical_Expert
        Description Rhetorical_Expert_desc
        EffectsDescription Rhetorical_Expert_effects_desc
        Threshold  8

        Effect Influence  2
        Effect Management  1
        Effect Unrest  1


;Mod: EBMod697 - 09/08 : added Unrest penalty to Rhetorical_Expert
;Mod43a - 10/21 : doubled threshold, scaled electability with levels
;Mod43b - 10/26 : added Feck and Lewd to antitraits
;------------------------------------------
;Trait: PoeticSkill
; o Fond_of_Ribald_Rhymes (2): <Influence>   1
; o Poet (4): <Influence>  2
; o Epic_Poet (8): <Influence>  3

Trait PoeticSkill
    Characters family
    NoGoingBackLevel 4
    AntiTraits Ignorance, BoringSpeaker, Anaisthetos

    Level Fond_of_Ribald_Rhymes
        Description Fond_of_Ribald_Rhymes_desc
        EffectsDescription Fond_of_Ribald_Rhymes_effects_desc
        Threshold  2

        Effect Influence  1

    Level Poet
        Description Poet_desc
        EffectsDescription Poet_effects_desc
        Threshold  4

        Effect Influence  2

    Level Epic_Poet
        Description Epic_Poet_desc
        EffectsDescription Epic_Poet_effects_desc
        Threshold  8

        Effect Influence  3


;Mod44 - 10/21 : removed "ExcludeCultures barbarian", increase Influence of last level from -1, doubled threshold
;------------------------------------------
Trait BadPoet
    Characters family
    NoGoingBackLevel 4
    AntiTraits PoeticSkill, InspiringSpeaker, InspiringSpeakerGaul

    Level Fond_of_Discordant_Rhymes
        Description Fond_of_Discordant_Rhymes_desc
        EffectsDescription Fond_of_Discordant_Rhymes_effects_desc
        Threshold  4

        Effect Influence -1

    Level Bad_Poet
        Description Bad_Poet_desc
        EffectsDescription Bad_Poet_effects_desc
        Threshold  8

        Effect Influence -2

    Level Vogon_Poet
        Description Vogon_Poet_desc
        EffectsDescription Vogon_Poet_effects_desc
        GainMessage Vogon_Poet_gain_desc
        Threshold  16

        Effect Influence -3


;Mod: EBMod779 - 11/08/05 : lack of poetic skill
;------------------------------------------
;Trait: StrategicSkill
; o Understanding_of_Strategy (2): <Command>   1
; o Strategic_Expert (4): <Command>  1, <Management> 1
; o Strategist (8): <Command>  2, <Management> 1

Trait StrategicSkill
    Characters family
;    ExcludeCultures barbarian
    NoGoingBackLevel 4
    AntiTraits Ignorance, GloriousFool

    Level Understanding_of_Strategy
        Description Understanding_of_Strategy_desc
        EffectsDescription Understanding_of_Strategy_effects_desc
        Threshold  2

        Effect Command  1

    Level Strategic_Expert
        Description Strategic_Expert_desc
        EffectsDescription Strategic_Expert_effects_desc
        Threshold  4

        Effect Command  1
        Effect Management  1

    Level Strategist
        Description Strategist_desc
        EffectsDescription Strategist_effects_desc
        GainMessage Strategist_gain_desc
        Threshold  8

        Effect Command  2
        Effect Management  1


;Mod45 - 10/21 : reduced command star from level 2, added management. doubled threshold, added GloriousFool to antitrait
;------------------------------------------
;Trait: TacticalSkill
; o Understanding_of_Tactics (4): <Ambush>  1, <LineOfSight>  1
; o Tactical_Expert (8): <Ambush>  2, <LineOfSight>  2
; o Tactician (16): <Ambush>  3, <LineOfSight>  3

Trait TacticalSkill
    Characters family
;    ExcludeCultures barbarian
    NoGoingBackLevel 4
    AntiTraits Ignorance, GloriousFool

    Level Understanding_of_Tactics
        Description Understanding_of_Tactics_desc
        EffectsDescription Understanding_of_Tactics_effects_desc
        Threshold  4

        Effect Ambush  1
        Effect LineOfSight  1

    Level Tactical_Expert
        Description Tactical_Expert_desc
        EffectsDescription Tactical_Expert_effects_desc
        Threshold  8

        Effect Ambush  2
        Effect LineOfSight  2

    Level Tactician
        Description Tactician_desc
        EffectsDescription Tactician_effects_desc
        GainMessage Tactician_gain_desc
        Threshold  16

        Effect Ambush  3
        Effect LineOfSight  3


;Mod456 - 02/25 : doubled threshold
;Mod46 - 10/21 : reduced one Ambush per level, doubled threshold, added GloriousFool to antitrait
;------------------------------------------
;Trait: MathematicsSkill
; o Understanding_of_Mathematics (2) +1 <Management>, +5 <Trading>
; o Mathematics_Expert (4) +2 <Management>, +10 <Trading>
; o Mathematician (8) +1 <Management>, +5 <Trading>

Trait MathematicsSkill
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel 4
    AntiTraits Ignorance, Gambling

    Level Understanding_of_Mathematics
        Description Understanding_of_Mathematics_desc
        EffectsDescription Understanding_of_Mathematics_effects_desc
        Threshold  2

        Effect Management  1
        Effect Trading  5

    Level Mathematics_Expert
        Description Mathematics_Expert_desc
        EffectsDescription Mathematics_Expert_effects_desc
        Threshold  4

        Effect Management  2
        Effect Trading  10

    Level Mathematician
        Description Mathematician_desc
        EffectsDescription Mathematician_effects_desc
        Threshold  8

        Effect Management  1
        Effect Trading  5


;Mod: EBMod406 - 05/09 : changed level 3 from +3/+15 to +1/+5 to reflect preoccupation with numbers
;Mod47 - 10/21 : doubled threshold, added antitrait Gambling
;------------------------------------------
;Trait: MathematicianGaul
; o Idunae (2) +1 <Management>, +5 <Trading>
; o Veridunae (4) +2 <Management>, +10 <Trading>
; o Grevotae (8) +1 <Management>, +5 <Trading>

Trait MathematicianGaul
    Characters family
    NoGoingBackLevel 4
    AntiTraits Ignorance, Gambling

    Level Idunae
        Description Idunae_desc
        EffectsDescription Idunae_effects_desc
        Threshold  2

        Effect Management  1
        Effect Trading  5

    Level Veridunae
        Description Veridunae_desc
        EffectsDescription Veridunae_effects_desc
        Threshold  4

        Effect Management  2
        Effect Trading  10

    Level Grevotae
        Description Grevotae_desc
        EffectsDescription Grevotae_effects_desc
        Threshold  8

        Effect Management  1
        Effect Trading  5


;Mod: EBMod423 - 05/09 : new trait for mathematician gauls
;------------------------------------------
;Trait: NaturalPhilosophySkill
; o Understanding_of_Natural_Philosophy (2): <Management>  1, <Squalor>  -1
; o Expert_on_Natural_Philosophy (4): <Management>  2, <Squalor>  -2
; o Natural_Philosopher (8): <Management>  3, <Squalor>  -3

Trait NaturalPhilosophySkill
    Characters family
    NoGoingBackLevel 4
    AntiTraits Ignorance

    Level Understanding_of_Natural_Philosophy
        Description Understanding_of_Natural_Philosophy_desc
        EffectsDescription Understanding_of_Natural_Philosophy_effects_desc
        Threshold  2

        Effect Management  1
        Effect Squalor -1

    Level Expert_on_Natural_Philosophy
        Description Expert_on_Natural_Philosophy_desc
        EffectsDescription Expert_on_Natural_Philosophy_effects_desc
        Threshold  4

        Effect Management  2
        Effect Squalor -2

    Level Natural_Philosopher
        Description Natural_Philosopher_desc
        EffectsDescription Natural_Philosopher_effects_desc
        Threshold  8

        Effect Management  3
        Effect Squalor -3


;Mod48 - 10/21 : doubled threshold
;------------------------------------------
;Trait: PoliticsSkill
; o Political_Animal (6): <Law>  1
; o Politician (12): <Law>  1, <Influence>  1
; o Consummate_Politician (18): <Law>  2, <Influence>  2

Trait PoliticsSkill
    Characters family
;    ExcludeCultures carthaginian, eastern, egyptian, greek, barbarian, nomad
    NoGoingBackLevel 4
    AntiTraits Ignorance

    Level Political_Animal
        Description Political_Animal_desc
        EffectsDescription Political_Animal_effects_desc
        Threshold  6

        Effect Law  1

    Level Politician
        Description Politician_desc
        EffectsDescription Politician_effects_desc
        Threshold  12

        Effect Law  1
        Effect Influence  1

    Level Consummate_Politician
        Description Consummate_Politician_desc
        EffectsDescription Consummate_Politician_effects_desc
        Threshold  18

        Effect Law  2
        Effect Influence  2


;Mod: EBMod698 - 09/08 : removed Electability, PopularStanding, and SenateStanding effects from Talkative, Secretive, WellConnectedWife, RomanHero, VictorRomanVirtue, LostEagle, RegainedEagle, CapturedEagle, AuthoritarianRomanVirtue, ForeignTastesRomanVice,PlainRomanVirtue, GamesFanRomanVice, GamesHaterRomanVice, RacesFanRomanVice, RacesHaterRomanVice, DeceiverVirtue, InspiringSpeaker, BoringSpeaker, RhetoricSkill, and PoliticsSkill traits; replaced with various other effects, such as Unrest, Law, Influence, PersonalSecurity, and PublicSecurity
;Mod470 - 02/27 : switched law and influence bonus at level 3
;Mod49a - 10/21 : added law to first level, delayed influence to level 2, increased threshold 1/level
;Mod49b - 10/21 : added antitrait ignorance
;------------------------------------------
;Trait: LogisticalSkill
; o Understanding_of_Logistics (2): <MovementPoints>  2
; o Logistics_Expert (4): <MovementPoints>  3
; o Logistician (8): <MovementPoints>  4

Trait LogisticalSkill
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel 4
    AntiTraits Ignorance

    Level Understanding_of_Logistics
        Description Understanding_of_Logistics_desc
        EffectsDescription Understanding_of_Logistics_effects_desc
        Threshold  2

        Effect MovementPoints  2

    Level Logistics_Expert
        Description Logistics_Expert_desc
        EffectsDescription Logistics_Expert_effects_desc
        Threshold  4

        Effect MovementPoints  3

    Level Logistician
        Description Logistician_desc
        EffectsDescription Logistician_effects_desc
        GainMessage Logistician_gain_desc
        Threshold  8

        Effect MovementPoints  4


;Mod: EBMod854 - 01/28/06 : folded morale bonuses into logistical traits (WellSupplied, PoorlySupplied)
;Mod51 - 10/21 : doubled threshold
;------------------------------------------
;Trait: PhilosophySkill
; o Philosophically_Inclined (2): <Management>  1, <BribeResistance>  2
; o Philosopher (4): <Management>  2, <BribeResistance>  5
; o Abstruse_Philosopher (8): <Management>  3, <BribeResistance>  10

Trait PhilosophySkill
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel 4
    AntiTraits Ignorance

    Level Philosophically_Inclined
        Description Philosophically_Inclined_desc
        EffectsDescription Philosophically_Inclined_effects_desc
        Threshold  2

        Effect Management  1
        Effect BribeResistance  2

    Level Philosopher
        Description Philosopher_desc
        EffectsDescription Philosopher_effects_desc
        Threshold  4

        Effect Management  2
        Effect BribeResistance  5

    Level Abstruse_Philosopher
        Description Abstruse_Philosopher_desc
        EffectsDescription Abstruse_Philosopher_effects_desc
        Threshold  8

        Effect Management  3
        Effect BribeResistance  10


;Mod309 - 02/12 : reduced briberesistance
;Mod52 - 10/23 : doubled threshold
;------------------------------------------
;Trait: ArchitectSkill
; o Draughtsman (2): <Construction>  10, <Squalor>  -1
; o Architect (4): <Construction>  20, <Squalor>  -2
; o Great_Architect (8): <Construction>  30, <Squalor>  -3

Trait ArchitectSkill
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel 4
    AntiTraits Ignorance

    Level Draughtsman
        Description Draughtsman_desc
        EffectsDescription Draughtsman_effects_desc
        Threshold  2

        Effect Construction  10
        Effect Squalor -1

    Level Architect
        Description Architect_desc
        EffectsDescription Architect_effects_desc
        Threshold  4

        Effect Construction  20
        Effect Squalor -2

    Level Great_Architect
        Description Great_Architect_desc
        EffectsDescription Great_Architect_effects_desc
        Threshold  8

        Effect Construction  30
        Effect Squalor -3


;Mod53 - 10/23 : doubled threshold, added -1 squalor per level
;------------------------------------------
;Trait: Ignorance
; o Ignorant (5): <Influence>  -1, <Management>  -1
; o Pig_Ignorant (10): <Influence>  -2, <Management>  -2
; o Willfully_Ignorant (20): <Influence>  -3, <Management>  -3

Trait Ignorance
    Characters family
    NoGoingBackLevel 4
    AntiTraits RhetoricSkill, PoeticSkill, StrategicSkill, TacticalSkill, MathematicsSkill, NaturalPhilosophySkill, LogisticalSkill, PhilosophySkill, ArchitectSkill, PoliticsSkill

    Level Ignorant
        Description Ignorant_desc
        EffectsDescription Ignorant_effects_desc
        Threshold  5

        Effect Influence -1
        Effect Management -1

    Level Pig_Ignorant
        Description Pig_Ignorant_desc
        EffectsDescription Pig_Ignorant_effects_desc
        Threshold  10

        Effect Influence -2
        Effect Management -2

    Level Willfully_Ignorant
        Description Willfully_Ignorant_desc
        EffectsDescription Willfully_Ignorant_effects_desc
        Threshold  20

        Effect Influence -3
        Effect Management -3


;Mod50 - 10/21 : added "PoliticsSkill" to antitraits
;------------------------------------------
;       AGENT RELATED
;------------------------------------------
;------------------------------------------
;Trait: SpyMaster
; o Espionage (8): <TrainingAgents>  1, <LineOfSight>  2
; o Espionage_Expert (16): <TrainingAgents>  2, <LineOfSight>  4
; o Spy_Master (24): <TrainingAgents>  3, <LineOfSight>  6, <Influence>  1

Trait SpyMaster
    Characters family

    Level Espionage
        Description Espionage_desc
        EffectsDescription Espionage_effects_desc
        Threshold  8

        Effect TrainingAgents  1
        Effect LineOfSight  2

    Level Espionage_Expert
        Description Espionage_Expert_desc
        EffectsDescription Espionage_Expert_effects_desc
        Threshold  16

        Effect TrainingAgents  2
        Effect LineOfSight  4

    Level Spy_Master
        Description Spy_Master_desc
        EffectsDescription Spy_Master_effects_desc
        Threshold  24

        Effect TrainingAgents  3
        Effect LineOfSight  6
        Effect Influence  1


;Mod58 - 10/23 : reduced training agents to 1/level, added line of sight 2/level, added influence 3rd level
;------------------------------------------
;Trait: AssassinMaster
; o Clean_Hands (5): <PersonalSecurity>  1, <TrainingAgents>  1
; o Killer_From_Necessity (10): <PersonalSecurity>  2, <TrainingAgents>  2
; o Master_of_Assassins (15): <Influence>  1, <PersonalSecurity>  3, <TrainingAgents>  3

Trait AssassinMaster
    Characters family

    Level Clean_Hands
        Description Clean_Hands_desc
        EffectsDescription Clean_Hands_effects_desc
        Threshold  5

        Effect PersonalSecurity  1
        Effect TrainingAgents  1

    Level Killer_From_Necessity
        Description Killer_From_Necessity_desc
        EffectsDescription Killer_From_Necessity_effects_desc
        Threshold  10

        Effect PersonalSecurity  2
        Effect TrainingAgents  2

    Level Master_of_Assassins
        Description Master_of_Assassins_desc
        EffectsDescription Master_of_Assassins_effects_desc
        GainMessage Master_of_Assassins_gain_desc
        Threshold  15

        Effect Influence  1
        Effect PersonalSecurity  3
        Effect TrainingAgents  3


;Mod59 - 10/23 : reduced training agents to 1/level, increased personal security to 1/level
;------------------------------------------
;Trait: CounterSpy
; o Counter-Spy (2): <PersonalSecurity>  1
; o Counter-Espionage (4): <PersonalSecurity>  3
; o Spycatcher (6): <Influence>  1, <PersonalSecurity>  4

Trait CounterSpy
    Characters family

    Level Counter-Spy
        Description Counter-Spy_desc
        EffectsDescription Counter-Spy_effects_desc
        Threshold  2

        Effect PublicSecurity  2

    Level Counter-Espionage
        Description Counter-Espionage_desc
        EffectsDescription Counter-Espionage_effects_desc
        Threshold  4

        Effect PublicSecurity  3

    Level Spycatcher
        Description Spycatcher_desc
        EffectsDescription Spycatcher_effects_desc
        Threshold  6

        Effect PublicSecurity  4


;------------------------------------------
;Trait: AssassinCatcher
; o Survivor (2): <PersonalSecurity>  2
; o Expert_Survivor (4): <PersonalSecurity>  3
; o Immune_to_Death? (8): <Influence>  1, <PersonalSecurity>  4

Trait AssassinCatcher
    Characters family

    Level Survivor
        Description Survivor_desc
        EffectsDescription Survivor_effects_desc
        Threshold  2

        Effect PersonalSecurity  2

    Level Expert_Survivor
        Description Expert_Survivor_desc
        EffectsDescription Expert_Survivor_effects_desc
        Threshold  4

        Effect PersonalSecurity  3

    Level Immune_to_Death
        Description Immune_to_Death_desc
        EffectsDescription Immune_to_Death_effects_desc
        Threshold  8

        Effect PersonalSecurity  4


;------------------------------------------
;Trait: GoodSpy
; o Sneaky (1): <Subterfuge>  1, <LineOfSight>  1
; o Spy (2): <Subterfuge>  2, <LineOfSight>  2
; o Superior_Spy (4): <Subterfuge>  3, <LineOfSight>  3
; o Expert_Spy (8): <Subterfuge>  4, <LineOfSight>  4
; o Master_Spy (16): <Subterfuge>  5, <LineOfSight>  5

Trait GoodSpy
    Characters spy
    NoGoingBackLevel 6
    AntiTraits BadSpy

    Level Sneaky
        Description Sneaky_desc
        EffectsDescription Sneaky_effects_desc
        GainMessage Sneaky_gain_desc
        Threshold  1

        Effect Subterfuge  1
        Effect LineOfSight  1

    Level Spy
        Description Spy_desc
        EffectsDescription Spy_effects_desc
        GainMessage Spy_gain_desc
        Threshold  2

        Effect Subterfuge  2
        Effect LineOfSight  2

    Level Superior_Spy
        Description Superior_Spy_desc
        EffectsDescription Superior_Spy_effects_desc
        GainMessage Superior_Spy_gain_desc
        Threshold  4

        Effect Subterfuge  3
        Effect LineOfSight  3

    Level Expert_Spy
        Description Expert_Spy_desc
        EffectsDescription Expert_Spy_effects_desc
        GainMessage Expert_Spy_gain_desc
        Threshold  8

        Effect Subterfuge  4
        Effect LineOfSight  4

    Level Master_Spy
        Description Master_Spy_desc
        EffectsDescription Master_Spy_effects_desc
        GainMessage Master_Spy_gain_desc
        Epithet Master_Spy_epithet_desc
        Threshold  16

        Effect Subterfuge  5
        Effect LineOfSight  5


;------------------------------------------
;Trait: BadSpy
; o Poor_Spy (2): <Subterfuge>  -1
; o Inferior_Spy (4): <Subterfuge>  -2
; o Useless_Spy (6): <Subterfuge>  -3

Trait BadSpy
    Characters spy
    NoGoingBackLevel 4
    AntiTraits GoodSpy

    Level Poor_Spy
        Description Poor_Spy_desc
        EffectsDescription Poor_Spy_effects_desc
        Threshold  2

        Effect Subterfuge -1

    Level Inferior_Spy
        Description Inferior_Spy_desc
        EffectsDescription Inferior_Spy_effects_desc
        Threshold  4

        Effect Subterfuge -2

    Level Useless_Spy
        Description Useless_Spy_desc
        EffectsDescription Useless_Spy_effects_desc
        Threshold  6

        Effect Subterfuge -3


;------------------------------------------
;Trait: GoodAssassin
; o Cutthroat (1): <Subterfuge>  1
; o Murderer (2): <Subterfuge>  2
; o Superior_Assassin (4): <Subterfuge>  3
; o Expert_Assassin (8): <Subterfuge>  4
; o Master_Assassin (16): <Subterfuge>  5

Trait GoodAssassin
    Characters assassin
    NoGoingBackLevel 6
    AntiTraits BadAssassin

    Level Cutthroat
        Description Cutthroat_desc
        EffectsDescription Cutthroat_effects_desc
        GainMessage Cutthroat_gain_desc
        Threshold  1

        Effect Subterfuge  1

    Level Murderer
        Description Murderer_desc
        EffectsDescription Murderer_effects_desc
        GainMessage Murderer_gain_desc
        Threshold  2

        Effect Subterfuge  2

    Level Superior_Assassin
        Description Superior_Assassin_desc
        EffectsDescription Superior_Assassin_effects_desc
        GainMessage Superior_Assassin_gain_desc
        Epithet Superior_Assassin_epithet_desc
        Threshold  4

        Effect Subterfuge  3

    Level Expert_Assassin
        Description Expert_Assassin_desc
        EffectsDescription Expert_Assassin_effects_desc
        GainMessage Expert_Assassin_gain_desc
        Epithet Expert_Assassin_epithet_desc
        Threshold  8

        Effect Subterfuge  4

    Level Master_Assassin
        Description Master_Assassin_desc
        EffectsDescription Master_Assassin_effects_desc
        GainMessage Master_Assassin_gain_desc
        Epithet Master_Assassin_epithet_desc
        Threshold  16

        Effect Subterfuge  5


;------------------------------------------
;Trait: BadAssassin
; o Inept_Poisoner (1): <Subterfuge>  -1
; o Ham-fisted_Murderer (4): <Subterfuge>  -2
; o Useless_Assassin (6): <Subterfuge>  -3

Trait BadAssassin
    Characters assassin
    NoGoingBackLevel 4
    AntiTraits GoodAssassin

    Level Inept_Poisoner
        Description Inept_Poisoner_desc
        EffectsDescription Inept_Poisoner_effects_desc
        Threshold  2

        Effect Subterfuge -1

    Level Ham-fisted_Murderer
        Description Ham-fisted_Murderer_desc
        EffectsDescription Ham-fisted_Murderer_effects_desc
        Threshold  4

        Effect Subterfuge -2

    Level Useless_Assassin
        Description Useless_Assassin_desc
        EffectsDescription Useless_Assassin_effects_desc
        Threshold  6

        Effect Subterfuge -3


;------------------------------------------
;Trait: GoodDiplomat
; o Tactful (1): <Negotiation>  1
; o Courteous (2): <Negotiation>  2
; o Diplomatic (4): <Negotiation>  3
; o Polished_Diplomat (8): <Negotiation>  3
; o Expert_Diplomat (16): <Negotiation>  3

Trait GoodDiplomat
    Characters diplomat
    NoGoingBackLevel 6
    AntiTraits BadDiplomat

    Level Tactful
        Description Tactful_desc
        EffectsDescription Tactful_effects_desc
        Threshold  1

        Effect Negotiation  1

    Level Courteous
        Description Courteous_desc
        EffectsDescription Courteous_effects_desc
        Threshold  2

        Effect Negotiation  2

    Level Diplomatic
        Description Diplomatic_desc
        EffectsDescription Diplomatic_effects_desc
        Threshold  4

        Effect Negotiation  3

    Level Polished_Diplomat
        Description Polished_Diplomat_desc
        EffectsDescription Polished_Diplomat_effects_desc
        Threshold  8

        Effect Negotiation  4

    Level Expert_Diplomat
        Description Expert_Diplomat_desc
        EffectsDescription Expert_Diplomat_effects_desc
        GainMessage Expert_Diplomat_gain_desc
        Threshold  16

        Effect Negotiation  5


;------------------------------------------
;Trait: BadDiplomat
; o Tactless (2): <Negotiation>  -1
; o Discourteous (4): <Negotiation>  -2
; o Undiplomatic (8): <Negotiation>  -3

Trait BadDiplomat
    Characters diplomat
    NoGoingBackLevel 4
    AntiTraits GoodDiplomat

    Level Tactless
        Description Tactless_desc
        EffectsDescription Tactless_effects_desc
        Threshold  2

        Effect Negotiation -1

    Level Discourteous
        Description Discourteous_desc
        EffectsDescription Discourteous_effects_desc
        Threshold  4

        Effect Negotiation -2

    Level Undiplomatic
        Description Undiplomatic_desc
        EffectsDescription Undiplomatic_effects_desc
        Threshold  8

        Effect Negotiation -3


;------------------------------------------
;Trait: GoodConspirator
; o Plotter (2): <Subterfuge>  1
; o Schemer (4): <Subterfuge>  2
; o Conspirator (8): <Subterfuge>  3

Trait GoodConspirator
    Characters spy
    NoGoingBackLevel 4
    AntiTraits BadConspirator

    Level Plotter
        Description Plotter_desc
        EffectsDescription Plotter_effects_desc
        Threshold  2

        Effect Subterfuge  1

    Level Schemer
        Description Schemer_desc
        EffectsDescription Schemer_effects_desc
        Threshold  4

        Effect Subterfuge  2

    Level Conspirator
        Description Conspirator_desc
        EffectsDescription Conspirator_effects_desc
        Threshold  8

        Effect Subterfuge  3


;------------------------------------------
;Trait: BadConspirator
; o Foolish_Conspirator (2): <Subterfuge>  -1
; o Inept_Plotter (4): <Subterfuge>  -2
; o Pathetic_Schemer (8): <Subterfuge>  -3

Trait BadConspirator
    Characters spy
    NoGoingBackLevel 4
    AntiTraits GoodConspirator

    Level Foolish_Conspirator
        Description Foolish_Conspirator_desc
        EffectsDescription Foolish_Conspirator_effects_desc
        Threshold  2

        Effect Subterfuge -1

    Level Inept_Plotter
        Description Inept_Plotter_desc
        EffectsDescription Inept_Plotter_effects_desc
        Threshold  4

        Effect Subterfuge -2

    Level Pathetic_Schemer
        Description Pathetic_Schemer_desc
        EffectsDescription Pathetic_Schemer_effects_desc
        Threshold  8

        Effect Subterfuge -3


;------------------------------------------
;Trait: SpyIntelligence
; o Intelligent (1): <Subterfuge>  1, <LineOfSight>  1, <PersonalSecurity>  1

Trait SpyIntelligence
    Characters all

    Level High_Spy_Intelligence
        Description High_Spy_Intelligence_desc
        EffectsDescription High_Spy_Intelligence_effects_desc
        Threshold  1

        Effect Subterfuge  1
        Effect LineOfSight  1
        Effect PersonalSecurity  1

;------------------------------------------
;Trait: CharismaticAgent
; o Charismatic (1): <Subterfuge>  1, <PersonalSecurity>  1

Trait CharismaticAgent
    Characters all

    Level Charismatic_Agent
        Description Charismatic_Agent_desc
        EffectsDescription Charismatic_Agent_effects_desc
        Threshold  1

        Effect Subterfuge  1
        Effect PersonalSecurity  1

;------------------------------------------
;Trait: EnergeticAgent
; o Well-Conditioned (1): <MovementPoints>  2, <PersonalSecurity> 1
; o Hardy (4): <MovementPoints>  4, <PersonalSecurity> 2
; o Tough (8): <MovementPoints>  6, <PersonalSecurity> 3

Trait EnergeticAgent
    Characters all
    NoGoingBackLevel 4
    AntiTraits SlothfulAgent

    Level Lively_Agent
        Description Lively_Agent_desc
        EffectsDescription Lively_Agent_effects_desc
        Threshold  1

        Effect PersonalSecurity  1
        Effect MovementPoints  2

    Level Very_Lively_Agent
        Description Very_Lively_Agent_desc
        EffectsDescription Very_Lively_Agent_effects_desc
        Threshold  4

        Effect PersonalSecurity  2
        Effect MovementPoints  4

    Level Energetic_Agent
        Description Energetic_Agent_desc
        EffectsDescription Energetic_Agent_effects_desc
        Threshold  8

        Effect PersonalSecurity  3
        Effect MovementPoints  6


;------------------------------------------
Trait SlothfulAgent
    Characters family
    NoGoingBackLevel 1
    AntiTraits EnergeticAgent

    Level Rather_Lazy_Agent
        Description Rather_Lazy_Agent_desc
        EffectsDescription Rather_Lazy_Agent_effects_desc
        Threshold  1

        Effect PersonalSecurity -1
        Effect MovementPoints -2


;Mod: EBMod818 - 01/04/05 : 'primary' traits for agents to denote natural ability
;------------------------------------------
;Trait: SpyGuildMaster
; o Spy_Guild_Master (8): <Subterfuge>  2, <LineOfSight>  2, <PersonalSecurity>  2, <MovementPoints>  -15

Trait SpyGuildMaster
    Characters spy
    NoGoingBackLevel 2
    AntiTraits CeasesSpyGuildMaster

    Level Spy_Guild_Master
        Description Spy_Guild_Master_desc
        EffectsDescription Spy_Guild_Master_effects_desc
;        GainMessage Spy_Guild_Master_gain_desc
;        LoseMessage Spy_Guild_Master_lose_desc
        Threshold  8

        Effect Subterfuge  2
        Effect LineOfSight  2
        Effect PersonalSecurity  2
        Effect MovementPoints -18

;------------------------------------------
;Trait: CeasesSpyGuildMaster
; o Ceases_Spy_Guild_Master (1):

Trait CeasesSpyGuildMaster
    Characters spy
    AntiTraits SpyGuildMaster

    Level Ceases_Spy_Guild_Master
        Description Ceases_Spy_Guild_Master_desc
        EffectsDescription Ceases_Spy_Guild_Master_effects_desc
        Threshold  1


;Mod: EBMod623 - 07/21 : Traits for agents (diplomats, spies, assassins)
;------------------------------------------
Trait DiplomatTraining
    Characters diplomat

    Level Diplomat_Freshly_Recruited
        Description Diplomat_Freshly_Recruited_desc
        EffectsDescription Diplomat_Freshly_Recruited_effects_desc
        Threshold  1

        Effect Negotiation -1
        Effect MovementPoints  4
        Effect PersonalSecurity -1

    Level Diplomat_Trained
        Description Diplomat_Trained_desc
        EffectsDescription Diplomat_Trained_effects_desc
;        GainMessage Diplomat_Trained_gain_desc
        Threshold  5

        Effect Negotiation  1
         Effect MovementPoints  2

;------------------------------------------
Trait AgentTraining
    Characters all

    Level Raw_Recruit
        Description Raw_Recruit_desc
        EffectsDescription Raw_Recruit_effects_desc
        Threshold  1

        Effect Subterfuge -1
        Effect MovementPoints  4
        Effect PersonalSecurity -1

    Level Trained_Agent
        Description Trained_Agent_desc
        EffectsDescription Trained_Agent_effects_desc
;        GainMessage Trained_Agent_gain_desc
        Threshold  5

        Effect Subterfuge  1
         Effect MovementPoints  2
        Effect PersonalSecurity  1


;Mod: EBMod844 - 01/20/05 : Training for agents (diplomats, spies, assassins)
;------------------------------------------
;       SENATE OFFICES
;------------------------------------------
;Trait: Aedile
; o Curule Aedile (1): <PersonalSecurity> 1, <Law> 1

Trait Aedile
    Characters family
    AntiTraits notAedile

    Level Office_of_Aedile
        Description Office_of_Aedile_desc
        EffectsDescription Office_of_Aedile_effects_desc
        GainMessage Office_of_Aedile_gain_desc
        Threshold  1

        Effect Law  1
        Effect PersonalSecurity  1


;------------------------------------------
;Trait: Censor
; o Office_of_Censor (1): <Management>  1, <Influence>  2

Trait Censor
    Characters family
    AntiTraits notCensor

    Level Office_of_Censor
        Description Office_of_Censor_desc
        EffectsDescription Office_of_Censor_effects_desc
        GainMessage Office_of_Censor_gain_desc
        Threshold  1

        Effect Influence  2
        Effect Management  1


;Mod145 - 11/02 : reduced influence bonus to 2
;------------------------------------------
;Trait: Consul
; o Office_of_Consul (1): <Command>  1, <Influence>  2

Trait Consul
    Characters family
    AntiTraits notConsul

    Level Office_of_Consul
        Description Office_of_Consul_desc
        EffectsDescription Office_of_Consul_effects_desc
        GainMessage Office_of_Consul_gain_desc
        Threshold  1

        Effect Influence  2
        Effect Command  1
        Effect PersonalSecurity  2


;Mod146 - 11/02 : reduced command bonus by 1
;------------------------------------------
;Trait: PontifexMaximus
; o Office_of_Pontifex_Maximus (1): <Influence>  1

Trait PontifexMaximus
    Characters family
;    AntiTraits notPontifexMaximus

    Level Office_of_Pontifex_Maximus
        Description Office_of_Pontifex_Maximus_desc
        EffectsDescription Office_of_Pontifex_Maximus_effects_desc
        GainMessage Office_of_Pontifex_Maximus_gain_desc
        Threshold  1

        Effect Influence  1


;Mod142 - 11/02 : reduced influence to 4
;------------------------------------------
;Trait: Praetor
; o Office_of_Praetor (1): <Law>  2, <PersonalSecurity> 2

Trait Praetor
    Characters family
    AntiTraits notPraetor

    Level Office_of_Praetor
        Description Office_of_Praetor_desc
        EffectsDescription Office_of_Praetor_effects_desc
        GainMessage Office_of_Praetor_gain_desc
        Threshold  1

        Effect Law  2
        Effect PersonalSecurity  2


;------------------------------------------
;Trait: Quaestor - "Man who asks questions"
; o Office_of_Quaestor (1): <Management>  1

Trait Quaestor
    Characters family
    AntiTraits notQuaestor

    Level Office_of_Quaestor
        Description Office_of_Quaestor_desc
        EffectsDescription Office_of_Quaestor_effects_desc
        GainMessage Office_of_Quaestor_gain_desc
        Threshold  1

        Effect Management  1


;------------------------------------------
;Trait: PlebeianTribune
; o Tribunis Plebis (1): <Influence> 1, <PersonalSecurity> 1

Trait PlebeianTribune
    Characters family
    AntiTraits notPlebeianTribune

    Level PlebeianTribune
         Description PlebeianTribune_desc
         EffectsDescription PlebeianTribune_effects_desc
         GainMessage PlebeianTribune_gain_desc
         Threshold 1

         Effect Influence  1
         Effect PersonalSecurity  1

;------------------------------------------
;Trait: notPlebeianTribune
; o Ex Tribunis Plebis (1): Influence

Trait notPlebeianTribune
    Characters family
    AntiTraits PlebeianTribune

    Level Ex_PlebeianTribune
         Description Ex_PlebeianTribune_desc
         EffectsDescription Ex_PlebeianTribune_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: PlebeianAedile
; o Plebeian Aedile (1): <Law> 1

Trait PlebeianAedile
    Characters family
    AntiTraits notPlebeianAedile

    Level PlebeianAedile
         Description PlebeianAedile_desc
         EffectsDescription PlebeianAedile_effects_desc
         GainMessage PlebeianAedile_gain_desc
         Threshold 1

         Effect Law 1

;------------------------------------------
Trait notPlebeianAedile
    Characters family

    Level Ex_PlebeianAedile
         Description Ex_PlebeianAedile_desc
         EffectsDescription Ex_PlebeianAedile_effects_desc
         Threshold 1

;------------------------------------------
;Trait: MilitaryTribune
; o Tribunis Milita (1): <BodyguardValour> 1

Trait MilitaryTribune
    Characters family
    AntiTraits notMilitaryTribune

    Level MilitaryTribune
         Description MilitaryTribune_desc
         EffectsDescription MilitaryTribune_effects_desc
         GainMessage MilitaryTribune_gain_desc
         Threshold 1

         Effect BodyguardValour  1

;------------------------------------------
Trait notMilitaryTribune
    Characters family
    AntiTraits MilitaryTribune

    Level Ex_MilitaryTribune
         Description Ex_MilitaryTribune_desc
         EffectsDescription Ex_MilitaryTribune_effects_desc
         Threshold 1


;------------------------------------------
;Trait: notAedile
; o Ex_Aedile (1): <Law>  1

Trait notAedile
    Characters family
    AntiTraits Aedile

    Level Ex_Aedile
        Description Ex_Aedile_desc
        EffectsDescription Ex_Aedile_effects_desc
        Threshold  1

;        Effect Law  1


;------------------------------------------
;Trait: notCensor
; o Ex_Censor (1): <Influence>  1

Trait notCensor
    Characters family
    AntiTraits Censor

    Level Ex_Censor
        Description Ex_Censor_desc
        EffectsDescription Ex_Censor_effects_desc
        Threshold  1

        Effect Influence  1


;Mod143 - 11/02 : removed inf bonus, added +1 management
;------------------------------------------
;Trait: notConsul
; o Ex_Consul (1): <Influence>  1

Trait notConsul
    Characters family
    AntiTraits Consul

    Level Ex_Consul
        Description Ex_Consul_desc
        EffectsDescription Ex_Consul_effects_desc
        Threshold  1

        Effect Influence  1


;------------------------------------------
;Trait: notPontifexMaximus
; o Ex_Pontifex_Maximus (1): <Influence>  1
;
;Trait notPontifexMaximus
;    Characters family
;    AntiTraits PontifexMaximus
;
;    Level Ex_Pontifex_Maximus
;        Description Ex_Pontifex_Maximus_desc
;        EffectsDescription Ex_Pontifex_Maximus_effects_desc
;        Threshold  1
;
;        Effect Influence  1
;
;

;------------------------------------------
;Trait: notPraetor
; o Ex_Praetor (1): <Law>  1

Trait notPraetor
    Characters family
    AntiTraits Praetor

    Level Ex_Praetor
        Description Ex_Praetor_desc
        EffectsDescription Ex_Praetor_effects_desc
        Threshold  1

        Effect Law  1


;------------------------------------------
;Trait: notQuaestor
; o Ex_Quaestor (1): <Management>  1

Trait notQuaestor
    Characters family
    AntiTraits Quaestor

    Level Ex_Quaestor
        Description Ex_Quaestor_desc
        EffectsDescription Ex_Quaestor_effects_desc
        Threshold  1

        Effect Influence  1


;bug12 - 11/21 : Fixed senate offices bug
;------------------------------------------
Trait Roman_Provincial_Governor_Effect 
    Characters family
    Hidden
    ExcludeCultures barbarian, eastern, egyptian, carthaginian, greek, nomad

    Level Hidden
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

    Effect Management  1
    Effect Law  1

;------------------------------------------
Trait Propraetor_Provinciae
    Characters family
    ExcludeCultures barbarian, eastern, egyptian, carthaginian, greek, nomad
    NoGoingBackLevel 2
    AntiTraits Proconsul_Provinciae

    Level Propraetor_Provinciae
        Description Propraetor_Provinciae_desc
        EffectsDescription Propraetor_Provinciae_effects_desc
        Threshold  1

   Effect Influence  1

;------------------------------------------
Trait Proconsul_Provinciae
    Characters family
    ExcludeCultures barbarian, eastern, egyptian, carthaginian, greek, nomad
    NoGoingBackLevel 1
    AntiTraits Propraetor_Provinciae

    Level Proconsul_Provinciae
        Description Proconsul_Provinciae_desc
        EffectsDescription Proconsul_Provinciae_effects_desc
        Threshold  1

   Effect Influence  2

;------------------------------------------
Trait Rector_Provinciae
    Characters family
    ExcludeCultures barbarian, eastern, egyptian, carthaginian, greek, nomad
    AntiTraits Propraetor_Provinciae

    Level Rector_Provinciae
        Description Rector_Provinciae_desc
        EffectsDescription Rector_Provinciae_effects_desc
        Threshold  1

;Mod: EBMod935 - 08/01/07 : Traits for the Roman Provincial Government System
;------------------------------------------
;Trait: TurnsInOffice
; o In_Office (1):
; o One_Year_In (4):
; o Eighteen_Months_In (6):

Trait TurnsInOffice
    Characters family
    Hidden
    NoGoingBackLevel 4
    AntiTraits TurnsOutOfOffice

    Level In_Office
        Description In_Office_desc
        EffectsDescription In_Office_effects_desc
        Threshold  1

    Level One_Year_In
        Description One_Year_In_desc
        EffectsDescription One_Year_In_effects_desc
        Threshold  4

    Level Eighteen_Months_In
        Description Eighteen_Months_In_desc
        EffectsDescription Eighteen_Months_In_effects_desc
        Threshold  6

;------------------------------------------
;Trait: TurnsOutOfOffice
; o One_Year_Out (4):
; o Ten_Years (40):

Trait TurnsOutOfOffice
    Characters family
    Hidden
    NoGoingBackLevel 3
    AntiTraits TurnsInOffice

    Level One_Year_Out
        Description One_Year_Out_desc
        EffectsDescription One_Year_Out_effects_desc
        Threshold  4


    Level Ten_Years
        Description Ten_Years_desc
        EffectsDescription Ten_Years_effects_desc
        Threshold  40


;Mod: EBMod595 - 07/03 : Traits for tracking length of time in Senate offices/out of them
;------------------------------------------
;       AT BIRTH
;------------------------------------------

;Mod: EBMod646 - 08/07 : deprecated, replaced with NaturalIntelligence
;Mod147 - 11/02 : reduced threshold of third level
;------------------------------------------
;Trait: Inbred
; o Weak-chinned (1): <Influence> -1
; o Swivel-Eyed (2): <Influence> -1, <Management> -1, <Fertility> -1
; o Feeble_of_Brain (3): <Influence> -1, <Management> -1, <Fertility> -1, <Command> -1
; o Thin-Skulled (4): <Influence> -2, <Management> -2, <Fertility> -1, <Command> -1
; o Bad_Bloodline (5): <Influence> -2, <Management> -2, <Fertility> -2, <Command> -2
; o Drooling_Inbred_Idiot (6): <Influence> -3, <Management> -3, <Fertility> -2, <Command> -3

Trait Inbred
    Characters family
    NoGoingBackLevel 7
    AntiTraits Fertile

    Level Weak-chinned
        Description Weak-chinned_desc
        EffectsDescription Weak-chinned_effects_desc
        Threshold  1

        Effect Influence -1

    Level Swivel-Eyed
        Description Swivel-Eyed_desc
        EffectsDescription Swivel-Eyed_effects_desc
        Threshold  2

        Effect Influence -1
        Effect Management -1
        Effect Fertility -1

    Level Feeble_of_Brain
        Description Feeble_of_Brain_desc
        EffectsDescription Feeble_of_Brain_effects_desc
        Threshold  3

        Effect Influence -1
        Effect Command -1
        Effect Management -1
        Effect Fertility -1

    Level Thin-Skulled
        Description Thin-Skulled_desc
        EffectsDescription Thin-Skulled_effects_desc
        Threshold  4

        Effect Influence -2
        Effect Command -1
        Effect Management -2
        Effect Fertility -1

    Level Bad_Bloodline
        Description Bad_Bloodline_desc
        EffectsDescription Bad_Bloodline_effects_desc
        Threshold  5

        Effect Influence -2
        Effect Command -2
        Effect Management -2
        Effect Fertility -2

    Level Drooling_Inbred_Idiot
        Description Drooling_Inbred_Idiot_desc
        EffectsDescription Drooling_Inbred_Idiot_effects_desc
        Threshold  6

        Effect Influence -3
        Effect Command -3
        Effect Management -3
        Effect Fertility -2


;Mod118 - 10/28 : reduced inf penalty at level 2, added management penalty at level 2, added fertility penalty starting at level 2 increasing level 5, added antitraits Fertile
;------------------------------------------
;Trait: Handsome
; o Good_Looking (1): <Influence>  1
; o Handsome (2): <Influence>  2
; o Godlike_Perfection (3): <Influence>  3

Trait Handsome
    Characters family
    NoGoingBackLevel 4
    AntiTraits Ugly

    Level Good_Looking
        Description Good_Looking_desc
        EffectsDescription Good_Looking_effects_desc
        Threshold  1

        Effect Influence  1

    Level Handsome
        Description Handsome_desc
        EffectsDescription Handsome_effects_desc
        Threshold  2

        Effect Influence  2

    Level Godlike_Perfection
        Description Godlike_Perfection_desc
        EffectsDescription Godlike_Perfection_effects_desc
        Threshold  3

        Effect Influence  3


;Mod119 - 10/28 : removed a level
;------------------------------------------
;Trait: Ugly
; o Plain (1): <Influence>  -1
; o Ugly (2): <Influence>  -2
; o Scares_Small_Children (3): <Influence>  -3

Trait Ugly
    Characters family
    NoGoingBackLevel 4
    AntiTraits Handsome

    Level Plain
        Description Plain_desc
        EffectsDescription Plain_effects_desc
        Threshold  1

        Effect Influence -1

    Level Ugly
        Description Ugly_desc
        EffectsDescription Ugly_effects_desc
        Threshold  2

        Effect Influence -2

    Level Scares_Small_Children
        Description Scares_Small_Children_desc
        EffectsDescription Scares_Small_Children_effects_desc
        Threshold  3

        Effect Influence -3


;Mod120 - 10/28 : removed two levels, removed command bonuses
;------------------------------------------
Trait NaturalMilitarySkill
    Characters family
    Hidden

    Level Natural_Born_Leader
        Description Natural_Born_Leader_desc
        EffectsDescription Natural_Born_Leader_effects_desc
        Threshold  1

;        Effect Command  1

    Level Natural_Born_General
        Description Natural_Born_General_desc
        EffectsDescription Natural_Born_General_effects_desc
        Threshold  2

;        Effect Command  1

    Level Military_Genius
        Description Military_Genius_desc
        EffectsDescription Military_Genius_effects_desc
        Threshold  3

;        Effect Command  1



;Mod151 - 11/02 : removed a level
;------------------------------------------
;Trait: NaturalSpySkill
; o Spying_Talent (1): <Subterfuge>  1
; o Natural_Born_Spy (2): <Subterfuge>  2
; o Subterfuge_Genius (3): <Subterfuge>  3

Trait NaturalSpySkill
    Characters spy

    Level Spying_Talent
        Description Spying_Talent_desc
        EffectsDescription Spying_Talent_effects_desc
        Threshold  1

        Effect Subterfuge  1

    Level Natural_Born_Spy
        Description Natural_Born_Spy_desc
        EffectsDescription Natural_Born_Spy_effects_desc
        Threshold  2

        Effect Subterfuge  2

    Level Subterfuge_Genius
        Description Subterfuge_Genius_desc
        EffectsDescription Subterfuge_Genius_effects_desc
        Threshold  3

        Effect Subterfuge  3


;------------------------------------------
;Trait: NaturalDiplomatSkill
; o Diplomatic_Talent (1): <Negotiation>  1
; o Natural_Born_Diplomat (2): <Negotiation>  2
; o Diplomatic_Genius (3): <Negotiation>  3

Trait NaturalDiplomatSkill
    Characters diplomat

    Level Diplomatic_Talent
        Description Diplomatic_Talent_desc
        EffectsDescription Diplomatic_Talent_effects_desc
        Threshold  1

        Effect Negotiation  1

    Level Natural_Born_Diplomat
        Description Natural_Born_Diplomat_desc
        EffectsDescription Natural_Born_Diplomat_effects_desc
        Threshold  2

        Effect Negotiation  2

    Level Diplomatic_Genius
        Description Diplomatic_Genius_desc
        EffectsDescription Diplomatic_Genius_effects_desc
        Threshold  3

        Effect Negotiation  3


;------------------------------------------
;Trait: NaturalAssassinSkill
; o Talent_for_Assassination (1): <Subterfuge>  1
; o Natural_Born_Assassin (2): <Subterfuge>  2
; o Assassination_Genius (3): <Subterfuge>  3

Trait NaturalAssassinSkill
    Characters assassin

    Level Talent_for_Assassination
        Description Talent_for_Assassination_desc
        EffectsDescription Talent_for_Assassination_effects_desc
        Threshold  1

        Effect Subterfuge  1

    Level Natural_Born_Assassin
        Description Natural_Born_Assassin_desc
        EffectsDescription Natural_Born_Assassin_effects_desc
        Threshold  2

        Effect Subterfuge  2

    Level Assassination_Genius
        Description Assassination_Genius_desc
        EffectsDescription Assassination_Genius_effects_desc
        Threshold  3

        Effect Subterfuge  3


;------------------------------------------
;       FACTION
;------------------------------------------
Trait Factionleader
    Characters family
    Hidden
    AntiTraits Factionheir

    Level Faction_Leader
        Description Faction_Leader_desc
        EffectsDescription Faction_Leader_effects_desc
        Threshold  1

;        Effect Influence  2
;        Effect Law  2
;        Effect Command  1
;        Effect TroopMorale  1
;        Effect PersonalSecurity  3


;Mod152 - 11/02 : added two law, 1 troop morale
;------------------------------------------
Trait Factionheir
    Characters family
    AntiTraits Exheir

    Level Faction_Heir
        Description Faction_Heir_desc
        EffectsDescription Faction_Heir_effects_desc
        Threshold  1

        Effect Influence  1
        Effect PersonalSecurity  2


;------------------------------------------
Trait Exheir
    Characters family
    Hidden
    AntiTraits Factionheir

    Level Disinherited
        Description Disinherited_desc
        EffectsDescription Disinherited_effects_desc
        Threshold  1

;        Effect Influence -1
;        Effect BribeResistance -2


;Mod153 - 11/02 : added -2 briberesistance
;------------------------------------------
Trait ForeignTastesRomanVice
    Characters diplomat
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad

    Level Foreign_Interests
        Description Foreign_Interests_desc
        EffectsDescription Foreign_Interests_effects_desc
        Threshold  3

        Effect Negotiation  1
        Effect BribeResistance -2
        Effect PersonalSecurity -1

    Level Dresses_Like_A_Foreigner
        Description Dresses_Like_A_Foreigner_desc
        EffectsDescription Dresses_Like_A_Foreigner_effects_desc
        Threshold  4

        Effect Negotiation  2
        Effect BribeResistance -4
        Effect PersonalSecurity -2

    Level Vulgar_Foreign_Tastes
        Description Vulgar_Foreign_Tastes_desc
        EffectsDescription Vulgar_Foreign_Tastes_effects_desc
        Threshold  5

        Effect Negotiation  3
        Effect BribeResistance -6
        Effect PersonalSecurity -3

    Level Awful_Foreign_Affectation
        Description Awful_Foreign_Affectation_desc
        EffectsDescription Awful_Foreign_Affectation_effects_desc
        Epithet Awful_Foreign_Affectation_epithet_desc
        Threshold  8

        Effect Negotiation  4
        Effect BribeResistance -8
        Effect PersonalSecurity -4


;Mod: EBMod763 - 10/18 : re-enabled (CVP had disabled it) and added BribeResistance and PersonalSecurity
;------------------------------------------
;        DISABLED
;------------------------------------------
;------------------------------------------
Trait GoodRiskyAttacker
    Characters family
    NoGoingBackLevel 4
    AntiTraits BadRiskyAttacker

    Level Chancer
        Description Chancer_desc
        EffectsDescription Chancer_effects_desc
        Threshold  2

        Effect Attack  1

    Level Intelligent_Risk_Taker
        Description Intelligent_Risk_Taker_desc
        EffectsDescription Intelligent_Risk_Taker_effects_desc
        Threshold  4

        Effect Attack  2

    Level Victory_from_the_Jaws_of_Defeat
        Description Victory_from_the_Jaws_of_Defeat_desc
        EffectsDescription Victory_from_the_Jaws_of_Defeat_effects_desc
        Threshold  6

        Effect Attack  3



;------------------------------------------
Trait BadRiskyAttacker
    Characters family
    NoGoingBackLevel 4
    AntiTraits GoodRiskyAttacker

    Level Risk_Taker
        Description Risk_Taker_desc
        EffectsDescription Risk_Taker_effects_desc
        Threshold  3

        Effect Attack -1

    Level Stupid_Risk_Taker
        Description Stupid_Risk_Taker_desc
        EffectsDescription Stupid_Risk_Taker_effects_desc
        Threshold  6

        Effect Attack -2

    Level Over-Optimistic
        Description Over-Optimistic_desc
        EffectsDescription Over-Optimistic_effects_desc
        Threshold  12

        Effect Attack -3



;------------------------------------------
Trait GoodRiskyDefender
    Characters family
    NoGoingBackLevel 4
    AntiTraits BadRiskyDefender

    Level Good_When_Outnumbered
        Description Good_When_Outnumbered_desc
        EffectsDescription Good_When_Outnumbered_effects_desc
        Threshold  2

        Effect Defence  1

    Level Great_When_Outnumbered
        Description Great_When_Outnumbered_desc
        EffectsDescription Great_When_Outnumbered_effects_desc
        Threshold  4

        Effect Defence  2

    Level Stonewall
        Description Stonewall_desc
        EffectsDescription Stonewall_effects_desc
        Threshold  6

        Effect Defence  3



;------------------------------------------
Trait BadRiskyDefender
    Characters family
    NoGoingBackLevel 4
    AntiTraits GoodRiskyDefender

    Level Mediocre_When_Outnumbered
        Description Mediocre_When_Outnumbered_desc
        EffectsDescription Mediocre_When_Outnumbered_effects_desc
        Threshold  3

        Effect Defence -1

    Level Poor_When_Outnumbered
        Description Poor_When_Outnumbered_desc
        EffectsDescription Poor_When_Outnumbered_effects_desc
        Threshold  6

        Effect Defence -2

    Level To_the_Last_Gasp
        Description To_the_Last_Gasp_desc
        EffectsDescription To_the_Last_Gasp_effects_desc
        Threshold  12

        Effect Defence -3





;------------------------------------------
; Section: EUROPA BARBARORUM  Primary Traits
;------------------------------------------
;------------------------------------------
;Trait: NaturalIntelligence
; o Far_Below_Average_Intelligence (1)
; o Below_Average_Intelligence (2)
; o Average_Intelligence (3)
; o Naturally_Sharp (4)
; o Naturally_Intelligent (5)
; o Natural_Genius (6)

Trait NaturalIntelligence
    Characters family
    Hidden
    NoGoingBackLevel 7
    AntiTraits NaturalIgnorance

   Level Far_Below_Average_Intelligence
        Description Far_Below_Average_Intelligence_desc
        EffectsDescription Far_Below_Average_Intelligence_effects_desc
        Threshold  1


    Level Below_Average_Intelligence
        Description Below_Average_Intelligence_desc
        EffectsDescription Below_Average_Intelligence_effects_desc
        Threshold  2


    Level Average_Intelligence
        Description Average_Intelligence_desc
        EffectsDescription Average_Intelligence_effects_desc
        Threshold  3


    Level Naturally_Sharp
        Description Naturally_Sharp_desc
        EffectsDescription Naturally_Sharp_effects_desc
        Threshold  4


    Level Naturally_Intelligent
        Description Naturally_Intelligent_desc
        EffectsDescription Naturally_Intelligent_effects_desc
        Threshold  5


    Level Natural_Genius
        Description Natural_Genius_desc
        EffectsDescription Natural_Genius_effects_desc
        Threshold  6


;Mod: EBMod001 - 4/15 : primary trait NaturalIntelligence
;------------------------------------------
Trait NaturalIgnorance
    Characters family
    Hidden
    AntiTraits NaturalIntelligence

    Level NaturalIgnorance
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod003 - 4/15 : primary antitrait
;------------------------------------------
;Trait: NaturalCharisma
; o Far_Below_Average_Charisma (1)
; o Below_Average_Charisma (2)
; o Average_Charisma (3)
; o Above_Average_Charisma (4)
; o Good_Charisma (5)
; o Great_Charisma (6)

Trait NaturalCharisma
    Characters family
    Hidden
    NoGoingBackLevel 7
    AntiTraits NaturalDullness

   Level Far_Below_Average_Charisma
        Description Far_Below_Average_Charisma_desc
        EffectsDescription Far_Below_Average_Charisma_effects_desc
        Threshold  1


    Level Below_Average_Charisma
        Description Below_Average_Charisma_desc
        EffectsDescription Below_Average_Charisma_effects_desc
        Threshold  2


    Level Average_Charisma
        Description Average_Charisma_desc
        EffectsDescription Average_Charisma_effects_desc
        Threshold  3


    Level Above_Average_Charisma
        Description Above_Average_Charisma_desc
        EffectsDescription Above_Average_Charisma_effects_desc
        Threshold  4


    Level Good_Charisma
        Description Good_Charisma_desc
        EffectsDescription Good_Charisma_effects_desc
        Threshold  5


    Level Great_Charisma
        Description Great_Charisma_desc
        EffectsDescription Great_Charisma_effects_desc
        Threshold  6


;Mod: EBMod005 - 4/15 : primary trait
;------------------------------------------
Trait NaturalDullness
    Characters family
    Hidden
    AntiTraits NaturalCharisma

    Level NaturalDullness
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod006 - 4/15 : primary antitrait
;------------------------------------------
;Trait: NaturalEnergy
; o Far_Below_Average_Energy (1)
; o Below_Average_Energy (2)
; o Average_Energy (3)
; o Naturally_Lively (4)
; o Very_Naturally_Lively (5)
; o Naturally_Energetic (6)

Trait NaturalEnergy
    Characters family
    Hidden
    NoGoingBackLevel 7
    AntiTraits NaturalLethargy

   Level Far_Below_Average_Energy
        Description Far_Below_Average_Energy_desc
        EffectsDescription Far_Below_Average_Energy_effects_desc
        Threshold  1


    Level Below_Average_Energy
        Description Below_Average_Energy_desc
        EffectsDescription Below_Average_Energy_effects_desc
        Threshold  2


    Level Average_Energy
        Description Average_Energy_desc
        EffectsDescription Average_Energy_effects_desc
        Threshold  3


    Level Naturally_Lively
        Description Naturally_Lively_desc
        EffectsDescription Naturally_Lively_effects_desc
        Threshold  4


    Level Very_Naturally_Lively
        Description Very_Naturally_Lively_desc
        EffectsDescription Very_Naturally_Lively_effects_desc
        Threshold  5


    Level Naturally_Energetic
        Description Naturally_Energetic_desc
        EffectsDescription Naturally_Energetic_effects_desc
        Threshold  6


;Mod: EBMod002 - 4/15 : primary trait
;------------------------------------------
Trait NaturalLethargy
    Characters family
    Hidden
    AntiTraits NaturalEnergy

    Level NaturalLethargy
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod004 - 4/15 : primary antitrait
;------------------------------------------
;Trait: IntellectRating
; o Inferior_Intellect
; o Average_Intellect
; o Superior_Intellect

Trait IntellectRating
    Characters family
    Hidden

    Level Inferior_Intellect
        Description Inferior_Intellect_desc
        EffectsDescription Inferior_Intellect_effects_desc
        Threshold  1

    Level Average_Intellect
        Description Average_Intellect_desc
        EffectsDescription Average_Intellect_effects_desc
        Threshold  2

    Level Superior_Intellect
        Description Superior_Intellect_desc
        EffectsDescription Superior_Intellect_effects_desc
        Threshold  3


;Mod: EBMod046 - 4/20 : trait for partially revealing attributes
;------------------------------------------
;Trait: CharismaRating
; o Inferior_Charisma
; o Medium_Charisma
; o Superior_Charisma

Trait CharismaRating
    Characters family
    Hidden

    Level Inferior_Charisma
        Description Inferior_Charisma_desc
        EffectsDescription Inferior_Charisma_effects_desc
        Threshold  1

    Level Medium_Charisma
        Description Medium_Charisma_desc
        EffectsDescription Medium_Charisma_effects_desc
        Threshold  2

    Level Superior_Charisma
        Description Superior_Charisma_desc
        EffectsDescription Superior_Charisma_effects_desc
        Threshold  3


;Mod: EBMod048 - 4/20 : trait for partially revealing attributes
;------------------------------------------
;Trait: EnergyRating
; o Inferior_Energy
; o Medium_Energy
; o Superior_Energy

Trait EnergyRating
    Characters family
    Hidden

    Level Inferior_Energy
        Description Inferior_Energy_desc
        EffectsDescription Inferior_Energy_effects_desc
        Threshold  1

    Level Medium_Energy
        Description Medium_Energy_desc
        EffectsDescription Medium_Energy_effects_desc
        Threshold  2

    Level Superior_Energy
        Description Superior_Energy_desc
        EffectsDescription Superior_Energy_effects_desc
        Threshold  3


;Mod: EBMod047 - 4/20 : trait for partially revealing attributes
;------------------------------------------
Trait ICERating
    Characters family

    Level ICE000
        Description ICE000_desc
        EffectsDescription ICE000_effects_desc
        Threshold  1

    Level ICE001
        Description ICE001_desc
        EffectsDescription ICE001_effects_desc
        Threshold  2

    Level ICE010
        Description ICE010_desc
        EffectsDescription ICE010_effects_desc
        Threshold  3

    Level ICE011
        Description ICE011_desc
        EffectsDescription ICE011_effects_desc
        Threshold  4

    Level ICE100
        Description ICE100_desc
        EffectsDescription ICE100_effects_desc
        Threshold  5

    Level ICE101
        Description ICE101_desc
        EffectsDescription ICE101_effects_desc
        Threshold  6

    Level ICE110
        Description ICE110_desc
        EffectsDescription ICE110_effects_desc
        Threshold  7

    Level ICE111
        Description ICE111_desc
        EffectsDescription ICE111_effects_desc
        Threshold  8


;Mod: EBMod061 - 4/20 : aggregation of Intellect, Charisma, and Energy Ratings (threshold 3)
;------------------------------------------
;Trait: Selflessness
; o Egotistical
; o Selfish
; o Individualistic
; o Altruistic
; o Magnanimous

Trait Selflessness
    Characters family
    Hidden
    NoGoingBackLevel 6

    Level Egotistical
        Description Egotistical_desc
        EffectsDescription Egotistical_effects_desc
        Threshold  1

    Level Selfish
        Description Selfish_desc
        EffectsDescription Selfish_effects_desc
        Threshold  2

    Level Individualistic
        Description Individualistic_desc
        EffectsDescription Individualistic_effects_desc
        Threshold  3

    Level Altruistic
        Description Altruistic_desc
        EffectsDescription Altruistic_effects_desc
        Threshold  4

    Level Magnanimous
        Description Magnanimous_desc
        EffectsDescription Magnanimous_effects_desc
        Threshold  5


;Mod: EBMod322 - 5/07 : new trait, primarily defining basic outlook towards treatment of other people
;------------------------------------------
;Trait: Loyalty
; o Seditious
; o Venal
; o Faithful
; o Devoted
; o Zealous

Trait Loyalty
    Characters family
    Hidden
    NoGoingBackLevel 6
    AntiTraits Disloyalty

    Level Seditious
        Description Seditious_desc
        EffectsDescription Seditious_effects_desc
        Threshold  1

        Effect BribeResistance  -10

    Level Venal
        Description Venal_desc
        EffectsDescription Venal_effects_desc
        Threshold  2

    Level Faithful
        Description Faithful_desc
        EffectsDescription Faithful_effects_desc
        Threshold  3

        Effect BribeResistance  10

    Level Devoted
        Description Devoted_desc
        EffectsDescription Devoted_effects_desc
        Threshold  4

        Effect BribeResistance  20

    Level Zealous
        Description Zealous_desc
        EffectsDescription Zealous_effects_desc
        Threshold  5

        Effect BribeResistance  30

;Mod: EBMod324 - 5/07 : new trait, primarily defining basic outlook towards superiors and his people (duty, honor, country)
;------------------------------------------
Trait Disloyalty
    Characters family
    Hidden
    AntiTraits Loyalty

    Level Treacherous
        Description Treacherous_desc
        EffectsDescription Treacherous_effects_desc
        Threshold  1


;Mod: EBMod325 - 5/07 : new antitrait
;------------------------------------------
Trait STLRating
    Characters family

    Level STL000
        Description STL000_desc
        EffectsDescription STL000_effects_desc
        Threshold  1

    Level STL001
        Description STL001_desc
        EffectsDescription STL001_effects_desc
        Threshold  2

    Level STL010
        Description STL010_desc
        EffectsDescription STL010_effects_desc
        Threshold  3

    Level STL011
        Description STL011_desc
        EffectsDescription STL011_effects_desc
        Threshold  4

    Level STL100
        Description STL100_desc
        EffectsDescription STL100_effects_desc
        Threshold  5

    Level STL101
        Description STL101_desc
        EffectsDescription STL101_effects_desc
        Threshold  6

    Level STL110
        Description STL110_desc
        EffectsDescription STL110_effects_desc
        Threshold  7

    Level STL111
        Description STL111_desc
        EffectsDescription STL111_effects_desc
        Threshold  8


;Mod: EBMod634 - 08/05 : aggregation of Selflessness, Temperament, and Loyalty ( < 3 or > 3 )
;------------------------------------------
; Section: New EB Character Traits
;------------------------------------------
;Trait: Scholarly
; o Cultured (1): <Influence>  1
; o Erudite (2): <Management>  1
; o Scholastic (3): <Influence> -1, <HitPoints> -1
; o Pedantic (4): <Influence> -2, <HitPoints> -1

Trait Scholarly
    Characters family
    NoGoingBackLevel 1
    AntiTraits Unschooled

    Level Cultured
        Description Cultured_desc
        EffectsDescription Cultured_effects_desc
        Threshold  1

        Effect Influence  1

    Level Erudite
        Description Erudite_desc
        EffectsDescription Erudite_effects_desc
        Threshold  2

        Effect Management  1

    Level Scholastic
        Description Scholastic_desc
        EffectsDescription Scholastic_effects_desc
        Threshold  3

        Effect Influence -1
        Effect HitPoints -1

    Level Pedantic
        Description Pedantic_desc
        EffectsDescription Pedantic_effects_desc
        Threshold  4

        Effect Influence -2
        Effect HitPoints -1


;Mod: EBMod328 - 5/07 : new trait
;------------------------------------------
;Trait: Unschooled
; o Unschooled (1): <Management> -1
; o Practical (2): <Management>  1

Trait Unschooled
    Characters family
    NoGoingBackLevel 3
    AntiTraits Scholarly

    Level Unschooled
        Description Unschooled_desc
        EffectsDescription Unschooled_effects_desc
        Threshold  1

        Effect Management -1

    Level Practical
        Description Practical_desc
        EffectsDescription Practical_effects_desc
        Threshold  2

        Effect Management 1


;Mod: EBMod329 - 5/07 : new antitrait
;------------------------------------------
;Trait: Reclusive
; o Reserved (1): <Influence> -1
; o Antisocial (2): <Influence> -2
; o Recluse (3): <Influence> -3
; o Hermit (4): <Influence> -4

Trait Reclusive
    Characters family
    NoGoingBackLevel 5
    AntiTraits Gregarious, Xenophilia

    Level Reserved
        Description Reserved_desc
        EffectsDescription Reserved_effects_desc
        Threshold  1

        Effect Influence -1

    Level Antisocial
        Description Antisocial_desc
        EffectsDescription Antisocial_effects_desc
        Threshold  2

        Effect Influence -2

    Level Recluse
        Description Recluse_desc
        EffectsDescription Recluse_effects_desc
        Threshold  3

        Effect Influence -3

    Level Hermit
        Description Hermit_desc
        EffectsDescription Hermit_effects_desc
        Threshold  4

        Effect Influence -4


;Mod: EBMod326 - 5/07 : new trait
;------------------------------------------
;Trait: Gregarious
; o Friendly (1): <Influence>  1
; o Outgoing (2): <Influence>  2

Trait Gregarious
    Characters family
    NoGoingBackLevel 3
    AntiTraits Aloof, Reclusive, BlackBileHumour, Xenophobia

    Level Friendly
        Description Friendly_desc
        EffectsDescription Friendly_effects_desc
        Threshold  1

        Effect Influence 1

    Level Outgoing
        Description Outgoing_desc
        EffectsDescription Outgoing_effects_desc
        Threshold  2

        Effect Influence 2

;Mod: EBMod327 - 5/07 : new antitrait - Reclusive
;Mod: EBMod095 - 4/25 : secondary trait - Charisma-based
;------------------------------------------
;Trait: Aloof
; o Standoffish (1): <Influence>  -1
; o Unapproachable (2): <Influence>  -2

Trait Aloof
    Characters family
    NoGoingBackLevel 3
    AntiTraits Gregarious, Xenophilia

    Level Standoffish
        Description Standoffish_desc
        EffectsDescription Standoffish_effects_desc
        Threshold  1

        Effect Influence -1

    Level Unapproachable
        Description Unapproachable_desc
        EffectsDescription Unapproachable_effects_desc
        Threshold  2

        Effect Influence -2


;Mod: EBMod096 - 4/25 : secondary antitrait - Charisma-based
;------------------------------------------
;Trait: Tireless
; o Unflagging (1): <Management>  1
; o Indefatigable (2): <Management>  2

Trait Tireless
    Characters family
    NoGoingBackLevel 3
    AntiTraits NaturallySlothful

    Level Unflagging
        Description Unflagging_desc
        EffectsDescription Unflagging_effects_desc
        Threshold  1

        Effect Management 1

    Level Indefatigable
        Description Indefatigable_desc
        EffectsDescription Indefatigable_effects_desc
        Threshold  2

        Effect Management 2


;Mod: EBMod105 - 4/25 : secondary trait - Energy-based
;------------------------------------------
;Trait: NaturallySlothful
; o Flagging (1): <Management>  -1
; o Languid (2): <Management>  -2

Trait NaturallySlothful
    Characters family
    NoGoingBackLevel 3
    AntiTraits Tireless

    Level Flagging
        Description Flagging_desc
        EffectsDescription Flagging_effects_desc
        Threshold  1

        Effect Management -1

    Level Languid
        Description Languid_desc
        EffectsDescription Languid_effects_desc
        Threshold  2

        Effect Management -2


;Mod: EBMod106 - 4/25 : secondary antitrait - Energy-based
;------------------------------------------
;Trait: LightSleeper
; o Light_Sleeper (1): <PersonalSecurity> 1

Trait LightSleeper
    Characters all
    AntiTraits HeavySleeper, LaxPersonalSecurity, RestlessSleeper

    Level Light_Sleeper
         Description Light_Sleeper_desc
         EffectsDescription Light_Sleeper_effects_desc
         GainMessage Light_Sleeper_gain_desc
         Threshold 1

         Effect PersonalSecurity  1

;------------------------------------------
;Trait: HeavySleeper
; o Heavy_Sleeper (1): <PersonalSecurity> -1

Trait HeavySleeper
    Characters all
    AntiTraits LightSleeper, RestlessSleeper, HighPersonalSecurity

    Level Heavy_Sleeper
         Description Heavy_Sleeper_desc
         EffectsDescription Heavy_Sleeper_effects_desc
         GainMessage Heavy_Sleeper_gain_desc
         Threshold 1

         Effect PersonalSecurity -1


;Mod: EBMod742 - 10/07 : general's sleeping habits
;------------------------------------------
;Trait: RestlessSleeper
; o Restless Sleeper (3): <Management> -1, <HitPoints> -1

Trait RestlessSleeper
    Characters family
    AntiTraits HeavySleeper, LightSleeper

    Level Restless_Sleeper
         Description Restless_Sleeper_desc
         EffectsDescription Restless_Sleeper_effects_desc
         GainMessage Restless_Sleeper_gain_desc
         Threshold 3

         Effect Management -1
         Effect HitPoints -1


;Mod: EBMod809 - 12/31/05 : changed threshold from 1 to 3 for EB 0.7.2.1 patch
;Mod: EBMod776 - 10/31/05 : general has trouble sleeping at night
;------------------------------------------
;Trait: Distracted
; o Preoccupied (1):
; o Distracted (2):
; o Distant (3):
; o Oblivious (4):

Trait Distracted
    Characters family
    NoGoingBackLevel 5
    AntiTraits Focused

    Level Preoccupied
        Description Preoccupied_desc
        EffectsDescription Preoccupied_effects_desc
        Threshold  1

    Level Distracted
        Description Distracted_desc
        EffectsDescription Distracted_effects_desc
        Threshold  2

    Level Distant
        Description Distant_desc
        EffectsDescription Distant_effects_desc
        Threshold  3

    Level Oblivious
        Description Oblivious_desc
        EffectsDescription Oblivious_effects_desc
        Threshold  4


;Mod: EBMod435 - 5/09 : new trait
;------------------------------------------
;Trait: Focused
; o Focused (1):
; o Intent (2):

Trait Focused
    Characters family
    NoGoingBackLevel 3
    AntiTraits Distracted

    Level Focused
        Description Focused_desc
        EffectsDescription Focused_effects_desc
        Threshold  1

    Level Intent
        Description Intent_desc
        EffectsDescription Intent_effects_desc
        Threshold  2


;Mod: EBMod436 - 5/09 : new antitrait
;------------------------------------------
;Trait: GoodRecruiter
; o Army Connections (1): +1 <TrainingUnits>
; o Expert Recruiter (2): +2 <TrainingUnits>
; o Acclaimed By Soldiers (3): +3 <TrainingUnits>

Trait GoodRecruiter
    Characters family
    NoGoingBackLevel 4
    AntiTraits BadRecruiter

    Level Army_Connections
         Description Army_Connections_desc
         EffectsDescription Army_Connections_effects_desc
         Threshold 2

         Effect TrainingUnits 1

    Level Expert_Recruiter
         Description Expert_Recruiter_desc
         EffectsDescription Expert_Recruiter_effects_desc
         Threshold 4

         Effect TrainingUnits 2

    Level Acclaimed_By_Soldiers
         Description Acclaimed_By_Soldiers_desc
         EffectsDescription Acclaimed_By_Soldiers_effects_desc
         Threshold 6

         Effect TrainingUnits 3

;------------------------------------------
;Trait: BadRecruiter
; o Bad_Army_Connections (1): -1 <TrainingUnits>
; o Suspicious_To_Soldiers (2): -2 <TrainingUnits>
; o Despised_By_Soldiers (3): -3 <TrainingUnits>

Trait BadRecruiter
    Characters family
    NoGoingBackLevel 4
    AntiTraits GoodRecruiter

    Level Bad_Army_Connections
         Description Bad_Army_Connections_desc
         EffectsDescription Bad_Army_Connections_effects_desc
         Threshold 2

         Effect TrainingUnits -1

    Level Suspicious_To_Soldiers
         Description Suspicious_To_Soldiers_desc
         EffectsDescription Suspicious_To_Soldiers_effects_desc
         Threshold 4

         Effect TrainingUnits -2

    Level Despised_By_Soldiers
         Description Despised_By_Soldiers_desc
         EffectsDescription Despised_By_Soldiers_effects_desc
         Threshold 6

         Effect TrainingUnits -3


;Mod: EBMod729 - 10/04 : general's skill at recruiting soldiers
;------------------------------------------
;Trait: Outsider
; o Outsider (1): -1 <Influence>

Trait Outsider
    Characters family

    Level Outsider
         Description Outsider_desc
         EffectsDescription Outsider_effects_desc
         Threshold 1

         Effect Influence -1


;Mod: EBMod787 - 12/16/05 : general outside favored classes/groups of society
;------------------------------------------
;Trait: Wealthy
; o Wealthy: Influence 1, Unrest -1, PersonalSecurity -2
; o Very Wealthy: Influence 2, Unrest -2, PersonalSecurity -3
; o Fabulously Wealthy: Influence 3, Unrest -3, PersonalSecurity -4

Trait Wealthy
    Characters family
    NoGoingBackLevel 4
    AntiTraits Impoverished

    Level Wealthy
        Description Wealthy_desc
        EffectsDescription Wealthy_effects_desc
        GainMessage Wealthy_gain_desc
        Threshold 4

        Effect Influence  1
        Effect Unrest -1
        Effect PersonalSecurity -2

    Level Very_Wealthy
        Description Very_Wealthy_desc
        EffectsDescription Very_Wealthy_effects_desc
        GainMessage Very_Wealthy_gain_desc
        Threshold 8

        Effect Influence  2
        Effect Unrest -2
        Effect PersonalSecurity -3

    Level Fabulously_Wealthy
        Description Fabulously_Wealthy_desc
        EffectsDescription Fabulously_Wealthy_effects_desc
        GainMessage Fabulously_Wealthy_gain_desc
        Threshold 16

        Effect Influence  3
        Effect Unrest -2
        Effect PersonalSecurity -4

;------------------------------------------
Trait Impoverished
    Characters family
    Hidden
    AntiTraits Wealthy

    Level Impoverished
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold 1


;Mod: EBMod834 - 01/15/05 : new trait for generals who get personally wealthy through various means
;------------------------------------------
;Trait: AttunedGovernor
; o Attuned_Governor (8): <Influence> 1, <Management> 1, <Unrest> -1, <PersonalSecurity> 1, <PublicSecurity> 1, <Defence> 1, <Attack> -1, <MovementPoints> -2

Trait AttunedGovernor
    Characters family
    NoGoingBackLevel 2
    AntiTraits CeasesAttunedGovernor

    Level Attuned_Governor
        Description Attuned_Governor_desc
        EffectsDescription Attuned_Governor_effects_desc
        GainMessage Attuned_Governor_gain_desc
        Threshold  8

        Effect Influence  1
        Effect Management  1
        Effect Unrest -1
        Effect PersonalSecurity  1
        Effect PublicSecurity  1
        Effect Defence  1
        Effect Attack -1
        Effect MovementPoints -2

;------------------------------------------
Trait CeasesAttunedGovernor
    Characters family
    Hidden
    AntiTraits AttunedGovernor

    Level CeasesAttunedGovernor
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod865 - 02/05/2006 : Governor who spends a few years in a town develops affinity
;------------------------------------------
; Section: Four Perspectives on Leadership/Governing
;------------------------------------------
;------------------------------------------
;Trait: Warmonger
; o Warmonger (10): <Attack>  1, <Management> -1, <HitPoints>  1

Trait Warmonger
    Characters family
    NoGoingBackLevel 1
    AntiTraits Supervisor, Lenient, Brutal

    Level Warmonger
         Description Warmonger_desc
         EffectsDescription Warmonger_effects_desc
         GainMessage Warmonger_gain_desc
         Threshold 10

         Effect Attack  1
         Effect Management -1
         Effect HitPoints  1

;------------------------------------------
;Trait: HappyWarmonger
; o Happy_Warmonger (1): <Attack>  1, <TroopMorale>  1, <BribeResistance>  10

Trait HappyWarmonger
    Characters family
    NoGoingBackLevel 2
    AntiTraits UnhappyWarmonger

    Level Happy_Warmonger
        Description Happy_Warmonger_desc
        EffectsDescription Happy_Warmonger_effects_desc
        GainMessage Happy_Warmonger_gain_desc
        Threshold  4

         Effect Attack  1
         Effect TroopMorale  1
         Effect BribeResistance  10

;------------------------------------------
;Trait: UnhappyWarmonger
; o Unhappy_Warmonger (1): <Unrest>  2, <Management> -2, <Squalor>  2, <Trading> -10, <BribeResistance> -2

Trait UnhappyWarmonger
    Characters family
    NoGoingBackLevel 2
    AntiTraits HappyWarmonger

    Level Unhappy_Warmonger
        Description Unhappy_Warmonger_desc
        EffectsDescription Unhappy_Warmonger_effects_desc
        GainMessage Unhappy_Warmonger_gain_desc
        Threshold  4

        Effect Unrest  2
        Effect Management -2
        Effect Squalor 2
        Effect Trading  -10
        Effect BribeResistance -10

;------------------------------------------
;Trait: Supervisor
; o Supervisor (10): <Management>  1, <Attack> -1, <TroopMorale>  -1, <Construction>  5, <Law>  1

Trait Supervisor
    Characters family
    NoGoingBackLevel 1
    AntiTraits Warmonger, Lenient, Brutal

    Level Supervisor
         Description Supervisor_desc
         EffectsDescription Supervisor_effects_desc
         GainMessage Supervisor_gain_desc
         Threshold 10

         Effect Management 1
         Effect Attack -1
         Effect TroopMorale -1
         Effect Construction  5
         Effect Law  1

;------------------------------------------
;Trait: HappySupervisor
; o Happy_Supervisor (1): <Trading>  10, <Squalor> -1, <BribeResistance>  10

Trait HappySupervisor
    Characters family
    NoGoingBackLevel 2
    AntiTraits UnhappySupervisor

    Level Happy_Supervisor
        Description Happy_Supervisor_desc
        EffectsDescription Happy_Supervisor_effects_desc
        GainMessage Happy_Supervisor_gain_desc
        Threshold  4

         Effect Trading  10
         Effect Squalor -1
         Effect BribeResistance  10

;------------------------------------------
;Trait: UnhappySupervisor
; o Unhappy_Supervisor (1): <Command> -1, <LineOfSight>  -2, <TroopMorale>  -1, <Influence>  -1, <BribeResistance>  -10

Trait UnhappySupervisor
    Characters family
    NoGoingBackLevel 2
    AntiTraits HappySupervisor

    Level Unhappy_Supervisor
        Description Unhappy_Supervisor_desc
        EffectsDescription Unhappy_Supervisor_effects_desc
        GainMessage Unhappy_Supervisor_gain_desc
        Threshold  4

        Effect Command -1
        Effect LineOfSight -2
        Effect TroopMorale -1
        Effect Influence -1
        Effect BribeResistance -10

;------------------------------------------
;Trait: Lenient
; o Lenient (10): <Unrest> -1, <TroopMorale>  1, <MovementPoints>  -2, <Squalor>  -1, <TaxCollection>  -10, <Trading>  5, <Law>  -1

Trait Lenient
    Characters family
    NoGoingBackLevel 1
    AntiTraits Warmonger, Supervisor, Brutal

    Level Lenient_Personality
        Description Lenient_Personality_desc
        EffectsDescription Lenient_Personality_effects_desc
        GainMessage Lenient_Personality_gain_desc
        Threshold 10

        Effect Unrest -1
        Effect TroopMorale 1
        Effect MovementPoints -2
        Effect Squalor -1
        Effect TaxCollection -10
        Effect Trading 5
        Effect Law -1

;------------------------------------------
;Trait: HappyLenient
; o Happy_Lenient (1): <Unrest> -1, <TroopMorale>  1, <MovementPoints>  -2, <Squalor>  -1, <TaxCollection>  -10, <Trading>  5, <Law>  -1

Trait HappyLenient
    Characters family
    NoGoingBackLevel 2
    AntiTraits UnhappyLenient

    Level Happy_Lenient
        Description Happy_Lenient_desc
        EffectsDescription Happy_Lenient_effects_desc
        GainMessage Happy_Lenient_gain_desc
        Threshold  4

        Effect Unrest -1
        Effect Squalor -1
        Effect BribeResistance  10
        Effect Trading 5

;------------------------------------------
;Trait: UnhappyLenient
; o Unhappy_Lenient (1): <Influence> -1, <TroopMorale> -1, <BribeResistance>  -10, <TaxCollection>  -20, <Law>  -2

Trait UnhappyLenient
    Characters family
    NoGoingBackLevel 2
    AntiTraits HappyLenient

    Level Unhappy_Lenient
        Description Unhappy_Lenient_desc
        EffectsDescription Unhappy_Lenient_effects_desc
        GainMessage Unhappy_Lenient_gain_desc
        Threshold  4

        Effect Influence -1
        Effect TroopMorale -1
        Effect BribeResistance -10
        Effect TaxCollection -20
        Effect Law -2

;------------------------------------------
;Trait: Brutal
; o Brutal (10): <Unrest>  1, <TroopMorale>  1, <MovementPoints>  2, <TaxCollection>  10, <Law>  2, <Looting>  10

Trait Brutal
    Characters family
    NoGoingBackLevel 1
    AntiTraits Warmonger, Supervisor, Lenient

    Level Brutal
        Description Brutal_desc
        EffectsDescription Brutal_effects_desc
        GainMessage Brutal_gain_desc
        Threshold 10

        Effect Unrest 1
        Effect TroopMorale  1
        Effect MovementPoints  2
        Effect TaxCollection 10
        Effect Law 2
        Effect Looting   10

;------------------------------------------
;Trait: HappyBrutal
; o Happy_Brutal (1): <Law>  1, <BribeResistance>  10, <TaxCollection>  10, <Looting>  10

Trait HappyBrutal
    Characters family
    NoGoingBackLevel 2
    AntiTraits UnhappyBrutal

    Level Happy_Brutal
        Description Happy_Brutal_desc
        EffectsDescription Happy_Brutal_effects_desc
        GainMessage Happy_Brutal_gain_desc
        Threshold  4

        Effect Law 1
        Effect BribeResistance  10
        Effect TaxCollection 10
        Effect Looting   10

;------------------------------------------
;Trait: UnhappyBrutal
; o Unhappy_Brutal (1): <Influence>  -1, <TroopMorale>  -1, <BribeResistance>  -10, <Unrest>  2, <Squalor>  2

Trait UnhappyBrutal
    Characters family
    NoGoingBackLevel 2
    AntiTraits HappyBrutal

    Level Unhappy_Brutal
        Description Unhappy_Brutal_desc
        EffectsDescription Unhappy_Brutal_effects_desc
        GainMessage Unhappy_Brutal_gain_desc
        Threshold  4

        Effect Influence -1
        Effect TroopMorale -1
        Effect BribeResistance -10
        Effect Unrest 2
        Effect Squalor 2


;Mod: EBMod681 - 08/26 : 4 perspectives on ruling: Warmonger, Supervisor, Lenient, Brutal
;------------------------------------------
; Section: EB New Combat-Related Traits
;------------------------------------------
;Trait: GoodTactician
; o Good_Tactician (4): <Command>  1
; o Great_Tactician (8): <Command>  2
; o Excellent_Tactician (16): <Command>  3
; o Exceptional_Tactician (32): <Command>  4
; o Tactical Genius (64): <Command>  5

Trait GoodTactician
    Characters family
    NoGoingBackLevel 6
    AntiTraits BadTactician

    Level Good_Tactician
        Description Good_Tactician_desc
        EffectsDescription Good_Tactician_effects_desc
        GainMessage Good_Tactician_gain_desc
        Threshold  4

        Effect Command 1

    Level Great_Tactician
        Description Great_Tactician_desc
        EffectsDescription Great_Tactician_effects_desc
        GainMessage Great_Tactician_gain_desc
        Threshold  8

        Effect Command 2

    Level Excellent_Tactician
        Description Excellent_Tactician_desc
        EffectsDescription Excellent_Tactician_effects_desc
        GainMessage Excellent_Tactician_gain_desc
        Threshold  16

        Effect Command 3

    Level Exceptional_Tactician
        Description Exceptional_Tactician_desc
        EffectsDescription Exceptional_Tactician_effects_desc
        GainMessage Exceptional_Tactician_gain_desc
        Threshold  32

        Effect Command 4

    Level Tactical_Genius
        Description Tactical_Genius_desc
        EffectsDescription Tactical_Genius_effects_desc
        GainMessage Tactical_Genius_gain_desc
        Threshold  64

        Effect Command 5


;Mod: EBMod103 - 4/25 : secondary trait - Intelligence-based
;------------------------------------------
;Trait: BadTactician
; o Poor Tactician (1): <Command> -1
; o Terrible Tactician (2): <Command> -2

Trait BadTactician
    Characters family
    NoGoingBackLevel 3
    AntiTraits GoodTactician

    Level Poor_Tactician
        Description Poor_Tactician_desc
        EffectsDescription Poor_Tactician_effects_desc
        Threshold  1

        Effect Command -1

    Level Terrible_Tactician
        Description Terrible_Tactician_desc
        EffectsDescription Terrible_Tactician_effects_desc
        Threshold  2

        Effect Command -2


;Mod: EBMod104 - 4/25 : secondary antitrait - Intelligence-based
;------------------------------------------
;Trait: GoodLeader
; o Talented_Leader (4): <Command>  1
; o Gifted_Leader (8): <Command>  2
; o Leader_Of_Men (16): <Command>  3
; o Inspiring_Leader (32): <Command>  4
; o Legendary_Leader(64): <Command>  5

Trait GoodLeader
    Characters family
    NoGoingBackLevel 6
    AntiTraits BadLeader

    Level Talented_Leader
        Description Talented_Leader_desc
        EffectsDescription Talented_Leader_effects_desc
        GainMessage Talented_Leader_gain_desc
        Threshold  4

        Effect Command 1

    Level Gifted_Leader
        Description Gifted_Leader_desc
        EffectsDescription Gifted_Leader_effects_desc
        GainMessage Gifted_Leader_gain_desc
        Threshold  8

        Effect Command 2

    Level Leader_Of_Men
        Description Leader_Of_Men_desc
        EffectsDescription Leader_Of_Men_effects_desc
        GainMessage Leader_Of_Men_gain_desc
        Threshold  16

        Effect Command 3

    Level Inspiring_Leader
        Description Inspiring_Leader_desc
        EffectsDescription Inspiring_Leader_effects_desc
        GainMessage Inspiring_Leader_gain_desc
        Threshold  32

        Effect Command 4

    Level Legendary_Leader
        Description Legendary_Leader_desc
        EffectsDescription Legendary_Leader_effects_desc
        GainMessage Legendary_Leader_gain_desc
        Threshold  64

        Effect Command 5


;Mod: EBMod439 - 5/10 : new trait for charismatic generals
;------------------------------------------
;Trait: BadLeader
; o Poor Leader (1): <Command> -1
; o Terrible Leader (2): <Command> -2

Trait BadLeader
    Characters family
    NoGoingBackLevel 3
    AntiTraits GoodLeader

    Level Uninspiring_Leader
        Description Uninspiring_Leader_desc
        EffectsDescription Uninspiring_Leader_effects_desc
        Threshold  1

        Effect Command -1

    Level Uneasy_With_Command
        Description Uneasy_With_Command_desc
        EffectsDescription Uneasy_With_Command_effects_desc
        Threshold  2

        Effect Command -2


;Mod: EBMod440 - 5/10 : new antitrait, for uninspiring generals
;------------------------------------------
;Trait: CommandExperience
; o Green
; o Blooded
; o Veteran (5)
; o Grizzled (10)
; o Seen The Elephant (25)

Trait CommandExperience
    Characters family
;    Hidden

    Level Rookie
        Description Rookie_desc
        EffectsDescription Rookie_effects_desc
        Threshold  1

    Level Blooded
        Description Blooded_desc
        EffectsDescription Blooded_effects_desc
        Threshold  2

    Level Veteran
        Description Veteran_desc
        EffectsDescription Veteran_effects_desc
        Threshold  5

    Level Grizzled
        Description Grizzled_desc
        EffectsDescription Grizzled_effects_desc
        Threshold  10

    Level Seen_The_Elephant
        Description Seen_The_Elephant_desc
        EffectsDescription Seen_The_Elephant_effects_desc
        Threshold  25


;Mod: EBMod442 - 5/10 : new trait for measuring combat experience
;------------------------------------------
;Trait: BattleWeary
; o BattleWeary (4): <Command>  -2, <TroopMorale>  -2

Trait BattleWeary
    Characters family

    Level BattleWeary
        Description BattleWeary_desc
        EffectsDescription BattleWeary_effects_desc
        GainMessage BattleWeary_gain_desc
        Threshold  4

        Effect Command  -2
        Effect TroopMorale  -2

;Mod: EBMod538 - 05/20 : new trait BattleWeary for a general who has grown tired of war and command
;------------------------------------------
; Section: EB Ancillary Acquisition Traits
;------------------------------------------
;------------------------------------------
Trait AcquireStartingAncillary
    Characters family
    Hidden

    Level AcquireStartingAncillary01
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

    Level AcquireStartingAncillary02
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  2

    Level AcquireStartingAncillary03
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  3

    Level AcquireStartingAncillary04
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  4

    Level AcquireStartingAncillary05
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  5


;Mod: EBMod153 - 4/30 : acquire one of 5 starting ancillaries - 1=powerful_advisor, 2=spear_carrier, 3=veteran, 4=clerk, 5=family_retainer
;------------------------------------------
Trait AcquiredStartingAncillary
    Characters family
    Hidden

    Level AcquiredStartingAncillary
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;Mod: EBMod154 - 4/30 : acquired one of 5 starting ancillaries
;------------------------------------------
Trait NumAncillariesAcquired
    Characters family
    Hidden

    Level One_Ancillary
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

    Level Two_Ancillaries
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  2

    Level Three_Ancillaries
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  3

    Level Four_Ancillaries
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  4

    Level Five_Ancillaries
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  5

    Level Six_Ancillaries
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  6

    Level Seven_Ancillaries
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  7

    Level Eight_Ancillaries
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  8


;------------------------------------------
Trait NoMoreAncillaries
    Characters family
    Hidden

    Level No_More_Ancillaries
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod624 - 07/22 : traits to track number of ancillaries character has acquired (Charisma-limited)
;------------------------------------------
Trait AcquirePriest
    Characters family
    Hidden
    AntiTraits PriestAcquired

    Level Acquire_Priest
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest

    Level Priest_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait EligibleForWorship
    Characters family
    Hidden
    AntiTraits NotEligibleForWorship

    Level Eligible_For_Worship
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait NotEligibleForWorship
    Characters family
    Hidden
    AntiTraits EligibleForWorship

    Level Not_Eligible_For_Worship
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod659 - 08/14 : traits to flag general for priest ancillary acquisition and religion
;------------------------------------------
;Section: Historical Ancillaries Reworked for Europa Barbarorum
;------------------------------------------
;------------------------------------------
Trait AcquireAristonChios
    Characters family
    Hidden
    AntiTraits AristonChiosAcquired

    Level Acquire_AristonChios
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AristonChiosAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireAristonChios

    Level AristonChios_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireAristophanes
    Characters family
    Hidden
    AntiTraits AristophanesAcquired

    Level Acquire_Aristophanes
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AristophanesAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireAristophanes

    Level Aristophanes_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireStrato
    Characters family
    Hidden
    AntiTraits StratoAcquired

    Level Acquire_Strato
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait StratoAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireStrato

    Level Strato_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireZeno
    Characters family
    Hidden
    AntiTraits ZenoAcquired

    Level Acquire_Zeno
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ZenoAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireZeno

    Level Zeno_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireArcesilaus
    Characters family
    Hidden
    AntiTraits ArcesilausAcquired

    Level Acquire_Arcesilaus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ArcesilausAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireArcesilaus

    Level Arcesilaus_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireCleanthes
    Characters family
    Hidden
    AntiTraits CleanthesAcquired

    Level Acquire_Cleanthes
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait CleanthesAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireCleanthes

    Level Cleanthes_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireAristarchus
    Characters family
    Hidden
    AntiTraits AristarchusAcquired

    Level Acquire_Aristarchus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AristarchusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireAristarchus

    Level Aristarchus_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireAgatharchides
    Characters family
    Hidden
    AntiTraits AgatharchidesAcquired

    Level Acquire_Agatharchides
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AgatharchidesAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireAgatharchides

    Level Agatharchides_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireAriston
    Characters family
    Hidden
    AntiTraits AristonAcquired

    Level Acquire_Ariston
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AristonAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireAriston

    Level Ariston_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireArchimedes
    Characters family
    Hidden
    AntiTraits ArchimedesAcquired

    Level Acquire_Archimedes
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ArchimedesAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireArchimedes

    Level Archimedes_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireApolloniusRhodius
    Characters family
    Hidden
    AntiTraits ApolloniusRhodiusAcquired

    Level Acquire_ApolloniusRhodius
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ApolloniusRhodiusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireApolloniusRhodius

    Level ApolloniusRhodius_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireApollonius
    Characters family
    Hidden
    AntiTraits ApolloniusAcquired

    Level Acquire_Apollonius
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ApolloniusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireApollonius

    Level Apollonius_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireCarneades
    Characters family
    Hidden
    AntiTraits CarneadesAcquired

    Level Acquire_Carneades
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait CarneadesAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireCarneades

    Level Carneades_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireCaiusGracchus
    Characters family
    Hidden
    AntiTraits CaiusGracchusAcquired

    Level Acquire_Caius_Gracchus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait CaiusGracchusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireCaiusGracchus

    Level Caius_Gracchus_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireCallimachus
    Characters family
    Hidden
    AntiTraits CallimachusAcquired

    Level Acquire_Callimachus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait CallimachusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireCallimachus

    Level Callimachus_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireChrysippus
    Characters family
    Hidden
    AntiTraits ChrysippusAcquired

    Level Acquire_Chrysippus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ChrysippusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireChrysippus

    Level Chrysippus_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireCtesibius
    Characters family
    Hidden
    AntiTraits CtesibiusAcquired

    Level Acquire_Ctesibius
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait CtesibiusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireCtesibius

    Level Ctesibius_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireEratosthenes
    Characters family
    Hidden
    AntiTraits EratosthenesAcquired

    Level Acquire_Eratosthenes
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait EratosthenesAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireEratosthenes

    Level Eratosthenes_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireErasistratus
    Characters family
    Hidden
    AntiTraits ErasistratusAcquired

    Level Acquire_Erasistratus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ErasistratusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireErasistratus

    Level Erasistratus_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireFabius
    Characters family
    Hidden
    AntiTraits FabiusAcquired

    Level Acquire_Fabius
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait FabiusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireFabius

    Level Fabius_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireGaiusValeriusCatullus
    Characters family
    Hidden
    AntiTraits GaiusValeriusCatullusAcquired

    Level Acquire_Gaius_Valerius_Catullus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait GaiusValeriusCatullusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireGaiusValeriusCatullus

    Level Gaius_Valerius_Catullus_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireGnaeusNaevius
    Characters family
    Hidden
    AntiTraits GnaeusNaeviusAcquired

    Level Acquire_Gnaeus_Naevius
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait GnaeusNaeviusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireGnaeusNaevius

    Level Gnaeus_Naevius_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireHerodas
    Characters family
    Hidden
    AntiTraits HerodasAcquired

    Level Acquire_Herodas
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait HerodasAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireHerodas

    Level Herodas_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireHieronymus
    Characters family
    Hidden
    AntiTraits HieronymusAcquired

    Level Acquire_Hieronymus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait HieronymusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireHieronymus

    Level Hieronymus_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireIunius
    Characters family
    Hidden
    AntiTraits IuniusAcquired

    Level Acquire_Iunius
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait IuniusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireIunius

    Level Iunius_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireLivy
    Characters family
    Hidden
    AntiTraits LivyAcquired

    Level Acquire_Livy
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait LivyAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireLivy

    Level Livy_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireLucilius
    Characters family
    Hidden
    AntiTraits LuciliusAcquired

    Level Acquire_Lucilius
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait LuciliusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireLucilius

    Level Lucilius_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireMPorciusCato
    Characters family
    Hidden
    AntiTraits MPorciusCatoAcquired

    Level Acquire_M_Porcius_Cato
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait MPorciusCatoAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMPorciusCato

    Level M_Porcius_Cato_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireMTulliusCicero
    Characters family
    Hidden
    AntiTraits MTulliusCiceroAcquired

    Level Acquire_M_Tullius_Cicero
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait MTulliusCiceroAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMTulliusCicero

    Level M_Tullius_Cicero_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireNicander
    Characters family
    Hidden
    AntiTraits NicanderAcquired

    Level Acquire_Nicander
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait NicanderAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireNicander

    Level Nicander_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePanaetius
    Characters family
    Hidden
    AntiTraits PanaetiusAcquired

    Level Acquire_Panaetius
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PanaetiusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquirePanaetius

    Level Panaetius_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePolybiusMegalopolites
    Characters family
    Hidden
    AntiTraits PolybiusMegalopolitesAcquired

    Level Acquire_Polybius_Megalopolites
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PolybiusMegalopolitesAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquirePolybiusMegalopolites

    Level Polybius_Megalopolites_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePosidoniusRhodius
    Characters family
    Hidden
    AntiTraits PosidoniusRhodiusAcquired

    Level Acquire_Posidonius_Rhodius
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PosidoniusRhodiusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquirePosidoniusRhodius

    Level Posidonius_Rhodius_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquirePubliusClodius
    Characters family
    Hidden
    AntiTraits PubliusClodiusAcquired

    Level Acquire_Publius_Clodius
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PubliusClodiusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquirePubliusClodius

    Level Publius_Clodius_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireCatulus
    Characters family
    Hidden
    AntiTraits CatulusAcquired

    Level Acquire_Catulus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait CatulusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireCatulus

    Level Catulus_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireEnnius
    Characters family
    Hidden
    AntiTraits EnniusAcquired

    Level Acquire_Ennius
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait EnniusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireEnnius

    Level Ennius_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireTLucretiusCarus
    Characters family
    Hidden
    AntiTraits TLucretiusCarusAcquired

    Level Acquire_T_Lucretius_Carus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait TLucretiusCarusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireTLucretiusCarus

    Level T_Lucretius_Carus_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireTitusMacciusPlautus
    Characters family
    Hidden
    AntiTraits TitusMacciusPlautusAcquired

    Level Acquire_Titus_Maccius_Plautus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait TitusMacciusPlautusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireTitusMacciusPlautus

    Level Titus_Maccius_Plautus_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireTiSemproniusGracchusElder
    Characters family
    Hidden
    AntiTraits TiSemproniusGracchusElderAcquired

    Level Acquire_Ti_Sempronius_Gracchus_the_Elder
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait TiSemproniusGracchusElderAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireTiSemproniusGracchusElder

    Level Ti_Sempronius_Gracchus_the_Elder_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireTiSemproniusGracchus
    Characters family
    Hidden
    AntiTraits TiSemproniusGracchusAcquired

    Level Acquire_Ti_Sempronius_Gracchus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait TiSemproniusGracchusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireTiSemproniusGracchus

    Level Ti_Sempronius_Gracchus_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireTerrence
    Characters family
    Hidden
    AntiTraits TerrenceAcquired

    Level Acquire_Terrence
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait TerrenceAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireTerrence

    Level Terrence_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireTheocritusofSyracuse
    Characters family
    Hidden
    AntiTraits TheocritusofSyracuseAcquired

    Level Acquire_Theocritus_of_Syracuse
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait TheocritusofSyracuseAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireTheocritusofSyracuse

    Level Theocritus_of_Syracuse_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireTimaeusTauromenium
    Characters family
    Hidden
    AntiTraits TimaeusTauromeniumAcquired

    Level Acquire_Timaeus_of_Tauromenium
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait TimaeusTauromeniumAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireTimaeusTauromenium

    Level Timaeus_of_Tauromenium_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireVirgilius
    Characters family
    Hidden
    AntiTraits VirgiliusAcquired

    Level Acquire_Virgilius
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait VirgiliusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireVirgilius

    Level Virgilius_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireCatoCensorius
    Characters family
    Hidden
    AntiTraits CatoCensoriusAcquired

    Level Acquire_Cato_Censorius
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait CatoCensoriusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireCatoCensorius

    Level Cato_Censorius_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireKlearchos
    Characters family
    Hidden
    AntiTraits KlearchosAcquired

    Level Acquire_Klearchos
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait KlearchosAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireKlearchos

    Level Klearchos_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait AcquireChang_Chien
    Characters family
    Hidden
    AntiTraits Chang_ChienAcquired

    Level Acquire_Chang_Chien
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait Chang_ChienAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireChang_Chien

    Level Chang_Chien_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1


;Mod: EBMod629 - 07/30 : Historical Ancillaries Reworked for Europa Barbarorum
;------------------------------------------
Trait AcquireActor
    Characters family
    Hidden
    AntiTraits ActorAcquired

    Level Acquire_Actor
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ActorAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireActor

    Level Actor_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireAged_Retainer
    Characters family
    Hidden
    AntiTraits Aged_RetainerAcquired

    Level Acquire_Aged_Retainer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Aged_RetainerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireAged_Retainer

    Level Aged_Retainer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireAgriculturalist
    Characters family
    Hidden
    AntiTraits AgriculturalistAcquired

    Level Acquire_Agriculturalist
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AgriculturalistAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireAgriculturalist

    Level Agriculturalist_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireAnimal_Trader
    Characters family
    Hidden
    AntiTraits Animal_TraderAcquired

    Level Acquire_Animal_Trader
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Animal_TraderAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireAnimal_Trader

    Level Animal_Trader_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireArchitect
    Characters family
    Hidden
    AntiTraits ArchitectAcquired

    Level Acquire_Architect
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ArchitectAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireArchitect

    Level Architect_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireArmourer
    Characters family
    Hidden
    AntiTraits ArmourerAcquired

    Level Acquire_Armourer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ArmourerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireArmourer

    Level Armourer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireArtist
    Characters family
    Hidden
    AntiTraits ArtistAcquired

    Level Acquire_Artist
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ArtistAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireArtist

    Level Artist_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireAstrologer
    Characters family
    Hidden
    AntiTraits AstrologerAcquired

    Level Acquire_Astrologer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AstrologerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireAstrologer

    Level Astrologer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireBarbarian_Slave
    Characters family
    Hidden
    AntiTraits Barbarian_SlaveAcquired

    Level Acquire_Barbarian_Slave
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Barbarian_SlaveAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireBarbarian_Slave

    Level Barbarian_Slave_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireBarbarian_Turncoat
    Characters family
    Hidden
    AntiTraits Barbarian_TurncoatAcquired

    Level Acquire_Barbarian_Turncoat
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Barbarian_TurncoatAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireBarbarian_Turncoat

    Level Barbarian_Turncoat_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireBard
    Characters family
    Hidden
    AntiTraits BardAcquired

    Level Acquire_Bard
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait BardAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireBard

    Level Bard_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireBardic_Rhetorican
    Characters family
    Hidden
    AntiTraits Bardic_RhetoricanAcquired

    Level Acquire_Bardic_Rhetorican
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Bardic_RhetoricanAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireBard

    Level Bardic_Rhetorican_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireBeastmaster
    Characters family
    Hidden
    AntiTraits BeastmasterAcquired

    Level Acquire_Beastmaster
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait BeastmasterAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireBeastmaster

    Level Beastmaster_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireBiographer
    Characters family
    Hidden
    AntiTraits BiographerAcquired

    Level Acquire_Biographer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait BiographerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireBiographer

    Level Biographer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireBody_Slave
    Characters family
    Hidden
    AntiTraits Body_SlaveAcquired

    Level Acquire_Body_Slave
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Body_SlaveAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireBody_Slave

    Level Body_Slave_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireBodyguard
    Characters family
    Hidden
    AntiTraits BodyguardAcquired

    Level Acquire_Bodyguard
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait BodyguardAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireBodyguard

    Level Bodyguard_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireBrilliant_Inventor
    Characters family
    Hidden
    AntiTraits Brilliant_InventorAcquired

    Level Acquire_Brilliant_Inventor
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Brilliant_InventorAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireBrilliant_Inventor

    Level Brilliant_Inventor_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireCackling_Crone
    Characters family
    Hidden
    AntiTraits Cackling_CroneAcquired

    Level Acquire_Cackling_Crone
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Cackling_CroneAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireCackling_Crone

    Level Cackling_Crone_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireCarnifex
    Characters family
    Hidden
    AntiTraits CarnifexAcquired

    Level Acquire_Carnifex
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait CarnifexAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireCarnifex

    Level Carnifex_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireCarnute
    Characters family
    Hidden
    AntiTraits CarnuteAcquired

    Level Acquire_Carnute
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait CarnuteAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireCarnute

    Level Carnute_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireCarthaginian_Turncoat
    Characters family
    Hidden
    AntiTraits Carthaginian_TurncoatAcquired

    Level Acquire_Carthaginian_Turncoat
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Carthaginian_TurncoatAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireCarthaginian_Turncoat

    Level Carthaginian_Turncoat_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireCharioteer
    Characters family
    Hidden
    AntiTraits CharioteerAcquired

    Level Acquire_Charioteer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait CharioteerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireCharioteer

    Level Charioteer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireChief_Eunuch
    Characters family
    Hidden
    AntiTraits Chief_EunuchAcquired

    Level Acquire_Chief_Eunuch
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Chief_EunuchAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireChief_Eunuch

    Level Chief_Eunuch_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireChirurgeon
    Characters family
    Hidden
    AntiTraits ChirurgeonAcquired

    Level Acquire_Chirurgeon
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ChirurgeonAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireChirurgeon

    Level Chirurgeon_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireCivilized_Slave
    Characters family
    Hidden
    AntiTraits Civilized_SlaveAcquired

    Level Acquire_Civilized_Slave
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Civilized_SlaveAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireCivilized_Slave

    Level Civilized_Slave_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireCivilized_Emissary
    Characters family
    Hidden
    AntiTraits Civilized_EmissaryAcquired

    Level Acquire_Civilized_Emissary
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Civilized_EmissaryAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireCivilized_Emissary

    Level Civilized_Emissary_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireComedian
    Characters family
    Hidden
    AntiTraits ComedianAcquired

    Level Acquire_Comedian
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ComedianAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireComedian

    Level Comedian_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireCook
    Characters family
    Hidden
    AntiTraits CookAcquired

    Level Acquire_Cook
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait CookAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireCook

    Level Cook_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireCrooked_Judge
    Characters family
    Hidden
    AntiTraits Crooked_JudgeAcquired

    Level Acquire_Crooked_Judge
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Crooked_JudgeAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireCrooked_Judge

    Level Crooked_Judge_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireCrooked_Judge2
    Characters family
    Hidden
    AntiTraits Crooked_Judge2Acquired

    Level Acquire_Crooked_Judge2
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Crooked_Judge2Acquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireCrooked_Judge2

    Level Crooked_Judge2_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireDecorated_Hero
    Characters family
    Hidden
    AntiTraits Decorated_HeroAcquired

    Level Acquire_Decorated_Hero
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Decorated_HeroAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireDecorated_Hero

    Level Decorated_Hero_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireDesert_Scout
    Characters family
    Hidden
    AntiTraits Desert_ScoutAcquired

    Level Acquire_Desert_Scout
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Desert_ScoutAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireDesert_Scout

    Level Desert_Scout_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireDoctor
    Characters family
    Hidden
    AntiTraits DoctorAcquired

    Level Acquire_Doctor
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait DoctorAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireDoctor

    Level Doctor_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireDrillmaster
    Characters family
    Hidden
    AntiTraits DrillmasterAcquired

    Level Acquire_Drillmaster
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait DrillmasterAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireDrillmaster

    Level Drillmaster_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireDrinking_Companion
    Characters family
    Hidden
    AntiTraits Drinking_CompanionAcquired

    Level Acquire_Drinking_Companion
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Drinking_CompanionAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireDrinking_Companion

    Level Drinking_Companion_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireDruid
    Characters family
    Hidden
    AntiTraits DruidAcquired

    Level Acquire_Druid
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

    Level Acquire_Druid2
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  2

;------------------------------------------
Trait DruidAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireDruid

    Level Druid_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireDruidic_Healer
    Characters family
    Hidden
    AntiTraits Druidic_HealerAcquired

    Level Acquire_Druidic_Healer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Druidic_HealerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireDruidic_Healer

    Level Druidic_Healer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireDruidic_Surgeon
    Characters family
    Hidden
    AntiTraits Druidic_SurgeonAcquired

    Level Acquire_Druidic_Surgeon
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Druidic_SurgeonAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireDruidic_Surgeon

    Level Druidic_Surgeon_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireDrunken_Uncle
    Characters family
    Hidden
    AntiTraits Drunken_UncleAcquired

    Level Acquire_Drunken_Uncle
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Drunken_UncleAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireDrunken_Uncle

    Level Drunken_Uncle_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireEasterner_Turncoat
    Characters family
    Hidden
    AntiTraits Easterner_TurncoatAcquired

    Level Acquire_Easterner_Turncoat
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Easterner_TurncoatAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireEasterner_Turncoat

    Level Easterner_Turncoat_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireElder_Senator
    Characters family
    Hidden
    AntiTraits Elder_SenatorAcquired

    Level Acquire_Elder_Senator
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Elder_SenatorAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireElder_Senator

    Level Elder_Senator_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireElderly_Spinster_Aunt
    Characters family
    Hidden
    AntiTraits Elderly_Spinster_AuntAcquired

    Level Acquire_Elderly_Spinster_Aunt
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Elderly_Spinster_AuntAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireElderly_Spinster_Aunt

    Level Elderly_Spinster_Aunt_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireEquestrian
    Characters family
    Hidden
    AntiTraits EquestrianAcquired

    Level Acquire_Equestrian
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait EquestrianAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireEquestrian

    Level Equestrian_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireEvil_MotherInLaw
    Characters family
    Hidden
    AntiTraits Evil_MotherInLawAcquired

    Level Acquire_Evil_MotherInLaw
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Evil_MotherInLawAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireEvil_MotherInLaw

    Level Evil_MotherInLaw_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireExotic_Slave
    Characters family
    Hidden
    AntiTraits Exotic_SlaveAcquired

    Level Acquire_Exotic_Slave
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Exotic_SlaveAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireExotic_Slave

    Level Exotic_Slave_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireFamous_Courtesan
    Characters family
    Hidden
    AntiTraits Famous_CourtesanAcquired

    Level Acquire_Famous_Courtesan
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Famous_CourtesanAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireFamous_Courtesan

    Level Famous_Courtesan_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireFamous_Warrior
    Characters family
    Hidden
    AntiTraits Famous_WarriorAcquired

    Level Acquire_Famous_Warrior
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Famous_WarriorAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireFamous_Warrior

    Level Famous_Warrior_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireFasces
    Characters family
    Hidden
    AntiTraits FascesAcquired

    Level Acquire_Fasces
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait FascesAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireFasces

    Level Fasces_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireFloozy
    Characters family
    Hidden
    AntiTraits FloozyAcquired

    Level Acquire_Floozy
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait FloozyAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireFloozy

    Level Floozy_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireFoodtaster
    Characters family
    Hidden
    AntiTraits FoodtasterAcquired

    Level Acquire_Foodtaster
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait FoodtasterAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireFoodtaster

    Level Foodtaster_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireFreeman_Clerk
    Characters family
    Hidden
    AntiTraits Freeman_ClerkAcquired

    Level Acquire_Freeman_Clerk
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

    Level Acquire_Freeman_Clerk2
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  2

;------------------------------------------
Trait Freeman_ClerkAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireFreeman_Clerk

    Level Freeman_Clerk_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireGalloper
    Characters family
    Hidden
    AntiTraits GalloperAcquired

    Level Acquire_Galloper
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait GalloperAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireGalloper

    Level Galloper_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireGeographer
    Characters family
    Hidden
    AntiTraits GeographerAcquired

    Level Acquire_Geographer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait GeographerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireGeographer

    Level Geographer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireGeomancer
    Characters family
    Hidden
    AntiTraits GeomancerAcquired

    Level Acquire_Geomancer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait GeomancerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireGeomancer

    Level Geomancer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireGeometer
    Characters family
    Hidden
    AntiTraits GeometerAcquired

    Level Acquire_Geometer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait GeometerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireGeometer

    Level Geometer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireGladiator
    Characters family
    Hidden
    AntiTraits GladiatorAcquired

    Level Acquire_Gladiator
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait GladiatorAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireGladiator

    Level Gladiator_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireGoldsmith
    Characters family
    Hidden
    AntiTraits GoldsmithAcquired

    Level Acquire_Goldsmith
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait GoldsmithAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireGoldsmith

    Level Goldsmith_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireGourmands_Chef
    Characters family
    Hidden
    AntiTraits Gourmands_ChefAcquired

    Level Acquire_Gourmands_Chef
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Gourmands_ChefAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireGourmands_Chef

    Level Gourmands_Chef_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireGreek_Turncoat
    Characters family
    Hidden
    AntiTraits Greek_TurncoatAcquired

    Level Acquire_Greek_Turncoat
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Greek_TurncoatAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireGreek_Turncoat

    Level Greek_Turncoat_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireHaruspex
    Characters family
    Hidden
    AntiTraits HaruspexAcquired

    Level Acquire_Haruspex
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait HaruspexAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireHaruspex

    Level Haruspex_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireHerbalist
    Characters family
    Hidden
    AntiTraits HerbalistAcquired

    Level Acquire_Herbalist
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait HerbalistAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireHerbalist

    Level Herbalist_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireHeroic_Saviour
    Characters family
    Hidden
    AntiTraits Heroic_SaviourAcquired

    Level Acquire_Heroic_Saviour
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Heroic_SaviourAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireHeroic_Saviour

    Level Heroic_Saviour_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireHistorian
    Characters family
    Hidden
    AntiTraits HistorianAcquired

    Level Acquire_Historian
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait HistorianAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireHistorian

    Level Historian_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireHonest_Man
    Characters family
    Hidden
    AntiTraits Honest_ManAcquired

    Level Acquire_Honest_Man
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Honest_ManAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireHonest_Man

    Level Honest_Man_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireHerald
    Characters family
    Hidden
    AntiTraits HeraldAcquired

    Level Acquire_Herald
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait HeraldAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireHerald

    Level Herald_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireIdiot
    Characters family
    Hidden
    AntiTraits IdiotAcquired

    Level Acquire_Idiot
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait IdiotAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireIdiot

    Level Idiot_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireIdiot_Savant
    Characters family
    Hidden
    AntiTraits Idiot_SavantAcquired

    Level Acquire_Idiot_Savant_Savant
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Idiot_SavantAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireIdiot_Savant

    Level Idiot_Savant_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireInflatable_Sheep
    Characters family
    Hidden
    AntiTraits Inflatable_SheepAcquired

    Level Acquire_Inflatable_Sheep
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Inflatable_SheepAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireInflatable_Sheep

    Level Inflatable_Sheep_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireIntrepid_Explorer
    Characters family
    Hidden
    AntiTraits Intrepid_ExplorerAcquired

    Level Acquire_Intrepid_Explorer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Intrepid_ExplorerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireIntrepid_Explorer

    Level Intrepid_Explorer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireJeweller
    Characters family
    Hidden
    AntiTraits JewellerAcquired

    Level Acquire_Jeweller
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait JewellerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireJeweller

    Level Jeweller_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireJudge
    Characters family
    Hidden
    AntiTraits JudgeAcquired

    Level Acquire_Judge
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait JudgeAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireJudge

    Level Judge_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireLanista
    Characters family
    Hidden
    AntiTraits LanistaAcquired

    Level Acquire_Lanista
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait LanistaAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireLanista

    Level Lanista_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireLibrarian
    Characters family
    Hidden
    AntiTraits LibrarianAcquired

    Level Acquire_Librarian
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait LibrarianAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireLibrarian

    Level Librarian_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireMagician
    Characters family
    Hidden
    AntiTraits MagicianAcquired

    Level Acquire_Magician
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait MagicianAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMagician

    Level Magician_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireMagistrate
    Characters family
    Hidden
    AntiTraits MagistrateAcquired

    Level Acquire_Magistrate
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait MagistrateAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMagistrate

    Level Magistrate_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireMaster_Embalmer
    Characters family
    Hidden
    AntiTraits Master_EmbalmerAcquired

    Level Acquire_Master_Embalmer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Master_EmbalmerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMaster_Embalmer

    Level Master_Embalmer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireMaster_Hunter
    Characters family
    Hidden
    AntiTraits Master_HunterAcquired

    Level Acquire_Master_Hunter
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Master_HunterAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMaster_Hunter

    Level Master_Hunter_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireMaster_Of_Archers
    Characters family
    Hidden
    AntiTraits Master_Of_ArchersAcquired

    Level Acquire_Master_Of_Archers
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Master_Of_ArchersAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMaster_Of_Archers

    Level Master_Of_Archers_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireMaster_Of_Horse
    Characters family
    Hidden
    AntiTraits Master_Of_HorseAcquired

    Level Acquire_Master_Of_Horse
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Master_Of_HorseAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMaster_Of_Horse

    Level Master_Of_Horse_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireMaster_Smith
    Characters family
    Hidden
    AntiTraits Master_SmithAcquired

    Level Acquire_Master_Smith
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Master_SmithAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMaster_Smith

    Level Master_Smith_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireMathematician
    Characters family
    Hidden
    AntiTraits MathematicianAcquired

    Level Acquire_Mathematician
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait MathematicianAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMathematician

    Level Mathematician_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireMenhir_Carver
    Characters family
    Hidden
    AntiTraits Menhir_CarverAcquired

    Level Acquire_Menhir_Carver
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Menhir_CarverAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMenhir_Carver

    Level Menhir_Carver_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireMentor
    Characters family
    Hidden
    AntiTraits MentorAcquired

    Level Acquire_Mentor
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait MentorAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMentor

    Level Mentor_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireMercenary_Captain
    Characters family
    Hidden
    AntiTraits Mercenary_CaptainAcquired

    Level Acquire_Mercenary_Captain
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Mercenary_CaptainAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMercenary_Captain

    Level Mercenary_Captain_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireMerchant
    Characters family
    Hidden
    AntiTraits MerchantAcquired

    Level Acquire_Merchant
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait MerchantAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMerchant

    Level Merchant_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireGrain_Merchant
    Characters family
    Hidden
    AntiTraits Grain_MerchantAcquired

    Level Acquire_Grain_Merchant
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Grain_MerchantAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireGrain_Merchant

    Level Grain_Merchant_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireMilitary_Engineer
    Characters family
    Hidden
    AntiTraits Military_EngineerAcquired

    Level Acquire_Military_Engineer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Military_EngineerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMilitary_Engineer

    Level Military_Engineer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireMilitary_Tribune
    Characters family
    Hidden
    AntiTraits Military_TribuneAcquired

    Level Acquire_Military_Tribune
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Military_TribuneAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMilitary_Tribune

    Level Military_Tribune_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireMining_Engineer
    Characters family
    Hidden
    AntiTraits Mining_EngineerAcquired

    Level Acquire_Mining_Engineer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Mining_EngineerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMining_Engineer

    Level Mining_Engineer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireMistress
    Characters family
    Hidden
    AntiTraits MistressAcquired

    Level Acquire_Mistress
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait MistressAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMistress

    Level Mistress_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireMusician
    Characters family
    Hidden
    AntiTraits MusicianAcquired

    Level Acquire_Musician
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait MusicianAcquired
   Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMusician

    Level Musician_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------

Trait AcquireNatural_Philosopher
    Characters family
    Hidden
    AntiTraits MerchantAcquired

    Level Acquire_Natural_Philosopher
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Natural_PhilosopherAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireNatural_Philosopher

    Level Natural_Philosopher_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireNumismatist
    Characters family
    Hidden
    AntiTraits NumismatistAcquired

    Level Acquire_Numismatist
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait NumismatistAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireNumismatist

    Level Numismatist_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireOracle
    Characters family
    Hidden
    AntiTraits OracleAcquired

    Level Acquire_Oracle
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait OracleAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireOracle

    Level Oracle_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireOrator
    Characters family
    Hidden
    AntiTraits OratorAcquired

    Level Acquire_Orator
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait OratorAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireOrator

    Level Orator_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireOver_Protective_Nanny
    Characters family
    Hidden
    AntiTraits Over_Protective_NannyAcquired

    Level Acquire_Over_Protective_Nanny
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Over_Protective_NannyAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireOver_Protective_Nanny

    Level Over_Protective_Nanny_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireOverseer
    Characters family
    Hidden
    AntiTraits OverseerAcquired

    Level Acquire_Overseer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait OverseerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireOverseer

    Level Overseer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquirePet_Hunting_Dog
    Characters family
    Hidden
    AntiTraits Pet_Hunting_DogAcquired

    Level Acquire_Pet_Hunting_Dog
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Pet_Hunting_DogAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquirePet_Hunting_Dog

    Level Pet_Hunting_Dog_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquirePet_Lion
    Characters family
    Hidden
    AntiTraits Pet_LionAcquired

    Level Acquire_Pet_Lion
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Pet_LionAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquirePet_Lion

    Level Pet_Lion_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquirePhilosopher
    Characters family
    Hidden
    AntiTraits PhilosopherAcquired

    Level Acquire_Philosopher
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PhilosopherAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquirePhilosopher

    Level Philosopher_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquirePhysician
    Characters family
    Hidden
    AntiTraits PhysicianAcquired

    Level Acquire_Physician
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PhysicianAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquirePhysician

    Level Physician_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquirePlaywright
    Characters family
    Hidden
    ExcludeCultures nomad, barbarian, eastern, carthaginian
    AntiTraits PlaywrightAcquired

    Level Acquire_Playwright
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PlaywrightAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquirePlaywright

    Level Playwright_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePoet
    Characters family
    Hidden
    AntiTraits PoetAcquired

    Level Acquire_Poet
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PoetAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquirePoet

    Level Poet_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePontifex
    Characters family
    Hidden
    AntiTraits PontifexAcquired

    Level Acquire_Pontifex
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PontifexAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquirePontifex

    Level Pontifex_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Acquirepraefectus_fabrum
    Characters family
    Hidden
    AntiTraits praefectus_fabrumAcquired

    Level Acquirepraefectus_fabrum
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait praefectus_fabrumAcquired
   Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits Acquirepraefectus_fabrum

    Level praefectus_fabrumAcquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePraetorian_Guardsman
    Characters family
    Hidden
   AntiTraits Praetorian_GuardsmanAcquired

    Level Acquire_Praetorian_Guardsman
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Praetorian_GuardsmanAcquired
   Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquirePraetorian_Guardsman

    Level Praetorian_Guardsman_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------

Trait AcquireProblem_Mother
    Characters family
    Hidden
    AntiTraits MerchantAcquired

    Level Acquire_Problem_Mother
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Problem_MotherAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireProblem_Mother

    Level Problem_Mother_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireProcurator
    Characters family
    Hidden
    AntiTraits ProcuratorAcquired

    Level Acquire_Procurator
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ProcuratorAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireProcurator

    Level Procurator_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireQuartermaster
    Characters family
    Hidden
    ExcludeCultures roman
    AntiTraits QuartermasterAcquired

    Level Acquire_Quartermaster
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Acquirepublico_equus
    Characters family
    Hidden
    AntiTraits Publico_equusAcquired

    Level Acquire_Publico_equus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Publico_equusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits Acquirepublico_equus

    Level publico_equusAcquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait QuartermasterAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireQuartermaster

    Level Quartermaster_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireRoman_Turncoat
    Characters family
    Hidden
    AntiTraits Roman_TurncoatAcquired

    Level Acquire_Roman_Turncoat
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Roman_TurncoatAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireRoman_Turncoat

    Level Roman_Turncoat_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireRunner
    Characters family
    Hidden
    AntiTraits RunnerAcquired

    Level Acquire_Runner
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait RunnerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireRunner

    Level Runner_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireSatirist
    Characters family
    Hidden
    AntiTraits SatiristAcquired

    Level Acquire_Satirist
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait SatiristAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireSatirist

    Level Satirist_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireScout
    Characters family
    Hidden
    AntiTraits ScoutAcquired

    Level Acquire_Scout
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ScoutAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireScout

    Level Scout_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireScribe_Ancillary
    Characters family
    Hidden
    AntiTraits Scribe_AncillaryAcquired

    Level Acquire_Scribe_Ancillary
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Scribe_AncillaryAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireScribe_Ancillary

    Level Scribe_Ancillary_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireSculptor
    Characters family
    Hidden
    AntiTraits SculptorAcquired

    Level Acquire_Sculptor
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait SculptorAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireSculptor

    Level Sculptor_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireSenatorial_Horse
    Characters family
    Hidden
    AntiTraits Senatorial_HorseAcquired

    Level Acquire_Senatorial_Horse
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Senatorial_HorseAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireSenatorial_Horse

    Level Senatorial_Horse_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireShieldbearer
    Characters family
    Hidden
    AntiTraits ShieldbearerAcquired

    Level Acquire_Shieldbearer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ShieldbearerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireShieldbearer

    Level Shieldbearer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireSiege_Engineer
    Characters family
    Hidden
    AntiTraits Siege_EngineerAcquired

    Level Acquire_Siege_Engineer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Siege_EngineerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireSiege_Engineer

    Level Siege_Engineer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireSilk_Merchant
    Characters family
    Hidden
    AntiTraits Silk_MerchantAcquired

    Level Acquire_Silk_Merchant
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Silk_MerchantAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireSilk_Merchant

    Level Silk_Merchant_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireSlave_Trader
    Characters family
    Hidden
   AntiTraits Slave_TraderAcquired

    Level Acquire_Slave_Trader
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Slave_TraderAcquired
   Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireSlave_Trader

    Level Slave_Trader_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireSlubberdegullion
    Characters family
    Hidden
    AntiTraits MerchantAcquired

    Level Acquire_Slubberdegullion
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait SlubberdegullionAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireSlubberdegullion

    Level Slubberdegullion_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireSoothsayer
    Characters family
    Hidden
    AntiTraits SoothsayerAcquired

    Level Acquire_Soothsayer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait SoothsayerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireSoothsayer

    Level Soothsayer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireSpice_Merchant
    Characters family
    Hidden
    AntiTraits Spice_MerchantAcquired

    Level Acquire_Spice_Merchant
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Spice_MerchantAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireSpice_Merchant

    Level Spice_Merchant_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireSpymaster
    Characters family
    Hidden
    AntiTraits SpymasterAcquired

    Level Acquire_Spymaster
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait SpymasterAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireSpymaster

    Level Spymaster_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireSurveyor
    Characters family
    Hidden
    AntiTraits SurveyorAcquired

    Level Acquire_Surveyor
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait SurveyorAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireSurveyor

    Level Surveyor_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireSwordbearer
    Characters family
    Hidden
    AntiTraits SwordbearerAcquired

    Level Acquire_Swordbearer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait SwordbearerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireSwordbearer

    Level Swordbearer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireTax_Farmer
    Characters family
    Hidden
    AntiTraits Tax_FarmerAcquired

    Level Acquire_Tax_Farmer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Tax_FarmerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireTax_Farmer

    Level Tax_Farmer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireTender_Of_The_Arse
    Characters family
    Hidden
    AntiTraits Tender_Of_The_ArseAcquired

    Level Acquire_Tender_Of_The_Arse
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Tender_Of_The_ArseAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireTender_Of_The_Arse

    Level Tender_Of_The_Arse_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireTorturer
    Characters family
    Hidden
    AntiTraits TorturerAcquired

    Level Acquire_Torturer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait TorturerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireTorturer

    Level Torturer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireTreasurer
    Characters family
    Hidden
    AntiTraits TreasurerAcquired

    Level Acquire_Treasurer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait TreasurerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireTreasurer

    Level Treasurer_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireTribune_Of_The_Plebs
    Characters family
    Hidden
    AntiTraits Tribune_Of_The_PlebsAcquired

    Level Acquire_Tribune_Of_The_Plebs
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Tribune_Of_The_PlebsAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireTribune_Of_The_Plebs

    Level Tribune_Of_The_Plebs_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireTrusty_Steed
    Characters family
    Hidden
    AntiTraits Trusty_SteedAcquired

    Level Acquire_Trusty_Steed
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Trusty_SteedAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireTrusty_Steed

    Level Trusty_Steed_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireTurncoat_Slave
    Characters family
    Hidden
    AntiTraits Turncoat_SlaveAcquired

    Level Acquire_Turncoat_Slave
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Turncoat_SlaveAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireTurncoat_Slave

    Level Turncoat_Slave_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
          Threshold  1


;------------------------------------------
Trait AcquireTutor
    Characters family
    Hidden
    AntiTraits TutorAcquired

    Level Acquire_Tutor
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait TutorAcquired
   Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireTutor

    Level Tutor_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireVeteran_Centurion
    Characters family
    Hidden
    AntiTraits MerchantAcquired

    Level Acquire_Veteran_Centurion
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Veteran_CenturionAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireVeteran_Centurion

    Level Veteran_Centurion_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireVeteran_Warrior
    Characters family
    Hidden
    AntiTraits Veteran_WarriorAcquired

    Level Acquire_Veteran_Warrior
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Veteran_WarriorAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireVeteran_Warrior

    Level Veteran_Warrior_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireWilderness_Prophet
    Characters family
    Hidden
    AntiTraits Wilderness_ProphetAcquired

    Level Acquire_Wilderness_Prophet
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Wilderness_ProphetAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireWilderness_Prophet

    Level Wilderness_Prophet_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireWine_Steward
    Characters family
    Hidden
    AntiTraits Wine_StewardAcquired

    Level Acquire_Wine_Steward
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Wine_StewardAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireWine_Steward

    Level Wine_Steward_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireWise_Man
    Characters family
    Hidden
    AntiTraits Wise_ManAcquired

    Level Acquire_Wise_Man
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Wise_ManAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireWise_Man

    Level Wise_Man_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireWise_Woman
    Characters family
    Hidden
    AntiTraits Wise_WomanAcquired

    Level Acquire_Wise_Woman
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Wise_WomanAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireWise_Woman

    Level Wise_Woman_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireWitch
    Characters family
    Hidden
    AntiTraits WitchAcquired

    Level Acquire_Witch
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait WitchAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireWitch

    Level Witch_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireWrestler
    Characters family
    Hidden
    AntiTraits WrestlerAcquired

    Level Acquire_Wrestler
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait WrestlerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireWrestler

    Level Wrestler_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod658 - 08/12 : Ancillaries Reworked for Europa Barbarorum
;------------------------------------------
; SWEBOZ ANCILLARIES
;------------------------------------------
;------------------------------------------
Trait AcquireBerthingaz
    Characters family
    Hidden
    AntiTraits BerthingazAcquired

    Level Acquire_Berthingaz
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait BerthingazAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireBerthingaz

    Level Berthingaz_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireGaizaberaz
    Characters family
    Hidden
    AntiTraits GaizaberazAcquired

    Level Acquire_Gaizaberaz
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait GaizaberazAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireGaizaberaz

    Level Gaizaberaz_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireHeruberaz
    Characters family
    Hidden
    AntiTraits HeruberazAcquired

    Level Acquire_Heruberaz
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait HeruberazAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireHeruberaz

    Level Heruberaz_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireSkelduberaz
    Characters family
    Hidden
    AntiTraits SkelduberazAcquired

    Level Acquire_Skelduberaz
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait SkelduberazAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireSkelduberaz

    Level Skelduberaz_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod685 - 08/31 : Sweboz ancillaries
;------------------------------------------
Trait AcquireSpehokwenon
    Characters family
    Hidden
    AntiTraits SpehokwenonAcquired

    Level Hidden
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait SpehokwenonAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireSpehokwenon

    Level Hidden
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireSkeldumagathiz
    Characters family
    Hidden
    AntiTraits SkeldumagathizAcquired

    Level Hidden
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait SkeldumagathizAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireSkeldumagathiz

    Level Hidden
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireCelticWife
    Characters family
    Hidden
    AntiTraits CelticWifeAcquired

    Level Hidden
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait CelticWifeAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireCelticWife

    Level Hidden
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireDrugulaz
    Characters family
    Hidden
    AntiTraits DrugulazAcquired

    Level Hidden
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait DrugulazAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireDrugulaz

    Level Hidden
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireThuliz
    Characters family
    Hidden
    AntiTraits ThulizAcquired

    Level Hidden
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ThulizAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireThuliz

    Level Hidden
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;Mod: EBMod941 - 08/12/07 : New Sweboz Ancillaries.
;------------------------------------------
; Section: Mediterranean Ancillaries
;------------------------------------------
;------------------------------------------
Trait AcquireGarum_Chef
    Characters family
    Hidden
    AntiTraits Garum_ChefAcquired

    Level Acquire_Garum_Chef
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Garum_ChefAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireGarum_Chef

    Level Garum_Chef_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod693 - 09/05 : Garum Chef Ancillary
;------------------------------------------
Trait AcquirePuellaGaditana
    Characters family
    Hidden
    AntiTraits PuellaGaditanaAcquired

    Level Acquire_Puella_Gaditana
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PuellaGaditanaAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquirePuellaGaditana

    Level Puella_Gaditana_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;Mod: EBMod704 - 09/18 : Puella Gaditana Ancillary
;------------------------------------------
Trait AcquirePythia
    Characters family
    Hidden
    AntiTraits PythiaAcquired

    Level Acquire_Pythia
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PythiaAcquired
    Characters family
    Hidden
    AntiTraits AcquirePythia

    Level Pythia_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;Mod: EBMod724 - 10/03 : Pythia
;------------------------------------------
Trait AcquireSpear_of_Achilles
    Characters family
    Hidden
    AntiTraits Spear_of_AchillesAcquired

    Level Acquire_Spear_of_Achilles
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait Spear_of_AchillesAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireSpear_of_Achilles

    Level Spear_of_Achilles_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;Mod: EBMod743 - 10/07 : the fabled spear of Achilles needs an ancillary portrait
;------------------------------------------
; PAHLAVAN ANCILLARIES
;------------------------------------------
;------------------------------------------
Trait AcquireMagian_Tutor
    Characters family
    Hidden
    AntiTraits Magian_TutorAcquired

    Level Acquire_Magian_Tutor
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Magian_TutorAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMagian_Tutor

    Level Magian_Tutor_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireAthravan_Firekindler
    Characters family
    Hidden
    AntiTraits Athravan_FirekindlerAcquired

    Level Acquire_Athravan_Firekindler
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Athravan_FirekindlerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireAthravan_Firekindler

    Level Athravan_Firekindler_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireAshemaogha_Heretic
    Characters family
    Hidden
    AntiTraits Ashemaogha_HereticAcquired

    Level Acquire_Ashemaogha_Heretic
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Ashemaogha_HereticAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireAshemaogha_Heretic

    Level Ashemaogha_Heretic_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireDravant_Sinner
    Characters family
    Hidden
    AntiTraits Dravant_SinnerAcquired

    Level Acquire_Dravant_Sinner
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Dravant_SinnerAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireDravant_Sinner

    Level Dravant_Sinner_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireButparasti_Idolater
    Characters family
    Hidden
    AntiTraits Butparasti_IdolaterAcquired

    Level Acquire_Butparasti_Idolater
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Butparasti_IdolaterAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireButparasti_Idolater

    Level Butparasti_Idolater_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireZaotar_Priest
    Characters family
    Hidden
    AntiTraits Zaotar_PriestAcquired

    Level Acquire_Zaotar_Priest
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Zaotar_PriestAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireZaotar_Priest

    Level Zaotar_Priest_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireDadwar_Judge
    Characters family
    Hidden
    AntiTraits Dadwar_JudgeAcquired

    Level Acquire_Dadwar_Judge
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Dadwar_JudgeAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireDadwar_Judge

    Level Dadwar_Judge_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireWicked_Dadwar
    Characters family
    Hidden
    AntiTraits Wicked_DadwarAcquired

    Level Acquire_Wicked_Dadwar
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Wicked_DadwarAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireWicked_Dadwar

    Level Wicked_Dadwar_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireGosan_Minstrel
    Characters family
    Hidden
    AntiTraits Gosan_MinstrelAcquired

    Level Acquire_Gosan_Minstrel
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Gosan_MinstrelAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireGosan_Minstrel

    Level Gosan_Minstrel_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireDihqan_Chieftain
    Characters family
    Hidden
    AntiTraits Dihqan_ChieftainAcquired

    Level Acquire_Dihqan_Chieftain
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Dihqan_ChieftainAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireDihqan_Chieftain

    Level Dihqan_Chieftain_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireBabylonian_Mystic
    Characters family
    Hidden
    AntiTraits Babylonian_MysticAcquired

    Level Acquire_Babylonian_Mystic
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Babylonian_MysticAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireBabylonian_Mystic

    Level Babylonian_Mystic_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireAscetic
    Characters family
    Hidden
    AntiTraits AsceticAcquired

    Level Acquire_Ascetic
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AsceticAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireAscetic

    Level Ascetic_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireCelebite
    Characters family
    Hidden
    AntiTraits CelebiteAcquired

    Level Acquire_Celebite
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait CelebiteAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireCelebite

    Level Celebite_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireSabestan_Harem_Girl
    Characters family
    Hidden
    AntiTraits Sabestan_Harem_GirlAcquired

    Level Acquire_Sabestan_Harem_Girl
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Sabestan_Harem_GirlAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireSabestan_Harem_Girl

    Level Sabestan_Harem_Girl_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireVarzesh_Pahlavani_Master
    Characters family
    Hidden
    AntiTraits Varzesh_Pahlavani_MasterAcquired

    Level Acquire_Varzesh_Pahlavani_Master
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Varzesh_Pahlavani_MasterAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireVarzesh_Pahlavani_Master

    Level Varzesh_Pahlavani_Master_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireSakae_Companion
    Characters family
    Hidden
    AntiTraits Sakae_CompanionAcquired

    Level Acquire_Sakae_Companion
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Sakae_CompanionAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireSakae_Companion

    Level Sakae_Companion_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod701 - 09/13 : Pahlavan ancillaries
;------------------------------------------
; New Roman Ancillaries
;------------------------------------------
;------------------------------------------
Trait AcquireCorona_Civica
    Characters family
    Hidden
    AntiTraits Corona_CivicaAcquired

    Level Acquire_Corona_Civica
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Corona_CivicaAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireCorona_Civica

    Level Corona_Civica_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;Mod: EBMod718 : 10/01 - new roman ancillaries
;------------------------------------------
; New Hellenic Ancillaries
;------------------------------------------
;------------------------------------------
Trait AcquireHetaira
    Characters family
    Hidden
    AntiTraits HetairaAcquired

    Level Acquire_Hetaira
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait HetairaAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireHetaira

    Level Hetaira_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait AcquireHetaira_Hyperkalles
    Characters family
    Hidden
    AntiTraits Hetaira_HyperkallesAcquired

    Level Acquire_Hetaira_Hyperkalles
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait Hetaira_HyperkallesAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireHetaira_Hyperkalles

    Level Hetaira_Hyperkalles_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait AcquireHetaira_Hyperaischros
    Characters family
    Hidden
    AntiTraits Hetaira_HyperaischrosAcquired

    Level Acquire_Hetaira_Hyperaischros
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait Hetaira_HyperaischrosAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireHetaira_Hyperaischros

    Level Hetaira_Hyperaischros_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait AcquireLogographos
    Characters family
    Hidden
    ExcludeCultures barbarian, nomad
    AntiTraits LogographosAcquired

    Level Acquire_Logographos
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;Mod: EBMod912 : 03/18/07 - Excluded barbarians, nomads
;------------------------------------------
Trait LogographosAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireLogographos

    Level Logographos_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait AcquireRhetor_Hellenikos
    Characters family
    Hidden
    AntiTraits Rhetor_HellenikosAcquired

    Level Acquire_Rhetor_Hellenikos
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait Rhetor_HellenikosAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireRhetor_Hellenikos

    Level Rhetor_Hellenikos_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1


;Mod: EBMod758 - 10/16 : New Hellenic ancillaries
;------------------------------------------
; New Ptolemaioi Ancillaries
;------------------------------------------
;------------------------------------------
Trait AcquireOikonomos
    Characters family
    Hidden
    AntiTraits OikonomosAcquired

    Level Acquire_Oikonomos
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait OikonomosAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireOikonomos

    Level Oikonomos_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait AcquireProsgraphos
    Characters family
    Hidden
    AntiTraits ProsgraphosAcquired

    Level Acquire_Prosgraphos
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait ProsgraphosAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireProsgraphos

    Level Prosgraphos_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;Mod: EBMod932 - 17/06/07 : new Ptolemaioi-specific ancillaries.
;------------------------------------------
; New Yuezhi Ancillaries
;------------------------------------------
;------------------------------------------
Trait AcquireYuezhi_Guards
    Characters family
    Hidden
    AntiTraits Yuezhi_GuardsAcquired

    Level Acquire_Yuezhi_Guards
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait Yuezhi_GuardsAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireYuezhi_Guards

    Level Yuezhi_Guards_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait AcquireYuezhi_Eagle_Hunters
    Characters family
    Hidden
    AntiTraits Yuezhi_Eagle_HuntersAcquired

    Level Acquire_Yuezhi_Eagle_Hunters
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait Yuezhi_Eagle_HuntersAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireYuezhi_Eagle_Hunters

    Level Yuezhi_Eagle_Hunters_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1


;Mod: EBMod792 - 12/20/05 : new Yuezhi ancillaries
;------------------------------------------
; New Saka Ancillaries
;------------------------------------------
Trait AcquireHanSilkTrader
    Characters family
    Hidden
    AntiTraits HanSilkTraderAcquired

    Level Acquire_Han_Silk_Trader
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1
        

;------------------------------------------
Trait HanSilkTraderAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireHanSilkTrader

    Level Han_Silk_Trader_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireSakaHunter
    Characters family
    Hidden
    AntiTraits SakaHunterAcquired

    Level Acquire_SakaHunter
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait SakaHunterAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireSakaHunter

    Level SakaHunter_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireFBHorse
    Characters family
    Hidden
    AntiTraits FBHorseAcquired

    Level Acquire_FBHorse
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait FBHorseAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireFBHorse

    Level FBHorse_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireBSHorse
    Characters family
    Hidden
    AntiTraits BSHorseAcquired

    Level Acquire_BSHorse
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait BSHorseAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireBSHorse

    Level BSHorse_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod902 - 02/01/07 : New Saka Ancillaries
;Mod: EBMod901 - 01/28/07 : Han Silk Trader
;------------------------------------------
; New Getai Ancillaries
;------------------------------------------
;------------------------------------------
Trait AcquireAkolouthosPleistos
    Characters family
    Hidden
    AntiTraits AkolouthosPleistosAcquired

    Level Acquire_AkolouthosPleistos
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AkolouthosPleistosAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireAkolouthosPleistos

    Level AkolouthosPleistos_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireOikonomosPleistos
    Characters family
    Hidden
    AntiTraits OikonomosPleistosAcquired

    Level Acquire_OikonomosPleistos
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait OikonomosPleistosAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireOikonomosPleistos

    Level OikonomosPleistos_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireAngelosparaKapnobaton
    Characters family
    Hidden
    AntiTraits AngelosparaKapnobatonAcquired

    Level Acquire_AngelosparaKapnobaton
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AngelosparaKapnobatonAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireAngelosparaKapnobaton

    Level AngelosparaKapnobaton_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquirePlanomenosKtistas
    Characters family
    Hidden
    AntiTraits PlanomenosKtistasAcquired

    Level Acquire_PlanomenosKtistas
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait PlanomenosKtistasAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquirePlanomenosKtistas

    Level PlanomenosKtistas_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireAkolouthosKtistas
    Characters family
    Hidden
    AntiTraits AkolouthosKtistasAcquired

    Level Acquire_AkolouthosKtistas
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AkolouthosKtistasAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireAkolouthosKtistas

    Level AkolouthosKtistas_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquirePolemarchosKtistas
    Characters family
    Hidden
    AntiTraits PolemarchosKtistasAcquired

    Level Acquire_PolemarchosKtistas
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait PolemarchosKtistasAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquirePolemarchosKtistas

    Level PolemarchosKtistas_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireMachimoktistas
    Characters family
    Hidden
    AntiTraits MachimoktistasAcquired

    Level Acquire_Machimoktistas
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait MachimoktistasAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireMachimoktistas

    Level Machimoktistas_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireStratarchoiKtiston
    Characters family
    Hidden
    AntiTraits StratarchoiKtistonAcquired

    Level Acquire_StratarchoiKtiston
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait StratarchoiKtistonAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireStratarchoiKtiston

    Level StratarchoiKtiston_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod927 - 06/02/07 : New Getai Ancillaries
;------------------------------------------
; Section: PRIEST ANCILLARIES
;------------------------------------------
;------------------------------------------
Trait AcquirePriest_of_Teutatis
    Characters family
    Hidden
    AntiTraits Priest_of_TeutatisAcquired

    Level Acquire_Priest_of_Teutatis
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_TeutatisAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Teutatis

    Level Priest_of_Teutatis_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Lugos
    Characters family
    Hidden
    AntiTraits Priest_of_LugosAcquired

    Level Acquire_Priest_of_Lugos
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_LugosAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Lugos

    Level Priest_of_Lugos_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Essus
    Characters family
    Hidden
    AntiTraits Priest_of_EssusAcquired

    Level Acquire_Priest_of_Essus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_EssusAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Essus

    Level Priest_of_Essus_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Epona
    Characters family
    Hidden
    AntiTraits Priest_of_EponaAcquired

    Level Acquire_Priest_of_Epona
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_EponaAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Epona

    Level Priest_of_Epona_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Cernunnos
    Characters family
    Hidden
    AntiTraits Priest_of_CernunnosAcquired

    Level Acquire_Priest_of_Cernunnos
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_CernunnosAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Cernunnos

    Level Priest_of_Cernunnos_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Taranis
    Characters family
    Hidden
    AntiTraits Priest_of_TaranisAcquired

    Level Acquire_Priest_of_Taranis
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_TaranisAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Taranis

    Level Priest_of_Taranis_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Sucellos
    Characters family
    Hidden
    AntiTraits Priest_of_SucellosAcquired

    Level Acquire_Priest_of_Sucellos
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_SucellosAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Sucellos

    Level Priest_of_Sucellos_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Arvernos
    Characters family
    Hidden
    AntiTraits Priest_of_ArvernosAcquired

    Level Acquire_Priest_of_Arvernos
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_ArvernosAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Arvernos

    Level Priest_of_Arvernos_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Dagda
    Characters family
    Hidden
    AntiTraits Priest_of_DagdaAcquired

    Level Acquire_Priest_of_Dagda
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_DagdaAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Dagda

    Level Priest_of_Dagda_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Amaethon
    Characters family
    Hidden
    AntiTraits Priest_of_AmaethonAcquired

    Level Acquire_Priest_of_Amaethon
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_AmaethonAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Amaethon

    Level Priest_of_Amaethon_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_3_smith_gods
    Characters family
    Hidden
    AntiTraits Priest_of_3_smith_godsAcquired

    Level Acquire_Priest_of_3_smith_gods
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_3_smith_godsAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_3_smith_gods

    Level Priest_of_3_smith_gods_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Llew
    Characters family
    Hidden
    AntiTraits Priest_of_LlewAcquired

    Level Acquire_Priest_of_Llew
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_LlewAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Llew

    Level Priest_of_Llew_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Andraste
    Characters family
    Hidden
    AntiTraits Priest_of_AndrasteAcquired

    Level Acquire_Priest_of_Andraste
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_AndrasteAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Andraste

    Level Priest_of_Andraste_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfSabazios
    Characters family
    Hidden
    AntiTraits PriestOfSabaziosAcquired

    Level Acquire_Priest_of_Sabazios
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfSabaziosAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfSabazios

    Level Priest_of_Sabazios_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfKybele
    Characters family
    Hidden
    AntiTraits PriestOfKybeleAcquired

    Level Acquire_Priest_of_Kybele
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfKybeleAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfKybele

    Level Priest_of_Kybele_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfMithra
    Characters family
    Hidden
    AntiTraits PriestOfMithraAcquired

    Level Acquire_Priest_of_Mithra
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfMithraAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfMithra

    Level Priest_of_Mithra_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfMen
    Characters family
    Hidden
    AntiTraits PriestOfMenAcquired

    Level Acquire_Priest_of_Men
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfMenAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfMen

    Level Priest_of_Men_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfZeusBrontos
    Characters family
    Hidden
    AntiTraits PriestOfZeusBrontosAcquired

    Level Acquire_Priest_of_ZeusBrontos
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfZeusBrontosAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfZeusBrontos

    Level Priest_of_ZeusBrontos_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfPoseidon
    Characters family
    Hidden
    AntiTraits PriestOfPoseidonAcquired

    Level Acquire_Priest_of_Poseidon
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfPoseidonAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfPoseidon

    Level Priest_of_Poseidon_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfDemeter
    Characters family
    Hidden
    AntiTraits PriestOfDemeterAcquired

    Level Acquire_Priest_of_Demeter
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfDemeterAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfDemeter

    Level Priest_of_Demeter_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfArtemis
    Characters family
    Hidden
    AntiTraits PriestOfArtemisAcquired

    Level Acquire_Priest_of_Artemis
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfArtemisAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfArtemis

    Level Priest_of_Artemis_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfAthenaPolias
    Characters family
    Hidden
    AntiTraits PriestOfAthenaPoliasAcquired

    Level Acquire_Priest_of_AthenaPolias
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfAthenaPoliasAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfAthenaPolias

    Level Priest_of_AthenaPolias_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfApollon
    Characters family
    Hidden
    AntiTraits PriestOfApollonAcquired

    Level Acquire_Priest_of_Apollon
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfApollonAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfApollon

    Level Priest_of_Apollon_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfZeusOlympios
    Characters family
    Hidden
    AntiTraits PriestOfZeusOlympiosAcquired

    Level Acquire_Priest_of_ZeusOlympios
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfZeusOlympiosAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfZeusOlympios

    Level Priest_of_ZeusOlympios_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfAnahita
    Characters family
    Hidden
    AntiTraits PriestOfAnahitaAcquired

    Level Acquire_Priest_of_Anahita
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfAnahitaAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfAnahita

    Level Priest_of_Anahita_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfVerethragna
    Characters family
    Hidden
    AntiTraits PriestOfVerethragnaAcquired

    Level Acquire_Priest_of_Verethragna
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfVerethragnaAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfVerethragna

    Level Priest_of_Verethragna_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfAhuraMazda
    Characters family
    Hidden
    AntiTraits PriestOfAhuraMazdaAcquired

    Level Acquire_Priest_of_AhuraMazda
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfAhuraMazdaAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfAhuraMazda

    Level Priest_of_AhuraMazda_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfEndovelicus
    Characters family
    Hidden
    AntiTraits PriestOfEndovelicusAcquired

    Level Acquire_Priest_of_Endovelicus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfEndovelicusAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfEndovelicus

    Level Priest_of_Endovelicus_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfBandue
    Characters family
    Hidden
    AntiTraits PriestOfBandueAcquired

    Level Acquire_Priest_of_Bandue
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfBandueAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfBandue

    Level Priest_of_Bandue_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfAtaecina
    Characters family
    Hidden
    AntiTraits PriestOfAtaecinaAcquired

    Level Acquire_Priest_of_Ataecina
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfAtaecinaAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfAtaecina

    Level Priest_of_Ataecina_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfLugus
    Characters family
    Hidden
    AntiTraits PriestOfLugusAcquired

    Level Acquire_Priest_of_Lugus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfLugusAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfLugus

    Level Priest_of_Lugus_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfAra
    Characters family
    Hidden
    AntiTraits PriestOfAraAcquired

    Level Acquire_Priest_of_Ara
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfAraAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfAra

    Level Priest_of_Ara_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfAnahit
    Characters family
    Hidden
    AntiTraits PriestOfAnahitAcquired

    Level Acquire_Priest_of_Anahit
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfAnahitAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfAnahit

    Level Priest_of_Anahit_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfVahagn
    Characters family
    Hidden
    AntiTraits PriestOfVahagnAcquired

    Level Acquire_Priest_of_Vahagn
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfVahagnAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfVahagn

    Level Priest_of_Vahagn_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfMihr
    Characters family
    Hidden
    AntiTraits PriestOfMihrAcquired

    Level Acquire_Priest_of_Mihr
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfMihrAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfMihr

    Level Priest_of_Mihr_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfAramazd
    Characters family
    Hidden
    AntiTraits PriestOfAramazdAcquired

    Level Acquire_Priest_of_Aramazd
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfAramazdAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfAramazd

    Level Priest_of_Aramazd_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfSeleukos
    Characters family
    Hidden
    AntiTraits PriestOfSeleukosAcquired

    Level Acquire_Priest_of_Seleukos
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfSeleukosAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfSeleukos

    Level Priest_of_Seleukos_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfAtargatis
    Characters family
    Hidden
    AntiTraits PriestOfAtargatisAcquired

    Level Acquire_Priest_of_Atargatis
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfAtargatisAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfAtargatis

    Level Priest_of_Atargatis_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfMithras
    Characters family
    Hidden
    AntiTraits PriestOfMithrasAcquired

    Level Acquire_Priest_of_Mithras
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfMithrasAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfMithras

    Level Priest_of_Mithras_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestOfMarduk
    Characters family
    Hidden
    AntiTraits PriestOfMardukAcquired

    Level Acquire_Priest_of_Marduk
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PriestOfMardukAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestOfMarduk

    Level Priest_of_Marduk_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Dionysos_Baktria
    Characters family
    Hidden
    AntiTraits Priest_of_Dionysos_BaktriaAcquired

    Level Acquire_Priest_of_Dionysos_Baktria
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_Dionysos_BaktriaAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Dionysos_Baktria

    Level Priest_of_Dionysos_Baktria_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Zeus_Ahura_Mazda
    Characters family
    Hidden
    AntiTraits Priest_of_Zeus_Ahura_MazdaAcquired

    Level Acquire_Priest_of_Zeus_Ahura_Mazda
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_Zeus_Ahura_MazdaAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Zeus_Ahura_Mazda

    Level Priest_of_Zeus_Ahura_Mazda_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Artemis_Anahita
    Characters family
    Hidden
    AntiTraits Priest_of_Artemis_AnahitaAcquired

    Level Acquire_Priest_of_Artemis_Anahita
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_Artemis_AnahitaAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Artemis_Anahita

    Level Priest_of_Artemis_Anahita_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Herakles
    Characters family
    Hidden
    AntiTraits Priest_of_HeraklesAcquired

    Level Acquire_Priest_of_Herakles
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_HeraklesAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Herakles

    Level Priest_of_Herakles_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Hermes
    Characters family
    Hidden
    AntiTraits Priest_of_HermesAcquired

    Level Acquire_Priest_of_Hermes
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_HermesAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Hermes

    Level Priest_of_Hermes_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Artemis_Epeiros
    Characters family
    Hidden
    AntiTraits Priest_of_Artemis_EpeirosAcquired

    Level Acquire_Priest_of_Artemis_Epeiros
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_Artemis_EpeirosAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Artemis_Epeiros

    Level Priest_of_Artemis_Epeiros_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Sarapis_Isis
    Characters family
    Hidden
    AntiTraits Priest_of_Sarapis_IsisAcquired

    Level Acquire_Priest_of_Sarapis_Isis
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_Sarapis_IsisAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Sarapis_Isis

    Level Priest_of_Sarapis_Isis_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Dionysos_Epeiros
    Characters family
    Hidden
    AntiTraits Priest_of_Dionysos_EpeirosAcquired

    Level Acquire_Priest_of_Dionysos_Epeiros
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_Dionysos_EpeirosAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Dionysos_Epeiros

    Level Priest_of_Dionysos_Epeiros_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Zeus_Dodona
    Characters family
    Hidden
    AntiTraits Priest_of_Zeus_DodonaAcquired

    Level Acquire_Priest_of_Zeus_Dodona
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_Zeus_DodonaAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Zeus_Dodona

    Level Priest_of_Zeus_Dodona_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Astarte
    Characters family
    Hidden
    AntiTraits Priest_of_AstarteAcquired

    Level Acquire_Priest_of_Astarte
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_AstarteAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Astarte

    Level Priest_of_Astarte_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriestess_of_Astarte
    Characters family
    Hidden
    AntiTraits Priestess_of_AstarteAcquired

    Level Acquire_Priestess_of_Astarte
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priestess_of_AstarteAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriestess_of_Astarte

    Level Priestess_of_Astarte_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireAccountant
    Characters family
    Hidden
    AntiTraits AccountantAcquired

    Level Acquire_Accountant
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AccountantAcquired
    Characters family
    Hidden
    AntiTraits AcquireAccountant

    Level Accountant_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireSacred_Band_Captain
    Characters family
    Hidden
    AntiTraits Sacred_Band_CaptainAcquired

    Level Acquire_Sacred_Band_Captain
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Sacred_Band_CaptainAcquired
    Characters family
    Hidden
    AntiTraits AcquireSacred_Band_Captain

    Level Sacred_Band_Captain_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireHigh_Priestess_of_Astarte
    Characters family
    Hidden
    AntiTraits High_Priestess_of_AstarteAcquired

    Level Acquire_High_Priestess_of_Astarte
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait High_Priestess_of_AstarteAcquired
    Characters family
    Hidden
    AntiTraits AcquireHigh_Priestess_of_Astarte

    Level High_Priestess_of_Astarte_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireHigh_Priest_of_Astarte
    Characters family
    Hidden
    AntiTraits High_Priest_of_AstarteAcquired

    Level Acquire_High_Priest_of_Astarte
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait High_Priest_of_AstarteAcquired
    Characters family
    Hidden
    AntiTraits AcquireHigh_Priest_of_Astarte

    Level High_Priest_of_Astarte_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Baal
    Characters family
    Hidden
    AntiTraits Priest_of_BaalAcquired

    Level Acquire_Priest_of_Baal
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_BaalAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Baal

    Level Priest_of_Baal_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireFertility_Priest
    Characters family
    Hidden
    AntiTraits Fertility_PriestAcquired

    Level Acquire_Fertility_Priest
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Fertility_PriestAcquired
    Characters family
    Hidden
    AntiTraits AcquireFertility_Priest

    Level Fertility_Priest_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireHigh_Priest_of_Baal
    Characters family
    Hidden
    AntiTraits High_Priest_of_BaalAcquired

    Level Acquire_High_Priest_of_Baal
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait High_Priest_of_BaalAcquired
    Characters family
    Hidden
    AntiTraits AcquireHigh_Priest_of_Baal

    Level High_Priest_of_Baal_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquireElder_Priest_of_Baal
    Characters family
    Hidden
    AntiTraits Elder_Priest_of_BaalAcquired

    Level Acquire_Elder_Priest_of_Baal
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Elder_Priest_of_BaalAcquired
    Characters family
    Hidden
    AntiTraits AcquireElder_Priest_of_Baal

    Level Elder_Priest_of_Baal_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Herakles
    Characters family
    Hidden
    AntiTraits Priest_of_HeraklesAcquired

    Level Acquire_Priest_of_Herakles
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_HeraklesAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Herakles

    Level Priest_of_Herakles_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquirePriest_of_Hera
    Characters family
    Hidden
    AntiTraits Priest_of_HeraAcquired

    Level Acquire_Priest_of_Hera
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_HeraAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Hera

    Level Priest_of_Hera_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquirePriest_of_Asklepios
    Characters family
    Hidden
    AntiTraits Priest_of_AsklepiosAcquired

    Level Acquire_Priest_of_Asklepios
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_AsklepiosAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Asklepios

    Level Priest_of_Asklepios_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Dionysos
    Characters family
    Hidden
    AntiTraits Priest_of_DionysosAcquired

    Level Acquire_Priest_of_Dionysos
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_DionysosAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Dionysos

    Level Priest_of_Dionysos_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Zeus_Olympios
    Characters family
    Hidden
    AntiTraits Priest_of_Zeus_OlympiosAcquired

    Level Acquire_Priest_of_Zeus_Olympios
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_Zeus_OlympiosAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Zeus_Olympios

    Level Priest_of_Zeus_Olympios_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquirePriest_of_Horus
    Characters family
    Hidden
    AntiTraits Priest_of_HorusAcquired

    Level Acquire_Priest_of_Horus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_HorusAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Horus

    Level Priest_of_Horus_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Isis
    Characters family
    Hidden
    AntiTraits Priest_of_IsisAcquired

    Level Acquire_Priest_of_Isis
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_IsisAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Isis

    Level Priest_of_Isis_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Ptah
    Characters family
    Hidden
    AntiTraits Priest_of_PtahAcquired

    Level Acquire_Priest_of_Ptah
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_PtahAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Ptah

    Level Priest_of_Ptah_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Sarapis
    Characters family
    Hidden
    AntiTraits Priest_of_SarapisAcquired

    Level Acquire_Priest_of_Sarapis
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_SarapisAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Sarapis

    Level Priest_of_Sarapis_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Zeus_Ammon
    Characters family
    Hidden
    AntiTraits Priest_of_Zeus_AmmonAcquired

    Level Acquire_Priest_of_Zeus_Ammon
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_Zeus_AmmonAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Zeus_Ammon

    Level Priest_of_Zeus_Ammon_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Sword
    Characters family
    Hidden
    AntiTraits Priest_of_SwordAcquired

    Level Acquire_Priest_of_Sword
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_SwordAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Sword

    Level Priest_of_Sword_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquirePriest_of_Fire
    Characters family
    Hidden
    AntiTraits Priest_of_FireAcquired

    Level Acquire_Priest_of_Fire
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_FireAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Fire

    Level Priest_of_Fire_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Sun
    Characters family
    Hidden
    AntiTraits Priest_of_SunAcquired

    Level Acquire_Priest_of_Sun
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_SunAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Sun

    Level Priest_of_Sun_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquirePriest_of_Fraujon
    Characters family
    Hidden
    AntiTraits Priest_of_FraujonAcquired

    Level Acquire_Priest_of_Fraujon
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_FraujonAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Fraujon

    Level Priest_of_Fraujon_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Ingwaz
    Characters family
    Hidden
    AntiTraits Priest_of_IngwazAcquired

    Level Acquire_Priest_of_Ingwaz
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_IngwazAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Ingwaz

    Level Priest_of_Ingwaz_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquirePriest_of_Thunaraz
    Characters family
    Hidden
    AntiTraits Priest_of_ThunarazAcquired

    Level Acquire_Priest_of_Thunaraz
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_ThunarazAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Thunaraz

    Level Priest_of_Thunaraz_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Tiwaz
    Characters family
    Hidden
    AntiTraits Priest_of_TiwazAcquired

    Level Acquire_Priest_of_Tiwaz
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_TiwazAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Tiwaz

    Level Priest_of_Tiwaz_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AcquirePriest_of_Nerthuz
    Characters family
    Hidden
    AntiTraits Priest_of_NerthuzAcquired

    Level Acquire_Priest_of_Nerthuz
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_NerthuzAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Nerthuz

    Level Priest_of_Nerthuz_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquirePriest_of_Wodanaz
    Characters family
    Hidden
    AntiTraits Priest_of_WodanazAcquired

    Level Acquire_Priest_of_Wodanaz
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait Priest_of_WodanazAcquired
    Characters family
    Hidden
    AntiTraits AcquirePriest_of_Wodanaz

    Level Priest_of_Wodanaz_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod687 - 09/01 : Priest/Temple ancillaries
;------------------------------------------
; Religion of General
;------------------------------------------
;*GAULS
;------------------------------------------
Trait WorshipsTeutatisAedui
    Characters family
    AntiTraits WorshipsTaranisAedui, WorshipsCernunnosAedui, WorshipsLugosAedui, WorshipsEssusAedui, WorshipsEponaAedui, WorshipsSucellosArverni, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Teutatis_Aedui
        Description Worships_Teutatis_Aedui_desc
        EffectsDescription Worships_Teutatis_Aedui_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsLugosAedui
    Characters family
    AntiTraits WorshipsTeutatisAedui, WorshipsCernunnosAedui, WorshipsTaranisAedui, WorshipsEssusAedui, WorshipsEponaAedui, WorshipsSucellosArverni, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Lugos_Aedui
        Description Worships_Lugos_Aedui_desc
        EffectsDescription Worships_Lugos_Aedui_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsEssusAedui
    Characters family
    AntiTraits WorshipsCernunnosAedui, WorshipsTeutatisAedui, WorshipsLugosAedui, WorshipsTaranisAedui, WorshipsEponaAedui, WorshipsSucellosArverni, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Essus_Aedui
        Description Worships_Essus_Aedui_desc
        EffectsDescription Worships_Essus_Aedui_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsEponaAedui
    Characters family
    AntiTraits WorshipsCernunnosAedui, WorshipsTeutatisAedui, WorshipsEssusAedui, WorshipsTaranisAedui, WorshipsLugosAedui, WorshipsSucellosArverni, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Epona_Aedui
        Description Worships_Epona_Aedui_desc
        EffectsDescription Worships_Epona_Aedui_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsCernunnosAedui
    Characters family
    AntiTraits WorshipsTaranisAedui, WorshipsTeutatisAedui, WorshipsLugosAedui, WorshipsEponaAedui, WorshipsEssusAedui, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Cernunnos_Aedui
        Description Worships_Cernunnos_Aedui_desc
        EffectsDescription Worships_Cernunnos_Aedui_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsTaranisAedui
    Characters family
    AntiTraits WorshipsTeutatisAedui, WorshipsLugosAedui, WorshipsEssusAedui, WorshipsCernunnosAedui, WorshipsEponaAedui, WorshipsSucellosArverni, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Taranis_Aedui
        Description Worships_Taranis_Aedui_desc
        EffectsDescription Worships_Taranis_Aedui_effects_desc
        Threshold  1

;------------------------------------------
;*ARVERNI
;------------------------------------------
Trait WorshipsSucellosArverni
    Characters family
    AntiTraits WorshipsTaranisAedui, WorshipsTeutatisAedui, WorshipsLugosAedui, WorshipsEponaAedui, WorshipsEssusAedui, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Sucellos_Arverni
        Description Worships_Sucellos_Arverni_desc
        EffectsDescription Worships_Sucellos_Arverni_effects_desc
        Threshold  1


;------------------------------------------
;*PONTOS
;------------------------------------------
Trait WorshipsSabaziosPontos
    Characters family
    AntiTraits WorshipsKybelePontos, WorshipsMithraPontos, WorshipsMenPontos, WorshipsZeusBrontosPontos, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Sabazios_Pontos
        Description Worships_Sabazios_Pontos_desc
        EffectsDescription Worships_Sabazios_Pontos_effects_desc
        GainMessage Worships_Sabazios_Pontos_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsKybelePontos
    Characters family
    AntiTraits WorshipsSabaziosPontos, WorshipsMithraPontos, WorshipsMenPontos, WorshipsZeusBrontosPontos, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Kybele_Pontos
        Description Worships_Kybele_Pontos_desc
        EffectsDescription Worships_Kybele_Pontos_effects_desc
        GainMessage Worships_Kybele_Pontos_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsMithraPontos
    Characters family
    AntiTraits WorshipsSabaziosPontos, WorshipsKybelePontos, WorshipsMenPontos, WorshipsZeusBrontosPontos, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Mithra_Pontos
        Description Worships_Mithra_Pontos_desc
        EffectsDescription Worships_Mithra_Pontos_effects_desc
        GainMessage Worships_Mithra_Pontos_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsMenPontos
    Characters family
    AntiTraits WorshipsSabaziosPontos, WorshipsKybelePontos, WorshipsMithraPontos, WorshipsZeusBrontosPontos, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Men_Pontos
        Description Worships_Men_Pontos_desc
        EffectsDescription Worships_Men_Pontos_effects_desc
        GainMessage Worships_Men_Pontos_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsZeusBrontosPontos
    Characters family
    AntiTraits WorshipsSabaziosPontos, WorshipsKybelePontos, WorshipsMithraPontos, WorshipsMenPontos, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_ZeusBrontos_Pontos
        Description Worships_ZeusBrontos_Pontos_desc
        EffectsDescription Worships_ZeusBrontos_Pontos_effects_desc
        GainMessage Worships_ZeusBrontos_Pontos_gain_desc
        Threshold 1

;------------------------------------------
;*KOINON HELLENON
;------------------------------------------
Trait WorshipsPoseidonKoinonHellenon
    Characters family
    AntiTraits WorshipsDemeterKoinonHellenon, WorshipsArtemisKoinonHellenon, WorshipsAthenaPoliasKoinonHellenon, WorshipsApollonKoinonHellenon, WorshipsZeusOlympiosKoinonHellenon, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Poseidon_KoinonHellenon
        Description Worships_Poseidon_KoinonHellenon_desc
        EffectsDescription Worships_Poseidon_KoinonHellenon_effects_desc
        GainMessage Worships_Poseidon_KoinonHellenon_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsDemeterKoinonHellenon
    Characters family
    AntiTraits WorshipsPoseidonKoinonHellenon, WorshipsArtemisKoinonHellenon, WorshipsAthenaPoliasKoinonHellenon, WorshipsApollonKoinonHellenon, WorshipsZeusOlympiosKoinonHellenon, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Demeter_KoinonHellenon
        Description Worships_Demeter_KoinonHellenon_desc
        EffectsDescription Worships_Demeter_KoinonHellenon_effects_desc
        GainMessage Worships_Demeter_KoinonHellenon_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsArtemisKoinonHellenon
    Characters family
    AntiTraits WorshipsPoseidonKoinonHellenon, WorshipsDemeterKoinonHellenon, WorshipsAthenaPoliasKoinonHellenon, WorshipsApollonKoinonHellenon, WorshipsZeusOlympiosKoinonHellenon, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Artemis_KoinonHellenon
        Description Worships_Artemis_KoinonHellenon_desc
        EffectsDescription Worships_Artemis_KoinonHellenon_effects_desc
        GainMessage Worships_Artemis_KoinonHellenon_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsAthenaPoliasKoinonHellenon
    Characters family
    AntiTraits WorshipsPoseidonKoinonHellenon, WorshipsDemeterKoinonHellenon, WorshipsArtemisKoinonHellenon, WorshipsApollonKoinonHellenon, WorshipsZeusOlympiosKoinonHellenon, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_AthenaPolias_KoinonHellenon
        Description Worships_AthenaPolias_KoinonHellenon_desc
        EffectsDescription Worships_AthenaPolias_KoinonHellenon_effects_desc
        GainMessage Worships_AthenaPolias_KoinonHellenon_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsApollonKoinonHellenon
    Characters family
    AntiTraits WorshipsPoseidonKoinonHellenon, WorshipsDemeterKoinonHellenon, WorshipsArtemisKoinonHellenon, WorshipsAthenaPoliasKoinonHellenon, WorshipsZeusOlympiosKoinonHellenon, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Apollon_KoinonHellenon
        Description Worships_Apollon_KoinonHellenon_desc
        EffectsDescription Worships_Apollon_KoinonHellenon_effects_desc
        GainMessage Worships_Apollon_KoinonHellenon_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsZeusOlympiosKoinonHellenon
    Characters family
    AntiTraits WorshipsPoseidonKoinonHellenon, WorshipsDemeterKoinonHellenon, WorshipsArtemisKoinonHellenon, WorshipsAthenaPoliasKoinonHellenon, WorshipsApollonKoinonHellenon, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_ZeusOlympios_KoinonHellenon
        Description Worships_ZeusOlympios_KoinonHellenon_desc
        EffectsDescription Worships_ZeusOlympios_KoinonHellenon_effects_desc
        GainMessage Worships_ZeusOlympios_KoinonHellenon_gain_desc
        Threshold 1

;------------------------------------------
;*ROMANI
;------------------------------------------
Trait WorshipsMarsRoman
    Characters family
    AntiTraits WorshipsCeresRoman, WorshipsIvnoRoman, WorshipsMinervaRoman, WorshipsVestaRoman, WorshipsIvpiterRoman, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Mars_Roman
        Description Worships_Mars_Roman_desc
        EffectsDescription Worships_Mars_Roman_effects_desc
        GainMessage Worships_Mars_Roman_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsCeresRoman
    Characters family
    AntiTraits WorshipsMarsRoman, WorshipsIvnoRoman, WorshipsMinervaRoman, WorshipsVestaRoman, WorshipsIvpiterRoman, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Ceres_Roman
        Description Worships_Ceres_Roman_desc
        EffectsDescription Worships_Ceres_Roman_effects_desc
        GainMessage Worships_Ceres_Roman_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsIvnoRoman
    Characters family
    AntiTraits WorshipsMarsRoman, WorshipsCeresRoman, WorshipsMinervaRoman, WorshipsVestaRoman, WorshipsIvpiterRoman, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Ivno_Roman
        Description Worships_Ivno_Roman_desc
        EffectsDescription Worships_Ivno_Roman_effects_desc
        GainMessage Worships_Ivno_Roman_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsMinervaRoman
    Characters family
    AntiTraits WorshipsMarsRoman, WorshipsCeresRoman, WorshipsIvnoRoman, WorshipsVestaRoman, WorshipsIvpiterRoman, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Minerva_Roman
        Description Worships_Minerva_Roman_desc
        EffectsDescription Worships_Minerva_Roman_effects_desc
        GainMessage Worships_Minerva_Roman_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsVestaRoman
    Characters family
    AntiTraits WorshipsMarsRoman, WorshipsCeresRoman, WorshipsIvnoRoman, WorshipsMinervaRoman, WorshipsIvpiterRoman, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Vesta_Roman
        Description Worships_Vesta_Roman_desc
        EffectsDescription Worships_Vesta_Roman_effects_desc
        GainMessage Worships_Vesta_Roman_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsIvpiterRoman
    Characters family
    AntiTraits WorshipsMarsRoman, WorshipsCeresRoman, WorshipsIvnoRoman, WorshipsMinervaRoman, WorshipsVestaRoman, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Ivpiter_Roman
        Description Worships_Ivpiter_Roman_desc
        EffectsDescription Worships_Ivpiter_Roman_effects_desc
        GainMessage Worships_Ivpiter_Roman_gain_desc
        Threshold 1

;------------------------------------------
;*PAHLAVA
;------------------------------------------
Trait WorshipsAnahitaPahlava
    Characters family
    AntiTraits WorshipsMithraPahlava, WorshipsAhura_MazdaPahlava, WorshipsVerethragnaPahlava, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Anahita_Pahlava
        Description Worships_Anahita_Pahlava_desc
        EffectsDescription Worships_Anahita_Pahlava_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsVerethragnaPahlava
    Characters family
    AntiTraits WorshipsMithraPahlava, WorshipsAnahitaPahlava, WorshipsAhura_MazdaPahlava, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Verethragna_Pahlava
        Description Worships_Verethragna_Pahlava_desc
        EffectsDescription Worships_Verethragna_Pahlava_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsMithraPahlava
    Characters family
    AntiTraits WorshipsAhura_MazdaPahlava, WorshipsVerethragnaPahlava, WorshipsAnahitaPahlava, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Mithra_Pahlava
        Description Worships_Mithra_Pahlava_desc
        EffectsDescription Worships_Mithra_Pahlava_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsAhura_MazdaPahlava
    Characters family
    AntiTraits WorshipsAnahitaPahlava, WorshipsMithraPahlava, WorshipsVerethragnaPahlava, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Ahura_Mazda_Pahlava
        Description Worships_Ahura_Mazda_Pahlava_desc
        EffectsDescription Worships_Ahura_Mazda_Pahlava_effects_desc
        Threshold  1

;------------------------------------------
;*LUSOTANNAN
;------------------------------------------
Trait WorshipsEndovelicusIberian
    Characters family
    AntiTraits WorshipsBandueIberian, WorshipsAtaecinaIberian, WorshipsEponaIberian, WorshipsLugusIberian, WorshipsDagdaIberian, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Endovelicus_Iberian
        Description Worships_Endovelicus_Iberian_desc
        EffectsDescription Worships_Endovelicus_Iberian_effects_desc
        GainMessage Worships_Endovelicus_Iberian_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsBandueIberian
    Characters family
    AntiTraits WorshipsEndovelicusIberian, WorshipsAtaecinaIberian, WorshipsEponaIberian, WorshipsLugusIberian, WorshipsDagdaIberian, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Bandue_Iberian
        Description Worships_Bandue_Iberian_desc
        EffectsDescription Worships_Bandue_Iberian_effects_desc
        GainMessage Worships_Bandue_Iberian_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsAtaecinaIberian
    Characters family
    AntiTraits WorshipsEndovelicusIberian, WorshipsBandueIberian, WorshipsEponaIberian, WorshipsLugusIberian, WorshipsDagdaIberian, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Ataecina_Iberian
        Description Worships_Ataecina_Iberian_desc
        EffectsDescription Worships_Ataecina_Iberian_effects_desc
        GainMessage Worships_Ataecina_Iberian_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsEponaIberian
    Characters family
    AntiTraits WorshipsEndovelicusIberian, WorshipsBandueIberian, WorshipsAtaecinaIberian, WorshipsLugusIberian, WorshipsDagdaIberian, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Epona_Iberian
        Description Worships_Epona_Iberian_desc
        EffectsDescription Worships_Epona_Iberian_effects_desc
        GainMessage Worships_Epona_Iberian_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsLugusIberian
    Characters family
    AntiTraits WorshipsEndovelicusIberian, WorshipsBandueIberian, WorshipsAtaecinaIberian, WorshipsEponaIberian, WorshipsDagdaIberian, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Lugus_Iberian
        Description Worships_Lugus_Iberian_desc
        EffectsDescription Worships_Lugus_Iberian_effects_desc
        GainMessage Worships_Lugus_Iberian_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsDagdaIberian
    Characters family
    AntiTraits WorshipsEndovelicusIberian, WorshipsBandueIberian, WorshipsAtaecinaIberian, WorshipsEponaIberian, WorshipsLugusIberian, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Dagda_Iberian
        Description Worships_Dagda_Iberian_desc
        EffectsDescription Worships_Dagda_Iberian_effects_desc
        GainMessage Worships_Dagda_Iberian_gain_desc
        Threshold 1

;------------------------------------------
;*HAYASDAN
;------------------------------------------
Trait WorshipsAraHayasdan
    Characters family
    AntiTraits WorshipsAnahitHayasdan, WorshipsVahagnHayasdan, WorshipsMihrHayasdan, WorshipsAramazdHayasdan, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Ara_Hayasdan
        Description Worships_Ara_Hayasdan_desc
        EffectsDescription Worships_Ara_Hayasdan_effects_desc
        GainMessage Worships_Ara_Hayasdan_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsAnahitHayasdan
    Characters family
    AntiTraits WorshipsAraHayasdan, WorshipsVahagnHayasdan, WorshipsMihrHayasdan, WorshipsAramazdHayasdan, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Anahit_Hayasdan
        Description Worships_Anahit_Hayasdan_desc
        EffectsDescription Worships_Anahit_Hayasdan_effects_desc
        GainMessage Worships_Anahit_Hayasdan_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsVahagnHayasdan
    Characters family
    AntiTraits WorshipsAraHayasdan, WorshipsAnahitHayasdan, WorshipsMihrHayasdan, WorshipsAramazdHayasdan, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Vahagn_Hayasdan
        Description Worships_Vahagn_Hayasdan_desc
        EffectsDescription Worships_Vahagn_Hayasdan_effects_desc
        GainMessage Worships_Vahagn_Hayasdan_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsMihrHayasdan
    Characters family
    AntiTraits WorshipsAraHayasdan, WorshipsAnahitHayasdan, WorshipsVahagnHayasdan, WorshipsAramazdHayasdan, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Mihr_Hayasdan
        Description Worships_Mihr_Hayasdan_desc
        EffectsDescription Worships_Mihr_Hayasdan_effects_desc
        GainMessage Worships_Mihr_Hayasdan_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsAramazdHayasdan
    Characters family
    AntiTraits WorshipsAraHayasdan, WorshipsAnahitHayasdan, WorshipsVahagnHayasdan, WorshipsMihrHayasdan, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Aramazd_Hayasdan
        Description Worships_Aramazd_Hayasdan_desc
        EffectsDescription Worships_Aramazd_Hayasdan_effects_desc
        GainMessage Worships_Aramazd_Hayasdan_gain_desc
        Threshold 1

;------------------------------------------
;*ARCHE SELEUKEIA
;------------------------------------------
Trait WorshipsSeleukosSeleukid
    Characters family
    AntiTraits WorshipsAtargatisSeleukid, WorshipsArtemisSeleukid, WorshipsMithrasSeleukid, WorshipsApollonSeleukid, WorshipsMardukSeleukid, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Seleukos_Seleukid
        Description Worships_Seleukos_Seleukid_desc
        EffectsDescription Worships_Seleukos_Seleukid_effects_desc
        GainMessage Worships_Seleukos_Seleukid_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsAtargatisSeleukid
    Characters family
    AntiTraits WorshipsSeleukosSeleukid, WorshipsArtemisSeleukid, WorshipsMithrasSeleukid, WorshipsApollonSeleukid, WorshipsMardukSeleukid, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Atargatis_Seleukid
        Description Worships_Atargatis_Seleukid_desc
        EffectsDescription Worships_Atargatis_Seleukid_effects_desc
        GainMessage Worships_Atargatis_Seleukid_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsArtemisSeleukid
    Characters family
    AntiTraits WorshipsSeleukosSeleukid, WorshipsAtargatisSeleukid, WorshipsMithrasSeleukid, WorshipsApollonSeleukid, WorshipsMardukSeleukid, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Artemis_Seleukid
        Description Worships_Artemis_Seleukid_desc
        EffectsDescription Worships_Artemis_Seleukid_effects_desc
        GainMessage Worships_Artemis_Seleukid_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsMithrasSeleukid
    Characters family
    AntiTraits WorshipsSeleukosSeleukid, WorshipsAtargatisSeleukid, WorshipsArtemisSeleukid, WorshipsApollonSeleukid, WorshipsMardukSeleukid, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Mithras_Seleukid
        Description Worships_Mithras_Seleukid_desc
        EffectsDescription Worships_Mithras_Seleukid_effects_desc
        GainMessage Worships_Mithras_Seleukid_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsApollonSeleukid
    Characters family
    AntiTraits WorshipsSeleukosSeleukid, WorshipsAtargatisSeleukid, WorshipsArtemisSeleukid, WorshipsMithrasSeleukid, WorshipsMardukSeleukid, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Apollon_Seleukid
        Description Worships_Apollon_Seleukid_desc
        EffectsDescription Worships_Apollon_Seleukid_effects_desc
        GainMessage Worships_Apollon_Seleukid_gain_desc
        Threshold 1

;------------------------------------------
Trait WorshipsMardukSeleukid
    Characters family
    AntiTraits WorshipsSeleukosSeleukid, WorshipsAtargatisSeleukid, WorshipsArtemisSeleukid, WorshipsMithrasSeleukid, WorshipsApollonSeleukid, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Marduk_Seleukid
        Description Worships_Marduk_Seleukid_desc
        EffectsDescription Worships_Marduk_Seleukid_effects_desc
        GainMessage Worships_Marduk_Seleukid_gain_desc
        Threshold 1

;------------------------------------------
;*BAKTRIA
;------------------------------------------
Trait WorshipsDionysosBaktria
    Characters family
    AntiTraits WorshipsArtemisAnahitaBaktria, WorshipsHeraklesBaktria, WorshipsHermesBaktria, WorshipsZeusAhuraMazdaBaktria, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Dionysos_Baktria
        Description Worships_Dionysos_Baktria_desc
        EffectsDescription Worships_Dionysos_Baktria_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsArtemisAnahitaBaktria
    Characters family
    AntiTraits WorshipsDionysosBaktria, WorshipsHeraklesBaktria, WorshipsHermesBaktria, WorshipsZeusAhuraMazdaBaktria, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Artemis_Anahita_Baktria
        Description Worships_Artemis_Anahita_Baktria_desc
        EffectsDescription Worships_Artemis_Anahita_Baktria_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsHeraklesBaktria
    Characters family
    AntiTraits WorshipsDionysosBaktria, WorshipsArtemisAnahitaBaktria, WorshipsHermesBaktria, WorshipsZeusAhuraMazdaBaktria, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Herakles_Baktria
        Description Worships_Herakles_Baktria_desc
        EffectsDescription Worships_Herakles_Baktria_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsHermesBaktria
    Characters family
    AntiTraits WorshipsHeraklesBaktria, WorshipsArtemisAnahitaBaktria, WorshipsDionysosBaktria, WorshipsZeusAhuraMazdaBaktria, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Hermes_Baktria
        Description Worships_Hermes_Baktria_desc
        EffectsDescription Worships_Hermes_Baktria_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsZeusAhuraMazdaBaktria
    Characters family
    AntiTraits WorshipsHeraklesBaktria, WorshipsHermesBaktria, WorshipsDionysosBaktria, WorshipsArtemisAnahitaBaktria, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_ZeusAhuraMazda_Baktria
        Description Worships_ZeusAhuraMazda_Baktria_desc
        EffectsDescription Worships_ZeusAhuraMazda_Baktria_effects_desc
        Threshold  1


;------------------------------------------
;*CASSE
;------------------------------------------
Trait WorshipsDagdaCasse
    Characters family
    AntiTraits WorshipsAndrasteCasse, WorshipsLlewCasse, WorshipsSucellosCasse, WorshipsAmaethonCasse, Worships3_smith_godsCasse, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Dagda_Casse
        Description Worships_Dagda_Casse_desc
        EffectsDescription Worships_Dagda_Casse_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsSucellosCasse
    Characters family
    AntiTraits WorshipsDagdaCasse, WorshipsLlewCasse, WorshipsAndrasteCasse, WorshipsAmaethonCasse, Worships3_smith_godsCasse, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Sucellos_Casse
        Description Worships_Sucellos_Casse_desc
        EffectsDescription Worships_Sucellos_Casse_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsAmaethonCasse
    Characters family
    AntiTraits WorshipsLlewCasse, WorshipsDagdaCasse, WorshipsSucellosCasse, WorshipsAndrasteCasse, Worships3_smith_godsCasse, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Amaethon_Casse
        Description Worships_Amaethon_Casse_desc
        EffectsDescription Worships_Amaethon_Casse_effects_desc
        Threshold  1

;------------------------------------------
Trait Worships3_smith_godsCasse
    Characters family
    AntiTraits WorshipsLlewCasse, WorshipsDagdaCasse, WorshipsAmaethonCasse, WorshipsAndrasteCasse, WorshipsSucellosCasse, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_3_smith_gods_Casse
        Description Worships_3_smith_gods_Casse_desc
        EffectsDescription Worships_3_smith_gods_Casse_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsLlewCasse
    Characters family
    AntiTraits WorshipsAndrasteCasse, WorshipsDagdaCasse, WorshipsSucellosCasse, Worships3_smith_godsCasse, WorshipsAmaethonCasse, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Llew_Casse
        Description Worships_Llew_Casse_desc
        EffectsDescription Worships_Llew_Casse_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsAndrasteCasse
    Characters family
    AntiTraits WorshipsDagdaCasse, WorshipsSucellosCasse, WorshipsAmaethonCasse, WorshipsLlewCasse, Worships3_smith_godsCasse, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Andraste_Casse
        Description Worships_Andraste_Casse_desc
        EffectsDescription Worships_Andraste_Casse_effects_desc
        Threshold  1


;------------------------------------------
;*EPEIROS
;------------------------------------------
Trait WorshipsArtemisEpeiros
    Characters family
    AntiTraits WorshipsDionysosEpeiros, WorshipsZeus_DodonaEpeiros, WorshipsSarapis_and_IsisEpeiros, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Artemis_Epeiros
        Description Worships_Artemis_Epeiros_desc
        EffectsDescription Worships_Artemis_Epeiros_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsSarapis_and_IsisEpeiros
    Characters family
    AntiTraits WorshipsDionysosEpeiros, WorshipsArtemisEpeiros, WorshipsZeus_DodonaEpeiros, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Sarapis_and_Isis_Epeiros
        Description Worships_Sarapis_and_Isis_Epeiros_desc
        EffectsDescription Worships_Sarapis_and_Isis_Epeiros_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsDionysosEpeiros
    Characters family
    AntiTraits WorshipsZeus_DodonaEpeiros, WorshipsSarapis_and_IsisEpeiros, WorshipsArtemisEpeiros, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Dionysos_Epeiros
        Description Worships_Dionysos_Epeiros_desc
        EffectsDescription Worships_Dionysos_Epeiros_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsZeus_DodonaEpeiros
    Characters family
    AntiTraits WorshipsArtemisEpeiros, WorshipsDionysosEpeiros, WorshipsSarapis_and_IsisEpeiros, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Zeus_Dodona_Epeiros
        Description Worships_Zeus_Dodona_Epeiros_desc
        EffectsDescription Worships_Zeus_Dodona_Epeiros_effects_desc
        Threshold  1

;------------------------------------------
;*KARTHADASTIM
;------------------------------------------
Trait WorshipsAstarteKarthadastim
    Characters family
    AntiTraits WorshipsTanitKarthadastim, WorshipsBaal_HammonKarthadastim, WorshipsBaal_MelquartKarthadastim, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Astarte_Karthadastim
        Description Worships_Astarte_Karthadastim_desc
        EffectsDescription Worships_Astarte_Karthadastim_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsBaal_MelquartKarthadastim
    Characters family
    AntiTraits WorshipsTanitKarthadastim, WorshipsAstarteKarthadastim, WorshipsBaal_HammonKarthadastim, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Baal_Melquart_Karthadastim
        Description Worships_Baal_Melquart_Karthadastim_desc
        EffectsDescription Worships_Baal_Melquart_Karthadastim_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsTanitKarthadastim
    Characters family
    AntiTraits WorshipsBaal_HammonKarthadastim, WorshipsBaal_MelquartKarthadastim, WorshipsAstarteKarthadastim, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Tanit_Karthadastim
        Description Worships_Tanit_Karthadastim_desc
        EffectsDescription Worships_Tanit_Karthadastim_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsBaal_HammonKarthadastim
    Characters family
    AntiTraits WorshipsAstarteKarthadastim, WorshipsTanitKarthadastim, WorshipsBaal_MelquartKarthadastim, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Baal_Hammon_Karthadastim
        Description Worships_Baal_Hammon_Karthadastim_desc
        EffectsDescription Worships_Baal_Hammon_Karthadastim_effects_desc
        Threshold  1

;------------------------------------------
;*MAKEDONIA
;------------------------------------------
Trait WorshipsHeraklesMakedonia
    Characters family
    AntiTraits WorshipsZeus_OlympiosMakedonia, WorshipsDionysosMakedonia, WorshipsHeraMakedonia, WorshipsAsklepiosMakedonia, WorshipsHermesMakedonia, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Herakles_Makedonia
        Description Worships_Herakles_Makedonia_desc
        EffectsDescription Worships_Herakles_Makedonia_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsHeraMakedonia
    Characters family
    AntiTraits WorshipsHeraklesMakedonia, WorshipsDionysosMakedonia, WorshipsZeus_OlympiosMakedonia, WorshipsAsklepiosMakedonia, WorshipsHermesMakedonia, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Hera_Makedonia
        Description Worships_Hera_Makedonia_desc
        EffectsDescription Worships_Hera_Makedonia_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsAsklepiosMakedonia
    Characters family
    AntiTraits WorshipsDionysosMakedonia, WorshipsHeraklesMakedonia, WorshipsHeraMakedonia, WorshipsZeus_OlympiosMakedonia, WorshipsHermesMakedonia, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Asklepios_Makedonia
        Description Worships_Asklepios_Makedonia_desc
        EffectsDescription Worships_Asklepios_Makedonia_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsHermesMakedonia
    Characters family
    AntiTraits WorshipsDionysosMakedonia, WorshipsHeraklesMakedonia, WorshipsAsklepiosMakedonia, WorshipsZeus_OlympiosMakedonia, WorshipsHeraMakedonia, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Hermes_Makedonia
        Description Worships_Hermes_Makedonia_desc
        EffectsDescription Worships_Hermes_Makedonia_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsDionysosMakedonia
    Characters family
    AntiTraits WorshipsZeus_OlympiosMakedonia, WorshipsHeraklesMakedonia, WorshipsHeraMakedonia, WorshipsHermesMakedonia, WorshipsAsklepiosMakedonia, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Dionysos_Makedonia
        Description Worships_Dionysos_Makedonia_desc
        EffectsDescription Worships_Dionysos_Makedonia_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsZeus_OlympiosMakedonia
    Characters family
    AntiTraits WorshipsHeraklesMakedonia, WorshipsHeraMakedonia, WorshipsAsklepiosMakedonia, WorshipsDionysosMakedonia, WorshipsHermesMakedonia, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Zeus_Olympios_Makedonia
        Description Worships_Zeus_Olympios_Makedonia_desc
        EffectsDescription Worships_Zeus_Olympios_Makedonia_effects_desc
        Threshold  1

;------------------------------------------
;*PTOLEMAIOI
;------------------------------------------
Trait WorshipsHorusPtolemaioi
    Characters family
    AntiTraits WorshipsZeus_AmmonPtolemaioi, WorshipsSarapisPtolemaioi, WorshipsAsklepiosPtolemaioi, WorshipsIsisPtolemaioi, WorshipsPtahPtolemaioi, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Horus_Ptolemaioi
        Description Worships_Horus_Ptolemaioi_desc
        EffectsDescription Worships_Horus_Ptolemaioi_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsAsklepiosPtolemaioi
    Characters family
    AntiTraits WorshipsHorusPtolemaioi, WorshipsSarapisPtolemaioi, WorshipsZeus_AmmonPtolemaioi, WorshipsIsisPtolemaioi, WorshipsPtahPtolemaioi, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Asklepios_Ptolemaioi
        Description Worships_Asklepios_Ptolemaioi_desc
        EffectsDescription Worships_Asklepios_Ptolemaioi_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsIsisPtolemaioi
    Characters family
    AntiTraits WorshipsSarapisPtolemaioi, WorshipsHorusPtolemaioi, WorshipsAsklepiosPtolemaioi, WorshipsZeus_AmmonPtolemaioi, WorshipsPtahPtolemaioi, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Isis_Ptolemaioi
        Description Worships_Isis_Ptolemaioi_desc
        EffectsDescription Worships_Isis_Ptolemaioi_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsPtahPtolemaioi
    Characters family
    AntiTraits WorshipsSarapisPtolemaioi, WorshipsHorusPtolemaioi, WorshipsIsisPtolemaioi, WorshipsZeus_AmmonPtolemaioi, WorshipsAsklepiosPtolemaioi, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Ptah_Ptolemaioi
        Description Worships_Ptah_Ptolemaioi_desc
        EffectsDescription Worships_Ptah_Ptolemaioi_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsSarapisPtolemaioi
    Characters family
    AntiTraits WorshipsZeus_AmmonPtolemaioi, WorshipsHorusPtolemaioi, WorshipsAsklepiosPtolemaioi, WorshipsPtahPtolemaioi, WorshipsIsisPtolemaioi, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Sarapis_Ptolemaioi
        Description Worships_Sarapis_Ptolemaioi_desc
        EffectsDescription Worships_Sarapis_Ptolemaioi_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsZeus_AmmonPtolemaioi
    Characters family
    AntiTraits WorshipsHorusPtolemaioi, WorshipsAsklepiosPtolemaioi, WorshipsIsisPtolemaioi, WorshipsSarapisPtolemaioi, WorshipsPtahPtolemaioi, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Zeus_Ammon_Ptolemaioi
        Description Worships_Zeus_Ammon_Ptolemaioi_desc
        EffectsDescription Worships_Zeus_Ammon_Ptolemaioi_effects_desc
        Threshold  1

;------------------------------------------
;*SAUROMATAE
;------------------------------------------
Trait WorshipsSwordSauromatae
    Characters family
    AntiTraits WorshipsSunSauromatae, WorshipsMan_FireSauromatae, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Sword_Sauromatae
        Description Worships_Sword_Sauromatae_desc
        EffectsDescription Worships_Sword_Sauromatae_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsMan_FireSauromatae
    Characters family
    AntiTraits WorshipsSunSauromatae, WorshipsSwordSauromatae, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Man_Fire_Sauromatae
        Description Worships_Man_Fire_Sauromatae_desc
        EffectsDescription Worships_Man_Fire_Sauromatae_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsSunSauromatae
    Characters family
    AntiTraits WorshipsMan_FireSauromatae, WorshipsSwordSauromatae, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Sun_Sauromatae
        Description Worships_Sun_Sauromatae_desc
        EffectsDescription Worships_Sun_Sauromatae_effects_desc
        Threshold  1


;------------------------------------------
;*SWEBOZ
;------------------------------------------
Trait WorshipsFraujonSweboz
    Characters family
    AntiTraits WorshipsThunarazSweboz, WorshipsIngwazSweboz, WorshipsWodanazSweboz, WorshipsNerthuzSweboz, WorshipsTiwazSweboz, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Fraujon_Sweboz
        Description Worships_Fraujon_Sweboz_desc
        EffectsDescription Worships_Fraujon_Sweboz_effects_desc
        Threshold  1

;------------------------------------------

Trait WorshipsIngwazSweboz
    Characters family
    AntiTraits WorshipsNerthuzSweboz, WorshipsThunarazSweboz, WorshipsTiwazSweboz, WorshipsWodanazSweboz, WorshipsFraujonSweboz, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Ingwaz_Sweboz
        Description Worships_Ingwaz_Sweboz_desc
        EffectsDescription Worships_Ingwaz_Sweboz_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsTiwazSweboz
    Characters family
    AntiTraits WorshipsIngwazSweboz, WorshipsThunarazSweboz, WorshipsNerthuzSweboz, WorshipsWodanazSweboz, WorshipsFraujonSweboz, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Tiwaz_Sweboz
        Description Worships_Tiwaz_Sweboz_desc
        EffectsDescription Worships_Tiwaz_Sweboz_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsThunarazSweboz
    Characters family
    AntiTraits WorshipsNerthuzSweboz, WorshipsIngwazSweboz, WorshipsTiwazSweboz, WorshipsFraujonSweboz, WorshipsWodanazSweboz, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Thunaraz_Sweboz
        Description Worships_Thunaraz_Sweboz_desc
        EffectsDescription Worships_Thunaraz_Sweboz_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsNerthuzSweboz
    Characters family
    AntiTraits WorshipsIngwazSweboz, WorshipsTiwazSweboz, WorshipsWodanazSweboz, WorshipsThunarazSweboz, WorshipsFraujonSweboz, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Nerthuz_Sweboz
        Description Worships_Nerthuz_Sweboz_desc
        EffectsDescription Worships_Nerthuz_Sweboz_effects_desc
        Threshold  1

;------------------------------------------
Trait WorshipsWodanazSweboz
    Characters family
    AntiTraits WorshipsThunarazSweboz, WorshipsIngwazSweboz, WorshipsTiwazSweboz, WorshipsNerthuzSweboz, WorshipsFraujonSweboz, Sacrilegious, PublicAtheism, Pragmatic

    Level Worships_Wodanaz_Sweboz
        Description Worships_Wodanaz_Sweboz_desc
        EffectsDescription Worships_Wodanaz_Sweboz_effects_desc
        Threshold  1


;Mod: EBMod720 - 10/02 : Religion of General
;------------------------------------------
Trait AcquireTherother
    Characters family
    Hidden
    AntiTraits TherotherAcquired

    Level Acquire_Therother
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait TherotherAcquired
    Characters family
    Hidden
    AntiTraits AcquireTherother

    Level Therother_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireMalrubius
    Characters family
    Hidden
    AntiTraits MalrubiusAcquired

    Level Acquire_Malrubius
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait MalrubiusAcquired
    Characters family
    Hidden
    AntiTraits AcquireMalrubius

    Level Malrubius_Acquired
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
; Section: MOODS
;------------------------------------------
;Trait: Temperament
; o Pessimistic
; o Dour
; o Balanced Temperament
; o Happy
; o Boundless Optimist

Trait Temperament
    Characters family
    Hidden
    NoGoingBackLevel 6
    AntiTraits AntiTemperament

    Level Depressed
        Description Depressed_desc
        EffectsDescription Depressed_effects_desc
        Threshold  1

    Level Unhappy
        Description Unhappy_desc
        EffectsDescription Unhappy_effects_desc
        Threshold  2

    Level Balanced
        Description Balanced_desc
        EffectsDescription Balanced_effects_desc
        Threshold  3

    Level Happy
        Description Happy_desc
        EffectsDescription Happy_effects_desc
        Threshold  4

    Level Very_Happy
        Description Very_Happy_desc
        EffectsDescription Very_Happy_effects_desc
        Threshold  5


;Mod: EBMod171 - 5/01 : new dynamic trait, base for determining moods
;------------------------------------------
Trait AntiTemperament
    Characters family
    Hidden
    AntiTraits Temperament

    Level Very_Depressed
        Description Very_Depressed_desc
        EffectsDescription Very_Depressed_effects_desc
        Threshold  1


;Mod: EBMod172 - 5/01 : new antitrait trait (for reducing Temperament, not for actual use)
;------------------------------------------
Trait Overconfident
    Characters family
    NoGoingBackLevel 4
;    AntiTraits InsufficientConfidence

    Level Full_Of_Himself
        Description Full_Of_Himself_desc
        EffectsDescription Full_Of_Himself_effects_desc
        Threshold  1

        Effect Attack  1
        Effect MovementPoints  2
        Effect Influence -1

    Level Delusions_Of_Grandeur
        Description Delusions_Of_Grandeur_desc
        EffectsDescription Delusions_Of_Grandeur_effects_desc
        Threshold  2

        Effect MovementPoints  3
        Effect Influence -1
        Effect TroopMorale -1

    Level Megalomaniac
        Description Megalomaniac_desc
        EffectsDescription Megalomaniac_effects_desc
        Threshold  3

        Effect MovementPoints  4
        Effect Influence -2
        Effect TroopMorale -2


;Mod: EBMod189 - 5/02 : new trait
;------------------------------------------
;Trait: Tired
; o Tired -1 <MovementPoints>, -1 <Management>, -1 <Fertility>
; o Wearied -2 <MovementPoints>, -2 <Management>, -2 <Fertility>
; o Exhausted -3 <MovementPoints>, -3 <Management>, -3 <Fertility>

Trait Tired
    Characters family
    NoGoingBackLevel 4
    AntiTraits Rested

    Level Tired
        Description Tired_desc
        EffectsDescription Tired_effects_desc
        Threshold  1

        Effect MovementPoints  -1
        Effect Management  -1
        Effect Fertility  -1

    Level Wearied
        Description Wearied_desc
        EffectsDescription Wearied_effects_desc
        Threshold  2

        Effect MovementPoints  -3
        Effect Management  -2
        Effect Fertility  -2

    Level Exhausted
        Description Exhausted_desc
        EffectsDescription Exhausted_effects_desc
        Threshold  3

        Effect MovementPoints  -5
        Effect Management  -3
        Effect Fertility  -3


;Mod: EBMod195 - 5/03 : new trait
;------------------------------------------
;Trait: Rested
; o Rested +2 <MovementPoints>

Trait Rested
    Characters family
    Hidden
    AntiTraits Tired

    Level Rested
        Description Rested_desc
        EffectsDescription Rested_effects_desc
        Threshold  1

        Effect MovementPoints  2


;Mod: EBMod196 - 5/03 : new antitrait for reversing effects of Tired
;------------------------------------------
;Trait: Excited
; o Enthusiastic +1 <MovementPoints>, +1 <Management>
; o Excited +2 <MovementPoints>, +1 <Management>, +1 <Attack>
; o Inspired +3 <MovementPoints>, +2 <Management>, +1 <Attack>

Trait Excited
    Characters family
    NoGoingBackLevel 4
    AntiTraits Bored, Stoic, BlackBileHumour, PhlegmHumour

    Level Enthusiastic
        Description Enthusiastic_desc
        EffectsDescription Enthusiastic_effects_desc
        Threshold  1

        Effect MovementPoints  1
        Effect Management  1

    Level Excited
        Description Excited_desc
        EffectsDescription Excited_effects_desc
        Threshold  2

        Effect MovementPoints  2
        Effect Management  1
        Effect Attack  1

    Level Inspired
        Description Inspired_desc
        EffectsDescription Inspired_effects_desc
        Threshold  3

        Effect MovementPoints  3
        Effect Management  2
        Effect Attack   1


;Mod: EBMod197 - 5/03 : new trait
;------------------------------------------
Trait Idle
    Characters family
    Hidden
    AntiTraits NotIdle

    Level Idle
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait NotIdle
    Characters family
    Hidden
    AntiTraits Idle

    Level Not_Idle
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
;Trait: Bored
; o Bored (2): -1 <MovementPoints>
; o Ennui (4): -2 <MovementPoints>, -1 <Management>, -1 <Influence>, -1 <Command>

Trait Bored
    Characters family
    AntiTraits Excited

    Level Bored
        Description Bored_desc
        EffectsDescription Bored_effects_desc
        GainMessage Bored_gain_desc
        Threshold  2

        Effect MovementPoints -1

    Level Ennui
        Description Ennui_desc
        EffectsDescription Ennui_effects_desc
        GainMessage Ennui_gain_desc
        Threshold  4

        Effect MovementPoints -2
        Effect Management -1
        Effect Influence -1
        Effect Command -1

;Mod: EBMod811 - 01/01/05 : added level Ennui, where bad effects kick in (Bored level warning only)
;Mod: EBMod198 - 5/03 : new antitrait
;------------------------------------------
;Trait: RighteousAnger
; o Righteous_Anger (1) +1 <Attack>, +1 <TroopMorale>, +1 <HitPoints>, +1 <MovementPoints>
; o Righteous_Fury (3) +2 <Attack>, +2 <TroopMorale>, +2 <HitPoints>, +2 <MovementPoints>
; o Righteous_Wrath +3 <Attack>, +3 <TroopMorale>, +3 <HitPoints>, +3 <MovementPoints>

Trait RighteousAnger
    Characters family
    NoGoingBackLevel 4
    AntiTraits BloodHumour, PhlegmHumour

    Level Righteous_Anger
        Description Righteous_Anger_desc
        EffectsDescription Righteous_Anger_effects_desc
        Threshold  1

        Effect Attack  1
        Effect TroopMorale  1
        Effect HitPoints  1
        Effect MovementPoints  1

    Level Righteous_Fury
      Description Righteous_Fury_desc
        EffectsDescription Righteous_Fury_effects_desc
        Threshold  3

        Effect Attack  2
        Effect TroopMorale  2
        Effect HitPoints  2
        Effect MovementPoints  2

    Level Righteous_Wrath
        Description Righteous_Wrath_desc
        EffectsDescription Righteous_Wrath_effects_desc
        Threshold  6

        Effect Attack  3
        Effect TroopMorale  3
        Effect HitPoints  3
        Effect MovementPoints  3

;Mod: EBMod217 - 5/03 : new trait
;------------------------------------------
;Trait: TroopsConfident
; o Confident_Troops +1 <TroopMorale>
; o Very_Confident_Troops +2 <TroopMorale>
; o Extremely_Confident_Troops +3 <TroopMorale>

Trait TroopsConfident
    Characters family
;    Hidden
    NoGoingBackLevel 4
    AntiTraits TroopsUnsure

    Level Confident_Troops
        Description Confident_Troops_desc
        EffectsDescription Confident_Troops_effects_desc
        Threshold  1

        Effect TroopMorale  1

    Level Very_Confident_Troops
        Description Very_Confident_Troops_desc
        EffectsDescription Very_Confident_Troops_effects_desc
        Threshold  2

        Effect TroopMorale  2

    Level Extremely_Confident_Troops
        Description Extremely_Confident_Troops_desc
        EffectsDescription Extremely_Confident_Troops_effects_desc
        Threshold  3

        Effect TroopMorale  3


;Mod: EBMod199 - 5/03 : new trait
;------------------------------------------
;Trait: TroopsUnsure
; o Unsure_Troops -1 <TroopMorale>
; o Very_Unsure_Troops -2 <TroopMorale>
; o Extremely_Unsure_Troops -3 <TroopMorale>

Trait TroopsUnsure
    Characters family
;    Hidden
    NoGoingBackLevel 4
    AntiTraits TroopsConfident

    Level Unsure_Troops
        Description Unsure_Troops_desc
        EffectsDescription Unsure_Troops_effects_desc
        Threshold  1

        Effect TroopMorale  -1

    Level Very_Unsure_Troops
        Description Very_Unsure_Troops_desc
        EffectsDescription Very_Unsure_Troops_effects_desc
        Threshold  2

        Effect TroopMorale  -2

    Level Extremely_Unsure_Troops
        Description Extremely_Unsure_Troops_desc
        EffectsDescription Extremely_Unsure_Troops_effects_desc
        Threshold  3

        Effect TroopMorale  -3


;Mod: EBMod200 - 5/03 : new antitrait
;------------------------------------------
;Trait: PeopleHappy
; o Happy_People -1 <Unrest>
; o Very_Happy_People -2 <Unrest>
; o Extremely_Happy_People -3 <Unrest>

Trait PeopleHappy
    Characters family
;   Hidden
    NoGoingBackLevel 4
    AntiTraits PeopleUnhappy

    Level Happy_People
        Description Happy_People_desc
        EffectsDescription Happy_People_effects_desc
        Threshold  1

        Effect Unrest  -1

    Level Very_Happy_People
        Description Very_Happy_People_desc
        EffectsDescription Very_Happy_People_effects_desc
        Threshold  2

        Effect Unrest  -2

    Level Extremely_Happy_People
        Description Extremely_Happy_People_desc
        EffectsDescription Extremely_Happy_People_effects_desc
        Threshold  3

        Effect Unrest  -3


;Mod: EBMod201 - 5/03 : new trait
;------------------------------------------
;Trait: PeopleUnhappy
; o Unhappy_People +1 <Unrest>
; o Very_Unhappy_People +2 <Unrest>
; o Extremely_Unhappy_People +3 <Unrest>

Trait PeopleUnhappy
    Characters family
;   Hidden
    NoGoingBackLevel 4
    AntiTraits PeopleHappy

    Level Unhappy_People
        Description Unhappy_People_desc
        EffectsDescription Unhappy_People_effects_desc
        Threshold  1

        Effect Unrest  1

    Level Very_Unhappy_People
        Description Very_Unhappy_People_desc
        EffectsDescription Very_Unhappy_People_effects_desc
        Threshold  2

        Effect Unrest  2

    Level Extremely_Unhappy_People
        Description Extremely_Unhappy_People_desc
        EffectsDescription Extremely_Unhappy_People_effects_desc
        Threshold  3

        Effect Unrest  3


;Mod: EBMod202 - 5/03 : new trait
;------------------------------------------
Trait CivilDisturbance
    Characters family
    Hidden
    NoGoingBackLevel 2
    AntiTraits ReverseCivilDisturbance

    Level Civil_Disturbance1
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

    Level Civil_Disturbance2
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  5

        Effect Unrest  15

;------------------------------------------
Trait ReverseCivilDisturbance
    Characters family
    Hidden
    NoGoingBackLevel 2
    AntiTraits CivilDisturbance

    Level Reverse_Civil_Disturbance
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;Mod: EBMod859 - 02/04/2006 : random unrest triggered by high taxes and low loyalty
;------------------------------------------

;-----------------------
; Section: SIEGE MOOD EFFECTS
;-----------------------

;------------------------------------------
;Trait: GeneralUnderSiege
; o Besieged

Trait GeneralUnderSiege
    Characters family
    Hidden
    AntiTraits GeneralNotUnderSiege

    Level Besieged
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod190 - 5/03 : new trait
;------------------------------------------
;Trait: GeneralNotUnderSiege

Trait GeneralNotUnderSiege
    Characters family
    Hidden
    AntiTraits GeneralUnderSiege

    Level Not_Besieged
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait GeneralBesieging
    Characters family
    Hidden
    AntiTraits GeneralNotBesieging

    Level General_Besieging
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait GeneralNotBesieging
    Characters family
    Hidden
    AntiTraits GeneralBesieging

    Level General_Not_Besieging
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod191 - 5/03 : new antitrait
;------------------------------------------
;Trait: GeneralAngryFromSiege

Trait GeneralAngryFromSiege
    Characters family
    AntiTraits GeneralNoLongerAngryFromSiege, GeneralIndifferentToSiege

    Level Angry_From_Siege
        Description Angry_From_Siege_desc
        EffectsDescription Angry_From_Siege_effects_desc
        Threshold  1


;Mod: EBMod291 - 5/07 : new trait for setting effects of angry general
;------------------------------------------
;Trait: GeneralNoLongerAngryFromSiege

Trait GeneralNoLongerAngryFromSiege
    Characters family
    Hidden
    AntiTraits GeneralAngryFromSiege

    Level No_Longer_Angry_From_Siege
        Description No_Longer_Angry_From_Siege_desc
        EffectsDescription No_Longer_Angry_From_Siege_effects_desc
        Threshold  1


;Mod: EBMod292 - 5/07 : new antitrait
;------------------------------------------
;Trait: GeneralGrumpyFromSiege

Trait GeneralGrumpyFromSiege
    Characters family
    AntiTraits GeneralNoLongerGrumpyFromSiege, GeneralIndifferentToSiege

    Level Grumpy_From_Siege
        Description Grumpy_From_Siege_desc
        EffectsDescription Grumpy_From_Siege_effects_desc
        Threshold  1


;Mod: EBMod297 - 5/07 : new trait for setting effects of grumpy general
;------------------------------------------
;Trait: GeneralNoLongerGrumpyFromSiege

Trait GeneralNoLongerGrumpyFromSiege
    Characters family
    Hidden
    AntiTraits GeneralGrumpyFromSiege

    Level No_Longer_Grumpy_From_Siege
        Description No_Longer_Grumpy_From_Siege_desc
        EffectsDescription No_Longer_Grumpy_From_Siege_effects_desc
        Threshold  1


;Mod: EBMod298 - 5/07 : new antitrait
;------------------------------------------
Trait TurnsAffectedBySiege
    Characters family
    Hidden
    AntiTraits TurnsAfterSiege

    Level Turns_Affected_By_Siege
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod307 - 5/07 : new trait to track how much siege affected general
;------------------------------------------
Trait TurnsAfterSiege
    Characters family
    Hidden
    AntiTraits TurnsAffectedBySiege

    Level Turns_After_Siege
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;Mod: EBMod308 - 5/07 : new antitrait
;------------------------------------------
;Trait: GeneralIndifferentToSiege

Trait GeneralIndifferentToSiege
    Characters family
    AntiTraits GeneralNoLongerIndifferentToSiege, GeneralGrumpyFromSiege, GeneralAngryFromSiege, GeneralDepressedBySiege

    Level Indifferent_To_Siege
        Description Indifferent_To_Siege_desc
        EffectsDescription Indifferent_To_Siege_effects_desc
        Threshold  1


;Mod: EBMod309 - 5/07 : new trait for setting effects of general seemingly unconcerned with siege
;------------------------------------------
;Trait: GeneralNoLongerIndifferentToSiege

Trait GeneralNoLongerIndifferentToSiege
    Characters family
    Hidden
    AntiTraits GeneralIndifferentToSiege

    Level No_Longer_Indifferent_To_Siege
        Description No_Longer_Indifferent_To_Siege_desc
        EffectsDescription No_Longer_Indifferent_To_Siege_effects_desc
        Threshold  1


;Mod: EBMod310 - 5/07 : new antitrait
;------------------------------------------
;Trait: GeneralDepressedBySiege

Trait GeneralDepressedBySiege
    Characters family
    AntiTraits GeneralNoLongerDepressedBySiege, GeneralIndifferentToSiege

    Level Depressed_By_Siege
        Description Depressed_By_Siege_desc
        EffectsDescription Depressed_By_Siege_effects_desc
        Threshold  1


;Mod: EBMod317 - 5/07 : new trait for setting effects of general depressed by siege
;------------------------------------------
;Trait: GeneralNoLongerDepressedBySiege

Trait GeneralNoLongerDepressedBySiege
    Characters family
    Hidden
    AntiTraits GeneralDepressedBySiege

    Level No_Longer_Depressed_By_Siege
        Description No_Longer_Depressed_By_Siege_desc
        EffectsDescription No_Longer_Depressed_By_Siege_effects_desc
        Threshold  1


;Mod: EBMod318 - 5/07 : new antitrait
;------------------------------------------
;Trait: ForcedMarching

Trait ForcedMarching
    Characters family
    AntiTraits StoppedForcedMarching

    Level Forced_Marching
        Description Forced_Marching_desc
        EffectsDescription Forced_Marching_effects_desc
        Threshold  1


;Mod: EBMod208 - 5/03 : new trait
;------------------------------------------
;Trait: StoppedForcedMarching

Trait StoppedForcedMarching
    Characters family
    Hidden
    AntiTraits ForcedMarching

    Level Stopped_Forced_Marching
        Description Stopped_Forced_Marching_desc
        EffectsDescription Stopped_Forced_Marching_effects_desc
        Threshold  1


;Mod: EBMod209 - 5/03 : new antitrait
;------------------------------------------
;Trait: TurnsAffectedByForcedMarching

Trait TurnsAffectedByForcedMarching
    Characters family
    Hidden
    AntiTraits TurnsAfterForcedMarching

    Level Turns_Affected_By_Forced_Marching
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod454 - 5/11 : new trait to track how long forced marching lasted
;------------------------------------------
;Trait: TurnsAfterForcedMarching

Trait TurnsAfterForcedMarching
    Characters family
    Hidden
    AntiTraits TurnsAffectedByForcedMarching

    Level Turns_After_Forced_Marching
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;Mod: EBMod455 - 5/11 : new antitrait to reverse force marching effects
;------------------------------------------
Trait ForcedMarchingExpert
    Characters family
    Hidden
    AntiTraits BadDisciplinarian

    Level Forced_Marching_Expert
        Description Forced_Marching_Expert_desc
        EffectsDescription Forced_Marching_Expert_effects_desc
        Threshold 1


;Mod: EBMod835 - 01/15/05 : new trait to block off forced marching effects
;------------------------------------------
;Trait: WellSupplied
; o Well Supplied (1): <TroopMorale> 1

Trait WellSupplied
    Characters family
    NoGoingBackLevel 2
    AntiTraits PoorlySupplied

    Level Well_Supplied
        Description Well_Supplied_desc
        EffectsDescription Well_Supplied_effects_desc
        LoseMessage Well_Supplied_lose_desc
        Threshold 1

        Effect TroopMorale  1

;------------------------------------------
;Trait: PoorlySupplied
; o Rationing (4): <TroopMorale> -1
; o Belts Tightened (8): <TroopMorale> -2
; o Starving (12): <TroopMorale> -3, <PersonalSecurity> -1, <BodyguardValour> -1

Trait PoorlySupplied
    Characters family
    NoGoingBackLevel 4
    AntiTraits WellSupplied

    Level Poorly_Supplied
        Description Poorly_Supplied_desc
        EffectsDescription Poorly_Supplied_effects_desc
        GainMessage Poorly_Supplied_gain_desc
        LoseMessage Poorly_Supplied_lose_desc
        Threshold 4

        Effect TroopMorale -1

    Level Very_Poorly_Supplied
        Description Very_Poorly_Supplied_desc
        EffectsDescription Very_Poorly_Supplied_effects_desc
        GainMessage Very_Poorly_Supplied_gain_desc
        LoseMessage Very_Poorly_Supplied_lose_desc
        Threshold 8

        Effect TroopMorale -2

    Level Extremely_Poorly_Supplied
        Description Extremely_Poorly_Supplied_desc
        EffectsDescription Extremely_Poorly_Supplied_effects_desc
        GainMessage Extremely_Poorly_Supplied_gain_desc
        LoseMessage Extremely_Poorly_Supplied_lose_desc
        Threshold 12

        Effect TroopMorale -3
        Effect PersonalSecurity -1
        Effect BodyguardValour -1

;Mod: EBMod838 - 01/15/05 : simulates long-term campaigning in enemy territory
;------------------------------------------
; Section: EUROPA BARBARORUM - Faction Leaders/Heirs/Nobles, Faction-Specific Traits
;------------------------------------------
;------------------------------------------
;Trait: Noble

Trait Noble
    Characters family
    Hidden

    Level Noble
        Description Noble_desc
        EffectsDescription Noble_effects_desc
        Threshold  1

;Mod: EBMod530 - 05/20 : new trait to track the nobility (descendants of original faction leader?)
;------------------------------------------
;Trait: NotNobleBirth

Trait NotNobleBirth
    Characters family
    Hidden

    Level Not_Noble_Birth
         Description Not_Noble_Birth_desc
         EffectsDescription Not_Noble_Birth_effects_desc
         Threshold  1

;Mod: EBMod565 - 06/09 : general adopted or married, not noble born
;------------------------------------------
Trait Father
    Characters family
    Hidden
    NoGoingBackLevel 1

    Level Firstborn_Son_Born
        Description Firstborn_Son_Born_desc
        EffectsDescription Firstborn_Son_Born_effects_desc
        Threshold 1

    Level Firstborn_Adult_Now
        Description Firstborn_Adult_Now_desc
        EffectsDescription Firstborn_Adult_Now_effects_desc
        Threshold 64

    Level Firstborn_Adult
        Description Firstborn_Adult_desc
        EffectsDescription Firstborn_Adult_effects_desc
        Threshold 66

;------------------------------------------
Trait FirstBorn
    Characters family
    NoGoingBackLevel 1

    Level Firstborn_Son
        Description Firstborn_Son_desc
        EffectsDescription Firstborn_Son_effects_desc
        Threshold 1

        Effect Influence  1


;Mod: EBMod845 - 01/20/05 : track firstborn son of faction leader
;------------------------------------------
; Section: Tsorim
;------------------------------------------
;------------------------------------------
;Trait: TsorimShophet
; o Shophet +3 <Influence>, +3 <Law>, +3 <PersonalSecurity>, +3 <Management>

Trait TsorimShophet
    Characters family
    ExcludeCultures roman, barbarian, greek, egyptian, eastern, nomad
    AntiTraits ShophetHeir

    Level Shophet
        Description Shophet_desc
        EffectsDescription Shophet_effects_desc
        Threshold  1

        Effect Influence  3
        Effect Law  3
        Effect PersonalSecurity  3
        Effect Management  3

;------------------------------------------
Trait ShophetHeir
    Characters family
    ExcludeCultures greek, eastern, egyptian, roman, barbarian, nomad
    AntiTraits ExShophetHeir

    Level ShophetHeir
        Description ShophetHeir_desc
        EffectsDescription ShophetHeir_effects_desc
        Threshold  1

        Effect Influence  1
        Effect PersonalSecurity  2


;Mod: EBMod189 - 5/02 : Shophetim of Kart-Hadasht
;------------------------------------------
Trait ExShophetHeir
    Characters family
    Hidden
    AntiTraits TsorimShophet, ShophetHeir

    Level ExShophetHeir
        Description ExShophetHeir_desc
        EffectsDescription ExShophetHeir_effects_desc
        Threshold  1


;Mod: EBMod190 - 5/02 : former Shophetim of Kart-Hadasht
;------------------------------------------
; Section: CELTS
;------------------------------------------
Trait Celtic
    Characters family
    Hidden

    Level Celtic
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
;Trait: CelticMerchant
; o Margoea (2) +1 <Management>
; o Margomeur (4) +2 <Management>, +1 <Influence>
; o Alganna (8) +3 <Management>, +3 <Influence>
; o Danochader (16) +5 <Management>, +5 <Influence>

Trait CelticMerchant
    Characters family
    ExcludeCultures greek, egyptian, eastern, carthaginian, roman, nomad

    Level Margoea
        Description Margoea_desc
        EffectsDescription Margoea_effects_desc
        Threshold  2

        Effect Management  1

    Level Margomeur
        Description Margomeur_desc
        EffectsDescription Margomeur_effects_desc
        Threshold  4

        Effect Management  2
        Effect Influence  1

    Level Alganna
        Description Alganna_desc
        EffectsDescription Alganna_effects_desc
        Threshold  8

        Effect Management  3
        Effect Influence  3

    Level Danochader
        Description Danochader_desc
        EffectsDescription Danochader_effects_desc
        Threshold  16

        Effect Management  5
        Effect Influence  5

;Mod: EBMod561 - 06/07 : ranks of Celtic Merchant
;------------------------------------------
;Trait: Niargoea
; o Niargoea -3 <Influence>

Trait Niargoea
    Characters family
    ExcludeCultures greek, egyptian, eastern, carthaginian, nomad
    AntiTraits Noble, GaulArra, CasseArgas

    Level Niargoea
        Description Niargoea_desc
        EffectsDescription Niargoea_effects_desc
        Threshold  1

        Effect Influence -3

;Mod: EBMod549 - 5/23 : ranks of Aedui/Arverni nobility (Gobre only for Aedui)
;------------------------------------------
Trait Aeduothram
    Characters family

    Level Aeduothram
         Description Aeduothram_desc
         EffectsDescription Aeduothram_effects_desc
         GainMessage Aeduothram_gain_desc
         Threshold 20

         Effect Influence 1

;------------------------------------------
Trait Arvernorothram
    Characters family

    Level Arvernorothram
         Description Arvernorothram_desc
         EffectsDescription Arvernorothram_effects_desc
         GainMessage Arvernorothram_gain_desc
         Threshold 20

         Effect Influence 1

;------------------------------------------
Trait Casseathae
    Characters family

    Level Casseathae
         Description Casseathae_desc
         EffectsDescription Casseathae_effects_desc
         GainMessage Casseathae_gain_desc
         Threshold 20

         Effect Influence 1

;------------------------------------------
Trait Greccaneitas
    Characters family

    Level Greccaneitas
         Description Greccaneitas_desc
         EffectsDescription Greccaneitas_effects_desc
         GainMessage Greccaneitas_gain_desc
         Threshold 20

         Effect Influence 1

;------------------------------------------
Trait Romaneitas
    Characters family

    Level Romaneitas
         Description Romaneitas_desc
         EffectsDescription Romaneitas_effects_desc
         GainMessage Romaneitas_gain_desc
         Threshold 20

         Effect Influence 1

;------------------------------------------
Trait Uiboraneitas
    Characters family

    Level Uiboraneitas
         Description Uiboraneitas_desc
         EffectsDescription Uiboraneitas_effects_desc
         GainMessage Uiboraneitas_gain_desc
         Threshold 20

         Effect Influence 1

;------------------------------------------
Trait Galloneitas
    Characters family

    Level Galloneitas
         Description Galloneitas_desc
         EffectsDescription Galloneitas_effects_desc
         GainMessage Galloneitas_gain_desc
         Threshold 20

         Effect Influence 1


;Mod: EBMod676 - 08/21 : Titles for Celtic generals conquering their enemies
;------------------------------------------
;Trait: CelticDrink
; o Abiolt (1): No effect
; o Meiscoir (4): -1 <Influence>
; o Poitaroi (8): -1 <Influence>, -1 <Command>
; o Bashbolta (16): -2 <Influence>, -2 <Command>, -2 <Management>, -1 <HitPoints>

Trait CelticDrink
    Characters family
    NoGoingBackLevel 5
    AntiTraits CelticSobriety

    Level Abiolt
        Description Abiolt_desc
        EffectsDescription Abiolt_effects_desc
        Threshold  1

        Effect Influence 1

    Level Meiscoir
        Description Meiscoir_desc
        EffectsDescription Meiscoir_effects_desc
        Threshold  4

        Effect Influence -1

    Level Poitaroi
        Description Poitaroi_desc
        EffectsDescription Poitaroi_effects_desc
        Threshold  8

        Effect Influence -1
        Effect Command -1

    Level Bashbolta
        Description Bashbolta_desc
        EffectsDescription Bashbolta_effects_desc
        Threshold  16

        Effect Influence -2
        Effect Command -2
        Effect Management -2
        Effect HitPoints -1


;------------------------------------------
;Trait: CelticDrugs
; o Anae (1): No effect
; o Aornual (4): -1 <Influence>
; o Anduil (8): -1 <Influence>, -1 <Command>, -1 <Management>
; o Galanduil (16): -2 <Influence>, -2 <Command>, -2 <Management>, -1 <HitPoints>

Trait CelticDrugs
    Characters family
    NoGoingBackLevel 5
    AntiTraits CelticSobriety

    Level Anae
        Description Anae_desc
        EffectsDescription Anae_effects_desc
        Threshold  1

    Level Aornual
        Description Aornual_desc
        EffectsDescription Aornual_effects_desc
        Threshold  4

        Effect Influence -1

    Level Anduil
        Description Anduil_desc
        EffectsDescription Anduil_effects_desc
        Threshold  8

        Effect Influence -1
        Effect Command -1
        Effect Management -1

    Level Galanduil
        Description Galanduil_desc
        EffectsDescription Galanduil_effects_desc
        Threshold  16

        Effect Influence -2
        Effect Command -2
        Effect Management -2
        Effect HitPoints  1


;------------------------------------------
;Trait: CelticSobriety
; o Niabha (2): +1 <Influence>
; o Neamhniabha (4): +1 <Management>
; o Galneamhniabha (8): -1 <Influence>

Trait CelticSobriety
    Characters family
    NoGoingBackLevel 4
    AntiTraits CelticDrink, CelticDrugs

    Level Niabha
        Description Niabha_desc
        EffectsDescription Niabha_effects_desc
        Threshold  2

        Effect Influence  1

    Level Neamhniabha
        Description Neamhniabha_desc
        EffectsDescription Neamhniabha_effects_desc
        Threshold  4

        Effect Management  1

    Level Galneamhniabha
        Description Galneamhniabha_desc
        EffectsDescription Galneamhniabha_effects_desc
        Threshold  8

        Effect Influence -1


;Mod: EBMod678 - 08/22 : Celtic Drink, Drug, and Sobriety traits
;------------------------------------------
;Trait: CelticGenerous
; o Foddae - Open-handed (2): -1 <Management>, +1 <Influence>, +1 <TroopMorale>
; o Patrodae - Unstinting (4): -2 <Management>, +2 <Influence>, +2 <TroopMorale>
; o Ecuradae - Generous (6): -3 <Management>, +3 <Influence>, +3 <TroopMorale>

Trait CelticGenerous
    Characters family
    NoGoingBackLevel 4
    AntiTraits CelticMiserly

    Level Foddae
         Description Foddae_desc
         EffectsDescription Foddae_effects_desc
         Threshold 2

         Effect Management -1
         Effect Influence 1
         Effect TroopMorale 1

    Level Patrodae
         Description Patrodae_desc
         EffectsDescription Patrodae_effects_desc
         Threshold 4

         Effect Management -2
         Effect Influence 2
         Effect TroopMorale 2

    Level Ecuradae
         Description Ecuradae_desc
         EffectsDescription Ecuradae_effects_desc
         Threshold 6

         Effect Management -3
         Effect Influence 3
         Effect TroopMorale 3

;------------------------------------------
;Trait: CelticMiserly
; o Adoriae - Frugal (2): -1 <Influence>, +1 <Management>, +1 <TrainingUnits>
; o Adorimorae - Miserly (4): -2 <Influence>, +2 <Management>, +2 <TrainingUnits>
; o Rocoros - Cheapskate (6): -3 <Influence>, +3 <Management>, +3 <TrainingUnits>

Trait CelticMiserly
    Characters family
    NoGoingBackLevel 4
    AntiTraits CelticGenerous

    Level Adoriae
         Description Adoriae_desc
         EffectsDescription Adoriae_effects_desc
         Threshold 2

         Effect Influence -1
         Effect Management 1
         Effect TrainingUnits 1

    Level Adorimorae
         Description Adorimorae_desc
         EffectsDescription Adorimorae_effects_desc
         Threshold 4

         Effect Influence -2
         Effect Management 2
         Effect TrainingUnits 2

    Level Rocoros
         Description Rocoros_desc
         EffectsDescription Rocoros_effects_desc
         Threshold 6

         Effect Influence -3
         Effect Management 3
         Effect TrainingUnits 3


;Mod: EBMod721 - 10/02 : Celtic Generous and Miserly
;------------------------------------------
;Trait: CelticInfantryGeneral
; o Neitomanos (6):  <InfantryCommand>  1
; o Neitoconan (12):  <InfantryCommand>  2
; o Cingetomanos (24):  <InfantryCommand>  3, <TroopMorale> 1, <Influence> 2

Trait CelticInfantryGeneral
    Characters family
    ExcludeCultures roman, greek, eastern, carthaginian, egyptian, nomad
    NoGoingBackLevel 3
    AntiTraits BadInfantryGeneral

    Level Neitomanos
        Description Neitomanos_desc
        EffectsDescription Neitomanos_effects_desc
        Threshold  6

        Effect InfantryCommand  1

    Level Neitoconan
        Description Neitoconan_desc
        EffectsDescription Neitoconan_effects_desc
        Threshold  12

        Effect InfantryCommand  2

    Level Cingetomanos
        Description Cingetomanos_desc
        EffectsDescription Cingetomanos_effects_desc
        GainMessage Cingetomanos_gain_desc
        Threshold  24

        Effect InfantryCommand  3
        Effect TroopMorale  1
        Effect Influence  2

;------------------------------------------
;Trait: CelticCavalryGeneral
; o Cavarillonas (6):  <CavalryCommand>  1
; o Cavarillocanos (12):  <CavalryCommand>  2
; o Eponndinos (24):  <CavalryCommand>  3, <TroopMorale> 1, <Influence> 2

Trait CelticCavalryGeneral
    Characters family
    ExcludeCultures roman, greek, eastern, carthaginian, egyptian, nomad
    NoGoingBackLevel 3
    AntiTraits BadCavalryGeneral

    Level Cavarillonas
        Description Cavarillonas_desc
        EffectsDescription Cavarillonas_effects_desc
        Threshold  6

        Effect CavalryCommand  1

    Level Cavarillocanos
        Description Cavarillocanos_desc
        EffectsDescription Cavarillocanos_effects_desc
        Threshold  12

        Effect CavalryCommand  2

    Level Eponndinos
        Description Eponndinos_desc
        EffectsDescription Eponndinos_effects_desc
        GainMessage Eponndinos_gain_desc
        Threshold  24

        Effect CavalryCommand  2
        Effect TroopMorale  1
        Effect Influence  2

;------------------------------------------
;Trait: Trigonan
; o Trigonan (6):  <Influence>  1

Trait Trigonan
    Characters family
    ExcludeCultures roman, greek, eastern, carthaginian, egyptian, nomad

    Level Trigonan
        Description Trigonan_desc
        EffectsDescription Trigonan_effects_desc
        GainMessage Trigonan_gain_desc
        Threshold  4

        Effect Influence  1


;Mod: EBMod906 - 02/05/07 : Celtic Trigonan
;Mod: EBMod828 - 01/12/05 : Celtic-specific Infantry and Cavalry General
;------------------------------------------
; Section: GAULS
;------------------------------------------
;------------------------------------------
;Trait: GaulArra
; o Arra (2) +1 <Command>
; o Arjos (3) +1 <Command>, +1 <Management>, +1 <PersonalSecurity>
; o Rix (4) +1 <Command>, +2 <Management>, +1 <PersonalSecurity>
; o Gobre (5) +1 <Command>, +3 <Management>, +1 <PersonalSecurity>, +1 <Law>

Trait GaulArra
    Characters family
    ExcludeCultures greek, egyptian, eastern, carthaginian, nomad
    NoGoingBackLevel 5
    AntiTraits Niargoea, AeduiVergobret, ArverniVerrix

    Level Arra
        Description Arra_desc
        EffectsDescription Arra_effects_desc
        Threshold  2

        Effect Command  1

    Level Arjos
        Description Arjos_desc
        EffectsDescription Arjos_effects_desc
        Threshold  3

        Effect Command  1
        Effect Management  1
        Effect PersonalSecurity  1

    Level Rix
        Description Rix_desc
        EffectsDescription Rix_effects_desc
        Threshold  4

        Effect Command  1
        Effect Management  2
        Effect PersonalSecurity  1

    Level Gobre
        Description Gobre_desc
        EffectsDescription Gobre_effects_desc
        Threshold  5

        Effect Command  1
        Effect Management  3
        Effect Law  1
        Effect PersonalSecurity  1


;------------------------------------------
Trait GallicDruid
    Characters family
    ExcludeCultures roman, greek, eastern, egyptian, carthaginian, nomad

    Level Abh
        Description Abh_desc
        EffectsDescription Abh_effects_desc
        Threshold  1

        Effect BattleSurgery  5

    Level Haenth
        Description Haenth_desc
        EffectsDescription Haenth_effects_desc
        Threshold  2

        Effect Command  1
        Effect BattleSurgery  5

    Level Bartox
        Description Bartox_desc
        EffectsDescription Bartox_effects_desc
        Threshold  4

        Effect Command  1
        Effect BattleSurgery  5
        Effect Influence  1

    Level Cingetos
        Description Cingetos_desc
        EffectsDescription Cingetos_effects_desc
        Threshold  8

        Effect Command  1
        Effect BattleSurgery  5
        Effect Influence  1
        Effect HitPoints  1

    Level Angithos
        Description Angithos_desc
        EffectsDescription Angithos_effects_desc
        Threshold  16

        Effect Command  2
        Effect BattleSurgery  5
        Effect Influence  1
        Effect HitPoints  1

    Level Eunian
        Description Eunian_desc
        EffectsDescription Eunian_effects_desc
        Threshold  32

        Effect Command  2
        Effect BattleSurgery  15
        Effect Influence  1
        Effect HitPoints  1

    Level Ogmiote
        Description Ogmiote_desc
        EffectsDescription Ogmiote_effects_desc
        GainMessage Ogmiote_gain_desc
        Threshold  64

        Effect Command  2
        Effect BattleSurgery  15
        Effect Influence  3
        Effect HitPoints  1
        Effect TroopMorale  2


;Mod: EBMod688 - 09/01 : traits for levels of druidic training for Aedui/Arverni
;------------------------------------------
; Section: Aedui
;------------------------------------------
;------------------------------------------
;Trait: AeduiVergobret
; o Vergobret +1 <Command>, +3 <Management>, +3 <Influence> +2 <PersonalSecurity>, +2 <Law>

Trait AeduiVergobret
    Characters family
    ExcludeCultures roman, greek, egyptian, eastern, carthaginian, nomad
    AntiTraits AeduiTaoiArjos, GaulArra

    Level AeduiVergobret
        Description AeduiVergobret_desc
        EffectsDescription AeduiVergobret_effects_desc
        Threshold  1

        Effect Management 3
        Effect Influence  3
        Effect Law  2
        Effect Command  1
        Effect PersonalSecurity  2

;Mod: EBMod548 - 05/26 : replaced Rix with Vergobret
;Mod: EBMod259 - 5/05 : faction leader of the Aedui
;------------------------------------------
;Trait: AeduiTaoiArjos
; o AeduiTaoiArjos +1 <Influence>, +1 <PersonalSecurity>

Trait AeduiTaoiArjos
    Characters family
    ExcludeCultures greek, egyptian, eastern, carthaginian, nomad
    AntiTraits AeduiExTaoiArjos

    Level AeduiTaoiArjos
        Description AeduiTaoiArjos_desc
        EffectsDescription AeduiTaoiArjos_effects_desc
        Threshold  1

        Effect Influence  1
        Effect PersonalSecurity  1

;Mod: EBMod260 - 5/05 : faction heir of the Aedui/Arverni - "Chosen Superior"
;------------------------------------------
Trait AeduiExTaoiArjos
    Characters family
    Hidden
    ExcludeCultures greek, egyptian, eastern, carthaginian, nomad
    AntiTraits AeduiTaoiArjos

    Level AeduiExTaoiArjos
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;Mod: EBMod261 - 5/05 : former faction heir of the Aedui/Arverni
;------------------------------------------
; Section: Arverni
;------------------------------------------
;------------------------------------------
;Trait: ArverniVerrix
; o ArverniVerrix +1 <Management>, +2 <Command>, +2 <PersonalSecurity>

Trait ArverniVerrix
    Characters family
    ExcludeCultures greek, egyptian, eastern, carthaginian, nomad
    AntiTraits AeduiTaoiArjos, GaulArra

    Level AverniVerrix
        Description AverniVerrix_desc
        EffectsDescription AverniVerrix_effects_desc
        Threshold  1

        Effect Management  1
        Effect Command  2
        Effect PersonalSecurity  2

;------------------------------------------
; Section: Cassi
;------------------------------------------
;------------------------------------------
;Trait: CasseArgas
; o Argas (2): <Influence>  1
; o Artha (3): <Law>  1, <Influence>  1
; o Arthmyr (4): <Influence>  2, <PersonalSecurity>  1
; o Brenan (5): <Influence> 2, <Management> -1, <PersonalSecurity> 2, <Law> 1, <TroopMorale> 1

Trait CasseArgas
    Characters family
    ExcludeCultures greek, egyptian, eastern, carthaginian, nomad
    NoGoingBackLevel 5
    AntiTraits Niargoea, CasseBren

    Level Argas
        Description Argas_desc
        EffectsDescription Argas_effects_desc
        Threshold  2

        Effect Influence  1

    Level Artha
        Description Artha_desc
        EffectsDescription Artha_effects_desc
        Threshold  3

        Effect Influence  1
        Effect Law  1

    Level Arthmyr
        Description Arthmyr_desc
        EffectsDescription Arthmyr_effects_desc
        Threshold  4

        Effect Influence  2
        Effect PersonalSecurity  1

    Level Brenan
        Description Brenan_desc
        EffectsDescription Brenan_effects_desc
        Threshold  5

        Effect Management  -1
        Effect Influence  2
        Effect PersonalSecurity  2
        Effect Law  1
        Effect TroopMorale  1

;Mod: EBMod559 - 06/07 : ranks of Cassi nobility
;------------------------------------------
;Trait: CasseBren
; o CasseBren: <Influence>  3 , <Management> 1, <Command> 1 , <TroopMorale> 1 , <PersonalSecurity>  3, <Law> 1

Trait CasseBren
    Characters family
    ExcludeCultures roman, greek, egyptian, eastern, carthaginian, nomad
    AntiTraits CasseTybren, CasseArgas

    Level CasseBren
        Description CasseBren_desc
        EffectsDescription CasseBren_effects_desc
        Threshold  1

        Effect Influence  3
        Effect Management  1
        Effect Command  1
        Effect TroopMorale  1
        Effect PersonalSecurity  3
        Effect Law  1

;Mod: EBMod817 - 01/02/05 : toned down CasseArgas and CasseBren bonuses to reduce likelihood of "uber-Barae"
;Mod: EBMod262 - 5/05 : faction leader of the Casse
;------------------------------------------
;Trait: CasseTybren
; o CasseTybren: <Influence>  1 , <PersonalSecurity> 2

Trait CasseTybren
    Characters family
    ExcludeCultures roman, greek, egyptian, eastern, carthaginian, nomad
    AntiTraits CasseExTybren

    Level CasseTybren
        Description CasseTybren_desc
        EffectsDescription CasseTybren_effects_desc
        Threshold  1

        Effect Influence  1
        Effect PersonalSecurity  2

;Mod: EBMod263 - 5/05 : faction heir of the Casse
;------------------------------------------
Trait CasseExTybren
    Characters family
    Hidden
    ExcludeCultures roman, greek, egyptian, eastern, carthaginian, nomad
    AntiTraits CasseTybren

    Level CasseExTybren
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;Mod: EBMod264 - 5/05 : former faction heir of the Casse
;------------------------------------------
Trait CasseDruid
    Characters family
    ExcludeCultures roman, greek, eastern, egyptian, carthaginian, nomad

    Level Ella
        Description Ella_desc
        EffectsDescription Ella_effects_desc
        Threshold  1

        Effect BattleSurgery  5

    Level Bryl
        Description Bryl_desc
        EffectsDescription Bryl_effects_desc
        Threshold  2

        Effect Command  1
        Effect BattleSurgery  5

    Level Barddae
        Description Barddae_desc
        EffectsDescription Barddae_effects_desc
        Threshold  4

        Effect Command  1
        Effect BattleSurgery  5
        Effect Influence  1

    Level Coryn
        Description Coryn_desc
        EffectsDescription Coryn_effects_desc
        Threshold  8

        Effect Command  1
        Effect BattleSurgery  5
        Effect Influence  1
        Effect HitPoints  1

    Level Yngyd
        Description Yngyd_desc
        EffectsDescription Yngyd_effects_desc
        Threshold  16

        Effect Command  2
        Effect BattleSurgery  5
        Effect Influence  1
        Effect HitPoints  1

    Level Ollyrd
        Description Ollyrd_desc
        EffectsDescription Ollyrd_effects_desc
        Threshold  48

        Effect Command  2
        Effect BattleSurgery  5
        Effect Influence  1
        Effect HitPoints  1
        Effect TroopMorale  1

    Level Druidae
        Description Druidae_desc
        EffectsDescription Druidae_effects_desc
        GainMessage Druidae_gain_desc
        Threshold  96

        Effect Command  2
        Effect BattleSurgery  5
        Effect Influence  3
        Effect HitPoints  1
        Effect TroopMorale  3


;Mod: EBMod689 - 09/01 : druidic training for Casse
;------------------------------------------
; Section: Sweboz
;------------------------------------------
;------------------------------------------
;Trait: GermanicKuningaz
; o GermanicKuningaz: <Influence>  2, <Command> 1, <Law> 2, <TroopMorale> 1, <PersonalSecurity>  3

Trait GermanicKuningaz
    Characters family
    ExcludeCultures roman, greek, egyptian, eastern, carthaginian, nomad
    AntiTraits GermanicTheudanaz, GermanNoble

    Level GermanicKuningaz
        Description GermanicKuningaz_desc
        EffectsDescription GermanicKuningaz_effects_desc
        Threshold  1

        Effect Influence  2
        Effect Law  2
        Effect Command  1
        Effect TroopMorale  1
        Effect PersonalSecurity  3

;Mod: EBMod282 - 5/05 : faction leader of the Germanic tribes
;------------------------------------------
;Trait: GermanicTheudanaz
; o GermanicTheudanaz: <Influence>  1 , <PersonalSecurity> 2

Trait GermanicTheudanaz
    Characters family
    ExcludeCultures roman, greek, egyptian, eastern, carthaginian, nomad
    AntiTraits GermanicExTheudanaz

    Level GermanicTheudanaz
        Description GermanicTheudanaz_desc
        EffectsDescription GermanicTheudanaz_effects_desc
        Threshold  1

        Effect Influence  1
        Effect PersonalSecurity  2

;Mod: EBMod283 - 5/05 : faction heir of the Germanic tribes
;------------------------------------------
Trait GermanicExTheudanaz
    Characters family
    Hidden
    ExcludeCultures roman, greek, egyptian, eastern, carthaginian, nomad
    AntiTraits GermanicTheudanaz

    Level GermanicExTheudanaz
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;Mod: EBMod284 - 5/05 : former faction heir of the Germanic tribes
;------------------------------------------
;Trait: GermanNoble
; o Erilaz (2) +1 <Command>
; o Athalaz (3) +1 <Command>, +1 <Management>, +1 <PersonalSecurity>
; o Athalingaz (4) +1 <Command>, +2 <Management>, +1 <PersonalSecurity>
; o Godingaz (5) +1 <Command>, +3 <Management>, +1 <PersonalSecurity>, +1 <Law>

Trait GermanNoble
    Characters family
    ExcludeCultures greek, egyptian, eastern, carthaginian, roman, nomad
    NoGoingBackLevel 5
    AntiTraits Naisamannaz, GermanicKuningaz

    Level Erilaz
        Description Erilaz_desc
        EffectsDescription Erilaz_effects_desc
        Threshold  2

        Effect Command  1

    Level Athalaz
        Description Athalaz_desc
        EffectsDescription Athalaz_effects_desc
        Threshold  3

        Effect Command  1
        Effect Management  1
        Effect PersonalSecurity  1

    Level Athalingaz
        Description Athalingaz_desc
        EffectsDescription Athalingaz_effects_desc
        Threshold  4

        Effect Command  1
        Effect Management  2
        Effect PersonalSecurity  1

    Level Godingaz
        Description Godingaz_desc
        EffectsDescription Godingaz_effects_desc
        Threshold  5

        Effect Command  1
        Effect Management  3
        Effect Law  1
        Effect PersonalSecurity  1


;------------------------------------------
;Trait: Naisamannaz
; o Naisamannaz -3 <Influence>

Trait Naisamannaz
    Characters family
    ExcludeCultures greek, egyptian, eastern, carthaginian, nomad
    AntiTraits Noble, GermanNoble, CasseArgas

    Level Naisamannaz
        Description Naisamannaz_desc
        EffectsDescription Naisamannaz_effects_desc
        Threshold  1

        Effect Influence -3


;Mod: EBMod625 - 07/25 : ranks of Sweboz nobility
;------------------------------------------
;Trait: SwebozSkauldaz
; o <Influence>  1

Trait SwebozSkauldaz
    Characters family
    ExcludeCultures roman, greek, carthaginian, egyptian, eastern, nomad

    Level Skauldaz
         Description Skauldaz_desc
         EffectsDescription Skauldaz_effects_desc
         GainMessage Skauldaz_gain_desc
         Threshold 1

    Effect Influence  1

;------------------------------------------
;Trait: SwebozSpehalikaz
; o    Effect <Trading>  10
; o    Effect <Farming>  10
; o    Effect <TroopMorale>  1
; o    Effect <LineOfSight>  1

Trait SwebozSpehalikaz
    Characters family
    ExcludeCultures roman, greek, carthaginian, egyptian, eastern, nomad

    Level Spehalikaz
         Description Spehalikaz_desc
         EffectsDescription Spehalikaz_effects_desc
         GainMessage Spehalikaz_gain_desc
         Threshold 1

    Effect Trading  10
    Effect Farming  1
    Effect TroopMorale  1
    Effect LineOfSight  1

;------------------------------------------
;Trait: SwebozWeisigaz
; o <Influence>  1

Trait SwebozWeisigaz
    Characters family
    ExcludeCultures roman, greek, carthaginian, egyptian, eastern, nomad

    Level Weisigaz
         Description Weisigaz_desc
         EffectsDescription Weisigaz_effects_desc
         GainMessage Weisigaz_gain_desc
         Threshold 1

    Effect Influence  1


;Mod: EBMod653 - 08/10 : Sweboz-specific traits
;------------------------------------------
;Trait: HairaskapizAllaStamnoz
; o    Effect <Influence>  2

Trait HairaskapizAllaStamnoz
    Characters family
    ExcludeCultures roman, greek, carthaginian, egyptian, eastern, nomad
    NoGoingBackLevel 2
    AntiTraits NotHairaskapizAllaStamnoz

    Level Potential_HairaskapizAllaStamnoz
        Description Potential_HairaskapizAllaStamnoz_desc
        EffectsDescription Potential_HairaskapizAllaStamnoz_effects_desc
        Threshold  1

    Level HairaskapizAllaStamnoz
        Description HairaskapizAllaStamnoz_desc
        EffectsDescription HairaskapizAllaStamnoz_effects_desc
        GainMessage HairaskapizAllaStamnoz_gain_desc
        Threshold  2

        Effect Influence  2
        Effect TrainingUnits  2

    Level HairaskapizAllaStamnoz_Final
        Description HairaskapizAllaStamnoz_Final_desc
        EffectsDescription HairaskapizAllaStamnoz_Final_effects_desc
        Threshold  3

        Effect Influence  2
        Effect TrainingUnits  2

;------------------------------------------
Trait NotHairaskapizAllaStamnoz
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits HairaskapizAllaStamnoz

    Level Not_HairaskapizAllaStamnoz
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
;Trait: Segerumiskoz
; o    Effect <Influence>  2
; o    Effect <TrainingUnits>  2

Trait Segerumiskoz
    Characters family
    ExcludeCultures roman, greek, carthaginian, egyptian, eastern, nomad

    Level Potential_Segerumiskoz
         Description Potential_Segerumiskoz_desc
         EffectsDescription Potential_Segerumiskoz_effects_desc
         Threshold  2

         Effect TrainingUnits  1

    Level Segerumiskoz
         Description Segerumiskoz_desc
         EffectsDescription Segerumiskoz_effects_desc
         GainMessage Segerumiskoz_gain_desc
         Threshold  10

         Effect Influence  2
         Effect TrainingUnits  2

    Level Segerumiskoz_Final
         Description Segerumiskoz_Final_desc
         EffectsDescription Segerumiskoz_Final_effects_desc
         Threshold  11

         Effect Influence  2
         Effect TrainingUnits  2

;------------------------------------------
;Trait: Segewalahuz
; o    Effect <Influence>  1

Trait Segewalahuz
    Characters family
    ExcludeCultures roman, greek, carthaginian, egyptian, eastern, nomad

    Level Potential_Segewalahuz
         Description Potential_Segewalahuz_desc
         EffectsDescription Potential_Segewalahuz_effects_desc
         Threshold  3

         Effect TrainingUnits  1

    Level Segewalahuz
         Description Segewalahuz_desc
         EffectsDescription Segewalahuz_effects_desc
         GainMessage Segewalahuz_gain_desc
         Threshold  10

         Effect Influence  1
         Effect TrainingUnits  1

    Level Segewalahuz_Final
         Description Segewalahuz_Final_desc
         EffectsDescription Segewalahuz_Final_effects_desc
         Threshold  11

         Effect Influence  1
         Effect TrainingUnits  1


;Mod: EBMod683 - 08/16 : Sweboz conquerors
;------------------------------------------
Trait JoinedSweboz
    Characters family

    Level Joined_Sweboz
        Description Joined_Sweboz_desc
        EffectsDescription Joined_Sweboz_effects_desc
        Threshold  1

;Mod: EBMod829 - 01/12/05 : Elected by Thengaz
;------------------------------------------
Trait DrivenByHunger
    Characters family

    Level Driven_By_Hunger
        Description Driven_By_Hunger_desc
        EffectsDescription Driven_By_Hunger_effects_desc
        GainMessage Driven_By_Hunger_gain_desc
        Threshold  1
        
        Effect Farming  1
        Effect Influence -1
        Effect MovementPoints  1

;------------------------------------------
Trait SwebozRaider
    Characters family
    NoGoingBackLevel 2
    AntiTraits Coward, Haemophobic

    Level Sweboz_Raider
        Description Sweboz_Raider_desc
        EffectsDescription Sweboz_Raider_effects_desc
        GainMessage Sweboz_Raider_gain_desc
        Threshold  3
        
        Effect Ambush  1
        Effect Law -3
        Effect MovementPoints  1
        Effect Looting  10
        Effect HitPoints  1

;------------------------------------------
Trait BloodVengeance
    Characters family

    Level Blood_Vengeance
        Description Blood_Vengeance_desc
        EffectsDescription Blood_Vengeance_effects_desc
        GainMessage Blood_Vengeance_gain_desc
        Threshold  1
        
        Effect Unrest  1
        Effect TroopMorale -1
        Effect PersonalSecurity -2

;------------------------------------------
Trait CovetsSouthernOpulence
    Characters family

    Level Covets_Southern_Opulence
        Description Covets_Southern_Opulence_desc
        EffectsDescription Covets_Southern_Opulence_effects_desc
        GainMessage Covets_Southern_Opulence_gain_desc
        Threshold  1
        
        Effect Looting  20
        Effect MovementPoints  1

;------------------------------------------
Trait RhineRaider
    Characters family

    Level Rhine_Raider
        Description Rhine_Raider_desc
        EffectsDescription Rhine_Raider_effects_desc
        GainMessage Rhine_Raider_gain_desc
        Threshold  1
        
        Effect TroopMorale  1
        Effect Ambush  2
        Effect Looting  10
        Effect Law -1
        Effect Unrest -1

;------------------------------------------
Trait Haimiskaz
    Characters family

    Level Haimiskaz
        Description Haimiskaz_desc
        EffectsDescription Haimiskaz_effects_desc
        GainMessage Haimiskaz_gain_desc
        Threshold  1
        
        Effect Law  1

    Level Haimiskaz
        Description Haimiskaz_desc
        EffectsDescription Haimiskaz_2_effects_desc
        Threshold  2
        
        Effect Unrest  2
        Effect Management -1

;------------------------------------------
Trait WildGerman
    Characters family

    Level Wild_German
        Description Wild_German_desc
        EffectsDescription Wild_German_effects_desc
        GainMessage Wild_German_gain_desc
        Threshold  8
        
        Effect Ambush  2
        Effect HitPoints  1
        Effect PersonalSecurity  1
        Effect Law -2
        Effect Management -2

;------------------------------------------
Trait Harjanaz
    Characters family
    NoGoingBackLevel 2
    AntiTraits ExHarjanaz

    Level Harjanaz
        Description Harjanaz_desc
        EffectsDescription Harjanaz_effects_desc
        GainMessage Harjanaz_gain_desc
        Threshold  1
        
        Effect Ambush  1
        Effect TroopMorale  1
        Effect Influence  1
        Effect BodyguardValour  1
        Effect InfantryCommand  1

;------------------------------------------
Trait ExHarjanaz
    Characters family
    NoGoingBackLevel 1
    AntiTraits Harjanaz

    Level ExHarjanaz
        Description ExHarjanaz_desc
        EffectsDescription ExHarjanaz_effects_desc
        GainMessage ExHarjanaz_gain_desc
        Threshold  1
        
        Effect Influence -1
        Effect TroopMorale -2

;------------------------------------------
Trait InCelticLands
    Characters family
    Hidden
    AntiTraits OutOfCelticLands

    Level Hidden
         Description Hidden_desc
         EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait OutOfCelticLands
    Characters family
    Hidden
    AntiTraits InCelticLands

    Level Hidden
         Description Hidden_desc
         EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait Hamarammaz
    Characters family

    Level Hamarammaz
        Description Hamarammaz_desc
        EffectsDescription Hamarammaz_effects_desc
        GainMessage Hamarammaz_gain_desc
        Threshold  1
        
        Effect TroopMorale  2
        Effect Management -1
        Effect Command -1

;------------------------------------------
Trait Blotan
    Characters family
    NoGoingBackLevel 1
    AntiTraits Haemophobic

    Level Blotagernaz
        Description Blotagernaz_desc
        EffectsDescription Blotagernaz_effects_desc
        GainMessage Blotagernaz_gain_desc
        Threshold  1
        
        Effect TroopMorale  1
        Effect Command -1

    Level Blotawisistaz
        Description Blotawisistaz_desc
        EffectsDescription Blotawisistaz_effects_desc
        GainMessage Blotawisistaz_gain_desc
        Threshold  2
        
        Effect TroopMorale  1
        Effect Unrest -1

;Mod: EBMod940 - 08/11/07 : New Sweboz Traits.
;------------------------------------------
; Section: Dacians
;------------------------------------------
;------------------------------------------
;Trait: DavarchoiPleiston
; o Davarchoi Pleiston: <Management>  2, <Influence> -1, <Law> 2

Trait DavarchoiPleiston
    Characters family

    Level DavarchoiPleiston
        Description DavarchoiPleiston_desc
        EffectsDescription DavarchoiPleiston_effects_desc
        GainMessage DavarchoiPleiston_gain_desc
        Threshold  1

        Effect Management  2
        Effect Influence -1
        Effect Law  2
        
;------------------------------------------
;Trait: Pleiston

Trait Pleiston
    Characters family

    Level DiakonosPleiston
        Description DiakonosPleiston_desc
        EffectsDescription DiakonosPleiston_effects_desc
        GainMessage DiakonosPleiston_gain_desc
        Threshold  1

    Level DiakonosPleiston2
        Description DiakonosPleiston_desc
        EffectsDescription DiakonosPleiston_effects_desc
        Threshold  7

    Level Pleistos
        Description Pleistos_desc
        EffectsDescription Pleistos_effects_desc
        GainMessage Pleistos_gain_desc
        Threshold  11

        Effect Influence  1
        Effect Management  1


    Level ArchiPleistos
        Description ArchiPleistos_desc
        EffectsDescription ArchiPleistos_effects_desc
        GainMessage ArchiPleistos_gain_desc
        Threshold  17

        Effect Influence  2
        Effect PersonalSecurity -1
        Effect Management  2
        Effect Unrest -1


;------------------------------------------
;Trait: Ktistes

Trait Ktistes
    Characters family

    Level TeletesKtistes
        Description TeletesKtistes_desc
        EffectsDescription TeletesKtistes_effects_desc
        GainMessage TeletesKtistes_gain_desc
        Threshold  1

        Effect Influence  1
        Effect Fertility -3

    Level TeletesKtistes2
        Description TeletesKtistes_desc
        EffectsDescription TeletesKtistes_effects_desc
        Threshold  5

        Effect Influence  1
        Effect Fertility -3

    Level TeletesKtistes3
        Description TeletesKtistes_desc
        EffectsDescription TeletesKtistes_effects_desc
        Threshold  8

        Effect Influence  1
        Effect Fertility -3

    Level Ktistes
        Description Ktistes_desc
        EffectsDescription Ktistes_effects_desc
        GainMessage Ktistes_gain_desc
        Threshold  9

        Effect Influence  2
        Effect TroopMorale  1
        Effect Fertility -3

    Level Ktistes2
        Description Ktistes_desc
        EffectsDescription Ktistes_effects_desc
        Threshold  25

        Effect Influence  2
        Effect TroopMorale  1
        Effect Fertility -3

    Level ArchiKtistes
        Description ArchiKtistes_desc
        EffectsDescription ArchiKtistes_effects_desc
        GainMessage ArchiKtistes_gain_desc
        Threshold  26

        Effect Influence  3
        Effect PersonalSecurity -1
        Effect Command  2
        Effect TroopMorale  2
        Effect Unrest -1
        Effect Fertility -3

;------------------------------------------
;Trait: KtistesCounter

Trait KtistesCounter
    Characters family
    Hidden

    Level KtistesCounter
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  13

;------------------------------------------
;Trait: GetaiTheosebes

Trait GetaiTheosebes
    Characters family

    Level GetaiTheosebes
        Description GetaiTheosebes_desc
        EffectsDescription GetaiTheosebes_effects_desc
        Threshold  1

    Level GetaiTheosebes2
        Description GetaiTheosebes_desc
        EffectsDescription GetaiTheosebes_effects_desc
        Threshold  9

    Level GetaiTheosebes3
        Description GetaiTheosebes_desc
        EffectsDescription GetaiTheosebes_effects_desc
        Threshold  17

;------------------------------------------
;Trait: Orthotheosebes

Trait Orthotheosebes
    Characters family
    NoGoingBackLevel 1
    AntiTraits GetaiForeignerHeathen

    Level Orthotheosebes
        Description Orthotheosebes_desc
        EffectsDescription Orthotheosebes_effects_desc
        GainMessage Orthotheosebes_gain_desc
        Threshold  1

        Effect Influence  1
        Effect Unrest -1
        Effect TroopMorale  1

;------------------------------------------
;Trait: GetaiForeignerHeathen

Trait GetaiForeignerHeathen
    Characters family
    NoGoingBackLevel 1
    AntiTraits Orthotheosebes

    Level Allois_Theois
        Description Allois_Theois_desc
        EffectsDescription Allois_Theois_effects_desc
        GainMessage Allois_Theois_gain_desc
        Threshold  1

        Effect PersonalSecurity  1

    Level Aischros_Theosebes
        Description Aischros_Theosebes_desc
        EffectsDescription Aischros_Theosebes_effects_desc
        GainMessage Aischros_Theosebes_gain_desc
        Threshold  2

        Effect PersonalSecurity -2
        Effect Influence -3
        Effect Unrest  2
        Effect TroopMorale -1

;------------------------------------------
;Trait: ArchonHiereonZalmoxou

Trait ArchonHiereonZalmoxou
    Characters family

    Level ArchonHiereonZalmoxou
        Description ArchonHiereonZalmoxou_desc
        EffectsDescription ArchonHiereonZalmoxou_effects_desc
        GainMessage ArchonHiereonZalmoxou_gain_desc
        Threshold  3

        Effect Influence  2
        Effect Management  1
        Effect Unrest -2
        Effect TroopMorale  2
        Effect PersonalSecurity -1


;Mod: EBMod925 - 06/02/07 : New Getai Religious Traits
;------------------------------------------
;Trait: ReturnedByZalmoxes
; o ReturnedByZalmoxes: <Influence>  -6, <TroopMorale>  -3

Trait ReturnedByZalmoxes
    Characters family
    ExcludeCultures roman, greek, carthaginian, egyptian, eastern, nomad

    Level Returned_By_Zalmoxes
        Description Returned_By_Zalmoxes_desc
        EffectsDescription Returned_By_Zalmoxes_effects_desc
        GainMessage Returned_By_Zalmoxes_gain_desc
        Threshold  1

        Effect Influence  -6
        Effect TroopMorale  -3


;------------------------------------------
;Trait: FollowerOfZalmoxes
; o FollowerOfZalmoxes (4): <Command>  -1, <TroopMorale>  1

Trait FollowerOfZalmoxes
    Characters family
    ExcludeCultures roman, greek, carthaginian, egyptian, eastern, nomad

    Level Follower_Of_Zalmoxes
        Description Follower_Of_Zalmoxes_desc
        EffectsDescription Follower_Of_Zalmoxes_effects_desc
        Threshold  4

        Effect Command  -1
        Effect TroopMorale  1


;------------------------------------------
;Trait: CelibateDacian
; o CelibateDacian: <Fertility>  -6000, <TroopMorale>  2

Trait CelibateDacian
    Characters family
    ExcludeCultures roman, greek, carthaginian, egyptian, eastern, nomad

    Level Celibate_Dacian
        Description Celibate_Dacian_desc
        EffectsDescription Celibate_Dacian_effects_desc
        Threshold  1

        Effect Fertility  -3
        Effect TroopMorale  2


;Mod: EBMod541 - 05/20 : new traits for Dacian tarabostes
;------------------------------------------
;Trait: Pavelter
; o  Pavel-ter (2): <Influence>  3, <TrainingUnits> 1

Trait Pavelter
    Characters family
    ExcludeCultures roman, greek, carthaginian, egyptian, eastern, nomad
    NoGoingBackLevel 2
    AntiTraits NotPavelter

    Level Potential_Pavelter
        Description Potential_Pavelter_desc
        EffectsDescription Potential_Pavelter_effects_desc
        Threshold  1

    Level Pavelter
        Description Pavelter_desc
        EffectsDescription Pavelter_effects_desc
        GainMessage Pavelter_gain_desc
        Threshold  2

        Effect Influence  3
        Effect TrainingUnits  1

    Level Pavelter_Final
        Description Pavelter_Final_desc
        EffectsDescription Pavelter_Final_effects_desc
        Threshold  3

        Effect Influence  3
        Effect TrainingUnits  1

;------------------------------------------
Trait NotPavelter
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits Pavelter

    Level Not_Pavelter
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod541 - 05/20 : new traits for Dacian tarabostes
;------------------------------------------
; Section: Iberians
;------------------------------------------
;------------------------------------------
;Trait: Chieftain
; o Chieftain: <Influence>  2, <Law> 2, <Command> 1, <TroopMorale> 1 , <PersonalSecurity>  3

Trait Chieftain
    Characters family
    AntiTraits Factionheir

    Level Chieftain
        Description Chieftain_desc
        EffectsDescription Chieftain_effects_desc
        Threshold  1

        Effect Influence  2
        Effect Law  2
        Effect Command  1
        Effect TroopMorale  1
        Effect PersonalSecurity  3


;Mod: EBMod667 - 08/16 : faction leader for Iberia
;------------------------------------------
Trait DevotioIberica
    Characters family
    NoGoingBackLevel 3
    AntiTraits ReverseDevotioIberica

    Level Devotio_Gained
         Description Devotio_Gained_desc
         EffectsDescription Devotio_Gained_effects_desc
         Threshold  1

    Level Devotio_In_Iberia
         Description Devotio_In_Iberia_desc
         EffectsDescription Devotio_In_Iberia_effects_desc
         GainMessage Devotio_In_Iberia_gain_desc
         Threshold  2

         Effect TroopMorale  2
         Effect PersonalSecurity  4
         Effect Law 2

;------------------------------------------
Trait ReverseDevotioIberica
    Characters family
    Hidden
    AntiTraits DevotioIberica

    Level Devotio_Lost
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold  1


;------------------------------------------
Trait InIberia
    Characters family
    Hidden
    AntiTraits OutOfIberia

    Level InIberia
         Description InIberia_desc
         EffectsDescription InIberia_effects_desc
         Threshold 1

;------------------------------------------
Trait OutOfIberia
    Characters family
    Hidden
    AntiTraits InIberia

    Level OutOfIberia
         Description OutOfIberia_desc
         EffectsDescription OutOfIberia_effects_desc
         Threshold 1


;Mod: EBMod665 - 08/15 : traits for representing "Devotio Iberica"
;------------------------------------------
; Section: Romans (SPQR)
;------------------------------------------
;------------------------------------------
;Trait: Princeps
; o Princeps: <Influence>  2, <Law> 2, <Command> 1, <TroopMorale> 1 , <PersonalSecurity>  3

Trait Princeps
    Characters family
    AntiTraits ImperiiHeresElectus

    Level Princeps
        Description Princeps_desc
        EffectsDescription Princeps_effects_desc
        Threshold  1

        Effect Influence  2
        Effect Law  2
        Effect Command  1
        Effect TroopMorale  1
        Effect PersonalSecurity  3


;------------------------------------------
;Trait: ImperiiHeresElectus
; o ImperiiHeresElectus: <Influence>  1 , <PersonalSecurity> 2

Trait ImperiiHeresElectus
    Characters family
    AntiTraits ExImperiiHeresElectus

    Level Imperii_Heres_Electus
        Description Imperii_Heres_Electus_desc
        EffectsDescription Imperii_Heres_Electus_effects_desc
        Threshold  1

        Effect Influence  1
        Effect PersonalSecurity  2


;------------------------------------------
Trait ExImperiiHeresElectus
    Characters family
    Hidden
    AntiTraits ImperiiHeresElectus

    Level ExImperii_Heres_Electus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
;Trait: Patrician - "Enrolled Father"
; o Patricivs (1):

Trait Patrician
    Characters family
    AntiTraits Plebeian

    Level Patrician
         Description Patrician_desc
         EffectsDescription Patrician_effects_desc
         Threshold 1

;------------------------------------------
;Trait: Plebeian - "Citizen"
; o Plebeivs (1): <Influence> -3

Trait Plebeian
    Characters family
    AntiTraits Patrician

    Level Plebeian
         Description Plebeian_desc
         EffectsDescription Plebeian_effects_desc
         Threshold 1

         Effect Influence -3

;------------------------------------------
;Trait: NovusHomo - "New Man"
; o Novitas (1): <Influence> +1

Trait NovusHomo
    Characters family

    Level Novus_Homo
         Description Novus_Homo_desc
         EffectsDescription Novus_Homo_effects_desc
         Threshold 1

         Effect Influence  1

;------------------------------------------
;Trait: Nobile - "Known"
; o Nobile (1): <Influence> +1

Trait Nobile
    Characters family

    Level Nobile
         Description Nobile_desc
         EffectsDescription Nobile_effects_desc
         Threshold 1

         Effect Influence  1

;------------------------------------------
;Trait: Senator - "Elder"
; o  (1): Influence

Trait Senator
    Characters family

    Level Senator
         Description Senator_desc
         EffectsDescription Senator_effects_desc
         Threshold 1

         Effect Influence  1

;------------------------------------------
;Trait: Eques - "Knight"
; o Eques (1): <Influence> +1

Trait Eques
    Characters family

    Level Eques
         Description Eques_desc
         EffectsDescription Eques_effects_desc
         Threshold 1

;------------------------------------------
;Trait: Optimate - "Good Man"
; o Optimate (5): <Unrest> +1

Trait Optimate
    Characters family
    AntiTraits Popularis

    Level Optimate
         Description Optimate_desc
         EffectsDescription Optimate_effects_desc
         Threshold 5

         Effect Unrest  1

;------------------------------------------
;Trait: Popularis - "Populist"
; o Popularis (5): <Law> -1

Trait Popularis
    Characters family
    AntiTraits Optimate

    Level Popularis
         Description Popularis_desc
         EffectsDescription Popularis_effects_desc
         Threshold 5

         Effect Law -1


;Mod: EBMod716 - 09/28 : Roman classes
;------------------------------------------
;Trait: Cliens - A client
; o Cliens (1):

Trait Cliens
    Characters family
    Hidden
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad

    Level Cliens
         Description Cliens_desc
         EffectsDescription Hidden_effects_desc
         Threshold 1

;Mod: EBMod943 - 09/05 : Roman Ethnicities
;------------------------------------------
;Trait: Reformator - "Reformer" (as in Marius)

Trait Reformator
    Characters family

    Level Potential_Reformator
         Description Potential_Reformator_desc
         EffectsDescription Potential_Reformator_effects_desc
         GainMessage Potential_Reformator_gain_desc
         Threshold  1

    Level Reformator
         Description Reformator_desc
         EffectsDescription Reformator_effects_desc
         GainMessage Reformator_gain_desc
         Threshold  2

;------------------------------------------
Trait MarianControl
    Characters family
    Hidden
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad

    Level Marian_Control
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold  1

;------------------------------------------
Trait Augustus
    Characters family
    NoGoingBackLevel 2
    AntiTraits AugustusControl

    Level High_Ambitions
         Description High_Ambitions_desc
         EffectsDescription High_Ambitions_effects_desc
         GainMessage High_Ambitions_gain_desc
         Threshold  1
         
    Level Augustus
         Description Augustus_desc
         EffectsDescription Augustus_effects_desc
         GainMessage Augustus_gain_desc
         Epithet Augustus_epithet_desc
         Threshold  2
         
         Effect Fertility  3
         Effect Influence  5
         Effect Law  2

;------------------------------------------
Trait Caesar
    Characters family
    AntiTraits Augustus

    Level Caesar
         Description Caesar_desc
         EffectsDescription Caesar_effects_desc
         Epithet Caesar_epithet_desc
         Threshold  2
         
         Effect Influence  2
         Effect Fertility  3

;------------------------------------------
Trait AugustusControl
    Characters family
    Hidden
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad

    Level Augustus_Control
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold  1

;Mod: EBMod891 - 10/12 : New Reformator traits for romans
;Mod: EBMod621 - 07/23 : faction leader/heir/Reformator for Romans
;------------------------------------------
;Trait: Confidens
; o Fretus: <Law>  1
; o Fidens: <TroopMorale>  1
; o Confidens: <TroopMorale>  1, <Law>  1

Trait Confidens
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad

    Level Fretus
         Description Fretus_desc
         EffectsDescription Fretus_effects_desc
         Threshold 1

         Effect Law  1

    Level Fidens
         Description Fidens_desc
         EffectsDescription Fidens_effects_desc
         Threshold 2

         Effect TroopMorale  1

    Level Confidens
         Description Confidens_desc
         EffectsDescription Confidens_effects_desc
         Threshold 3

         Effect TroopMorale  1
         Effect Law  1

;------------------------------------------
;Trait: Indulgens
; o Indulgens: <Influence>  1
; o Sumptuosus: <Influence>  1
; o Luxuriosus: <Influence>  1, <Unrest>  1 , <PersonalSecurity> -1

Trait Indulgens
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    AntiTraits Miserly, Cheapskate, Austere, Stoic, Continentia

    Level Indulgens
         Description Indulgens_desc
         EffectsDescription Indulgens_effects_desc
         Threshold 1

         Effect Influence  1

    Level Sumptuosus
         Description Sumptuosus_desc
         EffectsDescription Sumptuosus_effects_desc
         Threshold 2

         Effect Influence  1

    Level Luxuriosus
         Description Luxuriosus_desc
         EffectsDescription Luxuriosus_effects_desc
         Threshold 3

         Effect Influence  1
         Effect Unrest  1
         Effect PersonalSecurity -1


;------------------------------------------
;Trait: Crudelis
; o Crudelis: <Unrest> 1
; o Saevus: <Unrest> 1 , <PersonalSecurity> -1
; o Atrox: <Unrest> 1 , <PersonalSecurity> -1 , <PublicSecurity> 2

Trait Crudelis
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    AntiTraits KindRuler, NonAuthoritarian

    Level Crudelis
        Description Crudelis_desc
        EffectsDescription Crudelis_effects_desc
        Threshold 1

        Effect Unrest  1

    Level Saevus
        Description Saevus_desc
        EffectsDescription Saevus_effects_desc
        Threshold 2

        Effect Unrest  1
        Effect PersonalSecurity -1

    Level Atrox
        Description Atrox_desc
        EffectsDescription Atrox_effects_desc
        Threshold 3

        Effect Unrest  1
        Effect PersonalSecurity -1
        Effect PublicSecurity  2


;------------------------------------------
;Trait: Avarus
; o Cupidus: <BribeResistance> -2
; o Avidus: <BribeResistance> -4 , Law -1
; o Avarus: <BribeResistance> -6 , Law -2

Trait Avarus
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    AntiTraits Upright

    Level Cupidus
         Description Cupidus_desc
         EffectsDescription Cupidus_effects_desc
         Threshold 1

         Effect BribeResistance -2

    Level Avidus
         Description Avidus_desc
         EffectsDescription Avidus_effects_desc
         Threshold 2

         Effect BribeResistance -4
         Effect Law -1

    Level Avarus
         Description Avarus_desc
         EffectsDescription Avarus_effects_desc
         Threshold 3

         Effect BribeResistance -6
         Effect Law -2


;------------------------------------------
;Trait: Superbus
; o Insolens: <Law> -1
; o Arrogans: <Law> -2
; o Superbus: <Law> -3

Trait Superbus
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 1
    AntiTraits Modestus

    Level Insolens
         Description Insolens_desc
         EffectsDescription Insolens_effects_desc
         Threshold 1

         Effect Law -1

    Level Arrogans
         Description Arrogans_desc
         EffectsDescription Arrogans_effects_desc
         Threshold 2

         Effect Law -2

    Level Superbus
         Description Superbus_desc
         EffectsDescription Superbus_effects_desc
         Threshold 3

         Effect Law -3

;------------------------------------------
;Trait: Securus - Reckless
; o Securus: <Attack> 1, <TroopMorale> -1
; o Incautus: <MovementPoints> 1, <TroopMorale> -1
; o Socors: <TroopMorale> -1, <Influence> -1

Trait Securus
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 1
    AntiTraits IndecisiveAttacker

    Level Securus
         Description Securus_desc
         EffectsDescription Securus_effects_desc
         Threshold 1

         Effect Attack  1
         Effect TroopMorale -1

    Level Incautus
         Description Incautus_desc
         EffectsDescription Incautus_effects_desc
         Threshold 2

         Effect TroopMorale -1
         Effect MovementPoints  2

    Level Socors
         Description Socors_desc
         EffectsDescription Socors_effects_desc
         GainMessage Socors_gain_desc
         Threshold 3

         Effect TroopMorale -1
         Effect Influence -1

;------------------------------------------
;Trait: Constans - Determined
; o Firmus: <Defence> 1, <TroopMorale> -1, <BodyguardValour> 1
; o Certus: <Influence> 1
; o Constans: <TroopMorale> 1, <Influence> 1

Trait Constans
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad

    Level Firmus
         Description Firmus_desc
         EffectsDescription Firmus_effects_desc
         Threshold 1

         Effect TroopMorale -1
         Effect BodyguardValour  1
         Effect Defence  1

    Level Certus
         Description Certus_desc
         EffectsDescription Certus_effects_desc
         Threshold 2

         Effect Influence  1

    Level Constans
         Description Constans_desc
         EffectsDescription Constans_effects_desc
         Threshold 3

         Effect TroopMorale  1
         Effect Influence  1

;------------------------------------------
;Trait: Moderatus - Moderate
; o Modicus: <Unrest> -1
; o Temperatus: <Law> 1
; o Moderatus: <Influence> 1

Trait Moderatus
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad

    Level Modicus
         Description Modicus_desc
         EffectsDescription Modicus_effects_desc
         Threshold 1

         Effect Unrest -1

    Level Temperatus
         Description Temperatus_desc
         EffectsDescription Temperatus_effects_desc
         GainMessage Temperatus_gain_desc
         Threshold 2

         Effect Law  1

    Level Moderatus
         Description Moderatus_desc
         EffectsDescription Moderatus_effects_desc
         GainMessage Moderatus_gain_desc
         Threshold 3

         Effect Influence  1

;------------------------------------------
;Trait: Modestus - Modest
; o Verecundus: <Influence> 1
; o Pudens: <Influence> 1, <BodyguardValour> 1
; o Modestus: <Influence> 1, <BodyguardValour> 1, <TroopMorale> 1

Trait Modestus
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 1
    AntiTraits Superbus

    Level Verecundus
         Description Verecundus_desc
         EffectsDescription Verecundus_effects_desc
         Threshold 1

         Effect Influence  1

    Level Pudens
         Description Pudens_desc
         EffectsDescription Pudens_effects_desc
         Threshold 2

         Effect Influence  1
         Effect BodyguardValour  1

    Level Modestus
         Description Modestus_desc
         EffectsDescription Modestus_effects_desc
         GainMessage Modestus_gain_desc
         Threshold 3

         Effect Influence  1
         Effect TroopMorale  1
         Effect BodyguardValour  1

;------------------------------------------
;Trait: Continentia - Self-controlled
; o Abstinentia: <Influence> 1
; o Integritas: <Influence> 1, <Law> 1
; o Continentia: <Influence> 2

Trait Continentia
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 3
    AntiTraits ExpensiveTastes, Epicurean, ApicianRomanVice, Indulgens

    Level Abstinentia
         Description Abstinentia_desc
         EffectsDescription Abstinentia_effects_desc
         GainMessage Abstinentia_gain_desc
         Threshold 1

         Effect Influence  1

    Level Integritas
         Description Integritas_desc
         EffectsDescription Integritas_effects_desc
         GainMessage Integritas_gain_desc
         Threshold 2

         Effect Influence  1
         Effect Law  1

    Level Continentia
         Description Continentia_desc
         EffectsDescription Continentia_effects_desc
         GainMessage Continentia_gain_desc
         Threshold 3

         Effect Influence  2

;------------------------------------------
;Trait: AesUxorium
; o Aes Uxorium (1): <Influence> -1

Trait AesUxorium
    Characters family

    Level AesUxorium
         Description AesUxorium_desc
         EffectsDescription AesUxorium_effects_desc
         GainMessage AesUxorium_gain_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: SumtuariaeLeges
; o Nota Censoria (1): <Influence> -1

Trait SumtuariaeLeges
    Characters family

    Level SumtuariaeLeges
         Description SumtuariaeLeges_desc
         EffectsDescription SumtuariaeLeges_effects_desc
         GainMessage SumtuariaeLeges_gain_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: Dignitas
; o Gravitas (1): +1 <Influence>
; o Avctoritas (2): +2 <Influence> +1 <PublicSecurity>
; o Primvs_Inter_Pares (3): +3 <Influence> +1 <Law>

Trait Dignitas
    Characters family
    
    Level Gravitas
        Description Gravitas_desc
        EffectsDescription Gravitas_effects_desc
        GainMessage Gravitas_gain_desc
        Threshold  1

        Effect Influence 1

    Level Avctoritas
        Description Avctoritas_desc
        EffectsDescription Avctoritas_effects_desc
        GainMessage Avctoritas_gain_desc
        Threshold  2

        Effect Influence 2
        Effect PublicSecurity  1

    Level Primvs_Inter_Pares
        Description Primvs_Inter_Pares_desc
        EffectsDescription Primvs_Inter_Pares_effects_desc
        GainMessage Primvs_Inter_Pares_gain_desc
        Threshold  3

        Effect Influence 3
        Effect Law 1

;------------------------------------------

;Trait: AggressiveTribune
; o Ius_Intercessionis (1): +1 <Influence> -1 <PublicSecurity> +2 <BribeResistance>
; o Sacrosanctitas (2): +2 <Influence> -2 <PublicSecurity> +3 <BribeResistance>
; o Plebiscita (3): +3 <Influence> +1 <Law> -3 <PublicSecurity>

Trait AggressiveTribune
    Characters family
    NoGoingBackLevel 2
    AntiTraits WeakTribune

    Level Ius_Intercessionis
        Description Ius_Intercessionis_desc
        EffectsDescription Ius_Intercessionis_effects_desc
        GainMessage Ius_Intercessionis_gain_desc
        Threshold  1

        Effect Influence 1
        Effect PublicSecurity -1
        Effect BribeResistance  2

    Level Sacrosanctitas
        Description Sacrosanctitas_desc
        EffectsDescription Sacrosanctitas_effects_desc
        GainMessage Sacrosanctitas_gain_desc
        Threshold  2

        Effect Influence 2
        Effect PublicSecurity -2
        Effect BribeResistance  3

    Level Plebiscita
        Description Plebiscita_desc
        EffectsDescription Plebiscita_effects_desc
        GainMessage Plebiscita_gain_desc
        Threshold  3

        Effect Influence 3
        Effect Law 1
        Effect PublicSecurity -3
       
;------------------------------------------
;Trait: WeakTribune
; o Afraid_to_Veto (1): -1 <Influence> -1 <PublicSecurity> -2 <BribeResistance>
; o Skips_Meetings (2): -2 <Influence> -2 <PublicSecurity> -3 <BribeResistance>
; o Accepts_Bribes (3): -3 <Influence> -1 <Law> -3 <PublicSecurity>

Trait WeakTribune
    Characters family
    NoGoingBackLevel 2
    AntiTraits AggressiveTribune

    Level Afraid_to_Veto
        Description Afraid_to_Veto_desc
        EffectsDescription Afraid_to_Veto_effects_desc
        GainMessage Afraid_to_Veto_gain_desc
        Threshold  1

        Effect Influence -1
        Effect PublicSecurity -1
        Effect BribeResistance  -2

    Level Skips_Meetings
        Description Skips_Meetings_desc
        EffectsDescription Skips_Meetings_effects_desc
        GainMessage Skips_Meetings_gain_desc
        Threshold  2

        Effect Influence -2
        Effect PublicSecurity -2
        Effect BribeResistance  -3

    Level Accepts_Bribes
        Description Accepts_Bribes_desc
        EffectsDescription Accepts_Bribes_effects_desc
        GainMessage Accepts_Bribes_gain_desc
        Threshold  3

        Effect Influence -3
        Effect Law -1
        Effect PublicSecurity -3

;------------------------------------------

Trait Manvmitor
    Characters family

    Level Manvmitor
        Description Manvmitor_desc
        EffectsDescription Manvmitor_effects_desc
        GainMessage Manvmitor_gain_desc
        Threshold  1
         
        Effect Influence  1
        Effect Unrest -1


;------------------------------------------

Trait UnderYoke
    Characters family

    Level Passed_Under_The_Yoke
         Description Passed_Under_The_Yoke_desc
         EffectsDescription Passed_Under_The_Yoke_effects_desc
         GainMessage Passed_Under_The_Yoke_gain_desc
         Threshold  1
         
         Effect Influence -3
         Effect Command -1
         Effect Unrest  3

;Mod: EBMod942 - 08/31/07 : 5 New Traits for Romans.
;------------------------------------------
; Coronas
;------------------------------------------
;Trait: CoronaObsidionalis
; o Corona Obsidionalis (1): <Influence> 1

Trait CoronaObsidionalis
    Characters family

    Level Corona_Obsidionalis
         Description Corona_Obsidionalis_desc
         EffectsDescription Corona_Obsidionalis_effects_desc
         GainMessage Corona_Obsidionalis_gain_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: CoronaRostrata
; o Corona Rostrata (1): <NavalCommand> 1

Trait CoronaRostrata
    Characters admiral

    Level Corona_Rostrata
         Description Corona_Rostrata_desc
         EffectsDescription Corona_Rostrata_effects_desc
         GainMessage Corona_Rostrata_gain_desc
         Threshold 1

         Effect NavalCommand  1

;------------------------------------------
;Trait: CoronaOvalis
; o Corona Ovalis (1): <Influence> 1

Trait CoronaOvalis
    Characters family

    Level Corona_Ovalis
         Description Corona_Ovalis_desc
         EffectsDescription Corona_Ovalis_effects_desc
         GainMessage Corona_Ovalis_gain_desc
         Threshold 1

         Effect Influence 1


;Mod: EBMod690 - 09/01 : faction-specific traits for Romans
;------------------------------------------
;Trait: AmicvsPopvliRomani
; o AmicvsPopvliRomani (1):

Trait AmicvsPopvliRomani
    Characters family

    Level Amicvs_Popvli_Romani
         Description Amicvs_Popvli_Romani_desc
         EffectsDescription Amicvs_Popvli_Romani_effects_desc
         Epithet Amicvs_Popvli_Romani_epithet_desc
         Threshold 1


;------------------------------------------
; Section: Hayasdan
;------------------------------------------
;------------------------------------------
;Trait: Arkah
; o Arkah: <Influence>  2, <Law> 2, <Command> 1, <TroopMorale> 1 , <PersonalSecurity>  3
; o KingOfKings: <Influence>  3, <Law> 2, <Command> 1, <TroopMorale> 1 , <PersonalSecurity>  4
; o Shahanshah: <Influence>  3, <Law> 3, <Command> 2, <TroopMorale> 2 , <PersonalSecurity>  4

Trait Arkah
    Characters family
    AntiTraits AvagSepuh

    Level Arkah
        Description Arkah_desc
        EffectsDescription Arkah_effects_desc
        Threshold  1

        Effect Influence  2
        Effect Law  2
        Effect Command  1
        Effect TroopMorale  1
        Effect PersonalSecurity  3
        
    Level KingOfKings
        Description KingOfKings_desc
        EffectsDescription KingOfKings_effects_desc
        GainMessage KingOfKings_gain_desc
        Threshold  2

        Effect Influence  3
        Effect Law  2
        Effect Command  1
        Effect TroopMorale  1
        Effect PersonalSecurity  4
        
    Level Shahanshah
        Description Shahanshah_desc
        EffectsDescription Shahanshah_effects_desc
        GainMessage Shahanshah_gain_desc
        Threshold  3
        
        Effect Influence  3
        Effect Law  3
        Effect Command  2
        Effect TroopMorale  2
        Effect PersonalSecurity  4


;------------------------------------------
;Trait: PanCaucasusEmpire
; o Pan_Caucasus_Empire: Hidden

Trait PanCaucasusEmpire
    Characters family
    Hidden

    Level Pan_Caucasus_Empire
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold 1

    Level Persian_Empire
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold 2


;------------------------------------------
;Trait: AvagSepuh
; o AvagSepuh: <Influence>  1 , <PersonalSecurity> 2

Trait AvagSepuh
    Characters family
    AntiTraits ExAvagSepuh

    Level Avag_Sepuh
        Description Avag_Sepuh_desc
        EffectsDescription Avag_Sepuh_effects_desc
        Threshold  1

        Effect Influence  1
        Effect PersonalSecurity  2


;------------------------------------------
Trait ExAvagSepuh
    Characters family
    Hidden
    AntiTraits AvagSepuh

    Level ExAvag_Sepuh
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod669 - 08/19 : faction leader/heir for Hayasdan
;------------------------------------------
; Trait: RoyalEye
; o Royal_Eye (1): 
; o RE_Satrapy (2): <Law>  2
; o RE_Allied (3): <Unrest> -2

Trait RoyalEye
    Characters family
    AntiTraits AntiRoyalEye
    
    Level Royal_Eye
        Description Royal_Eye_desc
        EffectsDescription Royal_Eye_effects_desc
        Threshold 1
        
    Level RE_Satrapy
        Description RE_Satrapy_desc
        EffectsDescription RE_Satrapy_effects_desc
        Threshold 2
      
        Effect Law  2
      
    Level RE_Allied
        Description RE_Allied_desc
        EffectsDescription RE_Allied_effects_desc
        Threshold 3
        
        Effect Unrest  -2
        
;------------------------------------------
;Trait: AntiRoyalEye
; o Anti_Royal_Eye

Trait AntiRoyalEye
    Characters family
    Hidden
    AntiTraits RoyalEye
    
    
    Level AntiRoyalEye
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold 1
        
;Mod: EBMod886 - 10/01 : Royal Eye Traits for Hayasdan
;------------------------------------------
; Section: GREEKS
;------------------------------------------
;------------------------------------------
Trait Hellenic
    Characters family
    Hidden

   Level Hellenic
        Description Hellenic_desc
        EffectsDescription Hellenic_effects_desc
        Threshold  1

;------------------------------------------
;Trait: Basileus
; o Basileus: <Influence>  2, <Law> 2, <Command> 1, <TroopMorale> 1 , <PersonalSecurity>  3

Trait Basileus
    Characters family
    AntiTraits KleronomosBasileios, Koiranides

    Level Basileus
        Description Basileus_desc
        EffectsDescription Basileus_effects_desc
        Threshold  1

        Effect Influence  2
        Effect Law  2
        Effect Command  1
        Effect TroopMorale  1
        Effect PersonalSecurity  3


;------------------------------------------
;Trait: KleronomosBasileios
; o KleronomosBasileios: <Influence>  1 , <PersonalSecurity> 2

Trait KleronomosBasileios
    Characters family
    AntiTraits ExKleronomosBasileios

    Level Kleronomos_Basileios
        Description Kleronomos_Basileios_desc
        EffectsDescription Kleronomos_Basileios_effects_desc
        Threshold  1

        Effect Influence  1
        Effect PersonalSecurity  2


;------------------------------------------
Trait ExKleronomosBasileios
    Characters family
    Hidden
    AntiTraits KleronomosBasileios

    Level ExKleronomos_Basileios
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod616 - 07/17 : faction leader/heir for Epeiros, Makedonia, Seleukids, Baktria, Ptolemaioi, Pontos
;------------------------------------------
; Pontos
;------------------------------------------
;Trait: Koiranides
; o Koiranides: <Influence>  1 , <PersonalSecurity> 2

Trait Koiranides
    Characters family
    AntiTraits ExKoiranides

    Level Koiranides
        Description Koiranides_desc
        EffectsDescription Koiranides_effects_desc
        Threshold  1

        Effect Influence  1
        Effect PersonalSecurity  2


;------------------------------------------
Trait ExKoiranides
    Characters family
    Hidden
    AntiTraits Koiranides

    Level ExKoiranides
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod671 - 08/20 : faction heir for Pontos
;------------------------------------------
Trait AmuntorBarbarous
    Characters family
    NoGoingBackLevel 1

    Level Amuntor_Barbarous
         Description Amuntor_Barbarous_desc
         EffectsDescription Amuntor_Barbarous_effects_desc
         GainMessage Amuntor_Barbarous_gain_desc
         Threshold 1

    Level Prostates_Chersonesou
         Description Prostates_Chersonesou_desc
         EffectsDescription Prostates_Chersonesou_effects_desc
         GainMessage Prostates_Chersonesou_gain_desc
         Threshold 2

         Effect Influence  1


;------------------------------------------
Trait InChersonesos
    Characters family
    Hidden
    AntiTraits OutOfChersonesos

    Level In_Chersonesos
         Description In_Chersonesos_desc
         EffectsDescription In_Chersonesos_effects_desc
         Threshold 1

         Effect Influence  2
         Effect TroopMorale  2
         Effect Command  1
         Effect PersonalSecurity  2

;------------------------------------------
Trait OutOfChersonesos
    Characters family
    Hidden
    AntiTraits InChersonesos

    Level Out_Of_Chersonesos
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1


;Mod: EBMod674 - 08/21 : traits for general who 'rescues' Chersonesos from Sauromatae
;------------------------------------------
;Trait: Hegemon
; o Hegemon: <Influence>  2, <Law> 2, <Command> 1, <TroopMorale> 1 , <PersonalSecurity>  3

Trait Hegemon
    Characters family
    AntiTraits KleronomosArches

    Level Hegemon
        Description Hegemon_desc
        EffectsDescription Hegemon_effects_desc
        Threshold  1

        Effect Influence  2
        Effect Law  2
        Effect Command  1
        Effect TroopMorale  1
        Effect PersonalSecurity  3


;------------------------------------------
;Trait: KleronomosArches
; o KleronomosArches: <Influence>  1 , <PersonalSecurity> 2

Trait KleronomosArches
    Characters family
    AntiTraits ExKleronomosArches

    Level Kleronomos_Arches
        Description Kleronomos_Arches_desc
        EffectsDescription Kleronomos_Arches_effects_desc
        Threshold  1

        Effect Influence  1
        Effect PersonalSecurity  2


;------------------------------------------
Trait ExKleronomosArches
    Characters family
    Hidden
    AntiTraits KleronomosArches

    Level ExKleronomos_Arches
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod618 - 07/18 : faction leader/heir for Koinon_Hellenon
;------------------------------------------
; Ptolemaic Faction-specific traits
;------------------------------------------
;------------------------------------------
;Trait: Setepenrameriamen
; o Setepenrameriamen: <Influence>  2, <Law> 2, <Command> 1, <TroopMorale> 1 , <PersonalSecurity>  3

Trait Setepenrameriamen
    Characters family
    AntiTraits KleronomosBasileios

    Level Setepenrameriamen
        Description Setepenrameriamen_desc
        EffectsDescription Setepenrameriamen_effects_desc
        Threshold  1

        Effect Influence  2
        Effect Law  2
        Effect Command  1
        Effect TroopMorale  1
        Effect PersonalSecurity  3

;------------------------------------------
;Trait: LowerAigyptos
; o LowerAigyptos (4): <Unrest> 1

Trait LowerAigyptos
    Characters family
    NoGoingBackLevel 2
    AntiTraits UpperAigyptos

    Level Lower_Aigyptos
         Description Lower_Aigyptos_desc
         EffectsDescription Lower_Aigyptos_effects_desc
         GainMessage Lower_Aigyptos_gain_desc
         Threshold 4

         Effect Unrest  1

;------------------------------------------
;Trait: UpperAigyptos
; o UpperAigyptos (4): <Law> 1

Trait UpperAigyptos
    Characters family
    NoGoingBackLevel 2
    AntiTraits LowerAigyptos

    Level Upper_Aigyptos
         Description Upper_Aigyptos_desc
         EffectsDescription Upper_Aigyptos_effects_desc
         GainMessage Upper_Aigyptos_gain_desc
         Threshold 4

         Effect Law  1

;------------------------------------------
;Trait: ConsultsAspis
; o ConsultsAspis (4): <Unrest> 1

Trait ConsultsAspis
    Characters family

    Level Consults_Aspis
         Description Consults_Aspis_desc
         EffectsDescription Consults_Aspis_effects_desc
         GainMessage Consults_Aspis_gain_desc
         Threshold 4

         Effect Unrest -1

;------------------------------------------
;Trait: PetCrocodiles
; o PetCrocodiles (1): <Unrest> 1

Trait PetCrocodiles
    Characters family
    NoGoingBackLevel 1
    AntiTraits PoeticSkill, PhilosophySkill, Sane

    Level Pet_Crocodiles
         Description Pet_Crocodiles_desc
         EffectsDescription Pet_Crocodiles_effects_desc
         GainMessage Pet_Crocodiles_gain_desc
         Threshold 1

         Effect Unrest  1

;------------------------------------------
;Trait: CatKiller
; o CatKiller (1): <Unrest>  2

Trait CatKiller
    Characters family
    NoGoingBackLevel 1
    AntiTraits Sane

    Level Cat_Killer
         Description Cat_Killer_desc
         EffectsDescription Cat_Killer_effects_desc
         GainMessage Cat_Killer_gain_desc
         Threshold 1

         Effect Unrest  2

;------------------------------------------
;Trait: NileSwimmer
; o NileSwimmer (1): <TroopMorale>  1

Trait NileSwimmer
    Characters family
    NoGoingBackLevel 1
    AntiTraits Sane

    Level Nile_Swimmer
         Description Nile_Swimmer_desc
         EffectsDescription Nile_Swimmer_effects_desc
         GainMessage Nile_Swimmer_gain_desc
         Threshold 1

         Effect TroopMorale  1

;------------------------------------------
Trait InEgypt
    Characters all
    Hidden
    AntiTraits OutOfEgypt

    Level InEgypt
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait OutOfEgypt
    Characters all
    Hidden
    AntiTraits InEgypt

    Level OutOfEgypt
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1


;Mod: EBMod821 - 01/07/05 : faction leader of Ptolemaioi, other Ptolemaioi-specific traits
;------------------------------------------
Trait EligibleForMausoleumBuilder
    Characters family
    Hidden

    Level EligibleForMausoleumBuilder
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 11

;------------------------------------------
Trait MausoleumBuilder
    Characters family

    Level MausoleumBuilder
         Description MausoleumBuilder_desc
         EffectsDescription MausoleumBuilder_effects_desc
         GainMessage MausoleumBuilder_gain_desc
         Threshold 3
         
         Effect Construction -20

;------------------------------------------
Trait PriestOfAlexandros
    Characters family

    Level PriestOfAlexandros
         Description PriestOfAlexandros_desc
         EffectsDescription PriestOfAlexandros_effects_desc
         GainMessage PriestOfAlexandros_gain_desc
         Threshold 1
         
         Effect Influence  2
         Effect BribeResistance  10

    Level ExPriestOfAlexandros
         Description ExPriestOfAlexandros_desc
         EffectsDescription ExPriestOfAlexandros_effects_desc
         GainMessage ExPriestOfAlexandros_gain_desc
         Threshold 5
         
         Effect Influence  1

;------------------------------------------
Trait Philos
    Characters family

    Level Philos
         Description Philos_desc
         EffectsDescription Philos_effects_desc
         GainMessage Philos_gain_desc
         Threshold 2
         
         Effect Influence  1
         Effect BribeResistance  10


;------------------------------------------
Trait NomeStrategos
    Characters family
    NoGoingBackLevel 4
    AntiTraits StrategosAutokrator

    Level NomeStrategos1
         Description NomeStrategos_desc
         EffectsDescription NomeStrategos_effects_desc
         GainMessage NomeStrategos_gain_desc
         Threshold 2

         Effect Influence  1
         Effect BribeResistance  10

    Level NomeStrategos2
         Description NomeStrategos_desc
         EffectsDescription NomeStrategos_effects_desc
         Threshold 3

         Effect Influence  1
         Effect BribeResistance  10
         
    Level NomeStrategos3
         Description NomeStrategos_desc
         EffectsDescription NomeStrategos_effects_desc
         Threshold 4

         Effect Influence  1
         Effect BribeResistance  10


;------------------------------------------
Trait NomeStrategosReset
    Characters family
    Hidden

    Level NomeStrategosReset
         Description Hidden_desc
         EffectsDescription Hidden_effects_desc
         Threshold 12

;------------------------------------------
Trait StrategosAutokrator
    Characters family
    NoGoingBackLevel 1
    AntiTraits NomeStrategos

    Level StrategosAutokrator
         Description StrategosAutokrator_desc
         EffectsDescription StrategosAutokrator_effects_desc
         GainMessage StrategosAutokrator_gain_desc
         Threshold 1

         Effect Influence  3
         Effect BribeResistance  10
         Effect Law  2
         Effect TroopMorale  1


;Mod: EBMod931 - 16/06/07 : new Ptolemaioi-specific traits.
;------------------------------------------
Trait RoyalAigyptianName1
    Characters family

    Level Royal_Aigyptian_Name_1
    Description Royal_Aigyptian_Name_1_desc
    EffectsDescription Royal_Aigyptian_Name_1_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName2
    Characters family

    Level Royal_Aigyptian_Name_2
    Description Royal_Aigyptian_Name_2_desc
    EffectsDescription Royal_Aigyptian_Name_2_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName3
    Characters family

    Level Royal_Aigyptian_Name_3
    Description Royal_Aigyptian_Name_3_desc
    EffectsDescription Royal_Aigyptian_Name_3_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName4
    Characters family

    Level Royal_Aigyptian_Name_4
    Description Royal_Aigyptian_Name_4_desc
    EffectsDescription Royal_Aigyptian_Name_4_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName5
    Characters family

    Level Royal_Aigyptian_Name_5
    Description Royal_Aigyptian_Name_5_desc
    EffectsDescription Royal_Aigyptian_Name_5_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName6
    Characters family

    Level Royal_Aigyptian_Name_6
    Description Royal_Aigyptian_Name_6_desc
    EffectsDescription Royal_Aigyptian_Name_6_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName7
    Characters family

    Level Royal_Aigyptian_Name_7
    Description Royal_Aigyptian_Name_7_desc
    EffectsDescription Royal_Aigyptian_Name_7_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName8
    Characters family

    Level Royal_Aigyptian_Name_8
    Description Royal_Aigyptian_Name_8_desc
    EffectsDescription Royal_Aigyptian_Name_8_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName9
    Characters family

    Level Royal_Aigyptian_Name_9
    Description Royal_Aigyptian_Name_9_desc
    EffectsDescription Royal_Aigyptian_Name_9_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName10
    Characters family

    Level Royal_Aigyptian_Name_10
    Description Royal_Aigyptian_Name_10_desc
    EffectsDescription Royal_Aigyptian_Name_10_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName11
    Characters family

    Level Royal_Aigyptian_Name_11
    Description Royal_Aigyptian_Name_11_desc
    EffectsDescription Royal_Aigyptian_Name_11_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName12
    Characters family

    Level Royal_Aigyptian_Name_12
    Description Royal_Aigyptian_Name_12_desc
    EffectsDescription Royal_Aigyptian_Name_12_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName13
    Characters family

    Level Royal_Aigyptian_Name_13
    Description Royal_Aigyptian_Name_13_desc
    EffectsDescription Royal_Aigyptian_Name_13_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName14
    Characters family

    Level Royal_Aigyptian_Name_14
    Description Royal_Aigyptian_Name_14_desc
    EffectsDescription Royal_Aigyptian_Name_14_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName15
    Characters family

    Level Royal_Aigyptian_Name_15
    Description Royal_Aigyptian_Name_15_desc
    EffectsDescription Royal_Aigyptian_Name_15_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName16
    Characters family

    Level Royal_Aigyptian_Name_16
    Description Royal_Aigyptian_Name_16_desc
    EffectsDescription Royal_Aigyptian_Name_16_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName17
    Characters family

    Level Royal_Aigyptian_Name_17
    Description Royal_Aigyptian_Name_17_desc
    EffectsDescription Royal_Aigyptian_Name_17_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName18
    Characters family

    Level Royal_Aigyptian_Name_18
    Description Royal_Aigyptian_Name_18_desc
    EffectsDescription Royal_Aigyptian_Name_18_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName19
    Characters family

    Level Royal_Aigyptian_Name_19
    Description Royal_Aigyptian_Name_19_desc
    EffectsDescription Royal_Aigyptian_Name_19_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName20
    Characters family

    Level Royal_Aigyptian_Name_20
    Description Royal_Aigyptian_Name_20_desc
    EffectsDescription Royal_Aigyptian_Name_20_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName21
    Characters family

    Level Royal_Aigyptian_Name_21
    Description Royal_Aigyptian_Name_21_desc
    EffectsDescription Royal_Aigyptian_Name_21_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName22
    Characters family

    Level Royal_Aigyptian_Name_22
    Description Royal_Aigyptian_Name_22_desc
    EffectsDescription Royal_Aigyptian_Name_22_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName23
    Characters family

    Level Royal_Aigyptian_Name_23
    Description Royal_Aigyptian_Name_23_desc
    EffectsDescription Royal_Aigyptian_Name_23_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName24
    Characters family

    Level Royal_Aigyptian_Name_24
    Description Royal_Aigyptian_Name_24_desc
    EffectsDescription Royal_Aigyptian_Name_24_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName25
    Characters family

    Level Royal_Aigyptian_Name_25
    Description Royal_Aigyptian_Name_25_desc
    EffectsDescription Royal_Aigyptian_Name_25_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName26
    Characters family

    Level Royal_Aigyptian_Name_26
    Description Royal_Aigyptian_Name_26_desc
    EffectsDescription Royal_Aigyptian_Name_26_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName27
    Characters family

    Level Royal_Aigyptian_Name_27
    Description Royal_Aigyptian_Name_27_desc
    EffectsDescription Royal_Aigyptian_Name_27_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName28
    Characters family

    Level Royal_Aigyptian_Name_28
    Description Royal_Aigyptian_Name_28_desc
    EffectsDescription Royal_Aigyptian_Name_28_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName29
    Characters family

    Level Royal_Aigyptian_Name_29
    Description Royal_Aigyptian_Name_29_desc
    EffectsDescription Royal_Aigyptian_Name_29_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianName30
    Characters family

    Level Royal_Aigyptian_Name_30
    Description Royal_Aigyptian_Name_30_desc
    EffectsDescription Royal_Aigyptian_Name_30_effects_desc
    Threshold 1

;------------------------------------------
Trait RoyalAigyptianNameAwarded
    Characters family
    Hidden

    Level Royal_Aigyptian_Name_Awarded
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
    Threshold 1


;Mod: EBMod781 - 11/16/05 : name awarded to Ptolemaic Basileus upon ascension
;------------------------------------------
;Trait: Strategos
;Triggered by: <greek_strategos>
; o Strategos (4): <Law>  1 , <Influence>  1

Trait Strategos
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad

    Level Strategos
        Description Strategos_desc
        EffectsDescription Strategos_effects_desc
        GainMessage Strategos_gain_desc
        Threshold  4

        Effect Law  1
        Effect Influence  1

;------------------------------------------
;Trait: Proxenos
; o Proxenos: <Influence> 1, <PersonalSecurity>  -1

Trait Proxenos
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad
    AntiTraits ProxenosBad

    Level Proxenos
        Description Proxenos_desc
        EffectsDescription Proxenos_effects_desc
        GainMessage Proxenos_gain_desc
        Threshold  1

        Effect Influence  1
        Effect PersonalSecurity  -1

;------------------------------------------
;Trait: ProxenosBad
; o ProxenosBad: <Influence>  -1 , <PersonalSecurity>  -2

Trait ProxenosBad
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad
    AntiTraits Proxenos

    Level Proxenos_Bad
        Description Proxenos_Bad_desc
        EffectsDescription Proxenos_Bad_effects_desc
        Threshold  1

        Effect Influence  -1
        Effect PersonalSecurity  -2


;------------------------------------------
;Trait: Hieropoios
; o Hieropoios: <Influence>  1

Trait Hieropoios
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad
    AntiTraits ReverseOffice

    Level Hieropoios
        Description Hieropoios_desc
        EffectsDescription Hieropoios_effects_desc
        Threshold  1

        Effect Influence  1


;------------------------------------------
;Trait: Ergepistates
; o Ergepistates (1): <Construction>  5 , <SiegeEngineering>  5
; o Unsuccessful_Ergepistates (2): <Construction>  -5 , <Squalor>  1, <Influence>  -1
; o Successful_Ergepistates (3): <Construction>  15 , <SiegeEngineering>  15  , <Squalor> -1

Trait Ergepistates
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad
    AntiTraits ReverseOffice

    Level Ergepistates
        Description Ergepistates_desc
        EffectsDescription Ergepistates_effects_desc
        Threshold  1

        Effect Construction  5
        Effect SiegeEngineering  5

    Level Unsuccessful_Ergepistates
        Description Unsuccessful_Ergepistates_desc
        EffectsDescription Unsuccessful_Ergepistates_effects_desc
        GainMessage Unsuccessful_Ergepistates_gain_desc

        Threshold  2

        Effect Construction  -5
        Effect Squalor  1
        Effect Influence  -1

    Level Successful_Ergepistates
        Description Successful_Ergepistates_desc
        EffectsDescription Successful_Ergepistates_effects_desc
        GainMessage Successful_Ergepistates_gain_desc
        Threshold  3

        Effect Construction  15
        Effect Squalor -1
        Effect SiegeEngineering  15


;------------------------------------------
;Trait:  Emporiarches
; o Emporiarches (1): <Trading>  5
; o Corrupt_Emporiarches (2): <Trading>  -5
; o Upright_Emporiarches (3): <Trading>  15

Trait Emporiarches
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad
    AntiTraits ReverseOffice

    Level Emporiarches
        Description Emporiarches_desc
        EffectsDescription Emporiarches_effects_desc
        GainMessage Emporiarches_gain_desc
        Threshold  1

        Effect Trading  5

    Level Corrupt_Emporiarches
        Description Corrupt_Emporiarches_desc
        EffectsDescription Corrupt_Emporiarches_effects_desc
        GainMessage Corrupt_Emporiarches_gain_desc
        Threshold  2

        Effect Trading  -5

    Level Upright_Emporiarches
        Description Upright_Emporiarches_desc
        EffectsDescription Upright_Emporiarches_effects_desc
        GainMessage Upright_Emporiarches_gain_desc
        Threshold  3

        Effect Trading  15


;------------------------------------------
;Trait: Panegyrarches
; o Panegyrarches (1)
; o Popular_Panegyrarches (4): <Influence>  1, <Management> -1

Trait Panegyrarches
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad
    AntiTraits ReverseOffice

    Level Panegyrarches
        Description Panegyrarches_desc
        EffectsDescription Panegyrarches_effects_desc
        GainMessage Panegyrarches_gain_desc
        Threshold  1

    Level Popular_Panegyrarches
        Description Popular_Panegyrarches_desc
        EffectsDescription Popular_Panegyrarches_effects_desc
        GainMessage Popular_Panegyrarches_gain_desc
        Threshold  4

        Effect Influence  1
        Effect Management -1


;------------------------------------------
;Trait: Eirenarchos
; o Eirenarchos: <Law> 1

Trait Eirenarchos
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad
    AntiTraits ReverseOffice

    Level Eirenarchos
        Description Eirenarchos_desc
        EffectsDescription Eirenarchos_effects_desc
        GainMessage Eirenarchos_gain_desc
        Threshold  1

        Effect  Law  1


;------------------------------------------
;Trait: Gynaikonomos

Trait Gynaikonomos
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad

    Level Gynaikonomos
        Description Gynaikonomos_desc
        EffectsDescription Gynaikonomos_effects_desc
        GainMessage Gynaikonomos_gain_desc
        LoseMessage Gynaikonomos_lose_desc
        Threshold  1

;------------------------------------------
;Trait: GynaikonomosLeftSettlement - Revokes position of gynaikonomos if gone for a significant time

Trait GynaikonomosLeftSettlement
    Characters family
    Hidden
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad
    Level GynaikonomosGoneOneTurn
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1
    Level GynaikonomosGoneThreeTurns
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  3

;------------------------------------------
;Trait: Tyromantis
; o Tyromantis: <TroopMorale>  -1

Trait Tyromantis
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad

    Level Tyromantis
        Description Tyromantis_desc
        EffectsDescription Tyromantis_effects_desc
        GainMessage Tyromantis_gain_desc
        Threshold  1

        Effect TroopMorale  -1

;------------------------------------------
Trait ReverseOffice
    Characters family
    Hidden
    AntiTraits Hieropoios, Ergepistates, Emporiarches, Panegyrarches, Eirenarchos

    Level Reverse_Office
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod555 - 06/05 : New traits for Greeks: Strategos, Proxenos, Hieropoios, Ergepistates, Emporiarches, Panegyrarches, Eirenarchos, Gynaikonomos, Tyromantis
;------------------------------------------
;Trait: Eiron - Dissembler
; Hellenic version of PathologicalLiar, from Theophrastes
; o Eiron (1): <Influence> -2
; o Eirosteros (2): <Influence> -4

Trait Eiron
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad
    AntiTraits Upright, Sane

    Level Eiron
        Description Eiron_desc
        EffectsDescription Eiron_effects_desc
        Threshold 1

        Effect Influence -2

    Level Eirosteros
        Description Eirosteros_desc
        EffectsDescription Eirosteros_effects_desc
        Threshold 2

        Effect Influence -4

;------------------------------------------
;Trait: Kolakeutes - Toady
; o Kolakeutes (1): <Law> -1, <PersonalSecurity> 1
; o Kolakeutesteros (2): <Influence> -1, <PersonalSecurity> 2
; o Kolakeutestatos (3): <Influence> -2, <PersonalSecurity> 3

Trait Kolakeutes
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad

    Level Kolakeutes
        Description Kolakeutes_desc
        EffectsDescription Kolakeutes_effects_desc
        Threshold 1

        Effect Law -1
        Effect PersonalSecurity  1

    Level Kolakeutesteros
        Description Kolakeutesteros_desc
        EffectsDescription Kolakeutesteros_effects_desc
        Threshold 2

        Effect Influence -1
        Effect PersonalSecurity  2

    Level Kolakeutestatos
        Description Kolakeutestatos_desc
        EffectsDescription Kolakeutestatos_effects_desc
        Threshold 3

        Effect Influence -2
        Effect PersonalSecurity  3

;------------------------------------------
;Trait: Adolesches - Chatterbox
; o Adolesches (1): <Influence> -1, <PersonalSecurity> -1, <Ambush> -1
; o Adoleschesteros (2): <Influence> -1, <PersonalSecurity> -2, <Ambush> -1
; o Adoleschestatos (3): <Influence> -1, <PersonalSecurity> -3, <Ambush> -2

Trait Adolesches
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad

    Level Adolesches
        Description Adolesches_desc
        EffectsDescription Adolesches_effects_desc
        Threshold 1

        Effect Influence -1
        Effect PersonalSecurity -1

    Level Adoleschesteros
        Description Adoleschesteros_desc
        EffectsDescription Adoleschesteros_effects_desc
        Threshold 2

        Effect Influence -1
        Effect PersonalSecurity -2
        Effect Ambush -1

    Level Adoleschestatos
        Description Adoleschestatos_desc
        EffectsDescription Adoleschestatos_effects_desc
        Threshold 3

        Effect Influence -1
        Effect PersonalSecurity -3
        Effect Ambush -2

;------------------------------------------
;Trait: Agroikos - Country Bumpkin
; o Agroikos (1): <Influence> -1, <Farming> 1
; o Agroikoteros (2): <Influence> -1, <Farming> 2, <Trading> -5
; o Agroikotatos (3): <Influence> -1, <Farming> 3, <Trading> -10

Trait Agroikos
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad

    Level Agroikos
        Description Agroikos_desc
        EffectsDescription Agroikos_effects_desc
        Threshold 1

        Effect Influence -1
        Effect Farming  1

    Level Agroikoteros
        Description Agroikoteros_desc
        EffectsDescription Agroikoteros_effects_desc
        Threshold 2

        Effect Influence -1
        Effect Farming  2
        Effect Trading -5

    Level Agroikotatos
        Description Agroikotatos_desc
        EffectsDescription Agroikotatos_effects_desc
        Threshold 3

        Effect Influence -1
        Effect Farming  3
        Effect Trading -10

;------------------------------------------
;Trait: Areskos - Obsequious
; o Areskos (1): <Influence> 1, <PersonalSecurity> 1
; o Areskoteros (2): <Influence> 1, <PersonalSecurity> 2, <Law> -1
; o Areskotatos (3): <Influence> 1, <PersonalSecurity> 2, <TroopMorale> -1

Trait Areskos
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad

    Level Areskos
        Description Areskos_desc
        EffectsDescription Areskos_effects_desc
        Threshold 1

        Effect Influence  1
        Effect PersonalSecurity  1

    Level Areskoteros
        Description Areskoteros_desc
        EffectsDescription Areskoteros_effects_desc
        Threshold 2

        Effect Influence  1
        Effect PersonalSecurity  2
        Effect Law -1

    Level Areskotatos
        Description Areskotatos_desc
        EffectsDescription Areskotatos_effects_desc
        Threshold 2

        Effect Influence  1
        Effect PersonalSecurity  2
        Effect TroopMorale -1

;------------------------------------------
;Trait: Aponenoemenos - Nonsensical
; o Areskos (1): <Influence> -1, <PersonalSecurity> -1
; o Areskoteros (2): <Influence> -2
; o Areskotatos (3): <Influence> -3
; o "Occultus" (4): <Influence> -3
; o "Occultus" (5): <Influence> -3

Trait Aponenoemenos
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad
    AntiTraits Sane

    Level Aponenoemenos
        Description Aponenoemenos_desc
        EffectsDescription Aponenoemenos_effects_desc
        Threshold 1

        Effect Influence -1
        Effect PersonalSecurity -1

    Level Aponenoemenoteros
        Description Aponenoemenoteros_desc
        EffectsDescription Aponenoemenoteros_effects_desc
        Threshold 2

        Effect Influence -2

    Level Aponenoemenotatos
        Description Aponenoemenotatos_desc
        EffectsDescription Aponenoemenotatos_effects_desc
        Threshold 3

        Effect Influence -3

    Level Abokasee
        Description Abokasee_desc
        EffectsDescription Abokasee_effects_desc
        Threshold 4

        Effect Influence -3

    Level Abokasix
        Description Abokasix_desc
        EffectsDescription Abokasix_effects_desc
        Threshold 5

        Effect Influence -3

;------------------------------------------
;Trait: Lalos - Talker
; o Lalos (1): <Law> -1, <PersonalSecurity> 1
; o Laloteros (2): <Influence> -1
; o Lalotatos (3): <Influence> -2, <PersonalSecurity> -2

Trait Lalos
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad
    AntiTraits Secretive

    Level Lalos
        Description Lalos_desc
        EffectsDescription Lalos_effects_desc
        Threshold 1

        Effect Law  -1

    Level Laloteros
        Description Laloteros_desc
        EffectsDescription Laloteros_effects_desc
        Threshold 2

        Effect Influence -1

    Level Lalotatos
        Description Lalotatos_desc
        EffectsDescription Lalotatos_effects_desc
        Threshold 3

        Effect Influence -2
        Effect PersonalSecurity -1

;------------------------------------------
;Trait: Lolopoios - Rumourmonger
; o Lolopoios (1): <Unrest> 1
; o Lolopoioteros (2): <Unrest> 2
; o Lolopoiotatos (3): <Unrest> 3, <PersonalSecurity> -1, <Influence> -1

Trait Lolopoios
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad

    Level Lolopoios
        Description Lolopoios_desc
        EffectsDescription Lolopoios_effects_desc
        Threshold 1

        Effect Unrest  1

    Level Lolopoioteros
        Description Lolopoioteros_desc
        EffectsDescription Lolopoioteros_effects_desc
        Threshold 2

        Effect Unrest  2

    Level Lolopoiotatos
        Description Lolopoiotatos_desc
        EffectsDescription Lolopoiotatos_effects_desc
        Threshold 3

        Effect Influence  1
        Effect Unrest  3
        Effect PersonalSecurity -1

;------------------------------------------
;Trait: Anaischyntos - Shameless
; o Anaischyntos (1): <Unrest> 1
; o Anaischyntoteros (2): <Unrest> 1, <PersonalSecurity> -1
; o Anaischyntotatos (3): <Unrest> 1, <PersonalSecurity> -1, <Law> -1, <Influence> 1

Trait Anaischyntos
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad

    Level Anaischyntos
        Description Anaischyntos_desc
        EffectsDescription Anaischyntos_effects_desc
        Threshold 1

        Effect Unrest  1

    Level Anaischyntoteros
        Description Anaischyntoteros_desc
        EffectsDescription Anaischyntoteros_effects_desc
        Threshold 2

        Effect Unrest  1
        Effect PersonalSecurity -1

    Level Anaischyntotatos
        Description Anaischyntotatos_desc
        EffectsDescription Anaischyntotatos_effects_desc
        Threshold 3

        Effect Unrest  1
        Effect Law  -1
        Effect PersonalSecurity -1
        Effect Influence  1

;------------------------------------------
;Trait: Anaisthetos - Obtuse
; o Anaisthetos (2): <Management> -1
; o Anaisthetoteros (4): <Management> -1, <Influence> -1
; o Anaisthetotatos (6): <Management> -2, <Influence> -1, <TroopMorale> -1

Trait Anaisthetos
    Characters family
    NoGoingBackLevel 4
    AntiTraits PoeticSkill, RhetoricSkill

    Level Anaisthetos
         Description Anaisthetos_desc
         EffectsDescription Anaisthetos_effects_desc
         Threshold 2

         Effect Management -1

    Level Anaisthetoteros
         Description Anaisthetoteros_desc
         EffectsDescription Anaisthetoteros_effects_desc
         Threshold 4

         Effect Influence -1
         Effect Management -1

    Level Anaisthetotatos
         Description Anaisthetotatos_desc
         EffectsDescription Anaisthetotatos_effects_desc
         Threshold 6

         Effect Influence -1
         Effect Management -2
         Effect TroopMorale -1

;------------------------------------------
;Trait: Periergos - Overzealous
; o Periergos (2): <Influence> -1
; o Periergoteros (4): <MovementPoints> -1, <Attack> -1
; o Periergotatos (6): <Command> -1, <Influence> -1, <TroopMorale> 1

Trait Periergos
    Characters family
    NoGoingBackLevel 4
    AntiTraits NaturallySlothful

    Level Periergos
         Description Periergos_desc
         EffectsDescription Periergos_effects_desc
         Threshold 2

         Effect Influence -1

    Level Periergoteros
         Description Periergoteros_desc
         EffectsDescription Periergoteros_effects_desc
         Threshold 4

         Effect MovementPoints -2
         Effect Attack -1

    Level Periergotatos
         Description Periergotatos_desc
         EffectsDescription Periergotatos_effects_desc
         Threshold 6

         Effect TroopMorale 1
         Effect Command -1
         Effect Influence -1

;------------------------------------------
;Trait: Mikrologos - Pennypincher
; o Mikrologos (2): <Management> 1, <Influence> -1
; o Mikrologoteros (4): <Management> 2, <Influence> -2
; o Mikrologotatos (6): <Management> 3, <Influence> -3

Trait Mikrologos
    Characters family
    NoGoingBackLevel 4
    AntiTraits Generous, ExpensiveTastes, Aesthetic

    Level Mikrologos
         Description Mikrologos_desc
         EffectsDescription Mikrologos_effects_desc
         Threshold 2

         Effect Management 1
         Effect Influence -1

    Level Mikrologoteros
         Description Mikrologoteros_desc
         EffectsDescription Mikrologoteros_effects_desc
         Threshold 4

         Effect Management 2
         Effect Influence -2

    Level Mikrologotatos
         Description Mikrologotatos_desc
         EffectsDescription Mikrologotatos_effects_desc
         Threshold 6

         Effect Management 3
         Effect Influence -3


;------------------------------------------
;Trait: Bdelyros - Repulsive
; o Bdelyros (2): <Influence> -1
; o Bdelyroteros (4): <Influence> -2
; o Bdelyrotatos (6): <Influence> -3

Trait Bdelyros
    Characters family
    NoGoingBackLevel 4
    AntiTraits Prim

    Level Bdelyros
         Description Bdelyros_desc
         EffectsDescription Bdelyros_effects_desc
         Threshold 2

         Effect Influence -1

    Level Bdelyroteros
         Description Bdelyroteros_desc
         EffectsDescription Bdelyroteros_effects_desc
         Threshold 4

         Effect Influence -2

    Level Bdelyrotatos
         Description Bdelyrotatos_desc
         EffectsDescription Bdelyrotatos_effects_desc
         Threshold 6

         Effect Influence -3


;------------------------------------------
;Trait: Authades - Self-centered
; o Authades (2): <Influence> -1, <PersonalSecurity> -1
; o Authadesteros (4): <Influence> -2
; o Authadestatos (6): <Influence> -2, <TroopMorale> -1

Trait Authades
    Characters family
    NoGoingBackLevel 4
    AntiTraits Selflessness

    Level Authades
         Description Authades_desc
         EffectsDescription Authades_effects_desc
         Threshold 2

         Effect PersonalSecurity -1
         Effect Influence -1

    Level Authadesteros
         Description Authadesteros_desc
         EffectsDescription Authadesteros_effects_desc
         Threshold 4

         Effect Influence -2

    Level Authadestatos
         Description Authadestatos_desc
         EffectsDescription Authadestatos_effects_desc
         Threshold 6

         Effect TroopMorale -1
         Effect Influence -2


;------------------------------------------
;Trait: Deisidaimon - Superstitious
; o Deisidaimon (2): <TroopMorale> 1
; o Deisidaimosteros (6): <Management> -1
; o Deisidaimostatos (10): <TroopMorale> -1, <Management> -2

Trait Deisidaimon
    Characters family
    NoGoingBackLevel 4
    AntiTraits Pragmatic

    Level Deisidaimon
         Description Deisidaimon_desc
         EffectsDescription Deisidaimon_effects_desc
         Threshold 2

         Effect TroopMorale 1

    Level Deisidaimosteros
         Description Deisidaimosteros_desc
         EffectsDescription Deisidaimosteros_effects_desc
         Threshold 6

         Effect Management -1

    Level Deisidaimostatos
         Description Deisidaimostatos_desc
         EffectsDescription Deisidaimostatos_effects_desc
         Threshold 10

         Effect TroopMorale -1
         Effect Management -2


;------------------------------------------
;Trait: Akairos - Tactless
; o Akairos (2): <Influence> 1
; o Akairoteros (4): <Influence> -2
; o Akairotatos (6): <Influence> -3

Trait Akairos
    Characters family
    NoGoingBackLevel 4

    Level Akairos
         Description Akairos_desc
         EffectsDescription Akairos_effects_desc
         Threshold 2

         Effect Influence -1

    Level Akairoteros
         Description Akairoteros_desc
         EffectsDescription Akairoteros_effects_desc
         Threshold 4

         Effect Influence -2

    Level Akairotatos
         Description Akairotatos_desc
         EffectsDescription Akairotatos_effects_desc
         Threshold 6

         Effect Influence -3


;Mod: EBMod679 - 08/23 : New traits for Hellenistic factions
;------------------------------------------
;Trait: Monophthalmos
; o Monophthalmos (1): <LineOfSight> -2

Trait Monophthalmos
    Characters family

    Level Monophthalmos
         Description Monophthalmos_desc
         EffectsDescription Monophthalmos_effects_desc
         GainMessage Monophthalmos_gain_desc
         Threshold 1

         Effect LineOfSight -2

;------------------------------------------
Trait BeenBlinded
    Characters family
    Hidden

    Level Been_Blinded
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
;Trait: XylinosPous
; o Xylinos_Pous (1): <MovementPoints> -4

Trait XylinosPous
    Characters family

    Level Xylinos_Pous
         Description Xylinos_Pous_desc
         EffectsDescription Xylinos_Pous_effects_desc
         GainMessage Xylinos_Pous_gain_desc
         Threshold 1

  Effect MovementPoints -4

;------------------------------------------
Trait BeenAmputated
    Characters family
    Hidden

    Level Been_Amputated
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1


;Mod: EBMod794 - 12/20 : wounded Hellenic generals
;------------------------------------------
;Trait: Promanteia
; o Promanteia (1): <Influence> 1

Trait Promanteia
    Characters family

    Level Promanteia
         Description Promanteia_desc
         EffectsDescription Promanteia_effects_desc
         GainMessage Promanteia_gain_desc
         Threshold 2

  Effect Influence  1

;------------------------------------------
;Trait: Eleusinian
; o Eleusinian (4): <Influence> 1

Trait Eleusinian
    Characters family

    Level Eleusinian
         Description Eleusinian_desc
         EffectsDescription Eleusinian_effects_desc
         GainMessage Eleusinian_gain_desc
         Threshold 4

  Effect Influence  1

;Mod: EBMod795 - 12/20 : Promanteia - can ask oracle questions first; Eleusinian - Initiate into Eleusinian Mysteries
;------------------------------------------
;Trait: SpartanHeirDesired

Trait SpartanHeirDesired
    Characters family

    Level Spartan_Heir_Desired
         Description Spartan_Heir_Desired_desc
         EffectsDescription Spartan_Heir_Desired_effects_desc
         Threshold 1

  Effect Fertility  3

;Mod: EBMod923 - 05/20/2007 : Heir Desired trait to have more Spartans entering the Agoge.
;------------------------------------------
;Section: Baktrian-Specific
;------------------------------------------
;------------------------------------------
;Trait: BaktrianHorochares - Frontier Dweller
; o Horochares (4): <Combat_V_Slave> 1, <Combat_V_Barbarian> 1, <Ambush> 1, <LineOfSight> 1

Trait BaktrianHorochares
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad
    NoGoingBackLevel 2

    Level Horochares
         Description Horochares_desc
         EffectsDescription Horochares_effects_desc
         GainMessage Horochares_gain_desc
         Threshold 4

    Effect Combat_V_Slave  1
    Effect Combat_V_Barbarian  1
    Effect Ambush  1
    Effect LineOfSight  1

;------------------------------------------
;Trait: BaktrianHydreiasTechnites - Irrigation Expert
; o Hydreias Technites (4): <Farming> 1

Trait BaktrianHydreiasTechnites
    Characters family
    ExcludeCultures barbarian, eastern, roman, carthaginian, nomad
    NoGoingBackLevel 2
    AntiTraits BadFarmer

    Level Hydreias_Technites
         Description Hydreias_Technites_desc
         EffectsDescription Hydreias_Technites_effects_desc
         GainMessage Hydreias_Technites_gain_desc
         Threshold 4

        Effect Farming  1

;------------------------------------------
;Trait: BaktrianIndarchos - Indian Killer
; o Indophonos (2): <TroopMorale> 1
; o Indarchos (5): <TroopMorale> 1, <Influence> 1

Trait BaktrianIndarchos
    Characters family
    ExcludeCultures barbarian, eastern, roman, carthaginian, nomad

    Level Indophonos
         Description Indophonos_desc
         EffectsDescription Indophonos_effects_desc
         GainMessage Indophonos_gain_desc
         Threshold 2

         Effect TroopMorale  1

    Level Indarchos
         Description Indarchos_desc
         EffectsDescription Indarchos_effects_desc
         GainMessage Indarchos_gain_desc
         Threshold 5

         Effect Influence  1
         Effect TroopMorale  1


;------------------------------------------
;Trait: BaktrianNomismatikos - Numismatist
; o Nomismatikos (4): <Management> 1, <TaxCollection> 5

Trait BaktrianNomismatikos
    Characters family
    ExcludeCultures barbarian, eastern, roman, carthaginian, nomad

    Level Nomismatikos
         Description Nomismatikos_desc
         EffectsDescription Nomismatikos_effects_desc
         GainMessage Nomismatikos_gain_desc
         Threshold 4

        Effect TaxCollection  5
        Effect Management  1

;------------------------------------------
;Trait: BaktrianPersoletes - Destroyer of Persians
; o Persoletes (5): <TroopMorale> 1

Trait BaktrianPersoletes
    Characters family
    ExcludeCultures barbarian, eastern, roman, carthaginian, nomad

    Level Persoletes
         Description Persoletes_desc
         EffectsDescription Persoletes_effects_desc
         GainMessage Persoletes_gain_desc
         Threshold 5

         Effect TroopMorale  1

;------------------------------------------
;Trait: BaktrianPhilellen - Enamored of Hellenismos
; o Philellen (1): <Unrest> 1

Trait BaktrianPhilellen
    Characters family
    ExcludeCultures barbarian, eastern, roman, carthaginian, nomad

    Level Philellen
         Description Philellen_desc
         EffectsDescription Philellen_effects_desc
         Threshold 1

        Effect Unrest  1


;Mod: EBMod651 : 08/01 - Traits for Baktrian generals
;------------------------------------------
;Section: Makedonia-Specific
;------------------------------------------
;Trait: MakedonianAgroikos - Inurbane
; o Agroikos (2): <Unrest> 1, <TroopMorale> 1, <LineOfSight> 1
; o Oresteros (6): <HitPoints> 1, <Unrest> 2, <Command> 1, <TroopMorale> 1, <LineOfSight> 1

Trait MakedonianAgroikos
    Characters family
    ExcludeCultures barbarian, egyptian, eastern, roman, carthaginian, nomad
    NoGoingBackLevel 3
    AntiTraits MakedonianOinostyges

    Level MAgroikos
         Description MAgroikos_desc
         EffectsDescription MAgroikos_effects_desc
         Threshold 2

         Effect TroopMorale  1
         Effect Unrest  1
         Effect LineOfSight  1

    Level Oresteros
         Description Oresteros_desc
         EffectsDescription Oresteros_effects_desc
         Threshold 6

         Effect HitPoints  1
         Effect Unrest  2
         Effect TroopMorale  1
         Effect Command  1
         Effect LineOfSight  1

;------------------------------------------
;Trait: MakedonianPhilellen - Lover of Hellenism
; o Philhellene (2): <TroopMorale> -1

Trait MakedonianPhilellen
    Characters family
    ExcludeCultures barbarian, egyptian, eastern, roman, carthaginian, nomad
    AntiTraits MakedonianMisellen

    Level Makedonian_Philellen
         Description Makedonian_Philellen_desc
         EffectsDescription Makedonian_Philellen_effects_desc
         Threshold 1

        Effect TroopMorale -1

;------------------------------------------
;Trait: MakedonianPhilellen - Hater of Hellenes
; o Misellen (1): May cause public order difficulties in Hellenic cities.

Trait MakedonianMisellen
    Characters family
    ExcludeCultures barbarian, egyptian, eastern, roman, carthaginian, nomad
    AntiTraits MakedonianPhilellen

    Level Misellen
         Description Misellen_desc
         EffectsDescription Misellen_effects_desc
         Threshold 1

;------------------------------------------
;Trait: MakedonianHypermethyskos - Heavy Drinker
; o Polypotes (1): <TroopMorale> 1, <Influence> 1, <HitPoints> 1
; o Hypermethyskos (2): <TroopMorale> 1, <Command> -1, <HitPoints> 1, <Management> -1

Trait MakedonianHypermethyskos
    Characters family
    ExcludeCultures barbarian, egyptian, eastern, roman, carthaginian, nomad
    NoGoingBackLevel 3
    AntiTraits MakedonianOinostyges

    Level Polypotes
        Description Polypotes_desc
        EffectsDescription Polypotes_effects_desc
        Threshold 1

        Effect TroopMorale  1
        Effect Influence  1
        Effect HitPoints  1

    Level Hypermethyskos
        Description Hypermethyskos_desc
        EffectsDescription Hypermethyskos_effects_desc
        Threshold 2

        Effect Command  -1
        Effect TroopMorale  1
        Effect HitPoints  1
        Effect Management -1

;------------------------------------------
;Trait: MakedonianOinostyges - Occasional to Moderate Drinker
; o Metriopotes (1): <Influence> -1, <Management> 1
; o Oligopotes (2): <TroopMorale> -1, <Influence> -1, <Management> 1
; o Oinostyges (3): <TroopMorale> -2, <Influence> -2, <Management> 1, <Unrest> 1

Trait MakedonianOinostyges
    Characters family
    ExcludeCultures barbarian, egyptian, eastern, roman, carthaginian, nomad
    NoGoingBackLevel 4
    AntiTraits MakedonianHypermethyskos

    Level Metriopotes
        Description Metriopotes_desc
        EffectsDescription Metriopotes_effects_desc
        Threshold 1

        Effect Influence -1
        Effect Management  1

    Level Oligopotes
        Description Oligopotes_desc
        EffectsDescription Oligopotes_effects_desc
        Threshold 2

        Effect Influence  -1
        Effect TroopMorale  -1
        Effect Management  1

    Level Oinostyges
        Description Oinostyges_desc
        EffectsDescription Oinostyges_effects_desc
        Threshold 3

        Effect Influence  -2
        Effect TroopMorale  -2
        Effect Management  1
        Effect Unrest  1


;Mod: EBMod858 - 01/28/06 : reworked trait to incorporate vanilla Drink/Sobriety
;Mod: EBMod660 - 08/14 : traits for Makedonian generals
;------------------------------------------
;Section: Seleukid-Specific
;------------------------------------------
Trait BeatenByCats
    Characters family
    Hidden
    AntiTraits ReverseBeatenByCats

    Level Beaten_By_Cats
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ReverseBeatenByCats
    Characters family
    Hidden
    AntiTraits BeatenByCats

    Level Reverse_Beaten_By_Cats
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
;Trait: ImpressedByCats
; o Intrigued by Kataphractoi (1): This man may cause his faction to develop kataphractoi within a few years.

Trait ImpressedByCats
    Characters family
    AntiTraits SeleukidsDevelopCats

    Level Impressed_By_Cats
         Description Impressed_By_Cats_desc
         EffectsDescription Impressed_By_Cats_effects_desc
         Threshold  1

    Level Impressed_By_Cats2
         Description Impressed_By_Cats2_desc
         EffectsDescription Impressed_By_Cats2_effects_desc
         Threshold  21

;------------------------------------------
;Trait: SeleukidsDevelopCats
; o SeleukidsDevelopCats

Trait SeleukidsDevelopCats
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits ImpressedByCats

    Level Seleukids_Develop_Cats
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold  1

;Mod: EBMod627 - 07/30 : Traits for early triggering of Seleukid Reforms - Kataphractoi
;------------------------------------------
Trait InMakedonia
    Characters family
    Hidden
    AntiTraits OutOfMakedonia

    Level InMakedonia
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait OutOfMakedonia
    Characters family
    Hidden
    AntiTraits InMakedonia

    Level OutOfMakedonia
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait Pothos
    Characters family

    Level Pothos
        Description Pothos_desc
        EffectsDescription Pothos_effects_desc
        GainMessage Pothos_gain_desc
        LoseMessage Pothos_lose_desc
        Threshold 3

        Effect Management -1

;------------------------------------------
Trait MintsCoins
    Characters family

    Level Mints_Coins
        Description Mints_Coins_desc
        EffectsDescription Mints_Coins_effects_desc
        GainMessage Mints_Coins_gain_desc
        Threshold 4

        Effect Unrest  3
        Effect BribeResistance -6

;------------------------------------------
Trait Anabasis
    Characters family

    Level Anabasis
        Description Anabasis_desc
        EffectsDescription Anabasis_effects_desc
        Threshold 1

        Effect Influence  3
        Effect TroopMorale  2
        Effect Command  1

;------------------------------------------
Trait AnabasisFlag
    Characters family
    Hidden

    Level Hidden
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold 1

;------------------------------------------
Trait RoyalFriend
    Characters family

    Level Royal_Friend
        Description Royal_Friend_desc
        EffectsDescription Royal_Friend_effects_desc
        GainMessage Royal_Friend_gain_desc
        Threshold 1

        Effect Influence  1

;------------------------------------------
Trait GrantsTempleLand
    Characters family

    Level Grants_Temple_Land
        Description Grants_Temple_Land_desc
        EffectsDescription Grants_Temple_Land_effects_desc
        GainMessage Grants_Temple_Land_gain_desc
        Threshold 1

        Effect Unrest -1
        Effect TaxCollection -10

;------------------------------------------
Trait AteleiaHelp
    Characters family

    Level Ateleia_Help
        Description Ateleia_Help_desc
        EffectsDescription Ateleia_Help_effects_desc
        GainMessage Ateleia_Help_gain_desc
        Threshold 4

        Effect Unrest -2
        Effect TaxCollection -10

;------------------------------------------
Trait AteleiaBribe
    Characters family

    Level Ateleia_Bribe
        Description Ateleia_Bribe_desc
        EffectsDescription Ateleia_Bribe_effects_desc
        GainMessage Ateleia_Bribe_gain_desc
        Threshold 4

        Effect Unrest -1
        Effect TaxCollection -10
        Effect BribeResistance -4

;------------------------------------------
Trait ImportsPlants
    Characters family

    Level Imports_Plants
        Description Imports_Plants_desc
        EffectsDescription Imports_Plants_effects_desc
        GainMessage Imports_Plants_gain_desc
        Threshold 1

        Effect Management -1

;------------------------------------------
Trait Elephantarchos
    Characters family

    Level Elephantarchos
        Description Elephantarchos_desc
        EffectsDescription Elephantarchos_effects_desc
        GainMessage Elephantarchos_gain_desc
        Threshold 1

        Effect Influence  2
        Effect TroopMorale  1

;------------------------------------------
Trait ArrogantHellene
    Characters family

    Level Arrogant_Hellene
        Description Arrogant_Hellene_desc
        EffectsDescription Arrogant_Hellene_effects_desc
        GainMessage Arrogant_Hellene_gain_desc
        Threshold 3

        Effect Management -1
        Effect Unrest  2
        Effect Influence -1

;------------------------------------------
Trait IntolerantOfOtherGods
    Characters family
    NoGoingBackLevel 3
    AntiTraits PublicAtheism, Pragmatic

    Level Intolerant_Of_Other_Gods
        Description Intolerant_Of_Other_Gods_desc
        EffectsDescription Intolerant_Of_Other_Gods_effects_desc
        GainMessage Intolerant_Of_Other_Gods_gain_desc
        Threshold 5

        Effect Unrest  2
        Effect Influence -1

    Level Sacrilege_Of_Other_Gods
        Description Sacrilege_Of_Other_Gods_desc
        EffectsDescription Sacrilege_Of_Other_Gods_effects_desc
        GainMessage Sacrilege_Of_Other_Gods_gain_desc
        Threshold 14

        Effect Unrest  10
        Effect Influence -2
        Effect TroopMorale -3

;------------------------------------------
Trait PolisBenefactor
    Characters family

    Level Polis_Benefactor
        Description Polis_Benefactor_desc
        EffectsDescription Polis_Benefactor_effects_desc
        GainMessage Polis_Benefactor_gain_desc
        Threshold 4

        Effect Influence  1

;------------------------------------------
Trait InBabylonia
    Characters family
    Hidden
    AntiTraits OutOfBabylonia

    Level Hidden
         Description Hidden_desc
         EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait OutOfBabylonia
    Characters family
    Hidden
    AntiTraits InBabylonia

    Level Hidden
         Description Hidden_desc
         EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait BabylonianTies
    Characters family

    Level Babylonian_Ties
        Description Babylonian_Ties_desc
        EffectsDescription Babylonian_Ties_effects_desc
        GainMessage Babylonian_Ties_gain_desc
        Threshold 1

        Effect Unrest -1
        Effect Influence  1

;------------------------------------------
Trait RoyalStateCult
    Characters family

    Level State_Cult_Prominece
        Description State_Cult_Prominence_desc
        EffectsDescription State_Cult_Prominence_effects_desc
        GainMessage State_Cult_Prominence_gain_desc
        Threshold 3

        Effect Influence  2
        Effect TroopMorale  1

    Level Royal_State_Cult
        Description Royal_State_Cult_desc
        EffectsDescription Royal_State_Cult_effects_desc
        Threshold 4

        Effect Influence  1
        Effect TroopMorale  1

;------------------------------------------
Trait StateCultFlag
    Characters family
    Hidden

    Level Hidden
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold 1

;------------------------------------------
Trait BelievesIsDivine
    Characters family

    Level Believes_Is_Divine
        Description Believes_Is_Divine_desc
        EffectsDescription Believes_Is_Divine_effects_desc
        GainMessage Believes_Is_Divine_gain_desc
        Threshold 1

        Effect HitPoints -1
        Effect PersonalSecurity -5

;------------------------------------------
Trait PurchasesLoyalty
    Characters family

    Level Purchases_Loyalty
        Description Purchases_Loyalty_desc
        EffectsDescription Purchases_Loyalty_effects_desc
        GainMessage Purchases_Loyalty_gain_desc
        Threshold 2

        Effect TaxCollection -5
        Effect Trading -5
        Effect Unrest -1

;------------------------------------------
Trait GrantedHellenicName
    Characters family

    Level Hellenic_Name
        Description Hellenic_Name_desc
        EffectsDescription Hellenic_Name_effects_desc
        GainMessage Hellenic_Name_gain_desc
        Threshold 4

        Effect Influence  1
        Effect BribeResistance  20

;------------------------------------------
Trait BabylonianNewYear
    Characters family
    AntiTraits ResetBabylonianNewYear

    Level Babylonian_New_Year
        Description Babylonian_New_Year_desc
        EffectsDescription Babylonian_New_Year_effects_desc
        GainMessage Babylonian_New_Year_gain_desc
        Threshold 1

;        Effect MovementPoints -20

;------------------------------------------
Trait ResetBabylonianNewYear
    Characters family
    Hidden
    AntiTraits BabylonianNewYear

    Level Hidden
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold 1

;------------------------------------------
Trait NotInHisSatrapyCounter
    Characters family
    Hidden

    Level Hidden
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold 1

    Level Hidden
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold 20

;------------------------------------------
Trait NotInHisSatrapy
    Characters family
    
    Level Not_In_His_Satrapy
        Description Not_In_His_Satrapy_desc
        EffectsDescription Not_In_His_Satrapy_effects_desc
        GainMessage Not_In_His_Satrapy_gain_desc
        LoseMessage Not_In_His_Satrapy_lose_desc
        Threshold 1
        
        Effect Management -4
        Effect Influence -1
        Effect TroopMorale -1

;Mod: EBMod938 - 08/08/07 : New Seleukid Traits
;------------------------------------------
Trait AcquireTraderToIndia
    Characters family
    Hidden
    AntiTraits TraderToIndiaAcquired

    Level Hidden
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait TraderToIndiaAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireTraderToIndia

    Level Hidden
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireDioiketes
    Characters family
    Hidden
    AntiTraits DioiketesAcquired

    Level Hidden
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait DioiketesAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireDioiketes

    Level Hidden
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireEklogistes
    Characters family
    Hidden
    AntiTraits EklogistesAcquired

    Level Hidden
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait EklogistesAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireEklogistes

    Level Hidden
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireBematistes
    Characters family
    Hidden
    AntiTraits BematistesAcquired

    Level Hidden
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait BematistesAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireBematistes

    Level Hidden
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireExoticPet
    Characters family
    Hidden
    AntiTraits ExoticPetAcquired

    Level Hidden
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ExoticPetAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireExoticPet

    Level Hidden
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireArchiereus
    Characters family
    Hidden
    AntiTraits ArchiereusAcquired

    Level Hidden
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ArchiereusAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireArchiereus

    Level Hidden
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireChreophylax
    Characters family
    Hidden
    AntiTraits ChreophylaxAcquired

    Level Hidden
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait ChreophylaxAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireChreophylax

    Level Hidden
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait AcquireTamias
    Characters family
    Hidden
    AntiTraits TamiasAcquired

    Level Hidden
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait TamiasAcquired
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits AcquireTamias

    Level Hidden
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
        Threshold  1

;Mod: EBMod939 - 08/10/07 : New Seleukid Ancillaries
;------------------------------------------
;o Spartan Agoge Traits for Hellenistic Factions
;------------------------------------------

Trait SpartanAgoge
    Characters family
    ExcludeCultures barbarian, eastern, roman, carthaginian, nomad
    NoGoingBackLevel 3
    AntiTraits AgogePaidiskos, AgogeKrypteia, FailedAgoge, SpartanFailedAgoge, ExcelledAgoge, BarelyCompletedAgoge, CompletedAgoge

    Level In_Spartan_Agoge
        Description In_Spartan_Agoge_desc
        EffectsDescription In_Spartan_Agoge_effects_desc
        GainMessage In_Spartan_Agoge_gain_desc
        Threshold  2

        Effect Command -5
        Effect Influence -5
        Effect Management -5
        Effect MovementPoints -20

    Level Finished_Spartan_Agoge
        Description Finished_Spartan_Agoge_desc
        EffectsDescription Finished_Spartan_Agoge_effects_desc
        Threshold  9

        Effect Command -5
        Effect Influence -5
        Effect Management -5
        Effect MovementPoints -20


;------------------------------------------
Trait AgogeFlag
    Characters family
    Hidden
    ExcludeCultures barbarian, eastern, roman, carthaginian, nomad

    Level AgogeFlag
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AgogeScriptFlag
    Characters family
    Hidden
    ExcludeCultures barbarian, eastern, roman, carthaginian, nomad

    Level AgogeScriptFlag1
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

    Level AgogeScriptFlag2
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  2

    Level AgogeScriptFlag3
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  3

;------------------------------------------
Trait SpartanTraining
    Characters family
    Hidden
    ExcludeCultures barbarian, eastern, roman, carthaginian, nomad

    Level SpartanTraining
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait AgogePaidiskos
    Characters family
    ExcludeCultures barbarian, eastern, roman, carthaginian, nomad
    NoGoingBackLevel 3
    AntiTraits ExcelledAgoge, BarelyCompletedAgoge, CompletedAgoge, FailedPaidiskos

    Level Agoge_Paidiskos
        Description Agoge_Paidiskos_desc
        EffectsDescription Agoge_Paidiskos_effects_desc
        GainMessage Agoge_Paidiskos_gain_desc
        Threshold  1

        Effect Influence -5
        Effect Management -5
        Effect MovementPoints -15

    Level Agoge_Paidiskos_Ended
        Description Agoge_Paidiskos_Ended_desc
        EffectsDescription Agoge_Paidiskos_Ended_effects_desc
        Threshold  8

        Effect Influence -5
        Effect Management -5
        Effect MovementPoints -15


;------------------------------------------
Trait AgogeKrypteia
    Characters family
    ExcludeCultures barbarian, eastern, roman, carthaginian, nomad
    NoGoingBackLevel 3
    AntiTraits ExcelledAgoge, BarelyCompletedAgoge, CompletedAgoge

    Level Agoge_Krypteia
        Description Agoge_Krypteia_desc
        EffectsDescription Agoge_Krypteia_effects_desc
        GainMessage Agoge_Krypteia_gain_desc
        Threshold  1

        Effect Influence -5
        Effect Management -5
        Effect MovementPoints -16
        Effect Ambush  2

    Level Agoge_Krypteia_Ended
        Description Agoge_Krypteia_Ended_desc
        EffectsDescription Agoge_Krypteia_Ended_effects_desc
        Threshold  8

        Effect Influence -5
        Effect Management -5
        Effect MovementPoints -16
        Effect Ambush  2


;------------------------------------------
Trait FailedAgoge
    Characters family
    ExcludeCultures barbarian, eastern, roman, carthaginian, nomad
    NoGoingBackLevel 1

    Level Failed_Agoge
        Description Failed_Agoge_desc
        EffectsDescription Failed_Agoge_effects_desc
        GainMessage Failed_Agoge_gain_desc
        Threshold  1

        Effect Influence -1

;------------------------------------------
Trait SpartanFailedAgoge
    Characters family
    ExcludeCultures barbarian, eastern, roman, carthaginian, nomad
    NoGoingBackLevel 1

    Level SpartanFailed_Agoge
        Description SpartanFailed_Agoge_desc
        EffectsDescription SpartanFailed_Agoge_effects_desc
        GainMessage SpartanFailed_Agoge_gain_desc
        Threshold  1

        Effect Influence -3
        Effect TroopMorale -2

;------------------------------------------
Trait ExcelledAgoge
    Characters family
    ExcludeCultures barbarian, eastern, roman, carthaginian, nomad
    NoGoingBackLevel 1

    Level Excelled_Agoge
        Description Excelled_Agoge_desc
        EffectsDescription Excelled_Agoge_effects_desc
        GainMessage Excelled_Agoge_gain_desc
        Threshold  1

        Effect Influence  2
        Effect TroopMorale  2

;------------------------------------------
Trait BarelyCompletedAgoge
    Characters family
    ExcludeCultures barbarian, eastern, roman, carthaginian, nomad
    NoGoingBackLevel 1

    Level BarelyCompleted_Agoge
        Description BarelyCompleted_Agoge_desc
        EffectsDescription BarelyCompleted_Agoge_effects_desc
        GainMessage BarelyCompleted_Agoge_gain_desc
        Threshold  1


;------------------------------------------
Trait CompletedAgoge
    Characters family
    ExcludeCultures barbarian, eastern, roman, carthaginian, nomad
    NoGoingBackLevel 1

    Level Completed_Agoge
        Description Completed_Agoge_desc
        EffectsDescription Completed_Agoge_effects_desc
        GainMessage Completed_Agoge_gain_desc
        Threshold  1

        Effect Influence  1
        Effect TroopMorale  1

;------------------------------------------
Trait FormerKrypteia
    Characters family
    ExcludeCultures barbarian, eastern, roman, carthaginian, nomad
    NoGoingBackLevel 1

    Level Former_Krypteia
        Description Former_Krypteia_desc
        EffectsDescription Former_Krypteia_effects_desc
        GainMessage Former_Krypteia_gain_desc
        Threshold  1

;------------------------------------------
Trait FailedKryptos
    Characters family
    ExcludeCultures barbarian, eastern, roman, carthaginian, nomad
    NoGoingBackLevel 1

    Level Failed_Kryptos
        Description Failed_Kryptos_desc
        EffectsDescription Failed_Kryptos_effects_desc
        GainMessage Failed_Kryptos_gain_desc
        Threshold  1

        Effect Influence -3
        Effect TroopMorale -1

;------------------------------------------
Trait FailedPaidiskos
    Characters family
    ExcludeCultures barbarian, eastern, roman, carthaginian, nomad
    NoGoingBackLevel 1

    Level Failed_Paidiskos
        Description Failed_Paidiskos_desc
        EffectsDescription Failed_Paidiskos_effects_desc
        GainMessage Failed_Paidiskos_gain_desc
        Threshold  1

        Effect Influence -2
        Effect TroopMorale -1

;Mod: EBMod905 - 02/04/07 : Spartan Agoge Traits
;------------------------------------------
;Section: Olympics Traits for Hellenic factions
;------------------------------------------
Trait EligibleForOlympics
    Characters family
    Hidden
    AntiTraits NotEligibleForOlympics

    Level Eligible_For_Olympics
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold 1

;------------------------------------------
Trait NotEligibleForOlympics
    Characters family
    Hidden
    AntiTraits EligibleForOlympics

    Level Not_Eligible_For_Olympics
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold 1

;------------------------------------------
;Trait: OlympicCompetitor
; o Agonistes Olympiados (1)

Trait OlympicCompetitor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad
    AntiTraits FormerOlympicCompetitor, CaughtCheating

    Level Agonistes_Olympiados
        Description Agonistes_Olympiados_desc
        EffectsDescription Agonistes_Olympiados_effects_desc
        GainMessage Agonistes_Olympiados_gain_desc
        Threshold  1

        Effect MovementPoints -20

;------------------------------------------
;Trait: FormerOlympicCompetitor
; o Apraktos Athletes (1)
; o Aprakteros Athletes (2)
; o Panhypertatos Apraktos Athletes (3): <Influence> -1

Trait FormerOlympicCompetitor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad
    NoGoingBackLevel 2
    AntiTraits OlympicCompetitor

    Level Former_Agonistes_Olympiados
        Description Former_Agonistes_Olympiados_desc
        EffectsDescription Former_Agonistes_Olympiados_effects_desc
        GainMessage Former_Agonistes_Olympiados_gain_desc
        Threshold  1

    Level Former_Agonistes_Olympiados2
        Description Former_Agonistes_Olympiados2_desc
        EffectsDescription Former_Agonistes_Olympiados2_effects_desc
        GainMessage Former_Agonistes_Olympiados2_gain_desc
        Threshold  2

    Level Former_Agonistes_Olympiados3
        Description Former_Agonistes_Olympiados3_desc
        EffectsDescription Former_Agonistes_Olympiados3_effects_desc
        GainMessage Former_Agonistes_Olympiados3_gain_desc
        Threshold  3

        Effect Influence -1

;------------------------------------------
;Trait: OlympicVictor
; o Olympionikes (1): <Influence> 1

Trait OlympicVictor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern, roman, nomad
    AntiTraits OlympicCompetitor

    Level Olympionikes
        Description Olympionikes_desc
        EffectsDescription Olympionikes_effects_desc
        GainMessage Olympionikes_gain_desc
        Threshold  1

        Effect Influence  1


;------------------------------------------
Trait BaktriaOlympicCompetitor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern
    AntiTraits FormerBaktriaOlympicCompetitor, CaughtCheating, BaktriaOlympicVictor

    Level Baktria_Agonistes_Olympiados
        Description Baktria_Agonistes_Olympiados_desc
        EffectsDescription Baktria_Agonistes_Olympiados_effects_desc
        GainMessage Baktria_Agonistes_Olympiados_gain_desc
        Threshold  1

        Effect MovementPoints -20

;------------------------------------------
Trait FormerBaktriaOlympicCompetitor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern
    NoGoingBackLevel 2
    AntiTraits BaktriaOlympicCompetitor

    Level Baktria_Former_Agonistes_Olympiados
        Description Baktria_Former_Agonistes_Olympiados_desc
        EffectsDescription Baktria_Former_Agonistes_Olympiados_effects_desc
        Threshold  1

    Level Baktria_Former_Agonistes_Olympiados2
        Description Baktria_Former_Agonistes_Olympiados2_desc
        EffectsDescription Baktria_Former_Agonistes_Olympiados2_effects_desc
        GainMessage Baktria_Former_Agonistes_Olympiados2_gain_desc
        Threshold  2

    Level Baktria_Former_Agonistes_Olympiados3
        Description Baktria_Former_Agonistes_Olympiados3_desc
        EffectsDescription Baktria_Former_Agonistes_Olympiados3_effects_desc
        GainMessage Baktria_Former_Agonistes_Olympiados3_gain_desc
        Threshold  3

        Effect Influence -1

;------------------------------------------
Trait BaktriaOlympicVictor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern
    AntiTraits BaktriaOlympicCompetitor

    Level Baktria_Olympionikes
        Description Baktria_Olympionikes_desc
        EffectsDescription Baktria_Olympionikes_effects_desc
        GainMessage Baktria_Olympionikes_gain_desc
        Threshold  1

        Effect Influence  1
        Effect Unrest  -2


;------------------------------------------
Trait EpeirosOlympicCompetitor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern
    AntiTraits FormerEpeirosOlympicCompetitor, CaughtCheating, EpeirosOlympicVictor

    Level Epeiros_Agonistes_Olympiados
        Description Epeiros_Agonistes_Olympiados_desc
        EffectsDescription Epeiros_Agonistes_Olympiados_effects_desc
        GainMessage Epeiros_Agonistes_Olympiados_gain_desc
        Threshold  1

        Effect MovementPoints -20

;------------------------------------------
Trait FormerEpeirosOlympicCompetitor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern
    NoGoingBackLevel 2
    AntiTraits EpeirosOlympicCompetitor

    Level Epeiros_Former_Agonistes_Olympiados
        Description Epeiros_Former_Agonistes_Olympiados_desc
        EffectsDescription Epeiros_Former_Agonistes_Olympiados_effects_desc
        Threshold  1

    Level Epeiros_Former_Agonistes_Olympiados2
        Description Epeiros_Former_Agonistes_Olympiados2_desc
        EffectsDescription Epeiros_Former_Agonistes_Olympiados2_effects_desc
        GainMessage Epeiros_Former_Agonistes_Olympiados2_gain_desc
        Threshold  2

    Level Epeiros_Former_Agonistes_Olympiados3
        Description Epeiros_Former_Agonistes_Olympiados3_desc
        EffectsDescription Epeiros_Former_Agonistes_Olympiados3_effects_desc
        GainMessage Epeiros_Former_Agonistes_Olympiados3_gain_desc
        Threshold  3

        Effect Influence -1

;------------------------------------------
Trait EpeirosOlympicVictor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern
    AntiTraits EpeirosOlympicCompetitor

    Level Epeiros_Olympionikes
        Description Epeiros_Olympionikes_desc
        EffectsDescription Epeiros_Olympionikes_effects_desc
        GainMessage Epeiros_Olympionikes_gain_desc
        Threshold  1

        Effect Influence  1
        Effect Unrest  -2


;------------------------------------------
Trait KoinonHellenonOlympicCompetitor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern
    AntiTraits FormerKoinonHellenonOlympicCompetitor, CaughtCheating, KoinonHellenonOlympicVictor

    Level Koinon_Hellenon_Agonistes_Olympiados
        Description Koinon_Hellenon_Agonistes_Olympiados_desc
        EffectsDescription Koinon_Hellenon_Agonistes_Olympiados_effects_desc
        GainMessage Koinon_Hellenon_Agonistes_Olympiados_gain_desc
        Threshold  1

        Effect MovementPoints -20

;------------------------------------------
Trait FormerKoinonHellenonOlympicCompetitor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern
    NoGoingBackLevel 2
    AntiTraits KoinonHellenonOlympicCompetitor

    Level Koinon_Hellenon_Former_Agonistes_Olympiados
        Description Koinon_Hellenon_Former_Agonistes_Olympiados_desc
        EffectsDescription Koinon_Hellenon_Former_Agonistes_Olympiados_effects_desc
        Threshold  1

    Level Koinon_Hellenon_Former_Agonistes_Olympiados2
        Description Koinon_Hellenon_Former_Agonistes_Olympiados2_desc
        EffectsDescription Koinon_Hellenon_Former_Agonistes_Olympiados2_effects_desc
        GainMessage Koinon_Hellenon_Former_Agonistes_Olympiados2_gain_desc
        Threshold  2

    Level Koinon_Hellenon_Former_Agonistes_Olympiados3
        Description Koinon_Hellenon_Former_Agonistes_Olympiados3_desc
        EffectsDescription Koinon_Hellenon_Former_Agonistes_Olympiados3_effects_desc
        GainMessage Koinon_Hellenon_Former_Agonistes_Olympiados3_gain_desc
        Threshold  3

        Effect Influence -1

;------------------------------------------
Trait KoinonHellenonOlympicVictor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern
    AntiTraits KoinonHellenonOlympicCompetitor

    Level Koinon_Hellenon_Olympionikes
        Description Koinon_Hellenon_Olympionikes_desc
        EffectsDescription Koinon_Hellenon_Olympionikes_effects_desc
        GainMessage Koinon_Hellenon_Olympionikes_gain_desc
        Threshold  1

        Effect Influence  1
        Effect Unrest  -2

;------------------------------------------
Trait MakedoniaOlympicCompetitor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern
    AntiTraits FormerMakedoniaOlympicCompetitor, CaughtCheating, MakedoniaOlympicVictor

    Level Makedonia_Agonistes_Olympiados
        Description Makedonia_Agonistes_Olympiados_desc
        EffectsDescription Makedonia_Agonistes_Olympiados_effects_desc
        GainMessage Makedonia_Agonistes_Olympiados_gain_desc
        Threshold  1

        Effect MovementPoints -20

;------------------------------------------
Trait FormerMakedoniaOlympicCompetitor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern
    NoGoingBackLevel 2
    AntiTraits MakedoniaOlympicCompetitor

    Level Makedonia_Former_Agonistes_Olympiados
        Description Makedonia_Former_Agonistes_Olympiados_desc
        EffectsDescription Makedonia_Former_Agonistes_Olympiados_effects_desc
        Threshold  1

    Level Makedonia_Former_Agonistes_Olympiados2
        Description Makedonia_Former_Agonistes_Olympiados2_desc
        EffectsDescription Makedonia_Former_Agonistes_Olympiados2_effects_desc
        GainMessage Makedonia_Former_Agonistes_Olympiados2_gain_desc
        Threshold  2

    Level Makedonia_Former_Agonistes_Olympiados3
        Description Makedonia_Former_Agonistes_Olympiados3_desc
        EffectsDescription Makedonia_Former_Agonistes_Olympiados3_effects_desc
        GainMessage Makedonia_Former_Agonistes_Olympiados3_gain_desc
        Threshold  3

        Effect Influence -1

;------------------------------------------
Trait MakedoniaOlympicVictor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern
    AntiTraits MakedoniaOlympicCompetitor

    Level Makedonia_Olympionikes
        Description Makedonia_Olympionikes_desc
        EffectsDescription Makedonia_Olympionikes_effects_desc
        GainMessage Makedonia_Olympionikes_gain_desc
        Threshold  1

        Effect Influence  1
        Effect Unrest  -2

;------------------------------------------
Trait PtolemaioiOlympicCompetitor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern
    AntiTraits FormerPtolemaioiOlympicCompetitor, CaughtCheating, PtolemaioiOlympicVictor

    Level Ptolemaioi_Agonistes_Olympiados
        Description Ptolemaioi_Agonistes_Olympiados_desc
        EffectsDescription Ptolemaioi_Agonistes_Olympiados_effects_desc
        GainMessage Ptolemaioi_Agonistes_Olympiados_gain_desc
        Threshold  1

        Effect MovementPoints -20

;------------------------------------------
Trait FormerPtolemaioiOlympicCompetitor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern
    NoGoingBackLevel 2
    AntiTraits PtolemaioiOlympicCompetitor

    Level Ptolemaioi_Former_Agonistes_Olympiados
        Description Ptolemaioi_Former_Agonistes_Olympiados_desc
        EffectsDescription Ptolemaioi_Former_Agonistes_Olympiados_effects_desc
        Threshold  1

    Level Ptolemaioi_Former_Agonistes_Olympiados2
        Description Ptolemaioi_Former_Agonistes_Olympiados2_desc
        EffectsDescription Ptolemaioi_Former_Agonistes_Olympiados2_effects_desc
        GainMessage Ptolemaioi_Former_Agonistes_Olympiados2_gain_desc
        Threshold  2

    Level Ptolemaioi_Former_Agonistes_Olympiados3
        Description Ptolemaioi_Former_Agonistes_Olympiados3_desc
        EffectsDescription Ptolemaioi_Former_Agonistes_Olympiados3_effects_desc
        GainMessage Ptolemaioi_Former_Agonistes_Olympiados3_gain_desc
        Threshold  3

        Effect Influence -1

;------------------------------------------
Trait PtolemaioiOlympicVictor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern
    AntiTraits PtolemaioiOlympicCompetitor

    Level Ptolemaioi_Olympionikes
        Description Ptolemaioi_Olympionikes_desc
        EffectsDescription Ptolemaioi_Olympionikes_effects_desc
        GainMessage Ptolemaioi_Olympionikes_gain_desc
        Threshold  1

        Effect Influence  1
        Effect Unrest  -2

;------------------------------------------
Trait SeleukidOlympicCompetitor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern
    AntiTraits FormerSeleukidOlympicCompetitor, CaughtCheating, SeleukidOlympicVictor

    Level Seleukid_Agonistes_Olympiados
        Description Seleukid_Agonistes_Olympiados_desc
        EffectsDescription Seleukid_Agonistes_Olympiados_effects_desc
        GainMessage Seleukid_Agonistes_Olympiados_gain_desc
        Threshold  1

        Effect MovementPoints -20

;------------------------------------------
Trait FormerSeleukidOlympicCompetitor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern
    NoGoingBackLevel 2
    AntiTraits SeleukidOlympicCompetitor

    Level Seleukid_Former_Agonistes_Olympiados
        Description Seleukid_Former_Agonistes_Olympiados_desc
        EffectsDescription Seleukid_Former_Agonistes_Olympiados_effects_desc
        Threshold  1

    Level Seleukid_Former_Agonistes_Olympiados2
        Description Seleukid_Former_Agonistes_Olympiados2_desc
        EffectsDescription Seleukid_Former_Agonistes_Olympiados2_effects_desc
        GainMessage Seleukid_Former_Agonistes_Olympiados2_gain_desc
        Threshold  2

    Level Seleukid_Former_Agonistes_Olympiados3
        Description Seleukid_Former_Agonistes_Olympiados3_desc
        EffectsDescription Seleukid_Former_Agonistes_Olympiados3_effects_desc
        GainMessage Seleukid_Former_Agonistes_Olympiados3_gain_desc
        Threshold  3

        Effect Influence -1

;------------------------------------------
Trait SeleukidOlympicVictor
    Characters family
    ExcludeCultures barbarian, carthaginian, eastern
    AntiTraits SeleukidOlympicCompetitor

    Level Seleukid_Olympionikes
        Description Seleukid_Olympionikes_desc
        EffectsDescription Seleukid_Olympionikes_effects_desc
        GainMessage Seleukid_Olympionikes_gain_desc
        Threshold  1

        Effect Influence  1
        Effect Unrest  -2

;------------------------------------------
Trait CaughtCheating
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel 1
    AntiTraits OlympicCompetitor, BaktriaOlympicCompetitor, EpeirosOlympicCompetitor, KoinonHellenonOlympicCompetitor, MakedoniaOlympicCompetitor, PtolemaioiOlympicCompetitor, SeleukidOlympicCompetitor

    Level Suspected_Cheater
        Description Suspected_Cheater_desc
        EffectsDescription Suspected_Cheater_effects_desc
        GainMessage Suspected_Cheater_gain_desc
        Threshold 1

        Effect Influence  1
        Effect Law -1
        Effect Unrest  1
        
   Level Caught_Cheating
        Description Caught_Cheating_desc
        EffectsDescription Caught_Cheating_effects_desc
        GainMessage Caught_Cheating_gain_desc
        Threshold 2

        Effect Influence -1


;Mod: EBMod605 - 07/08 : Olympics traits for Greeks
;------------------------------------------
; Section: Eastern - Pahlava, Sauromatae, Yuezhi
;------------------------------------------
;------------------------------------------
;Trait: Shahrdar
; o Shahrdar (Pahlava): <Influence>  2, <Law> 2, <Command> 1, <TroopMorale> 1 , <PersonalSecurity>  3

Trait Shahrdar
    Characters family
    AntiTraits Prince

    Level Shahrdar
        Description Shahrdar_desc
        EffectsDescription Shahrdar_effects_desc
        Threshold  1

        Effect Influence  2
        Effect Law  2
        Effect Command  1
        Effect TroopMorale  1
        Effect PersonalSecurity  3


;------------------------------------------
;Trait: HighKing
; o HighKing (Sauromatae): <Influence>  2, <Law> 2, <Command> 1, <TroopMorale> 1 , <PersonalSecurity>  3

Trait HighKing
    Characters family
    AntiTraits Prince

    Level HighKing
        Description HighKing_desc
        EffectsDescription HighKing_effects_desc
        Threshold  1

        Effect Influence  2
        Effect Law  2
        Effect Command  1
        Effect TroopMorale  1
        Effect PersonalSecurity  3

;------------------------------------------
;Trait: Yabghu
; o Yabghu: <Influence>  2, <Law> 2, <Command> 1, <TroopMorale> 1 , <PersonalSecurity>  3

Trait Yabghu
    Characters family
    AntiTraits Prince

    Level Yabghu
        Description Yabghu_desc
        EffectsDescription Yabghu_effects_desc
        Threshold  1

        Effect Influence  2
        Effect Law  2
        Effect Command  1
        Effect TroopMorale  1
        Effect PersonalSecurity  3

;------------------------------------------
;Trait: Prince
; o Prince: <Influence>  1 , <PersonalSecurity> 2

Trait Prince
    Characters family
    AntiTraits ExPrince

    Level Prince
        Description Prince_desc
        EffectsDescription Prince_effects_desc
        Threshold  1

        Effect Influence  1
        Effect PersonalSecurity  2


;------------------------------------------
Trait ExPrince
    Characters family
    Hidden
    AntiTraits Prince

    Level ExPrince
        Description ExPrince_desc
        EffectsDescription ExPrince_effects_desc
        Threshold  1


;Mod: EBMod699 - 09/12 : faction leader/heir for Pahlava, Sauromatae, Yuezhi
;------------------------------------------
; Sauromatae Traits
;------------------------------------------
;Trait: Tsuanon - Hunter
; o Tsuanon (2) -  <LineOfSight> 1, <Ambush> 1, <PersonalSecurity> 1

Trait Tsuanon
    Characters family

    Level Tsuanon
        Description Tsuanon_desc
        EffectsDescription Tsuanon_effects_desc
        GainMessage Tsuanon_gain_desc
        Threshold  4

        Effect LineOfSight  2
        Effect Ambush  2
        Effect PersonalSecurity  2

;------------------------------------------
;Trait: Tykhdzhyn - Strong
; o Tykhdzhyn (4) -  <HitPoints> 1, <PersonalSecurity> 1, <MovementPoints> 2

Trait Tykhdzhyn
    Characters family

    Level Tykhdzhyn
        Description Tykhdzhyn_desc
        EffectsDescription Tykhdzhyn_effects_desc
        GainMessage Tykhdzhyn_gain_desc
        Threshold  4

        Effect HitPoints  2
        Effect MovementPoints  2
        Effect PersonalSecurity  1

;------------------------------------------
;Trait: Zyndgon - Famous
; o Zyndgon (8): <Influence> 1, <TroopMorale> 1, <PersonalSecurity> -1

Trait Zyndgon
    Characters family

    Level Zyndgon
        Description Zyndgon_desc
        EffectsDescription Zyndgon_effects_desc
        GainMessage Zyndgon_gain_desc
        Threshold  8

        Effect Influence  1
        Effect TroopMorale  1
        Effect PersonalSecurity -1


;Mod: EBMod727 - 10/03 : Sauromatae-specific traits
;------------------------------------------
;Trait: Forager
; o Forager (1): When this man devastates an enemy tile, an amount of money will be returned to the Treasury to offset the expense of his upkeep.

Trait Forager
    Characters family

    Level Forager
         Description Forager_desc
         EffectsDescription Forager_effects_desc
         Threshold 1


;------------------------------------------
Trait PoorSauromataeRider
    Characters family
    NoGoingBackLevel 1
    AntiTraits SauromataeRider

    Level Poor_Sauromatae_Rider
        Description Poor_Sauromatae_Rider_desc
        EffectsDescription Poor_Sauromatae_Rider_effects_desc
        GainMessage Poor_Sauromatae_Rider_gain_desc
        Threshold  5
        
        Effect MovementPoints -2
        Effect Influence -2


;------------------------------------------
Trait SauromataeRider
    Characters family
    NoGoingBackLevel 1
    AntiTraits PoorSauromataeRider

    Level Sauromatae_Rider
        Description Sauromatae_Rider_desc
        EffectsDescription Sauromatae_Rider_effects_desc
        GainMessage Sauromatae_Rider_gain_desc
        Threshold  5

        Effect MovementPoints  2

    Level Famous_Sauromatae_Rider
        Description Famous_Sauromatae_Rider_desc
        EffectsDescription Famous_Sauromatae_Rider_effects_desc
        GainMessage Famous_Sauromatae_Rider_gain_desc
        Threshold  12

        Effect MovementPoints 4
        Effect Influence 2

;Mod: EBMod903 - 02/01/07 : Rider Traits
;Mod: EBMod725 - 10/03 : represents and informs about natural foraging ability for Sweboz, Sauromatae and Yuezhi
;------------------------------------------
; Section: Saka Traits
;------------------------------------------
Trait SakaReformer
    Characters family
    Hidden
    
    Level Saka_Reformer
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait PoorSakaRider
    Characters family
    NoGoingBackLevel 1
    AntiTraits SakaRider

    Level Poor_Saka_Rider
        Description Poor_Saka_Rider_desc
        EffectsDescription Poor_Saka_Rider_effects_desc
        GainMessage Poor_Saka_Rider_gain_desc
        Threshold  5
        
        Effect MovementPoints -2
        Effect Influence -2


;------------------------------------------
Trait SakaRider
    Characters family
    NoGoingBackLevel 1
    AntiTraits PoorSakaRider

    Level Saka_Rider
        Description Saka_Rider_desc
        EffectsDescription Saka_Rider_effects_desc
        GainMessage Saka_Rider_gain_desc
        Threshold  5

        Effect MovementPoints  2

    Level Famous_Saka_Rider
        Description Famous_Saka_Rider_desc
        EffectsDescription Famous_Saka_Rider_effects_desc
        GainMessage Famous_Saka_Rider_gain_desc
        Threshold  12

        Effect MovementPoints 4
        Effect Influence 2

;Mod: EBMod904 - 02/01/07 : Rider Traits
;------------------------------------------
;o Han Envoy Traits

Trait HanEnvoys
    Characters family
    NoGoingBackLevel 3
    AntiTraits HanPuppet, HanReturnEnvoys, DismissedHanEnvoys, ExecutedHanEnvoys

   Level ReceivedHanEnvoys
        Description ReceivedHanEnvoys_desc
        EffectsDescription ReceivedHanEnvoys_effects_desc
        GainMessage ReceivedHanEnvoys_gain_desc
        Threshold  1
        
        Effect Influence  1

    Level ReceivedHanEnvoysSwitch
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  4


;------------------------------------------
Trait HanEnvoysCounter
    Characters family
    Hidden

    Level One_Envoy
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1
        
    Level Two_Envoys
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  2

    Level Three_Envoys
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  3


;------------------------------------------
Trait HanPuppet
    Characters family
    
    Level Han_Puppet
         Description Han_Puppet_desc
         EffectsDescription Han_Puppet_effects_desc
         GainMessage Han_Puppet_gain_desc
         Threshold  1
         
         Effect Trading  10
         Effect Influence -2
         Effect BribeResistance -10


;------------------------------------------
Trait HanReturnEnvoys
    Characters family
    
    Level Han_Return_Envoys
         Description Han_Return_Envoys_desc
         EffectsDescription Han_Return_Envoys_effects_desc
         GainMessage Han_Return_Envoys_gain_desc
         Threshold  1
         
         Effect Trading  5
         Effect Influence  1
         Effect Management  1


;------------------------------------------
Trait DismissedHanEnvoys
    Characters family
    
    Level Dismissed_Han_Envoys
         Description Dismissed_Han_Envoys_desc
         EffectsDescription Dismissed_Han_Envoys_effects_desc
         GainMessage Dismissed_Han_Envoys_gain_desc
         Threshold  1
         
         Effect BribeResistance  5
         Effect Influence  1
         Effect Management -1


;------------------------------------------
Trait ExecutedHanEnvoys
    Characters family
    
    Level Executed_Han_Envoys
         Description Executed_Han_Envoys_desc
         EffectsDescription Executed_Han_Envoys_effects_desc
         GainMessage Executed_Han_Envoys_gain_desc
         Threshold  1
         
         Effect BribeResistance  10
         Effect Trading -20
         Effect Management -2


;------------------------------------------
Trait MeddlesomeHanEnvoy
    Characters family
    
    Level Meddlesome_Han_Envoy
         Description Meddlesome_Han_Envoy_desc
         EffectsDescription Meddlesome_Han_Envoy_effects_desc
         GainMessage Meddlesome_Han_Envoy_gain_desc
         Threshold  1
         
         Effect BribeResistance  -10
         Effect Influence -2
         Effect Unrest  1
         Effect PersonalSecurity  -2

    Level Meddlesome_Han_Envoy_Again
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold  16

;------------------------------------------
Trait HanReset
    Characters family
    Hidden
    NoGoingBackLevel 3
    AntiTraits HanPuppet, HanReturnEnvoys, DismissedHanEnvoys, ExecutedHanEnvoys
    
    Level Han_Reset
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold  1

    Level Han_Reset2
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold  5
         

;------------------------------------------
;o Hunting Traits

Trait DoesNotLikeHunting
    Characters family

    Level Does_Not_Like_Hunting
        Description Does_Not_Like_Hunting_desc
        EffectsDescription Does_Not_Like_Hunting_effects_desc
        GainMessage Does_Not_Like_Hunting_gain_desc
        Threshold  5
        
        Effect Command -1
        Effect Ambush -1
        Effect Unrest  1
        Effect Influence -1
        Effect LineOfSight -1


;------------------------------------------
Trait PracticedHunter
    Characters family

    Level Practiced_Hunter
        Description Practiced_Hunter_desc
        EffectsDescription Practiced_Hunter_effects_desc
        GainMessage Practiced_Hunter_gain_desc
        Threshold  5
        
        Effect Command  1
        Effect LineOfSight  1
        Effect Ambush  1
        Effect PersonalSecurity  1
        

;------------------------------------------
Trait PassionateHunter
    Characters family

    Level Passionate_Hunter
        Description Passionate_Hunter_desc
        EffectsDescription Passionate_Hunter_effects_desc
        GainMessage Passionate_Hunter_gain_desc
        Threshold  5

        Effect Management -1
        Effect Ambush  1
        Effect PersonalSecurity -1

    Level Obsessive_Hunter
        Description Obsessive_Hunter_desc
        EffectsDescription Obsessive_Hunter_effects_desc
        GainMessage Obsessive_Hunter_gain_desc
        Threshold  10

        Effect Management -2
        Effect Ambush  1
        Effect PersonalSecurity -2
        Effect Unrest  1
        Effect Influence -1


;Mod: EBMod889 - 10/01 : Saka Reforms Trait
;Mod: EBMod900 - 01/28/07 : Han Envoy Traits
;------------------------------------------
; Section: Yuezhi Traits
;------------------------------------------
;------------------------------------------
;Trait: RuthlessDisciplinarian
; o Effective_Drillmaster (1): <TroopMorale> 1, <Command> 1
; o Ruthless_Disciplinarian (4): <TroopMorale> 1, <MovementPoints> 2

Trait RuthlessDisciplinarian
    Characters family
    AntiTraits BadDisciplinarian

    Level Effective_Drillmaster
         Description Effective_Drillmaster_desc
         EffectsDescription Effective_Drillmaster_effects_desc
         GainMessage Effective_Drillmaster_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect Command  1

    Level Ruthless_Disciplinarian
         Description Ruthless_Disciplinarian_desc
         EffectsDescription Ruthless_Disciplinarian_effects_desc
         GainMessage Ruthless_Disciplinarian_gain_desc
         Threshold 4

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect TrainingUnits -1


;------------------------------------------
;Trait: YuezhiValorous
; o Yuezhi_Brave (2): <TroopMorale> 1
; o Yuezhi_Valorous (4): <TroopMorale> 2

Trait YuezhiValorous
    Characters family
    AntiTraits Coward

    Level Yuezhi_Valorous
         Description Yuezhi_Valorous_desc
         EffectsDescription Yuezhi_Valorous_effects_desc
         GainMessage Yuezhi_Valorous_gain_desc
         Threshold 4

         Effect TroopMorale  1

;------------------------------------------
;Trait: YuezhiStatesman
; o Yuezhi_Statesman (4): <TroopMorale> 1, <Law> 2, <Unrest> -2, <Influence> -1

Trait YuezhiStatesman
    Characters family

    Level Yuezhi_Statesman
         Description Yuezhi_Statesman_desc
         EffectsDescription Yuezhi_Statesman_effects_desc
         GainMessage Yuezhi_Statesman_gain_desc
         Threshold 4

         Effect TroopMorale  1
         Effect Unrest -2
         Effect Influence -1
         Effect Law  2

;Mod: EBMod790 - 12/20/2005 : Yuezhi-specific traits
;------------------------------------------
;Section: Qarthadast-Specific Traits
;------------------------------------------
;Trait: Barcid
; o Barcid (5): <Unrest> +1

Trait Barcid
    Characters family
    AntiTraits AntiBarcid

    Level Barcid
         Description Barcid_desc
         EffectsDescription Barcid_effects_desc
         Threshold 5

         Effect Law -1

;------------------------------------------
;Trait: AntiBarcid
; o anti-Barcid (5): <Law> -1

Trait AntiBarcid
    Characters family
    AntiTraits Barcid

    Level anti_Barcid
         Description anti_Barcid_desc
         EffectsDescription anti_Barcid_effects_desc
         Threshold 5

         Effect Unrest  1


;Mod: EBMod796 - 12/20/05 : political factions of Kart-hadast
;------------------------------------------
;Section: Victory Conditions given to Faction Leaders
;------------------------------------------
;------------------------------------------
;Trait: AeduiVictoryConditions
; AeduiVictoryConditions:
; o Own Tyde, Pallantia, Numantia, Emporion, Tolosa, Burdigala, Gergovia, Lemonum, Darioritum, Cenabum, Avaricum, Bibracte, Bratosporios, Vesontio, Vindelicoppidos, Aventicos, Viennos, Massalia, Mediolanum, Patavium, Veldideno, Bagacos, Camulosadae, Ictis, Iuvavum, Eburonum, Vindobona, Bononia
; o Raid Rome
; o Factions destroyed: Arverni

Trait AeduiVictoryConditions
    Characters family

    Level Aedui_Victory_Conditions
        Description Aedui_Victory_Conditions_desc
        EffectsDescription Aedui_Victory_Conditions_effects_desc
        Threshold  1

;------------------------------------------
;Trait: ArverniVictoryConditions
; ArverniVictoryConditions:
; o Own Emporion, Tolosa, Burdigala, Gergovia, Lemonum, Darioritum, Cenabum, Avaricum, Bibracte, Bratosporios, Vesontio, Vindelicoppidos, Aventicos, Viennos, Massalia, Mediolanum, Patavium, Veldideno, Bagacos, Iuvavum, Vindobona, Lucarottea, Ak_Ink, Singidunum, Naissus, Segesta
; o Raid Rome
; o Factions destroyed: Arverni

Trait ArverniVictoryConditions
    Characters family

    Level Arverni_Victory_Conditions
        Description Arverni_Victory_Conditions_desc
        EffectsDescription Arverni_Victory_Conditions_effects_desc
        Threshold  1

;------------------------------------------
;Trait: CassiVictoryConditions
; CassiVictoryConditions:
; o Own Attuaca, Emain_Macha, Ivernis, Caern_Brigantae, Ynys_Mon, Ratae, Ictis, Camulosadae, Bratosporios, Bagacos, Darioritum, Cenabum, Lemonum, Avaricum, Bibracte, Vesontio, Burdigala, Gergovia, Viennos, Tolosa, Tyde, Pallantia, Vellika

Trait CassiVictoryConditions
    Characters family

    Level Cassi_Victory_Conditions
        Description Cassi_Victory_Conditions_desc
        EffectsDescription Cassi_Victory_Conditions_effects_desc
        Threshold  1

;------------------------------------------
;Trait: GetaiVictoryConditions
; GetaiVictoryConditions:
; o Own Buridava, Sarmiszegethusa, Campus Bastarnae, Kallatis, Tylis, Byzantion, Naissus, Serdike, Epidamnos, Segestica, Vindobona, Iuvavoaeta, Eburonum, Lucarottea, Ak Ink, and Singidunum
; o Raid Pella, Demetrias, Athenai, Thermon, Ambrakia, Olbia, Nikomedia, Pergamon, Veldideno, and Patavium
; o Build the Koganoion

Trait GetaiVictoryConditions
    Characters family

    Level Getai_Victory_Conditions
        Description Getai_Victory_Conditions_desc
        EffectsDescription Getai_Victory_Conditions_effects_desc
        Threshold  1

;------------------------------------------
;Trait: HayasdanVictoryConditions
; HayasdanVictoryConditions:
; o Own Korinthos, Arbela, Thermon, Kabalaka, Armavir, Ani-Kamah, Edessa, Phraaspa, Athenai, Seleukeia, Babylon, Nikomedia, Charax, Byzantion, Serdike, Alexandreia, Susa, Ambrakia, Ankyra, Memphis, Mtskheta, Hierosolyma, Melitene, Amaseia, Halicarnassos, Tarsos, Kotais, Sparte, Sardis, Pella, Paraitonion, Ekbatana, Kallatis, Pergamon, Bostra, Tylis, Side, Sinope, Persepolis, Sidon, Ipsos, Trapezous, Palmyra, Petra, Karkathiokerta, Antiocheia, Damaskos, Diospolis_Megale, Demetrias, Naissus, and Singidunum.

Trait HayasdanVictoryConditions
    Characters family

    Level Hayasdan_Victory_Conditions
        Description Hayasdan_Victory_Conditions_desc
        EffectsDescription Hayasdan_Victory_Conditions_effects_desc
        Threshold  1

;------------------------------------------
;Trait: PahlavaVictoryConditions
; PahlavaVictoryConditions:
; o Own Arbela, Kabalaka, Alexandropolis, Alexandreia_Ariana, Armavir, Ani-Kamah, Edessa, Asaak, Phraaspa, Seleukeia, Babylon, Baktra, Juni, Charax, Apameia, Khiva, Prophthasia, Susa, Alexandriea_Eschate, Gabai, Ankyra, Pura, Zadrakata, Hierosolyma, Amaseia, Mazaka, Karmana, Tarsos, Antiocheia_Margiane, Ekbatana, Gava_Haomavarga, Side, Kophen, Hekarompylos, Persepolis, Sidon, Ipsos, Palmyra, Marakanda, Karkathiokerta, Antiocheia, Damaskos, Gava_Alanna, Gava_Aursa, Gelonus, Nisa, Gava_Yazyga, Gava_Yugra, Gava_Mazsakata, Gava_Roxsalanna, Gava_Saka, and Uspe.
; o Destroy the Seleukid faction

Trait PahlavaVictoryConditions
    Characters family

    Level Pahlava_Victory_Conditions
        Description Pahlava_Victory_Conditions_desc
        EffectsDescription Pahlava_Victory_Conditions_effects_desc
        Threshold  1

;------------------------------------------
;Trait: PontosVictoryConditions
; PontosVictoryConditions:
; o Own Korinthos, Arbela, Thermon, Kabalaka, Armavir, Ani-Kamah, Edessa, Phraaspa, Athenai, Nikomedia, Pantikapaion, Byzantion, Sarmiszegethusa, Epidamnos, Serdike, Ambrakia, Ankyra, Buridava, Mtskheta, Segestica, Hierosolyma, Melitene, Amaseia, Halicarnassos, Tarsos, Kotais, Sparte, Sardis, Tanais, Pella, Kallatis, Pergamon, Tylis, Side, Vindobona, Sinope, Sidon, Ipsos, Trapezous, Palmyra, Olbia, Karkathiokerta, Antiocheia, Damaskos, Chersonesos, Demetrias, Naissus, Gawjam_Bastarnoz, Ak_Ink, and Singidunum.

Trait PontosVictoryConditions
    Characters family

    Level Pontos_Victory_Conditions
        Description Pontos_Victory_Conditions_desc
        EffectsDescription Pontos_Victory_Conditions_effects_desc
        Threshold  1

;------------------------------------------
;Trait: SauromataeVictoryConditions
; SauromataeVictoryConditions:
; o Own Gava_Yazyga, Gava_Roxsalanna, Campus_Aorsi, Upse, Tanais, Gelonus, Olbia, Chersonesos, Pantikapaion, Kallatis, Gordu_Neuriji, Gawjam_Bastarnoz, Lucarottea, Ascaucalis, Gava_Thissakata, Ak_Ink, Vindobona, Singidunum, Gava_Alanna, Gava_Yugra, Gava_Mazsakata, Nisa, Khiva, Marakanda, Antiocheia_Margiane, Gava_Saka, Chighu, Gava_Haomavarga, Kotais, Kabalaka, Mtskheta, Armavir, Phraaspa, Mazaka, Ankyra, Ani-Kamah, Zadrakata, Asaak, Hekarompylos, Alexandreia_Ariana, Baktra, Ekbatana, Naissus, Tanais, Tylis, Byzantion, Alexandreia_Eschate, Juni, Sulek, Taksashila.
; o Raids: Susa, Persepolis, Seleukeia, Babylon, Antiocheia, Pella, Demetrias, Segestica, Patavium, Bononia, Arctaunon, Vesontio, Teotoburgum.

Trait SauromataeVictoryConditions
    Characters family

    Level Sauromatae_Victory_Conditions
        Description Sauromatae_Victory_Conditions_desc
        EffectsDescription Sauromatae_Victory_Conditions_effects_desc
        Threshold  1

;------------------------------------------
;Trait: SwebozVictoryConditions
; SwebozVictoryConditions:
; o Own Swebotraustastamnoz, Gawjam_Heruskoz, Gawjam_Habukoz, Arctaunon, Gawjam_Kimbroz, Gawjam_Rugoz, Gawjam_Skandzawarjoz, Gawjam_Gotanoz, Eburonum, Gawjam_Silengoz, Bibracte, Vicus_Vendelicum, Vesontio, Bagacos, Bratosporios, and Gawjam_Bastarnoz
; o Raids: Aventicos, Veldideno, Iuvavoaeta, Carrodunum, Viennos, Patavium, and Ascaucalis

Trait SwebozVictoryConditions
    Characters family

    Level Sweboz_Victory_Conditions
        Description Sweboz_Victory_Conditions_desc
        EffectsDescription Sweboz_Victory_Conditions_effects_desc
        Threshold  1

;------------------------------------------
;Trait: TsorimVictoryConditions
; TsorimVictoryConditions:
; o Own Tyde, Pallantia, Vellika, Numantia, Emporion, Oxtraca, Baikor, Arse, Gader, Mastia, Segesta, Bononia, Arretium, Ariminum, Roma, Capua, Cannae, Taras, Rhegion, Lilibeo, Messana, Syrakousai, Sidon, Bocchoris, Ippone, Alalia, Karali, Kart_Hadast, Adrumeto, and Lepki.

Trait TsorimVictoryConditions
    Characters family

    Level Tsorim_Victory_Conditions
        Description Tsorim_Victory_Conditions_desc
        EffectsDescription Tsorim_Victory_Conditions_effects_desc
        Threshold  1

;------------------------------------------
;Trait: BaktriaVictoryConditions
; BaktriaVictoryConditions:
; o Own Chighu, Sulek, Chach, Alexandriea_Eschate, Gave_Haomavarga, Taksashila, Marakanda, Khiva, Nisa, Antiocheia_Margiane, Baktra, Kophen, Asaak, Hekarompylos, Alexandreia_Ariana, Prophthasia, Alexandropolis, Opiana, Gabai, Karmana, Pura, Patala
; o Factions destroyed: Saka, Pahlava

Trait BaktriaVictoryConditions
    Characters family

    Level Baktria_Victory_Conditions
        Description Baktria_Victory_Conditions_desc
        EffectsDescription Baktria_Victory_Conditions_effects_desc
        Threshold  1

;------------------------------------------
;Trait: PtolemaioiVictoryConditions
; PtolemaioiVictoryConditions:
; o Own Pella, Demetrias, Thermon, Korinthos, Sparte, Athenai, Chalkis, Byzantion, Kydonia, Rhodos, Trapezous, Sinope, Amaseia, Nikomedia, Ankyra, Pergamon, Ipsos, Mazaka, Sardis, Mytilene, Halikarnassos, Side, Tarsos, Salamis, Antiocheia, Edessa, Seleukia, Palmyra, Damaskos, Sidon, Bostra, Hierosolyma, Petra, Sucum-Murgi, Carna, Maryab, Tamane, Sabata, Ubar, Alexandreia, Paraitonion, Kyrene, Ammonion, Hibis, Memphis, Diospolis_Megale, Pselkis, Dalminion, Meroe, Kome_Blemmyon, Axum
; o Factions destroyed: Makedon, Seleukid

Trait PtolemaioiVictoryConditions
    Characters family

    Level Ptolemaioi_Victory_Conditions
        Description Ptolemaioi_Victory_Conditions_desc
        EffectsDescription Ptolemaioi_Victory_Conditions_effects_desc
        Threshold  1

;------------------------------------------
;Trait: ArcheSeleukideiaVictoryConditions
; ArcheSeleukideiaVictoryConditions:
; o Own Pella, Demetrias, Thermon, Korinthos, Sparte, Athenai, Chalkis, Byzantion, Kydonia, Rhodos, Trapezous, Ani-Kamah, Sinope, Amaseia, Nikomedia, Ankyra, Pergamon, Ipsos, Mazaka, Sardis, Mytilene, Halikarnassos, Side, Tarsos, Salamis, Antiocheia, Karkathiokerta, Armavir, Arbela, Edessa, Seleukia, Palmyra, Damaskos, Sidon, Bostra, Hierosolyma, Petra, Sulek, Chach, Alexandriea_Eschate, Gave_Haomavarga, Taksashila, Marakanda, Khiva, Nisa, Antiocheia_Margiane, Baktra, Kophen, Asaak, Hekarompylos, Alexandreia_Ariana, Prophthasia, Alexandropolis, Opiana, Gabai, Karmana, Pura, Patala, Persepolis, Zadrakata, Apameia, Susa, Charax, Ekbatana, Phraaspa, Gerrha, Homna, Alexandreia, Paraitonion, Kyrene, Ammonion, Hibis, Memphis, Diospolis_Megale, Pselkis
; o Factions destroyed: Baktria, Pahlava, Hayasdan, Ptolemaioi

Trait ArcheSeleukideiaVictoryConditions
    Characters family

    Level Arche_Seleukideia_Victory_Conditions
        Description Arche_Seleukideia_Victory_Conditions_desc
        EffectsDescription Arche_Seleukideia_Victory_Conditions_effects_desc
        Threshold  1

;------------------------------------------
;Trait: MakedoniaVictoryConditions
; MakedoniaVictoryConditions:
; o Own Roma, Capua, Cannae, Taras, Rhegion, Messana, Lilibeo, Syracuse;/Syrakousai, Epidamnos, Apollinia;/Ambrakia, Serdike, Tylis, Kallatis, Pella, Demetrias, Thermon, Korinthos, Sparte, Athenai, Chalkis, Byzantion, Kydonia, Rhodos, Amaseia, Nikomedia, Ankyra, Pergamon, Ipsos, Mazaka, Sardis, Mytilene, Halikarnassos, Side, Tarsos, Salamis, Antiocheia, Edessa, Seleukia, Damaskos, Sidon, Hierosolyma, Alexandreia
; o Factions destroyed: Koinon Hellenon, Epeiros

Trait MakedoniaVictoryConditions
    Characters family

    Level Makedonia_Victory_Conditions
        Description Makedonia_Victory_Conditions_desc
        EffectsDescription Makedonia_Victory_Conditions_effects_desc
        Threshold  1

;------------------------------------------
;Trait: KoinonHellenonVictoryConditions
; KoinonHellenonVictoryConditions:
; o Own Ars�, Emporion, Massalia, Karali, Lilibeo, Messana, Syracuse;/Syrakousai, Arpi, Capua, Taras, Rhegion, Apollonia;/Ambrakia, Pella, Demetrias, Thermon, Athenai, Chalkis, Mytilene, Korinthos, Sparte, Kydonia, Rhodos, Salamis, Byzantion, Pergamon, Sardis, Halikarnassos, Kyrene, Chersonesos, Pantikapaion, Sinope, and Trapezous.
; o Factions destroyed: Makedon, Epeiros

Trait KoinonHellenonVictoryConditions
    Characters family

    Level Koinon_Hellenon_Victory_Conditions
        Description Koinon_Hellenon_Victory_Conditions_desc
        EffectsDescription Koinon_Hellenon_Victory_Conditions_effects_desc
        Threshold  1

;------------------------------------------
;Trait: SakaVictoryConditions
; SakaVictoryConditions:
; o OWN: Gava-Yugra, Gava-Aursa, Gava-Alanna, Gava-Mazsakata, Gava-Saka, Chighu, Sulek, Chach, Alexandreia-Eschate, Gava-Haomavarga, Taksashila, Marakanda, Khiva, Nisa, Antiocheia-Margiane, Baktra, Kophen, Asaak, Hekatompylos, Alexandreia-Ariana, Prophthasia, Alexandropolis, Opiana, Gabai, Karmana, Pura, and Patala.
; o RAID: Persepolis, Apameia*, Ekbatana*, Susa, Phraaspa, Arbela*, Armavir, Karkathiokerta* and Kabalaka*                                                                                                                                                                                                                          
; o OTHER: His faction's treasury must exceed 500,000 mnai.

Trait SakaVictoryConditions
    Characters family

    Level Saka_Victory_Conditions
        Description Saka_Victory_Conditions_desc
        EffectsDescription Saka_Victory_Conditions_effects_desc
        Threshold  1

;------------------------------------------
;Trait: EpeirosVictoryConditions
; EpeirosVictoryConditions:
; o Own Massalia, Segesta, Alalia, Karali, Boninia, Patavium, Arretium, Ariminium, Rome;/Roma, Capua, Cannae, Taras, Rhegion, Messana, Lilibeo, Syracuse;/Syrakousai, Segestica, Vindobona, Singidunum, Naissus, Serdike, Epidamnos, Apollinia;/Ambrakia, Tylis, Kallatis, Pella, Demetrias, Thermon, Korinthos, Sparte, Athenai, Chalkis, Byzantion, Kydonia, Rhodos, Trapezous, Sinope, Amaseia, Nikomedia, Ankyra, Pergamon, Ipsos, Sardis, Mytilene, Halikarnassos, Side, Tarsos, Mazaka, Antiocheia, Edessa, Karkathiokerta, Arbela, Seleukia, Ekbatana, Susa, Charax, and Persepolis

Trait EpeirosVictoryConditions
    Characters family

    Level Epeiros_Victory_Conditions
        Description Epeiros_Victory_Conditions_desc
        EffectsDescription Epeiros_Victory_Conditions_effects_desc
        Threshold  1


;------------------------------------------
;Trait: RomeVictoryConditions
; Rome Victory Conditions:
; o For this man to successfully complete his faction's objectives, he must own all provinces of the Imperium Romanum in 14 AD, without the client kingdoms.  His generals must lead the armies of the Roman people to conduct raids against Maryab, Meroe, Garama, Armavir, Phraaspa, Seleukeia, Babylon, Camulosadae, Eburonum, Sarmiszegethusa and Swebotr�st�t�noz (by conquering them, but they do not have to keep them).\n\nHis faction must also destroy or outlast the following factions: Aedui, Averni, Iberia, Epeiros, Carthago, Pontus, Koinon Hellenon, Makedonia and Ptolemaioi

Trait RomeVictoryConditions
    Characters family

    Level Rome_Victory_Conditions
        Description Rome_Victory_Conditions_desc
        EffectsDescription Rome_Victory_Conditions_effects_desc
        Threshold  1

;------------------------------------------
;Trait: IberiaVictoryConditions
; IberiaVictoryConditions:
; o Own Emain_Macha, Ivernis, Lemonum, Avaricum, Burdigala, Gergovia, Tolosa, Tyde, Pallantia, Vellika, Emporion, Massalia, Segesta, Arretium, Rome;Roma, Numantia, Oxtraca, Arse, Baikor, Mastia, Bocchoris, Gader, Lixus, Siga, Ippone, Kart_Hadast
; o Factions destroyed: Rome, Karthadast

Trait IberiaVictoryConditions
    Characters family

    Level Iberia_Victory_Conditions
        Description Iberia_Victory_Conditions_desc
        EffectsDescription Iberia_Victory_Conditions_effects_desc
        Threshold  1

;------------------------------------------
;Trait: SabaVictoryConditions
;As'Sab'yn wal'Jau Victory Conditions
; o Own: Maryab, Tamane, Carna, ?Chabinon?, Dumatha, Sabata, Ubar, Homna, Gerrha, Bostra, Petra, Hierosolyma, Alexandreia, Memphis, Diospolis-Megale, Pselkis, Meroe, Axum, Ptolemais-Theron, Salamis, Antiocheia, Edessa, Seleukeia, Babylon, Charax, Alexandropolis, Pura, Patala, and Opiana.

Trait SabaVictoryConditions
    Characters family

    Level Saba_Victory_Conditions
        Description Saba_Victory_Conditions_desc
        EffectsDescription Saba_Victory_Conditions_effects_desc
        Threshold  1


;Mod: EBMod617 - 07/19 : traits for assigning victory conditions to faction leaders for player's reference
;Mod: EBMod875 - 09/14/06 : Added Saka Rauka and Saba VCs
;------------------------------------------
; Section: Special Traits for Game Setup, etc.
;------------------------------------------
;------------------------------------------
;Trait: GetRidOfSenate
; o Get_Rid_Of_Senate: PopularStanding  500

Trait GetRidOfSenate
    Characters family
    Hidden

    Level Get_Rid_Of_Senate
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

        Effect PopularStanding  500

;Mod: EBMod441 - 05/10 : trait to remove SPQR
;------------------------------------------
;Trait: NotInitialized

Trait NotInitialized
    Characters family
    Hidden
    AntiTraits Initialized

    Level Not_Initialized
        Description Not_Initialized_desc
        EffectsDescription Not_Initialized_effects_desc
        Threshold  1

;------------------------------------------
Trait Initialized
    Characters family
    Hidden
    AntiTraits NotInitialized

    Level Initialized
        Description Initialized_desc
        EffectsDescription Initialized_effects_desc
        Threshold  1

;------------------------------------------
;Trait: IntelligenceNotInitialized

Trait IntelligenceNotInitialized
    Characters family
    Hidden

    Level Intelligence_Not_Initialized
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
;Trait: CharismaNotInitialized

Trait CharismaNotInitialized
    Characters family
    Hidden

    Level Charisma_Not_Initialized
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
;Trait: EnergyNotInitialized

Trait EnergyNotInitialized
    Characters family
    Hidden

    Level Energy_Not_Initialized
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
;Trait: TemperamentNotInitialized

Trait TemperamentNotInitialized
    Characters family
    Hidden

    Level Temperament_Not_Initialized
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
;Trait: SelflessnessNotInitialized

Trait SelflessnessNotInitialized
    Characters family
    Hidden

    Level Selflessness_Not_Initialized
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
;Trait: LoyaltyNotInitialized

Trait LoyaltyNotInitialized
    Characters family
    Hidden

    Level Loyalty_Not_Initialized
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod631 - 05/12 : general has not been initialized - temporary trait for testing
;------------------------------------------
;Trait: ImmobileRebel
; o Immobile_Rebel: <MovementPoints>  -100

Trait ImmobileRebel
    Characters family
    Hidden

    Level Immobile_Rebel
        Description Immobile_Rebel_desc
        EffectsDescription Immobile_Rebel_effects_desc
        Threshold  1

        Effect MovementPoints -100
        Effect Law  1
        Effect Defence  1


;Mod: EBMod488 - 05/12 : Trait to make Rebel generals immobile
;------------------------------------------
;Traits to distinguish family members, client rulers and recruited generals
Trait FamilyMember
    Characters family
    ;Hidden

    Level Family_Member
        Description Family_Member_desc
        EffectsDescription Family_Member_effects_desc
        Threshold  1
     
Trait RecruitedGeneral
    Characters family
    ;Hidden

    Level Recruited_General
        Description Recruited_General_desc
        EffectsDescription Recruited_General_effects_desc
        GainMessage Recruited_General_1_gain_desc
        Threshold  1

    Level Allied_General
        Description Allied_General_desc
        EffectsDescription Allied_General_effects_desc
        Threshold  2

Trait ClientRuler
    Characters family

    Level Client_Ruler
        Description Client_Ruler_desc
        EffectsDescription Client_Ruler_effects_desc
        Threshold  1
        
Trait Type4Governor
    Characters family

    Level Type4_Governor
        Description Type4_Governor_desc
        EffectsDescription Type4_Governor_effects_desc
        Threshold  1

        Effect MovementPoints -8
        Effect Influence 5
        Effect Law 4
        Effect Defence  1
        
;------------------------------------------
; New Traits Added by LordBula. New Client Ruler Implementation 20/12/2007
Trait Impostor
    Characters family
    ;People are not happy when ruled by client ruler.
    ;NoGoingBackLevel 2

    Level Impostor_1
        Description Impostor_1_desc
        EffectsDescription Impostor_1_effects_desc
        GainMessage Impostor_1_gain_desc
        Threshold 1
   
        Effect Unrest 4
        ;Reverse Type4Governor bonuses
        Effect Influence -6
        Effect Law -5
        Effect Defence -2

    Level Impostor_2
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold 2
        
;------------------------------------------
Trait Interloper
    Characters family
    NoGoingBackLevel 10
    AntiTraits ReverseInterloper

    Level Interloper_1
        Description Interloper_1_desc
        EffectsDescription Interloper_1_effects_desc
        GainMessage Interloper_1_gain_desc
        Threshold 1

        Effect Unrest  1

    Level Interloper_2
        Description Interloper_2_desc
        EffectsDescription Interloper_2_effects_desc
        GainMessage Interloper_2_gain_desc
        Threshold 2

        Effect Unrest  2

    Level Interloper_3
        Description Interloper_3_desc
        EffectsDescription Interloper_3_effects_desc
        GainMessage Interloper_3_gain_desc
        Threshold 3

        Effect Unrest  3

    Level Interloper_4
        Description Interloper_4_desc
        EffectsDescription Interloper_4_effects_desc
        GainMessage Interloper_4_gain_desc
        Threshold 4

        Effect Unrest  4

    Level Interloper_5
        Description Interloper_5_desc
        EffectsDescription Interloper_5_effects_desc
        GainMessage Interloper_5_gain_desc
        Threshold 5

        Effect Unrest  5

    Level Interloper_6
        Description Interloper_6_desc
        EffectsDescription Interloper_6_effects_desc
        GainMessage Interloper_6_gain_desc
        Threshold 6

        Effect Unrest  6

    Level Interloper_7
        Description Interloper_7_desc
        EffectsDescription Interloper_7_effects_desc
        GainMessage Interloper_7_gain_desc
        Threshold 7

        Effect Unrest  7

    Level Interloper_8
        Description Interloper_8_desc
        EffectsDescription Interloper_8_effects_desc
        GainMessage Interloper_8_gain_desc
        Threshold 8

        Effect Unrest  8

    Level Interloper_9
        Description Interloper_9_desc
        EffectsDescription Interloper_9_effects_desc
        GainMessage Interloper_9_gain_desc
        Threshold 9

        Effect Unrest  9

;------------------------------------------
Trait ReverseInterloper
    Characters family
    Hidden
    AntiTraits Interloper

    Level Reverse_Interloper
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold 1


;Mod: EBMod831 - 01/14/05 : traits for bribed Eleutheroi, spawned generals to govern Type4 Settlements, and Interloping factional general intruding into 'allied' territory
;------------------------------------------
Trait EasyToBribe
    Characters all
    Hidden
    AntiTraits HardToBribe

    Level Easy_To_Bribe
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

        Effect BribeResistance -100

;------------------------------------------
Trait HardToBribe
    Characters all
    Hidden
    AntiTraits EasyToBribe

    Level Hard_To_Bribe
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

        Effect BribeResistance 10

;------------------------------------------
;Trait: UnitSize
; o Small_Unit_Size
; o Normal_Unit_Size
; o Large_Unit_Size
; o Huge_Unit_Size

Trait UnitSize
    Characters family
    Hidden

    Level Small_Unit_Size
        Description Small_Unit_Size_desc
        EffectsDescription Small_Unit_Size_effects_desc
        Threshold  1

    Level Normal_Unit_Size
        Description Normal_Unit_Size_desc
        EffectsDescription Normal_Unit_Size_effects_desc
        Threshold  2

    Level Large_Unit_Size
        Description Large_Unit_Size_desc
        EffectsDescription Large_Unit_Size_effects_desc
        Threshold  3

    Level Huge_Unit_Size
        Description Huge_Unit_Size_desc
        EffectsDescription Huge_Unit_Size_effects_desc
        Threshold  4

;------------------------------------------
;Trait: NoChildren
; o NoChildren: <Fertility>  -3

Trait NoChildren
    Characters family
    Hidden
;    NoGoingBackLevel 1
    AntiTraits Fertile, HaveChildren

    Level No_Children
        Description No_Children_desc
        EffectsDescription No_Children_effects_desc
        Threshold  1

        Effect Fertility  -3

;------------------------------------------
Trait HaveChildren
    Characters family
    Hidden
    AntiTraits NoChildren

    Level Have_Children
        Description Have_Children_desc
        EffectsDescription Have_Children_effects_desc
        Threshold  1

        Effect Fertility  1


;Mod: EBMod557 - 06/07 : Traits to make certain factions have only adoptions
;------------------------------------------
Trait AIGeneral
    Characters family
    Hidden

    Level AIGeneral1
         Description AIGeneral1_desc
         EffectsDescription AIGeneral1_effects_desc
         Threshold  1

         Effect Command  1
         Effect LineOfSight  2
         Effect PersonalSecurity  2
         Effect SiegeEngineering  15
         Effect Attack  1
         Effect Defence  1
         Effect TroopMorale  1
         Effect BattleSurgery  10
;         Effect HitPoints  1


    Level AIGeneral2
         Description AIGeneral2_desc
         EffectsDescription AIGeneral2_effects_desc
         Threshold  2

         Effect Command  2
         Effect LineOfSight  4
         Effect PersonalSecurity  4
         Effect SiegeEngineering  30
         Effect Attack  2
         Effect Defence  2
         Effect TroopMorale  2
         Effect BattleSurgery  20
;         Effect HitPoints  2

    Level AIGeneral3
         Description AIGeneral3_desc
         EffectsDescription AIGeneral3_effects_desc
         Threshold  3

         Effect Command  3
         Effect LineOfSight  6
         Effect PersonalSecurity  6
         Effect SiegeEngineering  60
         Effect Attack  3
         Effect Defence  3
         Effect TroopMorale  3
         Effect BattleSurgery  30
;         Effect HitPoints  3


;------------------------------------------
Trait AIGovernor
    Characters family
    Hidden

    Level AIGovernor1
         Description AIGovernor1_desc
         EffectsDescription AIGovernor1_effects_desc
         Threshold  1

         Effect Management  1
         Effect Influence  1
         Effect Construction  5
         Effect Fertility  1
         Effect Squalor -1
         Effect Trading  10
         Effect Law  1
         Effect Unrest  -1
         Effect PublicSecurity  2

    Level AIGovernor2
         Description AIGovernor2_desc
         EffectsDescription AIGovernor2_effects_desc
         Threshold  2

         Effect Management  2
         Effect Influence  2
         Effect Construction  10
         Effect Fertility  2
         Effect Squalor -2
         Effect Trading  20
         Effect Law  2
         Effect Unrest  -2
         Effect PublicSecurity  4

    Level AIGovernor3
         Description AIGovernor3_desc
         EffectsDescription AIGovernor3_effects_desc
         Threshold  3

         Effect Management  3
         Effect Influence  3
         Effect Construction  15
         Effect Fertility  3
         Effect Squalor -3
         Effect Trading  30
         Effect Law  3
         Effect Unrest  -3
         Effect PublicSecurity  6

;------------------------------------------
Trait AIScout
    Characters family
    Hidden

    Level AIScout1
         Description Hidden_desc
         EffectsDescription Hidden_effects_desc
         Threshold  1

         Effect LineOfSight  2
         Effect Ambush  1


    Level AIScout2
         Description Hidden_desc
         EffectsDescription Hidden_effects_desc
         Threshold  2

         Effect LineOfSight  4
         Effect Ambush  2

    Level AIScout3
         Description Hidden_desc
         EffectsDescription Hidden_effects_desc
         Threshold  3

         Effect LineOfSight  6
         Effect Ambush  3


;Mod: EBMod607 - 07/12 : traits for providing assistance to AI generals
;------------------------------------------
;------------------------------------------
Trait EburonumGovernor
    Characters family   
    NoGoingBackLevel 1
    
    Level Eburonum_Governor
         Description Eburonum_Governor_desc
         EffectsDescription Eburonum_Governor_effects_desc
         Threshold 1

         Effect MovementPoints -15
         Effect SiegeDefence  2
         Effect TroopMorale  2

;------------------------------------------
Trait IuvavoaetaGovernor
    Characters family   
    NoGoingBackLevel 1
    
    Level Iuvavoaeta_Governor
         Description Iuvavoaeta_Governor_desc
         EffectsDescription Iuvavoaeta_Governor_effects_desc
         Threshold 1

         Effect MovementPoints -15
         Effect SiegeDefence  2
         Effect TroopMorale  2

;------------------------------------------
Trait CarrodunumGovernor
    Characters family   
    NoGoingBackLevel 1
    
    Level Carrodunum_Governor
         Description Carrodunum_Governor_desc
         EffectsDescription Carrodunum_Governor_effects_desc
         Threshold 1

         Effect MovementPoints -15
         Effect SiegeDefence  2
         Effect TroopMorale  2

;------------------------------------------
Trait GintarasOstanGovernor
    Characters family   
    NoGoingBackLevel 1
    
    Level GintarasOstan_Governor
         Description GintarasOstan_Governor_desc
         EffectsDescription GintarasOstan_Governor_effects_desc
         Threshold 1

         Effect MovementPoints -15
         Effect SiegeDefence  2
         Effect TroopMorale  2

;------------------------------------------
Trait SeliunPilisGovernor
    Characters family   
    NoGoingBackLevel 1
    
    Level SeliunPilis_Governor
         Description SeliunPilis_Governor_desc
         EffectsDescription SeliunPilis_Governor_effects_desc
         Threshold 1

         Effect MovementPoints -15
         Effect SiegeDefence  2
         Effect TroopMorale  2

;------------------------------------------
Trait EburonumDefender
    Characters family   
    NoGoingBackLevel 1
    
    Level Eburonum_Defender
         Description Eburonum_Defender_desc
         EffectsDescription Eburonum_Defender_effects_desc
         Threshold 1

         Effect MovementPoints -15
         Effect Command  3
         Effect LineOfSight  6
         Effect PersonalSecurity  6
         Effect Attack  3
         Effect Defence  3
         Effect TroopMorale  3
         Effect BattleSurgery  30
         Effect HitPoints  3

;------------------------------------------
Trait IuvavoaetaDefender
    Characters family   
    NoGoingBackLevel 1
    
    Level Iuvavoaeta_Defender
         Description Iuvavoaeta_Defender_desc
         EffectsDescription Iuvavoaeta_Defender_effects_desc
         Threshold 1

         Effect MovementPoints -8
         Effect Command  3
         Effect LineOfSight  6
         Effect PersonalSecurity  6
         Effect Attack  3
         Effect Defence  3
         Effect TroopMorale  3
         Effect BattleSurgery  30
         Effect HitPoints  3

;------------------------------------------
Trait CarrodunumDefender
    Characters family   
    NoGoingBackLevel 1
    
    Level Carrodunum_Defender
         Description Carrodunum_Defender_desc
         EffectsDescription Carrodunum_Defender_effects_desc
         Threshold 1

         Effect MovementPoints -10
         Effect Command  3
         Effect LineOfSight  6
         Effect PersonalSecurity  6
         Effect Attack  3
         Effect Defence  3
         Effect TroopMorale  3
         Effect BattleSurgery  30
         Effect HitPoints  3

;------------------------------------------
Trait GintarasOstanDefender
    Characters family   
    NoGoingBackLevel 1
    
    Level GintarasOstan_Defender
         Description GintarasOstan_Defender_desc
         EffectsDescription GintarasOstan_Defender_effects_desc
         Threshold 1

         Effect MovementPoints -15
         Effect Command  3
         Effect LineOfSight  6
         Effect PersonalSecurity  6
         Effect Attack  3
         Effect Defence  3
         Effect TroopMorale  3
         Effect BattleSurgery  30
         Effect HitPoints  3

;------------------------------------------
Trait SeliunPilisDefender
    Characters family   
    NoGoingBackLevel 1
    
    Level SeliunPilis_Defender
         Description SeliunPilis_Defender_desc
         EffectsDescription SeliunPilis_Defender_effects_desc
         Threshold 1
         
         Effect Command  3
         Effect LineOfSight  6
         Effect PersonalSecurity  6
         Effect Attack  3
         Effect Defence  3
         Effect TroopMorale  3
         Effect BattleSurgery  30
         Effect HitPoints  3

;Mod: EBMod948 - 09/10/07 : traits for scripted assistance to Eleutheroi generals
;------------------------------------------
; Section: Traits for New Command Star System
;------------------------------------------
;------------------------------------------
Trait RecentVictory
    Characters family
    Hidden
    NoGoingBackLevel 5
    AntiTraits RecentDefeat

    Level Recent_Narrow_Victory
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

    Level Recent_Average_Victory
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  2

    Level Recent_Clear_Victory
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  3

    Level Recent_Crushing_Victory
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  4


;Mod: EBMod458 - 05/11 : new antitrait for storing results of last Victory
;------------------------------------------
Trait RecentDefeat
    Characters family
    Hidden
    NoGoingBackLevel 5
    AntiTraits RecentVictory

    Level Recent_Narrow_Defeat
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

    Level Recent_Average_Defeat
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  2

    Level Recent_Clear_Defeat
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  3

    Level Recent_Crushing_Defeat
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  4


;Mod: EBMod459 - 05/11 : new antitrait for storing results of last defeat
;------------------------------------------
Trait RecentBattleDifficulty
    Characters family
    Hidden
    NoGoingBackLevel 5
    AntiTraits ReverseRecentBattleDifficulty

    Level Recent_Difficulty_Easy
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

    Level Recent_Difficulty_Medium
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  2

    Level Recent_Difficulty_Hard
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  3

    Level Recent_Difficulty_Very_Hard
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  4


;Mod: EBMod460 - 05/11 : new trait for tracking previous battle difficulty
;------------------------------------------
Trait ReverseRecentBattleDifficulty
    Characters family
    Hidden
    AntiTraits RecentBattleDifficulty

    Level Reverse_Recent_Difficulty
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod461 - 05/11 : new antitrait for tracking previous battle difficulty
;------------------------------------------
Trait BecameBetterTactician
    Characters family
    Hidden
    AntiTraits BecameWorseTactician

    Level Became_Better_Tactician
        Description Became_Better_Tactician_desc
        EffectsDescription Became_Better_Tactician_effects_desc
        Threshold  1


;Mod: EBMod462 - 05/11 : Trait to track whether general improved tactics after last battle
;------------------------------------------
Trait BecameWorseTactician
    Characters family
    Hidden
    AntiTraits BecameBetterTactician

    Level Became_Worse_Tactician
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod463 - 05/11 : Trait to track whether general worsened in tactics from last battle
;------------------------------------------
Trait BecameBetterLeader
    Characters family
    Hidden
    AntiTraits BecameWorseLeader

    Level Became_Better_Leader
        Description Became_Better_Leader_desc
        EffectsDescription Became_Better_Leader_effects_desc
        Threshold  1


;Mod: EBMod464 - 05/11 : Trait to track whether general improved leadership from last battle
;------------------------------------------
Trait BecameWorseLeader
    Characters family
    Hidden
    AntiTraits BecameBetterLeader

    Level Became_Worse_Leader
        Description Became_Worse_Leader_desc
        EffectsDescription Became_Worse_Leader_effects_desc
        Threshold  1


;Mod: EBMod465 - 05/11 : Trait to track whether general worsened in leadership from last battle
;------------------------------------------
Trait BattlePoints
    Characters family
    Hidden
    NoGoingBackLevel 6
    AntiTraits ReverseBattlePoints

    Level Low_Battle_Points
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

    Level Draw_Battle_Points
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  5

    Level Medium_Battle_Points
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  9

    Level High_Battle_Points
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  15

    Level Very_High_Battle_Points
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  20


;Mod: EBMod505 - 05/16 : Trait to track total achievement in battle
;------------------------------------------
Trait ReverseBattlePoints
    Characters family
    Hidden
    AntiTraits BattlePoints

    Level Reverse_Battle_Points
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;Mod: EBMod506 - 05/16 : Trait to track total achievement in battle
;------------------------------------------
Trait EnergeticCommanderLearns
    Characters family
    Hidden
    AntiTraits ResetEnergeticCommanderLearns

    Level Energetic_Commander_Learns
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;Mod: EBMod507 - 05/17 : Trait to flag general whose energy enabled him to learn
;------------------------------------------
Trait ResetEnergeticCommanderLearns
    Characters family
    Hidden
    AntiTraits EnergeticCommanderLearns

    Level Reset_Energetic_Commander_Learns
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;Mod: EBMod508 - 05/17 : AntiTrait to reverse flag for general whose energy enabled him to learn
;------------------------------------------
Trait PersistenceRewardedTactics
    Characters family
    Hidden
    AntiTraits ReversePersistenceRewardedTactics

    Level Persistence_Rewarded_Tactics
        Description Persistence_Rewarded_Tactics_desc
        EffectsDescription Persistence_Rewarded_Tactics_effects_desc
        Threshold  1

;------------------------------------------
Trait ReversePersistenceRewardedTactics
    Characters family
    Hidden

    Level Reverse_Persistence_Rewarded_Tactics
        Description Reverse_Persistence_Rewarded_Tactics_desc
        EffectsDescription Reverse_Persistence_Rewarded_Tactics_effects_desc
        Threshold  1

;------------------------------------------
Trait PersistenceRewardedLeadership
    Characters family
    Hidden
    AntiTraits ReversePersistenceRewardedLeadership

    Level Persistence_Rewarded_Leadership
        Description Persistence_Rewarded_Leadership_desc
        EffectsDescription Persistence_Rewarded_Leadership_effects_desc
        Threshold  1

;------------------------------------------
Trait ReversePersistenceRewardedLeadership
    Characters family
    Hidden

    Level Reverse_Persistence_Rewarded_Leadership
        Description Reverse_Persistence_Rewarded_Leadership_desc
        EffectsDescription Reverse_Persistence_Rewarded_Leadership_effects_desc
        Threshold  1


;Mod: EBMod654 - 08/10 : traits for awarding command stars through persistence and effort
;------------------------------------------
;Trait: CumulativeVictoryRating
; o Barely Victorious
; o Normally Victorious
; o Clearly Victorious
; o Crushes His Opponents

Trait CumulativeVictoryRating
    Characters family
    Hidden
    NoGoingBackLevel 5
    AntiTraits CumulativeDefeatRating

    Level Close_Victory_Rating
        Description Close_Victory_Rating_desc
        EffectsDescription Close_Victory_Rating_effects_desc
        Threshold  1

    Level Average_Victory_Rating
        Description Average_Victory_Rating_desc
        EffectsDescription Average_Victory_Rating_effects_desc
        Threshold  5

    Level Clear_Victory_Rating
        Description Clear_Victory_Rating_desc
        EffectsDescription Clear_Victory_Rating_effects_desc
        Threshold  10

    Level Crushing_Victory_Rating
        Description Crushing_Victory_Rating_desc
        EffectsDescription Crushing_Victory_Rating_effects_desc
        Threshold  20


;Mod: EBMod519 - 5/17 : new trait to track degree of success overall in battle
;------------------------------------------
;Trait: CumulativeDefeatRating
; o Closely Defeated
; o Usually Defeated
; o Clearly Defeated
; o Crushed by His Enemies

Trait CumulativeDefeatRating
    Characters family
    Hidden
    NoGoingBackLevel 5
    AntiTraits CumulativeVictoryRating

    Level Close_Defeat_Rating
        Description Close_Defeat_Rating_desc
        EffectsDescription Close_Defeat_Rating_effects_desc
        Threshold  1

    Level Average_Defeat_Rating
        Description Average_Defeat_Rating_desc
        EffectsDescription Average_Defeat_Rating_effects_desc
        Threshold  5

    Level Clear_Defeat_Rating
        Description Clear_Defeat_Rating_desc
        EffectsDescription Clear_Defeat_Rating_effects_desc
        Threshold  10

    Level Crushing_Defeat_Rating
        Description Crushing_Defeat_Rating_desc
        EffectsDescription Crushing_Defeat_Rating_effects_desc
        Threshold  20


;Mod: EBMod520 - 5/17 : new trait to track degree of failure overall in battle
;------------------------------------------
;Trait: CumulativeBattleDifficulty
; o Likes Easy Battles
; o Even Odds Fighter
; o Perennial Underdog
; o Against All Odds

Trait CumulativeBattleDifficulty
    Characters family
    Hidden
    NoGoingBackLevel 5
    AntiTraits ReverseCumulativeBattleDifficulty

    Level Cumulative_Difficulty_Easy
        Description Cumulative_Difficulty_Easy_desc
        EffectsDescription Cumulative_Difficulty_Easy_effects_desc
        Threshold  1

    Level Cumulative_Difficulty_Medium
        Description Cumulative_Difficulty_Medium_desc
        EffectsDescription Cumulative_Difficulty_Medium_effects_desc
        Threshold  2

    Level Cumulative_Difficulty_Hard
        Description Cumulative_Difficulty_Hard_desc
        EffectsDescription Cumulative_Difficulty_Hard_effects_desc
        Threshold  3

    Level Cumulative_Difficulty_Very_Hard
        Description Cumulative_Difficulty_Very_Hard_desc
        EffectsDescription Cumulative_Difficulty_Very_Hard_effects_desc
        Threshold  4

;------------------------------------------
Trait ReverseCumulativeBattleDifficulty
    Characters family
    Hidden
    AntiTraits CumulativeBattleDifficulty

    Level Reverse_Cumulative_Difficulty
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod521 - 05/17 : new trait for tracking total difficulty of battles
;------------------------------------------
;Trait: CumulativeBattleLosses
; o One
; o Two
; o Three

Trait CumulativeBattleLosses
    Characters family
    Hidden
    NoGoingBackLevel 4
    AntiTraits CumulativeBattleWins

    Level One_Loss
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

    Level Two_Losses
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  2

    Level Three_Losses
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  3

;------------------------------------------
;Trait: CumulativeBattleWins
; o One
; o Two
; o Three

Trait CumulativeBattleWins
    Characters family
    Hidden
    NoGoingBackLevel 4
    AntiTraits CumulativeBattleLosses

    Level One_Win
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

    Level Two_Wins
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  2

    Level Three_Wins
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  3


;Mod: EBMod929 - 06/09/07 : new traits to track cumulative wins/losses
;------------------------------------------
;Section: VICTORY CONDITION TRAITS
;------------------------------------------
;------------------------------------------
;Trait: ConqueredAmbrakia
; Similar traits exist for each settlement defined as a condition for victory.
; Once conquered, every descendant of the conqueror will have the trait.
; o Conquered Ambrakia
Trait ConqueredAmbrakia
    Characters family
    Hidden

    Level Conquered_Ambrakia
         Description Conquered_Ambrakia_desc
         EffectsDescription Conquered_Ambrakia_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredAlexandreia
    Characters family
    Hidden

    Level Conquered_Alexandreia
         Description Conquered_Alexandreia_desc
         EffectsDescription Conquered_Alexandreia_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredAntiocheia
    Characters family
    Hidden

    Level Conquered_Antiocheia
         Description Conquered_Antiocheia_desc
         EffectsDescription Conquered_Antiocheia_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredArretium
    Characters family
    Hidden

    Level Conquered_Arretium
         Description Conquered_Arretium_desc
         EffectsDescription Conquered_Arretium_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredAthenai
    Characters family
    Hidden

    Level Conquered_Athenai
         Description Conquered_Athenai_desc
         EffectsDescription Conquered_Athenai_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredAventicos
    Characters family
    Hidden

    Level Conquered_Aventicos
         Description Conquered_Aventicos_desc
         EffectsDescription Conquered_Aventicos_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredBononia
    Characters family
    Hidden

    Level Conquered_Bononia
         Description Conquered_Bononia_desc
         EffectsDescription Conquered_Bononia_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredByzantion
    Characters family
    Hidden

    Level Conquered_Byzantion
         Description Conquered_Byzantion_desc
         EffectsDescription Conquered_Byzantion_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredCarrodunum
    Characters family
    Hidden

    Level Conquered_Carrodunum
         Description Conquered_Carrodunum_desc
         EffectsDescription Conquered_Carrodunum_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredChersonesos
    Characters family
    Hidden

    Level Conquered_Chersonesos
         Description Conquered_Chersonesos_desc
         EffectsDescription Conquered_Chersonesos_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredDemetrias
    Characters family
    Hidden

    Level Conquered_Demetrias
         Description Conquered_Demetrias_desc
         EffectsDescription Conquered_Demetrias_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredArctaunon
    Characters family
    Hidden

    Level Conquered_Arctaunon
         Description Conquered_Arctaunon_desc
         EffectsDescription Conquered_Arctaunon_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredIppone
    Characters family
    Hidden

    Level Conquered_Ippone
         Description Conquered_Ippone_desc
         EffectsDescription Conquered_Ippone_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredIuvavoaeta
    Characters family
    Hidden

    Level Conquered_Iuvavoaeta
         Description Conquered_Iuvavoaeta_desc
         EffectsDescription Conquered_Iuvavoaeta_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredKart_Hadast
    Characters family
    Hidden

    Level Conquered_Kart_Hadast
         Description Conquered_Kart_Hadast_desc
         EffectsDescription Conquered_Kart_Hadast_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredAtiqa
    Characters family
    Hidden

    Level Conquered_Atiqa
         Description Conquered_Atiqa_desc
         EffectsDescription Conquered_Atiqa_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredKirtan
    Characters family
    Hidden

    Level Conquered_Kirtan
         Description Conquered_Kirtan_desc
         EffectsDescription Conquered_Kirtan_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredLemonum
    Characters family
    Hidden

    Level Conquered_Lemonum
         Description Conquered_Lemonum_desc
         EffectsDescription Conquered_Lemonum_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredMassalia
    Characters family
    Hidden

    Level Conquered_Massalia
         Description Conquered_Massalia_desc
         EffectsDescription Conquered_Massalia_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredNikaia
    Characters family
    Hidden

    Level Conquered_Nikomedia
         Description Conquered_Nikomedia_desc
         EffectsDescription Conquered_Nikomedia_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredNisa
    Characters family
    Hidden

    Level Conquered_Nisa
         Description Conquered_Nisa_desc
         EffectsDescription Conquered_Nisa_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredOlbia
    Characters family
    Hidden

    Level Conquered_Olbia
         Description Conquered_Olbia_desc
         EffectsDescription Conquered_Olbia_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredPantikapaion
    Characters family
    Hidden

    Level Conquered_Pantikapaion
         Description Conquered_Pantikapaion_desc
         EffectsDescription Conquered_Pantikapaion_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredPatavium
    Characters family
    Hidden

    Level Conquered_Patavium
         Description Conquered_Patavium_desc
         EffectsDescription Conquered_Patavium_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredPella
    Characters family
    Hidden

    Level Conquered_Pella
         Description Conquered_Pella_desc
         EffectsDescription Conquered_Pella_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredPergamon
    Characters family
    Hidden

    Level Conquered_Pergamon
         Description Conquered_Pergamon_desc
         EffectsDescription Conquered_Pergamon_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredPersepolis
    Characters family
    Hidden

    Level Conquered_Persepolis
         Description Conquered_Persepolis_desc
         EffectsDescription Conquered_Persepolis_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredRome
    Characters family
    Hidden

    Level Conquered_Roma
         Description Conquered_Roma_desc
         EffectsDescription Conquered_Roma_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredSalamis
    Characters family
    Hidden

    Level Conquered_Salamis
         Description Conquered_Salamis_desc
         EffectsDescription Conquered_Salamis_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredSegesta
    Characters family
    Hidden

    Level Conquered_Segesta
         Description Conquered_Segesta_desc
         EffectsDescription Conquered_Segesta_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredSegestica
    Characters family
    Hidden

    Level Conquered_Segestica
         Description Conquered_Segestica_desc
         EffectsDescription Conquered_Segestica_effects_desc
         Threshold  1


;------------------------------------------
Trait ConqueredSeleukeia
    Characters family
    Hidden

    Level Conquered_Seleukeia
         Description Conquered_Seleukeia_desc
         EffectsDescription Conquered_Seleukeia_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredBabylon
    Characters family
    Hidden

    Level Conquered_Babylon
         Description Conquered_Babylon_desc
         EffectsDescription Conquered_Babylon_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredSidon
    Characters family
    Hidden

    Level Conquered_Sidon
         Description Conquered_Sidon_desc
         EffectsDescription Conquered_Sidon_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredSiga
    Characters family
    Hidden

    Level Conquered_Siga
         Description Conquered_Siga_desc
         EffectsDescription Conquered_Siga_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredSinope
    Characters family
    Hidden

    Level Conquered_Sinope
         Description Conquered_Sinope_desc
         EffectsDescription Conquered_Sinope_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredSusa
    Characters family
    Hidden

    Level Conquered_Susa
         Description Conquered_Susa_desc
         EffectsDescription Conquered_Susa_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredTeotoburgum
    Characters family
    Hidden

    Level Conquered_Teotoburgum
         Description Conquered_Teotoburgum_desc
         EffectsDescription Conquered_Teotoburgum_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredThermon
    Characters family
    Hidden

    Level Conquered_Thermon
         Description Conquered_Thermon_desc
         EffectsDescription Conquered_Thermon_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredLixus
    Characters family
    Hidden

    Level Conquered_Lixus
         Description Conquered_Lixus_desc
         EffectsDescription Conquered_Lixus_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredVeldideno
    Characters family
    Hidden

    Level Conquered_Veldideno
         Description Conquered_Veldideno_desc
         EffectsDescription Conquered_Veldideno_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredVesontio
    Characters family
    Hidden

    Level Conquered_Vesontio
         Description Conquered_Vesontio_desc
         EffectsDescription Conquered_Vesontio_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredAscaucalis
    Characters family
    Hidden

    Level Conquered_Ascaucalis
         Description Conquered_Ascaucalis_desc
         EffectsDescription Conquered_Ascaucalis_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredViennos
    Characters family
    Hidden

    Level Conquered_Viennos
         Description Conquered_Viennos_desc
         EffectsDescription Conquered_Viennos_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredApameia
    Characters family
    Hidden

    Level Conquered_Apameia
         Description Conquered_Apameia_desc
         EffectsDescription Conquered_Apameia_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredEkbatana
    Characters family
    Hidden

    Level Conquered_Ekbatana
         Description Conquered_Ekbatana_desc
         EffectsDescription Conquered_Ekbatana_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredArbela
    Characters family
    Hidden

    Level Conquered_Arbela
         Description Conquered_Arbela_desc
         EffectsDescription Conquered_Arbela_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredKarkathiokerta
    Characters family
    Hidden

    Level Conquered_Karkathiokerta
         Description Conquered_Karkathiokerta_desc
         EffectsDescription Conquered_Karkathiokerta_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredKabalaka
    Characters family
    Hidden

    Level Conquered_Kabalaka
         Description Conquered_Kabalaka_desc
         EffectsDescription Conquered_Kabalaka_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredChalkis
    Characters family
    Hidden

    Level Conquered_Chalkis
         Description Conquered_Chalkis_desc
         EffectsDescription Conquered_Chalkis_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredDalminion
    Characters family
    Hidden

    Level Conquered_Dalminion
         Description Conquered_Dalminion_desc
         EffectsDescription Conquered_Dalminion_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredGorduNeuriji
    Characters family
    Hidden

    Level Conquered_GorduNeuriji
         Description Conquered_GorduNeuriji_desc
         EffectsDescription Conquered_GorduNeuriji_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredIpsos
    Characters family
    Hidden

    Level Conquered_Ipsos
         Description Conquered_Ipsos_desc
         EffectsDescription Conquered_Ipsos_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredKorinthos
    Characters family
    Hidden

    Level Conquered_Korinthos
         Description Conquered_Korinthos_desc
         EffectsDescription Conquered_Korinthos_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredSparte
    Characters family
    Hidden

    Level Conquered_Sparte
         Description Conquered_Sparte_desc
         EffectsDescription Conquered_Sparte_effects_desc
         Threshold  1


;Mod: EBMod563 - 06/09 : Traits for tracking faction's conquest of settlement
;Mod: EBMod874 - 09/14/06 : Added Apameia, Ekbatana, Arbela, Karkathiokerta, Kabalaka, Chalkis, Dalminion, Gordu-Neuriji, Ipsos, Korinthos, Sparte
;------------------------------------------
Trait ConqueredCamulosadae
    Characters family
    Hidden

    Level Conquered_Camulosadae
         Description Conquered_Camulosadae_desc
         EffectsDescription Conquered_Camulosadae_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredSwebotraustastamnoz
    Characters family
    Hidden

    Level Conquered_Swebotraustastamnoz
         Description Conquered_Swebotraustastamnoz_desc
         EffectsDescription Conquered_Swebotraustastamnoz_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredGergovia
    Characters family
    Hidden

    Level Conquered_Gergovia
         Description Conquered_Gergovia_desc
         EffectsDescription Conquered_Gergovia_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredMediolanum
    Characters family
    Hidden

    Level Conquered_Mediolanum
         Description Conquered_Mediolanum_desc
         EffectsDescription Conquered_Mediolanum_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredTolosa
    Characters family
    Hidden

    Level Conquered_Tolosa
         Description Conquered_Tolosa_desc
         EffectsDescription Conquered_Tolosa_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredAvaricum
    Characters family
    Hidden

    Level Conquered_Avaricum
         Description Conquered_Avaricum_desc
         EffectsDescription Conquered_Avaricum_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredBibracte
    Characters family
    Hidden

    Level Conquered_Bibracte
         Description Conquered_Bibracte_desc
         EffectsDescription Conquered_Bibracte_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredCenabum
    Characters family
    Hidden

    Level Conquered_Cenabum
         Description Conquered_Cenabum_desc
         EffectsDescription Conquered_Cenabum_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredGarama
    Characters family
    Hidden

    Level Conquered_Garama
         Description Conquered_Garama_desc
         EffectsDescription Conquered_Garama_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredMaryab
    Characters family
    Hidden

    Level Conquered_Maryab
         Description Conquered_Maryab_desc
         EffectsDescription Conquered_Maryab_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredEburonum
    Characters family
    Hidden

    Level Conquered_Eburonum
         Description Conquered_Eburonum_desc
         EffectsDescription Conquered_Eburonum_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredPhraaspa
    Characters family
    Hidden

    Level Conquered_Phraaspa
         Description Conquered_Phraaspa_desc
         EffectsDescription Conquered_Phraaspa_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredArmavir
    Characters family
    Hidden

    Level Conquered_Armavir
         Description Conquered_Armavir_desc
         EffectsDescription Conquered_Armavir_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredMeroe
    Characters family
    Hidden

    Level Conquered_Meroe
         Description Conquered_Meroe_desc
         EffectsDescription Conquered_Meroe_effects_desc
         Threshold  1

;------------------------------------------
Trait ConqueredSarmiszegethusa
    Characters family
    Hidden

    Level Conquered_Sarmiszegethusa
         Description Conquered_Sarmiszegethusa_desc
         EffectsDescription Conquered_Sarmiszegethusa_effects_desc
         Threshold  1

;Mod: EBMod910 - 03/16/07 : Major Victory Conditions update.
;Mod: EBMod567 - 06/18 : Traits for tracking roman conquest of settlements
;------------------------------------------
;Section: TRIUMPH TRAITS
;------------------------------------------

;------------------------------------------
;Trait: RomanConquerorGaul
; o RomanConquerorGaul (5)
; o RomanVanquisherGaul (20)

Trait RomanConquerorGaul
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad

    Level Roman_Vanquisher_Gaul
        Description Roman_Vanquisher_Gaul_desc
        EffectsDescription Roman_Vanquisher_Gaul_effects_desc
        GainMessage Roman_Vanquisher_Gaul_gain_desc
        Threshold 5

    Level Roman_Conqueror_Gaul
        Description Roman_Conqueror_Gaul_desc
        EffectsDescription Roman_Conqueror_Gaul_effects_desc
        GainMessage Roman_Conqueror_Gaul_gain_desc
        Epithet Roman_Conqueror_Gaul_epithet_desc
        Threshold  20


;------------------------------------------
;Trait: RomanConquerorCarthage
; o RomanConquerorCarthage (5)
; o RomanVanquisherCarthage  (20)

Trait RomanConquerorCarthage
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad

    Level Roman_Vanquisher_Carthage
         Description Roman_Vanquisher_Carthage_desc
         EffectsDescription Roman_Vanquisher_Carthage_effects_desc
         GainMessage Roman_Vanquisher_Carthage_gain_desc
         Threshold  5

    Level Roman_Conqueror_Carthage
         Description Roman_Conqueror_Carthage_desc
         EffectsDescription Roman_Conqueror_Carthage_effects_desc
         GainMessage Roman_Conqueror_Carthage_gain_desc
         Epithet Roman_Conqueror_Carthage_epithet_desc
         Threshold  20


;------------------------------------------
;Trait: RomanConquerorGermania
; o RomanConquerorGermania (3)
; o RomanVanquisherGermania (10)

Trait RomanConquerorGermania
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad

    Level Roman_Vanquisher_Germania
         Description Roman_Vanquisher_Germania_desc
         EffectsDescription Roman_Vanquisher_Germania_effects_desc
         GainMessage Roman_Vanquisher_Germania_gain_desc
         Threshold 5

    Level Roman_Conqueror_Germania
         Description Roman_Conqueror_Germania_desc
         EffectsDescription Roman_Conqueror_Germania_effects_desc
         GainMessage Roman_Conqueror_Germania_gain_desc
         Epithet Roman_Conqueror_Germania_epithet_desc
         Threshold  20


;------------------------------------------
;Trait: RomanConquerorBritain
; o RomanConquerorBritain (3)
; o RomanVanquisherBritain (10)

Trait RomanConquerorBritain
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad

    Level Roman_Vanquisher_Britain
         Description Roman_Vanquisher_Britain_desc
         EffectsDescription Roman_Vanquisher_Britain_effects_desc
         GainMessage Roman_Vanquisher_Britain_gain_desc
         Threshold  3


    Level Roman_Conqueror_Britain
         Description Roman_Conqueror_Britain_desc
         EffectsDescription Roman_Conqueror_Britain_effects_desc
         GainMessage Roman_Conqueror_Britain_gain_desc
         Epithet Roman_Conqueror_Britain_epithet_desc
         Threshold  10


;------------------------------------------
;Trait: RomanConquerorMacedonia
; o RomanConquerorMacedonia (5)
; o RomanVanquisherMacedonia (20)

Trait RomanConquerorMacedonia
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad

    Level Roman_Vanquisher_Macedonia
         Description Roman_Vanquisher_Macedonia_desc
         EffectsDescription Roman_Vanquisher_Macedonia_effects_desc
         GainMessage Roman_Vanquisher_Macedonia_gain_desc
         Threshold 5


    Level Roman_Conqueror_Macedonia
         Description Roman_Conqueror_Macedonia_desc
         EffectsDescription Roman_Conqueror_Macedonia_effects_desc
         GainMessage Roman_Conqueror_Macedonia_gain_desc
         Epithet Roman_Conqueror_Macedonia_epithet_desc
         Threshold  20

;------------------------------------------
;Trait: RomanConquerorDacia
; o RomanConquerorDacia (5)
; o RomanVanquisherDacia (20)

Trait RomanConquerorDacia
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad

    Level Roman_Vanquisher_Dacia
        Description Roman_Vanquisher_Dacia_desc
        EffectsDescription Roman_Vanquisher_Dacia_effects_desc
        GainMessage Roman_Vanquisher_Dacia_gain_desc
        Threshold 5

    Level Roman_Conqueror_Dacia
        Description Roman_Conqueror_Dacia_desc
        EffectsDescription Roman_Conqueror_Dacia_effects_desc
        GainMessage Roman_Conqueror_Dacia_gain_desc
        Epithet Roman_Conqueror_Dacia_epithet_desc
        Threshold  20

;------------------------------------------
;Trait: RomanConquerorSyria
; o RomanConquerorSyria (5)
; o RomanVanquisherSyria (20)

Trait RomanConquerorSyria
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad

    Level Roman_Vanquisher_Syria
        Description Roman_Vanquisher_Syria_desc
        EffectsDescription Roman_Vanquisher_Syria_effects_desc
        GainMessage Roman_Vanquisher_Syria_gain_desc
        Threshold 5

    Level Roman_Conqueror_Syria
        Description Roman_Conqueror_Syria_desc
        EffectsDescription Roman_Conqueror_Syria_effects_desc
        GainMessage Roman_Conqueror_Syria_gain_desc
        Epithet Roman_Conqueror_Syria_epithet_desc
        Threshold  20

;------------------------------------------
;Trait: RomanConquerorParthia
; o RomanConquerorParthia (5)
; o RomanVanquisherParthia (20)

Trait RomanConquerorParthia
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad

    Level Roman_Vanquisher_Parthia
        Description Roman_Vanquisher_Parthia_desc
        EffectsDescription Roman_Vanquisher_Parthia_effects_desc
        GainMessage Roman_Vanquisher_Parthia_gain_desc
        Threshold 5

    Level Roman_Conqueror_Parthia
        Description Roman_Conqueror_Parthia_desc
        EffectsDescription Roman_Conqueror_Parthia_effects_desc
        GainMessage Roman_Conqueror_Parthia_gain_desc
        Epithet Roman_Conqueror_Parthia_epithet_desc
        Threshold 20

;------------------------------------------
Trait GallicusCognomen
    Characters family
    Hidden
    
    Level Gallicus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Epithet GallicusCognomen_epithet_desc
        Threshold  1
    
    
;------------------------------------------
Trait AfricanusCognomen
    Characters family
    Hidden
    
    Level Africanus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Epithet AfricanusCognomen_epithet_desc
        Threshold  1
    
    
;------------------------------------------
Trait GermanicusCognomen
    Characters family
    Hidden
    
    Level Germanicus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Epithet GermanicusCognomen_epithet_desc
        Threshold  1
    
    
;------------------------------------------
Trait BrittanicusCognomen
    Characters family
    Hidden
    
    Level Brittanicus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Epithet BrittanicusCognomen_epithet_desc
        Threshold  1
    
    
;------------------------------------------
Trait MacedonicusCognomen
    Characters family
    Hidden
    
    Level Macedonicus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Epithet MacedonicusCognomen_epithet_desc
        Threshold  1
    
    
;------------------------------------------
Trait DacicusCognomen
    Characters family
    Hidden
    
    Level Dacicus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Epithet DacicusCognomen_epithet_desc
        Threshold  1
    
    
;------------------------------------------
Trait AsiaticusCognomen
    Characters family
    Hidden
    
    Level Asiaticus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Epithet AsiaticusCognomen_epithet_desc
        Threshold  1
    
    
;------------------------------------------
Trait ParthicusCognomen
    Characters family
    Hidden
    
    Level Parthicus
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Epithet ParthicusCognomen_epithet_desc
        Threshold  1
    
    
;Mod: EBMod899 - 12/13/06 : Added cognomen traits for sons of Conquerors
;Mod: EBMod839 - 01/16/05 : added triumphs over Dacia, Syria, Parthia
;------------------------------------------
;Trait: Imperator
; o Imperator (1): This man has been acclaimed Imperator ('commander') by his army after a great victory.  Once the Senate agrees to a Triumph, he may return to Rome at the head of his army.

Trait Imperator
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    AntiTraits ReverseImperator

    Level Imperator
        Description Imperator_desc
        EffectsDescription Imperator_effects_desc
        GainMessage Imperator_gain_desc
        Threshold  1

;------------------------------------------
;Trait: ReverseImperator
; o ReverseImperator (1): Hidden trait to remove the Imperator title

Trait ReverseImperator
    Characters family
    Hidden
    AntiTraits Imperator

    Level Reverse_Imperator
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
;Trait: Triumphator
; o Prospective_Triumphator (2): This man awaits only the word from the Senate to return to Rome and claim his Triumph!
; o Triumphator (3): This man has fulfilled all the requirements for receiving a Triumph, and now that he has the Senate's approval, must return to Rome to claim it!
; o Celebrating_Triumph (4): This man has returned to Rome to celebrate his Triumph!

Trait Triumphator
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 4
    AntiTraits TooEagerTriumphator, CelebratedTriumphator

    Level Prospective_Triumphator
        Description Prospective_Triumphator_desc
        EffectsDescription Prospective_Triumphator_effects_desc
        GainMessage Prospective_Triumphator_gain_desc
        Threshold  2

    Level Triumphator
        Description Triumphator_desc
        EffectsDescription Triumphator_effects_desc
        GainMessage Triumphator_gain_desc
        Threshold  3

    Level Celebrating_Triumph
        Description Celebrating_Triumph_desc
        EffectsDescription Celebrating_Triumph_effects_desc
        GainMessage Celebrating_Triumph_gain_desc
        Threshold  4


;Mod: EBMod964 - 12/31 : Add GainMessage for Celebrating_Triumph
;------------------------------------------
;Trait: TooEagerTriumphator
; o Too_Eager_Triumphator (1): <Influence>  -3 : This man has tried to enter Rome with his army before the Senate granted his Triumph.

Trait TooEagerTriumphator
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 1
    AntiTraits Triumphator

    Level Too_Eager_Triumphator
        Description Too_Eager_Triumphator_desc
        EffectsDescription Too_Eager_Triumphator_effects_desc
        GainMessage Too_Eager_Triumphator_gain_desc
        Threshold  1

        Effect Influence  -3

;------------------------------------------
;Trait: CelebratedTriumphator
; o Celebrated_Triumphator (1): <Influence>  3 : This man has celebrated his Triumph in Rome!

Trait CelebratedTriumphator
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 1
    AntiTraits Triumphator

    Level Celebrated_Triumphator
        Description Celebrated_Triumphator_desc
        EffectsDescription Celebrated_Triumphator_effects_desc
        Threshold  1

        Effect Influence  3


;Mod: EBMod568 - 06/18 : new traits for fulfilling the 3 requirements to receive a Triumph
;------------------------------------------
; Allied Eleutheroi Cities Enslaves/Exterminated
;------------------------------------------
Trait JustCapturedAlliedCity
    Characters family
    Hidden
    AntiTraits HasCapturedAlliedCity

    Level Just_Captured_Allied_City
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1 

;------------------------------------------
Trait HasCapturedAlliedCity
    Characters family
    Hidden
    AntiTraits JustCapturedAlliedCity

    Level Has_Captured_Allied_City
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1 

;------------------------------------------
Trait EnslavedAllies
    Characters family

    Level Enslaved_Allies
        Description Enslaved_Allies_desc
        EffectsDescription Enslaved_Allies_effects_desc
        GainMessage Enslaved_Allies_gain_desc
        Threshold 1

        Effect Influence -3

    Level Exterminated_Allies
        Description Exterminated_Allies_desc
        EffectsDescription Exterminated_Allies_effects_desc
        GainMessage Exterminated_Allies_gain_desc
        Threshold 2

        Effect Influence -5


;------------------------------------------
;Section: UNIQUE CAPTURE MESSAGES
;------------------------------------------
;------------------------------------------
Trait CapturedMysia
    Characters family

    Level Captured_Mysia
         Description Captured_Mysia_desc
         EffectsDescription Captured_Mysia_effects_desc
         GainMessage Captured_Mysia_gain_desc
         Threshold  1

;------------------------------------------
Trait CapturedRhodos
    Characters family

    Level Captured_Rhodos
         Description Captured_Rhodos_desc
         EffectsDescription Captured_Rhodos_effects_desc
         GainMessage Captured_Rhodos_gain_desc
         Threshold  1

;------------------------------------------
Trait CapturedSattagydia
    Characters family

    Level Captured_Sattagydia
         Description Captured_Sattagydia_desc
         EffectsDescription Captured_Sattagydia_effects_desc
         GainMessage Captured_Sattagydia_gain_desc
         Threshold  1

;------------------------------------------
Trait EpeirosCapturedPella
    Characters family

    Level Epeiros_Captured_Pella
         Description Epeiros_Captured_Pella_desc
         EffectsDescription Epeiros_Captured_Pella_effects_desc
         GainMessage Epeiros_Captured_Pella_gain_desc
         Threshold  1

;------------------------------------------
Trait CapturedLibye
    Characters family

    Level Captured_Libye
         Description Captured_Libye_desc
         EffectsDescription Captured_Libye_effects_desc
         GainMessage Captured_Libye_gain_desc
         Threshold  1

;------------------------------------------
Trait KoinonCapturedLibye
    Characters family

    Level Koinon_Captured_Libye
         Description Koinon_Captured_Libye_desc
         EffectsDescription Koinon_Captured_Libye_effects_desc
         GainMessage Koinon_Captured_Libye_gain_desc
         Threshold  1

;------------------------------------------
Trait CapturedPeloponnesos
    Characters family

    Level Captured_Peloponnesos
         Description Captured_Peloponnesos_desc
         EffectsDescription Captured_Peloponnesos_effects_desc
         GainMessage Captured_Peloponnesos_gain_desc
         Threshold  1

;------------------------------------------
Trait PontusHasNotCapturedWusunYabgu
    Characters family
    Hidden
    AntiTraits PontusHasWusunYabgu

    Level Has_Not_Captured_Wusun_Yabgu
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold  1

;------------------------------------------
Trait PontusHasWusunYabgu
    Characters family
    Hidden
    AntiTraits PontusHasNotCapturedWusunYabgu

    Level Has_Wusun_Yabgu
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold  1

;------------------------------------------
Trait CapturedWusun_Yabgu
    Characters family

    Level Captured_Wusun_Yabgu
         Description Captured_Wusun_Yabgu_desc
         EffectsDescription Captured_Wusun_Yabgu_effects_desc
         GainMessage Captured_Wusun_Yabgu_gain_desc
         Threshold  1

;------------------------------------------
Trait CapturedGetia_Koile
    Characters family

    Level Captured_Getia_Koile
         Description Captured_Getia_Koile_desc
         EffectsDescription Captured_Getia_Koile_effects_desc
         GainMessage Captured_Getia_Koile_gain_desc
         Threshold  1
         
         Effect Influence  2
         Effect TroopMorale  1

;------------------------------------------
Trait CapturedParsa
    Characters family

    Level Captured_Parsa
         Description Captured_Parsa_desc
         EffectsDescription Captured_Parsa_effects_desc
         GainMessage Captured_Parsa_gain_desc
         Threshold  1

;------------------------------------------
Trait CapturedPasargadai
    Characters family

    Level Captured_Pasargadai
         Description Captured_Pasargadai_desc
         EffectsDescription Captured_Pasargadai_effects_desc
         GainMessage Captured_Pasargadai_gain_desc
         Threshold  1

;------------------------------------------
Trait CapturedBabylon
    Characters family

    Level Captured_Babylon
         Description Captured_Babylon_desc
         EffectsDescription Captured_Babylon_effects_desc
         GainMessage Captured_Babylon_gain_desc
         Threshold  1

;------------------------------------------
Trait CapturedPhoenicia
    Characters family

    Level Captured_Phoenicia
         Description Captured_Phoenicia_desc
         EffectsDescription Captured_Phoenicia_effects_desc
         GainMessage Captured_Phoenicia_gain_desc
         Threshold  1

;------------------------------------------
Trait CapturedDelphinion
    Characters family

    Level Captured_Delphinion
         Description Captured_Delphinion_desc
         EffectsDescription Captured_Delphinion_effects_desc
         GainMessage Captured_Delphinion_gain_desc
         Threshold  1

;------------------------------------------
Trait CapturedOlympia
    Characters family

    Level Captured_Olympia
         Description Captured_Olympia_desc
         EffectsDescription Captured_Olympia_effects_desc
         GainMessage Captured_Olympia_gain_desc
         Threshold  1

;------------------------------------------
Trait CapturedArtemesion
    Characters family

    Level Captured_Artemesion
         Description Captured_Artemesion_desc
         EffectsDescription Captured_Artemesion_effects_desc
         GainMessage Captured_Artemesion_gain_desc
         Threshold  1

;------------------------------------------
Trait CapturedAlexandria
    Characters family

    Level Captured_Alexandria
         Description Captured_Alexandria_desc
         EffectsDescription Captured_Alexandria_effects_desc
         GainMessage Captured_Alexandria_gain_desc
         Threshold  1

;------------------------------------------
Trait PtolemaioiCapturedBabylon
    Characters family

    Level Ptolemaioi_Captured_Babylon
         Description Ptolemaioi_Captured_Babylon_desc
         EffectsDescription Ptolemaioi_Captured_Babylon_effects_desc
         GainMessage Ptolemaioi_Captured_Babylon_gain_desc
         Threshold  1

;------------------------------------------
Trait MakedoniaCapturedAlexandria
    Characters family

    Level Makedonia_Captured_Alexandria
         Description Makedonia_Captured_Alexandria_desc
         EffectsDescription Makedonia_Captured_Alexandria_effects_desc
         GainMessage Makedonia_Captured_Alexandria_gain_desc
         Threshold  1

;------------------------------------------
Trait CapturedPella
    Characters family

    Level Captured_Pella
         Description Captured_Pella_desc
         EffectsDescription Captured_Pella_effects_desc
         GainMessage Captured_Pella_gain_desc
         Threshold  1

;------------------------------------------
Trait CapturedAthenai
    Characters family

    Level Captured_Athenai
         Description Captured_Athenai_desc
         EffectsDescription Captured_Athenai_effects_desc
         GainMessage Captured_Athenai_gain_desc
         Threshold  1

;------------------------------------------
Trait PontusCapturedAthenai
    Characters family

    Level Pontus_Captured_Athenai
         Description Pontus_Captured_Athenai_desc
         EffectsDescription Pontus_Captured_Athenai_effects_desc
         GainMessage Pontus_Captured_Athenai_gain_desc
         Threshold  1

;------------------------------------------
Trait RomansCapturedAthenai
    Characters family

    Level Romans_Captured_Athenai
         Description Romans_Captured_Athenai_desc
         EffectsDescription Romans_Captured_Athenai_effects_desc
         GainMessage Romans_Captured_Athenai_gain_desc
         Threshold  1

;------------------------------------------
Trait CapturedMausoleion
    Characters family

    Level Captured_Mausoleion
         Description Captured_Mausoleion_desc
         EffectsDescription Captured_Mausoleion_effects_desc
         GainMessage Captured_Mausoleion_gain_desc
         Threshold  1

;------------------------------------------
Trait CapturedGallatia
    Characters family

    Level Captured_Gallatia
         Description Captured_Gallatia_desc
         EffectsDescription Captured_Gallatia_effects_desc
         GainMessage Captured_Gallatia_gain_desc
         Threshold  1

         Effect Influence 1


;------------------------------------------
Trait GaulsCapturedDelphinion
    Characters family

    Level Gauls_Captured_Delphinion
         Description Gauls_Captured_Delphinion_desc
         EffectsDescription Gauls_Captured_Delphinion_effects_desc
         GainMessage Gauls_Captured_Delphinion_gain_desc
         Threshold  1

         Effect Influence 1


;------------------------------------------
Trait GaulsCapturedRoma
    Characters family

    Level Gauls_Captured_Roma
         Description Gauls_Captured_Roma_desc
         EffectsDescription Gauls_Captured_Roma_effects_desc
         GainMessage Gauls_Captured_Roma_gain_desc
         Threshold  1

         Effect Influence 1


;------------------------------------------
Trait HasNotCapturedEmainMacha
    Characters family
    Hidden
    AntiTraits HasEmainMacha

    Level Has_Not_Captured_Emain_Macha
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold  1

;------------------------------------------
Trait HasEmainMacha
    Characters family
    Hidden
    AntiTraits HasNotCapturedEmainMacha

    Level Has_Emain_Macha
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold  1

;------------------------------------------
Trait CapturedTeamhaidh
    Characters family

    Level Captured_Teamhaidh
         Description Captured_Teamhaidh_desc
         EffectsDescription Captured_Teamhaidh_effects_desc
         GainMessage Captured_Teamhaidh_gain_desc
         Threshold  1

         Effect Influence 1


;------------------------------------------
Trait CassiCapturedTeamhaidh
    Characters family

    Level Cassi_Captured_Teamhaidh
         Description Cassi_Captured_Teamhaidh_desc
         EffectsDescription Cassi_Captured_Teamhaidh_effects_desc
         GainMessage Cassi_Captured_Teamhaidh_gain_desc
         Threshold  1

         Effect Influence 1


;------------------------------------------
Trait IberiaCapturedTeamhaidh
    Characters family

    Level Iberia_Captured_Teamhaidh
         Description Iberia_Captured_Teamhaidh_desc
         EffectsDescription Iberia_Captured_Teamhaidh_effects_desc
         GainMessage Iberia_Captured_Teamhaidh_gain_desc
         Threshold  1

         Effect Influence 1


;------------------------------------------
Trait CapturedCaledonia
    Characters family

    Level Captured_Caledonia
         Description Captured_Caledonia_desc
         EffectsDescription Captured_Caledonia_effects_desc
         GainMessage Captured_Caledonia_gain_desc
         Threshold  1

;------------------------------------------
Trait CapturedIvernis
    Characters family

    Level Captured_Ivernis
         Description Captured_Ivernis_desc
         EffectsDescription Captured_Ivernis_effects_desc
         GainMessage Captured_Ivernis_gain_desc
         Threshold  1

;------------------------------------------
Trait CarthageCapturedRoma
    Characters family

    Level Carthage_Captured_Roma
         Description Carthage_Captured_Roma_desc
         EffectsDescription Carthage_Captured_Roma_effects_desc
         GainMessage Carthage_Captured_Roma_gain_desc
         Threshold  1

;------------------------------------------
Trait KoinonHellenonCapturedSyrakousai
    Characters family

    Level Koinon_Hellenon_Captured_Syrakousai
         Description Koinon_Hellenon_Captured_Syrakousai_desc
         EffectsDescription Koinon_Hellenon_Captured_Syrakousai_effects_desc
         GainMessage Koinon_Hellenon_Captured_Syrakousai_gain_desc
         Threshold  1

;------------------------------------------
Trait CarthageCapturedSyrakousai
    Characters family

    Level Carthage_Captured_Syrakousai
         Description Carthage_Captured_Syrakousai_desc
         EffectsDescription Carthage_Captured_Syrakousai_effects_desc
         GainMessage Carthage_Captured_Syrakousai_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboGerrha
    Characters family

    Level Strabo_Gerrha
         Description Strabo_Gerrha_desc
         EffectsDescription Strabo_Gerrha_effects_desc
         GainMessage Strabo_Gerrha_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboRhodos
    Characters family

    Level Strabo_Rhodos
         Description Strabo_Rhodos_desc
         EffectsDescription Strabo_Rhodos_effects_desc
         GainMessage Strabo_Rhodos_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboHalikarnassos
    Characters family

    Level Strabo_Halikarnassos
         Description Strabo_Halikarnassos_desc
         EffectsDescription Strabo_Halikarnassos_effects_desc
         GainMessage Strabo_Halikarnassos_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboTarsos
    Characters family

    Level Strabo_Tarsos
         Description Strabo_Tarsos_desc
         EffectsDescription Strabo_Tarsos_effects_desc
         GainMessage Strabo_Tarsos_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboSalamis
    Characters family

    Level Strabo_Salamis
         Description Strabo_Salamis_desc
         EffectsDescription Strabo_Salamis_effects_desc
         GainMessage Strabo_Salamis_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboRhegion
    Characters family

    Level Strabo_Rhegion
         Description Strabo_Rhegion_desc
         EffectsDescription Strabo_Rhegion_effects_desc
         GainMessage Strabo_Rhegion_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboSyrakousai
    Characters family

    Level Strabo_Syrakousai
         Description Strabo_Syrakousai_desc
         EffectsDescription Strabo_Syrakousai_effects_desc
         GainMessage Strabo_Syrakousai_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboMessana
    Characters family

    Level Strabo_Messana
         Description Strabo_Messana_desc
         EffectsDescription Strabo_Messana_effects_desc
         GainMessage Strabo_Messana_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboTaras
    Characters family

    Level Strabo_Taras
         Description Strabo_Taras_desc
         EffectsDescription Strabo_Taras_effects_desc
         GainMessage Strabo_Taras_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboArpi
    Characters family

    Level Strabo_Arpi
         Description Strabo_Arpi_desc
         EffectsDescription Strabo_Arpi_effects_desc
         GainMessage Strabo_Arpi_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboKimbriolandam
    Characters family

    Level Strabo_Kimbriolandam
         Description Strabo_Kimbriolandam_desc
         EffectsDescription Strabo_Kimbriolandam_effects_desc
         GainMessage Strabo_Kimbriolandam_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboChersonesos
    Characters family

    Level Strabo_Chersonesos
         Description Strabo_Chersonesos_desc
         EffectsDescription Strabo_Chersonesos_effects_desc
         GainMessage Strabo_Chersonesos_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboPantikapaion
    Characters family

    Level Strabo_Pantikapaion
         Description Strabo_Pantikapaion_desc
         EffectsDescription Strabo_Pantikapaion_effects_desc
         GainMessage Strabo_Pantikapaion_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboSegestica
    Characters family

    Level Strabo_Segestica
         Description Strabo_Segestica_desc
         EffectsDescription Strabo_Segestica_effects_desc
         GainMessage Strabo_Segestica_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboDalminion
    Characters family

    Level Strabo_Dalminion
         Description Strabo_Dalminion_desc
         EffectsDescription Strabo_Dalminion_effects_desc
         GainMessage Strabo_Dalminion_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboAmbrakia
    Characters family

    Level Strabo_Ambrakia
         Description Strabo_Ambrakia_desc
         EffectsDescription Strabo_Ambrakia_effects_desc
         GainMessage Strabo_Ambrakia_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboSucum_Murgi
    Characters family

    Level Strabo_Sucum_Murgi
         Description Strabo_Sucum_Murgi_desc
         EffectsDescription Strabo_Sucum_Murgi_effects_desc
         GainMessage Strabo_Sucum_Murgi_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboGader
    Characters family

    Level Strabo_Gader
         Description Strabo_Gader_desc
         EffectsDescription Strabo_Gader_effects_desc
         GainMessage Strabo_Gader_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboOxtraca
    Characters family

    Level Strabo_Oxtraca
         Description Strabo_Oxtraca_desc
         EffectsDescription Strabo_Oxtraca_effects_desc
         GainMessage Strabo_Oxtraca_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboTyde
    Characters family

    Level Strabo_Tyde
         Description Strabo_Tyde_desc
         EffectsDescription Strabo_Tyde_effects_desc
         GainMessage Strabo_Tyde_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboEmporion
    Characters family

    Level Strabo_Emporion
         Description Strabo_Emporion_desc
         EffectsDescription Strabo_Emporion_effects_desc
         GainMessage Strabo_Emporion_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboNumantia
    Characters family

    Level Strabo_Numantia
         Description Strabo_Numantia_desc
         EffectsDescription Strabo_Numantia_effects_desc
         GainMessage Strabo_Numantia_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboBocchoris
    Characters family

    Level Strabo_Bocchoris
         Description Strabo_Bocchoris_desc
         EffectsDescription Strabo_Bocchoris_effects_desc
         GainMessage Strabo_Bocchoris_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboVellika
    Characters family

    Level Strabo_Vellika
         Description Strabo_Vellika_desc
         EffectsDescription Strabo_Vellika_effects_desc
         GainMessage Strabo_Vellika_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboBurdigala
    Characters family

    Level Strabo_Burdigala
         Description Strabo_Burdigala_desc
         EffectsDescription Strabo_Burdigala_effects_desc
         GainMessage Strabo_Burdigala_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboMassalia
    Characters family

    Level Strabo_Massalia
         Description Strabo_Massalia_desc
         EffectsDescription Strabo_Massalia_effects_desc
         GainMessage Strabo_Massalia_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboViennos
    Characters family

    Level Strabo_Viennos
         Description Strabo_Viennos_desc
         EffectsDescription Strabo_Viennos_effects_desc
         GainMessage Strabo_Viennos_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboTolosa
    Characters family

    Level Strabo_Tolosa
         Description Strabo_Tolosa_desc
         EffectsDescription Strabo_Tolosa_effects_desc
         GainMessage Strabo_Tolosa_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboAlalia
    Characters family

    Level Strabo_Alalia
         Description Strabo_Alalia_desc
         EffectsDescription Strabo_Alalia_effects_desc
         GainMessage Strabo_Alalia_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboKarali
    Characters family

    Level Strabo_Karali
         Description Strabo_Karali_desc
         EffectsDescription Strabo_Karali_effects_desc
         GainMessage Strabo_Karali_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboRoma
    Characters family

    Level Strabo_Roma
         Description Strabo_Roma_desc
         EffectsDescription Strabo_Roma_effects_desc
         GainMessage Strabo_Roma_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboCapua
    Characters family

    Level Strabo_Capua
         Description Strabo_Capua_desc
         EffectsDescription Strabo_Capua_effects_desc
         GainMessage Strabo_Capua_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboTanais
    Characters family

    Level Strabo_Tanais
         Description Strabo_Tanais_desc
         EffectsDescription Strabo_Tanais_effects_desc
         GainMessage Strabo_Tanais_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboKotais
    Characters family

    Level Strabo_Kotais
         Description Strabo_Kotais_desc
         EffectsDescription Strabo_Kotais_effects_desc
         GainMessage Strabo_Kotais_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboMtskheta
    Characters family

    Level Strabo_Mtskheta
         Description Strabo_Mtskheta_desc
         EffectsDescription Strabo_Mtskheta_effects_desc
         GainMessage Strabo_Mtskheta_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboKabalaka
    Characters family

    Level Strabo_Kabalaka
         Description Strabo_Kabalaka_desc
         EffectsDescription Strabo_Kabalaka_effects_desc
         GainMessage Strabo_Kabalaka_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboUspe
    Characters family

    Level Strabo_Uspe
         Description Strabo_Uspe_desc
         EffectsDescription Strabo_Uspe_effects_desc
         GainMessage Strabo_Uspe_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboGava_Aursa
    Characters family

    Level Strabo_Gava_Aursa
         Description Strabo_Gava_Aursa_desc
         EffectsDescription Strabo_Gava_Aursa_effects_desc
         GainMessage Strabo_Gava_Aursa_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboZadrakata
    Characters family

    Level Strabo_Zadrakata
         Description Strabo_Zadrakata_desc
         EffectsDescription Strabo_Zadrakata_effects_desc
         GainMessage Strabo_Zadrakata_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboGava_Mazsakata
    Characters family

    Level Strabo_Gava_Mazsakata
         Description Strabo_Gava_Mazsakata_desc
         EffectsDescription Strabo_Gava_Mazsakata_effects_desc
         GainMessage Strabo_Gava_Mazsakata_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboHekatompylos
    Characters family

    Level Strabo_Hekatompylos
         Description Strabo_Hekatompylos_desc
         EffectsDescription Strabo_Hekatompylos_effects_desc
         GainMessage Strabo_Hekatompylos_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboAlexandreia_Ariana
    Characters family

    Level Strabo_Alexandreia_Ariana
         Description Strabo_Alexandreia_Ariana_desc
         EffectsDescription Strabo_Alexandreia_Ariana_effects_desc
         GainMessage Strabo_Alexandreia_Ariana_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboAlexandreia_Margiane
    Characters family

    Level Strabo_Alexandreia_Margiane
         Description Strabo_Alexandreia_Margiane_desc
         EffectsDescription Strabo_Alexandreia_Margiane_effects_desc
         GainMessage Strabo_Alexandreia_Margiane_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboBaktra
    Characters family

    Level Strabo_Baktra
         Description Strabo_Baktra_desc
         EffectsDescription Strabo_Baktra_effects_desc
         GainMessage Strabo_Baktra_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboMarakanda
    Characters family

    Level Strabo_Marakanda
         Description Strabo_Marakanda_desc
         EffectsDescription Strabo_Marakanda_effects_desc
         GainMessage Strabo_Marakanda_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboEkbatana
    Characters family

    Level Strabo_Ekbatana
         Description Strabo_Ekbatana_desc
         EffectsDescription Strabo_Ekbatana_effects_desc
         GainMessage Strabo_Ekbatana_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboArmavir
    Characters family

    Level Strabo_Armavir
         Description Strabo_Armavir_desc
         EffectsDescription Strabo_Armavir_effects_desc
         GainMessage Strabo_Armavir_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboMazaka
    Characters family

    Level Strabo_Mazaka
         Description Strabo_Mazaka_desc
         EffectsDescription Strabo_Mazaka_effects_desc
         GainMessage Strabo_Mazaka_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboAmaseia
    Characters family

    Level Strabo_Amaseia
         Description Strabo_Amaseia_desc
         EffectsDescription Strabo_Amaseia_effects_desc
         GainMessage Strabo_Amaseia_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboNikaia
    Characters family

    Level Strabo_Nikaia
         Description Strabo_Nikaia_desc
         EffectsDescription Strabo_Nikaia_effects_desc
         GainMessage Strabo_Nikaia_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboSinope
    Characters family

    Level Strabo_Sinope
         Description Strabo_Sinope_desc
         EffectsDescription Strabo_Sinope_effects_desc
         GainMessage Strabo_Sinope_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboTrapezous
    Characters family

    Level Strabo_Trapezous
         Description Strabo_Trapezous_desc
         EffectsDescription Strabo_Trapezous_effects_desc
         GainMessage Strabo_Trapezous_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboAni_Kamah
    Characters family

    Level Strabo_Ani_Kamah
         Description Strabo_Ani_Kamah_desc
         EffectsDescription Strabo_Ani_Kamah_effects_desc
         GainMessage Strabo_Ani_Kamah_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboAnkyra
    Characters family

    Level Strabo_Ankyra
         Description Strabo_Ankyra_desc
         EffectsDescription Strabo_Ankyra_effects_desc
         GainMessage Strabo_Ankyra_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboDamaskos
    Characters family

    Level Strabo_Damaskos
         Description Strabo_Damaskos_desc
         EffectsDescription Strabo_Damaskos_effects_desc
         GainMessage Strabo_Damaskos_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboSidon
    Characters family

    Level Strabo_Sidon
         Description Strabo_Sidon_desc
         EffectsDescription Strabo_Sidon_effects_desc
         GainMessage Strabo_Sidon_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboHierosolyma
    Characters family

    Level Strabo_Hierosolyma
         Description Strabo_Hierosolyma_desc
         EffectsDescription Strabo_Hierosolyma_effects_desc
         GainMessage Strabo_Hierosolyma_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboMeroe
    Characters family

    Level Strabo_Meroe
         Description Strabo_Meroe_desc
         EffectsDescription Strabo_Meroe_effects_desc
         GainMessage Strabo_Meroe_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboLixus
    Characters family

    Level Strabo_Lixus
         Description Strabo_Lixus_desc
         EffectsDescription Strabo_Lixus_effects_desc
         GainMessage Strabo_Lixus_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboSala
    Characters family

    Level Strabo_Sala
         Description Strabo_Sala_desc
         EffectsDescription Strabo_Sala_effects_desc
         GainMessage Strabo_Sala_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboSiga
    Characters family

    Level Strabo_Siga
         Description Strabo_Siga_desc
         EffectsDescription Strabo_Siga_effects_desc
         GainMessage Strabo_Siga_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboKart_Hadast
    Characters family

    Level Strabo_Kart_Hadast
         Description Strabo_Kart_Hadast_desc
         EffectsDescription Strabo_Kart_Hadast_effects_desc
         GainMessage Strabo_Kart_Hadast_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboKirtsan
    Characters family

    Level Strabo_Kirtsan
         Description Strabo_Kirtsan_desc
         EffectsDescription Strabo_Kirtsan_effects_desc
         GainMessage Strabo_Kirtsan_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboAdrumeto
    Characters family

    Level Strabo_Adrumeto
         Description Strabo_Adrumeto_desc
         EffectsDescription Strabo_Adrumeto_effects_desc
         GainMessage Strabo_Adrumeto_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboLepki
    Characters family

    Level Strabo_Lepki
         Description Strabo_Lepki_desc
         EffectsDescription Strabo_Lepki_effects_desc
         GainMessage Strabo_Lepki_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboKyrene
    Characters family

    Level Strabo_Kyrene
         Description Strabo_Kyrene_desc
         EffectsDescription Strabo_Kyrene_effects_desc
         GainMessage Strabo_Kyrene_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboAugila
    Characters family

    Level Strabo_Augila
         Description Strabo_Augila_desc
         EffectsDescription Strabo_Augila_effects_desc
         GainMessage Strabo_Augila_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboGarama
    Characters family

    Level Strabo_Garama
         Description Strabo_Garama_desc
         EffectsDescription Strabo_Garama_effects_desc
         GainMessage Strabo_Garama_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboTuat
    Characters family

    Level Strabo_Tuat
         Description Strabo_Tuat_desc
         EffectsDescription Strabo_Tuat_effects_desc
         GainMessage Strabo_Tuat_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboHenetike
    Characters family

    Level Strabo_Henetike
         Description Strabo_Henetike_desc
         EffectsDescription Strabo_Henetike_effects_desc
         GainMessage Strabo_Henetike_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboLigustikes
    Characters family

    Level Strabo_Ligustikes
         Description Strabo_Ligustikes_desc
         EffectsDescription Strabo_Ligustikes_effects_desc
         GainMessage Strabo_Ligustikes_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboOmbrikes
    Characters family

    Level Strabo_Ombrikes
         Description Strabo_Ombrikes_desc
         EffectsDescription Strabo_Ombrikes_effects_desc
         GainMessage Strabo_Ombrikes_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboTyrrhenias
    Characters family

    Level Strabo_Tyrrhenias
         Description Strabo_Tyrrhenias_desc
         EffectsDescription Strabo_Tyrrhenias_effects_desc
         GainMessage Strabo_Tyrrhenias_gain_desc
         Threshold  1

;------------------------------------------
Trait StraboAimilias
    Characters family

    Level Strabo_Aimilias
         Description Strabo_Aimilias_desc
         EffectsDescription Strabo_Aimilias_effects_desc
         GainMessage Strabo_Aimilias_gain_desc
         Threshold  1

;Mod: EBMod908 - 03/16/07 : More Strabo Traits
;Mod: EBMod887 - 10/01 : Strabo Traits
;Mod: EBMod610 - 07/14 : Traits to provide messages when special unique captured
;------------------------------------------
;Section: Mission to Recover Alexandros from Alexandreia and Return him to Pella
;------------------------------------------
;------------------------------------------
Trait SeleukidAlexanderTombMission
    Characters family
    NoGoingBackLevel 4
    AntiTraits SeleukidAlexandrosReturned, FailedAlexanderTombMission

    Level Seleukid_Alexandreia_Conquered
        Description Seleukid_Alexandreia_Conquered_desc
        EffectsDescription Seleukid_Alexandreia_Conquered_effects_desc
        GainMessage Seleukid_Alexandreia_Conquered_gain_desc
        Threshold  1

    Level Seleukid_Alexandros_Recovered
        Description Seleukid_Alexandros_Recovered_desc
        EffectsDescription Seleukid_Alexandros_Recovered_effects_desc
        GainMessage Seleukid_Alexandros_Recovered_gain_desc
        Threshold  2

    Level Seleukid_Alexandros_In_Pella
        Description Seleukid_Alexandros_In_Pella_desc
        EffectsDescription Seleukid_Alexandros_In_Pella_effects_desc
        Threshold  3


;------------------------------------------
Trait SeleukidAlexandrosReturned
    Characters family
    NoGoingBackLevel 1
    AntiTraits SeleukidAlexanderTombMission

    Level Seleukid_Alexandros_Returned
        Description Seleukid_Alexandros_Returned_desc
        EffectsDescription Seleukid_Alexandros_Returned_effects_desc
        Threshold  1

    Level Seleukid_Guardian_of_Alexandros
        Description Seleukid_Guardian_of_Alexandros_desc
        EffectsDescription Seleukid_Guardian_of_Alexandros_effects_desc
        GainMessage Seleukid_Guardian_of_Alexandros_gain_desc
        Epithet Seleukid_Guardian_of_Alexandros_epithet
        Threshold  2

        Effect Influence 2

;------------------------------------------
Trait MakedonianAlexanderTombMission
    Characters family
    NoGoingBackLevel 4
    AntiTraits MakedonianAlexandrosReturned, FailedAlexanderTombMission

    Level Makedonian_Alexandreia_Conquered
        Description Makedonian_Alexandreia_Conquered_desc
        EffectsDescription Makedonian_Alexandreia_Conquered_effects_desc
        GainMessage Makedonian_Alexandreia_Conquered_gain_desc
        Threshold  1

    Level Makedonian_Alexandros_Recovered
        Description Makedonian_Alexandros_Recovered_desc
        EffectsDescription Makedonian_Alexandros_Recovered_effects_desc
        GainMessage Makedonian_Alexandros_Recovered_gain_desc
        Threshold  2

    Level Makedonian_Alexandros_In_Pella
        Description Makedonian_Alexandros_In_Pella_desc
        EffectsDescription Makedonian_Alexandros_In_Pella_effects_desc
        Threshold  3


;------------------------------------------
Trait MakedonianAlexandrosReturned
    Characters family
    NoGoingBackLevel 1
    AntiTraits MakedonianAlexanderTombMission

    Level Makedonian_Alexandros_Returned
        Description Makedonian_Alexandros_Returned_desc
        EffectsDescription Makedonian_Alexandros_Returned_effects_desc
        Threshold  1

    Level Makedonian_Guardian_of_Alexandros
        Description Makedonian_Guardian_of_Alexandros_desc
        EffectsDescription Makedonian_Guardian_of_Alexandros_effects_desc
        GainMessage Makedonian_Guardian_of_Alexandros_gain_desc
        Epithet Makedonian_Guardian_of_Alexandros_epithet
        Threshold  2

        Effect Influence 2

;------------------------------------------
Trait AlexanderTombDestroyed
    Characters family
    AntiTraits ReverseTombDestroyed

    Level Alexander_Tomb_Destroyed
        Description Alexander_Tomb_Destroyed_desc
        EffectsDescription Alexander_Tomb_Destroyed_effects_desc
        GainMessage Alexander_Tomb_Destroyed_gain_desc
        Threshold  1

;------------------------------------------
Trait ReverseTombDestroyed
    Characters family
    Hidden
    AntiTraits AlexanderTombDestroyed

    Level Reverse_Tomb_Destroyed
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;------------------------------------------
Trait FailedAlexanderTombMission
    Characters family
    Hidden
    AntiTraits SeleukidAlexanderTombMission, MakedonianAlexanderTombMission

    Level Failed_Alexandros_Recovered
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod635 - 07/26 : traits for Mission: Return Alexandros' body to Pella
;------------------------------------------
;Section: AVENGER TRAITS
;------------------------------------------
;------------------------------------------
Trait SlainInBattle
    Characters family
    Hidden

    Level Foolishly_Slain
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold 1

    Level Died_Nobly
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold 5

    Level Died_Heroically
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold 10

;------------------------------------------
Trait FatherSlain
    Characters family
    Hidden
    AntiTraits FatherJustSlain

    Level Father_Slain
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold 1

;------------------------------------------
Trait FatherJustSlain
    Characters family
    Hidden
    AntiTraits FatherSlain

    Level Father_Just_Slain
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold 1

;------------------------------------------
Trait Avenger
    Characters family
    Hidden

    Level Avenger
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

    Level Father_Avenged
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 2

;------------------------------------------
;Trait: FatherUnavenged
; o Father Unavenged (35): <Influence> -1
; o Father Unavenged (70): <Influence> -2, <TroopMorale> -1
; o Father Unavenged (100): <Influence> -3, <TroopMorale> -2

Trait FatherUnavenged
    Characters family
    NoGoingBackLevel 4
    AntiTraits FatherAvenged

    Level Ten_Years_Unavenged
         Description Ten_Years_Unavenged_desc
         EffectsDescription Ten_Years_Unavenged_effects_desc
         GainMessage Ten_Years_Unavenged_gain_desc
         Threshold 35

         Effect Influence -1

    Level Twenty_Years_Unavenged
         Description Twenty_Years_Unavenged_desc
         EffectsDescription Twenty_Years_Unavenged_effects_desc
         GainMessage Twenty_Years_Unavenged_gain_desc
         Threshold 70

         Effect TroopMorale -1
         Effect Influence -2

    Level Thirty_Years_Unavenged
         Description Thirty_Years_Unavenged_desc
         EffectsDescription Thirty_Years_Unavenged_effects_desc
         GainMessage Thirty_Years_Unavenged_gain_desc
         Threshold 100

         Effect TroopMorale -2
         Effect Influence -3

;------------------------------------------
;Trait: FatherAvenged
; o Father Avenged (1) - antitrait to turn off FatherUnavenged

Trait FatherAvenged
    Characters family
    Hidden
    AntiTraits FatherUnavenged

    Level Father_Finally_Avenged
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
;Trait: DisillusionedAvenger
; o Disillusioned Avenger (1): <TroopMorale> -1

Trait DisillusionedAvenger
    Characters family
    NoGoingBackLevel 1

    Level Disillusioned_Avenger
         Description Disillusioned_Avenger_desc
         EffectsDescription Disillusioned_Avenger_effects_desc
         Threshold 1

         Effect TroopMorale -1

;------------------------------------------
Trait SlainByAedui
    Characters family

    Level Slain_By_Aedui
         Description Slain_By_Aedui_desc
         EffectsDescription Slain_By_Aedui_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstAedui
; o Avenger Against Aedui (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Aedui (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstAedui
    Characters family

    Level Avenger_Against_Aedui
         Description Avenger_Against_Aedui_desc
         EffectsDescription Avenger_Against_Aedui_effects_desc
         GainMessage Avenger_Against_Aedui_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Aedui
         Description Avenged_On_Aedui_desc
         EffectsDescription Avenged_On_Aedui_effects_desc
         GainMessage Avenged_On_Aedui_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2

;------------------------------------------
Trait SlainByArverni
    Characters family

    Level Slain_By_Arverni
         Description Slain_By_Arverni_desc
         EffectsDescription Slain_By_Arverni_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstArverni
; o Avenger Against Arverni (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Arverni (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstArverni
    Characters family

    Level Avenger_Against_Arverni
         Description Avenger_Against_Arverni_desc
         EffectsDescription Avenger_Against_Arverni_effects_desc
         GainMessage Avenger_Against_Arverni_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Arverni
         Description Avenged_On_Arverni_desc
         EffectsDescription Avenged_On_Arverni_effects_desc
         GainMessage Avenged_On_Arverni_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2

;------------------------------------------
Trait SlainByBaktrians
    Characters family

    Level Slain_By_Baktrians
         Description Slain_By_Baktrians_desc
         EffectsDescription Slain_By_Baktrians_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstBaktrians
; o Avenger Against Baktrians (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Baktrians (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstBaktrians
    Characters family

    Level Avenger_Against_Baktrians
         Description Avenger_Against_Baktrians_desc
         EffectsDescription Avenger_Against_Baktrians_effects_desc
         GainMessage Avenger_Against_Baktrians_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Baktrians
         Description Avenged_On_Baktrians_desc
         EffectsDescription Avenged_On_Baktrians_effects_desc
         GainMessage Avenged_On_Baktrians_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2

;------------------------------------------
Trait SlainByCasse
    Characters family

    Level Slain_By_Casse
         Description Slain_By_Casse_desc
         EffectsDescription Slain_By_Casse_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstCasse
; o Avenger Against Casse (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Casse (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstCasse
    Characters family

    Level Avenger_Against_Casse
         Description Avenger_Against_Casse_desc
         EffectsDescription Avenger_Against_Casse_effects_desc
         GainMessage Avenger_Against_Casse_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Casse
         Description Avenged_On_Casse_desc
         EffectsDescription Avenged_On_Casse_effects_desc
         GainMessage Avenged_On_Casse_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2

;------------------------------------------
Trait SlainByEleutheroi
    Characters family

    Level Slain_By_Eleutheroi
         Description Slain_By_Eleutheroi_desc
         EffectsDescription Slain_By_Eleutheroi_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstEleutheroi
; o Avenger Against Eleutheroi (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Eleutheroi (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstEleutheroi
    Characters family

    Level Avenger_Against_Eleutheroi
         Description Avenger_Against_Eleutheroi_desc
         EffectsDescription Avenger_Against_Eleutheroi_effects_desc
         GainMessage Avenger_Against_Eleutheroi_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Eleutheroi
         Description Avenged_On_Eleutheroi_desc
         EffectsDescription Avenged_On_Eleutheroi_effects_desc
         GainMessage Avenged_On_Eleutheroi_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2

;------------------------------------------
Trait SlainByEpeiros
    Characters family

    Level Slain_By_Epeiros
         Description Slain_By_Epeiros_desc
         EffectsDescription Slain_By_Epeiros_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstEpeiros
; o Avenger Against Epeiros (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Epeiros (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstEpeiros
    Characters family

    Level Avenger_Against_Epeiros
         Description Avenger_Against_Epeiros_desc
         EffectsDescription Avenger_Against_Epeiros_effects_desc
         GainMessage Avenger_Against_Epeiros_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Epeiros
         Description Avenged_On_Epeiros_desc
         EffectsDescription Avenged_On_Epeiros_effects_desc
         GainMessage Avenged_On_Epeiros_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2

;------------------------------------------
Trait SlainByGetai
    Characters family

    Level Slain_By_Getai
         Description Slain_By_Getai_desc
         EffectsDescription Slain_By_Getai_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstGetai
; o Avenger Against Getai (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Getai (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstGetai
    Characters family

    Level Avenger_Against_Getai
         Description Avenger_Against_Getai_desc
         EffectsDescription Avenger_Against_Getai_effects_desc
         GainMessage Avenger_Against_Getai_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Getai
         Description Avenged_On_Getai_desc
         EffectsDescription Avenged_On_Getai_effects_desc
         GainMessage Avenged_On_Getai_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2

;------------------------------------------
Trait SlainByHayasdan
    Characters family

    Level Slain_By_Hayasdan
         Description Slain_By_Hayasdan_desc
         EffectsDescription Slain_By_Hayasdan_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstHayasdan
; o Avenger Against Hayasdan (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Hayasdan (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstHayasdan
    Characters family

    Level Avenger_Against_Hayasdan
         Description Avenger_Against_Hayasdan_desc
         EffectsDescription Avenger_Against_Hayasdan_effects_desc
         GainMessage Avenger_Against_Hayasdan_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Hayasdan
         Description Avenged_On_Hayasdan_desc
         EffectsDescription Avenged_On_Hayasdan_effects_desc
         GainMessage Avenged_On_Hayasdan_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2

;------------------------------------------
Trait SlainByIberia
    Characters family

    Level Slain_By_Iberia
         Description Slain_By_Iberia_desc
         EffectsDescription Slain_By_Iberia_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstIberia
; o Avenger Against Iberia (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Iberia (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstIberia
    Characters family

    Level Avenger_Against_Iberia
         Description Avenger_Against_Iberia_desc
         EffectsDescription Avenger_Against_Iberia_effects_desc
         GainMessage Avenger_Against_Iberia_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Iberia
         Description Avenged_On_Iberia_desc
         EffectsDescription Avenged_On_Iberia_effects_desc
         GainMessage Avenged_On_Iberia_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2

;------------------------------------------
Trait SlainByKoinon_Hellenon
    Characters family

    Level Slain_By_Koinon_Hellenon
         Description Slain_By_Koinon_Hellenon_desc
         EffectsDescription Slain_By_Koinon_Hellenon_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstKoinon_Hellenon
; o Avenger Against Koinon_Hellenon (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Koinon_Hellenon (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstKoinon_Hellenon
    Characters family

    Level Avenger_Against_Koinon_Hellenon
         Description Avenger_Against_Koinon_Hellenon_desc
         EffectsDescription Avenger_Against_Koinon_Hellenon_effects_desc
         GainMessage Avenger_Against_Koinon_Hellenon_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Koinon_Hellenon
         Description Avenged_On_Koinon_Hellenon_desc
         EffectsDescription Avenged_On_Koinon_Hellenon_effects_desc
         GainMessage Avenged_On_Koinon_Hellenon_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2

;------------------------------------------
Trait SlainByMakedonians
    Characters family

    Level Slain_By_Makedonians
         Description Slain_By_Makedonians_desc
         EffectsDescription Slain_By_Makedonians_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstMakedonians
; o Avenger Against Makedonians (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Makedonians (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstMakedonians
    Characters family

    Level Avenger_Against_Makedonians
         Description Avenger_Against_Makedonians_desc
         EffectsDescription Avenger_Against_Makedonians_effects_desc
         GainMessage Avenger_Against_Makedonians_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Makedonians
         Description Avenged_On_Makedonians_desc
         EffectsDescription Avenged_On_Makedonians_effects_desc
         GainMessage Avenged_On_Makedonians_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2

;------------------------------------------
Trait SlainByPahlav
    Characters family

    Level Slain_By_Pahlav
         Description Slain_By_Pahlav_desc
         EffectsDescription Slain_By_Pahlav_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstPahlav
; o Avenger Against Pahlav (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Pahlav (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstPahlav
    Characters family

    Level Avenger_Against_Pahlav
         Description Avenger_Against_Pahlav_desc
         EffectsDescription Avenger_Against_Pahlav_effects_desc
         GainMessage Avenger_Against_Pahlav_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Pahlav
         Description Avenged_On_Pahlav_desc
         EffectsDescription Avenged_On_Pahlav_effects_desc
         GainMessage Avenged_On_Pahlav_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2

;------------------------------------------
Trait SlainByPontos
    Characters family

    Level Slain_By_Pontos
         Description Slain_By_Pontos_desc
         EffectsDescription Slain_By_Pontos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstPontos
; o Avenger Against Pontos (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Pontos (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstPontos
    Characters family

    Level Avenger_Against_Pontos
         Description Avenger_Against_Pontos_desc
         EffectsDescription Avenger_Against_Pontos_effects_desc
         GainMessage Avenger_Against_Pontos_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Pontos
         Description Avenged_On_Pontos_desc
         EffectsDescription Avenged_On_Pontos_effects_desc
         GainMessage Avenged_On_Pontos_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2

;------------------------------------------
Trait SlainByPtolemaioi
    Characters family

    Level Slain_By_Ptolemaioi
         Description Slain_By_Ptolemaioi_desc
         EffectsDescription Slain_By_Ptolemaioi_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstPtolemaioi
; o Avenger Against Ptolemaioi (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Ptolemaioi (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstPtolemaioi
    Characters family

    Level Avenger_Against_Ptolemaioi
         Description Avenger_Against_Ptolemaioi_desc
         EffectsDescription Avenger_Against_Ptolemaioi_effects_desc
         GainMessage Avenger_Against_Ptolemaioi_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Ptolemaioi
         Description Avenged_On_Ptolemaioi_desc
         EffectsDescription Avenged_On_Ptolemaioi_effects_desc
         GainMessage Avenged_On_Ptolemaioi_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2

;------------------------------------------
Trait SlainByQarthadastim
    Characters family

    Level Slain_By_Qarthadastim
         Description Slain_By_Qarthadastim_desc
         EffectsDescription Slain_By_Qarthadastim_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstQarthadastim
; o Avenger Against Qarthadastim (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Qarthadastim (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstQarthadastim
    Characters family

    Level Avenger_Against_Qarthadastim
         Description Avenger_Against_Qarthadastim_desc
         EffectsDescription Avenger_Against_Qarthadastim_effects_desc
         GainMessage Avenger_Against_Qarthadastim_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Qarthadastim
         Description Avenged_On_Qarthadastim_desc
         EffectsDescription Avenged_On_Qarthadastim_effects_desc
         GainMessage Avenged_On_Qarthadastim_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2

;------------------------------------------
Trait SlainByRomans
    Characters family

    Level Slain_By_Romans
         Description Slain_By_Romans_desc
         EffectsDescription Slain_By_Romans_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstRomans
; o Avenger Against Romans (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Romans (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstRomans
    Characters family

    Level Avenger_Against_Romans
         Description Avenger_Against_Romans_desc
         EffectsDescription Avenger_Against_Romans_effects_desc
         GainMessage Avenger_Against_Romans_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Romans
         Description Avenged_On_Romans_desc
         EffectsDescription Avenged_On_Romans_effects_desc
         GainMessage Avenged_On_Romans_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2

;------------------------------------------
Trait SlainBySauromatae
    Characters family

    Level Slain_By_Sauromatae
         Description Slain_By_Sauromatae_desc
         EffectsDescription Slain_By_Sauromatae_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstSauromatae
; o Avenger Against Sauromatae (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Sauromatae (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstSauromatae
    Characters family

    Level Avenger_Against_Sauromatae
         Description Avenger_Against_Sauromatae_desc
         EffectsDescription Avenger_Against_Sauromatae_effects_desc
         GainMessage Avenger_Against_Sauromatae_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Sauromatae
         Description Avenged_On_Sauromatae_desc
         EffectsDescription Avenged_On_Sauromatae_effects_desc
         GainMessage Avenged_On_Sauromatae_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2

;------------------------------------------
Trait SlainBySeleukids
    Characters family

    Level Slain_By_Seleukids
         Description Slain_By_Seleukids_desc
         EffectsDescription Slain_By_Seleukids_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstSeleukids
; o Avenger Against Seleukids (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Seleukids (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstSeleukids
    Characters family

    Level Avenger_Against_Seleukids
         Description Avenger_Against_Seleukids_desc
         EffectsDescription Avenger_Against_Seleukids_effects_desc
         GainMessage Avenger_Against_Seleukids_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Seleukids
         Description Avenged_On_Seleukids_desc
         EffectsDescription Avenged_On_Seleukids_effects_desc
         GainMessage Avenged_On_Seleukids_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2

;------------------------------------------
Trait SlainBySweboz
    Characters family

    Level Slain_By_Sweboz
         Description Slain_By_Sweboz_desc
         EffectsDescription Slain_By_Sweboz_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstSweboz
; o Avenger Against Sweboz (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Sweboz (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstSweboz
    Characters family

    Level Avenger_Against_Sweboz
         Description Avenger_Against_Sweboz_desc
         EffectsDescription Avenger_Against_Sweboz_effects_desc
         GainMessage Avenger_Against_Sweboz_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Sweboz
         Description Avenged_On_Sweboz_desc
         EffectsDescription Avenged_On_Sweboz_effects_desc
         GainMessage Avenged_On_Sweboz_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2

;------------------------------------------
Trait SlainBySaka
    Characters family

    Level Slain_By_Saka
         Description Slain_By_Saka_desc
         EffectsDescription Slain_By_Saka_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstSaka
; o Avenger Against Saka (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Saka (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstSaka
    Characters family

    Level Avenger_Against_Saka
         Description Avenger_Against_Saka_desc
         EffectsDescription Avenger_Against_Saka_effects_desc
         GainMessage Avenger_Against_Saka_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Saka
         Description Avenged_On_Saka_desc
         EffectsDescription Avenged_On_Saka_effects_desc
         GainMessage Avenged_On_Saka_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2

;------------------------------------------
Trait SlainBySabaeans
    Characters family

    Level Slain_By_Sabaeans
         Description Slain_By_Sabaeans_desc
         EffectsDescription Slain_By_Sabaeans_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AvengerAgainstSabaeans
; o Avenger Against Sabaeans (1): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1
; o Father Avenged On Sabaeans (6): <TroopMorale> 1, <MovementPoints> 2, <Attack> 1, <Defence> -1

Trait AvengerAgainstSabaeans
    Characters family

    Level Avenger_Against_Sabaeans
         Description Avenger_Against_Sabaeans_desc
         EffectsDescription Avenger_Against_Sabaeans_effects_desc
         GainMessage Avenger_Against_Sabaeans_gain_desc
         Threshold 1

         Effect TroopMorale  1
         Effect MovementPoints  2
         Effect Attack  1
         Effect Defence -1

    Level Avenged_On_Sabaeans
         Description Avenged_On_Sabaeans_desc
         EffectsDescription Avenged_On_Sabaeans_effects_desc
         GainMessage Avenged_On_Sabaeans_gain_desc
         Threshold 6

         Effect TroopMorale  1
         Effect Influence  2


;Mod: EBMod895 - 11/05/06 : Added Saba specific traits.
;Mod: EBMod713 - 09/25 : traits for tracking death of general in battle, and awarding traits to son as a result - "Avenger"
;------------------------------------------
;Section: GENETICS AND AGING TRAITS
;------------------------------------------
;------------------------------------------
;Trait: TurnsAlive
; o Youth (16 years old = 1 turn): <HitPoints> 1, <MovementPoints> 5
; o Adult (20 years old = +16 seasons): <HitPoints> 1
; o Fully_Grown (28 years old = +48 seasons)
; o Middle_Aged (40 years old = +96 seasons): <MovementPoints> -1
; o Getting_Older (50 years old = +136): <MovementPoints> -2
; o Senior_Citizen (60 years old = +176): <MovementPoints> -3, <HitPoints> -1
; o Elderly (70yrs = 216):  <MovementPoints> -4, <HitPoints> -2
; o Decrepit (80yrs = 256):  <MovementPoints> -5, <HitPoints> -3

Trait TurnsAlive
    Characters family

    Level Youth
        Description Youth_desc
        EffectsDescription Youth_effects_desc
        Threshold  1

        Effect HitPoints  1
        Effect MovementPoints  2

    Level Adult
        Description Adult_desc
        EffectsDescription Adult_effects_desc
        Threshold  16

        Effect HitPoints  1

    Level Fully_Grown
        Description Fully_Grown_desc
        EffectsDescription Fully_Grown_effects_desc
        Threshold  48


    Level Middle_Aged
        Description Middle_Aged_desc
        EffectsDescription Middle_Aged_effects_desc
        Threshold  96

        Effect MovementPoints  -1

    Level Getting_Older
        Description Getting_Older_desc
        EffectsDescription Getting_Older_effects_desc
        Threshold  136

        Effect MovementPoints  -2

    Level Senior_Citizen
        Description Senior_Citizen_desc
        EffectsDescription Senior_Citizen_effects_desc
        Threshold  176

        Effect MovementPoints  -3
        Effect HitPoints  -1

    Level Elderly
        Description Elderly_desc
        EffectsDescription Elderly_effects_desc
        Threshold  216

        Effect MovementPoints  -4
        Effect HitPoints  -2

    Level Decrepit
        Description Decrepit_desc
        EffectsDescription Decrepit_effects_desc
        Threshold  256

        Effect MovementPoints  -5
        Effect HitPoints  -3


;------------------------------------------
Trait DiplomatTurnsAlive
    Characters diplomat

    Level Elder_Statesman
        Description Elder_Statesman_desc
        EffectsDescription Elder_Statesman_effects_desc
        GainMessage Elder_Statesman_gain_desc
        Threshold  80

        Effect MovementPoints -2
        Effect Negotiation  1
        Effect PersonalSecurity -1

    Level Venerable
        Description Venerable_desc
        EffectsDescription Venerable_effects_desc
        GainMessage Venerable_gain_desc
        Threshold  120

        Effect MovementPoints -4
        Effect Negotiation  2
        Effect PersonalSecurity -2

;Mod: EBMod846 - 01/20/05 : cut out first 2 levels of DiplomatTurnsAlive, modified remaining 2 levels
;------------------------------------------
Trait SpyTurnsAlive
    Characters spy

    Level Youth3
        Description Youth3_desc
        EffectsDescription Youth3_effects_desc
        Threshold  1

        Effect MovementPoints  2

    Level Middle_Aged3
        Description Middle_Aged3_desc
        EffectsDescription Middle_Aged3_effects_desc
        Threshold  40

         Effect MovementPoints  1

    Level Senior_Citizen3
        Description Senior_Citizen3_desc
        EffectsDescription Senior_Citizen3_effects_desc
        Threshold  120

        Effect MovementPoints  -1
        Effect PersonalSecurity  1

    Level Elderly3
        Description Elderly3_desc
        EffectsDescription Elderly3_effects_desc
        Threshold  160

        Effect MovementPoints  -2
        Effect PersonalSecurity  2

;------------------------------------------
Trait AssassinTurnsAlive
    Characters assassin

    Level Youth4
        Description Youth4_desc
        EffectsDescription Youth4_effects_desc
        Threshold  1

        Effect MovementPoints  2

    Level Middle_Aged4
        Description Middle_Aged4_desc
        EffectsDescription Middle_Aged4_effects_desc
        Threshold  40

         Effect MovementPoints  1

    Level Senior_Citizen4
        Description Senior_Citizen4_desc
        EffectsDescription Senior_Citizen4_effects_desc
        Threshold  120

        Effect MovementPoints  -1
        Effect Subterfuge -1

    Level Elderly4
        Description Elderly4_desc
        EffectsDescription Elderly4_effects_desc
        Threshold  160

        Effect MovementPoints  -2
        Effect Subterfuge -2


;------------------------------------------
;Trait: CharacterAges
; Flag for characters who age

Trait CharacterAges
    Characters family
    Hidden

    Level Character_Ages
        Description Character_Ages_desc
        EffectsDescription Character_Ages_effects_desc
        Threshold  1


;Mod: EBMod585 - 6/23 : new traits for aging characters - change thresholds if not 4 turns/year
;------------------------------------------
;Trait: TakesAfterDad
; Trait for son who is like his father

Trait TakesAfterDad
    Characters family
    AntiTraits NotLikeDad

    Level Takes_After_Dad
        Description Takes_After_Dad_desc
        EffectsDescription Takes_After_Dad_effects_desc
        Threshold  1


;------------------------------------------
;Trait: NotLikeDad
; Trait for son who does not take after his father, but is the opposite

Trait NotLikeDad
    Characters family
    AntiTraits TakesAfterDad

    Level Not_Like_Dad
        Description Not_Like_Dad_desc
        EffectsDescription Not_Like_Dad_effects_desc
        Threshold  1


;Mod: EBMod586 - 6/23 : traits for sons to be like their father or different
;------------------------------------------
;Trait: Season - internal representation of season
; o Spring
; o Summer
; o Fall
; o Winter

Trait Season
    Characters family
    Hidden
    NoGoingBackLevel 5
    AntiTraits NewYear

   Level Spring
        Description Spring_desc
        EffectsDescription Spring_effects_desc
        Threshold  1

    Level Summer
        Description Summer_desc
        EffectsDescription Summer_effects_desc
        Threshold  2

    Level Fall
        Description Fall_desc
        EffectsDescription Fall_effects_desc
        Threshold  3

    Level Winter
        Description Winter_desc
        EffectsDescription Winter_effects_desc
        Threshold  4

;------------------------------------------
Trait NewYear
    Characters family
    Hidden
    AntiTraits Season

    Level New_Year
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
;Trait: AdmiralSeason
; o Admiral_Spring
; o Admiral_Summer
; o Admiral_Fall
; o Admiral_Winter

Trait AdmiralSeason
    Characters admiral
    NoGoingBackLevel 5
    AntiTraits AdmiralNewYear

   Level Admiral_Spring
        Description Admiral_Spring_desc
        EffectsDescription Admiral_Spring_effects_desc
        Threshold  1

    Level Admiral_Summer
        Description Admiral_Summer_desc
        EffectsDescription Admiral_Summer_effects_desc
        Threshold  2

    Level Admiral_Fall
        Description Admiral_Fall_desc
        EffectsDescription Admiral_Fall_effects_desc
        Threshold  3

    Level Admiral_Winter
        Description Admiral_Winter_desc
        EffectsDescription Admiral_Winter_effects_desc
        Threshold  4

        Effect MovementPoints  -2

;------------------------------------------
Trait AdmiralNewYear
    Characters admiral
    Hidden
    AntiTraits AdmiralSeason

    Level Admiral_New_Year
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod597 - 07/05 : traits for tracking season (for summer/winter campaigning, elections, olympics, etc)
;------------------------------------------
;Trait: HellenicSeason
; o Hellenic_Spring
; o Hellenic_Summer
; o Hellenic_Fall
; o Hellenic_Winter

Trait HellenicSeason
    Characters family
    NoGoingBackLevel 5
    AntiTraits HellenicNewYear

    Level Hellenic_Spring
        Description Hellenic_Spring_desc
        EffectsDescription Hellenic_Spring_effects_desc
        Threshold  1

    Level Hellenic_Summer
        Description Hellenic_Summer_desc
        EffectsDescription Hellenic_Summer_effects_desc
        Threshold  2

    Level Hellenic_Fall
        Description Hellenic_Fall_desc
        EffectsDescription Hellenic_Fall_effects_desc
        Threshold  3

    Level Hellenic_Winter
        Description Hellenic_Winter_desc
        EffectsDescription Hellenic_Winter_effects_desc
        Threshold  4

;------------------------------------------
Trait HellenicNewYear
    Characters family
    Hidden
    AntiTraits HellenicSeason

    Level Hellenic_New_Year
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait UsesHellenicSeason
    Characters family
    Hidden

    Level Uses_Hellenic_Season
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
;Trait: QarthadastSeason
; o Qarthadast_Spring
; o Qarthadast_Summer
; o Qarthadast_Fall
; o Qarthadast_Winter

Trait QarthadastSeason
    Characters family
    NoGoingBackLevel 5
    AntiTraits QarthadastNewYear

   Level Qarthadast_Spring
        Description Qarthadast_Spring_desc
        EffectsDescription Qarthadast_Spring_effects_desc
        Threshold  1

    Level Qarthadast_Summer
        Description Qarthadast_Summer_desc
        EffectsDescription Qarthadast_Summer_effects_desc
        Threshold  2

    Level Qarthadast_Fall
        Description Qarthadast_Fall_desc
        EffectsDescription Qarthadast_Fall_effects_desc
        Threshold  3

    Level Qarthadast_Winter
        Description Qarthadast_Winter_desc
        EffectsDescription Qarthadast_Winter_effects_desc
        Threshold  4

;------------------------------------------
Trait QarthadastNewYear
    Characters family
    Hidden
    AntiTraits QarthadastSeason

    Level Qarthadast_New_Year
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait UsesQarthadastSeason
    Characters family
    Hidden

    Level Uses_Qarthadast_Season
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
;Trait: RomanSeason
; o Roman_Spring
; o Roman_Summer
; o Roman_Fall
; o Roman_Winter

Trait RomanSeason
    Characters family
    NoGoingBackLevel 5
    AntiTraits RomanNewYear

   Level Roman_Spring
        Description Roman_Spring_desc
        EffectsDescription Roman_Spring_effects_desc
        Threshold  1

    Level Roman_Summer
        Description Roman_Summer_desc
        EffectsDescription Roman_Summer_effects_desc
        Threshold  2

    Level Roman_Fall
        Description Roman_Fall_desc
        EffectsDescription Roman_Fall_effects_desc
        Threshold  3

    Level Roman_Winter
        Description Roman_Winter_desc
        EffectsDescription Roman_Winter_effects_desc
        Threshold  4

;------------------------------------------
Trait RomanNewYear
    Characters family
    Hidden
    AntiTraits RomanSeason

    Level Roman_New_Year
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait UsesRomanSeason
    Characters family
    Hidden

    Level Uses_Roman_Season
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
;Trait: SteppeSeason
; o Steppe_Spring
; o Steppe_Summer
; o Steppe_Fall
; o Steppe_Winter

Trait SteppeSeason
    Characters family
    NoGoingBackLevel 5
    AntiTraits SteppeNewYear

   Level Steppe_Spring
        Description Steppe_Spring_desc
        EffectsDescription Steppe_Spring_effects_desc
        Threshold  1

    Level Steppe_Summer
        Description Steppe_Summer_desc
        EffectsDescription Steppe_Summer_effects_desc
        Threshold  2

    Level Steppe_Fall
        Description Steppe_Fall_desc
        EffectsDescription Steppe_Fall_effects_desc
        Threshold  3

    Level Steppe_Winter
        Description Steppe_Winter_desc
        EffectsDescription Steppe_Winter_effects_desc
        Threshold  4

;------------------------------------------
Trait SteppeNewYear
    Characters family
    Hidden
    AntiTraits SteppeSeason

    Level Steppe_New_Year
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait UsesSteppeSeason
    Characters family
    Hidden

    Level Uses_Steppe_Season
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
;Trait: CelticSeason
; o Celtic_Spring
; o Celtic_Summer
; o Celtic_Fall
; o Celtic_Winter

Trait CelticSeason
    Characters family
    NoGoingBackLevel 5
    AntiTraits CelticNewYear

   Level Celtic_Spring
        Description Celtic_Spring_desc
        EffectsDescription Celtic_Spring_effects_desc
        Threshold  1

    Level Celtic_Summer
        Description Celtic_Summer_desc
        EffectsDescription Celtic_Summer_effects_desc
        Threshold  2

    Level Celtic_Fall
        Description Celtic_Fall_desc
        EffectsDescription Celtic_Fall_effects_desc
        Threshold  3

    Level Celtic_Winter
        Description Celtic_Winter_desc
        EffectsDescription Celtic_Winter_effects_desc
        Threshold  4

;------------------------------------------
Trait CelticNewYear
    Characters family
    Hidden
    AntiTraits CelticSeason

    Level Celtic_New_Year
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait UsesCelticSeason
    Characters family
    Hidden

    Level Uses_Celtic_Season
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
;Trait: HayasdanSeason
; o Hayasdan_Spring
; o Hayasdan_Summer
; o Hayasdan_Fall
; o Hayasdan_Winter

Trait HayasdanSeason
    Characters family
    NoGoingBackLevel 5
    AntiTraits HayasdanNewYear

   Level Hayasdan_Spring
        Description Hayasdan_Spring_desc
        EffectsDescription Hayasdan_Spring_effects_desc
        Threshold  1

    Level Hayasdan_Summer
        Description Hayasdan_Summer_desc
        EffectsDescription Hayasdan_Summer_effects_desc
        Threshold  2

    Level Hayasdan_Fall
        Description Hayasdan_Fall_desc
        EffectsDescription Hayasdan_Fall_effects_desc
        Threshold  3

    Level Hayasdan_Winter
        Description Hayasdan_Winter_desc
        EffectsDescription Hayasdan_Winter_effects_desc
        Threshold  4

;------------------------------------------
Trait HayasdanNewYear
    Characters family
    Hidden
    AntiTraits HayasdanSeason

    Level Hayasdan_New_Year
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait UsesHayasdanSeason
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits UsesGenericSeason

    Level Uses_Hayasdan_Season
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
;Trait: GermanicSeason
; o Germanic_Spring
; o Germanic_Summer
; o Germanic_Fall
; o Germanic_Winter

Trait GermanicSeason
    Characters family
    NoGoingBackLevel 5
    AntiTraits GermanicNewYear

   Level Germanic_Spring
        Description Germanic_Spring_desc
        EffectsDescription Germanic_Spring_effects_desc
        Threshold  1

    Level Germanic_Summer
        Description Germanic_Summer_desc
        EffectsDescription Germanic_Summer_effects_desc
        Threshold  2

    Level Germanic_Fall
        Description Germanic_Fall_desc
        EffectsDescription Germanic_Fall_effects_desc
        Threshold  3

    Level Germanic_Winter
        Description Germanic_Winter_desc
        EffectsDescription Germanic_Winter_effects_desc
        Threshold  4

;------------------------------------------
Trait GermanicNewYear
    Characters family
    Hidden
    AntiTraits GermanicSeason

    Level Germanic_New_Year
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait UsesGermanicSeason
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits UsesGenericSeason

    Level Uses_Germanic_Season
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
;Trait: ParthianSeason
; o Parthian_Spring
; o Parthian_Summer
; o Parthian_Fall
; o Parthian_Winter

Trait ParthianSeason
    Characters family
    NoGoingBackLevel 5
    AntiTraits ParthianNewYear

   Level Parthian_Spring
        Description Parthian_Spring_desc
        EffectsDescription Parthian_Spring_effects_desc
        Threshold  1

    Level Parthian_Summer
        Description Parthian_Summer_desc
        EffectsDescription Parthian_Summer_effects_desc
        Threshold  2

    Level Parthian_Fall
        Description Parthian_Fall_desc
        EffectsDescription Parthian_Fall_effects_desc
        Threshold  3

    Level Parthian_Winter
        Description Parthian_Winter_desc
        EffectsDescription Parthian_Winter_effects_desc
        Threshold  4

;------------------------------------------
Trait ParthianNewYear
    Characters family
    Hidden
    AntiTraits ParthianSeason

    Level Parthian_New_Year
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait UsesParthianSeason
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits UsesGenericSeason

    Level Uses_Parthian_Season
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;Mod: EBMod934 - 07/29/07 : seasons for Sweboz, Pahlava.
; *** ATTENTION *** ALL FACTION-SPECIFIC SEASONS SHOULD GO ABOVE GENERICS
;------------------------------------------
;Trait: GenericSeason
; o Generic_Spring
; o Generic_Summer
; o Generic_Fall
; o Generic_Winter

Trait GenericSeason
    Characters family
    NoGoingBackLevel 5
    AntiTraits GenericNewYear

   Level Generic_Spring
        Description Generic_Spring_desc
        EffectsDescription Generic_Spring_effects_desc
        Threshold  1

    Level Generic_Summer
        Description Generic_Summer_desc
        EffectsDescription Generic_Summer_effects_desc
        Threshold  2

    Level Generic_Fall
        Description Generic_Fall_desc
        EffectsDescription Generic_Fall_effects_desc
        Threshold  3

    Level Generic_Winter
        Description Generic_Winter_desc
        EffectsDescription Generic_Winter_effects_desc
        Threshold  4

;------------------------------------------
Trait GenericNewYear
    Characters family
    Hidden
    AntiTraits GenericSeason

    Level Generic_New_Year
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait UsesGenericSeason
    Characters family
    Hidden
    AntiTraits UsesHayasdanSeason, UsesGermanicSeason

    Level Uses_Generic_Season
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod753 - 10/09 : seasons in native language or with native descriptions, visible
;------------------------------------------
;Trait: YearsPassed
; o One_Year
; o Two_Years
; o Three_Years
; o Four_Years
; o Five_Years

Trait YearsPassed
    Characters family
    Hidden
    NoGoingBackLevel 6
    AntiTraits ReverseYears

   Level One_Year
        Description One_Year_desc
        EffectsDescription One_Year_effects_desc
        Threshold  1

   Level Two_Years
        Description Two_Years_desc
        EffectsDescription Two_Years_effects_desc
        Threshold  2

   Level Three_Years
        Description Three_Years_desc
        EffectsDescription Three_Years_effects_desc
        Threshold  3


   Level Four_Years
        Description Four_Years_desc
        EffectsDescription Four_Years_effects_desc
        Threshold  4


    Level Five_Years
        Description Five_Years_desc
        EffectsDescription Five_Years_effects_desc
        Threshold  5


;Mod: EBMod883 - 09/19/06 : Added two and three
;------------------------------------------
Trait ReverseYears
    Characters family
    Hidden
    AntiTraits YearsPassed

    Level Reverse_Years
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1


;Mod: EBMod597 - 07/05 : traits for tracking year (for elections, olympics, etc)
;------------------------------------------
Trait WinterEffects
    Characters all
    AntiTraits WinterEffectsOver, UnaffectedByWinter

    Level Winter_Effects
        Description Winter_Effects_desc
        EffectsDescription Winter_Effects_effects_desc
        Threshold  1

        Effect MovementPoints  -9

;------------------------------------------
Trait WinterEffectsOver
    Characters all
    Hidden
    AntiTraits WinterEffects

    Level Winter_Effects_Over
        Description Winter_Effects_Over_desc
        EffectsDescription Winter_Effects_Over_effects_desc
        Threshold  1

;------------------------------------------
Trait UnaffectedByWinter
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits WinterEffects

    Level Unaffected_By_Winter
        Description Unaffected_By_Winter_desc
        EffectsDescription Unaffected_By_Winter_effects_desc
        Threshold  1


;------------------------------------------
Trait NoWinterCampaigning
    Characters family
    Hidden
    AntiTraits HasWinterCampaigning, UnaffectedByWinter

    Level No_Winter_Campaigning
        Description No_Winter_Campaigning_desc
        EffectsDescription No_Winter_Campaigning_effects_desc
        Threshold  1

;------------------------------------------
Trait HasWinterCampaigning
    Characters family
    Hidden
    AntiTraits NoWinterCampaigning

    Level Has_Winter_Campaigning
        Description Has_Winter_Campaigning_desc
        EffectsDescription Has_Winter_Campaigning_effects_desc
        Threshold  1

;------------------------------------------
Trait SummerEffects
    Characters family
    AntiTraits SummerEffectsOver, UnaffectedBySummer

    Level Summer_Effects
        Description Summer_Effects_desc
        EffectsDescription Summer_Effects_effects_desc
        Threshold  1

        Effect MovementPoints  -9

;------------------------------------------
Trait SummerEffectsOver
    Characters family
    Hidden
    AntiTraits SummerEffects

    Level Summer_Effects_Over
        Description Summer_Effects_Over_desc
        EffectsDescription Summer_Effects_Over_effects_desc
        Threshold  1

;------------------------------------------
Trait UnaffectedBySummer
    Characters family
    Hidden
    NoGoingBackLevel 1
    AntiTraits SummerEffects

    Level Unaffected_By_Summer
        Description Unaffected_By_Summer_desc
        EffectsDescription Unaffected_By_Summer_effects_desc
        Threshold  1

;------------------------------------------
Trait NoSummerCampaigning
    Characters family
    Hidden
    AntiTraits HasSummerCampaigning, UnaffectedBySummer

    Level No_Summer_Campaigning
        Description No_Summer_Campaigning_desc
        EffectsDescription No_Summer_Campaigning_effects_desc
        Threshold  1

;------------------------------------------
Trait HasSummerCampaigning
    Characters family
    Hidden
    AntiTraits NoSummerCampaigning

    Level Has_Summer_Campaigning
        Description Has_Summer_Campaigning_desc
        EffectsDescription Has_Summer_Campaigning_effects_desc
        Threshold  1


;------------------------------------------
Trait AridRegion
    Characters family
    Hidden
    AntiTraits ReverseAridRegion

    Level Arid_Region
         Description Arid_Region_desc
         EffectsDescription Arid_Region_effects_desc
         Threshold  1


;------------------------------------------
Trait ReverseAridRegion
    Characters family
    Hidden
    AntiTraits AridRegion

    Level Reverse_Arid_Region
         Description Reverse_Arid_Region_desc
         EffectsDescription Reverse_Arid_Region_effects_desc
         Threshold  1


;Mod: EBMod613 - 07/16 : traits for setting restrictions on summer/winter campaigning
;------------------------------------------
;Trait: DesertWarrior
; o Desert Warrior (1): +1 <MovementPoints>
; o Desert Warrior (1): +3 <MovementPoints>, +1 <Command>, +1 <TroopMorale>, +1 <PersonalSecurity>, +1 <LineOfSight>

Trait DesertWarrior
    Characters family
    AntiTraits ReverseDesertWarrior

    Level Desert_Warrior
         Description Desert_Warrior_desc
         EffectsDescription Desert_Warrior_effects_desc
         GainMessage Desert_Warrior_gain_desc
         Threshold 4

         Effect MovementPoints 1

    Level Desert_Warrior_In_Desert
         Description Desert_Warrior_In_Desert_desc
         EffectsDescription Desert_Warrior_In_Desert_effects_desc
         Threshold 5

         Effect MovementPoints  3
         Effect Command  1
         Effect TroopMorale  1
         Effect PersonalSecurity  1
         Effect LineOfSight  1

;------------------------------------------
Trait ReverseDesertWarrior
    Characters family
    Hidden
    AntiTraits DesertWarrior

    Level Reverse_Desert_Warrior
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold  1


;Mod: EBMod744 - 10/07 : general has spent a lot of time in the desert
;------------------------------------------
;Trait: KhatAddict
; o Khat Chewer (2): +1 <Influence>
; o Khat Connoisseur (5): -1 <Influence>, +3 <MovementPoints>, +1 <HitPoints>
; o Khat Addict (10): -2 <Influence>, -1 <Management> -1 <HitPoints>

Trait KhatAddict
    Characters family
    NoGoingBackLevel 4
    AntiTraits Sobriety, CelticSobriety

    Level Occasional_Khat_User
        Description Occasional_Khat_User_desc
        EffectsDescription Occasional_Khat_User_effects_desc
        Threshold  2

        Effect Influence  1
        Effect MovementPoints  1

    Level Heavy_Khat_User
        Description Heavy_Khat_User_desc
        EffectsDescription Heavy_Khat_User_effects_desc
        Threshold  5

        Effect Influence -1
        Effect MovementPoints  3
        Effect HitPoints  1

    Level Khat_Addict
        Description Khat_Addict_desc
        EffectsDescription Khat_Addict_effects_desc
        Threshold  10

        Effect Influence -2
        Effect HitPoints -1
        Effect Management -1


;Mod: EBMod745 - 10/07 : khat addict
;------------------------------------------
;Section: Travelling in Enemy/Friendly Territory
;------------------------------------------
;------------------------------------------
Trait FriendlyTerritory
    Characters all
    Hidden
    AntiTraits EnemyTerritory

    Level Friendly_Territory
        Description Friendly_Territory_desc
        EffectsDescription Friendly_Territory_effects_desc
        Threshold 1

        Effect MovementPoints  4
        Effect PersonalSecurity  2

;------------------------------------------
Trait EnemyTerritory
    Characters all
    Hidden
    AntiTraits FriendlyTerritory

    Level Enemy_Territory
        Description Enemy_Territory_desc
        EffectsDescription Enemy_Territory_effects_desc
        Threshold 1

        Effect MovementPoints -4
        Effect PersonalSecurity -2

;Mod: EBMod636 - 07/30 : traits for varying travel/security of agents and generals when travelling

;------------------------------------------
;Section: Starting Leader Biographies
;------------------------------------------
Trait MagasKyrenaiosBiography
    Characters family

    Level Magas_Kyrenaios_Biography
        Description Magas_Kyrenaios_Biography_desc
        EffectsDescription Magas_Kyrenaios_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait AntigonosGonatasBiography
    Characters family

    Level Antigonos_Gonatas_Biography
        Description Antigonos_Gonatas_Biography_desc
        EffectsDescription Antigonos_Gonatas_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait AlkyoneusGonatasBiography
    Characters family

    Level Alkyoneus_Gonatas_Biography
        Description Alkyoneus_Gonatas_Biography_desc
        EffectsDescription Alkyoneus_Gonatas_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait AntiochosSyriakosBiography
    Characters family

    Level Antiochos_Syriakos_Biography
        Description Antiochos_Syriakos_Biography_desc
        EffectsDescription Antiochos_Syriakos_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait TheodorosSyriakosBiography
    Characters family

    Level Theodoros_Syriakos_Biography
        Description Theodoros_Syriakos_Biography_desc
        EffectsDescription Theodoros_Syriakos_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait HannoBiography
    Characters family

    Level Hanno_Biography
        Description Hanno_Biography_desc
        EffectsDescription Hanno_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait ArsacesBiography
    Characters family

    Level Arsaces_Biography
        Description Arsaces_Biography_desc
        EffectsDescription Arsaces_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait PhrapatesBiography
    Characters family

    Level Phrapates_Biography
        Description Phrapates_Biography_desc
        EffectsDescription Phrapates_Biography_effects_desc
        Threshold  1
        
;------------------------------------------
Trait ArsacesElderBiography
    Characters family

    Level ArsacesElder_Biography
        Description ArsacesElder_Biography_desc
        EffectsDescription ArsacesElder_Biography_effects_desc
        Threshold  1
        
;------------------------------------------
Trait TirdadBiography
    Characters family

    Level Tirdad_Biography
        Description Tirdad_Biography_desc
        EffectsDescription Tirdad_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait PhiladelphosPtolemaiosBiography
    Characters family

    Level Philadelphos_Ptolemaios_Biography
        Description Philadelphos_Ptolemaios_Biography_desc
        EffectsDescription Philadelphos_Ptolemaios_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait TheodotosBaktriosBiography
    Characters family

    Level Theodotos_Baktrios_Biography
        Description Theodotos_Baktrios_Biography_desc
        EffectsDescription Theodotos_Baktrios_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait DiodotosBaktriosBiography
    Characters family

    Level Diodotos_Baktrios_Biography
        Description Diodotos_Baktrios_Biography_desc
        EffectsDescription Diodotos_Baktrios_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait MithridatesBiography
    Characters family

    Level Mithridates_Biography
        Description Mithridates_Biography_desc
        EffectsDescription Mithridates_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait AriobarzanesBiography
    Characters family

    Level Ariobarzanes_Biography
        Description Ariobarzanes_Biography_desc
        EffectsDescription Ariobarzanes_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait MithridatesIVBiography
    Characters family

    Level MithridatesIV_Biography
        Description MithridatesIV_Biography_desc
        EffectsDescription MithridatesIV_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait AreusBiography
    Characters family

    Level Areus_Biography
        Description Areus_Biography_desc
        EffectsDescription Areus_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait AcrotatusBiography
    Characters family

    Level Acrotatus_Biography
        Description Acrotatus_Biography_desc
        EffectsDescription Acrotatus_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait ManivscvrivsBiography
    Characters family

    Level Manivscvrivs_Biography
        Description Manivscvrivs_Biography_desc
        EffectsDescription Manivscvrivs_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait CornelivsBiography
    Characters family

    Level Cornelivs_Biography
        Description Cornelivs_Biography_desc
        EffectsDescription Cornelivs_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait CnaevsscipioBiography
    Characters family

    Level Cnaevsscipio_Biography
        Description Cnaevsscipio_Biography_desc
        EffectsDescription Cnaevsscipio_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait CaivsavrelivsBiography
    Characters family

    Level Caivsavrelivs_Biography
        Description Caivsavrelivs_Biography_desc
        EffectsDescription Caivsavrelivs_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait LuciusCorneliusScipioBiography
    Characters family

    Level Lucius_Cornelius_Scipio_Biography
        Description Lucius_Cornelius_Scipio_Biography_desc
        EffectsDescription Lucius_Cornelius_Scipio_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait DecivsIvbellivsBiography
    Characters family

    Level DecivsIvbellivs_Biography
        Description DecivsIvbellivs_Biography_desc
        EffectsDescription DecivsIvbellivs_Biography_effects_desc
        Epithet DecivsIvbellivs_Biography_epithet_desc
        Threshold  1


;------------------------------------------
Trait NaravasBiography
    Characters family

    Level Naravas_Biography
        Description Naravas_Biography_desc
        EffectsDescription Naravas_Biography_effects_desc
        Threshold  1


;Mod: EBMod933 - 07/10/07 : More biographies.
;------------------------------------------
Trait BaraeBiography
    Characters family

    Level Barae_Biography
        Description Barae_Biography_desc
        EffectsDescription Barae_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait PyrrhosAiakidesBiography
    Characters family

    Level Pyrrhos_Aiakides_Biography
        Description Pyrrhos_Aiakides_Biography_desc
        EffectsDescription Pyrrhos_Aiakides_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait ChremonidesAithalidosBiography
    Characters family

    Level Chremonides_Aithalidos_Biography
        Description Chremonides_Aithalidos_Biography_desc
        EffectsDescription Chremonides_Aithalidos_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait BomilkarBiography
    Characters family

    Level Bomilkar_Biography
        Description Bomilkar_Biography_desc
        EffectsDescription Bomilkar_Biography_effects_desc
        Epithet Bomilkar_Biography_epithet_desc
        Threshold  1

;------------------------------------------
Trait HamilcarBarcaBiography
    Characters family

    Level Hamilcar_Barca_Biography
        Description Hamilcar_Barca_Biography_desc
        EffectsDescription Hamilcar_Barca_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait GisgoBiography
    Characters family

    Level Gisgo_Biography
        Description Gisgo_Biography_desc
        EffectsDescription Gisgo_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait AdherbalBiography
    Characters family

    Level Adherbal_Biography
        Description Adherbal_Biography_desc
        EffectsDescription Adherbal_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait XanthipposBiography
    Characters family

    Level Xanthippos_Biography
        Description Xanthippos_Biography_desc
        EffectsDescription Xanthippos_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait AreusEurypontidosBiography
    Characters family

    Level Areus_Eurypontidos_Biography
        Description Areus_Eurypontidos_Biography_desc
        EffectsDescription Areus_Eurypontidos_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait AkrotatosBiography
    Characters family

    Level Akrotatos_Biography
        Description Akrotatos_Biography_desc
        EffectsDescription Akrotatos_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait AgathoklesBiography
    Characters family

    Level Agathokles_Biography
        Description Agathokles_Biography_desc
        EffectsDescription Agathokles_Biography_effects_desc
        Threshold  1

;------------------------------------------
Trait HieroBiography
    Characters family

    Level Hiero_Biography
        Description Hiero_Biography_desc
        EffectsDescription Hiero_Biography_effects_desc
        Threshold  1


;Mod: EBMod736 - 10/01 : starting generals biographies
;------------------------------------------
; Ethnic Traits
;------------------------------------------
;------------------------------------------
Trait EthnoDetermined
    Characters family
    Hidden
    AntiTraits EthnoNotDetermined

    Level Ethno_Determined
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;------------------------------------------
Trait EthnoNotDetermined
    Characters family
    Hidden
    AntiTraits EthnoDetermined

    Level Ethno_Not_Determined
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold  1

;Mod: EBMod737 - 10/05 : Ethnic Groups assignment flag
;------------------------------------------
;Trait: Nomad
; o Lives_on_the_move (2): +20% <MovementPoints>, +10 <Looting>, +1 <Attack>, +2 <CavalryCommand>, -1 <Farming>, -10% <TaxCollection>, -10% <Trading>
; o Nomadic_Nature (4): +40% <MovementPoints>, +20 <Looting>, +2 <Attack>, +3 <CavalryCommand>, -2 <Farming>, -20% <TaxCollection>, -20% <Trading>
; o Horde_Chief (6): +80% <MovementPoints>, +80 <Looting>, +4 <Attack>, +5 <CavalryCommand>, -5 <Farming>, -50% <TaxCollection>, -50% <Trading>

Trait Nomad
    Characters family
    NoGoingBackLevel 3
    AntiTraits Settled

    Level Lives_on_the_move
         Description Lives_on_the_move_desc
         EffectsDescription Lives_on_the_move_effects_desc
         Threshold 2

         Effect MovementPoints 4
         Effect Looting 10
         Effect Attack 1
         Effect CavalryCommand 2
         Effect Farming -1
         Effect TaxCollection -10
         Effect TrainingAnimalUnits  2
         Effect Trading -10

    Level Nomadic_Nature
         Description Nomadic_Nature_desc
         EffectsDescription Nomadic_Nature_effects_desc
         Threshold 4

         Effect MovementPoints 8
         Effect Looting 20
         Effect Attack 2
         Effect CavalryCommand 3
         Effect Farming -2
         Effect TaxCollection -20
         Effect TrainingAnimalUnits  4
         Effect Trading -20

    Level Horde_Chief
         Description Horde_Chief_desc
         EffectsDescription Horde_Chief_effects_desc
         Threshold 12

         Effect MovementPoints 16
         Effect Looting 80
         Effect Attack 4
         Effect CavalryCommand 5
         Effect Farming -5
         Effect TaxCollection -50
         Effect TrainingAnimalUnits  10
         Effect Trading -50

;Mod: EBMod955 - 09/22/06 : added TrainingAnimalUnits bonus.
;------------------------------------------
;Trait: Settled
; o Has_lived_in_a_town (2): +1 <Farming>, +5% <Trading>, +5% <TaxCollection>, +1 <InfantryCommand>, -2 <Attack>
; o Settled_Nature (4): +2 <Farming>, +10% <Trading>, +10% <TaxCollection>, +2 <InfantryCommand>, -3 <Attack>
; o Settled (6): +4 <Farming>, +20% <Trading>, +20% <TaxCollection>, +3 <InfantryCommand>, -6 <Attack>

Trait Settled
    Characters family
    NoGoingBackLevel 3
    AntiTraits Nomad

    Level Has_lived_in_a_town
         Description Has_lived_in_a_town_desc
         EffectsDescription Has_lived_in_a_town_effects_desc
         Threshold 2

         Effect Farming 1
         Effect Trading 5
         Effect TaxCollection 5
         Effect InfantryCommand 1
         Effect Attack -2

    Level Settled_Nature
         Description Settled_Nature_desc
         EffectsDescription Settled_Nature_effects_desc
         Threshold 4

         Effect Farming 2
         Effect Trading 10
         Effect TaxCollection 10
         Effect InfantryCommand 2
         Effect Attack -3

    Level Settled
         Description Settled_desc
         EffectsDescription Settled_effects_desc
         Threshold 12

         Effect Farming 4
         Effect Trading 20
         Effect TaxCollection 20
         Effect InfantryCommand 3
         Effect Attack -6


;Mod: EBMod733 - 10/06 : nomadic/settled steppe generals
;------------------------------------------
; Section: Celts
;------------------------------------------

;------------------------------------------
;Trait: AeduiAedui
; o Aedui (1): This man is a member of the Aedui (Followers of Aedos - Gallic Sun Deity), who like most transalpine Gauls place a great deal of importance on the education of their noble class. The Aedui take great pride in their proto-democratic systems of government and excel at Diplomacy, Politics and Administration. This does not mean the Aedui lack skilled military commanders, just that command education is not regarded as a priority; regarding their economic and political focus being a more sophisticated and cultured approach to the world. The down side of course is that with all these politically astute nobles, there can be great political instability at home as nobles position themselves, form dissenting factions, etc to try and better their own positions within the community. The Aedui are at the centre of worship for the Gallic Horse Goddess Epona, and as such, this man is likely to be experienced in all things equestrian (cavalry).

Trait AeduiAedui
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Aedui
         Description Aedui_Aedui_desc
         EffectsDescription Aedui_Aedui_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: AeduiAegosage
; o Aegosage (1): This man is a member of the Aegosages (Combat Seekers) a tribe of the Volcae (Wolves - Raiders) that fought and sacked their way through the Getae and then Thracians to settle at Tylis to create a kingdom founded on the slavery of the local population. The Trogmi enjoy a reputation for pillage and slaughter. Many Aegosages have as a consequence, been hired for service in foreign armies and this man is likely to benefit from this collective experience.

Trait AeduiAegosage
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAedui, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Aegosage
         Description Aedui_Aegosage_desc
         EffectsDescription Aedui_Aegosage_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiAllobroge
; o Allobroge (1): This man is a member of the Allobroges (Aliens - Having migrated to Gaul with the Arverni), who like most transalpine Gauls, place much weight on the education of their noble class. The Allobroges are not as scholarly as their northern cousins but they invest considerable time and expense to learn the finer points of trade and administration. This approach has however, been to a slight detriment to the study of War. This does not mean the Allobroges lack skilled Military Commanders, but that command education is less important to them as they try and advance their standing in the community through the wealth gained from trade and tolls. Due to the very lucrative trade routs through their territory, the Allobroges have become both wealthy and wise to the nuances of trade. This man is likely to follow in that tradition.

Trait AeduiAllobroge
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAedui, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Allobroge
         Description Aedui_Allobroge_desc
         EffectsDescription Aedui_Allobroge_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiArverni
; o Arverni (1): This man is a member of the Arverni (Superior Ones), who like most transalpine Gauls place much weight on the education of their noble class. The Arverni are not as scholarly as their northern cousins but they invest considerable time and expense to learn public speaking, trade, and administration. As such they have a reputation for producing charismatic speakers who have good management abilities. This approach has however, been to a slight detriment to the study of War. This does not mean the Arverni lack skilled Military Commanders, but that command education is less important to them as they try and advance their standing in the community through the wealth gained from trade and tolls.

Trait AeduiArverni
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiAedui, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Arverni
         Description Aedui_Arverni_desc
         EffectsDescription Aedui_Arverni_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiBellovaci
; o Bellovaci (1): This man is a member of the Bellovaci (War Slayers), who like most Belgae (Furious Ones), are largely elected based on their skill at command. While, like all Celts, their skill at economic management and diplomacy is taken into account, they are extremely warlike, thus their skill as a War leader is most important. As such, this man is probably best used to lead armies on campaign or raids, rather than left to manage regions, if others are available. The Bellovaci were the strongest and most aggressive tribes of the Belgae and as such this man is likely to be experienced in warfare.

Trait AeduiBellovaci
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiAedui, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Bellovaci
         Description Aedui_Bellovaci_desc
         EffectsDescription Aedui_Bellovaci_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: AeduiBiturige
; o Biturige (1): This man is a member of the Bituriges (World Kings), a tribe (Previously known as the Cubi) that our forefathers claim came to dominate all of Gaul, parts of Northern Iberia and Southern Briton under its renowned king Ambicatus. Like most transalpine Gauls, Bituriges place a great deal of importance on the education of their noble class. This approach has however, been to the slight detriment of War study. This does not mean the Bituriges lack skilled Military Commanders, but that command education is just less important to them. Whilst the power of the Bituriges has since been surpassed by others, they still weld significant influence amongst their Gallic kin. This man is likely to follow in that heritage.

Trait AeduiBiturige
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiAedui, AeduiBoii, AeduiBrannovici

    Level Aedui_Biturige
         Description Aedui_Biturige_desc
         EffectsDescription Aedui_Biturige_effects_desc
         Threshold 1

         Effect Influence 2

;------------------------------------------
;Trait: AeduiBoii
; o Boii (1): This man is a member of the Bonna (Attackers), in his own dialect, but is better known as a Boii in Italo-Gallic, and then Latin. The Boii are fearsome warriors, and skilled in battle. Their nobles are largely elected on their ability to wage war over other skills and thus this makes them brutally effective combatants. Able to inspire and rally men makes these leaders a great asset. In addition, their experience in the paid service of foreign kings enable them to convince mercenaries to join their cause for less.

Trait AeduiBoii
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiAedui, AeduiBrannovici

    Level Aedui_Boii
         Description Aedui_Boii_desc
         EffectsDescription Aedui_Boii_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: AeduiBrannovici
; o Brannovici (1): This man is a member of the Brannovici (Frenzied Conquerors), a branch of the Aulerci (Exiles - Having fled to Gaul from the encroachment of Boii). Like most transalpine Gauls, the Brannovici place a great deal of importance on the education of their noble class. Whilst most of that education is non-war related, their leaders do tend to gain considerable experience from the many Battles they fight.

Trait AeduiBrannovici
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiAedui

    Level Aedui_Brannovici
         Description Aedui_Brannovici_desc
         EffectsDescription Aedui_Brannovici_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiCarnute
; o Carnute (1): This man is a member of the Carnutes (People of the Horned One - Cernunnos). The Carnutes place a great deal of importance on the education of their noble class. The Carnutes dwell in the religio-political heart of Gaul and have thus come to be the strongest proponents of Gallic Academic study, Religion and Law. This does not mean the Carnutes lack skilled commanders, for they have had the military expertise to help the Aedui drive the Belgae from Gaul in the not too distant past. Command education is just not as important to them. Due to the importance they place on Gallic Religion and Law, they tend to be quite cold to foreigners.

Trait AeduiCarnute
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Carnute
         Description Aedui_Carnute_desc
         EffectsDescription Aedui_Carnute_effects_desc
         Threshold 1

         Effect Influence 3

;------------------------------------------
;Trait: AeduiCaturige
; o Caturige (1): This man is a member of the savage Gallic Alpine people of the Caturiges (Battle Kings). As such, he is seen as remarkably savage himself, regardless of whether he is or not, and looked down on by his peers. Even if he educated and has bettered himself to that of a 'civilized' Gaul, he will carry a stigma for the rest of his life as a savage.

Trait AeduiCaturige
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Caturige
         Description Aedui_Caturige_desc
         EffectsDescription Aedui_Caturige_effects_desc
         Threshold 1

         Effect Influence -2

;------------------------------------------
;Trait: AeduiCavari
; o Cavari (1): This man is a member of the Cavari (Giants). The Cavari have a mixed Ligurian and Celtic heritage. Further influences have come from the Italian Peninsula and as far a field as Greece. As such, whilst acknowledging traditional values and pride of arms, the once mighty Cavari have been greatly seduced by the affluence and comforts offered by Greeco-Romano imports and assimilation.

Trait AeduiCavari
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level AeduiCavari
         Description AeduiCavari_desc
         EffectsDescription AeduiCavari_effects_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: AeduiContini
; o Contini (1): This man is a member of the Contini (Reknown Tribesmen), a tribe of the Volcae (Wolves - Raiders). The Volcae are fearsome warriors, skilled in battle and noted for their love of adventure and loot. This love led sections of the tribe to migrate across the known world in the not too recent past, some settling in the far-east as the Galatians or serving as mercenaries with foreign armies. The Contini, are the furthest Celtic peoples in the north east of the known world. Their nobles are largely elected on their ability to wage war and provide adventure. Coupled with their ability to inspire and rally men, they are a great asset to any leader. Their mercenary tendencies rallies to them similar minded folk and if opportunity arises, they know how to negotiate in getting mercenaries to work for less; possibly promising more loot or first right at looting the dead on a field.

Trait AeduiContini
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Contini
         Description Aedui_Contini_desc
         EffectsDescription Aedui_Contini_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiHelvetii
; o Helvetii (1): This man is a member of the Helvetii (Much Land Possessors). The alpine Helvetii were noted for maintaining many of old Celtic traditions and Hero Cults of a bygone era. Whilst the Helvetii try and promote trade as a means of personal advancement, many nobles and aspiring warriors prefer to seek advancement through the patronage of the reigning King or personal success in battle. As such, while this man is likely to have an interest in trade, he is just as likely to become restless for the old ways if kept at such pursuits for any length of time.

Trait AeduiHelvetii
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Helvetii
         Description Aedui_Helvetii_desc
         EffectsDescription Aedui_Helvetii_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: AeduiInsubre
; o Insubre (1): This man is a member of the Insubre (Home Dwellers). The Insubres are a sub-tribe of the Gallic Aedui, which having fought their way through the Salluvii and their Arverni overlords, defeated the Etruscan Tuscani to settle in Northern Italy; happy to note that the Lepontic locals had already called the area after their names sake. In keeping with Gallic tradition, the Insubre still try and educate their noble class. Whilst most of this education is non-war related, their leaders do tend to gain considerable experience from having to constantly fight for their very survival. As such this man is able to inspire and rally men, making him a great asset.

Trait AeduiInsubre
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Insubre
         Description Aedui_Insubre_desc
         EffectsDescription Aedui_Insubre_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: AeduiNervii
; o Nervii (1): This man is a member of the Nervii (People of Nerios - The Strong One), who like most Belgae (Furious Ones), are largely elected based on their skill at command. While, like all Celts, their skill at economic management and diplomacy is taken into account, they are extremely warlike, and the skill of the War leader is most important. As such, this man is probably best used to lead armies on campaign or raids, rather than left to manage regions, if others are available. The Nervii are reputedly the bravest of all the Belgae and this man is no exception. The Nervii do not employ cavalry, so he has no experience with this arm of the military. 

Trait AeduiNervii
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Nervii
         Description Aedui_Nervii_desc
         EffectsDescription Aedui_Nervii_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: AeduiOsi
; o Osi (1): This man is a member of the Osi (High Dwellers), a tribe of the Volcae (Wolves - Raiders). The Volcae are fearsome warriors, skilled in battle and noted for their love of adventure and loot. This love led sections of the tribe to migrate across the known world in the not too recent past, some settling in the far-east as the Galatians or serving as mercenaries with foreign armies. Their nobles are largely elected on their ability to wage war and provide adventure. Coupled with their ability to inspire and rally men, they are a great asset to any leader. Their mercenary tendencies rallies to them similar minded folk and if opportunity arises, they know how to negotiate in getting mercenaries to work for less; possibly promising more loot or first right at looting the dead on a field.

Trait AeduiOsi
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Osi
         Description Aedui_Osi_desc
         EffectsDescription Aedui_Osi_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiPictone
; o Pictone (1): This man is a member of the Pictones (Belligerent Ones), who were noted for their volatile nature and hatred of foreigners. In keeping with Gallic tradition, the Pictones still try and educate their noble class. Whilst most of this education is non-war related, their leaders do tend to gain considerable experience from incessant fight revolving around their blood rites. As such this man is likely to have a propensity to seek battle rather than engage in more passive pursuits.

Trait AeduiPictone
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Pictone
         Description Aedui_Pictone_desc
         EffectsDescription Aedui_Pictone_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiRemi
; o Remi (1): This man is a member of the Remi (Premier Ones), who like most Belgae (Furious Ones), are largely elected based on their skill at command. While, like all Celts, their skill at economic management and diplomacy is taken into account, they are extremely warlike, thus their skill as a War leader is most important. As such, this man is probably best used to lead armies on campaign or raids, rather than left to manage regions, if others are available. The Remi were renowned for their cavalry and as one would expect, this man brings extensive experience of this arm of the military with him.

Trait AeduiRemi
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Remi
         Description Aedui_Remi_desc
         EffectsDescription Aedui_Remi_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: AeduiSalluvii
; o Salluvii (1): This man is a member of the Salluvii (Seacoast Dwellers). The Salluvii have a mixed Ligurian and Celtic heritage. Further influences have come from the Italian Peninsula and as far a field as Greece. As such, whilst acknowledging traditional values and pride of arms, the once mighty Salluvii have been greatly seduced by the affluence and comforts offered by Greeco-Romano imports and assimilation.

Trait AeduiSalluvii
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Salluvii
         Description Aedui_Salluvii_desc
         EffectsDescription Aedui_Salluvii_effects_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: AeduiScordisci
; o Scordisci (1): This man is a member of the Scordisci (Those from Scordus - A mountain at the confluence of the Danube and Sava). The Scordisci were a group of mixed Volcae and Boii that were either in the process of heading east for plunder or withdrawing after sacking Greece under their leader Bathanatos. They joined to form a powerful state that subjugated the more numerous Thracians and Illyrians. Renowned for their mines, metal work and ferousity in battle, the Scordisci became synonymous with the classic Celtic warrior. Looking to expand their power, they have recently assisted the Aegosage in sacking eastern Thrace and founding their kingdom at Tylis.

Trait AeduiScordisci
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Scordisci
         Description Aedui_Scordisci_desc
         EffectsDescription Aedui_Scordisci_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiSequani
; o Sequani (1): This man is a member of the Sequani (So named after the River Goddess Sequana Spouting Lady). The Gallic Sequani were noted for maintaining many of the Old Celtic traditions and Hero Cults of a bygone era. Whilst the Sequani try and promote education as a means of personal advancement, most nobles and aspiring warriors recognise the quickest way to advancement is through the patronage of the reigning King or through personal success in battle. As such, this man is likely to be more comfortable seeking the glory of battle than more passive pursuits.

Trait AeduiSequani
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level AeduiSequani
         Description AeduiSequani_desc
         EffectsDescription AeduiSequani_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiTarbelli
; o Tarbelli (1): This man is a member of the Tarbelli, like most Aquitanni, the Tarbelli have cultural and social norms based on the amalgamation of Local Indigenous, Indo-European Basque, and Celtic cultures that have all contributed to created a localised Gallic sub-culture. This has created a culture that values both trade and war as they retain strong ties with both Iberians and Gauls.

Trait AeduiTarbelli
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Tarbelli
         Description Aedui_Tarbelli_desc
         EffectsDescription Aedui_Tarbelli_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiTectosage
; o Tectosage (1): This man is a member of the Tectosages (Wealth Seekers), a tribe of the Volcae (Wolves - Raiders). The Volcae are fearsome warriors, skilled in battle and noted for their love of adventure and loot. This love led sections of the tribe to migrate across the known world in the not too recent past, some settling in the far-east as the Galatians or serving as mercenaries with foreign armies. Their nobles are largely elected on their ability to wage war and provide adventure. Coupled with their ability to inspire and rally men, they are a great asset to any leader. Their mercenary tendencies rallies to them similar minded folk and if opportunity arises, they know how to negotiate in getting mercenaries to work for less; possibly promising more loot or first right at looting the dead on a field.

Trait AeduiTectosage
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Tectosage
         Description Aedui_Tectosage_desc
         EffectsDescription Aedui_Tectosage_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: AeduiTolistoagii
; o Tolistoagii (1): This man is a member of the Tolistoagii (Treasure Demanders) also called the Tolistoboii (Increasing Boii), so named after the Boii who preceeded other Gauls in the invasion of Greece. The Tolistoagii were a tribe of the Volcae (Wolves - Raiders) that fought and sacked their way through Greece to settled in Asia Minor, joining two other Volcae tribes and becoming known as Galati. Enslaving the local population and using them as currency with local kingdoms, the Tolistoagii enjoy a reputation for pillage, slaughter and ferocity. They have a particularly odious practice of extorting money through kidnapping and blackmail. The payment for such actions becoming known as Galatica (Celt Money). Many Tolistoagii have as a consequence, been hired for service in foreign armies and this man is likely to benefit from this collective experience.

Trait AeduiTolistoagii
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Tolistoagii
         Description Aedui_Tolistoagii_desc
         EffectsDescription Aedui_Tolistoagii_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiTrogmi
; o Trogmi (1): This man is a member of the Trogmi (Poor People), so named as a relative term to their Galati cousins. The Trogmi were a tribe of the Volcae (Wolves - Raiders) that fought and sacked their way through Greece to settle in Asia Minor, joining two other Volcae tribes and becoming known as Galati. Enslaving the local population and using them as currency with local kingdoms, the Trogmi enjoy a reputation for pillage and slaughter. They have a particularly odious practice of extorting money through kidnapping and blackmail. The payment for such actions becoming known as Galatica (Celt Money). Many Trogmi have as a consequence, been hired for service in foreign armies and this man is likely to benefit from this collective experience.

Trait AeduiTrogmi
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Trogmi
         Description Aedui_Trogmi_desc
         EffectsDescription Aedui_Trogmi_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiVeneti
; o Veneti (1): This man is a member of the maritime people of the Veneti (Clansmen), the most powerful people of the Armorici (Those by the Sea). Situated on the far western coast of Gaul the Veneti dominated the trade routs from Aquitania and the Mediteranean to Briton. As such, this man is experienced at sea, trade and politics which enable him to bargain and coerce others in his commercial dealings. He also excels at guerrilla tactics by land which his tribe traditionally employ to stave of any challenge from larger mainland tribes wanting to get a hold of Veneti wealth.

Trait AeduiVeneti
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Veneti
         Description Aedui_Veneti_desc
         EffectsDescription Aedui_Veneti_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiAtrebate
; o Atrebate (1): This man is a member of the Atrebatae (The Settlers'), who like most Belgae (Furious Ones), are largely elected based on their skill at command. While, like all Celts, their skill at economic management and diplomacy is taken into account, they are extremely warlike, and the skill of the War leader is most important. As such, this man is probably best used to lead armies on campaign or raids, rather than left to manage regions, if others are available. The Atrebates are skilled traders inhabiting several regions on the continent, and in Britain, though they lack overmuch skill with cavalry, but the Belgae are renowned foot soldiers, but for a few exceptions.

Trait AeduiAtrebate
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Atrebate
         Description Aedui_Atrebate_desc
         EffectsDescription Aedui_Atrebate_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiBrigante
; o Brigante (1): This man is a member of the Brigantae (High Ones also Brigat/Brigit's People), a tribe who were formerly known as Eburovices (yew conquerors) on the continent, a sub-tribe of the Aulerci (Exiles) who had fled from the Gallic Cubi in the early 4th C BC. They fled to the coast of Ireland and the Briton midlands to establish powerful kingdoms in the regions they settled. The Brigantae are capable administrators and defenders, and the best educated of the Britons outside of the south. This man is likely, in general, to be good at almost any task, though rarely exceptional, but still a valuable asset. The Brigantae, in addition to their lands in Britain, are allied to several clans in Ireland who carry the name Brigantae as well.

Trait AeduiBrigante
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Brigante
         Description Aedui_Brigante_desc
         EffectsDescription Aedui_Brigante_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiCaledone
; o Caledone (1): This man is a member of the Caledonae (possibly Mountain Folk). They are actually split into a number of tribes, but are all hallmarked by their ferocity and personal strength, both physical and by their own iron wills. He is likely to lead men in a brutal fashion, because his folk do not forgive cowardice in the least. Cowardly behaviour cannot be forgiven because it endangers their people, who are in a precarious place; tribal disputes are extremely common. Raised in this society, he may still be a good man, but his attentions will almost always be focused on war, and he is most likely to perform in it well.

Trait AeduiCaledone
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Caledone
         Description Aedui_Caledone_desc
         EffectsDescription Aedui_Caledone_effects_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: AeduiCasse
; o Casse (1): This man is a member of the Cassae (Handsome Ones). The Casse are a Belgae tribe that migrated to Briton following defeat on the continent at the hands of the resurgent Aedui Confederacy towards the end of the 3rd C BC. On landing in Briton they found the land occupied by relatives of their former enemies who had fled to the Isle a generation before. Now, they seek the rule of Britain. This man is likely of capable stock; the Casse are educated, skilled people, with few major failings, but for perhaps their intense vanity and possibly delusions of their own power, but they are especially well-known for their excellent skill at trading and ability to control lands effectively with well placed bureaucracy. Their desire for warfare and their obsession with trade serve them well in many ways; he is likely pleased to go to war, but his warmth with trade partners and his desire to learn about their culture has a good chance of making them like him, and enjoy his company, though it also means he may grow Xenophobia of foreign cultures and adopt their mannerisms to a detrimental point.

Trait AeduiCasse
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Casse
         Description Aedui_Casse_desc
         EffectsDescription Aedui_Casse_effects_desc
         Threshold 1

         Effect Influence 2

;------------------------------------------
;Trait: AeduiCoritane
; o Coritane (1): The Coritanae are a number of confederated farming and militarist tribes descended from the Indigenous Britons and Gallic Quariti (effective ones), who had fled the continent from the encroachment of the Cubi kingdom in the early 4th C BC. Banded together, they sought to defend themselves from both the Brigantes to the north, and the ambitious Belgo-Gallic Britons in the south. They have a fair-sized population, and men like this are valuable. They have an understanding of warfare honed from fighting both northern and southern Britons, and a somewhat refined culture comparatively. They often hold loyalty to local chiefs, as their confederation has no single official head, but is usually led, instead, by two nominal 'kings', though they are little more than glorified minor chiefs. He is likely learned in farming to an extent, as well as how to organize a good ambush; one of the main methods by which they overcome the numerically superior Brigantae, and the technologically superior Casse.

Trait AeduiCoritane
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Coritane
         Description Aedui_Coritane_desc
         EffectsDescription Aedui_Coritane_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiCornove
; o Cornove (1): This man is a member of the Cornovae ('People of the Horn'), an ancient tribe that had migrated to Briton from the continent in the 5th C BC. The Cornovae are a pastoral, introverted people with a reputation for good farming and numerous forts, inhabiting the west midlands, the south of Belrian, and the south-west coast of Caledonia. He is likely to be seen as a bit backward; the Cornovae are known more for farming than any manner of intense education. For the most part, he probably just wishes to be left alone and tend to his farming estates, though he can be a firm and fair administrator, as should be expected of one who runs what lands he controls more like a large estate. He is probably much loved by those under him for his just attitudes, and calm, folksy manner, with little differentiating himself from those who follow him. His likely just morality will also probably do well to keep him loyal. However, their introversion may lead him to be inexperienced and bungling in war.

Trait AeduiCornove
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Cornove
         Description Aedui_Cornove_desc
         EffectsDescription Aedui_Cornove_effects_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: AeduiCruithni
; o Cruithni (1): This man is a member of the Cruithni (or Cruddain) a very ancient pre-Celtic peoples related to the great monolith builders of Briton and Gaul and possibly the ancestors of many of the Caledonii. The Cruithni in Hibernia are greatly overshadowed by the influx of more modern Celtic and Iberian influences and have been pushed into the north of the Isle and marginalized. Some still exist, essentially herded into small areas that the invaders have let them maintain, and some still raise to status, but the common belief of them is that they are savage, ignorant people. Even if this man overcomes the supposed nature of his people, he will never live down his heritage and it will constantly make him suspect. This is not without merit; he is likely prone to disloyalty and even outright hatred of those around him because of his upbringing.

Trait AeduiCruithni
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Cruithni
         Description Aedui_Cruithni_desc
         EffectsDescription Aedui_Cruithni_effects_desc
         Threshold 1

         Effect Influence -3

;------------------------------------------
;Trait: AeduiDobunne
; o Dobunne (1): This man is a member of the Dobunnae (people of old), an ancient tribe that had migrated to Briton in the 5th C BC. The Dobunnae tend to be brave and well disciplined by British standards, and quite loyal. Their good relations with the temples and druids often means they have good chances of receiving a higher education, though they can also be fairly Xenophobia due to the introversion intense religious study can bring about. This man should be expected to give a good account of himself in battle, as his upbringing has geared him to it. However, his education has most likely not avoided the duties of administration and trade, though these are ancillary to his position as a warrior. Additionally, they are one of few in Britons to employ much in the way of cavalry beyond harriers, and actually raise these cavalry themselves, rather than hire Gauls. This probably won't make him exceptional at commanding cavalry, but does help him avoid being totally inept at it. Having had to fight off several waves of invading Gauls and Belgae, the Dobunnae have some of the most impressive hillforts in Britain, and this man is quite likely a capable defender of them.

Trait AeduiDobunne
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Dobunne
         Description Aedui_Dobunne_desc
         EffectsDescription Aedui_Dobunne_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiDumnone
; o Dumnone (1): This man is a member of the Dumnonae (people of the deep), an ancient tribe that had migrated to Briton from the continent prior to the 6th C BC. As one of the first waves of Celtic migrants, they preceded later incursions of continental Gauls and Belgae. The Dumnonae are excellent farmers and skilled tin miners and traders. The Dumnonae have a reputation for being skilled at acquiring wealth, and live rather opulently. This man is unlikely to get bored; he's probably quite wealthy and has many ways to entertain himself. He's almost predestined to have exceptional business and administrative acumen, and a superior education. However, his superior wealth will likely be well-known, and potential warriors will probably want to demand more from him, knowing he should be able to afford it.

Trait AeduiDumnone
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Dumnone
         Description Aedui_Dumnone_desc
         EffectsDescription Aedui_Dumnone_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: AeduiDurotrige
; o Durotrige (1): This man is a member of the Durotrigae (strong hold people), a tribe related to the continental Belgic Suessiones, who were one of the last waves of Belgae to invade Briton. The Durotrigae are one of the only groups of Britons to employ cavalry worthy of repute, though many of these are actually mercenaries from Gaul. They are determined and energetic warriors, both in attacking and defending. This man can be trusted to prove himself capable in similar fields, though the Durotrigae can also be capable traders and administrators. Given his position in society, this man has also likely gained considerable experience in defending hillforts.

Trait AeduiDurotrige
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Durotrige
         Description Aedui_Durotrige_desc
         EffectsDescription Aedui_Durotrige_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiFene
; o Fene (1): This man is a member of the Fene, a tribe of proto-Gaels closely related to Aquitanians, Basques, and Iberian Galaecians. are. Arriving from the 3rd C BC and being initially peaceful, they then quickly spread over the Isle and either subjugated or vassalized the other inhabitants with the exception of the Fer Bolgia, with whom they are in constant conflict. This man is probably not much for farming; most of the region is better for ranching, and more of the Fene go into trading and cattle and sheep ranching than raising crops. He is likely experienced with barter and business to at least a basic extent. He's probably a religious man, though he's just as likely to be fairly superstitious about many things. While traders, they still don't tend to care for foreigners outside of trade in most instances, and they have a reputation for indignation and taking laws with great severity.

Trait AeduiFene
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Fene
         Description Aedui_Fene_desc
         EffectsDescription Aedui_Fene_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiFerBolgia
; o FerBolgia (1): The Fer Bolgia ('Lightning Men') are Belgic inhabitants of the northern Hibernia who began migrating to the Isle from the 5th C BC. Largely confined in the north by the incessant attacks of the Fene, some Seers have forseen ravens circling the Fer Bolgia with the dark clouds of war over their lands. This man belongs to one of the several Fer Bolgia clans. They are a rebellious, angry lot that tends to hate the more common Fene and their Belgae allies such as the Menapes. As such, his loyalty is often, not necessarily unfairly, in question. He is probably of great size, and his ancestors are often recounted to have been giants, and enemies of the other peoples on the island. However, this has also given them a reputation for their harsh behaviour, and he is likely to do well inspiring men to fight by the sheer strength of his convictions and anger. He will almost surely be best put to use on campaign, where he can use his brutality toward his enemies to crush opposing armies.

Trait AeduiFerBolgia
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Fer_Bolgia
         Description Aedui_Fer_Bolgia_desc
         EffectsDescription Aedui_Fer_Bolgia_effects_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: AeduiIceni
; o Iceni (1): This man is a member of the Iceni (people far away), a tribe related to the Gallic Cenomani (far removed ones), who had left their Aulerci (Exiles) brethren and fled to Briton from the incursions of the Gallic Cubi in the early 4th C BC. The Iceni are a proud and staunchly independent tribe that having successfully fought off incursions from larger Gallic and Belgae tribes, have developed a renowned military reputation. In addition to their military achievements, the Iceni have become adept at diplomacy and trade. This man is likely to benefit from this heritage.

Trait AeduiIceni
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Iceni
         Description Aedui_Iceni_desc
         EffectsDescription Aedui_Iceni_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: AeduiLaigin
; o Laigin (1): This man is a member of the Laigin, a tribe that had invaded southern Hibernia from Brigantia, Armorica and Belriand from the 5th C BC. Often identifying themselves as Fene, this man is kin to multiple Belgic, Gallic, and British tribes, and the Laigini have, in general, multiple good trade relations due to this. He can be expected to be a good trader, but there is little exceptional of these people. However, they do tend to earn the trust of their underlings, and are considered of good virtue.

Trait AeduiLaigin
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Laigin
         Description Aedui_Laigin_desc
         EffectsDescription Aedui_Laigin_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiMenape
; o Menape (1): This man is a member of the Menapae (possibly, loosely Those on the Men River'), who like most Belgae (Furious Ones), are largely elected based on their skill at command. While, like all Celts, their skill at economic management and diplomacy is taken into account, they are extremely warlike, and the skill of the War leader is most important. As such, this man is probably best used to lead armies on campaign or raids, rather than left to manage regions, if others are available. The Menapes are explorers and conquerors. With the Morines, they have taken land in Britain and Ireland, where they are known, in the later, as Erain, and are best used when attacking, though they are not deficient, usually, in defending.

Trait AeduiMenape
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Menape
         Description Aedui_Menape_desc
         EffectsDescription Aedui_Menape_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiOrdovices
; o Ordovices (1): This man is a member of the Ordovicae (Hammer Fighters), an ancient tribe that had migrated to Briton from the continent in the 5th C BC. Without centralized authority, the Ordovices are not known for having created capable administrators. However, their close proximity to the druidic centres of Britain do allow them some level of education, mostly in religion, which has given them a cult to the hammer-god Sucellos, which is largely what units this 'tribe', even without a nominal local king or leader. All the same, he is probably better sent to fight or to defend a fortress, but should not be expected to be a capable administrator or trader.

Trait AeduiOrdovices
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Ordovices
         Description Aedui_Ordovices_desc
         EffectsDescription Aedui_Ordovices_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiParise
; o Parise (1): This man is a member of the Parisae (Cauldron-Folk), a tribe related to the continental Parisii (effective ones), who had fled to Briton from the Gallic Cubi kingdom in the early 4th C BC. The Parisae are generally brave and skilled in battle, particularly defence; the main reason submission to the Brigantes has been held off. While not the greatest administrators, they are excellent traders and have financed most of their wars via trade for local goods; these long drags of defensive wars, supplemented by trade, have given them a good amount of patience as well, so he can be expected to feel at ease staying at home for lengthy periods of time, but is unlikely to be too lethargic to go on adventure or campaign if needed. The Parisae are, as such, acceptable in numerous roles, as they have few, if any, major weaknesses. 

Trait AeduiParise
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Parise
         Description Aedui_Parise_desc
         EffectsDescription Aedui_Parise_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: AeduiSelgove
; o Selgove (1): This man is a member of the Selgovae (hunters), an ancient tribe that had migrated to Briton from the continent prior to the 6th C BC and came to settle the lowlands of Caledonia. As one of the first waves of Celtic migrants, they preceded later incursions of continental Gauls and Belgae. The Selgovae are quick learners and have become good at the construction of forts, and generally possess more modern accoutrements than the tribes further north. He likely would be a superior administrator, compared to other Caledonians, though he won't necessarily be exceptional. He is still used to the often brutal conditions of the northern regions, and fighting there. He is, as such, likely to be harsh in his treatment of soldiers, demanding physical prowess and overcoming weakness. His own example in battle will be a hallmark by which his underlings will try to follow; this is good, many Caledonians make excellent, brave close combat warriors. 


Trait AeduiSelgove
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Selgove
         Description Aedui_Selgove_desc
         EffectsDescription Aedui_Selgove_effects_desc
         Threshold 1

;------------------------------------------
;Trait: AeduiSilure
; o Silure (1): This man is a member of the intense warrior Silurae (Those Of The Rocks), an extremely violent people who inhabit the south of Cambria. Their tan skin echos a supposed relation to Iberians, and makes them stand out in a land where most people have paler features. The Silures have a reputation for bravery, loyalty, and incredibly skill in battle, though this often leaves something to be desired administratively, as he will more likely run a fortress as purely a military institution, though this does give him benefits when defending it.

Trait AeduiSilure
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AeduiAegosage, AeduiAllobroge, AeduiArverni, AeduiBellovaci, AeduiBiturige, AeduiBoii, AeduiBrannovici

    Level Aedui_Silure
         Description Aedui_Silure_desc
         EffectsDescription Aedui_Silure_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniAedui
; o Arverni (1): This man is a member of the Aedui (Followers of Aedos - Gallic Sun Deity), who like most transalpine Gauls place a great deal of importance on the education of their noble class. The Aedui take great pride in their proto-democratic systems of government and excel at Diplomacy, Politics and Administration. This does not mean the Aedui lack skilled military commanders, just that command education is not regarded as a priority; regarding their economic and political focus being a more sophisticated and cultured approach to the world. The down side of course is that with all these politically astute nobles, there can be great political instability at home as nobles position themselves, form dissenting factions, etc to try and better their own positions within the community. The Aedui are at the centre of worship for the Gallic Horse Goddess Epona, and as such, this man is likely to be experienced in all things equestrian (cavalry).

Trait ArverniAedui
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Aedui
         Description Arverni_Aedui_desc
         EffectsDescription Arverni_Aedui_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: ArverniAegosage
; o Aegosage (1): This man is a member of the Aegosages (Combat Seekers) a tribe of the Volcae (Wolves - Raiders) that fought and sacked their way through the Getae and then Thracians to settle at Tylis to create a kingdom founded on the slavery of the local population. The Trogmi enjoy a reputation for pillage and slaughter. Many Aegosages have as a consequence, been hired for service in foreign armies and this man is likely to benefit from this collective experience.

Trait ArverniAegosage
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAedui, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Aegosage
         Description Arverni_Aegosage_desc
         EffectsDescription Arverni_Aegosage_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniAllobroge
; o Allobroge (1): This man is a member of the Allobroges (Aliens - Having migrated to Gaul with the Arverni), who like most transalpine Gauls, place much weight on the education of their noble class. The Allobroges are not as scholarly as their northern cousins but they invest considerable time and expense to learn the finer points of trade and administration. This approach has however, been to a slight detriment to the study of War. This does not mean the Allobroges lack skilled Military Commanders, but that command education is less important to them as they try and advance their standing in the community through the wealth gained from trade and tolls. Due to the very lucrative trade routs through their territory, the Allobroges have become both wealthy and wise to the nuances of trade. This man is likely to follow in that tradition.

Trait ArverniAllobroge
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAedui, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Allobroge
         Description Arverni_Allobroge_desc
         EffectsDescription Arverni_Allobroge_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniArverni
; o Arverni (1): This man is a member of the Arverni (Superior Ones), who like most transalpine Gauls place much weight on the education of their noble class. The Arverni are not as scholarly as their northern cousins but they invest considerable time and expense to learn public speaking, trade, and administration. As such they have a reputation for producing charismatic speakers who have good management abilities. This approach has however, been to a slight detriment to the study of War. This does not mean the Arverni lack skilled Military Commanders, but that command education is less important to them as they try and advance their standing in the community through the wealth gained from trade and tolls.

Trait ArverniArverni
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniAedui, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Arverni
         Description Arverni_Arverni_desc
         EffectsDescription Arverni_Arverni_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniBellovaci
; o Bellovaci (1): This man is a member of the Bellovaci (War Slayers), who like most Belgae (Furious Ones), are largely elected based on their skill at command. While, like all Celts, their skill at economic management and diplomacy is taken into account, they are extremely warlike, thus their skill as a War leader is most important. As such, this man is probably best used to lead armies on campaign or raids, rather than left to manage regions, if others are available. The Bellovaci were the strongest and most aggressive tribes of the Belgae and as such this man is likely to be experienced in warfare.

Trait ArverniBellovaci
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniAedui, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Bellovaci
         Description Arverni_Bellovaci_desc
         EffectsDescription Arverni_Bellovaci_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: ArverniBiturige
; o Biturige (1): This man is a member of the Bituriges (World Kings), a tribe (Previously known as the Cubi) that our forefathers claim came to dominate all of Gaul, parts of Northern Iberia and Southern Briton under its renowned king Ambicatus. Like most transalpine Gauls, Bituriges place a great deal of importance on the education of their noble class. This approach has however, been to the slight detriment of War study. This does not mean the Bituriges lack skilled Military Commanders, but that command education is just less important to them. Whilst the power of the Bituriges has since been surpassed by others, they still weld significant influence amongst their Gallic kin. This man is likely to follow in that heritage.

Trait ArverniBiturige
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniAedui, ArverniBoii, ArverniBrannovici

    Level Arverni_Biturige
         Description Arverni_Biturige_desc
         EffectsDescription Arverni_Biturige_effects_desc
         Threshold 1

         Effect Influence 2

;------------------------------------------
;Trait: ArverniBoii
; o Boii (1): This man is a member of the Bonna (Attackers), in his own dialect, but is better known as a Boii in Italo-Gallic, and then Latin. The Boii are fearsome warriors, and skilled in battle. Their nobles are largely elected on their ability to wage war over other skills and thus this makes them brutally effective combatants. Able to inspire and rally men makes these leaders a great asset. In addition, their experience in the paid service of foreign kings enable them to convince mercenaries to join their cause for less.

Trait ArverniBoii
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniAedui, ArverniBrannovici

    Level Arverni_Boii
         Description Arverni_Boii_desc
         EffectsDescription Arverni_Boii_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: ArverniBrannovici
; o Brannovici (1): This man is a member of the Brannovici (Frenzied Conquerors), a branch of the Aulerci (Exiles - Having fled to Gaul from the encroachment of Boii). Like most transalpine Gauls, the Brannovici place a great deal of importance on the education of their noble class. Whilst most of that education is non-war related, their leaders do tend to gain considerable experience from the many Battles they fight.

Trait ArverniBrannovici
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniAedui

    Level Arverni_Brannovici
         Description Arverni_Brannovici_desc
         EffectsDescription Arverni_Brannovici_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniCarnute
; o Carnute (1): This man is a member of the Carnutes (People of the Horned One - Cernunnos). The Carnutes place a great deal of importance on the education of their noble class. The Carnutes dwell in the religio-political heart of Gaul and have thus come to be the strongest proponents of Gallic Academic study, Religion and Law. This does not mean the Carnutes lack skilled commanders, for they have had the military expertise to help the Aedui drive the Belgae from Gaul in the not too distant past. Command education is just not as important to them. Due to the importance they place on Gallic Religion and Law, they tend to be quite cold to foreigners.

Trait ArverniCarnute
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Carnute
         Description Arverni_Carnute_desc
         EffectsDescription Arverni_Carnute_effects_desc
         Threshold 1

         Effect Influence 3

;------------------------------------------
;Trait: ArverniCaturige
; o Caturige (1): This man is a member of the savage Gallic Alpine people of the Caturiges (Battle Kings). As such, he is seen as remarkably savage himself, regardless of whether he is or not, and looked down on by his peers. Even if he educated and has bettered himself to that of a 'civilized' Gaul, he will carry a stigma for the rest of his life as a savage.

Trait ArverniCaturige
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Caturige
         Description Arverni_Caturige_desc
         EffectsDescription Arverni_Caturige_effects_desc
         Threshold 1

         Effect Influence -2

;------------------------------------------
;Trait: ArverniCavari
; o Cavari (1): This man is a member of the Cavari (Giants). The Cavari have a mixed Ligurian and Celtic heritage. Further influences have come from the Italian Peninsula and as far a field as Greece. As such, whilst acknowledging traditional values and pride of arms, the once mighty Cavari have been greatly seduced by the affluence and comforts offered by Greeco-Romano imports and assimilation.

Trait ArverniCavari
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Cavari
         Description Arverni_Cavari_desc
         EffectsDescription Arverni_Cavari_effects_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: ArverniContini
; o Contini (1): This man is a member of the Contini (Reknown Tribesmen), a tribe of the Volcae (Wolves - Raiders). The Volcae are fearsome warriors, skilled in battle and noted for their love of adventure and loot. This love led sections of the tribe to migrate across the known world in the not too recent past, some settling in the far-east as the Galatians or serving as mercenaries with foreign armies. The Contini, are the furthest Celtic peoples in the north east of the known world. Their nobles are largely elected on their ability to wage war and provide adventure. Coupled with their ability to inspire and rally men, they are a great asset to any leader. Their mercenary tendencies rallies to them similar minded folk and if opportunity arises, they know how to negotiate in getting mercenaries to work for less; possibly promising more loot or first right at looting the dead on a field.

Trait ArverniContini
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Contini
         Description Arverni_Contini_desc
         EffectsDescription Arverni_Contini_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniHelvetii
; o Helvetii (1): This man is a member of the Helvetii (Much Land Possessors). The alpine Helvetii were noted for maintaining many of old Celtic traditions and Hero Cults of a bygone era. Whilst the Helvetii try and promote trade as a means of personal advancement, many nobles and aspiring warriors prefer to seek advancement through the patronage of the reigning King or personal success in battle. As such, while this man is likely to have an interest in trade, he is just as likely to become restless for the old ways if kept at such pursuits for any length of time.

Trait ArverniHelvetii
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Helvetii
         Description Arverni_Helvetii_desc
         EffectsDescription Arverni_Helvetii_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: ArverniInsubre
; o Insubre (1): This man is a member of the Insubre (Home Dwellers). The Insubres are a sub-tribe of the Gallic Aedui, which having fought their way through the Salluvii and their Arverni overlords, defeated the Etruscan Tuscani to settle in Northern Italy; happy to note that the Lepontic locals had already called the area after their names sake. In keeping with Gallic tradition, the Insubre still try and educate their noble class. Whilst most of this education is non-war related, their leaders do tend to gain considerable experience from having to constantly fight for their very survival. As such this man is able to inspire and rally men, making him a great asset.

Trait ArverniInsubre
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Insubre
         Description Arverni_Insubre_desc
         EffectsDescription Arverni_Insubre_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: ArverniNervii
; o Nervii (1): This man is a member of the Nervii (People of Nerios - The Strong One), who like most Belgae (Furious Ones), are largely elected based on their skill at command. While, like all Celts, their skill at economic management and diplomacy is taken into account, they are extremely warlike, and the skill of the War leader is most important. As such, this man is probably best used to lead armies on campaign or raids, rather than left to manage regions, if others are available. The Nervii are reputedly the bravest of all the Belgae and this man is no exception. The Nervii do not employ cavalry, so he has no experience with this arm of the military. 

Trait ArverniNervii
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Nervii
         Description Arverni_Nervii_desc
         EffectsDescription Arverni_Nervii_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: ArverniOsi
; o Osi (1): This man is a member of the Osi (High Dwellers), a tribe of the Volcae (Wolves - Raiders). The Volcae are fearsome warriors, skilled in battle and noted for their love of adventure and loot. This love led sections of the tribe to migrate across the known world in the not too recent past, some settling in the far-east as the Galatians or serving as mercenaries with foreign armies. Their nobles are largely elected on their ability to wage war and provide adventure. Coupled with their ability to inspire and rally men, they are a great asset to any leader. Their mercenary tendencies rallies to them similar minded folk and if opportunity arises, they know how to negotiate in getting mercenaries to work for less; possibly promising more loot or first right at looting the dead on a field.

Trait ArverniOsi
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Osi
         Description Arverni_Osi_desc
         EffectsDescription Arverni_Osi_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniPictone
; o Pictone (1): This man is a member of the Pictones (Belligerent Ones), who were noted for their volatile nature and hatred of foreigners. In keeping with Gallic tradition, the Pictones still try and educate their noble class. Whilst most of this education is non-war related, their leaders do tend to gain considerable experience from incessant fight revolving around their blood rites. As such this man is likely to have a propensity to seek battle rather than engage in more passive pursuits.

Trait ArverniPictone
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Pictone
         Description Arverni_Pictone_desc
         EffectsDescription Arverni_Pictone_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniRemi
; o Remi (1): This man is a member of the Remi (Premier Ones), who like most Belgae (Furious Ones), are largely elected based on their skill at command. While, like all Celts, their skill at economic management and diplomacy is taken into account, they are extremely warlike, thus their skill as a War leader is most important. As such, this man is probably best used to lead armies on campaign or raids, rather than left to manage regions, if others are available. The Remi were renowned for their cavalry and as one would expect, this man brings extensive experience of this arm of the military with him.

Trait ArverniRemi
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Remi
         Description Arverni_Remi_desc
         EffectsDescription Arverni_Remi_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: ArverniSalluvii
; o Salluvii (1): This man is a member of the Salluvii (Seacoast Dwellers). The Salluvii have a mixed Ligurian and Celtic heritage. Further influences have come from the Italian Peninsula and as far a field as Greece. As such, whilst acknowledging traditional values and pride of arms, the once mighty Salluvii have been greatly seduced by the affluence and comforts offered by Greeco-Romano imports and assimilation.

Trait ArverniSalluvii
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Salluvii
         Description Arverni_Salluvii_desc
         EffectsDescription Arverni_Salluvii_effects_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: ArverniScordisci
; o Scordisci (1): This man is a member of the Scordisci (Those from Scordus - A mountain at the confluence of the Danube and Sava). The Scordisci were a group of mixed Volcae and Boii that were either in the process of heading east for plunder or withdrawing after sacking Greece under their leader Bathanatos. They joined to form a powerful state that subjugated the more numerous Thracians and Illyrians. Renowned for their mines, metal work and ferousity in battle, the Scordisci became synonymous with the classic Celtic warrior. Looking to expand their power, they have recently assisted the Aegosage in sacking eastern Thrace and founding their kingdom at Tylis.

Trait ArverniScordisci
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Scordisci
         Description Arverni_Scordisci_desc
         EffectsDescription Arverni_Scordisci_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniSequani
; o Sequani (1): This man is a member of the Sequani (So named after the River Goddess Sequana Spouting Lady). The Gallic Sequani were noted for maintaining many of the Old Celtic traditions and Hero Cults of a bygone era. Whilst the Sequani try and promote education as a means of personal advancement, most nobles and aspiring warriors recognise the quickest way to advancement is through the patronage of the reigning King or through personal success in battle. As such, this man is likely to be more comfortable seeking the glory of battle than more passive pursuits.

Trait ArverniSequani
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level ArverniSequani
         Description ArverniSequani_desc
         EffectsDescription ArverniSequani_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniTarbelli
; o Tarbelli (1): This man is a member of the Tarbelli, like most Aquitanni, the Tarbelli have cultural and social norms based on the amalgamation of Local Indigenous, Indo-European Basque, and Celtic cultures that have all contributed to created a localised Gallic sub-culture. This has created a culture that values both trade and war as they retain strong ties with both Iberians and Gauls.

Trait ArverniTarbelli
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Tarbelli
         Description Arverni_Tarbelli_desc
         EffectsDescription Arverni_Tarbelli_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniTectosage
; o Tectosage (1): This man is a member of the Tectosages (Wealth Seekers), a tribe of the Volcae (Wolves - Raiders). The Volcae are fearsome warriors, skilled in battle and noted for their love of adventure and loot. This love led sections of the tribe to migrate across the known world in the not too recent past, some settling in the far-east as the Galatians or serving as mercenaries with foreign armies. Their nobles are largely elected on their ability to wage war and provide adventure. Coupled with their ability to inspire and rally men, they are a great asset to any leader. Their mercenary tendencies rallies to them similar minded folk and if opportunity arises, they know how to negotiate in getting mercenaries to work for less; possibly promising more loot or first right at looting the dead on a field.

Trait ArverniTectosage
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Tectosage
         Description Arverni_Tectosage_desc
         EffectsDescription Arverni_Tectosage_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: ArverniTolistoagii
; o Tolistoagii (1): This man is a member of the Tolistoagii (Treasure Demanders) also called the Tolistoboii (Increasing Boii), so named after the Boii who preceeded other Gauls in the invasion of Greece. The Tolistoagii were a tribe of the Volcae (Wolves - Raiders) that fought and sacked their way through Greece to settled in Asia Minor, joining two other Volcae tribes and becoming known as Galati. Enslaving the local population and using them as currency with local kingdoms, the Tolistoagii enjoy a reputation for pillage, slaughter and ferocity. They have a particularly odious practice of extorting money through kidnapping and blackmail. The payment for such actions becoming known as Galatica (Celt Money). Many Tolistoagii have as a consequence, been hired for service in foreign armies and this man is likely to benefit from this collective experience.

Trait ArverniTolistoagii
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Tolistoagii
         Description Arverni_Tolistoagii_desc
         EffectsDescription Arverni_Tolistoagii_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniTrogmi
; o Trogmi (1): This man is a member of the Trogmi (Poor People), so named as a relative term to their Galati cousins. The Trogmi were a tribe of the Volcae (Wolves - Raiders) that fought and sacked their way through Greece to settle in Asia Minor, joining two other Volcae tribes and becoming known as Galati. Enslaving the local population and using them as currency with local kingdoms, the Trogmi enjoy a reputation for pillage and slaughter. They have a particularly odious practice of extorting money through kidnapping and blackmail. The payment for such actions becoming known as Galatica (Celt Money). Many Trogmi have as a consequence, been hired for service in foreign armies and this man is likely to benefit from this collective experience.

Trait ArverniTrogmi
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Trogmi
         Description Arverni_Trogmi_desc
         EffectsDescription Arverni_Trogmi_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniVeneti
; o Veneti (1): This man is a member of the maritime people of the Veneti (Clansmen), the most powerful people of the Armorici (Those by the Sea). Situated on the far western coast of Gaul the Veneti dominated the trade routs from Aquitania and the Mediteranean to Briton. As such, this man is experienced at sea, trade and politics which enable him to bargain and coerce others in his commercial dealings. He also excels at guerrilla tactics by land which his tribe traditionally employ to stave of any challenge from larger mainland tribes wanting to get a hold of Veneti wealth.

Trait ArverniVeneti
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Veneti
         Description Arverni_Veneti_desc
         EffectsDescription Arverni_Veneti_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniAtrebate
; o Atrebate (1): This man is a member of the Atrebatae (The Settlers'), who like most Belgae (Furious Ones), are largely elected based on their skill at command. While, like all Celts, their skill at economic management and diplomacy is taken into account, they are extremely warlike, and the skill of the War leader is most important. As such, this man is probably best used to lead armies on campaign or raids, rather than left to manage regions, if others are available. The Atrebates are skilled traders inhabiting several regions on the continent, and in Britain, though they lack overmuch skill with cavalry, but the Belgae are renowned foot soldiers, but for a few exceptions.

Trait ArverniAtrebate
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Atrebate
         Description Arverni_Atrebate_desc
         EffectsDescription Arverni_Atrebate_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniBrigante
; o Brigante (1): This man is a member of the Brigantae (High Ones also Brigat/Brigit's People), a tribe who were formerly known as Eburovices (yew conquerors) on the continent, a sub-tribe of the Aulerci (Exiles) who had fled from the Gallic Cubi in the early 4th C BC. They fled to the coast of Ireland and the Briton midlands to establish powerful kingdoms in the regions they settled. The Brigantae are capable administrators and defenders, and the best educated of the Britons outside of the south. This man is likely, in general, to be good at almost any task, though rarely exceptional, but still a valuable asset. The Brigantae, in addition to their lands in Britain, are allied to several clans in Ireland who carry the name Brigantae as well.

Trait ArverniBrigante
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Brigante
         Description Arverni_Brigante_desc
         EffectsDescription Arverni_Brigante_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniCaledone
; o Caledone (1): This man is a member of the Caledonae (possibly Mountain Folk). They are actually split into a number of tribes, but are all hallmarked by their ferocity and personal strength, both physical and by their own iron wills. He is likely to lead men in a brutal fashion, because his folk do not forgive cowardice in the least. Cowardly behaviour cannot be forgiven because it endangers their people, who are in a precarious place; tribal disputes are extremely common. Raised in this society, he may still be a good man, but his attentions will almost always be focused on war, and he is most likely to perform in it well.

Trait ArverniCaledone
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Caledone
         Description Arverni_Caledone_desc
         EffectsDescription Arverni_Caledone_effects_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: ArverniCasse
; o Casse (1): This man is a member of the Cassae (Handsome Ones). The Casse are a Belgae tribe that migrated to Briton following defeat on the continent at the hands of the resurgent Aedui Confederacy towards the end of the 3rd C BC. On landing in Briton they found the land occupied by relatives of their former enemies who had fled to the Isle a generation before. Now, they seek the rule of Britain. This man is likely of capable stock; the Casse are educated, skilled people, with few major failings, but for perhaps their intense vanity and possibly delusions of their own power, but they are especially well-known for their excellent skill at trading and ability to control lands effectively with well placed bureaucracy. Their desire for warfare and their obsession with trade serve them well in many ways; he is likely pleased to go to war, but his warmth with trade partners and his desire to learn about their culture has a good chance of making them like him, and enjoy his company, though it also means he may grow Xenophobia of foreign cultures and adopt their mannerisms to a detrimental point.

Trait ArverniCasse
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Casse
         Description Arverni_Casse_desc
         EffectsDescription Arverni_Casse_effects_desc
         Threshold 1

         Effect Influence 2

;------------------------------------------
;Trait: ArverniCoritane
; o Coritane (1): The Coritanae are a number of confederated farming and militarist tribes descended from the Indigenous Britons and Gallic Quariti (effective ones), who had fled the continent from the encroachment of the Cubi kingdom in the early 4th C BC. Banded together, they sought to defend themselves from both the Brigantes to the north, and the ambitious Belgo-Gallic Britons in the south. They have a fair-sized population, and men like this are valuable. They have an understanding of warfare honed from fighting both northern and southern Britons, and a somewhat refined culture comparatively. They often hold loyalty to local chiefs, as their confederation has no single official head, but is usually led, instead, by two nominal 'kings', though they are little more than glorified minor chiefs. He is likely learned in farming to an extent, as well as how to organize a good ambush; one of the main methods by which they overcome the numerically superior Brigantae, and the technologically superior Casse.

Trait ArverniCoritane
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Coritane
         Description Arverni_Coritane_desc
         EffectsDescription Arverni_Coritane_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniCornove
; o Cornove (1): This man is a member of the Cornovae ('People of the Horn'), an ancient tribe that had migrated to Briton from the continent in the 5th C BC. The Cornovae are a pastoral, introverted people with a reputation for good farming and numerous forts, inhabiting the west midlands, the south of Belrian, and the south-west coast of Caledonia. He is likely to be seen as a bit backward; the Cornovae are known more for farming than any manner of intense education. For the most part, he probably just wishes to be left alone and tend to his farming estates, though he can be a firm and fair administrator, as should be expected of one who runs what lands he controls more like a large estate. He is probably much loved by those under him for his just attitudes, and calm, folksy manner, with little differentiating himself from those who follow him. His likely just morality will also probably do well to keep him loyal. However, their introversion may lead him to be inexperienced and bungling in war.

Trait ArverniCornove
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Cornove
         Description Arverni_Cornove_desc
         EffectsDescription Arverni_Cornove_effects_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: ArverniCruithni
; o Cruithni (1): This man is a member of the Cruithni (or Cruddain) a very ancient pre-Celtic peoples related to the great monolith builders of Briton and Gaul and possibly the ancestors of many of the Caledonii. The Cruithni in Hibernia are greatly overshadowed by the influx of more modern Celtic and Iberian influences and have been pushed into the north of the Isle and marginalized. Some still exist, essentially herded into small areas that the invaders have let them maintain, and some still raise to status, but the common belief of them is that they are savage, ignorant people. Even if this man overcomes the supposed nature of his people, he will never live down his heritage and it will constantly make him suspect. This is not without merit; he is likely prone to disloyalty and even outright hatred of those around him because of his upbringing.

Trait ArverniCruithni
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Cruithni
         Description Arverni_Cruithni_desc
         EffectsDescription Arverni_Cruithni_effects_desc
         Threshold 1

         Effect Influence -3

;------------------------------------------
;Trait: ArverniDobunne
; o Dobunne (1): This man is a member of the Dobunnae (people of old), an ancient tribe that had migrated to Briton in the 5th C BC. The Dobunnae tend to be brave and well disciplined by British standards, and quite loyal. Their good relations with the temples and druids often means they have good chances of receiving a higher education, though they can also be fairly Xenophobia due to the introversion intense religious study can bring about. This man should be expected to give a good account of himself in battle, as his upbringing has geared him to it. However, his education has most likely not avoided the duties of administration and trade, though these are ancillary to his position as a warrior. Additionally, they are one of few in Britons to employ much in the way of cavalry beyond harriers, and actually raise these cavalry themselves, rather than hire Gauls. This probably won't make him exceptional at commanding cavalry, but does help him avoid being totally inept at it. Having had to fight off several waves of invading Gauls and Belgae, the Dobunnae have some of the most impressive hillforts in Britain, and this man is quite likely a capable defender of them.

Trait ArverniDobunne
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Dobunne
         Description Arverni_Dobunne_desc
         EffectsDescription Arverni_Dobunne_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniDumnone
; o Dumnone (1): This man is a member of the Dumnonae (people of the deep), an ancient tribe that had migrated to Briton from the continent prior to the 6th C BC. As one of the first waves of Celtic migrants, they preceded later incursions of continental Gauls and Belgae. The Dumnonae are excellent farmers and skilled tin miners and traders. The Dumnonae have a reputation for being skilled at acquiring wealth, and live rather opulently. This man is unlikely to get bored; he's probably quite wealthy and has many ways to entertain himself. He's almost predestined to have exceptional business and administrative acumen, and a superior education. However, his superior wealth will likely be well-known, and potential warriors will probably want to demand more from him, knowing he should be able to afford it.

Trait ArverniDumnone
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Dumnone
         Description Arverni_Dumnone_desc
         EffectsDescription Arverni_Dumnone_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: ArverniDurotrige
; o Durotrige (1): This man is a member of the Durotrigae (strong hold people), a tribe related to the continental Belgic Suessiones, who were one of the last waves of Belgae to invade Briton. The Durotrigae are one of the only groups of Britons to employ cavalry worthy of repute, though many of these are actually mercenaries from Gaul. They are determined and energetic warriors, both in attacking and defending. This man can be trusted to prove himself capable in similar fields, though the Durotrigae can also be capable traders and administrators. Given his position in society, this man has also likely gained considerable experience in defending hillforts.

Trait ArverniDurotrige
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Durotrige
         Description Arverni_Durotrige_desc
         EffectsDescription Arverni_Durotrige_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniFene
; o Fene (1): This man is a member of the Fene, a tribe of proto-Gaels closely related to Aquitanians, Basques, and Iberian Galaecians. are. Arriving from the 3rd C BC and being initially peaceful, they then quickly spread over the Isle and either subjugated or vassalized the other inhabitants with the exception of the Fer Bolgia, with whom they are in constant conflict. This man is probably not much for farming; most of the region is better for ranching, and more of the Fene go into trading and cattle and sheep ranching than raising crops. He is likely experienced with barter and business to at least a basic extent. He's probably a religious man, though he's just as likely to be fairly superstitious about many things. While traders, they still don't tend to care for foreigners outside of trade in most instances, and they have a reputation for indignation and taking laws with great severity.

Trait ArverniFene
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Fene
         Description Arverni_Fene_desc
         EffectsDescription Arverni_Fene_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniFerBolgia
; o FerBolgia (1): The Fer Bolgia ('Lightning Men') are Belgic inhabitants of the northern Hibernia who began migrating to the Isle from the 5th C BC. Largely confined in the north by the incessant attacks of the Fene, some Seers have forseen ravens circling the Fer Bolgia with the dark clouds of war over their lands. This man belongs to one of the several Fer Bolgia clans. They are a rebellious, angry lot that tends to hate the more common Fene and their Belgae allies such as the Menapes. As such, his loyalty is often, not necessarily unfairly, in question. He is probably of great size, and his ancestors are often recounted to have been giants, and enemies of the other peoples on the island. However, this has also given them a reputation for their harsh behaviour, and he is likely to do well inspiring men to fight by the sheer strength of his convictions and anger. He will almost surely be best put to use on campaign, where he can use his brutality toward his enemies to crush opposing armies.

Trait ArverniFerBolgia
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Fer_Bolgia
         Description Arverni_Fer_Bolgia_desc
         EffectsDescription Arverni_Fer_Bolgia_effects_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: ArverniIceni
; o Iceni (1): This man is a member of the Iceni (people far away), a tribe related to the Gallic Cenomani (far removed ones), who had left their Aulerci (Exiles) brethren and fled to Briton from the incursions of the Gallic Cubi in the early 4th C BC. The Iceni are a proud and staunchly independent tribe that having successfully fought off incursions from larger Gallic and Belgae tribes, have developed a renowned military reputation. In addition to their military achievements, the Iceni have become adept at diplomacy and trade. This man is likely to benefit from this heritage.

Trait ArverniIceni
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Iceni
         Description Arverni_Iceni_desc
         EffectsDescription Arverni_Iceni_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: ArverniLaigin
; o Laigin (1): This man is a member of the Laigin, a tribe that had invaded southern Hibernia from Brigantia, Armorica and Belriand from the 5th C BC. Often identifying themselves as Fene, this man is kin to multiple Belgic, Gallic, and British tribes, and the Laigini have, in general, multiple good trade relations due to this. He can be expected to be a good trader, but there is little exceptional of these people. However, they do tend to earn the trust of their underlings, and are considered of good virtue.

Trait ArverniLaigin
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Laigin
         Description Arverni_Laigin_desc
         EffectsDescription Arverni_Laigin_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniMenape
; o Menape (1): This man is a member of the Menapae (possibly, loosely Those on the Men River'), who like most Belgae (Furious Ones), are largely elected based on their skill at command. While, like all Celts, their skill at economic management and diplomacy is taken into account, they are extremely warlike, and the skill of the War leader is most important. As such, this man is probably best used to lead armies on campaign or raids, rather than left to manage regions, if others are available. The Menapes are explorers and conquerors. With the Morines, they have taken land in Britain and Ireland, where they are known, in the later, as Erain, and are best used when attacking, though they are not deficient, usually, in defending.

Trait ArverniMenape
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Menape
         Description Arverni_Menape_desc
         EffectsDescription Arverni_Menape_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniOrdovices
; o Ordovices (1): This man is a member of the Ordovicae (Hammer Fighters), an ancient tribe that had migrated to Briton from the continent in the 5th C BC. Without centralized authority, the Ordovices are not known for having created capable administrators. However, their close proximity to the druidic centres of Britain do allow them some level of education, mostly in religion, which has given them a cult to the hammer-god Sucellos, which is largely what units this 'tribe', even without a nominal local king or leader. All the same, he is probably better sent to fight or to defend a fortress, but should not be expected to be a capable administrator or trader.

Trait ArverniOrdovices
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Ordovices
         Description Arverni_Ordovices_desc
         EffectsDescription Arverni_Ordovices_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniParise
; o Parise (1): This man is a member of the Parisae (Cauldron-Folk), a tribe related to the continental Parisii (effective ones), who had fled to Briton from the Gallic Cubi kingdom in the early 4th C BC. The Parisae are generally brave and skilled in battle, particularly defence; the main reason submission to the Brigantes has been held off. While not the greatest administrators, they are excellent traders and have financed most of their wars via trade for local goods; these long drags of defensive wars, supplemented by trade, have given them a good amount of patience as well, so he can be expected to feel at ease staying at home for lengthy periods of time, but is unlikely to be too lethargic to go on adventure or campaign if needed. The Parisae are, as such, acceptable in numerous roles, as they have few, if any, major weaknesses. 

Trait ArverniParise
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Parise
         Description Arverni_Parise_desc
         EffectsDescription Arverni_Parise_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: ArverniSelgove
; o Selgove (1): This man is a member of the Selgovae (hunters), an ancient tribe that had migrated to Briton from the continent prior to the 6th C BC and came to settle the lowlands of Caledonia. As one of the first waves of Celtic migrants, they preceded later incursions of continental Gauls and Belgae. The Selgovae are quick learners and have become good at the construction of forts, and generally possess more modern accoutrements than the tribes further north. He likely would be a superior administrator, compared to other Caledonians, though he won't necessarily be exceptional. He is still used to the often brutal conditions of the northern regions, and fighting there. He is, as such, likely to be harsh in his treatment of soldiers, demanding physical prowess and overcoming weakness. His own example in battle will be a hallmark by which his underlings will try to follow; this is good, many Caledonians make excellent, brave close combat warriors. 


Trait ArverniSelgove
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Selgove
         Description Arverni_Selgove_desc
         EffectsDescription Arverni_Selgove_effects_desc
         Threshold 1

;------------------------------------------
;Trait: ArverniSilure
; o Silure (1): This man is a member of the intense warrior Silurae (Those Of The Rocks), an extremely violent people who inhabit the south of Cambria. Their tan skin echos a supposed relation to Iberians, and makes them stand out in a land where most people have paler features. The Silures have a reputation for bravery, loyalty, and incredibly skill in battle, though this often leaves something to be desired administratively, as he will more likely run a fortress as purely a military institution, though this does give him benefits when defending it.

Trait ArverniSilure
    Characters family   
    NoGoingBackLevel 1
    AntiTraits ArverniAegosage, ArverniAllobroge, ArverniArverni, ArverniBellovaci, ArverniBiturige, ArverniBoii, ArverniBrannovici

    Level Arverni_Silure
         Description Arverni_Silure_desc
         EffectsDescription Arverni_Silure_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseAedui
; o Aedui (1): This man is a member of the Aedui (Followers of Aedos - Gallic Sun Deity), who like most transalpine Gauls place a great deal of importance on the education of their noble class. The Aedui take great pride in their proto-democratic systems of government and excel at Diplomacy, Politics and Administration. This does not mean the Aedui lack skilled military commanders, just that command education is not regarded as a priority; regarding their economic and political focus being a more sophisticated and cultured approach to the world. The down side of course is that with all these politically astute nobles, there can be great political instability at home as nobles position themselves, form dissenting factions, etc to try and better their own positions within the community. The Aedui are at the centre of worship for the Gallic Horse Goddess Epona, and as such, this man is likely to be experienced in all things equestrian (cavalry).

Trait CasseAedui
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Aedui
         Description Casse_Aedui_desc
         EffectsDescription Casse_Aedui_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: CasseAegosage
; o Aegosage (1): This man is a member of the Aegosages (Combat Seekers) a tribe of the Volcae (Wolves - Raiders) that fought and sacked their way through the Getae and then Thracians to settle at Tylis to create a kingdom founded on the slavery of the local population. The Trogmi enjoy a reputation for pillage and slaughter. Many Aegosages have as a consequence, been hired for service in foreign armies and this man is likely to benefit from this collective experience.

Trait CasseAegosage
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAedui, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Aegosage
         Description Casse_Aegosage_desc
         EffectsDescription Casse_Aegosage_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseAllobroge
; o Allobroge (1): This man is a member of the Allobroges ('Aliens' - Having migrated to Gaul with the Arverni), who like most transalpine Gauls, place much weight on the education of their noble class. The Allobroges are not as scholarly as their northern cousins but they invest considerable time and expense to learn the finer points of trade and administration. This approach has however, been to a slight detriment to the study of War. This does not mean the Allobroges lack skilled Military Commanders, but that command education is less important to them as they try and advance their standing in the community through the wealth gained from trade and tolls. Due to the very lucrative trade routs through their territory, the Allobroges have become both wealthy and wise to the nuances of trade. This man is likely to follow in that tradition.

Trait CasseAllobroge
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAedui, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Allobroge
         Description Casse_Allobroge_desc
         EffectsDescription Casse_Allobroge_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseArverni
; o Arverni (1): This man is a member of the Arverni (Superior Ones), who like most transalpine Gauls place much weight on the education of their noble class. The Arverni are not as scholarly as their northern cousins but they invest considerable time and expense to learn public speaking, trade, and administration. As such they have a reputation for producing charismatic speakers who have good management abilities. This approach has however, been to a slight detriment to the study of War. This does not mean the Arverni lack skilled Military Commanders, but that command education is less important to them as they try and advance their standing in the community through the wealth gained from trade and tolls.

Trait CasseArverni
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseAedui, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Arverni
         Description Casse_Arverni_desc
         EffectsDescription Casse_Arverni_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseBellovaci
; o Bellovaci (1): This man is a member of the Bellovaci (War Slayers), who like most Belgae (Furious Ones), are largely elected based on their skill at command. While, like all Celts, their skill at economic management and diplomacy is taken into account, they are extremely warlike, thus their skill as a War leader is most important. As such, this man is probably best used to lead armies on campaign or raids, rather than left to manage regions, if others are available. The Bellovaci were the strongest and most aggressive tribes of the Belgae and as such this man is likely to be experienced in warfare.

Trait CasseBellovaci
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseAedui, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Bellovaci
         Description Casse_Bellovaci_desc
         EffectsDescription Casse_Bellovaci_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: CasseBiturige
; o Biturige (1): This man is a member of the Bituriges (World Kings), a tribe (Previously known as the Cubi) that our forefathers claim came to dominate all of Gaul, parts of Northern Iberia and Southern Briton under its renowned king Ambicatus. Like most transalpine Gauls, Bituriges place a great deal of importance on the education of their noble class. This approach has however, been to the slight detriment of War study. This does not mean the Bituriges lack skilled Military Commanders, but that command education is just less important to them. Whilst the power of the Bituriges has since been surpassed by others, they still weld significant influence amongst their Gallic kin. This man is likely to follow in that heritage.

Trait CasseBiturige
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseAedui, CasseBoii, CasseBrannovici

    Level Casse_Biturige
         Description Casse_Biturige_desc
         EffectsDescription Casse_Biturige_effects_desc
         Threshold 1

         Effect Influence 2
 
;------------------------------------------
;Trait: CasseBoii
; o Boii (1): This man is a member of the Bonna (Attackers), in his own dialect, but is better known as a Boii in Italo-Gallic, and then Latin. The Boii are fearsome warriors, and skilled in battle. Their nobles are largely elected on their ability to wage war over other skills and thus this makes them brutally effective combatants. Able to inspire and rally men makes these leaders a great asset. In addition, their experience in the paid service of foreign kings enable them to convince mercenaries to join their cause for less.

Trait CasseBoii
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseAedui, CasseBrannovici

    Level Casse_Boii
         Description Casse_Boii_desc
         EffectsDescription Casse_Boii_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: CasseBrannovici
; o Brannovici (1): This man is a member of the Brannovici (Frenzied Conquerors), a branch of the Aulerci (Exiles - Having fled to Gaul from the encroachment of Boii). Like most transalpine Gauls, the Brannovici place a great deal of importance on the education of their noble class. Whilst most of that education is non-war related, their leaders do tend to gain considerable experience from the many Battles they fight.

Trait CasseBrannovici
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseAedui

    Level Casse_Brannovici
         Description Casse_Brannovici_desc
         EffectsDescription Casse_Brannovici_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseCarnute
; o Carnute (1): This man is a member of the Carnutes (People of the Horned One - Cernunnos). The Carnutes place a great deal of importance on the education of their noble class. The Carnutes dwell in the religio-political heart of Gaul and have thus come to be the strongest proponents of Gallic Academic study, Religion and Law. This does not mean the Carnutes lack skilled commanders, for they have had the military expertise to help the Aedui drive the Belgae from Gaul in the not too distant past. Command education is just not as important to them. Due to the importance they place on Gallic Religion and Law, they tend to be quite cold to foreigners.

Trait CasseCarnute
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Carnute
         Description Casse_Carnute_desc
         EffectsDescription Casse_Carnute_effects_desc
         Threshold 1

         Effect Influence 3

;------------------------------------------
;Trait: CasseCaturige
; o Caturige (1): This man is a member of the savage Gallic Alpine people of the Caturiges (Battle Kings). As such, he is seen as remarkably savage himself, regardless of whether he is or not, and looked down on by his peers. Even if he educated and has bettered himself to that of a 'civilized' Gaul, he will carry a stigma for the rest of his life as a savage.

Trait CasseCaturige
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Caturige
         Description Casse_Caturige_desc
         EffectsDescription Casse_Caturige_effects_desc
         Threshold 1

         Effect Influence -2

;------------------------------------------
;Trait: CasseCavari
; o Cavari (1): This man is a member of the Cavari (Giants). The Cavari have a mixed Ligurian and Celtic heritage. Further influences have come from the Italian Peninsula and as far a field as Greece. As such, whilst acknowledging traditional values and pride of arms, the once mighty Cavari have been greatly seduced by the affluence and comforts offered by Greeco-Romano imports and assimilation.

Trait CasseCavari
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Cavari
         Description Casse_Cavari_desc
         EffectsDescription Casse_Cavari_effects_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: CasseContini
; o Contini (1): This man is a member of the Contini (Reknown Tribesmen), a tribe of the Volcae (Wolves - Raiders). The Volcae are fearsome warriors, skilled in battle and noted for their love of adventure and loot. This love led sections of the tribe to migrate across the known world in the not too recent past, some settling in the far-east as the Galatians or serving as mercenaries with foreign armies. The Contini, are the furthest Celtic peoples in the north east of the known world. Their nobles are largely elected on their ability to wage war and provide adventure. Coupled with their ability to inspire and rally men, they are a great asset to any leader. Their mercenary tendencies rallies to them similar minded folk and if opportunity arises, they know how to negotiate in getting mercenaries to work for less; possibly promising more loot or first right at looting the dead on a field.

Trait CasseContini
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Contini
         Description Casse_Contini_desc
         EffectsDescription Casse_Contini_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseHelvetii
; o Helvetii (1): This man is a member of the Helvetii (Much Land Possessors). The alpine Helvetii were noted for maintaining many of old Celtic traditions and Hero Cults of a bygone era. Whilst the Helvetii try and promote trade as a means of personal advancement, many nobles and aspiring warriors prefer to seek advancement through the patronage of the reigning King or personal success in battle. As such, while this man is likely to have an interest in trade, he is just as likely to become restless for the old ways if kept at such pursuits for any length of time.

Trait CasseHelvetii
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Helvetii
         Description Casse_Helvetii_desc
         EffectsDescription Casse_Helvetii_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: CasseInsubre
; o Insubre (1): This man is a member of the Insubre (Home Dwellers). The Insubres are a sub-tribe of the Gallic Aedui, which having fought their way through the Salluvii and their Arverni overlords, defeated the Etruscan Tuscani to settle in Northern Italy; happy to note that the Lepontic locals had already called the area after their names sake. In keeping with Gallic tradition, the Insubre still try and educate their noble class. Whilst most of this education is non-war related, their leaders do tend to gain considerable experience from having to constantly fight for their very survival. As such this man is able to inspire and rally men, making him a great asset.

Trait CasseInsubre
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Insubre
         Description Casse_Insubre_desc
         EffectsDescription Casse_Insubre_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: CasseNervii
; o Nervii (1): This man is a member of the Nervii (People of Nerios - The Strong One), who like most Belgae (Furious Ones), are largely elected based on their skill at command. While, like all Celts, their skill at economic management and diplomacy is taken into account, they are extremely warlike, and the skill of the War leader is most important. As such, this man is probably best used to lead armies on campaign or raids, rather than left to manage regions, if others are available. The Nervii are reputedly the bravest of all the Belgae and this man is no exception. The Nervii do not employ cavalry, so he has no experience with this arm of the military. 

Trait CasseNervii
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Nervii
         Description Casse_Nervii_desc
         EffectsDescription Casse_Nervii_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: CasseOsi
; o Osi (1): This man is a member of the Osi (High Dwellers), a tribe of the Volcae (Wolves - Raiders). The Volcae are fearsome warriors, skilled in battle and noted for their love of adventure and loot. This love led sections of the tribe to migrate across the known world in the not too recent past, some settling in the far-east as the Galatians or serving as mercenaries with foreign armies. Their nobles are largely elected on their ability to wage war and provide adventure. Coupled with their ability to inspire and rally men, they are a great asset to any leader. Their mercenary tendencies rallies to them similar minded folk and if opportunity arises, they know how to negotiate in getting mercenaries to work for less; possibly promising more loot or first right at looting the dead on a field.

Trait CasseOsi
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Osi
         Description Casse_Osi_desc
         EffectsDescription Casse_Osi_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CassePictone
; o Pictone (1): This man is a member of the Pictones (Belligerent Ones), who were noted for their volatile nature and hatred of foreigners. In keeping with Gallic tradition, the Pictones still try and educate their noble class. Whilst most of this education is non-war related, their leaders do tend to gain considerable experience from incessant fight revolving around their blood rites. As such this man is likely to have a propensity to seek battle rather than engage in more passive pursuits.

Trait CassePictone
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Pictone
         Description Casse_Pictone_desc
         EffectsDescription Casse_Pictone_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseRemi
; o Remi (1): This man is a member of the Remi (Premier Ones), who like most Belgae (Furious Ones), are largely elected based on their skill at command. While, like all Celts, their skill at economic management and diplomacy is taken into account, they are extremely warlike, thus their skill as a War leader is most important. As such, this man is probably best used to lead armies on campaign or raids, rather than left to manage regions, if others are available. The Remi were renowned for their cavalry and as one would expect, this man brings extensive experience of this arm of the military with him.

Trait CasseRemi
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Remi
         Description Casse_Remi_desc
         EffectsDescription Casse_Remi_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: CasseSalluvii
; o Salluvii (1): This man is a member of the Salluvii (Seacoast Dwellers). The Salluvii have a mixed Ligurian and Celtic heritage. Further influences have come from the Italian Peninsula and as far a field as Greece. As such, whilst acknowledging traditional values and pride of arms, the once mighty Salluvii have been greatly seduced by the affluence and comforts offered by Greeco-Romano imports and assimilation.

Trait CasseSalluvii
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Salluvii
         Description Casse_Salluvii_desc
         EffectsDescription Casse_Salluvii_effects_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: CasseScordisci
; o Scordisci (1): This man is a member of the Scordisci (Those from Scordus - A mountain at the confluence of the Danube and Sava). The Scordisci were a group of mixed Volcae and Boii that were either in the process of heading east for plunder or withdrawing after sacking Greece under their leader Bathanatos. They joined to form a powerful state that subjugated the more numerous Thracians and Illyrians. Renowned for their mines, metal work and ferousity in battle, the Scordisci became synonymous with the classic Celtic warrior. Looking to expand their power, they have recently assisted the Aegosage in sacking eastern Thrace and founding their kingdom at Tylis.

Trait CasseScordisci
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Scordisci
         Description Casse_Scordisci_desc
         EffectsDescription Casse_Scordisci_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseSequani
; o Sequani (1): This man is a member of the Sequani (So named after the River Goddess Sequana Spouting Lady). The Gallic Sequani were noted for maintaining many of the Old Celtic traditions and Hero Cults of a bygone era. Whilst the Sequani try and promote education as a means of personal advancement, most nobles and aspiring warriors recognise the quickest way to advancement is through the patronage of the reigning King or through personal success in battle. As such, this man is likely to be more comfortable seeking the glory of battle than more passive pursuits.

Trait CasseSequani
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level CasseSequani
         Description CasseSequani_desc
         EffectsDescription CasseSequani_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseTarbelli
; o Tarbelli (1): This man is a member of the Tarbelli, like most Aquitanni, the Tarbelli have cultural and social norms based on the amalgamation of Local Indigenous, Indo-European Basque, and Celtic cultures that have all contributed to created a localised Gallic sub-culture. This has created a culture that values both trade and war as they retain strong ties with both Iberians and Gauls.

Trait CasseTarbelli
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Tarbelli
         Description Casse_Tarbelli_desc
         EffectsDescription Casse_Tarbelli_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseTectosage
; o Tectosage (1): This man is a member of the Tectosages (Wealth Seekers), a tribe of the Volcae (Wolves - Raiders). The Volcae are fearsome warriors, skilled in battle and noted for their love of adventure and loot. This love led sections of the tribe to migrate across the known world in the not too recent past, some settling in the far-east as the Galatians or serving as mercenaries with foreign armies. Their nobles are largely elected on their ability to wage war and provide adventure. Coupled with their ability to inspire and rally men, they are a great asset to any leader. Their mercenary tendencies rallies to them similar minded folk and if opportunity arises, they know how to negotiate in getting mercenaries to work for less; possibly promising more loot or first right at looting the dead on a field.

Trait CasseTectosage
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Tectosage
         Description Casse_Tectosage_desc
         EffectsDescription Casse_Tectosage_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: CasseTolistoagii
; o Tolistoagii (1): This man is a member of the Tolistoagii (Treasure Demanders) also called the Tolistoboii (Increasing Boii), so named after the Boii who preceeded other Gauls in the invasion of Greece. The Tolistoagii were a tribe of the Volcae (Wolves - Raiders) that fought and sacked their way through Greece to settled in Asia Minor, joining two other Volcae tribes and becoming known as Galati. Enslaving the local population and using them as currency with local kingdoms, the Tolistoagii enjoy a reputation for pillage, slaughter and ferocity. They have a particularly odious practice of extorting money through kidnapping and blackmail. The payment for such actions becoming known as Galatica (Celt Money). Many Tolistoagii have as a consequence, been hired for service in foreign armies and this man is likely to benefit from this collective experience.

Trait CasseTolistoagii
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Tolistoagii
         Description Casse_Tolistoagii_desc
         EffectsDescription Casse_Tolistoagii_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseTrogmi
; o Trogmi (1): This man is a member of the Trogmi (Poor People), so named as a relative term to their Galati cousins. The Trogmi were a tribe of the Volcae (Wolves - Raiders) that fought and sacked their way through Greece to settle in Asia Minor, joining two other Volcae tribes and becoming known as Galati. Enslaving the local population and using them as currency with local kingdoms, the Trogmi enjoy a reputation for pillage and slaughter. They have a particularly odious practice of extorting money through kidnapping and blackmail. The payment for such actions becoming known as Galatica (Celt Money). Many Trogmi have as a consequence, been hired for service in foreign armies and this man is likely to benefit from this collective experience.

Trait CasseTrogmi
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Trogmi
         Description Casse_Trogmi_desc
         EffectsDescription Casse_Trogmi_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseVeneti
; o Veneti (1): This man is a member of the maritime people of the Veneti (Clansmen), the most powerful people of the Armorici (Those by the Sea). Situated on the far western coast of Gaul the Veneti dominated the trade routs from Aquitania and the Mediteranean to Briton. As such, this man is experienced at sea, trade and politics which enable him to bargain and coerce others in his commercial dealings. He also excels at guerrilla tactics by land which his tribe traditionally employ to stave of any challenge from larger mainland tribes wanting to get a hold of Veneti wealth.

Trait CasseVeneti
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Veneti
         Description Casse_Veneti_desc
         EffectsDescription Casse_Veneti_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseAtrebate
; o Atrebate (1): This man is a member of the Atrebatae (The Settlers'), who like most Belgae (Furious Ones), are largely elected based on their skill at command. While, like all Celts, their skill at economic management and diplomacy is taken into account, they are extremely warlike, and the skill of the War leader is most important. As such, this man is probably best used to lead armies on campaign or raids, rather than left to manage regions, if others are available. The Atrebates are skilled traders inhabiting several regions on the continent, and in Britain, though they lack overmuch skill with cavalry, but the Belgae are renowned foot soldiers, but for a few exceptions.

Trait CasseAtrebate
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Atrebate
         Description Casse_Atrebate_desc
         EffectsDescription Casse_Atrebate_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseBrigante
; o Brigante (1): This man is a member of the Brigantae (High Ones also Brigat/Brigit's People), a tribe who were formerly known as Eburovices (yew conquerors) on the continent, a sub-tribe of the Aulerci (Exiles) who had fled from the Gallic Cubi in the early 4th C BC. They fled to the coast of Ireland and the Briton midlands to establish powerful kingdoms in the regions they settled. The Brigantae are capable administrators and defenders, and the best educated of the Britons outside of the south. This man is likely, in general, to be good at almost any task, though rarely exceptional, but still a valuable asset. The Brigantae, in addition to their lands in Britain, are allied to several clans in Ireland who carry the name Brigantae as well.

Trait CasseBrigante
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Brigante
         Description Casse_Brigante_desc
         EffectsDescription Casse_Brigante_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseCaledone
; o Caledone (1): This man is a member of the Caledonae (possibly Mountain Folk). They are actually split into a number of tribes, but are all hallmarked by their ferocity and personal strength, both physical and by their own iron wills. He is likely to lead men in a brutal fashion, because his folk do not forgive cowardice in the least. Cowardly behaviour cannot be forgiven because it endangers their people, who are in a precarious place; tribal disputes are extremely common. Raised in this society, he may still be a good man, but his attentions will almost always be focused on war, and he is most likely to perform in it well.

Trait CasseCaledone
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Caledone
         Description Casse_Caledone_desc
         EffectsDescription Casse_Caledone_effects_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: CasseCasse
; o Casse (1): This man is a member of the Cassae (Handsome Ones). The Casse are a Belgae tribe that migrated to Briton following defeat on the continent at the hands of the resurgent Aedui Confederacy towards the end of the 3rd C BC. On landing in Briton they found the land occupied by relatives of their former enemies who had fled to the Isle a generation before. Now, they seek the rule of Britain. This man is likely of capable stock; the Casse are educated, skilled people, with few major failings, but for perhaps their intense vanity and possibly delusions of their own power, but they are especially well-known for their excellent skill at trading and ability to control lands effectively with well placed bureaucracy. Their desire for warfare and their obsession with trade serve them well in many ways; he is likely pleased to go to war, but his warmth with trade partners and his desire to learn about their culture has a good chance of making them like him, and enjoy his company, though it also means he may grow Xenophobia of foreign cultures and adopt their mannerisms to a detrimental point.

Trait CasseCasse
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Casse
         Description Casse_Casse_desc
         EffectsDescription Casse_Casse_effects_desc
         Threshold 1

         Effect Influence 2

;------------------------------------------
;Trait: CasseCoritane
; o Coritane (1): The Coritanae are a number of confederated farming and militarist tribes descended from the Indigenous Britons and Gallic Quariti (effective ones), who had fled the continent from the encroachment of the Cubi kingdom in the early 4th C BC. Banded together, they sought to defend themselves from both the Brigantes to the north, and the ambitious Belgo-Gallic Britons in the south. They have a fair-sized population, and men like this are valuable. They have an understanding of warfare honed from fighting both northern and southern Britons, and a somewhat refined culture comparatively. They often hold loyalty to local chiefs, as their confederation has no single official head, but is usually led, instead, by two nominal 'kings', though they are little more than glorified minor chiefs. He is likely learned in farming to an extent, as well as how to organize a good ambush; one of the main methods by which they overcome the numerically superior Brigantae, and the technologically superior Casse.

Trait CasseCoritane
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Coritane
         Description Casse_Coritane_desc
         EffectsDescription Casse_Coritane_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseCornove
; o Cornove (1): This man is a member of the Cornovae ('People of the Horn'), an ancient tribe that had migrated to Briton from the continent in the 5th C BC. The Cornovae are a pastoral, introverted people with a reputation for good farming and numerous forts, inhabiting the west midlands, the south of Belrian, and the south-west coast of Caledonia. He is likely to be seen as a bit backward; the Cornovae are known more for farming than any manner of intense education. For the most part, he probably just wishes to be left alone and tend to his farming estates, though he can be a firm and fair administrator, as should be expected of one who runs what lands he controls more like a large estate. He is probably much loved by those under him for his just attitudes, and calm, folksy manner, with little differentiating himself from those who follow him. His likely just morality will also probably do well to keep him loyal. However, their introversion may lead him to be inexperienced and bungling in war.

Trait CasseCornove
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Cornove
         Description Casse_Cornove_desc
         EffectsDescription Casse_Cornove_effects_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: CasseCruithni
; o Cruithni (1): This man is a member of the Cruithni (or Cruddain) a very ancient pre-Celtic peoples related to the great monolith builders of Briton and Gaul and possibly the ancestors of many of the Caledonii. The Cruithni in Hibernia are greatly overshadowed by the influx of more modern Celtic and Iberian influences and have been pushed into the north of the Isle and marginalized. Some still exist, essentially herded into small areas that the invaders have let them maintain, and some still raise to status, but the common belief of them is that they are savage, ignorant people. Even if this man overcomes the supposed nature of his people, he will never live down his heritage and it will constantly make him suspect. This is not without merit; he is likely prone to disloyalty and even outright hatred of those around him because of his upbringing.

Trait CasseCruithni
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Cruithni
         Description Casse_Cruithni_desc
         EffectsDescription Casse_Cruithni_effects_desc
         Threshold 1

         Effect Influence -3

;------------------------------------------
;Trait: CasseDobunne
; o Dobunne (1): This man is a member of the Dobunnae (people of old), an ancient tribe that had migrated to Briton in the 5th C BC. The Dobunnae tend to be brave and well disciplined by British standards, and quite loyal. Their good relations with the temples and druids often means they have good chances of receiving a higher education, though they can also be fairly Xenophobia due to the introversion intense religious study can bring about. This man should be expected to give a good account of himself in battle, as his upbringing has geared him to it. However, his education has most likely not avoided the duties of administration and trade, though these are ancillary to his position as a warrior. Additionally, they are one of few in Britons to employ much in the way of cavalry beyond harriers, and actually raise these cavalry themselves, rather than hire Gauls. This probably won't make him exceptional at commanding cavalry, but does help him avoid being totally inept at it. Having had to fight off several waves of invading Gauls and Belgae, the Dobunnae have some of the most impressive hillforts in Britain, and this man is quite likely a capable defender of them.

Trait CasseDobunne
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Dobunne
         Description Casse_Dobunne_desc
         EffectsDescription Casse_Dobunne_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseDumnone
; o Dumnone (1): This man is a member of the Dumnonae (people of the deep), an ancient tribe that had migrated to Briton from the continent prior to the 6th C BC. As one of the first waves of Celtic migrants, they preceded later incursions of continental Gauls and Belgae. The Dumnonae are excellent farmers and skilled tin miners and traders. The Dumnonae have a reputation for being skilled at acquiring wealth, and live rather opulently. This man is unlikely to get bored; he's probably quite wealthy and has many ways to entertain himself. He's almost predestined to have exceptional business and administrative acumen, and a superior education. However, his superior wealth will likely be well-known, and potential warriors will probably want to demand more from him, knowing he should be able to afford it.

Trait CasseDumnone
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Dumnone
         Description Casse_Dumnone_desc
         EffectsDescription Casse_Dumnone_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: CasseDurotrige
; o Durotrige (1): This man is a member of the Durotrigae (strong hold people), a tribe related to the continental Belgic Suessiones, who were one of the last waves of Belgae to invade Briton. The Durotrigae are one of the only groups of Britons to employ cavalry worthy of repute, though many of these are actually mercenaries from Gaul. They are determined and energetic warriors, both in attacking and defending. This man can be trusted to prove himself capable in similar fields, though the Durotrigae can also be capable traders and administrators. Given his position in society, this man has also likely gained considerable experience in defending hillforts.

Trait CasseDurotrige
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Durotrige
         Description Casse_Durotrige_desc
         EffectsDescription Casse_Durotrige_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseFene
; o Fene (1): This man is a member of the Fene, a tribe of proto-Gaels closely related to Aquitanians, Basques, and Iberian Galaecians. are. Arriving from the 3rd C BC and being initially peaceful, they then quickly spread over the Isle and either subjugated or vassalized the other inhabitants with the exception of the Fer Bolgia, with whom they are in constant conflict. This man is probably not much for farming; most of the region is better for ranching, and more of the Fene go into trading and cattle and sheep ranching than raising crops. He is likely experienced with barter and business to at least a basic extent. He's probably a religious man, though he's just as likely to be fairly superstitious about many things. While traders, they still don't tend to care for foreigners outside of trade in most instances, and they have a reputation for indignation and taking laws with great severity.

Trait CasseFene
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Fene
         Description Casse_Fene_desc
         EffectsDescription Casse_Fene_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseFerBolgia
; o FerBolgia (1): The Fer Bolgia ('Lightning Men') are Belgic inhabitants of the northern Hibernia who began migrating to the Isle from the 5th C BC. Largely confined in the north by the incessant attacks of the Fene, some Seers have forseen ravens circling the Fer Bolgia with the dark clouds of war over their lands. This man belongs to one of the several Fer Bolgia clans. They are a rebellious, angry lot that tends to hate the more common Fene and their Belgae allies such as the Menapes. As such, his loyalty is often, not necessarily unfairly, in question. He is probably of great size, and his ancestors are often recounted to have been giants, and enemies of the other peoples on the island. However, this has also given them a reputation for their harsh behaviour, and he is likely to do well inspiring men to fight by the sheer strength of his convictions and anger. He will almost surely be best put to use on campaign, where he can use his brutality toward his enemies to crush opposing armies.

Trait CasseFerBolgia
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Fer_Bolgia
         Description Casse_Fer_Bolgia_desc
         EffectsDescription Casse_Fer_Bolgia_effects_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: CasseIceni
; o Iceni (1): This man is a member of the Iceni (people far away), a tribe related to the Gallic Cenomani (far removed ones), who had left their Aulerci (Exiles) brethren and fled to Briton from the incursions of the Gallic Cubi in the early 4th C BC. The Iceni are a proud and staunchly independent tribe that having successfully fought off incursions from larger Gallic and Belgae tribes, have developed a renowned military reputation. In addition to their military achievements, the Iceni have become adept at diplomacy and trade. This man is likely to benefit from this heritage.

Trait CasseIceni
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Iceni
         Description Casse_Iceni_desc
         EffectsDescription Casse_Iceni_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: CasseLaigin
; o Laigin (1): This man is a member of the Laigin, a tribe that had invaded southern Hibernia from Brigantia, Armorica and Belriand from the 5th C BC. Often identifying themselves as Fene, this man is kin to multiple Belgic, Gallic, and British tribes, and the Laigini have, in general, multiple good trade relations due to this. He can be expected to be a good trader, but there is little exceptional of these people. However, they do tend to earn the trust of their underlings, and are considered of good virtue.

Trait CasseLaigin
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Laigin
         Description Casse_Laigin_desc
         EffectsDescription Casse_Laigin_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseMenape
; o Menape (1): This man is a member of the Menapae (possibly, loosely Those on the Men River'), who like most Belgae (Furious Ones), are largely elected based on their skill at command. While, like all Celts, their skill at economic management and diplomacy is taken into account, they are extremely warlike, and the skill of the War leader is most important. As such, this man is probably best used to lead armies on campaign or raids, rather than left to manage regions, if others are available. The Menapes are explorers and conquerors. With the Morines, they have taken land in Britain and Ireland, where they are known, in the later, as Erain, and are best used when attacking, though they are not deficient, usually, in defending.

Trait CasseMenape
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Menape
         Description Casse_Menape_desc
         EffectsDescription Casse_Menape_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseOrdovices
; o Ordovices (1): This man is a member of the Ordovicae (Hammer Fighters), an ancient tribe that had migrated to Briton from the continent in the 5th C BC. Without centralized authority, the Ordovices are not known for having created capable administrators. However, their close proximity to the druidic centres of Britain do allow them some level of education, mostly in religion, which has given them a cult to the hammer-god Sucellos, which is largely what units this 'tribe', even without a nominal local king or leader. All the same, he is probably better sent to fight or to defend a fortress, but should not be expected to be a capable administrator or trader.

Trait CasseOrdovices
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Ordovices
         Description Casse_Ordovices_desc
         EffectsDescription Casse_Ordovices_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseParise
; o Parise (1): This man is a member of the Parisae (Cauldron-Folk), a tribe related to the continental Parisii (effective ones), who had fled to Briton from the Gallic Cubi kingdom in the early 4th C BC. The Parisae are generally brave and skilled in battle, particularly defence; the main reason submission to the Brigantes has been held off. While not the greatest administrators, they are excellent traders and have financed most of their wars via trade for local goods; these long drags of defensive wars, supplemented by trade, have given them a good amount of patience as well, so he can be expected to feel at ease staying at home for lengthy periods of time, but is unlikely to be too lethargic to go on adventure or campaign if needed. The Parisae are, as such, acceptable in numerous roles, as they have few, if any, major weaknesses. 

Trait CasseParise
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Parise
         Description Casse_Parise_desc
         EffectsDescription Casse_Parise_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: CasseSelgove
; o Selgove (1): This man is a member of the Selgovae (hunters), an ancient tribe that had migrated to Briton from the continent prior to the 6th C BC and came to settle the lowlands of Caledonia. As one of the first waves of Celtic migrants, they preceded later incursions of continental Gauls and Belgae. The Selgovae are quick learners and have become good at the construction of forts, and generally possess more modern accoutrements than the tribes further north. He likely would be a superior administrator, compared to other Caledonians, though he won't necessarily be exceptional. He is still used to the often brutal conditions of the northern regions, and fighting there. He is, as such, likely to be harsh in his treatment of soldiers, demanding physical prowess and overcoming weakness. His own example in battle will be a hallmark by which his underlings will try to follow; this is good, many Caledonians make excellent, brave close combat warriors. 


Trait CasseSelgove
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Selgove
         Description Casse_Selgove_desc
         EffectsDescription Casse_Selgove_effects_desc
         Threshold 1

;------------------------------------------
;Trait: CasseSilure
; o Silure (1): This man is a member of the intense warrior Silurae (Those Of The Rocks), an extremely violent people who inhabit the south of Cambria. Their tan skin echos a supposed relation to Iberians, and makes them stand out in a land where most people have paler features. The Silures have a reputation for bravery, loyalty, and incredibly skill in battle, though this often leaves something to be desired administratively, as he will more likely run a fortress as purely a military institution, though this does give him benefits when defending it.

Trait CasseSilure
    Characters family   
    NoGoingBackLevel 1
    AntiTraits CasseAegosage, CasseAllobroge, CasseArverni, CasseBellovaci, CasseBiturige, CasseBoii, CasseBrannovici

    Level Casse_Silure
         Description Casse_Silure_desc
         EffectsDescription Casse_Silure_effects_desc
         Threshold 1

;Mod: EBMod722 - 10/02 : Ethnic Groups for Celts
;------------------------------------------
; Section: Koinon Hellenon
;------------------------------------------
;Trait: Athenaios
; o Athenaios (1): This man is descended from an Athenian family, and remains fiercely loyal to his mother city. Though he might not always do so, he would be prone to support democratic policies wherever he goes, as well as promoting fewer restrictions on trade, and encouraging the cultural imperialism in which his ancestors were so talented. More often sophisticated, overzealous, and talkative, he is less likely to be tactless, ill-disposed to the arts, or a country bumpkin. Athenians are also traditionally not very esteemed as infantry commanders. He is less likely to be overawed and corrupted when finding himself in a position of power in a huge city with a free polis government, and would probably feel quite at home there. He would probably not perform well governing a city with a Spartan agoge.

Trait Athenaios
    Characters family
    NoGoingBackLevel  1
    AntiTraits Spartiates, Rhodios, Kres, Korinthios, Euxeinos, Ion

    Level Athenaios
         Description Athenaios_desc
         EffectsDescription Athenaios_effects_desc
         Threshold 1

;------------------------------------------
;Trait: Spartiates
; o Spartiates (1): This man is descended from a Spartan family, and bears the title of Spartiates proudly. Though he might not always do so, he is probably more comfortable in command of a city with a traditional Spartan agoge in place. He is more prone to command the respect of his men on the field of battle and less likely to be a competent cavalry commander. He is less often sophisticated, overzealous, shameless, a liar, and talkative, and more likely to be tactless, superstitious, and incorruptable (though governing free poleis may change the latter).

Trait Spartiates
    Characters family
    NoGoingBackLevel  1
    AntiTraits Athenaios, Rhodios, Kres, Korinthios, Euxeinos, Ion

    Level Spartiates
         Description Spartiates_desc
         EffectsDescription Spartiates_effects_desc
         Threshold 1

;------------------------------------------
;Trait: Rhodios
; o Rhodios (1): This man is descended from a Rhodian family, and is mindful of all that his ancestors have achieved on his home island. Though he might not always do so, he is more prone to be tactful, a talker, sophisticated, corruptable, and a liar, and less likely to be a capable infantry commander, tactless, a country bumpkin, and obtuse. He is more at home governing cities with democratic governmental systems, and less comfortable governing Spartan agoge systems, but as he hails from what was considered 'the best-governed city of the Hellenes', it is more likely he is adept at governing anywhere he is stationed.

Trait Rhodios
    Characters family
    NoGoingBackLevel  1
    AntiTraits Athenaios, Spartiates, Kres, Korinthios, Euxeinos, Ion

    Level Rhodios
         Description Rhodios_desc
         EffectsDescription Rhodios_effects_desc
         Threshold 1

;------------------------------------------
;Trait: Kres
; o Kres (1): This man's family comes from the island of Krete, and it is quite likely that he carries in his blood their temperment. He is generally more prone to being tactless, a country bumpkin, and becoming a capable infantry commander. He is generally less likely to be shameless, overzealous, a talker, or a capable cavalry commander. He feels quite at home governing a Spartan agoge system, but less at home with free polis governments. It is also possible that he has questionable associates who engage in piracy and mercenary work for extra profit.

Trait Kres
    Characters family
    NoGoingBackLevel  1
    AntiTraits Athenaios, Spartiates, Rhodios, Korinthios, Euxeinos, Ion

    Level Kres
         Description Kres_desc
         EffectsDescription Kres_effects_desc
         Threshold 1

;------------------------------------------
;Trait: Korinthios
; o Korinthios (1): This man is descended from a Korinthian family, and bears his family's traditions proudly. Though he might not always do so, he is more prone to be tactful, a talker, sophisticated, corruptable, a pennypincher, and a liar, and somewhat less likely to be a capable infantry commander, tactless, a country bumpkin, and obtuse. He is generally capable of governing multiple types of cities, but is most at home with a local tyrant, and least comfortable with homeland and Spartan agoge type governments.

Trait Korinthios
    Characters family
    NoGoingBackLevel  1
    AntiTraits Athenaios, Spartiates, Rhodios, Kres, Euxeinos, Ion

    Level Korinthios
         Description Korinthios_desc
         EffectsDescription Korinthios_effects_desc
         Threshold 1

;------------------------------------------
;Trait: Euxeinos
; o Euxeinos (1): This man is descended from one of the many Hellenic poleis that line the coasts of the Pontos Euxeinos, and though he has risen through the ranks to hold a high position in the alliance of the Hellenes, it still remains likely that the blood of his ancestors places certain rough and hearty predispositions in his bones. He is more prone to being a good trader and farmer, as well as having some cavalry commanding knowledge. He is less likely to fear barbarians and more likely to use foul language, become an authoritarian ruler, and a despoiler of cities.

Trait Euxeinos
    Characters family
    NoGoingBackLevel  1
    AntiTraits Athenaios, Spartiates, Rhodios, Kres, Korinthios, Ion

    Level Euxeinos
         Description Euxeinos_desc
         EffectsDescription Euxeinos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: Ion
; o Ion (1): This man's ancestors come from the eastern coasts of the Aigaion itself, from Ionia, and he is often and publicly states as much. His ancestors are true Hellenes, but they have been somewhat altered over the years by eastern or Asiatic influences. He is more prone to being a talker, an Epicurean, an aesthete, philosophos, and a liar. He is less likely to be austere, a good farmer, a country bumpkin, or a good infantry general. Placing him in charge of a city with a Spartan agoge is not a good idea, but he would perform more competently in a free polis city or one controlled by a local tyrant.

Trait Ion
    Characters family
    NoGoingBackLevel  1
    AntiTraits Athenaios, Spartiates, Rhodios, Kres, Korinthios, Euxeinos

    Level Ion
         Description Ion_desc
         EffectsDescription Ion_effects_desc
         Threshold 1


;Mod: EBMod738 - 10/07 : Ethnic Groups for Koinon Hellenon
;------------------------------------------
; Section: Baktria
;------------------------------------------
;Trait: HellenBaktria
; o HellenBaktria (1): This man is descended from colonists who came to Baktria from Hellas proper. His is a proud family and one which is more prone to upholding traditional Hellenic customs and virtues. He is more prone to possess some level of education and skills in philosophy and politics, and less often tactless or obtuse. He is more likely to possess skill in commanding infantry, but not so with cavalry. He is also more prone to be antagonistic towards non-Hellenes.

Trait HellenBaktria
    Characters family
    NoGoingBackLevel  1
    AntiTraits MakedonBaktria, Persikos, Indos, HeterogenesBaktria, Sogdios

    Level Hellen_Baktria
         Description Hellen_Baktria_desc
         EffectsDescription Hellen_Baktria_effects_desc
         Threshold 1

;------------------------------------------
;Trait: MakedonBaktria
; o MakedonBaktria (1): This man is descended from Makedonian families who have moved to Baktria for colonization purposes, and one of his ancestors was even a companion with Megas Alexandros himself, a fact which his associates hear about on nearly a daily basis. He is more prone to being Xenophobia, corrupt, brutal, and overzealous, but he is also more prone to having tactical skill, being a good cavalry commander, and being a good motivator of his soldiers. He is also much more likely to sacrifice at the shrine of Dionysos, if you get the idea.

Trait MakedonBaktria
    Characters family
    NoGoingBackLevel  1
    AntiTraits HellenBaktria, Persikos, Indos, HeterogenesBaktria, Sogdios

    Level Makedon_Baktria
         Description Makedon_Baktria_desc
         EffectsDescription Makedon_Baktria_effects_desc
         Threshold 1

;------------------------------------------
;Trait: Persikos
; o Persikos (1): This man is descended from wealthy Persian families and though he may have adopted some Hellenic customs or even an Hellenic name, he remains fiercely proud of his Iranian ancestry as well. He is more prone to being a good and just but sometimes harshly just administrator, scholarly, secretive, and protected individual. He is less prone to being unschooled and to being a good infantry commander.

Trait Persikos
    Characters family
    NoGoingBackLevel  1
    AntiTraits HellenBaktria, MakedonBaktria, Indos, HeterogenesBaktria, Sogdios

    Level Persikos
         Description Persikos_desc
         EffectsDescription Persikos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: Indos
; o Indos (1): This man is of some Indian descent and though he has adopted many Hellenic and Baktrian customs, he is still prone to behave in a manner consistent with those of his ancestors. He is more likely to be pious, just, and lenient, and less likely to be brutal, Xenophobia, and reclusive. He also is more prone to being a good infantry commander and more likely to have married for political gain, which would result in well-connected wives.

Trait Indos
    Characters family
    NoGoingBackLevel  1
    AntiTraits HellenBaktria, MakedonBaktria, Persikos, HeterogenesBaktria, Sogdios

    Level Indos
         Description Indos_desc
         EffectsDescription Indos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: HeterogenesBaktria
; o HeterogenesBaktria (1): This man is a true son of Baktria, he is a descendant of Hellenic and Iranian families and has lived all his life in and around Baktria. He is less prone to be antagonistic towards either Hellenes or other Easterners, and he is more likely to be accepting of outsiders. He may take after his mother's or father's side of the family when it comes to his personality, but he is more likely to be able to benefit from his relationships with both sides, though also more likely to be hated by either group for his racial mixture.

Trait HeterogenesBaktria
    Characters family
    NoGoingBackLevel  1
    AntiTraits HellenBaktria, MakedonBaktria, Indos, Persikos, Sogdios

    Level Heterogenes_Baktria
         Description Heterogenes_Baktria_desc
         EffectsDescription Heterogenes_Baktria_effects_desc
         Threshold 1

;------------------------------------------
;Trait: Sogdios
; o Sogdios (1): This man is a Sogdian, born and raised on the Polytimetos River, in the lands around Marakanda. His ancestors have worked alongside the Persai and the Seleukidai to bring more trade and benefits of the western empires to this country and he himself has risen to an important position now within the Baktrian kingdom. Although he may have taken a Hellenic name and adopted some Hellenic customs, his background makes him more prone to have many local contacts which increase his knowledge of what is going on in the region at all times, and he is more likely to be accepting of other peoples and their customs. He, like many of his countrymen, is always suspected of disloyalty to the Baktrian king though.

Trait Sogdios
    Characters family
    NoGoingBackLevel  1
    AntiTraits HellenBaktria, Persikos, Indos, HeterogenesBaktria, MakedonBaktria

    Level Sogdios
         Description Sogdios_desc
         EffectsDescription Sogdios_effects_desc
         Threshold 1


;Mod: EBMod734 - 10/06 : Ethnic Groups for Baktria
;------------------------------------------
; Section: Epeiros
;------------------------------------------
;------------------------------------------
;Trait: Molossos
; o Molossos (1): This man is a member of the Molossoi, one of the the three chief tribes of the Epeirotai. He, and his fellow tribesmen, claim direct descent from Achilleus himself, through his son Neoptolemos. As a Molossos, he has more Hellenic influence than some of his Epeirote countrymen, but he is still prone to some acts the Hellenes might refer to as 'barbaric'. He is used to a form of rule with a proper king, and he is accustomed to his tribe having some dominance over the other Epeirotai as well. He governs Epeirote homelands and garrisoned territories much better than other types.

Trait Molossos
    Characters family
    NoGoingBackLevel  1
    AntiTraits Thesprotos, Chaon, HellenEpeiros, Syrakousios, Tarantinos

    Level Molossos
         Description Molossos_desc
         EffectsDescription Molossos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: Thesprotos
; o Thesprotos (1): This man is a member of the Thesprotoi, one of the the three chief tribes of the Epeirotai. He, and his fellow tribesmen, claim that the great people of Thessalia are descended from the Thesprotoi, and that they were once one of the greatest tribes of central Hellas. As a Thesprotos, he is used to a more sophisticated form of government than some other Epeirotai, as magistrates were elected from his tribe each year and served with the agreement of the other smaller sub-tribes. They also had contact and alliances with many other Hellenic states, but the Hellenes still thought of them as too heavily influenced by other barbarian tribes to the north. He governs Epeirote homelands and garrisoned territories much better than other types.

Trait Thesprotos
    Characters family
    NoGoingBackLevel  1
    AntiTraits Molossos, Chaon, HellenEpeiros, Syrakousios, Tarantinos

    Level Thesprotos
         Description Thesprotos_desc
         EffectsDescription Thesprotos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: Chaon
; o Chaon (1): This man is a member of the Chaones, one of the the three chief tribes of the Epeirotai. A century or two earlier, the Chaones were the dominant tribe of the Epeirotai, but today their power has lapsed. They are still a proud people, and claim descent from Helenos, the son of King Priam of Troia itself. They have a more sophisticated system of governance, with magistrates holding annual positions, but they are combined under an Epeirote Alliance with the other tribes to support the Hegemon of the alliance. They are considered, by the southern Hellenes, to be heavily influenced by the Illyrioi to their north, but they also have relations and trade ties across the Adriatic, in Italia as well. He governs Epeirote homelands and garrisoned territories much better than other types.

Trait Chaon
    Characters family
    NoGoingBackLevel  1
    AntiTraits Molossos, Thesprotos, HellenEpeiros, Syrakousios, Tarantinos

    Level Chaon
         Description Chaon_desc
         EffectsDescription Chaon_effects_desc
         Threshold 1

;------------------------------------------
;Trait: HellenEpeiros
; o Hellen_Epeiros (1): This man is a descendant of families from southern Hellas, and has risen through the ranks of the Epeirote army to a high position. He was not born an Epeirote, but he has adopted many of their customs and manners. His background however predisposes him to certain characteristics. He is more prone to having some education, rhetoric, and trade abilities, but it also more prone to being a liar, afraid of 'barbaroi', corrupt, and perverted. He governs Allied Territories much better than any other type.

Trait HellenEpeiros
    Characters family
    NoGoingBackLevel  1
    AntiTraits Molossos, Thesprotos, Chaon, Syrakousios, Tarantinos

    Level Hellen_Epeiros
         Description Hellen_Epeiros_desc
         EffectsDescription Hellen_Epeiros_effects_desc
         Threshold 1

;------------------------------------------
;Trait: Syrakousios
; o Syrakousios (1): Every one of his soldiers can tell you in an instance that this man is a Syrakousios, as he rarely stops talking about how wonderful the city is and even about the island as a whole. He is generally predisposed to certain characteristics, though it doesn't mean he is bound to them. He is more likely to have a better education, with skill at building things and in mathematics, to be a good trader, and to be appreciative of the arts. He is less likely to be loyal and incorruptable. He would probably preform better in an Allied Territory governing position, instead of an Epeirote homeland or some other type of government.

Trait Syrakousios
    Characters family
    NoGoingBackLevel  1
    AntiTraits Molossos, Thesprotos, Chaon, HellenEpeiros, Tarantinos

    Level Syrakousios
         Description Syrakousios_desc
         EffectsDescription Syrakousios_effects_desc
         Threshold 1

;------------------------------------------
;Trait: Tarantinos
; o Tarantinos (1): This man is descended from the Tarantinoi, and has risen to his current position in the Epeirote army despite his not being an Epeirote by birth. He is a Hellene from the mainland of Italia, but his farthest ancestors came from Sparte itself. He is predisposed generally to certain characteristics that were common in his ancestors. He is more likely to have a better education, to be a good trader, to be pious, and to despise the Romaioi. He is less likely to be loyal. He would probably preform better in an Allied Territory governing position, instead of an Epeirote homeland or some other type of government.

Trait Tarantinos
    Characters family
    NoGoingBackLevel  1
    AntiTraits Molossos, Thesprotos, Chaon, HellenEpeiros, Syrakousios

    Level Tarantinos
         Description Tarantinos_desc
         EffectsDescription Tarantinos_effects_desc
         Threshold 1


;Mod: EBMod730 - 10/04 : Different classes and ancestry for Epeirotes
;------------------------------------------
;Trait: EpeirosAgrianos
; o Agrianos (1): Agrianos - This man is a member of the Agrianes, a tribe of fairly skilled mountaineers, favored by Alexandros for their chief's service to him during his long campaigns. He and his fellow tribesman have for some years enjoyed at least somewhat positive relations with the Makedonians, but have not generally been bettered by the contact, and this man is no exception, leading to the general conclusion that despite his prowess and skill in combat--he is still something of a 'barbarian.' For this reason, he is best suited to military command, and administration in the Epeirote frontier (though only when absolutely necessary).


Trait EpeirosAgrianos
    Characters family   
    
    Level Epeiros_Agrianos
         Description Epeiros_Agrianos_desc
         EffectsDescription Epeiros_Agrianos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: EpeirosArdiaios
; o Ardiaios (1): Ardiaios - This man is a member of the Ardiaioi, one of the strongest inland tribes of the Illyroi. He and his fellow tribesman have for many years enjoyed fairly positive relations with the Makedonians and Hellenes, adopting some of their practices as their own, though some of the latter would still consider him 'barbaric.' Though his tribe does not frequent the government of the Epeirote League or the administration of the King of the Molossians, he is very well disposed towards command and frontier rule.

Trait EpeirosArdiaios
    Characters family   
    
    Level Epeiros_Ardiaios
         Description Epeiros_Ardiaios_desc
         EffectsDescription Epeiros_Ardiaios_effects_desc
         Threshold 1

;------------------------------------------
;Trait: EpeirosAutariatos
; o Autariatos (1): Autariatos - This man is a member of the Autariatai, one of the most powerful tribes of the Illyrioi prior to the march of Alexandros through their lands. Still, they are a proud and strong people. He and his fellow tribesmen claim direct descent from the prolific Illyrios, through his son Autarieus. Though this man comes from a more culturally advanced background, he's not likely to appear at a philosophical lecture, and many Hellenes are apt to recall his people's failed attack on the Great Conqueror himself. For these reasons, he's best suited to governing outside of Epeiros and Makedon, and is much more disposed towards skilled command and effective administration.

Trait EpeirosAutariatos
    Characters family   
    
    Level Epeiros_Autariatos
         Description Epeiros_Autariatos_desc
         EffectsDescription Epeiros_Autariatos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: EpeirosDalmatikos
; o Dalmatikos (1): Dalmatikos - This man is a member of the Dalmatai, a far-flung tribe of urbanized, agrarian Illyrios. Though his people have yet to rise to prominence among their rival tribes, his agricultural experience is useful on the Epeirote frontier, while his settled upbringing lends itself to some skill as an infantrymen and administrator of non-Hellenes.

Trait EpeirosDalmatikos
    Characters family   
    
    Level Epeiros_Dalmatikos
         Description Epeiros_Dalmatikos_desc
         EffectsDescription Epeiros_Dalmatikos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: EpeirosDardanos
; o Dardanos (1): Dardanos - This man is a member of the Dardanoi, a tribe of confrontational Illyrioi, frequently at ends with the Makedonians. His tribe operates largely under the authority of the Ardiaioi, leaving its old leaders to exercise their independence in only measured amounts over a much smaller domain. Though their fortunes have fallen, many of their people recall the glory of their ancient accord with the Trojans over the Troad, and their great founder Dardanos - son of Zeus and Elektra. Though a servant of the Epeirotes, this man resents most other Illyroi under their dominion, and is even less fond of the Makedonians and barbarized foreign Hellenes. His background leads him mostly to command, where he can capture some measure of recognition and power for his tribe, leaving him ill-disposed towards settled government.

Trait EpeirosDardanos
    Characters family   
    
    Level Epeiros_Dardanos
         Description Epeiros_Dardanos_desc
         EffectsDescription Epeiros_Dardanos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: EpeirosEnchelios
; o Enchelios (1): Enchelios - This man is a member of the Encheliai, a powerful tribe of the Illyrioi, with a proud history of government, command, and organisation. His people were the first sons of Illyrios to coalesce into a powerful, working state, though it did not endure for too many centuries. Though some Hellenes resent their ancient raids into their northern lands, attacking among other things the Oracle of Delphi, he is still a competent governor, possessed of a somewhat keener intelligence than his fellows. With this background, he is best suited to government outside of Epeirote home territories, but is still reasonably capable of administration elsewhere.

Trait EpeirosEnchelios
    Characters family   
    
    Level Epeiros_Enchelios
         Description Epeiros_Enchelios_desc
         EffectsDescription Epeiros_Enchelios_effects_desc
         Threshold 1

;------------------------------------------
;Trait: EpeirosEneteios
; o Eneteios (1): Eneteios - This man is a member of the Enetoi, an Illyrioi tribe that long ago transplanted itself to the far north of the lands populated by the children of Illyrios. His people have long held some regard from Hellenes and even the independent peoples of Italia, and their tribal leaders are competent administrators and their seaman are reasonably skilled traders. Though his people's star has never really been on the ascendant, it is looked on with some respect by others - lending him to some open-mindedness, and greater skill in government.

Trait EpeirosEneteios
    Characters family   
    
    Level Epeiros_Eneteios
         Description Epeiros_Eneteios_desc
         EffectsDescription Epeiros_Eneteios_effects_desc
         Threshold 1

;------------------------------------------
;Trait: EpeirosLiburnos
; o Liburnos (1): Liburnos - This man is a member of the Liburnoi, an impressive maritime tribe of mixed Italiote/Illyrioi origin, that once controlled many of the islands now well settled by Hellenes off their Western Coast. Though their fortunes have sunken somewhat since then, they are still skilled sailors and traders, and exercise some influence among their neighboring tribes. His experience with ships and command coupled with a moderate adoption of Hellenic cultural traits, make him a fairly skilled governor and general, though he has an even keener eye for trading.

Trait EpeirosLiburnos
    Characters family   
    
    Level Epeiros_Liburnos
         Description Epeiros_Liburnos_desc
         EffectsDescription Epeiros_Liburnos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: EpeirosTaulantios
; o Taulantios (1): Taulantios - This man is a member of the Taulantioi, a large Illyrioi tribe north of the Epeirote homelands, where the old adoptive father of Pyrrhos ruled before the son of the rebel Kleitos, Bardylis II ascended the throne. For centuries they've interacted with the Hellenes and Makedonian dynasts, first giving sanctuary to Kleitos after his rebellion against Alexandros failed, and then when they were forced out of their Eastern territories. His tribe has a proud history of government, and despite Epeirote expansionism, a precedent for good relations, as well as a history of limited assimilation of Hellenic culture, giving him a marked advantage in central Epeirote government.

Trait EpeirosTaulantios
    Characters family   
    
    Level Epeiros_Taulantios
         Description Epeiros_Taulantios_desc
         EffectsDescription Epeiros_Taulantios_effects_desc
         Threshold 1


;Mod: EBMod860 - 02/03/2006 : new ethnicities for Epeiros, very rare
;------------------------------------------
; Section: Sarmatians
;------------------------------------------
;------------------------------------------
;Trait: Aorsi
; o Aorsi (1): Potentially better than other Sarmatians tribes at trading and management, the Aorsi controlled the western and southern end of some very important trade routes and were apparently famous for the wealth they derived from that. Archaeological finds corrobarate the claims of ancient authors (Strabo) in this regard. An Aorsi nobleman might be more familiar with the subtleties of trade that his counterparts from other tribes. The Aorsi also appear to have been quite sensible when it came to diplomacy, choosing the winning side, Rome for example, when they were involved in international affairs and also mantaining relatively peaceful borders with their 'civilized' neighbors. However the Aorsi are not famous for developing warlike abilities.

Trait Aorsi
    Characters family
    NoGoingBackLevel  1
    AntiTraits Saitae, Roxolani, Siracae, Yancai

    Level Aorsi
         Description Aorsi_desc
         EffectsDescription Aorsi_effects_desc
         Threshold 1

;------------------------------------------
;Trait: Saitae
; o Saitae (1): This man belongs to the Royal tribe that dominates our nomadic confederation. As such this man enjoys a higher power of influence in the politics of his people. He should be awere that a lot is expected from him. People should be less likely to be merciful if he fails.

Trait Saitae
    Characters family
    NoGoingBackLevel  1
    AntiTraits Aorsi, Roxolani, Siracae, Yancai

    Level Saitae
         Description Saitae_desc
         EffectsDescription Saitae_effects_desc
         Threshold 1

;------------------------------------------
;Trait: Roxolani
; o Roxolani (1): This man is from one of the Roxolani tribes. They are known to be famous cavalry warriors and very found of battle. This fierce behavior leaves them somewhat lacking in the field of diplomacy, since they are always anxious to draw the sword.

Trait Roxolani
    Characters family
    NoGoingBackLevel  1
    AntiTraits Aorsi, Saitae, Siracae, Yancai

    Level Roxolani
         Description Roxolani_desc
         EffectsDescription Roxolani_effects_desc
         Threshold 1

;------------------------------------------
;Trait: Siracae
; o Siracae (1): This man is from one of the Siracae tribes. The Siracae are well known for being less nomadic then the other Sarmatian tribes and usually mix well with native populations in areas they occupy. They are more likely to have an understanding of siege enginnering, as the Siracae are one of the few Sarmatians that have built fortified cities.

Trait Siracae
    Characters family
    NoGoingBackLevel  1
    AntiTraits Aorsi, Saitae, Roxolani, Yancai

    Level Siracae
         Description Siracae_desc
         EffectsDescription Siracae_effects_desc
         Threshold 1

;------------------------------------------
;Trait: Yancai
; o Yancai (1): This man is from the Yancai ethnicity, which is the name under which the 'Alans' first appeared, around I BCE. They come from the conquered provinces of Dahyu Alanna or Dahyu Massagetae. They are mostly nomadic people, with little interest in developing farming and trading, preferring to live on the steepes exploiting resources as needed. This man is probably a better warrior than a governor, but only his own individual history can say if statement is right or wrong.

Trait Yancai
    Characters family
    NoGoingBackLevel  1
    AntiTraits Aorsi, Saitae, Roxolani, Siracae

    Level Yancai
         Description Yancai_desc
         EffectsDescription Yancai_effects_desc
         Threshold 1


;Mod: EBMod731 - 10/05 : Different ethnic groups for Sarmatians
;------------------------------------------
;Trait: MakedonianEpeirotes
; o Epeirotes (1): Epeirote  This mans family were from the lands around Epeiros, in the northwestern part of Hellas. While they fought for many years against the Makedones, they also have much in common with them. When the Makedones took control of Epeiros, many of the strongest and bravest men enlisted in the Makedonian armies, to have a better chance at providing for their families and themselves. This man is of that same stock. He has, against numerous obstacles, risen to a high position in the Makedonian army, and is a source of pride for his fellow Epeirotes and the Makedones he serves under and with as well. Like his ancestors, he is generally more prone to superstitious beliefs, to heavy-drink, to foul-language, and to being suspicious of foreigners. But he is also probably quite courageous or brave to have gotten this rank, and he probably attained it by his skills in commanding infantry. He also is probably a good farmer but a poor trader. His ethnicity almost ensures he will be viewed with some suspicion by the king and his superiors, which might in turn cause paranoia on his part. It would best to use him with garrisoned government types but certainly dont place him in charge of Makedonian homeland provinces.

Trait MakedonianEpeirotes
    Characters family
    NoGoingBackLevel 1
    AntiTraits MakedonianThessalos, MakedonianThrakiosHellenismos, MakedonianHellen, MakedonianArgeades, MakedonianHypotropos, MakedonianMesogaios, MakedonianMakedon

    Level Makedonian_Epeirotes
         Description Makedonian_Epeirotes_desc
         EffectsDescription Makedonian_Epeirotes_effects_desc
         Threshold 1

;------------------------------------------
;Trait: MakedonianThrakiosHellenismos
; o Thrakios_Hellenismos (1): Hellenized Thraikian  This mans ancestors were, for the most part, Thraikian. They lived near, traded with, and fought against the Makedonians for many years, but after a time many adopted Makedonian and Hellenic customs and became used to the benefits of the polis and increased trade with the rest of the Mediterranean world. Many of these Thraikian families fought alongside the Makedones when the Keltoi invaded their lands and homes in recent years. When the king of Tylis, a Kelt, drove many of the more Hellenized Thraikioi from the region, his family moved to Makedonia proper and took fully Hellenic names. It is somewhat because of but also despite this background, that this man has risen to such a prestigious position inside the Makedonian army. Like any of his people who might attain this rank, he is generally more prone to have arrived at this position through his military prowess and bravery, and he would be more prone to being energetic, foul-mouthed, a good farmer, a heavy-drinker, and pious. He is also possibly not schooled, superstitious, lewd, and fertile.

Trait MakedonianThrakiosHellenismos
    Characters family
    NoGoingBackLevel 1
    AntiTraits MakedonianEpeirotes, MakedonianThessalos, MakedonianHellen, MakedonianArgeades, MakedonianHypotropos, MakedonianMesogaios, MakedonianMakedon

    Level Makedonian_Thrakios_Hellenismos
         Description Makedonian_Thrakios_Hellenismos_desc
         EffectsDescription Makedonian_Thrakios_Hellenismos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: MakedonianArgeades
; o Makedon_Argeades (1): Argead Makedonian  This man is a member of the royal tribe of the Makedones, and as such he greatly benefits from his royal ancestors from the first Alexandros to Philippos, and even his cousin Megas Alexandros. There are very few members of the Argeadai who remain, and the claim of more than a few to having royal blood is viewed with suspicion by some, but still he has surely benefited from it to some degree in his rise to his current position. He is more prone to having some education and skill in politics and strategy, as well as being energetic, optimistic, having influence, and being loyal. He is also more likely to drink heavily, to be inbred, to be secretive, and to lack skill in areas such as poetry. He is most adept at governing Makedonian homeland provinces and Makedonian garrisons.

Trait MakedonianArgeades
    Characters family
    NoGoingBackLevel 1
    AntiTraits MakedonianEpeirotes, MakedonianThessalos, MakedonianHellen, MakedonianThrakiosHellenismos, MakedonianHypotropos, MakedonianMesogaios, MakedonianMakedon

    Level Makedonian_Argeades
         Description Makedonian_Argeades_desc
         EffectsDescription Makedonian_Argeades_effects_desc
         Threshold 1

;------------------------------------------
;Trait: MakedonianThessalos
; o Thessalos (1): Thessalian  The men of Thessalia and of Makedonia believe that their ancestors were brothers, and they have many things in common with each other, including certain religious festivals, their Aiolic dialects of the Hellenic language, and partly pastoral ways of life. This man is a Thessalian, and for many years his family has been held in high esteem in the eyes of the Makedones. It is fairly likely he has attained this rank due to his prowess as a cavalry commander. He probably has some schooling and political skill and some skill in trading. He is not likely to have skill commanding infantry. He would probably not be well suited to governing Makedonian cities, but better at almost all other types.

Trait MakedonianThessalos
    Characters family
    NoGoingBackLevel 1
    AntiTraits MakedonianEpeirotes, MakedonianThrakiosHellenismos, MakedonianHellen, MakedonianArgeades, MakedonianHypotropos, MakedonianMesogaios, MakedonianMakedon

    Level Makedonian_Thessalos
         Description Makedonian_Thessalos_desc
         EffectsDescription Makedonian_Thessalos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: MakedonianHellen
; o Hellen (1): Hellene  This man is a Hellene, whose family has lived under Makedonian rule for more than one generation, and who has himself risen through the ranks of the Makedonian army to a high and honorable position. His ancestors long ago looked down upon the Makedonians, but now his people respect them, and those eager for glory on the field of battle volunteer their services in the hopes of remuneration, glory, and the day of battle as well. He, like his people on the whole, is more likely to have some education and to be knowledgeable in trade and politics. He also might be more disloyal than usual, more given over to luxuries and an Epicurean lifestyle, and he is probably better at governing allied states for the kingdom.

Trait MakedonianHellen
    Characters family
    NoGoingBackLevel 1
    AntiTraits MakedonianEpeirotes, MakedonianThrakiosHellenismos, MakedonianThessalos, MakedonianArgeades, MakedonianHypotropos, MakedonianMesogaios, MakedonianMakedon

    Level Makedonian_Hellen
         Description Makedonian_Hellen_desc
         EffectsDescription Makedonian_Hellen_effects_desc
         Threshold 1

;------------------------------------------
;Trait: MakedonianHypotropos
; o Makedon_Hypotropos (1): Returned Makedonian  This man is by blood a Makedonian, but his ancestors, after serving with Alexandros himself, were settled in one of the eastern Makedonian colonies. His father returned to Makedonia a few years before his birth, and he has grown up there, but his family is still much influenced by their time spent in the east. Indeed, both of his grandmothers were wives his grandfathers had taken while campaigning in the east. He is still a Makedonian, but he is more likely to be a successful administrator and trader. He is also more likely to marry well, have some education, and have refined tastes. He is less likely to be as abrasive and foul-mouthed as some Makedonians, but he is still probably a womanizer and a heavy-drinker.

Trait MakedonianHypotropos
    Characters family
    NoGoingBackLevel 1
    AntiTraits MakedonianEpeirotes, MakedonianThessalos, MakedonianHellen, MakedonianThrakiosHellenismos, MakedonianArgeades, MakedonianMesogaios, MakedonianMakedon

    Level Makedonian_Hypotropos
         Description Makedonian_Hypotropos_desc
         EffectsDescription Makedonian_Hypotropos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: MakedonianMesogaios
; o Makedon_Mesogaios (1): Inland Makedonian  This man is a true Makedonian, whose family has only within the last generation moved from the inland mountain regions to the larger cities. His family were proud and self-sufficient farmers and goat herdsmen in mountainous regions north of coastal Makedonia, but only with their move and his army service could he have risen to the high rank in the Makedonian army that he holds now. He is more prone to the characteristics of his ancestors, but he is not certain to follow in their footsteps. He is generally more energetic, loyal, pious, optimistic, and foul-mouthed. He is also more than occasionally a cheapskate, a poor trader, unschooled, a heavy drinker, superstitious, and distrusting of outsiders. He would govern Makedonian homelands well, but his deployment in the field might provide even better results.

Trait MakedonianMesogaios
    Characters family
    NoGoingBackLevel 1
    AntiTraits MakedonianEpeirotes, MakedonianThessalos, MakedonianHellen, MakedonianThrakiosHellenismos, MakedonianArgeades, MakedonianHypotropos, MakedonianMakedon

    Level Makedonian_Mesogaios
         Description Makedonian_Mesogaios_desc
         EffectsDescription Makedonian_Mesogaios_effects_desc
         Threshold 1

;------------------------------------------
;Trait: MakedonianMakedon
; o Makedon (1): Makedonian - This man is a proud Makedonian. His ancestors have long lived in the more populous areas of Makedonia nearer the sea, but they still tell tales of the old days, before Alexandros and Philippos, and how their distant forefathers were shepherds before they consolidated the regions around them under Megas Alexandros himself, and made the Makedones the most powerful people in the entire world. He is more prone to being energetic, optimistic, loyal, gregarious, and strategically minded. But he is also more prone to being brutal, unschooled, and a heavy drinker.

Trait MakedonianMakedon
    Characters family
    NoGoingBackLevel 1
    AntiTraits MakedonianEpeirotes, MakedonianThessalos, MakedonianHellen, MakedonianThrakiosHellenismos, MakedonianArgeades, MakedonianHypotropos, MakedonianMesogaios

    Level Makedonian_Makedon
         Description Makedonian_Makedon_desc
         EffectsDescription Makedonian_Makedon_effects_desc
         Threshold 1


;Mod: EBMod776 - 11/06/05 : ethnicity for Makedonia
;------------------------------------------
;Trait: PahlavanSakae
; o Sakae (1): This man is one of the tribal rulers of the Sakae that support the Pahlava. Marriage and alliances have allowed some Sakae into the ruling class, though they can of course never become King. They are nomads, and are of course more accustomed to the way of nomads, and less than that of settled people. They are more likely to offend their hosts, for their style of honor is different from most. Their religion, which is polytheistic rather than monotheistic, is not likely to endear themselves to their rulers, either.

Trait PahlavanSakae
    Characters family
    NoGoingBackLevel 1
    AntiTraits PahlavanAshkani, PahlavanSuren, PahlavanZand, PahlavanDaha, PahlavanMad, PahlavanPersian

    Level Pahlavan_Sakae
         Description Pahlavan_Sakae_desc
         EffectsDescription Pahlavan_Sakae_effects_desc
         Epithet Pahlavan_Sakae_epithet_desc
         Threshold 1

         Effect Influence -3

;------------------------------------------
;Trait: PahlavanMad
; o Mad (1): Median - The Medians are an important, if small group of peoples that serve the Pahlava. Unlike their cousins the Persians, Medians have embraced their new overlords, becoming one of the more loyal peoples under their rule. They are more likely to excel in farming and taxing than most other governors. Perhaps most importantly, their subjects are more likely to be loyal to the Pahlava, an uncommon occurrence. Even before being forced to serve the Greeks, the Medes were diplomatic, as well as giving them a better understanding of infantry tactics than most Iranians.

Trait PahlavanMad
    Characters family
    NoGoingBackLevel 1
    AntiTraits PahlavanSuren, PahlavanZand, PahlavanDaha, PahlavanSakae, PahlavanAshkani, PahlavanPersian

    Level Pahlavan_Mad
         Description Pahlavan_Mad_desc
         EffectsDescription Pahlavan_Mad_effects_desc
         Epithet Pahlavan_Mad_epithet_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: PahlavanSuren
; o Suren (1): This man is a member of the powerful Suren clan. This clan has long meddled in the affairs of the Pahlava, occasionally hand picking which Ashkani would become Great King. Because of that fact, this man is more likely to be disloyal. However he is more likely to be a good leader and a good tactician, as many great Pahlava generals were from the Suren clan. His strong connection to Iranians still on the steppe means he is likely to be a better cavalry commander than an infantry commander. This man is most at home in his Clans holding, though his presence will not always improve the loyalty of his servants.

Trait PahlavanSuren
    Characters family
    NoGoingBackLevel 1
    AntiTraits PahlavanAshkani, PahlavanZand, PahlavanDaha, PahlavanSakae, PahlavanMad, PahlavanPersian

    Level Pahlavan_Suren
         Description Pahlavan_Suren_desc
         EffectsDescription Pahlavan_Suren_effects_desc
         Epithet Pahlavan_Suren_epithet_desc
         Threshold 1

;------------------------------------------
;Trait: PahlavanPersian
; o Persian (1): This man, an extreme xenophobe,  almost certainly views everyone around him as inferior, even other Iranians. His family served the Achaemenids, and now he is serving ancestors of semi-literate nomads. They are better than the Greeks... barely. But the Pahlava need the local aristocracy, and this man needs the Pahlava, for now. They need him to collect taxes for them, though his subjects are not likely to hold the Great King in high regard. His devotion to Ahura Mazda can help ease bad feelings towards the Pahlava as long as He is revered in their empire. The Persian peoples' familiarity with rule have made many of them domineering and authoritative.

Trait PahlavanPersian
    Characters family
    NoGoingBackLevel 1
    AntiTraits PahlavanSuren, PahlavanZand, PahlavanDaha, PahlavanSakae, PahlavanAshkani, PahlavanMad

    Level Pahlavan_Persian
         Description Pahlavan_Persian_desc
         EffectsDescription Pahlavan_Persian_effects_desc
         Epithet Pahlavan_Persian_epithet_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: PahlavanDaha
; o Daha (1): As a member of Daha, part of the tribal confederation that the Parni belong to, this man is a nomad. Instead of being a member of a clan, he fights for himself and his tribe. As of now, he and his followers are content to follow the Pahlava, and he will die for them... until someone offers him a better deal. He is not as powerful as most generals, but his natural tendency to raiding and war make up for it. Due to his nomadic nature, he is unlikely to excel in any form of governing.

Trait PahlavanDaha
    Characters family
    NoGoingBackLevel 1
    AntiTraits PahlavanAshkani, PahlavanSuren, PahlavanZand, PahlavanSakae, PahlavanMad, PahlavanPersian

    Level Pahlavan_Daha
         Description Pahlavan_Daha_desc
         EffectsDescription Pahlavan_Daha_effects_desc
         Epithet Pahlavan_Daha_epithet_desc
         Threshold 1

         Effect Influence -2

;------------------------------------------
;Trait: PahlavanZand
; o Zand (1): This man is one of the powerful Zand that make up the backbone of the Pahlava government. He, like most Iranians, is far more likely to have mastered the tactics of heavy horse and horse archery than that of static infantry warfare. This man needs to be kept on a short leash however, because his loyalty is to his own clan rather than to the Great King. He is more likely to become corrupt and his subjects are more likely to be disloyal. He is most comfortable when at home in one of his clans satrapies.

Trait PahlavanZand
    Characters family
    NoGoingBackLevel 1
    AntiTraits PahlavanAshkani, PahlavanSuren, PahlavanDaha, PahlavanSakae, PahlavanMad, PahlavanPersian

    Level Pahlavan_Zand
         Description Pahlavan_Zand_desc
         EffectsDescription Pahlavan_Zand_effects_desc
         Epithet Pahlavan_Zand_epithet_desc
         Threshold 1

;------------------------------------------
;Trait: PahlavanAshkani
; o Ashkani (1): This man is part of the Royal family of Parthia, descended from the great Arsaces. Because of this, he is more likely to be loyal to the current ruler due to blood ties and have more clout in the kingdom, but is also more likely to be corrupt. Like all Pahlava, he is more likely to be a good cavalry general, and is unlikely to know how to use infantry to their full potential. The Ashkans often are paranoid, quick to suspect another of betrayal. Any lands he rules are likely to be more loyal to the crown.

Trait PahlavanAshkani
    Characters family
    NoGoingBackLevel 1
    AntiTraits PahlavanSuren, PahlavanZand, PahlavanDaha, PahlavanSakae, PahlavanMad, PahlavanPersian

    Level Pahlavan_Ashkani
         Description Pahlavan_Ashkani_desc
         EffectsDescription Pahlavan_Ashkani_effects_desc
         Epithet Pahlavan_Ashkani_epithet_desc
         Threshold 1


;Mod: EBMod777 - 11/06/05 : ethnicity for Pahlava
;------------------------------------------
;Trait: IberianVettones
; o Vettones (1): This man is of the Vettones in central Iberia, a somewhat celticised tribe that is also related to the Lusitani. He comes from semi-mountainous terrain, likely making him a good ambusher, and also less apt at complex tasks such as governing bigger settlements.  Rhetoric and diplomacy are probably not his strong points, either. He most likely does not take occupation lightly and will fight to keep his freedom even if hes not the most accomplished of warriors.

Trait IberianVettones
    Characters family
    NoGoingBackLevel 1
    AntiTraits IberianArevaci, IberianLusitani, IberianCarpetani, IberianCeltiberi

    Level Iberian_Vettones
         Description Iberian_Vettones_desc
         EffectsDescription Iberian_Vettones_effects_desc
         Threshold 1

;------------------------------------------
;Trait: IberianCeltiberi
; o Celtiberi (1): This man belongs to one of the Celtiberi tribes other than the Arevaci. He is either a Titii, a Bellii, an Ilergeta or a Lusone. While this man is a Celtiberian like the Arevaci, and an equally capable warrior and ambusher, he is likely to be less distrustful of foreigners and likely abler to maintain some relations with them. He isn't likely to be as zealous in resisting occupation as their cousins and are often found in the invading armies as mercenaries.

Trait IberianCeltiberi
    Characters family
    NoGoingBackLevel 1
    AntiTraits IberianArevaci, IberianLusitani, IberianCarpetani, IberianVettones

    Level Iberian_Celtiberi
         Description Iberian_Celtiberi_desc
         EffectsDescription Iberian_Celtiberi_effects_desc
         Threshold 1

;------------------------------------------
;Trait: IberianCarpetani
; o Carpetani (1): This man comes from the central Iberian tribes of the Carpetani. Like all his countrymen he has had some influence from the Poeni on the coasts, and may have served as a mercenary in their armies. This likely makes him more used to dealing with foreigners and increases the chance of being cultured. The nature of their homeland makes him less inclined to farming, but good at extracting minerals and trading them on the coast. Like most Iberians he is not likely to be a bad warrior.

Trait IberianCarpetani
    Characters family
    NoGoingBackLevel 1
    AntiTraits IberianArevaci, IberianLusitani, IberianCeltiberi, IberianVettones

    Level Iberian_Carpetani
         Description Iberian_Carpetani_desc
         EffectsDescription Iberian_Carpetani_effects_desc
         Threshold 1

;------------------------------------------
;Trait: IberianLusitani
; o Lusitani (1): This man is of the Lusitani, the mightiest of the Iberian peoples. Like all his countrymen, he is likely to be an expert ambusher and able to read the terrain like few others. He is more likely to have risen to leadership through his martial prowess and eloquency rather than his administrative capabilities. Coming from a nation of shepherds and small farmers, he is likely to lack the skill to successfully manage a city or conduct complex diplomacy and is better off in the field.

Trait IberianLusitani
    Characters family
    NoGoingBackLevel 1
    AntiTraits IberianArevaci, IberianCarpetani, IberianCeltiberi, IberianVettones

    Level Iberian_Lusitani
         Description Iberian_Lusitani_desc
         EffectsDescription Iberian_Lusitani_effects_desc
         Threshold 1

;------------------------------------------
;Trait: IberianArevaci
; o Arevaci (1): This man is of the Arevaci, a Celtiberian tribe whose capital is Numantia. This man is likely to be brave to the point of death and fiercely independent like his countrymen. While he is a Celtiberian like the Belli or the Tittii, he is more likely to be suspicious of strangers than them, and also less inclined to diplomacy or political education. Celtiberians as a whole are usually great warriors and ambushers by nature, making them famous mercenaries.

Trait IberianArevaci
    Characters family
    NoGoingBackLevel 1
    AntiTraits IberianLusitani, IberianCarpetani, IberianCeltiberi, IberianVettones

    Level Iberian_Arevaci
         Description Iberian_Arevaci_desc
         EffectsDescription Iberian_Arevaci_effects_desc
         Threshold 1

;------------------------------------------
;Trait: IberianAstures
; o Astures (1): This man's family comes from the celticised northern tribe of the Astures who have a lot in common with their neighbours, the Cantabri. They are fiercely independent and distrustful of strangers, and the nature of the terrain likely makes them more effective at ambushes and raiding than growing their own farms and administrating large population centres. The fact that theyre so isolated also means he is probably less at home in diplomatic and cultural affairs.

Trait IberianAstures
    Characters family   
    NoGoingBackLevel 1
    AntiTraits IberianArevaci, IberianBastetani, IberianCantabri, IberianCarpetani, IberianCeltiberi, IberianEdetani, IberianGalaeci, IberianLacetani, IberianLusitani

    Level Iberian_Astures
         Description Iberian_Astures_desc
         EffectsDescription Iberian_Astures_effects_desc
         Threshold 1

;------------------------------------------
;Trait: IberianBastetani
; o Bastetani (1): This man is of the Southeastern tribe of the Bastetani, which like their neighbours the Turdetani, have long been under Poeni influence. This fact makes this man more likely to be skilled in administration, economy (particularly mining), more educated and diplomatic rather than a natural warrior. Because of this is also more likely to be corrupted by the civilized world.

Trait IberianBastetani
    Characters family   
    NoGoingBackLevel 1
    AntiTraits IberianArevaci, IberianAstures, IberianCantabri, IberianCarpetani, IberianCeltiberi, IberianEdetani, IberianGalaeci, IberianLacetani, IberianLusitani

    Level Iberian_Bastetani
         Description Iberian_Bastetani_desc
         EffectsDescription Iberian_Bastetani_effects_desc
         Threshold 1

;------------------------------------------
;Trait: IberianCantabri
; o Cantabri (1): This man is of the Cantabri, a tribe that lives the farthest from all of the rest of Iberia. Like his countrymen he is likely to be extremely independently minded and openly hostile towards foreign influences. The nature of their life and the terrain in which they make their homes makes it likely that this man is a brave warrior with ample experience in looting and ambushing from raids on its southern neighbours, their cavalry being particularly feared. All of this makes them awkward and less apt to engage in more complicated affairs, as diplomacy and administration.

Trait IberianCantabri
    Characters family   
    NoGoingBackLevel 1
    AntiTraits IberianArevaci, IberianAstures, IberianBastetani, IberianCarpetani, IberianCeltiberi, IberianEdetani, IberianGalaeci, IberianLacetani, IberianLusitani

    Level Iberian_Cantabri
         Description Iberian_Cantabri_desc
         EffectsDescription Iberian_Cantabri_effects_desc
         Threshold 1

;------------------------------------------
;Trait: IberianEdetani
; o Edetani (1): This man is of the Southeastern tribe of the Edetani, which have long been under Greek cultural influence. This fact makes this man more likely to be skilled in administration, economy, more educated and diplomatic. Because of this is also more likely to be corrupted by the civilized world. Nevertheless he is likely to be particularly good at commanding mounted contingents.

Trait IberianEdetani
    Characters family   
    NoGoingBackLevel 1
    AntiTraits IberianArevaci, IberianAstures, IberianBastetani, IberianCantabri, IberianCarpetani, IberianCeltiberi, IberianGalaeci, IberianLacetani, IberianLusitani

    Level Iberian_Edetani
         Description Iberian_Edetani_desc
         EffectsDescription Iberian_Edetani_effects_desc
         Threshold 1

;------------------------------------------
;Trait: IberianGalaeci
; o Galaeci (1): This man is of one of the northernmost tribes in Iberia, the Galaeci, of Celtic stock. Their tribe lives in one of the most isolated and difficult territory there is in Iberia. While this makes them natural ambushers and good warriors, they are Xenophobia and lack most diplomatic skills. He is also likely to lack basic Management skills that a more urbanized settlement requires, and a city governed by him will suffer accordingly.

Trait IberianGalaeci
    Characters family   
    NoGoingBackLevel 1
    AntiTraits IberianArevaci, IberianAstures, IberianBastetani, IberianCantabri, IberianCarpetani, IberianCeltiberi, IberianEdetani, IberianLacetani, IberianLusitani

    Level Iberian_Galaeci
         Description Iberian_Galaeci_desc
         EffectsDescription Iberian_Galaeci_effects_desc
         Threshold 1

;------------------------------------------
;Trait: IberianLacetani
; o Lacetani (1): This man is of the Eastern Iberian tribe of the Lacetani, which have long been in contact with Greek influence. This influence likely makes him adept at diplomacy, at administrating his lands, and also increases his chances of being educated. All this also makes him more vulnerable to be corrupted by the civilized manners and somewhat of a lesser warrior when compared to some of the more warlike tribes in Iberia.

Trait IberianLacetani
    Characters family   
    NoGoingBackLevel 1
    AntiTraits IberianArevaci, IberianAstures, IberianBastetani, IberianCantabri, IberianCarpetani, IberianCeltiberi, IberianEdetani, IberianGalaeci, IberianLusitani

    Level Iberian_Lacetani
         Description Iberian_Lacetani_desc
         EffectsDescription Iberian_Lacetani_effects_desc
         Threshold 1

;------------------------------------------
;Trait: IberianTurdetani
; o Turdetani (1): This man comes from the southern people of the Turdetani. Like his tribesmen, he has been under the direct rule of the Poeni people for centuries and is therefore likely to have adopted Punic traits. He is likely to be a good administrator, trader as well as farmer, but also more vulnerable to corruption in any form. These characteristics will likely make them expert diplomats and negotiators, as well as often more educated, rather than great war leaders.

Trait IberianTurdetani
    Characters family   
    NoGoingBackLevel 1
    AntiTraits IberianArevaci, IberianAstures, IberianBastetani, IberianCantabri, IberianCarpetani, IberianCeltiberi, IberianEdetani, IberianGalaeci, IberianLacetani

    Level Iberian_Turdetani
         Description Iberian_Turdetani_desc
         EffectsDescription Iberian_Turdetani_effects_desc
         Threshold 1

;------------------------------------------
;Trait: IberianTurduli
; o Turduli (1): This man is of the Turduli, a tribe with strong connections with the Poeni world and of the same stock as the Turdetani. From these two influences this man might have gained superior grasps of general administration, trade and diplomatic skills as well as a tendency to become infatuated with the corrupted civilized world. They are considered, along with Turdetani as the most cultured people of the peninsula even if not the fiercest of warriors.

Trait IberianTurduli
    Characters family   
    NoGoingBackLevel 1
    AntiTraits IberianArevaci, IberianAstures, IberianBastetani, IberianCantabri, IberianCarpetani, IberianCeltiberi, IberianEdetani, IberianGalaeci, IberianLacetani

    Level Iberian_Turduli
         Description Iberian_Turduli_desc
         EffectsDescription Iberian_Turduli_effects_desc
         Threshold 1

;------------------------------------------
;Trait: IberianVaccei
; o Vaccei (1): This man is part of the Vaccei, a northern tribe that was particular in the fact that they practiced a form of collective farming. While this fact enabled them to be generally good farmers it did hurt personal initiative, and consequently, their trading skills. Like most northerners, he is more likely to be Xenophobia and therefore less inclined to deal with outsiders. He might also be less able in war than other Iberian peoples, but he is no stranger to it as well.

Trait IberianVaccei
    Characters family   
    NoGoingBackLevel 1
    AntiTraits IberianArevaci, IberianAstures, IberianBastetani, IberianCantabri, IberianCarpetani, IberianCeltiberi, IberianEdetani, IberianGalaeci, IberianLacetani

    Level Iberian_Vaccei
         Description Iberian_Vaccei_desc
         EffectsDescription Iberian_Vaccei_effects_desc
         Threshold 1

;------------------------------------------
;Trait: IberianXenos
; o Xenos (1): This man is a foreigner to the Iberian peoples. While rare, it sometimes happened that a foreigner occupied a commanding position in Iberian armies, if he earned the respect of the natives. While possibly, more educated in administration, diplomacy and economy, this man is likely to be less used to the ambush tactics that are characterisitic of the region, even if that does not make him necessarily a bad commander of regular armies.

Trait IberianXenos
    Characters family   
    NoGoingBackLevel 1
    AntiTraits IberianArevaci, IberianAstures, IberianBastetani, IberianCantabri, IberianCarpetani, IberianCeltiberi, IberianEdetani, IberianGalaeci, IberianLacetani

    Level Iberian_Xenos
         Description Iberian_Xenos_desc
         EffectsDescription Iberian_Xenos_effects_desc
         Threshold 1


;Mod: EBMod871 - 02/25/2006 : added Astures, Bastetani, Cantabri, Edetani, Galaeci, Lacetani, Turdetani, Turduli, Vaccei, Xenos
;Mod: EBMod780 - 11/14/05 : ethnicities for Iberia
;------------------------------------------
; Ptolemaioi Ethnicities
;------------------------------------------
;Trait: PtolemaioiAsiatikos
; o Asiatikos (1): Asiatikos  Whether Mysian, Karian, Lycian, or some other, this mans ancestors originally came from the coastal cities of Anatolia, many of which have long had contact with the Ptolemaioi. His ancestors inhabited lands that have been in contact with virtually every civilization in the Mediterranean, and he is open to many other peoples and cultures. He is a good trader and administrator as a result of this too, but often lies and falls into corruption. He is rarely loyal and rarely stoic, but more often given to religious mania, and probably has some education.

Trait PtolemaioiAsiatikos
    Characters family
    NoGoingBackLevel 1
    AntiTraits PtolemaioiSyrios, PtolemaioiAigyptios, PtolemaioiHellen, PtolemaioiMakedon, PtolemaioiKyprios, PtolemaioiIoudaios, PtolemaioiGalates

    Level Ptolemaioi_Asiatikos
         Description Ptolemaioi_Asiatikos_desc
         EffectsDescription Ptolemaioi_Asiatikos_effects_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: PtolemaioiSyrios
; o Syrios (1): Syrios  This man is a descendant of the people who inhabited Syria, but with the turmoil in the region over the past few decades, they have traveled south to Aigyptos itself for safety, and this is where he has grown up and now excelled. His family had taken a Hellenic name and adopted some of their customs, but he continues to be fiercely proud of his forebearers. He has now risen to a position in the Ptolemaic kingdom where his authority spreads out over large areas, but he remains prone to adopt some characteristics and customs of his ancestors. He is more likely to be quick-tempered and mercurial, more religious and more corrupt. He is also more likely to be a good trader, a good administrator, and to be optimistic.

Trait PtolemaioiSyrios
    Characters family
    NoGoingBackLevel 1
    AntiTraits PtolemaioiAsiatikos, PtolemaioiAigyptios, PtolemaioiHellen, PtolemaioiMakedon, PtolemaioiKyprios, PtolemaioiIoudaios, PtolemaioiGalates

    Level Ptolemaioi_Syrios
         Description Ptolemaioi_Syrios_desc
         EffectsDescription Ptolemaioi_Syrios_effects_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: PtolemaioiAigyptios
; o Aigyptios (1): Aigyptios  While this man has adopted a Hellenic name, he still retains and often uses his Aigytpian one, and he remains for the most part an Aigyptian. Although he has risen to a high position in the government, he still refuses to entirely Hellenize. This stance has not kept his abilities from being known, but it has not helped him in many respects either.

Trait PtolemaioiAigyptios
    Characters family
    NoGoingBackLevel 1
    AntiTraits PtolemaioiAsiatikos, PtolemaioiSyrios, PtolemaioiHellen, PtolemaioiMakedon, PtolemaioiKyprios, PtolemaioiIoudaios, PtolemaioiGalates

    Level Ptolemaioi_Aigyptios
         Description Ptolemaioi_Aigyptios_desc
         EffectsDescription Ptolemaioi_Aigyptios_effects_desc
         Threshold 1

         Effect Influence -2

;------------------------------------------
;Trait: PtolemaioiHellen
; o Hellen (1): Hellen  Although not one of the Makedones, this mans family did come from Hellas, and even if he had not risen to such a high position in the kings favor, he would likely still inhabit one of the upper classes of the Aigyptian social and political scale. He has numerous privileges as a result of his background, and though he may not take advantage of them all, he is likely to carry on the customs and characteristics of his family.

Trait PtolemaioiHellen
    Characters family
    NoGoingBackLevel 1
    AntiTraits PtolemaioiAsiatikos, PtolemaioiSyrios, PtolemaioiAigyptios, PtolemaioiMakedon, PtolemaioiKyprios, PtolemaioiIoudaios, PtolemaioiGalates

    Level Ptolemaioi_Hellen
         Description Ptolemaioi_Hellen_desc
         EffectsDescription Ptolemaioi_Hellen_effects_desc
         Threshold 1

         Effect Influence  1

;------------------------------------------
;Trait: PtolemaioiMakedon
; o Makedon (1): Makedon  As a member of the ruling class and ethnicity, this man has numerous advantages, politically and socially, as the king sees matters. He is more than likely wealthy and holds landed estates, and he can often be seen at the local gymnasion or in the company of other Makedones or Hellenes.

Trait PtolemaioiMakedon
    Characters family
    NoGoingBackLevel 1
    AntiTraits PtolemaioiAsiatikos, PtolemaioiSyrios, PtolemaioiAigyptios, PtolemaioiHellen, PtolemaioiKyprios, PtolemaioiIoudaios, PtolemaioiGalates

    Level Ptolemaioi_Makedon
         Description Ptolemaioi_Makedon_desc
         EffectsDescription Ptolemaioi_Makedon_effects_desc
         Threshold 1

         Effect Influence  2

;------------------------------------------
;Trait: PtolemaioiKyprios
; o Kyprios (1): Kyprios - This mans family comes from the island of Kypros, but he has been in the employ of the king and spent his years in many different lands in his service. He is more prone to having good connections in maritime trade and in becoming a good trader himself, but he is also more likely to lie, whether it has good or bad outcomes. He is best suited for governing allied states or free allies, and he would probably not be a good choice to govern a Ptolemaic Aigyptian territory.

Trait PtolemaioiKyprios
    Characters family
    NoGoingBackLevel 1
    AntiTraits PtolemaioiAsiatikos, PtolemaioiSyrios, PtolemaioiAigyptios, PtolemaioiHellen, PtolemaioiMakedon, PtolemaioiIoudaios, PtolemaioiGalates

    Level Ptolemaioi_Kyprios
         Description Ptolemaioi_Kyprios_desc
         EffectsDescription Ptolemaioi_Kyprios_effects_desc
         Threshold 1


;------------------------------------------
;Trait: PtolemaioiIoudaios
; o Ioudaios (1): Ioudaios  The Ioudaioi have lived in enclaves throughout Aigyptos for several hundred years, but the Ptolemaioi began employing even more of them as soldiers from the third century onward. While they commonly fought in units alongside soldiers of other ethnicities, they preferred to live in proximity to others who shared their ethnic identity and religious beliefs, beliefs which the rest of the Hellenistic world find truly odd. Their numbers in Aigyptos grew so great that, at least by the first century BC, they inhabited an entire quarter of the city of Alexandreia. Several Ioudaioi also rose to prominence in the Ptolemaic military in the late second century. So while they may be seen as "different," they are also more commonly trustworthy and talented commanders.

Trait PtolemaioiIoudaios
    Characters family
    NoGoingBackLevel 1
    AntiTraits PtolemaioiAsiatikos, PtolemaioiSyrios, PtolemaioiAigyptios, PtolemaioiHellen, PtolemaioiMakedon, PtolemaioiKyprios, PtolemaioiGalates
    Level Ptolemaioi_Ioudaios
         Description Ptolemaioi_Ioudaios_desc
         EffectsDescription Ptolemaioi_Ioudaios_effects_desc
         Threshold 1

;------------------------------------------
;Trait: PtolemaioiGalates
; o Galates (1): Galates  The entrance of the Galatai to Egypt was not a good start. Awed by the splendor of Alexandreia, they plotted to plunder its treasures, and four thousand mercenaries were tricked and killed by Ptolemaios Philadelphos in 274. Their willingness to serve as mercenaries, the fear they inspired in their enemies, and their loyalty to a liberal paymaster rehabilitated their reputation among the Ptolemaioi, especially after they staunchly defended the princess Berenike from Seleukid treacheries at Antioch in 247. They became relatively common soldiers among the Ptolemaic ranks. They steadily Hellenized over the years, and perhaps owing to this and their success as soldiers, several of them grew to prominence in the Ptolemaic state and military. While they can prove themselves capable governors and merchants, they are natural soldiers.

Trait PtolemaioiGalates
    Characters family
    NoGoingBackLevel 1
    AntiTraits PtolemaioiAsiatikos, PtolemaioiSyrios, PtolemaioiAigyptios, PtolemaioiHellen, PtolemaioiMakedon, PtolemaioiKyprios, PtolemaioiIoudaios

    Level Ptolemaioi_Galates
         Description Ptolemaioi_Galates_desc
         EffectsDescription Ptolemaioi_Galates_effects_desc
         Threshold 1


;Mod: EBMod928 - 06/09/07 : new ethnicities for Ptolemaioi
;Mod: EBMod783 - 11/20/05 : ethnicity for Ptolemaioi
;------------------------------------------
;Trait: PonticThraikos
; o Thraikos (1): Thraikian - This man hails from one of the Thraikian tribes, likely the Bithynoi that serve in the Pontic armies from time to time as mercenaries. He has managed to rise rapidly in the ranks and impressed the King himself. He has been given a Pontic lady and estates in marriage, so that the prosperity of Pontos is more important to him, and his loyalty is more assured. He is still a Thraikian, who has risen in the ranks, and the lust for war that most Thraikian warriors have is still in him, and this makes him more impetuous than other generals. He is more at home on the battlefield than in a palace and would make a better general than governor.

Trait PonticThraikos
    Characters family
    NoGoingBackLevel 1
    AntiTraits BasileiosPontikos, PonticKappadokos, PonticAsiatogenes, PonticHellen, PonticGalatikos, PonticSkythes,

    Level Pontic_Thraikos
         Description Pontic_Thraikos_desc
         EffectsDescription Pontic_Thraikos_effects_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: PonticAsiatogenes
; o Asiatogenes (1): Anatolian - This man hails from one of the many Anatolian mountain tribes. He has risen in the ranks of the Pontic armies and has reached the upper aristocracy and a possible command, and thus attained the favour of the King. Still largely untouched by either Hellenic or Iranian culture he retains many tribal features and this can hinder him when dealing with dignitaries and diplomats, as well as some elements of the Pontic armies.

Trait PonticAsiatogenes
    Characters family
    NoGoingBackLevel 1
    AntiTraits BasileiosPontikos, PonticKappadokos, PonticHellen, PonticThraikos, PonticGalatikos, PonticSkythes,

    Level Pontic_Asiatogenes
         Description Pontic_Asiatogenes_desc
         EffectsDescription Pontic_Asiatogenes_effects_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: PonticHellen
; o Hellen (1): Hellen - This man is from the Hellenic settlements under Pontic rule and has attained his current status in Pontic society either through military service or as an able local governor. Hailing from one of the Hellenic coastal cities along the southern coast of the Pontos Euxeinos, his knowledge of trade and phalanx warfare is probably better than those in the Pontic interior. Like most Hellenes living under Pontic rule he has noted the strong positive attitude the Iranian royal family has towards Hellenism and Hellenic culture, and he tries to use this to his advantage. He is an able administrator and an adequate general. His ethnicity might aid him in affairs of state with the mainly Hellenic neighbours of Pontos.

Trait PonticHellen
    Characters family
    NoGoingBackLevel 1
    AntiTraits BasileiosPontikos, PonticKappadokos, PonticAsiatogenes, PonticThraikos, PonticGalatikos, PonticSkythes,

    Level Pontic_Hellen
         Description Pontic_Hellen_desc
         EffectsDescription Pontic_Hellen_effects_desc
         Threshold 1

;------------------------------------------
;Trait: PonticKappadokos
; o Kappadokos (1): Kappadokian - This man is from the Persian landed aristocracy of Kappadokia. He is proud to be of Persian ancestry and unlike the Persians of royal blood, may not have a great interest in Hellenic culture. As long as his own and his familys privileges are kept safe, he is content. Being raised on a Kappadokian estate he received riding lessons and cavalry warfare training from youth, and is more at home mounted than on foot. He has less knowledge of infantry command, however. He is capable of governing cities and managing farms, but his skills in trade might be inadequate.

Trait PonticKappadokos
    Characters family
    NoGoingBackLevel 1
    AntiTraits BasileiosPontikos, PonticAsiatogenes, PonticHellen, PonticThraikos, PonticGalatikos, PonticSkythes,

    Level Pontic_Kappadokos
         Description Pontic_Kappadokos_desc
         EffectsDescription Pontic_Kappadokos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: BasileiosPontikos
; o Basileios_Pontikos (1): Basileios Pontikos - Pontic Royal Family Member - This man is related to the royal family of Pontos and claims descent from higher Persian nobility, from Dareios I or one of the seven Persians who killed the Magian Smerdis. He is proud of his heritage, yet he also embraces Hellenic culture and more often than not fosters Hellenism and patronises Hellenic artists and scholars. He has been given Hellenic and Persian education during his youth and is a capable commander and governor. Being a member of the royal family itself, he has an elevated position over the remaining generals, except his kin, of course.

Trait BasileiosPontikos
    Characters family
    NoGoingBackLevel 1
    AntiTraits PonticKappadokos, PonticAsiatogenes, PonticHellen, PonticThraikos, PonticGalatikos, PonticSkythes,

    Level Basileios_Pontikos
         Description Basileios_Pontikos_desc
         EffectsDescription Basileios_Pontikos_effects_desc
         Threshold 1

         Effect Influence  1

;------------------------------------------
;Trait: PonticGalatikos
; o Galatikos (1): Galatian - This man hails from the Galatians, fierce Keltoi warriors that have settled in Anatolia, not that long ago. As many other Galatians he has served in the Pontic military as mercenaries, and in his case, served well enough to be given the rank of strategos. He is more adept at commanding armies, especially with Galatian elements and would make a mediocre governor. He loves fighting, and this may increase morale to the men under his command, but being a 'barbaros' some of the more well-standing soldiers of Pontos might be reproachful of being commanded by him, as well as foreign diplomats regard doing business with him as an affront to them.

Trait PonticGalatikos
    Characters family   
    NoGoingBackLevel 1
    AntiTraits BasileiosPontikos, PonticKappadokos, PonticHellen, PonticThraikos, PonticAsiatogenes, PonticSkythes,

    Level Pontic_Galatikos
         Description Pontic_Galatikos_desc
         EffectsDescription Pontic_Galatikos_effects_desc
         Threshold 1

         Effect Influence -1

;------------------------------------------
;Trait: PonticSkythes
; o Skythes (1): Skythian - This man hails from the Skythians of the northern shore of the Pontos Euxeinos, and served the King of Pontos as a mercenary before he impressed him enough to join the ranks of the elite aristocracy. He is more at home on the battlefield, commanding cavalry instead of governing a settlement. Even though many of his Skythian brethren have taken up farming, he is still not capable of administering farming, although trade is another matter. He is more at home on the battlefield commanding cavalry, especially horse archers. His heritage might be a small hindrance when conducting business with other dignitaries of state.

Trait PonticSkythes
    Characters family   
    NoGoingBackLevel 1
    AntiTraits BasileiosPontikos, PonticKappadokos, PonticHellen, PonticThraikos, PonticAsiatogenes, PonticGalatikos,

    Level Pontic_Skythes
         Description Pontic_Skythes_desc
         EffectsDescription Pontic_Skythes_effects_desc
         Threshold 1

         Effect Influence -1


;Mod: EBMod872 - 02/25/2006 : added Galatikos and Skythes
;Mod: EBMod785 - 12/15/05 : ethnicities for Pontos
;------------------------------------------
;Trait: SeleukidBabylonios
; o Babylonios (1): Babylonios - This mans ancestors came from the heart of the Seleukid empire, Babylonia, now referred to by the Hellenes as Seleukeia. His forebearers served in the army of Megas Alexandros late in his reign, and after his death they served in many locales across the empire, but now his family is settled again, though he has not. He is still in the employ of the Seleukid king, though he cannot complain. Indeed he has risen to one of the most important positions in the kingdom and there is room for even further gain. He is generally likely to carry on some of his familys traditions, though he now has a Hellenic name and follows some Hellenic customs. He is more likely to be suspicious of the Hellenes, especially those of old Hellas, but this is not entirely negative, as he probably has more local contacts and a good relationship with many secretive individuals who will do his bidding. He is more likely to be a pious man who keeps to himself and his family outside of the necessary political and military realities of his position.

Trait SeleukidBabylonios
    Characters family
    NoGoingBackLevel 1
    AntiTraits SeleukidPersikos, SeleukidHellen, SeleukidMakedon, SeleukidHeterogenes, SeleukidSyrios

    Level Seleukid_Babylonios
         Description Seleukid_Babylonios_desc
         EffectsDescription Seleukid_Babylonios_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SeleukidHellen
; o Hellen (1): Hellen  Although this man owes his allegiance to the Seleukid king, and was born in one of the empires many cities, he is descended from colonists who came to Seleukid lands from Hellas proper. His is a proud family and one which is more prone to upholding traditional Hellenic customs and virtues in his familys new home. He is more prone to possess some level of education and skills in philosophy and politics, and less often tactless or obtuse. He is more likely to possess skill in commanding infantry, but not so with cavalry. He is also more prone to be antagonistic towards non-Hellenes.

Trait SeleukidHellen
    Characters family
    NoGoingBackLevel 1
    AntiTraits SeleukidPersikos, SeleukidBabylonios, SeleukidMakedon, SeleukidHeterogenes, SeleukidSyrios

    Level Seleukid_Hellen
         Description Seleukid_Hellen_desc
         EffectsDescription Seleukid_Hellen_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SeleukidMakedon
; o Makedon (1): Makedon - Although this man owes his allegiance to the Seleukid king, and was born in one of the empires many cities, he is descended from Makedonian families who have moved to Seleukid lands for colonization purposes, and one of his ancestors was even a companion with Megas Alexandros himself, a fact which his associates hear about on nearly a daily basis. He is more prone to being Xenophobia, corrupt, brutal, and overzealous, but he is also more prone to having tactical skill, being a good cavalry commander, and being a good motivator of his soldiers. He is also much more likely to sacrifice at the shrine of Dionysos, if you get the idea.

Trait SeleukidMakedon
    Characters family
    NoGoingBackLevel 1
    AntiTraits SeleukidPersikos, SeleukidBabylonios, SeleukidHellen, SeleukidHeterogenes, SeleukidSyrios

    Level Seleukid_Makedon
         Description Seleukid_Makedon_desc
         EffectsDescription Seleukid_Makedon_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SeleukidPersikos
; o Persikos (1): Persikos - Although this man owes his allegiance to the Seleukid king, and was born in one of the empires many cities, he is descended from wealthy Persian families. While he may have adopted some Hellenic customs or even an Hellenic name, he remains fiercely proud of his Iranian ancestry as well. He is more prone to being a good and just, but sometimes harshly just, administrator. He is more likely to be a scholarly, secretive, and protected individual. He is less prone to being unschooled and to being a good infantry commander.

Trait SeleukidPersikos
    Characters family
    NoGoingBackLevel 1
    AntiTraits SeleukidMakedon, SeleukidBabylonios, SeleukidHellen, SeleukidHeterogenes, SeleukidSyrios

    Level Seleukid_Persikos
         Description Seleukid_Persikos_desc
         EffectsDescription Seleukid_Persikos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SeleukidHeterogenes
; o Heterogenes (1): Heterogenes - This man owes his allegiance to the Seleukid king and is a true son of Seleukeia. He is a descendant of Hellenic and Iranian families and has lived all his life in Seleukid domains. He is less prone to be antagonistic towards either Hellenes or other Easterners, and he is more likely to be accepting of outsiders. He may take after his mother's or father's side of the family when it comes to his personality, but he is more likely to be able to benefit from his relationships with both sides, though also more likely to be hated by either group for his racial mixture.

Trait SeleukidHeterogenes
    Characters family
    NoGoingBackLevel 1
    AntiTraits SeleukidMakedon, SeleukidBabylonios, SeleukidHellen, SeleukidPersikos, SeleukidSyrios

    Level Seleukid_Heterogenes
         Description Seleukid_Heterogenes_desc
         EffectsDescription Seleukid_Heterogenes_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SeleukidSyrios
; o Syrios (1): Syrios  This man is a descendant of the people who inhabited Syria, but who then were moved with the arrival of other colonists in Syria itself. His family took a Hellenic name and adopted some of their customs, but he continues to be fiercely proud of his forebearers. He has now risen to a position in the Seleukid kingdom where his authority spreads out over large areas, but he remains prone to adopt some of the widely varying characteristics and customs of his ancestors, which might make him a walking contradiction.  He might be quick-tempered and mercurial, or optimistic instead, but he probably won't be lukewarm in his temperament. He might be a religious fanatic, or more corrupt, or even a corrupt religious fanatic. On the other hand, he is also likely to be a good trader and a good administrator.

Trait SeleukidSyrios
    Characters family
    NoGoingBackLevel 1
    AntiTraits SeleukidMakedon, SeleukidBabylonios, SeleukidHellen, SeleukidPersikos, SeleukidHeterogenes

    Level Seleukid_Syrios
         Description Seleukid_Syrios_desc
         EffectsDescription Seleukid_Syrios_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SeleukidArmenios
; o Armenios (1): Armenios - This man is a descendant of the people who inhabited Armenia, and who ventured further south to benefit from Seleukid trade and contact. His family joined a Seleukid colony and he grew up there, and now he has risen to a position in the Seleukid kingdom of some importance. He is more prone to certain characteristics that run in his familys blood, like abilities to succeed in farming and in trade and competency in mining as well. He may also use local informants to his advantage more so than other men, but he is possibly viewed with some suspicion by the king merely from his ethnicity. He is prone to be more disloyal and secretive when it comes to Seleukid policies and secrets as well.

Trait SeleukidArmenios
    Characters family   
    NoGoingBackLevel 1
    AntiTraits SeleukidMakedon, SeleukidBabylonios, SeleukidHellen, SeleukidHeterogenes, SeleukidSyrios

    Level Seleukid_Armenios
         Description Seleukid_Armenios_desc
         EffectsDescription Seleukid_Armenios_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SeleukidSogdios
; o Sogdios (1): Sogdios - Although this man owes his allegiance to the Seleukid king, and was born in one of the empires many cities, he is a Sogdian by blood. His ancestors lived on the Polytimetos River, in the lands around Marakanda, but they worked alongside the Persai and the Seleukidai to bring more trade and benefits of the western empires to their lands and then to the whole kingdom. For his part, he has risen to an important position now within the Seleukid kings inner circle. Although he may have taken a Hellenic name and adopted some Hellenic customs, his background makes him more prone to have many local contacts which increase his knowledge of what is going on in the region at all times, and he is more likely to be accepting of other peoples and their customs. He, like many of his countrymen, is always suspected of disloyalty to the Seleukid king though.

Trait SeleukidSogdios
    Characters family   
    NoGoingBackLevel 1
    AntiTraits SeleukidMakedon, SeleukidBabylonios, SeleukidHellen, SeleukidHeterogenes, SeleukidSyrios

    Level Seleukid_Sogdios
         Description Seleukid_Sogdios_desc
         EffectsDescription Seleukid_Sogdios_effects_desc
         Threshold 1


;Mod: EBMod873 - 02/25/2006 : added Armenios and Sogdios
;Mod: EBMod786 - 12/16/05 : ethnicities for Seleukeia

;------------------------------------------
;Trait: QarthadastimKarthadastei
; o Karthadastei (1): Qarthadastei - Carthaginian - This man is a full-blooded descendant of the enterprising Phoenicians that followed Melqart and Queen Elishat of Tyre in her flight from her brother King Pygmalon, who murdered her husband Akerbas, the Priest of Melqart. During their voyage, the group landed on Cyprus to procure new supplies, taking on 20 virgins in the service of Astarte as wives for the nobles of the Queen's entourage, representing another facet of this man's background. In the culture of his native Qarthadast, he was born into the pinnacle of society; the child of wealthy traders or members of the powerful military aristocracy. More often than not, he and his direct relatives will tend towards skill as traders, administrators, and even cavalry commanders. 

Trait QarthadastimKarthadastei
    Characters family   
    NoGoingBackLevel 1
    AntiTraits QarthadastimPunoBruttian, QarthadastimPunoCampanian, QarthadastimPunoCelt, QarthadastimPunoCeltiberian, QarthadastimPunoHellene, QarthadastimPunoIberian, QarthadastimPunoLusitanian

    Level Qarthadastim_Karthadastei
         Description Qarthadastim_Karthadastei_desc
         EffectsDescription Qarthadastim_Karthadastei_effects_desc
         Threshold 1

;------------------------------------------
;Trait: QarthadastimPunoBruttian
; o Puno-Bruttian (1): Puno-Bruttian - Carthaginian-Italian/Of Bruttia - This man is the rare child of a Qarthadastei citizen and one of the wealthy or reputable families of Bruttians under their command, brought forcibly into the Qarthadastei fold. Qarthadastei culture is an important component of its ruling society and aristocracy, though such is not the case in some of their conquered territories, and regardless of substantial acceptance in his foreign homeland - those in his position are not apt to garner much influence outside of it. However, despite a political handicap, he does have some opportunity for advancement in the Qarthadastei over-seas governments, as he might manage claims of association with or descent from some of the Sikels, Hellenes, or Qarthadastei administrators on the island.

Trait QarthadastimPunoBruttian
    Characters family   
    NoGoingBackLevel 1
    AntiTraits QarthadastimKarthadastei, QarthadastimPunoCampanian, QarthadastimPunoCelt, QarthadastimPunoCeltiberian, QarthadastimPunoHellene, QarthadastimPunoIberian, QarthadastimPunoLusitanian

    Level Qarthadastim_Puno_Bruttian
         Description Qarthadastim_Puno_Bruttian_desc
         EffectsDescription Qarthadastim_Puno_Bruttian_effects_desc
         Threshold 1

;------------------------------------------
;Trait: QarthadastimPunoCampanian
; o Puno-Campanian (1): Puno-Campanian - This man is the rare child of a Qarthadastei citizen and one of the wealthy or reputable families of Campanian equestrians under their command, brought forcibly into the Qarthadastei fold. Qarthadastei culture is an important component of its ruling society and aristocracy, though such is not the case in some of their conquered territories, and despite substantial acceptance in his foreign homeland - those in his position are not apt to garner much influence outside of it. However, despite a political handicap, he is well served by his people's famous equestrian tradition and much like other more foreign peoples, has plenty of opportunity for advancement in the Qarthadastei military.

Trait QarthadastimPunoCampanian
    Characters family   
    NoGoingBackLevel 1
    AntiTraits QarthadastimPunoBruttian, QarthadastimKarthadastei, QarthadastimPunoCelt, QarthadastimPunoCeltiberian, QarthadastimPunoHellene, QarthadastimPunoIberian, QarthadastimPunoLusitanian

    Level Qarthadastim_Puno_Campanian
         Description Qarthadastim_Puno_Campanian_desc
         EffectsDescription Qarthadastim_Puno_Campanian_effects_desc
         Threshold 1

;------------------------------------------
;Trait: QarthadastimPunoCelt
; o Puno-Celt (1): Puno-Celt - Carthaginian-Celt - For centuries the Qarthadastei military has made use of Celtic mercenaries, hired from regular tribes contacted through trade connections across the Northern shores of the Mediterranean. Though Qarthadastei men are often known for their strong attraction to the allure of Celtic women's red-hair, influential Celtic chiefs within the military administration could also come to take a local wife and gain some acceptance in their adopted society. Regardless of any social discrimination, the indoctrinated children of such couplings have a fair chance of advancement in Qarthadastei colonial society. This is such a man, and though his Celtic ancestry is not a major component of his personal image of his heritage, his Celtic origins serve him well in battle.

Trait QarthadastimPunoCelt
    Characters family   
    NoGoingBackLevel 1
    AntiTraits QarthadastimPunoBruttian, QarthadastimPunoCampanian, QarthadastimKarthadastei, QarthadastimPunoCeltiberian, QarthadastimPunoHellene, QarthadastimPunoIberian, QarthadastimPunoLusitanian

    Level Qarthadastim_Puno_Celt
         Description Qarthadastim_Puno_Celt_desc
         EffectsDescription Qarthadastim_Puno_Celt_effects_desc
         Threshold 1

;------------------------------------------
;Trait: QarthadastimPunoCeltiberian
; o Puno-Celtiberian (1): Puno-Celtiberian - Carthaginian-Celtiberian - As the armies of the Qarthadastei march gradually across the Iberian peninsula, influential Celtiberians share in their Celtic brother's relationship with their conquerors, gaining influence in the local administration and their own strong mercenary armies. Though Qarthadastei men are often known for their strong attraction to the allure of Celtic women's red-hair, influential Celtiberian chiefs or mercenary captains within the military administration could also come to take a local wife and gain some acceptance in their adopted society. Regardless of any social discrimination, the indoctrinated children of such couplings have a fair chance of advancement in the Qarthadastei colonial society. This is such a man, and though his Celtiberian ancestry is not a major component of his personal image of his heritage, his origins serve him well in battle and external government.

Trait QarthadastimPunoCeltiberian
    Characters family   
    NoGoingBackLevel 1
    AntiTraits QarthadastimPunoBruttian, QarthadastimPunoCampanian, QarthadastimPunoCelt, QarthadastimKarthadastei, QarthadastimPunoHellene, QarthadastimPunoIberian, QarthadastimPunoLusitanian

    Level Qarthadastim_Puno_Celtiberian
         Description Qarthadastim_Puno_Celtiberian_desc
         EffectsDescription Qarthadastim_Puno_Celtiberian_effects_desc
         Threshold 1

;------------------------------------------
;Trait: QarthadastimPunoHellene
; o Puno-Hellene (1): Puno-Hellene - Carthaginian-Greek - This man is the child of a relationship between a Qarthadastei citizen and a member of the burgeoning Hellenic population of their empire, attracted from the farther outposts of Hellas by profitable trade opportunities or the call of service in the Qarthadastei army as a mercenary. Though the Qarthadastei language and religion are all-pervasive in their homelands, this man prides himself on knowing the languages of both his paternal and maternal lines, giving him some mobility among both peoples - the Hellenistic intelligencia in particular, as they have far-fewer natural dislikes for someone of his own mixed birth. His position in Qarthadastei politics however is less certain, and he is best suited to a permanent military command.

Trait QarthadastimPunoHellene
    Characters family   
    NoGoingBackLevel 1
    AntiTraits QarthadastimPunoBruttian, QarthadastimPunoCampanian, QarthadastimPunoCelt, QarthadastimPunoCeltiberian, QarthadastimKarthadastei, QarthadastimPunoIberian, QarthadastimPunoLusitanian

    Level Qarthadastim_Puno_Hellene
         Description Qarthadastim_Puno_Hellene_desc
         EffectsDescription Qarthadastim_Puno_Hellene_effects_desc
         Threshold 1

;------------------------------------------
;Trait: QarthadastimPunoIberian
; o Puno-Iberian (1): Puno-Iberian - Carthaginian-Iberian - Among the earliest trading partners of the Qarthadastei were the ancient Iberians, centered around small, independent trading groups, which helped create some of their most profitable Western trade routes. This man traces his ancestry through the leading edge of the conquerors of the Qarthadastei and their military and commercial partners on the peninsula, who maintained fairly close relations, though their political associations were more localized. Among the mixed Qarthadastei peoples, those of mixed Iberian birth possess the most social regard, acceptable as governors even in the discriminating capital regions of Qarthadast.

Trait QarthadastimPunoIberian
    Characters family   
    NoGoingBackLevel 1
    AntiTraits QarthadastimPunoBruttian, QarthadastimPunoCampanian, QarthadastimPunoCelt, QarthadastimPunoCeltiberian, QarthadastimPunoHellene, QarthadastimKarthadastei, QarthadastimPunoLusitanian

    Level Qarthadastim_Puno_Iberian
         Description Qarthadastim_Puno_Iberian_desc
         EffectsDescription Qarthadastim_Puno_Iberian_effects_desc
         Threshold 1

;------------------------------------------
;Trait: QarthadastimPunoLusitanian
; o Puno-Lusitanian (1): Puno-Lusitanian - Carthaginian-Lusitanian - Among the earliest trading partners of the Qarthadastei were the ancient Lusitanians, one of the largest Iberian tribal confederacies, and a powerful military force, which helped compose some of the most skilled warriors among their mercenary armies. This man traces his ancestry through the leading edge of the conquerors of the Qarthadastei and their military and commercial partners on the peninsula, who maintained fairly close relations, though their political associations were more localized. Such men are useful to the new generation of military aristocrats at work in foreign lands, and while his prestige - like others, cannot be great in the Qarthadastei heartland. Regardless, he is likely the result of a shrewd political marriage, and his influence among the traditional peoples of the Qarthadastei mercenary armies is great.

Trait QarthadastimPunoLusitanian
    Characters family   
    NoGoingBackLevel 1
    AntiTraits QarthadastimPunoBruttian, QarthadastimPunoCampanian, QarthadastimPunoCelt, QarthadastimPunoCeltiberian, QarthadastimPunoHellene, QarthadastimPunoIberian, QarthadastimKarthadastei

    Level Qarthadastim_Puno_Lusitanian
         Description Qarthadastim_Puno_Lusitanian_desc
         EffectsDescription Qarthadastim_Puno_Lusitanian_effects_desc
         Threshold 1

;------------------------------------------
;Trait: QarthadastimPunoNuraghic
; o Puno-Nuraghic (1): Puno-Nuraghic - Carthaginian/Sardinian - Though the chiefs of the Nuraghic towns and cities are not often elevated to substantial position in the Qarthadastei administration, this man is the fortunate child of such a match, between prominent Nuraghi and Qarthadastei citizens. Raised at least for a time among the vast forests and hills of Sardinia, he is at home in rugged landscapes, and all too familiar with the methods of guerrilla warfare. Despite his birth and the acceptance of the Qarthadastei religion, as well as any skills and abilities he might have demonstrated, Qarthadastei high society is more likely to resent or even abhor his presence - a condition which makes him fairly well suited for government and command outside the main environs of the Senate.

Trait QarthadastimPunoNuraghic
    Characters family   
    NoGoingBackLevel 1
    AntiTraits QarthadastimPunoBruttian, QarthadastimPunoCampanian, QarthadastimPunoCelt, QarthadastimPunoCeltiberian, QarthadastimPunoHellene, QarthadastimPunoIberian, QarthadastimPunoLusitanian

    Level Qarthadastim_Puno_Nuraghic
         Description Qarthadastim_Puno_Nuraghic_desc
         EffectsDescription Qarthadastim_Puno_Nuraghic_effects_desc
         Threshold 1

;------------------------------------------
;Trait: QarthadastimPunoRasenna
; o Puno-Rasenna (1): Puno-Rasenna - Carthaginian-Italian/Of Etruria - In the ancient days of Qarthadastei ascendancy, one of their closest allies and trading partners was the Italian Kingdom of Etruria, settled just North of their off and on Roman rivals. While the days of their kingdom are far in the past, a cultural memory of the relationship does exist, and wealthy members of Etrurian society are acceptable spouses for members of the new Qarthadastei aristocracy arising on the peninsula. Regardless of any old closeness though, Etrurian cultural distinctiveness does set them apart from others of the Qarthadastei empire, and such men as this child of the new aristocracy are best suited to military command and government outside of his empire's heartlands. Despite this, he is more apt to gain acceptance there then others, and to govern if particularly competent.

Trait QarthadastimPunoRasenna
    Characters family   
    NoGoingBackLevel 1
    AntiTraits QarthadastimPunoBruttian, QarthadastimPunoCampanian, QarthadastimPunoCelt, QarthadastimPunoCeltiberian, QarthadastimPunoHellene, QarthadastimPunoIberian, QarthadastimPunoLusitanian

    Level Qarthadastim_Puno_Rasenna
         Description Qarthadastim_Puno_Rasenna_desc
         EffectsDescription Qarthadastim_Puno_Rasenna_effects_desc
         Threshold 1

;------------------------------------------
;Trait: QarthadastimPunoSikel
; o Puno-Sikel (1): Puno-Sikel - Carthaginian/Sicilio-Greek - For hundreds of years, the Qarthadastei people, merchants, senate, and armies have invested their energy and money in the great Sicilian Island - making its Western half, if nothing else, a stronghold of the Qarthadastei cause. Despite a general atmosphere of tension and hostility with the Sicilian-Hellenes, many prominent Qarthadastei citizens there occasionally might take a Hellene for his wife. This man is the result of such a coupling, fiercely proud of his ancestor's Hellenic culture and prominence on the island, but just as devoted to the Qarthadastei religion and cause. Though Hellenes are not a common sight in Qart-Hadast or many of its holdings, Hellenic mercenaries are not uncommon, and this man is best left to the rigors of military command.

Trait QarthadastimPunoSikel
    Characters family   
    NoGoingBackLevel 1
    AntiTraits QarthadastimPunoBruttian, QarthadastimPunoCampanian, QarthadastimPunoCelt, QarthadastimPunoCeltiberian, QarthadastimPunoHellene, QarthadastimPunoIberian, QarthadastimPunoLusitanian

    Level Qarthadastim_Puno_Sikel
         Description Qarthadastim_Puno_Sikel_desc
         EffectsDescription Qarthadastim_Puno_Sikel_effects_desc
         Threshold 1

;Mod: EBMod873 - 07/10/2006 : added ethnicities for Qarthadastim

;------------------------------------------
; Hayasdan Ethnicities:
;------------------------------------------
;Trait: AzatYervanduni
; o AzatYervanduni (1): Noble of the House of Yervand - This man hails from the blood of Yervand I, a prince of Bactria and Satrap of Hayasdan under the rule of Achaemenid Dynasty of Persia. The family name offers him much influence in the region as befits a son of the Yervanduni, who in their time as kings of Hayasdan have defied the Persians, the Macedonions and now the Seleucids! As with most Hai they are welcoming to strangers but are also more likely to welcome the influence of hellenic culture. They are adapt at commanding the predominantly cavalry armies of Hayasdan though they are far less likely to utilise infantry to their full potential.

Trait AzatYervanduni
    Characters family   
    NoGoingBackLevel 1
    AntiTraits HaiAzatHayasdan, HaiAzatPokrHayk, HaiAzatDsopk, VirAzatEgrisi

    Level Azat_Yervanduni
         Description Azat_Yervanduni_desc
         EffectsDescription Azat_Yervanduni_effects_desc
         Epithet Azat_Yervanduni_epithet_desc
         Threshold 1

;------------------------------------------
;Trait: HaiAzatDsopk
; o HaiAzatDsopk (1): No Epithet
; o HaiAzatDsopk (2): Armenian Noble from Sophene - This man hails from the land of Dsopk - to the Hellenes, Sophene - a land located in the fertile plains of the Tigris and the Euphrates. The tribes of Dsopk, through intermarriage and common ancestry, are very closely tied with those Armina tribes who settled on the Haikakan plateau. The land of Dsopk was the ancient site of the land of the Armina tribes who had travelled south out of Hayasa before invading north centuries later into Urartu. The march of Alexander the Great the land became heavily influenced by Hellenic culture and the Hai tribes who now inhabit these lands enjoy the benefits such a culture brings. The close proximity to the Hellenes also brings more trade and the tribes here take full advantage of this fact - they have become quite the tradesmen. Some clans of course have strayed too far and lost their haikakan heritage, but for those who stay true to Hayasdan glory awaits in the service of the Hai King.

Trait HaiAzatDsopk
    Characters family   
    NoGoingBackLevel 1
    AntiTraits HaiAzatHayasdan, HaiAzatPokrHayk, AzatYervanduni, VirAzatEgrisi

    Level Hai_Azat_Dsopk
         Description Hai_Azat_Dsopk_desc
         EffectsDescription Hai_Azat_Dsopk_effects_desc
         Threshold 1

    Level Hai_Azat_Dsopk
         Description Hai_Azat_Dsopk_desc
         EffectsDescription Hai_Azat_Dsopk_effects_desc
         Epithet Hai_Azat_Dsopk_epithet_desc
         Threshold 2

;------------------------------------------
;Trait: HaiAzatHayasdan
; o HaiAzatHayasdan (1): No Epithet
; o HaiAzatHayasdan (2): Armenian Noble from Hayasdan - This man hails from the land of Hayasdan, cradled beneath the great Caucasus Mountains, rich and fertile for farming. The tribes of Hayasdan, descended from the original Nairi and the migratory Armina, are a settled people, skilled in the farming of the fertile valleys and the rearing of livestock and horses. While the summer months are warm and life-giving the winter months are harsh - snow cutting off many of the disconnected valleys within which the many of the Hai people. The power within these regions, difficult as they are to get to, focuses around the ruling families of the local tribes, who, over the years, have formed themselves into a landed, hereditary aristocracy. It is a family such as this that this man hails from and through his services and friendship to the Hai King he has been given special responsibilities in the running of Hayasdan.

Trait HaiAzatHayasdan
    Characters family   
    NoGoingBackLevel 1
    AntiTraits AzatYervanduni, HaiAzatPokrHayk, HaiAzatDsopk, VirAzatEgrisi

    Level Hai_Azat_Hayasdan
         Description Hai_Azat_Hayasdan_desc
         EffectsDescription Hai_Azat_Hayasdan_effects_desc
         Threshold 1

    Level Hai_Azat_Hayasdan
         Description Hai_Azat_Hayasdan_desc
         EffectsDescription Hai_Azat_Hayasdan_effects_desc
         Epithet Hai_Azat_Hayasdan_epithet_desc
         Threshold 2

;------------------------------------------
;Trait: HaiAzatPokrHayk
; o HaiAzatPokrHayk (1): No Epithet
; o HaiAzatPokrHayk (1): Armenian Noble from Pokr Hayk - This man hails from the land of Pokr Hayk, the old land of Hayasa and the original home of the migrant Armina people. The tribes of Pokr Hayk, through intermarriage and common ancestry, are very closely tied with those Armina tribes who settled on the Haikakan plateau. While the summer months are warm and life-giving the winter months are harsh - snow cutting off many of the disconnected valleys within which the many of the Hai people. The power within these regions, difficult as they are to get to, focuses around the ruling families of the local tribes, who, over the years, have formed themselves into a landed, hereditary aristocracy. It is a family such as this that this man hails from and through his services and friendship to the Hai King he has been given special responsibilities in the running of Hayasdan.

Trait HaiAzatPokrHayk
    Characters family   
    NoGoingBackLevel 1
    AntiTraits HaiAzatHayasdan, AzatYervanduni, HaiAzatDsopk, VirAzatEgrisi

    Level Hai_Azat_Pokr_Hayk
         Description Hai_Azat_Pokr_Hayk_desc
         EffectsDescription Hai_Azat_Pokr_Hayk_effects_desc
         Threshold 1

    Level Hai_Azat_Pokr_Hayk
         Description Hai_Azat_Pokr_Hayk_desc
         EffectsDescription Hai_Azat_Pokr_Hayk_effects_desc
         Epithet Hai_Azat_Pokr_Hayk_epithet_desc
         Threshold 2

;------------------------------------------
;Trait: SkyutAzatEgrisi
; o SkyutAzatEgrisi (1): Scythian Noble from Egrisi - This man hails from the land of Egrisi, beneath the arms of the great Caucasus Mountains. His tribe, descended from the Scythian invaders of old, have settled the Caucasus region and made a place for themselves there. Though cultivated and settled - under the influence of the Georgian tribes - the Scythian tribes still hold on to many of their old traditions and ways of life, including their superb horsemanship. Because of the small regions that the Scythians cover and the relative simple and nomadic way of life they lead, the men have little need for any sort of formal administration of their lands and money. This man comes from one of the ruling families of a Scythian tribe and has, through gifts and proof of loyalty been given a trusted post in the court of the Hai King.
; o SkyutAzatEgrisi (2/3): Armeno-Scythian Noble from Egrisi - ""\n\nHaving grown up among and been closely associated with Armenians, this man has lost some of his Scythian heritage, but is now more likely to gain traits that are common among ethnic Armenians.
; o SkyutAzatEgrisi (4): Armenian Noble from Egrisi - ""\n\nThis man has fully embraced the land and culture that his family has served for many years, he may still retain some identity with his old roots, but he would no call himself Armenian before Scythian.

Trait SkyutAzatEgrisi
    Characters family   
    NoGoingBackLevel 1
    AntiTraits HaiAzatHayasdan, HaiAzatPokrHayk, HaiAzatDsopk, VirAzatEgrisi

    Level HaiSkyut_Azat_Egrisi
         Description HaiSkyut_Azat_Egrisi_desc
         EffectsDescription Skyut_Azat_Egrisi_effects_desc
         Threshold 1

    Level Skyut_Azat_Egrisi
         Description Skyut_Azat_Egrisi_desc
         EffectsDescription Skyut_Azat_Egrisi_effects_desc
         Epithet Skyut_Azat_Egrisi_epithet_desc
         Threshold 2
         
    Level Hai_Skyut_Azat_Egrisi
         Description Hai_Skyut_Azat_Egrisi_desc
         EffectsDescription Skyut_Azat_Egrisi_effects_desc
         Epithet Skyut_Azat_Egrisi_epithet_desc
         Threshold 3

    Level Hai_Skyut_Azat_Egrisi
         Description Hai_Skyut_Azat_Egrisi_desc
         EffectsDescription Skyut_Azat_Egrisi_effects_desc
         Epithet Skyut_Azat_Egrisi_epithet_desc
         Threshold 4
         
    Level HaiSkyut_Azat_Egrisi
         Description HaiSkyut_Azat_Egrisi_desc
         EffectsDescription Skyut_Azat_Egrisi_effects_desc
         Epithet Skyut_Azat_Egrisi_epithet_desc
         Threshold 5

;------------------------------------------
;Trait: SkyutAzatHayasdan
; o SkyutAzatHayasdan (1): Scythian Noble from Hayasdan - This man hails from the land of Hayasdan, cradled beneath the Great Caucasus Mountains, rich and fertile for farming. The Scythian tribes who settled here after their invasion centuries ago hold land to the east of Lake Sevan and are on amiable terms with the Hai tribes nearby. Though few in number, these Scythian people are fiercely independent and though settled still hold on to many of their old traditions and ways of life, including their superb horsemanship. Because of the small region that the Scythians cover and the relative simple life they lead, the men have little need for any sort of formal administration of their lands and money. This man comes from one of the ruling families of a Scythian tribe and has, through gifts and proof of loyalty been given a trusted post in the court of the Hai King.
; o SkyutAzatHayasdan (2/3): Armeno-Scythian Noble from Hayasdan - ""\n\nHaving grown up among and been closely associated with Armenians, this man has lost some of his Scythian heritage, but is now more likely to gain traits that are common among ethnic Armenians.
; o SkyutAzatHayasdan (4): Armenian Noble from Hayasdan - ""\n\nThis man has fully embraced the land and culture that his family has served for many years, he may still retain some identity with his old roots, but he would no call himself Armenian before Scythian.

Trait SkyutAzatHayasdan
    Characters family   
    NoGoingBackLevel 1
    AntiTraits HaiAzatHayasdan, HaiAzatPokrHayk, HaiAzatDsopk, VirAzatEgrisi

    Level HaiSkyut_Azat_Hayasdan
         Description HaiSkyut_Azat_Hayasdan_desc
         EffectsDescription Skyut_Azat_Hayasdan_effects_desc
         Threshold 1

    Level Skyut_Azat_Hayasdan
         Description Skyut_Azat_Hayasdan_desc
         EffectsDescription Skyut_Azat_Hayasdan_effects_desc
         Epithet Skyut_Azat_Hayasdan_epithet_desc
         Threshold 2
         
    Level Hai_Skyut_Azat_Hayasdan
         Description Hai_Skyut_Azat_Hayasdan_desc
         EffectsDescription Skyut_Azat_Hayasdan_effects_desc
         Epithet Skyut_Azat_Hayasdan_epithet_desc
         Threshold 3
         
    Level Hai_Skyut_Azat_Hayasdan
         Description Hai_Skyut_Azat_Hayasdan_desc
         EffectsDescription Skyut_Azat_Hayasdan_effects_desc
         Epithet Skyut_Azat_Hayasdan_epithet_desc
         Threshold 4
         
    Level HaiSkyut_Azat_Hayasdan
         Description HaiSkyut_Azat_Hayasdan_desc
         EffectsDescription Skyut_Azat_Hayasdan_effects_desc
         Epithet Skyut_Azat_Hayasdan_epithet_desc
         Threshold 5

;------------------------------------------
;Trait: SkyutAzatKartli
; o SkyutAzatKartli (1): Scythian Noble from Kartli - This man hails from the land of Kartli, beneath the arms of the the great Caucasus Mountains. His tribe, descended from the Scythian invaders of old, have settled the Caucasus region and made a place for themselves there. Though cultivated and settled - under the influence of the Georgian tribes - the Scythian tribes still hold on to many of their old traditions and ways of life, including their superb horsemanship. Because of the small regions that the Scythians cover and the relative simple and nomadic way of life they lead, the men have little need for any sort of formal administration of their lands and money. This man comes from one of the ruling families of a Scythian tribe and has, through gifts and proof of loyalty been given a trusted post in the court of the Hai King.
; o SkyutAzatKartli (2/3): Armeno-Scythian Noble from Kartli - ""\n\nHaving grown up among and been closely associated with Armenians, this man has lost some of his Scythian heritage, but is now more likely to gain traits that are common among ethnic Armenians.
; o SkyutAzatKartli (4): Armenian Noble from Kartli - ""\n\nThis man has fully embraced the land and culture that his family has served for many years, he may still retain some identity with his old roots, but he would no call himself Armenian before Scythian.

Trait SkyutAzatKartli
    Characters family   
    NoGoingBackLevel 1
    AntiTraits HaiAzatHayasdan, HaiAzatPokrHayk, HaiAzatDsopk, VirAzatEgrisi

    Level HaiSkyut_Azat_Kartli
         Description HaiSkyut_Azat_Kartli_desc
         EffectsDescription Skyut_Azat_Kartli_effects_desc
         Threshold 1

    Level Skyut_Azat_Kartli
         Description Skyut_Azat_Kartli_desc
         EffectsDescription Skyut_Azat_Kartli_effects_desc
         Epithet Skyut_Azat_Kartli_epithet_desc
         Threshold 2
         
    Level Hai_Skyut_Azat_Kartli
         Description Hai_Skyut_Azat_Kartli_desc
         EffectsDescription Skyut_Azat_Kartli_effects_desc
         Epithet Skyut_Azat_Kartli_epithet_desc
         Threshold 3
         
    Level Skyut_Azat_Kartli
         Description Hai_Skyut_Azat_Kartli_desc
         EffectsDescription Skyut_Azat_Kartli_effects_desc
         Epithet Skyut_Azat_Kartli_epithet_desc
         Threshold 4
         
    Level HaiSkyut_Azat_Kartli
         Description HaiSkyut_Azat_Kartli_desc
         EffectsDescription Skyut_Azat_Kartli_effects_desc
         Epithet Skyut_Azat_Kartli_epithet_desc
         Threshold 5

;------------------------------------------
;Trait: VirAzatEgrisi
; o VirAzatEgrisi (1): Georgian Noble from Egrisi - This man hails from the land of Egrisi, beneath the arms of the great Caucasus Mountains. The Georgian tribes are both powerful and proud and the greatest of both the Egrisi and Kartli lands. The Caucasus Mountains, the end of the world for the ancient Greeks, breed a hardy people and the Georgian men are no different. Though the mountainous terrain does not lend itself to the development of superior horses and horsemanship, the Georgian mode of war, using powerful and ferocious infantry, is well developed here. The Georgians are wary of foreigners and zealous in the defence of their home. However, this man has wisely allied himself with Hayasdan and the Hai King and has received the benefits of such an allegiance in return.
; o VirAzatEgrisi (2/3): Armeno-Georgian Noble from Egrisi - ""\n\nHaving grown up among and been closely associated with Armenians, this man has lost some of his Georgian heritage, but is now more likely to gain traits that are common among ethnic Armenians.
; o VirAzatEgrisi (4): Armenian Noble from Egrisi - ""\n\nThis man has fully embraced the land and culture that his family has served for many years, he may still retain some identity with his old roots, but he would no call himself Armenian before Georgian.

Trait VirAzatEgrisi
    Characters family   
    NoGoingBackLevel 1
    AntiTraits HaiAzatHayasdan, HaiAzatPokrHayk, HaiAzatDsopk, AzatYervanduni

    Level HaiVir_Azat_Egrisi
         Description HaiVir_Azat_Egrisi_desc
         EffectsDescription Vir_Azat_Egrisi_effects_desc
         Threshold 1
         
    Level Vir_Azat_Egrisi
         Description Vir_Azat_Egrisi_desc
         EffectsDescription Vir_Azat_Egrisi_effects_desc
         Epithet Vir_Azat_Egrisi_epithet_desc
         Threshold 2
         
    Level Hai_Vir_Azat_Egrisi
         Description Hai_Vir_Azat_Egrisi_desc
         EffectsDescription Vir_Azat_Egrisi_effects_desc
         Epithet Vir_Azat_Egrisi_epithet_desc
         Threshold 3
         
    Level Hai_Vir_Azat_Egrisi
         Description Hai_Vir_Azat_Egrisi_desc
         EffectsDescription Vir_Azat_Egrisi_effects_desc
         Epithet Vir_Azat_Egrisi_epithet_desc
         Threshold 4
         
    Level HaiVir_Azat_Egrisi
         Description HaiVir_Azat_Egrisi_desc
         EffectsDescription Vir_Azat_Egrisi_effects_desc
         Epithet Vir_Azat_Egrisi_epithet_desc
         Threshold 5

;------------------------------------------
;Trait: VirAzatKartli
; o VirAzatKartli (1): Georgian Noble from Kartli - This man hails from the land of Kartli, beneath the arms of the great Caucasus Mountains. The Caucasus Mountains, the end of the world for the ancient Greeks, breed a hardy people and the Georgian men are no different. Though the mountainous terrain does not lend itself to the development of superior horses and horsemanship, the Georgian mode of war, using powerful and ferocious infantry, is well developed here. The Georgians are wary of foreigners and zealous in the defence of their home. However, this man has wisely allied himself with Hayasdan and the Hai King and has received the benefits of such an allegiance in return.
; o VirAzatKartli (2/3): Armeno-Georgian Noble from Kartli - ""\n\nHaving grown up among and been closely associated with Armenians, this man has lost some of his Georgian heritage, but is now more likely to gain traits that are common among ethnic Armenians.
; o VirAzatKartli (4): Armenian Noble from Kartli - ""\n\nThis man has fully embraced the land and culture that his family has served for many years, he may still retain some identity with his old roots, but he would no call himself Armenian before Georgian.

Trait VirAzatKartli
    Characters family   
    NoGoingBackLevel 1
    AntiTraits HaiAzatHayasdan, HaiAzatPokrHayk, HaiAzatDsopk, VirAzatEgrisi

    Level HaiVir_Azat_Kartli
         Description HaiVir_Azat_Kartli_desc
         EffectsDescription Vir_Azat_Kartli_effects_desc
         Epithet Vir_Azat_Kartli_epithet_desc
         Threshold 1
         
    Level Vir_Azat_Kartli
         Description Vir_Azat_Kartli_desc
         EffectsDescription Vir_Azat_Kartli_effects_desc
         Epithet Vir_Azat_Kartli_epithet_desc
         Threshold 2
         
    Level Hai_Vir_Azat_Kartli
         Description Hai_Vir_Azat_Kartli_desc
         EffectsDescription Vir_Azat_Kartli_effects_desc
         Epithet Vir_Azat_Kartli_epithet_desc
         Threshold 3
         
    Level Hai_Vir_Azat_Kartli
         Description Hai_Vir_Azat_Kartli_desc
         EffectsDescription Vir_Azat_Kartli_effects_desc
         Epithet Vir_Azat_Kartli_epithet_desc
         Threshold 4
         
    Level HaiVir_Azat_Kartli
         Description HaiVir_Azat_Kartli_desc
         EffectsDescription Vir_Azat_Kartli_effects_desc
         Epithet Vir_Azat_Kartli_epithet_desc
         Threshold 5

;------------------------------------------
; Saka Ethnicities:
;------------------------------------------
;Trait: ApaSaka
; o Apa Saka (1): This man belongs to the Apa Saka, the Water Saka, so called because they lived in the vicinity of the lower course of large rivers like the Oxus, the modern Amu Darya. That is an environment where the harshness of the steppe is somewhat mollified and settled communities can persist and even prosper. Therefore, this man is not a complete stranger to things like the growing of crops, the construction of buildings and warriors fighting on foot. Also, the Apa Saka were famous for their unflinching righteousness and sense of justice.

Trait ApaSaka
    Characters family   
    NoGoingBackLevel 1


    Level Apa_Saka
         Description Apa_Saka_desc
         EffectsDescription Apa_Saka_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SakaAudumbara
; o Audumbara (1): This man hails from the wealthy country of the Audumbaras, nestled in the leading edge of the great Eastern mountains. In the country of his ancestors, this man's family fortunes grew fat from the profits of the many trade routes that travel across the low hills of their traditional territories, which ironically also brought them the teachings of the Bodhisattva and his followers. As a member of the new settled Saka courts, his service is best directed as a governor, keeping keen watch of the local taxes and trade profits.

Trait SakaAudumbara
    Characters family   
    NoGoingBackLevel 1


    Level Saka_Audumbara
         Description Saka_Audumbara_desc
         EffectsDescription Saka_Audumbara_effects_desc
         Threshold 1


;------------------------------------------
;Trait: SakaAudumberasaka
; o Audumberasaka (1): This man is the product of a match between a local Saka merchant or official and an Audumbera, from the latter's wealthy country nestled in the leading edge of the great Eastern mountains. In the country of his ancestors, this man's family fortunes grew fat from the profits of the many trade routes that travel across the low hills of their traditional territories, which ironically also brought them the teachings of the Bodhisattva and his followers. As a half Saka, half native member of the Sakae court, he is best utilized in their relatively new settled provinces, where his influence is strong with both his local countrymen and the ancient Saka lines that have joined with them.

Trait SakaAudumberasaka
    Characters family   
    NoGoingBackLevel 1


    Level Saka_Audumberasaka
         Description Saka_Audumberasaka_desc
         EffectsDescription Saka_Audumberasaka_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SakaAurusa
; o Aurusa (1): This man belongs to the powerful people called Yancai (Middle Chinese 'Iamtziat') in the Chinese sources who, for some time, were the tribe noted in Western sources as the Aorsoi/Abzoae/Arzoae. They were a Sarmatian people who were later conquered by the Alans in the 1st century AD. They controlled a northern branch of the East-West trade routes that brought them much wealth and seem to have had strong tradition of cavalry warfare that tended to rely on more shock cavalry and less in masses of light horse archers than other nomads.

Trait SakaAurusa
    Characters family   
    NoGoingBackLevel 1


    Level Saka_Aurusa
         Description Saka_Aurusa_desc
         EffectsDescription Saka_Aurusa_effects_desc
         Threshold 1
;------------------------------------------
;Trait: SakaDaha
; o Daha (1): The Daha, to whom this man belongs, were a nomadic confederation in the vicinity of settled peoples, Achaemenid Persians and Greeks, that they often made the target of their raids ('Daha' means 'robbers' in Old Persian). Also, they sometimes found employment as mercenary mounted archers in the armies of the sedentary empires.

Trait SakaDaha
    Characters family   
    NoGoingBackLevel 1


    Level Saka_Daha
         Description Saka_Daha_desc
         EffectsDescription Saka_Daha_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SakaHuwarazma
; o Huwarazma (1): This man's tribe, the ancient and proud Chorasmians have lived for long in closer contact with settled peoples than most other nomads and even some of their communities have become settled farmers, at least to some extent. Therefore, he has had more chances to become acquainted with aspects of the culture of sedentary peoples, if, perhaps, at the expense of some of the skills that a purely nomadic life in the steppes requires.

Trait SakaHuwarazma
    Characters family   
    NoGoingBackLevel 1


    Level Saka_Huwarazma
         Description Saka_Huwarazma_desc
         EffectsDescription Saka_Huwarazma_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SakaJiuan
; o Jiuan (1): The Jiuan people constituted the majority of the tribesmen and were the common people within the Saka Rauka confederacy. Long ago, they migrated from eastern Central Asia, where their homeland lay in Guazhou. This man is representative of an average nomadic Jiuan leader of some note, with all the strengths and weaknesses that such a background entails.

Trait SakaJiuan
    Characters family   
    NoGoingBackLevel 1


    Level Saka_Jiuan
         Description Saka_Jiuan_desc
         EffectsDescription Saka_Jiuan_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SakaKamboja
; o Kamboja (1): This man is descended from the peoples of the Kamboja Mahajanapada (Great-Nation), tracing his ancestry back to one of the last ancient migrations from the North and their encounter with the nearest native Janapada. His is a race of lapsed ksatriyas, of casteless peoples; slaves and masters, who exchange social positions frequently. He prides himself on his people's republican heritage, where the only kings are great temporary generals; figureheads to lead the fearsome Kamboja armies. Men of his background are well liked by the new Sakarajas, and are frequently associated with each other by the other peoples of the South, leaving him well suited to govern in the Mahasakajanapada (Great Saka-Kingdom) - a quality only bettered by his ease with military command.

Trait SakaKamboja
    Characters family   
    NoGoingBackLevel 1


    Level Saka_Kamboja
         Description Saka_Kamboja_desc
         EffectsDescription Saka_Kamboja_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SakaKambojasaka
; o Kambojasaka (1): This man is descended from the peoples of both the Kamboja Mahajanapada (Great-Nation) and the new Saka overlords from the North, tracing his ancestry back through both Northern migrations that brought his ancestors and progenitor to the same land. His is a race of lapsed ksatriyas, of casteless peoples; slaves and masters, who exchange social positions frequently. He prides himself on the Kamboja's republican heritage, where the only kings are great temporary generals, as well as on the superb martial tradition of his Saka brethren. Men of his background are well liked by the new Sakarajas, and are frequently associated with each other by the other peoples of the South, leaving him well suited to govern in the Mahasakajanapada (Great Saka-Kingdom) - a quality only bettered by his ease with military command.

Trait SakaKambojasaka
    Characters family   
    NoGoingBackLevel 1


    Level Saka_Kambojasaka
         Description Saka_Kambojasaka_desc
         EffectsDescription Saka_Kambojasaka_effects_desc
         Threshold 1

;------------------------------------------
;Trait: KsayaSakaRauka
; o Ksaya Saka Rauka (1): This man belongs to the family that holds the divine right to unite all peoples who live by drawing the bow and represent the top of the Saka Rauka nobility. They are blessed by Urmaysde, the supreme Sun god, and because of that they carry the Royal charisma, the Royal Fortune known as 'Pharn', in their blood. Accordingly, they receive respect and deference from all; in turn, they are expected to live true to the highest expectations.

Trait KsayaSakaRauka
    Characters family   
    NoGoingBackLevel 1


    Level Ksaya_Saka_Rauka
         Description Ksaya_Saka_Rauka_desc
         EffectsDescription Ksaya_Saka_Rauka_effects_desc
         Threshold 1

         Effect Influence 2

;------------------------------------------
;Trait: SakaMadra
; o Madra (1): This man is a Madra; the descendant of the Gandharas and one of the first mixed Saka and Bahlika migrations of centuries past. Though his ancestors traditional capital lay at Sagala, it eventually became a great fortress of the Yavanarajas, where his contemporaries maintained themselves in their armies, carving out a niche in the wealthy merchant class. His are a culturally versatile people, readily adapting a limited form of Hellenism, and further bending to it and Buddhism's extensive patronage under the Saka Kings.

Trait SakaMadra
    Characters family   
    NoGoingBackLevel 1


    Level SakaMadra
         Description SakaMadra_desc
         EffectsDescription SakaMadra_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SakaMazsaka
; o Jiuan (1): Now part of the Saka Rauka confederation, this man claims descent from the once powerful Massagetans who are credited to have defeated and slain Cyrus, founder of the Achaemenid Empire. The Massagetans are famous for their armoured cavalry, but also reputed to field fierce infantry warriors, and also for their strict adherence to the cult of the Sun and no other deity and for their funeral customs.

Trait SakaMazsaka
    Characters family   
    NoGoingBackLevel 1

    
    Level Saka_Mazsaka
         Description Saka_Mazsaka_desc
         EffectsDescription Saka_Mazsaka_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SakaHaomavarga
; o Saka Haomavarga (1): This man belongs to the people Herodotos called Amyrgian Scythians and the Persians Saka Haomavarga ('Saka that drink Haoma'). In those days they were one of the major nomad forces in contact with the settled nations. They live in the Ferghana Valley and neighboring areas which are somewhat milder than the pure steppes, allowing relatively dense populations, some wealth and a even degree of sedentarism.

Trait SakaHaomavarga
    Characters family   
    NoGoingBackLevel 1


    Level Saka_Haomavarga
         Description Saka_Haomavarga_desc
         EffectsDescription Saka_Haomavarga_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SakaRauka
; o Saka Rauka (1): This is a noble, a man of note, of the tribe that received the allegiance or submission of other groups of nomads, giving its name to the confederation that they formed and ruled. Long ago, they migrated from west of the Ordos region in eastern Central Asia. They are powerful, respected, and wealthy, owning many horses and cattle.

Trait SakaRauka
    Characters family   
    NoGoingBackLevel 1


    Level Saka_Rauka
         Description Saka_Rauka_desc
         EffectsDescription Saka_Rauka_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: SakaSauRoma
; o Sau Roma (1): This mans belongs to one of the Sarmatian tribes, now part of the Saka Rauka confederation. The Sarmatians have earned a reputation as fierce and warlike even among the generally fierce and warlike peoples of the steppes.

Trait SakaSauRoma
    Characters family   
    NoGoingBackLevel 1


    Level Saka_Sau_Roma
         Description Saka_Sau_Roma_desc
         EffectsDescription Saka_Sau_Roma_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SakaSkuda
; o Skuda (1): This man comes from the westernmost group of Iranian-speaking nomads, those that, for the Greeks, were*the* Skythians, and that once ruled on the steppes north of the Black Sea. Along time, the influence of Hellenic culture grew stronger on them and, as they lost lost pasture land to the Sarmatians, some of them became settled farmers.

Trait SakaSkuda
    Characters family   
    NoGoingBackLevel 1


    Level Saka_Skuda
         Description Saka_Skuda_desc
         EffectsDescription Saka_Skuda_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SakaTrigartasaka
; o Trigartasaka (1): This man hails from between the Sutlej and the Jumna rivers; the Trigarta country, with its capital Ambala. His fellows are an agrarian, but readily warlike people, long suspected to be an outgrowth of the Madras; descendants of the earliest Saka migration. Though always counted among the independent monarchies of Sind, their interests in self-government under the Saka is largely stunted. Local resentments among their neighbors also lends them towards a fairly sedentary life, cultivating their own traditional lands, often ambivalent to the region's political life.

Trait SakaTrigartasaka
    Characters family   
    NoGoingBackLevel 1


    Level Saka_Trigartasaka
         Description Saka_Trigartasaka_desc
         EffectsDescription Saka_Trigartasaka_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SakaYaudheya
; o Yaudheya (1): This man comes from the Yaudheya peoples between the Indus and Ganges, a great republican tribe that fought vigorously against the conqueror Maharajasa Alisandasa, before submitting to his superior forces. At the time of the Yavana invasion however, they eventually became a strong political and military resource, serving as kshatrapas and infantrymen in their new administration. Though occasionally rebellious, and occasionally prone to exert their own independent identities, they're reliable both as soldiers and governors - often open to the unique influence of Hellenism and its own school of the Bodhisattva's teachings. Under the Saka, their relationships have changed little, and they are a valuable resource to any enterprising Saka operations in Sind.

Trait SakaYaudheya
    Characters family   
    NoGoingBackLevel 1


    Level Saka_Yaudheya
         Description Saka_Yaudheya_desc
         EffectsDescription Saka_Yaudheya_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SakaYavana
; o Yavana (1): This man hails from the wealthy and prestigious Yavana population of Gandhara, Bhalika (Baktria) and the whole of the Indus regions, carried there by the victorious arms of his ancestors. To their ancient subjects, the Yavana are objects variously of admiration and respect, or simply resentment. Even their greatest detractors admit that their rule is justified by birthright. Though the days of his familys supreme rule has ended, the various families of the new Saka Kingdom relish the chance to secure such a man for their government - influential as he is among his own people and the Madra branch of the Saka. His culture and rearing lend him to intellectual pursuits, as well as the arts of war and ironically, the teachings of the Tathagata Bodhisattva - while his skills as a governor are best used in the settled lands of the great Saka Kingdom.

Trait SakaYavana
    Characters family   
    NoGoingBackLevel 1


    Level Saka_Yavana
         Description Saka_Yavana_desc
         EffectsDescription Saka_Yavana_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SakaYavanakamboja
; o Yavanakamboja (1): When the early trickle of Yavanas first came from the West, they were immediately classed by other Indians with the Kambojas. Both having shared an ancestral tendency towards a Republican government, and even such minutiae as several common hair styles, made the comparison an apt one. This man is the product of an arranged political marriage between the last of the Yavana rulers, and their old Kamboja associates. Regardless of any change in roles, his influence among the local and far-Western Yavanas is great, and he has the respect of all the old Republican peoples of the Sind.

Trait SakaYavanakamboja
    Characters family   
    NoGoingBackLevel 1


    Level Saka_Yavanakamboja
         Description Saka_Yavanakamboja_desc
         EffectsDescription Saka_Yavanakamboja_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SakaYavanamadra
; o Yavanamadra (1): This man is a Yavanamadra, born of a coupling between the wealthy Madra merchants and ksatriyas of Sagala with their old Yavana governors. The Madras of Sagala and the lands West of the main Indus branches are a wealthy, culturally malleable people, who welcomed their own form of Hellenism - and the influence it granted them under Yavana ruler. Under Saka rule, such men are an asset to local government, well practiced in the art of administration, and familiar with all avenues of their regional trade and bureaucracy.

Trait SakaYavanamadra
    Characters family   
    NoGoingBackLevel 1


    Level Saka_Yavanamadra
         Description Saka_Yavanamadra_desc
         EffectsDescription Saka_Yavanamadra_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SakaYavanasaka
; o Yavanasaka (1): As the Saka Kings carry their victories arms along the great Oxus and Indus in the South, the political influence and cultural strength of the conquered Yavanas under their rule became increasingly apparent, leading many wealthy or prestigious Saka families to arrange marriages with their own young scions. This man is the product of such a coupling, tracing his ancestry back through the soldiers and kings of Baktria that brought his family to the lands between Sind and Gandhara, and the warrior horsemen that finally swept across their domain. Though the unsettled Saka rulers might distrust him, the veil of Hellenism gives him enormous authority amongst the landed peoples of the burgeoning Saka Kingdom.

Trait SakaYavanasaka
    Characters family   
    NoGoingBackLevel 1


    Level Saka_Yavanasaka
         Description Saka_Yavanasaka_desc
         EffectsDescription Saka_Yavanasaka_effects_desc
         Threshold 1

;-----------------------------------------
;Getai Ethnicities
;-----------------------------------------
;------------------------------------------
;Trait: GetaiAgathyrsos
; o This man is from the Agathyrsoi. The Agathyrsoi were Skythai at one time, but those who have settled within our mountains, and once drew tribute from our scattered villages, have now intermarried, and are as much of the Getai as of the Skythai. Strangely, many of them still shepherd herds, as if they lived upon the ceaseless steppes. They live on the banks of the Marisos, and are known for their love of luxury and status, signified by jewelry and tattoes. While they are often reluctant to fight, they are among the more accomplished cavalry in the service of the Getai, Basileus.

Trait GetaiAgathyrsos
    Characters family   
    NoGoingBackLevel 1
    AntiTraits GetaiTrausos, GetaiHellen, GetaiMakedon, GetaiKostobok, GetaiPredavensos, GetaiTriballos, GetaiTyrios, GetaiBessos, GetaiKrobyzos, GetaiBur, GetaiAppulos, GetaiOrdes, GetaiAlbokensos, GetaiScordiskos, GetaiTeuris

    Level Getai_Agathyrsos
         Description Getai_Agathyrsos_desc
         EffectsDescription Getai_Agathyrsos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: GetaiTrausos
; o This man is hails from the Trausoi, a Thraikian tribe inhabiting the southern Rhodopian range. According to Herodotos, the Trausoi have the custom of mourning their new-borns for the woes they will face in life and celebrate at funerals when the dead get rid of their troubles. The name probably comes from the Trauos River, in southern Thrace, though wars have displaced them into isolated pockets throughout Thrace. The Trausoi are a religious people, and like the Getai believe in immortality. As a smaller tribal group that has negotiated its place among the larger tribes, their leaders are known for their political skill, even as they lead parties of bandits along the trade routes.

Trait GetaiTrausos
    Characters family   
    NoGoingBackLevel 1
    AntiTraits GetaiAgathyrsos, GetaiHellen, GetaiMakedon, GetaiKostobok, GetaiPredavensos, GetaiTriballos, GetaiTyrios, GetaiBessos, GetaiKrobyzos, GetaiBur, GetaiAppulos, GetaiOrdes, GetaiAlbokensos, GetaiScordiskos, GetaiTeuris

    Level Getai_Trausos
         Description Getai_Trausos_desc
         EffectsDescription Getai_Trausos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: GetaiHellen 
; o This man is one of the wealthiest members of a Hellenic emporion. Emporia were trading towns, and the Hellenes built many of these in Thraikian territory in order to benefit from trade with our peoples. The strategoi of Alexandros destroyed some of them, the Galatai destroyed many others, but those that have survived have, in some cases, become quite wealthy. This man has benefited from Hellenic education and has considerable experience in trade and administration. While he may have adopted some of the finer elements of Thraikian culture, remember that he is still only a Hellen.

Trait GetaiHellen 
    Characters family   
    NoGoingBackLevel 1
    AntiTraits GetaiAgathyrsos, GetaiTrausos, GetaiMakedon, GetaiKostobok, GetaiPredavensos, GetaiTriballos, GetaiTyrios, GetaiBessos, GetaiKrobyzos, GetaiBur, GetaiAppulos, GetaiOrdes, GetaiAlbokensos, GetaiScordiskos, GetaiTeuris

    Level Getai_Hellen
         Description Getai_Hellen_desc
         EffectsDescription Getai_Hellen_effects_desc
         Threshold 1

;------------------------------------------
;Trait: GetaiMakedon
; o This man hails from one of the Makedonian tribes. Raised in a culture of disciplined warfare, poised between Thraikia, Illyria, and Hellas, he is neither as brave as we, nor as refined as the Hellenes. A soldier-of-fortune, his ability to lead has set him apart. With his skills, and the past wrongs committed by his people, he is perhaps best kept out of our cities, and on the campaign field.

Trait GetaiMakedon
    Characters family   
    NoGoingBackLevel 1
    AntiTraits GetaiAgathyrsos, GetaiTrausos, GetaiHellen, GetaiKostobok, GetaiPredavensos, GetaiTriballos, GetaiTyrios, GetaiBessos, GetaiKrobyzos, GetaiBur, GetaiAppulos, GetaiOrdes, GetaiAlbokensos, GetaiScordiskos, GetaiTeuris

    Level Getai_Makedon
         Description Getai_Makedon_desc
         EffectsDescription Getai_Makedon_effects_desc
         Threshold 1

;------------------------------------------
;Trait: GetaiKostobok
; o This man hails from the pious Kostobokoi of Ziridava, worshippers of Zalmoxis. He and his ancestors have been successfully protecting the northern boundaries of Getia for long years against the Bastarnai and Skythai. Though they are our brothers, their towns have never been under more than nominal control of the Getai Basileus. The Tarabostes of this tribe and region have often ruled without regard to the Basileus, and so they are often better acquainted with necessary administrative duties than the central tribes. Because of their proximity to those we Getai see as barbarian, the Kostobokoi are both wary and capable warriors.

Trait GetaiKostobok
    Characters family   
    NoGoingBackLevel 1
    AntiTraits GetaiAgathyrsos, GetaiTrausos, GetaiHellen, GetaiMakedon, GetaiPredavensos, GetaiTriballos, GetaiTyrios, GetaiBessos, GetaiKrobyzos, GetaiBur, GetaiAppulos, GetaiOrdes, GetaiAlbokensos, GetaiScordiskos, GetaiTeuris

    Level Getai_Kostobok
         Description Getai_Kostobok_desc
         EffectsDescription Getai_Kostobok_effects_desc
         Threshold 1

;------------------------------------------
;Trait: GetaiPredavensos
; o The Predavenses have mastered the mines of the Western Karpathians from Ziridava for centuries. They have become more heavily militarized under the weight of incursions by the Celtic Anartai and Teuriskoi. However, service in the military has never been as impressive as their contributions to metallurgy, raw metal material, and fortress-building, all of which they owe to the same Celtic groups against which they keep watch. As a Predavensos, that is the sort of life this man would have known, and so may well turn out to be both an efficient miner and a passable warrior.

Trait GetaiPredavensos
    Characters family   
    NoGoingBackLevel 1
    AntiTraits GetaiAgathyrsos, GetaiTrausos, GetaiHellen, GetaiMakedon, GetaiKostobok, GetaiTriballos, GetaiTyrios, GetaiBessos, GetaiKrobyzos, GetaiBur, GetaiAppulos, GetaiOrdes, GetaiAlbokensos, GetaiScordiskos, GetaiTeuris

    Level Getai_Predavensos
         Description Getai_Predavensos_desc
         EffectsDescription Getai_Predavensos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: GetaiTriballos
; o We have a troubled history with the Triballoi. No one can deny that they are ardent and vicious warriors, but we cannot deny we were pleased when Philippos defeated them, and when the Autariatai did the same. Yet they are our Thracian brothers, and when Alexandros drove them across the Istros, the Getai fought in their defense. We harbored their refugees then, and fought with them again when the plundering Galatai drove through. Basileus, we Getai have shown them mercy, and we have often fought and bled with the Triballoi, though not always on the same side. They are great warriors, and stubbornly courageous, but it is hard to know how trustworthy this man will be.

Trait GetaiTriballos
    Characters family   
    NoGoingBackLevel 1
    AntiTraits GetaiAgathyrsos, GetaiTrausos, GetaiHellen, GetaiMakedon, GetaiKostobok, GetaiPredavensos, GetaiTyrios, GetaiBessos, GetaiKrobyzos, GetaiBur, GetaiAppulos, GetaiOrdes, GetaiAlbokensos, GetaiScordiskos, GetaiTeuris

    Level Getai_Triballos
         Description Getai_Triballos_desc
         EffectsDescription Getai_Triballos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: GetaiTyrios
; o This man is one of the Tyrioi, or as the Hellenes say, Tyra-Getai. His tribe was once a prominent tribe among the Getai, but invasions by Dareios and the Skythai have seen them moved to the eastern coast, and the Tyras river now bears their name. They dwell in the woods, hills, and plains inland from the Pontos Euxeinos, between the Istros and the Tyras, known as the "Desert of the Getai," and have for many years been in frequent contact with the Skythai, Hellenes, and Bastarnai. They have no great cities--more of their largest towns are in fact predominantly Britolagai, a tribe ruled by the Galatai. But Basileus, they are accustomed to frequent warfare, and well experienced in trade.

Trait GetaiTyrios
    Characters family   
    NoGoingBackLevel 1
    AntiTraits GetaiAgathyrsos, GetaiTrausos, GetaiHellen, GetaiMakedon, GetaiKostobok, GetaiPredavensos, GetaiTriballos, GetaiBessos, GetaiKrobyzos, GetaiBur, GetaiAppulos, GetaiOrdes, GetaiAlbokensos, GetaiScordiskos, GetaiTeuris

    Level Getai_Tyrios
         Description Getai_Tyrios_desc
         EffectsDescription Getai_Tyrios_effects_desc
         Threshold 1

;------------------------------------------
;Trait: GetaiBessos
; o This man is one of the Bessoi, a mountain tribe considered fierce even among the Thracians. Known for their skill in war, they are equally well known for their piety, and their worship of Dionysos. That Hellen Herodotos thought them a priestly caste among the Thracians, but they honor Dionysos as their hero, and many claim descent from him. Most of their settlements are in the Haimos, and small (Strabo said they lived in huts on the mountains). They are usually at war, and when they are not, they often go traveling to find work as mercenaries. They have been regularly oppressed by the Galatai, either those from Tylis, or those from the Skordistai, and so are more likely to be loyal.

Trait GetaiBessos
    Characters family   
    NoGoingBackLevel 1
    AntiTraits GetaiAgathyrsos, GetaiTrausos, GetaiHellen, GetaiMakedon, GetaiKostobok, GetaiPredavensos, GetaiTriballos, GetaiTyrios, GetaiKrobyzos, GetaiBur, GetaiAppulos, GetaiOrdes, GetaiAlbokensos, GetaiScordiskos, GetaiTeuris

    Level Getai_Bessos
         Description Getai_Bessos_desc
         EffectsDescription Getai_Bessos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: GetaiKrobyzos
; o This man is one of the Krobyzoi, an ancient tribe among the Thraikoi. They once lived between the Istros and the Haimos, but war--and good trade--have convinced them to move further east. They have at times been counted among the Getai tribes, and once ruled the tribal alliance, but seem these days to take all their beliefs either from the Getai or the Hellenes. Many of them worship Zalmoxis and they, like we Getai, believe themselves immortal. But many of their nobles speak the Hellenic tongue as well as our own. They were a particularly powerful tribe before the coming of Dareios, and Phylarchos identified their king as the wealthiest of all, yet still just. The Krobyzoi are still known for their appreciation of luxury, and their justice in attaining it.

Trait GetaiKrobyzos
    Characters family   
    NoGoingBackLevel 1
    AntiTraits GetaiAgathyrsos, GetaiTrausos, GetaiHellen, GetaiMakedon, GetaiKostobok, GetaiPredavensos, GetaiTriballos, GetaiTyrios, GetaiBessos, GetaiBur, GetaiAppulos, GetaiOrdes, GetaiAlbokensos, GetaiScordiskos, GetaiTeuris

    Level Getai_Krobyzos
         Description Getai_Krobyzos_desc
         EffectsDescription Getai_Krobyzos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: GetaiBur
; o This man is one of the Bur, or Buridavensioi, one of the leading Getai tribes, and the tribe from which quite a few past Basileis have come. The Bur have lived in the region of Buridava for many years, and while the splendor of the city when Dromichaites was Basileus has since been washed away by a plundering army of Galatai, the Bur are a resilient and productive people. They are wealthier than other tribes because they have monopolized the resources between the Istros and the mountains, and they have monopolized the resources because they are fairly skilled at both warfare and politics, and by force or negotiation have kept other tribes away. This man is likely to be skilled, but also ambitious--his elders have surely informed him that many rulers from among the Bur have gone on to become Basileus of the Getai tribes.

Trait GetaiBur
    Characters family   
    NoGoingBackLevel 1
    AntiTraits GetaiAgathyrsos, GetaiTrausos, GetaiHellen, GetaiMakedon, GetaiKostobok, GetaiPredavensos, GetaiTriballos, GetaiTyrios, GetaiBessos, GetaiKrobyzos, GetaiAppulos, GetaiOrdes, GetaiAlbokensos, GetaiScordiskos, GetaiTeuris

    Level Getai_Bur
         Description Getai_Bur_desc
         EffectsDescription Getai_Bur_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: GetaiAppulos
; o This man is one of the Appuli, a powerful and numerous tribe settled on the plains along the Marisa. Their chief settlement is Appulos, which may be larger the largest settlement within the Carpathians after Sarmiszethusa itself. The Appuli are an ancient Getic tribe, and have been a key member of the tribal union since its inception. Their tarabostes, who control many of the small towns along the central Marisa, are among the wealthiest of the Getai. They have also been influenced by the culture of the Teuriskoi, who live to their north, and maintain their skill in battle through occasional warfare with them.

Trait GetaiAppulos
    Characters family   
    NoGoingBackLevel 1
    AntiTraits GetaiAgathyrsos, GetaiTrausos, GetaiHellen, GetaiMakedon, GetaiKostobok, GetaiPredavensos, GetaiTriballos, GetaiTyrios, GetaiBessos, GetaiKrobyzos, GetaiBur, GetaiOrdes, GetaiAlbokensos, GetaiScordiskos, GetaiTeuris

    Level Getai_Appulos
         Description Getai_Appulos_desc
         EffectsDescription Getai_Appulos_effects_desc
         Threshold 1

         Effect Influence 1

;------------------------------------------
;Trait: GetaiOrdes
; o This man hails from the Ordes, a recovering tribe among the Getai. Though they stood directly in the path of Kerethrios the Kelt and had their old cities destroyed, they have moved quickly to secure a new settlement location on the Arges river, where they have built an impressive new fortress-city, called Argedava. Their resilience and productiveness of late have given their people quite the reputation, and they are quickly becoming the greatest exporters of Getic goods, and so also are host to the greatest craftsmen. Their proximity to the Hellenic traders and their distance from the resources in the Carpathians may be contributing to this trend. Do not mistake, Basileus, their enterprising character for weakness in warfare, for their chieftains come from a long tradition of warfare, and trace their lineage through battles against Dareios, Philippos, and Lysimakhos.

Trait GetaiOrdes
    Characters family   
    NoGoingBackLevel 1
    AntiTraits GetaiAgathyrsos, GetaiTrausos, GetaiHellen, GetaiMakedon, GetaiKostobok, GetaiPredavensos, GetaiTriballos, GetaiTyrios, GetaiBessos, GetaiKrobyzos, GetaiBur, GetaiAppulos, GetaiAlbokensos, GetaiScordiskos, GetaiTeuris

    Level Getai_Ordes
         Description Getai_Ordes_desc
         EffectsDescription Getai_Ordes_effects_desc
         Threshold 1

;------------------------------------------
;Trait: GetaiAlbokensos
; o This man is one of the Albokensoi, the "white ones." His tribe dwells along the banks of the Istros near the settlements of the Skordiskoi, and in fact some of their settlements send tribute and soldiers to the Skordiskoi. As for the rest of the tribe, they may as well be on a war-footing with their Keltic neighbors. Though actual fighting is rare, and on a small scale, they perpetually carry arms, even as they go about their business, tending flocks and fields, maintaining a lucrative river trade, and running mines in the southern stretches of the Karpathians. You can expect this man to be a capable, if overly wary, leader.

Trait GetaiAlbokensos
    Characters family   
    NoGoingBackLevel 1
    AntiTraits GetaiAgathyrsos, GetaiTrausos, GetaiHellen, GetaiMakedon, GetaiKostobok, GetaiPredavensos, GetaiTriballos, GetaiTyrios, GetaiBessos, GetaiKrobyzos, GetaiBur, GetaiAppulos, GetaiOrdes, GetaiScordiskos, GetaiTeuris

    Level Getai_Albokensos
         Description Getai_Albokensos_desc
         EffectsDescription Getai_Albokensos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: GetaiScordiskos
; o This man is a member of the Scordiskoi (Those from Scordus  A mountain at the confluence of the Istros and Sava). When the Galatai under Brennos finally left Thrakia to invade the Hellenes, many of us silently wished them success, hoping that they would not return, and all the other Galatai would go with them. But they were repulsed in the lesser mountains of the Hellenes, and Brennos fell. Then Bathanattos led them back north, and they settled between the Illyrikoi and the Getai, among the Sava, Dava, and Istros rivers. Though their rule has been marked by violence, they have intermarried with the elites among those they now rule, and some--like this man--may be developing a modicum of respect for our traditions. Their nation, in spite of a limited population, is exceedingly warlike. Odder still, many of them leave their towns and fight as mercenaries, either in your service Basileus, or in that of the other rulers of the world. They are also well respected for their skill in fortifications, mining, and smithing. Do not be too trusting with this man, but know he has the potential to be an excellent servant of the Getai, if he can be kept in line.

Trait GetaiScordiskos
    Characters family   
    NoGoingBackLevel 1
    AntiTraits GetaiAgathyrsos, GetaiTrausos, GetaiHellen, GetaiMakedon, GetaiKostobok, GetaiPredavensos, GetaiTriballos, GetaiTyrios, GetaiBessos, GetaiKrobyzos, GetaiBur, GetaiAppulos, GetaiOrdes, GetaiAlbokensos, GetaiTeuris

    Level Getai_Scordiskos
         Description Getai_Scordiskos_desc
         EffectsDescription Getai_Scordiskos_effects_desc
         Threshold 1

;------------------------------------------
;Trait: GetaiTeuris
; o This man is one of the Teuristai, a tribe of the Galatai which has settled on Getic lands. They have fought many wars with our tribes, and there is general enmity between our peoples. However, general enmity does not preclude exceptions. Many Teuris warriors, returning from service as mercenaries in the armies of the Hellenes, have entered service as officers and mercenary commanders in the armies of the Getai. This man is one of those. He is made for warfare, but it may be risky to trust him to rule over our people.

Trait GetaiTeuris
    Characters family   
    NoGoingBackLevel 1
    AntiTraits GetaiAgathyrsos, GetaiTrausos, GetaiHellen, GetaiMakedon, GetaiKostobok, GetaiPredavensos, GetaiTriballos, GetaiTyrios, GetaiBessos, GetaiKrobyzos, GetaiBur, GetaiAppulos, GetaiOrdes, GetaiAlbokensos, GetaiScordiskos

    Level Getai_Teuris
         Description Getai_Teuris_desc
         EffectsDescription Getai_Teuris_effects_desc
         Threshold 1

;------------------------------------------
;Trait: GetaiEpigonosGalaton
; o Though the Getai and Galatai often fought, quite a few Celtic soldiers and skilled workers assimilated into Getic society, and helped to spread La Tene culture among the Getai. This man is a descendent of a Celtic warrior and his Getic wife. He is mainly a product of Getic culture, though he has grown up influenced by the beliefs of his father. As such, he may well make a good military leader, but is also better-equipped to lead the people, though many will still distrust him.

Trait GetaiEpigonosGalaton
    Characters family   
    NoGoingBackLevel 1
    AntiTraits GetaiAgathyrsos, GetaiTrausos, GetaiHellen, GetaiMakedon, GetaiKostobok, GetaiPredavensos, GetaiTriballos, GetaiTyrios, GetaiBessos, GetaiKrobyzos, GetaiBur, GetaiAppulos, GetaiOrdes, GetaiAlbokensos, GetaiScordiskos

    Level Getai_Epigonos_Galaton
         Description Getai_Epigonos_Galaton_desc
         EffectsDescription Getai_Epigonos_Galaton_effects_desc
         Threshold 1

;------------------------------------------
;Saba Ethnic Traits
;------------------------------------------
;Trait: SabaHimyar
; o This man is of the Himyar of the Qataban. Technically backwards in many respects, his people have no experience with engineering, or mathematics. Originally from the mountain and coastal regions of the Red Sea and the Indian Ocean, as far as the hills west of Wadi Mayfaat, their chief deity was Amm. Their close ties to the Qataban, and alleged Qataban origin did provide them with some knowledge of agriculture though, and he is likely to have some skill in farming. His is more likely to be a good cavalry commander and attacker in the field.

Trait SabaHimyar
    Characters family
    
    Level Saba_Himyar
         Description Saba_Himyar_desc
         EffectsDescription Saba_Himyar_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SabaHaram
; o This man is of the tribe of Haram in Jawf. Inhabiting a small area, but with great influence because of their trade, his people were former nomads and herdsmen north of Saba and along the Red Sea. Many of his people became caravaneers and traders, and their contact extended into the Mediterranean. He is much more likely to have skill at trading, and less Xenophobia than others. His people are also extremely pious and austere. He is less likely to be a good farmer or a great leader of men, especially in taking cities by siege. His peoples more nomadic nature placed him at a great disadvantage politically within the other tribes.

Trait SabaHaram
    Characters family
    
    Level Saba_Haram
         Description Saba_Haram_desc
         EffectsDescription Saba_Haram_effects_desc
         Threshold 1
         
         Effect Influence -2

;------------------------------------------
;Trait: SabaAswan
; o This man is of the tribe of Aswan in Markha. His people are less densely populated and often allied with the Qataban. They are good traders generally, but not particularly successful in agriculture or in controlling other populations or lands. They are well known for their fierceness though in defending their lands and he is more likely to be brave, loyal, and a good commander in the field. His tribe is one of the smaller ones in South Arabia and generally do not have much influence. His peoples principle deity was Wadd.

Trait SabaAswan
    Characters family
    
    Level Saba_Aswan
         Description Saba_Aswan_desc
         EffectsDescription Saba_Aswan_effects_desc
         Threshold 1
         
         Effect Influence -1

;------------------------------------------
;Trait: SabaHadramawt
; o This man is of the tribe of Hadramawt in the region named for his people. The Hadramawts caravan trading empire and history makes this man more likely to be a good trader and to have scout contacts. Their trade connections across eastern Arabia extended across the seas to the east as well, and he is more likely to have more refined tastes and less likely to be harsh and Xenophobia because of it. However, he is not as likely to have good skills commanding men or even administering conquered lands, except in benefiting trade. His people have long been allies of the Main, and he may have some political skills. Their principle deity was Syn.

Trait SabaHadramawt
    Characters family
    
    Level Saba_Hadramawt
         Description Saba_Hadramawt_desc
         EffectsDescription Saba_Hadramawt_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SabaMain
; o This man is of the tribe of Main in Jawf. Inhabiting a small area, but with great influence because of their trade, his people were former nomads and herdsmen north of Saba and along the Red Sea. Many of his people became caravaneers and traders, and their contact extended into the Mediterranean. He is much more likely to have skill at trading, and less Xenophobia than others. His people are also very pious and austere. He is less likely to be a good farmer or a great leader of men, especially in taking cities by siege. His peoples more nomadic nature placed him at a great disadvantage politically within the other tribes. While his peoples principle deity was Athtar, they were especially fervent towards their own deity, Wadd.

Trait SabaMain
    Characters family
    
    Level Saba_Main
         Description Saba_Main_desc
         EffectsDescription Saba_Main_effects_desc
         Threshold 1
         
         Effect Influence -2

;------------------------------------------
;Trait: SabaQataban
; o This man is of the tribe of Qataban in Bayhan. His people have long been prosperous because of their success in agricultural development, and he is likely to be a good farmer and engineer because of it. Controlling the other chief federation of South Arabia, one of his tribe is more likely to have some political skill and ability to both command men in battle and rule over them in times of peace. He is less often a capable commander of cavalry or an especially adept at benefiting from caravan trade. While his people worshipped Athtar chiefly, their own deity Amm was especially important to them.

Trait SabaQataban
    Characters family
    
    Level Saba_Qataban
         Description Saba_Qataban_desc
         EffectsDescription Saba_Qataban_effects_desc
         Threshold 1

;------------------------------------------
;Trait: SabaSaba
; o This man is of the tribe of Saba in the Wadi Dhana. His people originally lived in upland areas, but they were not successful until they moved into lower lying areas and began the intensive irrigation and engineering projects. He is more likely to have skills in farming and in engineering because of this. While any tribe may eventually gain power over the others, his has long been the one of the mukarrib, and he is likely to have more influence than men from other tribes for that reason alone. As a member of a federation, he also is more likely to have some political skill, but more often corrupt as well. He is more often educated and with some skill in mathematics than the other tribes as well, but being settled his people are less likely to be good cavalry commanders.

Trait SabaSaba
    Characters family
    
    Level Saba_Saba
         Description Saba_Saba_desc
         EffectsDescription Saba_Saba_effects_desc
         Threshold 1
         
         Effect Influence  2

;------------------------------------------
;Sweboz Ethnic Traits
;------------------------------------------
;------------------------------------------
;Trait: SwebozSamanoningaz
; o Samanoningaz : 

Trait SwebozSamanoningaz
    Characters family
    
    Level Sweboz_Samanoningaz
        Description Sweboz_Samanoningaz_desc
        EffectsDescription Sweboz_Samanoningaz_effects_desc
        Threshold 1

        Effect Influence  2

;------------------------------------------
;Trait: SwebozErmundeuringaz
; o Ermundeuringaz : 

Trait SwebozErmundeuringaz
    Characters family
    
    Level Sweboz_Ermundeuringaz
        Description Sweboz_Ermundeuringaz_desc
        EffectsDescription Sweboz_Ermundeuringaz_effects_desc
        Threshold 1

        Effect Influence  1

;------------------------------------------
;Trait: SwebozMarkamanningaz
; o Markamanningaz : 

Trait SwebozMarkamanningaz
    Characters family
    
    Level Sweboz_Markamanningaz
        Description Sweboz_Markamanningaz_desc
        EffectsDescription Sweboz_Markamanningaz_effects_desc
        Threshold 1

        Effect Influence  1

;------------------------------------------
;Trait: SwebozWenjonilingaz
; o Wenjonilingaz : 

Trait SwebozWenjonilingaz
    Characters family
    
    Level Sweboz_Wenjonilingaz
        Description Sweboz_Wenjonilingaz_desc
        EffectsDescription Sweboz_Wenjonilingaz_effects_desc
        Threshold 1

;------------------------------------------
;Trait: SwebozHeruskingaz
; o Heruskingaz : 

Trait SwebozHeruskingaz
    Characters family
    
    Level Sweboz_Heruskingaz
        Description Sweboz_Heruskingaz_desc
        EffectsDescription Sweboz_Heruskingaz_effects_desc
        Threshold 1

;------------------------------------------
;Trait: SwebozHattingaz
; o Hattingaz : 

Trait SwebozHattingaz
    Characters family
    
    Level Sweboz_Hattingaz
        Description Sweboz_Hattingaz_desc
        EffectsDescription Sweboz_Hattingaz_effects_desc
        Threshold 1

        Effect Influence  1

;------------------------------------------
;Trait: SwebozHabukingaz
; o Habukingaz : 

Trait SwebozHabukingaz
    Characters family
    
    Level Sweboz_Habukingaz
        Description Sweboz_Habukingaz_desc
        EffectsDescription Sweboz_Habukingaz_effects_desc
        Threshold 1

        Effect Influence  2

;------------------------------------------
;Trait: SwebozKembringaz
; o Kembringaz : 

Trait SwebozKembringaz
    Characters family
    
    Level Sweboz_Kembringaz
        Description Sweboz_Kembringaz_desc
        EffectsDescription Sweboz_Kembringaz_effects_desc
        Threshold 1

;------------------------------------------
;Trait: SwebozGutoningaz
; o Gutoningaz : 

Trait SwebozGutoningaz
    Characters family
    
    Level Sweboz_Gutoningaz
        Description Sweboz_Gutoningaz_desc
        EffectsDescription Sweboz_Gutoningaz_effects_desc
        Threshold 1

;------------------------------------------
;Trait: SwebozRugingaz
; o Rugingaz : 

Trait SwebozRugingaz
    Characters family
    
    Level Sweboz_Rugingaz
        Description Sweboz_Rugingaz_desc
        EffectsDescription Sweboz_Rugingaz_effects_desc
        Threshold 1

;Mod: EBMod937 - 08/08/2007 : Ethnic Traits for Sweboz Generals
;------------------------------------------
; Roman Gens Traits
;------------------------------------------
Trait FamilyNameGiven
    Characters all
    Hidden

    Level Family_Name_Given
        Description Family_Name_Given_desc
        EffectsDescription Family_Name_Given_effects_desc
        Threshold  1

;------------------------------------------
Trait GensValeria
    Characters all

    Level Adopted_By_Gens_Valeria
        Description Adopted_By_Gens_Valeria_desc
        EffectsDescription Adopted_By_Gens_Valeria_effects_desc
        Threshold  1

    Level Gens_Valeria
        Description Gens_Valeria_desc
        EffectsDescription Gens_Valeria_effects_desc
        Threshold  2

;------------------------------------------
Trait GensIvnia
    Characters all

    Level Adopted_By_Gens_Ivnia
        Description Adopted_By_Gens_Ivnia_desc
        EffectsDescription Adopted_By_Gens_Ivnia_effects_desc
        Threshold  1

    Level Gens_Ivnia
        Description Gens_Ivnia_desc
        EffectsDescription Gens_Ivnia_effects_desc
        Threshold  2

;------------------------------------------
Trait GensSempronia
    Characters all

    Level Adopted_By_Gens_Sempronia
        Description Adopted_By_Gens_Sempronia_desc
        EffectsDescription Adopted_By_Gens_Sempronia_effects_desc
        Threshold  1

    Level Gens_Sempronia
        Description Gens_Sempronia_desc
        EffectsDescription Gens_Sempronia_effects_desc
        Threshold  2

;------------------------------------------
Trait GensCalpvrnia
    Characters all

    Level Adopted_By_Gens_Calpvrnia
        Description Adopted_By_Gens_Calpvrnia_desc
        EffectsDescription Adopted_By_Gens_Calpvrnia_effects_desc
        Threshold  1

    Level Gens_Calpvrnia
        Description Gens_Calpvrnia_desc
        EffectsDescription Gens_Calpvrnia_effects_desc
        Threshold  2

;------------------------------------------
Trait GensCaecilia
    Characters all

    Level Adopted_By_Gens_Caecilia
        Description Adopted_By_Gens_Caecilia_desc
        EffectsDescription Adopted_By_Gens_Caecilia_effects_desc
        Threshold  1

    Level Gens_Caecilia
        Description Gens_Caecilia_desc
        EffectsDescription Gens_Caecilia_effects_desc
        Threshold  2

;------------------------------------------
Trait GensLicinia
    Characters all

    Level Adopted_By_Gens_Licinia
        Description Adopted_By_Gens_Licinia_desc
        EffectsDescription Adopted_By_Gens_Licinia_effects_desc
        Threshold  1

    Level Gens_Licinia
        Description Gens_Licinia_desc
        EffectsDescription Gens_Licinia_effects_desc
        Threshold  2

;------------------------------------------
Trait GensAvrelia
    Characters all

    Level Adopted_By_Gens_Avrelia
        Description Adopted_By_Gens_Avrelia_desc
        EffectsDescription Adopted_By_Gens_Avrelia_effects_desc
        Threshold  1

    Level Gens_Avrelia
        Description Gens_Avrelia_desc
        EffectsDescription Gens_Avrelia_effects_desc
        Threshold  2

;------------------------------------------
Trait GensCvria
    Characters all

    Level Adopted_By_Gens_Cvria
        Description Adopted_By_Gens_Cvria_desc
        EffectsDescription Adopted_By_Gens_Cvria_effects_desc
        Threshold  1

    Level Gens_Cvria
        Description Gens_Cvria_desc
        EffectsDescription Gens_Cvria_effects_desc
        Threshold  2

;------------------------------------------
Trait GensOctavia
    Characters all

    Level Adopted_By_Gens_Octavia
        Description Adopted_By_Gens_Octavia_desc
        EffectsDescription Adopted_By_Gens_Octavia_effects_desc
        Threshold  1

    Level Gens_Octavia
        Description Gens_Octavia_desc
        EffectsDescription Gens_Octavia_effects_desc
        Threshold  2

;------------------------------------------
Trait GensAemilia
    Characters all

    Level Adopted_By_Gens_Aemilia
        Description Adopted_By_Gens_Aemilia_desc
        EffectsDescription Adopted_By_Gens_Aemilia_effects_desc
        Threshold  1

    Level Gens_Aemilia
        Description Gens_Aemilia_desc
        EffectsDescription Gens_Aemilia_effects_desc
        Threshold  2

;------------------------------------------
Trait GensFabia
    Characters all

    Level Adopted_By_Gens_Fabia
        Description Adopted_By_Gens_Fabia_desc
        EffectsDescription Adopted_By_Gens_Fabia_effects_desc
        Threshold  1

    Level Gens_Fabia
        Description Gens_Fabia_desc
        EffectsDescription Gens_Fabia_effects_desc
        Threshold  2

;------------------------------------------
Trait GensCornelia
    Characters all

    Level Adopted_By_Gens_Cornelia
        Description Adopted_By_Gens_Cornelia_desc
        EffectsDescription Adopted_By_Gens_Cornelia_effects_desc
        Threshold  1

    Level Gens_Cornelia
        Description Gens_Cornelia_desc
        EffectsDescription Gens_Cornelia_effects_desc
        Threshold  2

;------------------------------------------
Trait GensIvlia
    Characters all

    Level Adopted_By_Gens_Ivlia
        Description Adopted_By_Gens_Ivlia_desc
        EffectsDescription Adopted_By_Gens_Ivlia_effects_desc
        Threshold  1

    Level Gens_Ivlia
        Description Gens_Ivlia_desc
        EffectsDescription Gens_Ivlia_effects_desc
        Threshold  2

;------------------------------------------
Trait GensClavdia
    Characters all

    Level Adopted_By_Gens_Clavdia
        Description Adopted_By_Gens_Clavdia_desc
        EffectsDescription Adopted_By_Gens_Clavdia_effects_desc
        Threshold  1

    Level Gens_Clavdia
        Description Gens_Clavdia_desc
        EffectsDescription Gens_Clavdia_effects_desc
        Threshold  2

;------------------------------------------
Trait GensPapiria
    Characters all

    Level Adopted_By_Gens_Papiria
        Description Adopted_By_Gens_Papiria_desc
        EffectsDescription Adopted_By_Gens_Papiria_effects_desc
        Threshold  1

    Level Gens_Papiria
        Description Gens_Papiria_desc
        EffectsDescription Gens_Papiria_effects_desc
        Threshold  2

;------------------------------------------
Trait GensSergia
    Characters all

    Level Adopted_By_Gens_Sergia
        Description Adopted_By_Gens_Sergia_desc
        EffectsDescription Adopted_By_Gens_Sergia_effects_desc
        Threshold  1

    Level Gens_Sergia
        Description Gens_Sergia_desc
        EffectsDescription Gens_Sergia_effects_desc
        Threshold  2

;------------------------------------------
Trait GensAtilia
    Characters all

    Level Adopted_By_Gens_Atilia
        Description Adopted_By_Gens_Atilia_desc
        EffectsDescription Adopted_By_Gens_Atilia_effects_desc
        Threshold  1

    Level Gens_Atilia
        Description Gens_Atilia_desc
        EffectsDescription Gens_Atilia_effects_desc
        Threshold  2

;------------------------------------------
; Roman Family Name Traits (Give characters a gens name and cognomen via epithets)
;------------------------------------------
Trait ValerivsFlaccvs ;Patrician
    Characters all
    Hidden

    Level Valerivs_Flaccvs
        Description Valerivs_Flaccvs_desc
        EffectsDescription Valerivs_Flaccvs_effects_desc
        Epithet Valerivs_Flaccvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait ValerivsMaximvs ;Patrician
    Characters all
    Hidden

    Level Valerivs_Maximvs
        Description Valerivs_Maximvs_desc
        EffectsDescription Valerivs_Maximvs_effects_desc
        Epithet Valerivs_Maximvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait ValerivsMessalla ;Patrician
    Characters all
    Hidden

    Level Valerivs_Messalla
        Description Valerivs_Messalla_desc
        EffectsDescription Valerivs_Messalla_effects_desc
        Epithet Valerivs_Messalla_epithet_desc
        Threshold  1

;------------------------------------------
Trait IvnivsBrvtvs ;Patrician
    Characters all
    Hidden

    Level Ivnivs_Brvtvs
        Description Ivnivs_Brvtvs_desc
        EffectsDescription Ivnivs_Brvtvs_effects_desc
        Epithet Ivnivs_Brvtvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait IvnivsBvbvlcvs ;Patrician
    Characters all
    Hidden

    Level Ivnivs_Bvbvlcvs
        Description Ivnivs_Bvbvlcvs_desc
        EffectsDescription Ivnivs_Bvbvlcvs_effects_desc
        Epithet Ivnivs_Bvbvlcvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait IvnivsPera ;Patrician
    Characters all
    Hidden

    Level Ivnivs_Pera
        Description Ivnivs_Pera_desc
        EffectsDescription Ivnivs_Pera_effects_desc
        Epithet Ivnivs_Pera_epithet_desc
        Threshold  1

;------------------------------------------
Trait IvnivsSilanvs ;Patrician
    Characters all
    Hidden

    Level Ivnivs_Silanvs
        Description Ivnivs_Silanvs_desc
        EffectsDescription Ivnivs_Silanvs_effects_desc
        Epithet Ivnivs_Silanvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait SempronivsBlaesvs ;Plebeian
    Characters all
    Hidden

    Level Sempronivs_Blaesvs
        Description Sempronivs_Blaesvs_desc
        EffectsDescription Sempronivs_Blaesvs_effects_desc
        Epithet Sempronivs_Blaesvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait SempronivsCracchvs ;Plebeian
    Characters all
    Hidden

    Level Sempronivs_Cracchvs
        Description Sempronivs_Cracchvs_desc
        EffectsDescription Sempronivs_Cracchvs_effects_desc
        Epithet Sempronivs_Cracchvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait SempronivsLongvs ;Plebeian
    Characters all
    Hidden

    Level Sempronivs_Longvs
        Description Sempronivs_Longvs_desc
        EffectsDescription Sempronivs_Longvs_effects_desc
        Epithet Sempronivs_Longvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait SempronivsTvditanvs ;Plebeian
    Characters all
    Hidden

    Level Sempronivs_Tvditanvs
        Description Sempronivs_Tvditanvs_desc
        EffectsDescription Sempronivs_Tvditanvs_effects_desc
        Epithet Sempronivs_Tvditanvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait CalpvrnivsPiso ;Plebeian
    Characters all
    Hidden

    Level Calpvrnivs_Piso
        Description Calpvrnivs_Piso_desc
        EffectsDescription Calpvrnivs_Piso_effects_desc
        Epithet Calpvrnivs_Piso_epithet_desc
        Threshold  1

;------------------------------------------
Trait CaecilivsMetellvs ;Plebeian
    Characters all
    Hidden

    Level Caecilivs_Metellvs
        Description Caecilivs_Metellvs_desc
        EffectsDescription Caecilivs_Metellvs_effects_desc
        Epithet Caecilivs_Metellvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait LicinivsCrassvs ;Plebeian
    Characters all
    Hidden

    Level Licinivs_Crassvs
        Description Licinivs_Crassvs_desc
        EffectsDescription Licinivs_Crassvs_effects_desc
        Epithet Licinivs_Crassvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait LicinivsLvcvllvs ;Plebeian
    Characters all
    Hidden

    Level Licinivs_Lvcvllvs
        Description Licinivs_Lvcvllvs_desc
        EffectsDescription Licinivs_Lvcvllvs_effects_desc
        Epithet Licinivs_Lvcvllvs_epithet_desc
        Threshold  1

;Mod: EBMod957 - 10/22/07 : Add all remaining Roman name and ethnicity traits
;------------------------------------------
Trait AvrelivsCotta ;Plebeian
    Characters all
    Hidden

    Level Avrelivs_Cotta
        Description Avrelivs_Cotta_desc
        EffectsDescription Avrelivs_Cotta_effects_desc
        Epithet Avrelivs_Cotta_epithet_desc
        Threshold  1

;------------------------------------------
Trait AvrelivsOrestes ;Plebeian
    Characters all
    Hidden

    Level Avrelivs_Orestes
        Description Avrelivs_Orestes_desc
        EffectsDescription Avrelivs_Orestes_effects_desc
        Epithet Avrelivs_Orestes_epithet_desc
        Threshold  1

;------------------------------------------
Trait CvrivsDentatvs  ;Plebeian
    Characters all
    Hidden

    Level Cvrivs_Dentatvs
        Description Cvrivs_Dentatvs_desc
        EffectsDescription Cvrivs_Dentatvs_effects_desc
        Epithet Cvrivs_Dentatvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait Octavivs  ;Plebeian
    Characters all
    Hidden

    Level Octavivs
        Description Octavivs_desc
        EffectsDescription Octavivs_effects_desc
        Epithet Octavivs_epithet_desc
        Threshold  1

;------------------------------------------
Trait AemilivsPapvs  ;Patrician
    Characters all
    Hidden

    Level Aemilivs_Papvs
        Description Aemilivs_Papvs_desc
        EffectsDescription Aemilivs_Papvs_effects_desc
        Epithet Aemilivs_Papvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait AemilivsLepidvs ;Patrician
    Characters all
    Hidden

    Level Aemilivs_Lepidvs
        Description Aemilivs_Lepidvs_desc
        EffectsDescription Aemilivs_Lepidvs_effects_desc
        Epithet Aemilivs_Lepidvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait AemilivsPavllvs ;Patrician
    Characters all
    Hidden

    Level Aemilivs_Pavllvs
        Description Aemilivs_Pavllvs_desc
        EffectsDescription Aemilivs_Pavllvs_effects_desc
        Epithet Aemilivs_Pavllvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait AemilivsMamercvs  ;Plebeian
    Characters all
    Hidden

    Level Aemilivs_Mamercvs
        Description Aemilivs_Mamercvs_desc
        EffectsDescription Aemilivs_Mamercvs_effects_desc
        Epithet Aemilivs_Mamercvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait AemilivsScavrvs ;Plebeian
    Characters all
    Hidden

    Level Aemilivs_Scavrvs
        Description Aemilivs_Scavrvs_desc
        EffectsDescription Aemilivs_Scavrvs_effects_desc
        Epithet Aemilivs_Scavrvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait AemilivsRegillvs  ;Plebeian
    Characters all
    Hidden

    Level Aemilivs_Regillvs
        Description Aemilivs_Regillvs_desc
        EffectsDescription Aemilivs_Regillvs_effects_desc
        Epithet Aemilivs_Regillvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait FabivsMaximvs ;Patrician
    Characters all
    Hidden

    Level Fabivs_Maximvs
        Description Fabivs_Maximvs_desc
        EffectsDescription Fabivs_Maximvs_effects_desc
        Epithet Fabivs_Maximvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait FabivsAmbvstvs  ;Patrician
    Characters all
    Hidden

    Level Fabivs_Ambvstvs
        Description Fabivs_Ambvstvs_desc
        EffectsDescription Fabivs_Ambvstvs_effects_desc
        Epithet Fabivs_Ambvstvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait FabivsLicinvs ;Patrician
    Characters all
    Hidden

    Level Fabivs_Licinvs
        Description Fabivs_Licinvs_desc
        EffectsDescription Fabivs_Licinvs_effects_desc
        Epithet Fabivs_Licinvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait CornelivsScipio ;Patrician
    Characters all
    Hidden

    Level Cornelivs_Scipio
        Description Cornelivs_Scipio_desc
        EffectsDescription Cornelivs_Scipio_effects_desc
        Epithet Cornelivs_Scipio_epithet_desc
        Threshold  1

;------------------------------------------
Trait CornelivsBlasio ;Patrician
    Characters all
    Hidden

    Level Cornelivs_Blasio
        Description Cornelivs_Blasio_desc
        EffectsDescription Cornelivs_Blasio_effects_desc
        Epithet Cornelivs_Blasio_epithet_desc
        Threshold  1

;------------------------------------------
Trait CornelivsArvina ;Patrician
    Characters all
    Hidden

    Level Cornelivs_Arvina
        Description Cornelivs_Arvina_desc
        EffectsDescription Cornelivs_Arvina_effects_desc
        Epithet Cornelivs_Arvina_epithet_desc
        Threshold  1

;------------------------------------------
Trait CornelivsCinna  ;Patrician
    Characters all
    Hidden

    Level Cornelivs_Cinna
        Description Cornelivs_Cinna_desc
        EffectsDescription Cornelivs_Cinna_effects_desc
        Epithet Cornelivs_Cinna_epithet_desc
        Threshold  1

;------------------------------------------
Trait CornelivsDolabella  ;Patrician
    Characters all
    Hidden

    Level Cornelivs_Dolabella
        Description Cornelivs_Dolabella_desc
        EffectsDescription Cornelivs_Dolabella_effects_desc
        Epithet Cornelivs_Dolabella_epithet_desc
        Threshold  1

;------------------------------------------
Trait CornelivsSvlla  ;Patrician
    Characters all
    Hidden

    Level Cornelivs_Svlla
        Description Cornelivs_Svlla_desc
        EffectsDescription Cornelivs_Svlla_effects_desc
        Epithet Cornelivs_Svlla_epithet_desc
        Threshold  1

;------------------------------------------
Trait CornelivsRvfinvs  ;Patrician
    Characters all
    Hidden

    Level Cornelivs_Rvfinvs
        Description Cornelivs_Rvfinvs_desc
        EffectsDescription Cornelivs_Rvfinvs_effects_desc
        Epithet Cornelivs_Rvfinvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait CornelivsScapvla  ;Patrician
    Characters all
    Hidden

    Level Cornelivs_Scapvla
        Description Cornelivs_Scapvla_desc
        EffectsDescription Cornelivs_Scapvla_effects_desc
        Epithet Cornelivs_Scapvla_epithet_desc
        Threshold  1

;------------------------------------------
Trait IvlivsCaesar  ;Patrician
    Characters all
    Hidden

    Level Ivlivs_Caesar
        Description Ivlivs_Caesar_desc
        EffectsDescription Ivlivs_Caesar_effects_desc
        Epithet Ivlivs_Caesar_epithet_desc
        Threshold  1

;------------------------------------------
Trait IvlivsIvlvs ;Patrician
    Characters all
    Hidden

    Level Ivlivs_Ivlvs
        Description Ivlivs_Ivlvs_desc
        EffectsDescription Ivlivs_Ivlvs_effects_desc
        Epithet Ivlivs_Ivlvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait IvlivsMento ;Patrician
    Characters all
    Hidden

    Level Ivlivs_Mento
        Description Ivlivs_Mento_desc
        EffectsDescription Ivlivs_Mento_effects_desc
        Epithet Ivlivs_Mento_epithet_desc
        Threshold  1

;------------------------------------------
Trait ClavdivsNero  ;Patrician
    Characters all
    Hidden

    Level Clavdivs_Nero
        Description Clavdivs_Nero_desc
        EffectsDescription Clavdivs_Nero_effects_desc
        Epithet Clavdivs_Nero_epithet_desc
        Threshold  1

;------------------------------------------
Trait ClavdivsPvlcher ;Patrician
    Characters all
    Hidden

    Level Clavdivs_Pvlcher
        Description Clavdivs_Pvlcher_desc
        EffectsDescription Clavdivs_Pvlcher_effects_desc
        Epithet Clavdivs_Pvlcher_epithet_desc
        Threshold  1

;------------------------------------------
Trait ClavdivsCrassvs ;Patrician
    Characters all
    Hidden

    Level Clavdivs_Crassvs
        Description Clavdivs_Crassvs_desc
        EffectsDescription Clavdivs_Crassvs_effects_desc
        Epithet Clavdivs_Crassvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait ClavdivsSabinvs ;Patrician
    Characters all
    Hidden

    Level Clavdivs_Sabinvs
        Description Clavdivs_Sabinvs_desc
        EffectsDescription Clavdivs_Sabinvs_effects_desc
        Epithet Clavdivs_Sabinvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait ClavdivsCicero  ;Plebeian
    Characters all
    Hidden

    Level Clavdivs_Cicero
        Description Clavdivs_Cicero_desc
        EffectsDescription Clavdivs_Cicero_effects_desc
        Epithet Clavdivs_Cicero_epithet_desc
        Threshold  1

;------------------------------------------
Trait ClavdivsMarcellvs ;Plebeian
    Characters all
    Hidden

    Level Clavdivs_Marcellvs
        Description Clavdivs_Marcellvs_desc
        EffectsDescription Clavdivs_Marcellvs_effects_desc
        Epithet Clavdivs_Marcellvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait ClavdivsFlamen  ;Plebeian
    Characters all
    Hidden

    Level Clavdivs_Flamen
        Description Clavdivs_Flamen_desc
        EffectsDescription Clavdivs_Flamen_effects_desc
        Epithet Clavdivs_Flamen_epithet_desc
        Threshold  1

;------------------------------------------
Trait PapirivsCrassvs ;Patrician
    Characters all
    Hidden

    Level Papirivs_Crassvs
        Description Papirivs_Crassvs_desc
        EffectsDescription Papirivs_Crassvs_effects_desc
        Epithet Papirivs_Crassvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait PapirivsCvrsor  ;Patrician
    Characters all
    Hidden

    Level Papirivs_Cvrsor
        Description Papirivs_Cvrsor_desc
        EffectsDescription Papirivs_Cvrsor_effects_desc
        Epithet Papirivs_Cvrsor_epithet_desc
        Threshold  1

;------------------------------------------
Trait PapirivsMvgillanvs  ;Patrician
    Characters all
    Hidden

    Level Papirivs_Mvgillanvs
        Description Papirivs_Mvgillanvs_desc
        EffectsDescription Papirivs_Mvgillanvs_effects_desc
        Epithet Papirivs_Mvgillanvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait PapirivsCarbo ;Plebeian
    Characters all
    Hidden

    Level Papirivs_Carbo
        Description Papirivs_Carbo_desc
        EffectsDescription Papirivs_Carbo_effects_desc
        Epithet Papirivs_Carbo_epithet_desc
        Threshold  1

;------------------------------------------
Trait PapirivsPaetvs  ;Plebeian
    Characters all
    Hidden

    Level Papirivs_Paetvs
        Description Papirivs_Paetvs_desc
        EffectsDescription Papirivs_Paetvs_effects_desc
        Epithet Papirivs_Paetvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait PapirivsTvrdvs  ;Plebeian
    Characters all
    Hidden

    Level Papirivs_Tvrdvs
        Description Papirivs_Tvrdvs_desc
        EffectsDescription Papirivs_Tvrdvs_effects_desc
        Epithet Papirivs_Tvrdvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait SergivsCatilina ;Patrician
    Characters all
    Hidden

    Level Sergivs_Catilina
        Description Sergivs_Catilina_desc
        EffectsDescription Sergivs_Catilina_effects_desc
        Epithet Sergivs_Catilina_epithet_desc
        Threshold  1

;------------------------------------------
Trait SergivsEsqvilinvs ;Patrician
    Characters all
    Hidden

    Level Sergivs_Esqvilinvs
        Description Sergivs_Esqvilinvs_desc
        EffectsDescription Sergivs_Esqvilinvs_effects_desc
        Epithet Sergivs_Esqvilinvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait SergivsOrata  ;Patrician
    Characters all
    Hidden

    Level Sergivs_Orata
        Description Sergivs_Orata_desc
        EffectsDescription Sergivs_Orata_effects_desc
        Epithet Sergivs_Orata_epithet_desc
        Threshold  1

;------------------------------------------
Trait SergivsPavlvs ;Patrician
    Characters all
    Hidden

    Level Sergivs_Pavlvs
        Description Sergivs_Pavlvs_desc
        EffectsDescription Sergivs_Pavlvs_effects_desc
        Epithet Sergivs_Pavlvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait SergivsSilvs  ;Patrician
    Characters all
    Hidden

    Level Sergivs_Silvs
        Description Sergivs_Silvs_desc
        EffectsDescription Sergivs_Silvs_effects_desc
        Epithet Sergivs_Silvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait AtilivsRegvlvs  ;Plebeian
    Characters all
    Hidden

    Level Atilivs_Regvlvs
        Description Atilivs_Regvlvs_desc
        EffectsDescription Atilivs_Regvlvs_effects_desc
        Epithet Atilivs_Regvlvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait AtilivsCalatinvs  ;Plebeian
    Characters all
    Hidden

    Level Atilivs_Calatinvs
        Description Atilivs_Calatinvs_desc
        EffectsDescription Atilivs_Calatinvs_effects_desc
        Epithet Atilivs_Calatinvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait AtilivsSerranvs ;Plebeian
    Characters all
    Hidden

    Level Atilivs_Serranvs
        Description Atilivs_Serranvs_desc
        EffectsDescription Atilivs_Serranvs_effects_desc
        Epithet Atilivs_Serranvs_epithet_desc
        Threshold  1

;------------------------------------------
Trait AtilivsBalbvs ;Plebeian
    Characters all
    Hidden

    Level Atilivs_Balbvs
        Description Atilivs_Balbvs_desc
        EffectsDescription Atilivs_Balbvs_effects_desc
        Epithet Atilivs_Balbvs_epithet_desc
        Threshold  1

;------------------------------------------
; Intended only for descendants of starting character
; Cnaevs Cornelivs Scipio Asina and their adoptees.
;
Trait CornelivsScipioAsina
    Characters family
    Hidden

    Level Cornelivs_Scipio_Asina
        Description Cornelivs_Scipio_Asina_desc
        EffectsDescription Cornelivs_Scipio_Asina_effects_desc
        Epithet Cornelivs_Scipio_Asina_epithet_desc
        Threshold  1

;------------------------------------------
; Special historic battle name trait
;
Trait DecivsMvs
    Characters family
    Hidden

    Level Decivs_Mvs
        Description Decivs_Mvs_desc
        EffectsDescription Decivs_Mvs_effects_desc
        Epithet Decivs_Mvs_epithet_desc
        Threshold  1

;------------------------------------------
; Special historic battle name trait
;
Trait Vitelivs
    Characters family
    Hidden

    Level Vitelivs
        Description Vitelivs_desc
        EffectsDescription Vitelivs_effects_desc
        Epithet Vitelivs_epithet_desc
        Threshold  1

;------------------------------------------
; Special historic battle name trait
;
Trait QvinctivsFlamininvs
    Characters family
    Hidden

    Level Qvinctivs_Flamininvs
        Description Qvinctivs_Flamininvs_desc
        EffectsDescription Qvinctivs_Flamininvs_effects_desc
        Epithet Qvinctivs_Flamininvs_epithet_desc
        Threshold  1

;Mod: EBMod966 - 02/09/2008 : Name traits for historic battles
;Mod: EBMod961 - 12/04/2007 : Name trait for historic battle
;Mod: EBMod915 - 04/21/2007 : Roman Ethnicities (Gens)
;Mod: EBMod898 - 11/15/2006 : added ethnicities for Saba
;Mod: EBMod897 - 11/15/2006 : added ethnicities for Getai
;Mod: EBMod878 - 09/17/2006 : added ethnicities for Saka Rauka
;Mod: EBMod873 - 07/10/2006 : added ethnicities for Hayasdan
;------------------------------------------
; General's Compatibility With Various Government Types
;------------------------------------------
Trait Type1Settlement
    Characters family
    Hidden
    AntiTraits Type2Settlement, Type3Settlement, Type4Settlement

    Level Type1_Settlement
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
        Threshold 1

        Effect BribeResistance  10
        Effect PublicSecurity  2
        Effect PersonalSecurity  1

;------------------------------------------
Trait Type2Settlement
    Characters family
    Hidden
    AntiTraits Type1Settlement, Type3Settlement, Type4Settlement

    Level Type2_Settlement
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait Type3Settlement
    Characters family
    Hidden
    AntiTraits Type1Settlement, Type2Settlement, Type4Settlement

    Level Type3_Settlement
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait Type4Settlement
    Characters family
    Hidden
    AntiTraits Type2Settlement, Type3Settlement, Type1Settlement

    Level Type4_Settlement
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1


;------------------------------------------
Trait LikesType1
    Characters family
    Hidden
    AntiTraits HatesType1

    Level Likes_Type1
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait LikesType2
    Characters family
    Hidden
    AntiTraits HatesType2

    Level Likes_Type2
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait LikesType3
    Characters family
    Hidden
    AntiTraits HatesType3

    Level Likes_Type3
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait LikesType4
    Characters family
    Hidden
    AntiTraits HatesType4

    Level Likes_Type4
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait HatesType1
    Characters family
    Hidden
    AntiTraits LikesType1

    Level Hates_Type1
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait HatesType2
    Characters family
    Hidden
    AntiTraits LikesType2

    Level Hates_Type2
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait HatesType3
    Characters family
    Hidden
    AntiTraits LikesType3

    Level Hates_Type3
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait HatesType4
    Characters family
    Hidden
    AntiTraits LikesType4

    Level Hates_Type4
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait SettlementGoodMatch
    Characters family
    Hidden
    AntiTraits SettlementBadMatch

    Level Settlement_Good_Match
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait SettlementBadMatch
    Characters family
    Hidden
    AntiTraits SettlementGoodMatch

    Level Settlement_Bad_Match
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1


;Mod: EBMod746 - 10/07 : tracks whether governor is in a settlement with a government type that matches his personality.
;------------------------------------------
Trait HellenicEligible
    Characters family
    Hidden
    AntiTraits ReverseHellenicEligible

    Level Hellenic_Eligible
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
Trait ReverseHellenicEligible
    Characters family
    Hidden
    AntiTraits HellenicEligible

    Level Reverse_Hellenic_Eligible
        Description Hidden_desc
        EffectsDescription Hidden_effects_desc
         Threshold 1

;------------------------------------------
;Trait: Ambassador
; o Ambassador (1): <Negotiation>  4, <LineOfSight>  2, <PersonalSecurity>  2, <MovementPoints>  -18, <BribeResistance> 10

Trait Ambassador
    Characters diplomat
    NoGoingBackLevel 2
    AntiTraits CeasesAmbassador

    Level Ambassador
        Description Ambassador_desc
        EffectsDescription Ambassador_effects_desc
;        GainMessage Ambassador_gain_desc
;        LoseMessage Ambassador_lose_desc
        Threshold  1

        Effect Negotiation  4
        Effect LineOfSight  2
        Effect PersonalSecurity  2
        Effect MovementPoints -18
        Effect BribeResistance  10

;------------------------------------------
;Trait: CeasesAmbassador
; o Ceases_Ambassador (1):

Trait CeasesAmbassador
    Characters diplomat
    AntiTraits Ambassador

    Level Ceases_Ambassador
        Description Ceases_Ambassador_desc
        EffectsDescription Ceases_Ambassador_effects_desc
        Threshold  1


;------------------------------------------
;Mod: EBMod801 - 12/31/05 : trait to make diplomats better when stationed in a settlement for EB 0.7.2.1
;-----------------------------------------
Trait YnysDuwall
    Characters family
    ExcludeCultures roman, greek, eastern, egyptian, carthaginian, nomad

    Level Prev_Ynys_Duwall
        Description Prev_Ynys_Duwall_desc
        EffectsDescription Prev_Ynys_Duwall_effects_desc
        Threshold 1

        Effect Law 1

    Level Ynys_Duwall
        Description Ynys_Duwall_desc
        EffectsDescription Ynys_Duwall_effects_desc
        Threshold 4

        Effect Law 2
        Effect TroopMorale 1
        Effect Influence 2

;--------------------------------------------------------------
;Mod: EBMod959 - 11/26/07 : added trait for a unique building
;===============================================================
;Section: == TRIGGER DATA STARTS HERE ==
;===============================================================
;Section1 - Combat
;Section1a - Combat
;Section1b - Eagle
;Section1c - Captured Settlement
;Section1d - Captured Wonder
;Section1e - Destroyed Faction
;Section1f - Sea
;Section2 - City Management
;Section2a - Governing
;Section2b - Loitering
;Section3 - Religion
;Section3a - Temples
;Section4 - Units
;Section4a - Agents
;Section4b - Spy
;Section4c - Assassin
;Section4d - Diplomatic
;Section5 - Faction Leader/Heir (not Faction-Specific)
;Section6 - Disaster
;Section7 - Selfperpetuating
;Section8 - Becomes Father
;Section9 - Marriage
;Section9a - Daughter Marries
;Section9b - General Marries
;Section10 - ComesOfAge
;Section10a - Genetics and Rearing
;Section10b - Birth
;Section11 - Adoption
;Section11a - Offered Adoption
;Section11b - Lesser Adoption
;Section11c - Brother Adopted
;Section12 - Senate
;Section12a - Offices
;Section12b - Penalties
;Section12c - Mission Completed
;Section13 - Triggers For New Traits
;Section14 - Academy Triggers
;Section15 - 1.2 Patch Triggers
;Section16 - Ancillary-related Triggers
;Section17 - Mood Triggers
;Section18 - Faction-Specific Faction Leader Triggers
;Section18a - Faction/Culture-Specific Triggers
;Section19 - Europa Barbarorum Game Settings Triggers
;Section20 - Faction Victory Conditions Triggers
;Section21 - Triumph Triggers
;Section22 - As Time Goes By
;Section22a - Genetics and Aging Triggers
;Section22b - Seasons and Years
;Section22c - Travelling Triggers
;Section23 - Testing  and Initialization Triggers
;Section24 - New Fix for Client Ruler
;===============================================================
;Mod499 - 02/28 : removed all <= and >= inequalities due to possible conflict - replaced with equivalent statements
;===============================================================
;===============================================================
;Section1 - Combat
;===============================================================
;Section: Section1a - Combat
;===============================================================
;------------------------------------------
;------------------------------------------
; Reset Last Battle Results
;------------------------------------------
;------------------------------------------
;Trigger: no_longer_bored3_postbattle
; o <Excited> 1: 100% Chance

Trigger no_longer_bored3_postbattle
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait Bored > 0

  Affects Excited  2  Chance  100

;------------------------------------------
Trigger no_longer_bored3_postbattle2
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait Bored > 0

  Affects Excited  2  Chance  100

;Mod: EBMod526 - 05/19 : new trigger to unset the bored trait
;------------------------------------------
Trigger EB011a_ResetBattlePoints_if_draw
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentDefeat < 1
          and Trait RecentVictory < 1
          and Trait BattlePoints = 2

  Affects ReverseBattlePoints  5  Chance  100

;Mod: EBMod509 - 05/16 : Reset battle points from last battle - draw
;------------------------------------------
Trigger EB011_Reset_Recent_Crushing_Defeat
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentDefeat = 4

  Affects RecentVictory  4  Chance  100
  Affects ReverseBattlePoints  1  Chance  100

;Mod: EBMod477 - 05/12 : reset RecentDefeat from crushing to 0
;------------------------------------------
Trigger EB012_Reset_Recent_Clear_Defeat
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentDefeat = 3

  Affects RecentVictory  3  Chance  100
  Affects ReverseBattlePoints  2  Chance  100


;Mod: EBMod478 - 05/12 : reset RecentDefeat from clear to 0
;------------------------------------------
Trigger EB012b_Reset_Recent_Average_Defeat
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentDefeat = 2

  Affects RecentVictory  2  Chance  100
  Affects ReverseBattlePoints  3  Chance  100


;Mod: EBMod503 - 05/16 : reset RecentDefeat from average to 0
;------------------------------------------
Trigger EB013_Reset_Recent_Narrow_Defeat
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentDefeat = 1

  Affects RecentVictory  1  Chance  100
  Affects ReverseBattlePoints  4  Chance  100


;Mod: EBMod479 - 05/12 : reset RecentDefeat from narrow to 0
;------------------------------------------
Trigger EB014_Reset_Recent_Narrow_Victory
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentVictory = 1

  Affects RecentDefeat  1  Chance  100
  Affects ReverseBattlePoints  6  Chance  100


;Mod: EBMod480 - 05/12 : reset RecentVictory from narrow to 0
;------------------------------------------
Trigger EB015_Reset_Recent_Average_Victory
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentVictory = 2

  Affects RecentDefeat  2  Chance  100
  Affects ReverseBattlePoints  7  Chance  100


;Mod: EBMod481 - 05/12 : reset RecentVictory from average to 0
;------------------------------------------
Trigger EB015b_Reset_Recent_Clear_Victory
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentVictory = 3

  Affects RecentDefeat  3  Chance  100
  Affects ReverseBattlePoints  8  Chance  100


;Mod: EBMod504 - 05/12 : reset RecentVictory from clear to 0
;------------------------------------------
Trigger EB016_Reset_Recent_Crushing_Victory
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentVictory = 4

  Affects RecentDefeat  4  Chance  100
  Affects ReverseBattlePoints  9  Chance  100


;Mod: EBMod482 - 05/16 : reset RecentVictory from crushing to 0
;------------------------------------------
Trigger EB017_Reset_RecentBattleDifficulty
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentBattleDifficulty > 4

  Affects ReverseRecentBattleDifficulty  1  Chance  100


;Mod: EBMod483 - 05/12 : decrement RecentBattleDifficulty for reset
;------------------------------------------
Trigger EB018_Reset_RecentBattleDifficulty
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentBattleDifficulty = 4

  Affects ReverseRecentBattleDifficulty  4  Chance  100
  Affects ReverseBattlePoints  12  Chance  100


;Mod: EBMod484 - 05/12 : decrement RecentBattleDifficulty for reset
;------------------------------------------
Trigger EB019_Reset_RecentBattleDifficulty
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentBattleDifficulty = 3

  Affects ReverseRecentBattleDifficulty  3  Chance  100
  Affects ReverseBattlePoints  8  Chance  100


;Mod: EBMod485 - 05/12 : decrement RecentBattleDifficulty for reset
;------------------------------------------
Trigger EB020_Reset_RecentBattleDifficulty
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentBattleDifficulty = 2

  Affects ReverseRecentBattleDifficulty  2  Chance  100
  Affects ReverseBattlePoints  4  Chance  100

;------------------------------------------
Trigger EB021_Reset_RecentBattleDifficulty
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentBattleDifficulty = 1

  Affects ReverseRecentBattleDifficulty  1  Chance  100

;Mod: EBMod486 - 05/12 : decrement RecentBattleDifficulty for reset
;------------------------------------------
Trigger EB022_Reset_Large_Battle_BattlePoints
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints > 0

  Affects ReverseBattlePoints  1  Chance  100


;Mod: EBMod487 - 05/12 : decrement BattlePoints for reset
;------------------------------------------
Trigger EB021b_Reset_EnergeticCommanderLearns
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait EnergeticCommanderLearns = 1

  Affects ResetEnergeticCommanderLearns  1  Chance  100

;Mod: EBMod510 - 05/17 : reset flag
;------------------------------------------
Trigger Reverse_Persistence_Tactics
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait PersistenceRewardedTactics > 0

  Affects ReversePersistenceRewardedTactics  1  Chance  100

;------------------------------------------
Trigger Reverse_Persistence_Leadership
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait PersistenceRewardedLeadership > 0

  Affects ReversePersistenceRewardedLeadership  1  Chance  100

;------------------------------------------
Trigger EB022_Reset_BecameBetterTactician
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BecameBetterTactician = 1

  Affects BecameWorseTactician  1  Chance  100


;Mod: EBMod489 - 05/12 : decrement BecameBetterTactician for reset
;------------------------------------------
Trigger EB023_Reset_BecameWorseTactician
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BecameWorseTactician = 1

  Affects BecameBetterTactician  1  Chance  100


;Mod: EBMod490 - 05/12 : decrement BecameWorseTactician for reset
;------------------------------------------
Trigger EB024_Reset_BecameBetterLeader
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BecameBetterLeader = 1

  Affects BecameWorseLeader  1  Chance  100


;Mod: EBMod491 - 05/12 : decrement BecameBetterLeader for reset
;------------------------------------------
Trigger EB025_Reset_BecameWorseLeader
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BecameWorseLeader = 1

  Affects BecameBetterLeader  1  Chance  100


;Mod: EBMod492 - 05/12 : decrement BecameWorseLeader for reset
;------------------------------------------
; Section: Set New Battle Results
;------------------------------------------
;------------------------------------------
;Trigger: EB001_Standard_Battle_Crushing_Defeat
; o <RecentDefeat> 4: 100%

Trigger EB001_Standard_Battle_Crushing_Defeat
  WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = crushing

  Affects RecentDefeat  4  Chance  100
  Affects BattlePoints  1  Chance  100

;Mod: EBMod466 - 05/11 : new trigger for general crushing defeat
;------------------------------------------
;Trigger: EB002_Standard_Battle_Clear_Defeat
; o <RecentDefeat> 3: 100%

Trigger EB002_Standard_Battle_Clear_Defeat
  WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = clear

  Affects RecentDefeat  3  Chance  100
  Affects BattlePoints  2  Chance  100


;Mod: EBMod467 - 05/11 : new trigger for general clear defeat
;------------------------------------------
Trigger EB002b_Standard_Battle_Average_Defeat
  WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = average

  Affects RecentDefeat  2  Chance  100
  Affects BattlePoints  3  Chance  100


;Mod: EBMod511 - 05/16 : new trigger for general avg defeat
;------------------------------------------
Trigger EB003_Standard_Battle_Narrow_Defeat
  WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = close

  Affects RecentDefeat  1  Chance  100
  Affects BattlePoints  4  Chance  100


;Mod: EBMod468 - 05/11 : new trigger for general close defeat
;------------------------------------------
Trigger EB004_Standard_Battle_Narrow_Victory
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and BattleSuccess = close
          and PercentageEnemyKilled > 25

  Affects RecentVictory  1  Chance  100
  Affects BattlePoints  6  Chance  100

;Mod: EBMod469 - 05/11 : new trigger for general narrow victory
;------------------------------------------
Trigger EB005a_Standard_Battle_Average_Victory
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and BattleSuccess = average
          and PercentageEnemyKilled > 25

  Affects RecentVictory  2  Chance  100
  Affects BattlePoints  7  Chance  100

;Mod: EBMod512 - 05/16 : new trigger for general avg victory
;------------------------------------------
Trigger EB005b_Standard_Battle_Clear_Victory
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and BattleSuccess = clear
          and PercentageEnemyKilled > 25

  Affects RecentVictory  3  Chance  100
  Affects BattlePoints  8  Chance  100

;Mod: EBMod470 - 05/11 : new trigger for general clear victory
;------------------------------------------
Trigger EB006_Standard_Battle_Crushing_Victory
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and BattleSuccess = crushing
          and PercentageEnemyKilled > 25

  Affects RecentVictory  4  Chance  100
  Affects BattlePoints  9  Chance  100

;Mod: EBMod471 - 05/11 : new trigger for general crushing victory
;------------------------------------------
Trigger EB006b_SetBattlePoints_if_draw
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentDefeat < 1
          and Trait RecentVictory < 1

  Affects BattlePoints  5  Chance  100

;Mod: EBMod513 - 05/16 : set battle points for draw
;------------------------------------------
Trigger EB007_Standard_Battle_Attacker_Easy
  WhenToTest PostBattle

    Condition WasAttacker
          and IsGeneral
          and not BattleOdds < 1.5

  Affects RecentBattleDifficulty  1  Chance  100

;------------------------------------------
;Trigger EB007b_Siege_Battle_Attacker_Easy
;  WhenToTest PostBattle
;
;    Condition WasAttacker
;          and IsGeneral
;          and I_ConflictType Siege
;          and not BattleOdds < 0.66
;
;  Affects RecentBattleDifficulty  1  Chance  100
;
;Mod: EBMod472 - 05/11 : new trigger for easy odds
;------------------------------------------
Trigger EB008_Standard_Battle_Attacker_Medium
  WhenToTest PostBattle

    Condition WasAttacker
          and IsGeneral
          and BattleOdds < 1.5
          and not BattleOdds < 0.75

  Affects RecentBattleDifficulty  2  Chance  100
  Affects BattlePoints  4  Chance  100

;------------------------------------------
;Trigger EB008b_Siege_Battle_Attacker_Medium
;  WhenToTest PostBattle
;
;    Condition WasAttacker
;          and IsGeneral
;          and not I_ConflictType Siege
;          and BattleOdds < 1.5
;          and not BattleOdds < 0.75
;;
;  Affects RecentBattleDifficulty  2  Chance  100
;  Affects BattlePoints  4  Chance  100
;
;Mod: EBMod473 - 05/11 : new trigger for medium odds
;------------------------------------------
Trigger EB009_Standard_Battle_Attacker_Hard
  WhenToTest PostBattle

    Condition WasAttacker
          and IsGeneral
          and BattleOdds < 0.75
          and not BattleOdds < 0.2

  Affects RecentBattleDifficulty  3  Chance  100
  Affects BattlePoints  8  Chance  100

;Mod: EBMod474 - 05/11 : new trigger for hard odds
;------------------------------------------
Trigger EB010_Standard_Battle_Attacker_Very_Hard
  WhenToTest PostBattle

    Condition WasAttacker
          and IsGeneral
          and BattleOdds < 0.2

  Affects RecentBattleDifficulty  4  Chance  100
  Affects BattlePoints  12  Chance  100

;Mod: EBMod475 - 05/11 : new trigger for very hard odds
;------------------------------------------
Trigger EB032_Standard_Battle_Defender_Easy
  WhenToTest PostBattle

    Condition not WasAttacker
          and IsGeneral
          and not I_ConflictType Siege
          and not BattleOdds < 1.0

  Affects RecentBattleDifficulty  1  Chance  100

;------------------------------------------
Trigger EB032b_Siege_Battle_Defender_Easy
  WhenToTest PostBattle

    Condition not WasAttacker
          and IsGeneral
          and I_ConflictType Siege
          and not BattleOdds < 0.6

  Affects RecentBattleDifficulty  1  Chance  100

;Mod: EBMod499 - 05/12 : new trigger for easy odds
;------------------------------------------
Trigger EB033_Standard_Battle_Defender_Medium
  WhenToTest PostBattle

    Condition not WasAttacker
          and IsGeneral
          and not I_ConflictType Siege
          and BattleOdds < 1.0
          and not BattleOdds < 0.6

  Affects RecentBattleDifficulty  2  Chance  100
  Affects BattlePoints  4  Chance  100

;------------------------------------------
Trigger EB033b_Siege_Battle_Defender_Medium
  WhenToTest PostBattle

    Condition not WasAttacker
          and IsGeneral
          and I_ConflictType Siege
          and BattleOdds < 1.5
          and not BattleOdds < 0.6

  Affects RecentBattleDifficulty  2  Chance  100
  Affects BattlePoints  4  Chance  100

;Mod: EBMod500 - 05/12 : new trigger for medium odds
;------------------------------------------
Trigger EB034_Standard_Battle_Defender_Hard
  WhenToTest PostBattle

    Condition not WasAttacker
          and IsGeneral
          and not I_ConflictType Siege
          and BattleOdds < 0.6
          and not BattleOdds < 0.2

  Affects RecentBattleDifficulty  3  Chance  100
  Affects BattlePoints  8  Chance  100

;------------------------------------------
Trigger EB034b_Siege_Battle_Defender_Hard
  WhenToTest PostBattle

    Condition not WasAttacker
          and IsGeneral
          and I_ConflictType Siege
          and BattleOdds < 5.0
          and not BattleOdds < 1.5

  Affects RecentBattleDifficulty  3  Chance  100
  Affects BattlePoints  8  Chance  100


;Mod: EBMod501 - 05/12 : new trigger for hard odds
;------------------------------------------
Trigger EB035_Standard_Battle_Defender_Very_Hard
  WhenToTest PostBattle

    Condition not WasAttacker
          and IsGeneral
          and not I_ConflictType Siege
          and BattleOdds < 0.2

  Affects RecentBattleDifficulty  4  Chance  100
  Affects BattlePoints  12  Chance  100

;------------------------------------------
Trigger EB035b_Siege_Battle_Defender_Very_Hard
  WhenToTest PostBattle

    Condition not WasAttacker
          and IsGeneral
          and I_ConflictType Siege
          and BattleOdds > 5.0

  Affects RecentBattleDifficulty  4  Chance  100
  Affects BattlePoints  12  Chance  100

;Mod: EBMod502 - 05/12 : new trigger for very hard odds
;------------------------------------------
Trigger EB036_Large_Battle_UnitSize_Small
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait UnitSize = 1
;          and NumEnemiesInBattle > 200
          and NumFriendsInBattle > 200

  Affects BattlePoints  1  Chance  100

;------------------------------------------
Trigger EB036_Large_Battle_UnitSize_Normal
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait UnitSize = 2
;          and NumEnemiesInBattle > 400
          and NumFriendsInBattle > 400

  Affects BattlePoints  1  Chance  100

;------------------------------------------
Trigger EB036_Large_Battle_UnitSize_Large
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait UnitSize = 3
;          and NumEnemiesInBattle > 800
          and NumFriendsInBattle > 800

  Affects BattlePoints  1  Chance  100

;------------------------------------------
Trigger EB036_Large_Battle_UnitSize_Huge
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait UnitSize = 4
;          and NumEnemiesInBattle > 1600
          and NumFriendsInBattle > 1600

  Affects BattlePoints  1  Chance  100


;Mod: EBMod823 - 01/08/05 : cleaned up BattlePoints triggers a bit, new triggers to give slight boost for larger battles
;------------------------------------------
Trigger Set_Easy_Cumulative_Difficulty
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentBattleDifficulty = 1
          and Trait CumulativeBattleDifficulty < 1

  Affects CumulativeBattleDifficulty  1  Chance  100

;------------------------------------------
Trigger Set_Medium_Cumulative_Difficulty
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentBattleDifficulty = 2
          and Trait CumulativeBattleDifficulty < 1

  Affects CumulativeBattleDifficulty  2  Chance  100

;------------------------------------------
Trigger Set_Hard_Cumulative_Difficulty
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentBattleDifficulty = 3
          and Trait CumulativeBattleDifficulty < 1

  Affects CumulativeBattleDifficulty  3  Chance  100

;------------------------------------------
Trigger Set_Very_Hard_Cumulative_Difficulty
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentBattleDifficulty = 4
          and Trait CumulativeBattleDifficulty < 1

  Affects CumulativeBattleDifficulty  4  Chance  100


;------------------------------------------
Trigger EB_01_Cumulative_Difficulty
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentBattleDifficulty = 1
          and Trait CumulativeBattleDifficulty > 1

  Affects ReverseCumulativeBattleDifficulty  1  Chance  100

;Mod: EBMod493 - 05/16 : new trigger to track cumulative difficulty
;------------------------------------------
Trigger EB_02_Cumulative_Difficulty
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentBattleDifficulty = 2
          and Trait CumulativeBattleDifficulty < 2

  Affects CumulativeBattleDifficulty  1  Chance  100

;Mod: EBMod494 - 05/16 : new trigger to track cumulative difficulty
;------------------------------------------
Trigger EB_03_Cumulative_Difficulty
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentBattleDifficulty = 2
          and Trait CumulativeBattleDifficulty > 2

  Affects ReverseCumulativeBattleDifficulty  1  Chance  100

;Mod: EBMod495 - 05/16 : new trigger to track cumulative difficulty
;------------------------------------------
Trigger EB_04_Cumulative_Difficulty
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentBattleDifficulty = 3
          and Trait CumulativeBattleDifficulty < 3

  Affects CumulativeBattleDifficulty  1  Chance  100

;Mod: EBMod496 - 05/16 : new trigger to track cumulative difficulty
;------------------------------------------
Trigger EB_05_Cumulative_Difficulty
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentBattleDifficulty = 3
          and Trait CumulativeBattleDifficulty > 3

  Affects ReverseCumulativeBattleDifficulty  1  Chance  100

;Mod: EBMod497 - 05/16 : new trigger to track cumulative difficulty
;------------------------------------------
Trigger EB_06_Cumulative_Difficulty
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentBattleDifficulty = 4
          and Trait CumulativeBattleDifficulty < 4

  Affects CumulativeBattleDifficulty  1  Chance  100

;Mod: EBMod498 - 05/16 : new trigger to track cumulative difficulty
;------------------------------------------
Trigger FirstBattle_Crushing_Defeat_Sets_CumulativeDefeatRating
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait CommandExperience < 2
          and Trait RecentDefeat = 4
          and Trait CumulativeDefeatRating < 4

  Affects CumulativeDefeatRating  4  Chance  100

;------------------------------------------
Trigger FirstBattle_Clear_Defeat_Sets_CumulativeDefeatRating
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait CommandExperience < 2
          and Trait RecentDefeat = 3
          and Trait CumulativeDefeatRating < 3

  Affects CumulativeDefeatRating  3  Chance  100

;------------------------------------------
Trigger FirstBattle_Average_Defeat_Sets_CumulativeDefeatRating
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait CommandExperience < 2
          and Trait RecentDefeat = 2
          and Trait CumulativeDefeatRating < 2

  Affects CumulativeDefeatRating  2  Chance  100

;------------------------------------------
Trigger FirstBattle_Close_Defeat_Sets_CumulativeDefeatRating
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait CommandExperience < 2
          and Trait RecentDefeat = 1
          and Trait CumulativeDefeatRating < 1

  Affects CumulativeDefeatRating  1  Chance  100

;------------------------------------------
Trigger FirstBattle_Close_Victory_Sets_CumulativeVictoryRating
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait CommandExperience < 2
          and Trait RecentVictory = 1
          and Trait CumulativeVictoryRating < 1

  Affects CumulativeVictoryRating  1  Chance  100

;------------------------------------------
Trigger FirstBattle_Average_Victory_Sets_CumulativeVictoryRating
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait CommandExperience < 2
          and Trait RecentVictory = 2
          and Trait CumulativeVictoryRating < 2

  Affects CumulativeVictoryRating  2  Chance  100

;------------------------------------------
Trigger FirstBattle_Clear_Victory_Sets_CumulativeVictoryRating
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait CommandExperience < 2
          and Trait RecentVictory = 3
          and Trait CumulativeVictoryRating < 3

  Affects CumulativeVictoryRating  3  Chance  100

;------------------------------------------
Trigger FirstBattle_Crushing_Victory_Sets_CumulativeVictoryRating
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait CommandExperience < 2
          and Trait RecentVictory = 4
          and Trait CumulativeVictoryRating < 4

  Affects CumulativeVictoryRating  4  Chance  100


;Mod: EBMod771 - 10/23/05 : first battle commanded victoryrating
;------------------------------------------
Trigger EB_01_Defeat_Decreases_CumulativeVictoryRating
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentDefeat = 4
          and Trait CumulativeDefeatRating < 4

  Affects CumulativeDefeatRating  1  Chance  100

;------------------------------------------
Trigger EB_02_Defeat_Decreases_CumulativeVictoryRating
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentDefeat = 3
          and Trait CumulativeDefeatRating < 3

  Affects CumulativeDefeatRating  1  Chance  100

;------------------------------------------
Trigger EB_03_Defeat_Decreases_CumulativeVictoryRating
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentDefeat = 2
          and Trait CumulativeDefeatRating < 2

  Affects CumulativeDefeatRating  1  Chance  100

;------------------------------------------
Trigger EB_04_Defeat_Decreases_CumulativeVictoryRating
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentDefeat = 1
          and Trait CumulativeDefeatRating < 1

  Affects CumulativeDefeatRating  1  Chance  100


;------------------------------------------
Trigger EB_05_Victory_Increases_CumulativeVictoryRating
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentVictory = 1
          and Trait CumulativeVictoryRating < 1

  Affects CumulativeVictoryRating  1  Chance  100

;------------------------------------------
Trigger EB_06_Victory_Increases_CumulativeVictoryRating
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentVictory = 2
          and Trait CumulativeVictoryRating < 2

  Affects CumulativeVictoryRating  1  Chance  100

;------------------------------------------
Trigger EB_07_Victory_Increases_CumulativeVictoryRating
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentVictory = 3
          and Trait CumulativeVictoryRating < 3

  Affects CumulativeVictoryRating  1  Chance  100

;------------------------------------------
Trigger EB_08_Victory_Increases_CumulativeVictoryRating
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait RecentVictory = 4
          and Trait CumulativeVictoryRating < 4

  Affects CumulativeVictoryRating  1  Chance  100


;Mod: EBMod601 - 07/07 : new triggers to track cumulative victory/defeat rating
;------------------------------------------
Trigger EB_01_Win_Stops_Losing_Streak_a
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and Trait CumulativeBattleLosses > 0

  Affects CumulativeBattleWins  1  Chance  100

;------------------------------------------
Trigger EB_01_Win_Stops_Losing_Streak_b
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and Trait CumulativeBattleLosses > 0

  Affects CumulativeBattleWins  1  Chance  100

;------------------------------------------
Trigger EB_01_Win_Stops_Losing_Streak_c
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and Trait CumulativeBattleLosses > 0

  Affects CumulativeBattleWins  1  Chance  100

;------------------------------------------
Trigger EB_02_Win_Adds_to_Cumulative_Wins
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle

  Affects CumulativeBattleWins  1  Chance  100

;------------------------------------------
Trigger EB_03_Loss_Stops_Winning_Streak_a
  WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and Trait CumulativeBattleWins > 0

  Affects CumulativeBattleLosses  1  Chance  100

;------------------------------------------
Trigger EB_03_Loss_Stops_Winning_Streak_b
  WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and Trait CumulativeBattleWins > 0

  Affects CumulativeBattleLosses  1  Chance  100

;------------------------------------------
Trigger EB_03_Loss_Stops_Winning_Streak_c
  WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and Trait CumulativeBattleWins > 0

  Affects CumulativeBattleLosses  1  Chance  100

;------------------------------------------
Trigger EB_04_Loss_Adds_to_Cumulative_Losses
  WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle

  Affects CumulativeBattleLosses  1  Chance  100

;------------------------------------------
; Determine Whether General Learned (Energy-Based, Ceilings based on Primary)
;------------------------------------------
;Trigger: general_gains_command_experience_from_battle
; o <CommandExperience> 1: 100% Chance

Trigger general_gains_command_experience_from_battle
  WhenToTest PostBattle

    Condition IsGeneral

  Affects CommandExperience  1  Chance  100

;Mod: EBMod528 - 05/19 : new trigger to increment CommandExperience after battle
;------------------------------------------
Trigger EB_01_Very_High_BattlePoints_Very_High_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints = 5
          and Trait NaturalEnergy = 6

  Affects EnergeticCommanderLearns  1  Chance  100

;------------------------------------------
Trigger EB_02_Very_High_BattlePoints_High_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints = 5
          and Trait NaturalEnergy = 5

  Affects EnergeticCommanderLearns  1  Chance  95

;------------------------------------------
Trigger EB_03_Very_High_BattlePoints_Above_Avg_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints = 5
          and Trait NaturalEnergy = 4

  Affects EnergeticCommanderLearns  1  Chance  90

;------------------------------------------
Trigger EB_04_Very_High_BattlePoints_Avg_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints = 5
          and Trait NaturalEnergy = 3

  Affects EnergeticCommanderLearns  1  Chance  80

;------------------------------------------
Trigger EB_05_Very_High_BattlePoints_Low_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints = 5
          and Trait NaturalEnergy < 3

  Affects EnergeticCommanderLearns  1  Chance  60

;Mod: EBMod514 - 05/17 : triggers for general learning from great victory
;------------------------------------------
Trigger EB_06_High_BattlePoints_Very_High_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints = 4
          and Trait NaturalEnergy = 6

  Affects EnergeticCommanderLearns  1  Chance  95

;------------------------------------------
Trigger EB_07_High_BattlePoints_High_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints = 4
          and Trait NaturalEnergy = 5

  Affects EnergeticCommanderLearns  1  Chance  90

;------------------------------------------
Trigger EB_08_High_BattlePoints_Above_Avg_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints = 4
          and Trait NaturalEnergy = 4

  Affects EnergeticCommanderLearns  1  Chance  80

;------------------------------------------
Trigger EB_09_High_BattlePoints_Avg_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints = 4
          and Trait NaturalEnergy = 3

  Affects EnergeticCommanderLearns  1  Chance  60

;------------------------------------------
Trigger EB_10_High_BattlePoints_Low_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints = 4
          and Trait NaturalEnergy < 3

  Affects EnergeticCommanderLearns  1  Chance  40

;Mod: EBMod515 - 05/17 : triggers for general learning from against-the-odds victory (or close defeat)
;------------------------------------------
Trigger EB_11_Med_BattlePoints_Very_High_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints = 3
          and Trait NaturalEnergy = 6

  Affects EnergeticCommanderLearns  1  Chance  80

;------------------------------------------
Trigger EB_12_Med_BattlePoints_High_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints = 3
          and Trait NaturalEnergy = 5

  Affects EnergeticCommanderLearns  1  Chance  70

;------------------------------------------
Trigger EB_13_Med_BattlePoints_Above_Avg_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints = 3
          and Trait NaturalEnergy = 4

  Affects EnergeticCommanderLearns  1  Chance  50

;------------------------------------------
Trigger EB_14_Med_BattlePoints_Avg_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints = 3
          and Trait NaturalEnergy = 3

  Affects EnergeticCommanderLearns  1  Chance  30

;------------------------------------------
Trigger EB_15_Med_BattlePoints_Low_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints = 3
          and Trait NaturalEnergy < 3

  Affects EnergeticCommanderLearns  1  Chance  10

;Mod: EBMod516 - 05/17 : triggers for general learning from medium victory or hard defeat
;------------------------------------------
Trigger EB_16_Low_BattlePoints_Very_High_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints = 2
          and Trait NaturalEnergy = 6

  Affects EnergeticCommanderLearns  1  Chance  50

;------------------------------------------
Trigger EB_17_Low_BattlePoints_High_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints = 2
          and Trait NaturalEnergy = 5

  Affects EnergeticCommanderLearns  1  Chance  40

;------------------------------------------
Trigger EB_18_Low_BattlePoints_Above_Avg_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints = 2
          and Trait NaturalEnergy = 4

  Affects EnergeticCommanderLearns  1  Chance  20

;------------------------------------------
Trigger EB_19_Low_BattlePoints_Avg_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints = 2
          and Trait NaturalEnergy = 3

  Affects EnergeticCommanderLearns  1  Chance  10

;------------------------------------------
Trigger EB_20_Low_BattlePoints_Low_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattlePoints = 2
          and Trait NaturalEnergy < 3

  Affects EnergeticCommanderLearns  1  Chance  5

;Mod: EBMod517 - 05/17 : triggers for general learning from easy victory or easy-to-medium odds defeat
;------------------------------------------
; Gaining Initial Star Easiest
;------------------------------------------
Trigger Initial_Star_Low_BattlePoints_Low_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GoodTactician < 1
          and Trait GoodLeader < 1
          and Trait BattlePoints = 2
          and Trait NaturalEnergy < 3

  Affects EnergeticCommanderLearns  1  Chance  65

;------------------------------------------
Trigger Initial_Star_Low_BattlePoints_Average_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GoodTactician < 1
          and Trait GoodLeader < 1
          and Trait BattlePoints = 2
          and Trait NaturalEnergy = 3

  Affects EnergeticCommanderLearns  1  Chance  70

;------------------------------------------
Trigger Initial_Star_Low_BattlePoints_Above_Average_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GoodTactician < 1
          and Trait GoodLeader < 1
          and Trait BattlePoints = 2
          and Trait NaturalEnergy = 4

  Affects EnergeticCommanderLearns  1  Chance  75

;------------------------------------------
Trigger Initial_Star_Low_BattlePoints_High_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GoodTactician < 1
          and Trait GoodLeader < 1
          and Trait BattlePoints = 2
          and Trait NaturalEnergy = 5

  Affects EnergeticCommanderLearns  1  Chance  80

;------------------------------------------
Trigger Initial_Star_Low_BattlePoints_Very_High_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GoodTactician < 1
          and Trait GoodLeader < 1
          and Trait BattlePoints = 2
          and Trait NaturalEnergy = 6

  Affects EnergeticCommanderLearns  1  Chance  85

;------------------------------------------
Trigger Initial_Star_Med_BattlePoints_Low_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GoodTactician < 1
          and Trait GoodLeader < 1
          and Trait BattlePoints = 3
          and Trait NaturalEnergy < 3

  Affects EnergeticCommanderLearns  1  Chance  70

;------------------------------------------
Trigger Initial_Star_Med_BattlePoints_Average_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GoodTactician < 1
          and Trait GoodLeader < 1
          and Trait BattlePoints = 3
          and Trait NaturalEnergy = 3

  Affects EnergeticCommanderLearns  1  Chance  75

;------------------------------------------
Trigger Initial_Star_Med_BattlePoints_Above_Average_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GoodTactician < 1
          and Trait GoodLeader < 1
          and Trait BattlePoints = 3
          and Trait NaturalEnergy = 4

  Affects EnergeticCommanderLearns  1  Chance  80

;------------------------------------------
Trigger Initial_Star_Med_BattlePoints_High_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GoodTactician < 1
          and Trait GoodLeader < 1
          and Trait BattlePoints = 3
          and Trait NaturalEnergy = 5

  Affects EnergeticCommanderLearns  1  Chance  85

;------------------------------------------
Trigger Initial_Star_Med_BattlePoints_Very_High_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GoodTactician < 1
          and Trait GoodLeader < 1
          and Trait BattlePoints = 3
          and Trait NaturalEnergy = 6

  Affects EnergeticCommanderLearns  1  Chance  90

;------------------------------------------
Trigger Initial_Star_High_BattlePoints_Low_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GoodTactician < 1
          and Trait GoodLeader < 1
          and Trait BattlePoints = 4
          and Trait NaturalEnergy < 3

  Affects EnergeticCommanderLearns  1  Chance  75

;------------------------------------------
Trigger Initial_Star_High_BattlePoints_Average_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GoodTactician < 1
          and Trait GoodLeader < 1
          and Trait BattlePoints = 4
          and Trait NaturalEnergy = 3

  Affects EnergeticCommanderLearns  1  Chance  80

;------------------------------------------
Trigger Initial_Star_High_BattlePoints_Above_Average_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GoodTactician < 1
          and Trait GoodLeader < 1
          and Trait BattlePoints = 4
          and Trait NaturalEnergy = 4

  Affects EnergeticCommanderLearns  1  Chance  85

;------------------------------------------
Trigger Initial_Star_High_BattlePoints_High_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GoodTactician < 1
          and Trait GoodLeader < 1
          and Trait BattlePoints = 4
          and Trait NaturalEnergy = 5

  Affects EnergeticCommanderLearns  1  Chance  90

;------------------------------------------
Trigger Initial_Star_High_BattlePoints_Very_High_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GoodTactician < 1
          and Trait GoodLeader < 1
          and Trait BattlePoints = 4
          and Trait NaturalEnergy = 6

  Affects EnergeticCommanderLearns  1  Chance  95

;------------------------------------------
Trigger Initial_Star_Very_High_BattlePoints_Low_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GoodTactician < 1
          and Trait GoodLeader < 1
          and Trait BattlePoints = 5
          and Trait NaturalEnergy < 3

  Affects EnergeticCommanderLearns  1  Chance  80

;------------------------------------------
Trigger Initial_Star_Very_High_BattlePoints_Average_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GoodTactician < 1
          and Trait GoodLeader < 1
          and Trait BattlePoints = 5
          and Trait NaturalEnergy = 3

  Affects EnergeticCommanderLearns  1  Chance  85

;------------------------------------------
Trigger Initial_Star_Very_High_BattlePoints_Above_Average_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GoodTactician < 1
          and Trait GoodLeader < 1
          and Trait BattlePoints = 5
          and Trait NaturalEnergy = 4

  Affects EnergeticCommanderLearns  1  Chance  90

;------------------------------------------
Trigger Initial_Star_Very_High_BattlePoints_High_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GoodTactician < 1
          and Trait GoodLeader < 1
          and Trait BattlePoints = 5
          and Trait NaturalEnergy = 5

  Affects EnergeticCommanderLearns  1  Chance  95

;------------------------------------------
Trigger Initial_Star_Very_High_BattlePoints_Very_High_Energy
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GoodTactician < 1
          and Trait GoodLeader < 1
          and Trait BattlePoints = 5
          and Trait NaturalEnergy = 6

  Affects EnergeticCommanderLearns  1  Chance  100


;Mod: EBMod772 - 10/23/05 : gaining initial star easier
;------------------------------------------
Trigger EB_01_BecomesBetterTactician_Very_High_Int
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait EnergeticCommanderLearns > 0
          and Trait NaturalIntelligence = 6

  Affects BecameBetterTactician  1  Chance  100

;------------------------------------------
Trigger EB_01_BecomesBetterTactician_High_Int
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait EnergeticCommanderLearns > 0
          and Trait NaturalIntelligence = 5

  Affects BecameBetterTactician  1  Chance  90

;------------------------------------------
Trigger EB_02_BecomesBetterTactician_Above_Avg_Int
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait EnergeticCommanderLearns > 0
          and Trait NaturalIntelligence = 4
          and Trait GoodTactician < 4

  Affects BecameBetterTactician  1  Chance  80

;------------------------------------------
Trigger EB_02_BecomesBetterTactician_Avg_Int
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait EnergeticCommanderLearns > 0
          and Trait NaturalIntelligence = 3
          and Trait GoodTactician < 4

  Affects BecameBetterTactician  1  Chance  70

;------------------------------------------
Trigger EB_03_BecomesBetterTactician_Low_Int
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait EnergeticCommanderLearns > 0
          and Trait NaturalIntelligence = 2
          and Trait GoodTactician < 3

  Affects BecameBetterTactician  1  Chance  60

;------------------------------------------
Trigger EB_03_BecomesBetterTactician_Very_Low_Int
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait EnergeticCommanderLearns > 0
          and Trait NaturalIntelligence = 1
          and Trait GoodTactician < 3

  Affects BecameBetterTactician  1  Chance  50

;------------------------------------------
Trigger EB_04_BecomesBetterLeader_Very_High_Cha
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait EnergeticCommanderLearns > 0
          and Trait NaturalCharisma = 6

  Affects BecameBetterLeader  1  Chance  100

;------------------------------------------
Trigger EB_04_BecomesBetterLeader_High_Cha
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait EnergeticCommanderLearns > 0
          and Trait NaturalCharisma = 5

  Affects BecameBetterLeader  1  Chance  90

;------------------------------------------
Trigger EB_05_BecomesBetterLeader_Above_Avg_Cha
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait EnergeticCommanderLearns > 0
          and Trait NaturalCharisma = 4
          and Trait GoodLeader < 4

  Affects BecameBetterLeader  1  Chance  80

;------------------------------------------
Trigger EB_05_BecomesBetterLeader_Avg_Cha
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait EnergeticCommanderLearns > 0
          and Trait NaturalCharisma = 3
          and Trait GoodLeader < 4

  Affects BecameBetterLeader  1  Chance  70

;------------------------------------------
Trigger EB_06_BecomesBetterLeader_Low_Cha
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait EnergeticCommanderLearns > 0
          and Trait NaturalCharisma = 2
          and Trait GoodLeader < 3

  Affects BecameBetterLeader  1  Chance  60

;------------------------------------------
Trigger EB_06_BecomesBetterLeader_Very_Low_Cha
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait EnergeticCommanderLearns > 0
          and Trait NaturalCharisma = 1
          and Trait GoodLeader < 3

  Affects BecameBetterLeader  1  Chance  50

;------------------------------------------
Trigger EB_07_GoodTactician_Incremented
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BecameBetterTactician > 0

  Affects GoodTactician  1  Chance  100

;------------------------------------------
Trigger EB_08_GoodLeader_Incremented
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BecameBetterLeader > 0

  Affects GoodLeader  1  Chance  100

;Mod: EBMod518 - 05/17 : triggers for gaining points in GoodTactician/GoodLeader, with ceiling based on primary
;------------------------------------------
;Trigger: general_becomes_battleweary_01
; o <BattleWeary>  1: 90%

Trigger general_becomes_battleweary_01
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait CommandExperience > 3
          and Trait Temperament < 3
          and Trait EnergyRating < 3
          and Trait Selflessness > 2
          and PercentageOfArmyKilled > 25

  Affects BattleWeary  1  Chance  90

;Mod: EBMod539 - 05/20 : general BattleWeary of war and death
;------------------------------------------
Trigger hate_n_fear1
  WhenToTest PostBattle

    Condition not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and not BattleOdds < 0.5
          and BattleOdds < 1.5
          and GeneralFoughtFaction seleucid
          and not FactionType seleucid

  Affects HatesRomans  2  Chance  40

;------------------------------------------
Trigger hate_n_fear2
  WhenToTest PostBattle

    Condition not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and not BattleOdds < 0.5
          and BattleOdds < 1.5
          and GeneralFoughtCulture greek
          and not GeneralFoughtFaction slave
          and not Trait Hellenic = 1

  Affects HatesGreeks  2  Chance  40

;------------------------------------------
Trigger hate_n_fear2a
  WhenToTest PostBattle

    Condition not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and not BattleOdds < 0.5
          and BattleOdds < 1.5
          and GeneralFoughtCulture egyptian
          and not Trait Hellenic = 1

  Affects HatesGreeks  2  Chance  40

;------------------------------------------
Trigger hate_n_fear4
  WhenToTest PostBattle

    Condition not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and not BattleOdds < 0.5
          and BattleOdds < 1.5
          and GeneralFoughtCulture eastern
          and not CultureType eastern

  Affects HatesEasterners  2  Chance  40

;------------------------------------------
Trigger hate_n_fear5
  WhenToTest PostBattle

    Condition not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and not BattleOdds < 0.5
          and BattleOdds < 1.5
          and GeneralFoughtCulture carthaginian
          and not CultureType carthaginian

  Affects HatesCarthaginians  2  Chance  40

;------------------------------------------
Trigger hate_n_fear6
  WhenToTest PostBattle

    Condition not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and not BattleOdds < 0.5
          and BattleOdds < 1.5
          and GeneralFoughtCulture barbarian
          and not CultureType barbarian

  Affects HatesBarbarians  2  Chance  40

;------------------------------------------
Trigger hate_n_fear7
  WhenToTest PostBattle

    Condition not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and not BattleOdds < 1.5
          and GeneralFoughtFaction seleucid
          and not FactionType seleucid

  Affects FearsRomans  2  Chance  20

;------------------------------------------
Trigger hate_n_fear8
  WhenToTest PostBattle

    Condition not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and not BattleOdds < 1.5
          and GeneralFoughtCulture greek
          and not GeneralFoughtFaction slave
          and not Trait Hellenic > 0

  Affects FearsGreeks  2  Chance  20

;------------------------------------------
Trigger hate_n_fear8a
  WhenToTest PostBattle

    Condition not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and not BattleOdds < 1.5
          and GeneralFoughtCulture egyptian
          and not Trait Hellenic > 0

  Affects FearsGreeks  2  Chance  20

;------------------------------------------
Trigger hate_n_fear10
  WhenToTest PostBattle

    Condition not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and not BattleOdds < 1.5
          and GeneralFoughtCulture eastern
          and not CultureType eastern

  Affects FearsEasterners  2  Chance  20

;------------------------------------------
Trigger hate_n_fear11
  WhenToTest PostBattle

    Condition not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and not BattleOdds < 1.5
          and GeneralFoughtCulture carthaginian
          and not CultureType carthaginian

  Affects FearsCarthaginians  2  Chance  20

;------------------------------------------
Trigger hate_n_fear12
  WhenToTest PostBattle

    Condition not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and not BattleOdds < 1.5
          and GeneralFoughtCulture barbarian
          and not CultureType barbarian

  Affects FearsBarbarians  2  Chance  20

;------------------------------------------
Trigger hate_n_fear_nomads1
  WhenToTest PostBattle

    Condition not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and not BattleOdds < 0.5
          and BattleOdds < 1.5
          and GeneralFoughtCulture nomad
          and not CultureType nomad

  Affects HatesNomads  2  Chance  40

;------------------------------------------
Trigger hate_n_fear_nomads2
  WhenToTest PostBattle

    Condition not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and not BattleOdds < 1.5
          and GeneralFoughtCulture nomad
          and not CultureType nomad

  Affects FearsNomads  2  Chance  20

;------------------------------------------
Trigger failed_to_attack
  WhenToTest CharacterTurnEnd

    Condition EndedInEnemyZOC
          and RemainingMPPercentage > 10

  Affects IndecisiveAttacker  1  Chance  10

;------------------------------------------
;Trigger: battle1b
; o <Berserker>  2: 30%

Trigger battle1b
  WhenToTest PostBattle

    Condition not Routs
          and PercentageBodyguardKilled > 50
          and Trait Berserker > 0
          and not FactionType gauls

  Affects Berserker  2  Chance  30

;Mod: EBMod430 - 05/09 : excluded gauls, separate trigger for them
;Mod520 - 03/02 : changed conditions, added not routs
;Mod295 - 02/12 : changed relationship to <=
;Mod285 - 02/10 : changed ratio to 0.5
;Mod194 - 11/03 : changed ratio to 25 from 30
;------------------------------------------
;Trigger: battle1b_berserkergaul
; o <BerserkerGaul>  2: 30%

Trigger battle1b_berserkergaul
  WhenToTest PostBattle

    Condition not Routs
          and PercentageBodyguardKilled > 50
          and Trait BerserkerGaul > 0
          and FactionType gauls

  Affects BerserkerGaul  2  Chance  30

;Mod: EBMod431 - 05/09 : new trigger for gaulish berserkers
;------------------------------------------
;Trigger: battle1
; o <BattleScarred> 2: 15%

Trigger battle1
  WhenToTest PostBattle

    Condition PercentageBodyguardKilled > 50
          and Trait SauromataeRider < 1
          and Trait SakaRider < 1

  Affects BattleScarred  2  Chance  15

;------------------------------------------
Trigger battle1_Sakarider
  WhenToTest PostBattle

    Condition PercentageBodyguardKilled > 50
          and Trait SakaRider = 1

  Affects BattleScarred  2  Chance  10

;------------------------------------------
Trigger battle1_famous_Sakarider
  WhenToTest PostBattle

    Condition PercentageBodyguardKilled > 50
          and Trait SakaRider = 2

  Affects BattleScarred  2  Chance  7

;------------------------------------------
Trigger battle1_Sauromataerider
  WhenToTest PostBattle

    Condition PercentageBodyguardKilled > 50
          and Trait SauromataeRider = 1

  Affects BattleScarred  2  Chance  10

;------------------------------------------
Trigger battle1_famous_Sauromataerider
  WhenToTest PostBattle

    Condition PercentageBodyguardKilled > 50
          and Trait SauromataeRider = 2

  Affects BattleScarred  2  Chance  7

;------------------------------------------
Trigger battle1_fine_horse
  WhenToTest PostBattle

    Condition PercentageBodyguardKilled > 50
          and Trait AcquireFBHorse > 0

  Affects BattleScarred  2  Chance  10

;------------------------------------------
Trigger battle1_bloodsweating_horse
  WhenToTest PostBattle

    Condition PercentageBodyguardKilled > 50
          and Trait AcquireBSHorse > 0

  Affects BattleScarred  2  Chance  7

;Mod902 - 02/01/07 : Added variants for steppe riders.
;Mod519 - 03/02 : changed conditions, removed brave effect
;Mod296 - 02/12 : changed relationship to <=
;Mod286 - 02/10 : changed ratio to 0.5
;Mod195 - 11/03 : changed ratio to 25 from 30
;Bug5 - 10/19 : added not CultureType roman (see Trigger battle1r)
;------------------------------------------
;Trigger: battle1_Hobbled
; o <Lame> 1: 5%

Trigger battle1_Hobbled
  WhenToTest PostBattle

    Condition Trait BattleScarred > 1
          and Trait Lame < 1

  Affects Lame  1  Chance  5


;Mod: EBMod764 - 10/18 : scarred general becomes hobbled
;------------------------------------------
;Trigger: battle1R
; o <RomanHero> 2: 15%

Trigger battle1R
  WhenToTest PostBattle

    Condition not Routs
          and FactionType seleucid
          and PercentageBodyguardKilled > 50
          and Trait EnergyRating < 3
          and Trait NaturalIntelligence < 5

  Affects RomanHero  2  Chance  15


;Mod: EBMod813 - 01/02/05 : added NaturalIntelligence < 5 to prevent intelligent generals from getting chances in 2 triggers
;Mod: EBMod362 - 05/08 : modified normal trigger for low to mid energy generals only, excluded dacia, gauls
;Mod518 - 03/02 : changed conditions, added not routs, changed effect to brave
;Mod297 - 02/12 : changed relationship to <=
;Mod287 - 02/10 : changed ratio to 0.5
;Mod193 - 11/03 : changed ratio to 25 from 30
;------------------------------------------
;Trigger: battle1_nonRomans
; o <Brave> 2: 15%

Trigger battle1_nonRomans
  WhenToTest PostBattle

    Condition not Routs
          and not FactionType dacia
          and not FactionType gauls
          and not FactionType seleucid
          and PercentageBodyguardKilled > 50
          and Trait EnergyRating < 3

  Affects Brave  2  Chance  15

;Mod: EBMod551 - 05/28 : one of numerous changes for culture swap; split this and next 2 triggers into roman (romanhero) and non-roman (brave) version
;------------------------------------------
;Trigger: battle1R_high_energy_low_to_mid_intelligence_Romans
; o <RomanHero> 2: 30%

Trigger battle1R_high_energy_low_to_mid_intelligence_Romans
  WhenToTest PostBattle

    Condition not Routs
          and FactionType seleucid
          and PercentageBodyguardKilled > 50
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence < 5

  Affects RomanHero  2  Chance  30

;Mod: EBMod363 - 05/08 : duplicate of battle1R (doubled chance  to 30 for high energy and less than high intellect)
;------------------------------------------
;Trigger: battle1R_high_energy_low_to_mid_intelligence_nonRomans
; o <Brave> 2: 30%

Trigger battle1R_high_energy_low_to_mid_intelligence_nonRomans
  WhenToTest PostBattle

    Condition not Routs
          and not FactionType dacia
          and not FactionType gauls
          and not FactionType seleucid
          and PercentageBodyguardKilled > 50
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence < 5

  Affects Brave  2  Chance  30

;------------------------------------------
;Trigger: battle1R_high_intelligence_Romans
; o <RomanHero> 2: 15%

Trigger battle1R_high_intelligence_Romans
  WhenToTest PostBattle

    Condition not Routs
          and FactionType seleucid
          and PercentageBodyguardKilled > 50
          and Trait NaturalIntelligence > 4

  Affects RomanHero  2  Chance  15

;Mod: EBMod364 - 05/08 : duplicate of battle1R for high intellect
;------------------------------------------
;Trigger: battle1R_high_intelligence_nonRomans
; o <Brave> 2: 15%

Trigger battle1R_high_intelligence_nonRomans
  WhenToTest PostBattle

    Condition not Routs
          and not FactionType dacia
          and not FactionType gauls
          and not FactionType seleucid
          and PercentageBodyguardKilled > 50
          and Trait NaturalIntelligence > 4

  Affects Brave  2  Chance  15

;------------------------------------------
;Trigger: battle1_Dacian
; o <BraveDacian> 2: 15%

Trigger battle1_Dacian
  WhenToTest PostBattle

    Condition not Routs
          and FactionType dacia
          and PercentageBodyguardKilled > 50
          and Trait EnergyRating < 3

  Affects BraveDacian  2  Chance  15

;Mod: EBMod366 - 05/08 : new trigger for brave dacians
;------------------------------------------
;Trigger: battle1_Dacian_high_energy_low_to_mid_intelligence
; o <BraveDacian> 2: 30%

Trigger battle1_Dacian_high_energy_low_to_mid_intelligence
  WhenToTest PostBattle

    Condition not Routs
          and FactionType dacia
          and PercentageBodyguardKilled > 50
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence < 5

  Affects BraveDacian  2  Chance  30

;Mod: EBMod367 - 05/08 : new trigger for brave dacians
;------------------------------------------
;Trigger: battle1_Dacian_high_intelligence
; o <BraveDacian> 2: 15%

Trigger battle1_Dacian_high_intelligence
  WhenToTest PostBattle

    Condition not Routs
          and FactionType dacia
          and PercentageBodyguardKilled > 50
          and Trait NaturalIntelligence > 4

  Affects BraveDacian  2  Chance  15

;Mod: EBMod368 - 05/08 :new trigger for brave dacians
;------------------------------------------
;Trigger: battle1_Gaul
; o <BraveGaul> 2: 15%
;Mod: EBMod384 - 05/08 : new trigger for brave Gauls

Trigger battle1_Gaul
  WhenToTest PostBattle

    Condition not Routs
          and Trait Celtic > 0
          and PercentageBodyguardKilled > 50
          and Trait EnergyRating < 3

  Affects BraveGaul  2  Chance  15

;------------------------------------------
;Trigger: battle1_Gaul_high_energy_low_to_mid_intelligence
; o <BraveGaul> 2: 30%
;Mod: EBMod385 - 05/08 : new trigger for brave Gauls

Trigger battle1_Gaul_high_energy_low_to_mid_intelligence
  WhenToTest PostBattle

    Condition not Routs
          and Trait Celtic > 0
          and PercentageBodyguardKilled > 50
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence < 5

  Affects BraveGaul  2  Chance  30

;------------------------------------------
;Trigger: battle1_Gaul_high_intelligence
; o <BraveGaul> 2: 15%
;Mod: EBMod386 - 05/08 :new trigger for brave Gauls

Trigger battle1_Gaul_high_intelligence
  WhenToTest PostBattle

    Condition not Routs
          and Trait Celtic > 0
          and PercentageBodyguardKilled > 50
          and Trait NaturalIntelligence > 4

  Affects BraveGaul  2  Chance  15

;------------------------------------------
;Trigger: battle2_low_to_mid_energy
; o <Brave> 1: 20%
;Mod: EBMod369 - 05/08 : modified normal trigger for low to mid energy generals only, excluded dacia, gauls, changed to just 1 point

Trigger battle2_low_to_mid_energy
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 6
          and not FactionType dacia
          and Trait Celtic < 1
          and not FactionType seleucid
          and Trait EnergyRating < 3

  Affects Brave  1  Chance  20

;------------------------------------------
;Trigger: battle2_high_energy
; o <Brave> 1: 40%
;Mod: EBMod370 - 05/08 : new trigger for high energy, excluded dacia, gauls

Trigger battle2_high_energy
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 6
          and not FactionType dacia
          and not FactionType gauls
          and not FactionType seleucid
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence < 5

  Affects Brave  1  Chance  40

;------------------------------------------
;Trigger: battle2_high_energy_high_intellect
; o <Brave> 1: 20%
;Mod: EBMod371 - 05/08 : new trigger for high energy and high intellect, excluded dacia, gauls

Trigger battle2_high_energy_high_intellect
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 6
          and not FactionType dacia
          and not FactionType gauls
          and not FactionType seleucid
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence > 4

  Affects Brave  1  Chance  20

;------------------------------------------
;Trigger: battle2_Dacian_low_to_mid_energy
; o <BraveDacian>  1: 20%
;Mod: EBMod372 - 05/08 : modified normal trigger for low to mid energy generals only, included dacia

Trigger battle2_Dacian_low_to_mid_energy
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 6
          and FactionType dacia
          and Trait EnergyRating < 3

  Affects BraveDacian  1  Chance  20

;------------------------------------------
;Trigger: battle2_Dacian_high_energy
; o <BraveDacian>  1: 40%
;Mod: EBMod373 - 05/08 : new trigger for high energy, included dacia

Trigger battle2_Dacian_high_energy
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 6
          and FactionType dacia
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence < 5

  Affects BraveDacian  1  Chance  40

;------------------------------------------
;Trigger: battle2_Dacian_high_energy_high_intellect
; o <BraveDacian>  1: 20%
;Mod: EBMod374 - 05/08 : new trigger for high energy and high intellect, included dacia

Trigger battle2_Dacian_high_energy_high_intellect
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 6
          and FactionType dacia
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence > 4

  Affects BraveDacian  1  Chance  20

;------------------------------------------
;Trigger: battle2_Gaul_low_to_mid_energy
; o <BraveGaul>  1:  20 %
;Mod: EBMod387 - 05/08 : modified normal trigger for low to mid energy generals only, only for gauls

Trigger battle2_Gaul_low_to_mid_energy
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 6
          and Trait Celtic > 0
          and Trait EnergyRating < 3

  Affects BraveGaul  1  Chance  20

;------------------------------------------
;Trigger: battle2_Gaul_high_energy
; o <BraveGaul>  1:  40 %
;Mod: EBMod388 - 05/08 : new trigger for high energy, only for gauls

Trigger battle2_Gaul_high_energy
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 6
          and Trait Celtic > 0
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence < 5

  Affects BraveGaul  1  Chance  40

;------------------------------------------
;Trigger: battle2_Gaul_high_energy_high_intellect
; o <BraveGaul>  1:  20 %
;Mod: EBMod389 - 05/08 : new trigger for high energy and high intellect, only for gauls

Trigger battle2_Gaul_high_energy_high_intellect
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 6
          and Trait Celtic > 0
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence > 4

  Affects BraveGaul  1  Chance  20

;------------------------------------------
;Trigger: battle2Romans
; o <RomanHero>  2  Chance  20

Trigger battle2Romans
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 6
          and FactionType seleucid

  Affects RomanHero  2  Chance  20

;------------------------------------------
;Trigger: battle3_low_energy
; o <Brave>  1  Chance  20
; o <Bloodthirsty>  1  Chance  10
;Mod: EBMod375 - 05/08 : modified for primary traits, excluded dacia, gauls
;Bug8 - 10/20 : changed from "and CultureType roman" to "and not CultureType roman"

Trigger battle3_low_energy
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 8
          and not FactionType seleucid
          and not FactionType dacia
          and not FactionType gauls
          and Trait EnergyRating < 3

  Affects Brave  1  Chance  20
  Affects Bloodthirsty  1  Chance  10

;------------------------------------------
;Trigger: battle3_high_energy_low_to_mid_intelligence
; o <Brave>  1  Chance  40
; o <Bloodthirsty>  1  Chance  20
;Mod: EBMod376 - 05/08 : new trigger for high energy

Trigger battle3_high_energy_low_to_mid_intelligence
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 8
          and not FactionType seleucid
          and not FactionType dacia
          and not FactionType gauls
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence < 5

  Affects Brave  1  Chance  40
  Affects Bloodthirsty  1  Chance  20

;------------------------------------------
;Trigger battle3_high_energy_high_intelligence
; o <Brave>  1  Chance  20
; o <Bloodthirsty>  1  Chance  20

Trigger battle3_high_energy_high_intelligence
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 8
          and not FactionType seleucid
          and not FactionType dacia
          and not FactionType gauls
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence > 4

  Affects Brave  1  Chance  20
  Affects Bloodthirsty  1  Chance  20

;Mod: EBMod377 - 05/08 : new trigger for high energy and int
;------------------------------------------
;Trigger: battle3_Dacia_low_energy
; o <BraveDacian>  1  Chance  20
; o <Bloodthirsty>  1  Chance  10

Trigger battle3_Dacia_low_energy
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 8
          and FactionType dacia
          and Trait EnergyRating < 3

  Affects BraveDacian  1  Chance  20
  Affects Bloodthirsty  1  Chance  10

;Mod: EBMod378 - 05/08 : new trigger for primary traits, only dacians
;------------------------------------------
;Trigger: battle3_Dacia_high_energy_low_to_mid_intelligence
; o <BraveDacian>  1  Chance  40
; o <Bloodthirsty>  1  Chance  20

Trigger battle3_Dacia_high_energy_low_to_mid_intelligence
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 8
          and FactionType dacia
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence < 5

  Affects BraveDacian  1  Chance  40
  Affects Bloodthirsty  1  Chance  20

;Mod: EBMod379 - 05/08 : new trigger for primary traits, only dacians
;------------------------------------------
;Trigger: battle3_Dacia_high_energy_high_intelligence
; o <BraveDacian>  1  Chance  20
; o <Bloodthirsty>  1  Chance  20

Trigger battle3_Dacia_high_energy_high_intelligence
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 8
          and FactionType dacia
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence > 4

  Affects BraveDacian  1  Chance  20
  Affects Bloodthirsty  1  Chance  20

;Mod: EBMod380 - 05/08 : new trigger for primary traits, only dacians
;------------------------------------------
;Trigger: battle3_gauls_low_energy
; o <BraveGaul>  1  Chance  20
; o <BloodthirstyGaul>  1  Chance  10

Trigger battle3_gauls_low_energy
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 8
          and Trait Celtic > 0
          and Trait EnergyRating < 3

  Affects BraveGaul  1  Chance  20
  Affects BloodthirstyGaul  1  Chance  10

;Mod: EBMod390 - 05/08 : new trigger for primary traits, only gauls
;------------------------------------------
;Trigger: battle3_gauls_high_energy_low_to_mid_intelligence
; o <BraveGaul>  1  Chance  40
; o <BloodthirstyGaul>  1  Chance  10

Trigger battle3_gauls_high_energy_low_to_mid_intelligence
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 8
          and Trait Celtic > 0
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence < 5

  Affects BraveGaul  1  Chance  40
  Affects BloodthirstyGaul  1  Chance  20

;Mod: EBMod391 - 05/08 : new trigger for primary traits, only gauls
;------------------------------------------
;Trigger: battle3_gauls_high_energy_high_intelligence
; o <BraveGaul>  1  Chance  20
; o <BloodthirstyGaul>  1  Chance  10

Trigger battle3_gauls_high_energy_high_intelligence
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 8
          and Trait Celtic > 0
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence > 4

  Affects BraveGaul  1  Chance  20
  Affects BloodthirstyGaul  1  Chance  20

;Mod: EBMod392 - 05/08 : new trigger for primary traits, only gauls
;------------------------------------------
Trigger battle3R
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 8
          and FactionType seleucid

  Affects RomanHero  2  Chance  20
  Affects Bloodthirsty  2  Chance  10

;------------------------------------------
Trigger battle4
  WhenToTest PostBattle

    Condition GeneralNumKillsInBattle = 0
          and PercentageEnemyKilled > 10

  Affects Coward  1  Chance  10

;Bug7 - 10/20 : added "PercentageEnemyKilled > 10" condition to prevent coward trait being awarded when enemy retreats without fighting
;------------------------------------------
Trigger battle4a
  WhenToTest PostBattle

    Condition not WonBattle
          and GeneralNumKillsInBattle = 0
          and PercentageEnemyKilled < 10

  Affects Coward  1  Chance  10


;Bug9 - 10/24 : new coward trigger for defeats without engagement
;------------------------------------------
Trigger battle5
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and PercentageEnemyKilled > 25

  Affects VictorRomanVirtue  2  Chance  100
  Affects InspiringSpeaker  2  Chance  4

;Mod481 - 02/28 : added percentage enemy killed condition
;------------------------------------------
Trigger battle6
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and not FactionType seleucid
          and PercentageEnemyKilled > 25

  Affects VictorOthersVirtue  2  Chance  100
;  Affects InspiringSpeaker  2  Chance  4

;Mod: EBMod417 - 05/09 : commented out InspiringSpeaker
;Mod482 - 02/28 : added percentage enemy killed condition
;------------------------------------------
Trigger battle7
  WhenToTest BattleGeneralRouted

    Condition IsGeneral

  Affects Coward  4  Chance  100

;Mod444 - 02/25 : doubled coward effect
;Mod288 - 02/10 : Changed chance to 100
;------------------------------------------
Trigger withdraws
  WhenToTest PreBattleWithdrawal

    Condition WasAttacker

  Affects IndecisiveAttacker  1  Chance  100

;Mod293 - 02/10 : added condition was attacker as per 1.2 patch
;------------------------------------------
Trigger undersiege
  WhenToTest CharacterTurnEnd

    Condition IsUnderSiege

  Affects Austere  1  Chance  20

;------------------------------------------
Trigger siege1
  WhenToTest PostBattle

    Condition IsGeneral
          and WasAttacker
          and WonBattle
          and I_ConflictType Siege
          and PercentageEnemyKilled > 25
          and BattleOdds < 3
          and Trait BattlePoints > 2

  Affects GoodSiegeAttacker  1  Chance  100

;------------------------------------------
Trigger siege3
  WhenToTest PostBattle

    Condition IsGeneral
          and WasAttacker
          and not WonBattle
          and I_ConflictType Siege
          and Trait BattlePoints < 2

  Affects BadSiegeAttacker  1  Chance  100
  Affects BadEngineer  1  Chance  10

;------------------------------------------
Trigger siege3b
  WhenToTest PostBattle

    Condition IsGeneral
          and not WasAttacker
          and WonBattle
          and I_ConflictType Siege
          and PercentageEnemyKilled > 25
          and BattleOdds < 0.5
          and Trait BattlePoints > 2

  Affects GoodSiegeDefender  1  Chance  100

;------------------------------------------
Trigger siege4
  WhenToTest PostBattle

    Condition IsGeneral
          and not WasAttacker
          and not WonBattle
          and I_ConflictType Siege
          and not BattleOdds < 0.3
          and Trait BattlePoints < 2

  Affects BadSiegeDefender  1  Chance  100

;Mod: EBMod774 - 10/24/05 : modified siege triggers to make advancement more difficult
;------------------------------------------
Trigger ambush1
  WhenToTest PostBattle

    Condition IsGeneral
          and WasAttacker
          and WonBattle
          and I_ConflictType SuccessfulAmbush
          and PercentageEnemyKilled > 25
          and BattleOdds < 1

  Affects GoodAmbusher  2  Chance  100

;------------------------------------------
Trigger ambush2
  WhenToTest PostBattle

    Condition IsGeneral
          and WasAttacker
          and not WonBattle
          and I_ConflictType SuccessfulAmbush

  Affects BadAmbusher  2  Chance  100

;Mod172 - 11/03 : added siege/ambush triggers
;------------------------------------------
;Trigger: postsiege1
; o <TroopsConfident>  1  Chance  100

Trigger postsiege1
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GeneralUnderSiege > 0
          and WasAttacker
          and WonBattle
          and I_ConflictType Siege
          and Trait TroopsConfident < 3
          and PercentageOfArmyKilled < 20

  Affects TroopsConfident  1  Chance  100

;Mod: EBMod545 - 05/24 : added TroopsConfident < 3 ceiling
;Mod: EBMod211 - 5/03 : troops gain confidence from defeating besiegers - ***TBD*** Is WasAttacker only for besieging army?
;------------------------------------------
;Trigger: postsiege2
; o <TroopsUnsure>  1  Chance  100

Trigger postsiege2
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait GeneralUnderSiege > 0
          and WasAttacker
          and not WonBattle
          and I_ConflictType Siege
          and Trait TroopsUnsure < 3

  Affects TroopsUnsure  1  Chance  100

;Mod: EBMod212 - 5/03 : troops lose confidence from defeat in siege battle
;------------------------------------------
;Trigger: postsiege3
; o <TroopsConfident>  1  Chance  100

Trigger postsiege3
  WhenToTest PostBattle

    Condition IsGeneral
          and not WasAttacker
          and WonBattle
          and I_ConflictType Siege
          and Trait TroopsConfident < 3
          and PercentageOfArmyKilled < 20

  Affects TroopsConfident  1  Chance  100

;Mod: EBMod213 - 5/03 : troops gain confidence from defeating besiegers
;------------------------------------------
;Trigger: postsiege4
; o <TroopsUnsure>  1  Chance  100

Trigger postsiege4
  WhenToTest PostBattle

    Condition IsGeneral
          and not WasAttacker
          and not WonBattle
          and I_ConflictType Siege
          and Trait TroopsUnsure < 3

  Affects TroopsUnsure  1  Chance  100

;Mod: EBMod215 - 5/03 : troops lose confidence from defeat in siege battle
;------------------------------------------
;Trigger: general_victory_morale_boost
; o <TroopsConfident>  1  Chance  100

Trigger general_victory_morale_boost
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and not I_ConflictType Siege
          and Trait TroopsConfident < 3
          and PercentageOfArmyKilled < 20

  Affects TroopsConfident  1  Chance  100

;------------------------------------------
;Trigger: general_defeated_morale_loss
; o <TroopsUnsure>  1  Chance  100

Trigger general_defeated_morale_loss
  WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and not I_ConflictType Siege
          and Trait TroopsUnsure < 3

  Affects TroopsUnsure  1  Chance  100


;Mod: EBMod546 - 05/24 : added TroopsUnsure < 3 bottom, TroopsConfident < 3 ceiling to previous 4 triggers
;Mod: EBMod456 - 5/11 : troops gain confidence from victory
;------------------------------------------
Trigger general_defeated_loss_of_faith_01
  WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and PercentageOfArmyKilled > 25
          and Trait Selflessness = 1
          and Trait Loyalty < 4

  Affects Sacrilegious  1  Chance  90

;------------------------------------------
Trigger general_defeated_loss_of_faith_02
  WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and PercentageOfArmyKilled > 25
          and Trait Selflessness = 2
          and Trait Loyalty < 4

  Affects Sacrilegious  1  Chance  75

;------------------------------------------
Trigger general_defeated_loss_of_faith_03
  WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and PercentageOfArmyKilled > 25
          and Trait Selflessness = 3
          and Trait Loyalty < 4

  Affects Sacrilegious  1  Chance  50

;Mod: EBMod868 - 02/20/2006 : potential loss of faith for defeated generals
;------------------------------------------
Trigger Attacker_Victory
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and WasAttacker
          and not I_ConflictType Siege
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 3

  Affects GoodAttacker  1  Chance  100

;------------------------------------------
Trigger Defender_Victory
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and not WasAttacker
          and not I_ConflictType Siege
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 3

  Affects GoodDefender  1  Chance  100

;------------------------------------------
Trigger heroicvictory
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 3
          and not FactionType seleucid

  Affects Renown  2  Chance  20
  Affects Warlord  2  Chance  10

;Mod: EBMod766 - 10/20/05 : changed BattleOdds to BattlePoints, excluded Romans
;Mod190 - 11/03 : new trigger
;------------------------------------------
Trigger V0190_Withdraw_Before_Battle_Even_Odds_VnV_Trigger
  WhenToTest PreBattleWithdrawal

    Condition IsGeneral
          and I_WithdrawsBeforeBattle
          and BattleOdds > 1
          and BattleOdds < 2

  Affects IndecisiveAttacker  2  Chance  100

;Mod477 - 02/28 : changed second odds to 2 from 3
;Mod294 - 02/10 : changed first odds to 1.0 from 1.5
;Mod198 - 11/03 : changed odds from "0.8 < x < 1.5" to "1.5 < x < 3", doubled chance
;------------------------------------------
Trigger V0200_Withdraw_Before_Battle_Good_Odds_VnV_Trigger
  WhenToTest PreBattleWithdrawal

    Condition IsGeneral
          and I_WithdrawsBeforeBattle
          and not BattleOdds < 2

  Affects IndecisiveAttacker  4  Chance  100

;Mod478 - 02/28 : changed odds to 2 from 3
;Mod197 - 11/03 : changed odds to >= instead of >, doubled chance
;------------------------------------------
Trigger Infantry_Commander_Victory
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and Trait BattlePoints > 3
          and Trait Celtic < 1
          and PercentageUnitCategory infantry > 80
          and PercentageEnemyKilled > 25

  Affects GoodInfantryGeneral  1  Chance  100

;------------------------------------------
Trigger Celtic_Infantry_Commander_Victory
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and Trait BattlePoints > 3
          and Trait Celtic > 0
          and PercentageUnitCategory infantry > 80
          and PercentageEnemyKilled > 25

  Affects CelticInfantryGeneral  1  Chance  100

;------------------------------------------
Trigger Infantry_Commander_Defeat
  WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and Trait BattlePoints < 2
          and PercentageUnitCategory infantry > 80

  Affects BadInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Cavalry_Commander_Victory
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and Trait BattlePoints > 3
          and Trait Celtic < 1
          and PercentageUnitCategory cavalry > 50
          and PercentageEnemyKilled > 25

  Affects GoodCavalryGeneral  1  Chance  100

;------------------------------------------
Trigger Celtic_Cavalry_Commander_Victory
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and Trait BattlePoints > 3
          and Trait Celtic > 0
          and PercentageUnitCategory cavalry > 50
          and PercentageEnemyKilled > 25

  Affects CelticCavalryGeneral  1  Chance  100

;------------------------------------------
Trigger Cavalry_Commander_Defeat
  WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and Trait BattlePoints < 2
          and PercentageUnitCategory cavalry > 50

  Affects BadCavalryGeneral  1  Chance  50

;------------------------------------------
Trigger hate_n_fear_HatesSlaves
  WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and not BattleOdds < 0.5
          and BattleOdds < 1.5
          and GeneralFoughtFaction slave

  Affects HatesSlaves  1  Chance  40

;------------------------------------------
Trigger hate_n_fear7_FearsSlaves
  WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and not BattleOdds < 1.5
          and GeneralFoughtFaction slave

  Affects FearsSlaves  1  Chance  20


;------------------------------------------
;NIGHT FIGHTING SECTION
;------------------------------------------
;Trigger diet_of_carrots_1
;  WhenToTest CharacterTurnStart
;
;    Condition Trait NightBattleCapable = 0
;          and IsGeneral
;          and Attribute Command >= 4
;
;  Affects NightBattleCapable  6  Chance  100 
;
;;------------------------------------------
;Trigger diet_of_carrots_2
;  WhenToTest PostBattle
;
;    Condition IsGeneral
;          and Attribute Command >= 1
;          and IsNightBattle
;          and Trait NightBattleCapable = 0
;          and WonBattle
;
;  Affects NightBattleCapable  6  Chance  100 
;
;;------------------------------------------
;Trigger night_battle_crushing_victory_attacker
;  WhenToTest PostBattle
;
;    Condition WasAttacker
;          and IsGeneral
;          and WonBattle
;          and BattleSuccess >= clear
;          and BattleOdds < 2
;          and IsNightBattle
;
;  Affects Noctophilia  1  Chance  100 
;
;;------------------------------------------
;Trigger night_battle_crushing_victory_defender
;  WhenToTest PostBattle
;
;    Condition not WasAttacker
;          and IsGeneral
;          and WonBattle
;          and BattleSuccess >= clear
;          and BattleOdds < 2
;          and IsNightBattle
;
;  Affects Noctophilia  1  Chance  100 
;
;;------------------------------------------
;Trigger night_battle_crushing_loss_attacker
;  WhenToTest PostBattle
;
;    Condition WasAttacker
;          and IsGeneral
;          and not WonBattle
;          and BattleSuccess >= clear
;          and BattleOdds >= 0.5
;          and IsNightBattle
;
;  Affects Noctophobia  1  Chance  66 
;
;;------------------------------------------
;Trigger night_battle_crushing_loss_defender
;  WhenToTest PostBattle
;
;    Condition not WasAttacker
;          and IsGeneral
;          and not WonBattle
;          and BattleSuccess >= clear
;          and BattleOdds >= 0.5
;          and IsNightBattle
;
;  Affects Noctophobia  1  Chance  66 
;
;------------------------------------------
; StrategicSkill shown by bringing bigger battalions
;------------------------------------------
Trigger Strategist_has_the_odds_clear_victory_small
  WhenToTest PostBattle

    Condition WasAttacker
          and IsGeneral
          and not BattleOdds < 1.5
          and Trait UnitSize = 1
          and NumFriendsInBattle > 200
          and Trait RecentVictory > 2

  Affects StrategicSkill  1  Chance  75

;------------------------------------------
Trigger Strategist_has_the_odds_clear_victory_normal
  WhenToTest PostBattle

    Condition WasAttacker
          and IsGeneral
          and not BattleOdds < 1.5
          and Trait UnitSize = 2
          and NumFriendsInBattle > 400
          and Trait RecentVictory > 2

  Affects StrategicSkill  1  Chance  75

;------------------------------------------
Trigger Strategist_has_the_odds_clear_victory_large
  WhenToTest PostBattle

    Condition WasAttacker
          and IsGeneral
          and not BattleOdds < 1.5
          and Trait UnitSize = 3
          and NumFriendsInBattle > 800
          and Trait RecentVictory > 2

  Affects StrategicSkill  1  Chance  75

;------------------------------------------
Trigger Strategist_has_the_odds_clear_victory_huge
  WhenToTest PostBattle

    Condition WasAttacker
          and IsGeneral
          and not BattleOdds < 1.5
          and Trait UnitSize = 4
          and NumFriendsInBattle > 1600
          and Trait RecentVictory > 2

  Affects StrategicSkill  1  Chance  75


;Mod: EBMod861 - 02/03/2006 : general who outmanuevers enemy on campaign map is strategist
;===============================================================
;Section1b - Eagle
;===============================================================
;------------------------------------------
Trigger triumphs7
  WhenToTest LostLegionaryEagle


  Affects LostEagle  1  Chance  100

;------------------------------------------
Trigger triumphs8
  WhenToTest CapturedLegionaryEagle


  Affects CapturedEagle  1  Chance  100

;------------------------------------------
Trigger triumphs9
  WhenToTest RecapturedLegionaryEagle


  Affects RegainedEagle  1  Chance  100

;------------------------------------------
;===============================================================
; Section: Section1C - Captured Settlement
;===============================================================
;------------------------------------------
Trigger triumphs1
  WhenToTest GeneralCaptureSettlement

    Condition not FactionType seleucid

  Affects VictorOthersVirtue  2  Chance  100

;Mod450 - 02/25 : doubled victorothersvirtue effect
;------------------------------------------
Trigger triumphs2
  WhenToTest GeneralCaptureSettlement

    Condition FactionType seleucid

  Affects VictorRomanVirtue  2  Chance  100

;Mod451 - 02/25 : doubled victorromanvirtue effect
;------------------------------------------
Trigger extermination1
  WhenToTest EnslavePopulation


  Affects Despoiler  1  Chance  50

;Mod196 - 11/03 : changed chance to 50 from 20
;------------------------------------------
;Trigger: extermination2
; o <Genocide>  1  Chance  100
; o <Bloodthirsty>  2  Chance  10

Trigger extermination2
  WhenToTest ExterminatePopulation

    Condition not FactionType gauls

  Affects Genocide  1  Chance  100
  Affects Bloodthirsty  2  Chance  10

;Mod: EBMod434 - 05/09 : excluded gauls
;Mod339 - 02/14 : doubled Bloodthirsty effect
;------------------------------------------
;Trigger: extermination2_gaul
; o <Genocide>  1  Chance  100
; o <BloodthirstyGaul>  2  Chance  10

Trigger extermination2_gaul
  WhenToTest ExterminatePopulation

    Condition FactionType gauls

  Affects Genocide  1  Chance  100
  Affects BloodthirstyGaul  2  Chance  10

;Mod435 - 05/09 : trigger for gauls only
;------------------------------------------
; General Enslaves or Exterminated Allied Eleutheroi City
;------------------------------------------
Trigger Has_Captured_Allied_City
  WhenToTest CharacterTurnStart

    Condition Trait JustCapturedAlliedCity > 0

  Affects HasCapturedAlliedCity  1  Chance  100

;------------------------------------------
Trigger Getai_Captured_Kallatis
  WhenToTest GeneralCaptureSettlement

    Condition FactionType dacia
          and SettlementName Kallatis

  Affects JustCapturedAlliedCity  1  Chance  100

;------------------------------------------
Trigger Pontos_Captured_Chersonesos
  WhenToTest GeneralCaptureSettlement

    Condition FactionType carthage
          and SettlementName Chersonesos

  Affects JustCapturedAlliedCity  1  Chance  100

;------------------------------------------
Trigger Pontos_Captured_Nikomedia
  WhenToTest GeneralCaptureSettlement

    Condition FactionType carthage
          and SettlementName Nikaia

  Affects JustCapturedAlliedCity  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Captured_Halikarnassos
  WhenToTest GeneralCaptureSettlement

    Condition FactionType numidia
          and SettlementName Halikarnassos

  Affects JustCapturedAlliedCity  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Captured_Siwa
  WhenToTest GeneralCaptureSettlement

    Condition FactionType numidia
          and SettlementName Ammonion

  Affects JustCapturedAlliedCity  1  Chance  100

;------------------------------------------
Trigger Arche_Seleukeia_Captured_Kyrene
  WhenToTest GeneralCaptureSettlement

    Condition FactionType romans_julii
          and SettlementName Kyrene

  Affects JustCapturedAlliedCity  1  Chance  100

;------------------------------------------
Trigger Koinon_Hellenon_Captured_Thermon
  WhenToTest GeneralCaptureSettlement

    Condition FactionType greek_cities
          and SettlementName Thermon

  Affects JustCapturedAlliedCity  1  Chance  100

;------------------------------------------
Trigger Koinon_Hellenon_Captured_Sinope
  WhenToTest GeneralCaptureSettlement

    Condition FactionType greek_cities
          and SettlementName Sinope

  Affects JustCapturedAlliedCity  1  Chance  100

;------------------------------------------
Trigger Koinon_Hellenon_Captured_Pantikapaion
  WhenToTest GeneralCaptureSettlement

    Condition FactionType greek_cities
          and SettlementName Pantikapaion

  Affects JustCapturedAlliedCity  1  Chance  100

;------------------------------------------
Trigger Koinon_Hellenon_Captured_Trapezous
  WhenToTest GeneralCaptureSettlement

    Condition FactionType greek_cities
          and SettlementName Trapezous

  Affects JustCapturedAlliedCity  1  Chance  100

;------------------------------------------
Trigger General_Enslaves_Allies
  WhenToTest EnslavePopulation

    Condition Trait JustCapturedAlliedCity > 0
          and Trait EnslavedAllies < 1

  Affects EnslavedAllies  1  Chance  100

;------------------------------------------
Trigger General_Exterminated_Allies
  WhenToTest ExterminatePopulation

    Condition Trait JustCapturedAlliedCity > 0
          and Trait EnslavedAllies < 2

  Affects EnslavedAllies  2  Chance  100


;Mod: EBMod862 - 02/04/2006 : general enslaves/exterminated allied eleutheroi
;------------------------------------------
;Section: Unique Capture Triggers
;------------------------------------------
;------------------------------------------
Trigger GeneralCapturedMysia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Pergamon
          and FactionType seleucid

  Affects CapturedMysia  1  Chance  100

;------------------------------------------
Trigger GeneralCapturedRhodos
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Rhodos
          and FactionType macedon

  Affects CapturedRhodos  1  Chance  100

;------------------------------------------
Trigger GeneralCapturedSattagydia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Opiana
          and not CultureType barbarian
          and not CultureType carthaginian
          and not CultureType eastern
          and not CultureType nomad
          and not FactionType greek_cities
          and not FactionType carthage
          and not CultureType roman

  Affects CapturedSattagydia  1  Chance  100

;------------------------------------------
Trigger Epeiros_GeneralCapturedPella
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Pella
          and FactionType thrace

  Affects EpeirosCapturedPella  1  Chance  100


;------------------------------------------
Trigger GeneralCapturedLibye
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Ammonion
          and not CultureType barbarian
          and not CultureType carthaginian
          and not CultureType eastern
          and not CultureType nomad
          and not FactionType carthage
          and not FactionType romans_brutii
          and not FactionType seleucid
          and not FactionType greek_cities

  Affects CapturedLibye  1  Chance  100

;------------------------------------------
Trigger Koinon_GeneralCapturedLibye
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Ammonion
          and FactionType greek_cities

  Affects KoinonCapturedLibye  1  Chance  100

;------------------------------------------
Trigger GeneralCapturedPeloponnesos
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Korinthos
          and FactionType seleucid

  Affects CapturedPeloponnesos  1  Chance  100

;------------------------------------------
Trigger PonticGeneralCapturedWusun_Yabgu
  WhenToTest GeneralCaptureSettlement

    Condition FactionType carthage
          and SettlementName Chighu
          and Trait CapturedWusun_Yabgu < 1

  Affects CapturedWusun_Yabgu  1  Chance  100

;------------------------------------------
Trigger GeneralCapturedGetia_Koile
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Sarmiszegethusa
          and FactionType dacia

  Affects CapturedGetia_Koile  1  Chance  100


;------------------------------------------
Trigger GeneralCapturedParsa
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Persepolis
          and FactionType parthia

  Affects CapturedParsa  1  Chance  100

;------------------------------------------
Trigger GeneralCapturedPasargadai
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Persepolis
          and FactionType parthia

  Affects CapturedPasargadai  1  Chance  100


;------------------------------------------
Trigger GeneralCapturedBabylon
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Babylon
          and FactionType parthia

  Affects CapturedBabylon  1  Chance  100


;------------------------------------------
Trigger GeneralCapturedPhoenicia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Sidon
          and FactionType egypt

  Affects CapturedPhoenicia   1  Chance  100

;------------------------------------------
Trigger Koinon_Hellenon_GeneralCapturedDelphinion
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Thermon
          and FactionType greek_cities

  Affects CapturedDelphinion  1  Chance  100

;------------------------------------------
Trigger Seleukid_GeneralCapturedDelphinion
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Thermon
          and FactionType romans_julii

  Affects CapturedDelphinion  1  Chance  100

;------------------------------------------
Trigger Epeiros_GeneralCapturedDelphinion
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Thermon
          and FactionType thrace

  Affects CapturedDelphinion  1  Chance  100

;------------------------------------------
Trigger GeneralCapturedOlympia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Korinthos
          and FactionType greek_cities

  Affects CapturedOlympia  1  Chance  100


;------------------------------------------
Trigger GeneralCapturedArtemesion
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Sardis
          and FactionType greek_cities

  Affects CapturedArtemesion  1  Chance  100


;------------------------------------------
Trigger GeneralCapturedAlexandria
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Alexandreia
          and FactionType romans_julii

  Affects CapturedAlexandria  1  Chance  100


;------------------------------------------
Trigger Ptolemaioi_GeneralCapturedBabylon
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Babylon
          and FactionType numidia

  Affects PtolemaioiCapturedBabylon  1  Chance  100


;------------------------------------------
Trigger Makedonia_GeneralCapturedAlexandria
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Alexandreia
          and FactionType macedon

  Affects MakedoniaCapturedAlexandria  1  Chance  100


;------------------------------------------
Trigger GeneralCapturedPella
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Pella
          and FactionType numidia

  Affects CapturedPella  1  Chance  100


;------------------------------------------
Trigger Makedonian_GeneralCapturedAthenai
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Athenai
          and FactionType macedon

  Affects CapturedAthenai  1  Chance  100

;------------------------------------------
Trigger Seleukid_Baktrian_GeneralCapturedAthenai
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Athenai
          and CultureType egyptian

  Affects CapturedAthenai  1  Chance  100

;------------------------------------------
Trigger GeneralPontus_CapturedAthenai
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Athenai
          and FactionType carthage

  Affects PontusCapturedAthenai  1  Chance  100


;------------------------------------------
Trigger GeneralRomans_CapturedAthenai
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Athenai
          and FactionType seleucid

  Affects RomansCapturedAthenai  1  Chance  100

;------------------------------------------
Trigger GeneralCapturedMausoleion
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Halikarnassos
          and FactionType carthage

  Affects CapturedMausoleion  1  Chance  100


;------------------------------------------
Trigger GeneralCapturedGallatia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Ankyra
          and CultureType barbarian
          and not FactionType britons
          and not FactionType dacia
          and not FactionType spain
          and not FactionType germans

  Affects CapturedGallatia  1  Chance  100

;------------------------------------------
Trigger Gauls_GeneralCapturedDelphinion
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Thermon
          and CultureType barbarian
          and not FactionType britons
          and not FactionType dacia
          and not FactionType spain
          and not FactionType germans

  Affects GaulsCapturedDelphinion  1  Chance  100


;------------------------------------------
Trigger Gallic_GeneralCapturedRoma
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Roma
          and Trait Celtic > 0
          and not FactionType britons

  Affects GaulsCapturedRoma  1  Chance  100


;------------------------------------------
Trigger Iberia_GeneralCapturedEmain_Macha
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Emain-Macha
          and FactionType spain

  Affects IberiaCapturedTeamhaidh  1  Chance  100

;------------------------------------------
Trigger Gallic_GeneralCapturedEmain_Macha
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Emain-Macha
          and Trait Celtic = 1
          and not FactionType britons
          and Trait CapturedTeamhaidh < 1

  Affects CapturedTeamhaidh  1  Chance  100

;------------------------------------------
Trigger Casse_GeneralCapturedEmain_Macha
  WhenToTest GeneralCaptureSettlement

    Condition FactionType britons
          and SettlementName Emain-Macha

  Affects CassiCapturedTeamhaidh  1  Chance  100


;Mod: EBMod668 - 08/16 : triggers to fix 'SettlementName Emain Macha' not working
;------------------------------------------
Trigger GeneralCapturedCaledonia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Attuaca
          and FactionType britons

  Affects CapturedCaledonia  1  Chance  100


;------------------------------------------
Trigger GeneralCapturedIvernis
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Ivernis
          and FactionType spain

  Affects CapturedIvernis  1  Chance  100

;------------------------------------------
Trigger Carthaginian_GeneralCapturedRoma
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Roma
          and FactionType egypt

  Affects CarthageCapturedRoma  1  Chance  100

;------------------------------------------
Trigger KH_GeneralCapturedSyrakousai
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Syrakousai
          and FactionType greek_cities

  Affects KoinonHellenonCapturedSyrakousai  1  Chance  100

;------------------------------------------
Trigger Carthage_GeneralCapturedSyrakousai
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Syrakousai
          and FactionType egypt

  Affects CarthageCapturedSyrakousai  1  Chance  100

;------------------------------------------
Trigger StraboGerrhaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Gerrha
          and Trait Hellenic > 0
          and not FactionType romans_julii

  Affects StraboGerrha  1  Chance 100

;------------------------------------------
Trigger StraboRhodosConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Rhodos
          and Trait Hellenic > 0
          and not FactionType macedon

  Affects StraboRhodos  1  Chance 100

;------------------------------------------
Trigger StraboHalikarnassosConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Halikarnassos
          and Trait Hellenic > 0
          and not FactionType romans_brutii

  Affects StraboHalikarnassos  1  Chance 100

;------------------------------------------
Trigger StraboTarsosConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Tarsos
          and Trait Hellenic > 0
          
  Affects StraboTarsos  1  Chance 100

;------------------------------------------
Trigger StraboSalamisConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Salamis
          and Trait Hellenic > 0
          and not FactionType numidia

  Affects StraboSalamis  1  Chance 100

;------------------------------------------
Trigger StraboSalamisConquered_Pontos
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Salamis
          and FactionType carthage

  Affects StraboSalamis  1  Chance 100

;------------------------------------------
Trigger StraboRhegionConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Rhegion
          and Trait Hellenic > 0
          
  Affects StraboRhegion  1  Chance 100

;------------------------------------------
Trigger StraboSyrakousaiConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Syrakousai
          and Trait Hellenic > 0
          
  Affects StraboSyrakousai  1  Chance 100

;------------------------------------------
Trigger StraboMessanaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Messana
          and Trait Hellenic > 0
          
  Affects StraboMessana  1  Chance 100

;------------------------------------------
Trigger StraboTarasConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Taras
          and Trait Hellenic > 0
          
  Affects StraboTaras  1  Chance 100

;------------------------------------------
Trigger StraboArpiConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Arpi
          and Trait Hellenic > 0
          
  Affects StraboArpi  1  Chance 100

;------------------------------------------
Trigger StraboKimbriolandamConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName G�j�~Kimbroz
          and Trait Hellenic > 0
          
  Affects StraboKimbriolandam  1  Chance 100

;------------------------------------------
Trigger StraboChersonesosConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Chersonesos
          and Trait Hellenic > 0
          
  Affects StraboChersonesos  1  Chance 100

;------------------------------------------
Trigger StraboPantikapaionConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Pantikapaion
          and Trait Hellenic > 0
          

  Affects StraboPantikapaion  1  Chance 100

;------------------------------------------
Trigger StraboSegesticaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Segestica
          and Trait Hellenic > 0
          
  Affects StraboSegestica  1  Chance 100

;------------------------------------------
Trigger StraboDalminionConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Dalminion
          and Trait Hellenic > 0
          
  Affects StraboDalminion  1  Chance 100

;------------------------------------------
Trigger StraboAmbrakiaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Ambrakia
          and Trait Hellenic > 0
          and not FactionType thrace

  Affects StraboAmbrakia  1  Chance 100

;------------------------------------------
Trigger StraboSucum_MurgiConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Sucum-Murgi
          and Trait Hellenic > 0
          
  Affects StraboSucum_Murgi  1  Chance 100

;------------------------------------------
Trigger StraboGaderConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Gader
          and Trait Hellenic > 0
          
  Affects StraboGader  1  Chance 100

;------------------------------------------
Trigger StraboOxtracaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Oxtraca
          and Trait Hellenic > 0
          
  Affects StraboOxtraca  1  Chance 100

;------------------------------------------
Trigger StraboTydeConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Tyde
          and Trait Hellenic > 0

  Affects StraboTyde  1  Chance 100

;------------------------------------------
Trigger StraboEmporionConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Emporion
          and Trait Hellenic > 0

  Affects StraboEmporion  1  Chance 100

;------------------------------------------
Trigger StraboNumantiaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Numantia
          and Trait Hellenic > 0

  Affects StraboNumantia  1  Chance 100

;------------------------------------------
Trigger StraboBocchorisConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Bocchoris
          and Trait Hellenic > 0

  Affects StraboBocchoris  1  Chance 100

;------------------------------------------
Trigger StraboVellikaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Vellika
          and Trait Hellenic > 0

  Affects StraboVellika  1  Chance 100

;------------------------------------------
Trigger StraboBurdigalaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Burdigala
          and Trait Hellenic > 0

  Affects StraboBurdigala  1  Chance 100

;------------------------------------------
Trigger StraboMassaliaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Massalia
          and Trait Hellenic > 0

  Affects StraboMassalia  1  Chance 100

;------------------------------------------
Trigger StraboViennosConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Viennos
          and Trait Hellenic > 0

  Affects StraboViennos  1  Chance 100

;------------------------------------------
Trigger StraboTolosaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Tolosa
          and Trait Hellenic > 0

  Affects StraboTolosa  1  Chance 100

;------------------------------------------
Trigger StraboAlaliaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Alalia
          and Trait Hellenic > 0

  Affects StraboAlalia  1  Chance 100

;------------------------------------------
Trigger StraboKaraliConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Karali
          and Trait Hellenic > 0

  Affects StraboKarali  1  Chance 100

;------------------------------------------
Trigger StraboRomaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Roma
          and Trait Hellenic > 0

  Affects StraboRoma  1  Chance 100

;------------------------------------------
Trigger StraboCapuaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Capua
          and Trait Hellenic > 0

  Affects StraboCapua  1  Chance 100

;------------------------------------------
Trigger StraboTanaisConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Tanais
          and Trait Hellenic > 0

  Affects StraboTanais  1  Chance 100

;------------------------------------------
Trigger StraboKotaisConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Kotais
          and Trait Hellenic > 0

  Affects StraboKotais  1  Chance 100

;------------------------------------------
Trigger StraboMtskhetaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Mtskheta
          and Trait Hellenic > 0

  Affects StraboMtskheta  1  Chance 100

;------------------------------------------
Trigger StraboKabalakaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Kabalaka
          and Trait Hellenic > 0

  Affects StraboKabalaka  1  Chance 100

;------------------------------------------
Trigger StraboUspeConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Uspe
          and Trait Hellenic > 0

  Affects StraboUspe  1  Chance 100

;------------------------------------------
Trigger StraboGava_AursaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Gava-Aursa
          and Trait Hellenic > 0

  Affects StraboGava_Aursa  1  Chance 100

;------------------------------------------
Trigger StraboZadrakataConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Zadrakata
          and Trait Hellenic > 0

  Affects StraboZadrakata  1  Chance 100

;------------------------------------------
Trigger StraboGava_MazsakataConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Gava-Mazsakata
          and Trait Hellenic > 0

  Affects StraboGava_Mazsakata  1  Chance 100

;------------------------------------------
Trigger StraboHekatompylosConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Hekatompylos
          and Trait Hellenic > 0

  Affects StraboHekatompylos  1  Chance 100

;------------------------------------------
Trigger StraboAlexandreia_ArianaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Alexandreia-Ariana
          and Trait Hellenic > 0

  Affects StraboAlexandreia_Ariana  1  Chance 100

;------------------------------------------
Trigger StraboAlexandreia_MargianeConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Antiocheia-Margiane
          and Trait Hellenic > 0
          
  Affects StraboAlexandreia_Margiane  1  Chance 100

;------------------------------------------
Trigger StraboBaktraConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Baktra
          and Trait Hellenic > 0
          and not FactionType romans_brutii

  Affects StraboBaktra  1  Chance 100

;------------------------------------------
Trigger StraboMarakandaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Marakanda
          and Trait Hellenic > 0
          
  Affects StraboMarakanda  1  Chance 100

;------------------------------------------
Trigger StraboEkbatanaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Ekbatana
          and Trait Hellenic > 0
          
  Affects StraboEkbatana  1  Chance 100

;------------------------------------------
Trigger StraboArmavirConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Armavir
          and Trait Hellenic > 0
          
  Affects StraboArmavir  1  Chance 100

;------------------------------------------
Trigger StraboMazakaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Mazaka
          and Trait Hellenic > 0
          
  Affects StraboMazaka  1  Chance 100

;------------------------------------------
Trigger StraboAmaseiaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Amaseia
          and Trait Hellenic > 0
          
  Affects StraboAmaseia  1  Chance 100

;------------------------------------------
Trigger StraboNikaiaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Nikaia
          and Trait Hellenic > 0
          
  Affects StraboNikaia  1  Chance 100

;------------------------------------------
Trigger StraboSinopeConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Sinope
          and Trait Hellenic > 0
          
  Affects StraboSinope  1  Chance 100

;------------------------------------------
Trigger StraboTrapezousConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Trapezous
          and Trait Hellenic > 0
          
  Affects StraboTrapezous  1  Chance 100

;------------------------------------------
Trigger StraboAni_KamahConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Ani-Kamah
          and Trait Hellenic > 0
          
  Affects StraboAni_Kamah  1  Chance 100

;------------------------------------------
Trigger StraboAnkyraConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Ankyra
          and Trait Hellenic > 0
          
  Affects StraboAnkyra  1  Chance 100

;------------------------------------------
Trigger StraboDamaskosConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Damaskos
          and Trait Hellenic > 0
          
  Affects StraboDamaskos  1  Chance 100

;------------------------------------------
Trigger StraboSidonConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Sidon
          and Trait Hellenic > 0
          
  Affects StraboSidon  1  Chance 100

;------------------------------------------
Trigger StraboHierosolymaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Hierosolyma
          and Trait Hellenic > 0
          
  Affects StraboHierosolyma  1  Chance 100

;------------------------------------------
Trigger StraboMeroeConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Meroe
          and Trait Hellenic > 0
          
  Affects StraboMeroe  1  Chance 100

;------------------------------------------
Trigger StraboLixusConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Lixus
          and Trait Hellenic > 0
          
  Affects StraboLixus  1  Chance 100

;------------------------------------------
Trigger StraboSalaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Sala
          and Trait Hellenic > 0
          
  Affects StraboSala  1  Chance 100

;------------------------------------------
Trigger StraboSigaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Siga
          and Trait Hellenic > 0
          
  Affects StraboSiga  1  Chance 100

;------------------------------------------
Trigger StraboKart_HadastConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Kart-Hadast
          and Trait Hellenic > 0
          
  Affects StraboKart_Hadast  1  Chance 100

;------------------------------------------
Trigger StraboKirtsanConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Kirtan
          and Trait Hellenic > 0
          
  Affects StraboKirtsan  1  Chance 100

;------------------------------------------
Trigger StraboAdrumetoConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Adrumeto
          and Trait Hellenic > 0
          
  Affects StraboAdrumeto  1  Chance 100

;------------------------------------------
Trigger StraboLepkiConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Lepki
          and Trait Hellenic > 0
          
  Affects StraboLepki  1  Chance 100

;------------------------------------------
Trigger StraboKyreneConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Kyrene
          and Trait Hellenic > 0
          
  Affects StraboKyrene  1  Chance 100

;------------------------------------------
Trigger StraboAugilaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Augila
          and Trait Hellenic > 0
          
  Affects StraboAugila  1  Chance 100

;------------------------------------------
Trigger StraboGaramaConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Garama
          and Trait Hellenic > 0
          
  Affects StraboGarama  1  Chance 100

;------------------------------------------
Trigger StraboTuatConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Tuat
          and Trait Hellenic > 0
          
  Affects StraboTuat  1  Chance 100

;------------------------------------------
Trigger StraboHenetikeConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Patavium
          and Trait Hellenic > 0
          and not FactionType romans_julii

  Affects StraboHenetike  1  Chance 100

;------------------------------------------
Trigger StraboLigustikesConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Segesta
          and Trait Hellenic > 0
          and not FactionType romans_julii

  Affects StraboLigustikes  1  Chance 100

;------------------------------------------
Trigger StraboOmbrikesConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Ariminum
          and Trait Hellenic > 0
          and not FactionType romans_julii

  Affects StraboOmbrikes  1  Chance 100

;------------------------------------------
Trigger StraboTyrrheniasConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Arretium
          and Trait Hellenic > 0
          and not FactionType romans_julii

  Affects StraboTyrrhenias  1  Chance 100

;------------------------------------------
Trigger StraboAimiliasConquered
  WhenToTest GeneralCaptureSettlement
    
    Condition SettlementName Bononia
          and Trait Hellenic > 0
          and not FactionType romans_julii

  Affects StraboAimilias  1  Chance 100


;Mod: EBMod909 - 03/16/07 : More Strabo Triggers
;Mod: EBMod888 - 10/01 : Strabo Triggers
;Mod: EBMod805 - 12/31/05 : changed factiontype to greek_cities for EB 0.7.2.1 patch
;Mod: EBMod611 - 07/14 : Triggers for unique capture messages
;===============================================================
;Section1d - Captured Wonder
;===============================================================
;------------------------------------------
Trigger triumphs3
  WhenToTest GeneralCaptureWonder

    Condition not FactionType seleucid

  Affects VictorOthersVirtue  10  Chance  100

;Mod452 - 02/25 : doubled victorothersvirtue effect
;------------------------------------------
Trigger triumphs4
  WhenToTest GeneralCaptureWonder

    Condition FactionType seleucid

  Affects VictorRomanVirtue  10  Chance  100

;Mod453 - 02/25 : doubled victorromanvirtue effect
;------------------------------------------
;===============================================================
;Section1e - Destroyed Faction
;===============================================================
;------------------------------------------
Trigger triumphs5
  WhenToTest LeaderDestroyedFaction

    Condition not FactionType seleucid

  Affects VictorOthersVirtue  20  Chance  100

;Mod454 - 02/25 : doubled victorothersvirtue effect effect
;------------------------------------------
Trigger triumphs6
  WhenToTest LeaderDestroyedFaction

    Condition FactionType seleucid

  Affects VictorRomanVirtue  10  Chance  100

;Mod455 - 02/25 : doubled victorromanvirtue effect
;------------------------------------------
;===============================================================
;Section1f - Sea
;===============================================================
;------------------------------------------
Trigger admiral1
  WhenToTest PostBattle

    Condition AgentType = admiral
          and WonBattle
          and Trait Sailor > 0

  Affects Sailor  1  Chance  100

;------------------------------------------
Trigger admiral2
  WhenToTest PostBattle

    Condition AgentType = admiral
          and not WonBattle
          and Trait Sailor > 1

  Affects Landlubber  1  Chance  100

;------------------------------------------
Trigger restrict_number_of_admirals_with_stars
  WhenToTest PostBattle

    Condition AgentType = admiral
          and WonBattle
          and Trait Sailor < 1

  Affects Sailor  1  Chance  25

;------------------------------------------
Trigger restrict_number_of_admirals_with_stars_crushing
  WhenToTest PostBattle

    Condition AgentType = admiral
          and WonBattle
          and Trait Sailor < 1
          and BattleSuccess = crushing

  Affects Sailor  1  Chance  75

;------------------------------------------
Trigger restrict_number_of_admirals_with_stars_clear
  WhenToTest PostBattle

    Condition AgentType = admiral
          and WonBattle
          and Trait Sailor < 1
          and BattleSuccess = clear

  Affects Sailor  1  Chance  50

;------------------------------------------
Trigger admiral_was_promoted_to_one_star
  WhenToTest CharacterTurnEnd

    Condition AgentType = admiral
          and Trait Sailor > 0
          and Trait AdmiralJustPromoted > 0

  Affects AdmiralPromoted  2  Chance  100

;------------------------------------------
Trigger admiral_just_gained_a_star
  WhenToTest CharacterTurnEnd

    Condition AgentType = admiral
          and Trait Sailor > 0
          and Trait AdmiralPromoted < 1

  Affects AdmiralJustPromoted  1  Chance  100

;------------------------------------------
Trigger admiral_starts_game_with_star
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and AgentType = admiral
          and Trait Sailor > 0
          and Trait AdmiralPromoted < 1

  Affects AdmiralJustPromoted  1  Chance  100


;Mod: EBMod712 - 09/24 : track when admiral was promoted to a star for seasons; limit number of admirals with stars for easier merging
;------------------------------------------
; Assign family name traits to Roman admirals
;
; RandomPercent values are assigned assuming the order of these
; triggers doesn't change. Each new trigger must be added at the
; top and the RandomPercent value must be 1/N * 100, where N is
; the total number of triggers.
;------------------------------------------
Trigger ValerivsFlaccvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects ValerivsFlaccvs  1  Chance  100

;------------------------------------------
Trigger ValerivsMaximvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects ValerivsMaximvs  1  Chance  100

;------------------------------------------
Trigger ValerivsMessalla_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects ValerivsMessalla 1  Chance  100

;------------------------------------------
Trigger IvnivsBrvtvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects IvnivsBrvtvs     1  Chance  100

;------------------------------------------
Trigger IvnivsBvbvlcvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects IvnivsBvbvlcvs   1  Chance  100

;------------------------------------------
Trigger IvnivsPera_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects IvnivsPera       1  Chance  100

;------------------------------------------
Trigger IvnivsSilanvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects IvnivsSilanvs    1  Chance  100

;------------------------------------------
Trigger SempronivsBlaesvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven   1  Chance  100
  Affects SempronivsBlaesvs 1  Chance  100

;------------------------------------------
Trigger SempronivsCracchvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven    1  Chance  100
  Affects SempronivsCracchvs 1  Chance  100

;------------------------------------------
Trigger SempronivsLongvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects SempronivsLongvs 1  Chance  100

;------------------------------------------
Trigger SempronivsTvditanvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven     1  Chance  100
  Affects SempronivsTvditanvs 1  Chance  100

;------------------------------------------
Trigger CalpvrnivsPiso_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects CalpvrnivsPiso   1  Chance  100

;------------------------------------------
Trigger CaecilivsMetellvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven   1  Chance  100
  Affects CaecilivsMetellvs 1  Chance  100

;------------------------------------------
Trigger LicinivsCrassvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects LicinivsCrassvs  1  Chance  100

;------------------------------------------
Trigger LicinivsLvcvllvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects LicinivsLvcvllvs 1  Chance  100

;------------------------------------------
Trigger AvrelivsCotta_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects AvrelivsCotta    1  Chance  100

;------------------------------------------
Trigger AvrelivsOrestes_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects AvrelivsOrestes  1  Chance  100

;------------------------------------------
Trigger CvrivsDentatvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects CvrivsDentatvs   1  Chance  100

;------------------------------------------
Trigger Octavivs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects Octavivs      1  Chance  100

;------------------------------------------
Trigger AemilivsPapvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects AemilivsPapvs  1  Chance  100

;------------------------------------------
Trigger AemilivsLepidvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven     1  Chance  100
  Affects AemilivsLepidvs  1  Chance  100

;------------------------------------------
Trigger AemilivsPavllvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven     1  Chance  100
  Affects AemilivsPavllvs  1  Chance  100

;------------------------------------------
Trigger AemilivsMamercvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven      1  Chance  100
  Affects AemilivsMamercvs  1  Chance  100

;------------------------------------------
Trigger AemilivsScavrvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven     1  Chance  100
  Affects AemilivsScavrvs  1  Chance  100

;------------------------------------------
Trigger AemilivsRegillvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven      1  Chance  100
  Affects AemilivsRegillvs  1  Chance  100

;------------------------------------------
Trigger FabivsMaximvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven   1  Chance  100
  Affects FabivsMaximvs  1  Chance  100

;------------------------------------------
Trigger FabivsLicinvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven   1  Chance  100
  Affects FabivsLicinvs  1  Chance  100

;------------------------------------------
Trigger FabivsAmbvstvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven    1  Chance  100
  Affects FabivsAmbvstvs  1  Chance  100

;------------------------------------------
Trigger CornelivsScipio_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven     1  Chance  100
  Affects CornelivsScipio  1  Chance  100

;------------------------------------------
Trigger CornelivsBlasio_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven     1  Chance  100
  Affects CornelivsBlasio  1  Chance  100

;------------------------------------------
Trigger CornelivsArvina_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven     1  Chance  100
  Affects CornelivsArvina  1  Chance  100

;------------------------------------------
Trigger CornelivsCinna_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven    1  Chance  100
  Affects CornelivsCinna  1  Chance  100

;------------------------------------------
Trigger CornelivsDolabella_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven        1  Chance  100
  Affects CornelivsDolabella  1  Chance  100

;------------------------------------------
Trigger CornelivsSvlla_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven    1  Chance  100
  Affects CornelivsSvlla  1  Chance  100

;------------------------------------------
Trigger CornelivsRvfinvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven      1  Chance  100
  Affects CornelivsRvfinvs  1  Chance  100

;------------------------------------------
Trigger CornelivsScapvla_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven      1  Chance  100
  Affects CornelivsScapvla  1  Chance  100

;------------------------------------------
Trigger IvlivsCaesar_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven  1  Chance  100
  Affects IvlivsCaesar  1  Chance  100

;------------------------------------------
Trigger IvlivsIvlvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven  1  Chance  100
  Affects IvlivsIvlvs   1  Chance  100

;------------------------------------------
Trigger IvlivsMento_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven  1  Chance  100
  Affects IvlivsMento   1  Chance  100

;------------------------------------------
Trigger ClavdivsNero_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven  1  Chance  100
  Affects ClavdivsNero  1  Chance  100

;------------------------------------------
Trigger ClavdivsPvlcher_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven     1  Chance  100
  Affects ClavdivsPvlcher  1  Chance  100

;------------------------------------------
Trigger ClavdivsCrassvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven     1  Chance  100
  Affects ClavdivsCrassvs  1  Chance  100

;------------------------------------------
Trigger ClavdivsSabinvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven     1  Chance  100
  Affects ClavdivsSabinvs  1  Chance  100

;------------------------------------------
Trigger ClavdivsCicero_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven    1  Chance  100
  Affects ClavdivsCicero  1  Chance  100

;------------------------------------------
Trigger ClavdivsMarcellvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven       1  Chance  100
  Affects ClavdivsMarcellvs  1  Chance  100

;------------------------------------------
Trigger ClavdivsFlamen_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven    1  Chance  100
  Affects ClavdivsFlamen  1  Chance  100

;------------------------------------------
Trigger PapirivsCrassvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 8

  Affects FamilyNameGiven     1  Chance  100
  Affects PapirivsCrassvs  1  Chance  100

;------------------------------------------
Trigger PapirivsCvrsor_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 8

  Affects FamilyNameGiven    1  Chance  100
  Affects PapirivsCvrsor  1  Chance  100

;------------------------------------------
Trigger PapirivsMvgillanvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 9

  Affects FamilyNameGiven        1  Chance  100
  Affects PapirivsMvgillanvs  1  Chance  100

;------------------------------------------
Trigger PapirivsCarbo_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 9

  Affects FamilyNameGiven   1  Chance  100
  Affects PapirivsCarbo  1  Chance  100

;------------------------------------------
Trigger PapirivsPaetvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 10

  Affects FamilyNameGiven    1  Chance  100
  Affects PapirivsPaetvs  1  Chance  100

;------------------------------------------
Trigger PapirivsTvrdvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 11

  Affects FamilyNameGiven    1  Chance  100
  Affects PapirivsTvrdvs  1  Chance  100

;------------------------------------------
Trigger SergivsCatilina_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 12

  Affects FamilyNameGiven     1  Chance  100
  Affects SergivsCatilina  1  Chance  100

;------------------------------------------
Trigger SergivsEsqvilinvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 14

  Affects FamilyNameGiven       1  Chance  100
  Affects SergivsEsqvilinvs  1  Chance  100

;------------------------------------------
Trigger SergivsOrata_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 15

  Affects FamilyNameGiven  1  Chance  100
  Affects SergivsOrata  1  Chance  100

;------------------------------------------
Trigger SergivsPavlvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 18

  Affects FamilyNameGiven   1  Chance  100
  Affects SergivsPavlvs  1  Chance  100

;------------------------------------------
Trigger SergivsSilvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 21

  Affects FamilyNameGiven  1  Chance  100
  Affects SergivsSilvs  1  Chance  100

;------------------------------------------
Trigger AtilivsRegvlvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 26

  Affects FamilyNameGiven    1  Chance  100
  Affects AtilivsRegvlvs  1  Chance  100

;------------------------------------------
Trigger AtilivsCalatinvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 34

  Affects FamilyNameGiven      1  Chance  100
  Affects AtilivsCalatinvs  1  Chance  100

;------------------------------------------
Trigger AtilivsSerranvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 51

  Affects FamilyNameGiven     1  Chance  100
  Affects AtilivsSerranvs  1  Chance  100

;------------------------------------------
Trigger AtilivsBalbvs_Admiral_Created
  WhenToTest NewAdmiralCreated

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0

  Affects FamilyNameGiven   1  Chance  100
  Affects AtilivsBalbvs  1  Chance  100

;Mod: EBMod916 - 04/21/07 : Roman admiral names
;------------------------------------------
; Assign family name traits to Roman captains when they become admirals
;
; RandomPercent values are assigned assuming the order of these
; triggers doesn't change. Each new trigger must be added at the
; top and the RandomPercent value must be 1/N * 100, where N is
; the total number of triggers.
;------------------------------------------
Trigger ValerivsFlaccvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects ValerivsFlaccvs  1  Chance  100

;------------------------------------------
Trigger ValerivsMaximvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects ValerivsMaximvs  1  Chance  100

;------------------------------------------
Trigger ValerivsMessalla_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects ValerivsMessalla 1  Chance  100

;------------------------------------------
Trigger IvnivsBrvtvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects IvnivsBrvtvs     1  Chance  100

;------------------------------------------
Trigger IvnivsBvbvlcvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects IvnivsBvbvlcvs   1  Chance  100

;------------------------------------------
Trigger IvnivsPera_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects IvnivsPera       1  Chance  100

;------------------------------------------
Trigger IvnivsSilanvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects IvnivsSilanvs    1  Chance  100

;------------------------------------------
Trigger SempronivsBlaesvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven   1  Chance  100
  Affects SempronivsBlaesvs 1  Chance  100

;------------------------------------------
Trigger SempronivsCracchvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven    1  Chance  100
  Affects SempronivsCracchvs 1  Chance  100

;------------------------------------------
Trigger SempronivsLongvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects SempronivsLongvs 1  Chance  100

;------------------------------------------
Trigger SempronivsTvditanvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven     1  Chance  100
  Affects SempronivsTvditanvs 1  Chance  100

;------------------------------------------
Trigger CalpvrnivsPiso_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects CalpvrnivsPiso   1  Chance  100

;------------------------------------------
Trigger CaecilivsMetellvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven   1  Chance  100
  Affects CaecilivsMetellvs 1  Chance  100

;------------------------------------------
Trigger LicinivsCrassvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects LicinivsCrassvs  1  Chance  100

;------------------------------------------
Trigger LicinivsLvcvllvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects LicinivsLvcvllvs 1  Chance  100

;------------------------------------------
Trigger AvrelivsCotta_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects AvrelivsCotta    1  Chance  100

;------------------------------------------
Trigger AvrelivsOrestes_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects AvrelivsOrestes  1  Chance  100

;------------------------------------------
Trigger CvrivsDentatvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects CvrivsDentatvs   1  Chance  100

;------------------------------------------
Trigger Octavivs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects Octavivs         1  Chance  100

;------------------------------------------
Trigger AemilivsPapvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects AemilivsPapvs    1  Chance  100

;------------------------------------------
Trigger AemilivsLepidvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects AemilivsLepidvs  1  Chance  100

;------------------------------------------
Trigger AemilivsPavllvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven  1  Chance  100
  Affects AemilivsPavllvs  1  Chance  100

;------------------------------------------
Trigger AemilivsMamercvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven   1  Chance  100
  Affects AemilivsMamercvs  1  Chance  100

;------------------------------------------
Trigger AemilivsScavrvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven  1  Chance  100
  Affects AemilivsScavrvs  1  Chance  100

;------------------------------------------
Trigger AemilivsRegillvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven   1  Chance  100
  Affects AemilivsRegillvs  1  Chance  100

;------------------------------------------
Trigger FabivsMaximvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven  1  Chance  100
  Affects FabivsMaximvs    1  Chance  100

;------------------------------------------
Trigger FabivsLicinvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven  1  Chance  100
  Affects FabivsLicinvs    1  Chance  100

;------------------------------------------
Trigger FabivsAmbvstvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven  1  Chance  100
  Affects FabivsAmbvstvs   1  Chance  100

;------------------------------------------
Trigger CornelivsScipio_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven  1  Chance  100
  Affects CornelivsScipio  1  Chance  100

;------------------------------------------
Trigger CornelivsBlasio_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven  1  Chance  100
  Affects CornelivsBlasio  1  Chance  100

;------------------------------------------
Trigger CornelivsArvina_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven  1  Chance  100
  Affects CornelivsArvina  1  Chance  100

;------------------------------------------
Trigger CornelivsCinna_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven  1  Chance  100
  Affects CornelivsCinna   1  Chance  100

;------------------------------------------
Trigger CornelivsDolabella_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven     1  Chance  100
  Affects CornelivsDolabella  1  Chance  100

;------------------------------------------
Trigger CornelivsSvlla_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven  1  Chance  100
  Affects CornelivsSvlla   1  Chance  100

;------------------------------------------
Trigger CornelivsRvfinvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven   1  Chance  100
  Affects CornelivsRvfinvs  1  Chance  100

;------------------------------------------
Trigger CornelivsScapvla_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven   1  Chance  100
  Affects CornelivsScapvla  1  Chance  100

;------------------------------------------
Trigger IvlivsCaesar_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven  1  Chance  100
  Affects IvlivsCaesar     1  Chance  100

;------------------------------------------
Trigger IvlivsIvlvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven  1  Chance  100
  Affects IvlivsIvlvs      1  Chance  100

;------------------------------------------
Trigger IvlivsMento_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven  1  Chance  100
  Affects IvlivsMento      1  Chance  100

;------------------------------------------
Trigger ClavdivsNero_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven  1  Chance  100
  Affects ClavdivsNero     1  Chance  100

;------------------------------------------
Trigger ClavdivsPvlcher_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven  1  Chance  100
  Affects ClavdivsPvlcher  1  Chance  100

;------------------------------------------
Trigger ClavdivsCrassvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven  1  Chance  100
  Affects ClavdivsCrassvs  1  Chance  100

;------------------------------------------
Trigger ClavdivsSabinvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven  1  Chance  100
  Affects ClavdivsSabinvs  1  Chance  100

;------------------------------------------
Trigger ClavdivsCicero_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven  1  Chance  100
  Affects ClavdivsCicero   1  Chance  100

;------------------------------------------
Trigger ClavdivsMarcellvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven    1  Chance  100
  Affects ClavdivsMarcellvs  1  Chance  100

;------------------------------------------
Trigger ClavdivsFlamen_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven  1  Chance  100
  Affects ClavdivsFlamen   1  Chance  100

;------------------------------------------
Trigger PapirivsCrassvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 8

  Affects FamilyNameGiven  1  Chance  100
  Affects PapirivsCrassvs  1  Chance  100

;------------------------------------------
Trigger PapirivsCvrsor_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 8

  Affects FamilyNameGiven  1  Chance  100
  Affects PapirivsCvrsor   1  Chance  100

;------------------------------------------
Trigger PapirivsMvgillanvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 9

  Affects FamilyNameGiven     1  Chance  100
  Affects PapirivsMvgillanvs  1  Chance  100

;------------------------------------------
Trigger PapirivsCarbo_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 9

  Affects FamilyNameGiven  1  Chance  100
  Affects PapirivsCarbo    1  Chance  100

;------------------------------------------
Trigger PapirivsPaetvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 10

  Affects FamilyNameGiven  1  Chance  100
  Affects PapirivsPaetvs   1  Chance  100

;------------------------------------------
Trigger PapirivsTvrdvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 11

  Affects FamilyNameGiven  1  Chance  100
  Affects PapirivsTvrdvs   1  Chance  100

;------------------------------------------
Trigger SergivsCatilina_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 12

  Affects FamilyNameGiven  1  Chance  100
  Affects SergivsCatilina  1  Chance  100

;------------------------------------------
Trigger SergivsEsqvilinvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 14

  Affects FamilyNameGiven    1  Chance  100
  Affects SergivsEsqvilinvs  1  Chance  100

;------------------------------------------
Trigger SergivsOrata_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 15

  Affects FamilyNameGiven  1  Chance  100
  Affects SergivsOrata     1  Chance  100

;------------------------------------------
Trigger SergivsPavlvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 18

  Affects FamilyNameGiven  1  Chance  100
  Affects SergivsPavlvs    1  Chance  100

;------------------------------------------
Trigger SergivsSilvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 21

  Affects FamilyNameGiven  1  Chance  100
  Affects SergivsSilvs     1  Chance  100

;------------------------------------------
Trigger AtilivsRegvlvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 26

  Affects FamilyNameGiven  1  Chance  100
  Affects AtilivsRegvlvs   1  Chance  100

;------------------------------------------
Trigger AtilivsCalatinvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 34

  Affects FamilyNameGiven   1  Chance  100
  Affects AtilivsCalatinvs  1  Chance  100

;------------------------------------------
Trigger AtilivsSerranvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0
          and RandomPercent < 51

  Affects FamilyNameGiven  1  Chance  100
  Affects AtilivsSerranvs  1  Chance  100

;------------------------------------------
Trigger AtilivsBalbvs_Admiral_From_Captain
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = admiral
          and Trait FamilyNameGiven = 0

  Affects FamilyNameGiven  1  Chance  100
  Affects AtilivsBalbvs    1  Chance  100

;------------------------------------------
;===============================================================
; Section: Section1g - Reflection and Analyzing Previous Battle
;===============================================================
;------------------------------------------
;------------------------------------------
Trigger general_learns_tactics_after_battle_01_very_low_int
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait BattlePoints > 2
          and Trait NaturalIntelligence = 1
          and Trait BecameBetterTactician < 1
          and Trait EnergeticCommanderLearns < 1
          and Trait GoodTactician < 3

  Affects BecameBetterTactician  1  Chance  5

;------------------------------------------
Trigger general_learns_tactics_after_battle_01_low_int
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait BattlePoints > 2
          and Trait NaturalIntelligence = 2
          and Trait BecameBetterTactician < 1
          and Trait EnergeticCommanderLearns < 1
          and Trait GoodTactician < 3

  Affects BecameBetterTactician  1  Chance  10

;------------------------------------------
Trigger general_learns_tactics_after_battle_02_avg_int
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait BattlePoints > 2
          and Trait NaturalIntelligence = 3
          and Trait BecameBetterTactician < 1
          and Trait EnergeticCommanderLearns < 1
          and Trait GoodTactician < 4

  Affects BecameBetterTactician  1  Chance  20

;------------------------------------------
Trigger general_learns_tactics_after_battle_02_above_avg_int
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait BattlePoints > 2
          and Trait NaturalIntelligence = 4
          and Trait BecameBetterTactician < 1
          and Trait EnergeticCommanderLearns < 1
          and Trait GoodTactician < 4

  Affects BecameBetterTactician  1  Chance  40

;------------------------------------------
Trigger general_learns_tactics_after_battle_03_high_int
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait BattlePoints > 2
          and Trait NaturalIntelligence = 5
          and Trait BecameBetterTactician < 1
          and Trait EnergeticCommanderLearns < 1

  Affects BecameBetterTactician  1  Chance  60

;------------------------------------------
Trigger general_learns_tactics_after_battle_03_very_high_int
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait BattlePoints > 2
          and Trait NaturalIntelligence = 6
          and Trait BecameBetterTactician < 1
          and Trait EnergeticCommanderLearns < 1

  Affects BecameBetterTactician  1  Chance  80

;------------------------------------------
Trigger general_learns_leadership_after_battle_01_very_low_cha
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait BattlePoints > 2
          and Trait NaturalCharisma = 1
          and Trait BecameBetterLeader < 1
          and Trait EnergeticCommanderLearns < 1
          and Trait GoodLeader < 3

  Affects BecameBetterLeader  1  Chance  5

;------------------------------------------
Trigger general_learns_leadership_after_battle_01_low_cha
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait BattlePoints > 2
          and Trait NaturalCharisma = 2
          and Trait BecameBetterLeader < 1
          and Trait EnergeticCommanderLearns < 1
          and Trait GoodLeader < 3

  Affects BecameBetterLeader  1  Chance  10

;------------------------------------------
Trigger general_learns_leadership_after_battle_02_avg_cha
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait BattlePoints > 2
          and Trait NaturalCharisma = 3
          and Trait BecameBetterLeader < 1
          and Trait EnergeticCommanderLearns < 1
          and Trait GoodLeader < 4

  Affects BecameBetterLeader  1  Chance  20

;------------------------------------------
Trigger general_learns_leadership_after_battle_02_above_avg_cha
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait BattlePoints > 2
          and Trait NaturalCharisma = 4
          and Trait BecameBetterLeader < 1
          and Trait EnergeticCommanderLearns < 1
          and Trait GoodLeader < 4

  Affects BecameBetterLeader  1  Chance  40

;------------------------------------------
Trigger general_learns_leadership_after_battle_03_high_cha
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait BattlePoints > 2
          and Trait NaturalCharisma = 5
          and Trait BecameBetterLeader < 1
          and Trait EnergeticCommanderLearns < 1

  Affects BecameBetterLeader  1  Chance  60

;------------------------------------------
Trigger general_learns_leadership_after_battle_03_very_high_cha
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait BattlePoints > 2
          and Trait NaturalCharisma = 6
          and Trait BecameBetterLeader < 1
          and Trait EnergeticCommanderLearns < 1

  Affects BecameBetterLeader  1  Chance  80

;------------------------------------------
;Trigger: general_has_learned_tactics_01
; o <GoodTactician>  1  Chance  100
; o <EnergeticCommanderLearns>  1  Chance  100

Trigger general_has_learned_tactics_01
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait BecameBetterTactician > 0
          and Trait EnergeticCommanderLearns < 1

  Affects GoodTactician  1  Chance  100
  Affects EnergeticCommanderLearns  1  Chance  100

;------------------------------------------
;Trigger: general_has_learned_leadership_02
; o <GoodLeader>  1  Chance  100
; o <EnergeticCommanderLearns>  1  Chance  100

Trigger general_has_learned_leadership_02
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait BecameBetterLeader > 0
          and Trait EnergeticCommanderLearns < 1

  Affects GoodLeader  1  Chance  100
  Affects EnergeticCommanderLearns  1  Chance  100


;Mod: EBMod529 - 05/19 : Triggers for general learning tactics/leadership after reflection
;------------------------------------------
Trigger EB_01_Persistence_BecomesBetterTactician_Very_High_Int
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and RemainingMPPercentage > 75
          and Trait EnergeticCommanderLearns > 0
          and Trait BecameBetterTactician < 1
          and Trait BecameBetterLeader < 1
          and Trait PersistenceRewardedTactics < 1
          and Trait NaturalIntelligence = 6

  Affects PersistenceRewardedTactics  1  Chance  50

;------------------------------------------
Trigger EB_01_Persistence_BecomesBetterTactician_High_Int
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and RemainingMPPercentage > 75
          and Trait EnergeticCommanderLearns > 0
          and Trait BecameBetterTactician < 1
          and Trait BecameBetterLeader < 1
          and Trait PersistenceRewardedTactics < 1
          and Trait NaturalIntelligence = 5

  Affects PersistenceRewardedTactics  1  Chance  40

;------------------------------------------
Trigger EB_02_Persistence_BecomesBetterTactician_Above_Avg_Int
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and RemainingMPPercentage > 75
          and Trait EnergeticCommanderLearns > 0
          and Trait BecameBetterTactician < 1
          and Trait BecameBetterLeader < 1
          and Trait PersistenceRewardedTactics < 1
          and Trait NaturalIntelligence = 4
          and Trait GoodTactician < 4

  Affects PersistenceRewardedTactics  1  Chance  30

;------------------------------------------
Trigger EB_03_Persistence_BecomesBetterTactician_Avg_Int
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and RemainingMPPercentage > 75
          and Trait EnergeticCommanderLearns > 0
          and Trait BecameBetterTactician < 1
          and Trait BecameBetterLeader < 1
          and Trait PersistenceRewardedTactics < 1
          and Trait NaturalIntelligence = 3
          and Trait GoodTactician < 4

  Affects PersistenceRewardedTactics  1  Chance  20

;------------------------------------------
Trigger EB_04_Persistence_BecomesBetterTactician_Low_Int
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and RemainingMPPercentage > 75
          and Trait EnergeticCommanderLearns > 0
          and Trait BecameBetterTactician < 1
          and Trait BecameBetterLeader < 1
          and Trait PersistenceRewardedTactics < 1
          and Trait NaturalIntelligence = 2
          and Trait GoodTactician < 3

  Affects PersistenceRewardedTactics  1  Chance  10

;------------------------------------------
Trigger EB_05_Persistence_BecomesBetterTactician_Very_Low_Int
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and RemainingMPPercentage > 75
          and Trait EnergeticCommanderLearns > 0
          and Trait BecameBetterTactician < 1
          and Trait BecameBetterLeader < 1
          and Trait PersistenceRewardedTactics < 1
          and Trait NaturalIntelligence = 1
          and Trait GoodTactician < 3

  Affects PersistenceRewardedTactics  1  Chance  5

;------------------------------------------
Trigger EB_06_Persistence_BecomesBetterLeader_Very_High_Cha
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and RemainingMPPercentage > 75
          and Trait EnergeticCommanderLearns > 0
          and Trait BecameBetterTactician < 1
          and Trait BecameBetterLeader < 1
          and Trait PersistenceRewardedLeadership < 1
          and Trait NaturalCharisma = 6

  Affects PersistenceRewardedLeadership  1  Chance  50

;------------------------------------------
Trigger EB_06_Persistence_BecomesBetterLeader_High_Cha
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and RemainingMPPercentage > 75
          and Trait EnergeticCommanderLearns > 0
          and Trait BecameBetterTactician < 1
          and Trait BecameBetterLeader < 1
          and Trait PersistenceRewardedLeadership < 1
          and Trait NaturalCharisma = 5

  Affects PersistenceRewardedLeadership  1  Chance  40

;------------------------------------------
Trigger EB_07_Persistence_BecomesBetterLeader_Above_Avg_Cha
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and RemainingMPPercentage > 75
          and Trait EnergeticCommanderLearns > 0
          and Trait BecameBetterTactician < 1
          and Trait BecameBetterLeader < 1
          and Trait PersistenceRewardedLeadership < 1
          and Trait NaturalCharisma = 4
          and Trait GoodLeader < 4

  Affects PersistenceRewardedLeadership  1  Chance  30

;------------------------------------------
Trigger EB_08_Persistence_BecomesBetterLeader_Avg_Cha
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and RemainingMPPercentage > 75
          and Trait EnergeticCommanderLearns > 0
          and Trait BecameBetterTactician < 1
          and Trait BecameBetterLeader < 1
          and Trait PersistenceRewardedLeadership < 1
          and Trait NaturalCharisma = 3
          and Trait GoodLeader < 4

  Affects PersistenceRewardedLeadership  1  Chance  20

;------------------------------------------
Trigger EB_09_Persistence_BecomesBetterLeader_Low_Cha
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and RemainingMPPercentage > 75
          and Trait EnergeticCommanderLearns > 0
          and Trait BecameBetterTactician < 1
          and Trait BecameBetterLeader < 1
          and Trait PersistenceRewardedLeadership < 1
          and Trait NaturalCharisma = 2
          and Trait GoodLeader < 3

  Affects PersistenceRewardedLeadership  1  Chance  10

;------------------------------------------
Trigger EB_10_Persistence_BecomesBetterLeader_Very_Low_Cha
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and RemainingMPPercentage > 75
          and Trait EnergeticCommanderLearns > 0
          and Trait BecameBetterTactician < 1
          and Trait BecameBetterLeader < 1
          and Trait PersistenceRewardedLeadership < 1
          and Trait NaturalCharisma = 1
          and Trait GoodLeader < 3

  Affects PersistenceRewardedLeadership  1  Chance  5

;------------------------------------------
Trigger EB_11_Persistence_GoodTactician_Incremented
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and Trait EnergeticCommanderLearns > 0
          and Trait PersistenceRewardedTactics > 0
          and Trait BecameBetterTactician < 1

  Affects BecameBetterTactician  1  Chance  100
  Affects GoodTactician  1  Chance  100

;------------------------------------------
Trigger EB_12_Persistence_GoodLeader_Incremented
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and Trait EnergeticCommanderLearns > 0
          and Trait PersistenceRewardedLeadership > 0
          and Trait BecameBetterLeader < 1

  Affects BecameBetterLeader  1  Chance  100
  Affects GoodLeader  1  Chance  100


;Mod: EBMod655 - 08/10 : triggers for energy (persistence, effort) to pay off in learning command skills
;------------------------------------------
;===============================================================
;===============================================================
;===============================================================
;Section2 - City Management
;===============================================================
;Section: Section2a - Governing
;===============================================================
;------------------------------------------
;Trigger: governing1_despoiler_high_energy
; o <Despoiler>  1  Chance  30

Trigger governing1_high_energy
  WhenToTest GovernorBuildingDestroyed

    Condition Trait NaturalEnergy > 4

  Affects Despoiler  1  Chance  30

;------------------------------------------
;Trigger: governing1_despoiler_low_to_mod_energy
; o <Despoiler>  1  Chance  20

Trigger governing1_low_to_mod_energy
  WhenToTest GovernorBuildingDestroyed

    Condition Trait EnergyRating < 3

  Affects Despoiler  1  Chance  10

;Mod: EBMod570 - 06/19 : split despoiler trigger for high energy = greater chance
;------------------------------------------
;Trigger: governing2_administrator_high_int
; o <GoodAdministrator>  1  Chance  15

Trigger governing2_administrator_high_int

  WhenToTest GovernorUnitTrained

    Condition GovernorTaxLevel >= tax_high
          and Trait NaturalIntelligence > 4

  Affects GoodAdministrator  1  Chance  15

;------------------------------------------
;Trigger: governing2_administrator_low_to_mod_int
; o <GoodAdministrator>  1  Chance  5

Trigger governing2_administrator_low_to_mod_int

  WhenToTest GovernorUnitTrained

    Condition GovernorTaxLevel >= tax_high
          and Trait NaturalIntelligence < 5

  Affects GoodAdministrator  1  Chance  5


;Mod: EBMod571 - 06/19 : split administrator trigger for high int = greater chance
;Mod215 - 11/14 : increased from chance 3, decreased tax
;------------------------------------------
Trigger governing2_low_taxes_high_loyalty_equals_GoodTrader
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and GovernorTaxLevel < tax_high
          and GovernorLoyaltyLevel > loyalty_disillusioned

  Affects GoodTrader  1  Chance  2

;------------------------------------------
Trigger governing2_very_low_taxes_high_loyalty_equals_GoodTrader
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and GovernorTaxLevel < tax_normal
          and GovernorLoyaltyLevel > loyalty_content

  Affects GoodTrader  1  Chance  4

;------------------------------------------
Trigger governing2_high_taxes_low_loyalty_equals_CivilDisturbance
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and CharacterIsLocal
          and EndedInSettlement
          and GovernorTaxLevel > tax_normal
          and GovernorLoyaltyLevel < loyalty_disillusioned
          and Trait CivilDisturbance < 1

  Affects CivilDisturbance  1  Chance  25

;------------------------------------------
Trigger governing2_high_taxes_low_loyalty_equals_riot_chance
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and CharacterIsLocal
          and EndedInSettlement
          and GovernorTaxLevel > tax_normal
          and GovernorLoyaltyLevel < loyalty_disillusioned
          and Trait CivilDisturbance > 0

  Affects CivilDisturbance  1  Chance  10

;------------------------------------------
Trigger governing2_increasing_loyalty_reverses_riot_chance
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and CharacterIsLocal
          and EndedInSettlement
          and GovernorLoyaltyLevel > loyalty_disillusioned
          and Trait CivilDisturbance > 0

  Affects ReverseCivilDisturbance  5  Chance  50


;Mod: EBMod863 - 02/02/2006 : high taxes can cause random disturbance/low taxes and high happiness = good trader
;------------------------------------------
;Trigger: governing3_good_governor_high_int_and_energy
; o <GoodBuilder>  1  Chance  60
; o <ArchitectSkill>  1  Chance  30
; o <GoodAdministrator>  1  Chance  30

Trigger governing3_good_governor_high_int_and_energy
  WhenToTest GovernorBuildingCompleted

    Condition Trait NaturalEnergy > 4
          and Trait SpartanTraining < 1
          and Trait NaturalIntelligence > 4

  Affects GoodBuilder  1  Chance  60
  Affects ArchitectSkill  1  Chance  30
  Affects GoodAdministrator  1  Chance  30

;------------------------------------------
;Trigger: governing3_good_governor_high_int
; o <GoodBuilder>  1  Chance  30
; o <ArchitectSkill>  1  Chance  15
; o <GoodAdministrator>  1  Chance  15

Trigger governing3_good_governor_high_int
  WhenToTest GovernorBuildingCompleted

    Condition Trait EnergyRating < 3
          and Trait SpartanTraining < 1
          and Trait NaturalIntelligence > 4

  Affects GoodBuilder  1  Chance  30
  Affects ArchitectSkill  1  Chance  15
  Affects GoodAdministrator  1  Chance  15

;------------------------------------------
;Trigger: governing3_good_governor_mod_int
; o <GoodBuilder>  1  Chance  20
; o <ArchitectSkill>  1  Chance  10
; o <GoodAdministrator>  1  Chance  10

Trigger governing3_good_governor_mod_int
  WhenToTest GovernorBuildingCompleted

    Condition Trait IntellectRating = 2
          and Trait SpartanTraining < 1

  Affects GoodBuilder  1  Chance  20
  Affects ArchitectSkill  1  Chance  10
  Affects GoodAdministrator  1  Chance  10

;------------------------------------------
;Trigger: governing3_good_governor_low_int
; o <GoodBuilder>  1  Chance  10
; o <ArchitectSkill>  1  Chance  5
; o <GoodAdministrator>  1  Chance  5

Trigger governing3_good_governor_low_int
  WhenToTest GovernorBuildingCompleted

    Condition Trait NaturalIntelligence < 3
          and Trait SpartanTraining < 1

  Affects GoodBuilder  1  Chance  10
  Affects ArchitectSkill  1  Chance  5
  Affects GoodAdministrator  1  Chance  5


;Mod: EBMod572 - 06/19 : split administrator trigger for high int and energy = greatest chance
;Mod217 - 11/14 : added good admin effect
;------------------------------------------
;Trigger: governing4_high_tax_buildingcompleted_high_int
; o <GoodAdministrator>  1  Chance  24

Trigger governing4_high_tax_buildingcompleted_high_int
  WhenToTest GovernorBuildingCompleted

    Condition GovernorTaxLevel >= tax_high
          and Trait NaturalIntelligence > 4

  Affects GoodAdministrator  1  Chance  24

;------------------------------------------
;Trigger: governing4_high_tax_buildingcompleted
; o <GoodAdministrator>  1  Chance  8

Trigger governing4_high_tax_buildingcompleted
  WhenToTest GovernorBuildingCompleted

    Condition GovernorTaxLevel >= tax_high
          and Trait NaturalIntelligence < 5

  Affects GoodAdministrator  1  Chance  8

;Mod: EBMod573 - 06/19 : split administrator trigger for high int = greatest chance
;Mod216 - 11/14 : increased from chance 7, decreased tax
;------------------------------------------
;Trigger: governing5_goodfarmer_builds_farm_high_energy
; o <GoodFarmer> 6  Chance  100

Trigger governing5_goodfarmer_builds_farm_high_energy

  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= farms
          and Trait NaturalEnergy > 4

  Affects GoodFarmer  6  Chance  100

;------------------------------------------
;Trigger: governing5_goodfarmer_builds_farm
; o <GoodFarmer> 3  Chance  100

Trigger governing5_goodfarmer_builds_farm
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= farms

  Affects GoodFarmer  3  Chance  100

;Mod: EBMod574 - 06/19 : split goodfarmer trigger for high energy = triple effect (9 total instead of 3)
;Mod491 - 02/28 : tripled effect
;------------------------------------------
;Trigger: governing6_farms_advised_but_not_built
; o <BadFarmer>  1  Chance  100
; o <BadAdministrator>  1  Chance  50

Trigger governing6_farms_advised_but_not_built
  WhenToTest GovernorBuildingCompleted

    Condition not SettlementBuildingFinished >= farms
          and AdviseBuild >= farms

  Affects BadFarmer  1  Chance  100
  Affects BadAdministrator  1  Chance  50

;Mod489 - 02/28 : added advisebuild condition, increased chance
;Mod218 - 11/14 : added bad admin effect
;------------------------------------------
;Trigger: governing7_mines_built_high_energy
; o <GoodMiner>  2  Chance  100

Trigger governing7_mines_built_high_energy
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= mines

  Affects GoodMiner  2  Chance  100

;------------------------------------------
;Trigger: governing7_mines_built
; o <GoodMiner>  1  Chance  100

Trigger governing7_mines_built
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= mines

  Affects GoodMiner  1  Chance  100

;Mod: EBMod575 - 06/19 : split goodminer trigger for high energy = triple effect (3 total instead of 1)
;------------------------------------------
;Trigger: governing8_mines_advised_but_not_built
; o <BadMiner>  1  Chance  100
; o <BadAdministrator>  1  Chance  50

Trigger governing8_mines_advised_but_not_built
  WhenToTest GovernorBuildingCompleted

    Condition not SettlementBuildingFinished >= mines
          and AdviseBuild >= mines

  Affects BadMiner  1  Chance  100
  Affects BadAdministrator  1  Chance  50

;Mod490 - 02/28 : combined this and governing9
;Mod219 - 11/14 : added bad admin effect
;------------------------------------------
;Trigger governing9
;  WhenToTest GovernorBuildingCompleted
;
;    Condition not SettlementBuildingFinished = mines+1
;          and AdviseBuild = mines+1
;
;  Affects BadMiner  1  Chance  100
;  Affects BadAdministrator  1  Chance  10
;
;Mod220 - 11/14 : added bad admin effect
;------------------------------------------
;Trigger: governing10_trader_advised_not_built
; o <BadTrader>  1  Chance  50
; o <BadAdministrator>  1  Chance  50

Trigger governing10_trader_advised_not_built
  WhenToTest GovernorBuildingCompleted

    Condition not SettlementBuildingFinished >= trader
          and Trait SpartanTraining < 1
          and AdviseBuild >= trader

  Affects BadTrader  1  Chance  50
  Affects BadAdministrator  1  Chance  50

;Mod517 - 02/28 : changed chance to 50, added advise build condition
;Mod221 - 11/14 : added bad admin effect
;------------------------------------------
;Trigger: governing11_high_primaries_trader_built_goodtrader
; o <GoodTrader>  1  Chance  100
; o <GoodTrader>  1  Chance  75

Trigger governing11_high_primaries_trader_built_goodtrader
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= trader
          and Trait NaturalIntelligence > 4
          and Trait NaturalCharisma > 4
          and Trait NaturalEnergy > 4

  Affects GoodTrader  1  Chance  100
  Affects GoodTrader  1  Chance  75

;------------------------------------------
;Trigger: governing11_mod_to_high_primaries
; o <GoodTrader>  1  Chance  50

Trigger governing11_mod_to_high_primaries
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= trader
          and Trait ICERating > 7

  Affects GoodTrader  1  Chance  50

;------------------------------------------
;Trigger: governing11_low_primaries
; o <GoodTrader>  1  Chance  25

Trigger governing11_low_primaries
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= trader
          and Trait ICERating < 8

  Affects GoodTrader  1  Chance  25


;Mod: EBMod576 - 06/19 : split goodtrader trigger for high, moderate, and low primary traits (high can get 3 pts, while low is lucky to get 1)
;------------------------------------------
;Trigger: governing11b_mod_to_high_primaries
; o <GoodTrader>  1  Chance  80

Trigger governing11b_mod_to_high_primaries
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= port
          and Trait ICERating > 7

  Affects GoodTrader  1  Chance  80

;------------------------------------------
;Trigger: governing11b_low_primaries
; o <GoodTrader>  1  Chance  20

Trigger governing11b_low_primaries
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= port
          and Trait ICERating < 8

  Affects GoodTrader  1  Chance  20


;Mod: EBMod577 - 06/19 : split goodtrader ports trigger for moderate to high and low primary traits
;------------------------------------------
;Trigger: governing11c_trader_builds_roads_high_primaries
; o <GoodTrader>  1  Chance  100

Trigger governing11c_trader_builds_roads_high_primaries
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= roads
          and Trait ICERating > 7

  Affects GoodTrader  1  Chance  100

;------------------------------------------
;Trigger: governing11c_trader_builds_roads
; o <GoodTrader>  1  Chance  40

Trigger governing11c_trader_builds_roads
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= roads

  Affects GoodTrader  1  Chance  40

;Mod: EBMod578 - 06/19 : additional goodtrader roads trigger for moderate to high to get at least 1 point
;------------------------------------------
;Trigger governing12_riot_low_charisma
; o  <Authoritarian>  1  Chance  60
; o  <Disciplinarian>  1  Chance  30
; o  <HarshJustice>  1  Chance  15
; o  <Rabblerouser>  1  Chance  30
; o  <BadAdministrator>  1  Chance  100
; o  <BadAdministrator>  1  Chance  50

Trigger governing12_riot_low_charisma
  WhenToTest GovernorCityRiots

    Condition Trait NaturalCharisma < 3

  Affects Authoritarian  1  Chance  60
  Affects Disciplinarian  1  Chance  30
  Affects HarshJustice  1  Chance  15
  Affects Rabblerouser  1  Chance  5
  Affects BadAdministrator  1  Chance  100
  Affects BadAdministrator  1  Chance  50

;------------------------------------------
;Trigger governing12_riot_mod_charisma
; o  <Authoritarian>  1  Chance  20
; o  <Disciplinarian>  1  Chance  10
; o  <HarshJustice>  1  Chance  5
; o  <Rabblerouser>  1  Chance  10
; o  <BadAdministrator>  1  Chance  50

Trigger governing12_riot_mod_charisma
  WhenToTest GovernorCityRiots

    Condition Trait CharismaRating = 2

  Affects Authoritarian  1  Chance  20
  Affects Disciplinarian  1  Chance  10
  Affects HarshJustice  1  Chance  5
  Affects Rabblerouser  1  Chance  10
  Affects BadAdministrator  1  Chance  50

;------------------------------------------
;Trigger governing12_riot_high_charisma
; o  <Authoritarian>  1  Chance  10
; o  <Disciplinarian>  1  Chance  5
; o  <HarshJustice>  1  Chance  2
; o  <Rabblerouser>  1  Chance  50
; o  <BadAdministrator>  1  Chance  50

Trigger governing12_riot_high_charisma
  WhenToTest GovernorCityRiots

    Condition Trait NaturalCharisma > 4

  Affects Authoritarian  1  Chance  10
  Affects Disciplinarian  1  Chance  5
  Affects HarshJustice  1  Chance  2
  Affects Rabblerouser  1  Chance  50
  Affects BadAdministrator  1  Chance  50


;Mod: EBMod579 - 06/19 : split riot trigger for low, mod, and high charisma
;Mod224 - 11/14 : added bad admin effect
;------------------------------------------
;Trigger governing12_rebellion_low_charisma
; o  <Authoritarian>  1  Chance  100
; o  <Authoritarian>  1  Chance  50
; o  <Disciplinarian>  1  Chance  45
; o  <HarshJustice>  1  Chance  30
; o  <Rabblerouser>  1  Chance  10
; o  <BadAdministrator>  2  Chance  100
; o  <BadAdministrator>  1  Chance  50

Trigger governing12_rebellion_low_charisma
  WhenToTest GovernorCityRebels

    Condition Trait NaturalCharisma < 3

  Affects Authoritarian  1  Chance  100
  Affects Disciplinarian  1  Chance  50
  Affects HarshJustice  1  Chance  45
  Affects Rabblerouser  1  Chance  30
  Affects BadAdministrator  2  Chance  100
  Affects BadAdministrator  1  Chance  50

;------------------------------------------
;Trigger governing12_rebellion_mod_charisma
; o  <Authoritarian>  1  Chance  50
; o  <Disciplinarian>  1  Chance  15
; o  <HarshJustice>  1  Chance  10
; o  <Rabblerouser>  1  Chance  20
; o  <BadAdministrator>  1  Chance  100

Trigger governing12_rebellion_mod_charisma
  WhenToTest GovernorCityRebels

    Condition Trait CharismaRating = 2

  Affects Authoritarian  1  Chance  50
  Affects Disciplinarian  1  Chance  15
  Affects HarshJustice  1  Chance  10
  Affects Rabblerouser  1  Chance  20
  Affects BadAdministrator  1  Chance  100

;------------------------------------------
;Trigger governing12_rebellion_high_charisma
; o  <Authoritarian>  1  Chance  25
; o  <Disciplinarian>  1  Chance  10
; o  <HarshJustice>  1  Chance  5
; o  <Rabblerouser>  1  Chance  100
; o  <BadAdministrator>  1  Chance  100

Trigger governing12_rebellion_high_charisma
  WhenToTest GovernorCityRebels

    Condition Trait NaturalCharisma > 4

  Affects Authoritarian  1  Chance  25
  Affects Disciplinarian  1  Chance  10
  Affects HarshJustice  1  Chance  5
  Affects Rabblerouser  1  Chance  100
  Affects BadAdministrator  1  Chance  100


;Mod225 - 11/14 : added bad admin effect
;------------------------------------------
;Trigger governing14
;  WhenToTest GovernorCityRiots
;
;    Condition not FactionType seleucid
;
;  Affects Authoritarian  1  Chance  20
;  Affects Disciplinarian  1  Chance  5
;  Affects HarshJustice  1  Chance  5
;  Affects BadAdministrator  1  Chance  50
;
;
;Mod: EBMod580 - 06/19 : split rebellion trigger for low, mod, and high charisma, combined triggers for romans with everyone else (Rabblerouser)
;Mod226 - 11/14 : added bad admin effect
;------------------------------------------
;Trigger governing15
;  WhenToTest GovernorCityRebels
;
;    Condition not FactionType seleucid
;
;  Affects Authoritarian  1  Chance  50
;  Affects Disciplinarian  1  Chance  15
;  Affects HarshJustice  1  Chance  10
;  Affects BadAdministrator  1  Chance  100
;
;Mod: EBMod580 - 06/19 : split rebellion and riot triggers for low, mod, and high charisma, combined triggers for romans with everyone else (Rabblerouser)
;Mod227 - 11/14 : added bad admin effect
;------------------------------------------
Trigger governing16
  WhenToTest GovernorCityRiots

    Condition GovernorTaxLevel > tax_low

  Affects BadAdministrator  2  Chance  100

;Mod223 - 11/14 : increased effect
;------------------------------------------
Trigger governing17
  WhenToTest GovernorCityRebels

    Condition GovernorTaxLevel > tax_low

  Affects BadAdministrator  4  Chance  100

;Mod222 - 11/14 : increased effect
;------------------------------------------
Trigger governing18
  WhenToTest GovernorBuildingCompleted

    Condition GovernorLoyaltyLevel > loyalty_rioting
          and GovernorTaxLevel >= tax_high

  Affects GoodTaxman  1  Chance  20

;Mod521 - 03/02 : reduced chance, increased range of loyalty level and lowered minimum tax requirement
;------------------------------------------
Trigger governing19
  WhenToTest GovernorBuildingCompleted

    Condition GovernorLoyaltyLevel > loyalty_content
          and GovernorTaxLevel < tax_high
          and Trait SpartanTraining < 1

  Affects BadTaxman  1  Chance  25

;Mod214 - 11/04 : increased loyalty requirement, increased chance
;------------------------------------------
;Trigger: governing19_low_taxes_increase_altruism
; o <Selflessness>  1  Chance  50
;
;Trigger governing19_low_taxes_increase_altruism
;  WhenToTest GovernorBuildingCompleted
;
;    Condition GovernorLoyaltyLevel > loyalty_content
;          and GovernorTaxLevel < tax_high
;          and Trait Selflessness < 4
;
;  Affects Selflessness  1  Chance  50
;
;Mod: EBMod582 - 06/21 : happy people and low taxes means compassionate person
;------------------------------------------
Trigger governing20
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= stone_amphitheatre
          and FactionType seleucid

  Affects GamesFanRomanVice  3  Chance  30

;Mod497 - 02/28 : tripled effect, reduced chance
;------------------------------------------
Trigger governing21
  WhenToTest GovernorBuildingCompleted

    Condition FactionType seleucid
          and SettlementBuildingFinished >= hippodrome

  Affects RacesFanRomanVice  3  Chance  30

;Mod498 - 02/28 : tripled effect, reduced chance
;------------------------------------------
Trigger Governor_Is_Unjust
  WhenToTest CharacterTurnEnd

    Condition GovernorLoyaltyLevel < loyalty_content
          and GovernorTaxLevel >= tax_high

  Affects Unjust  1  Chance  5

;------------------------------------------
Trigger Governor_Is_Just
  WhenToTest CharacterTurnEnd

    Condition GovernorLoyaltyLevel = loyalty_content
          and GovernorTaxLevel = tax_normal

  Affects Just  1  Chance  5

;------------------------------------------
Trigger Governor_Is_NonAuthoritarian
  WhenToTest CharacterTurnEnd

    Condition GovernorLoyaltyLevel > loyalty_content
          and GovernorTaxLevel = tax_low

  Affects NonAuthoritarian  1  Chance  5

;Mod: EBMod767 - 10/20/05 : new triggers for neglected traits Unjust, Just, and NonAuthoritarian
;------------------------------------------
; Governor compatibility with various buildings (government buildings)
; Governor must "prove" he's in type1 settlement at end of his turn - unset at beginning
;------------------------------------------
Trigger Governor_Unset_Type1_Settlement
  WhenToTest CharacterTurnEnd

    Condition Trait Type1Settlement > 0

  Affects Type2Settlement  1  Chance  100

;------------------------------------------
Trigger Governor_Unset_Type2Settlement
  WhenToTest CharacterTurnEnd

    Condition Trait Type2Settlement > 0

  Affects Type1Settlement  1  Chance  100

;------------------------------------------
Trigger Governor_Unset_Type3Settlement
  WhenToTest CharacterTurnEnd

    Condition Trait Type3Settlement > 0

  Affects Type4Settlement  1  Chance  100

;------------------------------------------
Trigger Governor_Unset_Type4Settlement
  WhenToTest CharacterTurnEnd

    Condition Trait Type4Settlement > 0

  Affects Type3Settlement  1  Chance  100


; Governor has ended his turn in a settlement with govt building, set accordingly
;------------------------------------------
Trigger Governor_of_Type1_Settlement
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and SettlementBuildingExists = gov1
          and Trait Type1Settlement < 1

  Affects Type1Settlement  1  Chance  100

;------------------------------------------
Trigger Governor_of_Type2Settlement
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and SettlementBuildingExists = gov2
          and Trait Type2Settlement < 1

  Affects Type2Settlement  1  Chance  100

;------------------------------------------
Trigger Governor_of_Type3Settlement
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and SettlementBuildingExists = gov3
          and Trait Type3Settlement < 1

  Affects Type3Settlement  1  Chance  100

;------------------------------------------
Trigger Governor_of_Type4Settlement
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and SettlementBuildingExists = gov4
          and Trait Type4Settlement < 1

  Affects Type4Settlement  1  Chance  100


; Governor compatibility with settlement
;------------------------------------------
Trigger Governor_GoodMatch_with_Type1_Settlement
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait Type1Settlement > 0
          and Trait LikesType1 > 0
          and Trait SettlementGoodMatch < 1

  Affects SettlementGoodMatch  1  Chance  100
  Affects GoodAdministrator  8  Chance  100
  Affects PeopleHappy  1  Chance  100

;------------------------------------------
Trigger Governor_No_Longer_in_Favorite_Type1_Settlement
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait Type1Settlement < 1
          and Trait LikesType1 > 0
          and Trait SettlementGoodMatch > 0

  Affects SettlementBadMatch  1  Chance  100
  Affects BadAdministrator  8  Chance  100
  Affects PeopleUnhappy  1  Chance  100

;------------------------------------------
Trigger Governor_BadMatch_with_Type1_Settlement
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and CharacterIsLocal
          and EndedInSettlement
          and Trait Type1Settlement > 0
          and Trait HatesType1 > 0
          and Trait SettlementBadMatch < 1

  Affects SettlementBadMatch  1  Chance  100
  Affects BadAdministrator  8  Chance  100
  Affects PeopleUnhappy  1  Chance  100

;------------------------------------------
Trigger Governor_No_Longer_in_Hated_Type1_Settlement
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and CharacterIsLocal
          and EndedInSettlement
          and Trait Type1Settlement < 1
          and Trait HatesType1 > 0
          and Trait SettlementBadMatch > 0

  Affects SettlementGoodMatch  1  Chance  100
  Affects GoodAdministrator  8  Chance  100
  Affects PeopleHappy  1  Chance  100

;------------------------------------------
Trigger Governor_GoodMatch_with_Type2_Settlement
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait Type2Settlement > 0
          and Trait LikesType2 > 0
          and Trait SettlementGoodMatch < 1

  Affects SettlementGoodMatch  1  Chance  100
  Affects GoodAdministrator  8  Chance  100
  Affects PeopleHappy  1  Chance  100

;------------------------------------------
Trigger Governor_No_Longer_in_Favorite_Type2_Settlement
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait Type2Settlement < 1
          and Trait LikesType2 > 0
          and Trait SettlementGoodMatch > 0

  Affects SettlementBadMatch  1  Chance  100
  Affects BadAdministrator  8  Chance  100
  Affects PeopleUnhappy  1  Chance  100

;------------------------------------------
Trigger Governor_BadMatch_with_Type2_Settlement
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and CharacterIsLocal
          and EndedInSettlement
          and Trait Type2Settlement > 0
          and Trait HatesType2 > 0
          and Trait SettlementBadMatch < 1

  Affects SettlementBadMatch  1  Chance  100
  Affects BadAdministrator  8  Chance  100
  Affects PeopleUnhappy  1  Chance  100

;------------------------------------------
Trigger Governor_No_Longer_in_Hated_Type2_Settlement
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and CharacterIsLocal
          and EndedInSettlement
          and Trait Type2Settlement < 1
          and Trait HatesType2 > 0
          and Trait SettlementBadMatch > 0

  Affects SettlementGoodMatch  1  Chance  100
  Affects GoodAdministrator  8  Chance  100
  Affects PeopleHappy  1  Chance  100


;------------------------------------------
Trigger Governor_GoodMatch_with_Type3_Settlement
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait Type3Settlement > 0
          and Trait LikesType3 > 0
          and Trait SettlementGoodMatch < 1

  Affects SettlementGoodMatch  1  Chance  100
  Affects GoodAdministrator  8  Chance  100
  Affects PeopleHappy  1  Chance  100

;------------------------------------------
Trigger Governor_No_Longer_in_Favorite_Type3_Settlement
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait Type3Settlement < 1
          and Trait LikesType3 > 0
          and Trait SettlementGoodMatch > 0

  Affects SettlementBadMatch  1  Chance  100
  Affects BadAdministrator  8  Chance  100
  Affects PeopleUnhappy  1  Chance  100

;------------------------------------------
Trigger Governor_BadMatch_with_Type3_Settlement
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and CharacterIsLocal
          and EndedInSettlement
          and Trait Type3Settlement > 0
          and Trait HatesType3 > 0
          and Trait SettlementBadMatch < 1

  Affects SettlementBadMatch  1  Chance  100
  Affects BadAdministrator  8  Chance  100
  Affects PeopleUnhappy  1  Chance  100

;------------------------------------------
Trigger Governor_No_Longer_in_Hated_Type3_Settlement
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and CharacterIsLocal
          and EndedInSettlement
          and Trait Type3Settlement < 1
          and Trait HatesType3 > 0
          and Trait SettlementBadMatch > 0

  Affects SettlementGoodMatch  1  Chance  100
  Affects GoodAdministrator  8  Chance  100
  Affects PeopleHappy  1  Chance  100


;------------------------------------------
Trigger Governor_GoodMatch_with_Type4_Settlement
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait Type4Settlement > 0
          and Trait LikesType4 > 0
          and Trait SettlementGoodMatch < 1

  Affects SettlementGoodMatch  1  Chance  100
  Affects GoodAdministrator  8  Chance  100
  Affects PeopleHappy  1  Chance  100

;------------------------------------------
Trigger Governor_No_Longer_in_Favorite_Type4_Settlement
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait Type4Settlement < 1
          and Trait LikesType4 > 0
          and Trait SettlementGoodMatch > 0

  Affects SettlementBadMatch  1  Chance  100
  Affects BadAdministrator  8  Chance  100
  Affects PeopleUnhappy  1  Chance  100

;------------------------------------------
Trigger Governor_BadMatch_with_Type4_Settlement
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and CharacterIsLocal
          and EndedInSettlement
          and Trait Type4Settlement > 0
          and Trait HatesType4 > 0
          and Trait SettlementBadMatch < 1

  Affects SettlementBadMatch  1  Chance  100
  Affects BadAdministrator  8  Chance  100
  Affects PeopleUnhappy  1  Chance  100

;------------------------------------------
Trigger Governor_No_Longer_in_Hated_Type4_Settlement
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and CharacterIsLocal
          and EndedInSettlement
          and Trait Type4Settlement < 1
          and Trait HatesType4 > 0
          and Trait SettlementBadMatch > 0

  Affects SettlementGoodMatch  1  Chance  100
  Affects GoodAdministrator  8  Chance  100
  Affects PeopleHappy  1  Chance  100


;Mod: EBMod747 - 10/07 : governor's compatibility with various buildings (government type1-type4)
;------------------------------------------
Trigger Set_Puppet_Ruler_age
  WhenToTest CharacterTurnEnd

    Condition Trait Type4Governor > 0
          and Trait TurnsAlive < 2

  Affects TurnsAlive  56  Chance  100

;Mod: EBMod951 - /09/18/07 : set correct age trait for new puppet rulers.
;Removed by LorDBulA. Client Ruler new Implementation. 20/12/2007
;------------------------------------------
;Trigger Puppet_Ruler_goes_immobile
;  WhenToTest CharacterTurnEnd

;    Condition EndedInSettlement
;          and AgentType = family
;          and not IsUnderSiege
;          and SettlementBuildingExists = gov4
;          and Trait Type4Governor = 1

;  Affects Type4Governor  1  Chance  100

;------------------------------------------
;Removed by LorDBulA. Client Ruler new Implementation. 20/12/2007
;Trigger Nomad_Puppet_Ruler_goes_immobile
;  WhenToTest CharacterTurnEnd

;    Condition EndedInSettlement
;          and AgentType = family
;          and not IsUnderSiege
;          and CultureType nomad
;          and SettlementBuildingExists = govnomad
;          and Trait Type4Governor = 1

;  Affects Type4Governor  1  Chance  100

;------------------------------------------
;Removed by LorDBulA. Client Ruler new Implementation. 20/12/2007
;Trigger Puppet_Ruler_needs_to_sally
;WhenToTest CharacterTurnStart

;    Condition IsUnderSiege
;          and Trait Type4Governor = 2

;  Affects Type4Governor -1  Chance  100

;------------------------------------------
; New Traits Added by LordBula. New Client Ruler Implementation 20/12/2007
Trigger Client_Ruler_provokes_unrest_in_not_Type4
WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and CharacterIsLocal
          and Trait Type4Governor = 1
          and not SettlementBuildingExists = gov4
          and not SettlementBuildingExists = govnomad
          ;and Trait SpartanTraining < 1
          and Trait Impostor < 1
          
  Affects Impostor 1  Chance  100

Trigger Allied_General_provokes_unrest_in_not_Type4
WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and CharacterIsLocal
          and Trait RecruitedGeneral = 2
          and not SettlementBuildingExists = gov4
          and not SettlementBuildingExists = govnomad
          ;and Trait SpartanTraining < 1
          and Trait Impostor < 1
          
  Affects Impostor 1  Chance  100

;------------------------------------------
; New Traits Added by LordBula. New Client Ruler Implementation 20/12/2007

Trigger Impostor_leaves
WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
          and Trait Impostor > 0

  Affects Impostor  1  Chance  100
  Affects Impostor -2  Chance  100

;------------------------------------------
; New Traits Added by LordBula. New Client Ruler Implementation 20/12/2007
Trigger Impostor_in_Type4
WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Impostor > 0
          and SettlementBuildingExists = gov4

  Affects Impostor  1  Chance  100
  Affects Impostor -2  Chance  100

;------------------------------------------
Trigger Impostor_in_GovNomad
WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Impostor > 0
          and SettlementBuildingExists = govnomad

  Affects Impostor  1  Chance  100
  Affects Impostor -2  Chance  100

;Mod: EBMod924 - 05/28/07 : Added triggers to make puppet rulers able to sally.
;Mod: EBMod913 - 04/04/07 : Added trigger to only make Client Rulers immobile after they get inside their settlements.
;------------------------------------------
Trigger Factional_general_provokes_unrest_in_Type4
WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and AgentType = family
          and SettlementBuildingExists = gov4
          and Trait Type4Governor < 1
          and Trait SpartanTraining < 1
          and Trait FamilyMember = 1
          and CharacterIsLocal

  Affects Interloper  1  Chance  80

;------------------------------------------
Trigger Factional_general_provokes_unrest_in_Govnomad
WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and AgentType = family
          and SettlementBuildingExists = govnomad
          and Trait Type4Governor < 1
          and Trait SpartanTraining < 1
          and Trait FamilyMember = 1
          and CharacterIsLocal

  Affects Interloper  1  Chance  80

;------------------------------------------
Trigger Interloper_leaves_Type4
WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
          and Trait Interloper > 0

  Affects ReverseInterloper  1  Chance  100

;------------------------------------------
Trigger Interloper_not_in_Type4_1
WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Interloper > 0
          and not SettlementBuildingExists = gov4
          and not SettlementBuildingExists = govnomad

  Affects ReverseInterloper  1  Chance  100

;------------------------------------------
Trigger Interloper_not_in_Type4_2
WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Interloper > 0
          and not SettlementBuildingExists = gov4
          and not SettlementBuildingExists = govnomad

  Affects ReverseInterloper  1  Chance  100

;------------------------------------------
Trigger Interloper_not_in_Type4_3
WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Interloper > 0
          and not SettlementBuildingExists = gov4
          and not SettlementBuildingExists = govnomad

  Affects ReverseInterloper  1  Chance  100

;------------------------------------------
Trigger Interloper_not_in_Type4_4
WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Interloper > 0
          and not SettlementBuildingExists = gov4
          and not SettlementBuildingExists = govnomad

  Affects ReverseInterloper  1  Chance  100

;------------------------------------------
Trigger Interloper_not_in_Type4_5
WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Interloper > 0
          and not SettlementBuildingExists = gov4
          and not SettlementBuildingExists = govnomad

  Affects ReverseInterloper  1  Chance  100

;------------------------------------------
Trigger Interloper_not_in_Type4_6
WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Interloper > 0
          and not SettlementBuildingExists = gov4
          and not SettlementBuildingExists = govnomad

  Affects ReverseInterloper  1  Chance  100

;------------------------------------------
Trigger Interloper_not_in_Type4_7
WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Interloper > 0
          and not SettlementBuildingExists = gov4
          and not SettlementBuildingExists = govnomad

  Affects ReverseInterloper  1  Chance  100

;------------------------------------------
Trigger Interloper_not_in_Type4_8
WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Interloper > 0
          and not SettlementBuildingExists = gov4
          and not SettlementBuildingExists = govnomad

  Affects ReverseInterloper  1  Chance  100

;Mod: EBMod950 - 09/18/07 : added triggers for govnomad.
;Mod: EBMod832 - 01/14/05 : factional general intruding into 'allied' territory causes unrest.
;------------------------------------------
; General get attuned to settlement after being there a while
;------------------------------------------
Trigger Very_Charismatic_Governor_Becomes_AttunedGovernor
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait AttunedGovernor < 1
          and RemainingMPPercentage = 100
          and Trait SpartanTraining < 1
          and Trait NaturalCharisma > 4

  Affects AttunedGovernor  1  Chance  90

;------------------------------------------
Trigger Somewhat_Charismatic_Governor_Becomes_AttunedGovernor
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait AttunedGovernor < 1
          and RemainingMPPercentage = 100
          and Trait SpartanTraining < 1
          and Trait NaturalCharisma < 5
          and Trait NaturalCharisma > 2

  Affects AttunedGovernor  1  Chance  50

;------------------------------------------
Trigger UnCharismatic_Governor_Becomes_AttunedGovernor
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait AttunedGovernor < 1
          and Trait SpartanTraining < 1
          and RemainingMPPercentage = 100
          and Trait NaturalCharisma < 3

  Affects AttunedGovernor  1  Chance  20

;------------------------------------------
Trigger Governor_Momentarily_CeasesAttunedGovernor
  WhenToTest CharacterTurnEnd

    Condition Trait AttunedGovernor > 0
          and EndedInSettlement
          and RemainingMPPercentage < 50

  Affects CeasesAttunedGovernor  1  Chance  100

;------------------------------------------
Trigger GovernorCeasesAttunedGovernor
  WhenToTest CharacterTurnEnd

    Condition Trait AttunedGovernor > 0
          and not EndedInSettlement

  Affects CeasesAttunedGovernor  8  Chance  100


;Mod: EBMod866 - 02/05/2006 : Governor who spends a few years in a town develops affinity
;------------------------------------------
;Section: Section2b - Loitering
;------------------------------------------

;------------------------------------------
;Trigger: corruption1
; o <Corrupt> 3, <Aesthetic> 3, <ExpensiveTastes> 3, <Epicurean> 3, <Embezzler> 3

Trigger corruption1
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Treasury > 50000
          and Trait Selflessness < 3
          and Trait Loyalty < 2

  Affects Corrupt  1  Chance  2
  Affects Aesthetic  1  Chance  2
  Affects ExpensiveTastes  1  Chance  2
  Affects Epicurean  1  Chance  2
  Affects Embezzler  1  Chance  2

;Mod310 - 02/12 : reversed treasury requirement to original
;Mod228 - 11/14 : doubled treasury requirement, changed from bad admin to embezzler
;------------------------------------------
;Trigger: corruption2
; o <Corrupt> 3, <Aesthetic> 3, <ExpensiveTastes> 3, <Epicurean> 3, <Embezzler> 3

Trigger corruption2
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Treasury > 100000
          and Trait Selflessness < 4
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  3
  Affects Aesthetic  1  Chance  3
  Affects ExpensiveTastes  1  Chance  3
  Affects Epicurean  1  Chance  3
  Affects Embezzler  1  Chance  3

;Mod311 - 02/12 : reversed treasury requirement to original
;Mod229 - 11/14 : doubled treasury requirement
;------------------------------------------
;Trigger: corruption4
; o <Corrupt> 3, <Aesthetic> 3, <ExpensiveTastes> 3, <Epicurean> 3, <Embezzler> 3

Trigger corruption4
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Treasury > 150000
          and Trait Selflessness < 4
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  3
  Affects Aesthetic  1  Chance  3
  Affects ExpensiveTastes  1  Chance  3
  Affects Epicurean  1  Chance  3
  Affects Embezzler  1  Chance  3


;Mod: EBMod583 - 06/21 : added selfish and disloyal requirements
;Mod312 - 02/12 : reversed treasury requirement to original
;Mod230 - 11/14 : doubled treasury requirement
;------------------------------------------
Trigger corruption3
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Treasury > 50000
          and FactionType seleucid
          and Trait Selflessness < 4

  Affects ApicianRomanVice  1  Chance  3

;Mod313 - 02/12 : reversed treasury requirement to original
;Mod231 - 11/14 : doubled treasury requirement
;------------------------------------------
;Trigger: luxurious_lifestyle1
; o <Gambling> 3, <Aesthetic> 5, <ExpensiveTastes> 5, <Epicurean> 5, <Girls> 3

Trigger luxurious_lifestyle1
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fun_awesome_temple
          and Trait Selflessness < 4

  Affects Aesthetic  1  Chance  5
  Affects Epicurean  1  Chance  5
  Affects ExpensiveTastes  1  Chance  5
  Affects Gambling  1  Chance  3
  Affects Girls  1  Chance  3

;------------------------------------------
;Trigger: luxurious_lifestyle2
; o <Gambling> 3, <Aesthetic> 5, <ExpensiveTastes> 5, <Epicurean> 5, <Girls> 3

Trigger luxurious_lifestyle2
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= great_forum
          and Trait Selflessness < 4

  Affects Aesthetic  1  Chance  5
  Affects Epicurean  1  Chance  5
  Affects ExpensiveTastes  1  Chance  5
  Affects Gambling  1  Chance  3
  Affects Girls  1  Chance  3

;------------------------------------------
;Trigger: luxurious_lifestyle3
; o <Gambling> 3, <Aesthetic> 5, <ExpensiveTastes> 5, <Epicurean> 5, <Girls> 3

Trigger luxurious_lifestyle3
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= city_plumbing
          and GovernorTaxLevel > tax_high
          and Trait Selflessness < 4

  Affects Aesthetic  1  Chance  4
  Affects Epicurean  1  Chance  5
  Affects ExpensiveTastes  1  Chance  3
  Affects Gambling  1  Chance  3
  Affects Girls  1  Chance  3

;Mod233 - 11/14 : added tax requirement
;------------------------------------------
;Trigger: luxurious_lifestyle4
; o <Gambling> 3, <Aesthetic> 5, <ExpensiveTastes> 5, <Epicurean> 5, <Girls> 3

Trigger luxurious_lifestyle4
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= odeon
          and GovernorTaxLevel > tax_high
          and Trait Selflessness < 4

  Affects Aesthetic  1  Chance  4
  Affects Epicurean  1  Chance  5
  Affects ExpensiveTastes  1  Chance  3
  Affects Gambling  1  Chance  3
  Affects Girls  1  Chance  3

;Mod234 - 11/14 : added tax requirement
;------------------------------------------
;Trigger: luxurious_lifestyle5
; o <Gambling> 3, <Aesthetic> 5, <ExpensiveTastes> 5, <Epicurean> 5, <Girls> 3

Trigger luxurious_lifestyle5
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= silk_rd
          and GovernorTaxLevel > tax_high
          and Trait Selflessness < 4

  Affects Aesthetic  1  Chance  4
  Affects Epicurean  1  Chance  5
  Affects ExpensiveTastes  1  Chance  3
  Affects Gambling  1  Chance  3
  Affects Girls  1  Chance  3


;Mod: EBMod759 - 10/16 : changed percentages of Aesthetic and ExpensiveTastes from 5%
;Mod: EBMod584 - 06/21 : added selfish requirements to luxurious_lifestyle triggers
;Mod235 - 11/14 : added tax requirement
;------------------------------------------
;Trigger luxurious_lifestyle6
;  WhenToTest CharacterTurnEnd
;
;    Condition EndedInSettlement
;          and RemainingMPPercentage = 100
;          and SettlementBuildingExists >= silk_rd
;
;  Affects Aesthetic  1  Chance  5
;  Affects Epicurean  1  Chance  5
;  Affects ExpensiveTastes  1  Chance  5
;  Affects Gambling  1  Chance  3
;  Affects Girls  1  Chance  3
;
;Mod236 - 11/14 : removed trigger
;------------------------------------------
; Personal Wealth
;------------------------------------------
Trigger Wealthy_from_Gambling_games
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementBuildingExists >= game_field
          and Trait Gambling > 0

  Affects Wealthy  4  Chance  1

;------------------------------------------
Trigger Wealthy_Cheapskate
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Cheapskate > 0

  Affects Wealthy  1  Chance  2

;------------------------------------------
Trigger Wealthy_Miserly
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Miserly > 0

  Affects Wealthy  1  Chance  3

;------------------------------------------
Trigger Wealthy_CelticMiserly
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait CelticMiserly > 0

  Affects Wealthy  1  Chance  3

;------------------------------------------
Trigger Wealthy_from_Avarus
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Avarus > 0

  Affects Wealthy  2  Chance  2

;------------------------------------------
Trigger Wealthy_Embezzler
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait Embezzler > 0

  Affects Wealthy  2  Chance  4

;------------------------------------------
Trigger Wealthy_Corrupt
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait Corrupt > 0

  Affects Wealthy  2  Chance  4

;------------------------------------------
Trigger Wealthy_from_Slavery
  WhenToTest EnslavePopulation

  Affects Wealthy  2  Chance  25
  Affects Wealthy  2  Chance  10

;------------------------------------------
Trigger Wealthy_from_Extermination
  WhenToTest ExterminatePopulation

  Affects Wealthy  2  Chance  50
  Affects Wealthy  2  Chance  25

;------------------------------------------
; Effects of Wealth
;------------------------------------------
Trigger Wealthy_Gambler_loses_it_all
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementBuildingExists >= game_field
          and Trait Gambling > 0
          and Trait Wealthy > 0

  Affects Impoverished  4  Chance  2

;------------------------------------------
Trigger Wealthy_Cheapskate_gets_Wealthier
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Cheapskate > 0
          and Trait Wealthy > 0

  Affects Wealthy  1  Chance  4

;------------------------------------------
Trigger Wealthy_Miser_gets_Wealthier
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Miserly > 0
          and Trait Wealthy > 0

  Affects Wealthy  1  Chance  5

;------------------------------------------
Trigger Wealthy_Celtic_Miser_gets_Wealthier
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait CelticMiserly > 0
          and Trait Wealthy > 0

  Affects Wealthy  1  Chance  5

;------------------------------------------
Trigger Wealthy_general_becomes_Generous
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Wealthy > 0
          and Trait Celtic < 1

  Affects Generous  1  Chance  2
  Affects Impoverished  1  Chance  2

;------------------------------------------
Trigger Wealthy_general_becomes_Extravagant
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Wealthy > 0
          and Trait Epicurean < 1

  Affects ExpensiveTastes  1  Chance  2
  Affects Impoverished  1  Chance  2

;------------------------------------------
Trigger Wealthy_general_becomes_Epicurean
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Wealthy > 0
          and Trait ExpensiveTastes < 1

  Affects Epicurean  1  Chance  2
  Affects Impoverished  1  Chance  2

;------------------------------------------
Trigger Wealthy_general_becomes_Healthy
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Wealthy > 0
          and Trait PoorHealth > 0

  Affects GoodHealth  1  Chance  25
  Affects Impoverished  1  Chance  10

;------------------------------------------
Trigger Wealthy_Celt_becomes_Generous
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Wealthy > 0
          and Trait Celtic > 0

  Affects CelticGenerous  1  Chance  2
  Affects Impoverished  1  Chance  2

;------------------------------------------
Trigger Wealthy_general_becomes_Paranoid
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Wealthy > 0

  Affects Paranoia  1  Chance  3

;------------------------------------------
Trigger Wealthy_general_becomes_HighPersonalSecurity
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Wealthy > 0

  Affects HighPersonalSecurity  1  Chance  1

;------------------------------------------
Trigger Wealthy_general_becomes_Adulterer
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Wealthy > 0

  Affects Girls  1  Chance  2
  Affects Impoverished  1  Chance  2

;------------------------------------------
Trigger Dads_Very_Wealthy_not_Austere
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Wealthy > 1
          and FatherTrait Austere < 1
          and FatherTrait Continentia < 1
          and FatherTrait Stoic < 1

  Affects Wealthy  4  Chance  100


;Mod: EBMod836 - 01/15/05 : general gains personal wealth through various means, it affects him as well
;------------------------------------------
Trigger harsh_lifestyle1
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = governors_house
          and RandomPercent > 50

  Affects Austere  1  Chance  2
  Affects Pragmatic  1  Chance  2
  Affects Stoic  1  Chance  1

;------------------------------------------
Trigger harsh_lifestyle1_Dull
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = governors_house
          and RandomPercent > 50
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  1

;------------------------------------------
Trigger harsh_lifestyle1_Married
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = governors_house
          and RandomPercent > 50
          and IsMarried

  Affects Cuckold  1  Chance  2

;------------------------------------------
Trigger harsh_lifestyle2
  WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
          and InBarbarianLands
          and RandomPercent > 50

  Affects Austere  1  Chance  2
  Affects Pragmatic  1  Chance  2
  Affects Stoic  1  Chance  1

;Mod269 - 11/14 : removed movement percentage requirement, lowered random percent
;------------------------------------------
Trigger harsh_lifestyle2_Dull
  WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
          and InBarbarianLands
          and RandomPercent > 50
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  1

;------------------------------------------
Trigger harsh_lifestyle2_Married
  WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
          and InBarbarianLands
          and RandomPercent > 50
          and IsMarried

  Affects Cuckold  1  Chance  2


;Mod: EBMod771 - 10/21/05 : divided triggers for dull and married generals
;------------------------------------------
Trigger harsh_lifestyle3
  WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
          and RemainingMPPercentage < 10
          and Attribute Management > 2

  Affects LogisticalSkill  1  Chance  5

;Mod483 - 02/28 : fixed MP percentage parameter
;Mod235 - 11/14 : reduced management requirement
;------------------------------------------
Trigger away_from_town_Reclusive
  WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
          and RemainingMPPercentage > 80
          and Trait NaturalCharisma < 3

  Affects Reclusive  1  Chance  2

;------------------------------------------
Trigger in_small_town_Reclusive
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 80
          and SettlementBuildingExists < governors_villa
          and Trait NaturalCharisma < 3

  Affects Reclusive  1  Chance  2

;------------------------------------------
Trigger in_town_Gregarious
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 80
          and SettlementBuildingExists > governors_house
          and Trait Reclusive > 0

  Affects Gregarious  1  Chance  5

;Mod: EBMod768 - 10/20/05 : triggers for neglected trait Reclusive
;------------------------------------------
Trigger sitting_around_camo_vnv_trigger
  WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement

  Affects Feck  1  Chance  1
  Affects Scout  1  Chance  2

;------------------------------------------
Trigger sitting_around_camo_vnv_trigger_sweboz_ambusher
  WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
          and FactionType germans

  Affects GoodAmbusher  2  Chance  2

;------------------------------------------
Trigger sitting_around_camo_vnv_trigger_haleandhearty
  WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  2

;------------------------------------------
Trigger governor_not_building
  WhenToTest SettlementTurnEnd

    Condition GovernorInResidence
          and BuildingQueueIdleDespiteCash
          and Treasury > 10000

  Affects BadBuilder  1  Chance  10
  Affects BadAdministrator  1  Chance  10
  Affects BadEngineer  1  Chance  4

;Mod232 - 11/14 : added bad admin/engineer effects, increased chance
;------------------------------------------
Trigger governor_building
  WhenToTest GovernorBuildingCompleted

    Condition GovernorInResidence
          and Trait SpartanTraining < 1

  Affects GoodBuilder  1  Chance  20

;------------------------------------------
; Settlement Buildings Affect Generals in Residence
;------------------------------------------
;------------------------------------------
Trigger Settlement_has_stone_wall_GoodDefender
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= stone_wall

  Affects GoodDefender  1  Chance  2

;------------------------------------------
Trigger Governor_builds_stone_wall_GoodDefender
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= stone_wall

  Affects GoodDefender  1  Chance  25

;------------------------------------------
Trigger Settlement_has_city_barracks_GoodRecruiter_A1
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= city_barracks_A1
          and SettlementBuildingExists < militia_barracks_A2

  Affects GoodRecruiter  1  Chance  2

;------------------------------------------
Trigger Governor_builds_city_barracks_GoodRecruiter_A1
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= city_barracks_A1
          and SettlementBuildingFinished < militia_barracks_A2

  Affects GoodRecruiter  1  Chance  15

;------------------------------------------
Trigger Settlement_has_city_barracks_GoodRecruiter_A2
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= city_barracks_A2

  Affects GoodRecruiter  1  Chance  2

;------------------------------------------
Trigger Governor_builds_city_barracks_GoodRecruiter_A2
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= city_barracks_A2

  Affects GoodRecruiter  1  Chance  15

;------------------------------------------
Trigger Settlement_has_city_barracks_GoodRecruiter_B1
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= city_barracks_B1
          and SettlementBuildingExists < militia_barracks_B2

  Affects GoodRecruiter  1  Chance  2

;------------------------------------------
Trigger Governor_builds_city_barracks_GoodRecruiter_B1
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= city_barracks_B1
          and SettlementBuildingFinished < militia_barracks_B2

  Affects GoodRecruiter  1  Chance  15

;------------------------------------------
Trigger Settlement_has_city_barracks_GoodRecruiter_B2
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= city_barracks_B2

  Affects GoodRecruiter  1  Chance  2

;------------------------------------------
Trigger Governor_builds_city_barracks_GoodRecruiter_B2
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= city_barracks_B2

  Affects GoodRecruiter  1  Chance  15

;------------------------------------------
Trigger Settlement_has_city_barracks_GoodRecruiter_C1
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= city_barracks_C1

  Affects GoodRecruiter  1  Chance  2

;------------------------------------------
Trigger Governor_builds_city_barracks_GoodRecruiter_C1
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= city_barracks_C1

  Affects GoodRecruiter  1  Chance  15

;------------------------------------------
Trigger Settlement_has_city_barracks_GoodRecruiter_D1
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= city_barracks_D1
          and SettlementBuildingExists < militia_barracks_D2

  Affects GoodRecruiter  1  Chance  2

;------------------------------------------
Trigger Governor_builds_city_barracks_GoodRecruiter_D1
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= city_barracks_D1
          and SettlementBuildingFinished < militia_barracks_D2

  Affects GoodRecruiter  1  Chance  15

;------------------------------------------
Trigger Settlement_has_city_barracks_GoodRecruiter_D2
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= city_barracks_D2

  Affects GoodRecruiter  1  Chance  2

;------------------------------------------
Trigger Governor_builds_city_barracks_GoodRecruiter_D2
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= city_barracks_D2

  Affects GoodRecruiter  1  Chance  15

;------------------------------------------
Trigger Settlement_has_city_barracks_GoodRecruiter_E1
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= city_barracks_E1

  Affects GoodRecruiter  1  Chance  2

;------------------------------------------
Trigger Governor_builds_city_barracks_GoodRecruiter_E1
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= city_barracks_E1

  Affects GoodRecruiter  1  Chance  15

;------------------------------------------
Trigger Settlement_has_city_barracks_GoodRecruiter_F1
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= city_barracks_F1

  Affects GoodRecruiter  1  Chance  2

;------------------------------------------
Trigger Governor_builds_city_barracks_GoodRecruiter_F1
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= city_barracks_F1

  Affects GoodRecruiter  1  Chance  15

;------------------------------------------
Trigger Settlement_has_city_barracks_GoodRecruiter_G1
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= city_barracks_G1

  Affects GoodRecruiter  1  Chance  2

;------------------------------------------
Trigger Governor_builds_city_barracks_GoodRecruiter_G1
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= city_barracks_G1

  Affects GoodRecruiter  1  Chance  15

;------------------------------------------
Trigger Settlement_has_city_barracks_GoodRecruiter_H1
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= city_barracks_H1

  Affects GoodRecruiter  1  Chance  2

;------------------------------------------
Trigger Governor_builds_city_barracks_GoodRecruiter_H1
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= city_barracks_H1

  Affects GoodRecruiter  1  Chance  15

;------------------------------------------
Trigger Settlement_has_city_barracks_GoodRecruiter_I1
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= city_barracks_I1

  Affects GoodRecruiter  1  Chance  2

;------------------------------------------
Trigger Governor_builds_city_barracks_GoodRecruiter_I1
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= city_barracks_I1

  Affects GoodRecruiter  1  Chance  15

;------------------------------------------
Trigger Settlement_has_city_barracks_GoodRecruiter_J1
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= city_barracks_J1

  Affects GoodRecruiter  1  Chance  2

;------------------------------------------
Trigger Governor_builds_city_barracks_GoodRecruiter_J1
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= city_barracks_J1

  Affects GoodRecruiter  1  Chance  15

;------------------------------------------
Trigger Settlement_has_city_barracks_GoodRecruiter_K1
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= city_barracks_K1

  Affects GoodRecruiter  1  Chance  2

;------------------------------------------
Trigger Governor_builds_city_barracks_GoodRecruiter_K1
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= city_barracks_K1

  Affects GoodRecruiter  1  Chance  15

;------------------------------------------
Trigger Settlement_has_city_barracks_GoodRecruiter_L1
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= city_barracks_L1

  Affects GoodRecruiter  1  Chance  2

;------------------------------------------
Trigger Governor_builds_city_barracks_GoodRecruiter_L1
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= city_barracks_L1

  Affects GoodRecruiter  1  Chance  15

;------------------------------------------
Trigger Settlement_has_forum_GoodTrader
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= forum

  Affects GoodTrader  1  Chance  2

;------------------------------------------
Trigger Governor_builds_forum_GoodTrader
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= forum

  Affects GoodTrader  1  Chance  25

;------------------------------------------
Trigger Settlement_has_port_GoodTrader
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= port

  Affects GoodTrader  1  Chance  2

;------------------------------------------
Trigger Governor_builds_port_GoodTrader
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= port

  Affects GoodTrader  1  Chance  25

;------------------------------------------
Trigger Settlement_has_sewers_HaleAndHearty
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= sewers

  Affects HaleAndHearty  1  Chance  2

;------------------------------------------
Trigger Governor_builds_sewers_Prim
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= sewers

  Affects Prim  1  Chance  25

;------------------------------------------
Trigger Settlement_has_farms_GoodFarmer
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= farms

  Affects GoodFarmer  1  Chance  2

;------------------------------------------
Trigger Governor_builds_farms_GoodFarmer
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= farms

  Affects GoodFarmer  1  Chance  25

;------------------------------------------
Trigger Settlement_has_granary_GoodFarmer
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= granary

  Affects GoodFarmer  1  Chance  2
  Affects GoodAdministrator  1  Chance  2

;------------------------------------------
Trigger Governor_builds_granary_GoodFarmer
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= granary

  Affects GoodFarmer  1  Chance  25
  Affects GoodAdministrator  1  Chance  10

;------------------------------------------
Trigger Settlement_has_mines_GoodMiner
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= mines

  Affects GoodMiner  1  Chance  2

;------------------------------------------
Trigger Governor_builds_mines_GoodMiner
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= mines

  Affects GoodMiner  1  Chance  25

;------------------------------------------
Trigger Settlement_has_small_gymnasium_HaleAndHearty
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= small_gymnasium
          and Trait TurnsAlive < 3

  Affects HaleAndHearty  1  Chance  2

;------------------------------------------
Trigger Settlement_has_palaistra_young_HaleAndHearty
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists = palaistra
          and Trait TurnsAlive < 3

  Affects HaleAndHearty  1  Chance  2

;------------------------------------------
Trigger Settlement_has_gymnasiumacademic_education
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= gymnasiumacademic
          and Trait SpartanTraining < 1
          and Trait TurnsAlive < 3

  Affects Scholarly  1  Chance  2

;------------------------------------------
Trigger Settlement_has_caravan_Saka
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType pontus
          and SettlementBuildingExists = caravan

  Affects GoodTrader  1  Chance  2

;------------------------------------------
Trigger Governor_builds_caravan_GoodTrader
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= caravan

  Affects GoodTrader  1  Chance  25

;------------------------------------------
Trigger Settlement_has_tavern_Celt
  WhenToTest CharacterTurnEnd

    Condition Trait Celtic > 0
          and SettlementBuildingExists >= tavern

  Affects CelticDrink  1  Chance  2
  Affects CelticDrugs  1  Chance  1

;------------------------------------------
Trigger Governor_builds_tavern_Celt_CelticDrink
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= tavern
          and Trait Celtic > 0

  Affects CelticDrink  1  Chance  25
  Affects CelticDrugs  1  Chance  10

;------------------------------------------
Trigger Settlement_has_tavern_non_Celt
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait Celtic < 1
          and not FactionType macedon
          and SettlementBuildingExists >= tavern

  Affects Drink  1  Chance  2

;------------------------------------------
Trigger Governor_builds_tavern_non_Celt_Drink
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= tavern
          and Trait Celtic < 1
          and not FactionType macedon

  Affects Drink  1  Chance  25

;------------------------------------------
Trigger Settlement_has_tavern_Makedonian
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType macedon
          and SettlementBuildingExists >= tavern

  Affects MakedonianHypermethyskos  1  Chance  2

;------------------------------------------
Trigger Governor_builds_tavern_Makedonian_Drink
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= tavern
          and FactionType macedon

  Affects MakedonianHypermethyskos  1  Chance  25

;------------------------------------------
Trigger Settlement_has_no_tavern_Celt
  WhenToTest CharacterTurnEnd

    Condition Trait Celtic > 0
          and not SettlementBuildingExists >= tavern

  Affects CelticSobriety  1  Chance  2

;------------------------------------------
Trigger Settlement_has_no_tavern_non_Celt
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait Celtic < 1
          and not FactionType macedon
          and not SettlementBuildingExists >= tavern

  Affects Sobriety  1  Chance  2

;------------------------------------------
Trigger Settlement_has_no_tavern_Makedonian
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType macedon
          and not SettlementBuildingExists >= tavern

  Affects MakedonianOinostyges  1  Chance  2

;------------------------------------------
Trigger Settlement_has_Roman_villa
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType seleucid
          and SettlementBuildingExists >= villa

  Affects Wealthy  1  Chance  2

;------------------------------------------
Trigger Settlement_has_academy_Pragmatic
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and SettlementBuildingExists >= academy

  Affects Pragmatic  1  Chance  2

;------------------------------------------
Trigger Governor_builds_academy_Pragmatic
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= academy

  Affects Pragmatic  1  Chance  25


;Mod: EBMod864 - 02/02/2006 : generals affected by settlement buildings
;------------------------------------------
; Agents Loitering
;------------------------------------------
Trigger Spy_in_healthy_town
  WhenToTest CharacterTurnEnd

    Condition AgentType = spy
          and SettlementBuildingExists >= baths

  Affects EnergeticAgent  1  Chance  4

;------------------------------------------
Trigger Diplomat_in_healthy_town
  WhenToTest CharacterTurnEnd

    Condition AgentType = diplomat
          and SettlementBuildingExists >= baths

  Affects EnergeticAgent  1  Chance  3

;------------------------------------------
Trigger Assassin_in_healthy_town
  WhenToTest CharacterTurnEnd

    Condition AgentType = assassin
          and SettlementBuildingExists >= baths

  Affects EnergeticAgent  1  Chance  5

;------------------------------------------
Trigger Agent_gets_lazy_in_town
  WhenToTest CharacterTurnEnd

    Condition Trait EnergeticAgent > 0
          and RemainingMPPercentage = 100

  Affects SlothfulAgent  1  Chance  2


;------------------------------------------
; Section: Morale
;------------------------------------------
;Trigger: morale_and_discipline_drop_in_town
; o <TroopsUnsure> 1  Chance  75

Trigger morale_and_discipline_drop_in_town
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait TroopsConfident > 0

  Affects TroopsUnsure  1  Chance  75

;Mod: EBMod594 - 07/03 : men lose discipline and morale when loitering in town
;------------------------------------------
;Trigger: morale_and_discipline_drop_when_besieging
; o <TroopsUnsure> 1  Chance  75

Trigger morale_and_discipline_drop_when_besieging
  WhenToTest CharacterTurnEnd

    Condition IsBesieging
          and Trait TroopsConfident > 0

  Affects TroopsUnsure  1  Chance  75

;Mod: EBMod732 - 10/05 : men lose discipline and morale when sitting around outside town starving and being diseased
;------------------------------------------
;Trigger: good_tactician_morale_equilibrium_rises
; o <TroopsConfident> 1  Chance  50

Trigger good_tactician_morale_equilibrium_rises
  WhenToTest CharacterTurnStart

    Condition Trait GoodTactician < 3
          and Trait GoodTactician > 0
          and Trait TroopsConfident < 1

  Affects TroopsConfident  1  Chance  50

;------------------------------------------
;Trigger: good_tactician_morale_equilibrium_drops
; o <TroopsUnsure> 1  Chance  75

Trigger good_tactician_morale_equilibrium_drops
  WhenToTest CharacterTurnStart

    Condition Trait GoodTactician < 3
          and Trait TroopsConfident > 1

  Affects TroopsUnsure  1  Chance  75

;------------------------------------------
;Trigger: good_Leader_morale_equilibrium_rises
; o <TroopsConfident> 1  Chance  50

Trigger good_Leader_morale_equilibrium_rises
  WhenToTest CharacterTurnStart

    Condition Trait GoodLeader < 3
          and Trait GoodLeader > 0
          and Trait TroopsConfident < 1

  Affects TroopsConfident  1  Chance  50

;------------------------------------------
;Trigger: good_Leader_morale_equilibrium_drops
; o <TroopsUnsure> 1  Chance  75

Trigger good_Leader_morale_equilibrium_drops
  WhenToTest CharacterTurnStart

    Condition Trait GoodLeader < 3
          and Trait TroopsConfident > 1

  Affects TroopsUnsure  1  Chance  75

;------------------------------------------
;Trigger: great_tactician_morale_equilibrium_rises
; o <TroopsConfident> 1  Chance  50

Trigger great_tactician_morale_equilibrium_rises
  WhenToTest CharacterTurnStart

    Condition Trait GoodTactician < 5
          and Trait GoodTactician > 2
          and Trait TroopsConfident < 2

  Affects TroopsConfident  1  Chance  50

;------------------------------------------
;Trigger: great_tactician_morale_equilibrium_drops
; o <TroopsUnsure> 1  Chance  75

Trigger great_tactician_morale_equilibrium_drops
  WhenToTest CharacterTurnStart

    Condition Trait GoodTactician < 5
          and Trait TroopsConfident > 2

  Affects TroopsUnsure  1  Chance  75

;------------------------------------------
;Trigger: great_Leader_morale_equilibrium_rises
; o <TroopsConfident> 1  Chance  50

Trigger great_Leader_morale_equilibrium_rises
  WhenToTest CharacterTurnStart

    Condition Trait GoodLeader < 5
          and Trait GoodLeader > 2
          and Trait TroopsConfident < 2

  Affects TroopsConfident  1  Chance  50

;------------------------------------------
;Trigger: great_Leader_morale_equilibrium_drops
; o <TroopsUnsure> 1  Chance  75

Trigger great_Leader_morale_equilibrium_drops
  WhenToTest CharacterTurnStart

    Condition Trait GoodLeader < 5
          and Trait TroopsConfident > 2

  Affects TroopsUnsure  1  Chance  75

;------------------------------------------
;Trigger: genius_tactician_morale_equilibrium_rises
; o <TroopsConfident> 1  Chance  50

Trigger genius_tactician_morale_equilibrium_rises
  WhenToTest CharacterTurnStart

    Condition Trait GoodTactician = 5
          and Trait TroopsConfident < 3

  Affects TroopsConfident  1  Chance  50

;------------------------------------------
;Trigger: Legendary_Leader_morale_equilibrium_rises
; o <TroopsConfident> 1  Chance  50

Trigger Legendary_Leader_morale_equilibrium_rises
  WhenToTest CharacterTurnStart

    Condition Trait GoodLeader = 5
          and Trait TroopsConfident < 3

  Affects TroopsConfident  1  Chance  50


;------------------------------------------
;Trigger: morale_up_in_friendly_territory
; o <TroopsConfident> 1  Chance  50

Trigger morale_up_in_friendly_territory
  WhenToTest CharacterTurnStart

    Condition IsGeneral
          and not InEnemyLands
          and Trait TroopsConfident < 1

  Affects TroopsConfident  1  Chance  75

;------------------------------------------
;Trigger: morale_down_in_enemy_territory
; o <TroopsUnsure> 1  Chance  50

Trigger morale_down_in_enemy_territory
  WhenToTest CharacterTurnStart

    Condition IsGeneral
          and InEnemyLands
          and Trait TroopsConfident > 0

  Affects TroopsUnsure  1  Chance  85


;Mod: EBMod647 - 08/07 : morale adjustments based on general's abilities
;------------------------------------------
Trigger morale_down_from_very_inexperienced_general
  WhenToTest CharacterTurnStart

    Condition IsGeneral
          and Trait CommandExperience < 2
          and Trait TroopsConfident > 0

  Affects TroopsUnsure  1  Chance  85

;------------------------------------------
Trigger morale_down_from_inexperienced_general
  WhenToTest CharacterTurnStart

    Condition IsGeneral
          and Trait CommandExperience = 2
          and Trait TroopsConfident > 0

  Affects TroopsUnsure  1  Chance  35

;------------------------------------------
Trigger morale_up_from_veteran_general
  WhenToTest CharacterTurnStart

    Condition IsGeneral
          and Trait CommandExperience = 3
          and Trait TroopsConfident < 1

  Affects TroopsConfident  1  Chance  15

;------------------------------------------
Trigger morale_up_from_grizzled_general
  WhenToTest CharacterTurnStart

    Condition IsGeneral
          and Trait CommandExperience = 4
          and Trait TroopsConfident < 2
          and Trait BattleWeary < 1

  Affects TroopsConfident  1  Chance  25

;------------------------------------------
Trigger morale_up_from_highly_experienced_general
  WhenToTest CharacterTurnStart

    Condition IsGeneral
          and Trait CommandExperience = 5
          and Trait TroopsConfident < 2
          and Trait BattleWeary < 1

  Affects TroopsConfident  1  Chance  25


;Mod: EBMod769 - 10/20/05 : morale adjustments based on general's experience
;------------------------------------------
Trigger Reverse_Unhappiness_Not_Governor1
  WhenToTest CharacterTurnEnd

    Condition Trait PeopleUnhappy = 1
          and not IsGeneral

  Affects PeopleHappy  1  Chance  100

;------------------------------------------
Trigger Reverse_Unhappiness_Not_Governor2
  WhenToTest CharacterTurnEnd

    Condition Trait PeopleUnhappy = 2
          and not IsGeneral

  Affects PeopleHappy  2  Chance  100

;------------------------------------------
Trigger Reverse_Unhappiness_Not_Governor4
  WhenToTest CharacterTurnEnd

    Condition Trait PeopleUnhappy = 3
          and not IsGeneral

  Affects PeopleHappy  3  Chance  100

;------------------------------------------
Trigger Reverse_Happiness_Not_Governor1
  WhenToTest CharacterTurnEnd

    Condition Trait PeopleHappy = 1
          and not IsGeneral

  Affects PeopleUnhappy  1  Chance  100

;------------------------------------------
Trigger Reverse_Happiness_Not_Governor2
  WhenToTest CharacterTurnEnd

    Condition Trait PeopleHappy = 2
          and not IsGeneral

  Affects PeopleUnhappy  2  Chance  100

;------------------------------------------
Trigger Reverse_Happiness_Not_Governor4
  WhenToTest CharacterTurnEnd

    Condition Trait PeopleHappy = 3
          and not IsGeneral

  Affects PeopleUnhappy  3  Chance  100


;Mod: EBMod661 - 08/14 : Reverse Happiness/Unhappiness when not the governor
;------------------------------------------
Trigger Reverse_Unhappiness_Not_In_Town_1
  WhenToTest CharacterTurnEnd

    Condition Trait PeopleUnhappy = 1
          and not EndedInSettlement

  Affects PeopleHappy  1  Chance  100

;------------------------------------------
Trigger Reverse_Unhappiness_Not_In_Town_2
  WhenToTest CharacterTurnEnd

    Condition Trait PeopleUnhappy = 2
          and not EndedInSettlement

  Affects PeopleHappy  2  Chance  100

;------------------------------------------
Trigger Reverse_Unhappiness_Not_In_Town_4
  WhenToTest CharacterTurnEnd

    Condition Trait PeopleUnhappy = 3
          and not EndedInSettlement

  Affects PeopleHappy  3  Chance  100

;------------------------------------------
Trigger Reverse_Happiness_Not_In_Town_1
  WhenToTest CharacterTurnEnd

    Condition Trait PeopleHappy = 1
          and not EndedInSettlement

  Affects PeopleUnhappy  1  Chance  100

;------------------------------------------
Trigger Reverse_Happiness_Not_In_Town_2
  WhenToTest CharacterTurnEnd

    Condition Trait PeopleHappy = 2
          and not EndedInSettlement

  Affects PeopleUnhappy  2  Chance  100

;------------------------------------------
Trigger Reverse_Happiness_Not_In_Town_4
  WhenToTest CharacterTurnEnd

    Condition Trait PeopleHappy = 3
          and not EndedInSettlement

  Affects PeopleUnhappy  3  Chance  100


;Mod: EBMod661 - 08/14 : Reverse Happiness/Unhappiness when no longer in settlement
;------------------------------------------
; Khat Addiction
;------------------------------------------
Trigger acquire_taste_for_khat_in_Meroe
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Meroe
          and Trait Selflessness < 4
          and Trait KhatAddict < 1

  Affects KhatAddict  1  Chance  5

;------------------------------------------
Trigger acquire_taste_for_khat_in_Blemmyes
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Ptolemais-Theron
          and Trait Selflessness < 4
          and Trait KhatAddict < 1

  Affects KhatAddict  1  Chance  5

;------------------------------------------
Trigger acquire_taste_for_khat_in_Axum
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Axum
          and Trait Selflessness < 4
          and Trait KhatAddict < 1

  Affects KhatAddict  1  Chance  10

;------------------------------------------
Trigger acquire_taste_for_khat_in_Maryab
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Maryab
          and Trait Selflessness < 4
          and Trait KhatAddict < 1

  Affects KhatAddict  1  Chance  6

;------------------------------------------
Trigger acquire_taste_for_khat_in_Taman�
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Tamane
          and Trait Selflessness < 4
          and Trait KhatAddict < 1

  Affects KhatAddict  1  Chance  10

;------------------------------------------
Trigger acquire_taste_for_khat_in_Sabata
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Sabata
          and Trait Selflessness < 4
          and Trait KhatAddict < 1

  Affects KhatAddict  1  Chance  5

;------------------------------------------
Trigger Khat_User_Selfperpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait KhatAddict > 0
          and Trait AridRegion > 0

  Affects KhatAddict  1  Chance  3
  Affects Energetic  1  Chance  3
  Affects Corrupt  1  Chance  2

;------------------------------------------
Trigger Khat_is_anorectic
  WhenToTest CharacterTurnEnd

    Condition Trait KhatAddict > 0
          and Trait ApicianRomanVice > 0

  Affects Continentia  1  Chance  10

;------------------------------------------
Trigger Khat_is_anorectic_cures_Gluttony
  WhenToTest CharacterTurnEnd

    Condition Trait KhatAddict > 0
          and Trait ApicianRomanVice > 0

  Affects Continentia  1  Chance  10

;------------------------------------------
Trigger Khat_cures_sloth
  WhenToTest CharacterTurnEnd

    Condition Trait KhatAddict > 0
          and Trait Slothful > 0

  Affects Energetic  1  Chance  10


;Mod: EBMod748 - 10/07 : khat addiction
;------------------------------------------
;Section: Section3 - Loitering in Settlement with Temple
;------------------------------------------
;------------------------------------------
;Trigger: temple_of_battle_vnv_trigger
; o <TacticalSkill>  2  Chance  3

Trigger temple_of_battle_vnv_trigger
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_temple

;  Affects Berserker  2  Chance  15
  Affects TacticalSkill  2  Chance  3

;Mod: EBMod410 - 05/09 : split off berserker to separate, new trigger
;Mod457 - 02/25 : doubled tacticalskill effect
;Mod439 - 02/25 : doubled berserker effect
;------------------------------------------
;Trigger: temple_of_battle_vnv_trigger_not_gauls
; o <Berserker>  2  Chance  15

Trigger temple_of_battle_vnv_trigger_not_gauls
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait NaturalEnergy > 4
          and Trait Berserker < 2
          and not FactionType gauls
          and not FactionType scythia

  Affects Berserker  2  Chance  15

;Mod: EBMod411 - 05/09 : new trigger for high energy generals to be berserkers, upper limit
;------------------------------------------
;Trigger: temple_of_battle_vnv_trigger_berserkergaul
; o <BerserkerGaul>  2  Chance  15

Trigger temple_of_battle_vnv_trigger_berserkergaul
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait NaturalEnergy > 4
          and Trait Berserker < 2
          and Trait Celtic > 0

  Affects BerserkerGaul  2  Chance  15

;Mod: EBMod432 - 05/09 : new trigger for high energy gauls to be berserkers
;------------------------------------------
;Trigger: temple_of_battleforge_vnv_trigger
; o <Brave>  1  Chance  30

Trigger temple_of_battleforge_vnv_trigger
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_temple
          and not FactionType dacia
          and Trait Celtic < 1
          and not FactionType seleucid
          and Trait NaturalEnergy > 4
          and Trait Brave < 2

  Affects Brave  1  Chance  30

;Mod: EBMod381 - 05/08 : excluded dacia, gauls; only grant trait to high energy generals,
; doubled chance, halved effect, and added condition so exceptional bravery only earned on battlefield
;Mod432 - 02/25 : doubled brave effect
;------------------------------------------
;Trigger: temple_of_battleforge_dacians_vnv_trigger
; o <BraveDacian>  1  Chance  30

Trigger temple_of_battleforge_dacians_vnv_trigger
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_temple
          and FactionType dacia
          and Trait NaturalEnergy > 4
          and Trait BraveDacian < 2

  Affects BraveDacian  1  Chance  30

;Mod: EBMod382 - 05/08 : only dacia, only grant trait to high energy generals
;------------------------------------------
;Trigger: temple_of_battleforge_gauls_vnv_trigger
; o <BraveGaul>  1  Chance  30

Trigger temple_of_battleforge_gauls_vnv_trigger
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait Celtic > 0
          and Trait NaturalEnergy > 4
          and Trait BraveGaul < 2

  Affects BraveGaul  1  Chance  30

;Mod: EBMod393 - 05/08 : only gauls, only grant trait to high energy generals
;------------------------------------------
;Trigger: temple_of_violence_vnv_trigger
; o <Anger>  1  Chance  10
; o <Bloodthirsty>  2  Chance  10
; o <Energetic  1  Chance  15

Trigger temple_of_violence_vnv_trigger
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait NaturalEnergy > 4
          and Trait Celtic < 1

  Affects Anger  1  Chance  10
  Affects Bloodthirsty  2  Chance  10
  Affects Energetic  1  Chance  15

;Mod: EBMod413 - 05/09 : limited traits to high energy generals, not gauls
;Mod340 - 02/14 : doubled Bloodthirsty effect
;------------------------------------------
;Trigger: temple_of_violence_vnv_trigger_gauls
; o <Anger>  1  Chance  10
; o <BloodthirstyGaul>  2  Chance  10
; o <Energetic  1  Chance  15

Trigger temple_of_violence_vnv_trigger_gauls
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait NaturalEnergy > 4
          and Trait Celtic > 0
          and not FactionType britons

  Affects Anger  1  Chance  10
  Affects BloodthirstyGaul  2  Chance  10
  Affects Energetic  1  Chance  15

;Mod: EBMod436 - 05/09 : new trigger for gauls
;------------------------------------------
;Trigger: temple_of_viking_vnv_trigger
; o <Berserker>  2  Chance  16

Trigger temple_of_viking_vnv_trigger
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait NaturalEnergy > 4
          and Trait Berserker < 2
          and not FactionType gauls
          and not FactionType scythia

  Affects Berserker  2  Chance  16

;Mod: EBMod412 - 05/09 : limit to high energy generals, upper limit, no gauls
;Mod440 - 02/25 : doubled berserker effect
;------------------------------------------
;Trigger: temple_of_viking_vnv_trigger_gauls
; o <BerserkerGaul>  2  Chance  16

Trigger temple_of_viking_vnv_trigger_gauls
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait NaturalEnergy > 4
          and Trait BerserkerGaul < 2
          and Trait Celtic > 0
          and not FactionType britons

  Affects BerserkerGaul  2  Chance  16

;Mod: EBMod437 - 05/09 : new trigger for gauls
;------------------------------------------
;Trigger: temple_of_Epona_vnv_trigger

Trigger temple_of_Epona_vnv_trigger
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_forge_temple
          and Trait Celtic > 0
          and not FactionType britons

  Affects GoodCavalryGeneral  2  Chance  10
  Affects BadInfantryGeneral  2  Chance  5

;Mod357 - 02/14 : doubled goodcavalrygeneral effect
;Mod351 - 02/14 : doubled badinfantrygeneral effect
;Mod245 - 11/14 : reduced chance
;------------------------------------------
;Section: Section3a - Priests and Religion
;------------------------------------------
;------------------------------------------
Trigger acquire_priest_pious
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Pious > 0
          and Trait NoMoreAncillaries < 1
          and Trait AcquirePriest < 1

  Affects AcquirePriest  1  Chance  15

;------------------------------------------
Trigger acquire_priest_publicfaith
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait PublicFaith > 0
          and Trait NoMoreAncillaries < 1
          and Trait AcquirePriest < 1

  Affects AcquirePriest  1  Chance  15

;------------------------------------------
Trigger acquire_priest_religiousmania
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait ReligiousMania > 0
          and Trait NoMoreAncillaries < 1
          and Trait AcquirePriest < 1

  Affects AcquirePriest  1  Chance  15

;------------------------------------------
Trigger acquire_priest_not_sacrilegious
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Sacrilegious < 1
          and Trait PublicAtheism < 1
          and Trait NoMoreAncillaries < 1
          and Trait AcquirePriest < 1

  Affects AcquirePriest  1  Chance  10

;------------------------------------------
Trigger reset_elibility_to_acquire_priest
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest > 0

  Affects PriestAcquired  1  Chance  100

;------------------------------------------
Trigger EligibleForWorship_pious
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and EndedInSettlement
          and Trait Pious > 0
          and Trait EligibleForWorship < 1

  Affects EligibleForWorship  1  Chance  100

;------------------------------------------
Trigger EligibleForWorship_publicfaith
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and EndedInSettlement
          and Trait PublicFaith > 0
          and Trait EligibleForWorship < 1

  Affects EligibleForWorship  1  Chance  100

;------------------------------------------
Trigger EligibleForWorship_religiousmania
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and EndedInSettlement
          and Trait ReligiousMania > 0
          and Trait EligibleForWorship < 1

  Affects EligibleForWorship  1  Chance  100

;------------------------------------------
Trigger EligibleForWorship_not_sacrilegious
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and EndedInSettlement
          and Trait Sacrilegious < 1
          and Trait PublicAtheism < 1
          and Trait Loyalty > 1
          and Trait EligibleForWorship < 1

  Affects EligibleForWorship  1  Chance  50

;------------------------------------------
Trigger reset_elibility_to_become_worshipper
  WhenToTest CharacterTurnStart

    Condition Trait EligibleForWorship > 0

  Affects NotEligibleForWorship  1  Chance  100


;Mod: EBMod662 - 08/14 : triggers for acquiring priest ancillaries
;------------------------------------------
; Section: Loyalty
;------------------------------------------
;------------------------------------------
;Trigger: egotist_and_seditious_equals_disloyal
; <Disloyal> 1  Chance  30

Trigger egotist_and_seditious_equals_disloyal
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and not IsFactionLeader
          and Trait Selflessness = 1
          and Trait Loyalty = 1
          and Trait Disloyal < 3

  Affects Disloyal  1  Chance  30

;------------------------------------------
;Trigger: egotist_and_venal_equals_disloyal
; <Disloyal> 1  Chance  15

Trigger egotist_and_venal_equals_disloyal
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and not IsFactionLeader
          and Trait Selflessness = 1
          and Trait Loyalty = 2
          and Trait Disloyal < 2

  Affects Disloyal  1  Chance  15

;------------------------------------------
;Trigger: selfish_and_seditious_equals_disloyal
; <Disloyal> 1  Chance  30

Trigger selfish_and_seditious_equals_disloyal
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and not IsFactionLeader
          and Trait Selflessness = 2
          and Trait Loyalty = 1
          and Trait Disloyal < 2

  Affects Disloyal  1  Chance  30

;------------------------------------------
;Trigger: selfish_and_venal_equals_disloyal
; <Disloyal> 1  Chance  15

Trigger selfish_and_venal_equals_disloyal
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and not IsFactionLeader
          and Trait Selflessness = 2
          and Trait Loyalty = 2
          and Trait Disloyal < 1

  Affects Disloyal  1  Chance  15

;------------------------------------------
;Trigger: individualist_and_seditious_equals_disloyal
; <Disloyal> 1  Chance  20

Trigger individualist_and_seditious_equals_disloyal
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and not IsFactionLeader
          and Trait Selflessness = 3
          and Trait Loyalty = 1
          and Trait Disloyal < 2

  Affects Disloyal  1  Chance  20

;------------------------------------------
;Trigger: individualist_and_venal_equals_disloyal
; <Disloyal> 1  Chance  10

Trigger individualist_and_venal_equals_disloyal
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and not IsFactionLeader
          and Trait Selflessness = 3
          and Trait Loyalty = 2
          and Trait Disloyal < 1

  Affects Disloyal  1  Chance  10


;Mod: EBMod637 - 08/06 : triggers for adjusting loyalty (bribe costs)
;===============================================================
;===============================================================
;Section4 - Units
;===============================================================
;Section4a - Agents
;===============================================================
;------------------------------------------
Trigger agents1
  WhenToTest SpyMission

    Condition MissionSuccessLevel = not_successful

  Affects BadSpy  1  Chance  35
  Affects BadConspirator  1  Chance 25

;Mod524 - 03/29 : added badconspirator effect
;------------------------------------------
Trigger agents2
  WhenToTest SpyMission

    Condition MissionSuccessLevel = slightly_successful

  Affects GoodSpy  1  Chance  10

;Mod246 - 11/14 : removed good spy condition
;------------------------------------------
Trigger agents3
  WhenToTest SpyMission

    Condition MissionSuccessLevel = partly_successful

  Affects GoodSpy  1  Chance  80

;------------------------------------------
Trigger agents4
  WhenToTest SpyMission

    Condition MissionSuccessLevel = highly_successful

  Affects GoodSpy  1  Chance  100
  Affects GoodConspirator  1  Chance  50
  Affects EnergeticAgent  1  Chance  5

;------------------------------------------
Trigger SpyBecomesSpyGuildMaster
  WhenToTest CharacterTurnEnd

    Condition AgentType = spy
          and EndedInSettlement
          and SettlementBuildingExists >= market
          and Trait SpyGuildMaster < 1
          and RemainingMPPercentage > 50

  Affects SpyGuildMaster  1  Chance  90

;------------------------------------------
Trigger SpyCeasesSpyGuildMaster
  WhenToTest CharacterTurnEnd

    Condition AgentType = spy
          and not EndedInSettlement
          and Trait SpyGuildMaster > 0

  Affects CeasesSpyGuildMaster  8  Chance  100


;Mod: EBMod683 - 08/24 : spy who spends 2 years in a developed town develops network
;------------------------------------------
Trigger agents5_nonRomans
  WhenToTest LeaderOrderedSpyingMission

    Condition not FactionType seleucid
          and Trait SpyMaster < 1

  Affects SpyMaster  1  Chance  100

;------------------------------------------
Trigger agents5_Romans
  WhenToTest LeaderOrderedSpyingMission

    Condition FactionType seleucid
          and Trait SpyMaster < 1

  Affects SpyMaster  1  Chance  100
  Affects DeceiverVirtue  1  Chance  2

;------------------------------------------
Trigger agents5_nonRomans_Average_Intelligence
  WhenToTest LeaderOrderedSpyingMission

    Condition not FactionType seleucid
          and Trait SpyMaster > 0
          and Trait NaturalIntelligence > 2
          and Trait NaturalIntelligence < 5

  Affects SpyMaster  1  Chance  25

;------------------------------------------
Trigger agents5_Romans_Average_Intelligence
  WhenToTest LeaderOrderedSpyingMission

    Condition FactionType seleucid
          and Trait SpyMaster > 0
          and Trait NaturalIntelligence > 2
          and Trait NaturalIntelligence < 5

  Affects SpyMaster  1  Chance  25
  Affects DeceiverVirtue  1  Chance  1

;------------------------------------------
Trigger agents5_nonRomans_High_Intelligence
  WhenToTest LeaderOrderedSpyingMission

    Condition not FactionType seleucid
          and Trait SpyMaster > 0
          and Trait NaturalIntelligence = 5

  Affects SpyMaster  1  Chance  50

;------------------------------------------
Trigger agents5_Romans_High_Intelligence
  WhenToTest LeaderOrderedSpyingMission

    Condition FactionType seleucid
          and Trait SpyMaster > 0
          and Trait NaturalIntelligence = 5

  Affects SpyMaster  1  Chance  50
  Affects DeceiverVirtue  1  Chance  2

;------------------------------------------
Trigger agents5_nonRomans_Very_High_Intelligence
  WhenToTest LeaderOrderedSpyingMission

    Condition not FactionType seleucid
          and Trait SpyMaster > 0
          and Trait NaturalIntelligence = 6

  Affects SpyMaster  1  Chance  100

;------------------------------------------
Trigger agents5_Romans_Very_High_Intelligence
  WhenToTest LeaderOrderedSpyingMission

    Condition FactionType seleucid
          and Trait SpyMaster > 0
          and Trait NaturalIntelligence = 6

  Affects SpyMaster  1  Chance  100
  Affects DeceiverVirtue  1  Chance  3

;Mod: EBMod855 - 01/28/06 : split triggers based on intelligence
;------------------------------------------
Trigger agents6
  WhenToTest AssassinationMission

    Condition MissionSucceeded

  Affects GoodAssassin  1  Chance  100
  Affects EnergeticAgent  1  Chance  25

;------------------------------------------
Trigger agents7
  WhenToTest AssassinationMission

    Condition not MissionSucceeded

  Affects BadAssassin  1  Chance  50

;------------------------------------------
Trigger agents8_nonRomans
  WhenToTest LeaderOrderedAssassination

    Condition not FactionType seleucid

  Affects AssassinMaster  1  Chance  100

;------------------------------------------
Trigger agents8_Romans
  WhenToTest LeaderOrderedAssassination

    Condition FactionType seleucid

  Affects AssassinMaster  1  Chance  100
  Affects DeceiverVirtue  1  Chance  5

;------------------------------------------
Trigger agents9
  WhenToTest SufferAssassinationAttempt

    Condition Trait Celtic < 1

  Affects Paranoia  1  Chance  50
  Affects HighPersonalSecurity  1  Chance  100
  Affects Gambling  1  Chance  20
  Affects Girls  1  Chance  20
  Affects Drink  1  Chance  20

;------------------------------------------
Trigger agents9_Celtic
  WhenToTest SufferAssassinationAttempt

    Condition Trait Celtic = 1

  Affects Paranoia  1  Chance  50
  Affects HighPersonalSecurity  1  Chance  100
  Affects Gambling  1  Chance  20
  Affects Girls  1  Chance  20
  Affects CelticDrink  1  Chance  20
  Affects CelticDrugs  1  Chance  10

;Mod: EBMod678 - 08/22 : modified agents9 and added new trigger
;------------------------------------------
Trigger agents9_spy_assassinated
  WhenToTest SufferAssassinationAttempt

    Condition AgentType = spy

  Affects EnergeticAgent  1  Chance  75
  Affects SlothfulAgent  3  Chance  25

;------------------------------------------
Trigger agents9_assassin_assassinated
  WhenToTest SufferAssassinationAttempt

    Condition AgentType = assassin

  Affects EnergeticAgent  1  Chance  90
  Affects SlothfulAgent  3  Chance  25

;------------------------------------------
Trigger agents9_diplomat_assassinated
  WhenToTest SufferAssassinationAttempt

    Condition AgentType = diplomat

  Affects EnergeticAgent  1  Chance  50
  Affects SlothfulAgent  4  Chance  25

;------------------------------------------
Trigger agents10
  WhenToTest SufferAssassinationAttempt

    Condition Trait Paranoia > 2

  Affects Insane  1  Chance  30
  Affects Deranged  1  Chance  10

;------------------------------------------
Trigger agents10b
  WhenToTest SufferAssassinationAttempt

    Condition Trait Paranoia > 2
          and Trait Hellenic = 1

  Affects Aponenoemenos  1  Chance  30

;------------------------------------------
Trigger agents11
  WhenToTest SufferAssassinationAttempt

    Condition not FactionType parthia
          and not FactionType romans_scipii
          and not FactionType carthage

  Affects Xenophobia  1  Chance  2
  Affects Pious  1  Chance  5
  Affects ReligiousMania  1  Chance  5
  Affects Sacrilegious  1  Chance  5
  Affects PublicAtheism  1  Chance  3

;------------------------------------------
Trigger agents13
  WhenToTest SabotageMission

    Condition not MissionSucceeded

  Affects BadAssassin  1  Chance  25

;------------------------------------------
Trigger agents14
  WhenToTest SabotageMission

    Condition MissionSucceeded

  Affects GoodAssassin  1  Chance  25

;------------------------------------------
;Trigger agents15
;  WhenToTest SabotageMission
;
;    Condition MissionSucceeded
;
;  Affects GoodConspirator  2  Chance  50
;
;------------------------------------------
;Trigger agents16
;  WhenToTest SabotageMission
;
;    Condition MissionSucceeded
;
;  Affects GoodConspirator  3  Chance  25
;
;Mod523 - 03/29 : altered badconspirator triggers
;------------------------------------------
Trigger agents17_nonRomans
  WhenToTest LeaderOrderedSabotage

    Condition not FactionType seleucid

  Affects Despoiler  1  Chance  100
  Affects DeceiverVirtue  1  Chance  5

;------------------------------------------
Trigger agents17_Romans
  WhenToTest LeaderOrderedSabotage

    Condition FactionType seleucid

  Affects Despoiler  1  Chance  100
  Affects DeceiverVirtue  1  Chance  5


;------------------------------------------
Trigger agents18
  WhenToTest BriberyMission

    Condition MissionSucceeded

  Affects GoodDiplomat  1  Chance  100

;Mod248 - 11/14 : removed smoothtalker effect
;------------------------------------------
Trigger agents19
  WhenToTest BriberyMission

    Condition not MissionSucceeded

  Affects BadDiplomat  1  Chance  100

;------------------------------------------
Trigger agents20
  WhenToTest LeaderOrderedBribery

    Condition FactionType seleucid

  Affects PoliticsSkill  5  Chance  50
  Affects PlainRomanVirtue  1  Chance  10
  Affects DeceiverVirtue  1  Chance  10

;------------------------------------------
Trigger agents21
  WhenToTest AcceptBribe

    Condition not IsFactionLeader

  Affects Disloyal  1  Chance  100
  Affects Wealthy  2  Chance  50
  Affects Wealthy  2  Chance  25

;------------------------------------------
Trigger agents21_Uncharismatic_Outsider
  WhenToTest AcceptBribe

    Condition AgentType = family
          and Trait NaturalCharisma < 4

  Affects Outsider  1  Chance  90

;------------------------------------------
Trigger agents21_Charismatic_Outsider
  WhenToTest AcceptBribe

    Condition AgentType = family
          and Trait NaturalCharisma > 3

  Affects Outsider  1  Chance  40

;------------------------------------------
Trigger agents21_UnhappyWarmonger_bribed
  WhenToTest AcceptBribe

    Condition Trait UnhappyWarmonger > 0

  Affects HappyWarmonger  4  Chance  100

;------------------------------------------
Trigger agents21_UnhappySupervisor_bribed
  WhenToTest AcceptBribe

    Condition Trait UnhappySupervisor > 0

  Affects HappySupervisor  4  Chance  100

;------------------------------------------
Trigger agents21_UnhappyLenient_bribed
  WhenToTest AcceptBribe

    Condition Trait UnhappyLenient > 0

  Affects HappyLenient  4  Chance  100

;------------------------------------------
Trigger agents21_UnhappyBrutal_bribed
  WhenToTest AcceptBribe

    Condition Trait UnhappyBrutal > 0

  Affects HappyBrutal  4  Chance  100

;------------------------------------------
Trigger agents21_reverse_EasytoBribe
  WhenToTest AcceptBribe

    Condition Trait EasyToBribe > 0

  Affects HardToBribe  1  Chance  100

;------------------------------------------
Trigger agents21_Immobile_bribed
  WhenToTest AcceptBribe

    Condition Trait ImmobileRebel = 1

  Affects ClientRuler  1  Chance  100

;------------------------------------------
Trigger agents21_Bribed_general_infertile
  WhenToTest AcceptBribe

    Condition AgentType = family

  Affects Infertile  3  Chance  100

;------------------------------------------
Trigger agents22
  WhenToTest RefuseBribe

    Condition not IsFactionLeader

  Affects Loyal  1  Chance  75
  Affects Upright  1  Chance  50

;Mod318 - 02/12 : reduced loyal chance to 75 from 100
;------------------------------------------
Trigger agents22_roman_refuse_bribe
  WhenToTest RefuseBribe

    Condition FactionType seleucid

  Affects PlainRomanVirtue  1  Chance  20

;------------------------------------------
Trigger agents26
  WhenToTest Insurrection


  Affects GoodSpy  1  Chance  20
  Affects GoodConspirator  1  Chance  5

;------------------------------------------
Trigger agents27
  WhenToTest DiplomacyMission

    Condition MissionSucceeded

  Affects GoodDiplomat  1  Chance  100

;------------------------------------------
Trigger agents28
  WhenToTest DiplomacyMission

    Condition not MissionSucceeded

  Affects BadDiplomat  1  Chance  100

;------------------------------------------
Trigger roman_diplomat_acquires_affectation_from_greeks1
  WhenToTest DiplomacyMission

    Condition AgentType = diplomat
          and FactionType seleucid
          and TargetFactionCultureType greek

  Affects ForeignTastesRomanVice  1  Chance  5

;------------------------------------------
Trigger roman_diplomat_acquires_affectation_from_eastern_greeks1
  WhenToTest DiplomacyMission

    Condition AgentType = diplomat
          and FactionType seleucid
          and TargetFactionCultureType egyptian

  Affects ForeignTastesRomanVice  1  Chance  5

;------------------------------------------
Trigger roman_diplomat_acquires_affectation_from_pontos
  WhenToTest DiplomacyMission

    Condition AgentType = diplomat
          and FactionType seleucid
          and TargetFactionType carthage

  Affects ForeignTastesRomanVice  1  Chance  5

;------------------------------------------
Trigger agents29
  WhenToTest LeaderOrderedDiplomacy


  Affects PoliticsSkill  1  Chance  20

;------------------------------------------
Trigger Diplomat_becomes_Ambassador
  WhenToTest CharacterTurnEnd

    Condition AgentType = diplomat
          and EndedInSettlement
          and Trait Ambassador < 1
          and RemainingMPPercentage > 75

  Affects Ambassador  1  Chance  100

;------------------------------------------
Trigger Diplomat_ceases_ambassador
  WhenToTest CharacterTurnEnd

    Condition AgentType = diplomat
          and not EndedInSettlement
          and Trait Ambassador > 0

  Affects CeasesAmbassador  1  Chance  100


;Mod: EBMod802 - 12/31/05 : diplomat in town develops 'embassy', makes more difficult to bribe
;------------------------------------------
Trigger Spy_gets_some_exercise
  WhenToTest CharacterTurnEnd

    Condition AgentType = spy
          and Trait EnergeticAgent < 1
          and not EndedInSettlement
          and RemainingMPPercentage < 5

  Affects EnergeticAgent  1  Chance  2

;------------------------------------------
Trigger Energetic_Spy_gets_some_exercise
  WhenToTest CharacterTurnEnd

    Condition AgentType = spy
          and Trait EnergeticAgent > 0
          and not EndedInSettlement
          and RemainingMPPercentage < 5

  Affects EnergeticAgent  1  Chance  5

;------------------------------------------
Trigger Assassin_gets_some_exercise
  WhenToTest CharacterTurnEnd

    Condition AgentType = assassin
          and Trait EnergeticAgent < 1
          and not EndedInSettlement
          and RemainingMPPercentage < 5

  Affects EnergeticAgent  1  Chance  3

;------------------------------------------
Trigger Energetic_Assassin_gets_some_exercise
  WhenToTest CharacterTurnEnd

    Condition AgentType = assassin
          and Trait EnergeticAgent > 0
          and not EndedInSettlement
          and RemainingMPPercentage < 5

  Affects EnergeticAgent  1  Chance  6

;------------------------------------------
Trigger Diplomat_gets_some_exercise
  WhenToTest CharacterTurnEnd

    Condition AgentType = diplomat
          and Trait EnergeticAgent < 1
          and not EndedInSettlement
          and RemainingMPPercentage < 5

  Affects EnergeticAgent  1  Chance  2

;------------------------------------------
Trigger Energetic_Diplomat_gets_some_exercise
  WhenToTest CharacterTurnEnd

    Condition AgentType = diplomat
          and Trait EnergeticAgent > 0
          and not EndedInSettlement
          and RemainingMPPercentage < 5

  Affects EnergeticAgent  1  Chance  4


;===============================================================
;Section4b - Spy
;===============================================================
;------------------------------------------
Trigger spyinit1
  WhenToTest AgentCreated

    Condition AgentType = spy

  Affects NaturalSpySkill  1  Chance  100
  Affects GoodConspirator  1  Chance  20
  Affects FastAgent2  1  Chance  100
  Affects SpyTurnsAlive  1  Chance  100
  Affects AgentTraining  1  Chance  100

;Mod169 - 11/03 : added fastagent2 to trigger
;------------------------------------------
Trigger spyinit2
  WhenToTest AgentCreated

    Condition AgentType = spy
          and Trait NaturalSpySkill = 1

  Affects NaturalSpySkill  1  Chance  33

;------------------------------------------
Trigger spyinit3
  WhenToTest AgentCreated

    Condition AgentType = spy
          and Trait NaturalSpySkill = 2

  Affects NaturalSpySkill  1  Chance  20

;------------------------------------------
Trigger Created_Spy_Innate_Intelligence
  WhenToTest AgentCreated

    Condition AgentType = spy

  Affects SpyIntelligence  1  Chance  25

;------------------------------------------
Trigger Created_Spy_Innate_Charisma
  WhenToTest AgentCreated

    Condition AgentType = spy

  Affects CharismaticAgent  1  Chance  25

;------------------------------------------
Trigger Created_Spy_Innate_Energy
  WhenToTest AgentCreated

    Condition AgentType = spy

  Affects EnergeticAgent  1  Chance  50
  Affects EnergeticAgent  1  Chance  35
  Affects EnergeticAgent  1  Chance  25
  Affects EnergeticAgent  1  Chance  15


;------------------------------------------
Trigger Spy_trains_Talent_forum
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = forum
          and Trait NaturalSpySkill < 2
          and Trait AgentTraining < 2

  Affects AgentTraining  1  Chance  50

;------------------------------------------
Trigger Spy_trains_Talent_great_forum
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = great_forum
          and Trait NaturalSpySkill < 2
          and Trait AgentTraining < 2

  Affects AgentTraining  1  Chance  75

;------------------------------------------
Trigger Spy_trains_Talent_curia
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = curia
          and Trait NaturalSpySkill < 2
          and Trait AgentTraining < 2

  Affects AgentTraining  1  Chance  100

;------------------------------------------
Trigger Spy_trains_Natural_forum
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = forum
          and Trait NaturalSpySkill = 2
          and Trait AgentTraining < 2

  Affects AgentTraining  1  Chance  75

;------------------------------------------
Trigger Spy_trains_Natural_great_forum
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = great_forum
          and Trait NaturalSpySkill = 2
          and Trait AgentTraining < 2

  Affects AgentTraining  1  Chance  100

;------------------------------------------
Trigger Spy_trains_Natural_curia
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = curia
          and Trait NaturalSpySkill = 2
          and Trait AgentTraining < 2

  Affects AgentTraining  1  Chance  100
  Affects AgentTraining  1  Chance  50

;------------------------------------------
Trigger Spy_trains_Genius_forum
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = forum
          and Trait NaturalSpySkill = 3
          and Trait AgentTraining < 2

  Affects AgentTraining  1  Chance  100

;------------------------------------------
Trigger Spy_trains_Genius_great_forum
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = great_forum
          and Trait NaturalSpySkill = 3
          and Trait AgentTraining < 2

  Affects AgentTraining  1  Chance  100
  Affects AgentTraining  1  Chance  50

;------------------------------------------
Trigger Spy_trains_Genius_curia
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = curia
          and Trait NaturalSpySkill = 3
          and Trait AgentTraining < 2

  Affects AgentTraining  2  Chance  100

;------------------------------------------
Trigger Spy_trains_SpyIntelligence
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= market
          and Trait SpyIntelligence > 0
          and Trait AgentTraining < 2

  Affects AgentTraining  1  Chance  100

;------------------------------------------
Trigger Spy_in_field_skips_training
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and Trait GoodSpy > 0
          and Trait AgentTraining < 2

  Affects AgentTraining  4  Chance  100


;------------------------------------------
; Assign family name traits to Roman spies
;
; RandomPercent values are assigned assuming the order of these
; triggers doesn't change. Each new trigger must be added at the
; top and the RandomPercent value must be 1/N * 100, where N is
; the total number of triggers.
;------------------------------------------
Trigger ValerivsFlaccvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects ValerivsFlaccvs  1  Chance  100

;------------------------------------------
Trigger ValerivsMaximvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects ValerivsMaximvs  1  Chance  100

;------------------------------------------
Trigger ValerivsMessalla_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects ValerivsMessalla 1  Chance  100

;------------------------------------------
Trigger IvnivsBrvtvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects IvnivsBrvtvs     1  Chance  100

;------------------------------------------
Trigger IvnivsBvbvlcvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects IvnivsBvbvlcvs   1  Chance  100

;------------------------------------------
Trigger IvnivsPera_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects IvnivsPera       1  Chance  100

;------------------------------------------
Trigger IvnivsSilanvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects IvnivsSilanvs    1  Chance  100

;------------------------------------------
Trigger SempronivsBlaesvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven   1  Chance  100
  Affects SempronivsBlaesvs 1  Chance  100

;------------------------------------------
Trigger SempronivsCracchvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven    1  Chance  100
  Affects SempronivsCracchvs 1  Chance  100

;------------------------------------------
Trigger SempronivsLongvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects SempronivsLongvs 1  Chance  100

;------------------------------------------
Trigger SempronivsTvditanvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven     1  Chance  100
  Affects SempronivsTvditanvs 1  Chance  100

;------------------------------------------
Trigger CalpvrnivsPiso_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects CalpvrnivsPiso   1  Chance  100

;------------------------------------------
Trigger CaecilivsMetellvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven   1  Chance  100
  Affects CaecilivsMetellvs 1  Chance  100

;------------------------------------------
Trigger LicinivsCrassvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects LicinivsCrassvs  1  Chance  100

;------------------------------------------
Trigger LicinivsLvcvllvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects LicinivsLvcvllvs 1  Chance  100

;------------------------------------------
Trigger AvrelivsCotta_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects AvrelivsCotta    1  Chance  100

;------------------------------------------
Trigger AvrelivsOrestes_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects AvrelivsOrestes  1  Chance  100

;------------------------------------------
Trigger CvrivsDentatvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects CvrivsDentatvs   1  Chance  100

;------------------------------------------
Trigger Octavivs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects Octavivs      1  Chance  100

;------------------------------------------
Trigger AemilivsPapvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects AemilivsPapvs  1  Chance  100

;------------------------------------------
Trigger AemilivsLepidvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven     1  Chance  100
  Affects AemilivsLepidvs  1  Chance  100

;------------------------------------------
Trigger AemilivsPavllvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven     1  Chance  100
  Affects AemilivsPavllvs  1  Chance  100

;------------------------------------------
Trigger AemilivsMamercvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven      1  Chance  100
  Affects AemilivsMamercvs  1  Chance  100

;------------------------------------------
Trigger AemilivsScavrvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven     1  Chance  100
  Affects AemilivsScavrvs  1  Chance  100

;------------------------------------------
Trigger AemilivsRegillvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven      1  Chance  100
  Affects AemilivsRegillvs  1  Chance  100

;------------------------------------------
Trigger FabivsMaximvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven   1  Chance  100
  Affects FabivsMaximvs  1  Chance  100

;------------------------------------------
Trigger FabivsLicinvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven   1  Chance  100
  Affects FabivsLicinvs  1  Chance  100

;------------------------------------------
Trigger FabivsAmbvstvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven    1  Chance  100
  Affects FabivsAmbvstvs  1  Chance  100

;------------------------------------------
Trigger CornelivsScipio_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven     1  Chance  100
  Affects CornelivsScipio  1  Chance  100

;------------------------------------------
Trigger CornelivsBlasio_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven     1  Chance  100
  Affects CornelivsBlasio  1  Chance  100

;------------------------------------------
Trigger CornelivsArvina_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven     1  Chance  100
  Affects CornelivsArvina  1  Chance  100

;------------------------------------------
Trigger CornelivsCinna_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven    1  Chance  100
  Affects CornelivsCinna  1  Chance  100

;------------------------------------------
Trigger CornelivsDolabella_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven        1  Chance  100
  Affects CornelivsDolabella  1  Chance  100

;------------------------------------------
Trigger CornelivsSvlla_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven    1  Chance  100
  Affects CornelivsSvlla  1  Chance  100

;------------------------------------------
Trigger CornelivsRvfinvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven      1  Chance  100
  Affects CornelivsRvfinvs  1  Chance  100

;------------------------------------------
Trigger CornelivsScapvla_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven      1  Chance  100
  Affects CornelivsScapvla  1  Chance  100

;------------------------------------------
Trigger IvlivsCaesar_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven  1  Chance  100
  Affects IvlivsCaesar  1  Chance  100

;------------------------------------------
Trigger IvlivsIvlvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven  1  Chance  100
  Affects IvlivsIvlvs   1  Chance  100

;------------------------------------------
Trigger IvlivsMento_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven  1  Chance  100
  Affects IvlivsMento   1  Chance  100

;------------------------------------------
Trigger ClavdivsNero_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven  1  Chance  100
  Affects ClavdivsNero  1  Chance  100

;------------------------------------------
Trigger ClavdivsPvlcher_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven     1  Chance  100
  Affects ClavdivsPvlcher  1  Chance  100

;------------------------------------------
Trigger ClavdivsCrassvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven     1  Chance  100
  Affects ClavdivsCrassvs  1  Chance  100

;------------------------------------------
Trigger ClavdivsSabinvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven     1  Chance  100
  Affects ClavdivsSabinvs  1  Chance  100

;------------------------------------------
Trigger ClavdivsCicero_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven    1  Chance  100
  Affects ClavdivsCicero  1  Chance  100

;------------------------------------------
Trigger ClavdivsMarcellvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven       1  Chance  100
  Affects ClavdivsMarcellvs  1  Chance  100

;------------------------------------------
Trigger ClavdivsFlamen_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven    1  Chance  100
  Affects ClavdivsFlamen  1  Chance  100

;------------------------------------------
Trigger PapirivsCrassvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 8

  Affects FamilyNameGiven     1  Chance  100
  Affects PapirivsCrassvs  1  Chance  100

;------------------------------------------
Trigger PapirivsCvrsor_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 8

  Affects FamilyNameGiven    1  Chance  100
  Affects PapirivsCvrsor  1  Chance  100

;------------------------------------------
Trigger PapirivsMvgillanvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 9

  Affects FamilyNameGiven        1  Chance  100
  Affects PapirivsMvgillanvs  1  Chance  100

;------------------------------------------
Trigger PapirivsCarbo_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 9

  Affects FamilyNameGiven   1  Chance  100
  Affects PapirivsCarbo  1  Chance  100

;------------------------------------------
Trigger PapirivsPaetvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 10

  Affects FamilyNameGiven    1  Chance  100
  Affects PapirivsPaetvs  1  Chance  100

;------------------------------------------
Trigger PapirivsTvrdvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 11

  Affects FamilyNameGiven    1  Chance  100
  Affects PapirivsTvrdvs  1  Chance  100

;------------------------------------------
Trigger SergivsCatilina_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 12

  Affects FamilyNameGiven     1  Chance  100
  Affects SergivsCatilina  1  Chance  100

;------------------------------------------
Trigger SergivsEsqvilinvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 14

  Affects FamilyNameGiven       1  Chance  100
  Affects SergivsEsqvilinvs  1  Chance  100

;------------------------------------------
Trigger SergivsOrata_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 15

  Affects FamilyNameGiven  1  Chance  100
  Affects SergivsOrata  1  Chance  100

;------------------------------------------
Trigger SergivsPavlvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 18

  Affects FamilyNameGiven   1  Chance  100
  Affects SergivsPavlvs  1  Chance  100

;------------------------------------------
Trigger SergivsSilvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 21

  Affects FamilyNameGiven  1  Chance  100
  Affects SergivsSilvs  1  Chance  100

;------------------------------------------
Trigger AtilivsRegvlvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 26

  Affects FamilyNameGiven    1  Chance  100
  Affects AtilivsRegvlvs  1  Chance  100

;------------------------------------------
Trigger AtilivsCalatinvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 34

  Affects FamilyNameGiven      1  Chance  100
  Affects AtilivsCalatinvs  1  Chance  100

;------------------------------------------
Trigger AtilivsSerranvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0
          and RandomPercent < 51

  Affects FamilyNameGiven     1  Chance  100
  Affects AtilivsSerranvs  1  Chance  100

;------------------------------------------
Trigger AtilivsBalbvs_Spy_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = spy
          and Trait FamilyNameGiven = 0

  Affects FamilyNameGiven   1  Chance  100
  Affects AtilivsBalbvs  1  Chance  100

;EBMod: Mod916 - 04/21/07 : Roman Names for Spies
;------------------------------------------
;===============================================================
;Section4c - Assassin
;===============================================================
;------------------------------------------
Trigger assassininit1
  WhenToTest AgentCreated

    Condition AgentType = assassin

  Affects NaturalAssassinSkill  1  Chance  100
  Affects FastAgent3  1  Chance  100
  Affects AssassinTurnsAlive  1  Chance  100
  Affects AgentTraining  1  Chance  100

;Mod170 - 11/03 : added fastagent3 to trigger
;------------------------------------------
Trigger assassininit2
  WhenToTest AgentCreated

    Condition AgentType = assassin
          and Trait NaturalAssassinSkill = 1

  Affects NaturalAssassinSkill  1  Chance  33

;------------------------------------------
Trigger assassininit3
  WhenToTest AgentCreated

    Condition AgentType = assassin
          and Trait NaturalAssassinSkill = 2

  Affects NaturalAssassinSkill  1  Chance  33

;------------------------------------------
Trigger Created_Assassin_Intelligence
  WhenToTest AgentCreated

    Condition AgentType = assassin

  Affects SpyIntelligence  1  Chance  20

;------------------------------------------
Trigger Created_Assassin_Charisma
  WhenToTest AgentCreated

    Condition AgentType = assassin

  Affects CharismaticAgent  1  Chance  20

;------------------------------------------
Trigger Created_Assassin_Vitality
  WhenToTest AgentCreated

    Condition AgentType = assassin

  Affects EnergeticAgent  1  Chance  75
  Affects EnergeticAgent  1  Chance  50
  Affects EnergeticAgent  1  Chance  35
  Affects EnergeticAgent  1  Chance  25
  Affects EnergeticAgent  1  Chance  15

;------------------------------------------
Trigger Assassin_trains_Talent_forum
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = forum
          and Trait NaturalAssassinSkill < 2
          and Trait AgentTraining < 2

  Affects AgentTraining  1  Chance  50

;------------------------------------------
Trigger Assassin_trains_Talent_great_forum
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = great_forum
          and Trait NaturalAssassinSkill < 2
          and Trait AgentTraining < 2

  Affects AgentTraining  1  Chance  75

;------------------------------------------
Trigger Assassin_trains_Talent_curia
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = curia
          and Trait NaturalAssassinSkill < 2
          and Trait AgentTraining < 2

  Affects AgentTraining  1  Chance  100

;------------------------------------------
Trigger Assassin_trains_Natural_forum
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = forum
          and Trait NaturalAssassinSkill = 2
          and Trait AgentTraining < 2

  Affects AgentTraining  1  Chance  75

;------------------------------------------
Trigger Assassin_trains_Natural_great_forum
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = great_forum
          and Trait NaturalAssassinSkill = 2
          and Trait AgentTraining < 2

  Affects AgentTraining  1  Chance  100

;------------------------------------------
Trigger Assassin_trains_Natural_curia
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = curia
          and Trait NaturalAssassinSkill = 2
          and Trait AgentTraining < 2

  Affects AgentTraining  1  Chance  100
  Affects AgentTraining  1  Chance  50

;------------------------------------------
Trigger Assassin_trains_Genius_forum
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = forum
          and Trait NaturalAssassinSkill = 3
          and Trait AgentTraining < 2

  Affects AgentTraining  1  Chance  100

;------------------------------------------
Trigger Assassin_trains_Genius_great_forum
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = great_forum
          and Trait NaturalAssassinSkill = 3
          and Trait AgentTraining < 2

  Affects AgentTraining  1  Chance  100
  Affects AgentTraining  1  Chance  50

;------------------------------------------
Trigger Assassin_trains_Genius_curia
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = curia
          and Trait NaturalAssassinSkill = 3
          and Trait AgentTraining < 2

  Affects AgentTraining  2  Chance  100

;------------------------------------------
Trigger Assassin_in_field_skips_training
  WhenToTest CharacterTurnEnd

    Condition Trait AgentTraining = 1
          and Trait GoodAssassin > 0
          and Trait AgentTraining < 2

  Affects AgentTraining  4  Chance  100


;Mod: EBMod847 - 01/20/05 : training for spies/assassins in forum or better, in the field, or in >= market if smart
;------------------------------------------
; Assign family name traits to Roman assassins
; NOTE: We are using only plebeian family names for assassins
;
; RandomPercent values are assigned assuming the order of these
; triggers doesn't change. Each new trigger must be added at the
; top and the RandomPercent value must be 1/N * 100, where N is
; the total number of triggers.
;------------------------------------------
Trigger SempronivsBlaesvs_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven   1  Chance  100
  Affects SempronivsBlaesvs 1  Chance  100

;------------------------------------------
Trigger SempronivsCracchvs_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven    1  Chance  100
  Affects SempronivsCracchvs 1  Chance  100

;------------------------------------------
Trigger SempronivsLongvs_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven  1  Chance  100
  Affects SempronivsLongvs 1  Chance  100

;------------------------------------------
Trigger SempronivsTvditanvs_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven     1  Chance  100
  Affects SempronivsTvditanvs 1  Chance  100

;------------------------------------------
Trigger CalpvrnivsPiso_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven  1  Chance  100
  Affects CalpvrnivsPiso   1  Chance  100

;------------------------------------------
Trigger CaecilivsMetellvs_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven   1  Chance  100
  Affects CaecilivsMetellvs 1  Chance  100

;------------------------------------------
Trigger LicinivsCrassvs_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven  1  Chance  100
  Affects LicinivsCrassvs  1  Chance  100

;------------------------------------------
Trigger LicinivsLvcvllvs_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven  1  Chance  100
  Affects LicinivsLvcvllvs 1  Chance  100

;------------------------------------------
Trigger AvrelivsCotta_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven  1  Chance  100
  Affects AvrelivsCotta    1  Chance  100

;------------------------------------------
Trigger AvrelivsOrestes_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven  1  Chance  100
  Affects AvrelivsOrestes  1  Chance  100

;------------------------------------------
Trigger CvrivsDentatvs_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 8

  Affects FamilyNameGiven  1  Chance  100
  Affects CvrivsDentatvs   1  Chance  100

;------------------------------------------
Trigger Octavivs_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 8

  Affects FamilyNameGiven  1  Chance  100
  Affects Octavivs      1  Chance  100

;------------------------------------------
Trigger AemilivsMamercvs_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 9

  Affects FamilyNameGiven      1  Chance  100
  Affects AemilivsMamercvs  1  Chance  100

;------------------------------------------
Trigger AemilivsScavrvs_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 9

  Affects FamilyNameGiven     1  Chance  100
  Affects AemilivsScavrvs  1  Chance  100

;------------------------------------------
Trigger AemilivsRegillvs_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 10

  Affects FamilyNameGiven      1  Chance  100
  Affects AemilivsRegillvs  1  Chance  100

;------------------------------------------
Trigger ClavdivsCicero_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 11

  Affects FamilyNameGiven    1  Chance  100
  Affects ClavdivsCicero  1  Chance  100

;------------------------------------------
Trigger ClavdivsMarcellvs_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 12

  Affects FamilyNameGiven       1  Chance  100
  Affects ClavdivsMarcellvs  1  Chance  100

;------------------------------------------
Trigger ClavdivsFlamen_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 14

  Affects FamilyNameGiven    1  Chance  100
  Affects ClavdivsFlamen  1  Chance  100

;------------------------------------------
Trigger PapirivsCarbo_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 15

  Affects FamilyNameGiven   1  Chance  100
  Affects PapirivsCarbo  1  Chance  100

;------------------------------------------
Trigger PapirivsPaetvs_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 18

  Affects FamilyNameGiven    1  Chance  100
  Affects PapirivsPaetvs  1  Chance  100

;------------------------------------------
Trigger PapirivsTvrdvs_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 21

  Affects FamilyNameGiven    1  Chance  100
  Affects PapirivsTvrdvs  1  Chance  100

;------------------------------------------
Trigger AtilivsRegvlvs_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 26

  Affects FamilyNameGiven    1  Chance  100
  Affects AtilivsRegvlvs  1  Chance  100

;------------------------------------------
Trigger AtilivsCalatinvs_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 34

  Affects FamilyNameGiven      1  Chance  100
  Affects AtilivsCalatinvs  1  Chance  100

;------------------------------------------
Trigger AtilivsSerranvs_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0
          and RandomPercent < 51

  Affects FamilyNameGiven     1  Chance  100
  Affects AtilivsSerranvs  1  Chance  100

;------------------------------------------
Trigger AtilivsBalbvs_Assassin_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = assassin
          and Trait FamilyNameGiven = 0

  Affects FamilyNameGiven   1  Chance  100
  Affects AtilivsBalbvs  1  Chance  100

;Mod: EBMod917 - 04/21/07 : Roman Names for Assassins
;===============================================================
;Section4d - Diplomatic
;===============================================================

;------------------------------------------
Trigger diplomatinit_turn_0
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and AgentType = diplomat

  Affects HardToBribe  1  Chance  100

;------------------------------------------
Trigger diplomatinit1
  WhenToTest AgentCreated

    Condition AgentType = diplomat

  Affects NaturalDiplomatSkill  1  Chance  100
  Affects FastAgent  1  Chance  100
  Affects DiplomatTurnsAlive  1  Chance 100
  Affects HardToBribe  1  Chance  100
  Affects DiplomatTraining  1  Chance  100

;Mod: EBMod803 - 12/31/05 : added HardToBribe to trigger for EB 0.7.2.1 patch, new trigger for starting diplomats
;Mod171 - 11/03 : added fastagent to trigger
;------------------------------------------
Trigger diplomatinit2
  WhenToTest AgentCreated

    Condition AgentType = diplomat
          and Trait NaturalDiplomatSkill = 1

  Affects NaturalDiplomatSkill  1  Chance  33

;------------------------------------------
Trigger diplomatinit3
  WhenToTest AgentCreated

    Condition AgentType = diplomat
          and Trait NaturalDiplomatSkill = 2

  Affects NaturalDiplomatSkill  1  Chance  33

;------------------------------------------
Trigger Created_Diplomat_Vitality
  WhenToTest AgentCreated

    Condition AgentType = diplomat

  Affects EnergeticAgent  1  Chance  35
  Affects EnergeticAgent  1  Chance  25
  Affects EnergeticAgent  1  Chance  15


;Mod: EBMod819 - 01/04/05 : added primary traits for agents
;------------------------------------------
Trigger Diplomat_trains_Talent_academy
  WhenToTest CharacterTurnEnd

    Condition AgentType = diplomat
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = academy
          and Trait NaturalDiplomatSkill < 2
          and Trait DiplomatTraining < 2

  Affects DiplomatTraining  1  Chance  50

;------------------------------------------
Trigger Diplomat_trains_Talent_scriptorium
  WhenToTest CharacterTurnEnd

    Condition AgentType = diplomat
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = scriptorium
          and Trait NaturalDiplomatSkill < 2
          and Trait DiplomatTraining < 2

  Affects DiplomatTraining  1  Chance  75

;------------------------------------------
Trigger Diplomat_trains_Talent_ludus_magnus
  WhenToTest CharacterTurnEnd

    Condition AgentType = diplomat
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = ludus_magnus
          and Trait NaturalDiplomatSkill < 2
          and Trait DiplomatTraining < 2

  Affects DiplomatTraining  1  Chance  100

;------------------------------------------
Trigger Diplomat_trains_Natural_academy
  WhenToTest CharacterTurnEnd

    Condition AgentType = diplomat
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = academy
          and Trait NaturalDiplomatSkill = 2
          and Trait DiplomatTraining < 2

  Affects DiplomatTraining  1  Chance  75

;------------------------------------------
Trigger Diplomat_trains_Natural_scriptorium
  WhenToTest CharacterTurnEnd

    Condition AgentType = diplomat
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = scriptorium
          and Trait NaturalDiplomatSkill = 2
          and Trait DiplomatTraining < 2

  Affects DiplomatTraining  1  Chance  100

;------------------------------------------
Trigger Diplomat_trains_Natural_ludus_magnus
  WhenToTest CharacterTurnEnd

    Condition AgentType = diplomat
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = ludus_magnus
          and Trait NaturalDiplomatSkill = 2
          and Trait DiplomatTraining < 2

  Affects DiplomatTraining  1  Chance  100
  Affects DiplomatTraining  1  Chance  50

;------------------------------------------
Trigger Diplomat_trains_Genius_academy
  WhenToTest CharacterTurnEnd

    Condition AgentType = diplomat
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = academy
          and Trait NaturalDiplomatSkill = 3
          and Trait DiplomatTraining < 2

  Affects DiplomatTraining  1  Chance  100

;------------------------------------------
Trigger Diplomat_trains_Genius_scriptorium
  WhenToTest CharacterTurnEnd

    Condition AgentType = diplomat
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = scriptorium
          and Trait NaturalDiplomatSkill = 3
          and Trait DiplomatTraining < 2

  Affects DiplomatTraining  1  Chance  100
  Affects DiplomatTraining  1  Chance  50

;------------------------------------------
Trigger Diplomat_trains_Genius_ludus_magnus
  WhenToTest CharacterTurnEnd

    Condition AgentType = diplomat
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = ludus_magnus
          and Trait NaturalDiplomatSkill = 3
          and Trait DiplomatTraining < 2

  Affects DiplomatTraining  2  Chance  100

;------------------------------------------
Trigger Diplomat_in_field_skips_training
  WhenToTest CharacterTurnEnd

    Condition AgentType = diplomat
          and Trait GoodDiplomat > 0
          and Trait DiplomatTraining < 2

  Affects DiplomatTraining  4  Chance  100


;Mod: EBMod848 - 01/20/05 : training for diplomats in academy, scriptorium, ludus_magna, or "on the job"
;------------------------------------------
; Assign family name traits to Roman diplomats
;
; RandomPercent values are assigned assuming the order of these
; triggers doesn't change. Each new trigger must be added at the
; top and the RandomPercent value must be 1/N * 100, where N is
; the total number of triggers.
;------------------------------------------
Trigger ValerivsFlaccvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects ValerivsFlaccvs  1  Chance  100

;------------------------------------------
Trigger ValerivsMaximvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects ValerivsMaximvs  1  Chance  100

;------------------------------------------
Trigger ValerivsMessalla_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects ValerivsMessalla 1  Chance  100

;------------------------------------------
Trigger IvnivsBrvtvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects IvnivsBrvtvs     1  Chance  100

;------------------------------------------
Trigger IvnivsBvbvlcvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects IvnivsBvbvlcvs   1  Chance  100

;------------------------------------------
Trigger IvnivsPera_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects IvnivsPera       1  Chance  100

;------------------------------------------
Trigger IvnivsSilanvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects IvnivsSilanvs    1  Chance  100

;------------------------------------------
Trigger SempronivsBlaesvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven   1  Chance  100
  Affects SempronivsBlaesvs 1  Chance  100

;------------------------------------------
Trigger SempronivsCracchvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven    1  Chance  100
  Affects SempronivsCracchvs 1  Chance  100

;------------------------------------------
Trigger SempronivsLongvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects SempronivsLongvs 1  Chance  100

;------------------------------------------
Trigger SempronivsTvditanvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven     1  Chance  100
  Affects SempronivsTvditanvs 1  Chance  100

;------------------------------------------
Trigger CalpvrnivsPiso_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects CalpvrnivsPiso   1  Chance  100

;------------------------------------------
Trigger CaecilivsMetellvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven   1  Chance  100
  Affects CaecilivsMetellvs 1  Chance  100

;------------------------------------------
Trigger LicinivsCrassvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects LicinivsCrassvs  1  Chance  100

;------------------------------------------
Trigger LicinivsLvcvllvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects LicinivsLvcvllvs 1  Chance  100

;------------------------------------------
Trigger AvrelivsCotta_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects AvrelivsCotta    1  Chance  100

;------------------------------------------
Trigger AvrelivsOrestes_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects AvrelivsOrestes  1  Chance  100

;------------------------------------------
Trigger CvrivsDentatvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects CvrivsDentatvs   1  Chance  100

;------------------------------------------
Trigger Octavivs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects Octavivs      1  Chance  100

;------------------------------------------
Trigger AemilivsPapvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven  1  Chance  100
  Affects AemilivsPapvs  1  Chance  100

;------------------------------------------
Trigger AemilivsLepidvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 3

  Affects FamilyNameGiven     1  Chance  100
  Affects AemilivsLepidvs  1  Chance  100

;------------------------------------------
Trigger AemilivsPavllvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven     1  Chance  100
  Affects AemilivsPavllvs  1  Chance  100

;------------------------------------------
Trigger AemilivsMamercvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven      1  Chance  100
  Affects AemilivsMamercvs  1  Chance  100

;------------------------------------------
Trigger AemilivsScavrvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven     1  Chance  100
  Affects AemilivsScavrvs  1  Chance  100

;------------------------------------------
Trigger AemilivsRegillvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven      1  Chance  100
  Affects AemilivsRegillvs  1  Chance  100

;------------------------------------------
Trigger FabivsMaximvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven   1  Chance  100
  Affects FabivsMaximvs  1  Chance  100

;------------------------------------------
Trigger FabivsLicinvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven   1  Chance  100
  Affects FabivsLicinvs  1  Chance  100

;------------------------------------------
Trigger FabivsAmbvstvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven    1  Chance  100
  Affects FabivsAmbvstvs  1  Chance  100

;------------------------------------------
Trigger CornelivsScipio_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven     1  Chance  100
  Affects CornelivsScipio  1  Chance  100

;------------------------------------------
Trigger CornelivsBlasio_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven     1  Chance  100
  Affects CornelivsBlasio  1  Chance  100

;------------------------------------------
Trigger CornelivsArvina_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven     1  Chance  100
  Affects CornelivsArvina  1  Chance  100

;------------------------------------------
Trigger CornelivsCinna_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven    1  Chance  100
  Affects CornelivsCinna  1  Chance  100

;------------------------------------------
Trigger CornelivsDolabella_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven        1  Chance  100
  Affects CornelivsDolabella  1  Chance  100

;------------------------------------------
Trigger CornelivsSvlla_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven    1  Chance  100
  Affects CornelivsSvlla  1  Chance  100

;------------------------------------------
Trigger CornelivsRvfinvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven      1  Chance  100
  Affects CornelivsRvfinvs  1  Chance  100

;------------------------------------------
Trigger CornelivsScapvla_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven      1  Chance  100
  Affects CornelivsScapvla  1  Chance  100

;------------------------------------------
Trigger IvlivsCaesar_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven  1  Chance  100
  Affects IvlivsCaesar  1  Chance  100

;------------------------------------------
Trigger IvlivsIvlvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven  1  Chance  100
  Affects IvlivsIvlvs   1  Chance  100

;------------------------------------------
Trigger IvlivsMento_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven  1  Chance  100
  Affects IvlivsMento   1  Chance  100

;------------------------------------------
Trigger ClavdivsNero_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven  1  Chance  100
  Affects ClavdivsNero  1  Chance  100

;------------------------------------------
Trigger ClavdivsPvlcher_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven     1  Chance  100
  Affects ClavdivsPvlcher  1  Chance  100

;------------------------------------------
Trigger ClavdivsCrassvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven     1  Chance  100
  Affects ClavdivsCrassvs  1  Chance  100

;------------------------------------------
Trigger ClavdivsSabinvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven     1  Chance  100
  Affects ClavdivsSabinvs  1  Chance  100

;------------------------------------------
Trigger ClavdivsCicero_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven    1  Chance  100
  Affects ClavdivsCicero  1  Chance  100

;------------------------------------------
Trigger ClavdivsMarcellvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven       1  Chance  100
  Affects ClavdivsMarcellvs  1  Chance  100

;------------------------------------------
Trigger ClavdivsFlamen_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven    1  Chance  100
  Affects ClavdivsFlamen  1  Chance  100

;------------------------------------------
Trigger PapirivsCrassvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 8

  Affects FamilyNameGiven     1  Chance  100
  Affects PapirivsCrassvs  1  Chance  100

;------------------------------------------
Trigger PapirivsCvrsor_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 8

  Affects FamilyNameGiven    1  Chance  100
  Affects PapirivsCvrsor  1  Chance  100

;------------------------------------------
Trigger PapirivsMvgillanvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 9

  Affects FamilyNameGiven        1  Chance  100
  Affects PapirivsMvgillanvs  1  Chance  100

;------------------------------------------
Trigger PapirivsCarbo_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 9

  Affects FamilyNameGiven   1  Chance  100
  Affects PapirivsCarbo  1  Chance  100

;------------------------------------------
Trigger PapirivsPaetvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 10

  Affects FamilyNameGiven    1  Chance  100
  Affects PapirivsPaetvs  1  Chance  100

;------------------------------------------
Trigger PapirivsTvrdvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 11

  Affects FamilyNameGiven    1  Chance  100
  Affects PapirivsTvrdvs  1  Chance  100

;------------------------------------------
Trigger SergivsCatilina_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 12

  Affects FamilyNameGiven     1  Chance  100
  Affects SergivsCatilina  1  Chance  100

;------------------------------------------
Trigger SergivsEsqvilinvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 14

  Affects FamilyNameGiven       1  Chance  100
  Affects SergivsEsqvilinvs  1  Chance  100

;------------------------------------------
Trigger SergivsOrata_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 15

  Affects FamilyNameGiven  1  Chance  100
  Affects SergivsOrata  1  Chance  100

;------------------------------------------
Trigger SergivsPavlvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 18

  Affects FamilyNameGiven   1  Chance  100
  Affects SergivsPavlvs  1  Chance  100

;------------------------------------------
Trigger SergivsSilvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 21

  Affects FamilyNameGiven  1  Chance  100
  Affects SergivsSilvs  1  Chance  100

;------------------------------------------
Trigger AtilivsRegvlvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 26

  Affects FamilyNameGiven    1  Chance  100
  Affects AtilivsRegvlvs  1  Chance  100

;------------------------------------------
Trigger AtilivsCalatinvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 34

  Affects FamilyNameGiven      1  Chance  100
  Affects AtilivsCalatinvs  1  Chance  100

;------------------------------------------
Trigger AtilivsSerranvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0
          and RandomPercent < 51

  Affects FamilyNameGiven     1  Chance  100
  Affects AtilivsSerranvs  1  Chance  100

;------------------------------------------
Trigger AtilivsBalbvs_Diplomat_Created
  WhenToTest AgentCreated

    Condition FactionType seleucid
          and AgentType = diplomat
          and Trait FamilyNameGiven = 0

  Affects FamilyNameGiven   1  Chance  100
  Affects AtilivsBalbvs  1  Chance  100

;EBMod: EBMod918 - 04/21/07 : Roman Names for Diplomats
;===============================================================
;===============================================================
;Section: Section5 - Faction Leader/Heir (not Faction-Specific)
;===============================================================
;------------------------------------------
;Trigger: factionleader
; o <Factionleader>  1  Chance  100

Trigger factionleader
  WhenToTest BecomesFactionLeader

;    Condition not CultureType barbarian
;          and not CultureType carthaginian
;          and not CultureType roman
;          and not CultureType greek
;          and not CultureType eastern
;          and not CultureType egyptian

  Affects Factionleader  1  Chance  100

;Mod: EBMod275 - 5/05 : added not FactionType britons, gauls, or carthaginians
;------------------------------------------
Trigger reinherited
  WhenToTest BecomesFactionHeir

    Condition Trait Exheir = 1
          and not CultureType barbarian
          and not CultureType nomad
          and not CultureType carthaginian
          and not CultureType roman
          and not CultureType greek
          and not CultureType eastern
          and not CultureType egyptian

  Affects Factionheir  1  Chance  100

;Mod: EBMod276 - 5/05 : added not FactionType britons, gauls, or carthaginians
;------------------------------------------
Trigger disinherited
  WhenToTest CeasedFactionHeir

    Condition not Trait Exheir = 1
          and not IsFactionLeader
          and not CultureType barbarian
          and not CultureType nomad
          and not CultureType carthaginian
          and not CultureType roman
          and not CultureType greek
          and not CultureType eastern
          and not CultureType egyptian

  Affects Exheir  2  Chance  100

;Mod: EBMod277 - 5/05 : added not FactionType britons, gauls, or carthaginians
;------------------------------------------
Trigger inherited
  WhenToTest CeasedFactionHeir

    Condition IsFactionLeader
          and not CultureType barbarian
          and not CultureType carthaginian
          and not CultureType nomad
          and not CultureType roman
          and not CultureType greek
          and not CultureType eastern
          and not CultureType egyptian

  Affects Exheir  1  Chance  100

;Mod: EBMod278 - 5/05 : added not FactionType britons, gauls, or carthaginians
;------------------------------------------
Trigger becomesheir
  WhenToTest BecomesFactionHeir

    Condition not CultureType barbarian
          and not CultureType carthaginian
          and not CultureType nomad
          and not CultureType roman
          and not CultureType greek
          and not CultureType eastern
          and not CultureType egyptian

  Affects Factionheir  1  Chance  100

;Mod: EBMod279 - 5/05 : added not FactionType britons, gauls, or carthaginians
;------------------------------------------
Trigger factionleader_loyal_moot
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait Loyal > 0

  Affects Disloyal  2  Chance  100

;------------------------------------------
Trigger factionleader_disloyal_moot
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait Disloyal > 0

  Affects Loyal  2  Chance  100

;------------------------------------------
Trigger factionleader_loyal_moot2
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait Loyal > 0

  Affects Disloyal  2  Chance  100

;------------------------------------------
Trigger factionleader_disloyal_moot2
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait Disloyal > 0

  Affects Loyal  2  Chance  100

;------------------------------------------
Trigger factionleader_loyal_moot3
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait Loyal > 0

  Affects Disloyal  2  Chance  100

;------------------------------------------
Trigger factionleader_disloyal_moot3
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait Disloyal > 0

  Affects Loyal  2  Chance  100


;Mod: EBMod680 - 08/23 : triggers to unset trait meaningless for fl's
;===============================================================
;===============================================================
;===============================================================
;Section6 - Disaster
;===============================================================
;------------------------------------------
;Trigger disaster
;  WhenToTest CharacterDamagedByDisaster
;
;    Condition RandomPercent > 50
;          and not FactionType parthia
;          and not FactionType romans_scipii
;          and not FactionType carthage
;
;  Affects Pious  1  Chance  10
;  Affects Superstitious  1  Chance  10
;  Affects ReligiousMania  1  Chance  10
;  Affects Sacrilegious  1  Chance  10
;
;
;Mod: EBMod604 - 07/08 : CharacterDamagedByDisaster event doesn't work correctly (occurs every turn), commented out
;Mod249 - 11/14 : lowered random percent, increased chance
;------------------------------------------
Trigger devastation
  WhenToTest GeneralDevastatesTile


  Affects Despoiler  1  Chance  4

;------------------------------------------
;===============================================================
;===============================================================
;===============================================================
;Section7 - Selfperpetuating
;===============================================================
;------------------------------------------
Trigger selfperpetuating1
  WhenToTest CharacterTurnEnd

    Condition Trait Aesthetic = 1

  Affects Aesthetic  1  Chance  2

;Mod250 - 11/14 : changed equality
;------------------------------------------
Trigger selfperpetuating2
  WhenToTest CharacterTurnEnd

    Condition Trait Anger = 1

  Affects Anger  1  Chance  2

;Mod251 - 11/14 : changed equality
;------------------------------------------
Trigger selfperpetuating3
  WhenToTest CharacterTurnEnd

    Condition Trait ApicianRomanVice = 1

  Affects ApicianRomanVice  1  Chance  1

;Mod252 - 11/14 : changed equality
;------------------------------------------
Trigger selfperpetuating4
  WhenToTest CharacterTurnEnd

    Condition Trait Arse > 0

  Affects Arse  1  Chance  1

;Mod253 - 11/14 : lowered chance
;------------------------------------------
Trigger selfperpetuating5
  WhenToTest CharacterTurnEnd

    Condition Trait Austere = 1

  Affects Austere  1  Chance  2

;Mod254 - 11/14 : changed equality
;------------------------------------------
Trigger selfperpetuating6
  WhenToTest CharacterTurnEnd

    Condition Trait Authoritarian = 1

  Affects Authoritarian  1  Chance  2

;Mod255 - 11/14 : changed equality
;------------------------------------------
Trigger selfperpetuating7
  WhenToTest CharacterTurnEnd

    Condition Trait AuthoritarianRomanVirtue = 1

  Affects AuthoritarianRomanVirtue  1  Chance  2

;Mod256 - 11/14 : changed equality
;------------------------------------------
Trigger selfperpetuating8
  WhenToTest CharacterTurnEnd

    Condition Trait BlackBileHumour = 1

  Affects BlackBileHumour  1  Chance  1
;  Affects BoringSpeaker  1  Chance  2

;Mod: EBMod402 - 05/09 : split trigger for BoringSpeaker, commented out in this trigger
;Mod257 - 11/14 : changed equality, reduced chance
;------------------------------------------
Trigger selfperpetuating8_boringspeaker
  WhenToTest CharacterTurnEnd

;    Condition Trait BlackBileHumour = 1
    Condition Trait PhlegmHumour > 0
          and Trait NaturalCharisma < 5
          and FactionType seleucid

  Affects BoringSpeaker  1  Chance  1

;Mod: EBMod403 - 05/09 : new trigger for BoringSpeaker, not for gauls, changed BlackBileHumour to PhlegmHumour
;------------------------------------------
Trigger selfperpetuating8_boringspeakergaul
  WhenToTest CharacterTurnEnd

    Condition Trait PhlegmHumour > 0
          and Trait NaturalCharisma < 5
          and Trait Celtic > 0

  Affects BoringSpeakerGaul  1  Chance  1

;Mod: EBMod418 - 05/09 : new trigger for BoringSpeaker, not for gauls
;------------------------------------------
Trigger selfperpetuating9
  WhenToTest CharacterTurnEnd

    Condition Trait BloodHumour = 1

  Affects BloodHumour  1  Chance  1
  Affects LaxPersonalSecurity  1  Chance  1

;Mod258 - 11/14 : changed equality, reduced chance
;------------------------------------------
Trigger selfperpetuating10
  WhenToTest CharacterTurnEnd

    Condition Trait BoringSpeaker = 1

  Affects BoringSpeaker  1  Chance  2

;Mod259 - 11/14 : changed equality
;------------------------------------------
Trigger selfperpetuating10_boringspeakergaul
  WhenToTest CharacterTurnEnd

    Condition Trait BoringSpeakerGaul > 0

  Affects BoringSpeakerGaul  1  Chance  2

;Mod419 - 05/09 : new trigger for boring gauls
;------------------------------------------
Trigger selfperpetuating11
  WhenToTest CharacterTurnEnd

    Condition Trait Cheapskate = 1

  Affects Cheapskate  1  Chance  2

;Mod260 - 11/14 : changed equality
;------------------------------------------
Trigger selfperpetuating12
  WhenToTest CharacterTurnEnd

    Condition Trait Deranged > 0

  Affects Deranged  1  Chance  2

;------------------------------------------
Trigger selfperpetuating13
  WhenToTest CharacterTurnEnd

    Condition Trait Drink > 0
          and Trait Drink < 4

  Affects Drink  1  Chance  2

;Mod261 - 11/14 : capped to level 4
;------------------------------------------
Trigger selfperpetuating13_Celtic
  WhenToTest CharacterTurnEnd

    Condition Trait CelticDrink > 0
          and Trait CelticDrink < 4

  Affects CelticDrink  1  Chance  2

;Mod: EBMod678
;------------------------------------------
Trigger selfperpetuating14
  WhenToTest CharacterTurnEnd

    Condition Trait Energetic > 0

  Affects Energetic  1  Chance  2

;------------------------------------------
Trigger selfperpetuating15
  WhenToTest CharacterTurnEnd

    Condition Trait Epicurean = 1

  Affects Epicurean  1  Chance  2

;Mod262 - 11/14 : changed equality
;------------------------------------------
Trigger selfperpetuating16
  WhenToTest CharacterTurnEnd

    Condition Trait ExpensiveTastes = 1

  Affects ExpensiveTastes  1  Chance  2

;Mod263 - 11/14 : changed equality
;------------------------------------------
Trigger selfperpetuating17
  WhenToTest CharacterTurnEnd

    Condition Trait Feck = 1

  Affects Feck  1  Chance  2

;Mod264 - 11/14 : changed equality
;------------------------------------------
Trigger selfperpetuating18
  WhenToTest CharacterTurnEnd

    Condition Trait Gambling > 0
          and Trait Gambling < 2

  Affects Gambling  1  Chance  2

;Mod265 - 11/14 : capped at 3
;------------------------------------------
Trigger selfperpetuating19
  WhenToTest CharacterTurnEnd

    Condition Trait Generous = 1

  Affects Generous  1  Chance  2

;Mod266 - 11/14 : changed equality
;------------------------------------------
Trigger selfperpetuating20
  WhenToTest CharacterTurnEnd

    Condition Trait Girls > 0
          and Trait Girls < 4

  Affects Girls  1  Chance  2

;Mod267 - 11/14 : capped at 3
;------------------------------------------
Trigger selfperpetuating21
  WhenToTest CharacterTurnEnd

    Condition Trait Hypochondriac > 0

  Affects Hypochondriac  1  Chance  2

;------------------------------------------
Trigger selfperpetuating21a
  WhenToTest CharacterTurnEnd

    Condition Trait HaleAndHearty > 0

  Affects HaleAndHearty  1  Chance  2

;Mod268 - 11/14 : new trigger
;------------------------------------------
Trigger selfperpetuating22
  WhenToTest CharacterTurnEnd

    Condition Trait Ignorance = 1

  Affects Ignorance  1  Chance  2

;Mod270 - 11/14 : changed equality
;------------------------------------------
Trigger selfperpetuating23
  WhenToTest CharacterTurnEnd

    Condition Trait Insane > 0

  Affects Insane  1  Chance  2

;------------------------------------------
Trigger selfperpetuating24
  WhenToTest CharacterTurnEnd

    Condition Trait Lewd > 0

  Affects Lewd  1  Chance  2

;------------------------------------------
Trigger selfperpetuating25
  WhenToTest CharacterTurnEnd

    Condition Trait Liar = 1

  Affects Liar  1  Chance  2

;------------------------------------------
Trigger selfperpetuating25a
  WhenToTest CharacterTurnEnd

    Condition Trait Liar = 2
          and Trait Hellenic < 1

  Affects PathologicalLiar  1  Chance  5

;Mod272 - 11/14 : new trigger
;------------------------------------------
Trigger selfperpetuating25b
  WhenToTest CharacterTurnEnd

    Condition Trait Liar = 2
          and Trait Hellenic = 1

  Affects Eiron  1  Chance  5

;------------------------------------------
Trigger selfperpetuating26
  WhenToTest CharacterTurnEnd

    Condition Trait Miserly > 0

  Affects Miserly  1  Chance  2

;------------------------------------------
Trigger selfperpetuating27
  WhenToTest CharacterTurnEnd

    Condition Trait Paranoia > 0

  Affects Paranoia  1  Chance  2

;------------------------------------------
Trigger selfperpetuating28
  WhenToTest CharacterTurnEnd

    Condition Trait Perverted > 0
          and Trait Perverted < 5

  Affects Perverted  1  Chance  2

;Mod273 - 11/14 : capped at 4
;------------------------------------------
Trigger selfperpetuating29
  WhenToTest CharacterTurnEnd

    Condition Trait PhlegmHumour = 1

  Affects PhlegmHumour  1  Chance  1
;  Affects BoringSpeaker  1  Chance  2

;Mod: EBMod404 - 05/09 : commented out BoringSpeaker, split trigger to selfperpetuating29_low_charisma
;Mod274 - 11/14 : changed equality, reduced chance
;------------------------------------------
Trigger selfperpetuating29_low_charisma
  WhenToTest CharacterTurnEnd

    Condition Trait PhlegmHumour > 0
          and Trait NaturalCharisma < 5
          and FactionType seleucid

  Affects BoringSpeaker  1  Chance  1

;Mod: EBMod405 - 05/09 : new trigger for low charisma to be boring speaker
;------------------------------------------
Trigger selfperpetuating29_low_charisma_gaul
  WhenToTest CharacterTurnEnd

    Condition Trait PhlegmHumour > 0
          and Trait NaturalCharisma < 5
          and Trait Celtic > 0

  Affects BoringSpeakerGaul  1  Chance  1

;Mod: EBMod420 - 05/09 : new trigger for low charisma gaul to be boring speaker
;------------------------------------------
Trigger selfperpetuating30
  WhenToTest CharacterTurnEnd

    Condition Trait PoeticSkill > 0

  Affects PoeticSkill  1  Chance  2

;------------------------------------------
Trigger selfperpetuating31
  WhenToTest CharacterTurnEnd

    Condition Trait Secretive > 0

  Affects Secretive  1  Chance  2

;------------------------------------------
Trigger selfperpetuating32
  WhenToTest CharacterTurnEnd

    Condition Trait Slothful = 1

  Affects Slothful  1  Chance  1
  Affects LaxPersonalSecurity  1  Chance  1

;Mod275 - 11/14 : changed equality, reduced chance
;------------------------------------------
Trigger selfperpetuating33
  WhenToTest CharacterTurnEnd

    Condition Trait Sobriety = 1

  Affects Sobriety  1  Chance  2

;Mod276 - 11/14 : changed equality
;------------------------------------------
Trigger selfperpetuating34
  WhenToTest CharacterTurnEnd

    Condition Trait Stoic > 0

  Affects Stoic  1  Chance  2

;------------------------------------------
Trigger selfperpetuating35
  WhenToTest CharacterTurnEnd

    Condition Trait Superstitious > 0

  Affects Superstitious  1  Chance  2

;------------------------------------------
Trigger selfperpetuating36
  WhenToTest CharacterTurnEnd

    Condition Trait Talkative > 0

  Affects Talkative  1  Chance  2

;------------------------------------------
Trigger selfperpetuating37
  WhenToTest CharacterTurnEnd

    Condition Trait TouchedByTheGods > 0

  Affects TouchedByTheGods  1  Chance  2

;------------------------------------------
Trigger selfperpetuating38
  WhenToTest CharacterTurnEnd

    Condition Trait Trusting > 0

  Affects Trusting  1  Chance  2
  Affects LaxPersonalSecurity  1  Chance  2
  Affects KindRuler  1  Chance  2

;------------------------------------------
Trigger selfperpetuating39
  WhenToTest CharacterTurnEnd

    Condition Trait Xenophilia > 0

  Affects Xenophilia  1  Chance  2

;------------------------------------------
Trigger selfperpetuating40
  WhenToTest CharacterTurnEnd

    Condition Trait Xenophobia > 0

  Affects Xenophobia  1  Chance  2

;------------------------------------------
Trigger selfperpetuating41
  WhenToTest CharacterTurnEnd

    Condition Trait YellowBileHumour = 1

  Affects YellowBileHumour  1  Chance  1

;Mod278 - 11/14 : changed equality, reduced chance
;------------------------------------------
Trigger selfperpetuating42
  WhenToTest CharacterTurnEnd

    Condition Trait RacesHaterRomanVice > 0

  Affects RacesHaterRomanVice  1  Chance  2

;------------------------------------------
Trigger selfperpetuating43
  WhenToTest CharacterTurnEnd

    Condition Trait GamesHaterRomanVice > 0

  Affects GamesHaterRomanVice  1  Chance  2

;------------------------------------------
Trigger selfperpetuating44
  WhenToTest CharacterTurnEnd

    Condition Trait NonAuthoritarian > 0

  Affects NonAuthoritarian  1  Chance  2
  Affects KindRuler  1  Chance  2

;------------------------------------------
Trigger selfperpetuating45
  WhenToTest CharacterTurnEnd

    Condition Trait Prim > 0

  Affects Prim  1  Chance  2

;------------------------------------------
Trigger selfperpetuating46
  WhenToTest CharacterTurnEnd

    Condition Trait Unjust > 0

  Affects Unjust  1  Chance  2

;------------------------------------------
Trigger selfperpetuating47
  WhenToTest CharacterTurnEnd

    Condition Trait HarshRuler > 0

  Affects HarshRuler  1  Chance  2

;------------------------------------------
Trigger selfperpetuating48
  WhenToTest CharacterTurnEnd

    Condition Trait Corrupt = 1

  Affects Corrupt  1  Chance  2

;Mod279 - 11/14 : changed equality
;------------------------------------------
Trigger selfperpetuating49_Reclusive
  WhenToTest CharacterTurnEnd

    Condition Trait Reclusive > 0

  Affects Reclusive  1  Chance  2

;------------------------------------------
Trigger dacian_Follower_Of_Zalmoxes_selfperpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait FollowerOfZalmoxes > 0
          and Trait FollowerOfZalmoxes < 4

  Affects FollowerOfZalmoxes  1  Chance  25

;Mod: EBMod543 - 05/20 : follower likely to continue
;------------------------------------------
Trigger Paranoid_Becomes_LightSleeper
  WhenToTest CharacterTurnEnd

    Condition Trait Paranoia > 0

  Affects LightSleeper  1  Chance  2

;------------------------------------------
Trigger Xenophobe_Becomes_LightSleeper
  WhenToTest CharacterTurnEnd

    Condition Trait Xenophobia > 0

  Affects LightSleeper  1  Chance  1

;------------------------------------------
Trigger Drunk_Becomes_LightSleeper
  WhenToTest CharacterTurnEnd

    Condition Trait Drink > 2

  Affects LightSleeper  1  Chance  1

;------------------------------------------
Trigger Energetic_Becomes_LightSleeper
  WhenToTest CharacterTurnEnd

    Condition Trait Energetic > 0

  Affects LightSleeper  1  Chance  1

;------------------------------------------
Trigger Sloth_Becomes_HeavySleeper
  WhenToTest CharacterTurnEnd

    Condition Trait Slothful > 0

  Affects HeavySleeper  1  Chance  2

;------------------------------------------
Trigger Individualist_Becomes_RestlessSleeper
  WhenToTest ExterminatePopulation

    Condition Trait Selflessness = 3

  Affects RestlessSleeper  1  Chance  75
  Affects RestlessSleeper  1  Chance  50
  Affects RestlessSleeper  1  Chance  25

;------------------------------------------
Trigger Altruist_Becomes_RestlessSleeper
  WhenToTest ExterminatePopulation

    Condition Trait Selflessness = 4

  Affects RestlessSleeper  1  Chance  100
  Affects RestlessSleeper  1  Chance  75
  Affects RestlessSleeper  1  Chance  50

;------------------------------------------
Trigger Magnanimous_Becomes_RestlessSleeper
  WhenToTest ExterminatePopulation

    Condition Trait Selflessness = 5

  Affects RestlessSleeper  2  Chance  100
  Affects RestlessSleeper  1  Chance  75


;Mod: EBMod806 - 12/31/05 : adjusted 3 triggers for EB 0.7.2.1 patch
;Mod: EBMod749 - 10/07 : sleeping habits of general
;------------------------------------------
;===============================================================
;===============================================================
;===============================================================
;Section8 - Becomes Father
;===============================================================
;------------------------------------------
Trigger family16
  WhenToTest CharacterBecomesAFather

    Condition Trait Girls > 0

  Affects Prim  1  Chance  40

;------------------------------------------
Trigger family17
  WhenToTest CharacterBecomesAFather

    Condition Trait Girls > 1

  Affects Prim  3  Chance  60

;------------------------------------------
Trigger family18
  WhenToTest CharacterBecomesAFather

    Condition Trait Girls > 2

  Affects Prim  6  Chance  40

;------------------------------------------
Trigger family19
  WhenToTest CharacterBecomesAFather

    Condition Trait Girls > 3

  Affects Prim  12  Chance  20

;------------------------------------------
Trigger family20
  WhenToTest CharacterBecomesAFather

    Condition Trait Drink > 1

  Affects Sobriety  1  Chance  80

;------------------------------------------
Trigger family20_Celtic
  WhenToTest CharacterBecomesAFather

    Condition Trait CelticDrink > 1

  Affects CelticSobriety  1  Chance  80

;------------------------------------------
Trigger family21
  WhenToTest CharacterBecomesAFather

    Condition Trait Drink > 2

  Affects Sobriety  2  Chance  60

;------------------------------------------
Trigger family21_Celtic
  WhenToTest CharacterBecomesAFather

    Condition Trait CelticDrink > 2

  Affects CelticSobriety  2  Chance  60

;------------------------------------------
Trigger family22
  WhenToTest CharacterBecomesAFather

    Condition Trait Drink > 3

  Affects Sobriety  4  Chance  40

;------------------------------------------
Trigger family22_Celtic
  WhenToTest CharacterBecomesAFather

    Condition Trait CelticDrink > 3

  Affects CelticSobriety  4  Chance  40

;------------------------------------------
Trigger family23
  WhenToTest CharacterBecomesAFather

    Condition Trait Drink > 4

  Affects Sobriety  8  Chance  20

;------------------------------------------
Trigger family23_Celtic
  WhenToTest CharacterBecomesAFather

    Condition Trait CelticDrink > 4

  Affects CelticSobriety  8  Chance  20

;------------------------------------------
Trigger family24_selfish
  WhenToTest CharacterBecomesAFather

    Condition Trait Selflessness < 4
          and Trait Celtic < 1

  Affects Sobriety  1  Chance  5
  Affects Prim  1  Chance  5
  Affects Drink  1  Chance  5
  Affects Girls  1  Chance  5
  Affects Sane  1  Chance  10

;------------------------------------------
Trigger family24_selfish_Celtic
  WhenToTest CharacterBecomesAFather

    Condition Trait Selflessness < 4
          and Trait Celtic = 1

  Affects CelticSobriety  1  Chance  5
  Affects Prim  1  Chance  5
  Affects CelticDrink  1  Chance  5
  Affects Girls  1  Chance  5
  Affects Sane  1  Chance  10
  Affects CelticDrugs  1  Chance  5

;------------------------------------------
Trigger family24_unselfish
  WhenToTest CharacterBecomesAFather

    Condition Trait Selflessness > 3
          and Trait Celtic < 1

  Affects Sobriety  1  Chance  5
  Affects Prim  1  Chance  5
  Affects Sane  1  Chance  10

;------------------------------------------
Trigger family24_unselfish_Celtic
  WhenToTest CharacterBecomesAFather

    Condition Trait Selflessness > 3
          and Trait Celtic = 1

  Affects CelticSobriety  1  Chance  5
  Affects Prim  1  Chance  5
  Affects Sane  1  Chance  10


;Mod: EBMod602 - 07/08 : split triggers for selfish and unselfish
;------------------------------------------
Trigger Becomes_Dad_for_the_first_time_spring
  WhenToTest CharacterBecomesAFather

    Condition Trait Father < 1
          and Trait Season = 1

  Affects Father  1  Chance  100

;------------------------------------------
Trigger Becomes_Dad_for_the_first_time_summer
  WhenToTest CharacterBecomesAFather

    Condition Trait Father < 1
          and Trait Season = 2

  Affects Father  2  Chance  100

;------------------------------------------
Trigger Becomes_Dad_for_the_first_time_fall
  WhenToTest CharacterBecomesAFather

    Condition Trait Father < 1
          and Trait Season = 3

  Affects Father  3  Chance  100

;------------------------------------------
Trigger Becomes_Dad_for_the_first_time_winter
  WhenToTest CharacterBecomesAFather

    Condition Trait Father < 1
          and Trait Season = 4

  Affects Father  4  Chance  100

;Mod: EBMod953 - 09/18/07 : attempt to fix firstborn assignment problems.
;------------------------------------------
Trigger Saka_Aryandes_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType pontus
          and Trait FirstBorn > 0

  Affects Father  40  Chance  100

;------------------------------------------
Trigger Saka_Zeionises_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType pontus
          and Trait NaturalIntelligence = 5
          and Trait NaturalCharisma = 3

  Affects Father  56  Chance  100

;------------------------------------------
Trigger Makedonia_Alkyoneus_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType macedon
          and Trait AlkyoneusGonatasBiography > 0

  Affects Father  4  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Meleagros_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType numidia
          and Trait NaturalIntelligence = 6

  Affects Father  8  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Philadelphos_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType numidia
          and Trait PhiladelphosPtolemaiosBiography > 0

  Affects Father  52  Chance  100

;------------------------------------------
Trigger Seleukeia_Theodoros_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType romans_julii
          and Trait TheodorosSyriakosBiography > 0

  Affects Father  4  Chance  100

;------------------------------------------
Trigger Qarthadastim_Hamalcar_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType egypt
          and Trait NaturalIntelligence = 5
          and Trait NaturalCharisma = 5

  Affects Father  8  Chance  100

;------------------------------------------
Trigger Qarthadastim_Bomilkar_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType egypt
          and Trait NaturalIntelligence = 4
          and Trait NaturalCharisma = 1

  Affects Father  56  Chance  100

;------------------------------------------
Trigger Qarthadastim_Hasdrubal_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType egypt
          and Trait NaturalIntelligence = 4
          and Trait NaturalCharisma = 5

  Affects Father  4  Chance  100

;------------------------------------------
Trigger Parthia_Harap_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType parthia
          and Trait NaturalIntelligence = 6
          and Trait NaturalCharisma = 5

  Affects Father  36  Chance  100

;------------------------------------------
Trigger Pontos_Ariobarzanes_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType carthage
          and Trait FirstBorn > 0

  Affects Father  52  Chance  100

;------------------------------------------
Trigger Pontos_Ariarathes_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType carthage
          and Trait NaturalIntelligence = 6
          and Trait NaturalCharisma = 2

  Affects Father  40  Chance  100

;------------------------------------------
Trigger Sweboz_Heruwulfaz_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType germans
          and Trait NaturalIntelligence = 3
          and Trait NaturalCharisma = 4
          and Trait NaturalEnergy = 4

  Affects Father  40  Chance  100

;------------------------------------------
Trigger Sweboz_Athawulfaz_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType germans
          and Trait NaturalIntelligence = 3
          and Trait NaturalCharisma = 3
          and Trait NaturalEnergy = 5

  Affects Father  12  Chance  100

;------------------------------------------
Trigger Sweboz_Ansuharjaz_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType germans
          and Trait NaturalIntelligence = 3
          and Trait NaturalCharisma = 5
          and Trait NaturalEnergy = 4

  Affects Father  4  Chance  100

;------------------------------------------
Trigger Casse_Barae_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType britons
          and IsFactionLeader

  Affects Father  32  Chance  100

;------------------------------------------
Trigger Hayasdan_Artavazd_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType romans_scipii
          and Trait NaturalIntelligence = 5
          and Trait NaturalCharisma = 2

  Affects Father  60  Chance  100

;------------------------------------------
Trigger Getai_Dizo_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType dacia
          and Trait NaturalIntelligence = 5
          and Trait NaturalCharisma = 3
          and Trait NaturalEnergy = 5

  Affects Father  32  Chance  100

;------------------------------------------
Trigger Getai_Oroles_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType dacia
          and Trait NaturalIntelligence = 4
          and Trait NaturalCharisma = 3
          and Trait NaturalEnergy = 5

  Affects Father  44  Chance  100

;------------------------------------------
Trigger KH_Chremonides_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType greek_cities
          and Trait NaturalIntelligence = 5
          and Trait NaturalCharisma = 5
          and Trait NaturalEnergy = 5

  Affects Father  44  Chance  100

;------------------------------------------
Trigger KH_Agathokles_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType greek_cities
          and Trait NaturalIntelligence = 5
          and Trait NaturalCharisma = 3
          and Trait NaturalEnergy = 4

  Affects Father  28  Chance  100

;------------------------------------------
Trigger KH_Eudamidas_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType greek_cities
          and Trait NaturalIntelligence = 2
          and Trait NaturalCharisma = 1
          and Trait NaturalEnergy = 2

  Affects Father  4  Chance  100

;------------------------------------------
Trigger Baktria_Diodotos_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType romans_brutii
          and Trait NaturalIntelligence = 4
          and Trait NaturalCharisma = 3
          and Trait NaturalEnergy = 4

  Affects Father  16  Chance  100

;------------------------------------------
Trigger Baktria_Patrokles_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType romans_brutii
          and Trait NaturalIntelligence = 4
          and Trait NaturalCharisma = 4
          and Trait NaturalEnergy = 4

  Affects Father  28  Chance  100

;------------------------------------------
Trigger Sauromatae_Alouthagos_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType armenia
          and Trait NaturalIntelligence = 4
          and Trait NaturalCharisma = 2
          and Trait NaturalEnergy = 4

  Affects Father  40  Chance  100

;------------------------------------------
Trigger Sauromatae_Babai_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType armenia
          and Trait NaturalIntelligence = 5
          and Trait NaturalCharisma = 3
          and Trait NaturalEnergy = 4

  Affects Father  24  Chance  100

;------------------------------------------
Trigger Lusotanna_Latronos_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType spain
          and Trait NaturalIntelligence = 5
          and Trait NaturalCharisma = 3
          and Trait NaturalEnergy = 4

  Affects Father  48  Chance  100

;------------------------------------------
Trigger Lusotanna_Ditalkos_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType spain
          and Trait NaturalIntelligence = 3
          and Trait NaturalCharisma = 2
          and Trait NaturalEnergy = 4

  Affects Father  8  Chance  100

;------------------------------------------
Trigger Epeiros_Ptolemaios_Is_a_Dad
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType thrace
          and Trait NaturalIntelligence = 4
          and Trait NaturalCharisma = 4
          and Trait NaturalEnergy = 5

  Affects Father  12  Chance  100

;Mod: EBMod954 - 09/20/07 : Turn 0 Father trait sync.
;------------------------------------------
Trigger Is_a_father_increment_one_turn_do_64_times_16_years
  WhenToTest CharacterTurnEnd

    Condition Trait Father > 0
          and Trait Father < 3

  Affects Father  1  Chance  100

;------------------------------------------
Trigger Son_Of_FactionLeader_ComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Father = 2
          and FatherTrait Factionleader > 0

  Affects FirstBorn  1  Chance  100


;Mod: EBMod849 - 01/20/05 : son of faction leader
;===============================================================
;===============================================================
;===============================================================
;Section9 - Marriage
;===============================================================
;Section9a - Daughter Marries
;===============================================================
;------------------------------------------
Trigger Worthy_Of_Marriage_1_VnV_Trigger
  WhenToTest OfferedForMarriage


  Affects NaturalIntelligence  1  Chance  100
  Affects NaturalCharisma  1  Chance  100
  Affects NaturalEnergy  1  Chance  100
  Affects IntellectRating  1  Chance  100
  Affects CharismaRating  1  Chance  100
  Affects EnergyRating  1  Chance  100

;------------------------------------------
Trigger Worthy_Of_Marriage_1_VnV_Trigger_Int2
  WhenToTest OfferedForMarriage

  Affects NaturalIntelligence  1  Chance  86

;------------------------------------------
Trigger Worthy_Of_Marriage_1_VnV_Trigger_Cha2
  WhenToTest OfferedForMarriage

  Affects NaturalCharisma  1  Chance  86

;------------------------------------------
Trigger Worthy_Of_Marriage_1_VnV_Trigger_Energy2
  WhenToTest OfferedForMarriage

  Affects NaturalEnergy  1  Chance  86

;Mod: EBMod049 - 4/20 : added initial Ratings
;Mod: EBMod007 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Marriage_NaturalIntelligence1_VnV_Trigger
  WhenToTest OfferedForMarriage

    Condition Trait NaturalIntelligence > 1

  Affects NaturalIntelligence  1  Chance  72

;Mod: EBMod008 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Marriage_NaturalIntelligence2_VnV_Trigger
  WhenToTest OfferedForMarriage

    Condition Trait NaturalIntelligence > 2

  Affects NaturalIntelligence  1  Chance  60

;Mod: EBMod009 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Marriage_NaturalIntelligence3_VnV_Trigger
  WhenToTest OfferedForMarriage

    Condition Trait NaturalIntelligence > 3

  Affects NaturalIntelligence  1  Chance  36

;Mod: EBMod010 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Marriage_NaturalIntelligence4_VnV_Trigger
  WhenToTest OfferedForMarriage

    Condition Trait NaturalIntelligence > 4

  Affects NaturalIntelligence  1  Chance  10

;Mod: EBMod011 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Marriage_NaturalEnergy1_VnV_Trigger
  WhenToTest OfferedForMarriage

    Condition Trait NaturalEnergy > 1

  Affects NaturalEnergy  1  Chance  72

;Mod: EBMod012 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Marriage_NaturalEnergy2_VnV_Trigger
  WhenToTest OfferedForMarriage

    Condition Trait NaturalEnergy > 2

  Affects NaturalEnergy  1  Chance  60


;Mod: EBMod013 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Marriage_NaturalEnergy3_VnV_Trigger
  WhenToTest OfferedForMarriage

    Condition Trait NaturalEnergy > 3

  Affects NaturalEnergy  1  Chance  36

;Mod: EBMod014 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Marriage_NaturalEnergy4_VnV_Trigger
  WhenToTest OfferedForMarriage

    Condition Trait NaturalEnergy > 4

  Affects NaturalEnergy  1  Chance  10


;Mod: EBMod015 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Marriage_NaturalCharisma1_VnV_Trigger
  WhenToTest OfferedForMarriage

    Condition Trait NaturalCharisma > 1

  Affects NaturalCharisma  1  Chance  72


;Mod: EBMod016 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Marriage_NaturalCharisma2_VnV_Trigger
  WhenToTest OfferedForMarriage

    Condition Trait NaturalCharisma > 2

  Affects NaturalCharisma  1  Chance  60


;Mod: EBMod017 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Marriage_NaturalCharisma3_VnV_Trigger
  WhenToTest OfferedForMarriage

    Condition Trait NaturalCharisma > 3

  Affects NaturalCharisma  1  Chance  36


;Mod: EBMod018 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Marriage_NaturalCharisma4_VnV_Trigger
  WhenToTest OfferedForMarriage

    Condition Trait NaturalCharisma > 4

  Affects NaturalCharisma  1  Chance  10


;Mod: EBMod019 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Marriage_IntellectRating_VnV_Trigger
  WhenToTest OfferedForMarriage

    Condition Trait NaturalIntelligence > 2

  Affects IntellectRating  1  Chance  100


;Mod: EBMod052 - 4/20 : Average_Intellect
;------------------------------------------
Trigger Worthy_Of_Marriage_EnergyRating_VnV_Trigger
  WhenToTest OfferedForMarriage

    Condition Trait NaturalEnergy > 2

  Affects EnergyRating  1  Chance  100


;Mod: EBMod053 - 4/20 : Average_Energy
;------------------------------------------
Trigger Worthy_Of_Marriage_CharismaRating_VnV_Trigger
  WhenToTest OfferedForMarriage

    Condition Trait NaturalCharisma > 2

  Affects CharismaRating  1  Chance  100


;Mod: EBMod054 - 4/20 : Average_Charisma
;------------------------------------------
Trigger Worthy_Of_Marriage_IntellectRating2_VnV_Trigger
  WhenToTest OfferedForMarriage

    Condition Trait NaturalIntelligence > 4

  Affects IntellectRating  1  Chance  100


;Mod: EBMod070 - 4/21 : Superior_Intellect
;------------------------------------------
Trigger Worthy_Of_Marriage_EnergyRating2_VnV_Trigger
  WhenToTest OfferedForMarriage

    Condition Trait NaturalEnergy > 4

  Affects EnergyRating  1  Chance  100


;Mod: EBMod071 - 4/21 : Superior_Energy
;------------------------------------------
Trigger Worthy_Of_Marriage_CharismaRating2_VnV_Trigger
  WhenToTest OfferedForMarriage

    Condition Trait NaturalCharisma > 4

  Affects CharismaRating  1  Chance  100


;Mod: EBMod072 - 4/21 : Superior_Charisma
;------------------------------------------
Trigger Worthy_Of_Marriage_ICE000
  WhenToTest OfferedForMarriage

    Condition Trait NaturalIntelligence < 3
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy < 3

  Affects ICERating  1  Chance  100


;Mod: EBMod079 - 4/21 : Inferior in all categories
;------------------------------------------
Trigger Worthy_Of_Marriage_ICE001
  WhenToTest OfferedForMarriage

    Condition Trait NaturalIntelligence < 3
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy > 2

  Affects ICERating  2  Chance  100


;Mod: EBMod080 - 4/21 : Inferior Intellect and Charisma
;------------------------------------------
Trigger Worthy_Of_Marriage_ICE010
  WhenToTest OfferedForMarriage

    Condition Trait NaturalIntelligence < 3
          and Trait NaturalCharisma > 2
          and Trait NaturalEnergy < 3

  Affects ICERating  3  Chance  100


;Mod: EBMod081 - 4/21 : Inferior Intellect and Energy
;------------------------------------------
Trigger Worthy_Of_Marriage_ICE011
  WhenToTest OfferedForMarriage

    Condition Trait NaturalIntelligence < 3
          and Trait NaturalCharisma > 2
          and Trait NaturalEnergy > 2

  Affects ICERating  4  Chance  100


;Mod: EBMod082 - 4/21 : Inferior Intellect
;------------------------------------------
Trigger Worthy_Of_Marriage_ICE100
  WhenToTest OfferedForMarriage

    Condition Trait NaturalIntelligence > 2
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy < 3

  Affects ICERating  5  Chance  100


;Mod: EBMod083 - 4/21 : Inferior Charisma and Energy
;------------------------------------------
Trigger Worthy_Of_Marriage_ICE101
  WhenToTest OfferedForMarriage

    Condition Trait NaturalIntelligence > 2
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy > 2

  Affects ICERating  6  Chance  100


;Mod: EBMod084 - 4/21 : Inferior Charisma
;------------------------------------------
Trigger Worthy_Of_Marriage_ICE110
  WhenToTest OfferedForMarriage

    Condition Trait NaturalIntelligence > 2
          and Trait NaturalCharisma > 2
          and Trait NaturalEnergy < 3

  Affects ICERating  7  Chance  100


;Mod: EBMod085 - 4/21 : Inferior Energy
;------------------------------------------
Trigger Worthy_Of_Marriage_ICE111
  WhenToTest OfferedForMarriage

    Condition Trait NaturalIntelligence > 2
          and Trait NaturalCharisma > 2
          and Trait NaturalEnergy > 2

  Affects ICERating  8  Chance  100


;Mod: EBMod086 - 4/21 : Superior in all categories
;------------------------------------------
Trigger Worthy_Of_Marriage_Rookie_01_CommandExperience
  WhenToTest OfferedForMarriage

  Affects CommandExperience  1  Chance  100
  Affects NotNobleBirth  1  Chance  100
  Affects Rested  1  Chance  100

;Mod: EBMod446 - 05/19 : New trigger for husbands who marry into family to have CommandExperience = 1, commented out 2 previous triggers
;------------------------------------------
Trigger Worthy_Of_Marriage_Temperament1
  WhenToTest OfferedForMarriage

  Affects Temperament  1  Chance  100
  Affects Temperament  1  Chance  86


;Mod: EBMod173 - 5/02 : trigger for primary mood trait
;------------------------------------------
Trigger Worthy_Of_Marriage_Temperament2
  WhenToTest OfferedForMarriage

    Condition Trait Temperament > 1

  Affects Temperament  1  Chance  72


;Mod: EBMod174 - 5/02 : initial mood trait
;------------------------------------------
Trigger Worthy_Of_Marriage_Temperament3
  WhenToTest OfferedForMarriage

    Condition Trait Temperament > 2

  Affects Temperament  1  Chance  60


;Mod: EBMod175 - 5/02 : initial mood trait
;------------------------------------------
Trigger Worthy_Of_Marriage_Temperament4
  WhenToTest OfferedForMarriage

    Condition Trait Temperament > 3

  Affects Temperament  1  Chance  37


;Mod: EBMod176 - 5/02 : initial mood trait
;------------------------------------------
Trigger Worthy_Of_Marriage_Selflessness1
  WhenToTest OfferedForMarriage

  Affects Selflessness  1  Chance  100
  Affects Selflessness  1  Chance  86


;Mod: EBMod330 - 5/07 : for base selflessness trait
;------------------------------------------
Trigger Worthy_Of_Marriage_Selflessness2
  WhenToTest OfferedForMarriage

    Condition Trait Selflessness > 1

  Affects Selflessness  1  Chance  72


;Mod: EBMod331 - 5/07 : advance selflessness to 3
;------------------------------------------
Trigger Worthy_Of_Marriage_Selflessness3
  WhenToTest OfferedForMarriage

    Condition Trait Selflessness > 2

  Affects Selflessness  1  Chance  60


;Mod: EBMod332 - 5/07 : advance selflessness to 4
;------------------------------------------
Trigger Worthy_Of_Marriage_Selflessness4
  WhenToTest OfferedForMarriage

    Condition Trait Selflessness > 3

  Affects Selflessness  1  Chance  37


;Mod: EBMod333 - 5/07 : advance selflessness to 5
;------------------------------------------
Trigger Worthy_Of_Marriage_Loyalty1
  WhenToTest OfferedForMarriage

  Affects Loyalty  1  Chance  100
  Affects Loyalty  1  Chance  86


;Mod: EBMod346 - 5/08 : for base Loyalty trait
;------------------------------------------
Trigger Worthy_Of_Marriage_Loyalty2
  WhenToTest OfferedForMarriage

    Condition Trait Loyalty > 1

  Affects Loyalty  1  Chance  72


;Mod: EBMod347 - 5/08 : advance Loyalty to 3
;------------------------------------------
Trigger Worthy_Of_Marriage_Loyalty3
  WhenToTest OfferedForMarriage

    Condition Trait Loyalty > 2

  Affects Loyalty  1  Chance  60


;Mod: EBMod348 - 5/08 : advance Loyalty to 4
;------------------------------------------
Trigger Worthy_Of_Marriage_Loyalty4
  WhenToTest OfferedForMarriage

    Condition Trait Loyalty > 3

  Affects Loyalty  1  Chance  37

;Mod: EBMod349 - 5/08 : advance Loyalty to 5
;------------------------------------------
Trigger Worthy_Of_Marriage_Loyalty_Low_Selflessness_1
  WhenToTest OfferedForMarriage

    Condition Trait Selflessness < 3
          and Trait Loyalty > 3

  Affects Disloyalty  1  Chance  100
  Affects Disloyalty  1  Chance  75

;------------------------------------------
Trigger Worthy_Of_Marriage_Loyalty_Selflessness_1
  WhenToTest OfferedForMarriage

    Condition Trait Selflessness > 3
          and Trait Loyalty = 1

  Affects Loyalty  2  Chance  100

;------------------------------------------
Trigger Worthy_Of_Marriage_Loyalty_Selflessness_2
  WhenToTest OfferedForMarriage

    Condition Trait Selflessness > 3
          and Trait Loyalty = 2

  Affects Loyalty  1  Chance  100

;------------------------------------------
Trigger OfferedForMarriage_Have_No_Children
  WhenToTest OfferedForMarriage

    Condition Trait Infertile < 1
          and not CultureType egyptian
          and not CultureType eastern
          and not CultureType nomad
          and not FactionType saba
          and not FactionType macedon
          and not FactionType thrace
          and not FactionType dacia

  Affects Infertile  2  Chance  100

;------------------------------------------
;Section: Celtic Ethnic Marriage
;------------------------------------------
;------------------------------------------
Trigger General_Is_Celtic_Marriage
  WhenToTest OfferedForMarriage

    Condition CultureType barbarian
          and Trait Celtic < 1
          and not FactionType spain
          and not FactionType germans
          and not FactionType dacia

  Affects Celtic  1  Chance  100

;------------------------------------------
Trigger Aedui_Aegosage_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Tylis = gauls

  Affects AeduiAegosage  1  Chance  12

;------------------------------------------
Trigger AeduiAegosage_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiAegosage > 0
         
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Aegosage_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiAegosage > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Aedui_Aegosage_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiAegosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Aegosage_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiAegosage > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Aegosage_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiAegosage > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Aegosage_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiAegosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Aegosage_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiAegosage > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Aegosage_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait AeduiAegosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Aegosage_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait AeduiAegosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Allobroge_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Viennos = gauls

  Affects AeduiAllobroge  1  Chance  13

;------------------------------------------
Trigger AeduiAllobroge_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiAllobroge > 0
         
  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Aedui_Allobroge_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiAllobroge > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Aedui_Allobroge_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiAllobroge > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Aedui_Allobroge_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiAllobroge > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Aedui_Arverni_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Gergovia = gauls

  Affects AeduiArverni  1  Chance  10

;------------------------------------------
Trigger AeduiArverni_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiArverni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Arverni_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiArverni > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Aedui_Arverni_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiArverni > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Aedui_Arverni_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiArverni > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Aedui_Arverni_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiArverni > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Aedui_Arverni_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiArverni > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Aedui_Arverni_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiArverni > 0
          and Trait Temperament > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Aedui_Arverni_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiArverni > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects PublicAtheism  1  Chance  50

;------------------------------------------
Trigger Aedui_Bellovaci_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Bratosporios = gauls

  Affects AeduiBellovaci  1  Chance  14

;------------------------------------------
Trigger AeduiBellovaci_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiBellovaci > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;-----------------------------------------
Trigger Aedui_Bellovaci_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiBellovaci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Aedui_Bellovaci_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiBellovaci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Bellovaci_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiBellovaci > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Bellovaci_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiBellovaci > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Biturige_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Avaricum = gauls

  Affects AeduiBiturige  1  Chance  22

;------------------------------------------
Trigger AeduiBiturige_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiBiturige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Biturige_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiBiturige > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger Aedui_Biturige_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiBiturige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Aedui_Biturige_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiBiturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadTactician  1  Chance  65
  Affects BadTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Boii_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Bononia = gauls

  Affects AeduiBoii  1  Chance  15

;------------------------------------------
Trigger Aedui_Boii_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Eburonum = gauls

  Affects AeduiBoii  1  Chance  15

;------------------------------------------
Trigger Aedui_Boii_3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Veldideno = gauls

  Affects AeduiBoii  1  Chance  15

;------------------------------------------
Trigger Aedui_Boii_4_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Vindobona = gauls

  Affects AeduiBoii  1  Chance  15

;------------------------------------------
Trigger Aedui_Boii_5_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Iuvavoaeta = gauls

  Affects AeduiBoii  1  Chance  15

;------------------------------------------
Trigger AeduiBoii_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiBoii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Boii_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiBoii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Boii_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiBoii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Boii_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiBoii > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Boii_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiBoii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Boii_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiBoii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Brannovici_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiBrannovici > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Aedui_Brannovici_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiBrannovici > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Brannovici_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiBrannovici > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Periergos  1  Chance  50
;------------------------------------------
Trigger Aedui_Carnute_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Cenabum = gauls

  Affects AeduiCarnute  1  Chance  20

;------------------------------------------
Trigger AeduiCarnute_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCarnute > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Carnute_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCarnute > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Scholarly  1  Chance  50

;------------------------------------------
Trigger Aedui_Carnute_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCarnute > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Aedui_Carnute_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCarnute > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Aedui_Carnute_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCarnute > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Carnute_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCarnute > 0
          and Trait Temperament > 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Aedui_Carnute_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCarnute > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  65
  Affects ReligiousMania  1  Chance  35
  Affects Periergos  1  Chance  50

;------------------------------------------
Trigger Aedui_Caturige_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Mediolanum = gauls

  Affects AeduiCaturige  1  Chance  17

;------------------------------------------
Trigger Aedui_Caturige_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Viennos = gauls

  Affects AeduiCaturige  1  Chance  17

;------------------------------------------
Trigger AeduiCaturige_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCaturige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Caturige_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCaturige > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BerserkerGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Aedui_Caturige_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCaturige > 0
          and Trait NaturalCharisma < 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Aedui_Caturige_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCaturige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Caturige_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCaturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadDisciplinarian  1  Chance  65
  Affects BadDisciplinarian  1  Chance  35

;------------------------------------------
Trigger Aedui_Caturige_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCaturige > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects Rabblerouser  1  Chance  50

;------------------------------------------
Trigger Aedui_Caturige_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCaturige > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
;------------------------------------------
Trigger Aedui_Cavari_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Massalia = gauls

  Affects AeduiCavari  1  Chance  15

;------------------------------------------
Trigger AeduiCavari_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCavari > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Cavari_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCavari > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Aedui_Cavari_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCavari > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeDefender  1  Chance  65
  Affects BadSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Aedui_Cavari_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCavari > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Contini_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Lucarottea = gauls

  Affects AeduiContini  1  Chance  10

;------------------------------------------
Trigger Aedui_Contini_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Gawjam_Bastarnoz = gauls

  Affects AeduiContini  1  Chance  10

;------------------------------------------
Trigger Aedui_Contini_3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Olbia = gauls

  Affects AeduiContini  1  Chance  10

;------------------------------------------
Trigger AeduiContini_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiContini > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Contini_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiContini > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Contini_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiContini > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Contini_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiContini > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Contini_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiContini > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Contini_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiContini > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Contini_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait AeduiContini > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Contini_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait AeduiContini > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Helvetii_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Aventicos = gauls

  Affects AeduiHelvetii  1  Chance  14

;------------------------------------------
Trigger AeduiHelvetii_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiHelvetii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Helvetii_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiHelvetii > 0
          and Trait NaturalEnergy > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
  Affects Energetic  1  Chance  50

;------------------------------------------
Trigger Aedui_Helvetii_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiHelvetii > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Helvetii_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiHelvetii > 0
          and Trait NaturalIntelligence > 3

  Affects Disciplinarian  1  Chance  65
  Affects Disciplinarian  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Insubre_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Mediolanum = gauls 

  Affects AeduiInsubre  1  Chance  35

;------------------------------------------
Trigger AeduiInsubre_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiInsubre > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Insubre_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiInsubre > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTactician  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Aedui_Insubre_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiInsubre > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Insubre_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiInsubre > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Nervii_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Bagacos = gauls

  Affects AeduiNervii  1  Chance  15

;------------------------------------------
Trigger AeduiNervii_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiNervii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Nervii_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiNervii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Aedui_Nervii_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiNervii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Nervii_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiNervii > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Nervii_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiNervii > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Nervii_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiNervii > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  65
  Affects Lewd  1  Chance  35
  Affects BloodthirstyGaul  1  Chance  50

;------------------------------------------
Trigger Aedui_Osi_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ak_Ink = gauls

  Affects AeduiOsi  1  Chance  13

;------------------------------------------
Trigger Aedui_Osi_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Lucarottea = gauls

  Affects AeduiOsi  1  Chance  13

;------------------------------------------
Trigger AeduiOsi_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiOsi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Osi_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiOsi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Osi_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiOsi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Osi_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiOsi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Osi_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiOsi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Osi_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiOsi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Osi_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait AeduiOsi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Osi_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait AeduiOsi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Pictone_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Lemonum = gauls

  Affects AeduiPictone  1  Chance  13

;------------------------------------------
Trigger AeduiPictone_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiPictone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Pictone_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiPictone > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Aedui_Pictone_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiPictone > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Pictone_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiPictone > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Pictone_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiPictone > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Pictone_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiPictone > 0
          and Trait Temperament > 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Aedui_Pictone_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiPictone > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Xenophobia  1  Chance  50

;------------------------------------------
Trigger Aedui_Pictone_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait AeduiPictone > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Remi_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Bratosporios = gauls

  Affects AeduiRemi  1  Chance  10

;------------------------------------------
Trigger AeduiRemi_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiRemi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Remi_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiRemi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Aedui_Remi_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiRemi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Remi_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiRemi > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Remi_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiRemi > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Salluvii_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Massalia = gauls

  Affects AeduiSalluvii  1  Chance  10

;------------------------------------------
Trigger AeduiSalluvii_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiSalluvii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Salluvii_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiSalluvii > 0
          and Trait NaturalCharisma < 3

  Affects BadLeader  1  Chance  65
  Affects BadLeader  1  Chance  35

;------------------------------------------
Trigger Aedui_Salluvii_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait AeduiSalluvii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Scordisci_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Singidunum = gauls

  Affects AeduiScordisci  1  Chance  12

;------------------------------------------
Trigger AeduiScordisci_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiScordisci > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Scordisci_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiScordisci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Aedui_Scordisci_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiScordisci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Scordisci_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiScordisci > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Scordisci_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiScordisci > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Scordisci_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiScordisci > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Scordisci_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiScordisci > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Scordisci_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait AeduiScordisci > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Scordisci_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait AeduiScordisci > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Sequani_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Vesontio = gauls

  Affects AeduiSequani  1  Chance  13

;------------------------------------------
Trigger AeduiSequani_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiSequani > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Sequani_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiSequani > 0
          and Trait NaturalIntelligence > 3

  Affects GoodMiner  1  Chance  65
  Affects GoodMiner  1  Chance  35
  Affects GoodMiner  1  Chance  35

;------------------------------------------
Trigger Aedui_Sequani_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiSequani > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Aedui_Sequani_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiSequani > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  65
  Affects Bored  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Tarbelli_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Burdigala = gauls

  Affects AeduiTarbelli  1  Chance  11

;------------------------------------------
Trigger AeduiTarbelli_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiTarbelli > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Tarbelli_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTarbelli > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodMiner  1  Chance  50

;------------------------------------------
Trigger Aedui_Tarbelli_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTarbelli > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Tarbelli_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTarbelli > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Tarbelli_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTarbelli > 0
          and Trait NaturalIntelligence < 3

  Affects BadLeader  1  Chance  65
  Affects BadLeader  1  Chance  35

;------------------------------------------
Trigger Aedui_Tectosage_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Tolosa = gauls

  Affects AeduiTectosage  1  Chance  14

;------------------------------------------
Trigger Aedui_2_Tectosage_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Vindelicoppidos = gauls

  Affects AeduiTectosage  1  Chance  14

;------------------------------------------
Trigger Aedui_Tectosage_3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ankyra = gauls

  Affects AeduiTectosage  1  Chance  14

;------------------------------------------
Trigger AeduiTectosage_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiTectosage > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Tectosage_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTectosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Tectosage_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTectosage > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Tectosage_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTectosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Tectosage_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTectosage > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects Rabblerouser  1  Chance  50

;------------------------------------------
Trigger Aedui_Tectosage_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTectosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Tectosage_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTectosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Tolistoagii_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ankyra = gauls

  Affects AeduiTolistoagii  1  Chance  12

;------------------------------------------
Trigger AeduiTolistoagii_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiTolistoagii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Tolistoagii_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTolistoagii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Aedui_Tolistoagii_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTolistoagii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Tolistoagii_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTolistoagii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Tolistoagii_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTolistoagii > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Tolistoagii_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTolistoagii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Tolistoagii_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTolistoagii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Tolistoagii_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTolistoagii > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Tolistoagii_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTolistoagii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
;------------------------------------------
Trigger Aedui_Trogmi_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ankyra = gauls

  Affects AeduiTrogmi  1  Chance  12

;------------------------------------------
Trigger AeduiTrogmi_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiTrogmi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Trogmi_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTrogmi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Aedui_Trogmi_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTrogmi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Trogmi_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTrogmi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Trogmi_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTrogmi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Trogmi_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTrogmi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Trogmi_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTrogmi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Trogmi_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTrogmi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Trogmi_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait AeduiTrogmi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Veneti_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Darioritum = gauls

  Affects AeduiVeneti  1  Chance  12

;------------------------------------------
Trigger AeduiVeneti_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiVeneti > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Veneti_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiVeneti > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodTactician  1  Chance  50

;------------------------------------------
Trigger Aedui_Veneti_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiVeneti > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Aedui_Veneti_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiVeneti > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Veneti_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiVeneti > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Aedui_Atrebate_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Camulosadae = gauls

  Affects AeduiAtrebate  1  Chance  8

;------------------------------------------
Trigger Aedui_Atrebate_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Darioritum = gauls

  Affects AeduiAtrebate  1  Chance  8

;------------------------------------------
Trigger Aedui_Atrebate_3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Bratosporios = gauls

  Affects AeduiAtrebate  1  Chance  8

;------------------------------------------
Trigger AeduiAtrebate_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiAtrebate > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Atrebate_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiAtrebate > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Atrebate_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiAtrebate > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_Atrebate_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiAtrebate > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Atrebate_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiAtrebate > 0
          and Trait Temperament > 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Aedui_Brigante_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Caern_Brigantae = gauls

  Affects AeduiBrigante  1  Chance  17

;------------------------------------------
Trigger Aedui_Brigante_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Emain_Macha = gauls

  Affects AeduiBrigante  1  Chance  17

;------------------------------------------
Trigger AeduiBrigante_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiBrigante > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Brigante_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiBrigante > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Brigante_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiBrigante > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Brigante_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiBrigante > 0
          and Trait NaturalIntelligence < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Caledone_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Attuaca = gauls

  Affects AeduiCaledone  1  Chance  9

;------------------------------------------
Trigger AeduiCaledone_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCaledone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Caledone_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCaledone > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Caledone_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCaledone > 0
          and Trait NaturalCharisma < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Caledone_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCaledone > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Caledone_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCaledone > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Aedui_Caledone_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCaledone > 0
          and Trait Temperament > 3

  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects HappyWarmonger  1  Chance  35

;------------------------------------------
Trigger Aedui_Casse_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Camulosadae = gauls

  Affects AeduiCasse  1  Chance  10

;------------------------------------------
Trigger AeduiCasse_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCasse > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Casse_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCasse > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Aedui_Casse_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCasse > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Aedui_Casse_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCasse > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Aedui_Casse_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCasse > 0
          and Trait Temperament > 3

  Affects HappyWarmonger  1  Chance  65
  Affects HappyWarmonger  1  Chance  35
  Affects Pragmatic  1  Chance  35

;------------------------------------------
Trigger Aedui_Coritane_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ratae = gauls

  Affects AeduiCoritane  1  Chance  15

;------------------------------------------
Trigger AeduiCoritane_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCoritane > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Coritane_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCoritane > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Aedui_Coritane_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCoritane > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Coritane_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCoritane > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_Coritane_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCoritane > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Aedui_Coritane_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCoritane > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Aedui_Coritane_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCoritane > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Coritane_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCoritane > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Cornove_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ictis = gauls

  Affects AeduiCornove  1  Chance  11

;------------------------------------------
Trigger Aedui_Cornove_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ratae = gauls

  Affects AeduiCornove  1  Chance  11

;------------------------------------------
Trigger Aedui_Cornove_3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Attuaca = gauls

  Affects AeduiCornove  1  Chance  11

;------------------------------------------
Trigger AeduiCornove_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCornove > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Cornove_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCornove > 0
          and Trait NaturalEnergy < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects Slothful  2  Chance  65
  Affects Slothful  2  Chance  50
  Affects Slothful  2  Chance  35

;------------------------------------------
Trigger Aedui_Cornove_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCornove > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Upright  1  Chance  35

;------------------------------------------
Trigger Aedui_Cornove_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCornove > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Aedui_Cornove_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCornove > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodDefender  1  Chance  35

;------------------------------------------
Trigger Aedui_Cornove_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCornove > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Emain_Macha = gauls

  Affects AeduiCruithni  1  Chance  9

;------------------------------------------
Trigger AeduiCruithni_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCruithni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Cruithni_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCruithni > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadRecruiter  1  Chance  65
  Affects BadRecruiter  1  Chance  35
  Affects Corrupt  2  Chance  65
  Affects Corrupt  2  Chance  50
  Affects Corrupt  2  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCruithni > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCruithni > 0
          and Trait NaturalCharisma < 3

  Affects BadRecruiter  1  Chance  65
  Affects BadRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCruithni > 0
          and Trait NaturalIntelligence > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCruithni > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCruithni > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait AeduiCruithni > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Dobunne_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ratae = gauls

  Affects AeduiDobunne  1  Chance  11

;------------------------------------------
Trigger Aedui_Dobunne_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ictis = gauls

  Affects AeduiDobunne  1  Chance  11

;------------------------------------------
Trigger AeduiDobunne_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiDobunne > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Dobunne_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiDobunne > 0
          and Trait NaturalEnergy > 3

  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
  Affects GoodMiner  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Aedui_Dobunne_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiDobunne > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Dobunne_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiDobunne > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_Dobunne_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiDobunne > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Aedui_Dobunne_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiDobunne > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  65
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Dumnone_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ictis = gauls

  Affects AeduiDumnone  1  Chance  11

;------------------------------------------
Trigger AeduiDumnone_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiDumnone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Dumnone_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiDumnone > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodMiner  1  Chance  35
  Affects Excited  1  Chance  35
  Affects GoodDefender  1  Chance  50

;------------------------------------------
Trigger Aedui_Dumnone_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiDumnone > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Dumnone_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiDumnone > 0
          and Trait NaturalIntelligence < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Durotrige_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ictis = gauls

  Affects AeduiDurotrige  1  Chance  9

;------------------------------------------
Trigger AeduiDurotrige_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiDurotrige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Durotrige_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiDurotrige > 0
          and Trait NaturalEnergy > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35
  Affects Energetic  1  Chance  50

;------------------------------------------
Trigger Aedui_Durotrige_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiDurotrige > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Durotrige_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiDurotrige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Aedui_Durotrige_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiDurotrige > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  65
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Fene_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ivernis = gauls

  Affects AeduiFene  1  Chance  9

;------------------------------------------
Trigger Aedui_Fene_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Emain_Macha = gauls

  Affects AeduiFene  1  Chance  9

;------------------------------------------
Trigger AeduiFene_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiFene > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Fene_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiFene > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Aedui_Fene_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiFene > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Aedui_Fene_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiFene > 0
          and Trait NaturalIntelligence < 3

  Affects Anaisthetos  1  Chance  65
  Affects Anaisthetos  1  Chance  35

;------------------------------------------
Trigger Aedui_Fene_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait AeduiFene > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Emain_Macha = gauls

  Affects AeduiFerBolgia  1  Chance  10

;------------------------------------------
Trigger AeduiFerBolgia_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiFerBolgia > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_FerBolgia_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiFerBolgia > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects Corrupt  2  Chance  65
  Affects Corrupt  2  Chance  50
  Affects Corrupt  2  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiFerBolgia > 0
          and Trait NaturalCharisma > 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiFerBolgia > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiFerBolgia > 0
          and Trait NaturalIntelligence > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Disciplinarian  1  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiFerBolgia > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait AeduiFerBolgia > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait AeduiFerBolgia > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Iceni_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Camulosadae = gauls

  Affects AeduiIceni  1  Chance  14

;------------------------------------------
Trigger AeduiIceni_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiIceni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Iceni_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiIceni > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Aedui_Iceni_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiIceni > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Aedui_Iceni_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait AeduiIceni > 0
          and Trait Temperament > 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Aedui_Laigin_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ivernis = gauls

  Affects AeduiLaigin  1  Chance  11

;------------------------------------------
Trigger Aedui_Laigin_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ictis = gauls

  Affects AeduiLaigin  1  Chance  11

;------------------------------------------
Trigger AeduiLaigin_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiLaigin > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Laigin_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiLaigin > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Aedui_Laigin_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiLaigin > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Aedui_Laigin_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiLaigin > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeAttacker  1  Chance  65
  Affects BadSiegeAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Menape_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Camulosadae = gauls

  Affects AeduiMenape  1  Chance  10

;------------------------------------------
Trigger Aedui_Menape_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Bagacos = gauls

  Affects AeduiMenape  1  Chance  10

;------------------------------------------
Trigger Aedui_Menape_3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ivernis = gauls

  Affects AeduiMenape  1  Chance  10

;------------------------------------------
Trigger AeduiMenape_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiMenape > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Menape_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiMenape > 0
          and Trait NaturalEnergy > 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects BerserkerGaul  1  Chance  50

;------------------------------------------
Trigger Aedui_Menape_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiMenape > 0
          and Trait NaturalCharisma > 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Menape_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiMenape > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_Menape_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiMenape > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Ordovices_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ynys_Mon = gauls

  Affects AeduiOrdovices  1  Chance  10

;------------------------------------------
Trigger AeduiOrdovices_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiOrdovices > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Ordovices_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiOrdovices > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Aedui_Ordovices_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiOrdovices > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Ordovices_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiOrdovices > 0
          and Trait NaturalIntelligence > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Aedui_Ordovices_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiOrdovices > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Ordovices_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait AeduiOrdovices > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Parise_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Caern_Brigantae = gauls

  Affects AeduiParise  1  Chance  13

;------------------------------------------
Trigger AeduiParise_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiParise > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Parise_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiParise > 0
          and Trait NaturalCharisma > 3

  Affects HappyWarmonger  1  Chance  65
  Affects HappyWarmonger  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Parise_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiParise > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Aedui_Selgove_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Attuaca = gauls

  Affects AeduiSelgove  1  Chance  10

;------------------------------------------
Trigger AeduiSelgove_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiSelgove > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Selgove_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiSelgove > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_Selgove_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiSelgove > 0
          and Trait NaturalIntelligence > 3

  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
  Affects Disciplinarian  1  Chance  35

;------------------------------------------
Trigger Aedui_Selgove_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiSelgove > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Aedui_Silure_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ynys_Mon = gauls

  Affects AeduiSilure  1  Chance  12

;------------------------------------------
Trigger AeduiSilure_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiSilure > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Silure_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiSilure > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodDefender  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Aedui_Silure_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiSilure > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BloodthirstyGaul  1  Chance  35

;------------------------------------------
Trigger Aedui_Silure_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiSilure > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_Silure_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiSilure > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  1  Chance  65
  Affects TacticalSkill  1  Chance  35
  Affects TacticalSkill  1  Chance  35

;------------------------------------------
Trigger Aedui_Silure_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiSilure > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Aedui_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 

  Affects AeduiAedui  1  Chance  100

;------------------------------------------
Trigger AeduiAedui_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiAedui > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Aedui_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait AeduiAedui > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects Pious  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  50

;------------------------------------------
Trigger Aedui_Aedui_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AeduiAedui > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger Aedui_Aedui_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AeduiAedui > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Aedui_Aedui_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait AeduiAedui > 0
          and Trait NaturalIntelligence < 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Aedui_Aedui_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait AeduiAedui > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Aedui_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiAedui > 0          

  Affects AeduiAedui 1 Chance  100

;------------------------------------------
Trigger Aedui_Aedui_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiAedui > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GallicDruid  1  Chance  20
  Affects Scholarly  1  Chance  20
  Affects Pious  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  30

;------------------------------------------
Trigger Aedui_Aedui_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiAedui > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GallicDruid  1  Chance  20

;------------------------------------------
Trigger Aedui_Aedui_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiAedui > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTaxman  1  Chance  20

;------------------------------------------
Trigger Aedui_Aedui_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiAedui > 0
          and Trait NaturalIntelligence < 3

  Affects DeceiverVirtue  1  Chance  40
  Affects DeceiverVirtue  1  Chance  20

;------------------------------------------
Trigger Aedui_Aedui_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiAedui > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Aedui_Aegosage_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiAegosage > 0          

  Affects AeduiAegosage 1 Chance  100

;------------------------------------------
Trigger Aedui_Aegosage_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiAegosage > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects HappyWarmonger  1  Chance  30

;------------------------------------------
Trigger Aedui_Aegosage_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiAegosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Aedui_Aegosage_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiAegosage > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Aedui_Aegosage_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiAegosage > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Aedui_Aegosage_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiAegosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Aedui_Aegosage_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiAegosage > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Aedui_Aegosage_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiAegosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Aedui_Aegosage_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiAegosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Aedui_Allobroge_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiAllobroge > 0          

  Affects AeduiAllobroge 1 Chance  100

;------------------------------------------
Trigger Aedui_Allobroge_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiAllobroge > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  40
  Affects PoliticsSkill  1  Chance  20
  Affects PoliticsSkill  1  Chance  20

;------------------------------------------
Trigger Aedui_Allobroge_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiAllobroge > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTaxman  1  Chance  40
  Affects GoodTaxman  1  Chance  20
  Affects GoodTaxman  1  Chance  20

;------------------------------------------
Trigger Aedui_Allobroge_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiAllobroge > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  40
  Affects GloriousFool  1  Chance  20

;------------------------------------------
Trigger Aedui_Arverni_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiArverni > 0          

  Affects AeduiArverni 1 Chance  100

;------------------------------------------
Trigger Aedui_Arverni_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiArverni > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTaxman  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects DeceiverVirtue  1  Chance  20
  Affects HappyWarmonger  1  Chance  30

;------------------------------------------
Trigger Aedui_Arverni_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiArverni > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  40
  Affects InspiringSpeaker  1  Chance  20
  Affects InspiringSpeaker  1  Chance  20

;------------------------------------------
Trigger Aedui_Arverni_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiArverni > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  40
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Aedui_Arverni_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiArverni > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTaxman  1  Chance  20

;------------------------------------------
Trigger Aedui_Arverni_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiArverni > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  40
  Affects GloriousFool  1  Chance  20

;------------------------------------------
Trigger Aedui_Arverni_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiArverni > 0
          and Trait Temperament > 3

  Affects Austere  1  Chance  40
  Affects Austere  1  Chance  20
  Affects DeceiverVirtue  1  Chance  20

;------------------------------------------
Trigger Aedui_Arverni_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiArverni > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  40
  Affects Pragmatic  1  Chance  20
  Affects PublicAtheism  1  Chance  30

;------------------------------------------
Trigger Aedui_Bellovaci_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiBellovaci > 0          

  Affects AeduiBellovaci 1 Chance  100

;------------------------------------------
Trigger Aedui_Bellovaci_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiBellovaci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodAmbusher  1  Chance  30

;------------------------------------------
Trigger Aedui_Bellovaci_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiBellovaci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Aedui_Bellovaci_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiBellovaci > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Aedui_Bellovaci_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiBellovaci > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Aedui_Biturige_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiBiturige > 0          

  Affects AeduiBiturige 1 Chance  100

;------------------------------------------
Trigger Aedui_Biturige_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiBiturige > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GallicDruid  1  Chance  20

;------------------------------------------
Trigger Aedui_Biturige_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiBiturige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTaxman  1  Chance  20

;------------------------------------------
Trigger Aedui_Biturige_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiBiturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadTactician  1  Chance  40
  Affects BadTactician  1  Chance  20

;------------------------------------------
Trigger Aedui_Boii_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiBoii > 0          

  Affects AeduiBoii 1 Chance  100

;------------------------------------------
Trigger Aedui_Boii_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiBoii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Aedui_Boii_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiBoii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Aedui_Boii_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiBoii > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Aedui_Boii_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiBoii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Aedui_Boii_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiBoii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Aedui_Brannovici_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiBrannovici > 0          

  Affects AeduiBrannovici 1 Chance  100

;------------------------------------------
Trigger Aedui_Brannovici_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiBrannovici > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects BerserkerGaul  1  Chance  20
  Affects GoodTactician  1  Chance  30

;------------------------------------------
Trigger Aedui_Brannovici_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiBrannovici > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20

;------------------------------------------
Trigger Aedui_Brannovici_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiBrannovici > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40
  Affects GoodTactician  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Aedui_Brannovici_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiBrannovici > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  40
  Affects Superstitious  1  Chance  20
  Affects Periergos  1  Chance  30

;------------------------------------------
Trigger Aedui_Carnute_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiCarnute > 0          

  Affects AeduiCarnute 1 Chance  100

;------------------------------------------
Trigger Aedui_Carnute_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCarnute > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodLeader  1  Chance  20
  Affects GoodAdministrator  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects Scholarly  1  Chance  30

;------------------------------------------
Trigger Aedui_Carnute_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCarnute > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20

;------------------------------------------
Trigger Aedui_Carnute_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCarnute > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects StrategicSkill  1  Chance  20

;------------------------------------------
Trigger Aedui_Carnute_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCarnute > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Aedui_Carnute_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCarnute > 0
          and Trait Temperament > 3

  Affects HarshJustice  1  Chance  40
  Affects HarshJustice  1  Chance  20
  Affects Just  1  Chance  20

;------------------------------------------
Trigger Aedui_Carnute_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCarnute > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  40
  Affects ReligiousMania  1  Chance  20
  Affects Periergos  1  Chance  30

;------------------------------------------
Trigger Aedui_Caturige_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiCaturige > 0          

  Affects AeduiCaturige 1 Chance  100

;------------------------------------------
Trigger Aedui_Caturige_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCaturige > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20
  Affects BerserkerGaul  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects Scout  1  Chance  20
  Affects GoodAmbusher  1  Chance  30

;------------------------------------------
Trigger Aedui_Caturige_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCaturige > 0
          and Trait NaturalCharisma < 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20

;------------------------------------------
Trigger Aedui_Caturige_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCaturige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40
  Affects GoodTactician  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Aedui_Caturige_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCaturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadDisciplinarian  1  Chance  40
  Affects BadDisciplinarian  1  Chance  20

;------------------------------------------
Trigger Aedui_Caturige_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCaturige > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  40
  Affects Ignorance  1  Chance  20
  Affects Rabblerouser  1  Chance  30

;------------------------------------------
Trigger Aedui_Caturige_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCaturige > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Aedui_Cavari_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiCavari > 0          

  Affects AeduiCavari 1 Chance  100

;------------------------------------------
Trigger Aedui_Cavari_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCavari > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  40
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Aedui_Cavari_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCavari > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeDefender  1  Chance  40
  Affects BadSiegeDefender  1  Chance  20

;------------------------------------------
Trigger Aedui_Cavari_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCavari > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Aedui_Contini_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiContini > 0          

  Affects AeduiContini 1 Chance  100

;------------------------------------------
Trigger Aedui_Contini_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiContini > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Aedui_Contini_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiContini > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Aedui_Contini_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiContini > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Aedui_Contini_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiContini > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Aedui_Contini_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiContini > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Aedui_Contini_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiContini > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Aedui_Contini_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiContini > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Aedui_Helvetii_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiHelvetii > 0          

  Affects AeduiHelvetii 1 Chance  100

;------------------------------------------
Trigger Aedui_Helvetii_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiHelvetii > 0
          and Trait NaturalEnergy > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects GoodLeader  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects HappyWarmonger  1  Chance  20
  Affects Energetic  1  Chance  30

;------------------------------------------
Trigger Aedui_Helvetii_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiHelvetii > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Aedui_Helvetii_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiHelvetii > 0
          and Trait NaturalIntelligence > 3

  Affects Disciplinarian  1  Chance  40
  Affects Disciplinarian  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Aedui_Insubre_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiInsubre > 0          

  Affects AeduiInsubre 1 Chance  100

;------------------------------------------
Trigger Aedui_Insubre_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiInsubre > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodTactician  1  Chance  20
  Affects GoodFarmer  1  Chance  30

;------------------------------------------
Trigger Aedui_Insubre_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiInsubre > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Aedui_Insubre_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiInsubre > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Aedui_Nervii_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiNervii > 0          

  Affects AeduiNervii 1 Chance  100

;------------------------------------------
Trigger Aedui_Nervii_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiNervii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodAmbusher  1  Chance  30

;------------------------------------------
Trigger Aedui_Nervii_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiNervii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Aedui_Nervii_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiNervii > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Aedui_Nervii_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiNervii > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Aedui_Nervii_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiNervii > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  40
  Affects Lewd  1  Chance  20
  Affects BloodthirstyGaul  1  Chance  30

;------------------------------------------
Trigger Aedui_Osi_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiOsi > 0          

  Affects AeduiOsi 1 Chance  100

;------------------------------------------
Trigger Aedui_Osi_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiOsi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Aedui_Osi_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiOsi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Aedui_Osi_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiOsi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Aedui_Osi_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiOsi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Aedui_Osi_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiOsi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Aedui_Osi_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiOsi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Aedui_Osi_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiOsi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Aedui_Pictone_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiPictone > 0          

  Affects AeduiPictone 1 Chance  100

;------------------------------------------
Trigger Aedui_Pictone_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiPictone > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects HappyWarmonger  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  30

;------------------------------------------
Trigger Aedui_Pictone_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiPictone > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Aedui_Pictone_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiPictone > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAttacker  1  Chance  40
  Affects GoodAttacker  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Aedui_Pictone_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiPictone > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Aedui_Pictone_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiPictone > 0
          and Trait Temperament > 3

  Affects DeceiverVirtue  1  Chance  40
  Affects DeceiverVirtue  1  Chance  20
  Affects GloriousFool  1  Chance  20

;------------------------------------------
Trigger Aedui_Pictone_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiPictone > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Xenophobia  1  Chance  30

;------------------------------------------
Trigger Aedui_Pictone_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiPictone > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Aedui_Remi_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiRemi > 0          

  Affects AeduiRemi 1 Chance  100

;------------------------------------------
Trigger Aedui_Remi_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiRemi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodAmbusher  1  Chance  30

;------------------------------------------
Trigger Aedui_Remi_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiRemi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Aedui_Remi_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiRemi > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Aedui_Remi_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiRemi > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Aedui_Salluvii_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiSalluvii > 0          

  Affects AeduiSalluvii 1 Chance  100

;------------------------------------------
Trigger Aedui_Salluvii_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiSalluvii > 0
          and Trait NaturalCharisma < 3

  Affects BadLeader  1  Chance  40
  Affects BadLeader  1  Chance  20

;------------------------------------------
Trigger Aedui_Salluvii_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiSalluvii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Aedui_Scordisci_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiScordisci > 0          

  Affects AeduiScordisci 1 Chance  100

;------------------------------------------
Trigger Aedui_Scordisci_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiScordisci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects HappyWarmonger  1  Chance  30

;------------------------------------------
Trigger Aedui_Scordisci_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiScordisci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Aedui_Scordisci_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiScordisci > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Aedui_Scordisci_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiScordisci > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Aedui_Scordisci_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiScordisci > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Aedui_Scordisci_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiScordisci > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Aedui_Scordisci_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiScordisci > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Aedui_Scordisci_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiScordisci > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Aedui_Sequani_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiSequani > 0          

  Affects AeduiSequani 1 Chance  100

;------------------------------------------
Trigger Aedui_Sequani_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiSequani > 0
          and Trait NaturalIntelligence > 3

  Affects GoodMiner  1  Chance  40
  Affects GoodMiner  1  Chance  20
  Affects GoodMiner  1  Chance  20

;------------------------------------------
Trigger Aedui_Sequani_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiSequani > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  40
  Affects GloriousFool  1  Chance  20

;------------------------------------------
Trigger Aedui_Sequani_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiSequani > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  40
  Affects Bored  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Aedui_Tectosage_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiTectosage > 0          

  Affects AeduiTectosage 1 Chance  100

;------------------------------------------
Trigger Aedui_Tectosage_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTectosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Aedui_Tectosage_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTectosage > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40
  Affects GoodTactician  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Aedui_Tectosage_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTectosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Aedui_Tectosage_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTectosage > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  40
  Affects BloodthirstyGaul  1  Chance  20
  Affects Rabblerouser  1  Chance  30

;------------------------------------------
Trigger Aedui_Tectosage_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTectosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Aedui_Tectosage_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTectosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Aedui_Tolistoagii_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiTolistoagii > 0          

  Affects AeduiTolistoagii 1 Chance  100

;------------------------------------------
Trigger Aedui_Tolistoagii_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTolistoagii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects HappyWarmonger  1  Chance  30

;------------------------------------------
Trigger Aedui_Tolistoagii_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTolistoagii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Aedui_Tolistoagii_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTolistoagii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Aedui_Tolistoagii_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTolistoagii > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Aedui_Tolistoagii_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTolistoagii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Aedui_Tolistoagii_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTolistoagii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Aedui_Tolistoagii_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTolistoagii > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Aedui_Tolistoagii_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTolistoagii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Aedui_Trogmi_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiTrogmi > 0          

  Affects AeduiTrogmi 1 Chance  100

;------------------------------------------
Trigger Aedui_Trogmi_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTrogmi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects HappyWarmonger  1  Chance  30

;------------------------------------------
Trigger Aedui_Trogmi_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTrogmi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Aedui_Trogmi_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTrogmi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Aedui_Trogmi_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTrogmi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Aedui_Trogmi_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTrogmi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Aedui_Trogmi_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTrogmi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Aedui_Trogmi_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTrogmi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Aedui_Trogmi_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiTrogmi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
;------------------------------------------
Trigger Aedui_Veneti_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiVeneti > 0          

  Affects AeduiVeneti 1 Chance  100

;------------------------------------------
Trigger Aedui_Veneti_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiVeneti > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodAdministrator  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects Scout  1  Chance  20
  Affects GoodTactician  1  Chance  30

;------------------------------------------
Trigger Aedui_Veneti_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiVeneti > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects PoliticsSkill  1  Chance  20

;------------------------------------------
Trigger Aedui_Veneti_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiVeneti > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Aedui_Veneti_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiVeneti > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  40
  Affects BadFarmer  1  Chance  20

;------------------------------------------
Trigger Aedui_Aegosage_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Tylis = gauls

  Affects AeduiAegosage  1  Chance  12

;------------------------------------------
Trigger AeduiAegosage_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiAegosage > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Aegosage_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiAegosage > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Aedui_Aegosage_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiAegosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Aegosage_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiAegosage > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Aegosage_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiAegosage > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Aegosage_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiAegosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Aegosage_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiAegosage > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Aegosage_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait AeduiAegosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Aegosage_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait AeduiAegosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Allobroge_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Viennos = gauls

  Affects AeduiAllobroge  1  Chance  13

;------------------------------------------
Trigger AeduiAllobroge_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiAllobroge > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Allobroge_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiAllobroge > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Aedui_Allobroge_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiAllobroge > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Aedui_Allobroge_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiAllobroge > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Aedui_Arverni_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Gergovia = gauls

  Affects AeduiArverni  1  Chance  10

;------------------------------------------
Trigger AeduiArverni_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiArverni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Arverni_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiArverni > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Aedui_Arverni_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiArverni > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Aedui_Arverni_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiArverni > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Aedui_Arverni_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiArverni > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Aedui_Arverni_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiArverni > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Aedui_Arverni_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiArverni > 0
          and Trait Temperament > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Aedui_Arverni_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiArverni > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects PublicAtheism  1  Chance  50

;------------------------------------------
Trigger Aedui_Bellovaci_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bratosporios = gauls

  Affects AeduiBellovaci  1  Chance  14

;------------------------------------------
Trigger AeduiBellovaci_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiBellovaci > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Bellovaci_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiBellovaci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Aedui_Bellovaci_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiBellovaci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Bellovaci_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiBellovaci > 0
          and Trait NaturalIntelligence > 3


  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Bellovaci_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiBellovaci > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Biturige_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Avaricum = gauls          

  Affects AeduiBiturige  1  Chance  22

;------------------------------------------
Trigger AeduiBiturige_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiBiturige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Biturige_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiBiturige > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger Aedui_Biturige_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiBiturige > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Aedui_Biturige_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiBiturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadTactician  1  Chance  65
  Affects BadTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Boii_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bononia = gauls

  Affects AeduiBoii  1  Chance  15

;------------------------------------------
Trigger Aedui_Boii_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Eburonum = gauls

  Affects AeduiBoii  1  Chance  15

;------------------------------------------
Trigger Aedui_Boii_3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Veldideno = gauls

  Affects AeduiBoii  1  Chance  15

;------------------------------------------
Trigger Aedui_Boii_4_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Vindobona = gauls

  Affects AeduiBoii  1  Chance  15

;------------------------------------------
Trigger Aedui_Boii_5_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Iuvavoaeta = gauls

  Affects AeduiBoii  1  Chance  15

;------------------------------------------
Trigger AeduiBoii_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiBoii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Boii_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiBoii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Boii_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiBoii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Boii_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiBoii > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Boii_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiBoii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Boii_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiBoii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Brannovici_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Cenabum = gauls


  Affects AeduiBrannovici  1  Chance  12

;------------------------------------------
Trigger AeduiBrannovici_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiBrannovici > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Brannovici_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiBrannovici > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects BerserkerGaul  1  Chance  35
  Affects GoodTactician  1  Chance  50

;------------------------------------------
Trigger Aedui_Brannovici_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiBrannovici > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Aedui_Brannovici_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiBrannovici > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Brannovici_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiBrannovici > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Periergos  1  Chance  50

;------------------------------------------
Trigger Aedui_Carnute_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Cenabum = gauls

  Affects AeduiCarnute  1  Chance  20

;------------------------------------------
Trigger AeduiCarnute_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCarnute > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Carnute_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCarnute > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Scholarly  1  Chance  50

;------------------------------------------
Trigger Aedui_Carnute_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCarnute > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Aedui_Carnute_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCarnute > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Aedui_Carnute_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCarnute > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Carnute_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCarnute > 0
          and Trait Temperament > 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Aedui_Carnute_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCarnute > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  65
  Affects ReligiousMania  1  Chance  35
  Affects Periergos  1  Chance  50

;------------------------------------------
Trigger Aedui_Caturige_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Mediolanum = gauls

  Affects AeduiCaturige  1  Chance  17

;------------------------------------------
Trigger Aedui_Caturige_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Viennos = gauls

  Affects AeduiCaturige  1  Chance  17

;------------------------------------------
Trigger AeduiCaturige_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCaturige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Caturige_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCaturige > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BerserkerGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Aedui_Caturige_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCaturige > 0
          and Trait NaturalCharisma < 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Aedui_Caturige_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCaturige > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Caturige_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCaturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadDisciplinarian  1  Chance  65
  Affects BadDisciplinarian  1  Chance  35

;------------------------------------------
Trigger Aedui_Caturige_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCaturige > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects Rabblerouser  1  Chance  50

;------------------------------------------
Trigger Aedui_Caturige_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCaturige > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
;------------------------------------------
Trigger Aedui_Cavari_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Massalia = gauls

  Affects AeduiCavari  1  Chance  15

;------------------------------------------
Trigger AeduiCavari_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCavari > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Cavari_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCavari > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Aedui_Cavari_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCavari > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeDefender  1  Chance  65
  Affects BadSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Aedui_Cavari_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCavari > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
;------------------------------------------
Trigger Aedui_Contini_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Lucarottea = gauls

  Affects AeduiContini  1  Chance  10

;------------------------------------------
Trigger Aedui_Contini_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Gawjam_Bastarnoz = gauls

  Affects AeduiContini  1  Chance  10

;------------------------------------------
Trigger Aedui_Contini_3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Olbia = gauls

  Affects AeduiContini  1  Chance  10

;------------------------------------------
Trigger AeduiContini_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiContini > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Contini_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiContini > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Contini_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiContini > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Contini_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiContini > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Contini_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiContini > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Contini_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiContini > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Contini_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait AeduiContini > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Contini_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait AeduiContini > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Helvetii_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Aventicos = gauls

  Affects AeduiHelvetii  1  Chance  14

;------------------------------------------
Trigger AeduiHelvetii_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiHelvetii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Helvetii_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiHelvetii > 0
          and Trait NaturalEnergy > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
  Affects Energetic  1  Chance  50

;------------------------------------------
Trigger Aedui_Helvetii_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiHelvetii > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Helvetii_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiHelvetii > 0
          and Trait NaturalIntelligence > 3


  Affects Disciplinarian  1  Chance  65
  Affects Disciplinarian  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Insubre_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Mediolanum = gauls

  Affects AeduiInsubre  1  Chance  35

;------------------------------------------
Trigger AeduiInsubre_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiInsubre > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Insubre_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiInsubre > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTactician  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Aedui_Insubre_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiInsubre > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Insubre_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiInsubre > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Nervii_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bagacos = gauls

  Affects AeduiNervii  1  Chance  15

;------------------------------------------
Trigger AeduiNervii_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiNervii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Nervii_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiNervii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Aedui_Nervii_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiNervii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Nervii_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiNervii > 0
          and Trait NaturalIntelligence > 3


  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Nervii_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiNervii > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Nervii_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiNervii > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  65
  Affects Lewd  1  Chance  35
  Affects BloodthirstyGaul  1  Chance  50

;------------------------------------------
Trigger Aedui_Osi_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ak_Ink = gauls

  Affects AeduiOsi  1  Chance  13

;------------------------------------------
Trigger Aedui_Osi_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Lucarottea = gauls

  Affects AeduiOsi  1  Chance  13

;------------------------------------------
Trigger AeduiOsi_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiOsi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Osi_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiOsi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Osi_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiOsi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Osi_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiOsi > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Osi_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiOsi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Osi_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiOsi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Osi_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait AeduiOsi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Osi_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait AeduiOsi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Pictone_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Lemonum = gauls

  Affects AeduiPictone  1  Chance  13

;------------------------------------------
Trigger AeduiPictone_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiPictone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Pictone_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiPictone > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Aedui_Pictone_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiPictone > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Pictone_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiPictone > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Pictone_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiPictone > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Pictone_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiPictone > 0
          and Trait Temperament > 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Aedui_Pictone_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiPictone > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Xenophobia  1  Chance  50

;------------------------------------------
Trigger Aedui_Pictone_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait AeduiPictone > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Remi_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bratosporios = gauls

  Affects AeduiRemi  1  Chance  10

;------------------------------------------
Trigger AeduiRemi_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiRemi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Remi_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiRemi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Aedui_Remi_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiRemi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Remi_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiRemi > 0
          and Trait NaturalIntelligence > 3


  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Remi_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiRemi > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Salluvii_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Massalia = gauls

  Affects AeduiSalluvii  1  Chance  10

;------------------------------------------
Trigger AeduiSalluvii_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiSalluvii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Salluvii_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiSalluvii > 0
          and Trait NaturalCharisma < 3

  Affects BadLeader  1  Chance  65
  Affects BadLeader  1  Chance  35

;------------------------------------------
Trigger Aedui_Salluvii_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait AeduiSalluvii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
;------------------------------------------
Trigger Aedui_Scordisci_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Singidunum = gauls

  Affects AeduiScordisci  1  Chance  12

;------------------------------------------
Trigger AeduiScordisci_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiScordisci > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Scordisci_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiScordisci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Aedui_Scordisci_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiScordisci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Scordisci_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiScordisci > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Scordisci_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiScordisci > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Scordisci_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiScordisci > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Scordisci_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiScordisci > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Scordisci_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait AeduiScordisci > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Scordisci_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait AeduiScordisci > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Sequani_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Vesontio = gauls

  Affects AeduiSequani  1  Chance  13

;------------------------------------------
Trigger AeduiSequani_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiSequani > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Sequani_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiSequani > 0
          and Trait NaturalIntelligence > 3


  Affects GoodMiner  1  Chance  65
  Affects GoodMiner  1  Chance  35
  Affects GoodMiner  1  Chance  35

;------------------------------------------
Trigger Aedui_Sequani_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiSequani > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Aedui_Sequani_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiSequani > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  65
  Affects Bored  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Tarbelli_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Burdigala = gauls

  Affects AeduiTarbelli  1  Chance  11

;------------------------------------------
Trigger AeduiTarbelli_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiTarbelli > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Tarbelli_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTarbelli > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodMiner  1  Chance  50

;------------------------------------------
Trigger Aedui_Tarbelli_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTarbelli > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Tarbelli_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTarbelli > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Tarbelli_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTarbelli > 0
          and Trait NaturalIntelligence < 3

  Affects BadLeader  1  Chance  65
  Affects BadLeader  1  Chance  35

;------------------------------------------
Trigger Aedui_Tectosage_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Tolosa = gauls

  Affects AeduiTectosage  1  Chance  14

;------------------------------------------
Trigger Aedui_Tectosage_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Vindelicoppidos = gauls

  Affects AeduiTectosage  1  Chance  14

;------------------------------------------
Trigger Aedui_Tectosage_3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ankyra = gauls

  Affects AeduiTectosage  1  Chance  14

;------------------------------------------
Trigger AeduiTectosage_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiTectosage > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Tectosage_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTectosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Tectosage_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTectosage > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Tectosage_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTectosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Tectosage_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTectosage > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects Rabblerouser  1  Chance  50

;------------------------------------------
Trigger Aedui_Tectosage_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTectosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Tectosage_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTectosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Tolistoagii_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ankyra = gauls

  Affects AeduiTolistoagii  1  Chance  12

;------------------------------------------
Trigger AeduiTolistoagii_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiTolistoagii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Tolistoagii_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTolistoagii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Aedui_Tolistoagii_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTolistoagii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Tolistoagii_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTolistoagii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Tolistoagii_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTolistoagii > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Tolistoagii_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTolistoagii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Tolistoagii_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTolistoagii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Tolistoagii_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTolistoagii > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Tolistoagii_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTolistoagii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Trogmi_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ankyra = gauls

  Affects AeduiTrogmi  1  Chance  12

;------------------------------------------
Trigger AeduiTrogmi_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiTrogmi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Trogmi_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTrogmi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Aedui_Trogmi_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTrogmi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Trogmi_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTrogmi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Trogmi_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTrogmi > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Trogmi_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTrogmi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Trogmi_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTrogmi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Trogmi_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTrogmi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Trogmi_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait AeduiTrogmi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Veneti_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Darioritum = gauls

  Affects AeduiVeneti  1  Chance  12

;------------------------------------------
Trigger AeduiVeneti_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiVeneti > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Veneti_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiVeneti > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodTactician  1  Chance  50

;------------------------------------------
Trigger Aedui_Veneti_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiVeneti > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Aedui_Veneti_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiVeneti > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Veneti_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiVeneti > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Aedui_Atrebate_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = gauls

  Affects AeduiAtrebate  1  Chance  8

;------------------------------------------
Trigger Aedui_Atrebate_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Darioritum = gauls

  Affects AeduiAtrebate  1  Chance  8

;------------------------------------------
Trigger Aedui_Atrebate_3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bratosporios = gauls

  Affects AeduiAtrebate  1  Chance  8

;------------------------------------------
Trigger AeduiAtrebate_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiAtrebate > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Atrebate_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiAtrebate > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Atrebate_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiAtrebate > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_Atrebate_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiAtrebate > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Atrebate_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiAtrebate > 0
          and Trait Temperament > 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Aedui_Brigante_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Caern_Brigantae = gauls

  Affects AeduiBrigante  1  Chance  17

;------------------------------------------
Trigger Aedui_Brigante_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = gauls

  Affects AeduiBrigante  1  Chance  17

;------------------------------------------
Trigger AeduiBrigante_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiBrigante > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Brigante_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiBrigante > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Brigante_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiBrigante > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Brigante_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiBrigante > 0
          and Trait NaturalIntelligence < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Caledone_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Attuaca = gauls

  Affects AeduiCaledone  1  Chance  9

;------------------------------------------
Trigger AeduiCaledone_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCaledone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Caledone_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCaledone > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Caledone_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCaledone > 0
          and Trait NaturalCharisma < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Caledone_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCaledone > 0
          and Trait NaturalIntelligence > 3


  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Caledone_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCaledone > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Aedui_Caledone_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCaledone > 0
          and Trait Temperament > 3

  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects HappyWarmonger  1  Chance  35

;------------------------------------------
Trigger Aedui_Casse_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = gauls

  Affects AeduiCasse  1  Chance  10

;------------------------------------------
Trigger AeduiCasse_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCasse > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Casse_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCasse > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Aedui_Casse_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCasse > 0
          and Trait NaturalIntelligence > 3


  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Aedui_Casse_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCasse > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Aedui_Casse_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCasse > 0
          and Trait Temperament > 3

  Affects HappyWarmonger  1  Chance  65
  Affects HappyWarmonger  1  Chance  35
  Affects Pragmatic  1  Chance  35

;------------------------------------------
Trigger Aedui_Coritane_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ratae = gauls

  Affects AeduiCoritane  1  Chance  15

;------------------------------------------
Trigger AeduiCoritane_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCoritane > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Coritane_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCoritane > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Aedui_Coritane_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCoritane > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Coritane_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCoritane > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_Coritane_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCoritane > 0
          and Trait NaturalIntelligence > 3


  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Aedui_Coritane_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCoritane > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Aedui_Coritane_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCoritane > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Coritane_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCoritane > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Cornove_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = gauls

  Affects AeduiCornove  1  Chance  11

;------------------------------------------
Trigger Aedui_Cornove_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ratae = gauls

  Affects AeduiCornove  1  Chance  11

;------------------------------------------
Trigger Aedui_Cornove_3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Attuaca = gauls

  Affects AeduiCornove  1  Chance  11

;------------------------------------------
Trigger AeduiCornove_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCornove > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Cornove_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCornove > 0
          and Trait NaturalEnergy < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects Slothful  2  Chance  65
  Affects Slothful  2  Chance  50
  Affects Slothful  2  Chance  35

;------------------------------------------
Trigger Aedui_Cornove_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCornove > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Upright  1  Chance  35

;------------------------------------------
Trigger Aedui_Cornove_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCornove > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Aedui_Cornove_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCornove > 0
          and Trait NaturalIntelligence > 3


  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodDefender  1  Chance  35

;------------------------------------------
Trigger Aedui_Cornove_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCornove > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = gauls

  Affects AeduiCruithni  1  Chance  9

;------------------------------------------
Trigger AeduiCruithni_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCruithni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Cruithni_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCruithni > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadRecruiter  1  Chance  65
  Affects BadRecruiter  1  Chance  35
  Affects Corrupt  2  Chance  65
  Affects Corrupt  2  Chance  50
  Affects Corrupt  2  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCruithni > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCruithni > 0
          and Trait NaturalCharisma < 3

  Affects BadRecruiter  1  Chance  65
  Affects BadRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCruithni > 0
          and Trait NaturalIntelligence > 3


  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCruithni > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCruithni > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait AeduiCruithni > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Dobunne_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ratae = gauls

  Affects AeduiDobunne  1  Chance  11

;------------------------------------------
Trigger Aedui_Dobunne_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = gauls

  Affects AeduiDobunne  1  Chance  11

;------------------------------------------
Trigger AeduiDobunne_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiDobunne > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Dobunne_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiDobunne > 0
          and Trait NaturalEnergy > 3

  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
  Affects GoodMiner  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Aedui_Dobunne_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiDobunne > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Dobunne_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiDobunne > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_Dobunne_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiDobunne > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Aedui_Dobunne_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiDobunne > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  65
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Dumnone_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = gauls

  Affects AeduiDumnone  1  Chance  11

;------------------------------------------
Trigger AeduiDumnone_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiDumnone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Dumnone_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiDumnone > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodMiner  1  Chance  35
  Affects Excited  1  Chance  35
  Affects GoodDefender  1  Chance  50

;------------------------------------------
Trigger Aedui_Dumnone_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiDumnone > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Dumnone_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiDumnone > 0
          and Trait NaturalIntelligence < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Durotrige_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = gauls

  Affects AeduiDurotrige  1  Chance  9

;------------------------------------------
Trigger AeduiDurotrige_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiDurotrige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Durotrige_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiDurotrige > 0
          and Trait NaturalEnergy > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35
  Affects Energetic  1  Chance  50

;------------------------------------------
Trigger Aedui_Durotrige_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiDurotrige > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Durotrige_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiDurotrige > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Aedui_Durotrige_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiDurotrige > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  65
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Fene_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = gauls

  Affects AeduiFene  1  Chance  9

;------------------------------------------
Trigger Aedui_Fene_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = gauls

  Affects AeduiFene  1  Chance  9

;------------------------------------------
Trigger AeduiFene_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiFene > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Fene_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiFene > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Aedui_Fene_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiFene > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Aedui_Fene_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiFene > 0
          and Trait NaturalIntelligence < 3

  Affects Anaisthetos  1  Chance  65
  Affects Anaisthetos  1  Chance  35

;------------------------------------------
Trigger Aedui_Fene_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait AeduiFene > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = gauls

  Affects AeduiFerBolgia  1  Chance  10

;------------------------------------------
Trigger AeduiFerBolgia_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiFerBolgia > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_FerBolgia_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiFerBolgia > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects Corrupt  2  Chance  65
  Affects Corrupt  2  Chance  50
  Affects Corrupt  2  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiFerBolgia > 0
          and Trait NaturalCharisma > 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiFerBolgia > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiFerBolgia > 0
          and Trait NaturalIntelligence > 3


  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Disciplinarian  1  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiFerBolgia > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait AeduiFerBolgia > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait AeduiFerBolgia > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Iceni_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = gauls

  Affects AeduiIceni  1  Chance  14

;------------------------------------------
Trigger AeduiIceni_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiIceni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Iceni_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiIceni > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Aedui_Iceni_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiIceni > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Aedui_Iceni_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait AeduiIceni > 0
          and Trait Temperament > 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Aedui_Laigin_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = gauls

  Affects AeduiLaigin  1  Chance  11

;------------------------------------------
Trigger Aedui_Laigin_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = gauls

  Affects AeduiLaigin  1  Chance  11

;------------------------------------------
Trigger AeduiLaigin_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiLaigin > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Laigin_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiLaigin > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Aedui_Laigin_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiLaigin > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Aedui_Laigin_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiLaigin > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeAttacker  1  Chance  65
  Affects BadSiegeAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Menape_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = gauls

  Affects AeduiMenape  1  Chance  10

;------------------------------------------
Trigger Aedui_Menape_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bagacos = gauls

  Affects AeduiMenape  1  Chance  10

;------------------------------------------
Trigger Aedui_Menape_3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = gauls

  Affects AeduiMenape  1  Chance  10

;------------------------------------------
Trigger AeduiMenape_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiMenape > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Menape_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiMenape > 0
          and Trait NaturalEnergy > 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects BerserkerGaul  1  Chance  50

;------------------------------------------
Trigger Aedui_Menape_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiMenape > 0
          and Trait NaturalCharisma > 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Menape_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiMenape > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_Menape_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiMenape > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Ordovices_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ynys_Mon = gauls

  Affects AeduiOrdovices  1  Chance  10

;------------------------------------------
Trigger AeduiOrdovices_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiOrdovices > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Ordovices_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiOrdovices > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Aedui_Ordovices_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiOrdovices > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Ordovices_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiOrdovices > 0
          and Trait NaturalIntelligence > 3


  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Aedui_Ordovices_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiOrdovices > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Ordovices_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait AeduiOrdovices > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Parise_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Caern_Brigantae = gauls

  Affects AeduiParise  1  Chance  13

;------------------------------------------
Trigger AeduiParise_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiParise > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Parise_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiParise > 0
          and Trait NaturalCharisma > 3

  Affects HappyWarmonger  1  Chance  65
  Affects HappyWarmonger  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Parise_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiParise > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Aedui_Selgove_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Attuaca = gauls

  Affects AeduiSelgove  1  Chance  10

;------------------------------------------
Trigger AeduiSelgove_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiSelgove > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Selgove_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiSelgove > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_Selgove_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiSelgove > 0
          and Trait NaturalIntelligence > 3


  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
  Affects Disciplinarian  1  Chance  35

;------------------------------------------
Trigger Aedui_Selgove_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiSelgove > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Aedui_Silure_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ynys_Mon = gauls

  Affects AeduiSilure  1  Chance  12

;------------------------------------------
Trigger AeduiSilure_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiSilure > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Silure_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiSilure > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodDefender  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Aedui_Silure_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiSilure > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BloodthirstyGaul  1  Chance  35

;------------------------------------------
Trigger Aedui_Silure_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiSilure > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_Silure_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiSilure > 0
          and Trait NaturalIntelligence > 3


  Affects TacticalSkill  1  Chance  65
  Affects TacticalSkill  1  Chance  35
  Affects TacticalSkill  1  Chance  35

;------------------------------------------
Trigger Aedui_Silure_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiSilure > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Aedui_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          

  Affects AeduiAedui  1  Chance  100

;------------------------------------------
Trigger AeduiAedui_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiAedui > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Aedui_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait AeduiAedui > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects Pious  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  50

;------------------------------------------
Trigger Aedui_Aedui_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AeduiAedui > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger Aedui_Aedui_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AeduiAedui > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Aedui_Aedui_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait AeduiAedui > 0
          and Trait NaturalIntelligence < 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Aedui_Aedui_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait AeduiAedui > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Aegosage_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Tylis = gauls

  Affects AeduiAegosage  1  Chance  12

;------------------------------------------
Trigger AeduiAegosage_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiAegosage > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Aegosage_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiAegosage > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Aedui_Aegosage_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiAegosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Aegosage_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiAegosage > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Aegosage_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiAegosage > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Aegosage_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiAegosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Aegosage_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiAegosage > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Aegosage_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiAegosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Aegosage_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiAegosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Allobroge_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Viennos = gauls

  Affects AeduiAllobroge  1  Chance  13

;------------------------------------------
Trigger AeduiAllobroge_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiAllobroge > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Allobroge_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiAllobroge > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Aedui_Allobroge_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiAllobroge > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Aedui_Allobroge_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiAllobroge > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35
;------------------------------------------
Trigger Aedui_Arverni_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Gergovia = gauls

  Affects AeduiArverni  1  Chance  10

;------------------------------------------
Trigger AeduiArverni_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiArverni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Arverni_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiArverni > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Aedui_Arverni_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiArverni > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Aedui_Arverni_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiArverni > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Aedui_Arverni_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiArverni > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Aedui_Arverni_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiArverni > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Aedui_Arverni_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiArverni > 0
          and Trait Temperament > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Aedui_Arverni_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiArverni > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects PublicAtheism  1  Chance  50

;------------------------------------------
Trigger Aedui_Bellovaci_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bratosporios = gauls

  Affects AeduiBellovaci  1  Chance  14

;------------------------------------------
Trigger AeduiBellovaci_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiBellovaci > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Bellovaci_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiBellovaci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Aedui_Bellovaci_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiBellovaci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Bellovaci_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiBellovaci > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Bellovaci_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiBellovaci > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Biturige_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Avaricum = gauls

  Affects AeduiBiturige  1  Chance  22

;------------------------------------------
Trigger AeduiBiturige_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiBiturige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Biturige_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiBiturige > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger Aedui_Biturige_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiBiturige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Aedui_Biturige_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiBiturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadTactician  1  Chance  65
  Affects BadTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Boii_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bononia = gauls

  Affects AeduiBoii  1  Chance  15

;------------------------------------------
Trigger Aedui_Boii_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Eburonum = gauls

  Affects AeduiBoii  1  Chance  15

;------------------------------------------
Trigger Aedui_Boii_3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Veldideno = gauls

  Affects AeduiBoii  1  Chance  15

;------------------------------------------
Trigger Aedui_Boii_4_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Vindobona = gauls

  Affects AeduiBoii  1  Chance  15

;------------------------------------------
Trigger Aedui_Boii_5_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Iuvavoaeta = gauls

  Affects AeduiBoii  1  Chance  15

;------------------------------------------
Trigger AeduiBoii_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiBoii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Boii_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiBoii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Boii_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiBoii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Boii_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiBoii > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Boii_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiBoii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Boii_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiBoii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Brannovici_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Cenabum = gauls

  Affects AeduiBrannovici  1  Chance  12

;------------------------------------------
Trigger AeduiBrannovici_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiBrannovici > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Brannovici_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiBrannovici > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects BerserkerGaul  1  Chance  35
  Affects GoodTactician  1  Chance  50

;------------------------------------------
Trigger Aedui_Brannovici_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiBrannovici > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Aedui_Brannovici_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiBrannovici > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Brannovici_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiBrannovici > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Periergos  1  Chance  50
;------------------------------------------
Trigger Aedui_Carnute_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Cenabum = gauls

  Affects AeduiCarnute  1  Chance  20

;------------------------------------------
Trigger AeduiCarnute_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCarnute > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Carnute_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCarnute > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Scholarly  1  Chance  50

;------------------------------------------
Trigger Aedui_Carnute_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCarnute > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Aedui_Carnute_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCarnute > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Aedui_Carnute_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCarnute > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Carnute_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCarnute > 0
          and Trait Temperament > 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Aedui_Carnute_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCarnute > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  65
  Affects ReligiousMania  1  Chance  35
  Affects Periergos  1  Chance  50

;------------------------------------------
Trigger Aedui_Caturige_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Mediolanum = gauls

  Affects AeduiCaturige  1  Chance  17

;------------------------------------------
Trigger Aedui_Caturige_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Viennos = gauls

  Affects AeduiCaturige  1  Chance  17

;------------------------------------------
Trigger AeduiCaturige_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCaturige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Caturige_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCaturige > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BerserkerGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Aedui_Caturige_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCaturige > 0
          and Trait NaturalCharisma < 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Aedui_Caturige_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCaturige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Caturige_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCaturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadDisciplinarian  1  Chance  65
  Affects BadDisciplinarian  1  Chance  35

;------------------------------------------
Trigger Aedui_Caturige_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCaturige > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects Rabblerouser  1  Chance  50

;------------------------------------------
Trigger Aedui_Caturige_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCaturige > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Cavari_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Massalia = gauls

  Affects AeduiCavari  1  Chance  15

;------------------------------------------
Trigger AeduiCavari_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCavari > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Cavari_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCavari > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Aedui_Cavari_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCavari > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeDefender  1  Chance  65
  Affects BadSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Aedui_Cavari_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCavari > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Contini_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Lucarottea = gauls

  Affects AeduiContini  1  Chance  10

;------------------------------------------
Trigger Aedui_Contini_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Gawjam_Bastarnoz = gauls

  Affects AeduiContini  1  Chance  10

;------------------------------------------
Trigger Aedui_Contini_3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Olbia = gauls

  Affects AeduiContini  1  Chance  10

;------------------------------------------
Trigger AeduiContini_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiContini > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Contini_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiContini > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Contini_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiContini > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Contini_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiContini > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Contini_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiContini > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Contini_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiContini > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Contini_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiContini > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Contini_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiContini > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Helvetii_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Aventicos = gauls

  Affects AeduiHelvetii  1  Chance  14

;------------------------------------------
Trigger AeduiHelvetii_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiHelvetii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Helvetii_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiHelvetii > 0
          and Trait NaturalEnergy > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
  Affects Energetic  1  Chance  50

;------------------------------------------
Trigger Aedui_Helvetii_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiHelvetii > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Helvetii_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiHelvetii > 0
          and Trait NaturalIntelligence > 3

  Affects Disciplinarian  1  Chance  65
  Affects Disciplinarian  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Insubre_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Mediolanum = gauls

  Affects AeduiInsubre  1  Chance  35

;------------------------------------------
Trigger AeduiInsubre_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiInsubre > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Insubre_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiInsubre > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTactician  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Aedui_Insubre_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiInsubre > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Insubre_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiInsubre > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Nervii_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bagacos = gauls

  Affects AeduiNervii  1  Chance  15

;------------------------------------------
Trigger AeduiNervii_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiNervii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Nervii_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiNervii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Aedui_Nervii_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiNervii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Nervii_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiNervii > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Nervii_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiNervii > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Nervii_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiNervii > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  65
  Affects Lewd  1  Chance  35
  Affects BloodthirstyGaul  1  Chance  50

;------------------------------------------
Trigger Aedui_Osi_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ak_Ink = gauls

  Affects AeduiOsi  1  Chance  13

;------------------------------------------
Trigger Aedui_Osi_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Lucarottea = gauls

  Affects AeduiOsi  1  Chance  13

;------------------------------------------
Trigger AeduiOsi_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiOsi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Osi_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiOsi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Osi_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiOsi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Osi_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiOsi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Osi_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiOsi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Osi_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiOsi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Osi_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiOsi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Osi_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiOsi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Pictone_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Lemonum = gauls

  Affects AeduiPictone  1  Chance  13

;------------------------------------------
Trigger AeduiPictone_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiPictone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Pictone_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiPictone > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Aedui_Pictone_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiPictone > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Pictone_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiPictone > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Pictone_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiPictone > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Pictone_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiPictone > 0
          and Trait Temperament > 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Aedui_Pictone_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiPictone > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Xenophobia  1  Chance  50

;------------------------------------------
Trigger Aedui_Pictone_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiPictone > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Remi_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bratosporios = gauls

  Affects AeduiRemi  1  Chance  10

;------------------------------------------
Trigger AeduiRemi_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiRemi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Remi_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiRemi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Aedui_Remi_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiRemi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Remi_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiRemi > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Remi_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiRemi > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Salluvii_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Massalia = gauls

  Affects AeduiSalluvii  1  Chance  10

;------------------------------------------
Trigger AeduiSalluvii_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiSalluvii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Salluvii_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiSalluvii > 0
          and Trait NaturalCharisma < 3

  Affects BadLeader  1  Chance  65
  Affects BadLeader  1  Chance  35

;------------------------------------------
Trigger Aedui_Salluvii_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiSalluvii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Scordisci_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Singidunum = gauls

  Affects AeduiScordisci  1  Chance  12

;------------------------------------------
Trigger AeduiScordisci_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiScordisci > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Scordisci_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiScordisci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Aedui_Scordisci_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiScordisci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Scordisci_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiScordisci > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Scordisci_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiScordisci > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Scordisci_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiScordisci > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Scordisci_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiScordisci > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Scordisci_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiScordisci > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Scordisci_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiScordisci > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Sequani_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Vesontio = gauls

  Affects AeduiSequani  1  Chance  13

;------------------------------------------
Trigger AeduiSequani_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiSequani > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Sequani_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiSequani > 0
          and Trait NaturalIntelligence > 3

  Affects GoodMiner  1  Chance  65
  Affects GoodMiner  1  Chance  35
  Affects GoodMiner  1  Chance  35

;------------------------------------------
Trigger Aedui_Sequani_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiSequani > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Aedui_Sequani_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiSequani > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  65
  Affects Bored  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Tarbelli_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Burdigala = gauls

  Affects AeduiTarbelli  1  Chance  11

;------------------------------------------
Trigger AeduiTarbelli_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiTarbelli > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Tarbelli_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTarbelli > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodMiner  1  Chance  50

;------------------------------------------
Trigger Aedui_Tarbelli_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTarbelli > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Tarbelli_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTarbelli > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Tarbelli_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTarbelli > 0
          and Trait NaturalIntelligence < 3

  Affects BadLeader  1  Chance  65
  Affects BadLeader  1  Chance  35

;------------------------------------------
Trigger Aedui_Tectosage_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Tolosa = gauls

  Affects AeduiTectosage  1  Chance  14

;------------------------------------------
Trigger Aedui_Tectosage_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Vindelicoppidos = gauls

  Affects AeduiTectosage  1  Chance  14

;------------------------------------------
Trigger Aedui_Tectosage_3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ankyra = gauls

  Affects AeduiTectosage  1  Chance  14

;------------------------------------------
Trigger AeduiTectosage_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiTectosage > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Tectosage_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTectosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Tectosage_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTectosage > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Tectosage_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTectosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Tectosage_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTectosage > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects Rabblerouser  1  Chance  50

;------------------------------------------
Trigger Aedui_Tectosage_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTectosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Tectosage_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTectosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Tolistoagii_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ankyra = gauls

  Affects AeduiTolistoagii  1  Chance  12

;------------------------------------------
Trigger AeduiTolistoagii_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiTolistoagii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Tolistoagii_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTolistoagii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Aedui_Tolistoagii_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTolistoagii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Tolistoagii_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTolistoagii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Tolistoagii_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTolistoagii > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Tolistoagii_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTolistoagii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Tolistoagii_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTolistoagii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Tolistoagii_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTolistoagii > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Tolistoagii_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTolistoagii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Trogmi_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ankyra = gauls

  Affects AeduiTrogmi  1  Chance  12

;------------------------------------------
Trigger AeduiTrogmi_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiTrogmi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Trogmi_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTrogmi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Aedui_Trogmi_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTrogmi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Trogmi_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTrogmi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Trogmi_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTrogmi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Aedui_Trogmi_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTrogmi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Trogmi_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTrogmi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Aedui_Trogmi_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTrogmi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Aedui_Trogmi_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiTrogmi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Veneti_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Darioritum = gauls

  Affects AeduiVeneti  1  Chance  12

;------------------------------------------
Trigger AeduiVeneti_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiVeneti > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Veneti_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiVeneti > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodTactician  1  Chance  50

;------------------------------------------
Trigger Aedui_Veneti_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiVeneti > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Aedui_Veneti_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiVeneti > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Veneti_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiVeneti > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Aedui_Atrebate_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = gauls

  Affects AeduiAtrebate  1  Chance  8

;------------------------------------------
Trigger Aedui_Atrebate_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Darioritum = gauls

  Affects AeduiAtrebate  1  Chance  8

;------------------------------------------
Trigger Aedui_Atrebate_3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bratosporios = gauls

  Affects AeduiAtrebate  1  Chance  8

;------------------------------------------
Trigger AeduiAtrebate_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiAtrebate > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Atrebate_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiAtrebate > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Atrebate_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiAtrebate > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_Atrebate_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiAtrebate > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Atrebate_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiAtrebate > 0
          and Trait Temperament > 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Aedui_Brigante_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Caern_Brigantae = gauls

  Affects AeduiBrigante  1  Chance  17

;------------------------------------------
Trigger Aedui_Brigante_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = gauls

  Affects AeduiBrigante  1  Chance  17

;------------------------------------------
Trigger AeduiBrigante_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiBrigante > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Brigante_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiBrigante > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Brigante_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiBrigante > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Brigante_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiBrigante > 0
          and Trait NaturalIntelligence < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Caledone_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Attuaca = gauls

  Affects AeduiCaledone  1  Chance  9

;------------------------------------------
Trigger AeduiCaledone_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCaledone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Caledone_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCaledone > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Caledone_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCaledone > 0
          and Trait NaturalCharisma < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Caledone_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCaledone > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Caledone_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCaledone > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Aedui_Caledone_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCaledone > 0
          and Trait Temperament > 3

  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects HappyWarmonger  1  Chance  35

;------------------------------------------
Trigger Aedui_Casse_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = gauls

  Affects AeduiCasse  1  Chance  10

;------------------------------------------
Trigger AeduiCasse_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCasse > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Casse_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCasse > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Aedui_Casse_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCasse > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Aedui_Casse_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCasse > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Aedui_Casse_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCasse > 0
          and Trait Temperament > 3

  Affects HappyWarmonger  1  Chance  65
  Affects HappyWarmonger  1  Chance  35
  Affects Pragmatic  1  Chance  35

;------------------------------------------
Trigger Aedui_Coritane_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ratae = gauls

  Affects AeduiCoritane  1  Chance  15

;------------------------------------------
Trigger AeduiCoritane_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCoritane > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Coritane_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCoritane > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Aedui_Coritane_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCoritane > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Aedui_Coritane_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCoritane > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_Coritane_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCoritane > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Aedui_Coritane_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCoritane > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Aedui_Coritane_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCoritane > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Coritane_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCoritane > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Cornove_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = gauls

  Affects AeduiCornove  1  Chance  11

;------------------------------------------
Trigger Aedui_Cornove_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ratae = gauls

  Affects AeduiCornove  1  Chance  11

;------------------------------------------
Trigger Aedui_Cornove_3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Attuaca = gauls

  Affects AeduiCornove  1  Chance  11

;------------------------------------------
Trigger AeduiCornove_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCornove > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Cornove_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCornove > 0
          and Trait NaturalEnergy < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects Slothful  2  Chance  65
  Affects Slothful  2  Chance  50
  Affects Slothful  2  Chance  35

;------------------------------------------
Trigger Aedui_Cornove_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCornove > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Upright  1  Chance  35

;------------------------------------------
Trigger Aedui_Cornove_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCornove > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Aedui_Cornove_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCornove > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodDefender  1  Chance  35

;------------------------------------------
Trigger Aedui_Cornove_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCornove > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = gauls

  Affects AeduiCruithni  1  Chance  9

;------------------------------------------
Trigger AeduiCruithni_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiCruithni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Cruithni_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCruithni > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadRecruiter  1  Chance  65
  Affects BadRecruiter  1  Chance  35
  Affects Corrupt  2  Chance  65
  Affects Corrupt  2  Chance  50
  Affects Corrupt  2  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCruithni > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCruithni > 0
          and Trait NaturalCharisma < 3

  Affects BadRecruiter  1  Chance  65
  Affects BadRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCruithni > 0
          and Trait NaturalIntelligence > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCruithni > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCruithni > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Cruithni_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiCruithni > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Dobunne_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ratae = gauls

  Affects AeduiDobunne  1  Chance  11

;------------------------------------------
Trigger Aedui_Dobunne_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = gauls

  Affects AeduiDobunne  1  Chance  11

;------------------------------------------
Trigger AeduiDobunne_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiDobunne > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Dobunne_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiDobunne > 0
          and Trait NaturalEnergy > 3

  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
  Affects GoodMiner  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Aedui_Dobunne_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiDobunne > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Dobunne_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiDobunne > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_Dobunne_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiDobunne > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Aedui_Dobunne_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiDobunne > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  65
  Affects Bored  1  Chance  35
;------------------------------------------
Trigger Aedui_Dumnone_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = gauls

  Affects AeduiDumnone  1  Chance  11

;------------------------------------------
Trigger AeduiDumnone_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiDumnone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Dumnone_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiDumnone > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodMiner  1  Chance  35
  Affects Excited  1  Chance  35
  Affects GoodDefender  1  Chance  50

;------------------------------------------
Trigger Aedui_Dumnone_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiDumnone > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Dumnone_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiDumnone > 0
          and Trait NaturalIntelligence < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Durotrige_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = gauls

  Affects AeduiDurotrige  1  Chance  9

;------------------------------------------
Trigger AeduiDurotrige_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiDurotrige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Durotrige_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiDurotrige > 0
          and Trait NaturalEnergy > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35
  Affects Energetic  1  Chance  50

;------------------------------------------
Trigger Aedui_Durotrige_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiDurotrige > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Durotrige_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiDurotrige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Aedui_Durotrige_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiDurotrige > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  65
  Affects Bored  1  Chance  35

------------------------------------------
Trigger Aedui_Fene_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = gauls

  Affects AeduiFene  1  Chance  9

;------------------------------------------
Trigger Aedui_Fene_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = gauls

  Affects AeduiFene  1  Chance  9

;------------------------------------------
Trigger AeduiFene_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiFene > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Fene_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiFene > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Aedui_Fene_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiFene > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Aedui_Fene_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiFene > 0
          and Trait NaturalIntelligence < 3

  Affects Anaisthetos  1  Chance  65
  Affects Anaisthetos  1  Chance  35

;------------------------------------------
Trigger Aedui_Fene_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiFene > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = gauls

  Affects AeduiFerBolgia  1  Chance  10

;------------------------------------------
Trigger AeduiFerBolgia_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiFerBolgia > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_FerBolgia_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiFerBolgia > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects Corrupt  2  Chance  65
  Affects Corrupt  2  Chance  50
  Affects Corrupt  2  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiFerBolgia > 0
          and Trait NaturalCharisma > 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiFerBolgia > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiFerBolgia > 0
          and Trait NaturalIntelligence > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Disciplinarian  1  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiFerBolgia > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiFerBolgia > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_FerBolgia_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiFerBolgia > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Iceni_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = gauls

  Affects AeduiIceni  1  Chance  14

;------------------------------------------
Trigger AeduiIceni_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiIceni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Iceni_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiIceni > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Aedui_Iceni_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiIceni > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Aedui_Iceni_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiIceni > 0
          and Trait Temperament > 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Aedui_Laigin_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = gauls

  Affects AeduiLaigin  1  Chance  11

;------------------------------------------
Trigger Aedui_Laigin_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = gauls

  Affects AeduiLaigin  1  Chance  11

;------------------------------------------
Trigger AeduiLaigin_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiLaigin > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Laigin_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiLaigin > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Aedui_Laigin_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiLaigin > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Aedui_Laigin_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiLaigin > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeAttacker  1  Chance  65
  Affects BadSiegeAttacker  1  Chance  35

;------------------------------------------
Trigger Aedui_Menape_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = gauls

  Affects AeduiMenape  1  Chance  10

;------------------------------------------
Trigger Aedui_Menape_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bagacos = gauls

  Affects AeduiMenape  1  Chance  10

;------------------------------------------
Trigger Aedui_Menape_3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = gauls

  Affects AeduiMenape  1  Chance  10

;------------------------------------------
Trigger AeduiMenape_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiMenape > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Menape_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiMenape > 0
          and Trait NaturalEnergy > 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects BerserkerGaul  1  Chance  50

;------------------------------------------
Trigger Aedui_Menape_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiMenape > 0
          and Trait NaturalCharisma > 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Menape_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiMenape > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_Menape_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiMenape > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Ordovices_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ynys_Mon = gauls

  Affects AeduiOrdovices  1  Chance  10

;------------------------------------------
Trigger AeduiOrdovices_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiOrdovices > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Ordovices_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiOrdovices > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Aedui_Ordovices_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiOrdovices > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Aedui_Ordovices_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiOrdovices > 0
          and Trait NaturalIntelligence > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Aedui_Ordovices_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiOrdovices > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Ordovices_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiOrdovices > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Aedui_Parise_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Caern_Brigantae = gauls

  Affects AeduiParise  1  Chance  13

;------------------------------------------
Trigger AeduiParise_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiParise > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Parise_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiParise > 0
          and Trait NaturalCharisma > 3

  Affects HappyWarmonger  1  Chance  65
  Affects HappyWarmonger  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Aedui_Parise_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiParise > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Aedui_Selgove_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Attuaca = gauls

  Affects AeduiSelgove  1  Chance  10

;------------------------------------------
Trigger AeduiSelgove_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiSelgove > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Selgove_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiSelgove > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_Selgove_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiSelgove > 0
          and Trait NaturalIntelligence > 3

  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
  Affects Disciplinarian  1  Chance  35

;------------------------------------------
Trigger Aedui_Selgove_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiSelgove > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Aedui_Silure_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ynys_Mon = gauls

  Affects AeduiSilure  1  Chance  12

;------------------------------------------
Trigger AeduiSilure_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiSilure > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Silure_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiSilure > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodDefender  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Aedui_Silure_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiSilure > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BloodthirstyGaul  1  Chance  35

;------------------------------------------
Trigger Aedui_Silure_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiSilure > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Aedui_Silure_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiSilure > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  1  Chance  65
  Affects TacticalSkill  1  Chance  35
  Affects TacticalSkill  1  Chance  35

;------------------------------------------
Trigger Aedui_Silure_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiSilure > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Aedui_Aedui_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType gauls
          and Trait EthnoDetermined < 1          

  Affects AeduiAedui  1  Chance  100

;------------------------------------------
Trigger AeduiAedui_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AeduiAedui > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Aedui_Aedui_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiAedui > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects Pious  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  50

;------------------------------------------
Trigger Aedui_Aedui_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiAedui > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger Aedui_Aedui_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiAedui > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Aedui_Aedui_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiAedui > 0
          and Trait NaturalIntelligence < 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Aedui_Aedui_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AeduiAedui > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
;only for coming of age
;------------------------------------------
Trigger Aedui_Atrebate_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiAtrebate > 0          

  Affects AeduiAtrebate 1 Chance  100

;------------------------------------------
Trigger Aedui_Atrebate_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiAtrebate > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Aedui_Atrebate_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiAtrebate > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Aedui_Atrebate_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiAtrebate > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Aedui_Atrebate_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiAtrebate > 0
          and Trait Temperament > 3

  Affects Xenophobia  1  Chance  40
  Affects Xenophobia  1  Chance  20
  Affects Xenophobia  1  Chance  20

;------------------------------------------
Trigger Aedui_Brigante_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiBrigante > 0          

  Affects AeduiBrigante 1 Chance  100

;------------------------------------------
Trigger Aedui_Brigante_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiBrigante > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Aedui_Brigante_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiBrigante > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Aedui_Brigante_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiBrigante > 0
          and Trait NaturalIntelligence < 3

  Affects BadCavalryGeneral  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Aedui_Caledone_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiCaledone > 0          

  Affects AeduiCaledone 1 Chance  100

;------------------------------------------
Trigger Aedui_Caledone_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCaledone > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Aedui_Caledone_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCaledone > 0
          and Trait NaturalCharisma < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Aedui_Caledone_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCaledone > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Aedui_Caledone_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCaledone > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  40
  Affects Bloodthirsty  1  Chance  20

;------------------------------------------
Trigger Aedui_Caledone_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCaledone > 0
          and Trait Temperament > 3

  Affects Energetic  1  Chance  40
  Affects Energetic  1  Chance  20
  Affects HappyWarmonger  1  Chance  20

;------------------------------------------
Trigger Aedui_Casse_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiCasse > 0          

  Affects AeduiCasse 1 Chance  100

;------------------------------------------
Trigger Aedui_Casse_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCasse > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  40
  Affects Xenophilia  1  Chance  20
  Affects PoliticsSkill  1  Chance  20

;------------------------------------------
Trigger Aedui_Casse_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCasse > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  40
  Affects Scholarly  1  Chance  20
  Affects Xenophilia  1  Chance  20

;------------------------------------------
Trigger Aedui_Casse_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCasse > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  40
  Affects GloriousFool  1  Chance  20

;------------------------------------------
Trigger Aedui_Casse_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCasse > 0
          and Trait Temperament > 3

  Affects HappyWarmonger  1  Chance  40
  Affects HappyWarmonger  1  Chance  20
  Affects Pragmatic  1  Chance  20

;------------------------------------------
Trigger Aedui_Coritane_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiCoritane > 0          

  Affects AeduiCoritane 1 Chance  100

;------------------------------------------
Trigger Aedui_Coritane_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCoritane > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  40
  Affects GoodFarmer  1  Chance  20
  Affects GoodFarmer  1  Chance  20
  Affects GoodAmbusher  1  Chance  20
  Affects GoodAmbusher  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  30

;------------------------------------------
Trigger Aedui_Coritane_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCoritane > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Aedui_Coritane_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCoritane > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Aedui_Coritane_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCoritane > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  40
  Affects GoodFarmer  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger Aedui_Coritane_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCoritane > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Aedui_Coritane_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCoritane > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Aedui_Coritane_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCoritane > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Aedui_Cornove_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiCornove > 0          

  Affects AeduiCornove 1 Chance  100

;------------------------------------------
Trigger Aedui_Cornove_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCornove > 0
          and Trait NaturalEnergy < 3

  Affects BadAttacker  1  Chance  40
  Affects BadAttacker  1  Chance  20
  Affects BadAttacker  1  Chance  40
  Affects BadAttacker  1  Chance  20
  Affects Slothful  2  Chance  40
  Affects Slothful  2  Chance  30
  Affects Slothful  2  Chance  20

;------------------------------------------
Trigger Aedui_Cornove_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCornove > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects Upright  1  Chance  20

;------------------------------------------
Trigger Aedui_Cornove_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCornove > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  40
  Affects Xenophobia  1  Chance  20

;------------------------------------------
Trigger Aedui_Cornove_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCornove > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  40
  Affects GoodFarmer  1  Chance  20
  Affects GoodDefender  1  Chance  20

;------------------------------------------
Trigger Aedui_Cornove_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCornove > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  40
  Affects Xenophobia  1  Chance  20

;------------------------------------------
Trigger Aedui_Cruithni_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiCruithni > 0          

  Affects AeduiCruithni 1 Chance  100

;------------------------------------------
Trigger Aedui_Cruithni_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCruithni > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  40
  Affects BadFarmer  1  Chance  20
  Affects BadRecruiter  1  Chance  40
  Affects BadRecruiter  1  Chance  20
  Affects Corrupt  2  Chance  40
  Affects Corrupt  2  Chance  30
  Affects Corrupt  2  Chance  20

;------------------------------------------
Trigger Aedui_Cruithni_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCruithni > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Aedui_Cruithni_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCruithni > 0
          and Trait NaturalCharisma < 3

  Affects BadRecruiter  1  Chance  40
  Affects BadRecruiter  1  Chance  20

;------------------------------------------
Trigger Aedui_Cruithni_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCruithni > 0
          and Trait NaturalIntelligence > 3

  Affects Austere  1  Chance  40
  Affects Austere  1  Chance  20
  Affects Unschooled  1  Chance  20

;------------------------------------------
Trigger Aedui_Cruithni_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCruithni > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  40
  Affects BadFarmer  1  Chance  20

;------------------------------------------
Trigger Aedui_Cruithni_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCruithni > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Aedui_Cruithni_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiCruithni > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Aedui_Dobunne_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiDobunne > 0          

  Affects AeduiDobunne 1 Chance  100

;------------------------------------------
Trigger Aedui_Dobunne_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiDobunne > 0
          and Trait NaturalEnergy > 3

  Affects GoodSiegeDefender  1  Chance  40
  Affects GoodSiegeDefender  1  Chance  20
  Affects GoodMiner  1  Chance  20
  Affects GoodFarmer  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodRecruiter  1  Chance  30

;------------------------------------------
Trigger Aedui_Dobunne_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiDobunne > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  40
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Aedui_Dobunne_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiDobunne > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Aedui_Dobunne_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiDobunne > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40
  Affects GoodTactician  1  Chance  20
  Affects GoodSiegeDefender  1  Chance  20

;------------------------------------------
Trigger Aedui_Dobunne_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiDobunne > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  40
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Aedui_Dumnone_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiDumnone > 0          

  Affects AeduiDumnone 1 Chance  100

;------------------------------------------
Trigger Aedui_Dumnone_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiDumnone > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodMiner  1  Chance  20
  Affects Excited  1  Chance  20
  Affects GoodDefender  1  Chance  30

;------------------------------------------
Trigger Aedui_Dumnone_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiDumnone > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Aedui_Dumnone_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiDumnone > 0
          and Trait NaturalIntelligence < 3

  Affects BadAttacker  1  Chance  40
  Affects BadAttacker  1  Chance  20

;------------------------------------------
Trigger Aedui_Durotrige_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiDurotrige > 0          

  Affects AeduiDurotrige 1 Chance  100

;------------------------------------------
Trigger Aedui_Durotrige_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiDurotrige > 0
          and Trait NaturalEnergy > 3

  Affects CelticCavalryGeneral  1  Chance  40
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects GoodSiegeDefender  1  Chance  20
  Affects Energetic  1  Chance  30

;------------------------------------------
Trigger Aedui_Durotrige_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiDurotrige > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  40
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Aedui_Durotrige_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiDurotrige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAttacker  1  Chance  40
  Affects GoodAttacker  1  Chance  20
  Affects GoodSiegeDefender  1  Chance  20

;------------------------------------------
Trigger Aedui_Durotrige_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiDurotrige > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  40
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Aedui_Fene_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiFene > 0          

  Affects AeduiFene 1 Chance  100

;------------------------------------------
Trigger Aedui_Fene_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiFene > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Aedui_Fene_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiFene > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Aedui_Fene_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiFene > 0
          and Trait NaturalIntelligence < 3

  Affects Anaisthetos  1  Chance  40
  Affects Anaisthetos  1  Chance  20

;------------------------------------------
Trigger Aedui_Fene_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiFene > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Aedui_FerBolgia_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiFerBolgia > 0          

  Affects AeduiFerBolgia 1 Chance  100

;------------------------------------------
Trigger Aedui_FerBolgia_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiFerBolgia > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  40
  Affects BadFarmer  1  Chance  20
  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20
  Affects Corrupt  2  Chance  40
  Affects Corrupt  2  Chance  30
  Affects Corrupt  2  Chance  20

;------------------------------------------
Trigger Aedui_FerBolgia_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiFerBolgia > 0
          and Trait NaturalCharisma > 3

  Affects Superstitious  1  Chance  40
  Affects Superstitious  1  Chance  20
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Aedui_FerBolgia_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiFerBolgia > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Aedui_FerBolgia_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiFerBolgia > 0
          and Trait NaturalIntelligence > 3

  Affects Austere  1  Chance  40
  Affects Austere  1  Chance  20
  Affects Disciplinarian  1  Chance  20

;------------------------------------------
Trigger Aedui_FerBolgia_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiFerBolgia > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  40
  Affects BadFarmer  1  Chance  20

;------------------------------------------
Trigger Aedui_FerBolgia_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiFerBolgia > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Aedui_FerBolgia_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiFerBolgia > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Aedui_Iceni_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiIceni > 0          

  Affects AeduiIceni 1 Chance  100

;------------------------------------------
Trigger Aedui_Iceni_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiIceni > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  40
  Affects PoliticsSkill  1  Chance  20
  Affects InspiringSpeaker  1  Chance  20

;------------------------------------------
Trigger Aedui_Iceni_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiIceni > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40
  Affects GoodTactician  1  Chance  20
  Affects StrategicSkill  1  Chance  20

;------------------------------------------
Trigger Aedui_Iceni_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiIceni > 0
          and Trait Temperament > 3

  Affects Pragmatic  1  Chance  40
  Affects Pragmatic  1  Chance  20
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Aedui_Laigin_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiLaigin > 0          

  Affects AeduiLaigin 1 Chance  100

;------------------------------------------
Trigger Aedui_Laigin_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiLaigin > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects PublicFaith  1  Chance  20

;------------------------------------------
Trigger Aedui_Laigin_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiLaigin > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects Just  1  Chance  20

;------------------------------------------
Trigger Aedui_Laigin_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiLaigin > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeAttacker  1  Chance  40
  Affects BadSiegeAttacker  1  Chance  20

;------------------------------------------
Trigger Aedui_Menape_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiMenape > 0          

  Affects AeduiMenape 1 Chance  100

;------------------------------------------
Trigger Aedui_Menape_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiMenape > 0
          and Trait NaturalEnergy > 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects BloodthirstyGaul  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects GoodRecruiter  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects BerserkerGaul  1  Chance  30

;------------------------------------------
Trigger Aedui_Menape_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiMenape > 0
          and Trait NaturalCharisma > 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects BloodthirstyGaul  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Aedui_Menape_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiMenape > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Aedui_Menape_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiMenape > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Aedui_Ordovices_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiOrdovices > 0          

  Affects AeduiOrdovices 1 Chance  100

;------------------------------------------
Trigger Aedui_Ordovices_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiOrdovices > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20
  Affects InspiringSpeaker  1  Chance  20

;------------------------------------------
Trigger Aedui_Ordovices_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiOrdovices > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Aedui_Ordovices_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiOrdovices > 0
          and Trait NaturalIntelligence > 3

  Affects Pious  1  Chance  40
  Affects Pious  1  Chance  20
  Affects Pious  1  Chance  20

;------------------------------------------
Trigger Aedui_Ordovices_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiOrdovices > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Aedui_Ordovices_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiOrdovices > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Aedui_Parise_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiParise > 0          

  Affects AeduiParise 1 Chance  100

;------------------------------------------
Trigger Aedui_Parise_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiParise > 0
          and Trait NaturalCharisma > 3

  Affects HappyWarmonger  1  Chance  40
  Affects HappyWarmonger  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Aedui_Parise_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiParise > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodSiegeDefender  1  Chance  20

;------------------------------------------
Trigger Aedui_Selgove_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiSelgove > 0          

  Affects AeduiSelgove 1 Chance  100

;------------------------------------------
Trigger Aedui_Selgove_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiSelgove > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Aedui_Selgove_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiSelgove > 0
          and Trait NaturalIntelligence > 3

  Affects GoodSiegeDefender  1  Chance  40
  Affects GoodSiegeDefender  1  Chance  20
  Affects Disciplinarian  1  Chance  20

;------------------------------------------
Trigger Aedui_Selgove_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiSelgove > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  40
  Affects Bloodthirsty  1  Chance  20

;------------------------------------------
Trigger Aedui_Silure_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AeduiSilure > 0          

  Affects AeduiSilure 1 Chance  100

;------------------------------------------
Trigger Aedui_Silure_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiSilure > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20
  Affects GoodRecruiter  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects GoodDefender  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  30

;------------------------------------------
Trigger Aedui_Silure_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiSilure > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20
  Affects BloodthirstyGaul  1  Chance  20

;------------------------------------------
Trigger Aedui_Silure_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiSilure > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Aedui_Silure_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiSilure > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  1  Chance  40
  Affects TacticalSkill  1  Chance  20
  Affects TacticalSkill  1  Chance  20

;------------------------------------------
Trigger Aedui_Silure_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait AeduiSilure > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Arverni_Aedui_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Bibracte = scythia

  Affects ArverniAedui  1  Chance  10

;------------------------------------------
Trigger ArverniAedui_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniAedui > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Aedui_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniAedui > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects Pious  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  50

;------------------------------------------
Trigger Arverni_Aedui_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniAedui > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger Arverni_Aedui_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniAedui > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Arverni_Aedui_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniAedui > 0
          and Trait NaturalIntelligence < 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Arverni_Aedui_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait ArverniAedui > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Aegosage_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Tylis = scythia

  Affects ArverniAegosage  1  Chance  10

;------------------------------------------
Trigger ArverniAegosage_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniAegosage > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Aegosage_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniAegosage > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Arverni_Aegosage_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniAegosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Aegosage_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniAegosage > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Aegosage_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniAegosage > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Aegosage_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniAegosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Aegosage_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniAegosage > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Aegosage_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait ArverniAegosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Aegosage_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait ArverniAegosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Allobroge_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Viennos = scythia

  Affects ArverniAllobroge  1  Chance  17

;------------------------------------------
Trigger ArverniAllobroge_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniAllobroge > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Allobroge_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniAllobroge > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Arverni_Allobroge_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniAllobroge > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Arverni_Allobroge_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniAllobroge > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Arverni_Bellovaci_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Bratosporios = scythia

  Affects ArverniBellovaci  1  Chance  14

;------------------------------------------
Trigger ArverniBellovaci_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniBellovaci > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Bellovaci_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniBellovaci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Arverni_Bellovaci_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniBellovaci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Bellovaci_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniBellovaci > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Bellovaci_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniBellovaci > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Biturige_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Avaricum = scythia

  Affects ArverniBiturige  1  Chance  13

;------------------------------------------
Trigger ArverniBiturige_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniBiturige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Biturige_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniBiturige > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger Arverni_Biturige_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniBiturige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Arverni_Biturige_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniBiturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadTactician  1  Chance  65
  Affects BadTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Boii_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Bononia = scythia

  Affects ArverniBoii  1  Chance  15

;------------------------------------------
Trigger Arverni_Boii_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Eburonum = scythia

  Affects ArverniBoii  1  Chance  15

;------------------------------------------
Trigger Arverni_Boii_3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Veldideno = scythia

  Affects ArverniBoii  1  Chance  15

;------------------------------------------
Trigger Arverni_Boii_4_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Vindobona = scythia

  Affects ArverniBoii  1  Chance  15

;------------------------------------------
Trigger Arverni_Boii_5_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Iuvavoaeta = scythia

  Affects ArverniBoii  1  Chance  15

;------------------------------------------
Trigger ArverniBoii_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniBoii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Boii_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniBoii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Boii_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniBoii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Boii_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniBoii > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Boii_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniBoii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Boii_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniBoii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Brannovici_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Cenabum = scythia

  Affects ArverniBrannovici  1  Chance  12

;------------------------------------------
Trigger ArverniBrannovici_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniBrannovici > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Brannovici_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniBrannovici > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects BerserkerGaul  1  Chance  35
  Affects GoodTactician  1  Chance  50

;------------------------------------------
Trigger Arverni_Brannovici_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniBrannovici > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Arverni_Brannovici_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniBrannovici > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Brannovici_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniBrannovici > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Periergos  1  Chance  50

;------------------------------------------
Trigger Arverni_Carnute_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Cenabum = scythia

  Affects ArverniCarnute  1  Chance  10

;------------------------------------------
Trigger ArverniCarnute_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCarnute > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Carnute_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCarnute > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Scholarly  1  Chance  50

;------------------------------------------
Trigger Arverni_Carnute_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCarnute > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Arverni_Carnute_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCarnute > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Arverni_Carnute_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCarnute > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Carnute_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCarnute > 0
          and Trait Temperament > 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Arverni_Carnute_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCarnute > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  65
  Affects ReligiousMania  1  Chance  35
  Affects Periergos  1  Chance  50

;------------------------------------------
Trigger Arverni_Caturige_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Mediolanum = scythia

  Affects ArverniCaturige  1  Chance  17

;------------------------------------------
Trigger Arverni_Caturige_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Viennos = scythia

  Affects ArverniCaturige  1  Chance  17

;------------------------------------------
Trigger ArverniCaturige_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCaturige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Caturige_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCaturige > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BerserkerGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Arverni_Caturige_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCaturige > 0
          and Trait NaturalCharisma < 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Arverni_Caturige_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCaturige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Caturige_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCaturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadDisciplinarian  1  Chance  65
  Affects BadDisciplinarian  1  Chance  35

;------------------------------------------
Trigger Arverni_Caturige_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCaturige > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects Rabblerouser  1  Chance  50

;------------------------------------------
Trigger Arverni_Caturige_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCaturige > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Cavari_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Massalia = scythia

  Affects ArverniCavari  1  Chance  15

;------------------------------------------
Trigger ArverniCavari_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCavari > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Cavari_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCavari > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Arverni_Cavari_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCavari > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeDefender  1  Chance  65
  Affects BadSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Arverni_Cavari_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCavari > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Contini_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Lucarottea = scythia

  Affects ArverniContini  1  Chance  10

;------------------------------------------
Trigger Arverni_Contini_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Gawjam_Bastarnoz = scythia

  Affects ArverniContini  1  Chance  10

;------------------------------------------
Trigger Arverni_Contini_3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Olbia = scythia

  Affects ArverniContini  1  Chance  10

;------------------------------------------
Trigger ArverniContini_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniContini > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Contini_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniContini > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Contini_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniContini > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Contini_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniContini > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Contini_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniContini > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Contini_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniContini > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Contini_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait ArverniContini > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Contini_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait ArverniContini > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Helvetii_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Aventicos = scythia

  Affects ArverniHelvetii  1  Chance  12

;------------------------------------------
Trigger ArverniHelvetii_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniHelvetii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Helvetii_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniHelvetii > 0
          and Trait NaturalEnergy > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
  Affects Energetic  1  Chance  50

;------------------------------------------
Trigger Arverni_Helvetii_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniHelvetii > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Helvetii_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniHelvetii > 0
          and Trait NaturalIntelligence > 3

  Affects Disciplinarian  1  Chance  65
  Affects Disciplinarian  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Insubre_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Mediolanum = scythia 

  Affects ArverniInsubre  1  Chance  11

;------------------------------------------
Trigger ArverniInsubre_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniInsubre > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Insubre_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniInsubre > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTactician  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Arverni_Insubre_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniInsubre > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Insubre_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniInsubre > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Nervii_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Bagacos = scythia

  Affects ArverniNervii  1  Chance  11

;------------------------------------------
Trigger ArverniNervii_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniNervii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Nervii_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniNervii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Arverni_Nervii_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniNervii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Nervii_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniNervii > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Nervii_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniNervii > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Nervii_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniNervii > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  65
  Affects Lewd  1  Chance  35
  Affects BloodthirstyGaul  1  Chance  50

;------------------------------------------
Trigger Arverni_Osi_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ak_Ink = scythia

  Affects ArverniOsi  1  Chance  19

;------------------------------------------
Trigger Arverni_Osi_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Lucarottea = scythia

  Affects ArverniOsi  1  Chance  19

;------------------------------------------
Trigger ArverniOsi_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniOsi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Osi_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniOsi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Osi_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniOsi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Osi_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniOsi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Osi_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniOsi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Osi_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniOsi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Osi_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait ArverniOsi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Osi_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait ArverniOsi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Pictone_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Lemonum = scythia

  Affects ArverniPictone  1  Chance  13

;------------------------------------------
Trigger ArverniPictone_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniPictone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Pictone_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniPictone > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Arverni_Pictone_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniPictone > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Pictone_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniPictone > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Pictone_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniPictone > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Pictone_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniPictone > 0
          and Trait Temperament > 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Arverni_Pictone_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniPictone > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Xenophobia  1  Chance  50

;------------------------------------------
Trigger Arverni_Pictone_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait ArverniPictone > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Remi_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Bratosporios = scythia

  Affects ArverniRemi  1  Chance  14

;------------------------------------------
Trigger ArverniRemi_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniRemi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Remi_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniRemi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Arverni_Remi_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniRemi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Remi_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniRemi > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Remi_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniRemi > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Salluvii_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Massalia = scythia

  Affects ArverniSalluvii  1  Chance  17

;------------------------------------------
Trigger ArverniSalluvii_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniSalluvii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Salluvii_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniSalluvii > 0
          and Trait NaturalCharisma < 3

  Affects BadLeader  1  Chance  65
  Affects BadLeader  1  Chance  35

;------------------------------------------
Trigger Arverni_Salluvii_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait ArverniSalluvii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Scordisci_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Singidunum = scythia

  Affects ArverniScordisci  1  Chance  12

;------------------------------------------
Trigger ArverniScordisci_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniScordisci > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Scordisci_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniScordisci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Arverni_Scordisci_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniScordisci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Scordisci_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniScordisci > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Scordisci_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniScordisci > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Scordisci_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniScordisci > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Scordisci_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniScordisci > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Scordisci_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait ArverniScordisci > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Scordisci_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait ArverniScordisci > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Sequani_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Vesontio = scythia

  Affects ArverniSequani  1  Chance  20

;------------------------------------------
Trigger ArverniSequani_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniSequani > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Sequani_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniSequani > 0
          and Trait NaturalIntelligence > 3

  Affects GoodMiner  1  Chance  65
  Affects GoodMiner  1  Chance  35
  Affects GoodMiner  1  Chance  35

;------------------------------------------
Trigger Arverni_Sequani_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniSequani > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Arverni_Sequani_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniSequani > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  65
  Affects Bored  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Tarbelli_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Burdigala = scythia

  Affects ArverniTarbelli  1  Chance  11

;------------------------------------------
Trigger ArverniTarbelli_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniTarbelli > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Tarbelli_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTarbelli > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodMiner  1  Chance  50

;------------------------------------------
Trigger Arverni_Tarbelli_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTarbelli > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Tarbelli_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTarbelli > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Tarbelli_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTarbelli > 0
          and Trait NaturalIntelligence < 3

  Affects BadLeader  1  Chance  65
  Affects BadLeader  1  Chance  35

;------------------------------------------
Trigger Arverni_Tectosage_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Tolosa = scythia

  Affects ArverniTectosage  1  Chance  17

;------------------------------------------
Trigger Arverni_Tectosage_3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ankyra = scythia

  Affects ArverniTectosage  1  Chance  17

;------------------------------------------
Trigger Arverni_Tectosage_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Vindelicoppidos = scythia

  Affects ArverniTectosage  1  Chance  17

;------------------------------------------
Trigger ArverniTectosage_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniTectosage > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Tectosage_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTectosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Tectosage_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTectosage > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Tectosage_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTectosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Tectosage_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTectosage > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects Rabblerouser  1  Chance  50

;------------------------------------------
Trigger Arverni_Tectosage_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTectosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Tectosage_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTectosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Tolistoagii_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ankyra = scythia

  Affects ArverniTolistoagii  1  Chance  11

;------------------------------------------
Trigger ArverniTolistoagii_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniTolistoagii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Tolistoagii_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTolistoagii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Arverni_Tolistoagii_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTolistoagii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Tolistoagii_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTolistoagii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Tolistoagii_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTolistoagii > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Tolistoagii_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTolistoagii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Tolistoagii_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTolistoagii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Tolistoagii_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTolistoagii > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Tolistoagii_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTolistoagii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Trogmi_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ankyra = scythia

  Affects ArverniTrogmi  1  Chance  12

;------------------------------------------
Trigger ArverniTrogmi_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniTrogmi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Trogmi_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTrogmi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Arverni_Trogmi_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTrogmi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Trogmi_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTrogmi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Trogmi_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTrogmi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Trogmi_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTrogmi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Trogmi_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTrogmi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Trogmi_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTrogmi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Trogmi_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait ArverniTrogmi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Veneti_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Darioritum = scythia

  Affects ArverniVeneti  1  Chance  12

;------------------------------------------
Trigger ArverniVeneti_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniVeneti > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Veneti_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniVeneti > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodTactician  1  Chance  50

;------------------------------------------
Trigger Arverni_Veneti_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniVeneti > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Arverni_Veneti_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniVeneti > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Veneti_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniVeneti > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Arverni_Atrebate_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Camulosadae = scythia

  Affects ArverniAtrebate  1  Chance  8

;------------------------------------------
Trigger Arverni_Atrebate_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Darioritum = scythia

  Affects ArverniAtrebate  1  Chance  8

;------------------------------------------
Trigger Arverni_Atrebate_3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Bratosporios = scythia

  Affects ArverniAtrebate  1  Chance  8

;------------------------------------------
Trigger ArverniAtrebate_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniAtrebate > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Atrebate_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniAtrebate > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Atrebate_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniAtrebate > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_Atrebate_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniAtrebate > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Atrebate_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniAtrebate > 0
          and Trait Temperament > 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Arverni_Brigante_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Caern_Brigantae = scythia

  Affects ArverniBrigante  1  Chance  17

;------------------------------------------
Trigger Arverni_Brigante_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Emain_Macha = scythia

  Affects ArverniBrigante  1  Chance  17

;------------------------------------------
Trigger ArverniBrigante_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniBrigante > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Brigante_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniBrigante > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Brigante_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniBrigante > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Brigante_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniBrigante > 0
          and Trait NaturalIntelligence < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Caledone_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Attuaca = scythia

  Affects ArverniCaledone  1  Chance  9

;------------------------------------------
Trigger ArverniCaledone_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCaledone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Caledone_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCaledone > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Caledone_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCaledone > 0
          and Trait NaturalCharisma < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Caledone_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCaledone > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Caledone_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCaledone > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Arverni_Caledone_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCaledone > 0
          and Trait Temperament > 3

  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects HappyWarmonger  1  Chance  35

;------------------------------------------
Trigger Arverni_Casse_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Camulosadae = scythia

  Affects ArverniCasse  1  Chance  10

;------------------------------------------
Trigger ArverniCasse_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCasse > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Casse_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCasse > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Arverni_Casse_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCasse > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Arverni_Casse_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCasse > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Arverni_Casse_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCasse > 0
          and Trait Temperament > 3

  Affects HappyWarmonger  1  Chance  65
  Affects HappyWarmonger  1  Chance  35
  Affects Pragmatic  1  Chance  35

;------------------------------------------
Trigger Arverni_Coritane_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ratae = scythia

  Affects ArverniCoritane  1  Chance  15

;------------------------------------------
Trigger ArverniCoritane_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCoritane > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Coritane_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCoritane > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Arverni_Coritane_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCoritane > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Coritane_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCoritane > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_Coritane_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCoritane > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Arverni_Coritane_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCoritane > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Arverni_Coritane_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCoritane > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Coritane_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCoritane > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Cornove_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ictis = scythia

  Affects ArverniCornove  1  Chance  11

;------------------------------------------
Trigger Arverni_Cornove_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ratae = scythia

  Affects ArverniCornove  1  Chance  11

;------------------------------------------
Trigger Arverni_Cornove_3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Attuaca = scythia

  Affects ArverniCornove  1  Chance  11

;------------------------------------------
Trigger ArverniCornove_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCornove > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Cornove_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCornove > 0
          and Trait NaturalEnergy < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects Slothful  2  Chance  65
  Affects Slothful  2  Chance  50
  Affects Slothful  2  Chance  35

;------------------------------------------
Trigger Arverni_Cornove_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCornove > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Upright  1  Chance  35

;------------------------------------------
Trigger Arverni_Cornove_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCornove > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Arverni_Cornove_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCornove > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodDefender  1  Chance  35

;------------------------------------------
Trigger Arverni_Cornove_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCornove > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Emain_Macha = scythia

  Affects ArverniCruithni  1  Chance  9

;------------------------------------------
Trigger ArverniCruithni_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCruithni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Cruithni_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCruithni > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadRecruiter  1  Chance  65
  Affects BadRecruiter  1  Chance  35
  Affects Corrupt  2  Chance  65
  Affects Corrupt  2  Chance  50
  Affects Corrupt  2  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCruithni > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCruithni > 0
          and Trait NaturalCharisma < 3

  Affects BadRecruiter  1  Chance  65
  Affects BadRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCruithni > 0
          and Trait NaturalIntelligence > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCruithni > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCruithni > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait ArverniCruithni > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Dobunne_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ratae = scythia

  Affects ArverniDobunne  1  Chance  11

;------------------------------------------
Trigger Arverni_Dobunne_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ictis = scythia

  Affects ArverniDobunne  1  Chance  11

;------------------------------------------
Trigger ArverniDobunne_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniDobunne > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Dobunne_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniDobunne > 0
          and Trait NaturalEnergy > 3

  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
  Affects GoodMiner  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Arverni_Dobunne_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniDobunne > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Dobunne_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniDobunne > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_Dobunne_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniDobunne > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Arverni_Dobunne_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniDobunne > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  65
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Dumnone_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ictis = scythia

  Affects ArverniDumnone  1  Chance  11

;------------------------------------------
Trigger ArverniDumnone_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniDumnone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Dumnone_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniDumnone > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodMiner  1  Chance  35
  Affects Excited  1  Chance  35
  Affects GoodDefender  1  Chance  50

;------------------------------------------
Trigger Arverni_Dumnone_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniDumnone > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Dumnone_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniDumnone > 0
          and Trait NaturalIntelligence < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Durotrige_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ictis = scythia

  Affects ArverniDurotrige  1  Chance  9

;------------------------------------------
Trigger ArverniDurotrige_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniDurotrige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Durotrige_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniDurotrige > 0
          and Trait NaturalEnergy > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35
  Affects Energetic  1  Chance  50

;------------------------------------------
Trigger Arverni_Durotrige_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniDurotrige > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Durotrige_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniDurotrige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Arverni_Durotrige_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniDurotrige > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  65
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Fene_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ivernis = scythia

  Affects ArverniFene  1  Chance  9

;------------------------------------------
Trigger Arverni_Fene_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Emain_Macha = scythia

  Affects ArverniFene  1  Chance  9

;------------------------------------------
Trigger ArverniFene_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniFene > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Fene_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniFene > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Arverni_Fene_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniFene > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Arverni_Fene_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniFene > 0
          and Trait NaturalIntelligence < 3

  Affects Anaisthetos  1  Chance  65
  Affects Anaisthetos  1  Chance  35

;------------------------------------------
Trigger Arverni_Fene_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait ArverniFene > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Emain_Macha = scythia

  Affects ArverniFerBolgia  1  Chance  10

;------------------------------------------
Trigger ArverniFerBolgia_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniFerBolgia > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_FerBolgia_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniFerBolgia > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects Corrupt  2  Chance  65
  Affects Corrupt  2  Chance  50
  Affects Corrupt  2  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniFerBolgia > 0
          and Trait NaturalCharisma > 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniFerBolgia > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniFerBolgia > 0
          and Trait NaturalIntelligence > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Disciplinarian  1  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniFerBolgia > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait ArverniFerBolgia > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait ArverniFerBolgia > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Iceni_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Camulosadae = scythia

  Affects ArverniIceni  1  Chance  14

;------------------------------------------
Trigger ArverniIceni_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniIceni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Iceni_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniIceni > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Arverni_Iceni_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniIceni > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Arverni_Iceni_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniIceni > 0
          and Trait Temperament > 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Arverni_Laigin_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ivernis = scythia

  Affects ArverniLaigin  1  Chance  11

;------------------------------------------
Trigger Arverni_Laigin_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ictis = scythia

  Affects ArverniLaigin  1  Chance  11

;------------------------------------------
Trigger ArverniLaigin_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniLaigin > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Laigin_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniLaigin > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Arverni_Laigin_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniLaigin > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Arverni_Laigin_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniLaigin > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeAttacker  1  Chance  65
  Affects BadSiegeAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Menape_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Camulosadae = scythia

  Affects ArverniMenape  1  Chance  10

;------------------------------------------
Trigger Arverni_Menape_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Bagacos = scythia

  Affects ArverniMenape  1  Chance  10

;------------------------------------------
Trigger Arverni_Menape_3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ivernis = scythia

  Affects ArverniMenape  1  Chance  10

;------------------------------------------
Trigger ArverniMenape_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniMenape > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Menape_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniMenape > 0
          and Trait NaturalEnergy > 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects BerserkerGaul  1  Chance  50

;------------------------------------------
Trigger Arverni_Menape_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniMenape > 0
          and Trait NaturalCharisma > 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Menape_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniMenape > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_Menape_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniMenape > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Ordovices_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ynys_Mon = scythia

  Affects ArverniOrdovices  1  Chance  10

;------------------------------------------
Trigger ArverniOrdovices_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniOrdovices > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Ordovices_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniOrdovices > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Arverni_Ordovices_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniOrdovices > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Ordovices_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniOrdovices > 0
          and Trait NaturalIntelligence > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Arverni_Ordovices_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniOrdovices > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Ordovices_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait ArverniOrdovices > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Parise_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Caern_Brigantae = scythia

  Affects ArverniParise  1  Chance  13

;------------------------------------------
Trigger ArverniParise_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniParise > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Parise_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniParise > 0
          and Trait NaturalCharisma > 3

  Affects HappyWarmonger  1  Chance  65
  Affects HappyWarmonger  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Parise_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniParise > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Arverni_Selgove_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Attuaca = scythia

  Affects ArverniSelgove  1  Chance  10

;------------------------------------------
Trigger ArverniSelgove_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniSelgove > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Selgove_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniSelgove > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_Selgove_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniSelgove > 0
          and Trait NaturalIntelligence > 3

  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
  Affects Disciplinarian  1  Chance  35

;------------------------------------------
Trigger Arverni_Selgove_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniSelgove > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Arverni_Silure_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ynys_Mon = scythia

  Affects ArverniSilure  1  Chance  12

;------------------------------------------
Trigger ArverniSilure_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniSilure > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Silure_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniSilure > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodDefender  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Arverni_Silure_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniSilure > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BloodthirstyGaul  1  Chance  35

;------------------------------------------
Trigger Arverni_Silure_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniSilure > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_Silure_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniSilure > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  1  Chance  65
  Affects TacticalSkill  1  Chance  35
  Affects TacticalSkill  1  Chance  35

;------------------------------------------
Trigger Arverni_Silure_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniSilure > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Arverni_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 

  Affects ArverniArverni  1  Chance  100

;------------------------------------------
Trigger ArverniArverni_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniArverni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Arverni_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ArverniArverni > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Arverni_Arverni_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniArverni > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Arverni_Arverni_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ArverniArverni > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Arverni_Arverni_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ArverniArverni > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Arverni_Arverni_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ArverniArverni > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Arverni_Arverni_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniArverni > 0
          and Trait Temperament > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Arverni_Arverni_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait ArverniArverni > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects PublicAtheism  1  Chance  50


;------------------------------------------
;only for coming of age
;------------------------------------------
Trigger Arverni_Aedui_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniAedui > 0          

  Affects ArverniAedui 1 Chance  100

;------------------------------------------
Trigger Arverni_Aedui_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniAedui > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GallicDruid  1  Chance  20
  Affects Scholarly  1  Chance  20
  Affects Pious  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  30

;------------------------------------------
Trigger Arverni_Aedui_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniAedui > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GallicDruid  1  Chance  20

;------------------------------------------
Trigger Arverni_Aedui_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniAedui > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTaxman  1  Chance  20

;------------------------------------------
Trigger Arverni_Aedui_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniAedui > 0
          and Trait NaturalIntelligence < 3

  Affects DeceiverVirtue  1  Chance  40
  Affects DeceiverVirtue  1  Chance  20

;------------------------------------------
Trigger Arverni_Aedui_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniAedui > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Arverni_Aegosage_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniAegosage > 0          

  Affects ArverniAegosage 1 Chance  100

;------------------------------------------
Trigger Arverni_Aegosage_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniAegosage > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects HappyWarmonger  1  Chance  30

;------------------------------------------
Trigger Arverni_Aegosage_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniAegosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Arverni_Aegosage_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniAegosage > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Arverni_Aegosage_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniAegosage > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Arverni_Aegosage_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniAegosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Arverni_Aegosage_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniAegosage > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Arverni_Aegosage_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniAegosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Arverni_Aegosage_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniAegosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Arverni_Allobroge_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniAllobroge > 0          

  Affects ArverniAllobroge 1 Chance  100

;------------------------------------------
Trigger Arverni_Allobroge_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniAllobroge > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  40
  Affects PoliticsSkill  1  Chance  20
  Affects PoliticsSkill  1  Chance  20

;------------------------------------------
Trigger Arverni_Allobroge_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniAllobroge > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTaxman  1  Chance  40
  Affects GoodTaxman  1  Chance  20
  Affects GoodTaxman  1  Chance  20

;------------------------------------------
Trigger Arverni_Allobroge_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniAllobroge > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  40
  Affects GloriousFool  1  Chance  20

;------------------------------------------
Trigger Arverni_Arverni_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniArverni > 0          

  Affects ArverniArverni 1 Chance  100

;------------------------------------------
Trigger Arverni_Arverni_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniArverni > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTaxman  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects DeceiverVirtue  1  Chance  20
  Affects HappyWarmonger  1  Chance  30

;------------------------------------------
Trigger Arverni_Arverni_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniArverni > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  40
  Affects InspiringSpeaker  1  Chance  20
  Affects InspiringSpeaker  1  Chance  20

;------------------------------------------
Trigger Arverni_Arverni_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniArverni > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  40
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Arverni_Arverni_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniArverni > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTaxman  1  Chance  20

;------------------------------------------
Trigger Arverni_Arverni_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniArverni > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  40
  Affects GloriousFool  1  Chance  20

;------------------------------------------
Trigger Arverni_Arverni_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniArverni > 0
          and Trait Temperament > 3

  Affects Austere  1  Chance  40
  Affects Austere  1  Chance  20
  Affects DeceiverVirtue  1  Chance  20

;------------------------------------------
Trigger Arverni_Arverni_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniArverni > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  40
  Affects Pragmatic  1  Chance  20
  Affects PublicAtheism  1  Chance  30

;------------------------------------------
Trigger Arverni_Bellovaci_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniBellovaci > 0          

  Affects ArverniBellovaci 1 Chance  100

;------------------------------------------
Trigger Arverni_Bellovaci_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniBellovaci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodAmbusher  1  Chance  30

;------------------------------------------
Trigger Arverni_Bellovaci_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniBellovaci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Arverni_Bellovaci_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniBellovaci > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Arverni_Bellovaci_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniBellovaci > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Arverni_Biturige_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniBiturige > 0          

  Affects ArverniBiturige 1 Chance  100

;------------------------------------------
Trigger Arverni_Biturige_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniBiturige > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GallicDruid  1  Chance  20

;------------------------------------------
Trigger Arverni_Biturige_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniBiturige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTaxman  1  Chance  20

;------------------------------------------
Trigger Arverni_Biturige_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniBiturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadTactician  1  Chance  40
  Affects BadTactician  1  Chance  20

;------------------------------------------
Trigger Arverni_Boii_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniBoii > 0          

  Affects ArverniBoii 1 Chance  100

;------------------------------------------
Trigger Arverni_Boii_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniBoii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Arverni_Boii_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniBoii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Arverni_Boii_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniBoii > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Arverni_Boii_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniBoii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Arverni_Boii_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniBoii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Arverni_Brannovici_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniBrannovici > 0          

  Affects ArverniBrannovici 1 Chance  100

;------------------------------------------
Trigger Arverni_Brannovici_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniBrannovici > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects BerserkerGaul  1  Chance  20
  Affects GoodTactician  1  Chance  30

;------------------------------------------
Trigger Arverni_Brannovici_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniBrannovici > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20

;------------------------------------------
Trigger Arverni_Brannovici_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniBrannovici > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40
  Affects GoodTactician  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Arverni_Brannovici_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniBrannovici > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  40
  Affects Superstitious  1  Chance  20
  Affects Periergos  1  Chance  30

;------------------------------------------
Trigger Arverni_Carnute_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniCarnute > 0          

  Affects ArverniCarnute 1 Chance  100

;------------------------------------------
Trigger Arverni_Carnute_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCarnute > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodLeader  1  Chance  20
  Affects GoodAdministrator  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects Scholarly  1  Chance  30

;------------------------------------------
Trigger Arverni_Carnute_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCarnute > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20

;------------------------------------------
Trigger Arverni_Carnute_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCarnute > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects StrategicSkill  1  Chance  20

;------------------------------------------
Trigger Arverni_Carnute_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCarnute > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Arverni_Carnute_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCarnute > 0
          and Trait Temperament > 3

  Affects HarshJustice  1  Chance  40
  Affects HarshJustice  1  Chance  20
  Affects Just  1  Chance  20

;------------------------------------------
Trigger Arverni_Carnute_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCarnute > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  40
  Affects ReligiousMania  1  Chance  20
  Affects Periergos  1  Chance  30

;------------------------------------------
Trigger Arverni_Caturige_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniCaturige > 0          

  Affects ArverniCaturige 1 Chance  100

;------------------------------------------
Trigger Arverni_Caturige_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCaturige > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20
  Affects BerserkerGaul  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects Scout  1  Chance  20
  Affects GoodAmbusher  1  Chance  30

;------------------------------------------
Trigger Arverni_Caturige_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCaturige > 0
          and Trait NaturalCharisma < 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20

;------------------------------------------
Trigger Arverni_Caturige_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCaturige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40
  Affects GoodTactician  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Arverni_Caturige_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCaturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadDisciplinarian  1  Chance  40
  Affects BadDisciplinarian  1  Chance  20

;------------------------------------------
Trigger Arverni_Caturige_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCaturige > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  40
  Affects Ignorance  1  Chance  20
  Affects Rabblerouser  1  Chance  30

;------------------------------------------
Trigger Arverni_Caturige_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCaturige > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Arverni_Cavari_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniCavari > 0          

  Affects ArverniCavari 1 Chance  100

;------------------------------------------
Trigger Arverni_Cavari_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCavari > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  40
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Arverni_Cavari_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCavari > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeDefender  1  Chance  40
  Affects BadSiegeDefender  1  Chance  20

;------------------------------------------
Trigger Arverni_Cavari_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCavari > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Arverni_Contini_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniContini > 0          

  Affects ArverniContini 1 Chance  100

;------------------------------------------
Trigger Arverni_Contini_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniContini > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Arverni_Contini_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniContini > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Arverni_Contini_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniContini > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Arverni_Contini_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniContini > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Arverni_Contini_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniContini > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Arverni_Contini_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniContini > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Arverni_Contini_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniContini > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Arverni_Helvetii_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniHelvetii > 0          

  Affects ArverniHelvetii 1 Chance  100

;------------------------------------------
Trigger Arverni_Helvetii_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniHelvetii > 0
          and Trait NaturalEnergy > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects GoodLeader  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects HappyWarmonger  1  Chance  20
  Affects Energetic  1  Chance  30

;------------------------------------------
Trigger Arverni_Helvetii_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniHelvetii > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Arverni_Helvetii_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniHelvetii > 0
          and Trait NaturalIntelligence > 3

  Affects Disciplinarian  1  Chance  40
  Affects Disciplinarian  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Arverni_Insubre_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniInsubre > 0          

  Affects ArverniInsubre 1 Chance  100

;------------------------------------------
Trigger Arverni_Insubre_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniInsubre > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodTactician  1  Chance  20
  Affects GoodFarmer  1  Chance  30

;------------------------------------------
Trigger Arverni_Insubre_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniInsubre > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Arverni_Insubre_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniInsubre > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Arverni_Nervii_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniNervii > 0          

  Affects ArverniNervii 1 Chance  100

;------------------------------------------
Trigger Arverni_Nervii_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniNervii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodAmbusher  1  Chance  30

;------------------------------------------
Trigger Arverni_Nervii_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniNervii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Arverni_Nervii_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniNervii > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Arverni_Nervii_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniNervii > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Arverni_Nervii_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniNervii > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  40
  Affects Lewd  1  Chance  20
  Affects BloodthirstyGaul  1  Chance  30

;------------------------------------------
Trigger Arverni_Osi_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniOsi > 0          

  Affects ArverniOsi 1 Chance  100

;------------------------------------------
Trigger Arverni_Osi_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniOsi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Arverni_Osi_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniOsi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Arverni_Osi_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniOsi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Arverni_Osi_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniOsi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Arverni_Osi_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniOsi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Arverni_Osi_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniOsi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Arverni_Osi_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniOsi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Arverni_Pictone_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniPictone > 0          

  Affects ArverniPictone 1 Chance  100

;------------------------------------------
Trigger Arverni_Pictone_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniPictone > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects HappyWarmonger  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  30

;------------------------------------------
Trigger Arverni_Pictone_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniPictone > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Arverni_Pictone_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniPictone > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAttacker  1  Chance  40
  Affects GoodAttacker  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Arverni_Pictone_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniPictone > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Arverni_Pictone_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniPictone > 0
          and Trait Temperament > 3

  Affects DeceiverVirtue  1  Chance  40
  Affects DeceiverVirtue  1  Chance  20
  Affects GloriousFool  1  Chance  20

;------------------------------------------
Trigger Arverni_Pictone_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniPictone > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Xenophobia  1  Chance  30

;------------------------------------------
Trigger Arverni_Pictone_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniPictone > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Arverni_Remi_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniRemi > 0          

  Affects ArverniRemi 1 Chance  100

;------------------------------------------
Trigger Arverni_Remi_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniRemi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodAmbusher  1  Chance  30

;------------------------------------------
Trigger Arverni_Remi_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniRemi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Arverni_Remi_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniRemi > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Arverni_Remi_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniRemi > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Arverni_Salluvii_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniSalluvii > 0          

  Affects ArverniSalluvii 1 Chance  100

;------------------------------------------
Trigger Arverni_Salluvii_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniSalluvii > 0
          and Trait NaturalCharisma < 3

  Affects BadLeader  1  Chance  40
  Affects BadLeader  1  Chance  20

;------------------------------------------
Trigger Arverni_Salluvii_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniSalluvii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Arverni_Scordisci_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniScordisci > 0          

  Affects ArverniScordisci 1 Chance  100

;------------------------------------------
Trigger Arverni_Scordisci_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniScordisci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects HappyWarmonger  1  Chance  30

;------------------------------------------
Trigger Arverni_Scordisci_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniScordisci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Arverni_Scordisci_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniScordisci > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Arverni_Scordisci_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniScordisci > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Arverni_Scordisci_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniScordisci > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Arverni_Scordisci_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniScordisci > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Arverni_Scordisci_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniScordisci > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Arverni_Scordisci_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniScordisci > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Arverni_Sequani_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniSequani > 0          

  Affects ArverniSequani 1 Chance  100

;------------------------------------------
Trigger Arverni_Sequani_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniSequani > 0
          and Trait NaturalIntelligence > 3

  Affects GoodMiner  1  Chance  40
  Affects GoodMiner  1  Chance  20
  Affects GoodMiner  1  Chance  20

;------------------------------------------
Trigger Arverni_Sequani_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniSequani > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  40
  Affects GloriousFool  1  Chance  20

;------------------------------------------
Trigger Arverni_Sequani_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniSequani > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  40
  Affects Bored  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Arverni_Tarbelli_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniTarbelli > 0          

  Affects ArverniTarbelli 1 Chance  100

;------------------------------------------
Trigger Arverni_Tarbelli_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTarbelli > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20
  Affects GoodMiner  1  Chance  30

;------------------------------------------
Trigger Arverni_Tarbelli_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTarbelli > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Arverni_Tarbelli_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTarbelli > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Arverni_Tarbelli_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTarbelli > 0
          and Trait NaturalIntelligence < 3

  Affects BadLeader  1  Chance  40
  Affects BadLeader  1  Chance  20

;------------------------------------------
Trigger Arverni_Tectosage_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniTectosage > 0          

  Affects ArverniTectosage 1 Chance  100

;------------------------------------------
Trigger Arverni_Tectosage_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTectosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Arverni_Tectosage_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTectosage > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40
  Affects GoodTactician  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Arverni_Tectosage_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTectosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Arverni_Tectosage_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTectosage > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  40
  Affects BloodthirstyGaul  1  Chance  20
  Affects Rabblerouser  1  Chance  30

;------------------------------------------
Trigger Arverni_Tectosage_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTectosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Arverni_Tectosage_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTectosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Arverni_Tolistoagii_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniTolistoagii > 0          

  Affects ArverniTolistoagii 1 Chance  100

;------------------------------------------
Trigger Arverni_Tolistoagii_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTolistoagii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects HappyWarmonger  1  Chance  30

;------------------------------------------
Trigger Arverni_Tolistoagii_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTolistoagii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Arverni_Tolistoagii_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTolistoagii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Arverni_Tolistoagii_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTolistoagii > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Arverni_Tolistoagii_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTolistoagii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Arverni_Tolistoagii_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTolistoagii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Arverni_Tolistoagii_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTolistoagii > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Arverni_Tolistoagii_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTolistoagii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Arverni_Trogmi_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniTrogmi > 0          

  Affects ArverniTrogmi 1 Chance  100

;------------------------------------------
Trigger Arverni_Trogmi_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTrogmi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects HappyWarmonger  1  Chance  30

;------------------------------------------
Trigger Arverni_Trogmi_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTrogmi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Arverni_Trogmi_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTrogmi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Arverni_Trogmi_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTrogmi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Arverni_Trogmi_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTrogmi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Arverni_Trogmi_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTrogmi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Arverni_Trogmi_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTrogmi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Arverni_Trogmi_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniTrogmi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Arverni_Veneti_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniVeneti > 0          

  Affects ArverniVeneti 1 Chance  100

;------------------------------------------
Trigger Arverni_Veneti_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniVeneti > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodAdministrator  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects Scout  1  Chance  20
  Affects GoodTactician  1  Chance  30

;------------------------------------------
Trigger Arverni_Veneti_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniVeneti > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects PoliticsSkill  1  Chance  20

;------------------------------------------
Trigger Arverni_Veneti_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniVeneti > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Arverni_Veneti_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniVeneti > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  40
  Affects BadFarmer  1  Chance  20


;------------------------------------------
; OfferedForAdoption
;------------------------------------------
Trigger Arverni_Aedui_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bibracte = scythia

  Affects ArverniAedui  1  Chance  10

;------------------------------------------
Trigger ArverniAedui_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniAedui > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Aedui_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniAedui > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects Pious  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  50

;------------------------------------------
Trigger Arverni_Aedui_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniAedui > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger Arverni_Aedui_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniAedui > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Arverni_Aedui_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniAedui > 0
          and Trait NaturalIntelligence < 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Arverni_Aedui_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait ArverniAedui > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Aegosage_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Tylis = scythia

  Affects ArverniAegosage  1  Chance  10

;------------------------------------------
Trigger ArverniAegosage_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniAegosage > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Aegosage_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniAegosage > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Arverni_Aegosage_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniAegosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Aegosage_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniAegosage > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Aegosage_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniAegosage > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Aegosage_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniAegosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Aegosage_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniAegosage > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Aegosage_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait ArverniAegosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Aegosage_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait ArverniAegosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Allobroge_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Viennos = scythia

  Affects ArverniAllobroge  1  Chance  17

;------------------------------------------
Trigger ArverniAllobroge_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniAllobroge > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Allobroge_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniAllobroge > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Arverni_Allobroge_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniAllobroge > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Arverni_Allobroge_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniAllobroge > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Arverni_Bellovaci_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bratosporios = scythia

  Affects ArverniBellovaci  1  Chance  14

;------------------------------------------
Trigger ArverniBellovaci_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniBellovaci > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Bellovaci_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniBellovaci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Arverni_Bellovaci_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniBellovaci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Bellovaci_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniBellovaci > 0
          and Trait NaturalIntelligence > 3


  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Bellovaci_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniBellovaci > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Biturige_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Avaricum = scythia          

  Affects ArverniBiturige  1  Chance  13

;------------------------------------------
Trigger ArverniBiturige_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniBiturige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Biturige_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniBiturige > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger Arverni_Biturige_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniBiturige > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Arverni_Biturige_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniBiturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadTactician  1  Chance  65
  Affects BadTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Boii_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bononia = scythia

  Affects ArverniBoii  1  Chance  15

;------------------------------------------
Trigger Arverni_Boii_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Eburonum = scythia

  Affects ArverniBoii  1  Chance  15

;------------------------------------------
Trigger Arverni_Boii_3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Veldideno = scythia

  Affects ArverniBoii  1  Chance  15

;------------------------------------------
Trigger Arverni_Boii_4_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Vindobona = scythia

  Affects ArverniBoii  1  Chance  15

;------------------------------------------
Trigger Arverni_Boii_5_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Iuvavoaeta = scythia

  Affects ArverniBoii  1  Chance  15

;------------------------------------------
Trigger ArverniBoii_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniBoii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Boii_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniBoii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Boii_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniBoii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Boii_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniBoii > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Boii_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniBoii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Boii_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniBoii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Brannovici_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Cenabum = scythia


  Affects ArverniBrannovici  1  Chance  12

;------------------------------------------
Trigger ArverniBrannovici_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniBrannovici > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Brannovici_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniBrannovici > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects BerserkerGaul  1  Chance  35
  Affects GoodTactician  1  Chance  50

;------------------------------------------
Trigger Arverni_Brannovici_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniBrannovici > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Arverni_Brannovici_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniBrannovici > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Brannovici_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniBrannovici > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Periergos  1  Chance  50

;------------------------------------------
Trigger Arverni_Carnute_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Cenabum = scythia

  Affects ArverniCarnute  1  Chance  10

;------------------------------------------
Trigger ArverniCarnute_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCarnute > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Carnute_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCarnute > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Scholarly  1  Chance  50

;------------------------------------------
Trigger Arverni_Carnute_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCarnute > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Arverni_Carnute_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCarnute > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Arverni_Carnute_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCarnute > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Carnute_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCarnute > 0
          and Trait Temperament > 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Arverni_Carnute_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCarnute > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  65
  Affects ReligiousMania  1  Chance  35
  Affects Periergos  1  Chance  50

;------------------------------------------
Trigger Arverni_Caturige_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Mediolanum = scythia

  Affects ArverniCaturige  1  Chance  17

;------------------------------------------
Trigger Arverni_Caturige_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Viennos = scythia

  Affects ArverniCaturige  1  Chance  17

;------------------------------------------
Trigger ArverniCaturige_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCaturige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Caturige_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCaturige > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BerserkerGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Arverni_Caturige_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCaturige > 0
          and Trait NaturalCharisma < 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Arverni_Caturige_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCaturige > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Caturige_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCaturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadDisciplinarian  1  Chance  65
  Affects BadDisciplinarian  1  Chance  35

;------------------------------------------
Trigger Arverni_Caturige_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCaturige > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects Rabblerouser  1  Chance  50

;------------------------------------------
Trigger Arverni_Caturige_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCaturige > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Cavari_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Massalia = scythia

  Affects ArverniCavari  1  Chance  15

;------------------------------------------
Trigger ArverniCavari_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCavari > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Cavari_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCavari > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Arverni_Cavari_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCavari > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeDefender  1  Chance  65
  Affects BadSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Arverni_Cavari_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCavari > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Contini_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Lucarottea = scythia

  Affects ArverniContini  1  Chance  10

;------------------------------------------
Trigger Arverni_Contini_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Gawjam_Bastarnoz = scythia

  Affects ArverniContini  1  Chance  10

;------------------------------------------
Trigger Arverni_Contini_3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Olbia = scythia

  Affects ArverniContini  1  Chance  10

;------------------------------------------
Trigger ArverniContini_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniContini > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Contini_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniContini > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Contini_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniContini > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Contini_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniContini > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Contini_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniContini > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Contini_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniContini > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Contini_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait ArverniContini > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Contini_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait ArverniContini > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Helvetii_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Aventicos = scythia

  Affects ArverniHelvetii  1  Chance  12

;------------------------------------------
Trigger ArverniHelvetii_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniHelvetii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Helvetii_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniHelvetii > 0
          and Trait NaturalEnergy > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
  Affects Energetic  1  Chance  50

;------------------------------------------
Trigger Arverni_Helvetii_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniHelvetii > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Helvetii_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniHelvetii > 0
          and Trait NaturalIntelligence > 3


  Affects Disciplinarian  1  Chance  65
  Affects Disciplinarian  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Insubre_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Mediolanum = scythia

  Affects ArverniInsubre  1  Chance  11

;------------------------------------------
Trigger ArverniInsubre_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniInsubre > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Insubre_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniInsubre > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTactician  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Arverni_Insubre_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniInsubre > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Insubre_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniInsubre > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Nervii_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bagacos = scythia

  Affects ArverniNervii  1  Chance  11

;------------------------------------------
Trigger ArverniNervii_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniNervii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Nervii_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniNervii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Arverni_Nervii_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniNervii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Nervii_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniNervii > 0
          and Trait NaturalIntelligence > 3


  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Nervii_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniNervii > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Nervii_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniNervii > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  65
  Affects Lewd  1  Chance  35
  Affects BloodthirstyGaul  1  Chance  50

;------------------------------------------
Trigger Arverni_Osi_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ak_Ink = scythia

  Affects ArverniOsi  1  Chance  19

;------------------------------------------
Trigger Arverni_Osi_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Lucarottea = scythia

  Affects ArverniOsi  1  Chance  19

;------------------------------------------
Trigger ArverniOsi_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniOsi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Osi_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniOsi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Osi_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniOsi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Osi_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniOsi > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Osi_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniOsi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Osi_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniOsi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Osi_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait ArverniOsi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Osi_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait ArverniOsi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Pictone_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Lemonum = scythia

  Affects ArverniPictone  1  Chance  13

;------------------------------------------
Trigger ArverniPictone_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniPictone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Pictone_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniPictone > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Arverni_Pictone_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniPictone > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Pictone_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniPictone > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Pictone_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniPictone > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Pictone_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniPictone > 0
          and Trait Temperament > 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Arverni_Pictone_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniPictone > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Xenophobia  1  Chance  50

;------------------------------------------
Trigger Arverni_Pictone_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait ArverniPictone > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Remi_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bratosporios = scythia

  Affects ArverniRemi  1  Chance  14

;------------------------------------------
Trigger ArverniRemi_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniRemi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Remi_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniRemi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Arverni_Remi_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniRemi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Remi_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniRemi > 0
          and Trait NaturalIntelligence > 3


  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Remi_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniRemi > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Salluvii_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Massalia = scythia

  Affects ArverniSalluvii  1  Chance  17

;------------------------------------------
Trigger ArverniSalluvii_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniSalluvii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Salluvii_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniSalluvii > 0
          and Trait NaturalCharisma < 3

  Affects BadLeader  1  Chance  65
  Affects BadLeader  1  Chance  35

;------------------------------------------
Trigger Arverni_Salluvii_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait ArverniSalluvii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Scordisci_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Singidunum = scythia

  Affects ArverniScordisci  1  Chance  12

;------------------------------------------
Trigger ArverniScordisci_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniScordisci > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Scordisci_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniScordisci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Arverni_Scordisci_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniScordisci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Scordisci_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniScordisci > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Scordisci_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniScordisci > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Scordisci_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniScordisci > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Scordisci_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniScordisci > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Scordisci_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait ArverniScordisci > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Scordisci_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait ArverniScordisci > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Sequani_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Vesontio = scythia

  Affects ArverniSequani  1  Chance  20

;------------------------------------------
Trigger ArverniSequani_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniSequani > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Sequani_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniSequani > 0
          and Trait NaturalIntelligence > 3


  Affects GoodMiner  1  Chance  65
  Affects GoodMiner  1  Chance  35
  Affects GoodMiner  1  Chance  35

;------------------------------------------
Trigger Arverni_Sequani_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniSequani > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Arverni_Sequani_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniSequani > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  65
  Affects Bored  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Tarbelli_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Burdigala = scythia

  Affects ArverniTarbelli  1  Chance  11

;------------------------------------------
Trigger ArverniTarbelli_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniTarbelli > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Tarbelli_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTarbelli > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodMiner  1  Chance  50

;------------------------------------------
Trigger Arverni_Tarbelli_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTarbelli > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Tarbelli_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTarbelli > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Tarbelli_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTarbelli > 0
          and Trait NaturalIntelligence < 3

  Affects BadLeader  1  Chance  65
  Affects BadLeader  1  Chance  35

;------------------------------------------
Trigger Arverni_Tectosage_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Tolosa = scythia

  Affects ArverniTectosage  1  Chance  17

;------------------------------------------
Trigger Arverni_Tectosage_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Vindelicoppidos = scythia

  Affects ArverniTectosage  1  Chance  17

;------------------------------------------
Trigger Arverni_Tectosage_3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ankyra = scythia

  Affects ArverniTectosage  1  Chance  17

;------------------------------------------
Trigger ArverniTectosage_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniTectosage > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Tectosage_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTectosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Tectosage_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTectosage > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Tectosage_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTectosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Tectosage_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTectosage > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects Rabblerouser  1  Chance  50

;------------------------------------------
Trigger Arverni_Tectosage_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTectosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Tectosage_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTectosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Tolistoagii_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ankyra = scythia

  Affects ArverniTolistoagii  1  Chance  11

;------------------------------------------
Trigger ArverniTolistoagii_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniTolistoagii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Tolistoagii_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTolistoagii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Arverni_Tolistoagii_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTolistoagii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Tolistoagii_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTolistoagii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Tolistoagii_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTolistoagii > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Tolistoagii_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTolistoagii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Tolistoagii_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTolistoagii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Tolistoagii_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTolistoagii > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Tolistoagii_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTolistoagii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Trogmi_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ankyra = scythia

  Affects ArverniTrogmi  1  Chance  12

;------------------------------------------
Trigger ArverniTrogmi_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniTrogmi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Trogmi_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTrogmi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50


;------------------------------------------
Trigger Arverni_Trogmi_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTrogmi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Trogmi_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTrogmi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Trogmi_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTrogmi > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Trogmi_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTrogmi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Trogmi_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTrogmi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Trogmi_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTrogmi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Trogmi_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait ArverniTrogmi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Veneti_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Darioritum = scythia

  Affects ArverniVeneti  1  Chance  12

;------------------------------------------
Trigger ArverniVeneti_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniVeneti > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Veneti_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniVeneti > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodTactician  1  Chance  50

;------------------------------------------
Trigger Arverni_Veneti_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniVeneti > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Arverni_Veneti_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniVeneti > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Veneti_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniVeneti > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Arverni_Atrebate_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = scythia

  Affects ArverniAtrebate  1  Chance  8

;------------------------------------------
Trigger Arverni_Atrebate_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Darioritum = scythia

  Affects ArverniAtrebate  1  Chance  8

;------------------------------------------
Trigger Arverni_Atrebate_3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bratosporios = scythia

  Affects ArverniAtrebate  1  Chance  8

;------------------------------------------
Trigger ArverniAtrebate_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniAtrebate > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Atrebate_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniAtrebate > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Atrebate_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniAtrebate > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_Atrebate_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniAtrebate > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Atrebate_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniAtrebate > 0
          and Trait Temperament > 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Arverni_Brigante_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Caern_Brigantae = scythia

  Affects ArverniBrigante  1  Chance  17

;------------------------------------------
Trigger Arverni_Brigante_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = scythia

  Affects ArverniBrigante  1  Chance  17

;------------------------------------------
Trigger ArverniBrigante_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniBrigante > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Brigante_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniBrigante > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Brigante_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniBrigante > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Brigante_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniBrigante > 0
          and Trait NaturalIntelligence < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Caledone_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Attuaca = scythia

  Affects ArverniCaledone  1  Chance  9

;------------------------------------------
Trigger ArverniCaledone_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCaledone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Caledone_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCaledone > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Caledone_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCaledone > 0
          and Trait NaturalCharisma < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Caledone_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCaledone > 0
          and Trait NaturalIntelligence > 3


  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Caledone_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCaledone > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Arverni_Caledone_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCaledone > 0
          and Trait Temperament > 3

  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects HappyWarmonger  1  Chance  35

;------------------------------------------
Trigger Arverni_Casse_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = scythia

  Affects ArverniCasse  1  Chance  10

;------------------------------------------
Trigger ArverniCasse_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCasse > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Casse_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCasse > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Arverni_Casse_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCasse > 0
          and Trait NaturalIntelligence > 3


  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Arverni_Casse_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCasse > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Arverni_Casse_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCasse > 0
          and Trait Temperament > 3

  Affects HappyWarmonger  1  Chance  65
  Affects HappyWarmonger  1  Chance  35
  Affects Pragmatic  1  Chance  35

;------------------------------------------
Trigger Arverni_Coritane_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ratae = scythia

  Affects ArverniCoritane  1  Chance  15

;------------------------------------------
Trigger ArverniCoritane_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCoritane > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Coritane_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCoritane > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Arverni_Coritane_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCoritane > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Coritane_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCoritane > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_Coritane_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCoritane > 0
          and Trait NaturalIntelligence > 3


  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Arverni_Coritane_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCoritane > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Arverni_Coritane_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCoritane > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Coritane_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCoritane > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Cornove_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = scythia

  Affects ArverniCornove  1  Chance  11

;------------------------------------------
Trigger Arverni_Cornove_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ratae = scythia

  Affects ArverniCornove  1  Chance  11

;------------------------------------------
Trigger Arverni_Cornove_3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Attuaca = scythia

  Affects ArverniCornove  1  Chance  11

;------------------------------------------
Trigger ArverniCornove_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCornove > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Cornove_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCornove > 0
          and Trait NaturalEnergy < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects Slothful  2  Chance  65
  Affects Slothful  2  Chance  50
  Affects Slothful  2  Chance  35

;------------------------------------------
Trigger Arverni_Cornove_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCornove > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Upright  1  Chance  35

;------------------------------------------
Trigger Arverni_Cornove_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCornove > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Arverni_Cornove_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCornove > 0
          and Trait NaturalIntelligence > 3


  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodDefender  1  Chance  35

;------------------------------------------
Trigger Arverni_Cornove_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCornove > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = scythia

  Affects ArverniCruithni  1  Chance  9

;------------------------------------------
Trigger ArverniCruithni_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCruithni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Cruithni_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCruithni > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadRecruiter  1  Chance  65
  Affects BadRecruiter  1  Chance  35
  Affects Corrupt  2  Chance  65
  Affects Corrupt  2  Chance  50
  Affects Corrupt  2  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCruithni > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCruithni > 0
          and Trait NaturalCharisma < 3

  Affects BadRecruiter  1  Chance  65
  Affects BadRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCruithni > 0
          and Trait NaturalIntelligence > 3


  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCruithni > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCruithni > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait ArverniCruithni > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Dobunne_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ratae = scythia

  Affects ArverniDobunne  1  Chance  11

;------------------------------------------
Trigger Arverni_Dobunne_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = scythia

  Affects ArverniDobunne  1  Chance  11

;------------------------------------------
Trigger ArverniDobunne_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniDobunne > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Dobunne_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniDobunne > 0
          and Trait NaturalEnergy > 3

  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
  Affects GoodMiner  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Arverni_Dobunne_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniDobunne > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Dobunne_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniDobunne > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_Dobunne_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniDobunne > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Arverni_Dobunne_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniDobunne > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  65
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Dumnone_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = scythia

  Affects ArverniDumnone  1  Chance  11

;------------------------------------------
Trigger ArverniDumnone_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniDumnone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Dumnone_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniDumnone > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodMiner  1  Chance  35
  Affects Excited  1  Chance  35
  Affects GoodDefender  1  Chance  50

;------------------------------------------
Trigger Arverni_Dumnone_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniDumnone > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Dumnone_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniDumnone > 0
          and Trait NaturalIntelligence < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Durotrige_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = scythia

  Affects ArverniDurotrige  1  Chance  9

;------------------------------------------
Trigger ArverniDurotrige_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniDurotrige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Durotrige_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniDurotrige > 0
          and Trait NaturalEnergy > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35
  Affects Energetic  1  Chance  50

;------------------------------------------
Trigger Arverni_Durotrige_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniDurotrige > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Durotrige_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniDurotrige > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Arverni_Durotrige_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniDurotrige > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  65
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Fene_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = scythia

  Affects ArverniFene  1  Chance  9

;------------------------------------------
Trigger Arverni_Fene_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = scythia

  Affects ArverniFene  1  Chance  9

;------------------------------------------
Trigger ArverniFene_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniFene > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Fene_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniFene > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Arverni_Fene_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniFene > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Arverni_Fene_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniFene > 0
          and Trait NaturalIntelligence < 3

  Affects Anaisthetos  1  Chance  65
  Affects Anaisthetos  1  Chance  35

;------------------------------------------
Trigger Arverni_Fene_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait ArverniFene > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = scythia

  Affects ArverniFerBolgia  1  Chance  10

;------------------------------------------
Trigger ArverniFerBolgia_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniFerBolgia > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_FerBolgia_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniFerBolgia > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects Corrupt  2  Chance  65
  Affects Corrupt  2  Chance  50
  Affects Corrupt  2  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniFerBolgia > 0
          and Trait NaturalCharisma > 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniFerBolgia > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniFerBolgia > 0
          and Trait NaturalIntelligence > 3


  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Disciplinarian  1  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniFerBolgia > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait ArverniFerBolgia > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait ArverniFerBolgia > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Iceni_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = scythia

  Affects ArverniIceni  1  Chance  14

;------------------------------------------
Trigger ArverniIceni_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniIceni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Iceni_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniIceni > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Arverni_Iceni_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniIceni > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Arverni_Iceni_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniIceni > 0
          and Trait Temperament > 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Arverni_Laigin_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = scythia

  Affects ArverniLaigin  1  Chance  11

;------------------------------------------
Trigger Arverni_Laigin_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = scythia

  Affects ArverniLaigin  1  Chance  11

;------------------------------------------
Trigger ArverniLaigin_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniLaigin > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Laigin_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniLaigin > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Arverni_Laigin_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniLaigin > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Arverni_Laigin_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniLaigin > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeAttacker  1  Chance  65
  Affects BadSiegeAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Menape_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = scythia

  Affects ArverniMenape  1  Chance  10

;------------------------------------------
Trigger Arverni_Menape_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bagacos = scythia

  Affects ArverniMenape  1  Chance  10

;------------------------------------------
Trigger Arverni_Menape_3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = scythia

  Affects ArverniMenape  1  Chance  10

;------------------------------------------
Trigger ArverniMenape_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniMenape > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Menape_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniMenape > 0
          and Trait NaturalEnergy > 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects BerserkerGaul  1  Chance  50

;------------------------------------------
Trigger Arverni_Menape_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniMenape > 0
          and Trait NaturalCharisma > 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Menape_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniMenape > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_Menape_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniMenape > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Ordovices_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ynys_Mon = scythia

  Affects ArverniOrdovices  1  Chance  10

;------------------------------------------
Trigger ArverniOrdovices_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniOrdovices > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Ordovices_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniOrdovices > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Arverni_Ordovices_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniOrdovices > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Ordovices_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniOrdovices > 0
          and Trait NaturalIntelligence > 3


  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Arverni_Ordovices_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniOrdovices > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Ordovices_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait ArverniOrdovices > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Parise_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Caern_Brigantae = scythia

  Affects ArverniParise  1  Chance  13

;------------------------------------------
Trigger ArverniParise_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniParise > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Parise_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniParise > 0
          and Trait NaturalCharisma > 3

  Affects HappyWarmonger  1  Chance  65
  Affects HappyWarmonger  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Parise_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniParise > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Arverni_Selgove_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Attuaca = scythia

  Affects ArverniSelgove  1  Chance  10

;------------------------------------------
Trigger ArverniSelgove_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniSelgove > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Selgove_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniSelgove > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_Selgove_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniSelgove > 0
          and Trait NaturalIntelligence > 3


  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
  Affects Disciplinarian  1  Chance  35

;------------------------------------------
Trigger Arverni_Selgove_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniSelgove > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Arverni_Silure_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ynys_Mon = scythia

  Affects ArverniSilure  1  Chance  12

;------------------------------------------
Trigger ArverniSilure_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniSilure > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Silure_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniSilure > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodDefender  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Arverni_Silure_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniSilure > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BloodthirstyGaul  1  Chance  35

;------------------------------------------
Trigger Arverni_Silure_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniSilure > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_Silure_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniSilure > 0
          and Trait NaturalIntelligence > 3


  Affects TacticalSkill  1  Chance  65
  Affects TacticalSkill  1  Chance  35
  Affects TacticalSkill  1  Chance  35

;------------------------------------------
Trigger Arverni_Silure_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniSilure > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Arverni_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1 

  Affects ArverniArverni  1  Chance  100

;------------------------------------------
Trigger ArverniArverni_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniArverni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Arverni_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ArverniArverni > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Arverni_Arverni_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniArverni > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Arverni_Arverni_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ArverniArverni > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Arverni_Arverni_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ArverniArverni > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Arverni_Arverni_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ArverniArverni > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Arverni_Arverni_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniArverni > 0
          and Trait Temperament > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Arverni_Arverni_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait ArverniArverni > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects PublicAtheism  1  Chance  50

;------------------------------------------
; man of the hour (lessergeneralOfferedForAdoption)
;------------------------------------------
Trigger Arverni_Aedui_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bibracte = scythia

  Affects ArverniAedui  1  Chance  10

;------------------------------------------
Trigger ArverniAedui_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniAedui > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Aedui_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniAedui > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects Pious  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  50

;------------------------------------------
Trigger Arverni_Aedui_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniAedui > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger Arverni_Aedui_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniAedui > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Arverni_Aedui_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniAedui > 0
          and Trait NaturalIntelligence < 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Arverni_Aedui_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniAedui > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Aegosage_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Tylis = scythia

  Affects ArverniAegosage  1  Chance  10

;------------------------------------------
Trigger ArverniAegosage_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniAegosage > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Aegosage_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniAegosage > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Arverni_Aegosage_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniAegosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Aegosage_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniAegosage > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Aegosage_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniAegosage > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Aegosage_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniAegosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Aegosage_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniAegosage > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Aegosage_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniAegosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Aegosage_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniAegosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Allobroge_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Viennos = scythia

  Affects ArverniAllobroge  1  Chance  17

;------------------------------------------
Trigger ArverniAllobroge_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniAllobroge > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Allobroge_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniAllobroge > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Arverni_Allobroge_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniAllobroge > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Arverni_Allobroge_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniAllobroge > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Arverni_Bellovaci_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bratosporios = scythia

  Affects ArverniBellovaci  1  Chance  14

;------------------------------------------
Trigger ArverniBellovaci_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniBellovaci > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Bellovaci_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniBellovaci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Arverni_Bellovaci_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniBellovaci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Bellovaci_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniBellovaci > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Bellovaci_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniBellovaci > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Biturige_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Avaricum = scythia

  Affects ArverniBiturige  1  Chance  13

;------------------------------------------
Trigger ArverniBiturige_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniBiturige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Biturige_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniBiturige > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger Arverni_Biturige_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniBiturige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Arverni_Biturige_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniBiturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadTactician  1  Chance  65
  Affects BadTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Boii_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bononia = scythia

  Affects ArverniBoii  1  Chance  15

;------------------------------------------
Trigger Arverni_Boii_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Eburonum = scythia

  Affects ArverniBoii  1  Chance  15

;------------------------------------------
Trigger Arverni_Boii_3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Veldideno = scythia

  Affects ArverniBoii  1  Chance  15

;------------------------------------------
Trigger Arverni_Boii_4_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Vindobona = scythia

  Affects ArverniBoii  1  Chance  15

;------------------------------------------
Trigger Arverni_Boii_5_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Iuvavoaeta = scythia

  Affects ArverniBoii  1  Chance  15

;------------------------------------------
Trigger ArverniBoii_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniBoii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Boii_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniBoii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Boii_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniBoii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Boii_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniBoii > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Boii_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniBoii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Boii_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniBoii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Brannovici_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Cenabum = scythia

  Affects ArverniBrannovici  1  Chance  12

;------------------------------------------
Trigger ArverniBrannovici_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniBrannovici > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Brannovici_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniBrannovici > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects BerserkerGaul  1  Chance  35
  Affects GoodTactician  1  Chance  50

;------------------------------------------
Trigger Arverni_Brannovici_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniBrannovici > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Arverni_Brannovici_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniBrannovici > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Brannovici_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniBrannovici > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Periergos  1  Chance  50

;------------------------------------------
Trigger Arverni_Carnute_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Cenabum = scythia

  Affects ArverniCarnute  1  Chance  10

;------------------------------------------
Trigger ArverniCarnute_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCarnute > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Carnute_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCarnute > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Scholarly  1  Chance  50

;------------------------------------------
Trigger Arverni_Carnute_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCarnute > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Arverni_Carnute_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCarnute > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Arverni_Carnute_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCarnute > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Carnute_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCarnute > 0
          and Trait Temperament > 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Arverni_Carnute_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCarnute > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  65
  Affects ReligiousMania  1  Chance  35
  Affects Periergos  1  Chance  50

;------------------------------------------
Trigger Arverni_Caturige_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Mediolanum = scythia

  Affects ArverniCaturige  1  Chance  17

;------------------------------------------
Trigger Arverni_Caturige_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Viennos = scythia

  Affects ArverniCaturige  1  Chance  17

;------------------------------------------
Trigger ArverniCaturige_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCaturige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Caturige_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCaturige > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BerserkerGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Arverni_Caturige_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCaturige > 0
          and Trait NaturalCharisma < 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Arverni_Caturige_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCaturige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Caturige_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCaturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadDisciplinarian  1  Chance  65
  Affects BadDisciplinarian  1  Chance  35

;------------------------------------------
Trigger Arverni_Caturige_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCaturige > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects Rabblerouser  1  Chance  50

;------------------------------------------
Trigger Arverni_Caturige_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCaturige > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Cavari_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Massalia = scythia

  Affects ArverniCavari  1  Chance  15

;------------------------------------------
Trigger ArverniCavari_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCavari > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Cavari_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCavari > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Arverni_Cavari_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCavari > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeDefender  1  Chance  65
  Affects BadSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Arverni_Cavari_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCavari > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Contini_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Lucarottea = scythia

  Affects ArverniContini  1  Chance  10

;------------------------------------------
Trigger Arverni_Contini_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Gawjam_Bastarnoz = scythia

  Affects ArverniContini  1  Chance  10

;------------------------------------------
Trigger Arverni_Contini_3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Olbia = scythia

  Affects ArverniContini  1  Chance  10

;------------------------------------------
Trigger ArverniContini_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniContini > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Contini_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniContini > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Contini_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniContini > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Contini_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniContini > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Contini_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniContini > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Contini_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniContini > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Contini_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniContini > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Contini_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniContini > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Helvetii_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Aventicos = scythia

  Affects ArverniHelvetii  1  Chance  12

;------------------------------------------
Trigger ArverniHelvetii_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniHelvetii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Helvetii_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniHelvetii > 0
          and Trait NaturalEnergy > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
  Affects Energetic  1  Chance  50

;------------------------------------------
Trigger Arverni_Helvetii_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniHelvetii > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Helvetii_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniHelvetii > 0
          and Trait NaturalIntelligence > 3

  Affects Disciplinarian  1  Chance  65
  Affects Disciplinarian  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Insubre_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Mediolanum = scythia

  Affects ArverniInsubre  1  Chance  11

;------------------------------------------
Trigger ArverniInsubre_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniInsubre > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Insubre_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniInsubre > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTactician  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Arverni_Insubre_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniInsubre > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Insubre_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniInsubre > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Nervii_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bagacos = scythia

  Affects ArverniNervii  1  Chance  11

;------------------------------------------
Trigger ArverniNervii_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniNervii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Nervii_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniNervii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Arverni_Nervii_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniNervii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Nervii_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniNervii > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Nervii_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniNervii > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Nervii_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniNervii > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  65
  Affects Lewd  1  Chance  35
  Affects BloodthirstyGaul  1  Chance  50

;------------------------------------------
Trigger Arverni_Osi_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ak_Ink = scythia

  Affects ArverniOsi  1  Chance  19

;------------------------------------------
Trigger Arverni_Osi_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Lucarottea = scythia

  Affects ArverniOsi  1  Chance  19

;------------------------------------------
Trigger ArverniOsi_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniOsi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Osi_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniOsi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Osi_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniOsi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Osi_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniOsi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Osi_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniOsi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Osi_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniOsi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Osi_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniOsi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Osi_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniOsi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Pictone_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Lemonum = scythia

  Affects ArverniPictone  1  Chance  13

;------------------------------------------
Trigger ArverniPictone_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniPictone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Pictone_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniPictone > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Arverni_Pictone_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniPictone > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Pictone_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniPictone > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Pictone_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniPictone > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Pictone_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniPictone > 0
          and Trait Temperament > 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Arverni_Pictone_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniPictone > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Xenophobia  1  Chance  50

;------------------------------------------
Trigger Arverni_Pictone_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniPictone > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Remi_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bratosporios = scythia

  Affects ArverniRemi  1  Chance  14

;------------------------------------------
Trigger ArverniRemi_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniRemi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Remi_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniRemi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Arverni_Remi_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniRemi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Remi_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniRemi > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Remi_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniRemi > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Salluvii_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Massalia = scythia

  Affects ArverniSalluvii  1  Chance  17

;------------------------------------------
Trigger ArverniSalluvii_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniSalluvii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Salluvii_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniSalluvii > 0
          and Trait NaturalCharisma < 3

  Affects BadLeader  1  Chance  65
  Affects BadLeader  1  Chance  35

;------------------------------------------
Trigger Arverni_Salluvii_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniSalluvii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Scordisci_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Singidunum = scythia

  Affects ArverniScordisci  1  Chance  12

;------------------------------------------
Trigger ArverniScordisci_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniScordisci > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Scordisci_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniScordisci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Arverni_Scordisci_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniScordisci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Scordisci_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniScordisci > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Scordisci_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniScordisci > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Scordisci_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniScordisci > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Scordisci_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniScordisci > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Scordisci_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniScordisci > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Scordisci_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniScordisci > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Sequani_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Vesontio = scythia

  Affects ArverniSequani  1  Chance  20

;------------------------------------------
Trigger ArverniSequani_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniSequani > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Sequani_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniSequani > 0
          and Trait NaturalIntelligence > 3

  Affects GoodMiner  1  Chance  65
  Affects GoodMiner  1  Chance  35
  Affects GoodMiner  1  Chance  35

;------------------------------------------
Trigger Arverni_Sequani_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniSequani > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Arverni_Sequani_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniSequani > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  65
  Affects Bored  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Tarbelli_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Burdigala = scythia

  Affects ArverniTarbelli  1  Chance  11

;------------------------------------------
Trigger ArverniTarbelli_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniTarbelli > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Tarbelli_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTarbelli > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodMiner  1  Chance  50

;------------------------------------------
Trigger Arverni_Tarbelli_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTarbelli > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Tarbelli_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTarbelli > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Tarbelli_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTarbelli > 0
          and Trait NaturalIntelligence < 3

  Affects BadLeader  1  Chance  65
  Affects BadLeader  1  Chance  35

;------------------------------------------
Trigger Arverni_Tectosage_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Tolosa = scythia

  Affects ArverniTectosage  1  Chance  17

;------------------------------------------
Trigger Arverni_Tectosage_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Vindelicoppidos = scythia

  Affects ArverniTectosage  1  Chance  17

;------------------------------------------
Trigger Arverni_Tectosage_3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ankyra = scythia

  Affects ArverniTectosage  1  Chance  17

;------------------------------------------
Trigger ArverniTectosage_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniTectosage > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Tectosage_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTectosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Tectosage_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTectosage > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Tectosage_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTectosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Tectosage_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTectosage > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects Rabblerouser  1  Chance  50

;------------------------------------------
Trigger Arverni_Tectosage_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTectosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Tectosage_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTectosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Tolistoagii_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ankyra = scythia

  Affects ArverniTolistoagii  1  Chance  11

;------------------------------------------
Trigger ArverniTolistoagii_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniTolistoagii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Tolistoagii_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTolistoagii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Arverni_Tolistoagii_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTolistoagii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Tolistoagii_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTolistoagii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Tolistoagii_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTolistoagii > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Tolistoagii_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTolistoagii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Tolistoagii_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTolistoagii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Tolistoagii_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTolistoagii > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Tolistoagii_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTolistoagii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Trogmi_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ankyra = scythia

  Affects ArverniTrogmi  1  Chance  12

;------------------------------------------
Trigger ArverniTrogmi_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniTrogmi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Trogmi_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTrogmi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Arverni_Trogmi_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTrogmi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Trogmi_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTrogmi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Trogmi_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTrogmi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Arverni_Trogmi_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTrogmi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Trogmi_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTrogmi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Arverni_Trogmi_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTrogmi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Trogmi_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniTrogmi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Veneti_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Darioritum = scythia

  Affects ArverniVeneti  1  Chance  12

;------------------------------------------
Trigger ArverniVeneti_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniVeneti > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Veneti_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniVeneti > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodTactician  1  Chance  50

;------------------------------------------
Trigger Arverni_Veneti_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniVeneti > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Arverni_Veneti_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniVeneti > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Veneti_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniVeneti > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Arverni_Atrebate_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = scythia

  Affects ArverniAtrebate  1  Chance  8

;------------------------------------------
Trigger Arverni_Atrebate_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Darioritum = scythia

  Affects ArverniAtrebate  1  Chance  8

;------------------------------------------
Trigger Arverni_Atrebate_3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bratosporios = scythia

  Affects ArverniAtrebate  1  Chance  8

;------------------------------------------
Trigger ArverniAtrebate_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniAtrebate > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Atrebate_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniAtrebate > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Atrebate_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniAtrebate > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_Atrebate_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniAtrebate > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Atrebate_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniAtrebate > 0
          and Trait Temperament > 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Arverni_Brigante_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Caern_Brigantae = scythia

  Affects ArverniBrigante  1  Chance  17

;------------------------------------------
Trigger Arverni_Brigante_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = scythia

  Affects ArverniBrigante  1  Chance  17

;------------------------------------------
Trigger ArverniBrigante_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniBrigante > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Brigante_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniBrigante > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Brigante_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniBrigante > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Brigante_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniBrigante > 0
          and Trait NaturalIntelligence < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Caledone_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Attuaca = scythia

  Affects ArverniCaledone  1  Chance  9

;------------------------------------------
Trigger ArverniCaledone_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCaledone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Caledone_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCaledone > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Caledone_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCaledone > 0
          and Trait NaturalCharisma < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Caledone_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCaledone > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Caledone_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCaledone > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Arverni_Caledone_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCaledone > 0
          and Trait Temperament > 3

  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects HappyWarmonger  1  Chance  35

;------------------------------------------
Trigger Arverni_Casse_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = scythia

  Affects ArverniCasse  1  Chance  10

;------------------------------------------
Trigger ArverniCasse_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCasse > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Casse_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCasse > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Arverni_Casse_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCasse > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Arverni_Casse_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCasse > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Arverni_Casse_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCasse > 0
          and Trait Temperament > 3

  Affects HappyWarmonger  1  Chance  65
  Affects HappyWarmonger  1  Chance  35
  Affects Pragmatic  1  Chance  35

;------------------------------------------
Trigger Arverni_Coritane_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ratae = scythia

  Affects ArverniCoritane  1  Chance  15

;------------------------------------------
Trigger ArverniCoritane_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCoritane > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Coritane_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCoritane > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Arverni_Coritane_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCoritane > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Arverni_Coritane_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCoritane > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_Coritane_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCoritane > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Arverni_Coritane_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCoritane > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Arverni_Coritane_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCoritane > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Coritane_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCoritane > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Cornove_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = scythia

  Affects ArverniCornove  1  Chance  11

;------------------------------------------
Trigger Arverni_Cornove_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ratae = scythia

  Affects ArverniCornove  1  Chance  11

;------------------------------------------
Trigger Arverni_Cornove_3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Attuaca = scythia

  Affects ArverniCornove  1  Chance  11

;------------------------------------------
Trigger ArverniCornove_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCornove > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Cornove_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCornove > 0
          and Trait NaturalEnergy < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects Slothful  2  Chance  65
  Affects Slothful  2  Chance  50
  Affects Slothful  2  Chance  35

;------------------------------------------
Trigger Arverni_Cornove_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCornove > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Upright  1  Chance  35

;------------------------------------------
Trigger Arverni_Cornove_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCornove > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Arverni_Cornove_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCornove > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodDefender  1  Chance  35

;------------------------------------------
Trigger Arverni_Cornove_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCornove > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = scythia

  Affects ArverniCruithni  1  Chance  9

;------------------------------------------
Trigger ArverniCruithni_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniCruithni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Cruithni_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCruithni > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadRecruiter  1  Chance  65
  Affects BadRecruiter  1  Chance  35
  Affects Corrupt  2  Chance  65
  Affects Corrupt  2  Chance  50
  Affects Corrupt  2  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCruithni > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCruithni > 0
          and Trait NaturalCharisma < 3

  Affects BadRecruiter  1  Chance  65
  Affects BadRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCruithni > 0
          and Trait NaturalIntelligence > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCruithni > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCruithni > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Cruithni_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniCruithni > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Dobunne_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ratae = scythia

  Affects ArverniDobunne  1  Chance  11

;------------------------------------------
Trigger Arverni_Dobunne_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = scythia

  Affects ArverniDobunne  1  Chance  11

;------------------------------------------
Trigger ArverniDobunne_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniDobunne > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Dobunne_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniDobunne > 0
          and Trait NaturalEnergy > 3

  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
  Affects GoodMiner  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Arverni_Dobunne_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniDobunne > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Dobunne_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniDobunne > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_Dobunne_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniDobunne > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Arverni_Dobunne_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniDobunne > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  65
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Dumnone_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = scythia

  Affects ArverniDumnone  1  Chance  11

;------------------------------------------
Trigger ArverniDumnone_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniDumnone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Dumnone_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniDumnone > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodMiner  1  Chance  35
  Affects Excited  1  Chance  35
  Affects GoodDefender  1  Chance  50

;------------------------------------------
Trigger Arverni_Dumnone_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniDumnone > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Dumnone_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniDumnone > 0
          and Trait NaturalIntelligence < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Durotrige_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = scythia

  Affects ArverniDurotrige  1  Chance  9

;------------------------------------------
Trigger ArverniDurotrige_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniDurotrige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Durotrige_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniDurotrige > 0
          and Trait NaturalEnergy > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35
  Affects Energetic  1  Chance  50

;------------------------------------------
Trigger Arverni_Durotrige_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniDurotrige > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Durotrige_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniDurotrige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Arverni_Durotrige_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniDurotrige > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  65
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Arverni_Fene_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = scythia

  Affects ArverniFene  1  Chance  9

;------------------------------------------
Trigger Arverni_Fene_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = scythia

  Affects ArverniFene  1  Chance  9

;------------------------------------------
Trigger ArverniFene_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniFene > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Fene_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniFene > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Arverni_Fene_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniFene > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Arverni_Fene_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniFene > 0
          and Trait NaturalIntelligence < 3

  Affects Anaisthetos  1  Chance  65
  Affects Anaisthetos  1  Chance  35

;------------------------------------------
Trigger Arverni_Fene_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniFene > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = scythia

  Affects ArverniFerBolgia  1  Chance  10

;------------------------------------------
Trigger ArverniFerBolgia_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniFerBolgia > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_FerBolgia_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniFerBolgia > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects Corrupt  2  Chance  65
  Affects Corrupt  2  Chance  50
  Affects Corrupt  2  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniFerBolgia > 0
          and Trait NaturalCharisma > 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniFerBolgia > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniFerBolgia > 0
          and Trait NaturalIntelligence > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Disciplinarian  1  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniFerBolgia > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniFerBolgia > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_FerBolgia_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniFerBolgia > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Iceni_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = scythia

  Affects ArverniIceni  1  Chance  14

;------------------------------------------
Trigger ArverniIceni_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniIceni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Iceni_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniIceni > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Arverni_Iceni_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniIceni > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Arverni_Iceni_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniIceni > 0
          and Trait Temperament > 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Arverni_Laigin_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = scythia

  Affects ArverniLaigin  1  Chance  11

;------------------------------------------
Trigger Arverni_Laigin_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = scythia

  Affects ArverniLaigin  1  Chance  11

;------------------------------------------
Trigger ArverniLaigin_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniLaigin > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Laigin_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniLaigin > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Arverni_Laigin_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniLaigin > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Arverni_Laigin_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniLaigin > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeAttacker  1  Chance  65
  Affects BadSiegeAttacker  1  Chance  35

;------------------------------------------
Trigger Arverni_Menape_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = scythia

  Affects ArverniMenape  1  Chance  10

;------------------------------------------
Trigger Arverni_Menape_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bagacos = scythia

  Affects ArverniMenape  1  Chance  10

;------------------------------------------
Trigger Arverni_Menape_3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = scythia

  Affects ArverniMenape  1  Chance  10

;------------------------------------------
Trigger ArverniMenape_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniMenape > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Menape_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniMenape > 0
          and Trait NaturalEnergy > 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects BerserkerGaul  1  Chance  50

;------------------------------------------
Trigger Arverni_Menape_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniMenape > 0
          and Trait NaturalCharisma > 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Menape_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniMenape > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_Menape_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniMenape > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Ordovices_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ynys_Mon = scythia

  Affects ArverniOrdovices  1  Chance  10

;------------------------------------------
Trigger ArverniOrdovices_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniOrdovices > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Ordovices_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniOrdovices > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Arverni_Ordovices_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniOrdovices > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Arverni_Ordovices_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniOrdovices > 0
          and Trait NaturalIntelligence > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Arverni_Ordovices_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniOrdovices > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Ordovices_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniOrdovices > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Arverni_Parise_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Caern_Brigantae = scythia

  Affects ArverniParise  1  Chance  13

;------------------------------------------
Trigger ArverniParise_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniParise > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Parise_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniParise > 0
          and Trait NaturalCharisma > 3

  Affects HappyWarmonger  1  Chance  65
  Affects HappyWarmonger  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Arverni_Parise_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniParise > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Arverni_Selgove_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Attuaca = scythia

  Affects ArverniSelgove  1  Chance  10

;------------------------------------------
Trigger ArverniSelgove_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniSelgove > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Selgove_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniSelgove > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_Selgove_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniSelgove > 0
          and Trait NaturalIntelligence > 3

  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
  Affects Disciplinarian  1  Chance  35

;------------------------------------------
Trigger Arverni_Selgove_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniSelgove > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Arverni_Silure_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ynys_Mon = scythia

  Affects ArverniSilure  1  Chance  12

;------------------------------------------
Trigger ArverniSilure_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniSilure > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Silure_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniSilure > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodDefender  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Arverni_Silure_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniSilure > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BloodthirstyGaul  1  Chance  35

;------------------------------------------
Trigger Arverni_Silure_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniSilure > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Arverni_Silure_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniSilure > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  1  Chance  65
  Affects TacticalSkill  1  Chance  35
  Affects TacticalSkill  1  Chance  35

;------------------------------------------
Trigger Arverni_Silure_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniSilure > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Arverni_Arverni_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType scythia
          and Trait EthnoDetermined < 1          

  Affects ArverniArverni  1  Chance  100

;------------------------------------------
Trigger ArverniArverni_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ArverniArverni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Arverni_Arverni_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniArverni > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Arverni_Arverni_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniArverni > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Arverni_Arverni_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniArverni > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Arverni_Arverni_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniArverni > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Arverni_Arverni_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniArverni > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Arverni_Arverni_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniArverni > 0
          and Trait Temperament > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Arverni_Arverni_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ArverniArverni > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects PublicAtheism  1  Chance  50

;------------------------------------------
;only for coming of age
;------------------------------------------
Trigger Arverni_Atrebate_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniAtrebate > 0          

  Affects ArverniAtrebate 1 Chance  100

;------------------------------------------
Trigger Arverni_Atrebate_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniAtrebate > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Arverni_Atrebate_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniAtrebate > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Arverni_Atrebate_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniAtrebate > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Arverni_Atrebate_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniAtrebate > 0
          and Trait Temperament > 3

  Affects Xenophobia  1  Chance  40
  Affects Xenophobia  1  Chance  20
  Affects Xenophobia  1  Chance  20

;------------------------------------------
Trigger Arverni_Brigante_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniBrigante > 0          

  Affects ArverniBrigante 1 Chance  100

;------------------------------------------
Trigger Arverni_Brigante_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniBrigante > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Arverni_Brigante_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniBrigante > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Arverni_Brigante_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniBrigante > 0
          and Trait NaturalIntelligence < 3

  Affects BadCavalryGeneral  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Arverni_Caledone_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniCaledone > 0          

  Affects ArverniCaledone 1 Chance  100

;------------------------------------------
Trigger Arverni_Caledone_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCaledone > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Arverni_Caledone_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCaledone > 0
          and Trait NaturalCharisma < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Arverni_Caledone_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCaledone > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Arverni_Caledone_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCaledone > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  40
  Affects Bloodthirsty  1  Chance  20

;------------------------------------------
Trigger Arverni_Caledone_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCaledone > 0
          and Trait Temperament > 3

  Affects Energetic  1  Chance  40
  Affects Energetic  1  Chance  20
  Affects HappyWarmonger  1  Chance  20

;------------------------------------------
Trigger Arverni_Casse_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniCasse > 0          

  Affects ArverniCasse 1 Chance  100

;------------------------------------------
Trigger Arverni_Casse_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCasse > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  40
  Affects Xenophilia  1  Chance  20
  Affects PoliticsSkill  1  Chance  20

;------------------------------------------
Trigger Arverni_Casse_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCasse > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  40
  Affects Scholarly  1  Chance  20
  Affects Xenophilia  1  Chance  20

;------------------------------------------
Trigger Arverni_Casse_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCasse > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  40
  Affects GloriousFool  1  Chance  20

;------------------------------------------
Trigger Arverni_Casse_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCasse > 0
          and Trait Temperament > 3

  Affects HappyWarmonger  1  Chance  40
  Affects HappyWarmonger  1  Chance  20
  Affects Pragmatic  1  Chance  20

;------------------------------------------
Trigger Arverni_Coritane_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniCoritane > 0          

  Affects ArverniCoritane 1 Chance  100

;------------------------------------------
Trigger Arverni_Coritane_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCoritane > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  40
  Affects GoodFarmer  1  Chance  20
  Affects GoodFarmer  1  Chance  20
  Affects GoodAmbusher  1  Chance  20
  Affects GoodAmbusher  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  30

;------------------------------------------
Trigger Arverni_Coritane_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCoritane > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Arverni_Coritane_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCoritane > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Arverni_Coritane_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCoritane > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  40
  Affects GoodFarmer  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger Arverni_Coritane_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCoritane > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Arverni_Coritane_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCoritane > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Arverni_Coritane_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCoritane > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Arverni_Cornove_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniCornove > 0          

  Affects ArverniCornove 1 Chance  100

;------------------------------------------
Trigger Arverni_Cornove_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCornove > 0
          and Trait NaturalEnergy < 3

  Affects BadAttacker  1  Chance  40
  Affects BadAttacker  1  Chance  20
  Affects BadAttacker  1  Chance  40
  Affects BadAttacker  1  Chance  20
  Affects Slothful  2  Chance  40
  Affects Slothful  2  Chance  30
  Affects Slothful  2  Chance  20

;------------------------------------------
Trigger Arverni_Cornove_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCornove > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects Upright  1  Chance  20

;------------------------------------------
Trigger Arverni_Cornove_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCornove > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  40
  Affects Xenophobia  1  Chance  20

;------------------------------------------
Trigger Arverni_Cornove_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCornove > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  40
  Affects GoodFarmer  1  Chance  20
  Affects GoodDefender  1  Chance  20

;------------------------------------------
Trigger Arverni_Cornove_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCornove > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  40
  Affects Xenophobia  1  Chance  20

;------------------------------------------
Trigger Arverni_Cruithni_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniCruithni > 0          

  Affects ArverniCruithni 1 Chance  100

;------------------------------------------
Trigger Arverni_Cruithni_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCruithni > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  40
  Affects BadFarmer  1  Chance  20
  Affects BadRecruiter  1  Chance  40
  Affects BadRecruiter  1  Chance  20
  Affects Corrupt  2  Chance  40
  Affects Corrupt  2  Chance  30
  Affects Corrupt  2  Chance  20

;------------------------------------------
Trigger Arverni_Cruithni_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCruithni > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Arverni_Cruithni_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCruithni > 0
          and Trait NaturalCharisma < 3

  Affects BadRecruiter  1  Chance  40
  Affects BadRecruiter  1  Chance  20

;------------------------------------------
Trigger Arverni_Cruithni_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCruithni > 0
          and Trait NaturalIntelligence > 3

  Affects Austere  1  Chance  40
  Affects Austere  1  Chance  20
  Affects Unschooled  1  Chance  20

;------------------------------------------
Trigger Arverni_Cruithni_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCruithni > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  40
  Affects BadFarmer  1  Chance  20

;------------------------------------------
Trigger Arverni_Cruithni_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCruithni > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Arverni_Cruithni_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniCruithni > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Arverni_Dobunne_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniDobunne > 0          

  Affects ArverniDobunne 1 Chance  100

;------------------------------------------
Trigger Arverni_Dobunne_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniDobunne > 0
          and Trait NaturalEnergy > 3

  Affects GoodSiegeDefender  1  Chance  40
  Affects GoodSiegeDefender  1  Chance  20
  Affects GoodMiner  1  Chance  20
  Affects GoodFarmer  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodRecruiter  1  Chance  30

;------------------------------------------
Trigger Arverni_Dobunne_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniDobunne > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  40
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Arverni_Dobunne_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniDobunne > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Arverni_Dobunne_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniDobunne > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40
  Affects GoodTactician  1  Chance  20
  Affects GoodSiegeDefender  1  Chance  20

;------------------------------------------
Trigger Arverni_Dobunne_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniDobunne > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  40
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Arverni_Dumnone_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniDumnone > 0          

  Affects ArverniDumnone 1 Chance  100

;------------------------------------------
Trigger Arverni_Dumnone_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniDumnone > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodMiner  1  Chance  20
  Affects Excited  1  Chance  20
  Affects GoodDefender  1  Chance  30

;------------------------------------------
Trigger Arverni_Dumnone_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniDumnone > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Arverni_Dumnone_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniDumnone > 0
          and Trait NaturalIntelligence < 3

  Affects BadAttacker  1  Chance  40
  Affects BadAttacker  1  Chance  20

;------------------------------------------
Trigger Arverni_Durotrige_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniDurotrige > 0          

  Affects ArverniDurotrige 1 Chance  100

;------------------------------------------
Trigger Arverni_Durotrige_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniDurotrige > 0
          and Trait NaturalEnergy > 3

  Affects CelticCavalryGeneral  1  Chance  40
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects GoodSiegeDefender  1  Chance  20
  Affects Energetic  1  Chance  30

;------------------------------------------
Trigger Arverni_Durotrige_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniDurotrige > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  40
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Arverni_Durotrige_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniDurotrige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAttacker  1  Chance  40
  Affects GoodAttacker  1  Chance  20
  Affects GoodSiegeDefender  1  Chance  20

;------------------------------------------
Trigger Arverni_Durotrige_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniDurotrige > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  40
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Arverni_Fene_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniFene > 0          

  Affects ArverniFene 1 Chance  100

;------------------------------------------
Trigger Arverni_Fene_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniFene > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Arverni_Fene_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniFene > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Arverni_Fene_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniFene > 0
          and Trait NaturalIntelligence < 3

  Affects Anaisthetos  1  Chance  40
  Affects Anaisthetos  1  Chance  20

;------------------------------------------
Trigger Arverni_Fene_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniFene > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Arverni_FerBolgia_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniFerBolgia > 0          

  Affects ArverniFerBolgia 1 Chance  100

;------------------------------------------
Trigger Arverni_FerBolgia_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniFerBolgia > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  40
  Affects BadFarmer  1  Chance  20
  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20
  Affects Corrupt  2  Chance  40
  Affects Corrupt  2  Chance  30
  Affects Corrupt  2  Chance  20

;------------------------------------------
Trigger Arverni_FerBolgia_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniFerBolgia > 0
          and Trait NaturalCharisma > 3

  Affects Superstitious  1  Chance  40
  Affects Superstitious  1  Chance  20
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Arverni_FerBolgia_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniFerBolgia > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Arverni_FerBolgia_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniFerBolgia > 0
          and Trait NaturalIntelligence > 3

  Affects Austere  1  Chance  40
  Affects Austere  1  Chance  20
  Affects Disciplinarian  1  Chance  20

;------------------------------------------
Trigger Arverni_FerBolgia_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniFerBolgia > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  40
  Affects BadFarmer  1  Chance  20

;------------------------------------------
Trigger Arverni_FerBolgia_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniFerBolgia > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Arverni_FerBolgia_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniFerBolgia > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Arverni_Iceni_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniIceni > 0          

  Affects ArverniIceni 1 Chance  100

;------------------------------------------
Trigger Arverni_Iceni_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniIceni > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  40
  Affects PoliticsSkill  1  Chance  20
  Affects InspiringSpeaker  1  Chance  20

;------------------------------------------
Trigger Arverni_Iceni_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniIceni > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40
  Affects GoodTactician  1  Chance  20
  Affects StrategicSkill  1  Chance  20

;------------------------------------------
Trigger Arverni_Iceni_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniIceni > 0
          and Trait Temperament > 3

  Affects Pragmatic  1  Chance  40
  Affects Pragmatic  1  Chance  20
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Arverni_Laigin_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniLaigin > 0          

  Affects ArverniLaigin 1 Chance  100

;------------------------------------------
Trigger Arverni_Laigin_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniLaigin > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects PublicFaith  1  Chance  20

;------------------------------------------
Trigger Arverni_Laigin_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniLaigin > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects Just  1  Chance  20

;------------------------------------------
Trigger Arverni_Laigin_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniLaigin > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeAttacker  1  Chance  40
  Affects BadSiegeAttacker  1  Chance  20

;------------------------------------------
Trigger Arverni_Menape_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniMenape > 0          

  Affects ArverniMenape 1 Chance  100

;------------------------------------------
Trigger Arverni_Menape_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniMenape > 0
          and Trait NaturalEnergy > 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects BloodthirstyGaul  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects GoodRecruiter  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects BerserkerGaul  1  Chance  30

;------------------------------------------
Trigger Arverni_Menape_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniMenape > 0
          and Trait NaturalCharisma > 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects BloodthirstyGaul  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Arverni_Menape_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniMenape > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Arverni_Menape_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniMenape > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Arverni_Ordovices_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniOrdovices > 0          

  Affects ArverniOrdovices 1 Chance  100

;------------------------------------------
Trigger Arverni_Ordovices_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniOrdovices > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20
  Affects InspiringSpeaker  1  Chance  20

;------------------------------------------
Trigger Arverni_Ordovices_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniOrdovices > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Arverni_Ordovices_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniOrdovices > 0
          and Trait NaturalIntelligence > 3

  Affects Pious  1  Chance  40
  Affects Pious  1  Chance  20
  Affects Pious  1  Chance  20

;------------------------------------------
Trigger Arverni_Ordovices_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniOrdovices > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Arverni_Ordovices_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniOrdovices > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Arverni_Parise_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniParise > 0          

  Affects ArverniParise 1 Chance  100

;------------------------------------------
Trigger Arverni_Parise_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniParise > 0
          and Trait NaturalCharisma > 3

  Affects HappyWarmonger  1  Chance  40
  Affects HappyWarmonger  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Arverni_Parise_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniParise > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodSiegeDefender  1  Chance  20

;------------------------------------------
Trigger Arverni_Selgove_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniSelgove > 0          

  Affects ArverniSelgove 1 Chance  100

;------------------------------------------
Trigger Arverni_Selgove_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniSelgove > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Arverni_Selgove_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniSelgove > 0
          and Trait NaturalIntelligence > 3

  Affects GoodSiegeDefender  1  Chance  40
  Affects GoodSiegeDefender  1  Chance  20
  Affects Disciplinarian  1  Chance  20

;------------------------------------------
Trigger Arverni_Selgove_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniSelgove > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  40
  Affects Bloodthirsty  1  Chance  20

;------------------------------------------
Trigger Arverni_Silure_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ArverniSilure > 0          

  Affects ArverniSilure 1 Chance  100

;------------------------------------------
Trigger Arverni_Silure_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniSilure > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20
  Affects GoodRecruiter  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects GoodDefender  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  30

;------------------------------------------
Trigger Arverni_Silure_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniSilure > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20
  Affects BloodthirstyGaul  1  Chance  20

;------------------------------------------
Trigger Arverni_Silure_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniSilure > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Arverni_Silure_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniSilure > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  1  Chance  40
  Affects TacticalSkill  1  Chance  20
  Affects TacticalSkill  1  Chance  20

;------------------------------------------
Trigger Arverni_Silure_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ArverniSilure > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Casse_Aedui_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Bibracte = britons

  Affects CasseAedui  1  Chance  10

;------------------------------------------
Trigger CasseAedui_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseAedui > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Aedui_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseAedui > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects Pious  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  50

;------------------------------------------
Trigger Casse_Aedui_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseAedui > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger Casse_Aedui_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseAedui > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Casse_Aedui_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseAedui > 0
          and Trait NaturalIntelligence < 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Casse_Aedui_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait CasseAedui > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Aegosage_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Tylis = britons

  Affects CasseAegosage  1  Chance  10

;------------------------------------------
Trigger CasseAegosage_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseAegosage > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Aegosage_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseAegosage > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Casse_Aegosage_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseAegosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Aegosage_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseAegosage > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Aegosage_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseAegosage > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Aegosage_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseAegosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Aegosage_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait CasseAegosage > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Aegosage_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait CasseAegosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Aegosage_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait CasseAegosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Allobroge_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Viennos = britons

  Affects CasseAllobroge  1  Chance  17

;------------------------------------------
Trigger CasseAllobroge_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseAllobroge > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Allobroge_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseAllobroge > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Casse_Allobroge_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseAllobroge > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Casse_Allobroge_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseAllobroge > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Casse_Arverni_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Gergovia = britons

  Affects CasseArverni  1  Chance  14

;------------------------------------------
Trigger CasseArverni_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseArverni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Arverni_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseArverni > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Casse_Arverni_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseArverni > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Casse_Arverni_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseArverni > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Casse_Arverni_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseArverni > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Casse_Arverni_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseArverni > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Casse_Arverni_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait CasseArverni > 0
          and Trait Temperament > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Casse_Arverni_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait CasseArverni > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects PublicAtheism  1  Chance  50

;------------------------------------------
Trigger Casse_Bellovaci_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Bratosporios = britons

  Affects CasseBellovaci  1  Chance  14

;------------------------------------------
Trigger CasseBellovaci_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseBellovaci > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Bellovaci_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseBellovaci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Casse_Bellovaci_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseBellovaci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Bellovaci_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseBellovaci > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Bellovaci_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseBellovaci > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Biturige_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Avaricum = britons

  Affects CasseBiturige  1  Chance  13

;------------------------------------------
Trigger CasseBiturige_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseBiturige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Biturige_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseBiturige > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger Casse_Biturige_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseBiturige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Casse_Biturige_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseBiturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadTactician  1  Chance  65
  Affects BadTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Boii_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Bononia = britons

  Affects CasseBoii  1  Chance  15

;------------------------------------------
Trigger Casse_Boii_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Eburonum = britons

  Affects CasseBoii  1  Chance  15

;------------------------------------------
Trigger Casse_Boii_3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Veldideno = britons

  Affects CasseBoii  1  Chance  15

;------------------------------------------
Trigger Casse_Boii_4_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Vindobona = britons

  Affects CasseBoii  1  Chance  15

;------------------------------------------
Trigger Casse_Boii_5_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Iuvavoaeta = britons

  Affects CasseBoii  1  Chance  15

;------------------------------------------
Trigger CasseBoii_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseBoii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Boii_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseBoii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Boii_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseBoii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Boii_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseBoii > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Boii_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseBoii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Boii_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait CasseBoii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Brannovici_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Cenabum = britons

  Affects CasseBrannovici  1  Chance  12

;------------------------------------------
Trigger CasseBrannovici_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseBrannovici > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Brannovici_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseBrannovici > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects BerserkerGaul  1  Chance  35
  Affects GoodTactician  1  Chance  50

;------------------------------------------
Trigger Casse_Brannovici_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseBrannovici > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Casse_Brannovici_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseBrannovici > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Brannovici_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait CasseBrannovici > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Periergos  1  Chance  50

;------------------------------------------
Trigger Casse_Carnute_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Cenabum = britons

  Affects CasseCarnute  1  Chance  10

;------------------------------------------
Trigger CasseCarnute_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCarnute > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Carnute_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseCarnute > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Scholarly  1  Chance  50

;------------------------------------------
Trigger Casse_Carnute_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseCarnute > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Casse_Carnute_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseCarnute > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Casse_Carnute_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseCarnute > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Carnute_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait CasseCarnute > 0
          and Trait Temperament > 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Casse_Carnute_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait CasseCarnute > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  65
  Affects ReligiousMania  1  Chance  35
  Affects Periergos  1  Chance  50

;------------------------------------------
Trigger Casse_Caturige_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Mediolanum = britons

  Affects CasseCaturige  1  Chance  17

;------------------------------------------
Trigger Casse_Caturige_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Viennos = britons

  Affects CasseCaturige  1  Chance  17

;------------------------------------------
Trigger CasseCaturige_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCaturige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Caturige_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseCaturige > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BerserkerGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Casse_Caturige_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseCaturige > 0
          and Trait NaturalCharisma < 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Casse_Caturige_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseCaturige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Caturige_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseCaturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadDisciplinarian  1  Chance  65
  Affects BadDisciplinarian  1  Chance  35

;------------------------------------------
Trigger Casse_Caturige_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait CasseCaturige > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects Rabblerouser  1  Chance  50

;------------------------------------------
Trigger Casse_Caturige_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait CasseCaturige > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Cavari_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Massalia = britons

  Affects CasseCavari  1  Chance  15

;------------------------------------------
Trigger CasseCavari_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCavari > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Cavari_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseCavari > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Casse_Cavari_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseCavari > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeDefender  1  Chance  65
  Affects BadSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Casse_Cavari_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait CasseCavari > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Contini_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Lucarottea = britons

  Affects CasseContini  1  Chance  10

;------------------------------------------
Trigger Casse_Contini_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Gawjam_Bastarnoz = britons

  Affects CasseContini  1  Chance  10

;------------------------------------------
Trigger Casse_Contini_3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Olbia = britons

  Affects CasseContini  1  Chance  10

;------------------------------------------
Trigger CasseContini_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseContini > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Contini_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseContini > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Contini_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseContini > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Contini_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseContini > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Contini_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseContini > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Contini_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait CasseContini > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Contini_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait CasseContini > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Contini_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait CasseContini > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Helvetii_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Aventicos = britons

  Affects CasseHelvetii  1  Chance  12

;------------------------------------------
Trigger CasseHelvetii_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseHelvetii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Helvetii_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseHelvetii > 0
          and Trait NaturalEnergy > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
  Affects Energetic  1  Chance  50

;------------------------------------------
Trigger Casse_Helvetii_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseHelvetii > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Helvetii_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseHelvetii > 0
          and Trait NaturalIntelligence > 3

  Affects Disciplinarian  1  Chance  65
  Affects Disciplinarian  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Insubre_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Mediolanum = britons 

  Affects CasseInsubre  1  Chance  11

;------------------------------------------
Trigger CasseInsubre_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseInsubre > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Insubre_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseInsubre > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTactician  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Casse_Insubre_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseInsubre > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Insubre_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseInsubre > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Nervii_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Bagacos = britons

  Affects CasseNervii  1  Chance  11

;------------------------------------------
Trigger CasseNervii_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseNervii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Nervii_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseNervii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Casse_Nervii_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseNervii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Nervii_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseNervii > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Nervii_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseNervii > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Nervii_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait CasseNervii > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  65
  Affects Lewd  1  Chance  35
  Affects BloodthirstyGaul  1  Chance  50

;------------------------------------------
Trigger Casse_Osi_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ak_Ink = britons

  Affects CasseOsi  1  Chance  19

;------------------------------------------
Trigger Casse_Osi_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Lucarottea = britons

  Affects CasseOsi  1  Chance  19

;------------------------------------------
Trigger CasseOsi_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseOsi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Osi_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseOsi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Osi_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseOsi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Osi_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseOsi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Osi_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseOsi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Osi_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait CasseOsi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Osi_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait CasseOsi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Osi_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait CasseOsi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Pictone_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Lemonum = britons

  Affects CassePictone  1  Chance  13

;------------------------------------------
Trigger CassePictone_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CassePictone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Pictone_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CassePictone > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Casse_Pictone_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CassePictone > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Pictone_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CassePictone > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Pictone_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CassePictone > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Pictone_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait CassePictone > 0
          and Trait Temperament > 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Casse_Pictone_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait CassePictone > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Xenophobia  1  Chance  50

;------------------------------------------
Trigger Casse_Pictone_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait CassePictone > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Remi_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Bratosporios = britons

  Affects CasseRemi  1  Chance  14

;------------------------------------------
Trigger CasseRemi_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseRemi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Remi_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseRemi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Casse_Remi_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseRemi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Remi_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseRemi > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Remi_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseRemi > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Salluvii_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Massalia = britons

  Affects CasseSalluvii  1  Chance  17

;------------------------------------------
Trigger CasseSalluvii_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseSalluvii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Salluvii_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseSalluvii > 0
          and Trait NaturalCharisma < 3

  Affects BadLeader  1  Chance  65
  Affects BadLeader  1  Chance  35

;------------------------------------------
Trigger Casse_Salluvii_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait CasseSalluvii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Scordisci_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Singidunum = britons

  Affects CasseScordisci  1  Chance  12

;------------------------------------------
Trigger CasseScordisci_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseScordisci > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Scordisci_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseScordisci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Casse_Scordisci_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseScordisci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Scordisci_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseScordisci > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Scordisci_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseScordisci > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Scordisci_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseScordisci > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Scordisci_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait CasseScordisci > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Scordisci_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait CasseScordisci > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Scordisci_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait CasseScordisci > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Sequani_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Vesontio = britons

  Affects CasseSequani  1  Chance  20

;------------------------------------------
Trigger CasseSequani_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseSequani > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Sequani_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseSequani > 0
          and Trait NaturalIntelligence > 3

  Affects GoodMiner  1  Chance  65
  Affects GoodMiner  1  Chance  35
  Affects GoodMiner  1  Chance  35

;------------------------------------------
Trigger Casse_Sequani_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseSequani > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Casse_Sequani_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait CasseSequani > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  65
  Affects Bored  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Tarbelli_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Burdigala = britons

  Affects CasseTarbelli  1  Chance  11

;------------------------------------------
Trigger CasseTarbelli_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseTarbelli > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Tarbelli_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseTarbelli > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodMiner  1  Chance  50

;------------------------------------------
Trigger Casse_Tarbelli_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseTarbelli > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Tarbelli_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseTarbelli > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Tarbelli_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseTarbelli > 0
          and Trait NaturalIntelligence < 3

  Affects BadLeader  1  Chance  65
  Affects BadLeader  1  Chance  35

;------------------------------------------
Trigger Casse_Tectosage_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Tolosa = britons

  Affects CasseTectosage  1  Chance  17

;------------------------------------------
Trigger Casse_Tectosage_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Vindelicoppidos = britons

  Affects CasseTectosage  1  Chance  17

;------------------------------------------
Trigger Casse_Tectosage_3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ankyra = britons

  Affects CasseTectosage  1  Chance  17

;------------------------------------------
Trigger CasseTectosage_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseTectosage > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Tectosage_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseTectosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Tectosage_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseTectosage > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Tectosage_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseTectosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Tectosage_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait CasseTectosage > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects Rabblerouser  1  Chance  50

;------------------------------------------
Trigger Casse_Tectosage_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait CasseTectosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Tectosage_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait CasseTectosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Tolistoagii_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ankyra = britons

  Affects CasseTolistoagii  1  Chance  11

;------------------------------------------
Trigger CasseTolistoagii_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseTolistoagii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Tolistoagii_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseTolistoagii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Casse_Tolistoagii_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseTolistoagii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Tolistoagii_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseTolistoagii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Tolistoagii_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseTolistoagii > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Tolistoagii_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseTolistoagii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Tolistoagii_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait CasseTolistoagii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Tolistoagii_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait CasseTolistoagii > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Tolistoagii_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait CasseTolistoagii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Trogmi_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ankyra = britons

  Affects CasseTrogmi  1  Chance  12

;------------------------------------------
Trigger CasseTrogmi_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseTrogmi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Trogmi_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseTrogmi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Casse_Trogmi_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseTrogmi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Trogmi_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseTrogmi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Trogmi_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseTrogmi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Trogmi_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseTrogmi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Trogmi_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait CasseTrogmi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Trogmi_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait CasseTrogmi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Trogmi_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait CasseTrogmi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Veneti_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Darioritum = britons

  Affects CasseVeneti  1  Chance  12

;------------------------------------------
Trigger CasseVeneti_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseVeneti > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Veneti_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseVeneti > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodTactician  1  Chance  50

;------------------------------------------
Trigger Casse_Veneti_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseVeneti > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Casse_Veneti_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseVeneti > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Veneti_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseVeneti > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
;only for coming of age
;------------------------------------------
Trigger Casse_Aedui_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseAedui > 0          

  Affects CasseAedui 1 Chance  100

;------------------------------------------
Trigger Casse_Aedui_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseAedui > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GallicDruid  1  Chance  20
  Affects Scholarly  1  Chance  20
  Affects Pious  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  30

;------------------------------------------
Trigger Casse_Aedui_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseAedui > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GallicDruid  1  Chance  20

;------------------------------------------
Trigger Casse_Aedui_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseAedui > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTaxman  1  Chance  20

;------------------------------------------
Trigger Casse_Aedui_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseAedui > 0
          and Trait NaturalIntelligence < 3

  Affects DeceiverVirtue  1  Chance  40
  Affects DeceiverVirtue  1  Chance  20

;------------------------------------------
Trigger Casse_Aedui_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait CasseAedui > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Casse_Aegosage_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseAegosage > 0          

  Affects CasseAegosage 1 Chance  100

;------------------------------------------
Trigger Casse_Aegosage_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseAegosage > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects HappyWarmonger  1  Chance  30

;------------------------------------------
Trigger Casse_Aegosage_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseAegosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Casse_Aegosage_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseAegosage > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Casse_Aegosage_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseAegosage > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Casse_Aegosage_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseAegosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Casse_Aegosage_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait CasseAegosage > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Casse_Aegosage_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait CasseAegosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Casse_Aegosage_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait CasseAegosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Casse_Allobroge_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseAllobroge > 0          

  Affects CasseAllobroge 1 Chance  100

;------------------------------------------
Trigger Casse_Allobroge_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseAllobroge > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  40
  Affects PoliticsSkill  1  Chance  20
  Affects PoliticsSkill  1  Chance  20

;------------------------------------------
Trigger Casse_Allobroge_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseAllobroge > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTaxman  1  Chance  40
  Affects GoodTaxman  1  Chance  20
  Affects GoodTaxman  1  Chance  20

;------------------------------------------
Trigger Casse_Allobroge_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseAllobroge > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  40
  Affects GloriousFool  1  Chance  20

;------------------------------------------
Trigger Casse_Arverni_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseArverni > 0          

  Affects CasseArverni 1 Chance  100

;------------------------------------------
Trigger Casse_Arverni_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseArverni > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTaxman  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects DeceiverVirtue  1  Chance  20
  Affects HappyWarmonger  1  Chance  30

;------------------------------------------
Trigger Casse_Arverni_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseArverni > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  40
  Affects InspiringSpeaker  1  Chance  20
  Affects InspiringSpeaker  1  Chance  20

;------------------------------------------
Trigger Casse_Arverni_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseArverni > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  40
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Casse_Arverni_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseArverni > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTaxman  1  Chance  20

;------------------------------------------
Trigger Casse_Arverni_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseArverni > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  40
  Affects GloriousFool  1  Chance  20

;------------------------------------------
Trigger Casse_Arverni_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait CasseArverni > 0
          and Trait Temperament > 3

  Affects Austere  1  Chance  40
  Affects Austere  1  Chance  20
  Affects DeceiverVirtue  1  Chance  20

;------------------------------------------
Trigger Casse_Arverni_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait CasseArverni > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  40
  Affects Pragmatic  1  Chance  20
  Affects PublicAtheism  1  Chance  30

;------------------------------------------
Trigger Casse_Bellovaci_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseBellovaci > 0          

  Affects CasseBellovaci 1 Chance  100

;------------------------------------------
Trigger Casse_Bellovaci_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseBellovaci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodAmbusher  1  Chance  30

;------------------------------------------
Trigger Casse_Bellovaci_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseBellovaci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Casse_Bellovaci_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseBellovaci > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Casse_Bellovaci_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseBellovaci > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Casse_Biturige_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseBiturige > 0          

  Affects CasseBiturige 1 Chance  100

;------------------------------------------
Trigger Casse_Biturige_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseBiturige > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GallicDruid  1  Chance  20

;------------------------------------------
Trigger Casse_Biturige_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseBiturige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTaxman  1  Chance  20

;------------------------------------------
Trigger Casse_Biturige_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseBiturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadTactician  1  Chance  40
  Affects BadTactician  1  Chance  20

;------------------------------------------
Trigger Casse_Boii_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseBoii > 0          

  Affects CasseBoii 1 Chance  100

;------------------------------------------
Trigger Casse_Boii_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseBoii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Casse_Boii_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseBoii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Casse_Boii_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseBoii > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Casse_Boii_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseBoii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Casse_Boii_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait CasseBoii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Casse_Brannovici_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseBrannovici > 0          

  Affects CasseBrannovici 1 Chance  100

;------------------------------------------
Trigger Casse_Brannovici_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseBrannovici > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects BerserkerGaul  1  Chance  20
  Affects GoodTactician  1  Chance  30

;------------------------------------------
Trigger Casse_Brannovici_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseBrannovici > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20

;------------------------------------------
Trigger Casse_Brannovici_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseBrannovici > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40
  Affects GoodTactician  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Casse_Brannovici_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait CasseBrannovici > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  40
  Affects Superstitious  1  Chance  20
  Affects Periergos  1  Chance  30

;------------------------------------------
Trigger Casse_Carnute_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseCarnute > 0          

  Affects CasseCarnute 1 Chance  100

;------------------------------------------
Trigger Casse_Carnute_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCarnute > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodLeader  1  Chance  20
  Affects GoodAdministrator  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects Scholarly  1  Chance  30

;------------------------------------------
Trigger Casse_Carnute_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCarnute > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20

;------------------------------------------
Trigger Casse_Carnute_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCarnute > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects StrategicSkill  1  Chance  20

;------------------------------------------
Trigger Casse_Carnute_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCarnute > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Casse_Carnute_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCarnute > 0
          and Trait Temperament > 3

  Affects HarshJustice  1  Chance  40
  Affects HarshJustice  1  Chance  20
  Affects Just  1  Chance  20

;------------------------------------------
Trigger Casse_Carnute_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCarnute > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  40
  Affects ReligiousMania  1  Chance  20
  Affects Periergos  1  Chance  30

;------------------------------------------
Trigger Casse_Caturige_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseCaturige > 0          

  Affects CasseCaturige 1 Chance  100

;------------------------------------------
Trigger Casse_Caturige_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCaturige > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20
  Affects BerserkerGaul  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects Scout  1  Chance  20
  Affects GoodAmbusher  1  Chance  30

;------------------------------------------
Trigger Casse_Caturige_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCaturige > 0
          and Trait NaturalCharisma < 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20

;------------------------------------------
Trigger Casse_Caturige_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCaturige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40
  Affects GoodTactician  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Casse_Caturige_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCaturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadDisciplinarian  1  Chance  40
  Affects BadDisciplinarian  1  Chance  20

;------------------------------------------
Trigger Casse_Caturige_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCaturige > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  40
  Affects Ignorance  1  Chance  20
  Affects Rabblerouser  1  Chance  30

;------------------------------------------
Trigger Casse_Caturige_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCaturige > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Casse_Cavari_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseCavari > 0          

  Affects CasseCavari 1 Chance  100

;------------------------------------------
Trigger Casse_Cavari_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCavari > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  40
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Casse_Cavari_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCavari > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeDefender  1  Chance  40
  Affects BadSiegeDefender  1  Chance  20

;------------------------------------------
Trigger Casse_Cavari_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCavari > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Casse_Contini_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseContini > 0          

  Affects CasseContini 1 Chance  100

;------------------------------------------
Trigger Casse_Contini_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseContini > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Casse_Contini_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseContini > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Casse_Contini_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseContini > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Casse_Contini_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseContini > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Casse_Contini_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait CasseContini > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Casse_Contini_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait CasseContini > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Casse_Contini_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait CasseContini > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Casse_Helvetii_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseHelvetii > 0          

  Affects CasseHelvetii 1 Chance  100

;------------------------------------------
Trigger Casse_Helvetii_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseHelvetii > 0
          and Trait NaturalEnergy > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects GoodLeader  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects HappyWarmonger  1  Chance  20
  Affects Energetic  1  Chance  30

;------------------------------------------
Trigger Casse_Helvetii_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseHelvetii > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Casse_Helvetii_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseHelvetii > 0
          and Trait NaturalIntelligence > 3

  Affects Disciplinarian  1  Chance  40
  Affects Disciplinarian  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Casse_Insubre_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseInsubre > 0          

  Affects CasseInsubre 1 Chance  100

;------------------------------------------
Trigger Casse_Insubre_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseInsubre > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodTactician  1  Chance  20
  Affects GoodFarmer  1  Chance  30

;------------------------------------------
Trigger Casse_Insubre_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseInsubre > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Casse_Insubre_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseInsubre > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Casse_Nervii_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseNervii > 0          

  Affects CasseNervii 1 Chance  100

;------------------------------------------
Trigger Casse_Nervii_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseNervii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodAmbusher  1  Chance  30

;------------------------------------------
Trigger Casse_Nervii_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseNervii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Casse_Nervii_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseNervii > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Casse_Nervii_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseNervii > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Casse_Nervii_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait CasseNervii > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  40
  Affects Lewd  1  Chance  20
  Affects BloodthirstyGaul  1  Chance  30

;------------------------------------------
Trigger Casse_Osi_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseOsi > 0          

  Affects CasseOsi 1 Chance  100

;------------------------------------------
Trigger Casse_Osi_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseOsi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Casse_Osi_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseOsi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Casse_Osi_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseOsi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Casse_Osi_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseOsi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Casse_Osi_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait CasseOsi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Casse_Osi_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait CasseOsi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Casse_Osi_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait CasseOsi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Casse_Pictone_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CassePictone > 0          

  Affects CassePictone 1 Chance  100

;------------------------------------------
Trigger Casse_Pictone_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CassePictone > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects HappyWarmonger  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  30

;------------------------------------------
Trigger Casse_Pictone_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CassePictone > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Casse_Pictone_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CassePictone > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAttacker  1  Chance  40
  Affects GoodAttacker  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Casse_Pictone_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CassePictone > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Casse_Pictone_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait CassePictone > 0
          and Trait Temperament > 3

  Affects DeceiverVirtue  1  Chance  40
  Affects DeceiverVirtue  1  Chance  20
  Affects GloriousFool  1  Chance  20

;------------------------------------------
Trigger Casse_Pictone_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait CassePictone > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Xenophobia  1  Chance  30

;------------------------------------------
Trigger Casse_Pictone_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait CassePictone > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Casse_Remi_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseRemi > 0          

  Affects CasseRemi 1 Chance  100

;------------------------------------------
Trigger Casse_Remi_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseRemi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodAmbusher  1  Chance  30

;------------------------------------------
Trigger Casse_Remi_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseRemi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Casse_Remi_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseRemi > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Casse_Remi_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseRemi > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Casse_Salluvii_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseSalluvii > 0          

  Affects CasseSalluvii 1 Chance  100

;------------------------------------------
Trigger Casse_Salluvii_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseSalluvii > 0
          and Trait NaturalCharisma < 3

  Affects BadLeader  1  Chance  40
  Affects BadLeader  1  Chance  20

;------------------------------------------
Trigger Casse_Salluvii_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait CasseSalluvii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Casse_Scordisci_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseScordisci > 0          

  Affects CasseScordisci 1 Chance  100

;------------------------------------------
Trigger Casse_Scordisci_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseScordisci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects HappyWarmonger  1  Chance  30

;------------------------------------------
Trigger Casse_Scordisci_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseScordisci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Casse_Scordisci_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseScordisci > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Casse_Scordisci_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseScordisci > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Casse_Scordisci_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseScordisci > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Casse_Scordisci_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait CasseScordisci > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Casse_Scordisci_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait CasseScordisci > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Casse_Scordisci_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait CasseScordisci > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Casse_Sequani_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseSequani > 0          

  Affects CasseSequani 1 Chance  100

;------------------------------------------
Trigger Casse_Sequani_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseSequani > 0
          and Trait NaturalIntelligence > 3

  Affects GoodMiner  1  Chance  40
  Affects GoodMiner  1  Chance  20
  Affects GoodMiner  1  Chance  20

;------------------------------------------
Trigger Casse_Sequani_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseSequani > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  40
  Affects GloriousFool  1  Chance  20

;------------------------------------------
Trigger Casse_Sequani_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait CasseSequani > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  40
  Affects Bored  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Casse_Tarbelli_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseTarbelli > 0          

  Affects CasseTarbelli 1 Chance  100

;------------------------------------------
Trigger Casse_Tarbelli_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTarbelli > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20
  Affects GoodMiner  1  Chance  30

;------------------------------------------
Trigger Casse_Tarbelli_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTarbelli > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Casse_Tarbelli_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTarbelli > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Casse_Tarbelli_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTarbelli > 0
          and Trait NaturalIntelligence < 3

  Affects BadLeader  1  Chance  40
  Affects BadLeader  1  Chance  20

;------------------------------------------
Trigger Casse_Tectosage_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseTectosage > 0          

  Affects CasseTectosage 1 Chance  100

;------------------------------------------
Trigger Casse_Tectosage_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTectosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Casse_Tectosage_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTectosage > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40
  Affects GoodTactician  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Casse_Tectosage_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTectosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Casse_Tectosage_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTectosage > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  40
  Affects BloodthirstyGaul  1  Chance  20
  Affects Rabblerouser  1  Chance  30

;------------------------------------------
Trigger Casse_Tectosage_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTectosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Casse_Tectosage_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTectosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Casse_Tolistoagii_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseTolistoagii > 0          

  Affects CasseTolistoagii 1 Chance  100

;------------------------------------------
Trigger Casse_Tolistoagii_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTolistoagii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects HappyWarmonger  1  Chance  30

;------------------------------------------
Trigger Casse_Tolistoagii_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTolistoagii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Casse_Tolistoagii_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTolistoagii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Casse_Tolistoagii_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTolistoagii > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Casse_Tolistoagii_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTolistoagii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Casse_Tolistoagii_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTolistoagii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Casse_Tolistoagii_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTolistoagii > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Casse_Tolistoagii_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTolistoagii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Casse_Trogmi_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseTrogmi > 0          

  Affects CasseTrogmi 1 Chance  100

;------------------------------------------
Trigger Casse_Trogmi_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTrogmi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects HappyWarmonger  1  Chance  30

;------------------------------------------
Trigger Casse_Trogmi_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTrogmi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Casse_Trogmi_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTrogmi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Casse_Trogmi_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTrogmi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Casse_Trogmi_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTrogmi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Casse_Trogmi_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTrogmi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Bored  1  Chance  30

;------------------------------------------
Trigger Casse_Trogmi_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTrogmi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Casse_Trogmi_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait CasseTrogmi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Casse_Veneti_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseVeneti > 0          

  Affects CasseVeneti 1 Chance  100

;------------------------------------------
Trigger Casse_Veneti_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseVeneti > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodAdministrator  1  Chance  20
  Affects BraveGaul  1  Chance  20
  Affects Scout  1  Chance  20
  Affects GoodTactician  1  Chance  30

;------------------------------------------
Trigger Casse_Veneti_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseVeneti > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects PoliticsSkill  1  Chance  20

;------------------------------------------
Trigger Casse_Veneti_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseVeneti > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Casse_Veneti_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseVeneti > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  40
  Affects BadFarmer  1  Chance  20

;-----------------------------------------
; OfferedForAdoption
;------------------------------------------
Trigger Casse_Aedui_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bibracte = britons

  Affects CasseAedui  1  Chance  10

;------------------------------------------
Trigger CasseAedui_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseAedui > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Aedui_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseAedui > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects Pious  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  50

;------------------------------------------
Trigger Casse_Aedui_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseAedui > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger Casse_Aedui_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseAedui > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Casse_Aedui_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseAedui > 0
          and Trait NaturalIntelligence < 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Casse_Aedui_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait CasseAedui > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Aegosage_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Tylis = britons

  Affects CasseAegosage  1  Chance  10

;------------------------------------------
Trigger CasseAegosage_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseAegosage > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Aegosage_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseAegosage > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Casse_Aegosage_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseAegosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Aegosage_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseAegosage > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Aegosage_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseAegosage > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Aegosage_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseAegosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Aegosage_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait CasseAegosage > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Aegosage_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait CasseAegosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Aegosage_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait CasseAegosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Allobroge_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Viennos = britons

  Affects CasseAllobroge  1  Chance  17

;------------------------------------------
Trigger CasseAllobroge_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseAllobroge > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Allobroge_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseAllobroge > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Casse_Allobroge_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseAllobroge > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Casse_Allobroge_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseAllobroge > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Casse_Arverni_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Gergovia = britons

  Affects CasseArverni  1  Chance  14

;------------------------------------------
Trigger CasseArverni_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseArverni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Arverni_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseArverni > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Casse_Arverni_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseArverni > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Casse_Arverni_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseArverni > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Casse_Arverni_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseArverni > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Casse_Arverni_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseArverni > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Casse_Arverni_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait CasseArverni > 0
          and Trait Temperament > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Casse_Arverni_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait CasseArverni > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects PublicAtheism  1  Chance  50

;------------------------------------------
Trigger Casse_Bellovaci_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bratosporios = britons

  Affects CasseBellovaci  1  Chance  14

;------------------------------------------
Trigger CasseBellovaci_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseBellovaci > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Bellovaci_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseBellovaci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Casse_Bellovaci_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseBellovaci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Bellovaci_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseBellovaci > 0
          and Trait NaturalIntelligence > 3


  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Bellovaci_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseBellovaci > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Biturige_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Avaricum = britons          

  Affects CasseBiturige  1  Chance  13

;------------------------------------------
Trigger CasseBiturige_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseBiturige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Biturige_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseBiturige > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger Casse_Biturige_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseBiturige > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Casse_Biturige_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseBiturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadTactician  1  Chance  65
  Affects BadTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Boii_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bononia = britons

  Affects CasseBoii  1  Chance  15

;------------------------------------------
Trigger Casse_Boii_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Eburonum = britons

  Affects CasseBoii  1  Chance  15

;------------------------------------------
Trigger Casse_Boii_3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Veldideno = britons

  Affects CasseBoii  1  Chance  15

;------------------------------------------
Trigger Casse_Boii_4_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Vindobona = britons

  Affects CasseBoii  1  Chance  15

;------------------------------------------
Trigger Casse_Boii_5_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Iuvavoaeta = britons

  Affects CasseBoii  1  Chance  15

;------------------------------------------
Trigger CasseBoii_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseBoii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Boii_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseBoii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Boii_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseBoii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Boii_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseBoii > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Boii_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseBoii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Boii_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait CasseBoii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Brannovici_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Cenabum = britons


  Affects CasseBrannovici  1  Chance  12

;------------------------------------------
Trigger CasseBrannovici_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseBrannovici > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Brannovici_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseBrannovici > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects BerserkerGaul  1  Chance  35
  Affects GoodTactician  1  Chance  50

;------------------------------------------
Trigger Casse_Brannovici_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseBrannovici > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Casse_Brannovici_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseBrannovici > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Brannovici_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait CasseBrannovici > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Periergos  1  Chance  50

;------------------------------------------
Trigger Casse_Carnute_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Cenabum = britons

  Affects CasseCarnute  1  Chance  10

;------------------------------------------
Trigger CasseCarnute_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCarnute > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Carnute_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseCarnute > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Scholarly  1  Chance  50

;------------------------------------------
Trigger Casse_Carnute_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseCarnute > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Casse_Carnute_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseCarnute > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Casse_Carnute_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseCarnute > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Carnute_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait CasseCarnute > 0
          and Trait Temperament > 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Casse_Carnute_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait CasseCarnute > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  65
  Affects ReligiousMania  1  Chance  35
  Affects Periergos  1  Chance  50

;------------------------------------------
Trigger Casse_Caturige_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Mediolanum = britons

  Affects CasseCaturige  1  Chance  17

;------------------------------------------
Trigger Casse_Caturige_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Viennos = britons

  Affects CasseCaturige  1  Chance  17

;------------------------------------------
Trigger CasseCaturige_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCaturige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Caturige_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseCaturige > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BerserkerGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Casse_Caturige_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseCaturige > 0
          and Trait NaturalCharisma < 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Casse_Caturige_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseCaturige > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Caturige_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseCaturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadDisciplinarian  1  Chance  65
  Affects BadDisciplinarian  1  Chance  35

;------------------------------------------
Trigger Casse_Caturige_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait CasseCaturige > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects Rabblerouser  1  Chance  50

;------------------------------------------
Trigger Casse_Caturige_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait CasseCaturige > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Cavari_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Massalia = britons

  Affects CasseCavari  1  Chance  15

;------------------------------------------
Trigger CasseCavari_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCavari > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Cavari_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseCavari > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Casse_Cavari_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseCavari > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeDefender  1  Chance  65
  Affects BadSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Casse_Cavari_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait CasseCavari > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Contini_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Lucarottea = britons

  Affects CasseContini  1  Chance  10

;------------------------------------------
Trigger CasseContini_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseContini > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Contini_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseContini > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Contini_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseContini > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Contini_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseContini > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Contini_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseContini > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Contini_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait CasseContini > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Contini_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait CasseContini > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Contini_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait CasseContini > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Contini_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Gawjam_Bastarnoz = britons

  Affects CasseContini  1  Chance  10

;------------------------------------------
Trigger Casse_Contini_3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Olbia = britons

  Affects CasseContini  1  Chance  10

;------------------------------------------
Trigger Casse_Helvetii_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Aventicos = britons

  Affects CasseHelvetii  1  Chance  12

;------------------------------------------
Trigger CasseHelvetii_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseHelvetii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Helvetii_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseHelvetii > 0
          and Trait NaturalEnergy > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
  Affects Energetic  1  Chance  50

;------------------------------------------
Trigger Casse_Helvetii_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseHelvetii > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Helvetii_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseHelvetii > 0
          and Trait NaturalIntelligence > 3


  Affects Disciplinarian  1  Chance  65
  Affects Disciplinarian  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Insubre_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Mediolanum = britons

  Affects CasseInsubre  1  Chance  11

;------------------------------------------
Trigger CasseInsubre_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseInsubre > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Insubre_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseInsubre > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTactician  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Casse_Insubre_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseInsubre > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Insubre_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseInsubre > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Nervii_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bagacos = britons

  Affects CasseNervii  1  Chance  11

;------------------------------------------
Trigger CasseNervii_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseNervii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Nervii_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseNervii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Casse_Nervii_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseNervii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Nervii_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseNervii > 0
          and Trait NaturalIntelligence > 3


  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Nervii_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseNervii > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Nervii_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait CasseNervii > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  65
  Affects Lewd  1  Chance  35
  Affects BloodthirstyGaul  1  Chance  50

;------------------------------------------
Trigger Casse_Osi_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ak_Ink = britons

  Affects CasseOsi  1  Chance  19

;------------------------------------------
Trigger Casse_Osi_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Lucarottea = britons

  Affects CasseOsi  1  Chance  19

;------------------------------------------
Trigger CasseOsi_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseOsi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Osi_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseOsi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Osi_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseOsi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Osi_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseOsi > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Osi_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseOsi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Osi_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait CasseOsi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Osi_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait CasseOsi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Osi_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait CasseOsi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Pictone_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Lemonum = britons

  Affects CassePictone  1  Chance  13

;------------------------------------------
Trigger CassePictone_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CassePictone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Pictone_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CassePictone > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Casse_Pictone_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CassePictone > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Pictone_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CassePictone > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Pictone_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CassePictone > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Pictone_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait CassePictone > 0
          and Trait Temperament > 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Casse_Pictone_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait CassePictone > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Xenophobia  1  Chance  50

;------------------------------------------
Trigger Casse_Pictone_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait CassePictone > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Remi_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bratosporios = britons

  Affects CasseRemi  1  Chance  14

;------------------------------------------
Trigger CasseRemi_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseRemi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Remi_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseRemi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Casse_Remi_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseRemi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Remi_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseRemi > 0
          and Trait NaturalIntelligence > 3


  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Remi_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseRemi > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Salluvii_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Massalia = britons

  Affects CasseSalluvii  1  Chance  17

;------------------------------------------
Trigger CasseSalluvii_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseSalluvii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Salluvii_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseSalluvii > 0
          and Trait NaturalCharisma < 3

  Affects BadLeader  1  Chance  65
  Affects BadLeader  1  Chance  35

;------------------------------------------
Trigger Casse_Salluvii_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait CasseSalluvii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Scordisci_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Singidunum = britons

  Affects CasseScordisci  1  Chance  12

;------------------------------------------
Trigger CasseScordisci_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseScordisci > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Scordisci_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseScordisci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Casse_Scordisci_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseScordisci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Scordisci_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseScordisci > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Scordisci_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseScordisci > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Scordisci_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseScordisci > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Scordisci_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait CasseScordisci > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Scordisci_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait CasseScordisci > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Scordisci_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait CasseScordisci > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Sequani_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Vesontio = britons

  Affects CasseSequani  1  Chance  20

;------------------------------------------
Trigger CasseSequani_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseSequani > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Sequani_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseSequani > 0
          and Trait NaturalIntelligence > 3


  Affects GoodMiner  1  Chance  65
  Affects GoodMiner  1  Chance  35
  Affects GoodMiner  1  Chance  35

;------------------------------------------
Trigger Casse_Sequani_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseSequani > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Casse_Sequani_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait CasseSequani > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  65
  Affects Bored  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Tarbelli_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Burdigala = britons

  Affects CasseTarbelli  1  Chance  11

;------------------------------------------
Trigger CasseTarbelli_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseTarbelli > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Tarbelli_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseTarbelli > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodMiner  1  Chance  50

;------------------------------------------
Trigger Casse_Tarbelli_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseTarbelli > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Tarbelli_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseTarbelli > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Tarbelli_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseTarbelli > 0
          and Trait NaturalIntelligence < 3

  Affects BadLeader  1  Chance  65
  Affects BadLeader  1  Chance  35

;------------------------------------------
Trigger Casse_Tectosage_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Tolosa = britons

  Affects CasseTectosage  1  Chance  17

;------------------------------------------
Trigger Casse_Tectosage_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Vindelicoppidos = britons

  Affects CasseTectosage  1  Chance  17

;------------------------------------------
Trigger Casse_Tectosage_3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ankyra = britons

  Affects CasseTectosage  1  Chance  17

;------------------------------------------
Trigger CasseTectosage_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseTectosage > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Tectosage_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseTectosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Tectosage_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseTectosage > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Tectosage_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseTectosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Tectosage_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait CasseTectosage > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects Rabblerouser  1  Chance  50

;------------------------------------------
Trigger Casse_Tectosage_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait CasseTectosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Tectosage_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait CasseTectosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Tolistoagii_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ankyra = britons

  Affects CasseTolistoagii  1  Chance  11

;------------------------------------------
Trigger CasseTolistoagii_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseTolistoagii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Tolistoagii_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseTolistoagii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Casse_Tolistoagii_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseTolistoagii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Tolistoagii_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseTolistoagii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Tolistoagii_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseTolistoagii > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Tolistoagii_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseTolistoagii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Tolistoagii_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait CasseTolistoagii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Tolistoagii_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait CasseTolistoagii > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Tolistoagii_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait CasseTolistoagii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Trogmi_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ankyra = britons

  Affects CasseTrogmi  1  Chance  12

;------------------------------------------
Trigger CasseTrogmi_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseTrogmi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Trogmi_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseTrogmi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Casse_Trogmi_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseTrogmi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Trogmi_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseTrogmi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Trogmi_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseTrogmi > 0
          and Trait NaturalIntelligence > 3


  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Trogmi_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseTrogmi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Trogmi_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait CasseTrogmi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Trogmi_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait CasseTrogmi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Trogmi_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait CasseTrogmi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Veneti_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Darioritum = britons

  Affects CasseVeneti  1  Chance  12

;------------------------------------------
Trigger CasseVeneti_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseVeneti > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Veneti_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseVeneti > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodTactician  1  Chance  50

;------------------------------------------
Trigger Casse_Veneti_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseVeneti > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Casse_Veneti_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseVeneti > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Veneti_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseVeneti > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
; man of the hour (lessergeneralOfferedForAdoption)
;------------------------------------------
Trigger Casse_Aedui_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bibracte = britons

  Affects CasseAedui  1  Chance  10

;------------------------------------------
Trigger CasseAedui_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseAedui > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Aedui_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseAedui > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects Pious  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  50

;------------------------------------------
Trigger Casse_Aedui_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseAedui > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger Casse_Aedui_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseAedui > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Casse_Aedui_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseAedui > 0
          and Trait NaturalIntelligence < 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Casse_Aedui_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseAedui > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Aegosage_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Tylis = britons

  Affects CasseAegosage  1  Chance  10

;------------------------------------------
Trigger CasseAegosage_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseAegosage > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Aegosage_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseAegosage > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Casse_Aegosage_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseAegosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Aegosage_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseAegosage > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Aegosage_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseAegosage > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Aegosage_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseAegosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Aegosage_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseAegosage > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Aegosage_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseAegosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Aegosage_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseAegosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Allobroge_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Viennos = britons

  Affects CasseAllobroge  1  Chance  17

;------------------------------------------
Trigger CasseAllobroge_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseAllobroge > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Allobroge_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseAllobroge > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Casse_Allobroge_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseAllobroge > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Casse_Allobroge_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseAllobroge > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Casse_Arverni_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Gergovia = britons

  Affects CasseArverni  1  Chance  14

;------------------------------------------
Trigger CasseArverni_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseArverni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Arverni_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseArverni > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Casse_Arverni_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseArverni > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Casse_Arverni_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseArverni > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Casse_Arverni_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseArverni > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Casse_Arverni_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseArverni > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Casse_Arverni_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseArverni > 0
          and Trait Temperament > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Casse_Arverni_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseArverni > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects PublicAtheism  1  Chance  50

;------------------------------------------
Trigger Casse_Bellovaci_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bratosporios = britons

  Affects CasseBellovaci  1  Chance  14

;------------------------------------------
Trigger CasseBellovaci_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseBellovaci > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Bellovaci_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseBellovaci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Casse_Bellovaci_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseBellovaci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Bellovaci_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseBellovaci > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Bellovaci_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseBellovaci > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Biturige_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Avaricum = britons

  Affects CasseBiturige  1  Chance  13

;------------------------------------------
Trigger CasseBiturige_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseBiturige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Biturige_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseBiturige > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger Casse_Biturige_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseBiturige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Casse_Biturige_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseBiturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadTactician  1  Chance  65
  Affects BadTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Boii_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bononia = britons

  Affects CasseBoii  1  Chance  15

;------------------------------------------
Trigger Casse_Boii_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Eburonum = britons

  Affects CasseBoii  1  Chance  15

;------------------------------------------
Trigger Casse_Boii_3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Veldideno = britons

  Affects CasseBoii  1  Chance  15

;------------------------------------------
Trigger Casse_Boii_4_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Vindobona = britons

  Affects CasseBoii  1  Chance  15

;------------------------------------------
Trigger Casse_Boii_5_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Iuvavoaeta = britons

  Affects CasseBoii  1  Chance  15

;------------------------------------------
Trigger CasseBoii_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseBoii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Boii_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseBoii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Boii_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseBoii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Boii_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseBoii > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Boii_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseBoii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Boii_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseBoii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Brannovici_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Cenabum = britons

  Affects CasseBrannovici  1  Chance  12

;------------------------------------------
Trigger CasseBrannovici_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseBrannovici > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Brannovici_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseBrannovici > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects BerserkerGaul  1  Chance  35
  Affects GoodTactician  1  Chance  50

;------------------------------------------
Trigger Casse_Brannovici_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseBrannovici > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Casse_Brannovici_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseBrannovici > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Brannovici_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseBrannovici > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Periergos  1  Chance  50

;------------------------------------------
Trigger Casse_Carnute_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Cenabum = britons

  Affects CasseCarnute  1  Chance  10

;------------------------------------------
Trigger CasseCarnute_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCarnute > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Carnute_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCarnute > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Scholarly  1  Chance  50

;------------------------------------------
Trigger Casse_Carnute_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCarnute > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Casse_Carnute_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCarnute > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Casse_Carnute_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCarnute > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Carnute_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCarnute > 0
          and Trait Temperament > 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Casse_Carnute_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCarnute > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  65
  Affects ReligiousMania  1  Chance  35
  Affects Periergos  1  Chance  50
;------------------------------------------
Trigger Casse_Caturige_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Mediolanum = britons

  Affects CasseCaturige  1  Chance  17

;------------------------------------------
Trigger Casse_Caturige_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Viennos = britons

  Affects CasseCaturige  1  Chance  17

;------------------------------------------
Trigger CasseCaturige_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCaturige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Caturige_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCaturige > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BerserkerGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Casse_Caturige_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCaturige > 0
          and Trait NaturalCharisma < 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35

;------------------------------------------
Trigger Casse_Caturige_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCaturige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Caturige_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCaturige > 0
          and Trait NaturalIntelligence < 3

  Affects BadDisciplinarian  1  Chance  65
  Affects BadDisciplinarian  1  Chance  35

;------------------------------------------
Trigger Casse_Caturige_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCaturige > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects Rabblerouser  1  Chance  50

;------------------------------------------
Trigger Casse_Caturige_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCaturige > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Cavari_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Massalia = britons

  Affects CasseCavari  1  Chance  15

;------------------------------------------
Trigger CasseCavari_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCavari > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Cavari_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCavari > 0
          and Trait NaturalCharisma < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Casse_Cavari_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCavari > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeDefender  1  Chance  65
  Affects BadSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Casse_Cavari_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCavari > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Contini_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Lucarottea = britons

  Affects CasseContini  1  Chance  10

;------------------------------------------
Trigger Casse_Contini_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Gawjam_Bastarnoz = britons

  Affects CasseContini  1  Chance  10

;------------------------------------------
Trigger Casse_Contini_3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Olbia = britons

  Affects CasseContini  1  Chance  10

;------------------------------------------
Trigger CasseContini_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseContini > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Contini_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseContini > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Contini_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseContini > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Contini_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseContini > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Contini_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseContini > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Contini_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseContini > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Contini_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseContini > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Contini_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseContini > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Helvetii_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Aventicos = britons

  Affects CasseHelvetii  1  Chance  12

;------------------------------------------
Trigger CasseHelvetii_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseHelvetii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Helvetii_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseHelvetii > 0
          and Trait NaturalEnergy > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
  Affects Energetic  1  Chance  50

;------------------------------------------
Trigger Casse_Helvetii_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseHelvetii > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Helvetii_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseHelvetii > 0
          and Trait NaturalIntelligence > 3

  Affects Disciplinarian  1  Chance  65
  Affects Disciplinarian  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Insubre_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Mediolanum = britons

  Affects CasseInsubre  1  Chance  11

;------------------------------------------
Trigger CasseInsubre_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseInsubre > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Insubre_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseInsubre > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTactician  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Casse_Insubre_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseInsubre > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Insubre_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseInsubre > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Nervii_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bagacos = britons

  Affects CasseNervii  1  Chance  11

;------------------------------------------
Trigger CasseNervii_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseNervii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Nervii_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseNervii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Casse_Nervii_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseNervii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Nervii_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseNervii > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Nervii_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseNervii > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Nervii_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseNervii > 0
          and Trait Temperament < 3

  Affects Ignorance  1  Chance  65
  Affects Lewd  1  Chance  35
  Affects BloodthirstyGaul  1  Chance  50

;------------------------------------------
Trigger Casse_Osi_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ak_Ink = britons

  Affects CasseOsi  1  Chance  19

;------------------------------------------
Trigger Casse_Osi_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Lucarottea = britons

  Affects CasseOsi  1  Chance  19

;------------------------------------------
Trigger CasseOsi_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseOsi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Osi_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseOsi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Osi_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseOsi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Osi_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseOsi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Osi_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseOsi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Osi_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseOsi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Osi_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseOsi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Osi_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseOsi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Pictone_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Lemonum = britons

  Affects CassePictone  1  Chance  13

;------------------------------------------
Trigger CassePictone_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CassePictone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Pictone_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CassePictone > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Casse_Pictone_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CassePictone > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Pictone_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CassePictone > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Pictone_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CassePictone > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Pictone_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CassePictone > 0
          and Trait Temperament > 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Casse_Pictone_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CassePictone > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Xenophobia  1  Chance  50

;------------------------------------------
Trigger Casse_Pictone_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CassePictone > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Remi_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bratosporios = britons

  Affects CasseRemi  1  Chance  14

;------------------------------------------
Trigger CasseRemi_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseRemi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Remi_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseRemi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Casse_Remi_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseRemi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Remi_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseRemi > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Remi_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseRemi > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Salluvii_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Massalia = britons

  Affects CasseSalluvii  1  Chance  17

;------------------------------------------
Trigger CasseSalluvii_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseSalluvii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Salluvii_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseSalluvii > 0
          and Trait NaturalCharisma < 3

  Affects BadLeader  1  Chance  65
  Affects BadLeader  1  Chance  35

;------------------------------------------
Trigger Casse_Salluvii_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseSalluvii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Scordisci_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Singidunum = britons

  Affects CasseScordisci  1  Chance  12

;------------------------------------------
Trigger CasseScordisci_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseScordisci > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Scordisci_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseScordisci > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Casse_Scordisci_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseScordisci > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Scordisci_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseScordisci > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Scordisci_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseScordisci > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Scordisci_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseScordisci > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Scordisci_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseScordisci > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Scordisci_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseScordisci > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Scordisci_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseScordisci > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Sequani_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Vesontio = britons

  Affects CasseSequani  1  Chance  20

;------------------------------------------
Trigger CasseSequani_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseSequani > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Sequani_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseSequani > 0
          and Trait NaturalIntelligence > 3

  Affects GoodMiner  1  Chance  65
  Affects GoodMiner  1  Chance  35
  Affects GoodMiner  1  Chance  35

;------------------------------------------
Trigger Casse_Sequani_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseSequani > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Casse_Sequani_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseSequani > 0
          and Trait Temperament < 3

  Affects Superstitious  1  Chance  65
  Affects Bored  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Tarbelli_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Burdigala = britons

  Affects CasseTarbelli  1  Chance  11

;------------------------------------------
Trigger CasseTarbelli_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseTarbelli > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Tarbelli_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTarbelli > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodMiner  1  Chance  50

;------------------------------------------
Trigger Casse_Tarbelli_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTarbelli > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Tarbelli_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTarbelli > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Tarbelli_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTarbelli > 0
          and Trait NaturalIntelligence < 3

  Affects BadLeader  1  Chance  65
  Affects BadLeader  1  Chance  35

;------------------------------------------
Trigger Casse_Tectosage_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Tolosa = britons

  Affects CasseTectosage  1  Chance  17

;------------------------------------------
Trigger Casse_Tectosage_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Vindelicoppidos = britons

  Affects CasseTectosage  1  Chance  17

;------------------------------------------
Trigger Casse_Tectosage_3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ankyra = britons

  Affects CasseTectosage  1  Chance  17

;------------------------------------------
Trigger CasseTectosage_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseTectosage > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Tectosage_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTectosage > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Tectosage_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTectosage > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Tectosage_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTectosage > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Tectosage_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTectosage > 0
          and Trait Temperament < 3

  Affects BerserkerGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects Rabblerouser  1  Chance  50

;------------------------------------------
Trigger Casse_Tectosage_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTectosage > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Tectosage_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTectosage > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Tolistoagii_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ankyra = britons

  Affects CasseTolistoagii  1  Chance  11

;------------------------------------------
Trigger CasseTolistoagii_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseTolistoagii > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Tolistoagii_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTolistoagii > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Casse_Tolistoagii_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTolistoagii > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Tolistoagii_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTolistoagii > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Tolistoagii_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTolistoagii > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Tolistoagii_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTolistoagii > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Tolistoagii_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTolistoagii > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Tolistoagii_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTolistoagii > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Tolistoagii_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTolistoagii > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Trogmi_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ankyra = britons

  Affects CasseTrogmi  1  Chance  12

;------------------------------------------
Trigger CasseTrogmi_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseTrogmi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Trogmi_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTrogmi > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Casse_Trogmi_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTrogmi > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Trogmi_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTrogmi > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Trogmi_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTrogmi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Casse_Trogmi_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTrogmi > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Trogmi_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTrogmi > 0
          and Trait Temperament < 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Bored  1  Chance  50

;------------------------------------------
Trigger Casse_Trogmi_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTrogmi > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Trogmi_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseTrogmi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Veneti_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Darioritum = britons

  Affects CasseVeneti  1  Chance  12

;------------------------------------------
Trigger CasseVeneti_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseVeneti > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Veneti_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseVeneti > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects BraveGaul  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodTactician  1  Chance  50

;------------------------------------------
Trigger Casse_Veneti_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseVeneti > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Casse_Veneti_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseVeneti > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Veneti_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseVeneti > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35        

;------------------------------------------
Trigger Casse_Atrebate_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Camulosadae = britons

  Affects CasseAtrebate  1  Chance  8

;------------------------------------------
Trigger Casse_Atrebate_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Darioritum = britons

  Affects CasseAtrebate  1  Chance  8

;------------------------------------------
Trigger Casse_Atrebate_3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Bratosporios = britons

  Affects CasseAtrebate  1  Chance  8

;------------------------------------------
Trigger CasseAtrebate_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseAtrebate > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Atrebate_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseAtrebate > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Atrebate_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseAtrebate > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_Atrebate_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseAtrebate > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Atrebate_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait CasseAtrebate > 0
          and Trait Temperament > 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Casse_Brigante_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Caern_Brigantae = britons

  Affects CasseBrigante  1  Chance  17

;------------------------------------------
Trigger Casse_Brigante_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Emain_Macha = britons

  Affects CasseBrigante  1  Chance  17

;------------------------------------------
Trigger CasseBrigante_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseBrigante > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Brigante_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseBrigante > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Brigante_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseBrigante > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Brigante_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseBrigante > 0
          and Trait NaturalIntelligence < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Caledone_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Attuaca = britons

  Affects CasseCaledone  1  Chance  9

;------------------------------------------
Trigger CasseCaledone_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCaledone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Caledone_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseCaledone > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Caledone_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseCaledone > 0
          and Trait NaturalCharisma < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Caledone_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseCaledone > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Caledone_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseCaledone > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Casse_Caledone_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait CasseCaledone > 0
          and Trait Temperament > 3

  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects HappyWarmonger  1  Chance  35

;------------------------------------------
Trigger Casse_Coritane_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ratae = britons

  Affects CasseCoritane  1  Chance  15

;------------------------------------------
Trigger CasseCoritane_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCoritane > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Coritane_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseCoritane > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Casse_Coritane_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseCoritane > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Coritane_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseCoritane > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_Coritane_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseCoritane > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Casse_Coritane_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseCoritane > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Casse_Coritane_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait CasseCoritane > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Coritane_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait CasseCoritane > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Cornove_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ictis = britons

  Affects CasseCornove  1  Chance  11

;------------------------------------------
Trigger Casse_Cornove_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ratae = britons

  Affects CasseCornove  1  Chance  11

;------------------------------------------
Trigger Casse_Cornove_3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Attuaca = britons

  Affects CasseCornove  1  Chance  11

;------------------------------------------
Trigger CasseCornove_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCornove > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Cornove_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseCornove > 0
          and Trait NaturalEnergy < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects Slothful  2  Chance  65
  Affects Slothful  2  Chance  50
  Affects Slothful  2  Chance  35

;------------------------------------------
Trigger Casse_Cornove_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseCornove > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Upright  1  Chance  35

;------------------------------------------
Trigger Casse_Cornove_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseCornove > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Casse_Cornove_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseCornove > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodDefender  1  Chance  35

;------------------------------------------
Trigger Casse_Cornove_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseCornove > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Emain_Macha = britons

  Affects CasseCruithni  1  Chance  9

;------------------------------------------
Trigger CasseCruithni_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCruithni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Cruithni_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseCruithni > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadRecruiter  1  Chance  65
  Affects BadRecruiter  1  Chance  35
  Affects Corrupt  2  Chance  65
  Affects Corrupt  2  Chance  50
  Affects Corrupt  2  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseCruithni > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseCruithni > 0
          and Trait NaturalCharisma < 3

  Affects BadRecruiter  1  Chance  65
  Affects BadRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseCruithni > 0
          and Trait NaturalIntelligence > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseCruithni > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait CasseCruithni > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait CasseCruithni > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Dobunne_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ratae = britons

  Affects CasseDobunne  1  Chance  11

;------------------------------------------
Trigger Casse_Dobunne_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ictis = britons

  Affects CasseDobunne  1  Chance  11

;------------------------------------------
Trigger CasseDobunne_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseDobunne > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Dobunne_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseDobunne > 0
          and Trait NaturalEnergy > 3

  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
  Affects GoodMiner  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Casse_Dobunne_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseDobunne > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Dobunne_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseDobunne > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_Dobunne_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseDobunne > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Casse_Dobunne_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseDobunne > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  65
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Dumnone_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ictis = britons

  Affects CasseDumnone  1  Chance  11

;------------------------------------------
Trigger CasseDumnone_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseDumnone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Dumnone_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseDumnone > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodMiner  1  Chance  35
  Affects Excited  1  Chance  35
  Affects GoodDefender  1  Chance  50

;------------------------------------------
Trigger Casse_Dumnone_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseDumnone > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Dumnone_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseDumnone > 0
          and Trait NaturalIntelligence < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Durotrige_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ictis = britons

  Affects CasseDurotrige  1  Chance  9

;------------------------------------------
Trigger CasseDurotrige_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseDurotrige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Durotrige_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseDurotrige > 0
          and Trait NaturalEnergy > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35
  Affects Energetic  1  Chance  50

;------------------------------------------
Trigger Casse_Durotrige_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseDurotrige > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Durotrige_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseDurotrige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Casse_Durotrige_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseDurotrige > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  65
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Fene_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ivernis = britons

  Affects CasseFene  1  Chance  9

;------------------------------------------
Trigger Casse_Fene_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Emain_Macha = britons

  Affects CasseFene  1  Chance  9

;------------------------------------------
Trigger CasseFene_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseFene > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Fene_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseFene > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Casse_Fene_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseFene > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Casse_Fene_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseFene > 0
          and Trait NaturalIntelligence < 3

  Affects Anaisthetos  1  Chance  65
  Affects Anaisthetos  1  Chance  35

;------------------------------------------
Trigger Casse_Fene_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait CasseFene > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Emain_Macha = britons

  Affects CasseFerBolgia  1  Chance  10

;------------------------------------------
Trigger CasseFerBolgia_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseFerBolgia > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_FerBolgia_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseFerBolgia > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects Corrupt  2  Chance  65
  Affects Corrupt  2  Chance  50
  Affects Corrupt  2  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseFerBolgia > 0
          and Trait NaturalCharisma > 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseFerBolgia > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseFerBolgia > 0
          and Trait NaturalIntelligence > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Disciplinarian  1  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseFerBolgia > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait CasseFerBolgia > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait CasseFerBolgia > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Iceni_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Camulosadae = britons

  Affects CasseIceni  1  Chance  14

;------------------------------------------
Trigger CasseIceni_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseIceni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Iceni_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseIceni > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Casse_Iceni_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseIceni > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Casse_Iceni_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait CasseIceni > 0
          and Trait Temperament > 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Casse_Laigin_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ivernis = britons

  Affects CasseLaigin  1  Chance  11

;------------------------------------------
Trigger Casse_Laigin_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ictis = britons

  Affects CasseLaigin  1  Chance  11

;------------------------------------------
Trigger CasseLaigin_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseLaigin > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Laigin_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseLaigin > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Casse_Laigin_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseLaigin > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Casse_Laigin_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseLaigin > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeAttacker  1  Chance  65
  Affects BadSiegeAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Menape_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Camulosadae = britons

  Affects CasseMenape  1  Chance  10

;------------------------------------------
Trigger Casse_Menape_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Bagacos = britons

  Affects CasseMenape  1  Chance  10

;------------------------------------------
Trigger Casse_Menape_3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ivernis = britons

  Affects CasseMenape  1  Chance  10

;------------------------------------------
Trigger CasseMenape_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseMenape > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Menape_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseMenape > 0
          and Trait NaturalEnergy > 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects BerserkerGaul  1  Chance  50

;------------------------------------------
Trigger Casse_Menape_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseMenape > 0
          and Trait NaturalCharisma > 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Menape_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseMenape > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_Menape_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseMenape > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Ordovices_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ynys_Mon = britons

  Affects CasseOrdovices  1  Chance  10

;------------------------------------------
Trigger CasseOrdovices_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseOrdovices > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Ordovices_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseOrdovices > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Casse_Ordovices_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseOrdovices > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Ordovices_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseOrdovices > 0
          and Trait NaturalIntelligence > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Casse_Ordovices_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseOrdovices > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Ordovices_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait CasseOrdovices > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Parise_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Caern_Brigantae = britons

  Affects CasseParise  1  Chance  13

;------------------------------------------
Trigger CasseParise_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseParise > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Parise_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseParise > 0
          and Trait NaturalCharisma > 3

  Affects HappyWarmonger  1  Chance  65
  Affects HappyWarmonger  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Parise_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseParise > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Casse_Selgove_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Attuaca = britons

  Affects CasseSelgove  1  Chance  10

;------------------------------------------
Trigger CasseSelgove_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseSelgove > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Selgove_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseSelgove > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_Selgove_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseSelgove > 0
          and Trait NaturalIntelligence > 3

  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
  Affects Disciplinarian  1  Chance  35

;------------------------------------------
Trigger Casse_Selgove_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseSelgove > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Casse_Silure_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ynys_Mon = britons

  Affects CasseSilure  1  Chance  12

;------------------------------------------
Trigger CasseSilure_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseSilure > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Silure_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait CasseSilure > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodDefender  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Casse_Silure_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseSilure > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BloodthirstyGaul  1  Chance  35

;------------------------------------------
Trigger Casse_Silure_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseSilure > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_Silure_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseSilure > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  1  Chance  65
  Affects TacticalSkill  1  Chance  35
  Affects TacticalSkill  1  Chance  35

;------------------------------------------
Trigger Casse_Silure_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseSilure > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Casse_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType britons
          and Trait EthnoDetermined < 1 

  Affects CasseCasse  1  Chance  100

;------------------------------------------
Trigger CasseCasse_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCasse > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Casse_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait CasseCasse > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Casse_Casse_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait CasseCasse > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Casse_Casse_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait CasseCasse > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Casse_Casse_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait CasseCasse > 0
          and Trait Temperament > 3

  Affects HappyWarmonger  1  Chance  65
  Affects HappyWarmonger  1  Chance  35
  Affects Pragmatic  1  Chance  35

;------------------------------------------
;only for coming of age
;------------------------------------------
Trigger Casse_Atrebate_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseAtrebate > 0          

  Affects CasseAtrebate 1 Chance  100

;------------------------------------------
Trigger Casse_Atrebate_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseAtrebate > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Casse_Atrebate_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseAtrebate > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Casse_Atrebate_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseAtrebate > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Casse_Atrebate_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait CasseAtrebate > 0
          and Trait Temperament > 3

  Affects Xenophobia  1  Chance  40
  Affects Xenophobia  1  Chance  20
  Affects Xenophobia  1  Chance  20

;------------------------------------------
Trigger Casse_Brigante_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseBrigante > 0          

  Affects CasseBrigante 1 Chance  100

;------------------------------------------
Trigger Casse_Brigante_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseBrigante > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Casse_Brigante_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseBrigante > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Casse_Brigante_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseBrigante > 0
          and Trait NaturalIntelligence < 3

  Affects BadCavalryGeneral  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Casse_Caledone_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseCaledone > 0          

  Affects CasseCaledone 1 Chance  100

;------------------------------------------
Trigger Casse_Caledone_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCaledone > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Casse_Caledone_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCaledone > 0
          and Trait NaturalCharisma < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Casse_Caledone_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCaledone > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Casse_Caledone_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCaledone > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  40
  Affects Bloodthirsty  1  Chance  20

;------------------------------------------
Trigger Casse_Caledone_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCaledone > 0
          and Trait Temperament > 3

  Affects Energetic  1  Chance  40
  Affects Energetic  1  Chance  20
  Affects HappyWarmonger  1  Chance  20

;------------------------------------------
Trigger Casse_Casse_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseCasse > 0          

  Affects CasseCasse 1 Chance  100

;------------------------------------------
Trigger Casse_Casse_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCasse > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  40
  Affects Xenophilia  1  Chance  20
  Affects PoliticsSkill  1  Chance  20

;------------------------------------------
Trigger Casse_Casse_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCasse > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  40
  Affects Scholarly  1  Chance  20
  Affects Xenophilia  1  Chance  20

;------------------------------------------
Trigger Casse_Casse_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCasse > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  40
  Affects GloriousFool  1  Chance  20

;------------------------------------------
Trigger Casse_Casse_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCasse > 0
          and Trait Temperament > 3

  Affects HappyWarmonger  1  Chance  40
  Affects HappyWarmonger  1  Chance  20
  Affects Pragmatic  1  Chance  20

;------------------------------------------
Trigger Casse_Coritane_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseCoritane > 0          

  Affects CasseCoritane 1 Chance  100

;------------------------------------------
Trigger Casse_Coritane_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCoritane > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  40
  Affects GoodFarmer  1  Chance  20
  Affects GoodFarmer  1  Chance  20
  Affects GoodAmbusher  1  Chance  20
  Affects GoodAmbusher  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  30

;------------------------------------------
Trigger Casse_Coritane_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCoritane > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Casse_Coritane_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCoritane > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Casse_Coritane_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCoritane > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  40
  Affects GoodFarmer  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger Casse_Coritane_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCoritane > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Casse_Coritane_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCoritane > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Casse_Coritane_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCoritane > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Casse_Cornove_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseCornove > 0          

  Affects CasseCornove 1 Chance  100

;------------------------------------------
Trigger Casse_Cornove_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCornove > 0
          and Trait NaturalEnergy < 3

  Affects BadAttacker  1  Chance  40
  Affects BadAttacker  1  Chance  20
  Affects BadAttacker  1  Chance  40
  Affects BadAttacker  1  Chance  20
  Affects Slothful  2  Chance  40
  Affects Slothful  2  Chance  30
  Affects Slothful  2  Chance  20

;------------------------------------------
Trigger Casse_Cornove_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCornove > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects Upright  1  Chance  20

;------------------------------------------
Trigger Casse_Cornove_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCornove > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  40
  Affects Xenophobia  1  Chance  20

;------------------------------------------
Trigger Casse_Cornove_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCornove > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  40
  Affects GoodFarmer  1  Chance  20
  Affects GoodDefender  1  Chance  20

;------------------------------------------
Trigger Casse_Cornove_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCornove > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  40
  Affects Xenophobia  1  Chance  20

;------------------------------------------
Trigger Casse_Cruithni_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseCruithni > 0          

  Affects CasseCruithni 1 Chance  100

;------------------------------------------
Trigger Casse_Cruithni_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCruithni > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  40
  Affects BadFarmer  1  Chance  20
  Affects BadRecruiter  1  Chance  40
  Affects BadRecruiter  1  Chance  20
  Affects Corrupt  2  Chance  40
  Affects Corrupt  2  Chance  30
  Affects Corrupt  2  Chance  20

;------------------------------------------
Trigger Casse_Cruithni_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCruithni > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  40
  Affects CelticInfantryGeneral  1  Chance  20
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Casse_Cruithni_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCruithni > 0
          and Trait NaturalCharisma < 3

  Affects BadRecruiter  1  Chance  40
  Affects BadRecruiter  1  Chance  20

;------------------------------------------
Trigger Casse_Cruithni_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCruithni > 0
          and Trait NaturalIntelligence > 3

  Affects Austere  1  Chance  40
  Affects Austere  1  Chance  20
  Affects Unschooled  1  Chance  20

;------------------------------------------
Trigger Casse_Cruithni_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCruithni > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  40
  Affects BadFarmer  1  Chance  20

;------------------------------------------
Trigger Casse_Cruithni_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCruithni > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Casse_Cruithni_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait CasseCruithni > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Casse_Dobunne_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseDobunne > 0          

  Affects CasseDobunne 1 Chance  100

;------------------------------------------
Trigger Casse_Dobunne_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseDobunne > 0
          and Trait NaturalEnergy > 3

  Affects GoodSiegeDefender  1  Chance  40
  Affects GoodSiegeDefender  1  Chance  20
  Affects GoodMiner  1  Chance  20
  Affects GoodFarmer  1  Chance  20
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodRecruiter  1  Chance  30

;------------------------------------------
Trigger Casse_Dobunne_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseDobunne > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  40
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Casse_Dobunne_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseDobunne > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Casse_Dobunne_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseDobunne > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40
  Affects GoodTactician  1  Chance  20
  Affects GoodSiegeDefender  1  Chance  20

;------------------------------------------
Trigger Casse_Dobunne_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseDobunne > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  40
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Casse_Dumnone_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseDumnone > 0          

  Affects CasseDumnone 1 Chance  100

;------------------------------------------
Trigger Casse_Dumnone_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseDumnone > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodMiner  1  Chance  20
  Affects Excited  1  Chance  20
  Affects GoodDefender  1  Chance  30

;------------------------------------------
Trigger Casse_Dumnone_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseDumnone > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Casse_Dumnone_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseDumnone > 0
          and Trait NaturalIntelligence < 3

  Affects BadAttacker  1  Chance  40
  Affects BadAttacker  1  Chance  20

;------------------------------------------
Trigger Casse_Durotrige_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseDurotrige > 0          

  Affects CasseDurotrige 1 Chance  100

;------------------------------------------
Trigger Casse_Durotrige_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseDurotrige > 0
          and Trait NaturalEnergy > 3

  Affects CelticCavalryGeneral  1  Chance  40
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects GoodSiegeDefender  1  Chance  20
  Affects Energetic  1  Chance  30

;------------------------------------------
Trigger Casse_Durotrige_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseDurotrige > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  40
  Affects CelticCavalryGeneral  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Casse_Durotrige_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseDurotrige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAttacker  1  Chance  40
  Affects GoodAttacker  1  Chance  20
  Affects GoodSiegeDefender  1  Chance  20

;------------------------------------------
Trigger Casse_Durotrige_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseDurotrige > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  40
  Affects Bored  1  Chance  20

;------------------------------------------
Trigger Casse_Fene_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseFene > 0          

  Affects CasseFene 1 Chance  100

;------------------------------------------
Trigger Casse_Fene_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseFene > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Casse_Fene_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseFene > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Casse_Fene_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseFene > 0
          and Trait NaturalIntelligence < 3

  Affects Anaisthetos  1  Chance  40
  Affects Anaisthetos  1  Chance  20

;------------------------------------------
Trigger Casse_Fene_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait CasseFene > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Casse_FerBolgia_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseFerBolgia > 0          

  Affects CasseFerBolgia 1 Chance  100

;------------------------------------------
Trigger Casse_FerBolgia_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseFerBolgia > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  40
  Affects BadFarmer  1  Chance  20
  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20
  Affects Corrupt  2  Chance  40
  Affects Corrupt  2  Chance  30
  Affects Corrupt  2  Chance  20

;------------------------------------------
Trigger Casse_FerBolgia_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseFerBolgia > 0
          and Trait NaturalCharisma > 3

  Affects Superstitious  1  Chance  40
  Affects Superstitious  1  Chance  20
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Casse_FerBolgia_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseFerBolgia > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Casse_FerBolgia_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseFerBolgia > 0
          and Trait NaturalIntelligence > 3

  Affects Austere  1  Chance  40
  Affects Austere  1  Chance  20
  Affects Disciplinarian  1  Chance  20

;------------------------------------------
Trigger Casse_FerBolgia_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseFerBolgia > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  40
  Affects BadFarmer  1  Chance  20

;------------------------------------------
Trigger Casse_FerBolgia_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait CasseFerBolgia > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Casse_FerBolgia_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait CasseFerBolgia > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Casse_Iceni_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseIceni > 0          

  Affects CasseIceni 1 Chance  100

;------------------------------------------
Trigger Casse_Iceni_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseIceni > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  40
  Affects PoliticsSkill  1  Chance  20
  Affects InspiringSpeaker  1  Chance  20

;------------------------------------------
Trigger Casse_Iceni_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseIceni > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40
  Affects GoodTactician  1  Chance  20
  Affects StrategicSkill  1  Chance  20

;------------------------------------------
Trigger Casse_Iceni_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait CasseIceni > 0
          and Trait Temperament > 3

  Affects Pragmatic  1  Chance  40
  Affects Pragmatic  1  Chance  20
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Casse_Laigin_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseLaigin > 0          

  Affects CasseLaigin 1 Chance  100

;------------------------------------------
Trigger Casse_Laigin_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseLaigin > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects PublicFaith  1  Chance  20

;------------------------------------------
Trigger Casse_Laigin_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseLaigin > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects Just  1  Chance  20

;------------------------------------------
Trigger Casse_Laigin_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseLaigin > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeAttacker  1  Chance  40
  Affects BadSiegeAttacker  1  Chance  20

;------------------------------------------
Trigger Casse_Menape_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseMenape > 0          

  Affects CasseMenape 1 Chance  100

;------------------------------------------
Trigger Casse_Menape_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseMenape > 0
          and Trait NaturalEnergy > 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects BloodthirstyGaul  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects GoodRecruiter  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects BerserkerGaul  1  Chance  30

;------------------------------------------
Trigger Casse_Menape_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseMenape > 0
          and Trait NaturalCharisma > 3

  Affects BloodthirstyGaul  1  Chance  40
  Affects BloodthirstyGaul  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Casse_Menape_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseMenape > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Casse_Menape_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseMenape > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Casse_Ordovices_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseOrdovices > 0          

  Affects CasseOrdovices 1 Chance  100

;------------------------------------------
Trigger Casse_Ordovices_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseOrdovices > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20
  Affects InspiringSpeaker  1  Chance  20

;------------------------------------------
Trigger Casse_Ordovices_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseOrdovices > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Casse_Ordovices_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseOrdovices > 0
          and Trait NaturalIntelligence > 3

  Affects Pious  1  Chance  40
  Affects Pious  1  Chance  20
  Affects Pious  1  Chance  20

;------------------------------------------
Trigger Casse_Ordovices_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseOrdovices > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Casse_Ordovices_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait CasseOrdovices > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Casse_Parise_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseParise > 0          

  Affects CasseParise 1 Chance  100

;------------------------------------------
Trigger Casse_Parise_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseParise > 0
          and Trait NaturalCharisma > 3

  Affects HappyWarmonger  1  Chance  40
  Affects HappyWarmonger  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Casse_Parise_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseParise > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodSiegeDefender  1  Chance  20

;------------------------------------------
Trigger Casse_Selgove_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseSelgove > 0          

  Affects CasseSelgove 1 Chance  100

;------------------------------------------
Trigger Casse_Selgove_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseSelgove > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Casse_Selgove_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseSelgove > 0
          and Trait NaturalIntelligence > 3

  Affects GoodSiegeDefender  1  Chance  40
  Affects GoodSiegeDefender  1  Chance  20
  Affects Disciplinarian  1  Chance  20

;------------------------------------------
Trigger Casse_Selgove_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseSelgove > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  40
  Affects Bloodthirsty  1  Chance  20

;------------------------------------------
Trigger Casse_Silure_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CasseSilure > 0          

  Affects CasseSilure 1 Chance  100

;------------------------------------------
Trigger Casse_Silure_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait CasseSilure > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20
  Affects GoodRecruiter  1  Chance  20
  Affects GoodAttacker  1  Chance  20
  Affects GoodDefender  1  Chance  20
  Affects CelticInfantryGeneral  1  Chance  30

;------------------------------------------
Trigger Casse_Silure_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseSilure > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  40
  Affects BraveGaul  1  Chance  20
  Affects BloodthirstyGaul  1  Chance  20

;------------------------------------------
Trigger Casse_Silure_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait CasseSilure > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Casse_Silure_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait CasseSilure > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  1  Chance  40
  Affects TacticalSkill  1  Chance  20
  Affects TacticalSkill  1  Chance  20

;------------------------------------------
Trigger Casse_Silure_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait CasseSilure > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
; OfferedForAdoption
;------------------------------------------
Trigger Casse_Atrebate_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = britons

  Affects CasseAtrebate  1  Chance  8

;------------------------------------------
Trigger Casse_Atrebate_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Darioritum = britons

  Affects CasseAtrebate  1  Chance  8

;------------------------------------------
Trigger Casse_Atrebate_3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bratosporios = britons

  Affects CasseAtrebate  1  Chance  8

;------------------------------------------
Trigger CasseAtrebate_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseAtrebate > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Atrebate_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseAtrebate > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Atrebate_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseAtrebate > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_Atrebate_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseAtrebate > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Atrebate_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait CasseAtrebate > 0
          and Trait Temperament > 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Casse_Brigante_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Caern_Brigantae = britons

  Affects CasseBrigante  1  Chance  17

;------------------------------------------
Trigger Casse_Brigante_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = britons

  Affects CasseBrigante  1  Chance  17

;------------------------------------------
Trigger CasseBrigante_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseBrigante > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Brigante_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseBrigante > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Brigante_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseBrigante > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Brigante_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseBrigante > 0
          and Trait NaturalIntelligence < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Caledone_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Attuaca = britons

  Affects CasseCaledone  1  Chance  9

;------------------------------------------
Trigger CasseCaledone_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCaledone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Caledone_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseCaledone > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Caledone_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseCaledone > 0
          and Trait NaturalCharisma < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Caledone_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseCaledone > 0
          and Trait NaturalIntelligence > 3


  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Caledone_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseCaledone > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Casse_Caledone_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait CasseCaledone > 0
          and Trait Temperament > 3

  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects HappyWarmonger  1  Chance  35

;------------------------------------------
Trigger Casse_Coritane_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ratae = britons

  Affects CasseCoritane  1  Chance  15

;------------------------------------------
Trigger CasseCoritane_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCoritane > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Coritane_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseCoritane > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Casse_Coritane_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseCoritane > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Casse_Coritane_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseCoritane > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Coritane_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseCoritane > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_Coritane_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseCoritane > 0
          and Trait NaturalIntelligence > 3


  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Casse_Coritane_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseCoritane > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Casse_Coritane_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait CasseCoritane > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Coritane_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait CasseCoritane > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Cornove_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = britons

  Affects CasseCornove  1  Chance  11

;------------------------------------------
Trigger Casse_Cornove_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ratae = britons

  Affects CasseCornove  1  Chance  11

;------------------------------------------
Trigger Casse_Cornove_3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Attuaca = britons

  Affects CasseCornove  1  Chance  11

;------------------------------------------
Trigger CasseCornove_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCornove > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Cornove_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseCornove > 0
          and Trait NaturalEnergy < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects Slothful  2  Chance  65
  Affects Slothful  2  Chance  50
  Affects Slothful  2  Chance  35

;------------------------------------------
Trigger Casse_Cornove_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseCornove > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Upright  1  Chance  35

;------------------------------------------
Trigger Casse_Cornove_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseCornove > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Casse_Cornove_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseCornove > 0
          and Trait NaturalIntelligence > 3


  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodDefender  1  Chance  35

;------------------------------------------
Trigger Casse_Cornove_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseCornove > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = britons

  Affects CasseCruithni  1  Chance  9

;------------------------------------------
Trigger CasseCruithni_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCruithni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Cruithni_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseCruithni > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadRecruiter  1  Chance  65
  Affects BadRecruiter  1  Chance  35
  Affects Corrupt  2  Chance  65
  Affects Corrupt  2  Chance  50
  Affects Corrupt  2  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseCruithni > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseCruithni > 0
          and Trait NaturalCharisma < 3

  Affects BadRecruiter  1  Chance  65
  Affects BadRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseCruithni > 0
          and Trait NaturalIntelligence > 3


  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseCruithni > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait CasseCruithni > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait CasseCruithni > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Dobunne_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ratae = britons

  Affects CasseDobunne  1  Chance  11

;------------------------------------------
Trigger Casse_Dobunne_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = britons

  Affects CasseDobunne  1  Chance  11

;------------------------------------------
Trigger CasseDobunne_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseDobunne > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Dobunne_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseDobunne > 0
          and Trait NaturalEnergy > 3

  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
  Affects GoodMiner  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Casse_Dobunne_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseDobunne > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Dobunne_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseDobunne > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_Dobunne_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseDobunne > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Casse_Dobunne_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseDobunne > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  65
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Dumnone_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = britons

  Affects CasseDumnone  1  Chance  11

;------------------------------------------
Trigger CasseDumnone_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseDumnone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Dumnone_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseDumnone > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodMiner  1  Chance  35
  Affects Excited  1  Chance  35
  Affects GoodDefender  1  Chance  50

;------------------------------------------
Trigger Casse_Dumnone_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseDumnone > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Dumnone_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseDumnone > 0
          and Trait NaturalIntelligence < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Durotrige_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = britons

  Affects CasseDurotrige  1  Chance  9

;------------------------------------------
Trigger CasseDurotrige_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseDurotrige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Durotrige_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseDurotrige > 0
          and Trait NaturalEnergy > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35
  Affects Energetic  1  Chance  50

;------------------------------------------
Trigger Casse_Durotrige_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseDurotrige > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Durotrige_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseDurotrige > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Casse_Durotrige_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseDurotrige > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  65
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Fene_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = britons

  Affects CasseFene  1  Chance  9

;------------------------------------------
Trigger Casse_Fene_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = britons

  Affects CasseFene  1  Chance  9

;------------------------------------------
Trigger CasseFene_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseFene > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Fene_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseFene > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Casse_Fene_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseFene > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Casse_Fene_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseFene > 0
          and Trait NaturalIntelligence < 3

  Affects Anaisthetos  1  Chance  65
  Affects Anaisthetos  1  Chance  35

;------------------------------------------
Trigger Casse_Fene_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait CasseFene > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = britons

  Affects CasseFerBolgia  1  Chance  10

;------------------------------------------
Trigger CasseFerBolgia_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseFerBolgia > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_FerBolgia_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseFerBolgia > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects Corrupt  2  Chance  65
  Affects Corrupt  2  Chance  50
  Affects Corrupt  2  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseFerBolgia > 0
          and Trait NaturalCharisma > 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseFerBolgia > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseFerBolgia > 0
          and Trait NaturalIntelligence > 3


  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Disciplinarian  1  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseFerBolgia > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait CasseFerBolgia > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait CasseFerBolgia > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Iceni_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = britons

  Affects CasseIceni  1  Chance  14

;------------------------------------------
Trigger CasseIceni_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseIceni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Iceni_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseIceni > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Casse_Iceni_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseIceni > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Casse_Iceni_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait CasseIceni > 0
          and Trait Temperament > 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Casse_Laigin_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = britons

  Affects CasseLaigin  1  Chance  11

;------------------------------------------
Trigger Casse_Laigin_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = britons

  Affects CasseLaigin  1  Chance  11

;------------------------------------------
Trigger CasseLaigin_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseLaigin > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Laigin_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseLaigin > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Casse_Laigin_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseLaigin > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Casse_Laigin_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseLaigin > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeAttacker  1  Chance  65
  Affects BadSiegeAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Menape_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = britons

  Affects CasseMenape  1  Chance  10

;------------------------------------------
Trigger Casse_Menape_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bagacos = britons

  Affects CasseMenape  1  Chance  10

;------------------------------------------
Trigger Casse_Menape_3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = britons

  Affects CasseMenape  1  Chance  10

;------------------------------------------
Trigger CasseMenape_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseMenape > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Menape_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseMenape > 0
          and Trait NaturalEnergy > 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects BerserkerGaul  1  Chance  50

;------------------------------------------
Trigger Casse_Menape_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseMenape > 0
          and Trait NaturalCharisma > 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Menape_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseMenape > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_Menape_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseMenape > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Ordovices_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ynys_Mon = britons

  Affects CasseOrdovices  1  Chance  10

;------------------------------------------
Trigger CasseOrdovices_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseOrdovices > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Ordovices_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseOrdovices > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Casse_Ordovices_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseOrdovices > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Ordovices_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseOrdovices > 0
          and Trait NaturalIntelligence > 3


  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Casse_Ordovices_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseOrdovices > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Ordovices_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait CasseOrdovices > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Parise_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Caern_Brigantae = britons

  Affects CasseParise  1  Chance  13

;------------------------------------------
Trigger CasseParise_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseParise > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Parise_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseParise > 0
          and Trait NaturalCharisma > 3

  Affects HappyWarmonger  1  Chance  65
  Affects HappyWarmonger  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Parise_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseParise > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Casse_Selgove_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Attuaca = britons

  Affects CasseSelgove  1  Chance  10

;------------------------------------------
Trigger CasseSelgove_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseSelgove > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Selgove_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseSelgove > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_Selgove_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseSelgove > 0
          and Trait NaturalIntelligence > 3


  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
  Affects Disciplinarian  1  Chance  35

;------------------------------------------
Trigger Casse_Selgove_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseSelgove > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Casse_Silure_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ynys_Mon = britons

  Affects CasseSilure  1  Chance  12

;------------------------------------------
Trigger CasseSilure_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseSilure > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Silure_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait CasseSilure > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodDefender  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Casse_Silure_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseSilure > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BloodthirstyGaul  1  Chance  35

;------------------------------------------
Trigger Casse_Silure_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseSilure > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_Silure_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseSilure > 0
          and Trait NaturalIntelligence > 3


  Affects TacticalSkill  1  Chance  65
  Affects TacticalSkill  1  Chance  35
  Affects TacticalSkill  1  Chance  35

;------------------------------------------
Trigger Casse_Silure_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseSilure > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Casse_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          

  Affects CasseCasse  1  Chance  100

;------------------------------------------
Trigger CasseCasse_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCasse > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Casse_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait CasseCasse > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Casse_Casse_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait CasseCasse > 0
          and Trait NaturalIntelligence > 3


  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Casse_Casse_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait CasseCasse > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Casse_Casse_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait CasseCasse > 0
          and Trait Temperament > 3

  Affects HappyWarmonger  1  Chance  65
  Affects HappyWarmonger  1  Chance  35
  Affects Pragmatic  1  Chance  35

;------------------------------------------
; man of the hour (lessergeneralOfferedForAdoption)
;------------------------------------------
Trigger Casse_Atrebate_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = britons

  Affects CasseAtrebate  1  Chance  8

;------------------------------------------
Trigger Casse_Atrebate_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Darioritum = britons

  Affects CasseAtrebate  1  Chance  8

;------------------------------------------
Trigger Casse_Atrebate_3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bratosporios = britons

  Affects CasseAtrebate  1  Chance  8

;------------------------------------------
Trigger CasseAtrebate_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseAtrebate > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Atrebate_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseAtrebate > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Atrebate_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseAtrebate > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_Atrebate_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseAtrebate > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Atrebate_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseAtrebate > 0
          and Trait Temperament > 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Casse_Brigante_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Caern_Brigantae = britons

  Affects CasseBrigante  1  Chance  17

;------------------------------------------
Trigger Casse_Brigante_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = britons

  Affects CasseBrigante  1  Chance  17

;------------------------------------------
Trigger CasseBrigante_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseBrigante > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Brigante_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseBrigante > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Brigante_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseBrigante > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Brigante_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseBrigante > 0
          and Trait NaturalIntelligence < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Caledone_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Attuaca = britons

  Affects CasseCaledone  1  Chance  9

;------------------------------------------
Trigger CasseCaledone_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCaledone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Caledone_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCaledone > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Caledone_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCaledone > 0
          and Trait NaturalCharisma < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Caledone_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCaledone > 0
          and Trait NaturalIntelligence > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Caledone_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCaledone > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Casse_Caledone_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCaledone > 0
          and Trait Temperament > 3

  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects HappyWarmonger  1  Chance  35

;------------------------------------------
Trigger Casse_Coritane_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ratae = britons

  Affects CasseCoritane  1  Chance  15

;------------------------------------------
Trigger CasseCoritane_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCoritane > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Coritane_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCoritane > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Casse_Coritane_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCoritane > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Casse_Coritane_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCoritane > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_Coritane_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCoritane > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Casse_Coritane_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCoritane > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Casse_Coritane_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCoritane > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Coritane_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCoritane > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Cornove_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = britons

  Affects CasseCornove  1  Chance  11

;------------------------------------------
Trigger Casse_Cornove_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ratae = britons

  Affects CasseCornove  1  Chance  11

;------------------------------------------
Trigger Casse_Cornove_3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Attuaca = britons

  Affects CasseCornove  1  Chance  11

;------------------------------------------
Trigger CasseCornove_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCornove > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Cornove_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCornove > 0
          and Trait NaturalEnergy < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects Slothful  2  Chance  65
  Affects Slothful  2  Chance  50
  Affects Slothful  2  Chance  35

;------------------------------------------
Trigger Casse_Cornove_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCornove > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Upright  1  Chance  35

;------------------------------------------
Trigger Casse_Cornove_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCornove > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Casse_Cornove_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCornove > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodDefender  1  Chance  35

;------------------------------------------
Trigger Casse_Cornove_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCornove > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = britons

  Affects CasseCruithni  1  Chance  9

;------------------------------------------
Trigger CasseCruithni_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCruithni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Cruithni_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCruithni > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadRecruiter  1  Chance  65
  Affects BadRecruiter  1  Chance  35
  Affects Corrupt  2  Chance  65
  Affects Corrupt  2  Chance  50
  Affects Corrupt  2  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCruithni > 0
          and Trait NaturalCharisma > 3

  Affects CelticInfantryGeneral  1  Chance  65
  Affects CelticInfantryGeneral  1  Chance  35
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCruithni > 0
          and Trait NaturalCharisma < 3

  Affects BadRecruiter  1  Chance  65
  Affects BadRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCruithni > 0
          and Trait NaturalIntelligence > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCruithni > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCruithni > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Cruithni_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCruithni > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Dobunne_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ratae = britons

  Affects CasseDobunne  1  Chance  11

;------------------------------------------
Trigger Casse_Dobunne_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = britons

  Affects CasseDobunne  1  Chance  11

;------------------------------------------
Trigger CasseDobunne_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseDobunne > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Dobunne_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseDobunne > 0
          and Trait NaturalEnergy > 3

  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
  Affects GoodMiner  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Casse_Dobunne_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseDobunne > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Dobunne_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseDobunne > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_Dobunne_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseDobunne > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Casse_Dobunne_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseDobunne > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  65
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Dumnone_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = britons

  Affects CasseDumnone  1  Chance  11

;------------------------------------------
Trigger CasseDumnone_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseDumnone > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Dumnone_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseDumnone > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodMiner  1  Chance  35
  Affects Excited  1  Chance  35
  Affects GoodDefender  1  Chance  50

;------------------------------------------
Trigger Casse_Dumnone_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseDumnone > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Dumnone_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseDumnone > 0
          and Trait NaturalIntelligence < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Durotrige_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = britons

  Affects CasseDurotrige  1  Chance  9

;------------------------------------------
Trigger CasseDurotrige_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseDurotrige > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Durotrige_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseDurotrige > 0
          and Trait NaturalEnergy > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35
  Affects Energetic  1  Chance  50

;------------------------------------------
Trigger Casse_Durotrige_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseDurotrige > 0
          and Trait NaturalCharisma > 3

  Affects CelticCavalryGeneral  1  Chance  65
  Affects CelticCavalryGeneral  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Durotrige_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseDurotrige > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Casse_Durotrige_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseDurotrige > 0
          and Trait NaturalIntelligence < 3

  Affects Bored  1  Chance  65
  Affects Bored  1  Chance  35

;------------------------------------------
Trigger Casse_Fene_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = britons

  Affects CasseFene  1  Chance  9

;------------------------------------------
Trigger Casse_Fene_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = britons

  Affects CasseFene  1  Chance  9

;------------------------------------------
Trigger CasseFene_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseFene > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Fene_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseFene > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Casse_Fene_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseFene > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Casse_Fene_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseFene > 0
          and Trait NaturalIntelligence < 3

  Affects Anaisthetos  1  Chance  65
  Affects Anaisthetos  1  Chance  35

;------------------------------------------
Trigger Casse_Fene_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseFene > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Emain_Macha = britons

  Affects CasseFerBolgia  1  Chance  10

;------------------------------------------
Trigger CasseFerBolgia_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseFerBolgia > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_FerBolgia_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseFerBolgia > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects Corrupt  2  Chance  65
  Affects Corrupt  2  Chance  50
  Affects Corrupt  2  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseFerBolgia > 0
          and Trait NaturalCharisma > 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseFerBolgia > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseFerBolgia > 0
          and Trait NaturalIntelligence > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Disciplinarian  1  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseFerBolgia > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseFerBolgia > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_FerBolgia_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseFerBolgia > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Iceni_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = britons

  Affects CasseIceni  1  Chance  14

;------------------------------------------
Trigger CasseIceni_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseIceni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Iceni_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseIceni > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Casse_Iceni_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseIceni > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Casse_Iceni_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseIceni > 0
          and Trait Temperament > 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Casse_Laigin_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = britons

  Affects CasseLaigin  1  Chance  11

;------------------------------------------
Trigger Casse_Laigin_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ictis = britons

  Affects CasseLaigin  1  Chance  11

;------------------------------------------
Trigger CasseLaigin_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseLaigin > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Laigin_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseLaigin > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Casse_Laigin_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseLaigin > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Casse_Laigin_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseLaigin > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeAttacker  1  Chance  65
  Affects BadSiegeAttacker  1  Chance  35

;------------------------------------------
Trigger Casse_Menape_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Camulosadae = britons

  Affects CasseMenape  1  Chance  10

;------------------------------------------
Trigger Casse_Menape_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Bagacos = britons

  Affects CasseMenape  1  Chance  10

;------------------------------------------
Trigger Casse_Menape_3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = britons

  Affects CasseMenape  1  Chance  10

;------------------------------------------
Trigger CasseMenape_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseMenape > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Menape_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseMenape > 0
          and Trait NaturalEnergy > 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects BerserkerGaul  1  Chance  50

;------------------------------------------
Trigger Casse_Menape_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseMenape > 0
          and Trait NaturalCharisma > 3

  Affects BloodthirstyGaul  1  Chance  65
  Affects BloodthirstyGaul  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Menape_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseMenape > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_Menape_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseMenape > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Ordovices_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ynys_Mon = britons

  Affects CasseOrdovices  1  Chance  10

;------------------------------------------
Trigger CasseOrdovices_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseOrdovices > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Ordovices_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseOrdovices > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Casse_Ordovices_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseOrdovices > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Casse_Ordovices_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseOrdovices > 0
          and Trait NaturalIntelligence > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Casse_Ordovices_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseOrdovices > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Ordovices_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseOrdovices > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Casse_Parise_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Caern_Brigantae = britons

  Affects CasseParise  1  Chance  13

;------------------------------------------
Trigger CasseParise_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseParise > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Parise_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseParise > 0
          and Trait NaturalCharisma > 3

  Affects HappyWarmonger  1  Chance  65
  Affects HappyWarmonger  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Casse_Parise_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseParise > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Casse_Selgove_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Attuaca = britons

  Affects CasseSelgove  1  Chance  10

;------------------------------------------
Trigger CasseSelgove_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseSelgove > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Selgove_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseSelgove > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_Selgove_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseSelgove > 0
          and Trait NaturalIntelligence > 3

  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
  Affects Disciplinarian  1  Chance  35

;------------------------------------------
Trigger Casse_Selgove_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseSelgove > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Casse_Silure_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ynys_Mon = britons

  Affects CasseSilure  1  Chance  12

;------------------------------------------
Trigger CasseSilure_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseSilure > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Silure_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseSilure > 0
          and Trait NaturalEnergy > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodAttacker  1  Chance  35
  Affects GoodDefender  1  Chance  35
  Affects CelticInfantryGeneral  1  Chance  50

;------------------------------------------
Trigger Casse_Silure_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseSilure > 0
          and Trait NaturalCharisma > 3

  Affects BraveGaul  1  Chance  65
  Affects BraveGaul  1  Chance  35
  Affects BloodthirstyGaul  1  Chance  35

;------------------------------------------
Trigger Casse_Silure_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseSilure > 0
          and Trait NaturalCharisma < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Casse_Silure_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseSilure > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  1  Chance  65
  Affects TacticalSkill  1  Chance  35
  Affects TacticalSkill  1  Chance  35

;------------------------------------------
Trigger Casse_Silure_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseSilure > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Casse_Casse_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType britons
          and Trait EthnoDetermined < 1          

  Affects CasseCasse  1  Chance  100

;------------------------------------------
Trigger CasseCasse_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait CasseCasse > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Casse_Casse_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCasse > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Casse_Casse_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCasse > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Casse_Casse_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCasse > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Casse_Casse_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CasseCasse > 0
          and Trait Temperament > 3

  Affects HappyWarmonger  1  Chance  65
  Affects HappyWarmonger  1  Chance  35
  Affects Pragmatic  1  Chance  35

;------------------------------------------
;Section: Greek Ethnic OfferedForMarriage
;------------------------------------------
Trigger KH_Athenaios_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Athenaios 1  Chance  15

;------------------------------------------
Trigger KH_Athenaios_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Athenaios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType4  1  Chance  100
  Affects HatesType1  1  Chance  100

;------------------------------------------
Trigger KH_Athenaios_OfferedForMarriage_BaseTraits_Hi_En1
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Athenaios > 0
          and Trait NaturalEnergy > 3

  Affects Lalos  1  Chance  35
  Affects Periergos  1  Chance  30
  Affects Periergos  1  Chance  15

;------------------------------------------
Trigger KH_Athenaios_OfferedForMarriage_BaseTraits_Hi_En_Cha
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Athenaios > 0
          and Trait NaturalEnergy > 3
          and Trait NaturalCharisma > 2

  Affects GoodTrader  2  Chance  35
  Affects GoodTrader  1  Chance  10

;------------------------------------------
Trigger KH_Athenaios_OfferedForMarriage_BaseTraits_Selfish
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Athenaios > 0
          and Trait Selflessness < 3

  Affects Eiron  1  Chance  35

;------------------------------------------
Trigger KH_Athenaios_OfferedForMarriage_BaseTraits_Int
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Athenaios > 0
          and Trait Selflessness < 3

  Affects PhilosophySkill  2  Chance  35
  Affects PhilosophySkill  1  Chance  10

;------------------------------------------
Trigger KH_Athenaios_OfferedForMarriage_BaseTraits_Charming
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Athenaios > 0
          and Trait Selflessness < 3

  Affects PoliticsSkill  3  Chance  35
  Affects PoliticsSkill  3  Chance  15

;------------------------------------------
Trigger KH_Athenaios_OfferedForMarriage_BaseTraits
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Athenaios > 0

  Affects Proxenos  1  Chance  55
  Affects Xenophilia  1  Chance  35
  Affects BadInfantryGeneral  2  Chance  45
  Affects BadInfantryGeneral  1  Chance  15

;------------------------------------------
Trigger KH_Spartiates_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Spartiates  1  Chance  17

;------------------------------------------
Trigger KH_Spartiates_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Spartiates > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger KH_Spartiates_OfferedForMarriage_BaseTraits
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0

  Affects Agroikos  1  Chance  35
  Affects Akairos  2  Chance  25
  Affects HatesSlaves  2  Chance  35
  Affects HatesSlaves  2  Chance  20

;------------------------------------------
Trigger KH_Spartiates_OfferedForMarriage_BaseTraits_Loyal
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait Loyalty > 3

  Affects Pious  1  Chance  35
  Affects Pious  1  Chance  15
  Affects Xenophobia  1  Chance  45

;------------------------------------------
Trigger KH_Spartiates_OfferedForMarriage_BaseTraits_energetic1
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait NaturalEnergy > 3

  Affects Disciplinarian  1  Chance  55
  Affects Brave  1  Chance  45
  Affects Brave  1  Chance  35
  Affects GoodInfantryGeneral  3 Chance  50

;------------------------------------------
Trigger KH_Spartiates_OfferedForMarriage_BaseTraits_energetic2
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait NaturalEnergy > 3

  Affects Austere  1  Chance  45
  Affects Authoritarian  1  Chance  50
  Affects Authoritarian  1  Chance  25
  Affects GoodInfantryGeneral  3 Chance  50

;------------------------------------------
Trigger KH_Spartiates_OfferedForMarriage_BaseTraits_charm
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait NaturalCharisma > 3

  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger KH_Spartiates_OfferedForMarriage_BaseTraits_lo_cha
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait NaturalCharisma < 3

  Affects Akairos  2  Chance  35
  Affects BadTrader  2 Chance  35
  Affects BadTrader  2 Chance  15

;------------------------------------------
Trigger KH_Spartiates_OfferedForMarriage_BaseTraits_Dull
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait NaturalIntelligence < 3

  Affects Deisidaimon  2  Chance  35

;------------------------------------------
Trigger KH_Spartiates_OfferedForMarriage_BaseTraits_lo_En
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  3  Chance  35
  Affects BadCavalryGeneral  3  Chance  15

;------------------------------------------
Trigger KH_Rhodios_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Rhodios  1  Chance  21

;------------------------------------------
Trigger KH_Rhodios_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Rhodios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Xenophilia  1 Chance  20
  Affects Mikrologos  1 Chance  25
  Affects Mikrologos  1 Chance  10
  Affects LikesType4  1  Chance  100
  Affects HatesType1  1  Chance  100

;------------------------------------------
Trigger KH_Rhodios_OfferedForMarriage_BaseTraits_hi_en
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Rhodios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  2 Chance  50
  Affects GoodTaxman  2 Chance  35
  Affects GoodTrader  2 Chance  20
  Affects GoodTaxman  1 Chance  15
  Affects GoodTrader  1 Chance  10

;------------------------------------------
Trigger KH_Rhodios_OfferedForMarriage_BaseTraits_lo_en
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Rhodios > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  2 Chance  35
  Affects BadInfantryGeneral  1 Chance  10

;------------------------------------------
Trigger KH_Rhodios_OfferedForMarriage_BaseTraits_selfish
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Rhodios > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  55
  Affects Corrupt  1  Chance  25
  Affects Corrupt  1  Chance  10
  Affects Eiron  1  Chance  35

;------------------------------------------
Trigger KH_Rhodios_OfferedForMarriage_BaseTraits_charismatic
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Rhodios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  2 Chance  30
  Affects GoodTrader  1 Chance  15
  Affects Proxenos  1  Chance  45

;------------------------------------------
Trigger KH_Kres_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Kres  1  Chance  27

;------------------------------------------
Trigger KH_Kres_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Kres > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger KH_Kres_OfferedForMarriage_BaseTraits_Stupid
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Kres > 0
          and Trait NaturalIntelligence = 1

  Affects Agroikos  1  Chance  40
  Affects Unschooled  1  Chance  30
  Affects Deisidaimon  1  Chance  35
  Affects Deisidaimon  1  Chance  15

;------------------------------------------
Trigger KH_Kres_OfferedForMarriage_BaseTraits_Dull
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Kres > 0
          and Trait NaturalIntelligence = 2

  Affects Agroikos  1  Chance  20
  Affects Unschooled  1  Chance  15
  Affects Deisidaimon  1  Chance  17
  Affects Deisidaimon  1  Chance  8

;------------------------------------------
Trigger KH_Kres_OfferedForMarriage_BaseTraits_Hi_Cha
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Kres > 0
          and Trait NaturalCharisma > 3

  Affects Gregarious  1  Chance  35

;------------------------------------------
Trigger KH_Kres_OfferedForMarriage_BaseTraits_Lo_Cha
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Kres > 0
          and Trait NaturalCharisma < 3

  Affects Akairos  2  Chance  35

;------------------------------------------
Trigger KH_Kres_OfferedForMarriage_BaseTraits_Hi_Energy
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Kres > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  3  Chance  35
  Affects GoodInfantryGeneral  3  Chance  15

;------------------------------------------
Trigger KH_Kres_OfferedForMarriage_BaseTraits_Lo_Energy
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Kres > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  3  Chance  35
  Affects BadCavalryGeneral  3  Chance  15

;------------------------------------------
Trigger KH_Korinthios_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Korinthios  1  Chance  38

;------------------------------------------
Trigger KH_Korinthios_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Korinthios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType1  1  Chance  100

;------------------------------------------
Trigger KH_Korinthios_OfferedForMarriage_BaseTraits_hi_cha
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Korinthios > 0
          and Trait NaturalCharisma > 3

  Affects Proxenos  1  Chance  25
  Affects Xenophilia  1  Chance  35
  Affects GoodTrader  2 Chance  45
  Affects GoodTrader  1 Chance  20

;------------------------------------------
Trigger KH_Korinthios_OfferedForMarriage_BaseTraits_Selfish
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Korinthios > 0
          and Trait Selflessness < 3

  Affects Mikrologos  1  Chance  45
  Affects Corrupt  1  Chance  25
  Affects Eiron  1  Chance  35

;------------------------------------------
Trigger KH_Euxeinos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Euxeinos  1  Chance  50

;------------------------------------------
Trigger KH_Euxeinos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Euxeinos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger KH_Euxeinos_OfferedForMarriage_BaseTraits_Energetic1
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Euxeinos > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  3  Chance  35
  Affects GoodCavalryGeneral  3  Chance  35
  Affects Feck  2  Chance  35
  Affects HaleAndHearty  1  Chance  25
  Affects Scout  2  Chance  50

;------------------------------------------
Trigger KH_Euxeinos_OfferedForMarriage_BaseTraits_Energetic2
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Euxeinos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  2  Chance  35
  Affects GoodFarmer  2  Chance  40
  Affects GoodTrader  1  Chance  15
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger KH_Euxeinos_OfferedForMarriage_BaseTraits_Selfish
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Euxeinos > 0
          and Trait Selflessness < 3

  Affects Authoritarian  1  Chance  15
  Affects Despoiler  2  Chance  15
  Affects Despoiler  1  Chance  5
  Affects Authoritarian  1  Chance  5

;------------------------------------------
Trigger KH_Ion_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Ion  1  Chance  100

;------------------------------------------
Trigger KH_Ion_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Ion > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger KH_Ion_OfferedForMarriage_BaseTraits_Charm
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Ion > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger KH_Ion_OfferedForMarriage_BaseTraits_Energetic
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Ion > 0
          and Trait NaturalEnergy > 3

  Affects Lalos  1  Chance  35

;------------------------------------------
Trigger KH_Ion_OfferedForMarriage_BaseTraits_Low_Energy
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Ion > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  2  Chance  45
  Affects BadFarmer  1  Chance  25
  Affects BadInfantryGeneral  2  Chance  40
  Affects BadInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger KH_Ion_OfferedForMarriage_BaseTraits_Selfish1
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Ion > 0
          and Trait Selflessness < 3

  Affects Aesthetic  1  Chance  40
  Affects Aesthetic  1  Chance  20
  Affects Eiron  1  Chance  20

;------------------------------------------
Trigger KH_Ion_OfferedForMarriage_BaseTraits_Selfish2
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Ion > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  40
  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger KH_Ion_OfferedForMarriage_BaseTraits_Sharp
  WhenToTest OfferedForMarriage

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Ion > 0
          and Trait NaturalIntelligence > 3

  Affects PhilosophySkill  2  Chance  35

;------------------------------------------
Trigger Baktria_HellenBaktria_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1

  Affects HellenBaktria 1  Chance  16

;------------------------------------------
Trigger Baktria_HellenBaktria_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait HellenBaktria > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesEasterners  2  Chance  35
  Affects HatesEasterners  2  Chance  15

;------------------------------------------
Trigger Baktria_HellenBaktria_OfferedForMarriage_BaseTraits_Hi_En
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait NaturalEnergy > 3

  Affects Periergos  1  Chance  85
  Affects Periergos  1  Chance  25
  Affects GoodInfantryGeneral  2  Chance  75
  Affects GoodInfantryGeneral  2  Chance  50
  Affects GoodInfantryGeneral  2  Chance  15
  Affects GloriousFool  1  Chance  10

;------------------------------------------
Trigger Baktria_HellenBaktria_OfferedForMarriage_BaseTraits_Lo_En
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  2  Chance  75
  Affects BadCavalryGeneral  2  Chance  50
  Affects BadCavalryGeneral  2  Chance  15

;------------------------------------------
Trigger Baktria_HellenBaktria_OfferedForMarriage_BaseTraits_Hi_Cha
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  2  Chance  75
  Affects PoliticsSkill  2  Chance  35
  Affects PoliticsSkill  2  Chance  15
  Affects GloriousFool  2  Chance  30
  Affects GloriousFool  1  Chance  10
  Affects SmoothTalker  1  Chance  35

;------------------------------------------
Trigger Baktria_HellenBaktria_OfferedForMarriage_BaseTraits_Sharp
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  25
  Affects PhilosophySkill  2  Chance  35
  Affects BaktrianNomismatikos  1  Chance  75
  Affects BaktrianNomismatikos  1  Chance  25

;------------------------------------------
Trigger Baktria_HellenBaktria_OfferedForMarriage_BaseTraits_Selfish
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  75
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Baktria_HellenBaktria_OfferedForMarriage_BaseTraits_Pessimist
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Baktria_HellenBaktria_OfferedForMarriage_BaseTraits_Loyalty
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait Loyalty < 3

  Affects PublicAtheism  1  Chance  75


;------------------------------------------
Trigger Baktria_MakedonBaktria_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1

  Affects MakedonBaktria 1  Chance  20

;------------------------------------------
Trigger Baktria_MakedonBaktria_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait MakedonBaktria > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Baktria_MakedonBaktria_OfferedForMarriage_BaseTraits
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait MakedonBaktria > 0

  Affects Xenophobia  1  Chance  40
  Affects BaktrianPhilellen  1  Chance  30
  Affects HatesEasterners  2 Chance  65
  Affects HatesEasterners  2 Chance  20
  Affects MakedonianHypermethyskos  1  Chance  35

;------------------------------------------
Trigger Baktria_MakedonBaktria_OfferedForMarriage_BaseTraits_energetic_selfish
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait MakedonBaktria > 0
          and Trait NaturalEnergy > 3
          and Trait Selflessness < 4

  Affects Periergos  2  Chance  65
  Affects BaktrianPersoletes  1  Chance  65

;------------------------------------------
Trigger Baktria_MakedonBaktria_OfferedForMarriage_BaseTraits_energetic
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait MakedonBaktria > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  3 Chance  35
  Affects GoodCavalryGeneral  3 Chance  15
  Affects Warmonger  2  Chance  55
  Affects Warmonger  2  Chance  25

;------------------------------------------
Trigger Baktria_MakedonBaktria_OfferedForMarriage_BaseTraits_selfish
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait MakedonBaktria > 0
          and Trait Selflessness < 3

  Affects Corrupt  2  Chance  35
  Affects Brutal  2  Chance  65
  Affects Brutal  2  Chance  25

;------------------------------------------
Trigger Baktria_MakedonBaktria_OfferedForMarriage_BaseTraits_charismatic
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait MakedonBaktria > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  3  Chance  50
  Affects PoliticsSkill  3  Chance  25
  Affects GloriousFool  2  Chance  30
  Affects GloriousFool  2  Chance  15
  Affects Rabblerouser  1  Chance  35

;------------------------------------------
Trigger Baktria_MakedonBaktria_OfferedForMarriage_BaseTraits2_Sharp
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait MakedonBaktria > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  2 Chance  35
  Affects TacticalSkill  2 Chance  15

;------------------------------------------
Trigger Baktria_Persikos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1

  Affects Persikos 1  Chance  24

;------------------------------------------
Trigger Baktria_Persikos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait Persikos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Secretive  1  Chance  40
  Affects Wealthy  2  Chance  80
  Affects Wealthy  2  Chance  40
  Affects Wealthy  2  Chance  20

;------------------------------------------
Trigger Baktria_Persikos_OfferedForMarriage_EthnoDetermined_Secretive
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait Persikos > 0
          and Trait Secretive > 0

  Affects SpyMaster  3 Chance  75
  Affects SpyMaster  3 Chance  55
  Affects SpyMaster  2 Chance  20
  Affects HighPersonalSecurity  1  Chance  90

;------------------------------------------
Trigger Baktria_Persikos_OfferedForMarriage_BaseTraits_Selfless
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  35
  Affects Just  1  Chance  15

;------------------------------------------
Trigger Baktria_Persikos_OfferedForMarriage_BaseTraits_Selfish
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  35
  Affects Corrupt  1  Chance  15
  Affects HarshJustice  1  Chance  40
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Baktria_Persikos_OfferedForMarriage_BaseTraits_Energetic1
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait NaturalEnergy > 3

  Affects Periergos  1  Chance  35
  Affects Periergos  1  Chance  15
  Affects GoodInfantryGeneral  3 Chance  20
  Affects GoodInfantryGeneral  3 Chance  10

;------------------------------------------
Trigger Baktria_Persikos_OfferedForMarriage_BaseTraits_Energetic2
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodCavalryGeneral  3  Chance  35
  Affects GoodCavalryGeneral  3  Chance  15

;------------------------------------------
Trigger Baktria_Persikos_OfferedForMarriage_BaseTraits_Sharp
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Baktria_Persikos_OfferedForMarriage_BaseTraits_Dull
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait NaturalIntelligence < 3

  Affects Unschooled  1  Chance  15

;------------------------------------------
Trigger Baktria_Persikos_OfferedForMarriage_BaseTraits_Lo_Cha
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait NaturalCharisma < 3

  Affects Aloof  1  Chance  35

;------------------------------------------
Trigger Baktria_Persikos_OfferedForMarriage_BaseTraits2
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait Loyalty < 3

  Affects Disloyal  2  Chance  35

;------------------------------------------
Trigger Baktria_Indos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1

  Affects Indos 1  Chance  28

;------------------------------------------
Trigger Baktria_Indos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait Indos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Baktria_Indos_OfferedForMarriage_BaseTraits_Even
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait Selflessness = 3

  Affects Just  1  Chance  75
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Baktria_Indos_OfferedForMarriage_BaseTraits_Selfless
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  80
  Affects Pious  1  Chance  45
  Affects LenientJustice  2  Chance  50
  Affects LenientJustice  2  Chance  25

;------------------------------------------
Trigger Baktria_Indos_OfferedForMarriage_BaseTraits_Optimistic
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait Temperament = 5

  Affects Xenophilia  1  Chance  45

;------------------------------------------
Trigger Baktria_Indos_OfferedForMarriage_BaseTraits_Pessimistic
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait Temperament = 4

  Affects Xenophilia  1  Chance  25

;------------------------------------------
Trigger Baktria_Indos_OfferedForMarriage_BaseTraits_Energetic
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  3 Chance  35
  Affects GoodInfantryGeneral  3 Chance  15

;------------------------------------------
Trigger Baktria_Indos_OfferedForMarriage_BaseTraits_Sharp
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait NaturalIntelligence > 3

  Affects NaturalPhilosophySkill  1  Chance  35
  Affects NaturalPhilosophySkill  1  Chance  15

;------------------------------------------
Trigger Baktria_Indos_OfferedForMarriage_BaseTraits_Charismatic
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait NaturalCharisma > 3

  Affects Gregarious  1  Chance  50

;------------------------------------------
Trigger Baktria_Indos_OfferedForMarriage_BaseTraits2
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait JustMarried > 0

  Affects WellConnectedWife  1  Chance  65

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1

  Affects HeterogenesBaktria 1  Chance  36

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait HeterogenesBaktria > 0

  Affects EthnoDetermined  1  Chance  100
  Affects FearsEasterners  1  Chance  35
  Affects FearsGreeks  1  Chance  35
  Affects FearsEasterners  1  Chance  10
  Affects FearsGreeks  1  Chance  10
  Affects SpyMaster  2  Chance  55

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_OfferedForMarriage_BaseTraits_optimist
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HeterogenesBaktria > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_OfferedForMarriage_BaseTraits_energy
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HeterogenesBaktria > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  2  Chance  65
  Affects SpyMaster  2  Chance  55

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_OfferedForMarriage_BaseTraits_sharp
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HeterogenesBaktria > 0
          and Trait NaturalIntelligence > 3

  Affects BaktrianHydreiasTechnites  2  Chance  85
  Affects BaktrianHydreiasTechnites  2  Chance  25
  Affects SpyMaster  2  Chance  55

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_OfferedForMarriage_BaseTraits_uncharismatic
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HeterogenesBaktria > 0
          and Trait NaturalCharisma < 3

  Affects Outsider  1  Chance  75

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_OfferedForMarriage_BaseTraits_Disloyal
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HeterogenesBaktria > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Baktria_Sogdios_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1

  Affects Sogdios 1  Chance  100
  Affects FearsEasterners  2  Chance  100

;------------------------------------------
Trigger Baktria_Sogdios_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait Sogdios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Xenophilia  1  Chance  65
  Affects SpyMaster  2  Chance  55

;------------------------------------------
Trigger Baktria_Sogdios_OfferedForMarriage_BaseTraits_Energy
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Sogdios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  50
  Affects GoodAdministrator  1  Chance  20
  Affects GoodAmbusher  1  Chance  70
  Affects GoodAmbusher  1  Chance  35
  Affects SpyMaster  2  Chance  55

;------------------------------------------
Trigger Baktria_Sogdios_OfferedForMarriage_BaseTraits_uncharismatic
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Sogdios > 0
          and Trait NaturalCharisma > 3

  Affects Outsider  1  Chance  75

;------------------------------------------
Trigger Baktria_Sogdios_OfferedForMarriage_BaseTraits_Disloyalty
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Sogdios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Baktria_Sogdios_OfferedForMarriage_BaseTraits_HarshJustice
  WhenToTest OfferedForMarriage

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Sogdios > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  70
  Affects HarshJustice  1  Chance  35

;---------------------
; Epeiros
;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1 

  Affects EpeirosAgrianos  1  Chance  5

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosAgrianos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects Brutal  1  Chance  35
  Affects Feck  1  Chance  50
  Affects HarshJustice  1  Chance  65

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Rabblerouser  1  Chance  35
  Affects Rabblerouser  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects StrategicSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAgrianos > 0
          and Trait Temperament > 3

  Affects Gambling  1  Chance  65
  Affects Gambling  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAgrianos > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Brutal  1  Chance  35
  Affects YellowBileHumour  1  Chance  50
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAgrianos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAgrianos > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAgrianos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1 

  Affects EpeirosArdiaios  1  Chance  5

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosArdiaios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects Brutal  1  Chance  35
  Affects Feck  1  Chance  35
  Affects Feck  1  Chance  50
  Affects Girls  1  Chance  65

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Rabblerouser  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalIntelligence > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65
  Affects Gambling  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosArdiaios > 0
          and Trait Temperament > 3

  Affects Gambling  1  Chance  65
  Affects Gambling  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosArdiaios > 0
          and Trait Temperament < 3

  Affects Brutal  1  Chance  65
  Affects Drink  1  Chance  35
  Affects YellowBileHumour  1  Chance  50
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosArdiaios > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosArdiaios > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1 

  Affects EpeirosAutariatos  1  Chance  5

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosAutariatos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects Brutal  1  Chance  35
  Affects Feck  1  Chance  50
  Affects Lewd  1  Chance  65

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAutariatos > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects Brutal  1  Chance  35
  Affects YellowBileHumour  1  Chance  50
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAutariatos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAutariatos > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects Drink  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosAutariatos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1 

  Affects EpeirosDalmatikos  1  Chance  5

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosDalmatikos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType4  1  Chance  100
  Affects Brutal  1  Chance  65
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects Brutal  1  Chance  35
  Affects Feck  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Rabblerouser  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects StrategicSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDalmatikos > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDalmatikos > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Brutal  1  Chance  35
  Affects YellowBileHumour  1  Chance  50

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDalmatikos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDalmatikos > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDalmatikos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1 

  Affects EpeirosDardanos  1  Chance  5

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosDardanos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType4  1  Chance  100
  Affects Brutal  1  Chance  65
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects Brutal  1  Chance  35
  Affects Feck  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Rabblerouser  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects StrategicSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDardanos > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDardanos > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Brutal  1  Chance  35
  Affects YellowBileHumour  1  Chance  50

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDardanos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDardanos > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosDardanos > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1 

  Affects EpeirosEnchelios  1  Chance  5

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosEnchelios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Loyal  1  Chance  100
  Affects GoodTrader  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects GoodTrader  1  Chance  100
  Affects Feck  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects Brutal  1  Chance  35
  Affects Feck  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEnchelios > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEnchelios > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Brutal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEnchelios > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEnchelios > 0
          and Trait Selflessness < 3

  Affects Brutal  1  Chance  65
  Affects Epicurean  1  Chance  35


;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1 

  Affects EpeirosEneteios  1  Chance  5

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosEneteios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodDefender  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects Feck  1  Chance  50

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50
  Affects StrategicSkill  1  Chance  65

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEneteios > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEneteios > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEneteios > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects GoodDefender  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEneteios > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosEneteios > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1 

  Affects EpeirosLiburnos  1  Chance  5

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosLiburnos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Supervisor  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects Feck  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50
  Affects GoodAdministrator  1  Chance  65

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosLiburnos > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosLiburnos > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Drink  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosLiburnos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Supervisor  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosLiburnos > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosLiburnos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1 

  Affects EpeirosTaulantios  1  Chance  5

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosTaulantios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects Feck  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50
  Affects Scholarly  1  Chance  65

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosTaulantios > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosTaulantios > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Brutal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosTaulantios > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosTaulantios > 0
          and Trait Selflessness < 3

  Affects Brutal  1  Chance  65
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosTaulantios > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait EpeirosTaulantios > 0
          and Trait Loyalty < 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1

  Affects Molossos 1  Chance  16

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait Molossos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForMarriage_BaseTraits_Energetic
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait NaturalEnergy > 3

  Affects Brutal  2 Chance  35
  Affects Stoic  1  Chance  25
  Affects Feck  2  Chance  35
  Affects GoodInfantryGeneral  3 Chance  35
  Affects GoodCavalryGeneral  3 Chance  15
  Affects GoodInfantryGeneral  3 Chance  15
  Affects GoodCavalryGeneral  3 Chance  5

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForMarriage_BaseTraits_Pessimist
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  35
  Affects YellowBileHumour  1  Chance  35

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForMarriage_BaseTraits_Selfish
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait Selflessness < 3

  Affects Gambling  1  Chance  15
  Affects HarshJustice  2  Chance  35

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForMarriage_BaseTraits_Selfless
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait Selflessness > 3

  Affects Prim  2  Chance  15

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForMarriage_BaseTraits_Charisma
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  35
  Affects InspiringSpeaker  1  Chance  15

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForMarriage_BaseTraits_Intelligent
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  30
  Affects MathematicsSkill  2  Chance  15
  Affects Scholarly  1  Chance  10

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForMarriage_Stupid
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait NaturalIntelligence = 1

  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  15

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForMarriage_BaseTraits3_Despoiler
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait Selflessness < 3
          and Trait NaturalEnergy > 3

  Affects Despoiler  2  Chance  25
  Affects Genocide  1  Chance  15

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1

  Affects Thesprotos 1  Chance  18

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait Thesprotos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForMarriage_BaseTraits_Depressive
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  35
  Affects YellowBileHumour  1  Chance  35

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForMarriage_BaseTraits_Selfish
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait Selflessness < 3

  Affects Gambling  1  Chance  35
  Affects HarshJustice  1  Chance  45
  Affects HarshJustice  1  Chance  25
  Affects Despoiler  3 Chance  20
  Affects Genocide  1  Chance  10

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForMarriage_BaseTraits_Selfless
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait Selflessness > 3

  Affects Prim  2  Chance  10

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForMarriage_BaseTraits_Very_Energetic
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait NaturalEnergy = 5

  Affects Brutal  2  Chance  45
  Affects Brutal  2  Chance  15
  Affects Stoic  1  Chance  25
  Affects Feck  1  Chance  50
  Affects Feck  1  Chance  20
  Affects GoodInfantryGeneral  3 Chance  35
  Affects GoodCavalryGeneral  3 Chance  25
  Affects GoodInfantryGeneral  3 Chance  15
  Affects GoodCavalryGeneral  3 Chance  10
  Affects HaleAndHearty  1  Chance  65

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForMarriage_BaseTraits_Energetic
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait NaturalEnergy = 4

  Affects Brutal  2  Chance  15
  Affects Stoic  1  Chance  10
  Affects Feck  1  Chance  20
  Affects GoodCavalryGeneral  3 Chance  25
  Affects GoodCavalryGeneral  3 Chance  10
  Affects HaleAndHearty  1  Chance  65

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForMarriage_BaseTraits_Rabblerouser
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence < 4

  Affects Rabblerouser  1  Chance  45

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForMarriage_BaseTraits_Inspiring
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3

  Affects InspiringSpeaker  1  Chance  45

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForMarriage_BaseTraits_Sharp
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  25
  Affects MathematicsSkill  2  Chance  15
  Affects Scholarly  1  Chance  45

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForMarriage_BaseTraits2_Dull
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait NaturalIntelligence < 3

  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForMarriage_BaseTraits2_Loyal
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  25

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForMarriage_BaseTraits2_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait NaturalCharisma < 3

  Affects Outsider  1  Chance  75

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1

  Affects Chaon 1  Chance  22

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait Chaon > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForMarriage_BaseTraits_Selfish
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait Selflessness < 3

  Affects Brutal  2  Chance  65
  Affects Brutal  2  Chance  35
  Affects Gambling  1  Chance  40
  Affects HarshJustice  2  Chance  50

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForMarriage_BaseTraits_Depressive
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects YellowBileHumour  1  Chance  65

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForMarriage_BaseTraits_Selfless
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait Selflessness > 3

  Affects Prim  2  Chance  15

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForMarriage_BaseTraits_Energetic
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait NaturalEnergy > 3

  Affects Stoic  1  Chance  35
  Affects Feck  2  Chance  65
  Affects GoodInfantryGeneral  3  Chance  65
  Affects GoodCavalryGeneral  3  Chance  35
  Affects GoodInfantryGeneral  3  Chance  30
  Affects GoodCavalryGeneral  3  Chance  15
  Affects HaleAndHearty  1  Chance  70

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForMarriage_BaseTraits_Rabblerouser
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence < 4

  Affects Rabblerouser  1  Chance  65

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForMarriage_BaseTraits_Inspiring
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3

  Affects InspiringSpeaker  1  Chance  65

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForMarriage_BaseTraits2_Sharp
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects MathematicsSkill  2  Chance  35
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForMarriage_BaseTraits2_Dull
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait NaturalIntelligence < 3

  Affects Unschooled  1  Chance  65

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForMarriage_BaseTraits2_Loyal
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait Loyalty > 3

  Affects Loyal  2  Chance  65


;------------------------------------------
Trigger Epeiros_Hellen_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1

  Affects HellenEpeiros 1  Chance  26

;------------------------------------------
Trigger Epeiros_Hellen_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait HellenEpeiros > 0

  Affects EthnoDetermined  1  Chance  100
  Affects FearsBarbarians  2 Chance  55
  Affects FearsBarbarians  2 Chance  25

;------------------------------------------
Trigger Epeiros_Hellen_OfferedForMarriage_BaseTraits_Sharp
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait HellenEpeiros > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects RhetoricSkill  1  Chance  65

;------------------------------------------
Trigger Epeiros_Hellen_OfferedForMarriage_BaseTraits_Selfish
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait HellenEpeiros > 0
          and Trait Selflessness < 3

  Affects Liar  1  Chance  70
  Affects Liar  1  Chance  30
  Affects Perverted  2 Chance  65
  Affects Perverted  2 Chance  35
  Affects Corrupt  1  Chance  60
  Affects Corrupt  1  Chance  40
  Affects Epicurean  1  Chance  75

;------------------------------------------
Trigger Epeiros_Hellen_OfferedForMarriage_BaseTraits_Charismatic
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait HellenEpeiros > 0
          and Trait NaturalCharisma > 3

  Affects GloriousFool  2  Chance  65
  Affects GloriousFool  2  Chance  35
  Affects GoodTrader  2 Chance  60

;------------------------------------------
Trigger Epeiros_Hellen_OfferedForMarriage_BaseTraits_Loyalty
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait HellenEpeiros > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Hellen_OfferedForMarriage_BaseTraits_Energetic
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait HellenEpeiros > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  2 Chance  70


;------------------------------------------
Trigger Epeiros_Syrakousios_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1

  Affects Syrakousios 1  Chance  34

;------------------------------------------
Trigger Epeiros_Syrakousios_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait Syrakousios > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Epeiros_Syrakousios_OfferedForMarriage_BaseTraits_Sharp
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Syrakousios > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  75
  Affects MathematicsSkill  1  Chance  65
  Affects MathematicsSkill  1  Chance  35
  Affects GoodBuilder  3  Chance  45
  Affects GoodBuilder  3  Chance  25

;------------------------------------------
Trigger Epeiros_Syrakousios_OfferedForMarriage_BaseTraits_Energetic
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Syrakousios > 0
          and Trait NaturalEnergy > 3

  Affects GoodBuilder  3  Chance  65
  Affects GoodBuilder  3  Chance  35
  Affects GoodTrader  1  Chance  75

;------------------------------------------
Trigger Epeiros_Syrakousios_OfferedForMarriage_BaseTraits_Charismatic
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Syrakousios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  75
  Affects GoodTrader  1  Chance  25
  Affects Aesthetic  1  Chance  25

;------------------------------------------
Trigger Epeiros_Syrakousios_OfferedForMarriage_BaseTraits_Selfish
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Syrakousios > 0
          and Trait Selflessness < 3

  Affects Aesthetic  1  Chance  65
  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  15

;------------------------------------------
Trigger Epeiros_Syrakousios_OfferedForMarriage_BaseTraits_Disloyal
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Syrakousios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Tarantinos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1

  Affects Tarantinos 1  Chance  100

;------------------------------------------
Trigger Epeiros_Tarantinos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait Tarantinos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesRomans  2 Chance  65
  Affects HatesRomans  2 Chance  35

;------------------------------------------
Trigger Epeiros_Tarantinos_OfferedForMarriage_BaseTraits_Sharp
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Tarantinos > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65

;------------------------------------------
Trigger Epeiros_Tarantinos_OfferedForMarriage_BaseTraits_Dull
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Tarantinos > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65

;------------------------------------------
Trigger Epeiros_Tarantinos_OfferedForMarriage_BaseTraits_Selfless
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Tarantinos > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Epeiros_Tarantinos_OfferedForMarriage_BaseTraits_Energetic
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Tarantinos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  1  Chance  25

;------------------------------------------
Trigger Epeiros_Tarantinos_OfferedForMarriage_BaseTraits_Disloyal
  WhenToTest OfferedForMarriage

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Tarantinos > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
;Section: Sarmatian Ethnic OfferedForMarriage
;------------------------------------------
Trigger Sarmatia_Aorsi_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined < 1

  Affects Aorsi 1  Chance  20

;------------------------------------------
Trigger Sarmatia_Aorsi_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and Trait Aorsi > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Sarmatia_Aorsi_OfferedForMarriage_BaseTraits_Sluggish
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Aorsi > 0
          and Trait NaturalEnergy < 3

  Affects BadAttacker  4  Chance  65
  Affects BadInfantryGeneral  2  Chance  35

;------------------------------------------
Trigger Sarmatia_Aorsi_OfferedForMarriage_BaseTraits_Rabblerouser
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Aorsi > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence < 4

  Affects Rabblerouser  1  Chance  65

;------------------------------------------
Trigger Sarmatia_Aorsi_OfferedForMarriage_BaseTraits_Inspiring
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Aorsi > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects PoliticsSkill  3  Chance  35
  Affects PoliticsSkill  3  Chance  15
  Affects Supervisor  2  Chance  45
  Affects Supervisor  2  Chance  25

;------------------------------------------
Trigger Sarmatia_Aorsi_OfferedForMarriage_BaseTraits_Energetic
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Aorsi > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  3  Chance  65
  Affects GoodAdministrator  2  Chance  65
  Affects Nomad  2  Chance  75


;------------------------------------------
Trigger Sarmatia_Siracae_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined < 1

  Affects Siracae 1  Chance  24

;------------------------------------------
Trigger Sarmatia_Siracae_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and Trait Siracae > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Settled  2  Chance 80
  Affects GoodSiegeDefender  2  Chance  75
  Affects GoodSiegeDefender  2  Chance  35

;------------------------------------------
Trigger Sarmatia_Siracae_OfferedForMarriage_BaseTraits_Energy
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Siracae > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  3  Chance  70
  Affects GoodInfantryGeneral  3  Chance  35
  Affects GoodFarmer  3  Chance  85
  Affects GoodFarmer  3  Chance  45

;------------------------------------------
Trigger Sarmatia_Siracae_OfferedForMarriage_BaseTraits_Selfless
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Siracae > 0
          and Trait Selflessness > 3

  Affects Lenient  2  Chance  35
  Affects Lenient  2  Chance  15

;------------------------------------------
Trigger Sarmatia_Roxolani_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined < 1

  Affects Roxolani 1  Chance  30

;------------------------------------------
Trigger Sarmatia_Roxolani_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and Trait Roxolani > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Sarmatia_Roxolani_OfferedForMarriage_BaseTraits_Energetic
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Roxolani > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  90
  Affects GoodCavalryGeneral  2  Chance  75
  Affects GoodCavalryGeneral  2  Chance  50
  Affects Brave  1  Chance  90
  Affects Brave  1  Chance  50
  Affects Nomad  1  Chance 90
  Affects Nomad  1  Chance 50
  Affects Warmonger  2  Chance  50
  Affects Warmonger  2  Chance  25

;------------------------------------------
Trigger Sarmatia_Roxolani_OfferedForMarriage_BaseTraits_Boring
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Roxolani > 0
          and Trait NaturalCharisma < 3

  Affects BoringSpeaker  1  Chance  75

;------------------------------------------
Trigger Sarmatia_Yancai_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Gava_Alanna = armenia

  Affects Yancai 1  Chance  38

;------------------------------------------
Trigger Sarmatia_Yancai_OfferedForMarriage2
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and Trait Yancai < 1
          and I_SettlementOwner Gava_Mazsakata = armenia

  Affects Yancai 1  Chance  38

;------------------------------------------
Trigger Sarmatia_Yancai_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and Trait Yancai > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Sarmatia_Yancai_OfferedForMarriage_BaseTraits_Energetic
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Yancai > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  90
  Affects GoodCavalryGeneral  2  Chance  75
  Affects GoodCavalryGeneral  2  Chance  50
  Affects GoodAttacker  2  Chance  75
  Affects GoodAttacker  2  Chance  35
  Affects Nomad  1  Chance  90
  Affects Nomad  1  Chance  50
  Affects BadFarmer  1  Chance  55
  Affects BadTrader  2  Chance  55
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Sarmatia_Saitae_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined < 1

  Affects Saitae 1  Chance  100

;------------------------------------------
Trigger Sarmatia_Saitae_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and Trait Saitae > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Sarmatia_Saitae_OfferedForMarriage_BaseTraits_Charisma_Sharp
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Saitae > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3

  Affects InspiringSpeaker  1  Chance  75
  Affects PoliticsSkill  3 Chance  90
  Affects PoliticsSkill  3 Chance  50
  Affects GoodLeader  1  Chance  35

;------------------------------------------
Trigger Sarmatia_Saitae_OfferedForMarriage_BaseTraits_Charisma
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Saitae > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence < 4

  Affects Rabblerouser  1  Chance  75
  Affects GoodLeader  1  Chance  35

;------------------------------------------
Trigger Sarmatia_Saitae_OfferedForMarriage_BaseTraits_Energetic
  WhenToTest OfferedForMarriage

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Saitae > 0
          and Trait NaturalEnergy > 3

  Affects Nomad  1  Chance 90
  Affects Nomad  1  Chance 50


;------------------------------------------
Trigger Ptolemaioi_General_OfferedForMarriage_DesertWarrior
  WhenToTest OfferedForMarriage

    Condition FactionType numidia
          and Trait NaturalEnergy > 4

  Affects DesertWarrior  1  Chance  50
  Affects DesertWarrior  1  Chance  25
  Affects DesertWarrior  1  Chance  10


;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Apollonia = macedon
          and I_SettlementOwner Epidamnos = macedon

  Affects MakedonianEpeirotes  1  Chance  6

;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianEpeirotes > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects Disloyal  1  Chance  65
  Affects Outsider  1  Chance  75

;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianEpeirotes > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects HaleAndHearty  1  Chance  35
  Affects Feck  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianEpeirotes > 0
          and Trait NaturalEnergy < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects BadSiegeAttacker  1  Chance  65
  Affects BadSiegeAttacker  1  Chance  35
  Affects BadCavalryGeneral  2  Chance  65
  Affects BadCavalryGeneral  2  Chance  50
  Affects BadCavalryGeneral  2  Chance  35

;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianEpeirotes > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianEpeirotes > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianEpeirotes > 0
          and Trait Temperament > 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35

;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianEpeirotes > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects Paranoia  1  Chance  35
  Affects Drink  1  Chance  50

;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianEpeirotes > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianEpeirotes > 0
          and Trait Loyalty > 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianEpeirotes > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianThrakiosHellenismos  1  Chance  6

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianThrakiosHellenismos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects HaleAndHearty  1  Chance  35
  Affects Brave  1  Chance  35
  Affects Feck  1  Chance  35
  Affects GoodFarmer  1  Chance  50
  Affects Energetic  1  Chance  65

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  2  Chance  65
  Affects BadInfantryGeneral  2  Chance  50
  Affects BadInfantryGeneral  2  Chance  35

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait NaturalIntelligence < 3

  Affects BadEngineer  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait Selflessness < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35


;------------------------------------------
Trigger Makedonia_Makedon_Argeades_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianArgeades  1  Chance  8

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianArgeades > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects Loyal  1  Chance  65
  Affects SmoothTalker  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianArgeades > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianArgeades > 0
          and Trait NaturalEnergy < 3

  Affects Inbred  1  Chance  65
  Affects Inbred  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianArgeades > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianArgeades > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects LogisticalSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  50

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianArgeades > 0
          and Trait NaturalIntelligence < 3

  Affects BadPoet  1  Chance  65
  Affects BadPoet  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianArgeades > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianArgeades > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects Secretive  1  Chance  35
  Affects HighPersonalSecurity  1  Chance  50

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianArgeades > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Makedonia_Thessalos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianThessalos  1  Chance  12

;------------------------------------------
Trigger Makedonia_Thessalos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianThessalos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Makedonia_Thessalos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianThessalos > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thessalos_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianThessalos > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thessalos_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianThessalos > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects IanR  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thessalos_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianThessalos > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thessalos_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianThessalos > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35

;------------------------------------------

Trigger Makedonia_Thessalos_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianThessalos > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65

;------------------------------------------
Trigger Makedonia_Thessalos_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianThessalos > 0
          and Trait Selflessness > 3

  Affects Prim  1  Chance  65
  Affects Prim  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thessalos_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianThessalos > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Makedonia_Hellen_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianHellen  1  Chance  14

;------------------------------------------
Trigger Makedonia_Hellen_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianHellen > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Makedonia_Hellen_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianHellen > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Makedonia_Hellen_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianHellen > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects IanR  1  Chance  35

;------------------------------------------
Trigger Makedonia_Hellen_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianHellen > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Makedonia_Hellen_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianHellen > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35

;------------------------------------------
Trigger Makedonia_Hellen_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianHellen > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65

;------------------------------------------
Trigger Makedonia_Hellen_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianHellen > 0
          and Trait Selflessness > 3

  Affects Prim  1  Chance  65
  Affects Prim  1  Chance  35

;------------------------------------------
Trigger Makedonia_Hellen_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianHellen > 0
          and Trait Selflessness < 3

  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Makedonia_Hellen_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianHellen > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianHypotropos  1  Chance  17

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianHypotropos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType4  1  Chance  100
  Affects SmoothTalker  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianHypotropos > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects Girls  1  Chance  50

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianHypotropos > 0
          and Trait NaturalCharisma > 3

  Affects Handsome  1  Chance  65
  Affects Handsome  1  Chance  35
  Affects SmoothTalker  1  Chance  50
  Affects IanR  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianHypotropos > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects RhetoricSkill  1  Chance  50

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianHypotropos > 0
          and Trait Selflessness < 3

  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35
  Affects Girls  1  Chance  35


;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianMesogaios  1  Chance  40

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianMesogaios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianMesogaios > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects HaleAndHearty  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianMesogaios > 0
          and Trait NaturalEnergy < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianMesogaios > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianMesogaios > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianMesogaios > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianMesogaios > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianMesogaios > 0
          and Trait Selflessness < 3

  Affects Cheapskate  1  Chance  65
  Affects Cheapskate  1  Chance  35
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianMesogaios > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Makedonia_Makedon_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianMakedon  1  Chance  100

;------------------------------------------
Trigger Makedonia_Makedon_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianMakedon > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100

;------------------------------------------
Trigger Makedonia_Makedon_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianMakedon > 0
          and Trait NaturalEnergy > 3

  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects Warmonger  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianMakedon > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Gregarious  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianMakedon > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects LogisticalSkill  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianMakedon > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects BadPoet  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianMakedon > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35
  Affects Warmonger  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianMakedon > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects Brutal  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianMakedon > 0
          and Trait Selflessness < 3

  Affects Brutal  1  Chance  65
  Affects Brutal  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait MakedonianMakedon > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Makedonia_Epeirotes_JustMarried_Not_so_WellConnected
  WhenToTest CharacterTurnEnd

    Condition Trait JustMarried > 0
          and Trait MakedonianEpeirotes > 0
          and Trait WellConnectedWife > 0

  Affects Divorced  1  Chance  50

;------------------------------------------
Trigger Makedonia_Epeirotes_JustMarried_Fertile
  WhenToTest CharacterTurnEnd

    Condition Trait JustMarried > 0
          and Trait MakedonianEpeirotes > 0
          and Trait NaturalEnergy > 3

  Affects EBFertile  1  Chance  50

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_JustMarried_Not_so_WellConnected
  WhenToTest CharacterTurnEnd

    Condition Trait JustMarried > 0
          and Trait MakedonianThrakiosHellenismos > 0
          and Trait WellConnectedWife > 0

  Affects Divorced  1  Chance  50

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_JustMarried_Fertile
  WhenToTest CharacterTurnEnd

    Condition Trait JustMarried > 0
          and Trait MakedonianThrakiosHellenismos > 0
          and Trait NaturalEnergy > 3

  Affects EBFertile  1  Chance  50

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_JustMarried_so_WellConnected
  WhenToTest CharacterTurnEnd

    Condition Trait JustMarried > 0
          and Trait MakedonianHypotropos > 0

  Affects WellConnectedWife  1  Chance  25

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_JustMarried_Fertile
  WhenToTest CharacterTurnEnd

    Condition Trait JustMarried > 0
          and Trait MakedonianHypotropos > 0
          and Trait NaturalEnergy > 3

  Affects EBFertile  1  Chance  50

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_JustMarried_Not_so_WellConnected
  WhenToTest CharacterTurnEnd

    Condition Trait JustMarried > 0
          and Trait MakedonianMesogaios > 0
          and Trait WellConnectedWife > 0

  Affects Divorced  1  Chance  75

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_JustMarried_Fertile
  WhenToTest CharacterTurnEnd

    Condition Trait JustMarried > 0
          and Trait MakedonianMesogaios > 0
          and Trait NaturalEnergy > 3

  Affects EBFertile  1  Chance  50


;------------------------------------------
; Pahlava
;------------------------------------------
Trigger Pahlava_Sakae_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType parthia
          and Trait EthnoDetermined < 1

  Affects PahlavanSakae  1  Chance  5

;------------------------------------------
Trigger Pahlava_Sakae_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and Trait PahlavanSakae > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects HatesType3  1  Chance  100
  Affects HatesType4  1  Chance  100
  Affects Nomad  2  Chance  100
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Pahlava_Sakae_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanSakae > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  75
  Affects GoodCavalryGeneral  2  Chance  65
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodCavalryGeneral  1  Chance  35
  Affects Feck  1  Chance  35
  Affects Brave  1  Chance  50

;------------------------------------------
Trigger Pahlava_Sakae_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanSakae > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  50
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Sakae_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanSakae > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pahlava_Sakae_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanSakae > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Pahlava_Sakae_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanSakae > 0
          and Trait Selflessness > 3

  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Sakae_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanSakae > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Pahlava_Sakae_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanSakae > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Pahlava_Mad_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Ekbatana = parthia

  Affects PahlavanMad  1  Chance  9

;------------------------------------------
Trigger Pahlava_Mad_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and Trait PahlavanMad > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects Loyal  1  Chance  65

;------------------------------------------
Trigger Pahlava_Mad_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanMad > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  50
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Mad_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanMad > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  75
  Affects BadCavalryGeneral  1  Chance  50
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Pahlava_Mad_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanMad > 0
          and Trait NaturalCharisma > 3

  Affects SmoothTalker  1  Chance  65
  Affects SmoothTalker  1  Chance  35
  Affects Gregarious  1  Chance  50
  Affects RhetoricSkill  1  Chance  35

;------------------------------------------
Trigger Pahlava_Mad_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanMad > 0
          and Trait NaturalIntelligence > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35

;------------------------------------------
Trigger Pahlava_Mad_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanMad > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Pahlava_Mad_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanMad > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  75

;------------------------------------------
Trigger Pahlava_Mad_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanMad > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Pahlava_Suren_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType parthia
          and Trait EthnoDetermined < 1

  Affects PahlavanSuren  1  Chance  14

;------------------------------------------
Trigger Pahlava_Suren_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and Trait PahlavanSuren > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType3  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Pahlava_Suren_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanSuren > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  75
  Affects GoodCavalryGeneral  2  Chance  65
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanSuren > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  75
  Affects BadInfantryGeneral  1  Chance  60
  Affects BadInfantryGeneral  1  Chance  50
  Affects BadInfantryGeneral  1  Chance  35
  Affects BadTaxman  2  Chance  65
  Affects BadTaxman  2  Chance  50
  Affects BadTaxman  2  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanSuren > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanSuren > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanSuren > 0
          and Trait Temperament > 3

  Affects Unjust  1  Chance  65
  Affects Unjust  1  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanSuren > 0
          and Trait Selflessness > 3

  Affects LenientJustice  1  Chance  65
  Affects LenientJustice  1  Chance  35
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanSuren > 0
          and Trait Selflessness < 3

  Affects Unjust  1  Chance  65
  Affects Unjust  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanSuren > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Pahlava_Persian_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Persepolis = parthia

  Affects PahlavanPersian  1  Chance  26

;------------------------------------------
Trigger Pahlava_Persian_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and Trait PahlavanPersian > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100

;------------------------------------------
Trigger Pahlava_Persian_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanPersian > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects Authoritarian  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTaxman  1  Chance  50
  Affects Disciplinarian  1  Chance  65

;------------------------------------------
Trigger Pahlava_Persian_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanPersian > 0
          and Trait NaturalCharisma < 3

  Affects Authoritarian  1  Chance  65
  Affects Authoritarian  1  Chance  35

;------------------------------------------
Trigger Pahlava_Persian_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanPersian > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects Authoritarian  1  Chance  35

;------------------------------------------
Trigger Pahlava_Persian_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanPersian > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects WorshipsAhura_MazdaPahlava  1  Chance  35

;------------------------------------------
Trigger Pahlava_Persian_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanPersian > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35


;------------------------------------------
Trigger Pahlava_Daha_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType parthia
          and Trait EthnoDetermined < 1

  Affects PahlavanDaha  1  Chance  45

;------------------------------------------
Trigger Pahlava_Daha_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and Trait PahlavanDaha > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects HatesType3  1  Chance  100
  Affects HatesType4  1  Chance  100
  Affects Nomad  2  Chance  100
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanDaha > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35
  Affects Feck  1  Chance  35
  Affects Brave  1  Chance  50

;------------------------------------------
Trigger Pahlava_Daha_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanDaha > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadTaxman  2  Chance  65
  Affects BadTaxman  2  Chance  50
  Affects BadTaxman  2  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanDaha > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanDaha > 0
          and Trait NaturalIntelligence > 3

  Affects Secretive  1  Chance  65
  Affects Secretive  1  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanDaha > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanDaha > 0
          and Trait Temperament < 3

  Affects Secretive  1  Chance  65

;------------------------------------------
Trigger Pahlava_Daha_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanDaha > 0
          and Trait Selflessness > 3

  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanDaha > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanDaha > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Pahlava_Zand_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType parthia
          and Trait EthnoDetermined < 1

  Affects PahlavanZand  1  Chance  100

;------------------------------------------
Trigger Pahlava_Zand_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and Trait PahlavanZand > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType3  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Pahlava_Zand_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanZand > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Pahlava_Zand_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanZand > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  50
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Zand_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanZand > 0
          and Trait Selflessness > 3

  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Zand_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanZand > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Pahlava_Zand_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait PahlavanZand > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
; Iberian
;------------------------------------------
Trigger Iberia_Xenos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1 

  Affects IberianXenos  1  Chance  4

;------------------------------------------
Trigger Iberia_Xenos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianXenos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Xenos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianXenos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Iberia_Xenos_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait IberianXenos > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Xenos_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait IberianXenos > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Iberia_Xenos_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait IberianXenos > 0
          and Trait NaturalIntelligence < 3

  Affects Corrupt  1  Chance  65

;------------------------------------------
Trigger Iberia_Xenos_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait IberianXenos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Iberia_Xenos_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait IberianXenos > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Iberia_Vaccei_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1 

  Affects IberianVaccei  1  Chance  5

;------------------------------------------
Trigger Iberia_Vaccei_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianVaccei > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Vaccei_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianVaccei > 0
          and Trait NaturalEnergy > 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects Gregarious  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Iberia_Vaccei_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianVaccei > 0
          and Trait NaturalEnergy < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects Unschooled  2  Chance  65
  Affects Unschooled  2  Chance  50
  Affects Unschooled  2  Chance  35

;------------------------------------------
Trigger Iberia_Vaccei_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait IberianVaccei > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Iberia_Vaccei_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait IberianVaccei > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Astures_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1 

  Affects IberianAstures  1  Chance  5

;------------------------------------------
Trigger Iberia_Astures_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianAstures > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Xenophobia  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Iberia_Astures_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianAstures > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Iberia_Astures_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianAstures > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects BadTaxman  2  Chance  65
  Affects BadTaxman  2  Chance  50
  Affects BadTaxman  2  Chance  35

;------------------------------------------
Trigger Iberia_Astures_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait IberianAstures > 0
          and Trait NaturalCharisma > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Iberia_Astures_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait IberianAstures > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Iberia_Astures_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait IberianAstures > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Brave  1  Chance  35
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Iberia_Astures_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait IberianAstures > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65


;------------------------------------------
Trigger Iberia_Cantabri_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1 

  Affects IberianCantabri  1  Chance  5

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianCantabri > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Despoiler  1  Chance  65

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianCantabri > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects Austere  1  Chance  35
  Affects Brave  1  Chance  35
  Affects PublicFaith  1  Chance  35
  Affects GoodAmbusher  1  Chance  50
  Affects Scout  1  Chance  50

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianCantabri > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects BadTaxman  2  Chance  65
  Affects BadTaxman  2  Chance  50
  Affects BadTaxman  2  Chance  35

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait IberianCantabri > 0
          and Trait NaturalCharisma > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait IberianCantabri > 0
          and Trait NaturalCharisma < 3

  Affects Reclusive  1  Chance  65
  Affects Reclusive  1  Chance  35

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait IberianCantabri > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait IberianCantabri > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Brave  1  Chance  35
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait IberianCantabri > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait IberianCantabri > 0
          and Trait Selflessness > 3

  Affects PublicFaith  1  Chance  65

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait IberianCantabri > 0
          and Trait Loyalty > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35


;------------------------------------------
Trigger Iberia_Lacetani_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1 

  Affects IberianLacetani  1  Chance  5

;------------------------------------------
Trigger Iberia_Lacetani_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianLacetani > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Lacetani_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianLacetani > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Lacetani_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait IberianLacetani > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Lacetani_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait IberianLacetani > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Iberia_Lacetani_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait IberianLacetani > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Lacetani_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait IberianLacetani > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Iberia_Lacetani_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait IberianLacetani > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1 

  Affects IberianGalaeci  1  Chance  6

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianGalaeci > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Xenophobia  1  Chance  65

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianGalaeci > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Brave  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianGalaeci > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects BadTaxman  2  Chance  65
  Affects BadTaxman  2  Chance  50
  Affects BadTaxman  2  Chance  35

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait IberianGalaeci > 0
          and Trait NaturalCharisma > 3

  Affects Brave  1  Chance  65
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait IberianGalaeci > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait IberianGalaeci > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait IberianGalaeci > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait IberianGalaeci > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait IberianGalaeci > 0
          and Trait Selflessness > 3

  Affects PublicFaith  1  Chance  65

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait IberianGalaeci > 0
          and Trait Loyalty > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35


;------------------------------------------
Trigger Iberia_Bastetani_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1 

  Affects IberianBastetani  1  Chance  8

;------------------------------------------
Trigger Iberia_Bastetani_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianBastetani > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Bastetani_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianBastetani > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodMiner  1  Chance  35

;------------------------------------------
Trigger Iberia_Bastetani_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianBastetani > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Bastetani_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait IberianBastetani > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Bastetani_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait IberianBastetani > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Iberia_Bastetani_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait IberianBastetani > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Bastetani_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait IberianBastetani > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Iberia_Bastetani_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait IberianBastetani > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1 

  Affects IberianEdetani  1  Chance  8

;------------------------------------------
Trigger Iberia_Edetani_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianEdetani > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Edetani_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianEdetani > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianEdetani > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait IberianEdetani > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait IberianEdetani > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait IberianEdetani > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait IberianEdetani > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait IberianEdetani > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1 

  Affects IberianTurdetani  1  Chance  8

;------------------------------------------
Trigger Iberia_Turdetani_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianTurdetani > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Turdetani_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianTurdetani > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianTurdetani > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait IberianTurdetani > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait IberianTurdetani > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait IberianTurdetani > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait IberianTurdetani > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait IberianTurdetani > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1 

  Affects IberianTurduli  1  Chance  8

;------------------------------------------
Trigger Iberia_Turduli_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianTurduli > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Turduli_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianTurduli > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianTurduli > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait IberianTurduli > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait IberianTurduli > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait IberianTurduli > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait IberianTurduli > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait IberianTurduli > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35


;------------------------------------------
Trigger Iberia_Vettones_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1

  Affects IberianVettones  1  Chance  15

;------------------------------------------
Trigger Iberia_Vettones_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianVettones > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Vettones_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianVettones > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  2  Chance  65
  Affects GoodInfantryGeneral  2  Chance  35
  Affects Authoritarian  1  Chance  35
  Affects Scout  1  Chance  75
  Affects Scout  1  Chance  45
  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35

;------------------------------------------
Trigger Iberia_Vettones_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianVettones > 0
          and Trait NaturalEnergy < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  50
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Iberia_Vettones_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait IberianVettones > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Iberia_Vettones_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait IberianVettones > 0
          and Trait NaturalIntelligence > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Vettones_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait IberianVettones > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Iberia_Vettones_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait IberianVettones > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65

;------------------------------------------
Trigger Iberia_Vettones_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait IberianVettones > 0
          and Trait Selflessness > 3

  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Iberia_Vettones_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait IberianVettones > 0
          and Trait Selflessness < 3

  Affects Authoritarian  1  Chance  65
  Affects Authoritarian  1  Chance  35


;------------------------------------------
Trigger Iberia_Celtiberi_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1

  Affects IberianCeltiberi  1  Chance  18

;------------------------------------------
Trigger Iberia_Celtiberi_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianCeltiberi > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodInfantryGeneral  2  Chance  65

;------------------------------------------
Trigger Iberia_Celtiberi_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianCeltiberi > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  2  Chance  65
  Affects GoodInfantryGeneral  2  Chance  35
  Affects Disciplinarian  1  Chance  45
  Affects Brave  1  Chance  50
  Affects Scout  1  Chance  85
  Affects Scout  1  Chance  75
  Affects GoodAmbusher  1  Chance  75
  Affects GoodAmbusher  1  Chance  50
  Affects GoodMiner  1  Chance  75

;------------------------------------------
Trigger Iberia_Celtiberi_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait IberianCeltiberi > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  2  Chance  75
  Affects PoliticsSkill  2  Chance  50
  Affects PoliticsSkill  2  Chance  35

;------------------------------------------
Trigger Iberia_Celtiberi_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait IberianCeltiberi > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Iberia_Celtiberi_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait IberianCeltiberi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodInfantryGeneral  2  Chance  65
  Affects GoodInfantryGeneral  2  Chance  35
  Affects PoliticsSkill  2  Chance  50

;------------------------------------------
Trigger Iberia_Celtiberi_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait IberianCeltiberi > 0
          and Trait NaturalIntelligence < 3

  Affects Unschooled  1  Chance  65
  Affects Superstitious  1  Chance  50
  Affects Brave  1  Chance  45

;------------------------------------------
Trigger Iberia_Celtiberi_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait IberianCeltiberi > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Celtiberi_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait IberianCeltiberi > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  65

;------------------------------------------
Trigger Iberia_Celtiberi_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait IberianCeltiberi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Iberia_Carpetani_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1

  Affects IberianCarpetani  1  Chance  22

;------------------------------------------
Trigger Iberia_Carpetani_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianCarpetani > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodTrader  2  Chance  75
  Affects GoodMiner  1  Chance  75

;------------------------------------------
Trigger Iberia_Carpetani_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianCarpetani > 0
          and Trait NaturalEnergy > 3

  Affects GoodMiner  1  Chance  75
  Affects GoodMiner  1  Chance  50
  Affects GoodInfantryGeneral  2  Chance  75
  Affects Brave  1  Chance  35
  Affects GoodTaxman  1  Chance  75
  Affects GoodTaxman  1  Chance  50
  Affects GoodTrader  2  Chance  75
  Affects GoodTrader  2  Chance  50

;------------------------------------------
Trigger Iberia_Carpetani_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianCarpetani > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Iberia_Carpetani_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait IberianCarpetani > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  2  Chance  95
  Affects GoodTrader  2  Chance  75
  Affects GoodTrader  2  Chance  45

;------------------------------------------
Trigger Iberia_Carpetani_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait IberianCarpetani > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Iberia_Carpetani_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait IberianCarpetani > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Carpetani_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait IberianCarpetani > 0
          and Trait Selflessness < 3

  Affects GoodTaxman  1  Chance  75
  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects Corrupt  1  Chance  35


;------------------------------------------
Trigger Iberia_Lusitani_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1

  Affects IberianLusitani  1  Chance  46

;------------------------------------------
Trigger Iberia_Lusitani_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianLusitani > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Brave  1  Chance  75

;------------------------------------------
Trigger Iberia_Lusitani_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianLusitani > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects Brave  1  Chance  75
  Affects Disciplinarian  1  Chance  35
  Affects Scout  1  Chance  50
  Affects Authoritarian  1  Chance  50

;------------------------------------------
Trigger Iberia_Lusitani_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianLusitani > 0
          and Trait NaturalEnergy < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadTaxman  2  Chance  65
  Affects BadTaxman  2  Chance  50
  Affects BadTaxman  2  Chance  35

;------------------------------------------
Trigger Iberia_Lusitani_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait IberianLusitani > 0
          and Trait NaturalCharisma > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Iberia_Lusitani_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait IberianLusitani > 0
          and Trait NaturalIntelligence > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35

;------------------------------------------
Trigger Iberia_Lusitani_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait IberianLusitani > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Iberia_Lusitani_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait IberianLusitani > 0
          and Trait Temperament > 3

  Affects Trusting  1  Chance  65
  Affects Trusting  1  Chance  35

;------------------------------------------
Trigger Iberia_Lusitani_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait IberianLusitani > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  50

;------------------------------------------
Trigger Iberia_Lusitani_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait IberianLusitani > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Upright  1  Chance  35
  Affects BadTaxman  1  Chance  50


;------------------------------------------
Trigger Iberia_Arevaci_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1

  Affects IberianArevaci  1  Chance  100

;------------------------------------------
Trigger Iberia_Arevaci_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianArevaci > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Brave  1  Chance  75

;------------------------------------------
Trigger Iberia_Arevaci_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait IberianArevaci > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  75
  Affects GoodAmbusher  1  Chance  35
  Affects GoodInfantryGeneral  2  Chance  70
  Affects GoodInfantryGeneral  2  Chance  50
  Affects Brave  1  Chance  75
  Affects Disciplinarian  1  Chance  50
  Affects Scout  1  Chance  90
  Affects Scout  1  Chance  50
  Affects GoodMiner  2  Chance  50

;------------------------------------------
Trigger Iberia_Arevaci_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait IberianArevaci > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Iberia_Arevaci_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait IberianArevaci > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Iberia_Arevaci_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait IberianArevaci > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  50

;------------------------------------------
Trigger Iberia_Arevaci_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait IberianArevaci > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Upright  1  Chance  35


;------------------------------------------
; Ptolemaioi Ethnicities for Suitors
;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiAsiatikos  1  Chance  15

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiAsiatikos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Xenophilia  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  50
  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait NaturalEnergy < 3

  Affects NaturallySlothful  1  Chance  65
  Affects NaturallySlothful  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35
  Affects Liar  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait Temperament < 3

  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait Selflessness > 3

  Affects ReligiousMania  1  Chance  65
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects Corrupt  1  Chance  35
  Affects Liar  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiSyrios  1  Chance  17

;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiSyrios > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiSyrios > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  65
  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiSyrios > 0
          and Trait NaturalEnergy < 3

  Affects YellowBileHumour  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiSyrios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiSyrios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiSyrios > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiSyrios > 0
          and Trait Temperament < 3

  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiSyrios > 0
          and Trait Selflessness > 3

  Affects ReligiousMania  1  Chance  65
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiSyrios > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiSyrios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiAigyptios  1  Chance  21

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiAigyptios > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiAigyptios > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  2  Chance  85
  Affects GoodInfantryGeneral  2  Chance  65
  Affects GoodInfantryGeneral  2  Chance  35
  Affects Brave  2  Chance  65
  Affects Energetic  1  Chance  35
  Affects Scout  2  Chance  50
  Affects GoodFarmer  2  Chance  75
  Affects GoodFarmer  2  Chance  50
  Affects Feck  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiAigyptios > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiAigyptios > 0
          and Trait NaturalCharisma < 3

  Affects BoringSpeaker  1  Chance  65
  Affects BoringSpeaker  1  Chance  35
  Affects Outsider  1  Chance  75

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiAigyptios > 0
          and Trait NaturalIntelligence > 3

  Affects SpyMaster  1  Chance  65
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiAigyptios > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiAigyptios > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiAigyptios > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiAigyptios > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiAigyptios > 0
          and Trait Selflessness < 3

  Affects Unjust  1  Chance  65
  Affects Unjust  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiAigyptios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Ptolemaioi_Hellen_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiHellen  1  Chance  36

;------------------------------------------
Trigger Ptolemaioi_Hellen_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiHellen > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Hellen_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  2  Chance  85
  Affects GoodInfantryGeneral  2  Chance  65
  Affects GoodInfantryGeneral  2  Chance  35
  Affects GloriousFool  1  Chance  35
  Affects Periergos  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Hellen_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  2  Chance  85
  Affects BadCavalryGeneral  2  Chance  65
  Affects BadCavalryGeneral  2  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Hellen_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalCharisma > 3

  Affects SmoothTalker  1  Chance  65
  Affects SmoothTalker  1  Chance  35
  Affects GloriousFool  1  Chance  35
  Affects PoliticsSkill  1  Chance  95
  Affects PoliticsSkill  1  Chance  75
  Affects PoliticsSkill  1  Chance  50
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Hellen_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalCharisma < 3

  Affects Periergos  1  Chance  65
  Affects Periergos  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Hellen_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalIntelligence > 3

  Affects PhilosophySkill  1  Chance  65
  Affects PhilosophySkill  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects PoliticsSkill  1  Chance  75
  Affects PoliticsSkill  1  Chance  50

;------------------------------------------
Trigger Ptolemaioi_Hellen_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Hellen_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiHellen > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects HatesEasterners  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Hellen_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiHellen > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects PublicAtheism  1  Chance  35


;------------------------------------------
Trigger Ptolemaioi_Kyprios_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiKyprios  1  Chance  10

;------------------------------------------
Trigger Ptolemaioi_Kyprios_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiKyprios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100
  Affects HatesType1  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Kyprios_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiKyprios > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Kyprios_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiKyprios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35
  Affects Liar  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Kyprios_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiKyprios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Kyprios_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiKyprios > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Kyprios_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiKyprios > 0
          and Trait Selflessness < 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects Liar  1  Chance  35


;------------------------------------------
Trigger Ptolemaioi_Makedon_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiMakedon  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Makedon_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiMakedon > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Wealthy  2  Chance  80
  Affects Wealthy  2  Chance  40
  Affects Wealthy  2  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Makedon_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiMakedon > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  85
  Affects GoodCavalryGeneral  2  Chance  65
  Affects GoodCavalryGeneral  2  Chance  35
  Affects GloriousFool  1  Chance  35
  Affects Warmonger  1  Chance  75
  Affects Warmonger  1  Chance  35
  Affects Periergos  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Makedon_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiMakedon > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GloriousFool  1  Chance  35
  Affects PoliticsSkill  1  Chance  95
  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  50
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Makedon_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiMakedon > 0
          and Trait NaturalCharisma < 3

  Affects Periergos  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Makedon_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiMakedon > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects LogisticalSkill  1  Chance  75
  Affects LogisticalSkill  1  Chance  45
  Affects PoliticsSkill  1  Chance  90
  Affects PoliticsSkill  1  Chance  50

;------------------------------------------
Trigger Ptolemaioi_Makedon_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiMakedon > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Makedon_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiMakedon > 0
          and Trait Temperament > 3

  Affects Warmonger  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Makedon_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiMakedon > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects Brutal  1  Chance  35
  Affects Xenophobia  1  Chance  50
  Affects HatesEasterners  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Makedon_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait PtolemaioiMakedon > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Brutal  1  Chance  85


;------------------------------------------
; Pontos
;------------------------------------------
Trigger Pontos_Galatikos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType carthage
          and Trait EthnoDetermined < 1 

  Affects PonticGalatikos  1  Chance  5

;------------------------------------------
Trigger Pontos_Galatikos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait PonticGalatikos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Galatikos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait PonticGalatikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects Brave  1  Chance  35
  Affects Bloodthirsty  1  Chance  35
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pontos_Galatikos_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait PonticGalatikos > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Pontos_Galatikos_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait PonticGalatikos > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Pontos_Galatikos_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait PonticGalatikos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pontos_Galatikos_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait PonticGalatikos > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  1  Chance  65
  Affects TacticalSkill  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Pontos_Galatikos_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait PonticGalatikos > 0
          and Trait Selflessness < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Pontos_Skythes_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType carthage
          and Trait EthnoDetermined < 1 

  Affects PonticSkythes  1  Chance  5

;------------------------------------------
Trigger Pontos_Skythes_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait PonticSkythes > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Skythes_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait PonticSkythes > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects Brave  1  Chance  35
  Affects Bloodthirsty  1  Chance  35
  Affects Feck  1  Chance  35
  Affects GoodTrader  1  Chance  50

;------------------------------------------
Trigger Pontos_Skythes_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait PonticSkythes > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadInfantryGeneral  2  Chance  65
  Affects BadInfantryGeneral  2  Chance  50
  Affects BadInfantryGeneral  2  Chance  35

;------------------------------------------
Trigger Pontos_Skythes_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait PonticSkythes > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Pontos_Skythes_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait PonticSkythes > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pontos_Skythes_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait PonticSkythes > 0
          and Trait Selflessness < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35


;------------------------------------------
Trigger Pontos_Thraikos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType carthage
          and Trait EthnoDetermined < 1

  Affects PonticThraikos  1  Chance  10

;------------------------------------------
Trigger Pontos_Thraikos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait PonticThraikos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Thraikos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait PonticThraikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects Brave  1  Chance  65
  Affects Bloodthirsty  1  Chance  35
  Affects Periergos  1  Chance  35
  Affects Feck  1  Chance  50
  Affects Agroikos  1  Chance  65

;------------------------------------------
Trigger Pontos_Thraikos_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait PonticThraikos > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Pontos_Thraikos_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait PonticThraikos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pontos_Thraikos_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait PonticThraikos > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65

;------------------------------------------
Trigger Pontos_Thraikos_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait PonticThraikos > 0
          and Trait Temperament > 3

  Affects Periergos  1  Chance  65
  Affects Periergos  1  Chance  35
  Affects Overconfident  1  Chance  35

;------------------------------------------
Trigger Pontos_Thraikos_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait PonticThraikos > 0
          and Trait Selflessness < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Pontos_Thraikos_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait PonticThraikos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Pontos_Asiatogenes_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType carthage
          and Trait EthnoDetermined < 1

  Affects PonticAsiatogenes  1  Chance  10

;------------------------------------------
Trigger Pontos_Asiatogenes_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait PonticAsiatogenes > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Asiatogenes_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait PonticAsiatogenes > 0
          and Trait NaturalEnergy > 3

  Affects Agroikos  1  Chance  65
  Affects Agroikos  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pontos_Asiatogenes_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait PonticAsiatogenes > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35
  Affects Outsider  1  Chance  75

;------------------------------------------
Trigger Pontos_Asiatogenes_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait PonticAsiatogenes > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  1  Chance  65
  Affects TacticalSkill  1  Chance  35

;------------------------------------------
Trigger Pontos_Asiatogenes_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait PonticAsiatogenes > 0
          and Trait NaturalIntelligence < 3

  Affects Deisidaimon  1  Chance  65

;------------------------------------------
Trigger Pontos_Hellen_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType carthage
          and Trait EthnoDetermined < 1

  Affects PonticHellen  1  Chance  20

;------------------------------------------
Trigger Pontos_Hellen_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait PonticHellen > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Hellen_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait PonticHellen > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Pontos_Hellen_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait PonticHellen > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Pontos_Hellen_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait PonticHellen > 0
          and Trait NaturalCharisma > 3

  Affects SmoothTalker  1  Chance  65
  Affects SmoothTalker  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects Areskos  1  Chance  35

;------------------------------------------
Trigger Pontos_Hellen_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait PonticHellen > 0
          and Trait NaturalCharisma < 3

  Affects Kolakeutes  1  Chance  65
  Affects Kolakeutes  1  Chance  35

;------------------------------------------
Trigger Pontos_Hellen_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait PonticHellen > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35


;------------------------------------------
Trigger Pontos_Kappadokos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType carthage
          and Trait EthnoDetermined < 1

  Affects PonticKappadokos  1  Chance  100

;------------------------------------------
Trigger Pontos_Kappadokos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait PonticKappadokos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Kappadokos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait PonticKappadokos > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodAdministrator  1  Chance  65
  Affects GoodFarmer  3  Chance  35
  Affects GoodFarmer  3  Chance  50
  Affects Brave  1  Chance  65

;------------------------------------------
Trigger Pontos_Kappadokos_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait PonticKappadokos > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Pontos_Kappadokos_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait PonticKappadokos > 0
          and Trait NaturalCharisma > 3

  Affects Areskos  1  Chance  65
  Affects Areskos  1  Chance  35

;------------------------------------------
Trigger Pontos_Kappadokos_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait PonticKappadokos > 0
          and Trait NaturalCharisma < 3

  Affects Kolakeutes  1  Chance  65
  Affects Kolakeutes  1  Chance  35

;------------------------------------------
Trigger Pontos_Kappadokos_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait PonticKappadokos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Pontos_Kappadokos_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait PonticKappadokos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35


;------------------------------------------
Trigger Pontos_Basileios_Pontikos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType carthage
          and Trait EthnoDetermined < 1

  Affects BasileiosPontikos  1  Chance  5

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait BasileiosPontikos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait BasileiosPontikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodAdministrator  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait BasileiosPontikos > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait BasileiosPontikos > 0
          and Trait NaturalCharisma > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait BasileiosPontikos > 0
          and Trait NaturalIntelligence > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects LogisticalSkill  1  Chance  50

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait BasileiosPontikos > 0
          and Trait Selflessness < 3

  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35


;------------------------------------------
; Arche Seleukeia
;------------------------------------------
Trigger Seleukeia_Sogdios_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1 

  Affects SeleukidSogdios  1  Chance  5

;------------------------------------------
Trigger Seleukeia_Sogdios_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidSogdios > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Seleukeia_Sogdios_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidSogdios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Sogdios_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidSogdios > 0
          and Trait NaturalCharisma > 3

  Affects SpyMaster  1  Chance  65
  Affects SpyMaster  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Sogdios_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidSogdios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Sogdios_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidSogdios > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects HighPersonalSecurity  1  Chance  50
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Sogdios_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidSogdios > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Sogdios_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidSogdios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Armenios_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1 

  Affects SeleukidArmenios  1  Chance  5

;------------------------------------------
Trigger Seleukeia_Armenios_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidArmenios > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Seleukeia_Armenios_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidArmenios > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects Secretive  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Armenios_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidArmenios > 0
          and Trait NaturalCharisma > 3

  Affects SpyMaster  1  Chance  65
  Affects SpyMaster  1  Chance  35
  Affects Secretive  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Armenios_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidArmenios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Armenios_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidArmenios > 0
          and Trait Temperament < 3

  Affects HighPersonalSecurity  1  Chance  50
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Armenios_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidArmenios > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Armenios_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidArmenios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1

  Affects SeleukidBabylonios  1  Chance  10

;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidBabylonios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Sane  1  Chance  65
  Affects HatesGreeks  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidBabylonios > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects Feck  1  Chance  35
  Affects HatesGreeks  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidBabylonios > 0
          and Trait NaturalEnergy < 3

  Affects FearsEasterners  1  Chance  65
  Affects FearsEasterners  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidBabylonios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects SpyMaster  2  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidBabylonios > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidBabylonios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects SpyMaster  2  Chance  50

;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidBabylonios > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidBabylonios > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidBabylonios > 0
          and Trait Selflessness < 3

  Affects Secretive  1  Chance  65
  Affects Secretive  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidBabylonios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Seleukeia_Hellen_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1

  Affects SeleukidHellen  1  Chance  11

;------------------------------------------
Trigger Seleukeia_Hellen_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidHellen > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesEasterners  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Hellen_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidHellen > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  3  Chance  65
  Affects GoodInfantryGeneral  3  Chance  35
  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35
  Affects Periergos  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Hellen_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidHellen > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Hellen_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidHellen > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  2  Chance  65
  Affects PoliticsSkill  2  Chance  35
  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Hellen_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidHellen > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects PhilosophySkill  1  Chance  35
  Affects PoliticsSkill  2  Chance  50

;------------------------------------------
Trigger Seleukeia_Hellen_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidHellen > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Hellen_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidHellen > 0
          and Trait Temperament > 3

  Affects Periergos  1  Chance  65
  Affects Periergos  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Hellen_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidHellen > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Hellen_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidHellen > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects PublicAtheism  1  Chance  35


;------------------------------------------
Trigger Seleukeia_Makedon_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1

  Affects SeleukidMakedon  1  Chance  19

;------------------------------------------
Trigger Seleukeia_Makedon_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidMakedon > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesEasterners  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Makedon_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidMakedon > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35
  Affects Warmonger  1  Chance  35
  Affects Periergos  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Makedon_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidMakedon > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Makedon_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidMakedon > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects TacticalSkill  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Makedon_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidMakedon > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Makedon_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidMakedon > 0
          and Trait Temperament > 3

  Affects Periergos  1  Chance  65
  Affects Periergos  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Makedon_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidMakedon > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects Drink  1  Chance  65
  Affects Drink  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Makedon_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidMakedon > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Brutal  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1

  Affects SeleukidPersikos  1  Chance  25

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidPersikos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Wealthy  2  Chance  80
  Affects Wealthy  2  Chance  40
  Affects Wealthy  2  Chance  20

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidPersikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  65
  Affects GoodCavalryGeneral  2  Chance  50
  Affects GoodCavalryGeneral  2  Chance  35
  Affects GoodAdministrator  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidPersikos > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidPersikos > 0
          and Trait NaturalCharisma > 3

  Affects SpyMaster  1  Chance  65
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidPersikos > 0
          and Trait NaturalCharisma < 3

  Affects Aloof  1  Chance  65
  Affects Aloof  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidPersikos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects SpyMaster  1  Chance  50

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidPersikos > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Secretive  1  Chance  35
  Affects HighPersonalSecurity  1  Chance  50
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidPersikos > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidPersikos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidPersikos > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Seleukeia_Heterogenes_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1

  Affects SeleukidHeterogenes  1  Chance  31

;------------------------------------------
Trigger Seleukeia_Heterogenes_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidHeterogenes > 0

  Affects EthnoDetermined  1  Chance  100
  Affects FearsEasterners  1  Chance  100
  Affects FearsGreeks  1  Chance  100
  Affects FearsEasterners  1  Chance  65
  Affects FearsGreeks  1  Chance  65
  Affects Outsider  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Heterogenes_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidHeterogenes > 0
          and Trait NaturalEnergy > 3

  Affects EBFertile  1  Chance  65
  Affects EBFertile  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Heterogenes_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidHeterogenes > 0
          and Trait NaturalCharisma > 3

  Affects SpyMaster  1  Chance  65
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Heterogenes_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidHeterogenes > 0
          and Trait NaturalCharisma < 3

  Affects Outsider  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Heterogenes_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidHeterogenes > 0
          and Trait NaturalIntelligence > 3

  Affects SpyMaster  1  Chance  65
  Affects SpyMaster  1  Chance  35
  Affects TacticalSkill  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Seleukeia_Heterogenes_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidHeterogenes > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Heterogenes_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidHeterogenes > 0
          and Trait Temperament < 3

  Affects Secretive  1  Chance  65
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Heterogenes_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidHeterogenes > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1

  Affects SeleukidSyrios  1  Chance  100

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidSyrios > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidSyrios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects EBFertile  1  Chance  35
  Affects GoodTrader  3  Chance  100
  Affects GoodTrader  3  Chance  35
  Affects GoodTrader  3  Chance  50
  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidSyrios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  3  Chance  65
  Affects GoodTrader  3  Chance  100
  Affects GoodTrader  3  Chance  35
  Affects GoodTrader  3  Chance  35

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidSyrios > 0
          and Trait NaturalCharisma < 3

  Affects YellowBileHumour  1  Chance  65
  Affects YellowBileHumour  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidSyrios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  3  Chance  65
  Affects GoodTrader  3  Chance  100
  Affects GoodTrader  3  Chance  35
  Affects GoodTrader  3  Chance  50

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidSyrios > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35
  Affects BloodHumour  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidSyrios > 0
          and Trait Temperament < 3

  Affects Anger  1  Chance  65
  Affects Anger  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidSyrios > 0
          and Trait Selflessness > 3

  Affects ReligiousMania  1  Chance  65
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidSyrios > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects Corrupt  1  Chance  50

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidSyrios > 0
          and Trait Loyalty > 3

  Affects ReligiousMania  1  Chance  65
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait SeleukidSyrios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Rhegion = egypt

  Affects QarthadastimPunoBruttian  1  Chance  15

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoBruttian > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait Temperament > 3

  Affects Stoic  1  Chance  65
  Affects Stoic  1  Chance  35
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Stoic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Capua = egypt

  Affects QarthadastimPunoCampanian  1  Chance  12

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoCampanian > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait Temperament > 3

  Affects Stoic  1  Chance  65
  Affects Stoic  1  Chance  35
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Stoic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1 

  Affects QarthadastimPunoCelt  1  Chance  10

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoCelt > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCelt > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCelt > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCelt > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCelt > 0
          and Trait Temperament > 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCelt > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Feck  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCelt > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCelt > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1 

  Affects QarthadastimPunoCeltiberian  1  Chance  13

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoCeltiberian > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait Temperament > 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Feck  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1 

  Affects QarthadastimPunoHellene  1  Chance  22

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoHellene > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoHellene > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoHellene > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoHellene > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoHellene > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoHellene > 0
          and Trait Temperament > 3

  Affects Stoic  1  Chance  65
  Affects Stoic  1  Chance  35
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoHellene > 0
          and Trait Temperament < 3

  Affects Stoic  1  Chance  65

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoHellene > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoHellene > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1 

  Affects QarthadastimPunoIberian  1  Chance  45

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoIberian > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_0_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoIberian > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoIberian > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoIberian > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoIberian > 0
          and Trait Temperament > 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoIberian > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Bloodthirsty  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoIberian > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoIberian > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1 

  Affects QarthadastimPunoLusitanian  1  Chance  10

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoLusitanian > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait Temperament > 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Feck  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1 

  Affects QarthadastimPunoNuraghic  1  Chance  24

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoNuraghic > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait Temperament > 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Stoic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Arretium = egypt

  Affects QarthadastimPunoRasenna  1  Chance  14

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoRasenna > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait Temperament > 3

  Affects Stoic  1  Chance  65
  Affects Stoic  1  Chance  35
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Stoic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1 

  Affects QarthadastimPunoSikel  1  Chance  27

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoSikel > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoSikel > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoSikel > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoSikel > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoSikel > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoSikel > 0
          and Trait Temperament > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Stoic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoSikel > 0
          and Trait Temperament < 3

  Affects Stoic  1  Chance  65

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoSikel > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimPunoSikel > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1 

  Affects QarthadastimKarthadastei  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimKarthadastei > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimKarthadastei > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimKarthadastei > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimKarthadastei > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimKarthadastei > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimKarthadastei > 0
          and Trait Temperament > 3

  Affects Stoic  1  Chance  65
  Affects Stoic  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimKarthadastei > 0
          and Trait Temperament < 3

  Affects Stoic  1  Chance  65
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimKarthadastei > 0
          and Trait Selflessness > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimKarthadastei > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait QarthadastimKarthadastei > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_AzatYervanduni_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ivernis = romans_scipii

  Affects AzatYervanduni  1  Chance  1
   
;------------------------------------------
Trigger AzatYervanduni_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait AzatYervanduni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_AzatYervanduni_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait AzatYervanduni > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects ExpensiveTastes  1  Chance  35
  Affects Authoritarian  1  Chance  35
  Affects SmoothTalker  1  Chance  35

;------------------------------------------
Trigger Hayasdan_AzatYervanduni_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait AzatYervanduni > 0
          and Trait NaturalIntelligence > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects Authoritarian  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Hayasdan_AzatYervanduni_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait AzatYervanduni > 0
          and Trait Temperament > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodDefender  1  Chance  35

;------------------------------------------
Trigger Hayasdan_HaiAzatDsopk_1_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1
          and FactionLeaderTrait Arkah < 2
          and I_SettlementOwner Karkathiokerta = romans_scipii

  Affects HaiAzatDsopk  2  Chance  17

;------------------------------------------
Trigger Hayasdan_HaiAzatDsopk_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1 
          and FactionLeaderTrait Arkah > 1         
          and I_SettlementOwner Karkathiokerta = romans_scipii

  Affects HaiAzatDsopk  1  Chance  17
   
;------------------------------------------
Trigger HaiAzatDsopk_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait HaiAzatDsopk > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_HaiAzatDsopk_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait HaiAzatDsopk > 0
          and Trait NaturalIntelligence > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Hayasdan_HaiAzatPokrHayk_1_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1
          and FactionLeaderTrait Arkah < 2
          and I_SettlementOwner Ani-Kamah = romans_scipii

  Affects HaiAzatPokrHayk  2  Chance  21

;------------------------------------------
Trigger Hayasdan_HaiAzatPokrHayk_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1 
          and FactionLeaderTrait Arkah > 1         
          and I_SettlementOwner Ani-Kamah = romans_scipii

  Affects HaiAzatPokrHayk  1  Chance  21
   
;------------------------------------------
Trigger HaiAzatPokrHayk_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait HaiAzatPokrHayk > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_HaiAzatPokrHayk_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait HaiAzatPokrHayk > 0
          and Trait NaturalIntelligence > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Hayasdan_HaiAzatPokrHayk_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait HaiAzatPokrHayk > 0
          and Trait Selflessness > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_HaiAzatPokrHayk_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait HaiAzatPokrHayk > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_SkyutAzatEgrisi_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Kotais = romans_scipii

  Affects SkyutAzatEgrisi  1  Chance  14
   
;------------------------------------------
Trigger SkyutAzatEgrisi_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SkyutAzatEgrisi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_SkyutAzatEgrisi_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait SkyutAzatEgrisi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_SkyutAzatHayasdan_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Armavir = romans_scipii

  Affects SkyutAzatHayasdan  1  Chance  12
   
;------------------------------------------
Trigger SkyutAzatHayasdan_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SkyutAzatHayasdan > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_SkyutAzatHayasdan_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait SkyutAzatHayasdan > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_SkyutAzatKartli_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Mtskheta = romans_scipii

  Affects SkyutAzatKartli  1  Chance  13
   
;------------------------------------------
Trigger SkyutAzatKartli_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SkyutAzatKartli > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_SkyutAzatKartli_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait SkyutAzatKartli > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Kotais = romans_scipii

  Affects VirAzatEgrisi  1  Chance  17
   
;------------------------------------------
Trigger VirAzatEgrisi_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait VirAzatEgrisi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait VirAzatEgrisi > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait VirAzatEgrisi > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait VirAzatEgrisi > 0
          and Trait Temperament > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects HaleAndHearty  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait VirAzatEgrisi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Mtskheta = romans_scipii

  Affects VirAzatKartli  1  Chance  18
   
;------------------------------------------
Trigger VirAzatKartli_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait VirAzatKartli > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_VirAzatKartli_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait VirAzatKartli > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait VirAzatKartli > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait VirAzatKartli > 0
          and Trait Temperament > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects HaleAndHearty  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait VirAzatKartli > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_HaiAzatHayasdan_1_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1
          and FactionLeaderTrait Arkah < 2
          and I_SettlementOwner Armavir = romans_scipii

  Affects HaiAzatHayasdan  2  Chance  100

;------------------------------------------
Trigger Hayasdan_HaiAzatHayasdan_2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1 
          and FactionLeaderTrait Arkah > 1         
          and I_SettlementOwner Armavir = romans_scipii

  Affects HaiAzatHayasdan  1  Chance  100
   
;------------------------------------------
Trigger HaiAzatHayasdan_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait HaiAzatHayasdan > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_HaiAzatHayasdan_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait HaiAzatHayasdan > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects GoodDefender  1  Chance  50

;------------------------------------------
Trigger Hayasdan_HaiAzatHayasdan_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait HaiAzatHayasdan > 0
          and Trait NaturalIntelligence < 3

  Affects Drink  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
; Ptolemaioi Just Married
;------------------------------------------
Trigger Ptolemaioi_PtolemaioiAigyptios_JustMarried_Not_so_WellConnected
  WhenToTest CharacterTurnEnd

    Condition Trait JustMarried > 0
          and Trait PtolemaioiAigyptios > 0
          and Trait WellConnectedWife > 0

  Affects Divorced  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_PtolemaioiAigyptios_JustMarried_Not_so_WellConnected_2
  WhenToTest CharacterTurnEnd

    Condition Trait JustMarried > 0
          and Trait PtolemaioiAigyptios > 0
          and Trait WellConnectedWife > 0

  Affects Divorced  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_PtolemaioiAigyptios_JustMarried_Fertile
  WhenToTest CharacterTurnEnd

    Condition Trait JustMarried > 0
          and Trait PtolemaioiAigyptios > 0
          and Trait Cuckold > 0

  Affects FaithfulWife  2  Chance  75
  Affects FaithfulWife  2  Chance  50

;------------------------------------------
;Saka - OfferedForMarriage
;------------------------------------------
Trigger Saka_ApaSaka_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Khiva = pontus

  Affects ApaSaka  1  Chance  3
   
;------------------------------------------
Trigger ApaSaka_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait ApaSaka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_ApaSaka_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait ApaSaka > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_ApaSaka_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait ApaSaka > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Saka_ApaSaka_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait ApaSaka > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_ApaSaka_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait ApaSaka > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_ApaSaka_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait ApaSaka > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_ApaSaka_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait ApaSaka > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects ExpensiveTastes  1  Chance  35

;------------------------------------------
Trigger Saka_Audumbara_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Opiana = pontus

  Affects SakaAudumbara  1  Chance  1
   
;------------------------------------------
Trigger SakaAudumbara_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaAudumbara > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Audumbara_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaAudumbara > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Warmonger  1  Chance  35
  Affects WellConnectedWife  1  Chance  35

;------------------------------------------
Trigger Saka_Audumbara_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SakaAudumbara > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Saka_Audumbara_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait SakaAudumbara > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Audumberasaka_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Opiana = pontus

  Affects SakaAudumberasaka  1  Chance  5
   
;------------------------------------------
Trigger SakaAudumberasaka_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaAudumberasaka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Audumberasaka_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaAudumberasaka > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Warmonger  1  Chance  35
  Affects WellConnectedWife  1  Chance  35

;------------------------------------------
Trigger Saka_Aurusa_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Gava_Alanna = pontus

  Affects SakaAurusa  1  Chance  3
   
;------------------------------------------
Trigger Saka_Aurusa2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Gava_Aursa = pontus

  Affects SakaAurusa  1  Chance  3
   
;------------------------------------------
Trigger SakaAurusa_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaAurusa > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Aurusa_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SakaAurusa > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_Aurusa_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaAurusa > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_Aurusa_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaAurusa > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_Aurusa_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SakaAurusa > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_Aurusa_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SakaAurusa > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_Daha_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Nisa = pontus

  Affects SakaDaha  1  Chance  4
   
;------------------------------------------
Trigger SakaDaha_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaDaha > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Daha_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SakaDaha > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_Daha_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaDaha > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_Daha_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaDaha > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_Daha_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SakaDaha > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_Daha_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SakaDaha > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_Huwarazma_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Khiva = pontus

  Affects SakaHuwarazma  1  Chance  3
   
;------------------------------------------
Trigger SakaHuwarazma_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaHuwarazma > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Huwarazma_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SakaHuwarazma > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_Huwarazma_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaHuwarazma > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Saka_Huwarazma_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaHuwarazma > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_Huwarazma_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SakaHuwarazma > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_Huwarazma_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SakaHuwarazma > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_Huwarazma_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SakaHuwarazma > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects ExpensiveTastes  1  Chance  35

;------------------------------------------
Trigger Saka_Kamboja_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Kophen = pontus

  Affects SakaKamboja  1  Chance  3
   
;------------------------------------------
Trigger SakaKamboja_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaKamboja > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Kamboja_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaKamboja > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects Epicurean  1  Chance  35
  Affects RhetoricSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Saka_Kamboja_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SakaKamboja > 0
          and Trait NaturalIntelligence > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects MathematicsSkill  1  Chance  35
  Affects MathematicsSkill  1  Chance  50

;------------------------------------------
Trigger Saka_Kamboja_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SakaKamboja > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Kamboja_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait SakaKamboja > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Kambojasaka_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Kophen = pontus

  Affects SakaKambojasaka  1  Chance  2
   
;------------------------------------------
Trigger Saka_Kambojasaka2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Taksashila = pontus

  Affects SakaKambojasaka  1  Chance  2
   
;------------------------------------------
Trigger SakaKambojasaka_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaKambojasaka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Kambojasaka_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaKambojasaka > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Xenophilia  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Saka_Kambojasaka_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SakaKambojasaka > 0
          and Trait NaturalIntelligence > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Xenophilia  1  Chance  50

;------------------------------------------
Trigger Saka_Kambojasaka_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SakaKambojasaka > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Kambojasaka_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait SakaKambojasaka > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_KsayaSakaRauka_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Ivernis = pontus

  Affects KsayaSakaRauka  1  Chance  1
   
;------------------------------------------
Trigger KsayaSakaRauka_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait KsayaSakaRauka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_KsayaSakaRauka_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait KsayaSakaRauka > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_KsayaSakaRauka_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait KsayaSakaRauka > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_KsayaSakaRauka_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait KsayaSakaRauka > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_KsayaSakaRauka_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait KsayaSakaRauka > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_KsayaSakaRauka_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait KsayaSakaRauka > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_Madra_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Taksashila = pontus

  Affects SakaMadra  1  Chance  1
   
;------------------------------------------
Trigger SakaMadra_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaMadra > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Madra_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SakaMadra > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  65
  Affects Brave  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodTactician  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Saka_Madra_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaMadra > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Xenophilia  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Saka_Madra_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SakaMadra > 0
          and Trait NaturalIntelligence > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Xenophilia  1  Chance  50

;------------------------------------------
Trigger Saka_Mazsaka_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Gava_Mazsakata = pontus

  Affects SakaMazsaka  1  Chance  5
   
;------------------------------------------
Trigger SakaMazsaka_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaMazsaka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Mazsaka_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SakaMazsaka > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_Mazsaka_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaMazsaka > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_Mazsaka_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaMazsaka > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_Mazsaka_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SakaMazsaka > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_Mazsaka_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SakaMazsaka > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_SakaHaomavarga_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Alexandreia_Eschate = pontus

  Affects SakaHaomavarga  1  Chance  4
   
;------------------------------------------
Trigger Saka_SakaHaomavarga2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Gava_Haomavarga = pontus

  Affects SakaHaomavarga  1  Chance  4
   
;------------------------------------------
Trigger SakaHaomavarga_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaHaomavarga > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_SakaHaomavarga_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SakaHaomavarga > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_SakaHaomavarga_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaHaomavarga > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_SakaHaomavarga_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaHaomavarga > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_SakaHaomavarga_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SakaHaomavarga > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_SakaHaomavarga_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SakaHaomavarga > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_SakaRauka_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 

  Affects SakaRauka  1  Chance  5
   
;------------------------------------------
Trigger SakaRauka_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaRauka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_SakaRauka_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SakaRauka > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_SakaRauka_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaRauka > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_SakaRauka_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaRauka > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_SakaRauka_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SakaRauka > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_SakaRauka_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SakaRauka > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_SauRoma_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Gava_Yazyga = pontus

  Affects SakaSauRoma  1  Chance  4
   
;------------------------------------------
Trigger Saka_SauRoma2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Gava_Roxsalanna = pontus

  Affects SakaSauRoma  1  Chance  4
   
;------------------------------------------
Trigger Saka_SauRoma3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Uspe = pontus

  Affects SakaSauRoma  1  Chance  4
   
;------------------------------------------
Trigger SakaSauRoma_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaSauRoma > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_SauRoma_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SakaSauRoma > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_SauRoma_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaSauRoma > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_SauRoma_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaSauRoma > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_SauRoma_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SakaSauRoma > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_SauRoma_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SakaSauRoma > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35
;------------------------------------------
Trigger Saka_Skuda_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Olbia = pontus

  Affects SakaSkuda  1  Chance  3
   
;------------------------------------------
Trigger Saka_Skuda2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Chersonesos = pontus

  Affects SakaSkuda  1  Chance  3
   
;------------------------------------------
Trigger Saka_Skuda3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Pantikapaion = pontus

  Affects SakaSkuda  1  Chance  3
   
;------------------------------------------
Trigger SakaSkuda_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaSkuda > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Skuda_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SakaSkuda > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_Skuda_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaSkuda > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Saka_Skuda_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaSkuda > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_Skuda_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SakaSkuda > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_Skuda_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SakaSkuda > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_Skuda_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SakaSkuda > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects ExpensiveTastes  1  Chance  35


;------------------------------------------
Trigger Saka_Trigartasaka_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Patala = pontus

  Affects SakaTrigartasaka  1  Chance  1
   
;------------------------------------------
Trigger SakaTrigartasaka_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaTrigartasaka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Trigartasaka_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SakaTrigartasaka > 0
          and Trait NaturalIntelligence > 3

  Affects NaturalPhilosophySkill  1  Chance  65
  Affects NaturalPhilosophySkill  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects Ignorance  1  Chance  50

;------------------------------------------
Trigger Saka_Trigartasaka_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait SakaTrigartasaka > 0
          and Trait Temperament > 3

  Affects EBFertile  1  Chance  65
  Affects EBFertile  1  Chance  35
  Affects WellConnectedWife  1  Chance  35

;------------------------------------------
Trigger Saka_Yaudheya_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Patala = pontus

  Affects SakaYaudheya  1  Chance  1
   
;------------------------------------------
Trigger SakaYaudheya_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaYaudheya > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Yaudheya_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaYaudheya > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Warmonger  1  Chance  35
  Affects WellConnectedWife  1  Chance  35

;------------------------------------------
Trigger Saka_Yaudheya_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SakaYaudheya > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Saka_Yaudheya_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait SakaYaudheya > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Yavana_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Baktra = pontus

  Affects SakaYavana  1  Chance  6
   
;------------------------------------------
Trigger Saka_Yavana2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Kophen = pontus

  Affects SakaYavana  1  Chance  6
   
;------------------------------------------
Trigger Saka_Yavana3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Taksashila = pontus

  Affects SakaYavana  1  Chance  6
   
;------------------------------------------
Trigger Saka_Yavana4_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Opiana = pontus

  Affects SakaYavana  1  Chance  6
   
;------------------------------------------
Trigger Saka_Yavana5_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Patala = pontus

  Affects SakaYavana  1  Chance  6
   
;------------------------------------------
Trigger Saka_Yavana6_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Alexandreia_Ariana = pontus

  Affects SakaYavana  1  Chance  6
   
;------------------------------------------
Trigger Saka_Yavana7_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Alexandropolis = pontus

  Affects SakaYavana  1  Chance  6
   
;------------------------------------------
Trigger SakaYavana_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaYavana > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Yavana_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaYavana > 0
          and Trait NaturalCharisma > 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects Anger  1  Chance  35
  Affects PoliticsSkill  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Saka_Yavana_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SakaYavana > 0
          and Trait NaturalIntelligence > 3

  Affects PhilosophySkill  1  Chance  65
  Affects PhilosophySkill  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects StrategicSkill  1  Chance  50

;------------------------------------------
Trigger Saka_Yavana_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SakaYavana > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Yavana_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait SakaYavana > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanakamboja_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Baktra = pontus

  Affects SakaYavanakamboja  1  Chance  1
   
;------------------------------------------
Trigger Saka_Yavanakamboja2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Kophen = pontus

  Affects SakaYavanakamboja  1  Chance  1
   
;------------------------------------------
Trigger Saka_Yavanakamboja3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Taksashila = pontus

  Affects SakaYavanakamboja  1  Chance  1
   
;------------------------------------------
Trigger Saka_Yavanakamboja4_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Opiana = pontus

  Affects SakaYavanakamboja  1  Chance  1
   
;------------------------------------------
Trigger Saka_Yavanakamboja5_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Patala = pontus

  Affects SakaYavanakamboja  1  Chance  1
   
;------------------------------------------
Trigger Saka_Yavanakamboja6_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Alexandreia_Ariana = pontus

  Affects SakaYavanakamboja  1  Chance  1
   
;------------------------------------------
Trigger Saka_Yavanakamboja7_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Alexandropolis = pontus

  Affects SakaYavanakamboja  1  Chance  1
   
;------------------------------------------
Trigger SakaYavanakamboja_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaYavanakamboja > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Yavanakamboja_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SakaYavanakamboja > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  65
  Affects Brave  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects GoodSiegeAttacker  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Saka_Yavanakamboja_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaYavanakamboja > 0
          and Trait NaturalCharisma < 3

  Affects Anger  1  Chance  65
  Affects Anger  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanakamboja_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SakaYavanakamboja > 0
          and Trait NaturalIntelligence > 3

  Affects PhilosophySkill  1  Chance  65
  Affects PhilosophySkill  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects StrategicSkill  1  Chance  50

;------------------------------------------
Trigger Saka_Yavanakamboja_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SakaYavanakamboja > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanakamboja_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait SakaYavanakamboja > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanamadra_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Taksashila = pontus

  Affects SakaYavanamadra  1  Chance  1
   
;------------------------------------------
Trigger SakaYavanamadra_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaYavanamadra > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Yavanamadra_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaYavanamadra > 0
          and Trait NaturalCharisma > 3

  Affects PhilosophySkill  1  Chance  65
  Affects PhilosophySkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanamadra_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SakaYavanamadra > 0
          and Trait NaturalIntelligence > 3

  Affects PhilosophySkill  1  Chance  65
  Affects PhilosophySkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Saka_Yavanamadra_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SakaYavanamadra > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanasaka_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Baktra = pontus

  Affects SakaYavanasaka  1  Chance  8
   
;------------------------------------------
Trigger Saka_Yavanasaka2_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Kophen = pontus

  Affects SakaYavanasaka  1  Chance  8
   
;------------------------------------------
Trigger Saka_Yavanasaka3_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Taksashila = pontus

  Affects SakaYavanasaka  1  Chance  8
   
;------------------------------------------
Trigger Saka_Yavanasaka4_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Opiana = pontus

  Affects SakaYavanasaka  1  Chance  8
   
;------------------------------------------
Trigger Saka_Yavanasaka5_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Patala = pontus

  Affects SakaYavanasaka  1  Chance  8
   
;------------------------------------------
Trigger Saka_Yavanasaka6_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Alexandreia_Ariana = pontus

  Affects SakaYavanasaka  1  Chance  8
   
;------------------------------------------
Trigger Saka_Yavanasaka7_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Alexandropolis = pontus

  Affects SakaYavanasaka  1  Chance  8
   
;------------------------------------------
Trigger SakaYavanasaka_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaYavanasaka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Yavanasaka_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SakaYavanasaka > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  65
  Affects Brave  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects GoodSiegeAttacker  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodTactician  1  Chance  65

;------------------------------------------
Trigger Saka_Yavanasaka_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaYavanasaka > 0
          and Trait NaturalCharisma > 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects PoliticsSkill  1  Chance  35
  Affects Superstitious  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanasaka_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SakaYavanasaka > 0
          and Trait NaturalIntelligence > 3

  Affects PhilosophySkill  1  Chance  65
  Affects PhilosophySkill  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects Xenophilia  1  Chance  50

;------------------------------------------
Trigger Saka_Yavanasaka_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SakaYavanasaka > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanasaka_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait SakaYavanasaka > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Jiuan_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 

  Affects SakaJiuan  1  Chance  100
   
;------------------------------------------
Trigger SakaJiuan_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaJiuan > 0
          
  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saka_Jiuan_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SakaJiuan > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_Jiuan_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaJiuan > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_Jiuan_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SakaJiuan > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_Jiuan_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SakaJiuan > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_Jiuan_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SakaJiuan > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35


;------------------------------------------
;Section: Getai Ethnic OfferedForMarriage
;------------------------------------------
Trigger GetaiAgathyrsos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Sarmiszegethusa = dacia

  Affects GetaiAgathyrsos  1  Chance  17

;------------------------------------------
Trigger GetaiAgathyrsos_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and Trait GetaiAgathyrsos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Getai_Agathyrsos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait GetaiAgathyrsos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  80
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodCavalryGeneral  1  Chance  35
        
;------------------------------------------
Trigger Getai_Agathyrsos_OfferedForMarriage_Langurous
  WhenToTest OfferedForMarriage

    Condition Trait GetaiAgathyrsos > 0
          and Trait NaturalEnergy < 3

  Affects Coward  1  Chance  65
  Affects Coward  1  Chance  35
  Affects Slothful  1  Chance  80
  Affects Slothful  1  Chance  50
  Affects Slothful  1  Chance  35
  Affects BadFarmer  1  Chance  35
    
;------------------------------------------
Trigger Getai_Agathyrsos_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait GetaiAgathyrsos > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  50
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Getai_Agathyrsos_OfferedForMarriage_Intelligent
  WhenToTest OfferedForMarriage

    Condition Trait GetaiAgathyrsos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodMiner  1  Chance  65
  Affects GoodMiner  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50

;------------------------------------------
Trigger Getai_Agathyrsos_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait GetaiAgathyrsos > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects Sane  1  Chance  65
  Affects Sane  1  Chance  35

;------------------------------------------
Trigger Getai_Agathyrsos_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait GetaiAgathyrsos > 0
          and Trait Selflessness < 3

  Affects BadFarmer  1  Chance  35
  Affects Coward  1  Chance  65
  Affects Coward  1  Chance  35
  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Getai_Agathyrsos_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait GetaiAgathyrsos > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Coward  1  Chance  65
  Affects Coward  1  Chance  35
  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------    
Trigger GetaiTrausos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Byzantion = dacia

  Affects GetaiTrausos  1  Chance  8

;------------------------------------------   
Trigger GetaiTrausos_OfferedForMarriage2
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Serdike = dacia

  Affects GetaiTrausos  1  Chance  8

;------------------------------------------
Trigger GetaiTrausos_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and Trait GetaiTrausos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Getai_Trausos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait GetaiTrausos > 0
          and Trait NaturalEnergy > 3

  Affects Scout  1  Chance  80
  Affects Scout  1  Chance  65
  Affects Scout  1  Chance  35
  Affects GoodTactician  1  Chance  50
  Affects GoodTactician  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects Excited  1  Chance  65
    
;------------------------------------------
Trigger Getai_Trausos_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait GetaiTrausos > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  50
  Affects PoliticsSkill  1  Chance  35
  Affects RhetoricSkill  1  Chance  35
  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  50
  Affects Pious  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Getai_Trausos_OfferedForMarriage_Intelligent
  WhenToTest OfferedForMarriage

    Condition Trait GetaiTrausos > 0
          and Trait NaturalIntelligence > 3

  Affects Scout  1  Chance  65
  Affects Scout  1  Chance  35
  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Getai_Trausos_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait GetaiTrausos > 0
          and Trait Temperament > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects Xenophilia  1  Chance  35
  Affects Excited  1  Chance  65
    
;------------------------------------------
Trigger Getai_Trausos_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait GetaiTrausos > 0
          and Trait Selflessness < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Getai_Trausos_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait GetaiTrausos > 0
          and Trait Loyalty < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  50
  Affects BadCavalryGeneral  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger GetaiKostobok_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Buridava = dacia

  Affects GetaiKostobok  1  Chance  17

;------------------------------------------
Trigger GetaiKostobok_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage

    Condition Trait GetaiKostobok > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Pious  2  Chance  100
  Affects Scout  2  Chance  100

;------------------------------------------
Trigger Getai_Kostobok_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait GetaiKostobok > 0
          and Trait NaturalEnergy > 3

  Affects GoodDefender  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
    
;------------------------------------------
Trigger Getai_Kostobok_OfferedForMarriage_UnCharismatic
  WhenToTest OfferedForMarriage

    Condition Trait GetaiKostobok > 0
          and Trait NaturalCharisma < 3

  Affects BoringSpeaker  1  Chance  65
  Affects BoringSpeaker  1  Chance  50
  Affects BoringSpeaker  1  Chance  35

;------------------------------------------
Trigger Getai_Kostobok_OfferedForMarriage_Intelligent
  WhenToTest OfferedForMarriage

    Condition Trait GetaiKostobok > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Getai_Kostobok_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait GetaiKostobok > 0
          and Trait Temperament > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35

;------------------------------------------
Trigger Getai_Kostobok_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait GetaiKostobok > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35
  Affects Prim  1  Chance  65
  Affects Prim  1  Chance  35

;------------------------------------------
Trigger Getai_Kostobok_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait GetaiKostobok > 0
          and Trait Loyalty < 3

  Affects Slothful  1  Chance  65
  Affects Slothful  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger GetaiPredavensos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Sarmiszegethusa = dacia

  Affects GetaiPredavensos  1  Chance  40

;------------------------------------------
Trigger GetaiPredavensos_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage

    Condition Trait GetaiPredavensos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodMiner  2  Chance  100
;------------------------------------------
Trigger Getai_Predavensos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait GetaiPredavensos > 0
          and Trait NaturalEnergy > 3

  Affects Energetic  1  Chance  80
  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects GoodDefender  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
    
;------------------------------------------
Trigger Getai_Predavensos_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait GetaiPredavensos > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Getai_Predavensos_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait GetaiPredavensos > 0
          and Trait NaturalIntelligence < 3

  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  35
  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Getai_Predavensos_OfferedForMarriage_Intelligent
  WhenToTest OfferedForMarriage

    Condition Trait GetaiPredavensos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodDefender  1  Chance  65
  Affects GoodDefender  1  Chance  35
  Affects Scout  1  Chance  65
  Affects Scout  1  Chance  35

;------------------------------------------
Trigger Getai_Predavensos_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait GetaiPredavensos > 0
          and Trait Temperament > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Getai_Predavensos_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait GetaiPredavensos > 0
          and Trait Loyalty > 3

  Affects Just  1  Chance  80
  Affects Just  1  Chance  50
  Affects Just  1  Chance  35
  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger GetaiTriballos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Buridava = dacia

  Affects GetaiTriballos  1  Chance  17

;------------------------------------------
Trigger GetaiTriballos_OfferedForMarriage2
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Naissos = dacia

  Affects GetaiTriballos  1  Chance  40

;------------------------------------------
Trigger Getai_Triballos_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and Trait GetaiTriballos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects CommandExperience  2  Chance  100

;------------------------------------------
Trigger Getai_Triballos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait GetaiTriballos > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
    
;------------------------------------------
Trigger Getai_Triballos_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait GetaiTriballos > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  50
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Getai_Triballos_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait GetaiTriballos > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Getai_Triballos_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait GetaiTriballos > 0
          and Trait Temperament > 3

  Affects BadDisciplinarian  1  Chance  65
  Affects BadDisciplinarian  1  Chance  35

;------------------------------------------
Trigger Getai_Triballos_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait GetaiTriballos > 0
          and Trait Selflessness < 3

  Affects Berserker  1  Chance  65
  Affects Unjust  1  Chance  65
  Affects Unjust  1  Chance  35
  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Getai_Triballos_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait GetaiTriballos > 0
          and Trait Loyalty < 3

  Affects Unjust  1  Chance  80
  Affects Unjust  1  Chance  50
  Affects Unjust  1  Chance  35
  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger GetaiTyrios_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Olbia = dacia

  Affects GetaiTyrios  1  Chance  40

;------------------------------------------
Trigger GetaiTyrios_OfferedForMarriage2
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Kallatis = dacia

  Affects GetaiTyrios  1  Chance  17

;------------------------------------------
Trigger GetaiTyrios_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage

    Condition Trait GetaiTyrios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodTrader  2  Chance  100
  Affects Scout  2  Chance  100

;------------------------------------------
Trigger Getai_Tyrios_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait GetaiTyrios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects GoodDefender  1  Chance  65
  Affects GoodDefender  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  70
  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
    
;------------------------------------------
Trigger Getai_Tyrios_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait GetaiTyrios > 0
          and Trait NaturalCharisma > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  50
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Getai_Tyrios_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait GetaiTyrios > 0
          and Trait NaturalIntelligence < 3

  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Getai_Tyrios_OfferedForMarriage_Intelligent
  WhenToTest OfferedForMarriage

    Condition Trait GetaiTyrios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Getai_Tyrios_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait GetaiTyrios > 0
          and Trait Temperament > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35

;------------------------------------------
Trigger GetaiBessos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Naissos = dacia

  Affects GetaiBessos  1  Chance  8

;------------------------------------------
Trigger GetaiBessos_OfferedForMarriage2
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Serdike = dacia

  Affects GetaiBessos  1  Chance  17

;------------------------------------------
Trigger GetaiBessos_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage

    Condition Trait GetaiBessos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodAmbusher  2  Chance  100
  Affects Pious  2  Chance  100

;------------------------------------------
Trigger Getai_Bessos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait GetaiBessos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects Berserker  1  Chance  65
  Affects Berserker  1  Chance  35
    
;------------------------------------------
Trigger Getai_Bessos_OfferedForMarriage_UnCharismatic
  WhenToTest OfferedForMarriage

    Condition Trait GetaiBessos > 0
          and Trait NaturalCharisma < 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  50
  Affects Pious  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects BoringSpeaker  1  Chance  65
  Affects BoringSpeaker  1  Chance  35

;------------------------------------------
Trigger Getai_Bessos_OfferedForMarriage_Intelligent
  WhenToTest OfferedForMarriage

    Condition Trait GetaiBessos > 0
          and Trait NaturalIntelligence > 3

  Affects Scout  1  Chance  65
  Affects Scout  1  Chance  35
  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Getai_Bessos_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait GetaiBessos > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects Unschooled  1  Chance  80
  Affects Unschooled  1  Chance  60

;------------------------------------------
Trigger Getai_Bessos_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait GetaiBessos > 0
          and Trait Temperament > 3

  Affects BadDisciplinarian  1  Chance  65
  Affects BadDisciplinarian  1  Chance  35

;------------------------------------------
Trigger Getai_Bessos_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait GetaiBessos > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Getai_Bessos_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait GetaiBessos > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  50

;------------------------------------------
Trigger GetaiKrobyzos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Buridava = dacia

  Affects GetaiKrobyzos  1  Chance  8

;------------------------------------------
Trigger GetaiKrobyzos_OfferedForMarriage2
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Naissos = dacia

  Affects GetaiKrobyzos  1  Chance  17

;------------------------------------------
Trigger GetaiKrobyzos_OfferedForMarriage3
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Kallatis = dacia

  Affects GetaiKrobyzos  1  Chance  40

;------------------------------------------
Trigger GetaiKrobyzos_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage

    Condition Trait GetaiKrobyzos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodTrader  12  Chance  100
  Affects PublicFaith  1  Chance  100

;------------------------------------------
Trigger Getai_Krobyzos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait GetaiKrobyzos > 0
          and Trait NaturalEnergy > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
    
;------------------------------------------
Trigger Getai_Krobyzos_OfferedForMarriage_Langurous
  WhenToTest OfferedForMarriage

    Condition Trait GetaiKrobyzos > 0
          and Trait NaturalEnergy < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects BraveDacian  1  Chance  50
  Affects GoodSiegeDefender  1  Chance  35
    
;------------------------------------------
Trigger Getai_Krobyzos_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait GetaiKrobyzos > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  50
  Affects Pious  1  Chance  35
  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35
  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Getai_Krobyzos_OfferedForMarriage_Intelligent
  WhenToTest OfferedForMarriage

    Condition Trait GetaiKrobyzos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Getai_Krobyzos_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait GetaiKrobyzos > 0
          and Trait Temperament > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Getai_Krobyzos_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait GetaiKrobyzos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger GetaiAppulos_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Sarmiszegethusa = dacia

  Affects GetaiAppulos  1  Chance  60

;------------------------------------------
Trigger GetaiAppulos_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and Trait GetaiAppulos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Getai_Appulos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait GetaiAppulos > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects GoodLeader  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTactician  1  Chance  40
  Affects BraveDacian  1  Chance  35

;------------------------------------------
Trigger Getai_Appulos_OfferedForMarriage_Unharismatic
  WhenToTest OfferedForMarriage

    Condition Trait GetaiAppulos > 0
          and Trait NaturalCharisma < 3

  Affects BoringSpeaker  1  Chance  50

;------------------------------------------
Trigger Getai_Appulos_OfferedForMarriage_Intelligent
  WhenToTest OfferedForMarriage

    Condition Trait GetaiAppulos > 0
          and Trait NaturalIntelligence < 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodTrader  3  Chance  65
  Affects GoodTrader  5  Chance  35

;------------------------------------------
Trigger Getai_Appulos_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait GetaiAppulos > 0
          and Trait Temperament > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Getai_Appulos_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait GetaiAppulos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Getai_Appulos_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait GetaiAppulos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger GetaiOrdes_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Buridava = dacia

  Affects GetaiOrdes  1  Chance  40

;------------------------------------------
Trigger GetaiOrdes_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage

    Condition Trait GetaiOrdes > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Energetic  1  Chance  100

;------------------------------------------
Trigger Getai_Ordes_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait GetaiOrdes > 0
          and Trait NaturalEnergy > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
    
;------------------------------------------
Trigger Getai_Ordes_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait GetaiOrdes > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  25

;------------------------------------------
Trigger Getai_Ordes_OfferedForMarriage_Intelligent
  WhenToTest OfferedForMarriage

    Condition Trait GetaiOrdes > 0
          and Trait NaturalIntelligence < 3

  Affects GoodBuilder  1  Chance  65
  Affects GoodBuilder  1  Chance  35

;------------------------------------------
Trigger Getai_Ordes_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait GetaiOrdes > 0
          and Trait NaturalIntelligence > 3

  Affects BadMiner  1  Chance  80
  Affects BadMiner  1  Chance  60

;------------------------------------------
Trigger Getai_Ordes_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait GetaiOrdes > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger GetaiAlbokensoss_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Buridava = dacia

  Affects GetaiAlbokensos  1  Chance  17

;------------------------------------------
Trigger GetaiAlbokensoss_OfferedForMarriage2
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Singidunum = dacia

  Affects GetaiAlbokensos  1  Chance  40

;------------------------------------------
Trigger GetaiAlbokensos_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and Trait GetaiAlbokensos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Getai_Albokensos_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait GetaiAlbokensos > 0
          and Trait NaturalEnergy > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects LightSleeper  1  Chance  15
  Affects GoodDefender  1  Chance  65
  Affects GoodDefender  1  Chance  35
    
;------------------------------------------
Trigger Getai_Albokensos_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait GetaiAlbokensos > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  50
  Affects Pious  1  Chance  35
  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Getai_Albokensos_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait GetaiAlbokensos > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Getai_Albokensos_OfferedForMarriage_Intelligent
  WhenToTest OfferedForMarriage

    Condition Trait GetaiAlbokensos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  12  Chance  10
  Affects GoodMiner  1  Chance  80
  Affects GoodMiner  1  Chance  50
  Affects GoodMiner  1  Chance  35
  Affects SpyMaster  1  Chance  40

;------------------------------------------
Trigger GetaiBur_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Buridava = dacia

  Affects GetaiBur  1  Chance  100

;------------------------------------------
Trigger GetaiBur_OfferedForMarriage_ED
  WhenToTest OfferedForMarriage

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and Trait GetaiBur > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Getai_Bur_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait GetaiBur > 0
          and Trait NaturalEnergy > 3

  Affects Warlord  1  Chance  65
  Affects Warlord  1  Chance  35
  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects GoodDefender  1  Chance  65
  Affects GoodDefender  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
    
;------------------------------------------
Trigger Getai_Bur_OfferedForMarriage_Langurous
  WhenToTest OfferedForMarriage

    Condition Trait GetaiBur > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  80
  Affects BadCavalryGeneral  1  Chance  50
  Affects BadCavalryGeneral  1  Chance  35
  Affects BadAmbusher  1  Chance  65
  Affects BadAmbusher  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait GetaiBur > 0
          and Trait NaturalCharisma > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait GetaiBur > 0
          and Trait NaturalCharisma < 3

  Affects Akairos  1  Chance  65
  Affects Akairos  1  Chance  35
  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait GetaiBur > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35
  Affects BadMiner  1  Chance  65
  Affects BadMiner  1  Chance  35
  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_OfferedForMarriage_Intelligent
  WhenToTest OfferedForMarriage

    Condition Trait GetaiBur > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait GetaiBur > 0
          and Trait Temperament > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait GetaiBur > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35


;------------------------------------------
;Saba Ethnic OfferedForMarriage Triggers
;------------------------------------------
;------------------------------------------
Trigger Saba_Himyar_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_TurnNumber < 475

  Affects SabaHimyar  1  Chance  2

;------------------------------------------
Trigger Saba_Himyar_OfferedForMarriage2
  WhenToTest OfferedForMarriage

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_TurnNumber > 474

  Affects SabaHimyar  1  Chance  45

;------------------------------------------
Trigger Saba_Himyar_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition Trait SabaHimyar > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Himyar_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SabaHimyar > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects BadSiegeAttacker  1  Chance  35

;------------------------------------------
Trigger Saba_Himyar_OfferedForMarriage_Langurous
  WhenToTest OfferedForMarriage

    Condition Trait SabaHimyar > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadSiegeAttacker  1  Chance  60

;------------------------------------------
Trigger Saba_Himyar_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SabaHimyar > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Saba_Himyar_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SabaHimyar > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects BadAdministrator  1  Chance  60

;------------------------------------------
Trigger Saba_Himyar_OfferedForMarriage_Bright
  WhenToTest OfferedForMarriage

    Condition Trait SabaHimyar > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Saba_Himyar_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait SabaHimyar > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saba_Haram_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Carna = saba

  Affects SabaHaram  1  Chance  5

;------------------------------------------
Trigger Saba_Haram_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition Trait SabaHaram > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Haram_OfferedForMarriage_Langurous
  WhenToTest OfferedForMarriage

    Condition Trait SabaHaram > 0
          and Trait NaturalEnergy < 3

  Affects BadSiegeAttacker  1  Chance  65
  Affects BadSiegeAttacker  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects Reclusive  1  Chance  60

;------------------------------------------
Trigger Saba_Haram_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SabaHaram > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects Reclusive  1  Chance  60

;------------------------------------------
Trigger Saba_Haram_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SabaHaram > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Saba_Haram_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SabaHaram > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects ReligiousMania  1  Chance  40

;------------------------------------------
Trigger Saba_Haram_OfferedForMarriage_Bright
  WhenToTest OfferedForMarriage

    Condition Trait SabaHaram > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  3  Chance  65
  Affects GoodTrader  3  Chance  35
  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects Scout  1  Chance  60

;------------------------------------------
Trigger Saba_Aswan_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_TurnNumber < 475

  Affects SabaAswan  1  Chance  12

;------------------------------------------
Trigger Saba_Aswan_OfferedForMarriage2
  WhenToTest OfferedForMarriage

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_TurnNumber > 474

  Affects SabaAswan  1  Chance  4

;------------------------------------------
Trigger Saba_Aswan_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition Trait SabaAswan > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Aswan_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SabaAswan > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Saba_Aswan_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SabaAswan > 0
          and Trait NaturalCharisma < 3

  Affects BadRecruiter  1  Chance  65

;------------------------------------------
Trigger Saba_Aswan_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SabaAswan > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects BadAdministrator  1  Chance  60

;------------------------------------------
Trigger Saba_Aswan_OfferedForMarriage_Bright
  WhenToTest OfferedForMarriage

    Condition Trait SabaAswan > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35

;------------------------------------------
Trigger Saba_Aswan_OfferedForMarriage_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait SabaAswan > 0
          and Trait Loyalty < 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Saba_Hadramawt_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Sabata = saba

  Affects SabaHadramawt  1  Chance  12

;------------------------------------------
Trigger Saba_Hadramawt_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition Trait SabaHadramawt > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Hadramawt_OfferedForMarriage_Langurous
  WhenToTest OfferedForMarriage

    Condition Trait SabaHadramawt > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  60

;------------------------------------------
Trigger Saba_Hadramawt_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SabaHadramawt > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35
  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects Aesthetic  1  Chance  40
  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Saba_Hadramawt_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SabaHadramawt > 0
          and Trait NaturalIntelligence < 3

  Affects BadRecruiter  1  Chance  40
  Affects BadAdministrator  1  Chance  60

;------------------------------------------
Trigger Saba_Hadramawt_OfferedForMarriage_Bright
  WhenToTest OfferedForMarriage

    Condition Trait SabaHadramawt > 0
          and Trait NaturalIntelligence > 3

  Affects Scout  1  Chance  65
  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35

;------------------------------------------
Trigger Saba_Hadramawt_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SabaHadramawt > 0
          and Trait Selflessness < 3

  Affects ExpensiveTastes  1  Chance  65
  Affects ExpensiveTastes  1  Chance  35

;------------------------------------------
Trigger Saba_Main_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Carna = saba

  Affects SabaMain  1  Chance  13

;------------------------------------------
Trigger Saba_Main_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition Trait SabaMain > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Main_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SabaMain > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35
  Affects BadSiegeAttacker  1  Chance  35
  Affects Scout  1  Chance  40

;------------------------------------------
Trigger Saba_Main_OfferedForMarriage_Langurous
  WhenToTest OfferedForMarriage

    Condition Trait SabaMain > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects BadSiegeAttacker  1  Chance  60

;------------------------------------------
Trigger Saba_Main_OfferedForMarriage_Uncharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SabaMain > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Saba_Main_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SabaMain > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects BadAdministrator  1  Chance  60
  Affects BadFarmer  1  Chance  40

;------------------------------------------
Trigger Saba_Main_OfferedForMarriage_Bright
  WhenToTest OfferedForMarriage

    Condition Trait SabaMain > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35

;------------------------------------------
Trigger Saba_Main_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait SabaMain > 0
          and Trait Temperament > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Saba_Qataban_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Tamane = saba

  Affects SabaQataban  1  Chance  22

;------------------------------------------
Trigger Saba_Qataban_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition Trait SabaQataban > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Qataban_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SabaQataban > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Saba_Qataban_OfferedForMarriage_Langurous
  WhenToTest OfferedForMarriage

    Condition Trait SabaQataban > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Saba_Qataban_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SabaQataban > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects GoodAdministrator  1  Chance  40

;------------------------------------------
Trigger Saba_Qataban_OfferedForMarriage_Bright
  WhenToTest OfferedForMarriage

    Condition Trait SabaQataban > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodAdministrator  1  Chance  40
  Affects SpyMaster  1  Chance  50

;------------------------------------------
Trigger Saba_Qataban_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SabaQataban > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Saba_Saba_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition FactionType saba
          and Trait EthnoDetermined < 1

  Affects SabaSaba  1  Chance  100

;------------------------------------------
Trigger Saba_Saba_OfferedForMarriage_EthnoDetermined
  WhenToTest OfferedForMarriage

    Condition Trait SabaSaba > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Saba_OfferedForMarriage_Vigorous
  WhenToTest OfferedForMarriage

    Condition Trait SabaSaba > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects Authoritarian  1  Chance  35
  Affects GoodSiegeAttacker  1  Chance  50
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Saba_Saba_OfferedForMarriage_Langurous
  WhenToTest OfferedForMarriage

    Condition Trait SabaSaba > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  65
  Affects Slothful  1  Chance  35

;------------------------------------------
Trigger Saba_Saba_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SabaSaba > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Saba_Saba_OfferedForMarriage_Bright
  WhenToTest OfferedForMarriage

    Condition Trait SabaSaba > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects MathematicsSkill  1  Chance  65
  Affects MathematicsSkill  1  Chance  35
  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Saba_Saba_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SabaSaba > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Authoritarian  1  Chance  45
  Affects ExpensiveTastes  1  Chance  35


;Mod: EBMod881 - 09/16/06 : Saka Triggers
;Mod: EBMod735 - 10/06 : Ethnic Triggers For Generals OfferedForMarriage
;------------------------------------------
;Sweboz Ethnic Triggers (OfferedForMarriage)
;------------------------------------------
;------------------------------------------
Trigger Sweboz_Gutoningaz_OfferedForMarriage_a
  WhenToTest OfferedForMarriage

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Skandzawarjoz = germans
          and RandomPercent > 96

  Affects SwebozGutoningaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodRecruiter  2  Chance  70

;------------------------------------------
Trigger Sweboz_Gutoningaz_OfferedForMarriage_b
  WhenToTest OfferedForMarriage

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gintaras_Ostan = germans
          and RandomPercent > 90

  Affects SwebozGutoningaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodRecruiter  2  Chance  70

;------------------------------------------
Trigger Sweboz_Gutoningaz_OfferedForMarriage_c
  WhenToTest OfferedForMarriage

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Gotanoz = germans
          and RandomPercent > 85

  Affects SwebozGutoningaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodRecruiter  2  Chance  70

;------------------------------------------
Trigger Sweboz_Gutoningaz_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozGutoningaz > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects Rabblerouser  1  Chance  30

;------------------------------------------
Trigger Sweboz_Gutoningaz_OfferedForMarriage_Energetic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozGutoningaz > 0
          and Trait NaturalEnergy > 3

  Affects Warmonger  1  Chance  65
  Affects Warmonger  1  Chance  35
  Affects Rabblerouser  1  Chance  30
  Affects Brave  1  Chance  40

;------------------------------------------
Trigger Sweboz_Gutoningaz_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait SwebozGutoningaz > 0
          and Trait Temperament > 3

  Affects Brave  1  Chance  40
  Affects Warmonger  1  Chance  30

;------------------------------------------
Trigger Sweboz_Gutoningaz_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SwebozGutoningaz > 0
          and Trait Selflessness < 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Sweboz_Gutoningaz_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait SwebozGutoningaz > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  3  Chance  15

;------------------------------------------
Trigger Sweboz_Kembringaz_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Kimbroz = germans
          and RandomPercent > 83

  Affects SwebozKembringaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects SwebozRaider  3  Chance  80

;------------------------------------------
Trigger Sweboz_Kembringaz_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozKembringaz > 0
          and Trait NaturalCharisma > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Sweboz_Kembringaz_OfferedForMarriage_Energetic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozKembringaz > 0
          and Trait NaturalEnergy > 3

  Affects Berserker  1  Chance  65
  Affects Berserker  1  Chance  35
  Affects Bloodthirsty  1  Chance  50
  Affects Bloodthirsty  1  Chance  25
  Affects Blotan  1  Chance  30
  Affects Brutal  1  Chance  40
  Affects Brave  1  Chance  30

;------------------------------------------
Trigger Sweboz_Kembringaz_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SwebozKembringaz > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Sweboz_Kembringaz_OfferedForMarriage_Unharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozKembringaz > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Sweboz_Kembringaz_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait SwebozKembringaz > 0
          and Trait Temperament > 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Sweboz_Kembringaz_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SwebozKembringaz > 0
          and Trait Selflessness < 3

  Affects Brutal  1  Chance  50
  Affects Despoiler  1  Chance  40
  Affects Despoiler  1  Chance  40
  Affects Blotan  1  Chance  30

;------------------------------------------
Trigger Sweboz_Heruskingaz_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Heruskoz = germans
          and RandomPercent > 75

  Affects SwebozHeruskingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodTactician  4  Chance  20

;------------------------------------------
Trigger Sweboz_Heruskingaz_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SwebozHeruskingaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35

;------------------------------------------
Trigger Sweboz_Heruskingaz_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozHeruskingaz > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20

;------------------------------------------
Trigger Sweboz_Heruskingaz_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SwebozHeruskingaz > 0
          and Trait NaturalIntelligence < 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Sweboz_Heruskingaz_OfferedForMarriage_Unharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozHeruskingaz > 0
          and Trait NaturalCharisma < 3

  Affects YellowBileHumour  1  Chance  65
  Affects YellowBileHumour  1  Chance  35

;------------------------------------------
Trigger Sweboz_Heruskingaz_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait SwebozHeruskingaz > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  40
  Affects Slothful  1  Chance  20

;------------------------------------------
Trigger Sweboz_Heruskingaz_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SwebozHeruskingaz > 0
          and Trait Selflessness < 3

  Affects YellowBileHumour  1  Chance  40

;------------------------------------------
Trigger Sweboz_Heruskingaz_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait SwebozHeruskingaz > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  2  Chance  35

;------------------------------------------
Trigger Sweboz_Rugingaz_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Rugoz = germans
          and RandomPercent > 80

  Affects SwebozRugingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodDefender  4  Chance  70

;------------------------------------------
Trigger Sweboz_Rugingaz_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SwebozRugingaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Sweboz_Rugingaz_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozRugingaz > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Sweboz_Rugingaz_OfferedForMarriage_Energetic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozRugingaz > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects Xenophobia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Rugingaz_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SwebozRugingaz > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Rugingaz_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait SwebozRugingaz > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  40
  Affects Slothful  1  Chance  20

;------------------------------------------
Trigger Sweboz_Rugingaz_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait SwebozRugingaz > 0
          and Trait Temperament > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Sweboz_Rugingaz_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait SwebozRugingaz > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Hattingaz_OfferedForMarriage_a
  WhenToTest OfferedForMarriage

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Heruskoz = germans
          and RandomPercent > 72

  Affects SwebozHattingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects Disciplinarian  1  Chance  100

;------------------------------------------
Trigger Sweboz_Hattingaz_OfferedForMarriage_b
  WhenToTest OfferedForMarriage

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Arctaunon = germans
          and RandomPercent > 65

  Affects SwebozHattingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects Disciplinarian  1  Chance  100

;------------------------------------------
Trigger Sweboz_Hattingaz_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozHattingaz > 0
          and Trait NaturalCharisma > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_OfferedForMarriage_Energetic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozHattingaz > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  50
  Affects SwebozRaider  2  Chance 30
  Affects Berserker  1  Chance  50
  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects Warmonger  1  Chance  50
  Affects Warmonger  1  Chance  25
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SwebozHattingaz > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_OfferedForMarriage_Unharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozHattingaz > 0
          and Trait NaturalCharisma < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait SwebozHattingaz > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait SwebozHattingaz > 0
          and Trait Temperament > 3

  Affects Berserker  1  Chance  65
  Affects Berserker  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SwebozHattingaz > 0
          and Trait Selflessness < 3

  Affects SwebozRaider  1  Chance  40
  Affects Warmonger  1  Chance  30

;------------------------------------------
Trigger Sweboz_Habukingaz_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Habukoz = germans
          and RandomPercent > 63

  Affects SwebozHabukingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Sweboz_Habukingaz_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SwebozHabukingaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Sweboz_Habukingaz_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozHabukingaz > 0
          and Trait NaturalCharisma > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35

;------------------------------------------
Trigger Sweboz_Habukingaz_OfferedForMarriage_Energetic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozHabukingaz > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Sweboz_Habukingaz_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SwebozHabukingaz > 0
          and Trait NaturalIntelligence < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35

;------------------------------------------
Trigger Sweboz_Habukingaz_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait SwebozHabukingaz > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  40
  Affects Slothful  1  Chance  20

;------------------------------------------
Trigger Sweboz_Habukingaz_OfferedForMarriage_Selfless
  WhenToTest OfferedForMarriage

    Condition Trait SwebozHabukingaz > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  3  Chance  35

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Swebotraustastamnoz = germans
          and RandomPercent > 72

  Affects SwebozWenjonilingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects Brave  2  Chance  100

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SwebozWenjonilingaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_OfferedForMarriage_Energetic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozWenjonilingaz > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35
  Affects SwebozRaider  1  Chance  40

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SwebozWenjonilingaz > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_OfferedForMarriage_Unharismatic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozWenjonilingaz > 0
          and Trait NaturalCharisma < 3

  Affects Brutal  1  Chance  65
  Affects Brutal  1  Chance  35

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait SwebozWenjonilingaz > 0
          and Trait Temperament > 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  3  Chance  35

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SwebozWenjonilingaz > 0
          and Trait Selflessness < 3

  Affects Brutal  1  Chance  65
  Affects Anger  1  Chance  35
  Affects SwebozRaider  2  Chance  40

;------------------------------------------
Trigger Sweboz_Markamanningaz_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Swebotraustastamnoz = germans
          and RandomPercent > 60

  Affects SwebozMarkamanningaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodLeader  4  Chance  40

;------------------------------------------
Trigger Sweboz_Markamanningaz_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SwebozMarkamanningaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40

;------------------------------------------
Trigger Sweboz_Markamanningaz_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozMarkamanningaz > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Xenophilia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Markamanningaz_OfferedForMarriage_Energetic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozMarkamanningaz > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects BadFarmer  2  Chance  20

;------------------------------------------
Trigger Sweboz_Markamanningaz_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SwebozMarkamanningaz > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeDefender  1  Chance  65
  Affects BadSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Sweboz_Markamanningaz_OfferedForMarriage_Optimist
  WhenToTest OfferedForMarriage

    Condition Trait SwebozMarkamanningaz > 0
          and Trait Temperament > 3

  Affects BadFarmer  2  Chance  40
  Affects BadFarmer  2  Chance  20

;------------------------------------------
Trigger Sweboz_Markamanningaz_OfferedForMarriage_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait SwebozMarkamanningaz > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  2  Chance  35

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Swebotraustastamnoz = germans
          and RandomPercent > 55

  Affects SwebozErmundeuringaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodTrader  12  Chance  100

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SwebozErmundeuringaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35
  Affects Xenophilia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozErmundeuringaz > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects Xenophilia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_OfferedForMarriage_Energetic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozErmundeuringaz > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects CovetsSouthernOpulence  1  Chance  40

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_OfferedForMarriage_Dull
  WhenToTest OfferedForMarriage

    Condition Trait SwebozErmundeuringaz > 0
          and Trait NaturalIntelligence < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait SwebozErmundeuringaz > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  40
  Affects Slothful  1  Chance  20

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_OfferedForMarriage_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait SwebozErmundeuringaz > 0
          and Trait Selflessness < 3

  Affects CovetsSouthernOpulence  1  Chance  40

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_OfferedForMarriage_Pessimist
  WhenToTest OfferedForMarriage

    Condition Trait SwebozErmundeuringaz > 0
          and Trait Temperament < 3

  Affects Coward  1  Chance  65
  Affects Coward  3  Chance  35

;------------------------------------------
Trigger Sweboz_Samanoningaz_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition Trait EthnoDetermined < 1
          and FactionType germans

  Affects SwebozSamanoningaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects Pious  1  Chance  100
  Affects Pious  1  Chance  40
  Affects ReligiousMania  1  Chance  25

;------------------------------------------
Trigger Sweboz_Samanoningaz_OfferedForMarriage_Sharp
  WhenToTest OfferedForMarriage

    Condition Trait SwebozSamanoningaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Sweboz_Samanoningaz_OfferedForMarriage_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozSamanoningaz > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  40
  Affects PublicFaith  1  Chance  65
  Affects PoliticsSkill  1  Chance  40

;------------------------------------------
Trigger Sweboz_Samanoningaz_OfferedForMarriage_Energetic
  WhenToTest OfferedForMarriage

    Condition Trait SwebozSamanoningaz > 0
          and Trait NaturalEnergy > 3

  Affects Authoritarian  1  Chance  50
  Affects Authoritarian  1  Chance  25
  Affects Blotan  1  Chance  15

;------------------------------------------
Trigger Sweboz_Samanoningaz_OfferedForMarriage_Languorous
  WhenToTest OfferedForMarriage

    Condition Trait SwebozSamanoningaz > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  50
  Affects Slothful  1  Chance  25
  Affects Unjust  1  Chance  65
  Affects Unjust  1  Chance  35

;Mod: EBMod945 - 09/08/07 : Sweboz Ethnic OfferedForMarriage Triggers
;------------------------------------------
Trigger Worthy_Of_Marriage_Gregarious
  WhenToTest OfferedForMarriage

    Condition Trait CharismaRating > 2

  Affects Gregarious  1  Chance  50
  Affects Gregarious  1  Chance  25


;Mod: EBMod097 - 4/25 : for new trait
;------------------------------------------
Trigger Worthy_Of_Marriage_Aloof
  WhenToTest OfferedForMarriage

    Condition Trait CharismaRating < 2

  Affects Aloof  1  Chance  50
  Affects Aloof  1  Chance  25


;Mod: EBMod098 - 4/25 : for new antitrait
;------------------------------------------
;Trigger Worthy_Of_Marriage_GoodTactician
;  WhenToTest OfferedForMarriage
;
;    Condition Trait IntellectRating > 2
;
;  Affects GoodTactician  1  Chance  50
;  Affects GoodTactician  1  Chance  25
;
;Mod: EBMod534 - 05/20 : commented out
;Mod: EBMod108 - 4/25 : for new trait
;------------------------------------------
Trigger Worthy_Of_Marriage_BadTactician
  WhenToTest OfferedForMarriage

    Condition Trait IntellectRating < 2

  Affects BadTactician  1  Chance  50
  Affects BadTactician  1  Chance  25


;Mod: EBMod109 - 4/25 : for new antitrait
;------------------------------------------
Trigger Worthy_Of_Marriage_Tireless
  WhenToTest OfferedForMarriage

    Condition Trait EnergyRating > 2

  Affects Tireless  1  Chance  50
  Affects Tireless  1  Chance  25


;Mod: EBMod110 - 4/25 : for new trait
;------------------------------------------
Trigger Worthy_Of_Marriage_Slothful
  WhenToTest OfferedForMarriage

    Condition Trait EnergyRating < 2

  Affects NaturallySlothful  1  Chance  50
  Affects NaturallySlothful  1  Chance  25


;Mod: EBMod111 - 4/25 : for new antitrait
;------------------------------------------
;------------------------------------------
;Trigger: OfferedForMarriage1_Selfish
; o <Aesthetic>  2  Chance  5, <Epicurean>  2  Chance  2, <ExpensiveTastes>  1  Chance  4, <Coward>  4  Chance  5, <Drink>  1  Chance  5, <Embezzler>  3  Chance  2, <Miserly>  2  Chance  5

Trigger OfferedForMarriage1_Selfish
  WhenToTest OfferedForMarriage

    Condition Trait Selflessness < 3

  Affects Aesthetic  2  Chance  5
  Affects Epicurean  2  Chance  2
  Affects ExpensiveTastes  1  Chance  4
  Affects Coward  4  Chance  5
  Affects Drink  1  Chance  5
  Affects Embezzler  3  Chance  2
  Affects Miserly  2  Chance  5

;------------------------------------------
Trigger OfferedForMarriage2_Selfish_Depressive
  WhenToTest OfferedForMarriage

    Condition Trait Selflessness < 3
          and Trait Temperament < 3

  Affects Drink  1  Chance  25
  Affects Drink  1  Chance  10
  Affects Paranoia  1  Chance  10

;------------------------------------------
Trigger OfferedForMarriage2_Selfish_Energetic
  WhenToTest OfferedForMarriage

    Condition Trait Selflessness < 3
          and Trait NaturalEnergy > 3

  Affects Anger  1  Chance  5
  Affects Disciplinarian  1  Chance  5
  Affects Girls  2  Chance  5
  Affects Gambling  2  Chance  2

;------------------------------------------
Trigger OfferedForMarriage2_Selfish_Charismatic
  WhenToTest OfferedForMarriage

    Condition Trait Selflessness < 3
          and Trait NaturalCharisma > 3

  Affects Liar  2  Chance  10
  Affects Girls  2  Chance  5

;------------------------------------------
Trigger OfferedForMarriage2_Selfish_Disloyal
  WhenToTest OfferedForMarriage

    Condition Trait Selflessness < 3
          and Trait Loyalty < 3

  Affects Girls  2  Chance  5
  Affects Embezzler  3  Chance  5
  Affects PathologicalLiar  1  Chance  3
  Affects Sacrilegious  2  Chance  10
  Affects Corrupt  2  Chance  10
  Affects Disloyal  1  Chance  10

;------------------------------------------
Trigger OfferedForMarriage2_Loyal
  WhenToTest OfferedForMarriage

    Condition Trait Loyalty > 2

  Affects Loyal  1  Chance  10

;------------------------------------------
Trigger OfferedForMarriage3_Low_Energy
  WhenToTest OfferedForMarriage

    Condition Trait NaturalEnergy < 3

  Affects Hypochondriac  1  Chance  5
  Affects Haemophobic  8  Chance  5

;------------------------------------------
Trigger OfferedForMarriage3_Low_Intelligence
  WhenToTest OfferedForMarriage

    Condition Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  5

;------------------------------------------
Trigger OfferedForMarriage4_Selfish_Intelligent
  WhenToTest OfferedForMarriage

    Condition Trait Selflessness < 3
          and Trait NaturalIntelligence > 3

  Affects GoodTaxman  3  Chance  5
  Affects DeceiverVirtue  2  Chance  5
  Affects Sacrilegious  2  Chance  5

;------------------------------------------
Trigger OfferedForMarriage5_High_Energy
  WhenToTest OfferedForMarriage

    Condition Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  5
  Affects GoodSiegeAttacker  2  Chance  2
  Affects Prim  2  Chance  2

;------------------------------------------
Trigger OfferedForMarriage6_Very_High_Energy
  WhenToTest OfferedForMarriage

    Condition Trait NaturalEnergy > 4

  Affects HaleAndHearty  1  Chance  10
  Affects GoodSiegeAttacker  2  Chance  4
  Affects Prim  2  Chance  4

;------------------------------------------
Trigger OfferedForMarriage7_Extremely_High_Energy
  WhenToTest OfferedForMarriage

    Condition Trait NaturalEnergy = 6

  Affects HaleAndHearty  1  Chance  20
  Affects GoodSiegeAttacker  2  Chance  5
  Affects Arse  2  Chance  1
  Affects Prim  2  Chance  6

;------------------------------------------
Trigger OfferedForMarriage8_High_Charisma
  WhenToTest OfferedForMarriage

    Condition Trait NaturalCharisma > 4

  Affects SmoothTalker  2  Chance  10
  Affects GloriousFool  4  Chance  2
  Affects Arse  2  Chance  1
  Affects PublicFaith  1  Chance  5

;------------------------------------------
Trigger OfferedForMarriage8_High_Int
  WhenToTest OfferedForMarriage

    Condition Trait NaturalIntelligence = 4

  Affects RhetoricSkill  2  Chance  6
  Affects GoodAdministrator  2  Chance  4
  Affects GoodSiegeDefender  2  Chance  2
  Affects TouchedByTheGods  1  Chance  2
  Affects ArchitectSkill  2  Chance  2
  Affects GoodTrader  12  Chance  2
  Affects Pragmatic  1  Chance  3

;------------------------------------------
Trigger OfferedForMarriage8_VeryHigh_Int
  WhenToTest OfferedForMarriage

    Condition Trait NaturalIntelligence = 5

  Affects RhetoricSkill  2  Chance  8
  Affects GoodAdministrator  2  Chance  6
  Affects GoodSiegeDefender  2  Chance  3
  Affects TouchedByTheGods  1  Chance  3
  Affects ArchitectSkill  2  Chance  3
  Affects GoodTrader  12  Chance  4
  Affects Pragmatic  1  Chance  4

;------------------------------------------
Trigger OfferedForMarriage8_ExtremelyHigh_Int
  WhenToTest OfferedForMarriage

    Condition Trait NaturalIntelligence = 6

  Affects RhetoricSkill  2  Chance  10
  Affects GoodAdministrator  2  Chance  8
  Affects GoodSiegeDefender  2  Chance  5
  Affects TouchedByTheGods  1  Chance  5
  Affects ArchitectSkill  2  Chance  5
  Affects Deranged  2  Chance  2
  Affects GoodTrader  12  Chance  8
  Affects Pragmatic  1  Chance  5

;------------------------------------------
Trigger OfferedForMarriage8_High_Selflessness
  WhenToTest OfferedForMarriage

    Condition Trait Selflessness > 3

  Affects Pious  2  Chance  10
  Affects TouchedByTheGods  1  Chance  5
  Affects ReligiousMania  1  Chance  5
  Affects Generous  2  Chance  5
  Affects Upright  2  Chance  10
  Affects BadDisciplinarian  2  Chance  5
  Affects PublicFaith  1  Chance  10

;------------------------------------------
Trigger OfferedForMarriage3_High_Energy_Charisma
  WhenToTest OfferedForMarriage

    Condition Trait NaturalEnergy > 3
          and Trait NaturalCharisma > 3

  Affects Disciplinarian  1  Chance  10
  Affects IanR  1  Chance  10

;------------------------------------------
Trigger OfferedForMarriage3_Toughguy
  WhenToTest OfferedForMarriage

    Condition Trait Temperament < 4
          and Trait Temperament > 1
          and Trait Selflessness > 2
          and Trait Selflessness < 5
          and Trait NaturalEnergy > 4

  Affects Austere  2  Chance  30
  Affects Stoic  2  Chance  20
  Affects HighPersonalSecurity  1  Chance  50
  Affects Paranoia  1  Chance  5
  Affects HarshJustice  1  Chance  10

;------------------------------------------
Trigger OfferedForMarriage3_Optimistic
  WhenToTest OfferedForMarriage

    Condition Trait Temperament > 3

  Affects Trusting  1  Chance  10
  Affects LenientJustice  1  Chance  5
  Affects BloodHumour  1  Chance  25
  Affects BloodHumour  1  Chance  15
  Affects BloodHumour  1  Chance  5

;------------------------------------------
Trigger OfferedForMarriage3_Balanced
  WhenToTest OfferedForMarriage

    Condition Trait Temperament = 3

  Affects PhlegmHumour  1  Chance  20
  Affects PhlegmHumour  1  Chance  10
  Affects PhlegmHumour  1  Chance  5

;------------------------------------------
Trigger OfferedForMarriage3_Depressive
  WhenToTest OfferedForMarriage

    Condition Trait Temperament < 3

  Affects BlackBileHumour  1  Chance  25
  Affects BlackBileHumour  1  Chance  15
  Affects BlackBileHumour  1  Chance  5

;------------------------------------------
Trigger OfferedForMarriage3_Grumpy
  WhenToTest OfferedForMarriage

    Condition Trait Temperament < 3
          and Trait Selflessness < 4

  Affects YellowBileHumour  1  Chance  25
  Affects YellowBileHumour  1  Chance  15
  Affects YellowBileHumour  1  Chance  5


;Mod: EBMod648 - 08/07 : more triggers for daughter's suitors to have more traits
;===============================================================
;Section9b - General Marries
;===============================================================
;------------------------------------------
Trigger just_got_married
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait BeenMarried < 1

  Affects JustMarried  1  Chance  100

;------------------------------------------
Trigger family4
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait Girls > 0

  Affects Prim  1  Chance  40

;------------------------------------------
Trigger family5
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait Girls > 1

  Affects Prim  3  Chance  60

;------------------------------------------
Trigger family6
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait Girls > 2

  Affects Prim  6  Chance  40

;------------------------------------------
Trigger family7
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait Girls > 3

  Affects Prim  12  Chance  20

;------------------------------------------
Trigger family8_faithfulness_of_wife
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1

  Affects FaithfulWife  1  Chance  8
  Affects Cuckold  2  Chance  3

;------------------------------------------
Trigger family8_fertility_of_marriage
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1

  Affects EBFertile  1  Chance  4

;------------------------------------------
Trigger family8_wifes_connections
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1

  Affects WellConnectedWife  1  Chance  5

;------------------------------------------
Trigger family8_wifes_connections_Charisma
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait NaturalCharisma > 4

  Affects WellConnectedWife  1  Chance  25

;------------------------------------------
Trigger family9_wifes_connections2
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait WellConnectedWife > 0

  Affects WellConnectedWife  1  Chance  50

;------------------------------------------
Trigger family10_wifes_connections3
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait WellConnectedWife > 1

  Affects WellConnectedWife  1  Chance  50

;------------------------------------------
Trigger family11
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait Drink > 1

  Affects Sobriety  1  Chance  80

;------------------------------------------
Trigger family11_Celtic
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait CelticDrink > 1

  Affects CelticSobriety  1  Chance  80

;------------------------------------------
Trigger family12
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait Drink > 2

  Affects Sobriety  2  Chance  60

;------------------------------------------
Trigger family12_Celtic
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait CelticDrink > 2

  Affects CelticSobriety  2  Chance  60

;------------------------------------------
Trigger family13
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait Drink > 3

  Affects Sobriety  4  Chance  40

;------------------------------------------
Trigger family13_Celtic
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait CelticDrink > 3

  Affects CelticSobriety  4  Chance  40

;------------------------------------------
Trigger family14
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait Drink > 4

  Affects Sobriety  8  Chance  20

;------------------------------------------
Trigger family15_selfish
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait Selflessness < 4
          and Trait Celtic < 1

  Affects Sobriety  2  Chance  5
  Affects Prim  2  Chance  5
  Affects Drink  1  Chance  5
  Affects Girls  2  Chance  2
  Affects Sane  1  Chance  10

;------------------------------------------
Trigger family15_selfish_Celtic
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait Selflessness < 4
          and Trait Celtic = 1

  Affects Sobriety  2  Chance  5
  Affects Prim  2  Chance  5
  Affects CelticDrink  1  Chance  5
  Affects Girls  2  Chance  2
  Affects Sane  1  Chance  10
  Affects CelticDrugs  1  Chance  5

;------------------------------------------
Trigger family15_unselfish
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait Selflessness > 3
          and Trait Celtic < 1

  Affects Sobriety  2  Chance  5
  Affects Prim  2  Chance  5
  Affects Sane  1  Chance  10

;------------------------------------------
Trigger family15_unselfish_Celtic
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait Selflessness > 3
          and Trait Celtic = 1

  Affects CelticSobriety  2  Chance  5
  Affects Prim  2  Chance  5
  Affects Sane  1  Chance  10


;Mod: EBMod603 - 07/08 : split triggers for selfish and unselfish
;------------------------------------------
; Marries What Kind of Wife?
;------------------------------------------
Trigger marries_healthywife_like_dad
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and FatherTrait HealthyWife > 0
          and Trait TakesAfterDad > 0

  Affects HealthyWife  1  Chance  75

;------------------------------------------
Trigger marries_sickly_woman_not_like_mom
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and FatherTrait HealthyWife > 0
          and Trait NotLikeDad > 0

  Affects SicklyWife  1  Chance  50

;------------------------------------------
Trigger marries_sickly_wife_like_dad
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and FatherTrait SicklyWife > 0
          and Trait TakesAfterDad > 0

  Affects SicklyWife  1  Chance  75

;------------------------------------------
Trigger marries_healthy_woman_not_like_mom
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and FatherTrait SicklyWife > 0
          and Trait NotLikeDad > 0

  Affects HealthyWife  1  Chance  50

;------------------------------------------
Trigger marries_intelligent_wife_like_dad
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and FatherTrait IntelligentWife > 0
          and Trait TakesAfterDad > 0

  Affects IntelligentWife  1  Chance  75

;------------------------------------------
Trigger marries_ignorant_woman_not_like_mom
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and FatherTrait IntelligentWife > 0
          and Trait NotLikeDad > 0

  Affects IgnorantWife  1  Chance  50

;------------------------------------------
Trigger marries_Ignorantwife_like_dad
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and FatherTrait IgnorantWife > 0
          and Trait TakesAfterDad > 0

  Affects IgnorantWife  1  Chance  75

;------------------------------------------
Trigger marries_intelligent_woman_not_like_mom
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and FatherTrait IgnorantWife > 0
          and Trait NotLikeDad > 0

  Affects IntelligentWife  1  Chance  50

;------------------------------------------
Trigger Handsome_man_gets_healthier_wife
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait Handsome > 0

  Affects HealthyWife  1  Chance  50

;------------------------------------------
Trigger Influential_man_gets_healthier_wife
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Attribute Influence > 4

  Affects HealthyWife  1  Chance  75

;------------------------------------------
Trigger Wealthy_man_gets_healthier_wife
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait Wealthy > 0

  Affects HealthyWife  1  Chance  75

;------------------------------------------
Trigger Healthy_City_with_sewers_man_gets_healthier_wife
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and EndedInSettlement
          and SettlementBuildingExists >= sewers

  Affects HealthyWife  1  Chance  50

;------------------------------------------
Trigger Healthy_City_with_baths_man_gets_healthier_wife
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and EndedInSettlement
          and SettlementBuildingExists >= baths

  Affects HealthyWife  1  Chance  50


;Mod: EBMod833 - 01/14/05 : more chances to get healthy wife
;------------------------------------------
Trigger family25
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait SicklyWife < 1

  Affects HealthyWife  1  Chance  15

;------------------------------------------
Trigger family26
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait HealthyWife < 1
          and Trait SicklyWife < 1

  Affects SicklyWife  1  Chance  20

;------------------------------------------
Trigger family27
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait IntelligentWife < 1

  Affects IntelligentWife  1  Chance  10

 ;------------------------------------------
Trigger family27a_intelligent_man_marries
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait IntellectRating > 2
          and Trait IntelligentWife < 1
          and Trait IgnorantWife < 1

  Affects IntelligentWife  1  Chance  35

;------------------------------------------
Trigger family27b_ignorant_man_marries
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait Ignorance > 0
          and Trait IntelligentWife < 1
          and Trait IgnorantWife < 1

  Affects IgnorantWife  1  Chance  35

;------------------------------------------
Trigger family28
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait IntelligentWife < 1
          and Trait IgnorantWife < 1

  Affects IgnorantWife  1  Chance  15

;Mod: EBMod708 - 09/23 : incorporating GAFHMod marriage triggers into EB
;------------------------------------------
Trigger been_married_a_bit
  WhenToTest CharacterTurnStart

    Condition Trait JustMarried > 0

  Affects BeenMarried  2  Chance  100


;Mod: EBMod600 - 07/07 : Triggers to correct bug with CharacterMarries event not working

;===============================================================
;===============================================================
;===============================================================
;Section10 - ComesOfAge
;===============================================================
;Section10a - Genetics and Rearing
;===============================================================

;------------------------------------------
Trigger General_Just_Came_of_Age
  WhenToTest CharacterComesOfAge

    Condition AgentType = family
          and Trait JustCameOfAge < 1

  Affects JustCameOfAge  1  Chance  100

;------------------------------------------
Trigger General_Has_Come_of_Age
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait JustCameOfAge > 0

  Affects NotAChild  2  Chance  100

;------------------------------------------
Trigger random_birth_1_VnV_Trigger_Initialize
  WhenToTest CharacterComesOfAge

  Affects NaturalIntelligence  1  Chance  100
  Affects NaturalCharisma  1  Chance  100
  Affects NaturalEnergy  1  Chance  100
  Affects IntellectRating  1  Chance  100
  Affects CharismaRating  1  Chance  100
  Affects EnergyRating  1  Chance  100

;------------------------------------------
Trigger random_birth_1_VnV_Trigger_Intelligence
  WhenToTest CharacterComesOfAge

  Affects NaturalIntelligence  1  Chance  86

;------------------------------------------
Trigger random_birth_1_VnV_Trigger_Charisma
  WhenToTest CharacterComesOfAge

  Affects NaturalCharisma  1  Chance  86

;------------------------------------------
Trigger random_birth_1_VnV_Trigger_Energy
  WhenToTest CharacterComesOfAge

  Affects NaturalEnergy  1  Chance  86

;Mod: EBMod050 - 4/20 : added initial Ratings
;Mod: EBMod020 - 4/16 : initial traits
;------------------------------------------
Trigger random_birth_NaturalIntelligence1_VnV_Trigger
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalIntelligence > 1

  Affects NaturalIntelligence  1  Chance  72


;Mod: EBMod021 - 4/16 : initial traits
;------------------------------------------
Trigger random_birth_NaturalIntelligence2_VnV_Trigger
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalIntelligence > 2

  Affects NaturalIntelligence  1  Chance  60


;Mod: EBMod022 - 4/16 : initial traits
;------------------------------------------
Trigger random_birth_NaturalIntelligence3_VnV_Trigger
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalIntelligence > 3

  Affects NaturalIntelligence  1  Chance  36


;Mod: EBMod023 - 4/16 : initial traits
;------------------------------------------
Trigger random_birth_NaturalIntelligence4_VnV_Trigger
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalIntelligence > 4

  Affects NaturalIntelligence  1  Chance  10


;Mod: EBMod024 - 4/16 : initial traits
;------------------------------------------
Trigger random_birth_NaturalIntelligence4_dads_smart
  WhenToTest CharacterComesOfAge

    Condition FatherTrait NaturalIntelligence > 4
          and Trait NaturalIntelligence < 5

  Affects NaturalIntelligence  1  Chance  10

;------------------------------------------
Trigger random_birth_NaturalIntelligence4_moms_smart
  WhenToTest CharacterComesOfAge

    Condition FatherTrait IntelligentWife > 0
          and Trait NaturalIntelligence < 5

  Affects NaturalIntelligence  1  Chance  10


;Mod: EBMod238 - 5/04 : smart parents may result in smarter son
;------------------------------------------
Trigger random_birth_NaturalIntelligence4_dads_not_smart
  WhenToTest CharacterComesOfAge

    Condition FatherTrait NaturalIntelligence < 3
          and Trait NaturalIntelligence > 1

  Affects NaturalIgnorance  1  Chance  10

;------------------------------------------
Trigger random_birth_NaturalIntelligence4_moms_not_smart
  WhenToTest CharacterComesOfAge

    Condition FatherTrait IgnorantWife > 0
          and Trait NaturalIntelligence > 1

  Affects NaturalIgnorance  1  Chance  10


;Mod: EBMod239 - 5/04 : dumb parents may result in dumber son
;------------------------------------------
Trigger random_birth_NaturalEnergy1_VnV_Trigger
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalEnergy > 1

  Affects NaturalEnergy  1  Chance  72


;Mod: EBMod025 - 4/16 : initial traits
;------------------------------------------
Trigger random_birth_NaturalEnergy2_VnV_Trigger
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalEnergy > 2

  Affects NaturalEnergy  1  Chance  60


;Mod: EBMod026 - 4/16 : initial traits
;------------------------------------------
Trigger random_birth_NaturalEnergy3_VnV_Trigger
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalEnergy > 3

  Affects NaturalEnergy  1  Chance  36


;Mod: EBMod027 - 4/16 : initial traits
;------------------------------------------
Trigger random_birth_NaturalEnergy4_VnV_Trigger
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalEnergy > 4

  Affects NaturalEnergy  1  Chance  10


;Mod: EBMod028 - 4/16 : initial traits
;------------------------------------------
Trigger random_birth_NaturalEnergy4_dads_energetic
  WhenToTest CharacterComesOfAge

    Condition FatherTrait NaturalEnergy > 4
          and Trait NaturalEnergy < 5

  Affects NaturalEnergy  1  Chance  10

;------------------------------------------
Trigger random_birth_NaturalEnergy4_moms_healthy
  WhenToTest CharacterComesOfAge

    Condition FatherTrait HealthyWife > 0
          and Trait NaturalEnergy < 5

  Affects NaturalEnergy  1  Chance  10


;Mod: EBMod240 - 5/04 : energetic parents may result in more energetic son
;------------------------------------------
Trigger random_birth_NaturalEnergy4_dads_not_energetic
  WhenToTest CharacterComesOfAge

    Condition FatherTrait NaturalEnergy < 3
          and Trait NaturalEnergy > 1

  Affects NaturalLethargy  1  Chance  10

;------------------------------------------
Trigger random_birth_NaturalEnergy4_moms_not_energetic
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SicklyWife > 0
          and Trait NaturalEnergy > 1

  Affects NaturalLethargy  1  Chance  10


;Mod: EBMod241 - 5/04 : sluggish parents may result in sluggish son
;------------------------------------------
Trigger random_birth_NaturalCharisma1_VnV_Trigger
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalCharisma > 1

  Affects NaturalCharisma  1  Chance  72


;Mod: EBMod029 - 4/16 : initial traits
;------------------------------------------
Trigger random_birth_NaturalCharisma2_VnV_Trigger
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalCharisma > 2

  Affects NaturalCharisma  1  Chance  60


;Mod: EBMod030 - 4/16 : initial traits
;------------------------------------------
Trigger random_birth_NaturalCharisma3_VnV_Trigger
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalCharisma > 3

  Affects NaturalCharisma  1  Chance  36


;Mod: EBMod031 - 4/16 : initial traits
;------------------------------------------
Trigger random_birth_NaturalCharisma4_VnV_Trigger
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalCharisma > 4

  Affects NaturalCharisma  1  Chance  10


;Mod: EBMod032 - 4/16 : initial traits
;------------------------------------------
Trigger random_birth_NaturalCharisma4_dads_charismatic
  WhenToTest CharacterComesOfAge

    Condition FatherTrait NaturalCharisma > 4
          and Trait NaturalCharisma < 5

  Affects NaturalCharisma  1  Chance  10


;Mod: EBMod242 - 5/04 : charismatic dad may result in more charismatic son
;------------------------------------------
Trigger random_birth_NaturalCharisma4_dads_not_charismatic
  WhenToTest CharacterComesOfAge

    Condition FatherTrait NaturalCharisma < 3
          and Trait NaturalCharisma > 1

  Affects NaturalDullness  1  Chance  10


;Mod: EBMod243 - 5/04 : boring dad may result in boring son
;------------------------------------------
Trigger Hamilcar_Barca_Just_Came_of_Age_boost_energy
  WhenToTest CharacterComesOfAge

    Condition FactionType egypt
          and I_TurnNumber > 54
          and I_TurnNumber < 58
          and Trait NaturalEnergy < 4

  Affects NaturalEnergy  1  Chance  100

;------------------------------------------
Trigger Hamilcar_Barca_Just_Came_of_Age_boost_energy2
  WhenToTest CharacterComesOfAge

    Condition FactionType egypt
          and I_TurnNumber > 54
          and I_TurnNumber < 58
          and Trait NaturalEnergy < 4

  Affects NaturalEnergy  1  Chance  100

;------------------------------------------
Trigger Hamilcar_Barca_Just_Came_of_Age_boost_energy3
  WhenToTest CharacterComesOfAge

    Condition FactionType egypt
          and I_TurnNumber > 54
          and I_TurnNumber < 58
          and Trait NaturalEnergy < 4

  Affects NaturalEnergy  1  Chance  100

;------------------------------------------
Trigger random_birth_IntellectRating_VnV_Trigger
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalIntelligence > 2

  Affects IntellectRating  1  Chance  100


;Mod: EBMod055 - 4/20 : Average_Intellect
;------------------------------------------
Trigger random_birth_EnergyRating_VnV_Trigger
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalEnergy > 2

  Affects EnergyRating  1  Chance  100


;Mod: EBMod056 - 4/20 : Average_Energy
;------------------------------------------
Trigger random_birth_CharismaRating_VnV_Trigger
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalCharisma > 2

  Affects CharismaRating  1  Chance  100


;Mod: EBMod057 - 4/20 : Average_Charisma
;------------------------------------------
Trigger random_birth_IntellectRating2_VnV_Trigger
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalIntelligence > 4

  Affects IntellectRating  1  Chance  100


;Mod: EBMod073 - 4/21 : Superior_Intellect
;------------------------------------------
Trigger random_birth_EnergyRating2_VnV_Trigger
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalEnergy > 4

  Affects EnergyRating  1  Chance  100


;Mod: EBMod074 - 4/21 : Superior_Energy
;------------------------------------------
Trigger random_birth_CharismaRating2_VnV_Trigger
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalCharisma > 4

  Affects CharismaRating  1  Chance  100


;Mod: EBMod075 - 4/21 : Superior_Charisma
;------------------------------------------
Trigger random_birth_ICE000
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalIntelligence < 3
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy < 3

  Affects ICERating  1  Chance  100
;  Affects AcquireStartingAncillary  1  Chance  100

;Mod: EBMod163 - 4/30 : set flag to acquire ebancil01
;Mod: EBMod087 - 4/21 : Inferior in all categories
;------------------------------------------
Trigger random_birth_ICE001
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalIntelligence < 3
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy > 2

  Affects ICERating  2  Chance  100
;  Affects AcquireStartingAncillary  3  Chance  100

;Mod: EBMod164 - 4/30 : set flag to acquire ebancil03
;Mod: EBMod088 - 4/21 : Inferior Intellect and Charisma
;------------------------------------------
Trigger random_birth_ICE010
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalIntelligence < 3
          and Trait NaturalCharisma > 2
          and Trait NaturalEnergy < 3

  Affects ICERating  3  Chance  100
;  Affects AcquireStartingAncillary  3  Chance  100

;Mod: EBMod165 - 4/30 : set flag to acquire ebancil03
;Mod: EBMod089 - 4/21 : Inferior Intellect and Energy
;------------------------------------------
Trigger random_birth_ICE011
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalIntelligence < 3
          and Trait NaturalCharisma > 2
          and Trait NaturalEnergy > 2

  Affects ICERating  4  Chance  100
;  Affects AcquireStartingAncillary  4  Chance  100

;Mod: EBMod166 - 4/30 : set flag to acquire ebancil04
;Mod: EBMod090 - 4/21 : Inferior Intellect
;------------------------------------------
Trigger random_birth_ICE100
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalIntelligence > 2
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy < 3

  Affects ICERating  5  Chance  100
;  Affects AcquireStartingAncillary  2  Chance  100

;Mod: EBMod167 - 4/30 : set flag to acquire ebancil02
;Mod: EBMod091 - 4/21 : Inferior Charisma and Energy
;------------------------------------------
Trigger random_birth_ICE101
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalIntelligence > 2
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy > 2

  Affects ICERating  6  Chance  100
;  Affects AcquireStartingAncillary  2  Chance  100

;Mod: EBMod168 - 4/30 : set flag to acquire ebancil02
;Mod: EBMod092 - 4/21 : Inferior Charisma
;------------------------------------------
Trigger random_birth_ICE110
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalIntelligence > 2
          and Trait NaturalCharisma > 2
          and Trait NaturalEnergy < 3

  Affects ICERating  7  Chance  100
;  Affects AcquireStartingAncillary  4  Chance  100

;Mod: EBMod169 - 4/30 : set flag to acquire ebancil04
;Mod: EBMod093 - 4/21 : Inferior Energy
;------------------------------------------
Trigger random_birth_ICE111
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalIntelligence > 2
          and Trait NaturalCharisma > 2
          and Trait NaturalEnergy > 2

  Affects ICERating  8  Chance  100
;  Affects AcquireStartingAncillary  5  Chance  100

;Mod: EBMod170 - 4/30 : set flag to acquire ebancil05
;Mod: EBMod094 - 4/21 : Superior in all categories
;------------------------------------------
Trigger character_born_noble_01
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Noble > 0
          and Trait Noble < 1

  Affects Noble  1  Chance  100

;Mod: EBMod531 - 05/20 : father passes along his noble blood
;------------------------------------------
Trigger random_birth_Temperament1
  WhenToTest CharacterComesOfAge

  Affects Temperament  1  Chance  100
  Affects Temperament  1  Chance  86


;Mod: EBMod177 - 5/02 : for primary mood trait
;------------------------------------------
Trigger random_birth_Temperament2
  WhenToTest CharacterComesOfAge

    Condition Trait Temperament > 1

  Affects Temperament  1  Chance  72


;Mod: EBMod178 - 5/02 : initial mood trait
;------------------------------------------
Trigger random_birth_Temperament3
  WhenToTest CharacterComesOfAge

    Condition Trait Temperament > 2

  Affects Temperament  1  Chance  60


;Mod: EBMod179 - 5/02 : initial mood trait
;------------------------------------------
Trigger random_birth_Temperament4
  WhenToTest CharacterComesOfAge

    Condition Trait Temperament > 3

  Affects Temperament  1  Chance  37


;Mod: EBMod180 - 5/02 : initial mood trait
;------------------------------------------
Trigger random_birth_Selflessness1
  WhenToTest CharacterComesOfAge

  Affects Selflessness  1  Chance  100
  Affects Selflessness  1  Chance  86


;Mod: EBMod334 - 5/07 : for base selflessness
;------------------------------------------
Trigger random_birth_Selflessness2
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness > 1

  Affects Selflessness  1  Chance  72


;Mod: EBMod335 - 5/07 : advance selflessness to 3
;------------------------------------------
Trigger random_birth_Selflessness3
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness > 2

  Affects Selflessness  1  Chance  60


;Mod: EBMod336 - 5/07 : advance selflessness to 4
;------------------------------------------
Trigger random_birth_Selflessness4
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness > 3

  Affects Selflessness  1  Chance  37


;Mod: EBMod337 - 5/07 : advance selflessness to 5
;------------------------------------------
Trigger random_birth_Loyalty1
  WhenToTest CharacterComesOfAge

  Affects Loyalty  1  Chance  100
  Affects Loyalty  1  Chance  86


;Mod: EBMod350 - 5/08 : for base Loyalty
;------------------------------------------
Trigger random_birth_Loyalty2
  WhenToTest CharacterComesOfAge

    Condition Trait Loyalty > 1

  Affects Loyalty  1  Chance  72


;Mod: EBMod351 - 5/08 : advance Loyalty to 3
;------------------------------------------
Trigger random_birth_Loyalty3
  WhenToTest CharacterComesOfAge

    Condition Trait Loyalty > 2

  Affects Loyalty  1  Chance  60


;Mod: EBMod352 - 5/08 : advance Loyalty to 4
;------------------------------------------
Trigger random_birth_Loyalty4
  WhenToTest CharacterComesOfAge

    Condition Trait Loyalty > 3

  Affects Loyalty  1  Chance  37


;Mod: EBMod353 - 5/08 : advance Loyalty to 5
;------------------------------------------
Trigger random_birth_Loyalty_Low_Selflessness_1
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness < 3
          and Trait Loyalty > 3

  Affects Disloyalty  1  Chance  100
  Affects Disloyalty  1  Chance  75

;------------------------------------------
Trigger random_birth_Loyalty_Selflessness_1
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness > 3
          and Trait Loyalty = 1

  Affects Loyalty  2  Chance  100

;------------------------------------------
Trigger random_birth_Loyalty_Selflessness_2
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness > 3
          and Trait Loyalty = 2

  Affects Loyalty  1  Chance  100

;------------------------------------------
Trigger CharacterComesOfAge_Have_No_Children
  WhenToTest CharacterComesOfAge

    Condition Trait Infertile < 1
          and not CultureType egyptian
          and not CultureType eastern
          and not CultureType nomad
          and not FactionType saba
          and not FactionType macedon
          and not FactionType thrace
          and not FactionType dacia    

  Affects Infertile  2  Chance  100

;------------------------------------------
;Section: Celtic Ethnic ComesOfAge
;------------------------------------------
;------------------------------------------
Trigger General_Is_Celtic_ComesOfAge
  WhenToTest CharacterComesOfAge

    Condition CultureType barbarian
          and Trait Celtic < 1
          and not FactionType spain
          and not FactionType germans
          and not FactionType dacia

  Affects Celtic  1  Chance  100

;------------------------------------------
;Section: Greek Ethnic CharacterComesOfAge
;------------------------------------------
Trigger Born_Hellenic
  WhenToTest CharacterComesOfAge

    Condition Trait Hellenic < 1
          and not CultureType eastern
          and not CultureType barbarian
          and not CultureType carthaginian
          and not CultureType nomad
          and not FactionType seleucid
          and not FactionType slave

  Affects Hellenic  1  Chance  100

;------------------------------------------
Trigger KH_Athenaios_General_ComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Athenaios > 0

  Affects Athenaios 1  Chance  100

;------------------------------------------
Trigger KH_Athenaios_ComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait Athenaios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType4  1  Chance  100
  Affects HatesType1  1  Chance  100

;------------------------------------------
Trigger KH_Athenaios_ComesOfAge_BaseTraits_Hi_Energy
  WhenToTest CharacterComesOfAge

    Condition Trait Athenaios > 0
          and Trait NaturalEnergy > 3

  Affects Lalos  1  Chance  65
  Affects Periergos  1  Chance  60
  Affects Periergos  1  Chance  30
  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  1  Chance  30

;------------------------------------------
Trigger KH_Athenaios_ComesOfAge_BaseTraits_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait Athenaios > 0
          and Trait Selflessness < 3

  Affects Eiron  1  Chance  65

;------------------------------------------
Trigger KH_Athenaios_ComesOfAge_BaseTraits_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait Athenaios > 0
          and Trait NaturalIntelligence > 3

  Affects PhilosophySkill  2  Chance  65
  Affects PhilosophySkill  1  Chance  30

;------------------------------------------
Trigger KH_Athenaios_ComesOfAge_BaseTraits_Charming
  WhenToTest CharacterComesOfAge

    Condition Trait Athenaios > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  3  Chance  65
  Affects PoliticsSkill  3  Chance  30

;------------------------------------------
Trigger KH_Athenaios_ComesOfAge_BaseTraits_Athenaios
  WhenToTest CharacterComesOfAge

    Condition Trait Athenaios > 0

  Affects Proxenos  1  Chance  75
  Affects Xenophilia  1  Chance  65
  Affects BadInfantryGeneral  2  Chance  60
  Affects BadInfantryGeneral  1  Chance  30

;------------------------------------------
Trigger KH_Spartiates_General_ComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Spartiates > 0

  Affects Spartiates  1  Chance  100

;------------------------------------------
Trigger KH_Spartiates_ComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait Spartiates > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger KH_Spartiates_ComesOfAge_BaseTraits
  WhenToTest CharacterComesOfAge

    Condition Trait Spartiates > 0

  Affects Agroikos  1  Chance  65
  Affects HatesSlaves  2  Chance  65
  Affects HatesSlaves  2  Chance  30

;------------------------------------------
Trigger KH_Spartiates_ComesOfAge_BaseTraits_hi_loy
  WhenToTest CharacterComesOfAge

    Condition Trait Spartiates > 0
          and Trait Loyalty > 3

  Affects Pious  2  Chance  65
  Affects Xenophobia  1  Chance  65

;------------------------------------------
Trigger KH_Spartiates_ComesOfAge_BaseTraits_hi_en
  WhenToTest CharacterComesOfAge

    Condition Trait Spartiates > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  30
  Affects GoodInfantryGeneral  3 Chance  30
  Affects Disciplinarian  1  Chance  50
  Affects Authoritarian  1  Chance  65
  Affects Austere  1  Chance  50

;------------------------------------------
Trigger KH_Spartiates_ComesOfAge_BaseTraits_vhi_en
  WhenToTest CharacterComesOfAge

    Condition Trait Spartiates > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  65
  Affects GoodInfantryGeneral  3 Chance  65
  Affects Disciplinarian  1  Chance  75
  Affects Authoritarian  1  Chance  65
  Affects Austere  1  Chance  50

;------------------------------------------
Trigger KH_Spartiates_ComesOfAge_BaseTraits_Low_Cha
  WhenToTest CharacterComesOfAge

    Condition Trait Spartiates > 0
          and Trait NaturalCharisma < 3

  Affects Akairos  2  Chance  65
  Affects BadTrader  3 Chance  65

;------------------------------------------
Trigger KH_Spartiates_ComesOfAge_BaseTraits_Hi_Cha
  WhenToTest CharacterComesOfAge

    Condition Trait Spartiates > 0
          and Trait NaturalCharisma > 3

  Affects PublicFaith  1  Chance  65

;------------------------------------------
Trigger KH_Spartiates_ComesOfAge_BaseTraits_Low_Int
  WhenToTest CharacterComesOfAge

    Condition Trait Spartiates > 0
          and Trait NaturalIntelligence < 3

  Affects Deisidaimon  2  Chance  65

;------------------------------------------
Trigger KH_Spartiates_ComesOfAge_BaseTraits_lo_en
  WhenToTest CharacterComesOfAge

    Condition Trait Spartiates > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  3 Chance  65
  Affects BadCavalryGeneral  3 Chance  30

;------------------------------------------
Trigger KH_Rhodios_General_ComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Rhodios > 0

  Affects Rhodios 1  Chance  100

;------------------------------------------
Trigger KH_Rhodios_ComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait Rhodios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType4  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects Xenophilia  1  Chance  25
  Affects Mikrologos  1  Chance  30
  Affects Mikrologos  1  Chance  15

;------------------------------------------
Trigger KH_Rhodios_ComesOfAge_BaseTraits_hi_en
  WhenToTest CharacterComesOfAge

    Condition Trait Rhodios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  2  Chance  75
  Affects GoodTaxman  2  Chance  65
  Affects GoodTrader  2  Chance  50
  Affects GoodTaxman  1  Chance  25
  Affects GoodTrader  1  Chance  25

;------------------------------------------
Trigger KH_Rhodios_ComesOfAge_BaseTraits_lo_en
  WhenToTest CharacterComesOfAge

    Condition Trait Rhodios > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  2  Chance  65
  Affects BadInfantryGeneral  1  Chance  30

;------------------------------------------
Trigger KH_Rhodios_ComesOfAge_BaseTraits_selfish
  WhenToTest CharacterComesOfAge

    Condition Trait Rhodios > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  75
  Affects Corrupt  1  Chance  25
  Affects Corrupt  1  Chance  15
  Affects Eiron  1  Chance  35

;------------------------------------------
Trigger KH_Rhodios_ComesOfAge_BaseTraits_charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait Rhodios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  2  Chance  40
  Affects Proxenos  1  Chance  45

;------------------------------------------
Trigger KH_Kres_General_ComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Kres > 0

  Affects Kres 1  Chance  100

;------------------------------------------
Trigger KH_Kres_ComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait Kres > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger KH_Kres_ComesOfAge_BaseTraits_Stupid
  WhenToTest CharacterComesOfAge

    Condition Trait Kres > 0
          and Trait NaturalIntelligence = 1

  Affects Agroikos  1  Chance  75
  Affects Unschooled  1  Chance  65
  Affects Deisidaimon  2  Chance  70

;------------------------------------------
Trigger KH_Kres_ComesOfAge_BaseTraits_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait Kres > 0
          and Trait NaturalIntelligence = 2

  Affects Agroikos  1  Chance  25
  Affects Unschooled  1  Chance  20
  Affects Deisidaimon  2  Chance  30

;------------------------------------------
Trigger KH_Kres_ComesOfAge_BaseTraits_Hi_Cha
  WhenToTest CharacterComesOfAge

    Condition Trait Kres > 0
          and Trait NaturalCharisma > 3

  Affects Gregarious  1  Chance  65

;------------------------------------------
Trigger KH_Kres_ComesOfAge_BaseTraits_Low_Cha
  WhenToTest CharacterComesOfAge

    Condition Trait Kres > 0
          and Trait NaturalCharisma < 3

  Affects Akairos  2  Chance  65

;------------------------------------------
Trigger KH_Kres_ComesOfAge_BaseTraits_Hi_En
  WhenToTest CharacterComesOfAge

    Condition Trait Kres > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  3  Chance  65
  Affects GoodInfantryGeneral  3  Chance  20

;------------------------------------------
Trigger KH_Kres_ComesOfAge_BaseTraits_Low_En
  WhenToTest CharacterComesOfAge

    Condition Trait Kres > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  3  Chance  65
  Affects BadCavalryGeneral  3  Chance  20

;------------------------------------------
Trigger KH_Korinthios_General_ComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Korinthios > 0

  Affects Korinthios 1  Chance  100

;------------------------------------------
Trigger KH_Korinthios_ComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait Korinthios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType1  1  Chance  100

;------------------------------------------
Trigger KH_Korinthios_ComesOfAge_BaseTraits_Cha
  WhenToTest CharacterComesOfAge

    Condition Trait Korinthios > 0
          and Trait NaturalCharisma > 3

  Affects Proxenos  1  Chance  30
  Affects Xenophilia  1  Chance  65
  Affects GoodTrader  2  Chance  85
  Affects GoodTrader  1  Chance  30

;------------------------------------------
Trigger KH_Korinthios_ComesOfAge_BaseTraits_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait Korinthios > 0
          and Trait Selflessness < 3

  Affects Mikrologos  2  Chance  65
  Affects Corrupt  2  Chance  35
  Affects Eiron  1  Chance  50

;------------------------------------------
Trigger KH_Euxeinos_General_ComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Euxeinos > 0

  Affects Euxeinos 1  Chance  100

;------------------------------------------
Trigger KH_Euxeinos_ComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait Euxeinos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger KH_Euxeinos_ComesOfAge_BaseTraits_Energy
  WhenToTest CharacterComesOfAge

    Condition Trait Euxeinos > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  3  Chance  65
  Affects GoodCavalryGeneral  3  Chance  30
  Affects Feck  2  Chance  65
  Affects HaleAndHearty  1  Chance  30
  Affects Scout  2  Chance  50
  Affects GoodFarmer  3  Chance  65
  Affects GoodFarmer  3  Chance  25
  Affects GoodTrader  1  Chance  30

;------------------------------------------
Trigger KH_Euxeinos_ComesOfAge_BaseTraits_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait Euxeinos > 0
          and Trait Selflessness < 3

  Affects Despoiler  3 Chance  15
  Affects Authoritarian  2  Chance  30

;------------------------------------------
Trigger KH_Euxeinos_ComesOfAge_BaseTraits_Charisma
  WhenToTest CharacterComesOfAge

    Condition Trait Euxeinos > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  3 Chance  50

;------------------------------------------
Trigger KH_Ion_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Ion > 0

  Affects Ion 1  Chance  100

;------------------------------------------
Trigger KH_Ion_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait Ion > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger KH_Ion_CharacterComesOfAge_BaseTraits_Charm
  WhenToTest CharacterComesOfAge

    Condition Trait Ion > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger KH_Ion_CharacterComesOfAge_BaseTraits_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait Ion > 0
          and Trait NaturalEnergy > 3

  Affects Lalos  1  Chance  35

;------------------------------------------
Trigger KH_Ion_CharacterComesOfAge_BaseTraits_Low_Energy
  WhenToTest CharacterComesOfAge

    Condition Trait Ion > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  2  Chance  45
  Affects BadFarmer  1  Chance  25
  Affects BadInfantryGeneral  2  Chance  40
  Affects BadInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger KH_Ion_CharacterComesOfAge_BaseTraits_Selfish1
  WhenToTest CharacterComesOfAge

    Condition Trait Ion > 0
          and Trait Selflessness < 3

  Affects Aesthetic  1  Chance  40
  Affects Aesthetic  1  Chance  20
  Affects Eiron  1  Chance  20

;------------------------------------------
Trigger KH_Ion_CharacterComesOfAge_BaseTraits_Selfish2
  WhenToTest CharacterComesOfAge

    Condition Trait Ion > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  40
  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger KH_Ion_CharacterComesOfAge_BaseTraits_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait Ion > 0
          and Trait NaturalIntelligence > 3

  Affects PhilosophySkill  2  Chance  35

;------------------------------------------
Trigger Baktria_HellenBaktria_CharacterComesOfAge_Father
  WhenToTest CharacterComesOfAge

    Condition FatherTrait HellenBaktria > 0

  Affects HellenBaktria  1  Chance  100
  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Baktria_HellenBaktria_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait HellenBaktria > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesEasterners  2  Chance  35
  Affects HatesEasterners  2  Chance  15

;------------------------------------------
Trigger Baktria_HellenBaktria_CharacterComesOfAge_BaseTraits_Hi_En
  WhenToTest CharacterComesOfAge

    Condition Trait HellenBaktria > 0
          and Trait NaturalEnergy > 3

  Affects Periergos  1  Chance  85
  Affects Periergos  1  Chance  25
  Affects GoodInfantryGeneral  2  Chance  75
  Affects GoodInfantryGeneral  2  Chance  50
  Affects GoodInfantryGeneral  2  Chance  15
  Affects GloriousFool  1  Chance  10

;------------------------------------------
Trigger Baktria_HellenBaktria_CharacterComesOfAge_BaseTraits_Lo_En
  WhenToTest CharacterComesOfAge

    Condition Trait HellenBaktria > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  2  Chance  75
  Affects BadCavalryGeneral  2  Chance  50
  Affects BadCavalryGeneral  2  Chance  15

;------------------------------------------
Trigger Baktria_HellenBaktria_CharacterComesOfAge_BaseTraits_Hi_Cha
  WhenToTest CharacterComesOfAge

    Condition Trait HellenBaktria > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  2  Chance  75
  Affects PoliticsSkill  2  Chance  35
  Affects PoliticsSkill  2  Chance  15
  Affects GloriousFool  2  Chance  30
  Affects GloriousFool  1  Chance  10
  Affects SmoothTalker  1  Chance  35

;------------------------------------------
Trigger Baktria_HellenBaktria_CharacterComesOfAge_BaseTraits_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait HellenBaktria > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  25
  Affects PhilosophySkill  2  Chance  35
  Affects BaktrianNomismatikos  1  Chance  75
  Affects BaktrianNomismatikos  1  Chance  25

;------------------------------------------
Trigger Baktria_HellenBaktria_CharacterComesOfAge_BaseTraits_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait HellenBaktria > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  75
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Baktria_HellenBaktria_CharacterComesOfAge_BaseTraits_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait HellenBaktria > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Baktria_HellenBaktria_CharacterComesOfAge_BaseTraits_Loyalty
  WhenToTest CharacterComesOfAge

    Condition Trait HellenBaktria > 0
          and Trait Loyalty < 3

  Affects PublicAtheism  1  Chance  75


;------------------------------------------
Trigger Baktria_MakedonBaktria_CharacterComesOfAge_Father
  WhenToTest CharacterComesOfAge

    Condition FatherTrait MakedonBaktria > 0

  Affects MakedonBaktria  1  Chance  100
  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Baktria_MakedonBaktria_CharacterComesOfAge_BaseTraits
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonBaktria > 0

  Affects Xenophobia  1  Chance  40
  Affects BaktrianPhilellen  1  Chance  30
  Affects HatesEasterners  2 Chance  65
  Affects HatesEasterners  2 Chance  20
  Affects MakedonianHypermethyskos  1  Chance  35

;------------------------------------------
Trigger Baktria_MakedonBaktria_CharacterComesOfAge_BaseTraits_energetic_selfish
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonBaktria > 0
          and Trait NaturalEnergy > 3
          and Trait Selflessness < 4

  Affects Periergos  2  Chance  65
  Affects BaktrianPersoletes  1  Chance  65

;------------------------------------------
Trigger Baktria_MakedonBaktria_CharacterComesOfAge_BaseTraits_energetic
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonBaktria > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  3 Chance  35
  Affects GoodCavalryGeneral  3 Chance  15
  Affects Warmonger  2  Chance  55
  Affects Warmonger  2  Chance  25

;------------------------------------------
Trigger Baktria_MakedonBaktria_CharacterComesOfAge_BaseTraits_selfish
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonBaktria > 0
          and Trait Selflessness < 3

  Affects Corrupt  2  Chance  35
  Affects Brutal  2  Chance  65
  Affects Brutal  2  Chance  25

;------------------------------------------
Trigger Baktria_MakedonBaktria_CharacterComesOfAge_BaseTraits_charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonBaktria > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  3  Chance  50
  Affects PoliticsSkill  3  Chance  25
  Affects GloriousFool  2  Chance  30
  Affects GloriousFool  2  Chance  15
  Affects Rabblerouser  1  Chance  35

;------------------------------------------
Trigger Baktria_MakedonBaktria_CharacterComesOfAge_BaseTraits2_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonBaktria > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  2 Chance  35
  Affects TacticalSkill  2 Chance  15

;------------------------------------------
Trigger Baktria_Persikos_CharacterComesOfAge_Father
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Persikos > 0

  Affects Persikos  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects Secretive  1  Chance  40

;------------------------------------------
Trigger Baktria_Persikos_CharacterComesOfAge_EthnoDetermined_Secretive
  WhenToTest CharacterComesOfAge

    Condition Trait Persikos > 0
          and Trait Secretive > 0

  Affects SpyMaster  3 Chance  75
  Affects SpyMaster  3 Chance  55
  Affects SpyMaster  2 Chance  20
  Affects HighPersonalSecurity  1  Chance  90

;------------------------------------------
Trigger Baktria_Persikos_CharacterComesOfAge_BaseTraits_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait Persikos > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  35
  Affects Just  1  Chance  15

;------------------------------------------
Trigger Baktria_Persikos_CharacterComesOfAge_BaseTraits_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait Persikos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  35
  Affects Corrupt  1  Chance  15
  Affects HarshJustice  1  Chance  40
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Baktria_Persikos_CharacterComesOfAge_BaseTraits_Energetic1
  WhenToTest CharacterComesOfAge

    Condition Trait Persikos > 0
          and Trait NaturalEnergy > 3

  Affects Periergos  1  Chance  35
  Affects Periergos  1  Chance  15
  Affects GoodInfantryGeneral  3 Chance  20
  Affects GoodInfantryGeneral  3 Chance  10

;------------------------------------------
Trigger Baktria_Persikos_CharacterComesOfAge_BaseTraits_Energetic2
  WhenToTest CharacterComesOfAge

    Condition Trait Persikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodCavalryGeneral  3  Chance  35
  Affects GoodCavalryGeneral  3  Chance  15

;------------------------------------------
Trigger Baktria_Persikos_CharacterComesOfAge_BaseTraits_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait Persikos > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Baktria_Persikos_CharacterComesOfAge_BaseTraits_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait Persikos > 0
          and Trait NaturalIntelligence < 3

  Affects Unschooled  1  Chance  15

;------------------------------------------
Trigger Baktria_Persikos_CharacterComesOfAge_BaseTraits_Lo_Cha
  WhenToTest CharacterComesOfAge

    Condition Trait Persikos > 0
          and Trait NaturalCharisma < 3

  Affects Aloof  1  Chance  35

;------------------------------------------
Trigger Baktria_Persikos_CharacterComesOfAge_BaseTraits2
  WhenToTest CharacterComesOfAge

    Condition Trait Persikos > 0
          and Trait Loyalty < 3

  Affects Disloyal  2  Chance  35

;------------------------------------------
Trigger Baktria_Indos_CharacterComesOfAge_Father
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Indos > 0

  Affects Indos  1  Chance  100
  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Baktria_Indos_CharacterComesOfAge_BaseTraits_Even
  WhenToTest CharacterComesOfAge

    Condition Trait Indos > 0
          and Trait Selflessness = 3

  Affects Just  1  Chance  75
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Baktria_Indos_CharacterComesOfAge_BaseTraits_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait Indos > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  80
  Affects Pious  1  Chance  45
  Affects LenientJustice  2  Chance  50
  Affects LenientJustice  2  Chance  25

;------------------------------------------
Trigger Baktria_Indos_CharacterComesOfAge_BaseTraits_Optimistic
  WhenToTest CharacterComesOfAge

    Condition Trait Indos > 0
          and Trait Temperament = 5

  Affects Xenophilia  1  Chance  45

;------------------------------------------
Trigger Baktria_Indos_CharacterComesOfAge_BaseTraits_Pessimistic
  WhenToTest CharacterComesOfAge

    Condition Trait Indos > 0
          and Trait Temperament = 4

  Affects Xenophilia  1  Chance  25

;------------------------------------------
Trigger Baktria_Indos_CharacterComesOfAge_BaseTraits_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait Indos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  3 Chance  35
  Affects GoodInfantryGeneral  3 Chance  15

;------------------------------------------
Trigger Baktria_Indos_CharacterComesOfAge_BaseTraits_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait Indos > 0
          and Trait NaturalIntelligence > 3

  Affects NaturalPhilosophySkill  1  Chance  35
  Affects NaturalPhilosophySkill  1  Chance  15

;------------------------------------------
Trigger Baktria_Indos_CharacterComesOfAge_BaseTraits_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait Indos > 0
          and Trait NaturalCharisma > 3

  Affects Gregarious  1  Chance  50

;------------------------------------------
Trigger Baktria_Indos_CharacterComesOfAge_BaseTraits2
  WhenToTest CharacterTurnEnd

    Condition Trait Indos > 0
          and Trait JustMarried > 0

  Affects WellConnectedWife  1  Chance  65

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_CharacterComesOfAge_Father
  WhenToTest CharacterComesOfAge

    Condition FatherTrait HeterogenesBaktria > 0

  Affects HeterogenesBaktria  1  Chance  100
  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait HeterogenesBaktria > 0

  Affects EthnoDetermined  1  Chance  100
  Affects FearsEasterners  1  Chance  35
  Affects FearsGreeks  1  Chance  35
  Affects FearsEasterners  1  Chance  10
  Affects FearsGreeks  1  Chance  10
  Affects SpyMaster  2  Chance  55

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_CharacterComesOfAge_BaseTraits_optimist
  WhenToTest CharacterComesOfAge

    Condition Trait HeterogenesBaktria > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_CharacterComesOfAge_BaseTraits_energy
  WhenToTest CharacterComesOfAge

    Condition Trait HeterogenesBaktria > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  2  Chance  65
  Affects SpyMaster  2  Chance  55

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_CharacterComesOfAge_BaseTraits_sharp
  WhenToTest CharacterComesOfAge

    Condition Trait HeterogenesBaktria > 0
          and Trait NaturalIntelligence > 3

  Affects BaktrianHydreiasTechnites  2  Chance  85
  Affects BaktrianHydreiasTechnites  2  Chance  25
  Affects SpyMaster  2  Chance  55

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_CharacterComesOfAge_BaseTraits_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait HeterogenesBaktria > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Baktria_Sogdios_CharacterComesOfAge_Father
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Sogdios > 0

  Affects Sogdios  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects FearsEasterners  2  Chance  100

;------------------------------------------
Trigger Baktria_Sogdios_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait Sogdios > 0

  Affects Xenophilia  1  Chance  65
  Affects SpyMaster  2  Chance  55

;------------------------------------------
Trigger Baktria_Sogdios_CharacterComesOfAge_BaseTraits_Energy
  WhenToTest CharacterComesOfAge

    Condition Trait Sogdios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  50
  Affects GoodAdministrator  1  Chance  20
  Affects GoodAmbusher  1  Chance  70
  Affects GoodAmbusher  1  Chance  35
  Affects SpyMaster  2  Chance  55

;------------------------------------------
Trigger Baktria_Sogdios_CharacterComesOfAge_BaseTraits_Disloyalty
  WhenToTest CharacterComesOfAge

    Condition Trait Sogdios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Baktria_Sogdios_CharacterComesOfAge_BaseTraits_HarshJustice
  WhenToTest CharacterComesOfAge

    Condition Trait Sogdios > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  70
  Affects HarshJustice  1  Chance  35

;------------------------------------------
; Epeiros
;------------------------------------------
Trigger Epeiros_Agrianos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait EpeirosAgrianos > 0          

  Affects EpeirosAgrianos 1 Chance  100

;------------------------------------------
Trigger Epeiros_Agrianos_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAgrianos > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Epeiros_Agrianos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects Brutal  1  Chance  20
  Affects Feck  1  Chance  30
  Affects HarshJustice  1  Chance  40

;------------------------------------------
Trigger Epeiros_Agrianos_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Epeiros_Agrianos_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Rabblerouser  1  Chance  20
  Affects Rabblerouser  1  Chance  20
  Affects InspiringSpeaker  1  Chance  20

;------------------------------------------
Trigger Epeiros_Agrianos_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Epeiros_Agrianos_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  40
  Affects StrategicSkill  1  Chance  20
  Affects StrategicSkill  1  Chance  20
  Affects InspiringSpeaker  1  Chance  30

;------------------------------------------
Trigger Epeiros_Agrianos_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  40

;------------------------------------------
Trigger Epeiros_Agrianos_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAgrianos > 0
          and Trait Temperament > 3

  Affects Gambling  1  Chance  40
  Affects Gambling  1  Chance  20

;------------------------------------------
Trigger Epeiros_Agrianos_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAgrianos > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  40
  Affects Brutal  1  Chance  20
  Affects YellowBileHumour  1  Chance  30
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Epeiros_Agrianos_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAgrianos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  40
  Affects Austere  1  Chance  20

;------------------------------------------
Trigger Epeiros_Agrianos_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAgrianos > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  40
  Affects HarshJustice  1  Chance  20
  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger Epeiros_Agrianos_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAgrianos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  40
  Affects Loyal  1  Chance  20
  Affects Loyal  1  Chance  20

;------------------------------------------
Trigger Epeiros_Ardiaios_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait EpeirosArdiaios > 0          

  Affects EpeirosArdiaios 1 Chance  100

;------------------------------------------
Trigger Epeiros_Ardiaios_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosArdiaios > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Epeiros_Ardiaios_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects Brutal  1  Chance  20
  Affects Feck  1  Chance  20
  Affects Feck  1  Chance  30
  Affects Girls  1  Chance  40

;------------------------------------------
Trigger Epeiros_Ardiaios_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Epeiros_Ardiaios_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Rabblerouser  1  Chance  20
  Affects InspiringSpeaker  1  Chance  20

;------------------------------------------
Trigger Epeiros_Ardiaios_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Epeiros_Ardiaios_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalIntelligence > 3

  Affects InspiringSpeaker  1  Chance  40
  Affects InspiringSpeaker  1  Chance  20
  Affects StrategicSkill  1  Chance  20

;------------------------------------------
Trigger Epeiros_Ardiaios_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  40
  Affects Gambling  1  Chance  20

;------------------------------------------
Trigger Epeiros_Ardiaios_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosArdiaios > 0
          and Trait Temperament > 3

  Affects Gambling  1  Chance  40
  Affects Gambling  1  Chance  20

;------------------------------------------
Trigger Epeiros_Ardiaios_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosArdiaios > 0
          and Trait Temperament < 3

  Affects Brutal  1  Chance  40
  Affects Drink  1  Chance  20
  Affects YellowBileHumour  1  Chance  30
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Epeiros_Ardiaios_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosArdiaios > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  40
  Affects Epicurean  1  Chance  20
  Affects Lewd  1  Chance  20

;------------------------------------------
Trigger Epeiros_Ardiaios_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosArdiaios > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  40
  Affects Loyal  1  Chance  20
  Affects Loyal  1  Chance  20

;------------------------------------------
Trigger Epeiros_Autariatos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait EpeirosAutariatos > 0          

  Affects EpeirosAutariatos 1 Chance  100

;------------------------------------------
Trigger Epeiros_Autariatos_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAutariatos > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Epeiros_Autariatos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects Brutal  1  Chance  20
  Affects Feck  1  Chance  30
  Affects Lewd  1  Chance  40

;------------------------------------------
Trigger Epeiros_Autariatos_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Epeiros_Autariatos_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects InspiringSpeaker  1  Chance  20

;------------------------------------------
Trigger Epeiros_Autariatos_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Epeiros_Autariatos_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  40
  Affects StrategicSkill  1  Chance  20
  Affects InspiringSpeaker  1  Chance  30

;------------------------------------------
Trigger Epeiros_Autariatos_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  40

;------------------------------------------
Trigger Epeiros_Autariatos_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAutariatos > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  40
  Affects Brutal  1  Chance  20
  Affects YellowBileHumour  1  Chance  30
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Epeiros_Autariatos_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAutariatos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  40
  Affects Austere  1  Chance  20

;------------------------------------------
Trigger Epeiros_Autariatos_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAutariatos > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  40
  Affects Drink  1  Chance  20
  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger Epeiros_Autariatos_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosAutariatos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  40
  Affects Loyal  1  Chance  20

;------------------------------------------
Trigger Epeiros_Dalmatikos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait EpeirosDalmatikos > 0          

  Affects EpeirosDalmatikos 1 Chance  100

;------------------------------------------
Trigger Epeiros_Dalmatikos_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDalmatikos > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType4  1  Chance  100
  Affects Brutal  1  Chance  40
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Epeiros_Dalmatikos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects Brutal  1  Chance  20
  Affects Feck  1  Chance  30
  Affects GoodTrader  1  Chance  40

;------------------------------------------
Trigger Epeiros_Dalmatikos_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Epeiros_Dalmatikos_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Rabblerouser  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Epeiros_Dalmatikos_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Epeiros_Dalmatikos_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  40
  Affects StrategicSkill  1  Chance  20
  Affects StrategicSkill  1  Chance  20
  Affects InspiringSpeaker  1  Chance  30

;------------------------------------------
Trigger Epeiros_Dalmatikos_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  40

;------------------------------------------
Trigger Epeiros_Dalmatikos_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDalmatikos > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Epeiros_Dalmatikos_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDalmatikos > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  40
  Affects Brutal  1  Chance  20
  Affects YellowBileHumour  1  Chance  30

;------------------------------------------
Trigger Epeiros_Dalmatikos_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDalmatikos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  40
  Affects Austere  1  Chance  20

;------------------------------------------
Trigger Epeiros_Dalmatikos_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDalmatikos > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  40
  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger Epeiros_Dalmatikos_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDalmatikos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  40
  Affects Loyal  1  Chance  20
  Affects Loyal  1  Chance  20

;------------------------------------------
Trigger Epeiros_Dardanos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait EpeirosDardanos > 0          

  Affects EpeirosDardanos 1 Chance  100

;------------------------------------------
Trigger Epeiros_Dardanos_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDardanos > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType4  1  Chance  100
  Affects Brutal  1  Chance  40
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Epeiros_Dardanos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects Brutal  1  Chance  20
  Affects Feck  1  Chance  30
  Affects GoodTrader  1  Chance  40

;------------------------------------------
Trigger Epeiros_Dardanos_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20
  Affects BadCavalryGeneral  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Epeiros_Dardanos_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Rabblerouser  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Epeiros_Dardanos_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Epeiros_Dardanos_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  40
  Affects StrategicSkill  1  Chance  20
  Affects StrategicSkill  1  Chance  20
  Affects InspiringSpeaker  1  Chance  30

;------------------------------------------
Trigger Epeiros_Dardanos_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Epeiros_Dardanos_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDardanos > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Epeiros_Dardanos_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDardanos > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  40
  Affects Brutal  1  Chance  20
  Affects YellowBileHumour  1  Chance  30

;------------------------------------------
Trigger Epeiros_Dardanos_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDardanos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  40
  Affects Austere  1  Chance  20

;------------------------------------------
Trigger Epeiros_Dardanos_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDardanos > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  40
  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger Epeiros_Dardanos_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosDardanos > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Epeiros_Enchelios_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait EpeirosEnchelios > 0          

  Affects EpeirosEnchelios 1 Chance  100

;------------------------------------------
Trigger Epeiros_Enchelios_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEnchelios > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects Loyal  1  Chance  100
  Affects GoodTrader  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects GoodTrader  1  Chance  100
  Affects Feck  1  Chance  40
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Epeiros_Enchelios_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects Brutal  1  Chance  20
  Affects Feck  1  Chance  30
  Affects GoodTrader  1  Chance  40

;------------------------------------------
Trigger Epeiros_Enchelios_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20
  Affects BadCavalryGeneral  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Epeiros_Enchelios_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects InspiringSpeaker  1  Chance  20

;------------------------------------------
Trigger Epeiros_Enchelios_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Epeiros_Enchelios_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  40
  Affects StrategicSkill  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects InspiringSpeaker  1  Chance  30

;------------------------------------------
Trigger Epeiros_Enchelios_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Epeiros_Enchelios_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEnchelios > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Epeiros_Enchelios_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEnchelios > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  40
  Affects Brutal  1  Chance  20

;------------------------------------------
Trigger Epeiros_Enchelios_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEnchelios > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  40
  Affects Austere  1  Chance  20

;------------------------------------------
Trigger Epeiros_Enchelios_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEnchelios > 0
          and Trait Selflessness < 3

  Affects Brutal  1  Chance  40
  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger Epeiros_Enchelios_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEnchelios > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  40
  Affects Loyal  1  Chance  20
  Affects Loyal  1  Chance  20

;------------------------------------------
Trigger Epeiros_Eneteios_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait EpeirosEneteios > 0          

  Affects EpeirosEneteios 1 Chance  100

;------------------------------------------
Trigger Epeiros_Eneteios_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEneteios > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Epeiros_Eneteios_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodDefender  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodAdministrator  1  Chance  20
  Affects Feck  1  Chance  30

;------------------------------------------
Trigger Epeiros_Eneteios_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20
  Affects BadCavalryGeneral  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Epeiros_Eneteios_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Epeiros_Eneteios_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Epeiros_Eneteios_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects InspiringSpeaker  1  Chance  30
  Affects StrategicSkill  1  Chance  40

;------------------------------------------
Trigger Epeiros_Eneteios_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Epeiros_Eneteios_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEneteios > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects Xenophilia  1  Chance  20

;------------------------------------------
Trigger Epeiros_Eneteios_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEneteios > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  40

;------------------------------------------
Trigger Epeiros_Eneteios_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEneteios > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  40
  Affects Austere  1  Chance  20
  Affects GoodDefender  1  Chance  20

;------------------------------------------
Trigger Epeiros_Eneteios_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEneteios > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger Epeiros_Eneteios_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosEneteios > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  40
  Affects Loyal  1  Chance  20
  Affects Loyal  1  Chance  20

;------------------------------------------
Trigger Epeiros_Liburnos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait EpeirosLiburnos > 0          

  Affects EpeirosLiburnos 1 Chance  100

;------------------------------------------
Trigger Epeiros_Liburnos_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosLiburnos > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects Supervisor  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100
  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Epeiros_Liburnos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodAdministrator  1  Chance  20
  Affects Feck  1  Chance  30
  Affects GoodTrader  1  Chance  40

;------------------------------------------
Trigger Epeiros_Liburnos_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20
  Affects BadCavalryGeneral  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Epeiros_Liburnos_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Epeiros_Liburnos_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Epeiros_Liburnos_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  40
  Affects StrategicSkill  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects InspiringSpeaker  1  Chance  30
  Affects GoodAdministrator  1  Chance  40

;------------------------------------------
Trigger Epeiros_Liburnos_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20
  Affects Unschooled  1  Chance  20

;------------------------------------------
Trigger Epeiros_Liburnos_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosLiburnos > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Epeiros_Liburnos_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosLiburnos > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  40
  Affects Drink  1  Chance  20

;------------------------------------------
Trigger Epeiros_Liburnos_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosLiburnos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  40
  Affects Austere  1  Chance  20
  Affects Supervisor  1  Chance  20

;------------------------------------------
Trigger Epeiros_Liburnos_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosLiburnos > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger Epeiros_Liburnos_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosLiburnos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  40
  Affects Loyal  1  Chance  20
  Affects Loyal  1  Chance  20

;------------------------------------------
Trigger Epeiros_Taulantios_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait EpeirosTaulantios > 0          

  Affects EpeirosTaulantios 1 Chance  100

;------------------------------------------
Trigger Epeiros_Taulantios_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosTaulantios > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Epeiros_Taulantios_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodAdministrator  1  Chance  20
  Affects Feck  1  Chance  30
  Affects GoodTrader  1  Chance  40

;------------------------------------------
Trigger Epeiros_Taulantios_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20
  Affects BadCavalryGeneral  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Epeiros_Taulantios_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Epeiros_Taulantios_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Epeiros_Taulantios_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  40
  Affects StrategicSkill  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects InspiringSpeaker  1  Chance  30
  Affects Scholarly  1  Chance  40

;------------------------------------------
Trigger Epeiros_Taulantios_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Epeiros_Taulantios_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosTaulantios > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Epeiros_Taulantios_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosTaulantios > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  40
  Affects Brutal  1  Chance  20

;------------------------------------------
Trigger Epeiros_Taulantios_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosTaulantios > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  40
  Affects Austere  1  Chance  20

;------------------------------------------
Trigger Epeiros_Taulantios_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosTaulantios > 0
          and Trait Selflessness < 3

  Affects Brutal  1  Chance  40
  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger Epeiros_Taulantios_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosTaulantios > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  40
  Affects Loyal  1  Chance  20
  Affects Loyal  1  Chance  20

;------------------------------------------
Trigger Epeiros_Taulantios_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait EpeirosTaulantios > 0
          and Trait Loyalty < 3

  Affects Loyal  1  Chance  40
  Affects Loyal  1  Chance  20

;------------------------------------------
Trigger Epeiros_Molossos_CharacterComesOfAge_Father
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Molossos > 0

  Affects Molossos  1  Chance  100
  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Epeiros_Molossos_CharacterComesOfAge_BaseTraits_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait Molossos > 0
          and Trait NaturalEnergy > 3

  Affects Brutal  2 Chance  35
  Affects Stoic  1  Chance  25
  Affects Feck  2  Chance  35
  Affects GoodInfantryGeneral  3 Chance  35
  Affects GoodCavalryGeneral  3 Chance  15
  Affects GoodInfantryGeneral  3 Chance  15
  Affects GoodCavalryGeneral  3 Chance  5

;------------------------------------------
Trigger Epeiros_Molossos_CharacterComesOfAge_BaseTraits_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait Molossos > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  35
  Affects YellowBileHumour  1  Chance  35

;------------------------------------------
Trigger Epeiros_Molossos_CharacterComesOfAge_BaseTraits_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait Molossos > 0
          and Trait Selflessness < 3

  Affects Gambling  1  Chance  15
  Affects HarshJustice  2  Chance  35

;------------------------------------------
Trigger Epeiros_Molossos_CharacterComesOfAge_BaseTraits_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait Molossos > 0
          and Trait Selflessness > 3

  Affects Prim  2  Chance  15

;------------------------------------------
Trigger Epeiros_Molossos_CharacterComesOfAge_BaseTraits_Charisma
  WhenToTest CharacterComesOfAge

    Condition Trait Molossos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  35
  Affects InspiringSpeaker  1  Chance  15

;------------------------------------------
Trigger Epeiros_Molossos_CharacterComesOfAge_BaseTraits_Intelligent
  WhenToTest CharacterComesOfAge

    Condition Trait Molossos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  30
  Affects MathematicsSkill  2  Chance  15
  Affects Scholarly  1  Chance  10

;------------------------------------------
Trigger Epeiros_Molossos_CharacterComesOfAge_Stupid
  WhenToTest CharacterComesOfAge

    Condition Trait Molossos > 0
          and Trait NaturalIntelligence = 1

  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Epeiros_Molossos_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait Molossos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  15

;------------------------------------------
Trigger Epeiros_Molossos_CharacterComesOfAge_BaseTraits3_Despoiler
  WhenToTest CharacterComesOfAge

    Condition Trait Molossos > 0
          and Trait Selflessness < 3
          and Trait NaturalEnergy > 3

  Affects Despoiler  2  Chance  25
  Affects Genocide  1  Chance  15


;------------------------------------------
Trigger Epeiros_Thesprotos_CharacterComesOfAge_Father
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Thesprotos > 0

  Affects Thesprotos  1  Chance  100
  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Epeiros_Thesprotos_CharacterComesOfAge_BaseTraits_Depressive
  WhenToTest CharacterComesOfAge

    Condition Trait Thesprotos > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  35
  Affects YellowBileHumour  1  Chance  35

;------------------------------------------
Trigger Epeiros_Thesprotos_CharacterComesOfAge_BaseTraits_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait Thesprotos > 0
          and Trait Selflessness < 3

  Affects Gambling  1  Chance  35
  Affects HarshJustice  1  Chance  45
  Affects HarshJustice  1  Chance  25
  Affects Despoiler  3 Chance  20
  Affects Genocide  1  Chance  10

;------------------------------------------
Trigger Epeiros_Thesprotos_CharacterComesOfAge_BaseTraits_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait Thesprotos > 0
          and Trait Selflessness > 3

  Affects Prim  2  Chance  10

;------------------------------------------
Trigger Epeiros_Thesprotos_CharacterComesOfAge_BaseTraits_Very_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait Thesprotos > 0
          and Trait NaturalEnergy = 5

  Affects Brutal  2  Chance  45
  Affects Brutal  2  Chance  15
  Affects Stoic  1  Chance  25
  Affects Feck  1  Chance  50
  Affects Feck  1  Chance  20
  Affects GoodInfantryGeneral  3 Chance  35
  Affects GoodCavalryGeneral  3 Chance  25
  Affects GoodInfantryGeneral  3 Chance  15
  Affects GoodCavalryGeneral  3 Chance  10
  Affects HaleAndHearty  1  Chance  65

;------------------------------------------
Trigger Epeiros_Thesprotos_CharacterComesOfAge_BaseTraits_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait Thesprotos > 0
          and Trait NaturalEnergy = 4

  Affects Brutal  2  Chance  15
  Affects Stoic  1  Chance  10
  Affects Feck  1  Chance  20
  Affects GoodCavalryGeneral  3 Chance  25
  Affects GoodCavalryGeneral  3 Chance  10
  Affects HaleAndHearty  1  Chance  65

;------------------------------------------
Trigger Epeiros_Thesprotos_CharacterComesOfAge_BaseTraits_Rabblerouser
  WhenToTest CharacterComesOfAge

    Condition Trait Thesprotos > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence < 4

  Affects Rabblerouser  1  Chance  45

;------------------------------------------
Trigger Epeiros_Thesprotos_CharacterComesOfAge_BaseTraits_Inspiring
  WhenToTest CharacterComesOfAge

    Condition Trait Thesprotos > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3

  Affects InspiringSpeaker  1  Chance  45

;------------------------------------------
Trigger Epeiros_Thesprotos_CharacterComesOfAge_BaseTraits_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait Thesprotos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  25
  Affects MathematicsSkill  2  Chance  15
  Affects Scholarly  1  Chance  45

;------------------------------------------
Trigger Epeiros_Thesprotos_CharacterComesOfAge_BaseTraits2_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait Thesprotos > 0
          and Trait NaturalIntelligence < 3

  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Epeiros_Thesprotos_CharacterComesOfAge_BaseTraits2_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait Thesprotos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  25


;------------------------------------------
Trigger Epeiros_Chaon_CharacterComesOfAge_Father
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Chaon > 0

  Affects Chaon  1  Chance  100
  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Epeiros_Chaon_CharacterComesOfAge_BaseTraits_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait Chaon > 0
          and Trait Selflessness < 3

  Affects Brutal  2  Chance  65
  Affects Brutal  2  Chance  35
  Affects Gambling  1  Chance  40
  Affects HarshJustice  2  Chance  50

;------------------------------------------
Trigger Epeiros_Chaon_CharacterComesOfAge_BaseTraits_Depressive
  WhenToTest CharacterComesOfAge

    Condition Trait Chaon > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects YellowBileHumour  1  Chance  65

;------------------------------------------
Trigger Epeiros_Chaon_CharacterComesOfAge_BaseTraits_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait Chaon > 0
          and Trait Selflessness > 3

  Affects Prim  2  Chance  15

;------------------------------------------
Trigger Epeiros_Chaon_CharacterComesOfAge_BaseTraits_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait Chaon > 0
          and Trait NaturalEnergy > 3

  Affects Stoic  1  Chance  35
  Affects Feck  2  Chance  65
  Affects GoodInfantryGeneral  3  Chance  65
  Affects GoodCavalryGeneral  3  Chance  35
  Affects GoodInfantryGeneral  3  Chance  30
  Affects GoodCavalryGeneral  3  Chance  15
  Affects HaleAndHearty  1  Chance  70

;------------------------------------------
Trigger Epeiros_Chaon_CharacterComesOfAge_BaseTraits_Rabblerouser
  WhenToTest CharacterComesOfAge

    Condition Trait Chaon > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence < 4

  Affects Rabblerouser  1  Chance  65

;------------------------------------------
Trigger Epeiros_Chaon_CharacterComesOfAge_BaseTraits_Inspiring
  WhenToTest CharacterComesOfAge

    Condition Trait Chaon > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3

  Affects InspiringSpeaker  1  Chance  65

;------------------------------------------
Trigger Epeiros_Chaon_CharacterComesOfAge_BaseTraits2_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait Chaon > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects MathematicsSkill  2  Chance  35
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Epeiros_Chaon_CharacterComesOfAge_BaseTraits2_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait Chaon > 0
          and Trait NaturalIntelligence < 3

  Affects Unschooled  1  Chance  65

;------------------------------------------
Trigger Epeiros_Chaon_CharacterComesOfAge_BaseTraits2_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait Chaon > 0
          and Trait Loyalty > 3

  Affects Loyal  2  Chance  65


;------------------------------------------
Trigger Epeiros_Hellen_CharacterComesOfAge_Father
  WhenToTest CharacterComesOfAge

    Condition FatherTrait HellenEpeiros > 0

  Affects HellenEpeiros  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects FearsBarbarians  2 Chance  55
  Affects FearsBarbarians  2 Chance  25

;------------------------------------------
Trigger Epeiros_Hellen_CharacterComesOfAge_BaseTraits_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait HellenEpeiros > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects RhetoricSkill  1  Chance  65

;------------------------------------------
Trigger Epeiros_Hellen_CharacterComesOfAge_BaseTraits_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait HellenEpeiros > 0
          and Trait Selflessness < 3

  Affects Liar  1  Chance  70
  Affects Liar  1  Chance  30
  Affects Perverted  2 Chance  65
  Affects Perverted  2 Chance  35
  Affects Corrupt  1  Chance  60
  Affects Corrupt  1  Chance  40
  Affects Epicurean  1  Chance  75

;------------------------------------------
Trigger Epeiros_Hellen_CharacterComesOfAge_BaseTraits_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait HellenEpeiros > 0
          and Trait NaturalCharisma > 3

  Affects GloriousFool  2  Chance  65
  Affects GloriousFool  2  Chance  35
  Affects GoodTrader  2 Chance  60

;------------------------------------------
Trigger Epeiros_Hellen_CharacterComesOfAge_BaseTraits_Loyalty
  WhenToTest CharacterComesOfAge

    Condition Trait HellenEpeiros > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Hellen_CharacterComesOfAge_BaseTraits_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait HellenEpeiros > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  2 Chance  70


;------------------------------------------
Trigger Epeiros_Syrakousios_CharacterComesOfAge_Father
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Syrakousios > 0

  Affects Syrakousios  1  Chance  100
  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Epeiros_Syrakousios_CharacterComesOfAge_BaseTraits_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait Syrakousios > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  75
  Affects MathematicsSkill  1  Chance  65
  Affects MathematicsSkill  1  Chance  35
  Affects GoodBuilder  3  Chance  45
  Affects GoodBuilder  3  Chance  25

;------------------------------------------
Trigger Epeiros_Syrakousios_CharacterComesOfAge_BaseTraits_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait Syrakousios > 0
          and Trait NaturalEnergy > 3

  Affects GoodBuilder  3  Chance  65
  Affects GoodBuilder  3  Chance  35
  Affects GoodTrader  1  Chance  75

;------------------------------------------
Trigger Epeiros_Syrakousios_CharacterComesOfAge_BaseTraits_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait Syrakousios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  75
  Affects GoodTrader  1  Chance  25
  Affects Aesthetic  1  Chance  25

;------------------------------------------
Trigger Epeiros_Syrakousios_CharacterComesOfAge_BaseTraits_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait Syrakousios > 0
          and Trait Selflessness < 3

  Affects Aesthetic  1  Chance  65
  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  15

;------------------------------------------
Trigger Epeiros_Syrakousios_CharacterComesOfAge_BaseTraits_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait Syrakousios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Tarantinos_CharacterComesOfAge_Father
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Tarantinos > 0

  Affects Tarantinos  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects HatesRomans  2 Chance  65
  Affects HatesRomans  2 Chance  35

;------------------------------------------
Trigger Epeiros_Tarantinos_CharacterComesOfAge_BaseTraits_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait Tarantinos > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65

;------------------------------------------
Trigger Epeiros_Tarantinos_CharacterComesOfAge_BaseTraits_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait Tarantinos > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65

;------------------------------------------
Trigger Epeiros_Tarantinos_CharacterComesOfAge_BaseTraits_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait Tarantinos > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Epeiros_Tarantinos_CharacterComesOfAge_BaseTraits_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait Tarantinos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  1  Chance  25

;------------------------------------------
Trigger Epeiros_Tarantinos_CharacterComesOfAge_BaseTraits_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait Tarantinos > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
;Section: Sarmatian Ethnic CharacterComesOfAge
;------------------------------------------
Trigger Sarmatia_Aorsi_CharacterComesOfAge_Father
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Aorsi > 0

  Affects Aorsi  1  Chance  100
  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Sarmatia_Aorsi_CharacterComesOfAge_BaseTraits_Sluggish
  WhenToTest CharacterComesOfAge

    Condition Trait Aorsi > 0
          and Trait NaturalEnergy < 3

  Affects BadAttacker  4  Chance  65
  Affects BadInfantryGeneral  2  Chance  35

;------------------------------------------
Trigger Sarmatia_Aorsi_CharacterComesOfAge_BaseTraits_Rabblerouser
  WhenToTest CharacterComesOfAge

    Condition Trait Aorsi > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence < 4

  Affects Rabblerouser  1  Chance  65

;------------------------------------------
Trigger Sarmatia_Aorsi_CharacterComesOfAge_BaseTraits_Inspiring
  WhenToTest CharacterComesOfAge

    Condition Trait Aorsi > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects PoliticsSkill  3  Chance  35
  Affects PoliticsSkill  3  Chance  15
  Affects Supervisor  2  Chance  45
  Affects Supervisor  2  Chance  25

;------------------------------------------
Trigger Sarmatia_Aorsi_CharacterComesOfAge_BaseTraits_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait Aorsi > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  3  Chance  65
  Affects GoodAdministrator  2  Chance  65
  Affects Nomad  2  Chance  75


;------------------------------------------
Trigger Sarmatia_Siracae_CharacterComesOfAge_Father
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Siracae > 0

  Affects Siracae  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects Settled  2  Chance 80
  Affects GoodSiegeDefender  2  Chance  75
  Affects GoodSiegeDefender  2  Chance  35

;------------------------------------------
Trigger Sarmatia_Siracae_CharacterComesOfAge_BaseTraits_Energy
  WhenToTest CharacterComesOfAge

    Condition Trait Siracae > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  3  Chance  70
  Affects GoodInfantryGeneral  3  Chance  35
  Affects GoodFarmer  3  Chance  85
  Affects GoodFarmer  3  Chance  45

;------------------------------------------
Trigger Sarmatia_Siracae_CharacterComesOfAge_BaseTraits_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait Siracae > 0
          and Trait Selflessness > 3

  Affects Lenient  2  Chance  35
  Affects Lenient  2  Chance  15

;------------------------------------------
Trigger Sarmatia_Roxolani_CharacterComesOfAge_Father
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Roxolani > 0

  Affects Roxolani  1  Chance  100
  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Sarmatia_Roxolani_CharacterComesOfAge_BaseTraits_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait Roxolani > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  90
  Affects GoodCavalryGeneral  2  Chance  75
  Affects GoodCavalryGeneral  2  Chance  50
  Affects Brave  1  Chance  90
  Affects Brave  1  Chance  50
  Affects Nomad  1  Chance 90
  Affects Nomad  1  Chance 50
  Affects Warmonger  2  Chance  50
  Affects Warmonger  2  Chance  25

;------------------------------------------
Trigger Sarmatia_Roxolani_CharacterComesOfAge_BaseTraits_Boring
  WhenToTest CharacterComesOfAge

    Condition Trait Roxolani > 0
          and Trait NaturalCharisma < 3

  Affects BoringSpeaker  1  Chance  75

;------------------------------------------
Trigger Sarmatia_Yancai_CharacterComesOfAge_Father
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Yancai > 0
          and Trait EthnoDetermined < 1

  Affects Yancai  1  Chance  100
  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Sarmatia_Yancai_CharacterComesOfAge_BaseTraits_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait Yancai > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  90
  Affects GoodCavalryGeneral  2  Chance  75
  Affects GoodCavalryGeneral  2  Chance  50
  Affects GoodAttacker  2  Chance  75
  Affects GoodAttacker  2  Chance  35
  Affects Nomad  1  Chance  90
  Affects Nomad  1  Chance  50
  Affects BadFarmer  1  Chance  55
  Affects BadTrader  2  Chance  55
  Affects BadTrader  1  Chance  35


;------------------------------------------
Trigger Sarmatia_Saitae_CharacterComesOfAge_Father
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Saitae > 0

  Affects Saitae  1  Chance  100
  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Sarmatia_Saitae_CharacterComesOfAge_BaseTraits_Charisma_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait Saitae > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3

  Affects InspiringSpeaker  1  Chance  75
  Affects PoliticsSkill  3 Chance  90
  Affects PoliticsSkill  3 Chance  50
  Affects GoodLeader  1  Chance  35

;------------------------------------------
Trigger Sarmatia_Saitae_CharacterComesOfAge_BaseTraits_Charisma
  WhenToTest CharacterComesOfAge

    Condition Trait Saitae > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence < 4

  Affects Rabblerouser  1  Chance  75
  Affects GoodLeader  1  Chance  35

;------------------------------------------
Trigger Sarmatia_Saitae_CharacterComesOfAge_BaseTraits_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait Saitae > 0
          and Trait NaturalEnergy > 3

  Affects Nomad  1  Chance 90
  Affects Nomad  1  Chance 50


;------------------------------------------
Trigger Makedonia_Epeirotes_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait MakedonianEpeirotes > 0

  Affects MakedonianEpeirotes 1 Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects Disloyal  1  Chance  40

;------------------------------------------
Trigger Makedonia_Epeirotes_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianEpeirotes > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  20
  Affects HaleAndHearty  1  Chance  20
  Affects Feck  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects GoodFarmer  1  Chance  30

;------------------------------------------
Trigger Makedonia_Epeirotes_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianEpeirotes > 0
          and Trait NaturalEnergy < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20
  Affects BadSiegeAttacker  1  Chance  40
  Affects BadSiegeAttacker  1  Chance  20
  Affects BadCavalryGeneral  2  Chance  40
  Affects BadCavalryGeneral  2  Chance  30
  Affects BadCavalryGeneral  2  Chance  20

;------------------------------------------
Trigger Makedonia_Epeirotes_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianEpeirotes > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Makedonia_Epeirotes_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianEpeirotes > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Makedonia_Epeirotes_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianEpeirotes > 0
          and Trait Temperament > 3

  Affects Pragmatic  1  Chance  40
  Affects Pragmatic  1  Chance  20

;------------------------------------------
Trigger Makedonia_Epeirotes_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianEpeirotes > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  40
  Affects Paranoia  1  Chance  20
  Affects Drink  1  Chance  30

;------------------------------------------
Trigger Makedonia_Epeirotes_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianEpeirotes > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  40
  Affects Pious  1  Chance  20
  Affects Austere  1  Chance  20

;------------------------------------------
Trigger Makedonia_Epeirotes_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianEpeirotes > 0
          and Trait Loyalty > 3

  Affects Xenophobia  1  Chance  40
  Affects Xenophobia  1  Chance  20

;------------------------------------------
Trigger Makedonia_Epeirotes_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianEpeirotes > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20


;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait MakedonianThrakiosHellenismos > 0

  Affects MakedonianThrakiosHellenismos 1 Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  20
  Affects HaleAndHearty  1  Chance  20
  Affects Brave  1  Chance  20
  Affects Feck  1  Chance  20
  Affects GoodFarmer  1  Chance  30
  Affects Energetic  1  Chance  40

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  2  Chance  40
  Affects BadInfantryGeneral  2  Chance  30
  Affects BadInfantryGeneral  2  Chance  20

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait NaturalIntelligence < 3

  Affects BadEngineer  1  Chance  40
  Affects Superstitious  1  Chance  20
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  40
  Affects BloodHumour  1  Chance  20

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  40
  Affects Xenophobia  1  Chance  20

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  40
  Affects Austere  1  Chance  20

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait Selflessness < 3

  Affects Lewd  1  Chance  40
  Affects Lewd  1  Chance  20


;------------------------------------------
Trigger Makedonia_Makedon_Argeades_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait MakedonianArgeades > 0

  Affects MakedonianArgeades 1 Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects Loyal  1  Chance  40
  Affects SmoothTalker  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianArgeades > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  40
  Affects GoodCavalryGeneral  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianArgeades > 0
          and Trait NaturalEnergy < 3

  Affects Inbred  1  Chance  40
  Affects Inbred  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianArgeades > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects PoliticsSkill  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianArgeades > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40
  Affects GoodTactician  1  Chance  20
  Affects LogisticalSkill  1  Chance  20
  Affects PoliticsSkill  1  Chance  30

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianArgeades > 0
          and Trait NaturalIntelligence < 3

  Affects BadPoet  1  Chance  40
  Affects BadPoet  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianArgeades > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  40
  Affects BloodHumour  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianArgeades > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  40
  Affects Secretive  1  Chance  20
  Affects HighPersonalSecurity  1  Chance  30

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianArgeades > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  40
  Affects Loyal  1  Chance  20


;------------------------------------------
Trigger Makedonia_Thessalos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait MakedonianThessalos > 0

  Affects MakedonianThessalos 1 Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Makedonia_Thessalos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianThessalos > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  40
  Affects GoodCavalryGeneral  1  Chance  20
  Affects GoodCavalryGeneral  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Makedonia_Thessalos_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianThessalos > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  40
  Affects BadInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Makedonia_Thessalos_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianThessalos > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  40
  Affects PoliticsSkill  1  Chance  20
  Affects IanR  1  Chance  20

;------------------------------------------
Trigger Makedonia_Thessalos_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianThessalos > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  40
  Affects Scholarly  1  Chance  20

;------------------------------------------
Trigger Makedonia_Thessalos_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianThessalos > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  40
  Affects BloodHumour  1  Chance  20

;------------------------------------------
Trigger Makedonia_Thessalos_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianThessalos > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  40

;------------------------------------------
Trigger Makedonia_Thessalos_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianThessalos > 0
          and Trait Selflessness > 3

  Affects Prim  1  Chance  40
  Affects Prim  1  Chance  20

;------------------------------------------
Trigger Makedonia_Thessalos_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianThessalos > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20


;------------------------------------------
Trigger Makedonia_Hellen_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait MakedonianHellen > 0

  Affects MakedonianHellen 1 Chance  100

;------------------------------------------
Trigger Makedonia_Hellen_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianHellen > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Makedonia_Hellen_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianHellen > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Makedonia_Hellen_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianHellen > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  40
  Affects PoliticsSkill  1  Chance  20
  Affects IanR  1  Chance  20

;------------------------------------------
Trigger Makedonia_Hellen_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianHellen > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  40
  Affects Scholarly  1  Chance  20

;------------------------------------------
Trigger Makedonia_Hellen_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianHellen > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  40
  Affects BloodHumour  1  Chance  20

;------------------------------------------
Trigger Makedonia_Hellen_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianHellen > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  40

;------------------------------------------
Trigger Makedonia_Hellen_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianHellen > 0
          and Trait Selflessness > 3

  Affects Prim  1  Chance  40
  Affects Prim  1  Chance  20

;------------------------------------------
Trigger Makedonia_Hellen_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianHellen > 0
          and Trait Selflessness < 3

  Affects Aesthetic  1  Chance  40
  Affects Aesthetic  1  Chance  20
  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger Makedonia_Hellen_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianHellen > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20


;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait MakedonianHypotropos > 0

  Affects MakedonianHypotropos 1 Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects LikesType4  1  Chance  100
  Affects SmoothTalker  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianHypotropos > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects Girls  1  Chance  30

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianHypotropos > 0
          and Trait NaturalCharisma > 3

  Affects Handsome  1  Chance  40
  Affects Handsome  1  Chance  20
  Affects SmoothTalker  1  Chance  20
  Affects IanR  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianHypotropos > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  40
  Affects Scholarly  1  Chance  20
  Affects RhetoricSkill  1  Chance  30

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianHypotropos > 0
          and Trait Selflessness < 3

  Affects Aesthetic  1  Chance  40
  Affects Aesthetic  1  Chance  20
  Affects Girls  1  Chance  20


;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait MakedonianMesogaios > 0

  Affects MakedonianMesogaios 1 Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianMesogaios > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  40
  Affects GoodFarmer  1  Chance  20
  Affects GoodFarmer  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects HaleAndHearty  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianMesogaios > 0
          and Trait NaturalEnergy < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianMesogaios > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianMesogaios > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  40
  Affects BloodHumour  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianMesogaios > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  40
  Affects Xenophobia  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianMesogaios > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  40
  Affects Austere  1  Chance  20
  Affects Pious  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianMesogaios > 0
          and Trait Selflessness < 3

  Affects Cheapskate  1  Chance  40
  Affects Cheapskate  1  Chance  20
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianMesogaios > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  40
  Affects Loyal  1  Chance  20


;------------------------------------------
Trigger Makedonia_Makedon_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait MakedonianMakedon > 0

  Affects MakedonianMakedon 1 Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100

;------------------------------------------
Trigger Makedonia_Makedon_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianMakedon > 0
          and Trait NaturalEnergy > 3

  Affects Energetic  1  Chance  40
  Affects Energetic  1  Chance  20
  Affects Warmonger  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianMakedon > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Gregarious  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianMakedon > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40
  Affects GoodTactician  1  Chance  20
  Affects LogisticalSkill  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianMakedon > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  40
  Affects BadPoet  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianMakedon > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  40
  Affects BloodHumour  1  Chance  20
  Affects Warmonger  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianMakedon > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  40
  Affects Brutal  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianMakedon > 0
          and Trait Selflessness < 3

  Affects Brutal  1  Chance  40
  Affects Brutal  1  Chance  20

;------------------------------------------
Trigger Makedonia_Makedon_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait MakedonianMakedon > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  40
  Affects Loyal  1  Chance  20


;------------------------------------------
; Pahlava
;------------------------------------------
Trigger Pahlava_Sakae_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PahlavanSakae > 0

  Affects PahlavanSakae 1 Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects HatesType3  1  Chance  100
  Affects HatesType4  1  Chance  100
  Affects Nomad  2  Chance  100
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Pahlava_Sakae_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanSakae > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  50
  Affects GoodCavalryGeneral  2  Chance  40
  Affects GoodCavalryGeneral  1  Chance  30
  Affects GoodCavalryGeneral  1  Chance  20
  Affects Feck  1  Chance  20
  Affects Brave  1  Chance  30

;------------------------------------------
Trigger Pahlava_Sakae_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanSakae > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20
  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20
  Affects BadTaxman  1  Chance  40
  Affects BadTaxman  1  Chance  30
  Affects BadTaxman  1  Chance  20

;------------------------------------------
Trigger Pahlava_Sakae_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanSakae > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Pahlava_Sakae_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanSakae > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger Pahlava_Sakae_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanSakae > 0
          and Trait Selflessness > 3

  Affects BadTaxman  1  Chance  40
  Affects BadTaxman  1  Chance  20

;------------------------------------------
Trigger Pahlava_Sakae_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanSakae > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Pahlava_Sakae_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanSakae > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20


;------------------------------------------
Trigger Pahlava_Mad_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PahlavanMad > 0

  Affects PahlavanMad 1 Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects Loyal  1  Chance  40

;------------------------------------------
Trigger Pahlava_Mad_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanMad > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  50
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Mad_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanMad > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Pahlava_Mad_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanMad > 0
          and Trait NaturalCharisma > 3

  Affects SmoothTalker  1  Chance  40
  Affects SmoothTalker  1  Chance  20
  Affects Gregarious  1  Chance  30
  Affects RhetoricSkill  1  Chance  20

;------------------------------------------
Trigger Pahlava_Mad_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanMad > 0
          and Trait NaturalIntelligence > 3

  Affects RhetoricSkill  1  Chance  40
  Affects RhetoricSkill  1  Chance  20

;------------------------------------------
Trigger Pahlava_Mad_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanMad > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  40
  Affects Just  1  Chance  20

;------------------------------------------
Trigger Pahlava_Mad_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanMad > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  50

;------------------------------------------
Trigger Pahlava_Mad_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanMad > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  40
  Affects Loyal  1  Chance  20
  Affects Loyal  1  Chance  20


;------------------------------------------
Trigger Pahlava_Suren_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PahlavanSuren > 0

  Affects PahlavanSuren 1 Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType3  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Pahlava_Suren_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanSuren > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  50
  Affects GoodCavalryGeneral  2  Chance  40
  Affects GoodCavalryGeneral  1  Chance  30
  Affects GoodCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Pahlava_Suren_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanSuren > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  50
  Affects BadInfantryGeneral  1  Chance  40
  Affects BadInfantryGeneral  1  Chance  30
  Affects BadInfantryGeneral  1  Chance  20
  Affects BadTaxman  2  Chance  40
  Affects BadTaxman  2  Chance  30
  Affects BadTaxman  2  Chance  20

;------------------------------------------
Trigger Pahlava_Suren_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanSuren > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20

;------------------------------------------
Trigger Pahlava_Suren_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanSuren > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40
  Affects GoodTactician  1  Chance  20

;------------------------------------------
Trigger Pahlava_Suren_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanSuren > 0
          and Trait Temperament > 3

  Affects Unjust  1  Chance  40
  Affects Unjust  1  Chance  20

;------------------------------------------
Trigger Pahlava_Suren_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanSuren > 0
          and Trait Selflessness > 3

  Affects LenientJustice  1  Chance  40
  Affects LenientJustice  1  Chance  20
  Affects BadTaxman  1  Chance  20

;------------------------------------------
Trigger Pahlava_Suren_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanSuren > 0
          and Trait Selflessness < 3

  Affects Unjust  1  Chance  40
  Affects Unjust  1  Chance  20
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Pahlava_Suren_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanSuren > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20


;------------------------------------------
Trigger Pahlava_Persian_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PahlavanPersian > 0

  Affects PahlavanPersian 1 Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100

;------------------------------------------
Trigger Pahlava_Persian_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanPersian > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  40
  Affects GoodFarmer  1  Chance  20
  Affects Authoritarian  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodTaxman  1  Chance  20
  Affects GoodTaxman  1  Chance  30
  Affects Disciplinarian  1  Chance  40

;------------------------------------------
Trigger Pahlava_Persian_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanPersian > 0
          and Trait NaturalCharisma < 3

  Affects Authoritarian  1  Chance  40
  Affects Authoritarian  1  Chance  20

;------------------------------------------
Trigger Pahlava_Persian_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanPersian > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  40
  Affects Authoritarian  1  Chance  20

;------------------------------------------
Trigger Pahlava_Persian_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanPersian > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  40
  Affects Pious  1  Chance  20
  Affects WorshipsAhura_MazdaPahlava  1  Chance  20

;------------------------------------------
Trigger Pahlava_Persian_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanPersian > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  40
  Affects HarshJustice  1  Chance  20


;------------------------------------------
Trigger Pahlava_Daha_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PahlavanDaha > 0

  Affects PahlavanDaha 1 Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects HatesType3  1  Chance  100
  Affects HatesType4  1  Chance  100
  Affects Nomad  2  Chance  100
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Pahlava_Daha_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanDaha > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  40
  Affects GoodCavalryGeneral  1  Chance  20
  Affects GoodCavalryGeneral  1  Chance  20
  Affects GoodCavalryGeneral  1  Chance  20
  Affects Feck  1  Chance  20
  Affects Brave  1  Chance  30

;------------------------------------------
Trigger Pahlava_Daha_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanDaha > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20
  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20
  Affects BadTaxman  2  Chance  40
  Affects BadTaxman  2  Chance  30
  Affects BadTaxman  2  Chance  20

;------------------------------------------
Trigger Pahlava_Daha_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanDaha > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Pahlava_Daha_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanDaha > 0
          and Trait NaturalIntelligence > 3

  Affects Secretive  1  Chance  40
  Affects Secretive  1  Chance  20

;------------------------------------------
Trigger Pahlava_Daha_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanDaha > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger Pahlava_Daha_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanDaha > 0
          and Trait Temperament < 3

  Affects Secretive  1  Chance  40

;------------------------------------------
Trigger Pahlava_Daha_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanDaha > 0
          and Trait Selflessness > 3

  Affects BadTaxman  1  Chance  40
  Affects BadTaxman  1  Chance  20

;------------------------------------------
Trigger Pahlava_Daha_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanDaha > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Pahlava_Daha_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanDaha > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20


;------------------------------------------
Trigger Pahlava_Zand_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PahlavanZand > 0

  Affects PahlavanZand 1 Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType3  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Pahlava_Zand_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanZand > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  40
  Affects GoodCavalryGeneral  1  Chance  20
  Affects GoodCavalryGeneral  1  Chance  20
  Affects GoodCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Pahlava_Zand_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanZand > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  40
  Affects BadInfantryGeneral  1  Chance  20
  Affects BadInfantryGeneral  1  Chance  40
  Affects BadInfantryGeneral  1  Chance  20
  Affects BadTaxman  1  Chance  40
  Affects BadTaxman  1  Chance  30
  Affects BadTaxman  1  Chance  20

;------------------------------------------
Trigger Pahlava_Zand_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanZand > 0
          and Trait Selflessness > 3

  Affects BadTaxman  1  Chance  40
  Affects BadTaxman  1  Chance  20

;------------------------------------------
Trigger Pahlava_Zand_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanZand > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Pahlava_Zand_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanZand > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20


;------------------------------------------
Trigger Pahlava_Ashkani_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PahlavanAshkani > 0

  Affects PahlavanAshkani 1 Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects HatesType3  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Pahlava_Ashkani_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanAshkani > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  80
  Affects GoodCavalryGeneral  1  Chance  40
  Affects GoodCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Pahlava_Ashkani_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanAshkani > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  80
  Affects BadInfantryGeneral  1  Chance  40
  Affects BadInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Pahlava_Ashkani_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanAshkani > 0
          and Trait NaturalCharisma > 3

  Affects SmoothTalker  1  Chance  80
  Affects SmoothTalker  1  Chance  40

;------------------------------------------
Trigger Pahlava_Ashkani_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanAshkani > 0
          and Trait Temperament < 3

  Affects Paranoia  1  Chance  40

;------------------------------------------
Trigger Pahlava_Ashkani_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanAshkani > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  80
  Affects Just  1  Chance  40

;------------------------------------------
Trigger Pahlava_Ashkani_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanAshkani > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  80
  Affects Corrupt  1  Chance  40
  Affects HarshJustice  1  Chance  75

;------------------------------------------
Trigger Pahlava_Ashkani_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait PahlavanAshkani > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  80
  Affects Loyal  1  Chance  40
  Affects Loyal  1  Chance  20


;------------------------------------------
; Iberian
;------------------------------------------
Trigger Iberia_Xenos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait IberianXenos > 0          

  Affects IberianXenos 1 Chance  100

;------------------------------------------
Trigger Iberia_Xenos_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait IberianXenos > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Xenos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianXenos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodTaxman  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Iberia_Xenos_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait IberianXenos > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Iberia_Xenos_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait IberianXenos > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  40
  Affects Scholarly  1  Chance  20
  Affects PoliticsSkill  1  Chance  20

;------------------------------------------
Trigger Iberia_Xenos_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait IberianXenos > 0
          and Trait NaturalIntelligence < 3

  Affects Corrupt  1  Chance  40

;------------------------------------------
Trigger Iberia_Xenos_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait IberianXenos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger Iberia_Xenos_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait IberianXenos > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20


;------------------------------------------
Trigger Iberia_Vaccei_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait IberianVaccei > 0          

  Affects IberianVaccei 1 Chance  100

;------------------------------------------
Trigger Iberia_Vaccei_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait IberianVaccei > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Vaccei_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianVaccei > 0
          and Trait NaturalEnergy > 3

  Affects Xenophobia  1  Chance  40
  Affects Xenophobia  1  Chance  20
  Affects Gregarious  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger Iberia_Vaccei_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianVaccei > 0
          and Trait NaturalEnergy < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20
  Affects Unschooled  2  Chance  40
  Affects Unschooled  2  Chance  30
  Affects Unschooled  2  Chance  20

;------------------------------------------
Trigger Iberia_Vaccei_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait IberianVaccei > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  40
  Affects GoodFarmer  1  Chance  20
  Affects PoliticsSkill  1  Chance  20

;------------------------------------------
Trigger Iberia_Vaccei_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait IberianVaccei > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20


;------------------------------------------
Trigger Iberia_Astures_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait IberianAstures > 0          

  Affects IberianAstures 1 Chance  100

;------------------------------------------
Trigger Iberia_Astures_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait IberianAstures > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects Xenophobia  1  Chance  40
  Affects Austere  1  Chance  20

;------------------------------------------
Trigger Iberia_Astures_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianAstures > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  40
  Affects GoodAmbusher  1  Chance  20
  Affects Scout  1  Chance  20
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger Iberia_Astures_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianAstures > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  40
  Affects BadFarmer  1  Chance  20
  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20
  Affects BadTaxman  2  Chance  40
  Affects BadTaxman  2  Chance  30
  Affects BadTaxman  2  Chance  20

;------------------------------------------
Trigger Iberia_Astures_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait IberianAstures > 0
          and Trait NaturalCharisma > 3

  Affects RhetoricSkill  1  Chance  40
  Affects RhetoricSkill  1  Chance  20
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger Iberia_Astures_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait IberianAstures > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAmbusher  1  Chance  40
  Affects GoodAmbusher  1  Chance  20
  Affects PoliticsSkill  1  Chance  20

;------------------------------------------
Trigger Iberia_Astures_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait IberianAstures > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects Brave  1  Chance  20
  Affects BadFarmer  1  Chance  20

;------------------------------------------
Trigger Iberia_Astures_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait IberianAstures > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  40

;------------------------------------------
Trigger Iberia_Cantabri_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait IberianCantabri > 0          

  Affects IberianCantabri 1 Chance  100

;------------------------------------------
Trigger Iberia_Cantabri_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCantabri > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Cantabri_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCantabri > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  40
  Affects GoodCavalryGeneral  1  Chance  20
  Affects Austere  1  Chance  20
  Affects Brave  1  Chance  20
  Affects PublicFaith  1  Chance  20
  Affects GoodAmbusher  1  Chance  30
  Affects Scout  1  Chance  30

;------------------------------------------
Trigger Iberia_Cantabri_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCantabri > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  40
  Affects BadFarmer  1  Chance  20
  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20
  Affects BadTaxman  2  Chance  40
  Affects BadTaxman  2  Chance  30
  Affects BadTaxman  2  Chance  20

;------------------------------------------
Trigger Iberia_Cantabri_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCantabri > 0
          and Trait NaturalCharisma > 3

  Affects PublicFaith  1  Chance  40
  Affects PublicFaith  1  Chance  20
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger Iberia_Cantabri_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCantabri > 0
          and Trait NaturalCharisma < 3

  Affects Reclusive  1  Chance  40
  Affects Reclusive  1  Chance  20

;------------------------------------------
Trigger Iberia_Cantabri_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCantabri > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAmbusher  1  Chance  40
  Affects GoodAmbusher  1  Chance  20
  Affects GoodCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Iberia_Cantabri_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCantabri > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects Brave  1  Chance  20
  Affects BadFarmer  1  Chance  20

;------------------------------------------
Trigger Iberia_Cantabri_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCantabri > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  40

;------------------------------------------
Trigger Iberia_Cantabri_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCantabri > 0
          and Trait Selflessness > 3

  Affects PublicFaith  1  Chance  40

;------------------------------------------
Trigger Iberia_Cantabri_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCantabri > 0
          and Trait Loyalty > 3

  Affects PublicFaith  1  Chance  40
  Affects PublicFaith  1  Chance  20

;------------------------------------------
Trigger Iberia_Lacetani_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait IberianLacetani > 0          

  Affects IberianLacetani 1 Chance  100

;------------------------------------------
Trigger Iberia_Lacetani_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait IberianLacetani > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Lacetani_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianLacetani > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTaxman  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Iberia_Lacetani_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait IberianLacetani > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Iberia_Lacetani_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait IberianLacetani > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  40
  Affects Scholarly  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Iberia_Lacetani_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait IberianLacetani > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  40
  Affects Xenophilia  1  Chance  20

;------------------------------------------
Trigger Iberia_Lacetani_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait IberianLacetani > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger Iberia_Lacetani_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait IberianLacetani > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Iberia_Galaeci_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait IberianGalaeci > 0          

  Affects IberianGalaeci 1 Chance  100

;------------------------------------------
Trigger Iberia_Galaeci_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait IberianGalaeci > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects Xenophobia  1  Chance  40

;------------------------------------------
Trigger Iberia_Galaeci_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianGalaeci > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  40
  Affects GoodAmbusher  1  Chance  20
  Affects Scout  1  Chance  20
  Affects Brave  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Iberia_Galaeci_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianGalaeci > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  40
  Affects BadFarmer  1  Chance  20
  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20
  Affects BadTaxman  2  Chance  40
  Affects BadTaxman  2  Chance  30
  Affects BadTaxman  2  Chance  20

;------------------------------------------
Trigger Iberia_Galaeci_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait IberianGalaeci > 0
          and Trait NaturalCharisma > 3

  Affects Brave  1  Chance  40
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger Iberia_Galaeci_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait IberianGalaeci > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  40
  Affects Xenophobia  1  Chance  20

;------------------------------------------
Trigger Iberia_Galaeci_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait IberianGalaeci > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAmbusher  1  Chance  40
  Affects GoodAmbusher  1  Chance  20
  Affects Austere  1  Chance  20

;------------------------------------------
Trigger Iberia_Galaeci_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait IberianGalaeci > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects Xenophobia  1  Chance  20
  Affects BadFarmer  1  Chance  20

;------------------------------------------
Trigger Iberia_Galaeci_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait IberianGalaeci > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  40

;------------------------------------------
Trigger Iberia_Galaeci_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait IberianGalaeci > 0
          and Trait Selflessness > 3

  Affects PublicFaith  1  Chance  40

;------------------------------------------
Trigger Iberia_Galaeci_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait IberianGalaeci > 0
          and Trait Loyalty > 3

  Affects PublicFaith  1  Chance  40
  Affects PublicFaith  1  Chance  20


;------------------------------------------
Trigger Iberia_Bastetani_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait IberianBastetani > 0          

  Affects IberianBastetani 1 Chance  100

;------------------------------------------
Trigger Iberia_Bastetani_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait IberianBastetani > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Bastetani_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianBastetani > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTaxman  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodMiner  1  Chance  20

;------------------------------------------
Trigger Iberia_Bastetani_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianBastetani > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  40
  Affects BadInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Iberia_Bastetani_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait IberianBastetani > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Iberia_Bastetani_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait IberianBastetani > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  40
  Affects Scholarly  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Iberia_Bastetani_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait IberianBastetani > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  40
  Affects Xenophilia  1  Chance  20

;------------------------------------------
Trigger Iberia_Bastetani_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait IberianBastetani > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  40
  Affects Epicurean  1  Chance  20
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Iberia_Bastetani_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait IberianBastetani > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Iberia_Edetani_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait IberianEdetani > 0          

  Affects IberianEdetani 1 Chance  100

;------------------------------------------
Trigger Iberia_Edetani_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait IberianEdetani > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Edetani_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianEdetani > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTaxman  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Iberia_Edetani_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianEdetani > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  40
  Affects BadInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Iberia_Edetani_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait IberianEdetani > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Iberia_Edetani_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait IberianEdetani > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  40
  Affects Scholarly  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Iberia_Edetani_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait IberianEdetani > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  40
  Affects Xenophilia  1  Chance  20

;------------------------------------------
Trigger Iberia_Edetani_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait IberianEdetani > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Iberia_Edetani_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait IberianEdetani > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20


;------------------------------------------
Trigger Iberia_Turdetani_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait IberianTurdetani > 0          

  Affects IberianTurdetani 1 Chance  100

;------------------------------------------
Trigger Iberia_Turdetani_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait IberianTurdetani > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Turdetani_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianTurdetani > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTaxman  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Iberia_Turdetani_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianTurdetani > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  40
  Affects BadInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Iberia_Turdetani_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait IberianTurdetani > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Iberia_Turdetani_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait IberianTurdetani > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  40
  Affects Scholarly  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Iberia_Turdetani_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait IberianTurdetani > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  40
  Affects Xenophilia  1  Chance  20

;------------------------------------------
Trigger Iberia_Turdetani_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait IberianTurdetani > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger Iberia_Turdetani_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait IberianTurdetani > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Iberia_Turduli_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait IberianTurduli > 0          

  Affects IberianTurduli 1 Chance  100

;------------------------------------------
Trigger Iberia_Turduli_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait IberianTurduli > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Turduli_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianTurduli > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTaxman  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Iberia_Turduli_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianTurduli > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  40
  Affects BadInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Iberia_Turduli_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait IberianTurduli > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Iberia_Turduli_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait IberianTurduli > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  40
  Affects Scholarly  1  Chance  20
  Affects PoliticsSkill  1  Chance  20

;------------------------------------------
Trigger Iberia_Turduli_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait IberianTurduli > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  40
  Affects Xenophilia  1  Chance  20

;------------------------------------------
Trigger Iberia_Turduli_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait IberianTurduli > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger Iberia_Turduli_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait IberianTurduli > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Iberia_Vettones_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait IberianVettones > 0

  Affects IberianVettones 1 Chance  100

;------------------------------------------
Trigger Iberia_Vettones_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait IberianVettones > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Vettones_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianVettones > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  2  Chance  55
  Affects GoodInfantryGeneral  2  Chance  25
  Affects Authoritarian  1  Chance  25
  Affects Scout  1  Chance  65
  Affects Scout  1  Chance  35
  Affects GoodAmbusher  1  Chance  60
  Affects GoodAmbusher  1  Chance  30

;------------------------------------------
Trigger Iberia_Vettones_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianVettones > 0
          and Trait NaturalEnergy < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20
  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20
  Affects BadTaxman  1  Chance  40
  Affects BadTaxman  1  Chance  30
  Affects BadTaxman  1  Chance  20

;------------------------------------------
Trigger Iberia_Vettones_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait IberianVettones > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Iberia_Vettones_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait IberianVettones > 0
          and Trait NaturalIntelligence > 3

  Affects GoodInfantryGeneral  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Iberia_Vettones_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait IberianVettones > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects Unschooled  1  Chance  20

;------------------------------------------
Trigger Iberia_Vettones_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait IberianVettones > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  40

;------------------------------------------
Trigger Iberia_Vettones_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait IberianVettones > 0
          and Trait Selflessness > 3

  Affects BadTaxman  1  Chance  40
  Affects BadTaxman  1  Chance  20

;------------------------------------------
Trigger Iberia_Vettones_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait IberianVettones > 0
          and Trait Selflessness < 3

  Affects Authoritarian  1  Chance  40
  Affects Authoritarian  1  Chance  20


;------------------------------------------
Trigger Iberia_Celtiberi_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait IberianCeltiberi > 0

  Affects IberianCeltiberi 1 Chance  100

;------------------------------------------
Trigger Iberia_Celtiberi_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCeltiberi > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects GoodInfantryGeneral  2  Chance  50

;------------------------------------------
Trigger Iberia_Celtiberi_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCeltiberi > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  2  Chance  55
  Affects GoodInfantryGeneral  2  Chance  25
  Affects Disciplinarian  1  Chance  35
  Affects Brave  1  Chance  40
  Affects Scout  1  Chance  75
  Affects Scout  1  Chance  65
  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  40
  Affects GoodMiner  1  Chance  65

;------------------------------------------
Trigger Iberia_Celtiberi_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCeltiberi > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  2  Chance  65
  Affects PoliticsSkill  2  Chance  40
  Affects PoliticsSkill  2  Chance  25

;------------------------------------------
Trigger Iberia_Celtiberi_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCeltiberi > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Iberia_Celtiberi_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCeltiberi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodInfantryGeneral  2  Chance  40
  Affects GoodInfantryGeneral  2  Chance  20
  Affects PoliticsSkill  2  Chance  30

;------------------------------------------
Trigger Iberia_Celtiberi_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCeltiberi > 0
          and Trait NaturalIntelligence < 3

  Affects Unschooled  1  Chance  50
  Affects Superstitious  1  Chance  40
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Iberia_Celtiberi_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCeltiberi > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  40
  Affects Xenophilia  1  Chance  20

;------------------------------------------
Trigger Iberia_Celtiberi_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCeltiberi > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  40

;------------------------------------------
Trigger Iberia_Celtiberi_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCeltiberi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20


;------------------------------------------
Trigger Iberia_Carpetani_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait IberianCarpetani > 0

  Affects IberianCarpetani 1 Chance  100

;------------------------------------------
Trigger Iberia_Carpetani_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCarpetani > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects GoodTrader  2  Chance  65
  Affects GoodMiner  1  Chance  60

;------------------------------------------
Trigger Iberia_Carpetani_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCarpetani > 0
          and Trait NaturalEnergy > 3

  Affects GoodMiner  1  Chance  60
  Affects GoodMiner  1  Chance  40
  Affects GoodInfantryGeneral  2  Chance  65
  Affects Brave  1  Chance  20
  Affects GoodTaxman  1  Chance  70
  Affects GoodTaxman  1  Chance  40
  Affects GoodTrader  2  Chance  70
  Affects GoodTrader  2  Chance  40

;------------------------------------------
Trigger Iberia_Carpetani_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCarpetani > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  40
  Affects BadFarmer  1  Chance  20

;------------------------------------------
Trigger Iberia_Carpetani_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCarpetani > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  2  Chance  90
  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35

;------------------------------------------
Trigger Iberia_Carpetani_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCarpetani > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  40
  Affects Scholarly  1  Chance  20

;------------------------------------------
Trigger Iberia_Carpetani_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCarpetani > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  40
  Affects Xenophilia  1  Chance  20

;------------------------------------------
Trigger Iberia_Carpetani_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait IberianCarpetani > 0
          and Trait Selflessness < 3

  Affects GoodTaxman  1  Chance  65
  Affects Epicurean  1  Chance  40
  Affects Epicurean  1  Chance  20
  Affects Corrupt  1  Chance  20


;------------------------------------------
Trigger Iberia_Lusitani_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait IberianLusitani > 0

  Affects IberianLusitani 1 Chance  100

;------------------------------------------
Trigger Iberia_Lusitani_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait IberianLusitani > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects Brave  1  Chance  60

;------------------------------------------
Trigger Iberia_Lusitani_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianLusitani > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  40
  Affects GoodAmbusher  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects Brave  1  Chance  60
  Affects Disciplinarian  1  Chance  20
  Affects Scout  1  Chance  30
  Affects Authoritarian  1  Chance  30

;------------------------------------------
Trigger Iberia_Lusitani_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianLusitani > 0
          and Trait NaturalEnergy < 3

  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20
  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20
  Affects BadTaxman  2  Chance  40
  Affects BadTaxman  2  Chance  30
  Affects BadTaxman  2  Chance  20

;------------------------------------------
Trigger Iberia_Lusitani_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait IberianLusitani > 0
          and Trait NaturalCharisma > 3

  Affects PublicFaith  1  Chance  40
  Affects PublicFaith  1  Chance  20

;------------------------------------------
Trigger Iberia_Lusitani_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait IberianLusitani > 0
          and Trait NaturalIntelligence > 3

  Affects RhetoricSkill  1  Chance  40
  Affects RhetoricSkill  1  Chance  20

;------------------------------------------
Trigger Iberia_Lusitani_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait IberianLusitani > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Iberia_Lusitani_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait IberianLusitani > 0
          and Trait Temperament > 3

  Affects Trusting  1  Chance  40
  Affects Trusting  1  Chance  20

;------------------------------------------
Trigger Iberia_Lusitani_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait IberianLusitani > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  30

;------------------------------------------
Trigger Iberia_Lusitani_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait IberianLusitani > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  40
  Affects Pious  1  Chance  20
  Affects Upright  1  Chance  20
  Affects BadTaxman  1  Chance  30


;------------------------------------------
Trigger Iberia_Arevaci_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait IberianArevaci > 0

  Affects IberianArevaci 1 Chance  100

;------------------------------------------
Trigger Iberia_Arevaci_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait IberianArevaci > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects Brave  1  Chance  60

;------------------------------------------
Trigger Iberia_Arevaci_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait IberianArevaci > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  50
  Affects GoodAmbusher  1  Chance  25
  Affects GoodInfantryGeneral  2  Chance  45
  Affects GoodInfantryGeneral  2  Chance  20
  Affects Brave  1  Chance  60
  Affects Disciplinarian  1  Chance  40
  Affects Scout  1  Chance  80
  Affects Scout  1  Chance  40
  Affects GoodMiner  2  Chance  40

;------------------------------------------
Trigger Iberia_Arevaci_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait IberianArevaci > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Iberia_Arevaci_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait IberianArevaci > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects Brave  1  Chance  30

;------------------------------------------
Trigger Iberia_Arevaci_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait IberianArevaci > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  30

;------------------------------------------
Trigger Iberia_Arevaci_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait IberianArevaci > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  40
  Affects Pious  1  Chance  20
  Affects Upright  1  Chance  20


;------------------------------------------
; Ptolemaioi Ethnicities for Coming of Age
;------------------------------------------
Trigger Ptolemaioi_Asiatikos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PtolemaioiAsiatikos > 0

  Affects PtolemaioiAsiatikos 1 Chance  100

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects Xenophilia  1  Chance  40

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  75
  Affects GoodTrader  1  Chance  55
  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodAdministrator  1  Chance  40
  Affects Anger  1  Chance  40

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait NaturalEnergy < 3

  Affects NaturallySlothful  1  Chance  40
  Affects NaturallySlothful  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  75
  Affects GoodTrader  1  Chance  55
  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects Liar  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  75
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects Scholarly  1  Chance  20
  Affects GoodAdministrator  1  Chance  30

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  40
  Affects BloodHumour  1  Chance  20
  Affects ReligiousMania  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait Temperament < 3

  Affects Anger  1  Chance  40

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait Selflessness > 3

  Affects ReligiousMania  1  Chance  40
  Affects ReligiousMania  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  40
  Affects Epicurean  1  Chance  20
  Affects Corrupt  1  Chance  20
  Affects Liar  1  Chance  40

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20


;------------------------------------------
Trigger Ptolemaioi_Syrios_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PtolemaioiSyrios > 0

  Affects PtolemaioiSyrios 1 Chance  100

;------------------------------------------
Trigger Ptolemaioi_Syrios_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiSyrios > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Syrios_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiSyrios > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  75
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  30
  Affects GoodTrader  1  Chance  20
  Affects GoodAdministrator  1  Chance  50
  Affects Anger  1  Chance  40

;------------------------------------------
Trigger Ptolemaioi_Syrios_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiSyrios > 0
          and Trait NaturalEnergy < 3

  Affects YellowBileHumour  1  Chance  40

;------------------------------------------
Trigger Ptolemaioi_Syrios_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiSyrios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  75
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Syrios_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiSyrios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  75
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  20
  Affects GoodAdministrator  1  Chance  30

;------------------------------------------
Trigger Ptolemaioi_Syrios_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiSyrios > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  40
  Affects BloodHumour  1  Chance  20
  Affects ReligiousMania  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Syrios_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiSyrios > 0
          and Trait Temperament < 3

  Affects Anger  1  Chance  40

;------------------------------------------
Trigger Ptolemaioi_Syrios_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiSyrios > 0
          and Trait Selflessness > 3

  Affects ReligiousMania  1  Chance  40
  Affects ReligiousMania  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Syrios_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiSyrios > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  40
  Affects Epicurean  1  Chance  20
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Syrios_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiSyrios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20


;------------------------------------------
Trigger Ptolemaioi_Aigyptios_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PtolemaioiAigyptios > 0

  Affects PtolemaioiAigyptios 1 Chance  100

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAigyptios > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAigyptios > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  2  Chance  75
  Affects GoodInfantryGeneral  2  Chance  40
  Affects GoodInfantryGeneral  2  Chance  20
  Affects Brave  2  Chance  45
  Affects Energetic  1  Chance  20
  Affects Scout  2  Chance  40
  Affects GoodFarmer  2  Chance  50
  Affects GoodFarmer  2  Chance  25
  Affects Feck  1  Chance  40

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAigyptios > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  40
  Affects Rabblerouser  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAigyptios > 0
          and Trait NaturalCharisma < 3

  Affects BoringSpeaker  1  Chance  40
  Affects BoringSpeaker  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAigyptios > 0
          and Trait NaturalIntelligence > 3

  Affects SpyMaster  1  Chance  40
  Affects SpyMaster  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAigyptios > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects Unschooled  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAigyptios > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  40

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAigyptios > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  40
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAigyptios > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  40
  Affects Just  1  Chance  20
  Affects Austere  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAigyptios > 0
          and Trait Selflessness < 3

  Affects Unjust  1  Chance  40
  Affects Unjust  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiAigyptios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20


;------------------------------------------
Trigger Ptolemaioi_Hellen_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PtolemaioiHellen > 0

  Affects PtolemaioiHellen 1 Chance  100

;------------------------------------------
Trigger Ptolemaioi_Hellen_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiHellen > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Hellen_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  2  Chance  65
  Affects GoodInfantryGeneral  2  Chance  40
  Affects GoodInfantryGeneral  2  Chance  20
  Affects GloriousFool  1  Chance  20
  Affects Periergos  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Hellen_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  2  Chance  65
  Affects BadCavalryGeneral  2  Chance  40
  Affects BadCavalryGeneral  2  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Hellen_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalCharisma > 3

  Affects SmoothTalker  1  Chance  40
  Affects SmoothTalker  1  Chance  20
  Affects GloriousFool  1  Chance  20
  Affects PoliticsSkill  1  Chance  75
  Affects PoliticsSkill  1  Chance  55
  Affects PoliticsSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Hellen_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalCharisma < 3

  Affects Periergos  1  Chance  40
  Affects Periergos  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Hellen_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalIntelligence > 3

  Affects PhilosophySkill  1  Chance  40
  Affects PhilosophySkill  1  Chance  20
  Affects Scholarly  1  Chance  20
  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  30

;------------------------------------------
Trigger Ptolemaioi_Hellen_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  40

;------------------------------------------
Trigger Ptolemaioi_Hellen_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiHellen > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  40
  Affects HatesEasterners  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Hellen_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiHellen > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects PublicAtheism  1  Chance  20


;------------------------------------------
Trigger Ptolemaioi_Kyprios_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PtolemaioiKyprios > 0

  Affects PtolemaioiKyprios 1 Chance  100

;------------------------------------------
Trigger Ptolemaioi_Kyprios_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiKyprios > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100
  Affects HatesType1  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Kyprios_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiKyprios > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  75
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Kyprios_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiKyprios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  75
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  20
  Affects Liar  1  Chance  20
  Affects DeceiverVirtue  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Kyprios_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiKyprios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  75
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Kyprios_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiKyprios > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  40
  Affects Xenophilia  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Kyprios_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiKyprios > 0
          and Trait Selflessness < 3

  Affects Pragmatic  1  Chance  40
  Affects Pragmatic  1  Chance  20
  Affects Liar  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Makedon_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PtolemaioiMakedon > 0

  Affects PtolemaioiMakedon 1 Chance  100

;------------------------------------------
Trigger Ptolemaioi_Makedon_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiMakedon > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Makedon_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiMakedon > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  65
  Affects GoodCavalryGeneral  2  Chance  40
  Affects GoodCavalryGeneral  2  Chance  20
  Affects GloriousFool  1  Chance  20
  Affects Warmonger  1  Chance  45
  Affects Warmonger  1  Chance  20
  Affects Periergos  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Makedon_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiMakedon > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects GloriousFool  1  Chance  20
  Affects PoliticsSkill  1  Chance  75
  Affects PoliticsSkill  1  Chance  50
  Affects PoliticsSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Makedon_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiMakedon > 0
          and Trait NaturalCharisma < 3

  Affects Periergos  1  Chance  40

;------------------------------------------
Trigger Ptolemaioi_Makedon_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiMakedon > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40
  Affects GoodTactician  1  Chance  15
  Affects LogisticalSkill  1  Chance  55
  Affects LogisticalSkill  1  Chance  25
  Affects PoliticsSkill  1  Chance  70
  Affects PoliticsSkill  1  Chance  30

;------------------------------------------
Trigger Ptolemaioi_Makedon_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiMakedon > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  40

;------------------------------------------
Trigger Ptolemaioi_Makedon_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiMakedon > 0
          and Trait Temperament > 3

  Affects Warmonger  1  Chance  50
  Affects GloriousFool  1  Chance  25

;------------------------------------------
Trigger Ptolemaioi_Makedon_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiMakedon > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  40
  Affects Brutal  1  Chance  20
  Affects Xenophobia  1  Chance  30
  Affects HatesEasterners  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Makedon_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait PtolemaioiMakedon > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Brutal  1  Chance  65

;------------------------------------------
; Pontos
;------------------------------------------
Trigger Pontos_Galatikos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PonticGalatikos > 0          

  Affects PonticGalatikos 1 Chance  100

;------------------------------------------
Trigger Pontos_Galatikos_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait PonticGalatikos > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Galatikos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait PonticGalatikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  20
  Affects Brave  1  Chance  20
  Affects Bloodthirsty  1  Chance  20
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Pontos_Galatikos_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait PonticGalatikos > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Pontos_Galatikos_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PonticGalatikos > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Pontos_Galatikos_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PonticGalatikos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Pontos_Galatikos_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait PonticGalatikos > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  1  Chance  40
  Affects TacticalSkill  1  Chance  20
  Affects StrategicSkill  1  Chance  20

;------------------------------------------
Trigger Pontos_Galatikos_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait PonticGalatikos > 0
          and Trait Selflessness < 3

  Affects Bloodthirsty  1  Chance  40
  Affects Bloodthirsty  1  Chance  20

;------------------------------------------
Trigger Pontos_Skythes_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PonticSkythes > 0          

  Affects PonticSkythes 1 Chance  100

;------------------------------------------
Trigger Pontos_Skythes_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait PonticSkythes > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Skythes_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait PonticSkythes > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  40
  Affects GoodCavalryGeneral  1  Chance  20
  Affects Brave  1  Chance  20
  Affects Bloodthirsty  1  Chance  20
  Affects Feck  1  Chance  20
  Affects GoodTrader  1  Chance  30

;------------------------------------------
Trigger Pontos_Skythes_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait PonticSkythes > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20
  Affects BadFarmer  1  Chance  40
  Affects BadFarmer  1  Chance  20
  Affects BadInfantryGeneral  2  Chance  40
  Affects BadInfantryGeneral  2  Chance  30
  Affects BadInfantryGeneral  2  Chance  20

;------------------------------------------
Trigger Pontos_Skythes_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PonticSkythes > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Pontos_Skythes_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PonticSkythes > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Pontos_Skythes_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait PonticSkythes > 0
          and Trait Selflessness < 3

  Affects Bloodthirsty  1  Chance  40
  Affects Bloodthirsty  1  Chance  20

;------------------------------------------
Trigger Pontos_Thraikos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PonticThraikos > 0

  Affects PonticThraikos 1 Chance  100

;------------------------------------------
Trigger Pontos_Thraikos_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait PonticThraikos > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Thraikos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait PonticThraikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  40
  Affects GoodAttacker  1  Chance  20
  Affects Brave  1  Chance  40
  Affects Bloodthirsty  1  Chance  20
  Affects Periergos  1  Chance  20
  Affects Feck  1  Chance  30
  Affects Agroikos  1  Chance  40

;------------------------------------------
Trigger Pontos_Thraikos_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait PonticThraikos > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  40
  Affects BadAdministrator  1  Chance  20

;------------------------------------------
Trigger Pontos_Thraikos_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PonticThraikos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Pontos_Thraikos_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait PonticThraikos > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  40

;------------------------------------------
Trigger Pontos_Thraikos_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait PonticThraikos > 0
          and Trait Temperament > 3

  Affects Periergos  1  Chance  40
  Affects Periergos  1  Chance  20
  Affects Overconfident  1  Chance  20

;------------------------------------------
Trigger Pontos_Thraikos_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait PonticThraikos > 0
          and Trait Selflessness < 3

  Affects Bloodthirsty  1  Chance  40
  Affects Bloodthirsty  1  Chance  20

;------------------------------------------
Trigger Pontos_Thraikos_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait PonticThraikos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  40
  Affects Loyal  1  Chance  20


;------------------------------------------
Trigger Pontos_Asiatogenes_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PonticAsiatogenes > 0

  Affects PonticAsiatogenes 1 Chance  100

;------------------------------------------
Trigger Pontos_Asiatogenes_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait PonticAsiatogenes > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Asiatogenes_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait PonticAsiatogenes > 0
          and Trait NaturalEnergy > 3

  Affects Agroikos  1  Chance  40
  Affects Agroikos  1  Chance  20
  Affects GoodAmbusher  1  Chance  20
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Pontos_Asiatogenes_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PonticAsiatogenes > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Pontos_Asiatogenes_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait PonticAsiatogenes > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  1  Chance  40
  Affects TacticalSkill  1  Chance  20

;------------------------------------------
Trigger Pontos_Asiatogenes_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait PonticAsiatogenes > 0
          and Trait NaturalIntelligence < 3

  Affects Deisidaimon  1  Chance  40


;------------------------------------------
Trigger Pontos_Hellen_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PonticHellen > 0

  Affects PonticHellen 1 Chance  100

;------------------------------------------
Trigger Pontos_Hellen_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait PonticHellen > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Hellen_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait PonticHellen > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Pontos_Hellen_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait PonticHellen > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Pontos_Hellen_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PonticHellen > 0
          and Trait NaturalCharisma > 3

  Affects SmoothTalker  1  Chance  40
  Affects SmoothTalker  1  Chance  20
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  20
  Affects Areskos  1  Chance  20

;------------------------------------------
Trigger Pontos_Hellen_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PonticHellen > 0
          and Trait NaturalCharisma < 3

  Affects Kolakeutes  1  Chance  40
  Affects Kolakeutes  1  Chance  20

;------------------------------------------
Trigger Pontos_Hellen_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait PonticHellen > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  20


;------------------------------------------
Trigger Pontos_Kappadokos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PonticKappadokos > 0

  Affects PonticKappadokos 1 Chance  100

;------------------------------------------
Trigger Pontos_Kappadokos_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait PonticKappadokos > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Kappadokos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait PonticKappadokos > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  60
  Affects GoodCavalryGeneral  1  Chance  40
  Affects GoodCavalryGeneral  1  Chance  20
  Affects GoodAdministrator  1  Chance  60
  Affects GoodFarmer  3  Chance  30
  Affects GoodFarmer  3  Chance  60
  Affects Brave  1  Chance  40

;------------------------------------------
Trigger Pontos_Kappadokos_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait PonticKappadokos > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  40
  Affects BadInfantryGeneral  1  Chance  20
  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Pontos_Kappadokos_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PonticKappadokos > 0
          and Trait NaturalCharisma > 3

  Affects Areskos  1  Chance  40
  Affects Areskos  1  Chance  20

;------------------------------------------
Trigger Pontos_Kappadokos_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait PonticKappadokos > 0
          and Trait NaturalCharisma < 3

  Affects Kolakeutes  1  Chance  40
  Affects Kolakeutes  1  Chance  20
  Affects BadTrader  1  Chance  40
  Affects BadTrader  1  Chance  20

;------------------------------------------
Trigger Pontos_Kappadokos_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait PonticKappadokos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Pontos_Kappadokos_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait PonticKappadokos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20


;------------------------------------------
Trigger Pontos_Basileios_Pontikos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait BasileiosPontikos > 0

  Affects BasileiosPontikos 1 Chance  100

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait BasileiosPontikos > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait BasileiosPontikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodCavalryGeneral  1  Chance  30
  Affects GoodAdministrator  1  Chance  40
  Affects GoodCavalryGeneral  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait BasileiosPontikos > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  40
  Affects BadInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait BasileiosPontikos > 0
          and Trait NaturalCharisma > 3

  Affects RhetoricSkill  1  Chance  40
  Affects RhetoricSkill  1  Chance  20

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait BasileiosPontikos > 0
          and Trait NaturalIntelligence > 3

  Affects RhetoricSkill  1  Chance  40
  Affects RhetoricSkill  1  Chance  20
  Affects Scholarly  1  Chance  20
  Affects LogisticalSkill  1  Chance  30

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait BasileiosPontikos > 0
          and Trait Selflessness < 3

  Affects Aesthetic  1  Chance  40
  Affects Aesthetic  1  Chance  20


;------------------------------------------
; Seleukeia
;------------------------------------------
Trigger Seleukeia_Sogdios_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SeleukidSogdios > 0          

  Affects SeleukidSogdios 1 Chance  100

;------------------------------------------
Trigger Seleukeia_Sogdios_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidSogdios > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Seleukeia_Sogdios_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidSogdios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  40
  Affects GoodAmbusher  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Sogdios_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidSogdios > 0
          and Trait NaturalCharisma > 3

  Affects SpyMaster  1  Chance  40
  Affects SpyMaster  1  Chance  20
  Affects Xenophilia  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Sogdios_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidSogdios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects SpyMaster  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Sogdios_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidSogdios > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  40
  Affects HighPersonalSecurity  1  Chance  30
  Affects SpyMaster  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Sogdios_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidSogdios > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Sogdios_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidSogdios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Armenios_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SeleukidArmenios > 0          

  Affects SeleukidArmenios 1 Chance  100

;------------------------------------------
Trigger Seleukeia_Armenios_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidArmenios > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Seleukeia_Armenios_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidArmenios > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodFarmer  1  Chance  20
  Affects Secretive  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Armenios_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidArmenios > 0
          and Trait NaturalCharisma > 3

  Affects SpyMaster  1  Chance  40
  Affects SpyMaster  1  Chance  20
  Affects Secretive  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Armenios_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidArmenios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects SpyMaster  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Armenios_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidArmenios > 0
          and Trait Temperament < 3

  Affects HighPersonalSecurity  1  Chance  30
  Affects SpyMaster  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Armenios_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidArmenios > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Armenios_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidArmenios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20


;------------------------------------------
Trigger Seleukeia_Babylonios_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SeleukidBabylonios > 0

  Affects SeleukidBabylonios 1 Chance  100

;------------------------------------------
Trigger Seleukeia_Babylonios_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidBabylonios > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects Sane  1  Chance  40
  Affects HatesGreeks  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Babylonios_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidBabylonios > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodAdministrator  1  Chance  20
  Affects Feck  1  Chance  20
  Affects HatesGreeks  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Babylonios_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidBabylonios > 0
          and Trait NaturalEnergy < 3

  Affects FearsEasterners  1  Chance  40
  Affects FearsEasterners  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Babylonios_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidBabylonios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects SpyMaster  2  Chance  20

;------------------------------------------
Trigger Seleukeia_Babylonios_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidBabylonios > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Babylonios_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidBabylonios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects SpyMaster  2  Chance  30

;------------------------------------------
Trigger Seleukeia_Babylonios_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidBabylonios > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  40
  Affects Xenophilia  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Babylonios_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidBabylonios > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  40
  Affects Pious  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Babylonios_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidBabylonios > 0
          and Trait Selflessness < 3

  Affects Secretive  1  Chance  40
  Affects Secretive  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Babylonios_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidBabylonios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20


;------------------------------------------
Trigger Seleukeia_Hellen_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SeleukidHellen > 0

  Affects SeleukidHellen 1 Chance  100

;------------------------------------------
Trigger Seleukeia_Hellen_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidHellen > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects HatesEasterners  1  Chance  40

;------------------------------------------
Trigger Seleukeia_Hellen_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidHellen > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  3  Chance  40
  Affects GoodInfantryGeneral  3  Chance  20
  Affects GloriousFool  1  Chance  40
  Affects GloriousFool  1  Chance  20
  Affects Periergos  1  Chance  40

;------------------------------------------
Trigger Seleukeia_Hellen_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidHellen > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  40
  Affects BadCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Hellen_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidHellen > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  2  Chance  40
  Affects PoliticsSkill  2  Chance  20
  Affects GloriousFool  1  Chance  40
  Affects GloriousFool  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Hellen_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidHellen > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  40
  Affects Scholarly  1  Chance  20
  Affects PhilosophySkill  1  Chance  20
  Affects PoliticsSkill  2  Chance  30

;------------------------------------------
Trigger Seleukeia_Hellen_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidHellen > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  40
  Affects GloriousFool  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Hellen_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidHellen > 0
          and Trait Temperament > 3

  Affects Periergos  1  Chance  40
  Affects Periergos  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Hellen_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidHellen > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  40

;------------------------------------------
Trigger Seleukeia_Hellen_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidHellen > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects PublicAtheism  1  Chance  20


;------------------------------------------
Trigger Seleukeia_Makedon_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SeleukidMakedon > 0

  Affects SeleukidMakedon 1 Chance  100

;------------------------------------------
Trigger Seleukeia_Makedon_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidMakedon > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects HatesEasterners  1  Chance  40

;------------------------------------------
Trigger Seleukeia_Makedon_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidMakedon > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  40
  Affects GoodCavalryGeneral  1  Chance  20
  Affects GloriousFool  1  Chance  40
  Affects GloriousFool  1  Chance  20
  Affects Warmonger  1  Chance  20
  Affects Periergos  1  Chance  40

;------------------------------------------
Trigger Seleukeia_Makedon_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidMakedon > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects GloriousFool  1  Chance  40
  Affects GloriousFool  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Makedon_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidMakedon > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40
  Affects GoodTactician  1  Chance  20
  Affects TacticalSkill  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Makedon_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidMakedon > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  40
  Affects GloriousFool  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Makedon_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidMakedon > 0
          and Trait Temperament > 3

  Affects Periergos  1  Chance  40
  Affects Periergos  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Makedon_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidMakedon > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  40
  Affects Drink  1  Chance  50
  Affects Drink  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Makedon_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidMakedon > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Brutal  1  Chance  20


;------------------------------------------
Trigger Seleukeia_Persikos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SeleukidPersikos > 0

  Affects SeleukidPersikos 1 Chance  100
  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Seleukeia_Persikos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidPersikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  50
  Affects GoodCavalryGeneral  2  Chance  40
  Affects GoodCavalryGeneral  2  Chance  20
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Seleukeia_Persikos_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidPersikos > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  40
  Affects BadInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Persikos_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidPersikos > 0
          and Trait NaturalCharisma > 3

  Affects SpyMaster  1  Chance  40
  Affects SpyMaster  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Persikos_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidPersikos > 0
          and Trait NaturalCharisma < 3

  Affects Aloof  1  Chance  40
  Affects Aloof  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Persikos_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidPersikos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects Scholarly  1  Chance  20
  Affects SpyMaster  1  Chance  30

;------------------------------------------
Trigger Seleukeia_Persikos_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidPersikos > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  40
  Affects Secretive  1  Chance  20
  Affects HighPersonalSecurity  1  Chance  30
  Affects SpyMaster  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Persikos_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidPersikos > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  40
  Affects Just  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Persikos_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidPersikos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Persikos_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidPersikos > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20


;------------------------------------------
Trigger Seleukeia_Heterogenes_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SeleukidHeterogenes > 0

  Affects SeleukidHeterogenes 1 Chance  100

;------------------------------------------
Trigger Seleukeia_Heterogenes_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidHeterogenes > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects Outsider  1  Chance  40
  Affects FearsEasterners  1  Chance  100
  Affects FearsGreeks  1  Chance  100
  Affects FearsEasterners  1  Chance  75
  Affects FearsGreeks  1  Chance  75

;------------------------------------------
Trigger Seleukeia_Heterogenes_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidHeterogenes > 0
          and Trait NaturalEnergy > 3

  Affects EBFertile  1  Chance  40
  Affects EBFertile  1  Chance  20
  Affects GoodAmbusher  1  Chance  20
  Affects SpyMaster  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Heterogenes_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidHeterogenes > 0
          and Trait NaturalCharisma > 3

  Affects SpyMaster  1  Chance  40
  Affects SpyMaster  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Heterogenes_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidHeterogenes > 0
          and Trait NaturalCharisma < 3

  Affects Outsider  1  Chance  40

;------------------------------------------
Trigger Seleukeia_Heterogenes_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidHeterogenes > 0
          and Trait NaturalIntelligence > 3

  Affects SpyMaster  1  Chance  40
  Affects SpyMaster  1  Chance  20
  Affects TacticalSkill  1  Chance  20
  Affects GoodAmbusher  1  Chance  30

;------------------------------------------
Trigger Seleukeia_Heterogenes_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidHeterogenes > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  40
  Affects Xenophilia  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Heterogenes_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidHeterogenes > 0
          and Trait Temperament < 3

  Affects Secretive  1  Chance  40
  Affects SpyMaster  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Heterogenes_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidHeterogenes > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20


;------------------------------------------
Trigger Seleukeia_Syrios_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SeleukidSyrios > 0

  Affects SeleukidSyrios 1 Chance  100

;------------------------------------------
Trigger Seleukeia_Syrios_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidSyrios > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Seleukeia_Syrios_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidSyrios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects EBFertile  1  Chance  20
  Affects GoodTrader  3  Chance  75
  Affects GoodTrader  3  Chance  20
  Affects GoodTrader  3  Chance  30
  Affects Anger  1  Chance  40

;------------------------------------------
Trigger Seleukeia_Syrios_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidSyrios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  3  Chance  40
  Affects GoodTrader  3  Chance  75
  Affects GoodTrader  3  Chance  30
  Affects GoodTrader  3  Chance  20

;------------------------------------------
Trigger Seleukeia_Syrios_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidSyrios > 0
          and Trait NaturalCharisma < 3

  Affects YellowBileHumour  1  Chance  40
  Affects YellowBileHumour  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Syrios_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidSyrios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  3  Chance  40
  Affects GoodTrader  3  Chance  75
  Affects GoodTrader  3  Chance  20
  Affects GoodTrader  3  Chance  30

;------------------------------------------
Trigger Seleukeia_Syrios_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidSyrios > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  40
  Affects BloodHumour  1  Chance  20
  Affects BloodHumour  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Syrios_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidSyrios > 0
          and Trait Temperament < 3

  Affects Anger  1  Chance  40
  Affects Anger  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Syrios_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidSyrios > 0
          and Trait Selflessness > 3

  Affects ReligiousMania  1  Chance  40
  Affects ReligiousMania  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Syrios_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidSyrios > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  40
  Affects Epicurean  1  Chance  20
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Syrios_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidSyrios > 0
          and Trait Loyalty > 3

  Affects ReligiousMania  1  Chance  40
  Affects ReligiousMania  1  Chance  20

;------------------------------------------
Trigger Seleukeia_Syrios_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SeleukidSyrios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Karthadastei_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait QarthadastimKarthadastei > 0          

  Affects QarthadastimKarthadastei 1 Chance  100

;------------------------------------------
Trigger Qarthadastim_Karthadastei_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimKarthadastei > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Karthadastei_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimKarthadastei > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  40
  Affects GoodCavalryGeneral  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodFarmer  1  Chance  20
  Affects GoodRecruiter  1  Chance  20
  Affects GoodRecruiter  1  Chance  30

;------------------------------------------
Trigger Qarthadastim_Karthadastei_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimKarthadastei > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Karthadastei_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimKarthadastei > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  40
  Affects InspiringSpeaker  1  Chance  20
  Affects InspiringSpeaker  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Karthadastei_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimKarthadastei > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  40
  Affects Scholarly  1  Chance  20
  Affects Scholarly  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Karthadastei_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimKarthadastei > 0
          and Trait Temperament > 3

  Affects Stoic  1  Chance  40
  Affects Stoic  1  Chance  20
  Affects Pious  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Karthadastei_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimKarthadastei > 0
          and Trait Temperament < 3

  Affects Stoic  1  Chance  40
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Karthadastei_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimKarthadastei > 0
          and Trait Selflessness > 3

  Affects Loyal  1  Chance  40
  Affects Loyal  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Karthadastei_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimKarthadastei > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Karthadastei_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimKarthadastei > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  40
  Affects Loyal  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait QarthadastimPunoBruttian > 0          

  Affects QarthadastimPunoBruttian 1 Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  40
  Affects GoodAmbusher  1  Chance  20
  Affects GoodAmbusher  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodFarmer  1  Chance  30

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  40
  Affects StrategicSkill  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  40
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait Temperament > 3

  Affects Stoic  1  Chance  40
  Affects Stoic  1  Chance  20
  Affects Aesthetic  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  40
  Affects Stoic  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait QarthadastimPunoCampanian > 0          

  Affects QarthadastimPunoCampanian 1 Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  40
  Affects GoodCavalryGeneral  1  Chance  20
  Affects GoodCavalryGeneral  1  Chance  20
  Affects GoodAmbusher  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodFarmer  1  Chance  30

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Aesthetic  1  Chance  40
  Affects Aesthetic  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  40
  Affects StrategicSkill  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  40
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait Temperament > 3

  Affects Stoic  1  Chance  40
  Affects Stoic  1  Chance  20
  Affects Aesthetic  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  40
  Affects Stoic  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait QarthadastimPunoCelt > 0          

  Affects QarthadastimPunoCelt 1 Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCelt > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCelt > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  40
  Affects GoodCavalryGeneral  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodAmbusher  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodFarmer  1  Chance  30

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCelt > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCelt > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCelt > 0
          and Trait Temperament > 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCelt > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  40
  Affects Superstitious  1  Chance  20
  Affects Feck  1  Chance  30

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCelt > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCelt > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait QarthadastimPunoCeltiberian > 0          

  Affects QarthadastimPunoCeltiberian 1 Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  40
  Affects GoodCavalryGeneral  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodAmbusher  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodFarmer  1  Chance  30

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait Temperament > 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  40
  Affects Superstitious  1  Chance  20
  Affects Feck  1  Chance  30

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait QarthadastimPunoHellene > 0          

  Affects QarthadastimPunoHellene 1 Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoHellene > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoHellene > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodAmbusher  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodAdministrator  1  Chance  30

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoHellene > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Aesthetic  1  Chance  40
  Affects Aesthetic  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoHellene > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  40
  Affects InspiringSpeaker  1  Chance  20
  Affects GoodRecruiter  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoHellene > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  40
  Affects StrategicSkill  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoHellene > 0
          and Trait Temperament > 3

  Affects Stoic  1  Chance  40
  Affects Stoic  1  Chance  20
  Affects Aesthetic  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoHellene > 0
          and Trait Temperament < 3

  Affects Stoic  1  Chance  40

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoHellene > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoHellene > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait QarthadastimPunoIberian > 0          

  Affects QarthadastimPunoIberian 1 Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoIberian > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoIberian > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodAmbusher  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodFarmer  1  Chance  30

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoIberian > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoIberian > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoIberian > 0
          and Trait Temperament > 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoIberian > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  40
  Affects Superstitious  1  Chance  20
  Affects Bloodthirsty  1  Chance  30

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoIberian > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoIberian > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait QarthadastimPunoLusitanian > 0          

  Affects QarthadastimPunoLusitanian 1 Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  40
  Affects GoodCavalryGeneral  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodAmbusher  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodFarmer  1  Chance  30

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  40
  Affects GoodTrader  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait Temperament > 3

  Affects Feck  1  Chance  40
  Affects Feck  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  40
  Affects Superstitious  1  Chance  20
  Affects Feck  1  Chance  30

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait QarthadastimPunoNuraghic > 0          

  Affects QarthadastimPunoNuraghic 1 Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodRecruiter  1  Chance  20
  Affects GoodRecruiter  1  Chance  30

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  40
  Affects InspiringSpeaker  1  Chance  20
  Affects InspiringSpeaker  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait Temperament > 3

  Affects HarshJustice  1  Chance  40
  Affects HarshJustice  1  Chance  20
  Affects Pious  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  40
  Affects Stoic  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  40
  Affects Loyal  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait QarthadastimPunoRasenna > 0          

  Affects QarthadastimPunoRasenna 1 Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  40
  Affects GoodCavalryGeneral  1  Chance  20
  Affects GoodCavalryGeneral  1  Chance  20
  Affects GoodAmbusher  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodFarmer  1  Chance  30

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Aesthetic  1  Chance  40
  Affects Aesthetic  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  40
  Affects PoliticsSkill  1  Chance  20
  Affects PoliticsSkill  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  40
  Affects StrategicSkill  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait Temperament > 3

  Affects Stoic  1  Chance  40
  Affects Stoic  1  Chance  20
  Affects Aesthetic  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  40
  Affects Stoic  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait QarthadastimPunoSikel > 0          

  Affects QarthadastimPunoSikel 1 Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoSikel > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoSikel > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodAmbusher  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodRecruiter  1  Chance  30

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoSikel > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Aesthetic  1  Chance  40
  Affects Aesthetic  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoSikel > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  40
  Affects GoodRecruiter  1  Chance  20
  Affects Pious  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoSikel > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  40
  Affects StrategicSkill  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoSikel > 0
          and Trait Temperament > 3

  Affects Pious  1  Chance  40
  Affects Pious  1  Chance  20
  Affects Stoic  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoSikel > 0
          and Trait Temperament < 3

  Affects Stoic  1  Chance  40

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoSikel > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait QarthadastimPunoSikel > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Hayasdan_AzatYervanduni_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AzatYervanduni > 0          

  Affects AzatYervanduni 1 Chance  100

;------------------------------------------
Trigger Hayasdan_AzatYervanduni_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait AzatYervanduni > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  40
  Affects Xenophilia  1  Chance  20
  Affects ExpensiveTastes  1  Chance  20
  Affects Authoritarian  1  Chance  20
  Affects SmoothTalker  1  Chance  20

;------------------------------------------
Trigger Hayasdan_AzatYervanduni_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait AzatYervanduni > 0
          and Trait NaturalIntelligence > 3

  Affects Xenophilia  1  Chance  40
  Affects Xenophilia  1  Chance  20
  Affects Authoritarian  1  Chance  20
  Affects GoodAdministrator  1  Chance  30

;------------------------------------------
Trigger Hayasdan_AzatYervanduni_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait AzatYervanduni > 0
          and Trait Temperament > 3

  Affects GoodCavalryGeneral  1  Chance  40
  Affects GoodCavalryGeneral  1  Chance  20
  Affects GoodDefender  1  Chance  20

;------------------------------------------
Trigger Hayasdan_HaiAzatDsopk_1_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait HaiAzatDsopk > 0   
          and FactionLeaderTrait Arkah < 2          

  Affects HaiAzatDsopk  2  Chance  100

;------------------------------------------
Trigger Hayasdan_HaiAzatDsopk_2_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait HaiAzatDsopk > 0  
          and FactionLeaderTrait Arkah > 1          

  Affects HaiAzatDsopk  1  Chance  100

;------------------------------------------
Trigger Hayasdan_HaiAzatDsopk_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait HaiAzatDsopk > 0
          and Trait NaturalIntelligence > 3

  Affects Xenophilia  1  Chance  40
  Affects Xenophilia  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects GoodAdministrator  1  Chance  30

;------------------------------------------
Trigger Hayasdan_HaiAzatPokrHayk_1_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait HaiAzatPokrHayk > 0
          and FactionLeaderTrait Arkah < 2              

  Affects HaiAzatPokrHayk  2  Chance  100

;------------------------------------------
Trigger Hayasdan_HaiAzatPokrHayk_2_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait HaiAzatPokrHayk > 0
          and FactionLeaderTrait Arkah > 1              

  Affects HaiAzatPokrHayk  1  Chance  100

;------------------------------------------
Trigger Hayasdan_HaiAzatPokrHayk_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait HaiAzatPokrHayk > 0
          and Trait NaturalIntelligence > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Hayasdan_HaiAzatPokrHayk_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait HaiAzatPokrHayk > 0
          and Trait Selflessness > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_HaiAzatPokrHayk_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait HaiAzatPokrHayk > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_HaiAzatHayasdan_1_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait HaiAzatHayasdan > 0  
          and FactionLeaderTrait Arkah < 2        

  Affects HaiAzatHayasdan  2  Chance  100

;------------------------------------------
Trigger Hayasdan_HaiAzatHayasdan_2_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait HaiAzatHayasdan > 0
          and FactionLeaderTrait Arkah > 1          

  Affects HaiAzatHayasdan  1  Chance  100

;------------------------------------------
Trigger Hayasdan_HaiAzatHayasdan_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait HaiAzatHayasdan > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  40
  Affects GoodFarmer  1  Chance  20
  Affects GoodAdministrator  1  Chance  20
  Affects GoodDefender  1  Chance  30

;------------------------------------------
Trigger Hayasdan_HaiAzatHayasdan_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait HaiAzatHayasdan > 0
          and Trait NaturalIntelligence < 3

  Affects Drink  1  Chance  40
  Affects BadAttacker  1  Chance  20
  Affects BadInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Hayasdan_SkyutAzatEgrisi_2_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SkyutAzatEgrisi = 2

  Affects SkyutAzatEgrisi  3  Chance  100

;------------------------------------------
Trigger Hayasdan_SkyutAzatEgrisi_3_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SkyutAzatEgrisi = 3          

  Affects SkyutAzatEgrisi  3  Chance  100
  Affects SkyutAzatEgrisi  1  Chance  50
  Affects SkyutAzatEgrisi  1  Chance  25

;------------------------------------------
Trigger Hayasdan_SkyutAzatEgrisi_34_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SkyutAzatEgrisi > 2
          and Trait SkyutAzatEgrisi < 5
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  10
  Affects GoodDefender  1  Chance  15

;------------------------------------------
Trigger Hayasdan_SkyutAzatEgrisi_34_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SkyutAzatEgrisi > 2
          and Trait SkyutAzatEgrisi < 5
          and Trait NaturalIntelligence < 3

  Affects Drink  1  Chance  40
  Affects BadAttacker  1  Chance  20
  Affects BadInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Hayasdan_SkyutAzatEgrisi_34_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SkyutAzatEgrisi > 2
          and Trait SkyutAzatEgrisi < 5
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  20
  Affects Disloyal  1  Chance  10

;------------------------------------------
Trigger Hayasdan_SkyutAzatEgrisi_4_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SkyutAzatEgrisi = 4          

  Affects SkyutAzatEgrisi  5  Chance  33

;------------------------------------------
Trigger Hayasdan_SkyutAzatEgrisi_5a_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SkyutAzatEgrisi = 5 
          and FactionLeaderTrait Arkah < 2

  Affects SkyutAzatEgrisi  5  Chance  100

;------------------------------------------
Trigger Hayasdan_SkyutAzatEgrisi_5b_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SkyutAzatEgrisi = 5 
          and FactionLeaderTrait Arkah > 1          

  Affects SkyutAzatEgrisi  1  Chance  100

;------------------------------------------
Trigger Hayasdan_SkyutAzatEgrisi_5_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SkyutAzatEgrisi > 4
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  15
  Affects GoodDefender  1  Chance  20

;------------------------------------------
Trigger Hayasdan_SkyutAzatEgrisi_5_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SkyutAzatEgrisi > 4
          and Trait NaturalIntelligence < 3

  Affects Drink  1  Chance  30
  Affects BadAttacker  1  Chance  30
  Affects BadInfantryGeneral  1  Chance  30

;------------------------------------------
Trigger Hayasdan_SkyutAzatEgrisi_5_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SkyutAzatEgrisi > 4
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  10

;------------------------------------------
Trigger Hayasdan_SkyutAzatHayasdan_2_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SkyutAzatHayasdan = 2          

  Affects SkyutAzatHayasdan  3  Chance  100

;------------------------------------------
Trigger Hayasdan_SkyutAzatHayasdan_3_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SkyutAzatHayasdan = 3          

  Affects SkyutAzatHayasdan  3  Chance  100
  Affects SkyutAzatHayasdan  1  Chance  50
  Affects SkyutAzatHayasdan  1  Chance  25

;------------------------------------------
Trigger Hayasdan_SkyutAzatHayasdan_34_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SkyutAzatHayasdan > 2
          and Trait SkyutAzatHayasdan < 5
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  20
  Affects GoodFarmer  1  Chance  10
  Affects GoodAdministrator  1  Chance  10
  Affects GoodDefender  1  Chance  15

;------------------------------------------
Trigger Hayasdan_SkyutAzatHayasdan_34_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SkyutAzatHayasdan > 2
          and Trait SkyutAzatHayasdan < 5
          and Trait NaturalIntelligence < 3

  Affects Drink  1  Chance  40
  Affects BadAttacker  1  Chance  20
  Affects BadInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Hayasdan_SkyutAzatHayasdan_34_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SkyutAzatHayasdan > 2
          and Trait SkyutAzatHayasdan < 5
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  20
  Affects Disloyal  1  Chance  10

;------------------------------------------
Trigger Hayasdan_SkyutAzatHayasdan_4_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SkyutAzatHayasdan = 4          

  Affects SkyutAzatHayasdan  5  Chance  33

;------------------------------------------
Trigger Hayasdan_SkyutAzatHayasdan_5a_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SkyutAzatHayasdan = 5 
          and FactionLeaderTrait Arkah < 2

  Affects SkyutAzatHayasdan  5  Chance  100

;------------------------------------------
Trigger Hayasdan_SkyutAzatHayasdan_5b_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SkyutAzatHayasdan = 5 
          and FactionLeaderTrait Arkah > 1          

  Affects SkyutAzatHayasdan  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_SkyutAzatHayasdan_5_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SkyutAzatHayasdan > 4
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  30
  Affects GoodFarmer  1  Chance  15
  Affects GoodAdministrator  1  Chance  15
  Affects GoodDefender  1  Chance  20

;------------------------------------------
Trigger Hayasdan_SkyutAzatHayasdan_5_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SkyutAzatHayasdan > 4
          and Trait NaturalIntelligence < 3

  Affects Drink  1  Chance  30
  Affects BadAttacker  1  Chance  30
  Affects BadInfantryGeneral  1  Chance  30

;------------------------------------------
Trigger Hayasdan_SkyutAzatHayasdan_5_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SkyutAzatHayasdan > 4
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  10

;------------------------------------------
Trigger Hayasdan_SkyutAzatKartli_2_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SkyutAzatKartli = 2          

  Affects SkyutAzatKartli  3  Chance  100

;------------------------------------------
Trigger Hayasdan_SkyutAzatKartli_3_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SkyutAzatKartli = 3          

  Affects SkyutAzatKartli  3  Chance  100
  Affects SkyutAzatKartli  1  Chance  50
  Affects SkyutAzatKartli  1  Chance  25

;------------------------------------------
Trigger Hayasdan_SkyutAzatKartli_34_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SkyutAzatKartli > 2
          and Trait SkyutAzatKartli < 5
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  10
  Affects GoodDefender  1  Chance  15

;------------------------------------------
Trigger Hayasdan_SkyutAzatKartli_34_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SkyutAzatKartli > 2
          and Trait SkyutAzatKartli < 5
          and Trait NaturalIntelligence < 3

  Affects Drink  1  Chance  40
  Affects BadAttacker  1  Chance  20
  Affects BadInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger Hayasdan_SkyutAzatKartli_34_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SkyutAzatKartli > 2
          and Trait SkyutAzatKartli < 5
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  20
  Affects Disloyal  1  Chance  10

;------------------------------------------
Trigger Hayasdan_SkyutAzatKartli_4_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SkyutAzatKartli = 4          

  Affects SkyutAzatKartli  5  Chance  33

;------------------------------------------
Trigger Hayasdan_SkyutAzatKartli_5a_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SkyutAzatKartli = 5 
          and FactionLeaderTrait Arkah < 2

  Affects SkyutAzatKartli  5  Chance  100

;------------------------------------------
Trigger Hayasdan_SkyutAzatKartli_5b_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SkyutAzatKartli = 5 
          and FactionLeaderTrait Arkah > 1          

  Affects SkyutAzatKartli  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_SkyutAzatKartli_5_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SkyutAzatKartli > 4
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  15
  Affects GoodDefender  1  Chance  20

;------------------------------------------
Trigger Hayasdan_SkyutAzatKartli_5_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SkyutAzatKartli > 4
          and Trait NaturalIntelligence < 3

  Affects Drink  1  Chance  30
  Affects BadAttacker  1  Chance  30
  Affects BadInfantryGeneral  1  Chance  30

;------------------------------------------
Trigger Hayasdan_SkyutAzatKartli_5_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SkyutAzatKartli > 4
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  10

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_2_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait VirAzatEgrisi = 2          

  Affects VirAzatEgrisi  3  Chance  100

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_3_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait VirAzatEgrisi = 3          

  Affects VirAzatEgrisi  4  Chance  100
  Affects VirAzatEgrisi  1  Chance  50

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_34_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait VirAzatEgrisi > 2
          and Trait VirAzatEgrisi < 5
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  10
  Affects GoodDefender  1  Chance  15

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_34_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait VirAzatEgrisi > 2
          and Trait VirAzatEgrisi < 5
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  20
  Affects Xenophobia  1  Chance  10

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_34_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait VirAzatEgrisi > 2
          and Trait VirAzatEgrisi < 5
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  20
  Affects BadFarmer  1  Chance  20
  Affects Drink  1  Chance  40
  Affects BadAttacker  1  Chance  20

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_34_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait VirAzatEgrisi > 2
          and Trait VirAzatEgrisi < 5
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  20
  Affects Disloyal  1  Chance  10
    
;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_34_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait VirAzatEgrisi > 2
          and Trait VirAzatEgrisi < 5
          and Trait Temperament > 3

  Affects HaleAndHearty  1  Chance  20
  Affects HaleAndHearty  1  Chance  10
  Affects HaleAndHearty  1  Chance  10

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_4_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait VirAzatEgrisi = 4          

  Affects VirAzatEgrisi  5  Chance  66

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_5a_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait VirAzatEgrisi = 5 
          and FactionLeaderTrait Arkah < 2

  Affects VirAzatEgrisi  5  Chance  100

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_5b_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait VirAzatEgrisi = 5 
          and FactionLeaderTrait Arkah > 1          

  Affects VirAzatEgrisi  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_5_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait VirAzatEgrisi > 4
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  15
  Affects GoodDefender  1  Chance  20
    
;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_5_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait VirAzatEgrisi > 4
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  20

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_5_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait VirAzatEgrisi > 4
          and Trait NaturalIntelligence < 3

  Affects Drink  1  Chance  30
  Affects BadAttacker  1  Chance  30

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_5_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait VirAzatEgrisi > 4
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  10
    
;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_5_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait VirAzatEgrisi > 4
          and Trait Temperament > 3

  Affects HaleAndHearty  1  Chance  20
  Affects HaleAndHearty  1  Chance  10

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_2_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait VirAzatKartli = 2          

  Affects VirAzatKartli  3  Chance  100

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_3_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait VirAzatKartli = 3          

  Affects VirAzatKartli  4  Chance  100
  Affects VirAzatKartli  1  Chance  50

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_34_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait VirAzatKartli > 2
          and Trait VirAzatKartli < 5
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  10
  Affects GoodDefender  1  Chance  15

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_34_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait VirAzatKartli > 2
          and Trait VirAzatKartli < 5
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  20
  Affects Xenophobia  1  Chance  10

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_34_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait VirAzatKartli > 2
          and Trait VirAzatKartli < 5
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  20
  Affects BadFarmer  1  Chance  20
  Affects Drink  1  Chance  40
  Affects BadAttacker  1  Chance  20

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_34_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait VirAzatKartli > 2
          and Trait VirAzatKartli < 5
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  20
  Affects Disloyal  1  Chance  10
    
;------------------------------------------
Trigger Hayasdan_VirAzatKartli_34_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait VirAzatKartli > 2
          and Trait VirAzatKartli < 5
          and Trait Temperament > 3

  Affects HaleAndHearty  1  Chance  20
  Affects HaleAndHearty  1  Chance  10
  Affects HaleAndHearty  1  Chance  10

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_4_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait VirAzatKartli = 4          

  Affects VirAzatKartli  5  Chance  66

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_5a_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait VirAzatKartli = 5 
          and FactionLeaderTrait Arkah < 2

  Affects VirAzatKartli  5  Chance  100

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_5b_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait VirAzatKartli = 5 
          and FactionLeaderTrait Arkah > 1          

  Affects VirAzatKartli  1  Chance  100

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_5_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait VirAzatKartli > 4
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  15
  Affects GoodDefender  1  Chance  20
    
;------------------------------------------
Trigger Hayasdan_VirAzatKartli_5_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait VirAzatKartli > 4
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  20

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_5_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait VirAzatKartli > 4
          and Trait NaturalIntelligence < 3

  Affects Drink  1  Chance  30
  Affects BadAttacker  1  Chance  30

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_5_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait VirAzatKartli > 4
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  10
    
;------------------------------------------
Trigger Hayasdan_VirAzatKartli_5_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait VirAzatKartli > 4
          and Trait Temperament > 3

  Affects HaleAndHearty  1  Chance  20
  Affects HaleAndHearty  1  Chance  10

;------------------------------------------
;Saka - Comes of Age
;------------------------------------------
Trigger Saka_ApaSaka_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ApaSaka > 0          

  Affects ApaSaka 1 Chance  100

;------------------------------------------
Trigger Saka_ApaSaka_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait ApaSaka > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  40
  Affects HaleAndHearty  1  Chance  20
  Affects Forager  1  Chance  20
  Affects Scout  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodTrader  1  Chance  30
  Affects Warlord  1  Chance  40

;------------------------------------------
Trigger Saka_ApaSaka_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ApaSaka > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pragmatic  1  Chance  20
  Affects Pious  1  Chance  20
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Saka_ApaSaka_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait ApaSaka > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  40
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Saka_ApaSaka_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait ApaSaka > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pious  1  Chance  20
  Affects Prim  1  Chance  30

;------------------------------------------
Trigger Saka_ApaSaka_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait ApaSaka > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects BadEngineer  1  Chance  20
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Saka_ApaSaka_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait ApaSaka > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  40
  Affects Epicurean  1  Chance  20
  Affects ExpensiveTastes  1  Chance  20

;------------------------------------------
Trigger Saka_Audumbara_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SakaAudumbara > 0          

  Affects SakaAudumbara 1 Chance  100

;------------------------------------------
Trigger Saka_Audumbara_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaAudumbara > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  40
  Affects Pious  1  Chance  20
  Affects Just  1  Chance  20
  Affects Warmonger  1  Chance  20
  Affects WellConnectedWife  1  Chance  20

;------------------------------------------
Trigger Saka_Audumbara_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SakaAudumbara > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Saka_Audumbara_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SakaAudumbara > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Saka_Audumberasaka_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SakaAudumberasaka > 0          

  Affects SakaAudumberasaka 1 Chance  100

;------------------------------------------
Trigger Saka_Audumberasaka_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaAudumberasaka > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  40
  Affects Pious  1  Chance  20
  Affects Just  1  Chance  20
  Affects Warmonger  1  Chance  20
  Affects WellConnectedWife  1  Chance  20

;------------------------------------------
Trigger Saka_Aurusa_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SakaAurusa > 0          

  Affects SakaAurusa 1 Chance  100

;------------------------------------------
Trigger Saka_Aurusa_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SakaAurusa > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  40
  Affects HaleAndHearty  1  Chance  20
  Affects Forager  1  Chance  20
  Affects Scout  1  Chance  20
  Affects Despoiler  1  Chance  20
  Affects GoodTrader  1  Chance  30
  Affects Warlord  1  Chance  40

;------------------------------------------
Trigger Saka_Aurusa_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaAurusa > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pragmatic  1  Chance  20
  Affects Pious  1  Chance  20
  Affects Generous  1  Chance  20

;------------------------------------------
Trigger Saka_Aurusa_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaAurusa > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  40
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Saka_Aurusa_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SakaAurusa > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pious  1  Chance  20
  Affects Prim  1  Chance  30

;------------------------------------------
Trigger Saka_Aurusa_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SakaAurusa > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects BadEngineer  1  Chance  20
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Saka_Daha_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SakaDaha > 0          

  Affects SakaDaha 1 Chance  100

;------------------------------------------
Trigger Saka_Daha_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SakaDaha > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  40
  Affects HaleAndHearty  1  Chance  20
  Affects Forager  1  Chance  20
  Affects Scout  1  Chance  20
  Affects Despoiler  1  Chance  20
  Affects GoodTrader  1  Chance  30
  Affects Warlord  1  Chance  40

;------------------------------------------
Trigger Saka_Daha_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaDaha > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pragmatic  1  Chance  20
  Affects Pious  1  Chance  20
  Affects Generous  1  Chance  20

;------------------------------------------
Trigger Saka_Daha_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaDaha > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  40
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Saka_Daha_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SakaDaha > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pious  1  Chance  20
  Affects Prim  1  Chance  30

;------------------------------------------
Trigger Saka_Daha_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SakaDaha > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects BadEngineer  1  Chance  20
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Saka_Huwarazma_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SakaHuwarazma > 0          

  Affects SakaHuwarazma 1 Chance  100

;------------------------------------------
Trigger Saka_Huwarazma_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SakaHuwarazma > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  40
  Affects HaleAndHearty  1  Chance  20
  Affects Forager  1  Chance  20
  Affects Scout  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodTrader  1  Chance  30
  Affects Warlord  1  Chance  40

;------------------------------------------
Trigger Saka_Huwarazma_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaHuwarazma > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pragmatic  1  Chance  20
  Affects Pious  1  Chance  20
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Saka_Huwarazma_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaHuwarazma > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  40
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Saka_Huwarazma_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SakaHuwarazma > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pious  1  Chance  20
  Affects Prim  1  Chance  30

;------------------------------------------
Trigger Saka_Huwarazma_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SakaHuwarazma > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects BadEngineer  1  Chance  20
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Saka_Huwarazma_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SakaHuwarazma > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  40
  Affects Epicurean  1  Chance  20
  Affects ExpensiveTastes  1  Chance  20

;------------------------------------------
Trigger Saka_Jiuan_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SakaJiuan > 0          

  Affects SakaJiuan 1 Chance  100

;------------------------------------------
Trigger Saka_Jiuan_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SakaJiuan > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  40
  Affects HaleAndHearty  1  Chance  20
  Affects Forager  1  Chance  20
  Affects Scout  1  Chance  20
  Affects Despoiler  1  Chance  20
  Affects GoodTrader  1  Chance  30
  Affects Warlord  1  Chance  40

;------------------------------------------
Trigger Saka_Jiuan_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaJiuan > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pragmatic  1  Chance  20
  Affects Pious  1  Chance  20
  Affects Generous  1  Chance  20

;------------------------------------------
Trigger Saka_Jiuan_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaJiuan > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  40
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Saka_Jiuan_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SakaJiuan > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pious  1  Chance  20
  Affects Prim  1  Chance  30

;------------------------------------------
Trigger Saka_Jiuan_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SakaJiuan > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects BadEngineer  1  Chance  20
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Saka_Kamboja_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SakaKamboja > 0          

  Affects SakaKamboja 1 Chance  100

;------------------------------------------
Trigger Saka_Kamboja_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaKamboja > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  40
  Affects PoliticsSkill  1  Chance  20
  Affects Epicurean  1  Chance  20
  Affects RhetoricSkill  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Saka_Kamboja_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SakaKamboja > 0
          and Trait NaturalIntelligence > 3

  Affects PoliticsSkill  1  Chance  40
  Affects PoliticsSkill  1  Chance  20
  Affects MathematicsSkill  1  Chance  20
  Affects MathematicsSkill  1  Chance  30

;------------------------------------------
Trigger Saka_Kamboja_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SakaKamboja > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Saka_Kamboja_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SakaKamboja > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Saka_Kambojasaka_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SakaKambojasaka > 0          

  Affects SakaKambojasaka 1 Chance  100

;------------------------------------------
Trigger Saka_Kambojasaka_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaKambojasaka > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  40
  Affects Pious  1  Chance  20
  Affects Just  1  Chance  20
  Affects Xenophilia  1  Chance  20
  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger Saka_Kambojasaka_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SakaKambojasaka > 0
          and Trait NaturalIntelligence > 3

  Affects Pious  1  Chance  40
  Affects Pious  1  Chance  20
  Affects Just  1  Chance  20
  Affects Xenophilia  1  Chance  30

;------------------------------------------
Trigger Saka_Kambojasaka_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SakaKambojasaka > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Saka_Kambojasaka_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SakaKambojasaka > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Saka_KsayaSakaRauka_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait KsayaSakaRauka > 0          

  Affects KsayaSakaRauka 1 Chance  100

;------------------------------------------
Trigger Saka_KsayaSakaRauka_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait KsayaSakaRauka > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  40
  Affects HaleAndHearty  1  Chance  20
  Affects Forager  1  Chance  20
  Affects Scout  1  Chance  20
  Affects Despoiler  1  Chance  20
  Affects GoodTrader  1  Chance  30
  Affects Warlord  1  Chance  40

;------------------------------------------
Trigger Saka_KsayaSakaRauka_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait KsayaSakaRauka > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pragmatic  1  Chance  20
  Affects Pious  1  Chance  20
  Affects Generous  1  Chance  20

;------------------------------------------
Trigger Saka_KsayaSakaRauka_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait KsayaSakaRauka > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  40
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Saka_KsayaSakaRauka_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait KsayaSakaRauka > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pious  1  Chance  20
  Affects Prim  1  Chance  30

;------------------------------------------
Trigger Saka_KsayaSakaRauka_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait KsayaSakaRauka > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects BadEngineer  1  Chance  20
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Saka_Madra_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SakaMadra > 0          

  Affects SakaMadra 1 Chance  100

;------------------------------------------
Trigger Saka_Madra_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SakaMadra > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  40
  Affects Brave  1  Chance  20
  Affects Energetic  1  Chance  20
  Affects Scout  1  Chance  20
  Affects GoodTactician  1  Chance  20
  Affects GoodCavalryGeneral  1  Chance  30
  Affects GoodTrader  1  Chance  40

;------------------------------------------
Trigger Saka_Madra_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaMadra > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  40
  Affects Pious  1  Chance  20
  Affects Just  1  Chance  20
  Affects Xenophilia  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Saka_Madra_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SakaMadra > 0
          and Trait NaturalIntelligence > 3

  Affects Pious  1  Chance  40
  Affects Pious  1  Chance  20
  Affects Just  1  Chance  20
  Affects Xenophilia  1  Chance  30

;------------------------------------------
Trigger Saka_Mazsaka_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SakaMazsaka > 0          

  Affects SakaMazsaka 1 Chance  100

;------------------------------------------
Trigger Saka_Mazsaka_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SakaMazsaka > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  40
  Affects HaleAndHearty  1  Chance  20
  Affects Forager  1  Chance  20
  Affects Scout  1  Chance  20
  Affects Despoiler  1  Chance  20
  Affects GoodTrader  1  Chance  30
  Affects Warlord  1  Chance  40

;------------------------------------------
Trigger Saka_Mazsaka_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaMazsaka > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pragmatic  1  Chance  20
  Affects Pious  1  Chance  20
  Affects Generous  1  Chance  20

;------------------------------------------
Trigger Saka_Mazsaka_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaMazsaka > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  40
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Saka_Mazsaka_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SakaMazsaka > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pious  1  Chance  20
  Affects Prim  1  Chance  30

;------------------------------------------
Trigger Saka_Mazsaka_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SakaMazsaka > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects BadEngineer  1  Chance  20
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Saka_SakaHaomavarga_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SakaHaomavarga > 0          

  Affects SakaHaomavarga 1 Chance  100

;------------------------------------------
Trigger Saka_SakaHaomavarga_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SakaHaomavarga > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  40
  Affects HaleAndHearty  1  Chance  20
  Affects Forager  1  Chance  20
  Affects Scout  1  Chance  20
  Affects Despoiler  1  Chance  20
  Affects GoodTrader  1  Chance  30
  Affects Warlord  1  Chance  40

;------------------------------------------
Trigger Saka_SakaHaomavarga_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaHaomavarga > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pragmatic  1  Chance  20
  Affects Pious  1  Chance  20
  Affects Generous  1  Chance  20

;------------------------------------------
Trigger Saka_SakaHaomavarga_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaHaomavarga > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  40
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Saka_SakaHaomavarga_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SakaHaomavarga > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pious  1  Chance  20
  Affects Prim  1  Chance  30

;------------------------------------------
Trigger Saka_SakaHaomavarga_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SakaHaomavarga > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects BadEngineer  1  Chance  20
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Saka_SakaRauka_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SakaRauka > 0          

  Affects SakaRauka 1 Chance  100

;------------------------------------------
Trigger Saka_SakaRauka_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SakaRauka > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  40
  Affects HaleAndHearty  1  Chance  20
  Affects Forager  1  Chance  20
  Affects Scout  1  Chance  20
  Affects Despoiler  1  Chance  20
  Affects GoodTrader  1  Chance  30
  Affects Warlord  1  Chance  40

;------------------------------------------
Trigger Saka_SakaRauka_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaRauka > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pragmatic  1  Chance  20
  Affects Pious  1  Chance  20
  Affects Generous  1  Chance  20

;------------------------------------------
Trigger Saka_SakaRauka_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaRauka > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  40
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Saka_SakaRauka_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SakaRauka > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pious  1  Chance  20
  Affects Prim  1  Chance  30

;------------------------------------------
Trigger Saka_SakaRauka_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SakaRauka > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects BadEngineer  1  Chance  20
  Affects Ignorance  1  Chance  20
;------------------------------------------
Trigger Saka_SauRoma_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SakaSauRoma > 0          

  Affects SakaSauRoma 1 Chance  100

;------------------------------------------
Trigger Saka_SauRoma_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SakaSauRoma > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  40
  Affects HaleAndHearty  1  Chance  20
  Affects Forager  1  Chance  20
  Affects Scout  1  Chance  20
  Affects Despoiler  1  Chance  20
  Affects GoodTrader  1  Chance  30
  Affects Warlord  1  Chance  40

;------------------------------------------
Trigger Saka_SauRoma_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaSauRoma > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pragmatic  1  Chance  20
  Affects Pious  1  Chance  20
  Affects Generous  1  Chance  20

;------------------------------------------
Trigger Saka_SauRoma_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaSauRoma > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  40
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Saka_SauRoma_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SakaSauRoma > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pious  1  Chance  20
  Affects Prim  1  Chance  30

;------------------------------------------
Trigger Saka_SauRoma_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SakaSauRoma > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects BadEngineer  1  Chance  20
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Saka_Skuda_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SakaSkuda > 0          

  Affects SakaSkuda 1 Chance  100

;------------------------------------------
Trigger Saka_Skuda_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SakaSkuda > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  40
  Affects HaleAndHearty  1  Chance  20
  Affects Forager  1  Chance  20
  Affects Scout  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodTrader  1  Chance  30
  Affects Warlord  1  Chance  40

;------------------------------------------
Trigger Saka_Skuda_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaSkuda > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pragmatic  1  Chance  20
  Affects Pious  1  Chance  20
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Saka_Skuda_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaSkuda > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  40
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Saka_Skuda_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SakaSkuda > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  40
  Affects Upright  1  Chance  20
  Affects Pious  1  Chance  20
  Affects Prim  1  Chance  30

;------------------------------------------
Trigger Saka_Skuda_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SakaSkuda > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  40
  Affects BadEngineer  1  Chance  20
  Affects Ignorance  1  Chance  20

;------------------------------------------
Trigger Saka_Skuda_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SakaSkuda > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  40
  Affects Epicurean  1  Chance  20
  Affects ExpensiveTastes  1  Chance  20
;------------------------------------------
Trigger Saka_Trigartasaka_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SakaTrigartasaka > 0          

  Affects SakaTrigartasaka 1 Chance  100

;------------------------------------------
Trigger Saka_Trigartasaka_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SakaTrigartasaka > 0
          and Trait NaturalIntelligence > 3

  Affects NaturalPhilosophySkill  1  Chance  40
  Affects NaturalPhilosophySkill  1  Chance  20
  Affects GoodTrader  1  Chance  20
  Affects Ignorance  1  Chance  30

;------------------------------------------
Trigger Saka_Trigartasaka_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait SakaTrigartasaka > 0
          and Trait Temperament > 3

  Affects EBFertile  1  Chance  40
  Affects EBFertile  1  Chance  20
  Affects WellConnectedWife  1  Chance  20
;------------------------------------------
Trigger Saka_Yaudheya_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SakaYaudheya > 0          

  Affects SakaYaudheya 1 Chance  100

;------------------------------------------
Trigger Saka_Yaudheya_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaYaudheya > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  40
  Affects Pious  1  Chance  20
  Affects Just  1  Chance  20
  Affects Warmonger  1  Chance  20
  Affects WellConnectedWife  1  Chance  20

;------------------------------------------
Trigger Saka_Yaudheya_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SakaYaudheya > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20
  Affects Corrupt  1  Chance  20

;------------------------------------------
Trigger Saka_Yaudheya_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SakaYaudheya > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Saka_Yavana_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SakaYavana > 0          

  Affects SakaYavana 1 Chance  100

;------------------------------------------
Trigger Saka_Yavana_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaYavana > 0
          and Trait NaturalCharisma > 3

  Affects Pragmatic  1  Chance  40
  Affects Pragmatic  1  Chance  20
  Affects Anger  1  Chance  20
  Affects PoliticsSkill  1  Chance  20
  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger Saka_Yavana_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SakaYavana > 0
          and Trait NaturalIntelligence > 3

  Affects PhilosophySkill  1  Chance  40
  Affects PhilosophySkill  1  Chance  20
  Affects Scholarly  1  Chance  20
  Affects StrategicSkill  1  Chance  30

;------------------------------------------
Trigger Saka_Yavana_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SakaYavana > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Saka_Yavana_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SakaYavana > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Saka_Yavanakamboja_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SakaYavanakamboja > 0          

  Affects SakaYavanakamboja 1 Chance  100

;------------------------------------------
Trigger Saka_Yavanakamboja_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SakaYavanakamboja > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  40
  Affects Brave  1  Chance  20
  Affects DeceiverVirtue  1  Chance  20
  Affects Scholarly  1  Chance  20
  Affects GoodSiegeAttacker  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  30
  Affects GoodTrader  1  Chance  40

;------------------------------------------
Trigger Saka_Yavanakamboja_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaYavanakamboja > 0
          and Trait NaturalCharisma < 3

  Affects Anger  1  Chance  40
  Affects Anger  1  Chance  20

;------------------------------------------
Trigger Saka_Yavanakamboja_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SakaYavanakamboja > 0
          and Trait NaturalIntelligence > 3

  Affects PhilosophySkill  1  Chance  40
  Affects PhilosophySkill  1  Chance  20
  Affects Scholarly  1  Chance  20
  Affects StrategicSkill  1  Chance  30

;------------------------------------------
Trigger Saka_Yavanakamboja_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SakaYavanakamboja > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Saka_Yavanakamboja_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SakaYavanakamboja > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Saka_Yavanamadra_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SakaYavanamadra > 0          

  Affects SakaYavanamadra 1 Chance  100

;------------------------------------------
Trigger Saka_Yavanamadra_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaYavanamadra > 0
          and Trait NaturalCharisma > 3

  Affects PhilosophySkill  1  Chance  40
  Affects PhilosophySkill  1  Chance  20
  Affects PoliticsSkill  1  Chance  20
  Affects Pragmatic  1  Chance  20
  Affects Xenophilia  1  Chance  20

;------------------------------------------
Trigger Saka_Yavanamadra_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SakaYavanamadra > 0
          and Trait NaturalIntelligence > 3

  Affects PhilosophySkill  1  Chance  40
  Affects PhilosophySkill  1  Chance  20
  Affects PoliticsSkill  1  Chance  20
  Affects GoodFarmer  1  Chance  30

;------------------------------------------
Trigger Saka_Yavanamadra_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SakaYavanamadra > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Saka_Yavanasaka_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SakaYavanasaka > 0          

  Affects SakaYavanasaka 1 Chance  100

;------------------------------------------
Trigger Saka_Yavanasaka_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SakaYavanasaka > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  40
  Affects Brave  1  Chance  20
  Affects GoodFarmer  1  Chance  20
  Affects GoodSiegeAttacker  1  Chance  20
  Affects GoodInfantryGeneral  1  Chance  20
  Affects GoodCavalryGeneral  1  Chance  30
  Affects GoodTactician  1  Chance  40

;------------------------------------------
Trigger Saka_Yavanasaka_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SakaYavanasaka > 0
          and Trait NaturalCharisma > 3

  Affects Pragmatic  1  Chance  40
  Affects Pragmatic  1  Chance  20
  Affects PoliticsSkill  1  Chance  20
  Affects Superstitious  1  Chance  20
  Affects Xenophilia  1  Chance  20

;------------------------------------------
Trigger Saka_Yavanasaka_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SakaYavanasaka > 0
          and Trait NaturalIntelligence > 3

  Affects PhilosophySkill  1  Chance  40
  Affects PhilosophySkill  1  Chance  20
  Affects Scholarly  1  Chance  20
  Affects Xenophilia  1  Chance  30

;------------------------------------------
Trigger Saka_Yavanasaka_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SakaYavanasaka > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  40
  Affects Corrupt  1  Chance  20
  Affects Disloyal  1  Chance  20

;------------------------------------------
Trigger Saka_Yavanasaka_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SakaYavanasaka > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  40
  Affects Disloyal  1  Chance  20

;------------------------------------------
;Section: Getai Ethnic CharcterComesofAge
;------------------------------------------
Trigger GetaiAgathyrsos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GetaiAgathyrsos > 0

  Affects GetaiAgathyrsos  1  Chance  100

;------------------------------------------
Trigger GetaiAgathyrsos_CharacterComesOfAge_ED
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiAgathyrsos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Getai_Agathyrsos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiAgathyrsos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  80
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodCavalryGeneral  1  Chance  35
        
;------------------------------------------
Trigger Getai_Agathyrsos_CharacterComesOfAge_Langurous
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiAgathyrsos > 0
          and Trait NaturalEnergy < 3

  Affects Coward  1  Chance  65
  Affects Coward  1  Chance  35
  Affects Slothful  1  Chance  80
  Affects Slothful  1  Chance  50
  Affects Slothful  1  Chance  35
  Affects BadFarmer  1  Chance  35
    
;------------------------------------------
Trigger Getai_Agathyrsos_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiAgathyrsos > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  50
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Getai_Agathyrsos_CharacterComesOfAge_Intelligent
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiAgathyrsos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodMiner  1  Chance  65
  Affects GoodMiner  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50

;------------------------------------------
Trigger Getai_Agathyrsos_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiAgathyrsos > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects Sane  1  Chance  65
  Affects Sane  1  Chance  35

;------------------------------------------
Trigger Getai_Agathyrsos_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiAgathyrsos > 0
          and Trait Selflessness < 3

  Affects BadFarmer  1  Chance  35
  Affects Coward  1  Chance  65
  Affects Coward  1  Chance  35
  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Getai_Agathyrsos_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiAgathyrsos > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Coward  1  Chance  65
  Affects Coward  1  Chance  35
  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------    
Trigger GetaiTrausos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GetaiTrausos > 0

  Affects GetaiTrausos  1  Chance  100

;------------------------------------------    
Trigger GetaiTrausos_CharacterComesOfAge2
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiTrausos > 0

  Affects GetaiTrausos  1  Chance  100

;------------------------------------------
Trigger GetaiTrausos_CharacterComesOfAge_ED
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiTrausos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Getai_Trausos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiTrausos > 0
          and Trait NaturalEnergy > 3

  Affects Scout  1  Chance  80
  Affects Scout  1  Chance  65
  Affects Scout  1  Chance  35
  Affects GoodTactician  1  Chance  50
  Affects GoodTactician  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects Excited  1  Chance  65
    
;------------------------------------------
Trigger Getai_Trausos_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiTrausos > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  50
  Affects PoliticsSkill  1  Chance  35
  Affects RhetoricSkill  1  Chance  35
  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  50
  Affects Pious  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Getai_Trausos_CharacterComesOfAge_Intelligent
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiTrausos > 0
          and Trait NaturalIntelligence > 3

  Affects Scout  1  Chance  65
  Affects Scout  1  Chance  35
  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Getai_Trausos_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiTrausos > 0
          and Trait Temperament > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects Xenophilia  1  Chance  35
  Affects Excited  1  Chance  65
    
;------------------------------------------
Trigger Getai_Trausos_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiTrausos > 0
          and Trait Selflessness < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Getai_Trausos_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiTrausos > 0
          and Trait Loyalty < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  50
  Affects BadCavalryGeneral  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------  
Trigger GetaiHellen_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GetaiHellen > 0

  Affects GetaiHellen  1  Chance  100

;------------------------------------------  
Trigger GetaiHellen_CharacterComesOfAge_ED
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiHellen > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodTrader  12  Chance  100
  Affects GetaiTheosebes  1  Chance  100

;------------------------------------------
Trigger Getai_Hellen_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiHellen > 0
          and Trait NaturalEnergy > 3

  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects BadAmbusher  1  Chance  65
  Affects BadAmbusher  1  Chance  35
    
;------------------------------------------
Trigger Getai_Hellen_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiHellen > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  50

;------------------------------------------
Trigger Getai_Hellen_CharacterComesOfAge_Intelligent
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiHellen > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35
  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Getai_Hellen_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiHellen > 0
          and Trait Temperament < 3

  Affects BadSiegeDefender  1  Chance  65
  Affects BadSiegeDefender  1  Chance  35
  Affects BadSiegeAttacker  1  Chance  65
  Affects BadSiegeAttacker  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Getai_Hellen_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiHellen > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger GetaiMakedon_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GetaiMakedon > 0

  Affects GetaiMakedon  1  Chance  100

;------------------------------------------
Trigger GetaiMakedon_CharacterComesOfAge_ED
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiMakedon > 0

  Affects EthnoDetermined  1  Chance  100
  Affects CommandExperience  2  Chance  100
  Affects Disciplinarian  1  Chance  100
  Affects GetaiTheosebes  1  Chance  100

;------------------------------------------
Trigger Getai_Makedon_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiMakedon > 0
          and Trait NaturalEnergy > 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
    
;------------------------------------------
Trigger Getai_Makedon_CharacterComesOfAge_UnCharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiMakedon > 0
          and Trait NaturalCharisma > 3

  Affects Sacrilegious  1  Chance  65
  Affects Sacrilegious  1  Chance  50
  Affects Sacrilegious  1  Chance  35

;------------------------------------------
Trigger Getai_Makedon_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiMakedon > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Getai_Makedon_CharacterComesOfAge_Intelligent
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiMakedon > 0
          and Trait NaturalIntelligence > 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35

;------------------------------------------
Trigger Getai_Makedon_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiMakedon > 0
          and Trait Selflessness < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Getai_Makedon_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiMakedon > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  80
  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger GetaiKostobok_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GetaiKostobok > 0

  Affects GetaiKostobok  1  Chance  100

;------------------------------------------
Trigger GetaiKostobok_CharacterComesOfAge_ED
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiKostobok > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Pious  2  Chance  100
  Affects Scout  2  Chance  100

;------------------------------------------
Trigger Getai_Kostobok_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiKostobok > 0
          and Trait NaturalEnergy > 3

  Affects GoodDefender  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
    
;------------------------------------------
Trigger Getai_Kostobok_CharacterComesOfAge_UnCharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiKostobok > 0
          and Trait NaturalCharisma < 3

  Affects BoringSpeaker  1  Chance  65
  Affects BoringSpeaker  1  Chance  50
  Affects BoringSpeaker  1  Chance  35

;------------------------------------------
Trigger Getai_Kostobok_CharacterComesOfAge_Intelligent
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiKostobok > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Getai_Kostobok_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiKostobok > 0
          and Trait Temperament > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35

;------------------------------------------
Trigger Getai_Kostobok_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiKostobok > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35
  Affects Prim  1  Chance  65
  Affects Prim  1  Chance  35

;------------------------------------------
Trigger Getai_Kostobok_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiKostobok > 0
          and Trait Loyalty < 3

  Affects Slothful  1  Chance  65
  Affects Slothful  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger GetaiPredavensos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GetaiPredavensos > 0

  Affects GetaiPredavensos  1  Chance  100

;------------------------------------------
Trigger GetaiPredavensos_CharacterComesOfAge_ED
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiPredavensos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodMiner  2  Chance  100
;------------------------------------------
Trigger Getai_Predavensos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiPredavensos > 0
          and Trait NaturalEnergy > 3

  Affects Energetic  1  Chance  80
  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects GoodDefender  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
    
;------------------------------------------
Trigger Getai_Predavensos_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiPredavensos > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Getai_Predavensos_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiPredavensos > 0
          and Trait NaturalIntelligence < 3

  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  35
  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Getai_Predavensos_CharacterComesOfAge_Intelligent
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiPredavensos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodDefender  1  Chance  65
  Affects GoodDefender  1  Chance  35
  Affects Scout  1  Chance  65
  Affects Scout  1  Chance  35

;------------------------------------------
Trigger Getai_Predavensos_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiPredavensos > 0
          and Trait Temperament > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Getai_Predavensos_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiPredavensos > 0
          and Trait Loyalty > 3

  Affects Just  1  Chance  80
  Affects Just  1  Chance  50
  Affects Just  1  Chance  35
  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger GetaiTriballos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GetaiTriballos > 0

  Affects GetaiTriballos  1  Chance  100

;------------------------------------------
Trigger Getai_Triballos_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and Trait GetaiTriballos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects CommandExperience  2  Chance  100

;------------------------------------------
Trigger Getai_Triballos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiTriballos > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
    
;------------------------------------------
Trigger Getai_Triballos_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiTriballos > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  50
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Getai_Triballos_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiTriballos > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Getai_Triballos_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiTriballos > 0
          and Trait Temperament > 3

  Affects BadDisciplinarian  1  Chance  65
  Affects BadDisciplinarian  1  Chance  35

;------------------------------------------
Trigger Getai_Triballos_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiTriballos > 0
          and Trait Selflessness < 3

  Affects Berserker  1  Chance  65
  Affects Unjust  1  Chance  65
  Affects Unjust  1  Chance  35
  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Getai_Triballos_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiTriballos > 0
          and Trait Loyalty < 3

  Affects Unjust  1  Chance  80
  Affects Unjust  1  Chance  50
  Affects Unjust  1  Chance  35
  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger GetaiTyrios_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GetaiTyrios > 0

  Affects GetaiTyrios  1  Chance  100

;------------------------------------------
Trigger GetaiTyrios_CharacterComesOfAge_ED
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiTyrios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodTrader  2  Chance  100
  Affects Scout  2  Chance  100

;------------------------------------------
Trigger Getai_Tyrios_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiTyrios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects GoodDefender  1  Chance  65
  Affects GoodDefender  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  70
  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
    
;------------------------------------------
Trigger Getai_Tyrios_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiTyrios > 0
          and Trait NaturalCharisma > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  50
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Getai_Tyrios_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiTyrios > 0
          and Trait NaturalIntelligence < 3

  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Getai_Tyrios_CharacterComesOfAge_Intelligent
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiTyrios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Getai_Tyrios_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiTyrios > 0
          and Trait Temperament > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35

;------------------------------------------
Trigger GetaiBessos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GetaiBessos > 0

  Affects GetaiBessos  1  Chance  100

;------------------------------------------
Trigger GetaiBessos_CharacterComesOfAge_ED
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiBessos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodAmbusher  2  Chance  100
  Affects Pious  2  Chance  100

;------------------------------------------
Trigger Getai_Bessos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiBessos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects Berserker  1  Chance  65
  Affects Berserker  1  Chance  35
    
;------------------------------------------
Trigger Getai_Bessos_CharacterComesOfAge_UnCharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiBessos > 0
          and Trait NaturalCharisma < 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  50
  Affects Pious  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects BoringSpeaker  1  Chance  65
  Affects BoringSpeaker  1  Chance  35

;------------------------------------------
Trigger Getai_Bessos_CharacterComesOfAge_Intelligent
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiBessos > 0
          and Trait NaturalIntelligence > 3

  Affects Scout  1  Chance  65
  Affects Scout  1  Chance  35
  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Getai_Bessos_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiBessos > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects Unschooled  1  Chance  80
  Affects Unschooled  1  Chance  60

;------------------------------------------
Trigger Getai_Bessos_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiBessos > 0
          and Trait Temperament > 3

  Affects BadDisciplinarian  1  Chance  65
  Affects BadDisciplinarian  1  Chance  35

;------------------------------------------
Trigger Getai_Bessos_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiBessos > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Getai_Bessos_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiBessos > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  50

;------------------------------------------
Trigger GetaiKrobyzos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GetaiKrobyzos > 0

  Affects GetaiKrobyzos  1  Chance  100

;------------------------------------------
Trigger GetaiKrobyzos_CharacterComesOfAge_ED
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiKrobyzos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodTrader  12  Chance  100
  Affects PublicFaith  1  Chance  100

;------------------------------------------
Trigger Getai_Krobyzos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiKrobyzos > 0
          and Trait NaturalEnergy > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
    
;------------------------------------------
Trigger Getai_Krobyzos_CharacterComesOfAge_Langurous
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiKrobyzos > 0
          and Trait NaturalEnergy < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects BraveDacian  1  Chance  50
  Affects GoodSiegeDefender  1  Chance  35
    
;------------------------------------------
Trigger Getai_Krobyzos_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiKrobyzos > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  50
  Affects Pious  1  Chance  35
  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35
  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Getai_Krobyzos_CharacterComesOfAge_Intelligent
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiKrobyzos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Getai_Krobyzos_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiKrobyzos > 0
          and Trait Temperament > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Getai_Krobyzos_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiKrobyzos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger GetaiBur_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GetaiBur > 0

  Affects GetaiBur  1  Chance  100

;------------------------------------------
Trigger GetaiBur_CharacterComesOfAge_ED
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiBur > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Getai_Bur_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiBur > 0
          and Trait NaturalEnergy > 3

  Affects Warlord  1  Chance  65
  Affects Warlord  1  Chance  35
  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects GoodDefender  1  Chance  65
  Affects GoodDefender  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
    
;------------------------------------------
Trigger Getai_Bur_CharacterComesOfAge_Langurous
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiBur > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  80
  Affects BadCavalryGeneral  1  Chance  50
  Affects BadCavalryGeneral  1  Chance  35
  Affects BadAmbusher  1  Chance  65
  Affects BadAmbusher  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiBur > 0
          and Trait NaturalCharisma > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiBur > 0
          and Trait NaturalCharisma < 3

  Affects Akairos  1  Chance  65
  Affects Akairos  1  Chance  35
  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiBur > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35
  Affects BadMiner  1  Chance  65
  Affects BadMiner  1  Chance  35
  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_CharacterComesOfAge_Intelligent
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiBur > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiBur > 0
          and Trait Temperament > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiBur > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger GetaiAppulos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GetaiAppulos > 0

  Affects GetaiAppulos  1  Chance  100

;------------------------------------------
Trigger GetaiAppulos_CharacterComesOfAge_ED
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiAppulos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Getai_Appulos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiAppulos > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects GoodLeader  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTactician  1  Chance  40
  Affects BraveDacian  1  Chance  35

;------------------------------------------
Trigger Getai_Appulos_CharacterComesOfAge_Unharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiAppulos > 0
          and Trait NaturalCharisma < 3

  Affects BoringSpeaker  1  Chance  50

;------------------------------------------
Trigger Getai_Appulos_CharacterComesOfAge_Intelligent
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiAppulos > 0
          and Trait NaturalIntelligence < 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodTrader  3  Chance  65
  Affects GoodTrader  5  Chance  35

;------------------------------------------
Trigger Getai_Appulos_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiAppulos > 0
          and Trait Temperament > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Getai_Appulos_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiAppulos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Getai_Appulos_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiAppulos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger GetaiOrdes_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GetaiOrdes > 0

  Affects GetaiOrdes  1  Chance  100

;------------------------------------------
Trigger GetaiOrdes_CharacterComesOfAge_ED
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiOrdes > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Energetic  1  Chance  100

;------------------------------------------
Trigger Getai_Ordes_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiOrdes > 0
          and Trait NaturalEnergy > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
    
;------------------------------------------
Trigger Getai_Ordes_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiOrdes > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  25

;------------------------------------------
Trigger Getai_Ordes_CharacterComesOfAge_Intelligent
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiOrdes > 0
          and Trait NaturalIntelligence < 3

  Affects GoodBuilder  1  Chance  65
  Affects GoodBuilder  1  Chance  35

;------------------------------------------
Trigger Getai_Ordes_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiOrdes > 0
          and Trait NaturalIntelligence > 3

  Affects BadMiner  1  Chance  80
  Affects BadMiner  1  Chance  60

;------------------------------------------
Trigger Getai_Ordes_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiOrdes > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger GetaiAlbokensos_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GetaiAlbokensos > 0

  Affects GetaiAlbokensos  1  Chance  100

;------------------------------------------
Trigger GetaiAlbokensos_CharacterComesOfAge_ED
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiAlbokensos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Getai_Albokensos_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiAlbokensos > 0
          and Trait NaturalEnergy > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects LightSleeper  1  Chance  15
  Affects GoodDefender  1  Chance  65
  Affects GoodDefender  1  Chance  35
    
;------------------------------------------
Trigger Getai_Albokensos_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiAlbokensos > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  50
  Affects Pious  1  Chance  35
  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Getai_Albokensos_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiAlbokensos > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Getai_Albokensos_CharacterComesOfAge_Intelligent
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiAlbokensos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  12  Chance  10
  Affects GoodMiner  1  Chance  80
  Affects GoodMiner  1  Chance  50
  Affects GoodMiner  1  Chance  35
  Affects SpyMaster  1  Chance  40

;------------------------------------------
Trigger GetaiEpigonosGalaton_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GetaiScordiskos > 0

  Affects GetaiEpigonosGalaton  1  Chance  100

;------------------------------------------
Trigger GetaiEpigonosGalaton_CharacterComesOfAge2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GetaiTeuris > 0

  Affects GetaiEpigonosGalaton  1  Chance  100

;------------------------------------------
Trigger GetaiEpigonosGalaton_CharacterComesOfAge3
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GetaiEpigonosGalaton > 0

  Affects GetaiEpigonosGalaton  1  Chance  100

;------------------------------------------
Trigger GetaiScordiskos_CharacterComesOfAge_ED
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiEpigonosGalaton > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GetaiTheosebes  1  Chance  100

;------------------------------------------
Trigger Getai_EpigonosGalaton_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiEpigonosGalaton > 0
          and Trait NaturalEnergy > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects GoodLeader  1  Chance  10
  Affects GoodSiegeAttacker  1  Chance  22
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Getai_EpigonosGalaton_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiEpigonosGalaton > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  35
  Affects GoodRecruiter  1  Chance  40
  Affects Rabblerouser  1  Chance  20
  Affects Disciplinarian  1  Chance  20

;------------------------------------------
Trigger Getai_EpigonosGalaton_CharacterComesOfAge_Intelligent
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiEpigonosGalaton > 0
          and Trait NaturalIntelligence > 3

  Affects Warlord  1  Chance  65
  Affects GoodTrader  12  Chance  6
  Affects PublicAtheism  1  Chance  15
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Getai_EpigonosGalaton_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiEpigonosGalaton > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Getai_EpigonosGalaton_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait GetaiEpigonosGalaton > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
;Saba Ethnic ComesOfAge triggers
;------------------------------------------
;------------------------------------------
Trigger Saba_Himyar_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SabaHimyar > 0

  Affects SabaHimyar  1  Chance  100

;------------------------------------------
Trigger Saba_Himyar_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait SabaHimyar > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Himyar_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SabaHimyar > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects BadSiegeAttacker  1  Chance  35

;------------------------------------------
Trigger Saba_Himyar_CharacterComesOfAge_Langurous
  WhenToTest CharacterComesOfAge

    Condition Trait SabaHimyar > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadSiegeAttacker  1  Chance  60

;------------------------------------------
Trigger Saba_Himyar_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SabaHimyar > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Saba_Himyar_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SabaHimyar > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects BadAdministrator  1  Chance  60

;------------------------------------------
Trigger Saba_Himyar_CharacterComesOfAge_Bright
  WhenToTest CharacterComesOfAge

    Condition Trait SabaHimyar > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Saba_Himyar_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SabaHimyar > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saba_Haram_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SabaHaram > 0

  Affects SabaHaram  1  Chance  100

;------------------------------------------
Trigger Saba_Haram_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait SabaHaram > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Haram_CharacterComesOfAge_Langurous
  WhenToTest CharacterComesOfAge

    Condition Trait SabaHaram > 0
          and Trait NaturalEnergy < 3

  Affects BadSiegeAttacker  1  Chance  65
  Affects BadSiegeAttacker  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects Reclusive  1  Chance  60

;------------------------------------------
Trigger Saba_Haram_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SabaHaram > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects Reclusive  1  Chance  60

;------------------------------------------
Trigger Saba_Haram_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SabaHaram > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Saba_Haram_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SabaHaram > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects ReligiousMania  1  Chance  40

;------------------------------------------
Trigger Saba_Haram_CharacterComesOfAge_Bright
  WhenToTest CharacterComesOfAge

    Condition Trait SabaHaram > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  3  Chance  65
  Affects GoodTrader  3  Chance  35
  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects Scout  1  Chance  60

;------------------------------------------
Trigger Saba_Aswan_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SabaAswan > 0

  Affects SabaAswan  1  Chance  100

;------------------------------------------
Trigger Saba_Aswan_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait SabaAswan > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Aswan_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SabaAswan > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Saba_Aswan_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SabaAswan > 0
          and Trait NaturalCharisma < 3

  Affects BadRecruiter  1  Chance  65

;------------------------------------------
Trigger Saba_Aswan_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SabaAswan > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects BadAdministrator  1  Chance  60

;------------------------------------------
Trigger Saba_Aswan_CharacterComesOfAge_Bright
  WhenToTest CharacterComesOfAge

    Condition Trait SabaAswan > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35

;------------------------------------------
Trigger Saba_Aswan_CharacterComesOfAge_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait SabaAswan > 0
          and Trait Loyalty < 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Saba_Hadramawt_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SabaHadramawt > 0

  Affects SabaHadramawt  1  Chance  100

;------------------------------------------
Trigger Saba_Hadramawt_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait SabaHadramawt > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Hadramawt_CharacterComesOfAge_Langurous
  WhenToTest CharacterComesOfAge

    Condition Trait SabaHadramawt > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  60

;------------------------------------------
Trigger Saba_Hadramawt_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SabaHadramawt > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35
  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects Aesthetic  1  Chance  40
  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Saba_Hadramawt_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SabaHadramawt > 0
          and Trait NaturalIntelligence < 3

  Affects BadRecruiter  1  Chance  40
  Affects BadAdministrator  1  Chance  60

;------------------------------------------
Trigger Saba_Hadramawt_CharacterComesOfAge_Bright
  WhenToTest CharacterComesOfAge

    Condition Trait SabaHadramawt > 0
          and Trait NaturalIntelligence > 3

  Affects Scout  1  Chance  65
  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35

;------------------------------------------
Trigger Saba_Hadramawt_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SabaHadramawt > 0
          and Trait Selflessness < 3

  Affects ExpensiveTastes  1  Chance  65
  Affects ExpensiveTastes  1  Chance  35

;------------------------------------------
Trigger Saba_Main_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SabaMain > 0

  Affects SabaMain  1  Chance  100

;------------------------------------------
Trigger Saba_Main_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait SabaMain > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Main_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SabaMain > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35
  Affects BadSiegeAttacker  1  Chance  35
  Affects Scout  1  Chance  40

;------------------------------------------
Trigger Saba_Main_CharacterComesOfAge_Langurous
  WhenToTest CharacterComesOfAge

    Condition Trait SabaMain > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects BadSiegeAttacker  1  Chance  60

;------------------------------------------
Trigger Saba_Main_CharacterComesOfAge_Uncharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SabaMain > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Saba_Main_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SabaMain > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects BadAdministrator  1  Chance  60
  Affects BadFarmer  1  Chance  40

;------------------------------------------
Trigger Saba_Main_CharacterComesOfAge_Bright
  WhenToTest CharacterComesOfAge

    Condition Trait SabaMain > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35

;------------------------------------------
Trigger Saba_Main_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait SabaMain > 0
          and Trait Temperament > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Saba_Qataban_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SabaQataban > 0

  Affects SabaQataban  1  Chance  100

;------------------------------------------
Trigger Saba_Qataban_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait SabaQataban > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Qataban_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SabaQataban > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Saba_Qataban_CharacterComesOfAge_Langurous
  WhenToTest CharacterComesOfAge

    Condition Trait SabaQataban > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Saba_Qataban_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SabaQataban > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects GoodAdministrator  1  Chance  40

;------------------------------------------
Trigger Saba_Qataban_CharacterComesOfAge_Bright
  WhenToTest CharacterComesOfAge

    Condition Trait SabaQataban > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodAdministrator  1  Chance  40
  Affects SpyMaster  1  Chance  50

;------------------------------------------
Trigger Saba_Qataban_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SabaQataban > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Saba_Saba_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SabaSaba > 0

  Affects SabaSaba  1  Chance  100

;------------------------------------------
Trigger Saba_Saba_CharacterComesOfAge_EthnoDetermined
  WhenToTest CharacterComesOfAge

    Condition Trait SabaSaba > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Saba_CharacterComesOfAge_Vigorous
  WhenToTest CharacterComesOfAge

    Condition Trait SabaSaba > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects Authoritarian  1  Chance  35
  Affects GoodSiegeAttacker  1  Chance  50
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Saba_Saba_CharacterComesOfAge_Langurous
  WhenToTest CharacterComesOfAge

    Condition Trait SabaSaba > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  65
  Affects Slothful  1  Chance  35

;------------------------------------------
Trigger Saba_Saba_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SabaSaba > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Saba_Saba_CharacterComesOfAge_Bright
  WhenToTest CharacterComesOfAge

    Condition Trait SabaSaba > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects MathematicsSkill  1  Chance  65
  Affects MathematicsSkill  1  Chance  35
  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Saba_Saba_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SabaSaba > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Authoritarian  1  Chance  45
  Affects ExpensiveTastes  1  Chance  35

;------------------------------------------
;Sweboz Ethnic Triggers (CharacterComesOfAge)
;------------------------------------------
;------------------------------------------
Trigger Sweboz_Samanoningaz_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SwebozSamanoningaz > 0

  Affects SwebozSamanoningaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects Pious  1  Chance  100
  Affects Pious  1  Chance  40
  Affects ReligiousMania  1  Chance  25

;------------------------------------------
Trigger Sweboz_Samanoningaz_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozSamanoningaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Sweboz_Samanoningaz_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozSamanoningaz > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  40
  Affects PublicFaith  1  Chance  65
  Affects PoliticsSkill  1  Chance  40

;------------------------------------------
Trigger Sweboz_Samanoningaz_CharacterComesOfAge_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozSamanoningaz > 0
          and Trait NaturalEnergy > 3

  Affects Authoritarian  1  Chance  50
  Affects Authoritarian  1  Chance  25
  Affects Blotan  1  Chance  15

;------------------------------------------
Trigger Sweboz_Samanoningaz_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozSamanoningaz > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  50
  Affects Slothful  1  Chance  25
  Affects Unjust  1  Chance  65
  Affects Unjust  1  Chance  35

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SwebozErmundeuringaz > 0

  Affects SwebozErmundeuringaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodTrader  12  Chance  100

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozErmundeuringaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35
  Affects Xenophilia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozErmundeuringaz > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects Xenophilia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_CharacterComesOfAge_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozErmundeuringaz > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects CovetsSouthernOpulence  1  Chance  40

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozErmundeuringaz > 0
          and Trait NaturalIntelligence < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozErmundeuringaz > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  40
  Affects Slothful  1  Chance  20

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozErmundeuringaz > 0
          and Trait Selflessness < 3

  Affects CovetsSouthernOpulence  1  Chance  40

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozErmundeuringaz > 0
          and Trait Temperament < 3

  Affects Coward  1  Chance  65
  Affects Coward  3  Chance  35

;------------------------------------------
Trigger Sweboz_Markamanningaz_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SwebozMarkamanningaz > 0

  Affects SwebozMarkamanningaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodLeader  4  Chance  40

;------------------------------------------
Trigger Sweboz_Markamanningaz_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozMarkamanningaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40

;------------------------------------------
Trigger Sweboz_Markamanningaz_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozMarkamanningaz > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Xenophilia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Markamanningaz_CharacterComesOfAge_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozMarkamanningaz > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects BadFarmer  2  Chance  20

;------------------------------------------
Trigger Sweboz_Markamanningaz_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozMarkamanningaz > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeDefender  1  Chance  65
  Affects BadSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Sweboz_Markamanningaz_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozMarkamanningaz > 0
          and Trait Temperament > 3

  Affects BadFarmer  2  Chance  40
  Affects BadFarmer  2  Chance  20

;------------------------------------------
Trigger Sweboz_Markamanningaz_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozMarkamanningaz > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  2  Chance  35

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SwebozWenjonilingaz > 0

  Affects SwebozWenjonilingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects Brave  2  Chance  100

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozWenjonilingaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_CharacterComesOfAge_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozWenjonilingaz > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35
  Affects SwebozRaider  1  Chance  40

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozWenjonilingaz > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_CharacterComesOfAge_Unharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozWenjonilingaz > 0
          and Trait NaturalCharisma < 3

  Affects Brutal  1  Chance  65
  Affects Brutal  1  Chance  35

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozWenjonilingaz > 0
          and Trait Temperament > 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  3  Chance  35

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozWenjonilingaz > 0
          and Trait Selflessness < 3

  Affects Brutal  1  Chance  65
  Affects Anger  1  Chance  35
  Affects SwebozRaider  2  Chance  40

;------------------------------------------
Trigger Sweboz_Heruskingaz_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SwebozHeruskingaz > 0

  Affects SwebozHeruskingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodTactician  4  Chance  20

;------------------------------------------
Trigger Sweboz_Heruskingaz_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozHeruskingaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35

;------------------------------------------
Trigger Sweboz_Heruskingaz_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozHeruskingaz > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20

;------------------------------------------
Trigger Sweboz_Heruskingaz_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozHeruskingaz > 0
          and Trait NaturalIntelligence < 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Sweboz_Heruskingaz_CharacterComesOfAge_Unharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozHeruskingaz > 0
          and Trait NaturalCharisma < 3

  Affects YellowBileHumour  1  Chance  65
  Affects YellowBileHumour  1  Chance  35

;------------------------------------------
Trigger Sweboz_Heruskingaz_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozHeruskingaz > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  40
  Affects Slothful  1  Chance  20

;------------------------------------------
Trigger Sweboz_Heruskingaz_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozHeruskingaz > 0
          and Trait Selflessness < 3

  Affects YellowBileHumour  1  Chance  40

;------------------------------------------
Trigger Sweboz_Heruskingaz_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozHeruskingaz > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  2  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SwebozHattingaz > 0

  Affects SwebozHattingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects Disciplinarian  1  Chance  100

;------------------------------------------
Trigger Sweboz_Hattingaz_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozHattingaz > 0
          and Trait NaturalCharisma > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_CharacterComesOfAge_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozHattingaz > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  50
  Affects SwebozRaider  2  Chance 30
  Affects Berserker  1  Chance  50
  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects Warmonger  1  Chance  50
  Affects Warmonger  1  Chance  25
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozHattingaz > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_CharacterComesOfAge_Unharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozHattingaz > 0
          and Trait NaturalCharisma < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozHattingaz > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozHattingaz > 0
          and Trait Temperament > 3

  Affects Berserker  1  Chance  65
  Affects Berserker  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozHattingaz > 0
          and Trait Selflessness < 3

  Affects SwebozRaider  1  Chance  40
  Affects Warmonger  1  Chance  30

;------------------------------------------
Trigger Sweboz_Habukingaz_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SwebozHabukingaz > 0

  Affects SwebozHabukingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Sweboz_Habukingaz_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozHabukingaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Sweboz_Habukingaz_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozHabukingaz > 0
          and Trait NaturalCharisma > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35

;------------------------------------------
Trigger Sweboz_Habukingaz_CharacterComesOfAge_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozHabukingaz > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Sweboz_Habukingaz_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozHabukingaz > 0
          and Trait NaturalIntelligence < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35

;------------------------------------------
Trigger Sweboz_Habukingaz_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozHabukingaz > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  40
  Affects Slothful  1  Chance  20

;------------------------------------------
Trigger Sweboz_Habukingaz_CharacterComesOfAge_Selfless
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozHabukingaz > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  3  Chance  35

;------------------------------------------
Trigger Sweboz_Kembringaz_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SwebozKembringaz > 0

  Affects SwebozKembringaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects SwebozRaider  3  Chance  80

;------------------------------------------
Trigger Sweboz_Kembringaz_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozKembringaz > 0
          and Trait NaturalCharisma > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Sweboz_Kembringaz_CharacterComesOfAge_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozKembringaz > 0
          and Trait NaturalEnergy > 3

  Affects Berserker  1  Chance  65
  Affects Berserker  1  Chance  35
  Affects Bloodthirsty  1  Chance  50
  Affects Bloodthirsty  1  Chance  25
  Affects Blotan  1  Chance  30
  Affects Brutal  1  Chance  40
  Affects Brave  1  Chance  30

;------------------------------------------
Trigger Sweboz_Kembringaz_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozKembringaz > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Sweboz_Kembringaz_CharacterComesOfAge_Unharismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozKembringaz > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Sweboz_Kembringaz_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozKembringaz > 0
          and Trait Temperament > 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Sweboz_Kembringaz_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozKembringaz > 0
          and Trait Selflessness < 3

  Affects Brutal  1  Chance  50
  Affects Despoiler  1  Chance  40
  Affects Despoiler  1  Chance  40
  Affects Blotan  1  Chance  30

;------------------------------------------
Trigger Sweboz_Gutoningaz_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SwebozGutoningaz > 0

  Affects SwebozGutoningaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodRecruiter  2  Chance  70

;------------------------------------------
Trigger Sweboz_Gutoningaz_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozGutoningaz > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects Rabblerouser  1  Chance  30

;------------------------------------------
Trigger Sweboz_Gutoningaz_CharacterComesOfAge_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozGutoningaz > 0
          and Trait NaturalEnergy > 3

  Affects Warmonger  1  Chance  65
  Affects Warmonger  1  Chance  35
  Affects Rabblerouser  1  Chance  30
  Affects Brave  1  Chance  40

;------------------------------------------
Trigger Sweboz_Gutoningaz_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozGutoningaz > 0
          and Trait Temperament > 3

  Affects Brave  1  Chance  40
  Affects Warmonger  1  Chance  30

;------------------------------------------
Trigger Sweboz_Gutoningaz_CharacterComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozGutoningaz > 0
          and Trait Selflessness < 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Sweboz_Gutoningaz_CharacterComesOfAge_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozGutoningaz > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  3  Chance  15

;------------------------------------------
Trigger Sweboz_Rugingaz_CharacterComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SwebozRugingaz > 0

  Affects SwebozRugingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodDefender  4  Chance  70

;------------------------------------------
Trigger Sweboz_Rugingaz_CharacterComesOfAge_Sharp
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozRugingaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Sweboz_Rugingaz_CharacterComesOfAge_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozRugingaz > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Sweboz_Rugingaz_CharacterComesOfAge_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozRugingaz > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects Xenophobia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Rugingaz_CharacterComesOfAge_Dull
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozRugingaz > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Rugingaz_CharacterComesOfAge_Languorous
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozRugingaz > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  40
  Affects Slothful  1  Chance  20

;------------------------------------------
Trigger Sweboz_Rugingaz_CharacterComesOfAge_Optimist
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozRugingaz > 0
          and Trait Temperament > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Sweboz_Rugingaz_CharacterComesOfAge_Pessimist
  WhenToTest CharacterComesOfAge

    Condition Trait SwebozRugingaz > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  40

;Mod: EBMod944 - 09/08/07 : Sweboz Ethnic ComesOfAge Triggers
;------------------------------------------
;Roman Gens Triggers (ComesOfAge)
;------------------------------------------
;------------------------------------------
; When they come of age, assign gens traits to Roman characters whose
; fathers were adoptees. The son gets the trait of the father's adoptive gens.
;------------------------------------------
Trigger Son_Born_To_Adoptee_Of_GensValeria
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait GensValeria = 1

  Affects GensValeria   2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Adoptee_Of_GensIvnia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait GensIvnia = 1

  Affects GensIvnia   2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Adoptee_Of_GensSempronia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait GensSempronia = 1

  Affects GensSempronia   2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Adoptee_Of_GensCalpvrnia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait GensCalpvrnia = 1

  Affects GensCalpvrnia   2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Adoptee_Of_GensCaecilia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait GensCaecilia = 1

  Affects GensCaecilia   2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Adoptee_Of_GensLicinia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait GensLicinia = 1

  Affects GensLicinia   2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Adoptee_Of_GensAvrelia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait GensAvrelia = 1

  Affects GensAvrelia   2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Adoptee_Of_GensCvria
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait GensCvria = 1

  Affects GensCvria   2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Adoptee_Of_GensOctavia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait GensOctavia = 1

  Affects GensOctavia   2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Adoptee_Of_GensAemilia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait GensAemilia = 1

  Affects GensAemilia   2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Adoptee_Of_GensFabia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait GensFabia = 1

  Affects GensFabia     2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Adoptee_Of_GensCornelia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait GensCornelia = 1

  Affects GensCornelia  2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Adoptee_Of_GensIvlia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait GensIvlia = 1

  Affects GensIvlia     2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Adoptee_Of_GensClavdia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait GensClavdia = 1

  Affects GensClavdia   2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Adoptee_Of_GensPapiria
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait GensPapiria = 1

  Affects GensPapiria   2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Adoptee_Of_GensSergia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait GensSergia = 1

  Affects GensSergia    2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Adoptee_Of_GensAtilia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait GensAtilia = 1

  Affects GensAtilia    2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
; When they come of age, assign gens traits to Roman characters whose
; fathers were not adoptees.
;------------------------------------------
Trigger Son_Born_To_Member_Of_GensValeria
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait FamilyNameGiven < 1
          and FatherTrait GensValeria > 1

  Affects GensValeria      2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Member_Of_GensIvnia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait FamilyNameGiven < 1
          and FatherTrait GensIvnia > 1

  Affects GensIvnia        2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Member_Of_GensSempronia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait FamilyNameGiven < 1
          and FatherTrait GensSempronia > 1

  Affects GensSempronia    2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Member_Of_GensCalpvrnia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait FamilyNameGiven < 1
          and FatherTrait GensCalpvrnia > 1

  Affects GensCalpvrnia    2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Member_Of_GensCaecilia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait FamilyNameGiven < 1
          and FatherTrait GensCaecilia > 1

  Affects GensCaecilia     2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Member_Of_GensLicinia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait FamilyNameGiven < 1
          and FatherTrait GensLicinia > 1

  Affects GensLicinia      2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Member_Of_GensAvrelia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait FamilyNameGiven < 1
          and FatherTrait GensAvrelia > 1

  Affects GensAvrelia      2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Member_Of_GensCvria
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait FamilyNameGiven < 1
          and FatherTrait GensCvria > 1

  Affects GensCvria        2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Member_Of_GensOctavia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait FamilyNameGiven < 1
          and FatherTrait GensOctavia > 1

  Affects GensOctavia   2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Member_Of_GensAemilia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait FamilyNameGiven < 1
          and FatherTrait GensAemilia > 1

  Affects GensAemilia   2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Member_Of_GensFabia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait FamilyNameGiven < 1
          and FatherTrait GensFabia > 1

  Affects GensFabia     2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Member_Of_GensCornelia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait FamilyNameGiven < 1
          and FatherTrait GensCornelia > 1

  Affects GensCornelia  2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Member_Of_GensIvlia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait FamilyNameGiven < 1
          and FatherTrait GensIvlia > 1

  Affects GensIvlia     2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Member_Of_GensClavdia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait FamilyNameGiven < 1
          and FatherTrait GensClavdia > 1

  Affects GensClavdia   2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Member_Of_GensPapiria
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait FamilyNameGiven < 1
          and FatherTrait GensPapiria > 1

  Affects GensPapiria   2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Member_Of_GensSergia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait FamilyNameGiven < 1
          and FatherTrait GensSergia > 1

  Affects GensSergia    2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
Trigger Son_Born_To_Member_Of_GensAtilia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait FamilyNameGiven < 1
          and FatherTrait GensAtilia > 1

  Affects GensAtilia    2  Chance  100
  Affects FamilyNameGiven  1  Chance  100

;------------------------------------------
; Assign family name traits to Roman characters when they come of age.
;------------------------------------------
Trigger ValerivsFlaccvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait ValerivsFlaccvs > 0

  Affects ValerivsFlaccvs      1  Chance  100

;------------------------------------------
Trigger ValerivsMaximvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait ValerivsMaximvs > 0

  Affects ValerivsMaximvs      1  Chance  100

;------------------------------------------
Trigger ValerivsMessalla_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait ValerivsMessalla > 0

  Affects ValerivsMessalla      1  Chance  100

;------------------------------------------
Trigger IvnivsBrvtvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait IvnivsBrvtvs > 0

  Affects IvnivsBrvtvs      1  Chance  100

;------------------------------------------
Trigger IvnivsBvbvlcvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait IvnivsBvbvlcvs > 0

  Affects IvnivsBvbvlcvs      1  Chance  100

;------------------------------------------
Trigger IvnivsPera_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait IvnivsPera > 0

  Affects IvnivsPera      1  Chance  100

;------------------------------------------
Trigger IvnivsSilanvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait IvnivsSilanvs > 0

  Affects IvnivsSilanvs      1  Chance  100

;------------------------------------------
Trigger SempronivsBlaesvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait SempronivsBlaesvs > 0

  Affects SempronivsBlaesvs      1  Chance  100

;------------------------------------------
Trigger SempronivsCracchvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait SempronivsCracchvs > 0

  Affects SempronivsCracchvs      1  Chance  100

;------------------------------------------
Trigger SempronivsLongvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait SempronivsLongvs > 0

  Affects SempronivsLongvs      1  Chance  100

;------------------------------------------
Trigger SempronivsTvditanvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait SempronivsTvditanvs > 0

  Affects SempronivsTvditanvs      1  Chance  100

;------------------------------------------
Trigger CalpvrnivsPiso_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait CalpvrnivsPiso > 0

  Affects CalpvrnivsPiso      1  Chance  100

;------------------------------------------
Trigger CaecilivsMetellvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait CaecilivsMetellvs > 0

  Affects CaecilivsMetellvs      1  Chance  100

;------------------------------------------
Trigger LicinivsCrassvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait LicinivsCrassvs > 0

  Affects LicinivsCrassvs      1  Chance  100

;------------------------------------------
Trigger LicinivsLvcvllvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait LicinivsLvcvllvs > 0

  Affects LicinivsLvcvllvs      1  Chance  100

;------------------------------------------
Trigger AvrelivsCotta_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait AvrelivsCotta > 0

  Affects AvrelivsCotta      1  Chance  100

;------------------------------------------
Trigger AvrelivsOrestes_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait AvrelivsOrestes > 0

  Affects AvrelivsOrestes      1  Chance  100

;------------------------------------------
Trigger CvrivsDentatvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait CvrivsDentatvs > 0

  Affects CvrivsDentatvs      1  Chance  100

;------------------------------------------
Trigger Octavivs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait Octavivs > 0

  Affects Octavivs      1  Chance  100

;------------------------------------------
Trigger AemilivsPapvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait AemilivsPapvs > 0

  Affects AemilivsPapvs  1  Chance  100

;------------------------------------------
Trigger AemilivsLepidvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait AemilivsLepidvs > 0

  Affects AemilivsLepidvs  1  Chance  100

;------------------------------------------
Trigger AemilivsPavllvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait AemilivsPavllvs > 0

  Affects AemilivsPavllvs  1  Chance  100

;------------------------------------------
Trigger AemilivsMamercvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait AemilivsMamercvs > 0

  Affects AemilivsMamercvs  1  Chance  100

;------------------------------------------
Trigger AemilivsScavrvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait AemilivsScavrvs > 0

  Affects AemilivsScavrvs  1  Chance  100

;------------------------------------------
Trigger AemilivsRegillvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait AemilivsRegillvs > 0

  Affects AemilivsRegillvs  1  Chance  100

;------------------------------------------
Trigger FabivsMaximvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait FabivsMaximvs > 0

  Affects FabivsMaximvs  1  Chance  100

;------------------------------------------
Trigger FabivsLicinvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait FabivsLicinvs > 0

  Affects FabivsLicinvs  1  Chance  100

;------------------------------------------
Trigger FabivsAmbvstvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait FabivsAmbvstvs > 0

  Affects FabivsAmbvstvs  1  Chance  100

;------------------------------------------
Trigger CornelivsScipio_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait CornelivsScipio > 0

  Affects CornelivsScipio  1  Chance  100

;------------------------------------------
Trigger CornelivsScipioAsina_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait CornelivsScipioAsina > 0

  Affects CornelivsScipioAsina  1  Chance  100

;------------------------------------------
Trigger CornelivsBlasio_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait CornelivsBlasio > 0

  Affects CornelivsBlasio  1  Chance  100

;------------------------------------------
Trigger CornelivsArvina_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait CornelivsArvina > 0

  Affects CornelivsArvina  1  Chance  100

;------------------------------------------
Trigger CornelivsCinna_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait CornelivsCinna > 0

  Affects CornelivsCinna  1  Chance  100

;------------------------------------------
Trigger CornelivsDolabella_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait CornelivsDolabella > 0

  Affects CornelivsDolabella  1  Chance  100

;------------------------------------------
Trigger CornelivsSvlla_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait CornelivsSvlla > 0

  Affects CornelivsSvlla  1  Chance  100

;------------------------------------------
Trigger CornelivsRvfinvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait CornelivsRvfinvs > 0

  Affects CornelivsRvfinvs  1  Chance  100

;------------------------------------------
Trigger CornelivsScapvla_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait CornelivsScapvla > 0

  Affects CornelivsScapvla  1  Chance  100

;------------------------------------------
Trigger IvlivsCaesar_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait IvlivsCaesar > 0

  Affects IvlivsCaesar  1  Chance  100

;------------------------------------------
Trigger IvlivsIvlvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait IvlivsIvlvs > 0

  Affects IvlivsIvlvs   1  Chance  100

;------------------------------------------
Trigger IvlivsMento_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait IvlivsMento > 0

  Affects IvlivsMento   1  Chance  100

;------------------------------------------
Trigger ClavdivsNero_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait ClavdivsNero > 0

  Affects ClavdivsNero  1  Chance  100

;------------------------------------------
Trigger ClavdivsPvlcher_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait ClavdivsPvlcher > 0

  Affects ClavdivsPvlcher  1  Chance  100

;------------------------------------------
Trigger ClavdivsCrassvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait ClavdivsCrassvs > 0

  Affects ClavdivsCrassvs  1  Chance  100

;------------------------------------------
Trigger ClavdivsSabinvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait ClavdivsSabinvs > 0

  Affects ClavdivsSabinvs  1  Chance  100

;------------------------------------------
Trigger ClavdivsCicero_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait ClavdivsCicero > 0

  Affects ClavdivsCicero  1  Chance  100

;------------------------------------------
Trigger ClavdivsMarcellvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait ClavdivsMarcellvs > 0

  Affects ClavdivsMarcellvs  1  Chance  100

;------------------------------------------
Trigger ClavdivsFlamen_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait ClavdivsFlamen > 0

  Affects ClavdivsFlamen  1  Chance  100

;------------------------------------------
Trigger PapirivsCrassvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait PapirivsCrassvs > 0

  Affects PapirivsCrassvs  1  Chance  100

;------------------------------------------
Trigger PapirivsCvrsor_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait PapirivsCvrsor > 0

  Affects PapirivsCvrsor  1  Chance  100

;------------------------------------------
Trigger PapirivsMvgillanvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait PapirivsMvgillanvs > 0

  Affects PapirivsMvgillanvs  1  Chance  100

;------------------------------------------
Trigger PapirivsCarbo_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait PapirivsCarbo > 0

  Affects PapirivsCarbo  1  Chance  100

;------------------------------------------
Trigger PapirivsPaetvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait PapirivsPaetvs > 0

  Affects PapirivsPaetvs  1  Chance  100

;------------------------------------------
Trigger PapirivsTvrdvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait PapirivsTvrdvs > 0

  Affects PapirivsTvrdvs  1  Chance  100

;------------------------------------------
Trigger SergivsCatilina_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait SergivsCatilina > 0

  Affects SergivsCatilina  1  Chance  100

;------------------------------------------
Trigger SergivsEsqvilinvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait SergivsEsqvilinvs > 0

  Affects SergivsEsqvilinvs  1  Chance  100

;------------------------------------------
Trigger SergivsOrata_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait SergivsOrata > 0

  Affects SergivsOrata  1  Chance  100

;------------------------------------------
Trigger SergivsPavlvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait SergivsPavlvs > 0

  Affects SergivsPavlvs  1  Chance  100

;------------------------------------------
Trigger SergivsSilvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait SergivsSilvs > 0

  Affects SergivsSilvs  1  Chance  100

;------------------------------------------
Trigger AtilivsRegvlvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait AtilivsRegvlvs > 0

  Affects AtilivsRegvlvs  1  Chance  100

;------------------------------------------
Trigger AtilivsCalatinvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait AtilivsCalatinvs > 0

  Affects AtilivsCalatinvs  1  Chance  100

;------------------------------------------
Trigger AtilivsSerranvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait AtilivsSerranvs > 0

  Affects AtilivsSerranvs  1  Chance  100

;------------------------------------------
Trigger AtilivsBalbvs_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait AtilivsBalbvs > 0

  Affects AtilivsBalbvs  1  Chance  100

;------------------------------------------
; Assign basic Roman ethnicity bonuses and penalties
;------------------------------------------
Trigger Basic_Ethnicity_Mods_Born_GensValeria
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait GensValeria > 1

  Affects Moderatus  1  Chance  50
  Affects Just       1  Chance  60
  Affects BadTaxman  1  Chance  60
  Affects BadFarmer  1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Born_GensIvnia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait GensIvnia > 1

  Affects Securus           1  Chance  50
  Affects Crudelis          1  Chance  60
  Affects PlainRomanVirtue  1  Chance  60
  Affects Constans          1  Chance  50
  Affects HarshJustice      1  Chance  40
  Affects Optimate          1  Chance  90

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Born_GensSempronia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait GensSempronia > 1

  Affects Popularis         1  Chance  60
  Affects SmoothTalker      1  Chance  40
  Affects InspiringSpeaker  1  Chance  50
  Affects Superbus          1  Chance  50
  Affects Securus           1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Born_GensCalpvrnia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait GensCalpvrnia > 1

  Affects IanR    1  Chance  50
  Affects Corrupt 1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Born_GensCaecilia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait GensCaecilia > 1

  Affects Cheapskate           1  Chance  25
  Affects Pious                1  Chance  50
  Affects GoodInfantryGeneral  1  Chance  25
  Affects GoodRecruiter        1  Chance  50
  Affects Stoic                1  Chance  50
  Affects Superbus             1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Born_GensLicinia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait GensLicinia > 1

  Affects ApicianRomanVice   1  Chance  40
  Affects RhetoricSkill      1  Chance  40
  Affects Popularis          1  Chance  50
  Affects Indulgens          1  Chance  50
  Affects RacesFanRomanVice  1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Born_GensAvrelia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait GensAvrelia > 1

  Affects PhilosophySkill    1  Chance  50
  Affects BadFarmer          1  Chance  50
  Affects Stoic              1  Chance  50
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Born_GensCvria
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait GensCvria > 1

  Affects Continentia    1  Chance  50
  Affects Modestus       1  Chance  25
  Affects Prim           1  Chance  50
  Affects Superstitious  1  Chance  50
  Affects Sacrilegious   1  Chance  25

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Born_GensOctavia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait GensOctavia > 1

  Affects GoodTrader          1  Chance  75
  Affects Avarus              1  Chance  25
  Affects Popularis           1  Chance  50
  Affects PhilosophySkill     1  Chance  50
  Affects IndecisiveAttacker  1  Chance  75
  Affects ArchitectSkill      1  Chance  25

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Born_GensAemilia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait GensAemilia > 1

  Affects Miserly             1  Chance  75
  Affects BlackBileHumour     1  Chance  50
  Affects BadSiegeAttacker    1  Chance  50
  Affects Modestus            1  Chance  50
  Affects HatesCarthaginians  1  Chance  75
  Affects GoodBuilder         1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Born_GensFabia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait GensFabia > 1

  Affects Scholarly    1  Chance  50
  Affects Paranoia     1  Chance  50
  Affects BadTrader    1  Chance  75
  Affects BadFarmer    1  Chance  50
  Affects Stoic        1  Chance  75
  Affects Moderatus    1  Chance  50
  Affects Continentia  1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Born_GensCornelia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait GensCornelia > 1

  Affects PoliticsSkill    1  Chance  75
  Affects LogisticalSkill  1  Chance  50
  Affects TacticalSkill    1  Chance  50
  Affects Constans         1  Chance  75
  Affects BadTaxman        1  Chance  75
  Affects Xenophilia       1  Chance  50
  Affects BadBuilder       1  Chance  50
  Affects PublicFaith      1  Chance  25

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Born_GensIvlia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait GensIvlia > 1

  Affects Warmonger            1  Chance  50
  Affects IanR                 1  Chance  50
  Affects LaxPersonalSecurity  1  Chance  75
  Affects LogisticalSkill      1  Chance  50
  Affects Just                 1  Chance  75
  Affects Gambling             1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Born_GensClavdia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait GensClavdia > 1

  Affects ExpensiveTastes  1  Chance  50
  Affects IanR             1  Chance  75
  Affects Sacrilegious     1  Chance  50
  Affects GloriousFool     1  Chance  50
  Affects GoodRecruiter    1  Chance  50
  Affects Superbus         1  Chance  75
  Affects Constans         1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Born_GensPapiria
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait GensPapiria > 1

  Affects Disciplinarian  1  Chance  50
  Affects Crudelis        1  Chance  50

;------------------------------------------
; GensSergia - The Generic Gens!

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Born_GensAtilia
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait GensAtilia > 1

  Affects BadDefender   1  Chance  75
  Affects GoodAttacker  1  Chance  75
  Affects Crudelis      1  Chance  75
  Affects Confidens     1  Chance  75

;Mod: EBMod943 - 09/05/07 : Roman Ethnicities
;Mod: EBMod919 - 04/21/07 : Roman Triggers
;Mod: EBMod880 - 09/16/06 : Saka Triggers
;Mod: EBMod739 - 10/07 : Ethnic Groups ComesOfAge triggers
;------------------------------------------
;Section: Dacian Coming of Age traits
;------------------------------------------
;Trigger: dacian_ComesOfAge_becomes_Returned_03
; o <ReturnedByZalmoxes>  1  Chance  50

Trigger dacian_ComesOfAge_becomes_Returned_03
  WhenToTest CharacterComesOfAge

    Condition Trait Noble > 0
          and FactionType dacia
          and Trait NaturalIntelligence > 2
          and Trait EnergyRating < 3
          and Trait NaturalCharisma > 2
          and Trait Selflessness > 2
          and Trait Loyalty < 4

  Affects ReturnedByZalmoxes  1  Chance  50


;------------------------------------------
;Trigger: dacian_ComesOfAge_becomes_Celibate_05
; o <CelibateDacian>  1  Chance  5

Trigger dacian_ComesOfAge_becomes_Celibate_05
  WhenToTest CharacterComesOfAge

    Condition FactionType dacia
          and Trait NaturalIntelligence > 2
          and Trait NaturalEnergy > 2

  Affects CelibateDacian  1  Chance  5


;------------------------------------------
Trigger dacian_ComesOfAge_becomes_Celibate_06
  WhenToTest CharacterComesOfAge

    Condition FactionType dacia
          and Trait CelibateDacian > 0

  Affects Divorced  1  Chance  100


;Mod: EBMod542 - 05/20 : 5 new triggers for new Dacian tarabostes traits
;------------------------------------------
Trigger random_birth_rookie_01_CommandExperience
  WhenToTest CharacterComesOfAge


  Affects CommandExperience  1  Chance  100
  Affects Rested  1  Chance  100


;Mod: EBMod443 - 05/10 : New trigger for Rookies upon Coming of Age, commented out previous 2 triggers
;------------------------------------------
Trigger random_birth_Gregarious
  WhenToTest CharacterComesOfAge

    Condition Trait CharismaRating > 2

  Affects Gregarious  1  Chance  50
  Affects Gregarious  1  Chance  25


;Mod: EBMod099 - 4/25 : for new trait
;------------------------------------------
Trigger random_birth_Aloof
  WhenToTest CharacterComesOfAge

    Condition Trait CharismaRating < 2

  Affects Aloof  1  Chance  50
  Affects Aloof  1  Chance  25


;Mod: EBMod100 - 4/25 : for new antitrait
;------------------------------------------
;Trigger random_birth_GoodTactician
;  WhenToTest CharacterComesOfAge
;
;    Condition Trait IntellectRating > 2
;
;  Affects GoodTactician  1  Chance  50
;  Affects GoodTactician  1  Chance  25
;
;
;Mod: EBMod535 - 05/20 : commented out
;Mod: EBMod112 - 4/25 : for new trait
;------------------------------------------
Trigger random_birth_BadTactician
  WhenToTest CharacterComesOfAge

    Condition Trait IntellectRating < 2

  Affects BadTactician  1  Chance  50
  Affects BadTactician  1  Chance  25


;Mod: EBMod113 - 4/25 : for new antitrait
;------------------------------------------
Trigger random_birth_Tireless
  WhenToTest CharacterComesOfAge

    Condition Trait EnergyRating > 2

  Affects Tireless  1  Chance  50
  Affects Tireless  1  Chance  25


;Mod: EBMod114 - 4/25 : for new trait
;------------------------------------------
Trigger random_birth_Slothful
  WhenToTest CharacterComesOfAge

    Condition Trait EnergyRating < 2

  Affects NaturallySlothful  1  Chance  50
  Affects NaturallySlothful  1  Chance  25


;Mod: EBMod115 - 4/25 : for new antitrait
;===============================================================
;Section: Section10b - Birth and Rearing
;===============================================================
;------------------------------------------
;Trigger: chip_off_the_old_block
; <TakesAfterDad>  1  Chance 40

Trigger chip_off_the_old_block
  WhenToTest CharacterComesOfAge

  Affects TakesAfterDad  1  Chance 40


;------------------------------------------
;Trigger: no_chip_off_the_old_block
; <NotLikeDad>  1  Chance 75

Trigger no_chip_off_the_old_block
  WhenToTest CharacterComesOfAge

  Condition Trait TakesAfterDad < 1

  Affects NotLikeDad  1  Chance 75


;Mod: EBMod587 - 06/23 : is son like his father or the opposite?
;------------------------------------------
Trigger dads_a_liar
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Liar > 0
          and Trait TakesAfterDad > 0
          and Trait Selflessness < 4
          and Trait Hellenic < 1

  Affects Liar  1  Chance  50
  Affects Liar  1  Chance  25
  Affects PathologicalLiar  1  Chance  15

;------------------------------------------
Trigger dads_a_liar_Hellenic
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Liar > 0
          and Trait TakesAfterDad > 0
          and Trait Selflessness < 4
          and Trait Hellenic = 1

  Affects Liar  1  Chance  50
  Affects Liar  1  Chance  25
  Affects PathologicalLiar  1  Chance  15

;------------------------------------------
Trigger dads_a_liar2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Liar > 0
          and Trait NotLikeDad > 0

  Affects Upright  1  Chance  50
  Affects Upright  1  Chance  25


;Mod: EBMod588 - 06/23 : triggers for son to be liar like dad or opposite
;------------------------------------------
Trigger dads_Bloodthirsty
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Bloodthirsty > 0
          and Trait TakesAfterDad > 0

  Affects Bloodthirsty  1  Chance  100
  Affects Bloodthirsty  1  Chance  75
  Affects Bloodthirsty  1  Chance  50
  Affects Bloodthirsty  1  Chance  25

;------------------------------------------
Trigger dads_Bloodthirsty2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Bloodthirsty > 0
          and Trait NotLikeDad > 0

  Affects Haemophobic  1  Chance  50

;------------------------------------------
Trigger dads_Bloodthirsty_gaul
  WhenToTest CharacterComesOfAge

    Condition FatherTrait BloodthirstyGaul > 0
          and Trait TakesAfterDad > 0

  Affects BloodthirstyGaul  1  Chance  100
  Affects BloodthirstyGaul  1  Chance  75
  Affects BloodthirstyGaul  1  Chance  50
  Affects BloodthirstyGaul  1  Chance  25


;Mod: EBMod589 - 06/23 : triggers for son to be Bloodthirsty like dad or the opposite
;------------------------------------------
Trigger dads_haemophobic
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Haemophobic > 0
          and Trait NaturalEnergy > 4
          and Trait Celtic < 1

  Affects Bloodthirsty  4  Chance  20

;Mod: EBMod414 - 05/09 : Bloodthirsty test applies only to high energy generals, no gauls
;Mod342 - 02/14 : doubled Bloodthirsty effect
;------------------------------------------
Trigger dads_haemophobic_gauls
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Haemophobic > 0
          and Trait NaturalEnergy > 4
          and Trait Celtic > 0

  Affects BloodthirstyGaul  4  Chance  20

;Mod: EBMod438 - 05/09 : new trigger for gauls
;------------------------------------------
Trigger dads_brave2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Brave > 1
          and Trait TakesAfterDad > 0

  Affects Brave  1  Chance  50
  Affects Brave  1  Chance  25

;------------------------------------------
Trigger dads_brave3
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Brave > 0
          and Trait NotLikeDad > 0

  Affects Coward  1  Chance  75
  Affects Coward  1  Chance  50
  Affects Coward  1  Chance  25


;Mod: EBMod590 - 06/23 : triggers for son to be brave like dad or the opposite
;------------------------------------------
Trigger dads_angry
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Anger > 0
          and Trait TakesAfterDad > 0

  Affects Anger  1  Chance  75

;------------------------------------------
Trigger dads_angry2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Anger > 0
          and Trait NotLikeDad > 0

  Affects PhlegmHumour  1  Chance  75

;------------------------------------------
Trigger dads_optimistic
  WhenToTest CharacterComesOfAge

    Condition FatherTrait BloodHumour > 0
          and Trait TakesAfterDad > 0

  Affects BloodHumour  1  Chance  75

;------------------------------------------
Trigger dads_optimistic2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait BloodHumour > 0
          and Trait NotLikeDad > 0

  Affects BlackBileHumour  1  Chance  75

;------------------------------------------
Trigger dads_perverted2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Perverted > 3
          and Trait TakesAfterDad > 0
          and Trait Selflessness < 4

  Affects Perverted  2  Chance  75
  Affects Perverted  1  Chance  50
  Affects Perverted  1  Chance  25

;------------------------------------------
Trigger dads_perverted3
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Perverted > 3
          and Trait NotLikeDad > 0

  Affects Prim  1  Chance  75
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger dads_feck
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Feck > 1
          and Trait TakesAfterDad > 0

  Affects Feck  1  Chance  75
  Affects Feck  1  Chance  50

;------------------------------------------
Trigger dads_lewd
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Lewd > 1
          and Trait TakesAfterDad > 0
          and Trait Selflessness < 4

  Affects Lewd  1  Chance  75
  Affects Lewd  1  Chance  50

;------------------------------------------
Trigger dads_prim2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Prim > 1
          and Trait TakesAfterDad > 0

  Affects Prim  1  Chance  75
  Affects Prim  1  Chance  50

;Mod: EBMod591 - 06/23 : various triggers for son to be like dad or the opposite
;------------------------------------------
Trigger random_birth7_handsome
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalCharisma > 4

  Affects Handsome  1  Chance  10

;------------------------------------------
Trigger random_birth7_ugly
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalCharisma < 2

  Affects Ugly  1  Chance  10

;------------------------------------------
Trigger random_birth50
  WhenToTest CharacterComesOfAge

    Condition Trait Ugly > 0

  Affects Ugly  1  Chance  50

;------------------------------------------
Trigger random_birth51
  WhenToTest CharacterComesOfAge

    Condition Trait Ugly > 1

  Affects Ugly  1  Chance  50

;------------------------------------------
Trigger random_birth52
  WhenToTest CharacterComesOfAge

    Condition Trait Ugly > 2

  Affects Ugly  1  Chance  50

;------------------------------------------
Trigger random_birth53
  WhenToTest CharacterComesOfAge

    Condition Trait Ugly > 3

  Affects Ugly  1  Chance  50

;------------------------------------------
Trigger random_birth54
  WhenToTest CharacterComesOfAge

    Condition Trait Handsome > 0

  Affects Handsome  1  Chance  50

;------------------------------------------
Trigger random_birth55
  WhenToTest CharacterComesOfAge

    Condition Trait Handsome > 1

  Affects Handsome  1  Chance  50

;------------------------------------------
Trigger random_birth56
  WhenToTest CharacterComesOfAge

    Condition Trait Handsome > 2

  Affects Handsome  1  Chance  50

;------------------------------------------
Trigger random_birth59
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalEnergy = 1

  Affects Haemophiliac  1  Chance  5
  Affects LameFromBirth  1  Chance  2
  Affects Hypochondriac  1  Chance  10

;------------------------------------------
Trigger random_birth60
  WhenToTest CharacterComesOfAge

    Condition Trait Inbred > 1
          and Trait NaturalEnergy = 1

  Affects Haemophiliac  1  Chance  15
  Affects LameFromBirth  1  Chance  15

;Mod: EBMod709 - 09/23 : incorporating GAFHMod triggers into EB
;------------------------------------------
Trigger dads_RhetoricSkill_Int
  WhenToTest CharacterComesOfAge

    Condition FatherTrait RhetoricSkill > 0
          and Trait NaturalIntelligence > 4

  Affects RhetoricSkill  2  Chance  20

;Mod: EBMod394 - 05/09 : split trait, for charisma (InspiringSpeaker) and intelligence (RhetoricSkill).
;------------------------------------------
Trigger dads_InspiringSpeaker
  WhenToTest CharacterComesOfAge

    Condition FatherTrait RhetoricSkill > 0
          and Trait NaturalCharisma > 4

  Affects InspiringSpeaker  1  Chance  20

;Mod: EBMod396 - 05/09 : split trigger, for charisma and intelligence, added not FactionType gauls.
;------------------------------------------
Trigger Born_Celtic
  WhenToTest CharacterComesOfAge

    Condition CultureType barbarian
          and not FactionType spain
          and not FactionType germans
          and not FactionType dacia

  Affects Celtic  1  Chance  100

;------------------------------------------
Trigger dads_InspiringSpeakerGaul
  WhenToTest CharacterComesOfAge

    Condition FatherTrait RhetoricSkill > 0
          and Trait NaturalCharisma > 4
          and Trait NaturalIntelligence > 2
          and Trait Celtic > 0

  Affects InspiringSpeakerGaul  1  Chance  20

;Mod: EBMod421 - 05/09 : new trigger for charismatic gauls
;------------------------------------------
Trigger dads_SmoothTalker_Charisma
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SmoothTalker > 0
          and Trait NaturalCharisma > 4

  Affects SmoothTalker  2  Chance  20

;Mod: EBMod399 - 05/09 : limited trait to high charisma
;------------------------------------------
Trigger dads_Scout
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Scout > 0
          and Trait NaturalEnergy > 4

  Affects Scout  2  Chance  75
  Affects GoodAmbusher  2  Chance  25

;------------------------------------------
Trigger General_ComesOfAge_dads_in_the_Desert
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AridRegion > 0
          and Trait NaturalEnergy > 4

  Affects DesertWarrior  2  Chance  40
  Affects DesertWarrior  2  Chance  20

;------------------------------------------
Trigger General_ComesOfAge_dads_DesertWarrior
  WhenToTest CharacterComesOfAge

    Condition FatherTrait DesertWarrior > 0
          and Trait NaturalEnergy > 3
          and Trait TakesAfterDad > 0

  Affects DesertWarrior  2  Chance  80
  Affects DesertWarrior  2  Chance  40


;Mod: EBMod750 - 10/07 : dad the DesertWarrior passes trait to son
;------------------------------------------
Trigger pass_along_small_unitsize_at_birth_01
  WhenToTest CharacterComesOfAge

    Condition FatherTrait UnitSize = 1
          and Trait UnitSize < 1

  Affects UnitSize  1  Chance  100

;------------------------------------------
Trigger pass_along_normal_unitsize_at_birth_02
  WhenToTest CharacterComesOfAge

    Condition FatherTrait UnitSize = 2
          and Trait UnitSize < 1

  Affects UnitSize  2  Chance  100

;------------------------------------------
Trigger pass_along_large_unitsize_at_birth_03
  WhenToTest CharacterComesOfAge

    Condition FatherTrait UnitSize = 3
          and Trait UnitSize < 1

  Affects UnitSize  3  Chance  100

;------------------------------------------
Trigger pass_along_huge_unitsize_at_birth_04
  WhenToTest CharacterComesOfAge

    Condition FatherTrait UnitSize = 4
          and Trait UnitSize < 1

  Affects UnitSize  4  Chance  100


;------------------------------------------
;===============================================================
;Section10b - Birth and Rearing
;===============================================================
;------------------------------------------
Trigger dads_a_bit_drunk_vnv_trigger
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Drink > 0
          and FatherTrait Drink < 3
          and Trait NotLikeDad > 0

  Affects Sobriety  1  Chance  75
  Affects Sobriety  1  Chance  50
  Affects Sobriety  1  Chance  25
  Affects PhlegmHumour  1  Chance  20


;------------------------------------------
Trigger dads_a_bit_drunk_vnv_trigger2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Drink > 0
          and FatherTrait Drink < 3
          and Trait TakesAfterDad > 0

  Affects Drink  1  Chance  75
  Affects Drink  1  Chance  50
  Affects Drink  1  Chance  25
  Affects PhlegmHumour  1  Chance  20


;------------------------------------------
Trigger dads_more_drunk_vnv_trigger
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Drink > 2
          and FatherTrait Drink < 5
          and Trait NotLikeDad > 0

  Affects Sobriety  4  Chance  90
  Affects Sobriety  2  Chance  75
  Affects Sobriety  2  Chance  50
  Affects BlackBileHumour  1  Chance  20
  Affects Drink  1  Chance  30


;------------------------------------------
Trigger dads_more_drunk_vnv_trigger2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Drink > 2
          and FatherTrait Drink < 5
          and Trait TakesAfterDad > 0

  Affects Drink  2  Chance  90
  Affects Drink  1  Chance  75
  Affects Drink  1  Chance  50
  Affects Drink  1  Chance  25
  Affects BlackBileHumour  1  Chance  20


;------------------------------------------
Trigger dads_totally_drunk_vnv_trigger
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Drink > 4
          and Trait TakesAfterDad > 0

  Affects Drink  4  Chance  90
  Affects Drink  1  Chance  75
  Affects Drink  1  Chance  50
  Affects Drink  1  Chance  25
  Affects Drink  1  Chance  5
  Affects YellowBileHumour  1  Chance  20


;------------------------------------------
Trigger dads_totally_drunk_vnv_trigger2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Drink > 4
          and Trait NotLikeDad > 0

  Affects Sobriety  4  Chance  90
  Affects Sobriety  2  Chance  75
  Affects Sobriety  2  Chance  50
  Affects Sobriety  2  Chance  25
  Affects YellowBileHumour  1  Chance  20


;Mod: EBMod592 - 06/23 : triggers for son to be drunk like dad or the opposite
;------------------------------------------
Trigger Celtic_dads_a_bit_drunk_vnv_trigger
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CelticDrink > 0
          and FatherTrait CelticDrink < 3
          and Trait NotLikeDad > 0

  Affects CelticSobriety  1  Chance  75
  Affects CelticSobriety  1  Chance  50
  Affects CelticSobriety  1  Chance  25
  Affects PhlegmHumour  1  Chance  20
  Affects CelticDrugs  1  Chance  10
  Affects CelticDrugs  1  Chance  5

;------------------------------------------
Trigger Celtic_dads_a_bit_drunk_vnv_trigger2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CelticDrink > 0
          and FatherTrait CelticDrink < 3
          and Trait TakesAfterDad > 0

  Affects CelticDrink  1  Chance  75
  Affects CelticDrink  1  Chance  50
  Affects CelticDrink  1  Chance  25
  Affects PhlegmHumour  1  Chance  20
  Affects CelticDrugs  1  Chance  20
  Affects CelticDrugs  1  Chance  10

;------------------------------------------
Trigger Celtic_dads_more_drunk_vnv_trigger
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CelticDrink > 2
          and Trait NotLikeDad > 0

  Affects CelticSobriety  4  Chance  90
  Affects CelticSobriety  2  Chance  75
  Affects CelticSobriety  2  Chance  50
  Affects BlackBileHumour  1  Chance  20
  Affects CelticDrink  1  Chance  30
  Affects CelticDrugs  1  Chance  5


;------------------------------------------
Trigger Celtic_dads_more_drunk_vnv_trigger2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CelticDrink > 2
          and Trait TakesAfterDad > 0

  Affects CelticDrink  2  Chance  90
  Affects CelticDrink  1  Chance  75
  Affects CelticDrink  1  Chance  50
  Affects CelticDrink  1  Chance  25
  Affects BlackBileHumour  1  Chance  20
  Affects CelticDrugs  1  Chance  25
  Affects CelticDrugs  1  Chance  15

;------------------------------------------
Trigger Celtic_dads_on_drugs_notlikedad
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CelticDrugs > 0
          and Trait NotLikeDad > 0

  Affects CelticSobriety  4  Chance  90
  Affects CelticSobriety  2  Chance  75
  Affects CelticSobriety  2  Chance  50
  Affects BlackBileHumour  1  Chance  20
  Affects CelticDrink  1  Chance  30
  Affects CelticDrugs  1  Chance  5

;------------------------------------------
Trigger Celtic_dads_on_drugs_takesafterdad
  WhenToTest CharacterComesOfAge

    Condition FatherTrait CelticDrugs > 0
          and Trait TakesAfterDad > 0

  Affects CelticDrugs  2  Chance  90
  Affects CelticDrugs  1  Chance  75
  Affects CelticDrugs  1  Chance  50
  Affects CelticDrugs  1  Chance  25
  Affects BlackBileHumour  1  Chance  20
  Affects CelticDrink  1  Chance  25
  Affects CelticDrink  1  Chance  15


;Mod: EBMod678
;------------------------------------------
Trigger dads_yellow_humour
  WhenToTest CharacterComesOfAge

    Condition FatherTrait YellowBileHumour > 0
          and Trait TakesAfterDad > 0

  Affects YellowBileHumour  1  Chance  50

;------------------------------------------
Trigger dads_yellow_humour2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait YellowBileHumour > 0
          and Trait NotLikeDad > 0

  Affects PhlegmHumour  1  Chance  50

;------------------------------------------
Trigger dads_phlegm_humour
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PhlegmHumour > 0
          and Trait TakesAfterDad > 0

  Affects PhlegmHumour  1  Chance  50

;------------------------------------------
Trigger dads_phlegm_humour2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PhlegmHumour > 0
          and Trait NotLikeDad > 0

  Affects BlackBileHumour  1  Chance  40

;------------------------------------------
Trigger dads_blackbile_humour
  WhenToTest CharacterComesOfAge

    Condition FatherTrait BlackBileHumour > 0
          and Trait TakesAfterDad > 0

  Affects BlackBileHumour  1  Chance  40

;------------------------------------------
Trigger dads_blackbile_humour2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait BlackBileHumour > 0
          and Trait NotLikeDad > 0

  Affects BloodHumour  1  Chance  40

;------------------------------------------
Trigger dads_austere
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Austere > 0
          and Trait TakesAfterDad > 0

  Affects Austere  1  Chance  25

;------------------------------------------
Trigger dads_austere2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Austere > 0
          and Trait NotLikeDad > 0

  Affects Aesthetic  1  Chance  25

;------------------------------------------
Trigger dads_aesthetic
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Aesthetic > 0
          and Trait TakesAfterDad > 0

  Affects Aesthetic  1  Chance  25

;------------------------------------------
Trigger dads_aesthetic2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Aesthetic > 0
          and Trait NotLikeDad > 0

  Affects Austere  1  Chance  25

;------------------------------------------
Trigger dads_corrupt
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Corrupt > 0
          and Trait TakesAfterDad > 0

  Affects Corrupt  1  Chance  50
  Affects Corrupt  1  Chance  25


;Mod326 - 02/12 : doubled upright effect
;------------------------------------------
Trigger dads_corrupt2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Corrupt > 0
          and Trait NotLikeDad > 0

  Affects Upright  1  Chance  50
  Affects Upright  1  Chance  25

;------------------------------------------
Trigger dads_upright
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Upright > 0
          and Trait TakesAfterDad > 0

  Affects Upright  1  Chance  50
  Affects Upright  1  Chance  25


;Mod327 - 02/12 : doubled upright effect
;------------------------------------------
Trigger dads_upright2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Upright > 0
          and Trait NotLikeDad > 0

  Affects Corrupt  1  Chance  50
  Affects Corrupt  1  Chance  25

;------------------------------------------
Trigger dads_epicurean
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Epicurean > 0
          and Trait TakesAfterDad > 0

  Affects Epicurean  1  Chance  25


;------------------------------------------
Trigger dads_epicurean2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Epicurean > 0
          and Trait NotLikeDad > 0

  Affects Stoic  1  Chance  25

;------------------------------------------
Trigger dads_expensive_tastes
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ExpensiveTastes > 0
          and Trait TakesAfterDad > 0

  Affects ExpensiveTastes  1  Chance  25

;------------------------------------------
Trigger dads_expensive_tastes2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ExpensiveTastes > 0

  Affects Cheapskate  1  Chance  25

;------------------------------------------
Trigger dad_generous
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Generous > 0
          and Trait TakesAfterDad > 0

  Affects Generous  1  Chance  50
  Affects Generous  1  Chance  25

;------------------------------------------
Trigger dad_generous2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Generous > 0
          and Trait NotLikeDad > 0

  Affects Miserly  1  Chance  50
  Affects Miserly  1  Chance  25

;------------------------------------------
Trigger dad_mean
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Miserly > 0
          and Trait TakesAfterDad > 0

  Affects Miserly  1  Chance  50
  Affects Miserly  1  Chance  25

;------------------------------------------
Trigger dad_mean2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Miserly > 0
          and Trait NotLikeDad > 0

  Affects Generous  1  Chance  25

;------------------------------------------
Trigger dad_loves_games
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GamesFanRomanVice > 0
          and Trait TakesAfterDad > 0

  Affects GamesFanRomanVice  3  Chance  25

;------------------------------------------
Trigger dad_loves_games_son_differs
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GamesFanRomanVice > 0
          and Trait NotLikeDad > 0

  Affects GamesHaterRomanVice  3  Chance  50

;------------------------------------------
Trigger dad_loves_races
  WhenToTest CharacterComesOfAge

    Condition FatherTrait RacesFanRomanVice > 0
          and Trait TakesAfterDad > 0

  Affects RacesFanRomanVice  3  Chance  25

;------------------------------------------
Trigger dad_loves_races_son_differs
  WhenToTest CharacterComesOfAge

    Condition FatherTrait RacesFanRomanVice > 0
          and Trait NotLikeDad > 0

  Affects RacesHaterRomanVice  3  Chance  50

;------------------------------------------
Trigger dad_hates_games_son_differs
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GamesHaterRomanVice > 0
          and Trait NotLikeDad > 0

  Affects GamesFanRomanVice  3  Chance  10

;------------------------------------------
Trigger dad_hates_games
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GamesHaterRomanVice > 0
          and Trait TakesAfterDad > 0

  Affects GamesHaterRomanVice  3  Chance  10

;------------------------------------------
Trigger dad_likes_girls
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Girls > 0
          and Trait TakesAfterDad > 0

  Affects Girls  2  Chance  20

;------------------------------------------
Trigger dads_haemophobic_son_Bloodthirsty
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Haemophobic > 0
          and Trait NotLikeDad > 0

  Affects Bloodthirsty  4  Chance  20

;Mod342 - 02/14 : doubled Bloodthirsty effect
;------------------------------------------
Trigger dads_handsome
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Handsome > 0
          and Trait TakesAfterDad > 0
          and Trait NaturalCharisma > 4

  Affects Handsome  1  Chance  50
  Affects Handsome  1  Chance  25

;------------------------------------------
Trigger dads_handsome2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Handsome > 1
          and Trait TakesAfterDad > 0
          and Trait NaturalCharisma > 3

  Affects Handsome  1  Chance  50
  Affects Handsome  1  Chance  25

;------------------------------------------
Trigger dads_handsome3
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Handsome = 3
          and Trait TakesAfterDad > 0
          and Trait NaturalCharisma > 2

  Affects Handsome  1  Chance  50
  Affects Handsome  1  Chance  25

;------------------------------------------
Trigger dads_Ugly
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Ugly > 0
          and Trait TakesAfterDad > 0
          and Trait NaturalCharisma < 2

  Affects Ugly  1  Chance  50
  Affects Ugly  1  Chance  25

;------------------------------------------
Trigger dads_Ugly2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Ugly > 1
          and Trait TakesAfterDad > 0
          and Trait NaturalCharisma < 3

  Affects Ugly  1  Chance  50
  Affects Ugly  1  Chance  25

;------------------------------------------
Trigger dads_Ugly3
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Ugly > 2
          and Trait TakesAfterDad > 0
          and Trait NaturalCharisma < 4

  Affects Ugly  1  Chance  50
  Affects Ugly  1  Chance  25

;------------------------------------------
Trigger dads_Inbred
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Inbred > 0

  Affects Inbred  1  Chance  50
  Affects Inbred  1  Chance  25

;------------------------------------------
Trigger dads_Inbred2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Inbred > 1

  Affects Inbred  1  Chance  50
  Affects Inbred  1  Chance  25

;------------------------------------------
Trigger dads_Inbred3
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Inbred > 2

  Affects Inbred  1  Chance  50
  Affects Inbred  1  Chance  25

;------------------------------------------
Trigger dads_Inbred4
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Inbred > 3

  Affects Inbred  1  Chance  50
  Affects Inbred  1  Chance  25

;------------------------------------------
Trigger dads_Inbred5
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Inbred > 4

  Affects Inbred  1  Chance  50
  Affects Inbred  1  Chance  25

;------------------------------------------
Trigger dads_infertile
  WhenToTest CharacterComesOfAge

    Condition FatherTrait EBInfertile > 0

  Affects EBInfertile  1  Chance  50

;------------------------------------------
Trigger dads_infertile2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait EBInfertile > 1

  Affects EBInfertile  1  Chance  75

;------------------------------------------
Trigger dads_paranoid
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Paranoia > 1
          and Trait TakesAfterDad > 0

  Affects Paranoia  1  Chance  20

;------------------------------------------
Trigger dads_perverted
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Perverted > 1
          and Trait TakesAfterDad > 0

  Affects Perverted  5  Chance  20

;------------------------------------------
Trigger dads_politics_skilled
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PoliticsSkill > 1
          and Trait TakesAfterDad > 0

  Affects PoliticsSkill  6  Chance  20
  Affects DeceiverVirtue  2  Chance  5

;------------------------------------------
Trigger dads_PublicAtheism
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PublicAtheism > 0
          and Trait TakesAfterDad > 0

  Affects PublicAtheism  2  Chance  20

;------------------------------------------
Trigger dads_PublicFaith
  WhenToTest CharacterComesOfAge

    Condition FatherTrait PublicFaith > 0
          and Trait TakesAfterDad > 0

  Affects PublicFaith  1  Chance  20

;------------------------------------------
Trigger dads_RhetoricSkill
  WhenToTest CharacterComesOfAge

    Condition FatherTrait RhetoricSkill > 0
          and Trait TakesAfterDad > 0

  Affects RhetoricSkill  2  Chance  20
  Affects InspiringSpeaker  1  Chance  20

;------------------------------------------
Trigger dads_Slothful
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Slothful > 0
          and Trait TakesAfterDad > 0

  Affects Slothful  1  Chance  20

;------------------------------------------
Trigger dads_SmoothTalker
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SmoothTalker > 0
          and Trait TakesAfterDad > 0

  Affects SmoothTalker  2  Chance  20

;------------------------------------------
Trigger dads_Stoic
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Stoic > 0
          and Trait TakesAfterDad > 0

  Affects Stoic  1  Chance  20

;------------------------------------------
Trigger dads_StrategicSkill
  WhenToTest CharacterComesOfAge

    Condition FatherTrait StrategicSkill > 0
          and Trait TakesAfterDad > 0

  Affects StrategicSkill  2  Chance  20

;------------------------------------------
Trigger dads_Superstitious
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Superstitious > 0
          and Trait TakesAfterDad > 0

  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger dads_TacticalSkill
  WhenToTest CharacterComesOfAge

    Condition FatherTrait TacticalSkill > 0
          and Trait TakesAfterDad > 0

  Affects TacticalSkill  2  Chance  40
  Affects TacticalSkill  2  Chance  20

;Mod459 - 02/25 : doubled tacticalskill effect
;------------------------------------------
Trigger dads_Pragmatic
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Pragmatic > 0
          and Trait TakesAfterDad > 0

  Affects Pragmatic  1  Chance  20

;------------------------------------------
Trigger dads_Xenophilia
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Xenophilia > 0
          and Trait TakesAfterDad > 0

  Affects Xenophilia  1  Chance  20

;------------------------------------------
Trigger dads_Xenophobia
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Xenophobia > 0
          and Trait TakesAfterDad > 0

  Affects Xenophobia  1  Chance  20

;------------------------------------------
Trigger dads_authoritarian
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Authoritarian > 0
          and Trait TakesAfterDad > 0

  Affects NonAuthoritarian  2  Chance  50

;------------------------------------------
Trigger dads_authoritarian_son_differs
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Authoritarian > 0
          and Trait NotLikeDad > 0

  Affects KindRuler  2  Chance  20

;------------------------------------------
Trigger dads_romanauthoritarian
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AuthoritarianRomanVirtue > 0
          and Trait NotLikeDad > 0

  Affects NonAuthoritarian  2  Chance  50
  Affects KindRuler  2  Chance  20

;------------------------------------------
Trigger dads_kindruler
  WhenToTest CharacterComesOfAge

    Condition FatherTrait KindRuler > 0
          and Trait TakesAfterDad > 0

  Affects KindRuler  2  Chance  50

;------------------------------------------
Trigger dads_kindruler_son_differs
  WhenToTest CharacterComesOfAge

    Condition FatherTrait KindRuler > 0
          and Trait NotLikeDad > 0

  Affects HarshRuler  2  Chance  50

;------------------------------------------
Trigger moms_healthy
  WhenToTest CharacterComesOfAge

    Condition FatherTrait HealthyWife > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  50

;------------------------------------------
Trigger moms_healthy2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait HealthyWife > 0
          and FatherTrait HaleAndHearty > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  75
  Affects HaleAndHearty  1  Chance  50

;------------------------------------------
Trigger moms_sickly
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SicklyWife > 0
          and Trait HaleAndHearty < 1
          and Trait NaturalEnergy < 3

  Affects Hypochondriac  1  Chance  75
  Affects Hypochondriac  1  Chance  50
  Affects LameFromBirth  1  Chance  5

;------------------------------------------
Trigger moms_sickly2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SicklyWife > 0
          and FatherTrait HaleAndHearty < 1
          and Trait HaleAndHearty < 1
          and Trait NaturalEnergy < 3

  Affects Hypochondriac  1  Chance  50
  Affects LameFromBirth  1  Chance  2

;------------------------------------------
Trigger dads_a_freebleeder
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Haemophiliac > 0
          and FatherTrait SicklyWife = 0
          and FatherTrait HealthyWife = 0
          and Trait HaleAndHearty < 1
          and Trait NaturalEnergy < 3

  Affects Haemophiliac  1  Chance  50

;------------------------------------------
Trigger dads_a_freebleeder2
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Haemophiliac > 0
          and FatherTrait SicklyWife > 0
          and Trait HaleAndHearty < 1
          and Trait NaturalEnergy < 3

  Affects Haemophiliac  1  Chance  75

;------------------------------------------
Trigger dads_a_freebleeder3
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Haemophiliac > 0
          and FatherTrait HealthyWife > 0
          and Trait HaleAndHearty < 1
          and Trait NaturalEnergy < 3

  Affects Haemophiliac  1  Chance  25


;Mod: EBMod710 - 09/23 : incorporating GAFHMod into EB

;------------------------------------------
Trigger married_sickly_ignorant_wife
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait SicklyWife > 0
          and Trait IgnorantWife > 0
          and Trait WifelyStats < 1

  Affects WifelyStats  1  Chance  100

;------------------------------------------
Trigger married_sickly_normal_wife
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait SicklyWife > 0
          and Trait IgnorantWife < 1
          and Trait IntelligentWife < 1
          and Trait WifelyStats < 1

  Affects WifelyStats  2  Chance  100

;------------------------------------------
Trigger married_sickly_intelligent_wife
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait SicklyWife > 0
          and Trait IntelligentWife > 0
          and Trait WifelyStats < 1

  Affects WifelyStats  3  Chance  100

;------------------------------------------
Trigger married_normal_ignorant_wife
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait SicklyWife < 1
          and Trait HealthyWife < 1
          and Trait IgnorantWife > 0
          and Trait WifelyStats < 1

  Affects WifelyStats  4  Chance  100

;------------------------------------------
Trigger married_normal_intelligent_wife
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait SicklyWife < 1
          and Trait HealthyWife < 1
          and Trait IntelligentWife > 0
          and Trait WifelyStats < 1

  Affects WifelyStats  5  Chance  100

;------------------------------------------
Trigger married_healthy_ignorant_wife
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait HealthyWife > 0
          and Trait IgnorantWife > 0
          and Trait WifelyStats < 1

  Affects WifelyStats  6  Chance  100

;------------------------------------------
Trigger married_healthy_normal_wife
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait HealthyWife > 0
          and Trait IgnorantWife < 1
          and Trait IntelligentWife < 1
          and Trait WifelyStats < 1

  Affects WifelyStats  7  Chance  100

;------------------------------------------
Trigger married_healthy_intelligent_wife
  WhenToTest CharacterTurnEnd

    Condition IsMarried
          and Trait JustMarried = 1
          and Trait HealthyWife > 0
          and Trait IntelligentWife > 0
          and Trait WifelyStats < 1

  Affects WifelyStats  8  Chance  100


;Mod: EBMod850 - 01/20/05 : consolidating healthy/sickly/intelligent/ignorant wife into 1 visible trait
;------------------------------------------
Trigger dads_Insane
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Insane > 0

  Affects Insane  1  Chance  75
  Affects Insane  1  Chance  25


;------------------------------------------
Trigger dads_Deranged
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Deranged > 0

  Affects Deranged  1  Chance  75
  Affects Deranged  1  Chance  25


;Mod: EBMod593 - 06/23 : triggers for son to be like dad or the opposite
;------------------------------------------
Trigger random_birth35
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid

  Affects Rabblerouser  1  Chance  4
  Affects GamesHaterRomanVice  3  Chance  4
  Affects GamesFanRomanVice  3  Chance  2
  Affects ApicianRomanVice  3  Chance  4
  Affects AuthoritarianRomanVirtue  2  Chance  2

;Bug4 - 10/19 : ForeignTastesRomanVice is diplomat only. Exchanged for Rabblerouser, an underutilized roman only trait.
;------------------------------------------
Trigger random_birth36
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid

  Affects HatesCarthaginians  4  Chance  4
  Affects PoliticsSkill  6  Chance  4
  Affects RacesHaterRomanVice  3  Chance  4
  Affects Disciplinarian  1  Chance  8
  Affects GoodLeader  2  Chance  4

;Mod: EBMod765 - 10/18 : replaced deprecated GoodCommander with GoodLeader
;Mod395 - 02/17 : doubled good commander effect
;Mod374 - 02/14 : doubled HatesCarthaginians effect
;------------------------------------------
Trigger random_birth37
  WhenToTest CharacterComesOfAge

    Condition CultureType greek

  Affects Arse  2  Chance  4
  Affects PhilosophySkill  2  Chance  8
  Affects MathematicsSkill  2  Chance  4
  Affects PoeticSkill  2  Chance  6
  Affects PoeticSkill  2  Chance  4

;------------------------------------------
Trigger random_birth38
  WhenToTest CharacterComesOfAge

    Condition FactionType numidia

  Affects PublicFaith  1  Chance  4
  Affects Pious  2  Chance  4
  Affects Corrupt  2  Chance  2
  Affects Generous  2  Chance  5
  Affects HarshJustice  2  Chance  4

;------------------------------------------
Trigger random_birth39_Hayasdan
  WhenToTest CharacterComesOfAge

    Condition FactionType romans_scipii

  Affects NaturalPhilosophySkill  2  Chance  4
  Affects Authoritarian  2  Chance  4
  Affects MathematicsSkill  2  Chance  4
  Affects DeceiverVirtue  2  Chance  4
  Affects AssassinMaster  5  Chance  4

;------------------------------------------
Trigger random_birth39_Parthia
  WhenToTest CharacterComesOfAge

    Condition FactionType parthia

  Affects NaturalPhilosophySkill  2  Chance  4
  Affects Authoritarian  2  Chance  4
  Affects MathematicsSkill  2  Chance  4
  Affects DeceiverVirtue  2  Chance  4
  Affects AssassinMaster  5  Chance  4

;------------------------------------------
Trigger random_birth39_Pontos
  WhenToTest CharacterComesOfAge

    Condition FactionType carthage

  Affects NaturalPhilosophySkill  2  Chance  4
  Affects Authoritarian  2  Chance  4
  Affects MathematicsSkill  2  Chance  4
  Affects DeceiverVirtue  2  Chance  4
  Affects AssassinMaster  5  Chance  4

;------------------------------------------
Trigger random_birth40
  WhenToTest CharacterComesOfAge

    Condition FactionType egypt

  Affects HatesRomans  4  Chance  4
  Affects GoodTrader  12  Chance  4
  Affects PublicFaith  1  Chance  4
  Affects ReligiousMania  1  Chance  4
  Affects Pious  2  Chance  4

;Mod375 - 02/14 : doubled HatesRomans effect
;------------------------------------------
Trigger random_birth41
  WhenToTest CharacterComesOfAge

    Condition CultureType barbarian

  Affects Anger  1  Chance  4
  Affects Berserker  2  Chance  6
  Affects HaleAndHearty  1  Chance  4
  Affects Scout  2  Chance  4
  Affects Warlord  4  Chance  4

;Mod447 - 02/25 : doubled warlord effect
;Mod441 - 02/25 : doubled berserker effect

;------------------------------------------
;Trigger: CharacterComesOfAge1_Selfish
; o <Aesthetic>  2  Chance  5, <Epicurean>  2  Chance  2, <ExpensiveTastes>  1  Chance  4, <Coward>  4  Chance  5, <Drink>  1  Chance  5, <Embezzler>  3  Chance  2, <Miserly>  2  Chance  5

Trigger CharacterComesOfAge1_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness < 3

  Affects Aesthetic  2  Chance  5
  Affects Epicurean  2  Chance  2
  Affects ExpensiveTastes  1  Chance  4
  Affects Coward  4  Chance  5
  Affects Embezzler  3  Chance  2
  Affects Miserly  2  Chance  5

;------------------------------------------
Trigger CharacterComesOfAge1_Selfish_Drink
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness < 3
          and Trait Celtic < 1

  Affects Drink  1  Chance  5

;------------------------------------------
Trigger CharacterComesOfAge1_Selfish_Drink_Celtic
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness < 3
          and Trait Celtic = 1

  Affects CelticDrink  1  Chance  5
  Affects CelticDrugs  1  Chance  5

;------------------------------------------
Trigger CharacterComesOfAge2_Selfish_Depressive
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness < 3
          and Trait Temperament < 3
          and Trait Celtic < 1

  Affects Drink  1  Chance  25
  Affects Drink  1  Chance  10
  Affects Paranoia  1  Chance  10

;------------------------------------------
Trigger CharacterComesOfAge2_Selfish_Depressive_Celt
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness < 3
          and Trait Temperament < 3
          and Trait Celtic = 1

  Affects CelticDrink  1  Chance  25
  Affects CelticDrink  1  Chance  10
  Affects Paranoia  1  Chance  10
  Affects CelticDrugs  1  Chance  40
  Affects CelticDrugs  1  Chance  20

;------------------------------------------
Trigger CharacterComesOfAge2_Selfish_Energetic
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness < 3
          and Trait NaturalEnergy > 3

  Affects Anger  1  Chance  5
  Affects Disciplinarian  1  Chance  5
  Affects Girls  2  Chance  5
  Affects Gambling  2  Chance  2

;------------------------------------------
Trigger CharacterComesOfAge2_Selfish_Charismatic
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness < 3
          and Trait NaturalCharisma > 3

  Affects Liar  2  Chance  10
  Affects Girls  2  Chance  5

;------------------------------------------
Trigger CharacterComesOfAge2_Selfish_Disloyal
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness < 3
          and Trait Loyalty < 3
          and Trait Hellenic < 1

  Affects Girls  2  Chance  5
  Affects Embezzler  3  Chance  5
  Affects PathologicalLiar  1  Chance  3
  Affects Sacrilegious  2  Chance  10
  Affects Corrupt  2  Chance  10
  Affects Disloyal  1  Chance  10

;------------------------------------------
Trigger CharacterComesOfAge2_Selfish_Disloyal_Hellene
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness < 3
          and Trait Loyalty < 3
          and Trait Hellenic = 1

  Affects Girls  2  Chance  5
  Affects Embezzler  3  Chance  5
  Affects PathologicalLiar  1  Chance  3
  Affects Sacrilegious  2  Chance  10
  Affects Corrupt  2  Chance  10
  Affects Disloyal  1  Chance  10

;------------------------------------------
Trigger CharacterComesOfAge2_Loyal
  WhenToTest CharacterComesOfAge

    Condition Trait Loyalty > 2

  Affects Loyal  1  Chance  10

;------------------------------------------
Trigger CharacterComesOfAge3_Low_Energy
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalEnergy < 3

  Affects Hypochondriac  1  Chance  5
  Affects Haemophobic  8  Chance  5

;------------------------------------------
Trigger CharacterComesOfAge3_Low_Intelligence
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  5

;------------------------------------------
Trigger CharacterComesOfAge4_Selfish_Intelligent
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness < 3
          and Trait NaturalIntelligence > 3

  Affects GoodTaxman  3  Chance  5
  Affects DeceiverVirtue  2  Chance  5
  Affects Sacrilegious  2  Chance  5

;------------------------------------------
Trigger CharacterComesOfAge5_High_Energy
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  5
  Affects GoodSiegeAttacker  2  Chance  2
  Affects Prim  2  Chance  2

;------------------------------------------
Trigger CharacterComesOfAge6_Very_High_Energy
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalEnergy > 4

  Affects HaleAndHearty  1  Chance  10
  Affects GoodSiegeAttacker  2  Chance  4
  Affects Prim  2  Chance  4

;------------------------------------------
Trigger CharacterComesOfAge7_Extremely_High_Energy
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalEnergy = 6

  Affects HaleAndHearty  1  Chance  20
  Affects GoodSiegeAttacker  2  Chance  5
  Affects Arse  2  Chance  1
  Affects Prim  2  Chance  6

;------------------------------------------
Trigger CharacterComesOfAge8_High_Charisma
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalCharisma > 4

  Affects SmoothTalker  2  Chance  10
  Affects GloriousFool  4  Chance  2
  Affects Arse  2  Chance  1
  Affects PublicFaith  1  Chance  5

;------------------------------------------
Trigger CharacterComesOfAge8_High_Int
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalIntelligence = 4

  Affects RhetoricSkill  2  Chance  6
  Affects GoodAdministrator  2  Chance  4
  Affects GoodSiegeDefender  2  Chance  2
  Affects TouchedByTheGods  1  Chance  2
  Affects ArchitectSkill  2  Chance  2
  Affects GoodTrader  12  Chance  2
  Affects Pragmatic  1  Chance  3

;------------------------------------------
Trigger CharacterComesOfAge8_VeryHigh_Int
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalIntelligence = 5

  Affects RhetoricSkill  2  Chance  8
  Affects GoodAdministrator  2  Chance  6
  Affects GoodSiegeDefender  2  Chance  3
  Affects TouchedByTheGods  1  Chance  3
  Affects ArchitectSkill  2  Chance  3
  Affects GoodTrader  12  Chance  4
  Affects Pragmatic  1  Chance  4

;------------------------------------------
Trigger CharacterComesOfAge8_ExtremelyHigh_Int
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalIntelligence = 6

  Affects RhetoricSkill  2  Chance  10
  Affects GoodAdministrator  2  Chance  8
  Affects GoodSiegeDefender  2  Chance  5
  Affects TouchedByTheGods  1  Chance  5
  Affects ArchitectSkill  2  Chance  5
  Affects Deranged  2  Chance  2
  Affects GoodTrader  12  Chance  8
  Affects Pragmatic  1  Chance  5

;------------------------------------------
Trigger CharacterComesOfAge8_High_Selflessness
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness > 3

  Affects Pious  2  Chance  10
  Affects TouchedByTheGods  1  Chance  5
  Affects ReligiousMania  1  Chance  5
  Affects Generous  2  Chance  5
  Affects Upright  2  Chance  10
  Affects BadDisciplinarian  2  Chance  5
  Affects PublicFaith  1  Chance  10

;------------------------------------------
Trigger CharacterComesOfAge3_High_Energy_Charisma
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalEnergy > 3
          and Trait NaturalCharisma > 3

  Affects Disciplinarian  1  Chance  10
  Affects IanR  1  Chance  10

;------------------------------------------
Trigger CharacterComesOfAge3_Toughguy
  WhenToTest CharacterComesOfAge

    Condition Trait Temperament < 4
          and Trait Temperament > 1
          and Trait Selflessness > 2
          and Trait Selflessness < 5
          and Trait NaturalEnergy > 4

  Affects Austere  1  Chance  15
  Affects Stoic  1  Chance  10
  Affects HighPersonalSecurity  1  Chance  20
  Affects Paranoia  1  Chance  5
  Affects HarshJustice  1  Chance  5

;------------------------------------------
Trigger CharacterComesOfAge3_Optimistic
  WhenToTest CharacterComesOfAge

    Condition Trait Temperament > 3

  Affects Trusting  1  Chance  10
  Affects LenientJustice  1  Chance  5
  Affects BloodHumour  1  Chance  25
  Affects BloodHumour  1  Chance  15
  Affects BloodHumour  1  Chance  5

;------------------------------------------
Trigger CharacterComesOfAge3_Balanced
  WhenToTest CharacterComesOfAge

    Condition Trait Temperament = 3

  Affects PhlegmHumour  1  Chance  20
  Affects PhlegmHumour  1  Chance  10
  Affects PhlegmHumour  1  Chance  5

;------------------------------------------
Trigger CharacterComesOfAge3_Depressive
  WhenToTest CharacterComesOfAge

    Condition Trait Temperament < 3

  Affects BlackBileHumour  1  Chance  25
  Affects BlackBileHumour  1  Chance  15
  Affects BlackBileHumour  1  Chance  5

;------------------------------------------
Trigger CharacterComesOfAge3_Grumpy
  WhenToTest CharacterComesOfAge

    Condition Trait Temperament < 3
          and Trait Selflessness < 4

  Affects YellowBileHumour  1  Chance  25
  Affects YellowBileHumour  1  Chance  15
  Affects YellowBileHumour  1  Chance  5


;------------------------------------------
Trigger CharacterComesOfAge3_High_Energy_Bloodthirsty
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalEnergy > 4
          and Trait Celtic < 1

  Affects Bloodthirsty  1  Chance  10
  Affects Bloodthirsty  1  Chance  5

;------------------------------------------
Trigger CharacterComesOfAge3_High_Energy_Bloodthirsty_Celt
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalEnergy > 4
          and Trait Celtic > 0

  Affects BloodthirstyGaul  1  Chance  10
  Affects BloodthirstyGaul  1  Chance  5

;------------------------------------------
Trigger CharacterComesOfAge3_Makedonian_Drinker
  WhenToTest CharacterComesOfAge

    Condition Trait Drink < 1
          and FactionType macedon

  Affects Drink  1  Chance  25
  Affects Drink  1  Chance  15

;------------------------------------------
Trigger CharacterComesOfAge3_Sweboz_Ambusher
  WhenToTest CharacterComesOfAge

    Condition FactionType germans
          and FatherTrait GoodAmbusher > 0

  Affects GoodAmbusher  2  Chance  50
  Affects GoodAmbusher  2  Chance  25
  Affects Scout  2  Chance  75


;Mod: EBMod638 - 08/01 : triggers for giving more traits to sons who come of age, based on primary traits.
;------------------------------------------
Trigger Son_of_Roman_Conquerors_Gaul
  WhenToTest CharacterComesOfAge

    Condition FatherTrait RomanConquerorGaul = 2

  Affects GallicusCognomen  1  Chance  100

;------------------------------------------
Trigger Son_of_Roman_Conquerors_Gaul_b
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GallicusCognomen = 1

  Affects GallicusCognomen  1  Chance  100

;------------------------------------------
Trigger Son_of_Roman_Conquerors_Carthage
  WhenToTest CharacterComesOfAge

    Condition FatherTrait RomanConquerorCarthage = 2

  Affects AfricanusCognomen  1  Chance  100

;------------------------------------------
Trigger Son_of_Roman_Conquerors_Carthage_b
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AfricanusCognomen = 1

  Affects AfricanusCognomen  1  Chance  100

;------------------------------------------
Trigger Son_of_Roman_Conquerors_Germania
  WhenToTest CharacterComesOfAge

    Condition FatherTrait RomanConquerorGermania = 2

  Affects GermanicusCognomen  1  Chance  100

;------------------------------------------
Trigger Son_of_Roman_Conquerors_Germania_b
  WhenToTest CharacterComesOfAge

    Condition FatherTrait GermanicusCognomen = 1

  Affects GermanicusCognomen  1  Chance  100

;------------------------------------------
Trigger Son_of_Roman_Conquerors_Britain
  WhenToTest CharacterComesOfAge

    Condition FatherTrait RomanConquerorBritain = 2

  Affects BrittanicusCognomen  1  Chance  100

;------------------------------------------
Trigger Son_of_Roman_Conquerors_Britain_b
  WhenToTest CharacterComesOfAge

    Condition FatherTrait BrittanicusCognomen = 1

  Affects BrittanicusCognomen  1  Chance  100

;------------------------------------------
Trigger Son_of_Roman_Conquerors_Macedonia
  WhenToTest CharacterComesOfAge

    Condition FatherTrait RomanConquerorMacedonia = 2

  Affects MacedonicusCognomen  1  Chance  100

;------------------------------------------
Trigger Son_of_Roman_Conquerors_Macedonia_b
  WhenToTest CharacterComesOfAge

    Condition FatherTrait MacedonicusCognomen = 1

  Affects MacedonicusCognomen  1  Chance  100

;------------------------------------------
Trigger Son_of_Roman_Conquerors_Dacia
  WhenToTest CharacterComesOfAge

    Condition FatherTrait RomanConquerorDacia = 2

  Affects DacicusCognomen  1  Chance  100

;------------------------------------------
Trigger Son_of_Roman_Conquerors_Dacia_b
  WhenToTest CharacterComesOfAge

    Condition FatherTrait DacicusCognomen = 1

  Affects DacicusCognomen  1  Chance  100

;------------------------------------------
Trigger Son_of_Roman_Conquerors_Syria
  WhenToTest CharacterComesOfAge

    Condition FatherTrait RomanConquerorSyria = 2

  Affects AsiaticusCognomen  1  Chance  100

;------------------------------------------
Trigger Son_of_Roman_Conquerors_Syria_b
  WhenToTest CharacterComesOfAge

    Condition FatherTrait AsiaticusCognomen = 1

  Affects AsiaticusCognomen  1  Chance  100

;------------------------------------------
Trigger Son_of_Roman_Conquerors_Parthia
  WhenToTest CharacterComesOfAge

    Condition FatherTrait RomanConquerorParthia = 2

  Affects ParthicusCognomen  1  Chance  100

;------------------------------------------
Trigger Son_of_Roman_Conquerors_Parthia_b
  WhenToTest CharacterComesOfAge

    Condition FatherTrait ParthicusCognomen = 1

  Affects ParthicusCognomen  1  Chance  100


;Mod: EBMod649 - 08/07 : pass along triumphal cognomen to sons
;------------------------------------------
Trigger Dads_an_Outsider_TakesAfterDad
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Outsider > 0
          and Trait TakesAfterDad > 0

  Affects Outsider  1  Chance  85

;------------------------------------------
Trigger Dads_an_Outsider_NotLikeDad
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Outsider > 0
          and Trait TakesAfterDad < 1

  Affects Outsider  1  Chance  35

;===============================================================
;===============================================================
;===============================================================
;Section11 - Adoption
;===============================================================
;Section11a - Offered Adoption
;===============================================================
;------------------------------------------
Trigger Worthy_Of_Adoption_1_VnV_Trigger
  WhenToTest OfferedForAdoption

  Affects NaturalIntelligence  1  Chance  100
  Affects NaturalCharisma  1  Chance  100
  Affects NaturalEnergy  1  Chance  100
  Affects IntellectRating  1  Chance  100
  Affects CharismaRating  1  Chance  100
  Affects EnergyRating  1  Chance  100

;------------------------------------------
Trigger Worthy_Of_Adoption_1_VnV_Trigger_int2
  WhenToTest OfferedForAdoption

  Affects NaturalIntelligence  1  Chance  86

;------------------------------------------
Trigger Worthy_Of_Adoption_1_VnV_Trigger_cha2
  WhenToTest OfferedForAdoption

  Affects NaturalCharisma  1  Chance  86

;------------------------------------------
Trigger Worthy_Of_Adoption_1_VnV_Trigger_energy2
  WhenToTest OfferedForAdoption

  Affects NaturalEnergy  1  Chance  86

;Mod: EBMod051 - 4/20 : added initial Ratings
;Mod: EBMod033 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Adoption_NaturalIntelligence1_VnV_Trigger
  WhenToTest OfferedForAdoption

    Condition Trait NaturalIntelligence > 1

  Affects NaturalIntelligence  1  Chance  72


;Mod: EBMod034 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Adoption_NaturalIntelligence2_VnV_Trigger
  WhenToTest OfferedForAdoption

    Condition Trait NaturalIntelligence > 2

  Affects NaturalIntelligence  1  Chance  60


;Mod: EBMod035 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Adoption_NaturalIntelligence3_VnV_Trigger
  WhenToTest OfferedForAdoption

    Condition Trait NaturalIntelligence > 3

  Affects NaturalIntelligence  1  Chance  36


;Mod: EBMod036 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Adoption_NaturalIntelligence4_VnV_Trigger
  WhenToTest OfferedForAdoption

    Condition Trait NaturalIntelligence > 4

  Affects NaturalIntelligence  1  Chance  10


;Mod: EBMod037 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Adoption_NaturalEnergy1_VnV_Trigger
  WhenToTest OfferedForAdoption

    Condition Trait NaturalEnergy > 1

  Affects NaturalEnergy  1  Chance  72


;Mod: EBMod038 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Adoption_NaturalEnergy2_VnV_Trigger
  WhenToTest OfferedForAdoption

    Condition Trait NaturalEnergy > 2

  Affects NaturalEnergy  1  Chance  60


;Mod: EBMod039 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Adoption_NaturalEnergy3_VnV_Trigger
  WhenToTest OfferedForAdoption

    Condition Trait NaturalEnergy > 3

  Affects NaturalEnergy  1  Chance  36


;Mod: EBMod040 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Adoption_NaturalEnergy4_VnV_Trigger
  WhenToTest OfferedForAdoption

    Condition Trait NaturalEnergy > 4

  Affects NaturalEnergy  1  Chance  10


;Mod: EBMod041 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Adoption_NaturalCharisma1_VnV_Trigger
  WhenToTest OfferedForAdoption

    Condition Trait NaturalCharisma > 1

  Affects NaturalCharisma  1  Chance  72


;Mod: EBMod042 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Adoption_NaturalCharisma2_VnV_Trigger
  WhenToTest OfferedForAdoption

    Condition Trait NaturalCharisma > 2

  Affects NaturalCharisma  1  Chance  60


;Mod: EBMod043 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Adoption_NaturalCharisma3_VnV_Trigger
  WhenToTest OfferedForAdoption

    Condition Trait NaturalCharisma > 3

  Affects NaturalCharisma  1  Chance  36


;Mod: EBMod044 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Adoption_NaturalCharisma4_VnV_Trigger
  WhenToTest OfferedForAdoption

    Condition Trait NaturalCharisma > 4

  Affects NaturalCharisma  1  Chance  10


;Mod: EBMod045 - 4/16 : initial traits
;------------------------------------------
Trigger Worthy_Of_Adoption_IntellectRating_VnV_Trigger
  WhenToTest OfferedForAdoption

    Condition Trait NaturalIntelligence > 2

  Affects IntellectRating  1  Chance  100


;Mod: EBMod058 - 4/20 : Average_Intellect
;------------------------------------------
Trigger Worthy_Of_Adoption_EnergyRating_VnV_Trigger
  WhenToTest OfferedForAdoption

    Condition Trait NaturalEnergy > 2

  Affects EnergyRating  1  Chance  100


;Mod: EBMod059 - 4/20 : Average_Energy
;------------------------------------------
Trigger Worthy_Of_Adoption_CharismaRating_VnV_Trigger
  WhenToTest OfferedForAdoption

    Condition Trait NaturalCharisma > 2

  Affects CharismaRating  1  Chance  100


;Mod: EBMod060 - 4/20 : Average_Charisma
;------------------------------------------
Trigger Worthy_Of_Adoption_IntellectRating2_VnV_Trigger
  WhenToTest OfferedForAdoption

    Condition Trait NaturalIntelligence > 4

  Affects IntellectRating  1  Chance  100


;Mod: EBMod076 - 4/21 : Superior_Intellect
;------------------------------------------
Trigger Worthy_Of_Adoption_EnergyRating2_VnV_Trigger
  WhenToTest OfferedForAdoption

    Condition Trait NaturalEnergy > 4

  Affects EnergyRating  1  Chance  100


;Mod: EBMod077 - 4/21 : Superior_Energy
;------------------------------------------
Trigger Worthy_Of_Adoption_CharismaRating2_VnV_Trigger
  WhenToTest OfferedForAdoption

    Condition Trait NaturalCharisma > 4

  Affects CharismaRating  1  Chance  100


;Mod: EBMod078 - 4/21 : Superior_Charisma
;------------------------------------------
Trigger Worthy_Of_Adoption_ICE000
  WhenToTest OfferedForAdoption

    Condition Trait NaturalIntelligence < 3
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy < 3

  Affects ICERating  1  Chance  100

;Mod: EBMod062 - 4/20 : Inferior in all categories
;------------------------------------------
Trigger Worthy_Of_Adoption_ICE001
  WhenToTest OfferedForAdoption

    Condition Trait NaturalIntelligence < 3
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy > 2

  Affects ICERating  2  Chance  100

;Mod: EBMod063 - 4/20 : Inferior Intellect and Charisma
;------------------------------------------
Trigger Worthy_Of_Adoption_ICE010
  WhenToTest OfferedForAdoption

    Condition Trait NaturalIntelligence < 3
          and Trait NaturalCharisma > 2
          and Trait NaturalEnergy < 3

  Affects ICERating  3  Chance  100


;Mod: EBMod064 - 4/20 : Inferior Intellect and Energy
;------------------------------------------
Trigger Worthy_Of_Adoption_ICE011
  WhenToTest OfferedForAdoption

    Condition Trait NaturalIntelligence < 3
          and Trait NaturalCharisma > 2
          and Trait NaturalEnergy > 2

  Affects ICERating  4  Chance  100


;Mod: EBMod065 - 4/20 : Inferior Intellect
;------------------------------------------
Trigger Worthy_Of_Adoption_ICE100
  WhenToTest OfferedForAdoption

    Condition Trait NaturalIntelligence > 2
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy < 3

  Affects ICERating  5  Chance  100


;Mod: EBMod066 - 4/20 : Inferior Charisma and Energy
;------------------------------------------
Trigger Worthy_Of_Adoption_ICE101
  WhenToTest OfferedForAdoption

    Condition Trait NaturalIntelligence > 2
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy > 2

  Affects ICERating  6  Chance  100


;Mod: EBMod067 - 4/20 : Inferior Charisma
;------------------------------------------
Trigger Worthy_Of_Adoption_ICE110
  WhenToTest OfferedForAdoption

    Condition Trait NaturalIntelligence > 2
          and Trait NaturalCharisma > 2
          and Trait NaturalEnergy < 3

  Affects ICERating  7  Chance  100


;Mod: EBMod068 - 4/20 : Inferior Energy
;------------------------------------------
Trigger Worthy_Of_Adoption_ICE111
  WhenToTest OfferedForAdoption

    Condition Trait NaturalIntelligence > 2
          and Trait NaturalCharisma > 2
          and Trait NaturalEnergy > 2

  Affects ICERating  8  Chance  100

;Mod: EBMod069 - 4/20 : Superior in all categories
;------------------------------------------
Trigger Worthy_Of_Adoption_Gregarious
  WhenToTest OfferedForAdoption

    Condition Trait CharismaRating > 2

  Affects Gregarious  1  Chance  50
  Affects Gregarious  1  Chance  25

;Mod: EBMod101 - 4/25 : for new trait
;------------------------------------------
Trigger Worthy_Of_Adoption_Aloof
  WhenToTest OfferedForAdoption

    Condition Trait CharismaRating < 2

  Affects Aloof  1  Chance  50
  Affects Aloof  1  Chance  25


;Mod: EBMod102 - 4/25 : for new antitrait
;------------------------------------------
;Trigger Worthy_Of_Adoption_GoodTactician
;  WhenToTest OfferedForAdoption
;
;    Condition Trait IntellectRating > 2
;
;  Affects GoodTactician  1  Chance  50
;  Affects GoodTactician  1  Chance  25
;
;
;Mod: EBMod536 - 05/20 : commented out
;Mod: EBMod116 - 4/25 : for new trait
;------------------------------------------
Trigger Worthy_Of_Adoption_BadTactician
  WhenToTest OfferedForAdoption

    Condition Trait IntellectRating < 2

  Affects BadTactician  1  Chance  50
  Affects BadTactician  1  Chance  25


;Mod: EBMod117 - 4/25 : for new antitrait
;------------------------------------------
Trigger Worthy_Of_Adoption_Tireless
  WhenToTest OfferedForAdoption

    Condition Trait EnergyRating > 2

  Affects Tireless  1  Chance  50
  Affects Tireless  1  Chance  25


;Mod: EBMod118 - 4/25 : for new trait
;------------------------------------------
Trigger Worthy_Of_Adoption_Slothful
  WhenToTest OfferedForAdoption

    Condition Trait EnergyRating < 2

  Affects NaturallySlothful  1  Chance  50
  Affects NaturallySlothful  1  Chance  25


;Mod: EBMod119 - 4/25 : for new antitrait
;------------------------------------------
Trigger Worthy_Of_Adoption_rookie_01_CommandExperience
  WhenToTest OfferedForAdoption


  Affects CommandExperience  1  Chance  100
  Affects NotNobleBirth  1  Chance  100
  Affects Rested  1  Chance  100


;Mod: EBMod444 - 05/10 : New trigger for Rookies adopted into family, commented out previous 2 triggers
;------------------------------------------
Trigger Worthy_Of_Adoption_Temperament1
  WhenToTest OfferedForAdoption

  Affects Temperament  1  Chance  100
  Affects Temperament  1  Chance  86


;Mod: EBMod181 - 5/02 : for primary mood trait
;------------------------------------------
Trigger Worthy_Of_Adoption_Temperament2
  WhenToTest OfferedForAdoption

    Condition Trait Temperament > 1

  Affects Temperament  1  Chance  72

;Mod: EBMod182 - 5/02 : initial mood trait
;------------------------------------------
Trigger Worthy_Of_Adoption_Temperament3
  WhenToTest OfferedForAdoption

    Condition Trait Temperament > 2

  Affects Temperament  1  Chance  60

;Mod: EBMod183 - 5/02 : initial mood trait
;------------------------------------------
Trigger Worthy_Of_Adoption_Temperament4
  WhenToTest OfferedForAdoption

    Condition Trait Temperament > 3

  Affects Temperament  1  Chance  37

;Mod: EBMod184 - 5/02 : initial mood trait
;------------------------------------------
Trigger Worthy_Of_Adoption_Selflessness1
  WhenToTest OfferedForAdoption

  Affects Selflessness  1  Chance  100
  Affects Selflessness  1  Chance  86


;Mod: EBMod338 - 5/07 : trigger for new trait
;------------------------------------------
Trigger Worthy_Of_Adoption_Selflessness2
  WhenToTest OfferedForAdoption

    Condition Trait Selflessness > 1

  Affects Selflessness  1  Chance  72

;Mod: EBMod339 - 5/07 : advance to 3
;------------------------------------------
Trigger Worthy_Of_Adoption_Selflessness3
  WhenToTest OfferedForAdoption

    Condition Trait Selflessness > 2

  Affects Selflessness  1  Chance  60

;Mod: EBMod340 - 5/07 : advance to 4
;------------------------------------------
Trigger Worthy_Of_Adoption_Selflessness4
  WhenToTest OfferedForAdoption

    Condition Trait Selflessness > 3

  Affects Selflessness  1  Chance  37

;Mod: EBMod341 - 5/07 : advance to 5
;------------------------------------------
Trigger Worthy_Of_Adoption_Loyalty1
  WhenToTest OfferedForAdoption

  Affects Loyalty  1  Chance  100
  Affects Loyalty  1  Chance  86


;Mod: EBMod354 - 5/08 : trigger for new trait
;------------------------------------------
Trigger Worthy_Of_Adoption_Loyalty2
  WhenToTest OfferedForAdoption

    Condition Trait Loyalty > 1

  Affects Loyalty  1  Chance  72

;Mod: EBMod355 - 5/08 : advance to 3
;------------------------------------------
Trigger Worthy_Of_Adoption_Loyalty3
  WhenToTest OfferedForAdoption

    Condition Trait Loyalty > 2

  Affects Loyalty  1  Chance  60

;Mod: EBMod356 - 5/08 : advance to 4
;------------------------------------------
Trigger Worthy_Of_Adoption_Loyalty4
  WhenToTest OfferedForAdoption

    Condition Trait Loyalty > 3

  Affects Loyalty  1  Chance  37

;Mod: EBMod357 - 5/08 : advance to 5
;------------------------------------------
Trigger Worthy_Of_Adoption_Loyalty_Selflessness_1
  WhenToTest OfferedForAdoption

    Condition Trait Selflessness > 3
          and Trait Loyalty = 1

  Affects Loyalty  2  Chance  100

;------------------------------------------
Trigger Worthy_Of_Adoption_Loyalty_Selflessness_2
  WhenToTest OfferedForAdoption

    Condition Trait Selflessness > 3
          and Trait Loyalty = 2

  Affects Loyalty  1  Chance  100

;------------------------------------------
Trigger Worthy_Of_Adoption_Loyalty_Low_Selflessness_1
  WhenToTest OfferedForAdoption

    Condition Trait Selflessness < 3
          and Trait Loyalty > 3

  Affects Disloyalty  1  Chance  100
  Affects Disloyalty  1  Chance  75

;------------------------------------------
Trigger OfferedForAdoption_Have_No_Children
  WhenToTest OfferedForAdoption

    Condition Trait Infertile < 1
          and not CultureType egyptian
          and not CultureType eastern
          and not CultureType nomad
          and not FactionType saba
          and not FactionType macedon
          and not FactionType thrace
          and not FactionType dacia

  Affects Infertile  2  Chance  100

;------------------------------------------
;Section: Celtic Ethnic OfferedForAdoption
;------------------------------------------
;------------------------------------------
Trigger General_Is_Celtic_Adoption
  WhenToTest OfferedForAdoption

    Condition CultureType barbarian
          and Trait Celtic < 1
          and not FactionType spain
          and not FactionType germans
          and not FactionType dacia

  Affects Celtic  1  Chance  100

;------------------------------------------
;Section: Greek Ethnic OfferedForAdoption
;------------------------------------------
Trigger KH_Athenaios_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Athenaios 1  Chance  15

;------------------------------------------
Trigger KH_Athenaios_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Athenaios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType4  1  Chance  100
  Affects HatesType1  1  Chance  100

;------------------------------------------
Trigger KH_Athenaios_OfferedForAdoption_BaseTraits_Hi_En1
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Athenaios > 0
          and Trait NaturalEnergy > 3

  Affects Lalos  1  Chance  35
  Affects Periergos  1  Chance  30
  Affects Periergos  1  Chance  15

;------------------------------------------
Trigger KH_Athenaios_OfferedForAdoption_BaseTraits_Hi_En_Cha
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Athenaios > 0
          and Trait NaturalEnergy > 3
          and Trait NaturalCharisma > 2

  Affects GoodTrader  2  Chance  35
  Affects GoodTrader  1  Chance  10

;------------------------------------------
Trigger KH_Athenaios_OfferedForAdoption_BaseTraits_Selfish
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Athenaios > 0
          and Trait Selflessness < 3

  Affects Eiron  1  Chance  35

;------------------------------------------
Trigger KH_Athenaios_OfferedForAdoption_BaseTraits_Int
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Athenaios > 0
          and Trait Selflessness < 3

  Affects PhilosophySkill  2  Chance  35
  Affects PhilosophySkill  1  Chance  10

;------------------------------------------
Trigger KH_Athenaios_OfferedForAdoption_BaseTraits_Charming
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Athenaios > 0
          and Trait Selflessness < 3

  Affects PoliticsSkill  3  Chance  35
  Affects PoliticsSkill  3  Chance  15

;------------------------------------------
Trigger KH_Athenaios_OfferedForAdoption_BaseTraits
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Athenaios > 0

  Affects Proxenos  1  Chance  55
  Affects Xenophilia  1  Chance  35
  Affects BadInfantryGeneral  2  Chance  45
  Affects BadInfantryGeneral  1  Chance  15

;------------------------------------------
Trigger KH_Spartiates_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Spartiates 1  Chance  18

;------------------------------------------
Trigger KH_Spartiates_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Spartiates > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger KH_Spartiates_OfferedForAdoption_BaseTraits
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0

  Affects Agroikos  1  Chance  35
  Affects Akairos  2  Chance  25
  Affects HatesSlaves  2  Chance  35
  Affects HatesSlaves  2  Chance  20

;------------------------------------------
Trigger KH_Spartiates_OfferedForAdoption_BaseTraits_Loyal
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait Loyalty > 3

  Affects Pious  1  Chance  35
  Affects Pious  1  Chance  15
  Affects Xenophobia  1  Chance  45

;------------------------------------------
Trigger KH_Spartiates_OfferedForAdoption_BaseTraits_energetic1
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait NaturalEnergy > 3

  Affects Disciplinarian  1  Chance  55
  Affects Brave  1  Chance  45
  Affects Brave  1  Chance  35
  Affects GoodInfantryGeneral  3 Chance  50

;------------------------------------------
Trigger KH_Spartiates_OfferedForAdoption_BaseTraits_energetic2
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait NaturalEnergy > 3

  Affects Austere  1  Chance  45
  Affects Authoritarian  1  Chance  50
  Affects Authoritarian  1  Chance  25
  Affects GoodInfantryGeneral  3 Chance  50

;------------------------------------------
Trigger KH_Spartiates_OfferedForAdoption_BaseTraits_charm
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait NaturalCharisma > 3

  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger KH_Spartiates_OfferedForAdoption_BaseTraits_lo_cha
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait NaturalCharisma < 3

  Affects Akairos  2  Chance  35
  Affects BadTrader  2 Chance  35
  Affects BadTrader  2 Chance  15

;------------------------------------------
Trigger KH_Spartiates_OfferedForAdoption_BaseTraits_Dull
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait NaturalIntelligence < 3

  Affects Deisidaimon  2  Chance  35

;------------------------------------------
Trigger KH_Spartiates_OfferedForAdoption_BaseTraits_lo_En
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  3  Chance  35
  Affects BadCavalryGeneral  3  Chance  15

;------------------------------------------
Trigger KH_Rhodios_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Rhodios 1  Chance  21

;------------------------------------------
Trigger KH_Rhodios_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Rhodios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType4  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects Xenophilia  1 Chance  20
  Affects Mikrologos  1 Chance  25
  Affects Mikrologos  1 Chance  10

;------------------------------------------
Trigger KH_Rhodios_OfferedForAdoption_BaseTraits_hi_en
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Rhodios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  2 Chance  50
  Affects GoodTaxman  2 Chance  35
  Affects GoodTrader  2 Chance  20
  Affects GoodTaxman  1 Chance  15
  Affects GoodTrader  1 Chance  10

;------------------------------------------
Trigger KH_Rhodios_OfferedForAdoption_BaseTraits_lo_en
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Rhodios > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  2 Chance  35
  Affects BadInfantryGeneral  1 Chance  10

;------------------------------------------
Trigger KH_Rhodios_OfferedForAdoption_BaseTraits_selfish
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Rhodios > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  55
  Affects Corrupt  1  Chance  25
  Affects Corrupt  1  Chance  10
  Affects Eiron  1  Chance  35

;------------------------------------------
Trigger KH_Rhodios_OfferedForAdoption_BaseTraits_charismatic
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Rhodios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  2 Chance  30
  Affects GoodTrader  1 Chance  15
  Affects Proxenos  1  Chance  45

;------------------------------------------
Trigger KH_Kres_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Kres 1  Chance  27

;------------------------------------------
Trigger KH_Kres_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Kres > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger KH_Kres_OfferedForAdoption_BaseTraits_Stupid
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Kres > 0
          and Trait NaturalIntelligence = 1

  Affects Agroikos  1  Chance  40
  Affects Unschooled  1  Chance  30
  Affects Deisidaimon  1  Chance  35
  Affects Deisidaimon  1  Chance  15

;------------------------------------------
Trigger KH_Kres_OfferedForAdoption_BaseTraits_Dull
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Kres > 0
          and Trait NaturalIntelligence = 2

  Affects Agroikos  1  Chance  20
  Affects Unschooled  1  Chance  15
  Affects Deisidaimon  1  Chance  17
  Affects Deisidaimon  1  Chance  8

;------------------------------------------
Trigger KH_Kres_OfferedForAdoption_BaseTraits_Hi_Cha
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Kres > 0
          and Trait NaturalCharisma > 3

  Affects Gregarious  1  Chance  35

;------------------------------------------
Trigger KH_Kres_OfferedForAdoption_BaseTraits_Lo_Cha
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Kres > 0
          and Trait NaturalCharisma < 3

  Affects Akairos  2  Chance  35

;------------------------------------------
Trigger KH_Kres_OfferedForAdoption_BaseTraits_Hi_Energy
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Kres > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  3  Chance  35
  Affects GoodInfantryGeneral  3  Chance  15

;------------------------------------------
Trigger KH_Kres_OfferedForAdoption_BaseTraits_Lo_Energy
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Kres > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  3  Chance  35
  Affects BadCavalryGeneral  3  Chance  15

;------------------------------------------
Trigger KH_Korinthios_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Korinthios 1  Chance  38

;------------------------------------------
Trigger KH_Korinthios_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Korinthios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType1  1  Chance  100

;------------------------------------------
Trigger KH_Korinthios_OfferedForAdoption_BaseTraits_hi_cha
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Korinthios > 0
          and Trait NaturalCharisma > 3

  Affects Proxenos  1  Chance  25
  Affects Xenophilia  1  Chance  35
  Affects GoodTrader  2 Chance  45
  Affects GoodTrader  1 Chance  20

;------------------------------------------
Trigger KH_Korinthios_OfferedForAdoption_BaseTraits_Selfish
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Korinthios > 0
          and Trait Selflessness < 3

  Affects Mikrologos  1  Chance  45
  Affects Corrupt  1  Chance  25
  Affects Eiron  1  Chance  35

;------------------------------------------
Trigger KH_Euxeinos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Euxeinos 1  Chance  50

;------------------------------------------
Trigger KH_Euxeinos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Euxeinos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger KH_Euxeinos_OfferedForAdoption_BaseTraits_Energetic1
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Euxeinos > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  3  Chance  35
  Affects GoodCavalryGeneral  3  Chance  35
  Affects Feck  2  Chance  35
  Affects HaleAndHearty  1  Chance  25
  Affects Scout  2  Chance  50

;------------------------------------------
Trigger KH_Euxeinos_OfferedForAdoption_BaseTraits_Energetic2
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Euxeinos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  2  Chance  35
  Affects GoodFarmer  2  Chance  40
  Affects GoodTrader  1  Chance  15
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger KH_Euxeinos_OfferedForAdoption_BaseTraits_Selfish
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Euxeinos > 0
          and Trait Selflessness < 3

  Affects Authoritarian  1  Chance  15
  Affects Despoiler  2  Chance  15
  Affects Despoiler  1  Chance  5
  Affects Authoritarian  1  Chance  5

;------------------------------------------
Trigger KH_Ion_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Ion 1  Chance  100

;------------------------------------------
Trigger KH_Ion_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption


    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Ion > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger KH_Ion_OfferedForAdoption_BaseTraits_Charm
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Ion > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger KH_Ion_OfferedForAdoption_BaseTraits_Energetic
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Ion > 0
          and Trait NaturalEnergy > 3

  Affects Lalos  1  Chance  35

;------------------------------------------
Trigger KH_Ion_OfferedForAdoption_BaseTraits_Low_Energy
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Ion > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  2  Chance  45
  Affects BadFarmer  1  Chance  25
  Affects BadInfantryGeneral  2  Chance  40
  Affects BadInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger KH_Ion_OfferedForAdoption_BaseTraits_Selfish1
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Ion > 0
          and Trait Selflessness < 3

  Affects Aesthetic  1  Chance  40
  Affects Aesthetic  1  Chance  20
  Affects Eiron  1  Chance  20

;------------------------------------------
Trigger KH_Ion_OfferedForAdoption_BaseTraits_Selfish2
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Ion > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  40
  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger KH_Ion_OfferedForAdoption_BaseTraits_Sharp
  WhenToTest OfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Ion > 0
          and Trait NaturalIntelligence > 3

  Affects PhilosophySkill  2  Chance  35

;------------------------------------------
Trigger Baktria_HellenBaktria_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1

  Affects HellenBaktria 1  Chance  16

;------------------------------------------
Trigger Baktria_HellenBaktria_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait HellenBaktria > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesEasterners  2  Chance  35
  Affects HatesEasterners  2  Chance  15

;------------------------------------------
Trigger Baktria_HellenBaktria_OfferedForAdoption_BaseTraits_Hi_En
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait NaturalEnergy > 3

  Affects Periergos  1  Chance  85
  Affects Periergos  1  Chance  25
  Affects GoodInfantryGeneral  2  Chance  75
  Affects GoodInfantryGeneral  2  Chance  50
  Affects GoodInfantryGeneral  2  Chance  15
  Affects GloriousFool  1  Chance  10

;------------------------------------------
Trigger Baktria_HellenBaktria_OfferedForAdoption_BaseTraits_Lo_En
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  2  Chance  75
  Affects BadCavalryGeneral  2  Chance  50
  Affects BadCavalryGeneral  2  Chance  15

;------------------------------------------
Trigger Baktria_HellenBaktria_OfferedForAdoption_BaseTraits_Hi_Cha
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  2  Chance  75
  Affects PoliticsSkill  2  Chance  35
  Affects PoliticsSkill  2  Chance  15
  Affects GloriousFool  2  Chance  30
  Affects GloriousFool  1  Chance  10
  Affects SmoothTalker  1  Chance  35

;------------------------------------------
Trigger Baktria_HellenBaktria_OfferedForAdoption_BaseTraits_Sharp
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  25
  Affects PhilosophySkill  2  Chance  35
  Affects BaktrianNomismatikos  1  Chance  75
  Affects BaktrianNomismatikos  1  Chance  25

;------------------------------------------
Trigger Baktria_HellenBaktria_OfferedForAdoption_BaseTraits_Selfish
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  75
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Baktria_HellenBaktria_OfferedForAdoption_BaseTraits_Pessimist
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Baktria_HellenBaktria_OfferedForAdoption_BaseTraits_Loyalty
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait Loyalty < 3

  Affects PublicAtheism  1  Chance  75


;------------------------------------------
Trigger Baktria_MakedonBaktria_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1

  Affects MakedonBaktria 1  Chance  20

;------------------------------------------
Trigger Baktria_MakedonBaktria_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait MakedonBaktria > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Baktria_MakedonBaktria_OfferedForAdoption_BaseTraits
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait MakedonBaktria > 0

  Affects Xenophobia  1  Chance  40
  Affects BaktrianPhilellen  1  Chance  30
  Affects HatesEasterners  2 Chance  65
  Affects HatesEasterners  2 Chance  20
  Affects MakedonianHypermethyskos  1  Chance  35

;------------------------------------------
Trigger Baktria_MakedonBaktria_OfferedForAdoption_BaseTraits_energetic_selfish
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait MakedonBaktria > 0
          and Trait NaturalEnergy > 3
          and Trait Selflessness < 4

  Affects Periergos  2  Chance  65
  Affects BaktrianPersoletes  1  Chance  65

;------------------------------------------
Trigger Baktria_MakedonBaktria_OfferedForAdoption_BaseTraits_energetic
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait MakedonBaktria > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  3 Chance  35
  Affects GoodCavalryGeneral  3 Chance  15
  Affects Warmonger  2  Chance  55
  Affects Warmonger  2  Chance  25

;------------------------------------------
Trigger Baktria_MakedonBaktria_OfferedForAdoption_BaseTraits_selfish
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait MakedonBaktria > 0
          and Trait Selflessness < 3

  Affects Corrupt  2  Chance  35
  Affects Brutal  2  Chance  65
  Affects Brutal  2  Chance  25

;------------------------------------------
Trigger Baktria_MakedonBaktria_OfferedForAdoption_BaseTraits_charismatic
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait MakedonBaktria > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  3  Chance  50
  Affects PoliticsSkill  3  Chance  25
  Affects GloriousFool  2  Chance  30
  Affects GloriousFool  2  Chance  15
  Affects Rabblerouser  1  Chance  35

;------------------------------------------
Trigger Baktria_MakedonBaktria_OfferedForAdoption_BaseTraits2_Sharp
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait MakedonBaktria > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  2 Chance  35
  Affects TacticalSkill  2 Chance  15

;------------------------------------------
Trigger Baktria_Persikos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1

  Affects Persikos 1  Chance  24

;------------------------------------------
Trigger Baktria_Persikos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait Persikos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Secretive  1  Chance  40
  Affects Wealthy  2  Chance  80
  Affects Wealthy  2  Chance  40
  Affects Wealthy  2  Chance  20

;------------------------------------------
Trigger Baktria_Persikos_OfferedForAdoption_EthnoDetermined_Secretive
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait Persikos > 0
          and Trait Secretive > 0

  Affects SpyMaster  3 Chance  75
  Affects SpyMaster  3 Chance  55
  Affects SpyMaster  2 Chance  20
  Affects HighPersonalSecurity  1  Chance  90

;------------------------------------------
Trigger Baktria_Persikos_OfferedForAdoption_BaseTraits_Selfless
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  35
  Affects Just  1  Chance  15

;------------------------------------------
Trigger Baktria_Persikos_OfferedForAdoption_BaseTraits_Selfish
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  35
  Affects Corrupt  1  Chance  15
  Affects HarshJustice  1  Chance  40
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Baktria_Persikos_OfferedForAdoption_BaseTraits_Energetic1
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait NaturalEnergy > 3

  Affects Periergos  1  Chance  35
  Affects Periergos  1  Chance  15
  Affects GoodInfantryGeneral  3 Chance  20
  Affects GoodInfantryGeneral  3 Chance  10

;------------------------------------------
Trigger Baktria_Persikos_OfferedForAdoption_BaseTraits_Energetic2
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodCavalryGeneral  3  Chance  35
  Affects GoodCavalryGeneral  3  Chance  15

;------------------------------------------
Trigger Baktria_Persikos_OfferedForAdoption_BaseTraits_Sharp
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Baktria_Persikos_OfferedForAdoption_BaseTraits_Dull
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait NaturalIntelligence < 3

  Affects Unschooled  1  Chance  15

;------------------------------------------
Trigger Baktria_Persikos_OfferedForAdoption_BaseTraits_Lo_Cha
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait NaturalCharisma < 3

  Affects Aloof  1  Chance  35

;------------------------------------------
Trigger Baktria_Persikos_OfferedForAdoption_BaseTraits2
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait Loyalty < 3

  Affects Disloyal  2  Chance  35

;------------------------------------------
Trigger Baktria_Indos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1

  Affects Indos  1  Chance  28

;------------------------------------------
Trigger Baktria_Indos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait Indos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Baktria_Indos_OfferedForAdoption_BaseTraits_Even
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait Selflessness = 3

  Affects Just  1  Chance  75
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Baktria_Indos_OfferedForAdoption_BaseTraits_Selfless
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  80
  Affects Pious  1  Chance  45
  Affects LenientJustice  2  Chance  50
  Affects LenientJustice  2  Chance  25

;------------------------------------------
Trigger Baktria_Indos_OfferedForAdoption_BaseTraits_Optimistic
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait Temperament = 5

  Affects Xenophilia  1  Chance  45

;------------------------------------------
Trigger Baktria_Indos_OfferedForAdoption_BaseTraits_Pessimistic
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait Temperament = 4

  Affects Xenophilia  1  Chance  25

;------------------------------------------
Trigger Baktria_Indos_OfferedForAdoption_BaseTraits_Energetic
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  3 Chance  35
  Affects GoodInfantryGeneral  3 Chance  15

;------------------------------------------
Trigger Baktria_Indos_OfferedForAdoption_BaseTraits_Sharp
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait NaturalIntelligence > 3

  Affects NaturalPhilosophySkill  1  Chance  35
  Affects NaturalPhilosophySkill  1  Chance  15

;------------------------------------------
Trigger Baktria_Indos_OfferedForAdoption_BaseTraits_Charismatic
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait NaturalCharisma > 3

  Affects Gregarious  1  Chance  50

;------------------------------------------
Trigger Baktria_Indos_OfferedForAdoption_BaseTraits2
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait JustMarried > 0

  Affects WellConnectedWife  1  Chance  65

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1

  Affects HeterogenesBaktria  1  Chance  36

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait HeterogenesBaktria > 0

  Affects EthnoDetermined  1  Chance  100
  Affects FearsEasterners  1  Chance  35
  Affects FearsGreeks  1  Chance  35
  Affects FearsEasterners  1  Chance  10
  Affects FearsGreeks  1  Chance  10
  Affects SpyMaster  2  Chance  55

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_OfferedForAdoption_BaseTraits_optimist
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HeterogenesBaktria > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_OfferedForAdoption_BaseTraits_energy
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HeterogenesBaktria > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  2  Chance  65
  Affects SpyMaster  2  Chance  55

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_OfferedForAdoption_BaseTraits_sharp
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HeterogenesBaktria > 0
          and Trait NaturalIntelligence > 3

  Affects BaktrianHydreiasTechnites  2  Chance  85
  Affects BaktrianHydreiasTechnites  2  Chance  25
  Affects SpyMaster  2  Chance  55

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_OfferedForAdoption_BaseTraits_Disloyal
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HeterogenesBaktria > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Baktria_Sogdios_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1

  Affects Sogdios 1  Chance  100
  Affects FearsEasterners  2  Chance  100

;------------------------------------------
Trigger Baktria_Sogdios_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait Sogdios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Xenophilia  1  Chance  65
  Affects SpyMaster  2  Chance  55

;------------------------------------------
Trigger Baktria_Sogdios_OfferedForAdoption_BaseTraits_Energy
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Sogdios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  50
  Affects GoodAdministrator  1  Chance  20
  Affects GoodAmbusher  1  Chance  70
  Affects GoodAmbusher  1  Chance  35
  Affects SpyMaster  2  Chance  55

;------------------------------------------
Trigger Baktria_Sogdios_OfferedForAdoption_BaseTraits_Disloyalty
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Sogdios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Baktria_Sogdios_OfferedForAdoption_BaseTraits_HarshJustice
  WhenToTest OfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Sogdios > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  70
  Affects HarshJustice  1  Chance  35

;------------------------------------------
; Epeiros
;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1          

  Affects EpeirosAgrianos  1  Chance  5

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosAgrianos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects Brutal  1  Chance  35
  Affects Feck  1  Chance  50
  Affects HarshJustice  1  Chance  65

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Rabblerouser  1  Chance  35
  Affects Rabblerouser  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalIntelligence > 3


  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects StrategicSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait Temperament > 3

  Affects Gambling  1  Chance  65
  Affects Gambling  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Brutal  1  Chance  35
  Affects YellowBileHumour  1  Chance  50
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1          

  Affects EpeirosArdiaios  1  Chance  5

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosArdiaios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects Brutal  1  Chance  35
  Affects Feck  1  Chance  35
  Affects Feck  1  Chance  50
  Affects Girls  1  Chance  65

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Rabblerouser  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalIntelligence > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65
  Affects Gambling  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosArdiaios > 0
          and Trait Temperament > 3

  Affects Gambling  1  Chance  65
  Affects Gambling  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosArdiaios > 0
          and Trait Temperament < 3

  Affects Brutal  1  Chance  65
  Affects Drink  1  Chance  35
  Affects YellowBileHumour  1  Chance  50
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosArdiaios > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosArdiaios > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1          

  Affects EpeirosAutariatos  1  Chance  5

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosAutariatos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects Brutal  1  Chance  35
  Affects Feck  1  Chance  50
  Affects Lewd  1  Chance  65

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalIntelligence > 3


  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAutariatos > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects Brutal  1  Chance  35
  Affects YellowBileHumour  1  Chance  50
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAutariatos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAutariatos > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects Drink  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Autariatos_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosAutariatos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1          

  Affects EpeirosDalmatikos  1  Chance  5

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosDalmatikos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType4  1  Chance  100
  Affects Brutal  1  Chance  65
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects Brutal  1  Chance  35
  Affects Feck  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Rabblerouser  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects StrategicSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Brutal  1  Chance  35
  Affects YellowBileHumour  1  Chance  50

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dalmatikos_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1          

  Affects EpeirosDardanos  1  Chance  5

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosDardanos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType4  1  Chance  100
  Affects Brutal  1  Chance  65
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects Brutal  1  Chance  35
  Affects Feck  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Rabblerouser  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects StrategicSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Brutal  1  Chance  35
  Affects YellowBileHumour  1  Chance  50

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1          

  Affects EpeirosEnchelios  1  Chance  5

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosEnchelios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Loyal  1  Chance  100
  Affects GoodTrader  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects GoodTrader  1  Chance  100
  Affects Feck  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects Brutal  1  Chance  35
  Affects Feck  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Brutal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait Selflessness < 3

  Affects Brutal  1  Chance  65
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1          

  Affects EpeirosEneteios  1  Chance  5

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosEneteios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodDefender  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects Feck  1  Chance  50

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50
  Affects StrategicSkill  1  Chance  65

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects GoodDefender  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1          

  Affects EpeirosLiburnos  1  Chance  5

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosLiburnos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Supervisor  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects Feck  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50
  Affects GoodAdministrator  1  Chance  65

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Drink  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Supervisor  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1          

  Affects EpeirosTaulantios  1  Chance  5

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosTaulantios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects Feck  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50
  Affects Scholarly  1  Chance  65

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Brutal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait Selflessness < 3

  Affects Brutal  1  Chance  65
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait Loyalty < 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1

  Affects Molossos  1  Chance  16

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait Molossos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForAdoption_BaseTraits_Energetic
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait NaturalEnergy > 3

  Affects Brutal  2 Chance  35
  Affects Stoic  1  Chance  25
  Affects Feck  2  Chance  35
  Affects GoodInfantryGeneral  3 Chance  35
  Affects GoodCavalryGeneral  3 Chance  15
  Affects GoodInfantryGeneral  3 Chance  15
  Affects GoodCavalryGeneral  3 Chance  5

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForAdoption_BaseTraits_Pessimist
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  35
  Affects YellowBileHumour  1  Chance  35

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForAdoption_BaseTraits_Selfish
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait Selflessness < 3

  Affects Gambling  1  Chance  15
  Affects HarshJustice  2  Chance  35

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForAdoption_BaseTraits_Selfless
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait Selflessness > 3

  Affects Prim  2  Chance  15

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForAdoption_BaseTraits_Charisma
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  35
  Affects InspiringSpeaker  1  Chance  15

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForAdoption_BaseTraits_Intelligent
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  30
  Affects MathematicsSkill  2  Chance  15
  Affects Scholarly  1  Chance  10

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForAdoption_Stupid
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait NaturalIntelligence = 1

  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  15

;------------------------------------------
Trigger Epeiros_Molossos_OfferedForAdoption_BaseTraits3_Despoiler
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait Selflessness < 3
          and Trait NaturalEnergy > 3

  Affects Despoiler  2  Chance  25
  Affects Genocide  1  Chance  15

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1

  Affects Thesprotos 1  Chance  18

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait Thesprotos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForAdoption_BaseTraits_Depressive
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  35
  Affects YellowBileHumour  1  Chance  35

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForAdoption_BaseTraits_Selfish
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait Selflessness < 3

  Affects Gambling  1  Chance  35
  Affects HarshJustice  1  Chance  45
  Affects HarshJustice  1  Chance  25
  Affects Despoiler  3 Chance  20
  Affects Genocide  1  Chance  10

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForAdoption_BaseTraits_Selfless
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait Selflessness > 3

  Affects Prim  2  Chance  10

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForAdoption_BaseTraits_Very_Energetic
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait NaturalEnergy = 5

  Affects Brutal  2  Chance  45
  Affects Brutal  2  Chance  15
  Affects Stoic  1  Chance  25
  Affects Feck  1  Chance  50
  Affects Feck  1  Chance  20
  Affects GoodInfantryGeneral  3 Chance  35
  Affects GoodCavalryGeneral  3 Chance  25
  Affects GoodInfantryGeneral  3 Chance  15
  Affects GoodCavalryGeneral  3 Chance  10
  Affects HaleAndHearty  1  Chance  65

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForAdoption_BaseTraits_Energetic
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait NaturalEnergy = 4

  Affects Brutal  2  Chance  15
  Affects Stoic  1  Chance  10
  Affects Feck  1  Chance  20
  Affects GoodCavalryGeneral  3 Chance  25
  Affects GoodCavalryGeneral  3 Chance  10
  Affects HaleAndHearty  1  Chance  65

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForAdoption_BaseTraits_Rabblerouser
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence < 4

  Affects Rabblerouser  1  Chance  45

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForAdoption_BaseTraits_Inspiring
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3

  Affects InspiringSpeaker  1  Chance  45

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForAdoption_BaseTraits_Sharp
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  25
  Affects MathematicsSkill  2  Chance  15
  Affects Scholarly  1  Chance  45

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForAdoption_BaseTraits2_Dull
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait NaturalIntelligence < 3

  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Epeiros_Thesprotos_OfferedForAdoption_BaseTraits2_Loyal
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  25


;------------------------------------------
Trigger Epeiros_Chaon_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1

  Affects Chaon  1  Chance  22

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait Chaon > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForAdoption_BaseTraits_Selfish
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait Selflessness < 3

  Affects Brutal  2  Chance  65
  Affects Brutal  2  Chance  35
  Affects Gambling  1  Chance  40
  Affects HarshJustice  2  Chance  50

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForAdoption_BaseTraits_Depressive
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects YellowBileHumour  1  Chance  65

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForAdoption_BaseTraits_Selfless
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait Selflessness > 3

  Affects Prim  2  Chance  15

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForAdoption_BaseTraits_Energetic
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait NaturalEnergy > 3

  Affects Stoic  1  Chance  35
  Affects Feck  2  Chance  65
  Affects GoodInfantryGeneral  3  Chance  65
  Affects GoodCavalryGeneral  3  Chance  35
  Affects GoodInfantryGeneral  3  Chance  30
  Affects GoodCavalryGeneral  3  Chance  15
  Affects HaleAndHearty  1  Chance  70

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForAdoption_BaseTraits_Rabblerouser
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence < 4

  Affects Rabblerouser  1  Chance  65

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForAdoption_BaseTraits_Inspiring
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3

  Affects InspiringSpeaker  1  Chance  65

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForAdoption_BaseTraits2_Sharp
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects MathematicsSkill  2  Chance  35
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForAdoption_BaseTraits2_Dull
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait NaturalIntelligence < 3

  Affects Unschooled  1  Chance  65

;------------------------------------------
Trigger Epeiros_Chaon_OfferedForAdoption_BaseTraits2_Loyal
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait Loyalty > 3

  Affects Loyal  2  Chance  65


;------------------------------------------
Trigger Epeiros_Hellen_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1

  Affects HellenEpeiros  1  Chance  26

;------------------------------------------
Trigger Epeiros_Hellen_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait HellenEpeiros > 0

  Affects EthnoDetermined  1  Chance  100
  Affects FearsBarbarians  2 Chance  55
  Affects FearsBarbarians  2 Chance  25

;------------------------------------------
Trigger Epeiros_Hellen_OfferedForAdoption_BaseTraits_Sharp
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait HellenEpeiros > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects RhetoricSkill  1  Chance  65

;------------------------------------------
Trigger Epeiros_Hellen_OfferedForAdoption_BaseTraits_Selfish
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait HellenEpeiros > 0
          and Trait Selflessness < 3

  Affects Liar  1  Chance  70
  Affects Liar  1  Chance  30
  Affects Perverted  2 Chance  65
  Affects Perverted  2 Chance  35
  Affects Corrupt  1  Chance  60
  Affects Corrupt  1  Chance  40
  Affects Epicurean  1  Chance  75

;------------------------------------------
Trigger Epeiros_Hellen_OfferedForAdoption_BaseTraits_Charismatic
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait HellenEpeiros > 0
          and Trait NaturalCharisma > 3

  Affects GloriousFool  2  Chance  65
  Affects GloriousFool  2  Chance  35
  Affects GoodTrader  2 Chance  60

;------------------------------------------
Trigger Epeiros_Hellen_OfferedForAdoption_BaseTraits_Loyalty
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait HellenEpeiros > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Hellen_OfferedForAdoption_BaseTraits_Energetic
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait HellenEpeiros > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  2 Chance  70


;------------------------------------------
Trigger Epeiros_Syrakousios_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1

  Affects Syrakousios  1  Chance  34

;------------------------------------------
Trigger Epeiros_Syrakousios_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait Syrakousios > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Epeiros_Syrakousios_OfferedForAdoption_BaseTraits_Sharp
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Syrakousios > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  75
  Affects MathematicsSkill  1  Chance  65
  Affects MathematicsSkill  1  Chance  35
  Affects GoodBuilder  3  Chance  45
  Affects GoodBuilder  3  Chance  25

;------------------------------------------
Trigger Epeiros_Syrakousios_OfferedForAdoption_BaseTraits_Energetic
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Syrakousios > 0
          and Trait NaturalEnergy > 3

  Affects GoodBuilder  3  Chance  65
  Affects GoodBuilder  3  Chance  35
  Affects GoodTrader  1  Chance  75

;------------------------------------------
Trigger Epeiros_Syrakousios_OfferedForAdoption_BaseTraits_Charismatic
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Syrakousios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  75
  Affects GoodTrader  1  Chance  25
  Affects Aesthetic  1  Chance  25

;------------------------------------------
Trigger Epeiros_Syrakousios_OfferedForAdoption_BaseTraits_Selfish
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Syrakousios > 0
          and Trait Selflessness < 3

  Affects Aesthetic  1  Chance  65
  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  15

;------------------------------------------
Trigger Epeiros_Syrakousios_OfferedForAdoption_BaseTraits_Disloyal
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Syrakousios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Tarantinos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1

  Affects Tarantinos  1  Chance  100

;------------------------------------------
Trigger Epeiros_Tarantinos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait Tarantinos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesRomans  2 Chance  65
  Affects HatesRomans  2 Chance  35

;------------------------------------------
Trigger Epeiros_Tarantinos_OfferedForAdoption_BaseTraits_Sharp
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Tarantinos > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65

;------------------------------------------
Trigger Epeiros_Tarantinos_OfferedForAdoption_BaseTraits_Dull
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Tarantinos > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65

;------------------------------------------
Trigger Epeiros_Tarantinos_OfferedForAdoption_BaseTraits_Selfless
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Tarantinos > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Epeiros_Tarantinos_OfferedForAdoption_BaseTraits_Energetic
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Tarantinos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  1  Chance  25

;------------------------------------------
Trigger Epeiros_Tarantinos_OfferedForAdoption_BaseTraits_Disloyal
  WhenToTest OfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Tarantinos > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
;Section: Sarmatian Ethnic OfferedForAdoption
;------------------------------------------
Trigger Sarmatia_Aorsi_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1

  Affects Aorsi 1  Chance  20

;------------------------------------------
Trigger Sarmatia_Aorsi_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and Trait Aorsi > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Sarmatia_Aorsi_OfferedForAdoption_BaseTraits_Sluggish
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Aorsi > 0
          and Trait NaturalEnergy < 3

  Affects BadAttacker  4  Chance  65
  Affects BadInfantryGeneral  2  Chance  35

;------------------------------------------
Trigger Sarmatia_Aorsi_OfferedForAdoption_BaseTraits_Rabblerouser
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Aorsi > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence < 4

  Affects Rabblerouser  1  Chance  65

;------------------------------------------
Trigger Sarmatia_Aorsi_OfferedForAdoption_BaseTraits_Inspiring
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Aorsi > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects PoliticsSkill  3  Chance  35
  Affects PoliticsSkill  3  Chance  15
  Affects Supervisor  2  Chance  45
  Affects Supervisor  2  Chance  25

;------------------------------------------
Trigger Sarmatia_Aorsi_OfferedForAdoption_BaseTraits_Energetic
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Aorsi > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  3  Chance  65
  Affects GoodAdministrator  2  Chance  65
  Affects Nomad  2  Chance  75


;------------------------------------------
Trigger Sarmatia_Siracae_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1

  Affects Siracae 1  Chance  24

;------------------------------------------
Trigger Sarmatia_Siracae_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and Trait Siracae > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Settled  2  Chance 80
  Affects GoodSiegeDefender  2  Chance  75
  Affects GoodSiegeDefender  2  Chance  35

;------------------------------------------
Trigger Sarmatia_Siracae_OfferedForAdoption_BaseTraits_Energy
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Siracae > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  3  Chance  70
  Affects GoodInfantryGeneral  3  Chance  35
  Affects GoodFarmer  3  Chance  85
  Affects GoodFarmer  3  Chance  45

;------------------------------------------
Trigger Sarmatia_Siracae_OfferedForAdoption_BaseTraits_Selfless
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Siracae > 0
          and Trait Selflessness > 3

  Affects Lenient  2  Chance  35
  Affects Lenient  2  Chance  15

;------------------------------------------
Trigger Sarmatia_Roxolani_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1

  Affects Roxolani 1  Chance  30

;------------------------------------------
Trigger Sarmatia_Roxolani_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and Trait Roxolani > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Sarmatia_Roxolani_OfferedForAdoption_BaseTraits_Energetic
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Roxolani > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  90
  Affects GoodCavalryGeneral  2  Chance  75
  Affects GoodCavalryGeneral  2  Chance  50
  Affects Brave  1  Chance  90
  Affects Brave  1  Chance  50
  Affects Nomad  1  Chance 90
  Affects Nomad  1  Chance 50
  Affects Warmonger  2  Chance  50
  Affects Warmonger  2  Chance  25

;------------------------------------------
Trigger Sarmatia_Roxolani_OfferedForAdoption_BaseTraits_Boring
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Roxolani > 0
          and Trait NaturalCharisma < 3

  Affects BoringSpeaker  1  Chance  75

;------------------------------------------
Trigger Sarmatia_Yancai_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Gava_Alanna = armenia

  Affects Yancai 1  Chance  38

;------------------------------------------
Trigger Sarmatia_Yancai_OfferedForAdoption2
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and Trait Yancai < 1
          and I_SettlementOwner Gava_Mazsakata = armenia

  Affects Yancai 1  Chance  38

;------------------------------------------
Trigger Sarmatia_Yancai_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and Trait Yancai > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Sarmatia_Yancai_OfferedForAdoption_BaseTraits_Energetic
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Yancai > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  90
  Affects GoodCavalryGeneral  2  Chance  75
  Affects GoodCavalryGeneral  2  Chance  50
  Affects GoodAttacker  2  Chance  75
  Affects GoodAttacker  2  Chance  35
  Affects Nomad  1  Chance  90
  Affects Nomad  1  Chance  50
  Affects BadFarmer  1  Chance  55
  Affects BadTrader  2  Chance  55
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Sarmatia_Saitae_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1

  Affects Saitae 1  Chance  100

;------------------------------------------
Trigger Sarmatia_Saitae_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and Trait Saitae > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Sarmatia_Saitae_OfferedForAdoption_BaseTraits_Charisma_Sharp
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Saitae > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3

  Affects InspiringSpeaker  1  Chance  75
  Affects PoliticsSkill  3 Chance  90
  Affects PoliticsSkill  3 Chance  50
  Affects GoodLeader  1  Chance  35

;------------------------------------------
Trigger Sarmatia_Saitae_OfferedForAdoption_BaseTraits_Charisma
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Saitae > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence < 4

  Affects Rabblerouser  1  Chance  75
  Affects GoodLeader  1  Chance  35

;------------------------------------------
Trigger Sarmatia_Saitae_OfferedForAdoption_BaseTraits_Energetic
  WhenToTest OfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Saitae > 0
          and Trait NaturalEnergy > 3

  Affects Nomad  1  Chance 90
  Affects Nomad  1  Chance 50


;------------------------------------------
Trigger Ptolemaioi_General_OfferedForAdoption_DesertWarrior
  WhenToTest OfferedForAdoption

    Condition FactionType numidia
          and Trait NaturalEnergy > 4

  Affects DesertWarrior  2  Chance  75
  Affects DesertWarrior  1  Chance  35
  Affects DesertWarrior  1  Chance  20


;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Apollonia = macedon
          and I_SettlementOwner Epidamnos = macedon

  Affects MakedonianEpeirotes  1  Chance  6

;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianEpeirotes > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects Disloyal  1  Chance  65

;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianEpeirotes > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects HaleAndHearty  1  Chance  35
  Affects Feck  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianEpeirotes > 0
          and Trait NaturalEnergy < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects BadSiegeAttacker  1  Chance  65
  Affects BadSiegeAttacker  1  Chance  35
  Affects BadCavalryGeneral  2  Chance  65
  Affects BadCavalryGeneral  2  Chance  50
  Affects BadCavalryGeneral  2  Chance  35

;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianEpeirotes > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianEpeirotes > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianEpeirotes > 0
          and Trait Temperament > 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35

;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianEpeirotes > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects Paranoia  1  Chance  35
  Affects Drink  1  Chance  50

;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianEpeirotes > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianEpeirotes > 0
          and Trait Loyalty > 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Makedonia_Epeirotes_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianEpeirotes > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianThrakiosHellenismos  1  Chance  7

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianThrakiosHellenismos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects HaleAndHearty  1  Chance  35
  Affects Brave  1  Chance  35
  Affects Feck  1  Chance  35
  Affects GoodFarmer  1  Chance  50
  Affects Energetic  1  Chance  65

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  2  Chance  65
  Affects BadInfantryGeneral  2  Chance  50
  Affects BadInfantryGeneral  2  Chance  35

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait NaturalIntelligence < 3

  Affects BadEngineer  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait Selflessness < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35


;------------------------------------------
Trigger Makedonia_Makedon_Argeades_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianArgeades  1  Chance  8

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianArgeades > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects Loyal  1  Chance  65
  Affects SmoothTalker  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianArgeades > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianArgeades > 0
          and Trait NaturalEnergy < 3

  Affects Inbred  1  Chance  65
  Affects Inbred  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianArgeades > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianArgeades > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects LogisticalSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  50

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianArgeades > 0
          and Trait NaturalIntelligence < 3

  Affects BadPoet  1  Chance  65
  Affects BadPoet  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianArgeades > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianArgeades > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects Secretive  1  Chance  35
  Affects HighPersonalSecurity  1  Chance  50

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianArgeades > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Makedonia_Thessalos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianThessalos  1  Chance  12

;------------------------------------------
Trigger Makedonia_Thessalos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianThessalos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Makedonia_Thessalos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianThessalos > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thessalos_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianThessalos > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thessalos_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianThessalos > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects IanR  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thessalos_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianThessalos > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thessalos_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianThessalos > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thessalos_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianThessalos > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65

;------------------------------------------
Trigger Makedonia_Thessalos_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianThessalos > 0
          and Trait Selflessness > 3

  Affects Prim  1  Chance  65
  Affects Prim  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thessalos_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianThessalos > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Makedonia_Hellen_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianHellen  1  Chance  14

;------------------------------------------
Trigger Makedonia_Hellen_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianHellen > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Makedonia_Hellen_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianHellen > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Makedonia_Hellen_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianHellen > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects IanR  1  Chance  35

;------------------------------------------
Trigger Makedonia_Hellen_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianHellen > 0
          and Trait NaturalIntelligence > 3


  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Makedonia_Hellen_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianHellen > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35

;------------------------------------------
Trigger Makedonia_Hellen_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianHellen > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65

;------------------------------------------
Trigger Makedonia_Hellen_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianHellen > 0
          and Trait Selflessness > 3

  Affects Prim  1  Chance  65
  Affects Prim  1  Chance  35

;------------------------------------------
Trigger Makedonia_Hellen_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianHellen > 0
          and Trait Selflessness < 3

  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Makedonia_Hellen_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianHellen > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianHypotropos  1  Chance  17

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianHypotropos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType4  1  Chance  100
  Affects SmoothTalker  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianHypotropos > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects Girls  1  Chance  50

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianHypotropos > 0
          and Trait NaturalCharisma > 3

  Affects Handsome  1  Chance  65
  Affects Handsome  1  Chance  35
  Affects SmoothTalker  1  Chance  50
  Affects IanR  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianHypotropos > 0
          and Trait NaturalIntelligence > 3


  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects RhetoricSkill  1  Chance  50

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianHypotropos > 0
          and Trait Selflessness < 3

  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35
  Affects Girls  1  Chance  35


;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianMesogaios  1  Chance  40

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianMesogaios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianMesogaios > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects HaleAndHearty  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianMesogaios > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianMesogaios > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianMesogaios > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianMesogaios > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianMesogaios > 0
          and Trait Selflessness < 3

  Affects Cheapskate  1  Chance  65
  Affects Cheapskate  1  Chance  35
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianMesogaios > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Makedonia_Makedon_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianMakedon  1  Chance  100

;------------------------------------------
Trigger Makedonia_Makedon_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianMakedon > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100

;------------------------------------------
Trigger Makedonia_Makedon_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianMakedon > 0
          and Trait NaturalEnergy > 3

  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects Warmonger  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianMakedon > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Gregarious  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianMakedon > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects LogisticalSkill  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianMakedon > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects BadPoet  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianMakedon > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35
  Affects Warmonger  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianMakedon > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects Brutal  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianMakedon > 0
          and Trait Selflessness < 3

  Affects Brutal  1  Chance  65
  Affects Brutal  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait MakedonianMakedon > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35


;------------------------------------------
; Pahlava
;------------------------------------------
Trigger Pahlava_Sakae_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1

  Affects PahlavanSakae  1  Chance  5

;------------------------------------------
Trigger Pahlava_Sakae_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and Trait PahlavanSakae > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects HatesType3  1  Chance  100
  Affects HatesType4  1  Chance  100
  Affects Nomad  2  Chance  100
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Pahlava_Sakae_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanSakae > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  75
  Affects GoodCavalryGeneral  2  Chance  65
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodCavalryGeneral  1  Chance  35
  Affects Feck  1  Chance  35
  Affects Brave  1  Chance  50

;------------------------------------------
Trigger Pahlava_Sakae_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanSakae > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  50
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Sakae_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanSakae > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pahlava_Sakae_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanSakae > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Pahlava_Sakae_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanSakae > 0
          and Trait Selflessness > 3

  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Sakae_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanSakae > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Pahlava_Sakae_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanSakae > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Pahlava_Mad_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Ekbatana = parthia

  Affects PahlavanMad  1  Chance  9

;------------------------------------------
Trigger Pahlava_Mad_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and Trait PahlavanMad > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects Loyal  1  Chance  65

;------------------------------------------
Trigger Pahlava_Mad_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanMad > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  50
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Mad_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanMad > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  75
  Affects BadCavalryGeneral  1  Chance  50
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Pahlava_Mad_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanMad > 0
          and Trait NaturalCharisma > 3

  Affects SmoothTalker  1  Chance  65
  Affects SmoothTalker  1  Chance  35
  Affects Gregarious  1  Chance  50
  Affects RhetoricSkill  1  Chance  35

;------------------------------------------
Trigger Pahlava_Mad_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanMad > 0
          and Trait NaturalIntelligence > 3


  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35

;------------------------------------------
Trigger Pahlava_Mad_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanMad > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Pahlava_Mad_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanMad > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  75

;------------------------------------------
Trigger Pahlava_Mad_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanMad > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Pahlava_Suren_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1

  Affects PahlavanSuren  1  Chance  14

;------------------------------------------
Trigger Pahlava_Suren_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and Trait PahlavanSuren > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType3  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Pahlava_Suren_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanSuren > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  75
  Affects GoodCavalryGeneral  2  Chance  65
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanSuren > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  75
  Affects BadInfantryGeneral  1  Chance  60
  Affects BadInfantryGeneral  1  Chance  50
  Affects BadInfantryGeneral  1  Chance  35
  Affects BadTaxman  2  Chance  65
  Affects BadTaxman  2  Chance  50
  Affects BadTaxman  2  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanSuren > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanSuren > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanSuren > 0
          and Trait Temperament > 3

  Affects Unjust  1  Chance  65
  Affects Unjust  1  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanSuren > 0
          and Trait Selflessness > 3

  Affects LenientJustice  1  Chance  65
  Affects LenientJustice  1  Chance  35
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanSuren > 0
          and Trait Selflessness < 3

  Affects Unjust  1  Chance  65
  Affects Unjust  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanSuren > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Pahlava_Persian_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Persepolis = parthia

  Affects PahlavanPersian  1  Chance  26

;------------------------------------------
Trigger Pahlava_Persian_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and Trait PahlavanPersian > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100

;------------------------------------------
Trigger Pahlava_Persian_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanPersian > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects Authoritarian  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTaxman  1  Chance  50
  Affects Disciplinarian  1  Chance  65

;------------------------------------------
Trigger Pahlava_Persian_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanPersian > 0
          and Trait NaturalCharisma < 3

  Affects Authoritarian  1  Chance  65
  Affects Authoritarian  1  Chance  35

;------------------------------------------
Trigger Pahlava_Persian_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanPersian > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects Authoritarian  1  Chance  35

;------------------------------------------
Trigger Pahlava_Persian_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanPersian > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects WorshipsAhura_MazdaPahlava  1  Chance  35

;------------------------------------------
Trigger Pahlava_Persian_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanPersian > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35


;------------------------------------------
Trigger Pahlava_Daha_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1

  Affects PahlavanDaha  1  Chance  45

;------------------------------------------
Trigger Pahlava_Daha_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and Trait PahlavanDaha > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects HatesType3  1  Chance  100
  Affects HatesType4  1  Chance  100
  Affects Nomad  2  Chance  100
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanDaha > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35
  Affects Feck  1  Chance  35
  Affects Brave  1  Chance  50

;------------------------------------------
Trigger Pahlava_Daha_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanDaha > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadTaxman  2  Chance  65
  Affects BadTaxman  2  Chance  50
  Affects BadTaxman  2  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanDaha > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanDaha > 0
          and Trait NaturalIntelligence > 3

  Affects Secretive  1  Chance  65
  Affects Secretive  1  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanDaha > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanDaha > 0
          and Trait Temperament < 3

  Affects Secretive  1  Chance  65

;------------------------------------------
Trigger Pahlava_Daha_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanDaha > 0
          and Trait Selflessness > 3

  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanDaha > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanDaha > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Pahlava_Zand_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1

  Affects PahlavanZand  1  Chance  100

;------------------------------------------
Trigger Pahlava_Zand_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and Trait PahlavanZand > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType3  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Pahlava_Zand_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanZand > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Pahlava_Zand_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanZand > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  50
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Zand_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanZand > 0
          and Trait Selflessness > 3

  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Zand_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanZand > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Pahlava_Zand_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait PahlavanZand > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
; Iberian
;------------------------------------------
Trigger Iberia_Xenos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1          

  Affects IberianXenos  1  Chance  4

;------------------------------------------
Trigger Iberia_Xenos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianXenos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Xenos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianXenos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Iberia_Xenos_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait IberianXenos > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Xenos_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait IberianXenos > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Iberia_Xenos_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait IberianXenos > 0
          and Trait NaturalIntelligence < 3

  Affects Corrupt  1  Chance  65

;------------------------------------------
Trigger Iberia_Xenos_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait IberianXenos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Iberia_Xenos_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait IberianXenos > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Iberia_Vaccei_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1          

  Affects IberianVaccei  1  Chance  5

;------------------------------------------
Trigger Iberia_Vaccei_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianVaccei > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Vaccei_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianVaccei > 0
          and Trait NaturalEnergy > 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects Gregarious  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Iberia_Vaccei_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianVaccei > 0
          and Trait NaturalEnergy < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects Unschooled  2  Chance  65
  Affects Unschooled  2  Chance  50
  Affects Unschooled  2  Chance  35

;------------------------------------------
Trigger Iberia_Vaccei_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait IberianVaccei > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Iberia_Vaccei_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait IberianVaccei > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35


;------------------------------------------
Trigger Iberia_Astures_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1          

  Affects IberianAstures  1  Chance  5

;------------------------------------------
Trigger Iberia_Astures_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianAstures > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Xenophobia  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Iberia_Astures_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianAstures > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Iberia_Astures_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianAstures > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects BadTaxman  2  Chance  65
  Affects BadTaxman  2  Chance  50
  Affects BadTaxman  2  Chance  35

;------------------------------------------
Trigger Iberia_Astures_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait IberianAstures > 0
          and Trait NaturalCharisma > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Iberia_Astures_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait IberianAstures > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Iberia_Astures_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait IberianAstures > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Brave  1  Chance  35
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Iberia_Astures_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait IberianAstures > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1          

  Affects IberianCantabri  1  Chance  5

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianCantabri > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Despoiler  1  Chance  65

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianCantabri > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects Austere  1  Chance  35
  Affects Brave  1  Chance  35
  Affects PublicFaith  1  Chance  35
  Affects GoodAmbusher  1  Chance  50
  Affects Scout  1  Chance  50

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianCantabri > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects BadTaxman  2  Chance  65
  Affects BadTaxman  2  Chance  50
  Affects BadTaxman  2  Chance  35

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait IberianCantabri > 0
          and Trait NaturalCharisma > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait IberianCantabri > 0
          and Trait NaturalCharisma < 3

  Affects Reclusive  1  Chance  65
  Affects Reclusive  1  Chance  35

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait IberianCantabri > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait IberianCantabri > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Brave  1  Chance  35
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait IberianCantabri > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait IberianCantabri > 0
          and Trait Selflessness > 3

  Affects PublicFaith  1  Chance  65

;------------------------------------------
Trigger Iberia_Cantabri_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait IberianCantabri > 0
          and Trait Loyalty > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Iberia_Lacetani_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1          

  Affects IberianLacetani  1  Chance  5

;------------------------------------------
Trigger Iberia_Lacetani_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianLacetani > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Lacetani_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianLacetani > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Lacetani_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait IberianLacetani > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Lacetani_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait IberianLacetani > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Iberia_Lacetani_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait IberianLacetani > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Lacetani_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait IberianLacetani > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Iberia_Lacetani_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait IberianLacetani > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1          

  Affects IberianGalaeci  1  Chance  6

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianGalaeci > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Xenophobia  1  Chance  65

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianGalaeci > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Brave  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianGalaeci > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects BadTaxman  2  Chance  65
  Affects BadTaxman  2  Chance  50
  Affects BadTaxman  2  Chance  35

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait IberianGalaeci > 0
          and Trait NaturalCharisma > 3

  Affects Brave  1  Chance  65
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait IberianGalaeci > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait IberianGalaeci > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait IberianGalaeci > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait IberianGalaeci > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait IberianGalaeci > 0
          and Trait Selflessness > 3

  Affects PublicFaith  1  Chance  65

;------------------------------------------
Trigger Iberia_Galaeci_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait IberianGalaeci > 0
          and Trait Loyalty > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35


;------------------------------------------
Trigger Iberia_Bastetani_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1          

  Affects IberianBastetani  1  Chance  8

;------------------------------------------
Trigger Iberia_Bastetani_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianBastetani > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Bastetani_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianBastetani > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodMiner  1  Chance  35

;------------------------------------------
Trigger Iberia_Bastetani_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianBastetani > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Bastetani_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait IberianBastetani > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Bastetani_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait IberianBastetani > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Iberia_Bastetani_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait IberianBastetani > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Bastetani_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait IberianBastetani > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Iberia_Bastetani_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait IberianBastetani > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1          

  Affects IberianEdetani  1  Chance  8

;------------------------------------------
Trigger Iberia_Edetani_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianEdetani > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Edetani_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianEdetani > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianEdetani > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait IberianEdetani > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait IberianEdetani > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait IberianEdetani > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait IberianEdetani > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait IberianEdetani > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1          

  Affects IberianTurdetani  1  Chance  8

;------------------------------------------
Trigger Iberia_Turdetani_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianTurdetani > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Turdetani_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianTurdetani > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianTurdetani > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait IberianTurdetani > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait IberianTurdetani > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait IberianTurdetani > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait IberianTurdetani > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait IberianTurdetani > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1          

  Affects IberianTurduli  1  Chance  8

;------------------------------------------
Trigger Iberia_Turduli_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianTurduli > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Turduli_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianTurduli > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianTurduli > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait IberianTurduli > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait IberianTurduli > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait IberianTurduli > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait IberianTurduli > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait IberianTurduli > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Iberia_Vettones_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1

  Affects IberianVettones  1  Chance  15

;------------------------------------------
Trigger Iberia_Vettones_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianVettones > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Vettones_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianVettones > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  2  Chance  65
  Affects GoodInfantryGeneral  2  Chance  35
  Affects Authoritarian  1  Chance  35
  Affects Scout  1  Chance  75
  Affects Scout  1  Chance  45
  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35

;------------------------------------------
Trigger Iberia_Vettones_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianVettones > 0
          and Trait NaturalEnergy < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  50
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Iberia_Vettones_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait IberianVettones > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Iberia_Vettones_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait IberianVettones > 0
          and Trait NaturalIntelligence > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Vettones_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait IberianVettones > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Iberia_Vettones_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait IberianVettones > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65

;------------------------------------------
Trigger Iberia_Vettones_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait IberianVettones > 0
          and Trait Selflessness > 3

  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Iberia_Vettones_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait IberianVettones > 0
          and Trait Selflessness < 3

  Affects Authoritarian  1  Chance  65
  Affects Authoritarian  1  Chance  35


;------------------------------------------
Trigger Iberia_Celtiberi_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1

  Affects IberianCeltiberi  1  Chance  18

;------------------------------------------
Trigger Iberia_Celtiberi_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianCeltiberi > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodInfantryGeneral  2  Chance  65

;------------------------------------------
Trigger Iberia_Celtiberi_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianCeltiberi > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  2  Chance  65
  Affects GoodInfantryGeneral  2  Chance  35
  Affects Disciplinarian  1  Chance  45
  Affects Brave  1  Chance  50
  Affects Scout  1  Chance  85
  Affects Scout  1  Chance  75
  Affects GoodAmbusher  1  Chance  75
  Affects GoodAmbusher  1  Chance  50
  Affects GoodMiner  1  Chance  75

;------------------------------------------
Trigger Iberia_Celtiberi_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait IberianCeltiberi > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  2  Chance  75
  Affects PoliticsSkill  2  Chance  50
  Affects PoliticsSkill  2  Chance  35

;------------------------------------------
Trigger Iberia_Celtiberi_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait IberianCeltiberi > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Iberia_Celtiberi_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait IberianCeltiberi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodInfantryGeneral  2  Chance  65
  Affects GoodInfantryGeneral  2  Chance  35
  Affects PoliticsSkill  2  Chance  50

;------------------------------------------
Trigger Iberia_Celtiberi_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait IberianCeltiberi > 0
          and Trait NaturalIntelligence < 3

  Affects Unschooled  1  Chance  65
  Affects Superstitious  1  Chance  50
  Affects Brave  1  Chance  45

;------------------------------------------
Trigger Iberia_Celtiberi_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait IberianCeltiberi > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Celtiberi_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait IberianCeltiberi > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  65

;------------------------------------------
Trigger Iberia_Celtiberi_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait IberianCeltiberi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Iberia_Carpetani_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1

  Affects IberianCarpetani  1  Chance  22

;------------------------------------------
Trigger Iberia_Carpetani_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianCarpetani > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodTrader  2  Chance  75
  Affects GoodMiner  1  Chance  75

;------------------------------------------
Trigger Iberia_Carpetani_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianCarpetani > 0
          and Trait NaturalEnergy > 3

  Affects GoodMiner  1  Chance  75
  Affects GoodMiner  1  Chance  50
  Affects GoodInfantryGeneral  2  Chance  75
  Affects Brave  1  Chance  35
  Affects GoodTaxman  1  Chance  75
  Affects GoodTaxman  1  Chance  50
  Affects GoodTrader  2  Chance  75
  Affects GoodTrader  2  Chance  50

;------------------------------------------
Trigger Iberia_Carpetani_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianCarpetani > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Iberia_Carpetani_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait IberianCarpetani > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  2  Chance  95
  Affects GoodTrader  2  Chance  75
  Affects GoodTrader  2  Chance  45

;------------------------------------------
Trigger Iberia_Carpetani_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait IberianCarpetani > 0
          and Trait NaturalIntelligence > 3


  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Iberia_Carpetani_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait IberianCarpetani > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Carpetani_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait IberianCarpetani > 0
          and Trait Selflessness < 3

  Affects GoodTaxman  1  Chance  75
  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects Corrupt  1  Chance  35


;------------------------------------------
Trigger Iberia_Lusitani_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1

  Affects IberianLusitani  1  Chance  46

;------------------------------------------
Trigger Iberia_Lusitani_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianLusitani > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Brave  1  Chance  75

;------------------------------------------
Trigger Iberia_Lusitani_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianLusitani > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects Brave  1  Chance  75
  Affects Disciplinarian  1  Chance  35
  Affects Scout  1  Chance  50
  Affects Authoritarian  1  Chance  50

;------------------------------------------
Trigger Iberia_Lusitani_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianLusitani > 0
          and Trait NaturalEnergy < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadTaxman  2  Chance  65
  Affects BadTaxman  2  Chance  50
  Affects BadTaxman  2  Chance  35

;------------------------------------------
Trigger Iberia_Lusitani_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait IberianLusitani > 0
          and Trait NaturalCharisma > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Iberia_Lusitani_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait IberianLusitani > 0
          and Trait NaturalIntelligence > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35

;------------------------------------------
Trigger Iberia_Lusitani_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait IberianLusitani > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Iberia_Lusitani_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait IberianLusitani > 0
          and Trait Temperament > 3

  Affects Trusting  1  Chance  65
  Affects Trusting  1  Chance  35

;------------------------------------------
Trigger Iberia_Lusitani_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait IberianLusitani > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  50

;------------------------------------------
Trigger Iberia_Lusitani_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait IberianLusitani > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Upright  1  Chance  35
  Affects BadTaxman  1  Chance  50


;------------------------------------------
Trigger Iberia_Arevaci_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1

  Affects IberianArevaci  1  Chance  100

;------------------------------------------
Trigger Iberia_Arevaci_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianArevaci > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Brave  1  Chance  75

;------------------------------------------
Trigger Iberia_Arevaci_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait IberianArevaci > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  75
  Affects GoodAmbusher  1  Chance  35
  Affects GoodInfantryGeneral  2  Chance  70
  Affects GoodInfantryGeneral  2  Chance  50
  Affects Brave  1  Chance  75
  Affects Disciplinarian  1  Chance  50
  Affects Scout  1  Chance  90
  Affects Scout  1  Chance  50
  Affects GoodMiner  2  Chance  50

;------------------------------------------
Trigger Iberia_Arevaci_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait IberianArevaci > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Iberia_Arevaci_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait IberianArevaci > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Iberia_Arevaci_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait IberianArevaci > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  50

;------------------------------------------
Trigger Iberia_Arevaci_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait IberianArevaci > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Upright  1  Chance  35


;------------------------------------------
; Ptolemaioi Ethnicities for Adoption
;------------------------------------------
Trigger Ptolemaioi_Galates_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiGalates  1  Chance  8

;------------------------------------------
Trigger Ptolemaioi_Galates_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiGalates > 0

  Affects EthnoDetermined  1  Chance  100
  Affects CommandExperience  5  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Galates_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiGalates > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  50
  Affects GoodAttacker  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  50
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodAdministrator  1  Chance  50
  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Galates_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiGalates > 0
          and Trait NaturalEnergy < 3

  Affects NaturallySlothful  1  Chance  65
  Affects NaturallySlothful  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Galates_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiGalates > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  50
  Affects Rabblerouser  1  Chance  35
  Affects Liar  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Galates_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiGalates > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  1  Chance  50
  Affects TacticalSkill  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Ptolemaioi_Galates_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiGalates > 0
          and Trait Temperament > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Galates_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiGalates > 0
          and Trait Temperament < 3

  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Galates_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiGalates > 0
          and Trait Selflessness > 3

  Affects ReligiousMania  1  Chance  65
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Galates_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiGalates > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  35
  Affects Liar  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Galates_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiGalates > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiAsiatikos  1  Chance  15

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiAsiatikos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Xenophilia  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  50
  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait NaturalEnergy < 3

  Affects NaturallySlothful  1  Chance  65
  Affects NaturallySlothful  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35
  Affects Liar  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait Temperament < 3

  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait Selflessness > 3

  Affects ReligiousMania  1  Chance  65
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects Corrupt  1  Chance  35
  Affects Liar  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiSyrios  1  Chance  17

;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiSyrios > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiSyrios > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  65
  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiSyrios > 0
          and Trait NaturalEnergy < 3

  Affects YellowBileHumour  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiSyrios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiSyrios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiSyrios > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiSyrios > 0
          and Trait Temperament < 3

  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiSyrios > 0
          and Trait Selflessness > 3

  Affects ReligiousMania  1  Chance  65
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiSyrios > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Syrios_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiSyrios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiAigyptios  1  Chance  21

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiAigyptios > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiAigyptios > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  2  Chance  85
  Affects GoodInfantryGeneral  2  Chance  65
  Affects GoodInfantryGeneral  2  Chance  35
  Affects Brave  2  Chance  65
  Affects Energetic  1  Chance  35
  Affects Scout  2  Chance  50
  Affects GoodFarmer  2  Chance  75
  Affects GoodFarmer  2  Chance  50
  Affects Feck  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiAigyptios > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiAigyptios > 0
          and Trait NaturalCharisma < 3

  Affects BoringSpeaker  1  Chance  65
  Affects BoringSpeaker  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiAigyptios > 0
          and Trait NaturalIntelligence > 3


  Affects SpyMaster  1  Chance  65
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiAigyptios > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiAigyptios > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiAigyptios > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiAigyptios > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiAigyptios > 0
          and Trait Selflessness < 3

  Affects Unjust  1  Chance  65
  Affects Unjust  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiAigyptios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Ptolemaioi_Hellen_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiHellen  1  Chance  36

;------------------------------------------
Trigger Ptolemaioi_Hellen_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiHellen > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Hellen_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  2  Chance  85
  Affects GoodInfantryGeneral  2  Chance  65
  Affects GoodInfantryGeneral  2  Chance  35
  Affects GloriousFool  1  Chance  35
  Affects Periergos  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Hellen_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  2  Chance  85
  Affects BadCavalryGeneral  2  Chance  65
  Affects BadCavalryGeneral  2  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Hellen_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalCharisma > 3

  Affects SmoothTalker  1  Chance  65
  Affects SmoothTalker  1  Chance  35
  Affects GloriousFool  1  Chance  35
  Affects PoliticsSkill  1  Chance  95
  Affects PoliticsSkill  1  Chance  75
  Affects PoliticsSkill  1  Chance  50
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Hellen_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalCharisma < 3

  Affects Periergos  1  Chance  65
  Affects Periergos  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Hellen_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalIntelligence > 3


  Affects PhilosophySkill  1  Chance  65
  Affects PhilosophySkill  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects PoliticsSkill  1  Chance  75
  Affects PoliticsSkill  1  Chance  50

;------------------------------------------
Trigger Ptolemaioi_Hellen_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Hellen_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiHellen > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects HatesEasterners  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Hellen_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiHellen > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects PublicAtheism  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Kyprios_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiKyprios  1  Chance  10

;------------------------------------------
Trigger Ptolemaioi_Kyprios_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiKyprios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100
  Affects HatesType1  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Kyprios_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiKyprios > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Kyprios_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiKyprios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35
  Affects Liar  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Kyprios_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiKyprios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Kyprios_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiKyprios > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Kyprios_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiKyprios > 0
          and Trait Selflessness < 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects Liar  1  Chance  35


;------------------------------------------
Trigger Ptolemaioi_Makedon_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiMakedon  1  Chance  100
  Affects Wealthy  2  Chance  80
  Affects Wealthy  2  Chance  40
  Affects Wealthy  2  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Makedon_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiMakedon > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Makedon_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiMakedon > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  85
  Affects GoodCavalryGeneral  2  Chance  65
  Affects GoodCavalryGeneral  2  Chance  35
  Affects GloriousFool  1  Chance  35
  Affects Warmonger  1  Chance  75
  Affects Warmonger  1  Chance  35
  Affects Periergos  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Makedon_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiMakedon > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GloriousFool  1  Chance  35
  Affects PoliticsSkill  1  Chance  95
  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  50
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Makedon_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiMakedon > 0
          and Trait NaturalCharisma < 3

  Affects Periergos  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Makedon_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiMakedon > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects LogisticalSkill  1  Chance  75
  Affects LogisticalSkill  1  Chance  45
  Affects PoliticsSkill  1  Chance  90
  Affects PoliticsSkill  1  Chance  50

;------------------------------------------
Trigger Ptolemaioi_Makedon_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiMakedon > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Makedon_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiMakedon > 0
          and Trait Temperament > 3

  Affects Warmonger  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Makedon_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiMakedon > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects Brutal  1  Chance  35
  Affects Xenophobia  1  Chance  50
  Affects HatesEasterners  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Makedon_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait PtolemaioiMakedon > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Brutal  1  Chance  85

;------------------------------------------
; Pontos
;------------------------------------------
Trigger Pontos_Galatikos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1          

  Affects PonticGalatikos  1  Chance  5

;------------------------------------------
Trigger Pontos_Galatikos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait PonticGalatikos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Galatikos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait PonticGalatikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects Brave  1  Chance  35
  Affects Bloodthirsty  1  Chance  35
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pontos_Galatikos_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait PonticGalatikos > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Pontos_Galatikos_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait PonticGalatikos > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Pontos_Galatikos_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait PonticGalatikos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pontos_Galatikos_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait PonticGalatikos > 0
          and Trait NaturalIntelligence > 3


  Affects TacticalSkill  1  Chance  65
  Affects TacticalSkill  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Pontos_Galatikos_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait PonticGalatikos > 0
          and Trait Selflessness < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Pontos_Skythes_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1          

  Affects PonticSkythes  1  Chance  5

;------------------------------------------
Trigger Pontos_Skythes_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait PonticSkythes > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Skythes_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait PonticSkythes > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects Brave  1  Chance  35
  Affects Bloodthirsty  1  Chance  35
  Affects Feck  1  Chance  35
  Affects GoodTrader  1  Chance  50

;------------------------------------------
Trigger Pontos_Skythes_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait PonticSkythes > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadInfantryGeneral  2  Chance  65
  Affects BadInfantryGeneral  2  Chance  50
  Affects BadInfantryGeneral  2  Chance  35

;------------------------------------------
Trigger Pontos_Skythes_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait PonticSkythes > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Pontos_Skythes_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait PonticSkythes > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pontos_Skythes_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait PonticSkythes > 0
          and Trait Selflessness < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35


;------------------------------------------
Trigger Pontos_Thraikos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1

  Affects PonticThraikos  1  Chance  10

;------------------------------------------
Trigger Pontos_Thraikos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait PonticThraikos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Thraikos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait PonticThraikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects Brave  1  Chance  65
  Affects Bloodthirsty  1  Chance  35
  Affects Periergos  1  Chance  35
  Affects Feck  1  Chance  50
  Affects Agroikos  1  Chance  65

;------------------------------------------
Trigger Pontos_Thraikos_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait PonticThraikos > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Pontos_Thraikos_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait PonticThraikos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pontos_Thraikos_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait PonticThraikos > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65

;------------------------------------------
Trigger Pontos_Thraikos_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait PonticThraikos > 0
          and Trait Temperament > 3

  Affects Periergos  1  Chance  65
  Affects Periergos  1  Chance  35
  Affects Overconfident  1  Chance  35

;------------------------------------------
Trigger Pontos_Thraikos_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait PonticThraikos > 0
          and Trait Selflessness < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Pontos_Thraikos_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait PonticThraikos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Pontos_Asiatogenes_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1

  Affects PonticAsiatogenes  1  Chance  10

;------------------------------------------
Trigger Pontos_Asiatogenes_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait PonticAsiatogenes > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Asiatogenes_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait PonticAsiatogenes > 0
          and Trait NaturalEnergy > 3

  Affects Agroikos  1  Chance  65
  Affects Agroikos  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pontos_Asiatogenes_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait PonticAsiatogenes > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pontos_Asiatogenes_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait PonticAsiatogenes > 0
          and Trait NaturalIntelligence > 3


  Affects TacticalSkill  1  Chance  65
  Affects TacticalSkill  1  Chance  35

;------------------------------------------
Trigger Pontos_Asiatogenes_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait PonticAsiatogenes > 0
          and Trait NaturalIntelligence < 3

  Affects Deisidaimon  1  Chance  65


;------------------------------------------
Trigger Pontos_Hellen_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1

  Affects PonticHellen  1  Chance  20

;------------------------------------------
Trigger Pontos_Hellen_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait PonticHellen > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Hellen_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait PonticHellen > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Pontos_Hellen_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait PonticHellen > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Pontos_Hellen_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait PonticHellen > 0
          and Trait NaturalCharisma > 3

  Affects SmoothTalker  1  Chance  65
  Affects SmoothTalker  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects Areskos  1  Chance  35

;------------------------------------------
Trigger Pontos_Hellen_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait PonticHellen > 0
          and Trait NaturalCharisma < 3

  Affects Kolakeutes  1  Chance  65
  Affects Kolakeutes  1  Chance  35

;------------------------------------------
Trigger Pontos_Hellen_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait PonticHellen > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35


;------------------------------------------
Trigger Pontos_Kappadokos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1

  Affects PonticKappadokos  1  Chance  100

;------------------------------------------
Trigger Pontos_Kappadokos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait PonticKappadokos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Kappadokos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait PonticKappadokos > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects GoodFarmer  3  Chance  35
  Affects GoodFarmer  3  Chance  50
  Affects Brave  1  Chance  65

;------------------------------------------
Trigger Pontos_Kappadokos_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait PonticKappadokos > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Pontos_Kappadokos_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait PonticKappadokos > 0
          and Trait NaturalCharisma > 3

  Affects Areskos  1  Chance  65
  Affects Areskos  1  Chance  35

;------------------------------------------
Trigger Pontos_Kappadokos_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait PonticKappadokos > 0
          and Trait NaturalCharisma < 3

  Affects Kolakeutes  1  Chance  65
  Affects Kolakeutes  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Pontos_Kappadokos_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait PonticKappadokos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Pontos_Kappadokos_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait PonticKappadokos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35


;------------------------------------------
Trigger Pontos_Basileios_Pontikos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1

  Affects BasileiosPontikos  1  Chance  5

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait BasileiosPontikos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait BasileiosPontikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodAdministrator  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait BasileiosPontikos > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait BasileiosPontikos > 0
          and Trait NaturalCharisma > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait BasileiosPontikos > 0
          and Trait NaturalIntelligence > 3


  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects LogisticalSkill  1  Chance  50

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait BasileiosPontikos > 0
          and Trait Selflessness < 3

  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35


;------------------------------------------
; Seleukeia
;------------------------------------------
;------------------------------------------
Trigger Seleukeia_Sogdios_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1          

  Affects SeleukidSogdios  1  Chance  5

;------------------------------------------
Trigger Seleukeia_Sogdios_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidSogdios > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Seleukeia_Sogdios_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidSogdios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Sogdios_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidSogdios > 0
          and Trait NaturalCharisma > 3

  Affects SpyMaster  1  Chance  65
  Affects SpyMaster  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Sogdios_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidSogdios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Sogdios_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidSogdios > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects HighPersonalSecurity  1  Chance  50
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Sogdios_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidSogdios > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Sogdios_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidSogdios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Armenios_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1          

  Affects SeleukidArmenios  1  Chance  5

;------------------------------------------
Trigger Seleukeia_Armenios_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidArmenios > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Seleukeia_Armenios_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidArmenios > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects Secretive  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Armenios_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidArmenios > 0
          and Trait NaturalCharisma > 3

  Affects SpyMaster  1  Chance  65
  Affects SpyMaster  1  Chance  35
  Affects Secretive  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Armenios_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidArmenios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Armenios_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidArmenios > 0
          and Trait Temperament < 3

  Affects HighPersonalSecurity  1  Chance  50
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Armenios_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidArmenios > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Armenios_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidArmenios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1

  Affects SeleukidBabylonios  1  Chance  10

;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidBabylonios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Sane  1  Chance  65
  Affects HatesGreeks  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidBabylonios > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects Feck  1  Chance  35
  Affects HatesGreeks  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidBabylonios > 0
          and Trait NaturalEnergy < 3

  Affects FearsEasterners  1  Chance  65
  Affects FearsEasterners  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidBabylonios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects SpyMaster  2  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidBabylonios > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidBabylonios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects SpyMaster  2  Chance  50

;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidBabylonios > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidBabylonios > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidBabylonios > 0
          and Trait Selflessness < 3

  Affects Secretive  1  Chance  65
  Affects Secretive  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidBabylonios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Seleukeia_Hellen_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1

  Affects SeleukidHellen  1  Chance  11

;------------------------------------------
Trigger Seleukeia_Hellen_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidHellen > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesEasterners  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Hellen_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidHellen > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  3  Chance  65
  Affects GoodInfantryGeneral  3  Chance  35
  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35
  Affects Periergos  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Hellen_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidHellen > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Hellen_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidHellen > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  2  Chance  65
  Affects PoliticsSkill  2  Chance  35
  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Hellen_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidHellen > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects PhilosophySkill  1  Chance  35
  Affects PoliticsSkill  2  Chance  50

;------------------------------------------
Trigger Seleukeia_Hellen_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidHellen > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Hellen_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidHellen > 0
          and Trait Temperament > 3

  Affects Periergos  1  Chance  65
  Affects Periergos  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Hellen_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidHellen > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Hellen_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidHellen > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects PublicAtheism  1  Chance  35


;------------------------------------------
Trigger Seleukeia_Makedon_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1

  Affects SeleukidMakedon  1  Chance  19

;------------------------------------------
Trigger Seleukeia_Makedon_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidMakedon > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesEasterners  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Makedon_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidMakedon > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35
  Affects Warmonger  1  Chance  35
  Affects Periergos  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Makedon_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidMakedon > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Makedon_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidMakedon > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects TacticalSkill  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Makedon_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidMakedon > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Makedon_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidMakedon > 0
          and Trait Temperament > 3

  Affects Periergos  1  Chance  65
  Affects Periergos  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Makedon_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidMakedon > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects Drink  1  Chance  65
  Affects Drink  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Makedon_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidMakedon > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Brutal  1  Chance  35


;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1

  Affects SeleukidPersikos  1  Chance  25

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidPersikos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Wealthy  2  Chance  80
  Affects Wealthy  2  Chance  40
  Affects Wealthy  2  Chance  20

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidPersikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  65
  Affects GoodCavalryGeneral  2  Chance  50
  Affects GoodCavalryGeneral  2  Chance  35
  Affects GoodAdministrator  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidPersikos > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidPersikos > 0
          and Trait NaturalCharisma > 3

  Affects SpyMaster  1  Chance  65
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidPersikos > 0
          and Trait NaturalCharisma < 3

  Affects Aloof  1  Chance  65
  Affects Aloof  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidPersikos > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects SpyMaster  1  Chance  50

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidPersikos > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Secretive  1  Chance  35
  Affects HighPersonalSecurity  1  Chance  50
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidPersikos > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidPersikos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Persikos_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidPersikos > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Seleukeia_Heterogenes_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1

  Affects SeleukidHeterogenes  1  Chance  31

;------------------------------------------
Trigger Seleukeia_Heterogenes_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidHeterogenes > 0

  Affects EthnoDetermined  1  Chance  100
  Affects FearsEasterners  1  Chance  100
  Affects FearsGreeks  1  Chance  100
  Affects FearsEasterners  1  Chance  65
  Affects FearsGreeks  1  Chance  65
  Affects Outsider  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Heterogenes_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidHeterogenes > 0
          and Trait NaturalEnergy > 3

  Affects EBFertile  1  Chance  65
  Affects EBFertile  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Heterogenes_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidHeterogenes > 0
          and Trait NaturalCharisma > 3

  Affects SpyMaster  1  Chance  65
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Heterogenes_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidHeterogenes > 0
          and Trait NaturalCharisma < 3

  Affects Outsider  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Heterogenes_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidHeterogenes > 0
          and Trait NaturalIntelligence > 3

  Affects SpyMaster  1  Chance  65
  Affects SpyMaster  1  Chance  35
  Affects TacticalSkill  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Seleukeia_Heterogenes_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidHeterogenes > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Heterogenes_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidHeterogenes > 0
          and Trait Temperament < 3

  Affects Secretive  1  Chance  65
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Heterogenes_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidHeterogenes > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1

  Affects SeleukidSyrios  1  Chance  100

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidSyrios > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidSyrios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects EBFertile  1  Chance  35
  Affects GoodTrader  3  Chance  100
  Affects GoodTrader  3  Chance  35
  Affects GoodTrader  3  Chance  50
  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidSyrios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  3  Chance  65
  Affects GoodTrader  3  Chance  100
  Affects GoodTrader  3  Chance  35
  Affects GoodTrader  3  Chance  35

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidSyrios > 0
          and Trait NaturalCharisma < 3

  Affects YellowBileHumour  1  Chance  65
  Affects YellowBileHumour  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidSyrios > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTrader  3  Chance  65
  Affects GoodTrader  3  Chance  100
  Affects GoodTrader  3  Chance  35
  Affects GoodTrader  3  Chance  50

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidSyrios > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35
  Affects BloodHumour  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidSyrios > 0
          and Trait Temperament < 3

  Affects Anger  1  Chance  65
  Affects Anger  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidSyrios > 0
          and Trait Selflessness > 3

  Affects ReligiousMania  1  Chance  65
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidSyrios > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects Corrupt  1  Chance  50

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidSyrios > 0
          and Trait Loyalty > 3

  Affects ReligiousMania  1  Chance  65
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Syrios_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait SeleukidSyrios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Rhegion = egypt

  Affects QarthadastimPunoBruttian  1  Chance  15

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoBruttian > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait NaturalIntelligence > 3


  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait Temperament > 3

  Affects Stoic  1  Chance  65
  Affects Stoic  1  Chance  35
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Stoic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Capua = egypt 

  Affects QarthadastimPunoCampanian  1  Chance  12

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoCampanian > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait NaturalIntelligence > 3


  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait Temperament > 3

  Affects Stoic  1  Chance  65
  Affects Stoic  1  Chance  35
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Stoic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          

  Affects QarthadastimPunoCelt  1  Chance  10

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoCelt > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCelt > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCelt > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCelt > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCelt > 0
          and Trait Temperament > 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCelt > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Feck  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCelt > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCelt > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          

  Affects QarthadastimPunoCeltiberian  1  Chance  13

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoCeltiberian > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait Temperament > 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Feck  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          

  Affects QarthadastimPunoHellene  1  Chance  22

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoHellene > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoHellene > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoHellene > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoHellene > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoHellene > 0
          and Trait NaturalIntelligence > 3


  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoHellene > 0
          and Trait Temperament > 3

  Affects Stoic  1  Chance  65
  Affects Stoic  1  Chance  35
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoHellene > 0
          and Trait Temperament < 3

  Affects Stoic  1  Chance  65

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoHellene > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoHellene > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          

  Affects QarthadastimPunoIberian  1  Chance  45

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoIberian > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoIberian > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoIberian > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoIberian > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoIberian > 0
          and Trait Temperament > 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoIberian > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Bloodthirsty  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoIberian > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoIberian > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          

  Affects QarthadastimPunoLusitanian  1  Chance  10

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoLusitanian > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait NaturalIntelligence > 3


  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait Temperament > 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Feck  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          

  Affects QarthadastimPunoNuraghic  1  Chance  24

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoNuraghic > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait NaturalIntelligence > 3


  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait Temperament > 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Stoic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Arretium = egypt

  Affects QarthadastimPunoRasenna  1  Chance  14

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoRasenna > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait NaturalIntelligence > 3


  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait Temperament > 3

  Affects Stoic  1  Chance  65
  Affects Stoic  1  Chance  35
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Stoic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          

  Affects QarthadastimPunoSikel  1  Chance  27

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoSikel > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoSikel > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoSikel > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoSikel > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoSikel > 0
          and Trait NaturalIntelligence > 3


  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoSikel > 0
          and Trait Temperament > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Stoic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoSikel > 0
          and Trait Temperament < 3

  Affects Stoic  1  Chance  65

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoSikel > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimPunoSikel > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          

  Affects QarthadastimKarthadastei  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimKarthadastei > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimKarthadastei > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimKarthadastei > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimKarthadastei > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimKarthadastei > 0
          and Trait NaturalIntelligence > 3


  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimKarthadastei > 0
          and Trait Temperament > 3

  Affects Stoic  1  Chance  65
  Affects Stoic  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimKarthadastei > 0
          and Trait Temperament < 3

  Affects Stoic  1  Chance  65
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimKarthadastei > 0
          and Trait Selflessness > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimKarthadastei > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait QarthadastimKarthadastei > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_AzatYervanduni_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = romans_scipii

  Affects AzatYervanduni  1  Chance  1

;------------------------------------------
Trigger AzatYervanduni_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AzatYervanduni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_AzatYervanduni_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait AzatYervanduni > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects ExpensiveTastes  1  Chance  35
  Affects Authoritarian  1  Chance  35
  Affects SmoothTalker  1  Chance  35

;------------------------------------------
Trigger Hayasdan_AzatYervanduni_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait AzatYervanduni > 0
          and Trait NaturalIntelligence > 3


  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects Authoritarian  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Hayasdan_AzatYervanduni_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait AzatYervanduni > 0
          and Trait Temperament > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodDefender  1  Chance  35

;------------------------------------------
Trigger Hayasdan_HaiAzatDsopk_1_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1  
          and FactionLeaderTrait Arkah < 2
          and I_SettlementOwner Karkathiokerta = romans_scipii

  Affects HaiAzatDsopk  2  Chance  17

;------------------------------------------
Trigger Hayasdan_HaiAzatDsopk_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1  
          and FactionLeaderTrait Arkah > 1          
          and I_SettlementOwner Karkathiokerta = romans_scipii

  Affects HaiAzatDsopk  1  Chance  17

;------------------------------------------
Trigger HaiAzatDsopk_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait HaiAzatDsopk > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_HaiAzatDsopk_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait HaiAzatDsopk > 0
          and Trait NaturalIntelligence > 3


  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Hayasdan_HaiAzatPokrHayk_1_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1   
          and FactionLeaderTrait Arkah < 2        
          and I_SettlementOwner Ani-Kamah = romans_scipii

  Affects HaiAzatPokrHayk  2  Chance  21

;------------------------------------------
Trigger Hayasdan_HaiAzatPokrHayk_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1  
          and FactionLeaderTrait Arkah > 1         
          and I_SettlementOwner Ani-Kamah = romans_scipii

  Affects HaiAzatPokrHayk  1  Chance  21

;------------------------------------------
Trigger HaiAzatPokrHayk_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait HaiAzatPokrHayk > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_HaiAzatPokrHayk_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait HaiAzatPokrHayk > 0
          and Trait NaturalIntelligence > 3


  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Hayasdan_HaiAzatPokrHayk_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait HaiAzatPokrHayk > 0
          and Trait Selflessness > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_HaiAzatPokrHayk_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait HaiAzatPokrHayk > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_SkyutAzatEgrisi_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Kotais = romans_scipii

  Affects SkyutAzatEgrisi  1  Chance  14

;------------------------------------------
Trigger SkyutAzatEgrisi_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SkyutAzatEgrisi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_SkyutAzatEgrisi_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait SkyutAzatEgrisi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_SkyutAzatHayasdan_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Armavir = romans_scipii

  Affects SkyutAzatHayasdan  1  Chance  12

;------------------------------------------
Trigger SkyutAzatHayasdan_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SkyutAzatHayasdan > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_SkyutAzatHayasdan_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait SkyutAzatHayasdan > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_SkyutAzatKartli_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Mtskheta = romans_scipii

  Affects SkyutAzatKartli  1  Chance  13

;------------------------------------------
Trigger SkyutAzatKartli_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SkyutAzatKartli > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_SkyutAzatKartli_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait SkyutAzatKartli > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Kotais = romans_scipii

  Affects VirAzatEgrisi  1  Chance  17

;------------------------------------------
Trigger VirAzatEgrisi_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait VirAzatEgrisi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait VirAzatEgrisi > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait VirAzatEgrisi > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait VirAzatEgrisi > 0
          and Trait Temperament > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects HaleAndHearty  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait VirAzatEgrisi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Mtskheta = romans_scipii

  Affects VirAzatKartli  1  Chance  18

;------------------------------------------
Trigger VirAzatKartli_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait VirAzatKartli > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_VirAzatKartli_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait VirAzatKartli > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait VirAzatKartli > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait VirAzatKartli > 0
          and Trait Temperament > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects HaleAndHearty  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait VirAzatKartli > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_HaiAzatHayasdan_1_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1
          and FactionLeaderTrait Arkah < 2
          and I_SettlementOwner Armavir = romans_scipii

  Affects HaiAzatHayasdan  2  Chance  100

;------------------------------------------
Trigger Hayasdan_HaiAzatHayasdan_2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1 
          and FactionLeaderTrait Arkah > 1         
          and I_SettlementOwner Armavir = romans_scipii

  Affects HaiAzatHayasdan  1  Chance  100

;------------------------------------------
Trigger HaiAzatHayasdan_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait HaiAzatHayasdan > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_HaiAzatHayasdan_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait HaiAzatHayasdan > 0
          and Trait NaturalIntelligence > 3


  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects GoodDefender  1  Chance  50

;------------------------------------------
Trigger Hayasdan_HaiAzatHayasdan_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait HaiAzatHayasdan > 0
          and Trait NaturalIntelligence < 3

  Affects Drink  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
; Saka - Offered For Adoption
;------------------------------------------
Trigger Saka_ApaSaka_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Khiva = pontus

  Affects ApaSaka  1  Chance  3

;------------------------------------------
Trigger ApaSaka_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ApaSaka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_ApaSaka_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait ApaSaka > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_ApaSaka_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait ApaSaka > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Saka_ApaSaka_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait ApaSaka > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_ApaSaka_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait ApaSaka > 0
          and Trait NaturalIntelligence > 3


  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_ApaSaka_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait ApaSaka > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_ApaSaka_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait ApaSaka > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects ExpensiveTastes  1  Chance  35

;------------------------------------------
Trigger Saka_Audumbara_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Opiana = pontus

  Affects SakaAudumbara  1  Chance  1

;------------------------------------------
Trigger SakaAudumbara_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaAudumbara > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Audumbara_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaAudumbara > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Warmonger  1  Chance  35
  Affects WellConnectedWife  1  Chance  35

;------------------------------------------
Trigger Saka_Audumbara_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SakaAudumbara > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Saka_Audumbara_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait SakaAudumbara > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Audumberasaka_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Opiana = pontus

  Affects SakaAudumberasaka  1  Chance  5

;------------------------------------------
Trigger SakaAudumberasaka_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaAudumberasaka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Audumberasaka_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaAudumberasaka > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Warmonger  1  Chance  35
  Affects WellConnectedWife  1  Chance  35

;------------------------------------------
Trigger Saka_Aurusa_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Gava_Alanna = pontus

  Affects SakaAurusa  1  Chance  3

;------------------------------------------
Trigger Saka_Aurusa2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Gava_Aursa = pontus

  Affects SakaAurusa  1  Chance  3

;------------------------------------------
Trigger SakaAurusa_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaAurusa > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Aurusa_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SakaAurusa > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_Aurusa_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaAurusa > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_Aurusa_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaAurusa > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_Aurusa_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SakaAurusa > 0
          and Trait NaturalIntelligence > 3


  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_Aurusa_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SakaAurusa > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_Daha_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Nisa = pontus

  Affects SakaDaha  1  Chance  4

;------------------------------------------
Trigger SakaDaha_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaDaha > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Daha_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SakaDaha > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_Daha_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaDaha > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_Daha_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaDaha > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_Daha_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SakaDaha > 0
          and Trait NaturalIntelligence > 3


  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_Daha_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SakaDaha > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_Huwarazma_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Khiva = pontus

  Affects SakaHuwarazma  1  Chance  3

;------------------------------------------
Trigger SakaHuwarazma_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaHuwarazma > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Huwarazma_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SakaHuwarazma > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_Huwarazma_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaHuwarazma > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Saka_Huwarazma_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaHuwarazma > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_Huwarazma_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SakaHuwarazma > 0
          and Trait NaturalIntelligence > 3


  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_Huwarazma_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SakaHuwarazma > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_Huwarazma_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SakaHuwarazma > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects ExpensiveTastes  1  Chance  35

;------------------------------------------
Trigger Saka_Kamboja_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Kophen = pontus

  Affects SakaKamboja  1  Chance  3

;------------------------------------------
Trigger SakaKamboja_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaKamboja > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Kamboja_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaKamboja > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects Epicurean  1  Chance  35
  Affects RhetoricSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Saka_Kamboja_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SakaKamboja > 0
          and Trait NaturalIntelligence > 3


  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects MathematicsSkill  1  Chance  35
  Affects MathematicsSkill  1  Chance  50

;------------------------------------------
Trigger Saka_Kamboja_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SakaKamboja > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Kamboja_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait SakaKamboja > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Kambojasaka_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Kophen = pontus

  Affects SakaKambojasaka  1  Chance  2

;------------------------------------------
Trigger Saka_Kambojasaka2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Taksashila = pontus

  Affects SakaKambojasaka  1  Chance  2

;------------------------------------------
Trigger SakaKambojasaka_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaKambojasaka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Kambojasaka_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaKambojasaka > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Xenophilia  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Saka_Kambojasaka_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SakaKambojasaka > 0
          and Trait NaturalIntelligence > 3


  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Xenophilia  1  Chance  50

;------------------------------------------
Trigger Saka_Kambojasaka_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SakaKambojasaka > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Kambojasaka_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait SakaKambojasaka > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_KsayaSakaRauka_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = pontus

  Affects KsayaSakaRauka  1  Chance  1

;------------------------------------------
Trigger KsayaSakaRauka_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait KsayaSakaRauka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_KsayaSakaRauka_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait KsayaSakaRauka > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_KsayaSakaRauka_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait KsayaSakaRauka > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_KsayaSakaRauka_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait KsayaSakaRauka > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_KsayaSakaRauka_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait KsayaSakaRauka > 0
          and Trait NaturalIntelligence > 3


  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_KsayaSakaRauka_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait KsayaSakaRauka > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_Madra_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Taksashila = pontus

  Affects SakaMadra  1  Chance  1

;------------------------------------------
Trigger SakaMadra_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaMadra > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Madra_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SakaMadra > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  65
  Affects Brave  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodTactician  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Saka_Madra_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaMadra > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Xenophilia  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Saka_Madra_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SakaMadra > 0
          and Trait NaturalIntelligence > 3


  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Xenophilia  1  Chance  50

;------------------------------------------
Trigger Saka_Mazsaka_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Gava_Mazsakata = pontus

  Affects SakaMazsaka  1  Chance  5

;------------------------------------------
Trigger SakaMazsaka_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaMazsaka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Mazsaka_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SakaMazsaka > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_Mazsaka_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaMazsaka > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_Mazsaka_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaMazsaka > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_Mazsaka_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SakaMazsaka > 0
          and Trait NaturalIntelligence > 3


  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_Mazsaka_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SakaMazsaka > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_SakaHaomavarga_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Alexandreia_Eschate = pontus

  Affects SakaHaomavarga  1  Chance  4

;------------------------------------------
Trigger Saka_SakaHaomavarga2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Gava_Haomavarga = pontus

  Affects SakaHaomavarga  1  Chance  4

;------------------------------------------
Trigger SakaHaomavarga_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaHaomavarga > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_SakaHaomavarga_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SakaHaomavarga > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_SakaHaomavarga_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaHaomavarga > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_SakaHaomavarga_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaHaomavarga > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_SakaHaomavarga_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SakaHaomavarga > 0
          and Trait NaturalIntelligence > 3


  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_SakaHaomavarga_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SakaHaomavarga > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_SakaRauka_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          

  Affects SakaRauka  1  Chance  5

;------------------------------------------
Trigger SakaRauka_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaRauka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_SakaRauka_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SakaRauka > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_SakaRauka_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaRauka > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_SakaRauka_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaRauka > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_SakaRauka_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SakaRauka > 0
          and Trait NaturalIntelligence > 3


  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_SakaRauka_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SakaRauka > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_SauRoma_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Gava_Yazyga = pontus

  Affects SakaSauRoma  1  Chance  4

;------------------------------------------
Trigger Saka_SauRoma2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Gava_Roxsalanna = pontus

  Affects SakaSauRoma  1  Chance  4

;------------------------------------------
Trigger Saka_SauRoma3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Uspe = pontus

  Affects SakaSauRoma  1  Chance  4

;------------------------------------------
Trigger SakaSauRoma_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaSauRoma > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_SauRoma_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SakaSauRoma > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_SauRoma_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaSauRoma > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_SauRoma_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaSauRoma > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_SauRoma_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SakaSauRoma > 0
          and Trait NaturalIntelligence > 3


  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_SauRoma_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SakaSauRoma > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_Skuda_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Olbia = pontus

  Affects SakaSkuda  1  Chance  3

;------------------------------------------
Trigger Saka_Skuda2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Chersonesos = pontus

  Affects SakaSkuda  1  Chance  3

;------------------------------------------
Trigger Saka_Skuda3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Pantikapaion = pontus

  Affects SakaSkuda  1  Chance  3

;------------------------------------------
Trigger SakaSkuda_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaSkuda > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Skuda_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SakaSkuda > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_Skuda_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaSkuda > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Saka_Skuda_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaSkuda > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_Skuda_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SakaSkuda > 0
          and Trait NaturalIntelligence > 3


  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_Skuda_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SakaSkuda > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_Skuda_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SakaSkuda > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects ExpensiveTastes  1  Chance  35


;------------------------------------------
Trigger Saka_Trigartasaka_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Patala = pontus

  Affects SakaTrigartasaka  1  Chance  1

;------------------------------------------
Trigger SakaTrigartasaka_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaTrigartasaka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Trigartasaka_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SakaTrigartasaka > 0
          and Trait NaturalIntelligence > 3


  Affects NaturalPhilosophySkill  1  Chance  65
  Affects NaturalPhilosophySkill  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects Ignorance  1  Chance  50

;------------------------------------------
Trigger Saka_Trigartasaka_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait SakaTrigartasaka > 0
          and Trait Temperament > 3

  Affects EBFertile  1  Chance  65
  Affects EBFertile  1  Chance  35
  Affects WellConnectedWife  1  Chance  35

;------------------------------------------
Trigger Saka_Yaudheya_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Patala = pontus

  Affects SakaYaudheya  1  Chance  1

;------------------------------------------
Trigger SakaYaudheya_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaYaudheya > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Yaudheya_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaYaudheya > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Warmonger  1  Chance  35
  Affects WellConnectedWife  1  Chance  35

;------------------------------------------
Trigger Saka_Yaudheya_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SakaYaudheya > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Saka_Yaudheya_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait SakaYaudheya > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Yavana_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Baktra = pontus

  Affects SakaYavana  1  Chance  6

;------------------------------------------
Trigger Saka_Yavana2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Kophen = pontus

  Affects SakaYavana  1  Chance  6

;------------------------------------------
Trigger Saka_Yavana3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Taksashila = pontus

  Affects SakaYavana  1  Chance  6

;------------------------------------------
Trigger Saka_Yavana4_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Opiana = pontus

  Affects SakaYavana  1  Chance  6

;------------------------------------------
Trigger Saka_Yavana5_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Patala = pontus

  Affects SakaYavana  1  Chance  6

;------------------------------------------
Trigger Saka_Yavana6_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Alexandreia_Ariana = pontus

  Affects SakaYavana  1  Chance  6

;------------------------------------------
Trigger Saka_Yavana7_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Alexandropolis = pontus

  Affects SakaYavana  1  Chance  6

;------------------------------------------
Trigger SakaYavana_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaYavana > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Yavana_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaYavana > 0
          and Trait NaturalCharisma > 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects Anger  1  Chance  35
  Affects PoliticsSkill  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Saka_Yavana_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SakaYavana > 0
          and Trait NaturalIntelligence > 3


  Affects PhilosophySkill  1  Chance  65
  Affects PhilosophySkill  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects StrategicSkill  1  Chance  50

;------------------------------------------
Trigger Saka_Yavana_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SakaYavana > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Yavana_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait SakaYavana > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanakamboja_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Baktra = pontus

  Affects SakaYavanakamboja  1  Chance  1

;------------------------------------------
Trigger Saka_Yavanakamboja2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Kophen = pontus

  Affects SakaYavanakamboja  1  Chance  1

;------------------------------------------
Trigger Saka_Yavanakamboja3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Taksashila = pontus

  Affects SakaYavanakamboja  1  Chance  1

;------------------------------------------
Trigger Saka_Yavanakamboja4_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Opiana = pontus

  Affects SakaYavanakamboja  1  Chance  1

;------------------------------------------
Trigger Saka_Yavanakamboja5_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Patala = pontus

  Affects SakaYavanakamboja  1  Chance  1

;------------------------------------------
Trigger Saka_Yavanakamboja6_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Alexandreia_Ariana = pontus

  Affects SakaYavanakamboja  1  Chance  1

;------------------------------------------
Trigger Saka_Yavanakamboja7_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Alexandropolis = pontus

  Affects SakaYavanakamboja  1  Chance  1

;------------------------------------------
Trigger SakaYavanakamboja_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaYavanakamboja > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Yavanakamboja_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SakaYavanakamboja > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  65
  Affects Brave  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects GoodSiegeAttacker  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Saka_Yavanakamboja_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaYavanakamboja > 0
          and Trait NaturalCharisma < 3

  Affects Anger  1  Chance  65
  Affects Anger  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanakamboja_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SakaYavanakamboja > 0
          and Trait NaturalIntelligence > 3


  Affects PhilosophySkill  1  Chance  65
  Affects PhilosophySkill  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects StrategicSkill  1  Chance  50

;------------------------------------------
Trigger Saka_Yavanakamboja_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SakaYavanakamboja > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanakamboja_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait SakaYavanakamboja > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Saka_Yavanamadra_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Taksashila = pontus

  Affects SakaYavanamadra  1  Chance  1

;------------------------------------------
Trigger SakaYavanamadra_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaYavanamadra > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Yavanamadra_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaYavanamadra > 0
          and Trait NaturalCharisma > 3

  Affects PhilosophySkill  1  Chance  65
  Affects PhilosophySkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanamadra_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SakaYavanamadra > 0
          and Trait NaturalIntelligence > 3


  Affects PhilosophySkill  1  Chance  65
  Affects PhilosophySkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Saka_Yavanamadra_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SakaYavanamadra > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanasaka_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Baktra = pontus

  Affects SakaYavanasaka  1  Chance  8

;------------------------------------------
Trigger Saka_Yavanasaka2_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Kophen = pontus

  Affects SakaYavanasaka  1  Chance  8
   
;------------------------------------------
Trigger Saka_Yavanasaka3_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Taksashila = pontus

  Affects SakaYavanasaka  1  Chance  8
   
;------------------------------------------
Trigger Saka_Yavanasaka4_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Opiana = pontus

  Affects SakaYavanasaka  1  Chance  8
   
;------------------------------------------
Trigger Saka_Yavanasaka5_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Patala = pontus

  Affects SakaYavanasaka  1  Chance  8
   
;------------------------------------------
Trigger Saka_Yavanasaka6_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Alexandreia_Ariana = pontus

  Affects SakaYavanasaka  1  Chance  8
   
;------------------------------------------
Trigger Saka_Yavanasaka7_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1 
          and I_SettlementOwner Alexandropolis = pontus

  Affects SakaYavanasaka  1  Chance  8
   
;------------------------------------------
Trigger SakaYavanasaka_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaYavanasaka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Yavanasaka_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SakaYavanasaka > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  65
  Affects Brave  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects GoodSiegeAttacker  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodTactician  1  Chance  65

;------------------------------------------
Trigger Saka_Yavanasaka_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaYavanasaka > 0
          and Trait NaturalCharisma > 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects PoliticsSkill  1  Chance  35
  Affects Superstitious  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanasaka_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SakaYavanasaka > 0
          and Trait NaturalIntelligence > 3


  Affects PhilosophySkill  1  Chance  65
  Affects PhilosophySkill  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects Xenophilia  1  Chance  50

;------------------------------------------
Trigger Saka_Yavanasaka_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SakaYavanasaka > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanasaka_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait SakaYavanasaka > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Jiuan_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          

  Affects SakaJiuan  1  Chance  100

;------------------------------------------
Trigger SakaJiuan_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaJiuan > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Jiuan_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SakaJiuan > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_Jiuan_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaJiuan > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_Jiuan_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SakaJiuan > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_Jiuan_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SakaJiuan > 0
          and Trait NaturalIntelligence > 3


  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_Jiuan_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SakaJiuan > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
;Section: Getai Ethnic OfferedForAdoption
;------------------------------------------
Trigger GetaiAgathyrsos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Sarmiszegethusa = dacia

  Affects GetaiAgathyrsos  1  Chance  17

;------------------------------------------
Trigger GetaiAgathyrsos_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption

    Condition Trait GetaiAgathyrsos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Getai_Agathyrsos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait GetaiAgathyrsos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  80
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodCavalryGeneral  1  Chance  35
        
;------------------------------------------
Trigger Getai_Agathyrsos_OfferedForAdoption_Langurous
  WhenToTest OfferedForAdoption

    Condition Trait GetaiAgathyrsos > 0
          and Trait NaturalEnergy < 3

  Affects Coward  1  Chance  65
  Affects Coward  1  Chance  35
  Affects Slothful  1  Chance  80
  Affects Slothful  1  Chance  50
  Affects Slothful  1  Chance  35
  Affects BadFarmer  1  Chance  35
    
;------------------------------------------
Trigger Getai_Agathyrsos_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait GetaiAgathyrsos > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  50
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Getai_Agathyrsos_OfferedForAdoption_Intelligent
  WhenToTest OfferedForAdoption

    Condition Trait GetaiAgathyrsos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodMiner  1  Chance  65
  Affects GoodMiner  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50

;------------------------------------------
Trigger Getai_Agathyrsos_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait GetaiAgathyrsos > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects Sane  1  Chance  65
  Affects Sane  1  Chance  35

;------------------------------------------
Trigger Getai_Agathyrsos_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait GetaiAgathyrsos > 0
          and Trait Selflessness < 3

  Affects BadFarmer  1  Chance  35
  Affects Coward  1  Chance  65
  Affects Coward  1  Chance  35
  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Getai_Agathyrsos_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait GetaiAgathyrsos > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Coward  1  Chance  65
  Affects Coward  1  Chance  35
  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------    
Trigger GetaiTrausos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Serdike = dacia

  Affects GetaiTrausos  1  Chance  17

;------------------------------------------    
Trigger GetaiTrausos_OfferedForAdoption2
  WhenToTest OfferedForAdoption

Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Byzantion = dacia

  Affects GetaiTrausos  1  Chance  17

;------------------------------------------
Trigger GetaiTrausos_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTrausos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Getai_Trausos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTrausos > 0
          and Trait NaturalEnergy > 3

  Affects Scout  1  Chance  80
  Affects Scout  1  Chance  65
  Affects Scout  1  Chance  35
  Affects GoodTactician  1  Chance  50
  Affects GoodTactician  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects Excited  1  Chance  65
    
;------------------------------------------
Trigger Getai_Trausos_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTrausos > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  50
  Affects PoliticsSkill  1  Chance  35
  Affects RhetoricSkill  1  Chance  35
  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  50
  Affects Pious  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Getai_Trausos_OfferedForAdoption_Intelligent
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTrausos > 0
          and Trait NaturalIntelligence > 3

  Affects Scout  1  Chance  65
  Affects Scout  1  Chance  35
  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Getai_Trausos_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTrausos > 0
          and Trait Temperament > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects Xenophilia  1  Chance  35
  Affects Excited  1  Chance  65
    
;------------------------------------------
Trigger Getai_Trausos_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTrausos > 0
          and Trait Selflessness < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Getai_Trausos_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTrausos > 0
          and Trait Loyalty < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  50
  Affects BadCavalryGeneral  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger GetaiHellen_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Kallatis = dacia

  Affects GetaiHellen  1  Chance  8

;------------------------------------------
Trigger GetaiHellen_OfferedForAdoption2
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Tylis = dacia

  Affects GetaiHellen  1  Chance  8

;------------------------------------------
Trigger GetaiHellen_OfferedForAdoption3
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Serdike = dacia

  Affects GetaiHellen  1  Chance  17

;------------------------------------------
Trigger GetaiHellen_OfferedForAdoption4
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Olbia = dacia

  Affects GetaiHellen  1  Chance  8

;------------------------------------------  
Trigger GetaiHellen_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption

    Condition Trait GetaiHellen > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodTrader  12  Chance  100
  Affects GetaiTheosebes  1  Chance  100

;------------------------------------------
Trigger Getai_Hellen_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait GetaiHellen > 0
          and Trait NaturalEnergy > 3

  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects BadAmbusher  1  Chance  65
  Affects BadAmbusher  1  Chance  35
    
;------------------------------------------
Trigger Getai_Hellen_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait GetaiHellen > 0
          and Trait NaturalCharisma > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  50

;------------------------------------------
Trigger Getai_Hellen_OfferedForAdoption_Intelligent
  WhenToTest OfferedForAdoption

    Condition Trait GetaiHellen > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35
  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Getai_Hellen_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait GetaiHellen > 0
          and Trait Temperament < 3

  Affects BadSiegeDefender  1  Chance  65
  Affects BadSiegeDefender  1  Chance  35
  Affects BadSiegeAttacker  1  Chance  65
  Affects BadSiegeAttacker  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Getai_Hellen_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait GetaiHellen > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger GetaiKostobok_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Buridava = dacia

  Affects GetaiKostobok  1  Chance  17

;------------------------------------------
Trigger GetaiKostobok_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption

    Condition Trait GetaiKostobok > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Pious  2  Chance  100
  Affects Scout  2  Chance  100

;------------------------------------------
Trigger Getai_Kostobok_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait GetaiKostobok > 0
          and Trait NaturalEnergy > 3

  Affects GoodDefender  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
    
;------------------------------------------
Trigger Getai_Kostobok_OfferedForAdoption_UnCharismatic
  WhenToTest OfferedForAdoption

    Condition Trait GetaiKostobok > 0
          and Trait NaturalCharisma < 3

  Affects BoringSpeaker  1  Chance  65
  Affects BoringSpeaker  1  Chance  50
  Affects BoringSpeaker  1  Chance  35

;------------------------------------------
Trigger Getai_Kostobok_OfferedForAdoption_Intelligent
  WhenToTest OfferedForAdoption

    Condition Trait GetaiKostobok > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Getai_Kostobok_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait GetaiKostobok > 0
          and Trait Temperament > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35

;------------------------------------------
Trigger Getai_Kostobok_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait GetaiKostobok > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35
  Affects Prim  1  Chance  65
  Affects Prim  1  Chance  35

;------------------------------------------
Trigger Getai_Kostobok_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait GetaiKostobok > 0
          and Trait Loyalty < 3

  Affects Slothful  1  Chance  65
  Affects Slothful  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger GetaiPredavensos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Sarmiszegethusa = dacia

  Affects GetaiPredavensos  1  Chance  40

;------------------------------------------
Trigger GetaiPredavensos_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption

    Condition Trait GetaiPredavensos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodMiner  2  Chance  100
;------------------------------------------
Trigger Getai_Predavensos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait GetaiPredavensos > 0
          and Trait NaturalEnergy > 3

  Affects Energetic  1  Chance  80
  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects GoodDefender  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
    
;------------------------------------------
Trigger Getai_Predavensos_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait GetaiPredavensos > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Getai_Predavensos_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait GetaiPredavensos > 0
          and Trait NaturalIntelligence < 3

  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  35
  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Getai_Predavensos_OfferedForAdoption_Intelligent
  WhenToTest OfferedForAdoption

    Condition Trait GetaiPredavensos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodDefender  1  Chance  65
  Affects GoodDefender  1  Chance  35
  Affects Scout  1  Chance  65
  Affects Scout  1  Chance  35

;------------------------------------------
Trigger Getai_Predavensos_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait GetaiPredavensos > 0
          and Trait Temperament > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Getai_Predavensos_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait GetaiPredavensos > 0
          and Trait Loyalty > 3

  Affects Just  1  Chance  80
  Affects Just  1  Chance  50
  Affects Just  1  Chance  35
  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger GetaiTriballos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Buridava = dacia

  Affects GetaiTriballos  1  Chance  17

;------------------------------------------
Trigger GetaiTriballos_OfferedForAdoption2
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Naissos = dacia

  Affects GetaiTriballos  1  Chance  40

;------------------------------------------
Trigger Getai_Triballos_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and Trait GetaiTriballos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects CommandExperience  2  Chance  100

;------------------------------------------
Trigger Getai_Triballos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTriballos > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
    
;------------------------------------------
Trigger Getai_Triballos_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTriballos > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  50
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Getai_Triballos_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTriballos > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Getai_Triballos_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTriballos > 0
          and Trait Temperament > 3

  Affects BadDisciplinarian  1  Chance  65
  Affects BadDisciplinarian  1  Chance  35

;------------------------------------------
Trigger Getai_Triballos_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTriballos > 0
          and Trait Selflessness < 3

  Affects Berserker  1  Chance  65
  Affects Unjust  1  Chance  65
  Affects Unjust  1  Chance  35
  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Getai_Triballos_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTriballos > 0
          and Trait Loyalty < 3

  Affects Unjust  1  Chance  80
  Affects Unjust  1  Chance  50
  Affects Unjust  1  Chance  35
  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger GetaiTyrios_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Olbia = dacia

  Affects GetaiTyrios  1  Chance  40

;------------------------------------------
Trigger GetaiTyrios_OfferedForAdoption2
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Kallatis = dacia

  Affects GetaiTyrios  1  Chance  17

;------------------------------------------
Trigger GetaiTyrios_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTyrios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodTrader  2  Chance  100
  Affects Scout  2  Chance  100

;------------------------------------------
Trigger Getai_Tyrios_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTyrios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects GoodDefender  1  Chance  65
  Affects GoodDefender  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  70
  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
    
;------------------------------------------
Trigger Getai_Tyrios_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTyrios > 0
          and Trait NaturalCharisma > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  50
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Getai_Tyrios_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTyrios > 0
          and Trait NaturalIntelligence < 3

  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Getai_Tyrios_OfferedForAdoption_Intelligent
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTyrios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Getai_Tyrios_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTyrios > 0
          and Trait Temperament > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35

;------------------------------------------
Trigger GetaiBessos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Naissos = dacia

  Affects GetaiBessos  1  Chance  8

;------------------------------------------
Trigger GetaiBessos_OfferedForAdoption2
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Serdike = dacia

  Affects GetaiBessos  1  Chance  17

;------------------------------------------
Trigger GetaiBessos_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption

    Condition Trait GetaiBessos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodAmbusher  2  Chance  100
  Affects Pious  2  Chance  100

;------------------------------------------
Trigger Getai_Bessos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait GetaiBessos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects Berserker  1  Chance  65
  Affects Berserker  1  Chance  35
    
;------------------------------------------
Trigger Getai_Bessos_OfferedForAdoption_UnCharismatic
  WhenToTest OfferedForAdoption

    Condition Trait GetaiBessos > 0
          and Trait NaturalCharisma < 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  50
  Affects Pious  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects BoringSpeaker  1  Chance  65
  Affects BoringSpeaker  1  Chance  35

;------------------------------------------
Trigger Getai_Bessos_OfferedForAdoption_Intelligent
  WhenToTest OfferedForAdoption

    Condition Trait GetaiBessos > 0
          and Trait NaturalIntelligence > 3

  Affects Scout  1  Chance  65
  Affects Scout  1  Chance  35
  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Getai_Bessos_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait GetaiBessos > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects Unschooled  1  Chance  80
  Affects Unschooled  1  Chance  60

;------------------------------------------
Trigger Getai_Bessos_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait GetaiBessos > 0
          and Trait Temperament > 3

  Affects BadDisciplinarian  1  Chance  65
  Affects BadDisciplinarian  1  Chance  35

;------------------------------------------
Trigger Getai_Bessos_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait GetaiBessos > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Getai_Bessos_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait GetaiBessos > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  50

;------------------------------------------
Trigger GetaiKrobyzos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Buridava = dacia

  Affects GetaiKrobyzos  1  Chance  8

;------------------------------------------
Trigger GetaiKrobyzos_OfferedForAdoption2
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Naissos = dacia

  Affects GetaiKrobyzos  1  Chance  17

;------------------------------------------
Trigger GetaiKrobyzos_OfferedForAdoption3
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Kallatis = dacia

  Affects GetaiKrobyzos  1  Chance  40

;------------------------------------------
Trigger GetaiKrobyzos_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption

    Condition Trait GetaiKrobyzos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodTrader  12  Chance  100
  Affects PublicFaith  1  Chance  100

;------------------------------------------
Trigger Getai_Krobyzos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait GetaiKrobyzos > 0
          and Trait NaturalEnergy > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
    
;------------------------------------------
Trigger Getai_Krobyzos_OfferedForAdoption_Langurous
  WhenToTest OfferedForAdoption

    Condition Trait GetaiKrobyzos > 0
          and Trait NaturalEnergy < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects BraveDacian  1  Chance  50
  Affects GoodSiegeDefender  1  Chance  35
    
;------------------------------------------
Trigger Getai_Krobyzos_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait GetaiKrobyzos > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  50
  Affects Pious  1  Chance  35
  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35
  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Getai_Krobyzos_OfferedForAdoption_Intelligent
  WhenToTest OfferedForAdoption

    Condition Trait GetaiKrobyzos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Getai_Krobyzos_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait GetaiKrobyzos > 0
          and Trait Temperament > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Getai_Krobyzos_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait GetaiKrobyzos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger GetaiAppulos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Sarmiszegethusa = dacia

  Affects GetaiAppulos  1  Chance  60

;------------------------------------------
Trigger GetaiAppulos_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and Trait GetaiAppulos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Getai_Appulos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait GetaiAppulos > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects GoodLeader  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTactician  1  Chance  40
  Affects BraveDacian  1  Chance  35

;------------------------------------------
Trigger Getai_Appulos_OfferedForAdoption_Unharismatic
  WhenToTest OfferedForAdoption

    Condition Trait GetaiAppulos > 0
          and Trait NaturalCharisma < 3

  Affects BoringSpeaker  1  Chance  50

;------------------------------------------
Trigger Getai_Appulos_OfferedForAdoption_Intelligent
  WhenToTest OfferedForAdoption

    Condition Trait GetaiAppulos > 0
          and Trait NaturalIntelligence < 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodTrader  3  Chance  65
  Affects GoodTrader  5  Chance  35

;------------------------------------------
Trigger Getai_Appulos_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait GetaiAppulos > 0
          and Trait Temperament > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Getai_Appulos_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait GetaiAppulos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Getai_Appulos_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait GetaiAppulos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger GetaiOrdes_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Buridava = dacia

  Affects GetaiOrdes  1  Chance  40

;------------------------------------------
Trigger GetaiOrdes_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption

    Condition Trait GetaiOrdes > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Energetic  1  Chance  100

;------------------------------------------
Trigger Getai_Ordes_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait GetaiOrdes > 0
          and Trait NaturalEnergy > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
    
;------------------------------------------
Trigger Getai_Ordes_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait GetaiOrdes > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  25

;------------------------------------------
Trigger Getai_Ordes_OfferedForAdoption_Intelligent
  WhenToTest OfferedForAdoption

    Condition Trait GetaiOrdes > 0
          and Trait NaturalIntelligence < 3

  Affects GoodBuilder  1  Chance  65
  Affects GoodBuilder  1  Chance  35

;------------------------------------------
Trigger Getai_Ordes_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait GetaiOrdes > 0
          and Trait NaturalIntelligence > 3

  Affects BadMiner  1  Chance  80
  Affects BadMiner  1  Chance  60

;------------------------------------------
Trigger Getai_Ordes_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait GetaiOrdes > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger GetaiAlbokensos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Buridava = dacia

  Affects GetaiAlbokensos  1  Chance  17

;------------------------------------------
Trigger GetaiAlbokensos_OfferedForAdoption2
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Singidunum = dacia

  Affects GetaiAlbokensos  1  Chance  40

;------------------------------------------
Trigger GetaiAlbokensos_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and Trait GetaiAlbokensos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Getai_Albokensos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait GetaiAlbokensos > 0
          and Trait NaturalEnergy > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects LightSleeper  1  Chance  15
  Affects GoodDefender  1  Chance  65
  Affects GoodDefender  1  Chance  35
    
;------------------------------------------
Trigger Getai_Albokensos_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait GetaiAlbokensos > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  50
  Affects Pious  1  Chance  35
  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Getai_Albokensos_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait GetaiAlbokensos > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Getai_Albokensos_OfferedForAdoption_Intelligent
  WhenToTest OfferedForAdoption

    Condition Trait GetaiAlbokensos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  12  Chance  10
  Affects GoodMiner  1  Chance  80
  Affects GoodMiner  1  Chance  50
  Affects GoodMiner  1  Chance  35
  Affects SpyMaster  1  Chance  40

;------------------------------------------
Trigger GetaiScordiskos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Singidunum = dacia

  Affects GetaiScordiskos  1  Chance  40

;------------------------------------------
Trigger GetaiScordiskos_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption

    Condition Trait GetaiScordiskos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects CommandExperience  2  Chance  100

;------------------------------------------
Trigger Getai_Scordiskos_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait GetaiScordiskos > 0
          and Trait NaturalEnergy > 3

  Affects Energetic  1  Chance  65
  Affects Despoiler  1  Chance  65
  Affects Despoiler  1  Chance  35
  Affects GoodAttacker  1  Chance  50
  Affects Bloodthirsty  1  Chance  20
  Affects GoodSiegeAttacker  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Getai_Scordiskos_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait GetaiScordiskos > 0
          and Trait NaturalCharisma > 3

  Affects Disciplinarian  1  Chance  20
  Affects Rabblerouser  1  Chance  35

;------------------------------------------
Trigger Getai_Scordiskos_OfferedForAdoption_Intelligent
  WhenToTest OfferedForAdoption

    Condition Trait GetaiScordiskos > 0
          and Trait NaturalIntelligence > 3

  Affects Pragmatic  1  Chance  85
  Affects Pragmatic  1  Chance  35
  Affects GoodMiner  1  Chance  35

;------------------------------------------
Trigger Getai_Scordiskos_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait GetaiScordiskos > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  85
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Getai_Scordiskos_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait GetaiScordiskos > 0
          and Trait Selflessness < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger GetaiTeuris_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1

  Affects GetaiTeuris  1  Chance  17

;------------------------------------------
Trigger GetaiTeuris_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTeuris > 0

  Affects EthnoDetermined  1  Chance  100
  Affects CommandExperience  2  Chance  100
  Affects GetaiTheosebes  1  Chance  100

;------------------------------------------
Trigger Getai_Teuris_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTeuris > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects Warlord  1  Chance  35
  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  60
    
;------------------------------------------
Trigger Getai_Teuris_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTeuris > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Disciplinarian  1  Chance  65
  Affects Disciplinarian  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Getai_Teuris_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTeuris > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Getai_Teuris_OfferedForAdoption_Intelligent
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTeuris > 0
          and Trait NaturalIntelligence > 3

  Affects Scout  1  Chance  65
  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Getai_Teuris_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTeuris > 0
          and Trait Temperament > 3

  Affects HappyWarmonger  1  Chance  60

;------------------------------------------
Trigger Getai_Teuris_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTeuris > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Getai_Teuris_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait GetaiTeuris > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger GetaiBur_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Buridava = dacia

  Affects GetaiBur  1  Chance  100

;------------------------------------------
Trigger GetaiBur_OfferedForAdoption_ED
  WhenToTest OfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and Trait GetaiBur > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Getai_Bur_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait GetaiBur > 0
          and Trait NaturalEnergy > 3

  Affects Warlord  1  Chance  65
  Affects Warlord  1  Chance  35
  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects GoodDefender  1  Chance  65
  Affects GoodDefender  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
    
;------------------------------------------
Trigger Getai_Bur_OfferedForAdoption_Langurous
  WhenToTest OfferedForAdoption

    Condition Trait GetaiBur > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  80
  Affects BadCavalryGeneral  1  Chance  50
  Affects BadCavalryGeneral  1  Chance  35
  Affects BadAmbusher  1  Chance  65
  Affects BadAmbusher  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait GetaiBur > 0
          and Trait NaturalCharisma > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait GetaiBur > 0
          and Trait NaturalCharisma < 3

  Affects Akairos  1  Chance  65
  Affects Akairos  1  Chance  35
  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait GetaiBur > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35
  Affects BadMiner  1  Chance  65
  Affects BadMiner  1  Chance  35
  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_OfferedForAdoption_Intelligent
  WhenToTest OfferedForAdoption

    Condition Trait GetaiBur > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait GetaiBur > 0
          and Trait Temperament > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait GetaiBur > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
;Saba Ethnic OfferedForAdoption triggers
;------------------------------------------
;------------------------------------------
Trigger Saba_Himyar_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_TurnNumber < 475

  Affects SabaHimyar  1  Chance  2

;------------------------------------------
Trigger Saba_Himyar_OfferedForAdoption2
  WhenToTest OfferedForAdoption

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_TurnNumber > 474

  Affects SabaHimyar  1  Chance  45

;------------------------------------------
Trigger Saba_Himyar_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition Trait SabaHimyar > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Himyar_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SabaHimyar > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects BadSiegeAttacker  1  Chance  35

;------------------------------------------
Trigger Saba_Himyar_OfferedForAdoption_Langurous
  WhenToTest OfferedForAdoption

    Condition Trait SabaHimyar > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadSiegeAttacker  1  Chance  60

;------------------------------------------
Trigger Saba_Himyar_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SabaHimyar > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Saba_Himyar_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SabaHimyar > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects BadAdministrator  1  Chance  60

;------------------------------------------
Trigger Saba_Himyar_OfferedForAdoption_Bright
  WhenToTest OfferedForAdoption

    Condition Trait SabaHimyar > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Saba_Himyar_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait SabaHimyar > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saba_Haram_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Carna = saba

  Affects SabaHaram  1  Chance  5

;------------------------------------------
Trigger Saba_Haram_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition Trait SabaHaram > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Haram_OfferedForAdoption_Langurous
  WhenToTest OfferedForAdoption

    Condition Trait SabaHaram > 0
          and Trait NaturalEnergy < 3

  Affects BadSiegeAttacker  1  Chance  65
  Affects BadSiegeAttacker  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects Reclusive  1  Chance  60

;------------------------------------------
Trigger Saba_Haram_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SabaHaram > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects Reclusive  1  Chance  60

;------------------------------------------
Trigger Saba_Haram_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SabaHaram > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Saba_Haram_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SabaHaram > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects ReligiousMania  1  Chance  40

;------------------------------------------
Trigger Saba_Haram_OfferedForAdoption_Bright
  WhenToTest OfferedForAdoption

    Condition Trait SabaHaram > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  3  Chance  65
  Affects GoodTrader  3  Chance  35
  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects Scout  1  Chance  60

;------------------------------------------
Trigger Saba_Aswan_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_TurnNumber < 475

  Affects SabaAswan  1  Chance  12

;------------------------------------------
Trigger Saba_Aswan_OfferedForAdoption2
  WhenToTest OfferedForAdoption

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_TurnNumber > 474

  Affects SabaAswan  1  Chance  4

;------------------------------------------
Trigger Saba_Aswan_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition Trait SabaAswan > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Aswan_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SabaAswan > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Saba_Aswan_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SabaAswan > 0
          and Trait NaturalCharisma < 3

  Affects BadRecruiter  1  Chance  65

;------------------------------------------
Trigger Saba_Aswan_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SabaAswan > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects BadAdministrator  1  Chance  60

;------------------------------------------
Trigger Saba_Aswan_OfferedForAdoption_Bright
  WhenToTest OfferedForAdoption

    Condition Trait SabaAswan > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35

;------------------------------------------
Trigger Saba_Aswan_OfferedForAdoption_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait SabaAswan > 0
          and Trait Loyalty < 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Saba_Hadramawt_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Sabata = saba

  Affects SabaHadramawt  1  Chance  12

;------------------------------------------
Trigger Saba_Hadramawt_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition Trait SabaHadramawt > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Hadramawt_OfferedForAdoption_Langurous
  WhenToTest OfferedForAdoption

    Condition Trait SabaHadramawt > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  60

;------------------------------------------
Trigger Saba_Hadramawt_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SabaHadramawt > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35
  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects Aesthetic  1  Chance  40
  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Saba_Hadramawt_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SabaHadramawt > 0
          and Trait NaturalIntelligence < 3

  Affects BadRecruiter  1  Chance  40
  Affects BadAdministrator  1  Chance  60

;------------------------------------------
Trigger Saba_Hadramawt_OfferedForAdoption_Bright
  WhenToTest OfferedForAdoption

    Condition Trait SabaHadramawt > 0
          and Trait NaturalIntelligence > 3

  Affects Scout  1  Chance  65
  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35

;------------------------------------------
Trigger Saba_Hadramawt_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SabaHadramawt > 0
          and Trait Selflessness < 3

  Affects ExpensiveTastes  1  Chance  65
  Affects ExpensiveTastes  1  Chance  35

;------------------------------------------
Trigger Saba_Main_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Carna = saba

  Affects SabaMain  1  Chance  13

;------------------------------------------
Trigger Saba_Main_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition Trait SabaMain > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Main_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SabaMain > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35
  Affects BadSiegeAttacker  1  Chance  35
  Affects Scout  1  Chance  40

;------------------------------------------
Trigger Saba_Main_OfferedForAdoption_Langurous
  WhenToTest OfferedForAdoption

    Condition Trait SabaMain > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects BadSiegeAttacker  1  Chance  60

;------------------------------------------
Trigger Saba_Main_OfferedForAdoption_Uncharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SabaMain > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Saba_Main_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SabaMain > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects BadAdministrator  1  Chance  60
  Affects BadFarmer  1  Chance  40

;------------------------------------------
Trigger Saba_Main_OfferedForAdoption_Bright
  WhenToTest OfferedForAdoption

    Condition Trait SabaMain > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35

;------------------------------------------
Trigger Saba_Main_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait SabaMain > 0
          and Trait Temperament > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Saba_Qataban_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Tamane = saba

  Affects SabaQataban  1  Chance  22

;------------------------------------------
Trigger Saba_Qataban_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition Trait SabaQataban > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Qataban_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SabaQataban > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Saba_Qataban_OfferedForAdoption_Langurous
  WhenToTest OfferedForAdoption

    Condition Trait SabaQataban > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Saba_Qataban_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SabaQataban > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects GoodAdministrator  1  Chance  40

;------------------------------------------
Trigger Saba_Qataban_OfferedForAdoption_Bright
  WhenToTest OfferedForAdoption

    Condition Trait SabaQataban > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodAdministrator  1  Chance  40
  Affects SpyMaster  1  Chance  50

;------------------------------------------
Trigger Saba_Qataban_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SabaQataban > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Saba_Saba_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition FactionType saba
          and Trait EthnoDetermined < 1

  Affects SabaSaba  1  Chance  100

;------------------------------------------
Trigger Saba_Saba_OfferedForAdoption_EthnoDetermined
  WhenToTest OfferedForAdoption

    Condition Trait SabaSaba > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Saba_OfferedForAdoption_Vigorous
  WhenToTest OfferedForAdoption

    Condition Trait SabaSaba > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects Authoritarian  1  Chance  35
  Affects GoodSiegeAttacker  1  Chance  50
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Saba_Saba_OfferedForAdoption_Langurous
  WhenToTest OfferedForAdoption

    Condition Trait SabaSaba > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  65
  Affects Slothful  1  Chance  35

;------------------------------------------
Trigger Saba_Saba_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SabaSaba > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Saba_Saba_OfferedForAdoption_Bright
  WhenToTest OfferedForAdoption

    Condition Trait SabaSaba > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects MathematicsSkill  1  Chance  65
  Affects MathematicsSkill  1  Chance  35
  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Saba_Saba_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SabaSaba > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Authoritarian  1  Chance  45
  Affects ExpensiveTastes  1  Chance  35


;Mod: EBMod882 - 09/16/06 : Saka Triggers
;Mod: EBMod740 - 10/07 : Ethnic Triggers For Generals OfferedForAdoption
;------------------------------------------
;Sweboz Ethnic Triggers (OfferedForAdoption)
;------------------------------------------
;------------------------------------------
Trigger Sweboz_Gutoningaz_OfferedForAdoption_a
  WhenToTest OfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Skandzawarjoz = germans
          and RandomPercent > 96

  Affects SwebozGutoningaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodRecruiter  2  Chance  70

;------------------------------------------
Trigger Sweboz_Gutoningaz_OfferedForAdoption_b
  WhenToTest OfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gintaras_Ostan = germans
          and RandomPercent > 90

  Affects SwebozGutoningaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodRecruiter  2  Chance  70

;------------------------------------------
Trigger Sweboz_Gutoningaz_OfferedForAdoption_c
  WhenToTest OfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Gotanoz = germans
          and RandomPercent > 85

  Affects SwebozGutoningaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodRecruiter  2  Chance  70

;------------------------------------------
Trigger Sweboz_Gutoningaz_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozGutoningaz > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects Rabblerouser  1  Chance  30

;------------------------------------------
Trigger Sweboz_Gutoningaz_OfferedForAdoption_Energetic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozGutoningaz > 0
          and Trait NaturalEnergy > 3

  Affects Warmonger  1  Chance  65
  Affects Warmonger  1  Chance  35
  Affects Rabblerouser  1  Chance  30
  Affects Brave  1  Chance  40

;------------------------------------------
Trigger Sweboz_Gutoningaz_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait SwebozGutoningaz > 0
          and Trait Temperament > 3

  Affects Brave  1  Chance  40
  Affects Warmonger  1  Chance  30

;------------------------------------------
Trigger Sweboz_Gutoningaz_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SwebozGutoningaz > 0
          and Trait Selflessness < 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Sweboz_Gutoningaz_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait SwebozGutoningaz > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  3  Chance  15

;------------------------------------------
Trigger Sweboz_Kembringaz_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Kimbroz = germans
          and RandomPercent > 83

  Affects SwebozKembringaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects SwebozRaider  3  Chance  80

;------------------------------------------
Trigger Sweboz_Kembringaz_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozKembringaz > 0
          and Trait NaturalCharisma > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Sweboz_Kembringaz_OfferedForAdoption_Energetic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozKembringaz > 0
          and Trait NaturalEnergy > 3

  Affects Berserker  1  Chance  65
  Affects Berserker  1  Chance  35
  Affects Bloodthirsty  1  Chance  50
  Affects Bloodthirsty  1  Chance  25
  Affects Blotan  1  Chance  30
  Affects Brutal  1  Chance  40
  Affects Brave  1  Chance  30

;------------------------------------------
Trigger Sweboz_Kembringaz_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SwebozKembringaz > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Sweboz_Kembringaz_OfferedForAdoption_Unharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozKembringaz > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Sweboz_Kembringaz_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait SwebozKembringaz > 0
          and Trait Temperament > 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Sweboz_Kembringaz_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SwebozKembringaz > 0
          and Trait Selflessness < 3

  Affects Brutal  1  Chance  50
  Affects Despoiler  1  Chance  40
  Affects Despoiler  1  Chance  40
  Affects Blotan  1  Chance  30

;------------------------------------------
Trigger Sweboz_Heruskingaz_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Heruskoz = germans
          and RandomPercent > 75

  Affects SwebozHeruskingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodTactician  4  Chance  20

;------------------------------------------
Trigger Sweboz_Heruskingaz_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SwebozHeruskingaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35

;------------------------------------------
Trigger Sweboz_Heruskingaz_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozHeruskingaz > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20

;------------------------------------------
Trigger Sweboz_Heruskingaz_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SwebozHeruskingaz > 0
          and Trait NaturalIntelligence < 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Sweboz_Heruskingaz_OfferedForAdoption_Unharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozHeruskingaz > 0
          and Trait NaturalCharisma < 3

  Affects YellowBileHumour  1  Chance  65
  Affects YellowBileHumour  1  Chance  35

;------------------------------------------
Trigger Sweboz_Heruskingaz_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait SwebozHeruskingaz > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  40
  Affects Slothful  1  Chance  20

;------------------------------------------
Trigger Sweboz_Heruskingaz_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SwebozHeruskingaz > 0
          and Trait Selflessness < 3

  Affects YellowBileHumour  1  Chance  40

;------------------------------------------
Trigger Sweboz_Heruskingaz_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait SwebozHeruskingaz > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  2  Chance  35

;------------------------------------------
Trigger Sweboz_Rugingaz_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Rugoz = germans
          and RandomPercent > 80

  Affects SwebozRugingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodDefender  4  Chance  70

;------------------------------------------
Trigger Sweboz_Rugingaz_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SwebozRugingaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Sweboz_Rugingaz_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozRugingaz > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Sweboz_Rugingaz_OfferedForAdoption_Energetic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozRugingaz > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects Xenophobia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Rugingaz_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SwebozRugingaz > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Rugingaz_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait SwebozRugingaz > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  40
  Affects Slothful  1  Chance  20

;------------------------------------------
Trigger Sweboz_Rugingaz_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait SwebozRugingaz > 0
          and Trait Temperament > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Sweboz_Rugingaz_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait SwebozRugingaz > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Hattingaz_OfferedForAdoption_a
  WhenToTest OfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Heruskoz = germans
          and RandomPercent > 72

  Affects SwebozHattingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects Disciplinarian  1  Chance  100

;------------------------------------------
Trigger Sweboz_Hattingaz_OfferedForAdoption_b
  WhenToTest OfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Arctaunon = germans
          and RandomPercent > 65

  Affects SwebozHattingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects Disciplinarian  1  Chance  100

;------------------------------------------
Trigger Sweboz_Hattingaz_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozHattingaz > 0
          and Trait NaturalCharisma > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_OfferedForAdoption_Energetic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozHattingaz > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  50
  Affects SwebozRaider  2  Chance 30
  Affects Berserker  1  Chance  50
  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects Warmonger  1  Chance  50
  Affects Warmonger  1  Chance  25
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SwebozHattingaz > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_OfferedForAdoption_Unharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozHattingaz > 0
          and Trait NaturalCharisma < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait SwebozHattingaz > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait SwebozHattingaz > 0
          and Trait Temperament > 3

  Affects Berserker  1  Chance  65
  Affects Berserker  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SwebozHattingaz > 0
          and Trait Selflessness < 3

  Affects SwebozRaider  1  Chance  40
  Affects Warmonger  1  Chance  30

;------------------------------------------
Trigger Sweboz_Habukingaz_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Habukoz = germans
          and RandomPercent > 63

  Affects SwebozHabukingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Sweboz_Habukingaz_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SwebozHabukingaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Sweboz_Habukingaz_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozHabukingaz > 0
          and Trait NaturalCharisma > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35

;------------------------------------------
Trigger Sweboz_Habukingaz_OfferedForAdoption_Energetic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozHabukingaz > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Sweboz_Habukingaz_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SwebozHabukingaz > 0
          and Trait NaturalIntelligence < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35

;------------------------------------------
Trigger Sweboz_Habukingaz_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait SwebozHabukingaz > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  40
  Affects Slothful  1  Chance  20

;------------------------------------------
Trigger Sweboz_Habukingaz_OfferedForAdoption_Selfless
  WhenToTest OfferedForAdoption

    Condition Trait SwebozHabukingaz > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  3  Chance  35

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Swebotraustastamnoz = germans
          and RandomPercent > 72

  Affects SwebozWenjonilingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects Brave  2  Chance  100

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SwebozWenjonilingaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_OfferedForAdoption_Energetic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozWenjonilingaz > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35
  Affects SwebozRaider  1  Chance  40

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SwebozWenjonilingaz > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_OfferedForAdoption_Unharismatic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozWenjonilingaz > 0
          and Trait NaturalCharisma < 3

  Affects Brutal  1  Chance  65
  Affects Brutal  1  Chance  35

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait SwebozWenjonilingaz > 0
          and Trait Temperament > 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  3  Chance  35

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SwebozWenjonilingaz > 0
          and Trait Selflessness < 3

  Affects Brutal  1  Chance  65
  Affects Anger  1  Chance  35
  Affects SwebozRaider  2  Chance  40

;------------------------------------------
Trigger Sweboz_Markamanningaz_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Swebotraustastamnoz = germans
          and RandomPercent > 60

  Affects SwebozMarkamanningaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodLeader  4  Chance  40

;------------------------------------------
Trigger Sweboz_Markamanningaz_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SwebozMarkamanningaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40

;------------------------------------------
Trigger Sweboz_Markamanningaz_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozMarkamanningaz > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Xenophilia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Markamanningaz_OfferedForAdoption_Energetic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozMarkamanningaz > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects BadFarmer  2  Chance  20

;------------------------------------------
Trigger Sweboz_Markamanningaz_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SwebozMarkamanningaz > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeDefender  1  Chance  65
  Affects BadSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Sweboz_Markamanningaz_OfferedForAdoption_Optimist
  WhenToTest OfferedForAdoption

    Condition Trait SwebozMarkamanningaz > 0
          and Trait Temperament > 3

  Affects BadFarmer  2  Chance  40
  Affects BadFarmer  2  Chance  20

;------------------------------------------
Trigger Sweboz_Markamanningaz_OfferedForAdoption_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait SwebozMarkamanningaz > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  2  Chance  35

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Swebotraustastamnoz = germans
          and RandomPercent > 55

  Affects SwebozErmundeuringaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodTrader  12  Chance  100

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SwebozErmundeuringaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35
  Affects Xenophilia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozErmundeuringaz > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects Xenophilia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_OfferedForAdoption_Energetic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozErmundeuringaz > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects CovetsSouthernOpulence  1  Chance  40

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_OfferedForAdoption_Dull
  WhenToTest OfferedForAdoption

    Condition Trait SwebozErmundeuringaz > 0
          and Trait NaturalIntelligence < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait SwebozErmundeuringaz > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  40
  Affects Slothful  1  Chance  20

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_OfferedForAdoption_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait SwebozErmundeuringaz > 0
          and Trait Selflessness < 3

  Affects CovetsSouthernOpulence  1  Chance  40

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_OfferedForAdoption_Pessimist
  WhenToTest OfferedForAdoption

    Condition Trait SwebozErmundeuringaz > 0
          and Trait Temperament < 3

  Affects Coward  1  Chance  65
  Affects Coward  3  Chance  35

;------------------------------------------
Trigger Sweboz_Samanoningaz_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans

  Affects SwebozSamanoningaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects Pious  1  Chance  100
  Affects Pious  1  Chance  40
  Affects ReligiousMania  1  Chance  25

;------------------------------------------
Trigger Sweboz_Samanoningaz_OfferedForAdoption_Sharp
  WhenToTest OfferedForAdoption

    Condition Trait SwebozSamanoningaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Sweboz_Samanoningaz_OfferedForAdoption_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozSamanoningaz > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  40
  Affects PublicFaith  1  Chance  65
  Affects PoliticsSkill  1  Chance  40

;------------------------------------------
Trigger Sweboz_Samanoningaz_OfferedForAdoption_Energetic
  WhenToTest OfferedForAdoption

    Condition Trait SwebozSamanoningaz > 0
          and Trait NaturalEnergy > 3

  Affects Authoritarian  1  Chance  50
  Affects Authoritarian  1  Chance  25
  Affects Blotan  1  Chance  15

;------------------------------------------
Trigger Sweboz_Samanoningaz_OfferedForAdoption_Languorous
  WhenToTest OfferedForAdoption

    Condition Trait SwebozSamanoningaz > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  50
  Affects Slothful  1  Chance  25
  Affects Unjust  1  Chance  65
  Affects Unjust  1  Chance  35

;Mod: EBMod946 - 09/08/07 : Sweboz Ethnic OfferedForAdoption Triggers
;------------------------------------------
;Trigger: OfferedForAdoption1_Selfish
; o <Aesthetic>  2  Chance  5, <Epicurean>  2  Chance  2, <ExpensiveTastes>  1  Chance  4, <Coward>  4  Chance  5, <Drink>  1  Chance  5, <Embezzler>  3  Chance  2, <Miserly>  2  Chance  5

Trigger OfferedForAdoption1_Selfish
  WhenToTest OfferedForAdoption

    Condition Trait Selflessness < 3

  Affects Aesthetic  2  Chance  5
  Affects Epicurean  2  Chance  2
  Affects ExpensiveTastes  1  Chance  4
  Affects Coward  4  Chance  5
  Affects Embezzler  3  Chance  2
  Affects Miserly  2  Chance  5
  Affects Drink  1  Chance  5

;------------------------------------------
Trigger OfferedForAdoption2_Selfish_Depressive
  WhenToTest OfferedForAdoption

    Condition Trait Selflessness < 3
          and Trait Temperament < 3

  Affects Drink  1  Chance  25
  Affects Drink  1  Chance  10
  Affects Paranoia  1  Chance  10

;------------------------------------------
Trigger OfferedForAdoption2_Selfish_Energetic
  WhenToTest OfferedForAdoption

    Condition Trait Selflessness < 3
          and Trait NaturalEnergy > 3

  Affects Anger  1  Chance  5
  Affects Disciplinarian  1  Chance  5
  Affects Girls  2  Chance  5
  Affects Gambling  2  Chance  2

;------------------------------------------
Trigger OfferedForAdoption2_Selfish_Charismatic
  WhenToTest OfferedForAdoption

    Condition Trait Selflessness < 3
          and Trait NaturalCharisma > 3

  Affects Liar  2  Chance  10
  Affects Girls  2  Chance  5

;------------------------------------------
Trigger OfferedForAdoption2_Selfish_Disloyal
  WhenToTest OfferedForAdoption

    Condition Trait Selflessness < 3
          and Trait Loyalty < 3

  Affects Girls  2  Chance  5
  Affects Embezzler  3  Chance  5
  Affects PathologicalLiar  1  Chance  3
  Affects Sacrilegious  2  Chance  10
  Affects Corrupt  2  Chance  10
  Affects Disloyal  1  Chance  10

;------------------------------------------
Trigger OfferedForAdoption2_Loyal
  WhenToTest OfferedForAdoption

    Condition Trait Loyalty > 2

  Affects Loyal  1  Chance  10

;------------------------------------------
Trigger OfferedForAdoption3_Low_Energy
  WhenToTest OfferedForAdoption

    Condition Trait NaturalEnergy < 3

  Affects Hypochondriac  1  Chance  5
  Affects Haemophobic  8  Chance  5

;------------------------------------------
Trigger OfferedForAdoption3_Low_Intelligence
  WhenToTest OfferedForAdoption

    Condition Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  5

;------------------------------------------
Trigger OfferedForAdoption4_Selfish_Intelligent
  WhenToTest OfferedForAdoption

    Condition Trait Selflessness < 3
          and Trait NaturalIntelligence > 3

  Affects GoodTaxman  3  Chance  5
  Affects DeceiverVirtue  2  Chance  5
  Affects Sacrilegious  2  Chance  5

;------------------------------------------
Trigger OfferedForAdoption5_High_Energy
  WhenToTest OfferedForAdoption

    Condition Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  5
  Affects GoodSiegeAttacker  2  Chance  2
  Affects Prim  2  Chance  2

;------------------------------------------
Trigger OfferedForAdoption6_Very_High_Energy
  WhenToTest OfferedForAdoption

    Condition Trait NaturalEnergy > 4

  Affects HaleAndHearty  1  Chance  10
  Affects GoodSiegeAttacker  2  Chance  4
  Affects Prim  2  Chance  4

;------------------------------------------
Trigger OfferedForAdoption7_Extremely_High_Energy
  WhenToTest OfferedForAdoption

    Condition Trait NaturalEnergy = 6

  Affects HaleAndHearty  1  Chance  20
  Affects GoodSiegeAttacker  2  Chance  5
  Affects Arse  2  Chance  1
  Affects Prim  2  Chance  6

;------------------------------------------
Trigger OfferedForAdoption8_High_Charisma
  WhenToTest OfferedForAdoption

    Condition Trait NaturalCharisma > 4

  Affects SmoothTalker  2  Chance  10
  Affects GloriousFool  4  Chance  2
  Affects Arse  2  Chance  1
  Affects PublicFaith  1  Chance  5

;------------------------------------------
Trigger OfferedForAdoption8_High_Int
  WhenToTest OfferedForAdoption

    Condition Trait NaturalIntelligence = 4

  Affects RhetoricSkill  2  Chance  6
  Affects GoodAdministrator  2  Chance  4
  Affects GoodSiegeDefender  2  Chance  2
  Affects TouchedByTheGods  1  Chance  2
  Affects ArchitectSkill  2  Chance  2
  Affects GoodTrader  12  Chance  2
  Affects Pragmatic  1  Chance  3

;------------------------------------------
Trigger OfferedForAdoption8_VeryHigh_Int
  WhenToTest OfferedForAdoption

    Condition Trait NaturalIntelligence = 5

  Affects RhetoricSkill  2  Chance  8
  Affects GoodAdministrator  2  Chance  6
  Affects GoodSiegeDefender  2  Chance  3
  Affects TouchedByTheGods  1  Chance  3
  Affects ArchitectSkill  2  Chance  3
  Affects GoodTrader  12  Chance  4
  Affects Pragmatic  1  Chance  4

;------------------------------------------
Trigger OfferedForAdoption8_ExtremelyHigh_Int
  WhenToTest OfferedForAdoption

    Condition Trait NaturalIntelligence = 6

  Affects RhetoricSkill  2  Chance  10
  Affects GoodAdministrator  2  Chance  8
  Affects GoodSiegeDefender  2  Chance  5
  Affects TouchedByTheGods  1  Chance  5
  Affects ArchitectSkill  2  Chance  5
  Affects Deranged  2  Chance  2
  Affects GoodTrader  12  Chance  8
  Affects Pragmatic  1  Chance  5

;------------------------------------------
Trigger OfferedForAdoption8_High_Selflessness
  WhenToTest OfferedForAdoption

    Condition Trait Selflessness > 3

  Affects Pious  2  Chance  10
  Affects TouchedByTheGods  1  Chance  5
  Affects ReligiousMania  1  Chance  5
  Affects Generous  2  Chance  5
  Affects Upright  2  Chance  10
  Affects BadDisciplinarian  2  Chance  5
  Affects PublicFaith  1  Chance  10

;------------------------------------------
Trigger OfferedForAdoption3_High_Energy_Charisma
  WhenToTest OfferedForAdoption

    Condition Trait NaturalEnergy > 3
          and Trait NaturalCharisma > 3

  Affects Disciplinarian  1  Chance  10
  Affects IanR  1  Chance  10

;------------------------------------------
Trigger OfferedForAdoption3_Toughguy
  WhenToTest OfferedForAdoption

    Condition Trait Temperament < 4
          and Trait Temperament > 1
          and Trait Selflessness > 2
          and Trait Selflessness < 5
          and Trait NaturalEnergy > 4

  Affects Austere  1  Chance  30
  Affects Stoic  1  Chance  20
  Affects HighPersonalSecurity  1  Chance  50
  Affects Paranoia  1  Chance  40
  Affects HarshJustice  1  Chance  5

;------------------------------------------
Trigger OfferedForAdoption3_Optimistic
  WhenToTest OfferedForAdoption

    Condition Trait Temperament > 3

  Affects Trusting  1  Chance  10
  Affects LenientJustice  1  Chance  5
  Affects BloodHumour  1  Chance  25
  Affects BloodHumour  1  Chance  15
  Affects BloodHumour  1  Chance  5

;------------------------------------------
Trigger OfferedForAdoption3_Balanced
  WhenToTest OfferedForAdoption

    Condition Trait Temperament = 3

  Affects PhlegmHumour  1  Chance  20
  Affects PhlegmHumour  1  Chance  10
  Affects PhlegmHumour  1  Chance  5

;------------------------------------------
Trigger OfferedForAdoption3_Depressive
  WhenToTest OfferedForAdoption

    Condition Trait Temperament < 3

  Affects BlackBileHumour  1  Chance  25
  Affects BlackBileHumour  1  Chance  15
  Affects BlackBileHumour  1  Chance  5

;------------------------------------------
Trigger OfferedForAdoption3_Grumpy
  WhenToTest OfferedForAdoption

    Condition Trait Temperament < 3
          and Trait Selflessness < 4

  Affects YellowBileHumour  1  Chance  25
  Affects YellowBileHumour  1  Chance  15
  Affects YellowBileHumour  1  Chance  5


;------------------------------------------
Trigger OfferedForAdoption3_High_Energy_Bloodthirsty
  WhenToTest CharacterTurnEnd

    Condition Trait JustAdopted > 0
          and Trait NaturalEnergy > 4
          and Trait Celtic < 1

  Affects Bloodthirsty  1  Chance  10
  Affects Bloodthirsty  1  Chance  5

;------------------------------------------
Trigger OfferedForAdoption3_High_Energy_Bloodthirsty_Celt
  WhenToTest CharacterTurnEnd

    Condition Trait JustAdopted > 0
          and Trait NaturalEnergy > 4
          and Trait Celtic > 0

  Affects BloodthirstyGaul  1  Chance  10
  Affects BloodthirstyGaul  1  Chance  5


;Mod: EBMod639 - 08/01 : triggers added based on primary traits for adopted general
;------------------------------------------
;------------------------------------------
Trigger been_adopted_a_bit
  WhenToTest CharacterTurnStart

    Condition Trait JustAdopted > 0

  Affects BeenAdopted  2  Chance  100

;------------------------------------------
Trigger just_got_adopted_general
  WhenToTest OfferedForAdoption

  Affects JustAdopted  1  Chance  100

;------------------------------------------
Trigger just_got_adopted_lessergeneral
  WhenToTest LesserGeneralOfferedForAdoption

  Affects JustAdopted  1  Chance  100

;------------------------------------------
Trigger just_got_married_joined_family
  WhenToTest OfferedForMarriage

  Affects JustMarried  1  Chance  100
  Affects JustAdopted  1  Chance  100


;Mod: EBMod656 - 08/10 : Triggers so faction-specific traits can be given to generals who just joined family through marriage or adoption

;------------------------------------------
;------------------------------------------
;===============================================================
;Section11b - Lesser Adoption - Man of the Hour
;===============================================================
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_1_VnV_Trigger
  WhenToTest LesserGeneralOfferedForAdoption


  Affects NaturalIntelligence  1  Chance  100
  Affects NaturalIntelligence  1  Chance  86
  Affects NaturalCharisma  1  Chance  100
  Affects NaturalCharisma  1  Chance  86
  Affects NaturalEnergy  1  Chance  100
  Affects NaturalEnergy  1  Chance  86
  Affects IntellectRating  1  Chance  100
  Affects CharismaRating  1  Chance  100
  Affects EnergyRating  1  Chance  100


;Mod: EBMod120 - 4/28 : initial traits
;------------------------------------------
Trigger LesserGeneralWorthy_Of_Adoption_NaturalIntelligence1_VnV_Trigger
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalIntelligence > 1

  Affects NaturalIntelligence  1  Chance  72


;Mod: EBMod121 - 4/28 : initial traits
;------------------------------------------
Trigger LesserGeneralWorthy_Of_Adoption_NaturalIntelligence2_VnV_Trigger
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalIntelligence > 2

  Affects NaturalIntelligence  1  Chance  60


;Mod: EBMod122 - 4/28 : initial traits
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_NaturalIntelligence3_VnV_Trigger
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalIntelligence > 3

  Affects NaturalIntelligence  1  Chance  36


;Mod: EBMod123 - 4/28 : initial traits
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_NaturalIntelligence4_VnV_Trigger
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalIntelligence > 4

  Affects NaturalIntelligence  1  Chance  10


;Mod: EBMod124 - 4/28 : initial traits
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_NaturalEnergy1_VnV_Trigger
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalEnergy > 1

  Affects NaturalEnergy  1  Chance  72


;Mod: EBMod125 - 4/28 : initial traits
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_NaturalEnergy2_VnV_Trigger
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalEnergy > 2

  Affects NaturalEnergy  1  Chance  60


;Mod: EBMod126 - 4/28 : initial traits
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_NaturalEnergy3_VnV_Trigger
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalEnergy > 3

  Affects NaturalEnergy  1  Chance  36


;Mod: EBMod127 - 4/28 : initial traits
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_NaturalEnergy4_VnV_Trigger
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalEnergy > 4

  Affects NaturalEnergy  1  Chance  10


;Mod: EBMod128 - 4/28 : initial traits
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_NaturalCharisma1_VnV_Trigger
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalCharisma > 1

  Affects NaturalCharisma  1  Chance  72


;Mod: EBMod129 - 4/28 : initial traits
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_NaturalCharisma2_VnV_Trigger
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalCharisma > 2

  Affects NaturalCharisma  1  Chance  60


;Mod: EBMod130 - 4/28 : initial traits
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_NaturalCharisma3_VnV_Trigger
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalCharisma > 3

  Affects NaturalCharisma  1  Chance  36


;Mod: EBMod131 - 4/28 : initial traits
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_NaturalCharisma4_VnV_Trigger
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalCharisma > 4

  Affects NaturalCharisma  1  Chance  10


;Mod: EBMod132 - 4/28 : initial traits
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_IntellectRating_VnV_Trigger
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalIntelligence > 2

  Affects IntellectRating  1  Chance  100


;Mod: EBMod133 - 4/28 : Average_Intellect
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_EnergyRating_VnV_Trigger
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalEnergy > 2

  Affects EnergyRating  1  Chance  100


;Mod: EBMod134 - 4/28 : Average_Energy
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_CharismaRating_VnV_Trigger
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalCharisma > 2

  Affects CharismaRating  1  Chance  100


;Mod: EBMod135 - 4/28 : Average_Charisma
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_IntellectRating2_VnV_Trigger
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalIntelligence > 4

  Affects IntellectRating  1  Chance  100


;Mod: EBMod136 - 4/28 : Superior_Intellect
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_EnergyRating2_VnV_Trigger
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalEnergy > 4

  Affects EnergyRating  1  Chance  100


;Mod: EBMod137 - 4/28 : Superior_Energy
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_CharismaRating2_VnV_Trigger
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalCharisma > 4

  Affects CharismaRating  1  Chance  100


;Mod: EBMod138 - 4/28 : Superior_Charisma
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_ICE000
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalIntelligence < 3
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy < 3

  Affects ICERating  1  Chance  100


;Mod: EBMod139 - 4/28 : Inferior in all categories
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_ICE001
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalIntelligence < 3
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy > 2

  Affects ICERating  2  Chance  100


;Mod: EBMod140 - 4/28 : Inferior Intellect and Charisma
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_ICE010
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalIntelligence < 3
          and Trait NaturalCharisma > 2
          and Trait NaturalEnergy < 3

  Affects ICERating  3  Chance  100


;Mod: EBMod141 - 4/28 : Inferior Intellect and Energy
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_ICE011
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalIntelligence < 3
          and Trait NaturalCharisma > 2
          and Trait NaturalEnergy > 2

  Affects ICERating  4  Chance  100


;Mod: EBMod142 - 4/28 : Inferior Intellect
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_ICE100
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalIntelligence > 2
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy < 3

  Affects ICERating  5  Chance  100


;Mod: EBMod143 - 4/28 : Inferior Charisma and Energy
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_ICE101
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalIntelligence > 2
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy > 2

  Affects ICERating  6  Chance  100


;Mod: EBMod144 - 4/28 : Inferior Charisma
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_ICE110
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalIntelligence > 2
          and Trait NaturalCharisma > 2
          and Trait NaturalEnergy < 3

  Affects ICERating  7  Chance  100


;Mod: EBMod145 - 4/28 : Inferior Energy
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_ICE111
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalIntelligence > 2
          and Trait NaturalCharisma > 2
          and Trait NaturalEnergy > 2

  Affects ICERating  8  Chance  100

;Mod: EBMod146 - 4/28 : Superior in all categories
;------------------------------------------
Trigger Worthy_Of_Adoption_LesserGeneral_CommandExperience
  WhenToTest LesserGeneralOfferedForAdoption


  Affects CommandExperience  2  Chance  100
  Affects NotNobleBirth  1  Chance  100
  Affects Rested  1  Chance  100


;Mod: EBMod445 - 05/10 : New trigger for Lesser Generals (MenOfTheHour) adopted into family, commented out 2 previous triggers
;------------------------------------------
Trigger Worthy_Of_Adoption_Temperament1_LesserGeneral
  WhenToTest LesserGeneralOfferedForAdoption

  Affects Temperament  1  Chance  100
  Affects Temperament  1  Chance  86

;Mod: EBMod185 - 5/02 : for primary mood trait
;------------------------------------------
Trigger Worthy_Of_Adoption_Temperament2_LesserGeneral
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Temperament > 1

  Affects Temperament  1  Chance  72

;Mod: EBMod186 - 5/02 : initial mood trait
;------------------------------------------
Trigger Worthy_Of_Adoption_Temperament3_LesserGeneral
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Temperament > 2

  Affects Temperament  1  Chance  60

;Mod: EBMod187 - 5/02 : initial mood trait
;------------------------------------------
Trigger Worthy_Of_Adoption_Temperament4_LesserGeneral
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Temperament > 3

  Affects Temperament  1  Chance  37

;Mod: EBMod188 - 5/02 : initial mood trait
;------------------------------------------
Trigger Worthy_Of_Adoption_Selflessness1_LesserGeneral
  WhenToTest LesserGeneralOfferedForAdoption

  Affects Selflessness  1  Chance  100
  Affects Selflessness  1  Chance  86

;Mod: EBMod342 - 5/07 : for new trait
;------------------------------------------
Trigger Worthy_Of_Adoption_Selflessness2_LesserGeneral
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Selflessness > 1

  Affects Selflessness  1  Chance  72

;Mod: EBMod343 - 5/07 : advance to 3
;------------------------------------------
Trigger Worthy_Of_Adoption_Selflessness3_LesserGeneral
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Selflessness > 2

  Affects Selflessness  1  Chance  60

;Mod: EBMod344 -  5/07 : advance to 4
;------------------------------------------
Trigger Worthy_Of_Adoption_Selflessness4_LesserGeneral
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Selflessness > 3

  Affects Selflessness  1  Chance  37

;Mod: EBMod345 - 5/07 : advance to 5
;------------------------------------------
Trigger Worthy_Of_Adoption_Loyalty1_LesserGeneral
  WhenToTest LesserGeneralOfferedForAdoption

  Affects Loyalty  1  Chance  100
  Affects Loyalty  1  Chance  86

;Mod: EBMod358 - 5/08 : for new trait - Loyalty
;------------------------------------------
Trigger Worthy_Of_Adoption_Loyalty2_LesserGeneral
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Loyalty > 1

  Affects Loyalty  1  Chance  72

;Mod: EBMod359 - 5/08 : advance Loyalty to 3
;------------------------------------------
Trigger Worthy_Of_Adoption_Loyalty3_LesserGeneral
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Loyalty > 2

  Affects Loyalty  1  Chance  60

;Mod: EBMod360 -  5/08 : advance Loyalty to 4
;------------------------------------------
Trigger Worthy_Of_Adoption_Loyalty4_LesserGeneral
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Loyalty > 3

  Affects Loyalty  1  Chance  37

;Mod: EBMod361 - 5/08 : advance Loyalty to 5
;------------------------------------------
Trigger Worthy_Of_Adoption_Loyalty_Low_Selflessness_1LesserGeneral
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Selflessness < 3
          and Trait Loyalty > 3

  Affects Disloyalty  1  Chance  100
  Affects Disloyalty  1  Chance  75


;------------------------------------------
Trigger Worthy_Of_Adoption_Loyalty_Selflessness_1LesserGeneral
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Selflessness > 3
          and Trait Loyalty = 1

  Affects Loyalty  2  Chance  100

;------------------------------------------
Trigger Worthy_Of_Adoption_Loyalty_Selflessness_2LesserGeneral
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Selflessness > 3
          and Trait Loyalty = 2

  Affects Loyalty  1  Chance  100

;Mod: EBMod553 - 06/04 : high selflessness general has at least faithful loyalty, low selflessness not as loyal
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_Gregarious
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CharismaRating > 2

  Affects Gregarious  1  Chance  50
  Affects Gregarious  1  Chance  25

;Mod: EBMod147 - 4/28 : for new trait
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_Aloof
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait CharismaRating < 2

  Affects Aloof  1  Chance  50
  Affects Aloof  1  Chance  25

;Mod: EBMod148 - 4/28 : for new antitrait
;------------------------------------------
Trigger LesserGeneralOfferedForAdoption_Have_No_Children
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Infertile < 1
          and not CultureType egyptian
          and not CultureType eastern
          and not CultureType nomad
          and not FactionType saba
          and not FactionType macedon
          and not FactionType thrace
          and not FactionType dacia

  Affects Infertile  2  Chance  100

;------------------------------------------
;Section: Celtic Ethnic Man of the Hour
;------------------------------------------
;------------------------------------------
Trigger General_Is_Celtic_LesserGeneralAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition CultureType barbarian
          and Trait Celtic < 1
          and not FactionType spain
          and not FactionType germans
          and not FactionType dacia

  Affects Celtic  1  Chance  100

;------------------------------------------
;Section: Greek Ethnic LesserGeneralOfferedForAdoption
;------------------------------------------
Trigger KH_Athenaios_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Athenaios  1  Chance  15

;------------------------------------------
Trigger KH_Athenaios_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Athenaios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType4  1  Chance  100
  Affects HatesType1  1  Chance  100

;------------------------------------------
Trigger KH_Athenaios_LesserGeneralOfferedForAdoption_BaseTraits_Hi_En1
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Athenaios > 0
          and Trait NaturalEnergy > 3

  Affects Lalos  1  Chance  35
  Affects Periergos  1  Chance  30
  Affects Periergos  1  Chance  15

;------------------------------------------
Trigger KH_Athenaios_LesserGeneralOfferedForAdoption_BaseTraits_Hi_En_Cha
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Athenaios > 0
          and Trait NaturalEnergy > 3
          and Trait NaturalCharisma > 2

  Affects GoodTrader  2  Chance  35
  Affects GoodTrader  1  Chance  10

;------------------------------------------
Trigger KH_Athenaios_LesserGeneralOfferedForAdoption_BaseTraits_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Athenaios > 0
          and Trait Selflessness < 3

  Affects Eiron  1  Chance  35

;------------------------------------------
Trigger KH_Athenaios_LesserGeneralOfferedForAdoption_BaseTraits_Int
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Athenaios > 0
          and Trait Selflessness < 3

  Affects PhilosophySkill  2  Chance  35
  Affects PhilosophySkill  1  Chance  10

;------------------------------------------
Trigger KH_Athenaios_LesserGeneralOfferedForAdoption_BaseTraits_Charming
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Athenaios > 0
          and Trait Selflessness < 3

  Affects PoliticsSkill  3  Chance  35
  Affects PoliticsSkill  3  Chance  15

;------------------------------------------
Trigger KH_Athenaios_LesserGeneralOfferedForAdoption_BaseTraits
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Athenaios > 0

  Affects Proxenos  1  Chance  55
  Affects Xenophilia  1  Chance  35
  Affects BadInfantryGeneral  2  Chance  45
  Affects BadInfantryGeneral  1  Chance  15

;------------------------------------------
Trigger KH_Spartiates_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Spartiates  1  Chance  17

;------------------------------------------
Trigger KH_Spartiates_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Spartiates > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger KH_Spartiates_LesserGeneralOfferedForAdoption_BaseTraits
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0

  Affects Agroikos  1  Chance  35
  Affects Akairos  2  Chance  25
  Affects HatesSlaves  2  Chance  35
  Affects HatesSlaves  2  Chance  20

;------------------------------------------
Trigger KH_Spartiates_LesserGeneralOfferedForAdoption_BaseTraits_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait Loyalty > 3

  Affects Pious  1  Chance  35
  Affects Pious  1  Chance  15
  Affects Xenophobia  1  Chance  45

;------------------------------------------
Trigger KH_Spartiates_LesserGeneralOfferedForAdoption_BaseTraits_energetic1
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait NaturalEnergy > 3

  Affects Disciplinarian  1  Chance  55
  Affects Brave  1  Chance  45
  Affects Brave  1  Chance  35
  Affects GoodInfantryGeneral  3 Chance  50

;------------------------------------------
Trigger KH_Spartiates_LesserGeneralOfferedForAdoption_BaseTraits_energetic2
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait NaturalEnergy > 3

  Affects Austere  1  Chance  45
  Affects Authoritarian  1  Chance  50
  Affects Authoritarian  1  Chance  25
  Affects GoodInfantryGeneral  3 Chance  50

;------------------------------------------
Trigger KH_Spartiates_LesserGeneralOfferedForAdoption_BaseTraits_charm
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait NaturalCharisma > 3

  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger KH_Spartiates_LesserGeneralOfferedForAdoption_BaseTraits_lo_cha
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait NaturalCharisma < 3

  Affects Akairos  2  Chance  35
  Affects BadTrader  2 Chance  35
  Affects BadTrader  2 Chance  15

;------------------------------------------
Trigger KH_Spartiates_LesserGeneralOfferedForAdoption_BaseTraits_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait NaturalIntelligence < 3

  Affects Deisidaimon  2  Chance  35

;------------------------------------------
Trigger KH_Spartiates_LesserGeneralOfferedForAdoption_BaseTraits_lo_En
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Spartiates > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  3  Chance  35
  Affects BadCavalryGeneral  3  Chance  15

;------------------------------------------
Trigger KH_Rhodios_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Rhodios  1  Chance  21

;------------------------------------------
Trigger KH_Rhodios_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Rhodios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType4  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects Xenophilia  1 Chance  20
  Affects Mikrologos  1 Chance  25
  Affects Mikrologos  1 Chance  10

;------------------------------------------
Trigger KH_Rhodios_LesserGeneralOfferedForAdoption_BaseTraits_hi_en
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Rhodios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  2 Chance  50
  Affects GoodTaxman  2 Chance  35
  Affects GoodTrader  2 Chance  20
  Affects GoodTaxman  1 Chance  15
  Affects GoodTrader  1 Chance  10

;------------------------------------------
Trigger KH_Rhodios_LesserGeneralOfferedForAdoption_BaseTraits_lo_en
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Rhodios > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  2 Chance  35
  Affects BadInfantryGeneral  1 Chance  10

;------------------------------------------
Trigger KH_Rhodios_LesserGeneralOfferedForAdoption_BaseTraits_selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Rhodios > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  55
  Affects Corrupt  1  Chance  25
  Affects Corrupt  1  Chance  10
  Affects Eiron  1  Chance  35

;------------------------------------------
Trigger KH_Rhodios_LesserGeneralOfferedForAdoption_BaseTraits_charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Rhodios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  2 Chance  30
  Affects GoodTrader  1 Chance  15
  Affects Proxenos  1  Chance  45

;------------------------------------------
Trigger KH_Kres_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Kres  1  Chance  27

;------------------------------------------
Trigger KH_Kres_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Kres > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger KH_Kres_LesserGeneralOfferedForAdoption_BaseTraits_Stupid
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Kres > 0
          and Trait NaturalIntelligence = 1

  Affects Agroikos  1  Chance  40
  Affects Unschooled  1  Chance  30
  Affects Deisidaimon  1  Chance  35
  Affects Deisidaimon  1  Chance  15

;------------------------------------------
Trigger KH_Kres_LesserGeneralOfferedForAdoption_BaseTraits_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Kres > 0
          and Trait NaturalIntelligence = 2

  Affects Agroikos  1  Chance  20
  Affects Unschooled  1  Chance  15
  Affects Deisidaimon  1  Chance  17
  Affects Deisidaimon  1  Chance  8

;------------------------------------------
Trigger KH_Kres_LesserGeneralOfferedForAdoption_BaseTraits_Hi_Cha
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Kres > 0
          and Trait NaturalCharisma > 3

  Affects Gregarious  1  Chance  35

;------------------------------------------
Trigger KH_Kres_LesserGeneralOfferedForAdoption_BaseTraits_Lo_Cha
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Kres > 0
          and Trait NaturalCharisma < 3

  Affects Akairos  2  Chance  35

;------------------------------------------
Trigger KH_Kres_LesserGeneralOfferedForAdoption_BaseTraits_Hi_Energy
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Kres > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  3  Chance  35
  Affects GoodInfantryGeneral  3  Chance  15

;------------------------------------------
Trigger KH_Kres_LesserGeneralOfferedForAdoption_BaseTraits_Lo_Energy
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Kres > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  3  Chance  35
  Affects BadCavalryGeneral  3  Chance  15

;------------------------------------------
Trigger KH_Korinthios_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Korinthios  1  Chance  38

;------------------------------------------
Trigger KH_Korinthios_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Korinthios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType1  1  Chance  100

;------------------------------------------
Trigger KH_Korinthios_LesserGeneralOfferedForAdoption_BaseTraits_hi_cha
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Korinthios > 0
          and Trait NaturalCharisma > 3

  Affects Proxenos  1  Chance  25
  Affects Xenophilia  1  Chance  35
  Affects GoodTrader  2 Chance  45
  Affects GoodTrader  1 Chance  20

;------------------------------------------
Trigger KH_Korinthios_LesserGeneralOfferedForAdoption_BaseTraits_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Korinthios > 0
          and Trait Selflessness < 3

  Affects Mikrologos  1  Chance  45
  Affects Corrupt  1  Chance  25
  Affects Eiron  1  Chance  35

;------------------------------------------
Trigger KH_Euxeinos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Euxeinos  1  Chance  50

;------------------------------------------
Trigger KH_Euxeinos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Euxeinos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger KH_Euxeinos_LesserGeneralOfferedForAdoption_BaseTraits_Energetic1
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Euxeinos > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  3  Chance  35
  Affects GoodCavalryGeneral  3  Chance  35
  Affects Feck  2  Chance  35
  Affects HaleAndHearty  1  Chance  25
  Affects Scout  2  Chance  50

;------------------------------------------
Trigger KH_Euxeinos_LesserGeneralOfferedForAdoption_BaseTraits_Energetic2
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Euxeinos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  2  Chance  35
  Affects GoodFarmer  2  Chance  40
  Affects GoodTrader  1  Chance  15
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger KH_Euxeinos_LesserGeneralOfferedForAdoption_BaseTraits_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Euxeinos > 0
          and Trait Selflessness < 3

  Affects Authoritarian  1  Chance  15
  Affects Despoiler  2  Chance  15
  Affects Despoiler  1  Chance  5
  Affects Authoritarian  1  Chance  5

;------------------------------------------
Trigger KH_Ion_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1

  Affects Ion  1  Chance  100

;------------------------------------------
Trigger KH_Ion_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined < 1
          and Trait Ion > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger KH_Ion_LesserGeneralOfferedForAdoption_BaseTraits_Charm
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Ion > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger KH_Ion_LesserGeneralOfferedForAdoption_BaseTraits_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Ion > 0
          and Trait NaturalEnergy > 3

  Affects Lalos  1  Chance  35

;------------------------------------------
Trigger KH_Ion_LesserGeneralOfferedForAdoption_BaseTraits_Low_Energy
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Ion > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  2  Chance  45
  Affects BadFarmer  1  Chance  25
  Affects BadInfantryGeneral  2  Chance  40
  Affects BadInfantryGeneral  1  Chance  20

;------------------------------------------
Trigger KH_Ion_LesserGeneralOfferedForAdoption_BaseTraits_Selfish1
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Ion > 0
          and Trait Selflessness < 3

  Affects Aesthetic  1  Chance  40
  Affects Aesthetic  1  Chance  20
  Affects Eiron  1  Chance  20

;------------------------------------------
Trigger KH_Ion_LesserGeneralOfferedForAdoption_BaseTraits_Selfish2
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Ion > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  40
  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger KH_Ion_LesserGeneralOfferedForAdoption_BaseTraits_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType greek_cities
          and Trait EthnoDetermined > 0
          and Trait Ion > 0
          and Trait NaturalIntelligence > 3

  Affects PhilosophySkill  2  Chance  35


;------------------------------------------
Trigger Baktria_HellenBaktria_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1

  Affects HellenBaktria 1  Chance  16

;------------------------------------------
Trigger Baktria_HellenBaktria_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait HellenBaktria > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesEasterners  2  Chance  35
  Affects HatesEasterners  2  Chance  15

;------------------------------------------
Trigger Baktria_HellenBaktria_LesserGeneralOfferedForAdoption_BaseTraits_Hi_En
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait NaturalEnergy > 3

  Affects Periergos  1  Chance  85
  Affects Periergos  1  Chance  25
  Affects GoodInfantryGeneral  2  Chance  75
  Affects GoodInfantryGeneral  2  Chance  50
  Affects GoodInfantryGeneral  2  Chance  15
  Affects GloriousFool  1  Chance  10

;------------------------------------------
Trigger Baktria_HellenBaktria_LesserGeneralOfferedForAdoption_BaseTraits_Lo_En
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  2  Chance  75
  Affects BadCavalryGeneral  2  Chance  50
  Affects BadCavalryGeneral  2  Chance  15

;------------------------------------------
Trigger Baktria_HellenBaktria_LesserGeneralOfferedForAdoption_BaseTraits_Hi_Cha
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  2  Chance  75
  Affects PoliticsSkill  2  Chance  35
  Affects PoliticsSkill  2  Chance  15
  Affects GloriousFool  2  Chance  30
  Affects GloriousFool  1  Chance  10
  Affects SmoothTalker  1  Chance  35

;------------------------------------------
Trigger Baktria_HellenBaktria_LesserGeneralOfferedForAdoption_BaseTraits_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  25
  Affects PhilosophySkill  2  Chance  35
  Affects BaktrianNomismatikos  1  Chance  75
  Affects BaktrianNomismatikos  1  Chance  25

;------------------------------------------
Trigger Baktria_HellenBaktria_LesserGeneralOfferedForAdoption_BaseTraits_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  75
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Baktria_HellenBaktria_LesserGeneralOfferedForAdoption_BaseTraits_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Baktria_HellenBaktria_LesserGeneralOfferedForAdoption_BaseTraits_Loyalty
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HellenBaktria > 0
          and Trait Loyalty < 3

  Affects PublicAtheism  1  Chance  75


;------------------------------------------
Trigger Baktria_MakedonBaktria_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1

  Affects MakedonBaktria 1  Chance  20

;------------------------------------------
Trigger Baktria_MakedonBaktria_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait MakedonBaktria > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Baktria_MakedonBaktria_LesserGeneralOfferedForAdoption_BaseTraits
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait MakedonBaktria > 0

  Affects Xenophobia  1  Chance  40
  Affects BaktrianPhilellen  1  Chance  30
  Affects HatesEasterners  2 Chance  65
  Affects HatesEasterners  2 Chance  20
  Affects MakedonianHypermethyskos  1  Chance  35

;------------------------------------------
Trigger Baktria_MakedonBaktria_LesserGeneralOfferedForAdoption_BaseTraits_energetic_selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait MakedonBaktria > 0
          and Trait NaturalEnergy > 3
          and Trait Selflessness < 4

  Affects Periergos  2  Chance  65
  Affects BaktrianPersoletes  1  Chance  65

;------------------------------------------
Trigger Baktria_MakedonBaktria_LesserGeneralOfferedForAdoption_BaseTraits_energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait MakedonBaktria > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  3 Chance  35
  Affects GoodCavalryGeneral  3 Chance  15
  Affects Warmonger  2  Chance  55
  Affects Warmonger  2  Chance  25

;------------------------------------------
Trigger Baktria_MakedonBaktria_LesserGeneralOfferedForAdoption_BaseTraits_selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait MakedonBaktria > 0
          and Trait Selflessness < 3

  Affects Corrupt  2  Chance  35
  Affects Brutal  2  Chance  65
  Affects Brutal  2  Chance  25

;------------------------------------------
Trigger Baktria_MakedonBaktria_LesserGeneralOfferedForAdoption_BaseTraits_charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait MakedonBaktria > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  3  Chance  50
  Affects PoliticsSkill  3  Chance  25
  Affects GloriousFool  2  Chance  30
  Affects GloriousFool  2  Chance  15
  Affects Rabblerouser  1  Chance  35

;------------------------------------------
Trigger Baktria_MakedonBaktria_LesserGeneralOfferedForAdoption_BaseTraits2_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait MakedonBaktria > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  2 Chance  35
  Affects TacticalSkill  2 Chance  15

;------------------------------------------
Trigger Baktria_Persikos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1

  Affects Persikos 1  Chance  24

;------------------------------------------
Trigger Baktria_Persikos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait Persikos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Secretive  1  Chance  40
  Affects Wealthy  2  Chance  80
  Affects Wealthy  2  Chance  40
  Affects Wealthy  2  Chance  20

;------------------------------------------
Trigger Baktria_Persikos_LesserGeneralOfferedForAdoption_EthnoDetermined_Secretive
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait Persikos > 0
          and Trait Secretive > 0

  Affects SpyMaster  3 Chance  75
  Affects SpyMaster  3 Chance  55
  Affects SpyMaster  2 Chance  20
  Affects HighPersonalSecurity  1  Chance  90

;------------------------------------------
Trigger Baktria_Persikos_LesserGeneralOfferedForAdoption_BaseTraits_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  35
  Affects Just  1  Chance  15

;------------------------------------------
Trigger Baktria_Persikos_LesserGeneralOfferedForAdoption_BaseTraits_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  35
  Affects Corrupt  1  Chance  15
  Affects HarshJustice  1  Chance  40
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Baktria_Persikos_LesserGeneralOfferedForAdoption_BaseTraits_Energetic1
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait NaturalEnergy > 3

  Affects Periergos  1  Chance  35
  Affects Periergos  1  Chance  15
  Affects GoodInfantryGeneral  3 Chance  20
  Affects GoodInfantryGeneral  3 Chance  10

;------------------------------------------
Trigger Baktria_Persikos_LesserGeneralOfferedForAdoption_BaseTraits_Energetic2
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  40
  Affects GoodAdministrator  1  Chance  20
  Affects GoodCavalryGeneral  3  Chance  35
  Affects GoodCavalryGeneral  3  Chance  15

;------------------------------------------
Trigger Baktria_Persikos_LesserGeneralOfferedForAdoption_BaseTraits_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Baktria_Persikos_LesserGeneralOfferedForAdoption_BaseTraits_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait NaturalIntelligence < 3

  Affects Unschooled  1  Chance  15

;------------------------------------------
Trigger Baktria_Persikos_LesserGeneralOfferedForAdoption_BaseTraits_Lo_Cha
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait NaturalCharisma < 3

  Affects Aloof  1  Chance  35

;------------------------------------------
Trigger Baktria_Persikos_LesserGeneralOfferedForAdoption_BaseTraits2
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Persikos > 0
          and Trait Loyalty < 3

  Affects Disloyal  2  Chance  35

;------------------------------------------
Trigger Baktria_Indos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1

  Affects Indos 1  Chance  28

;------------------------------------------
Trigger Baktria_Indos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait Indos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Baktria_Indos_LesserGeneralOfferedForAdoption_BaseTraits_Even
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait Selflessness = 3

  Affects Just  1  Chance  75
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Baktria_Indos_LesserGeneralOfferedForAdoption_BaseTraits_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  80
  Affects Pious  1  Chance  45
  Affects LenientJustice  2  Chance  50
  Affects LenientJustice  2  Chance  25

;------------------------------------------
Trigger Baktria_Indos_LesserGeneralOfferedForAdoption_BaseTraits_Optimistic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait Temperament = 5

  Affects Xenophilia  1  Chance  45

;------------------------------------------
Trigger Baktria_Indos_LesserGeneralOfferedForAdoption_BaseTraits_Pessimistic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait Temperament = 4

  Affects Xenophilia  1  Chance  25

;------------------------------------------
Trigger Baktria_Indos_LesserGeneralOfferedForAdoption_BaseTraits_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  3 Chance  35
  Affects GoodInfantryGeneral  3 Chance  15

;------------------------------------------
Trigger Baktria_Indos_LesserGeneralOfferedForAdoption_BaseTraits_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait NaturalIntelligence > 3

  Affects NaturalPhilosophySkill  1  Chance  35
  Affects NaturalPhilosophySkill  1  Chance  15

;------------------------------------------
Trigger Baktria_Indos_LesserGeneralOfferedForAdoption_BaseTraits_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait NaturalCharisma > 3

  Affects Gregarious  1  Chance  50

;------------------------------------------
Trigger Baktria_Indos_LesserGeneralOfferedForAdoption_BaseTraits2
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Indos > 0
          and Trait JustMarried > 0

  Affects WellConnectedWife  1  Chance  65

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1

  Affects HeterogenesBaktria 1  Chance  36

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait HeterogenesBaktria > 0

  Affects EthnoDetermined  1  Chance  100
  Affects FearsEasterners  1  Chance  35
  Affects FearsGreeks  1  Chance  35
  Affects FearsEasterners  1  Chance  10
  Affects FearsGreeks  1  Chance  10
  Affects SpyMaster  2  Chance  55

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_LesserGeneralOfferedForAdoption_BaseTraits_optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HeterogenesBaktria > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_LesserGeneralOfferedForAdoption_BaseTraits_energy
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HeterogenesBaktria > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  2  Chance  65
  Affects SpyMaster  2  Chance  55

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_LesserGeneralOfferedForAdoption_BaseTraits_sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HeterogenesBaktria > 0
          and Trait NaturalIntelligence > 3

  Affects BaktrianHydreiasTechnites  2  Chance  85
  Affects BaktrianHydreiasTechnites  2  Chance  25
  Affects SpyMaster  2  Chance  55

;------------------------------------------
Trigger Baktria_HeterogenesBaktria_LesserGeneralOfferedForAdoption_BaseTraits_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait HeterogenesBaktria > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Baktria_Sogdios_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1

  Affects Sogdios 1  Chance  100
  Affects FearsEasterners  2  Chance  100

;------------------------------------------
Trigger Baktria_Sogdios_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined < 1
          and Trait Sogdios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Xenophilia  1  Chance  65
  Affects SpyMaster  2  Chance  55

;------------------------------------------
Trigger Baktria_Sogdios_LesserGeneralOfferedForAdoption_BaseTraits_Energy
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Sogdios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  50
  Affects GoodAdministrator  1  Chance  20
  Affects GoodAmbusher  1  Chance  70
  Affects GoodAmbusher  1  Chance  35
  Affects SpyMaster  2  Chance  55

;------------------------------------------
Trigger Baktria_Sogdios_LesserGeneralOfferedForAdoption_BaseTraits_Disloyalty
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Sogdios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Baktria_Sogdios_LesserGeneralOfferedForAdoption_BaseTraits_HarshJustice
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_brutii
          and Trait EthnoDetermined > 0
          and Trait Sogdios > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  70
  Affects HarshJustice  1  Chance  35

;------------------------------------------
; Epeiros
;------------------------------------------
Trigger Epeiros_Agrianos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1          

  Affects EpeirosAgrianos  1  Chance  5

;------------------------------------------
Trigger Epeiros_Agrianos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosAgrianos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Epeiros_Agrianos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects Brutal  1  Chance  35
  Affects Feck  1  Chance  50
  Affects HarshJustice  1  Chance  65

;------------------------------------------
Trigger Epeiros_Agrianos_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Rabblerouser  1  Chance  35
  Affects Rabblerouser  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects StrategicSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50

;------------------------------------------
Trigger Epeiros_Agrianos_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65

;------------------------------------------
Trigger Epeiros_Agrianos_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait Temperament > 3

  Affects Gambling  1  Chance  65
  Affects Gambling  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Brutal  1  Chance  35
  Affects YellowBileHumour  1  Chance  50
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Agrianos_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAgrianos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Ardiaios_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1          

  Affects EpeirosArdiaios  1  Chance  5

;------------------------------------------
Trigger Epeiros_Ardiaios_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosArdiaios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Epeiros_Ardiaios_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects Brutal  1  Chance  35
  Affects Feck  1  Chance  35
  Affects Feck  1  Chance  50
  Affects Girls  1  Chance  65

;------------------------------------------
Trigger Epeiros_Ardiaios_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Rabblerouser  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalIntelligence > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosArdiaios > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65
  Affects Gambling  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosArdiaios > 0
          and Trait Temperament > 3

  Affects Gambling  1  Chance  65
  Affects Gambling  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosArdiaios > 0
          and Trait Temperament < 3

  Affects Brutal  1  Chance  65
  Affects Drink  1  Chance  35
  Affects YellowBileHumour  1  Chance  50
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosArdiaios > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects Lewd  1  Chance  35

;------------------------------------------
Trigger Epeiros_Ardiaios_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosArdiaios > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Autariatos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1          

  Affects EpeirosAutariatos  1  Chance  5

;------------------------------------------
Trigger Epeiros_Autariatos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosAutariatos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Epeiros_Autariatos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects Brutal  1  Chance  35
  Affects Feck  1  Chance  50
  Affects Lewd  1  Chance  65

;------------------------------------------
Trigger Epeiros_Autariatos_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Autariatos_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Epeiros_Autariatos_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Autariatos_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50

;------------------------------------------
Trigger Epeiros_Autariatos_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAutariatos > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65

;------------------------------------------
Trigger Epeiros_Autariatos_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAutariatos > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects Brutal  1  Chance  35
  Affects YellowBileHumour  1  Chance  50
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Epeiros_Autariatos_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAutariatos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Epeiros_Autariatos_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAutariatos > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects Drink  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Autariatos_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosAutariatos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Dalmatikos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1          

  Affects EpeirosDalmatikos  1  Chance  5

;------------------------------------------
Trigger Epeiros_Dalmatikos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosDalmatikos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType4  1  Chance  100
  Affects Brutal  1  Chance  65
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dalmatikos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects Brutal  1  Chance  35
  Affects Feck  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Epeiros_Dalmatikos_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dalmatikos_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Rabblerouser  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dalmatikos_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dalmatikos_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects StrategicSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50

;------------------------------------------
Trigger Epeiros_Dalmatikos_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65

;------------------------------------------
Trigger Epeiros_Dalmatikos_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dalmatikos_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Brutal  1  Chance  35
  Affects YellowBileHumour  1  Chance  50

;------------------------------------------
Trigger Epeiros_Dalmatikos_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dalmatikos_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dalmatikos_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDalmatikos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Dardanos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1          

  Affects EpeirosDardanos  1  Chance  5

;------------------------------------------
Trigger Epeiros_Dardanos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosDardanos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType4  1  Chance  100
  Affects Brutal  1  Chance  65
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects Brutal  1  Chance  35
  Affects Feck  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Epeiros_Dardanos_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Rabblerouser  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects StrategicSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50

;------------------------------------------
Trigger Epeiros_Dardanos_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Brutal  1  Chance  35
  Affects YellowBileHumour  1  Chance  50

;------------------------------------------
Trigger Epeiros_Dardanos_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Dardanos_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosDardanos > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Enchelios_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1          

  Affects EpeirosEnchelios  1  Chance  5

;------------------------------------------
Trigger Epeiros_Enchelios_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosEnchelios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Loyal  1  Chance  100
  Affects GoodTrader  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects GoodTrader  1  Chance  100
  Affects Feck  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects Brutal  1  Chance  35
  Affects Feck  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Epeiros_Enchelios_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50

;------------------------------------------
Trigger Epeiros_Enchelios_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Brutal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait Selflessness < 3

  Affects Brutal  1  Chance  65
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Enchelios_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEnchelios > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Eneteios_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1          

  Affects EpeirosEneteios  1  Chance  5

;------------------------------------------
Trigger Epeiros_Eneteios_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosEneteios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodDefender  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects Feck  1  Chance  50

;------------------------------------------
Trigger Epeiros_Eneteios_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50
  Affects StrategicSkill  1  Chance  65

;------------------------------------------
Trigger Epeiros_Eneteios_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65

;------------------------------------------
Trigger Epeiros_Eneteios_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects GoodDefender  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Eneteios_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosEneteios > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Liburnos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1          

  Affects EpeirosLiburnos  1  Chance  5

;------------------------------------------
Trigger Epeiros_Liburnos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosLiburnos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Supervisor  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects Feck  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Epeiros_Liburnos_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50
  Affects GoodAdministrator  1  Chance  65

;------------------------------------------
Trigger Epeiros_Liburnos_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Drink  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Supervisor  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Liburnos_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosLiburnos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Epeiros_Taulantios_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1          

  Affects EpeirosTaulantios  1  Chance  5

;------------------------------------------
Trigger Epeiros_Taulantios_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait EpeirosTaulantios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects Feck  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Epeiros_Taulantios_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects InspiringSpeaker  1  Chance  50
  Affects Scholarly  1  Chance  65

;------------------------------------------
Trigger Epeiros_Taulantios_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait NaturalIntelligence < 3

  Affects Gambling  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait Temperament > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Brutal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait Selflessness < 3

  Affects Brutal  1  Chance  65
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Taulantios_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EpeirosTaulantios > 0
          and Trait Loyalty < 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Molossos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1

  Affects Molossos 1  Chance  16

;------------------------------------------
Trigger Epeiros_Molossos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait Molossos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Epeiros_Molossos_LesserGeneralOfferedForAdoption_BaseTraits_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait NaturalEnergy > 3

  Affects Brutal  2 Chance  35
  Affects Stoic  1  Chance  25
  Affects Feck  2  Chance  35
  Affects GoodInfantryGeneral  3 Chance  35
  Affects GoodCavalryGeneral  3 Chance  15
  Affects GoodInfantryGeneral  3 Chance  15
  Affects GoodCavalryGeneral  3 Chance  5

;------------------------------------------
Trigger Epeiros_Molossos_LesserGeneralOfferedForAdoption_BaseTraits_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  35
  Affects YellowBileHumour  1  Chance  35

;------------------------------------------
Trigger Epeiros_Molossos_LesserGeneralOfferedForAdoption_BaseTraits_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait Selflessness < 3

  Affects Gambling  1  Chance  15
  Affects HarshJustice  2  Chance  35

;------------------------------------------
Trigger Epeiros_Molossos_LesserGeneralOfferedForAdoption_BaseTraits_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait Selflessness > 3

  Affects Prim  2  Chance  15

;------------------------------------------
Trigger Epeiros_Molossos_LesserGeneralOfferedForAdoption_BaseTraits_Charisma
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  35
  Affects InspiringSpeaker  1  Chance  15

;------------------------------------------
Trigger Epeiros_Molossos_LesserGeneralOfferedForAdoption_BaseTraits_Intelligent
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  30
  Affects MathematicsSkill  2  Chance  15
  Affects Scholarly  1  Chance  10

;------------------------------------------
Trigger Epeiros_Molossos_LesserGeneralOfferedForAdoption_Stupid
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait NaturalIntelligence = 1

  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Epeiros_Molossos_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  15

;------------------------------------------
Trigger Epeiros_Molossos_LesserGeneralOfferedForAdoption_BaseTraits3_Despoiler
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Molossos > 0
          and Trait Selflessness < 3
          and Trait NaturalEnergy > 3

  Affects Despoiler  2  Chance  25
  Affects Genocide  1  Chance  15

;------------------------------------------
Trigger Epeiros_Thesprotos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1

  Affects Thesprotos 1  Chance  18

;------------------------------------------
Trigger Epeiros_Thesprotos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait Thesprotos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Epeiros_Thesprotos_LesserGeneralOfferedForAdoption_BaseTraits_Depressive
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  35
  Affects YellowBileHumour  1  Chance  35

;------------------------------------------
Trigger Epeiros_Thesprotos_LesserGeneralOfferedForAdoption_BaseTraits_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait Selflessness < 3

  Affects Gambling  1  Chance  35
  Affects HarshJustice  1  Chance  45
  Affects HarshJustice  1  Chance  25
  Affects Despoiler  3 Chance  20
  Affects Genocide  1  Chance  10

;------------------------------------------
Trigger Epeiros_Thesprotos_LesserGeneralOfferedForAdoption_BaseTraits_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait Selflessness > 3

  Affects Prim  2  Chance  10

;------------------------------------------
Trigger Epeiros_Thesprotos_LesserGeneralOfferedForAdoption_BaseTraits_Very_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait NaturalEnergy = 5

  Affects Brutal  2  Chance  45
  Affects Brutal  2  Chance  15
  Affects Stoic  1  Chance  25
  Affects Feck  1  Chance  50
  Affects Feck  1  Chance  20
  Affects GoodInfantryGeneral  3 Chance  35
  Affects GoodCavalryGeneral  3 Chance  25
  Affects GoodInfantryGeneral  3 Chance  15
  Affects GoodCavalryGeneral  3 Chance  10
  Affects HaleAndHearty  1  Chance  65

;------------------------------------------
Trigger Epeiros_Thesprotos_LesserGeneralOfferedForAdoption_BaseTraits_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait NaturalEnergy = 4

  Affects Brutal  2  Chance  15
  Affects Stoic  1  Chance  10
  Affects Feck  1  Chance  20
  Affects GoodCavalryGeneral  3 Chance  25
  Affects GoodCavalryGeneral  3 Chance  10
  Affects HaleAndHearty  1  Chance  65

;------------------------------------------
Trigger Epeiros_Thesprotos_LesserGeneralOfferedForAdoption_BaseTraits_Rabblerouser
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence < 4

  Affects Rabblerouser  1  Chance  45

;------------------------------------------
Trigger Epeiros_Thesprotos_LesserGeneralOfferedForAdoption_BaseTraits_Inspiring
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3

  Affects InspiringSpeaker  1  Chance  45

;------------------------------------------
Trigger Epeiros_Thesprotos_LesserGeneralOfferedForAdoption_BaseTraits_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  25
  Affects MathematicsSkill  2  Chance  15
  Affects Scholarly  1  Chance  45

;------------------------------------------
Trigger Epeiros_Thesprotos_LesserGeneralOfferedForAdoption_BaseTraits2_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait NaturalIntelligence < 3

  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Epeiros_Thesprotos_LesserGeneralOfferedForAdoption_BaseTraits2_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Thesprotos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  25


;------------------------------------------
Trigger Epeiros_Chaon_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1

  Affects Chaon 1  Chance  22

;------------------------------------------
Trigger Epeiros_Chaon_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait Chaon > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Epeiros_Chaon_LesserGeneralOfferedForAdoption_BaseTraits_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait Selflessness < 3

  Affects Brutal  2  Chance  65
  Affects Brutal  2  Chance  35
  Affects Gambling  1  Chance  40
  Affects HarshJustice  2  Chance  50

;------------------------------------------
Trigger Epeiros_Chaon_LesserGeneralOfferedForAdoption_BaseTraits_Depressive
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects YellowBileHumour  1  Chance  65

;------------------------------------------
Trigger Epeiros_Chaon_LesserGeneralOfferedForAdoption_BaseTraits_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait Selflessness > 3

  Affects Prim  2  Chance  15

;------------------------------------------
Trigger Epeiros_Chaon_LesserGeneralOfferedForAdoption_BaseTraits_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait NaturalEnergy > 3

  Affects Stoic  1  Chance  35
  Affects Feck  2  Chance  65
  Affects GoodInfantryGeneral  3  Chance  65
  Affects GoodCavalryGeneral  3  Chance  35
  Affects GoodInfantryGeneral  3  Chance  30
  Affects GoodCavalryGeneral  3  Chance  15
  Affects HaleAndHearty  1  Chance  70

;------------------------------------------
Trigger Epeiros_Chaon_LesserGeneralOfferedForAdoption_BaseTraits_Rabblerouser
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence < 4

  Affects Rabblerouser  1  Chance  65

;------------------------------------------
Trigger Epeiros_Chaon_LesserGeneralOfferedForAdoption_BaseTraits_Inspiring
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3

  Affects InspiringSpeaker  1  Chance  65

;------------------------------------------
Trigger Epeiros_Chaon_LesserGeneralOfferedForAdoption_BaseTraits2_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects MathematicsSkill  2  Chance  35
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Epeiros_Chaon_LesserGeneralOfferedForAdoption_BaseTraits2_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait NaturalIntelligence < 3

  Affects Unschooled  1  Chance  65

;------------------------------------------
Trigger Epeiros_Chaon_LesserGeneralOfferedForAdoption_BaseTraits2_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Chaon > 0
          and Trait Loyalty > 3

  Affects Loyal  2  Chance  65


;------------------------------------------
Trigger Epeiros_Hellen_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1

  Affects HellenEpeiros 1  Chance  26

;------------------------------------------
Trigger Epeiros_Hellen_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait HellenEpeiros > 0

  Affects EthnoDetermined  1  Chance  100
  Affects FearsBarbarians  2 Chance  55
  Affects FearsBarbarians  2 Chance  25

;------------------------------------------
Trigger Epeiros_Hellen_LesserGeneralOfferedForAdoption_BaseTraits_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait HellenEpeiros > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects RhetoricSkill  1  Chance  65

;------------------------------------------
Trigger Epeiros_Hellen_LesserGeneralOfferedForAdoption_BaseTraits_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait HellenEpeiros > 0
          and Trait Selflessness < 3

  Affects Liar  1  Chance  70
  Affects Liar  1  Chance  30
  Affects Perverted  2 Chance  65
  Affects Perverted  2 Chance  35
  Affects Corrupt  1  Chance  60
  Affects Corrupt  1  Chance  40
  Affects Epicurean  1  Chance  75

;------------------------------------------
Trigger Epeiros_Hellen_LesserGeneralOfferedForAdoption_BaseTraits_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait HellenEpeiros > 0
          and Trait NaturalCharisma > 3

  Affects GloriousFool  2  Chance  65
  Affects GloriousFool  2  Chance  35
  Affects GoodTrader  2 Chance  60

;------------------------------------------
Trigger Epeiros_Hellen_LesserGeneralOfferedForAdoption_BaseTraits_Loyalty
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait HellenEpeiros > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Hellen_LesserGeneralOfferedForAdoption_BaseTraits_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait HellenEpeiros > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  2 Chance  70


;------------------------------------------
Trigger Epeiros_Syrakousios_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1

  Affects Syrakousios 1  Chance  34

;------------------------------------------
Trigger Epeiros_Syrakousios_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait Syrakousios > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Epeiros_Syrakousios_LesserGeneralOfferedForAdoption_BaseTraits_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Syrakousios > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  75
  Affects MathematicsSkill  1  Chance  65
  Affects MathematicsSkill  1  Chance  35
  Affects GoodBuilder  3  Chance  45
  Affects GoodBuilder  3  Chance  25

;------------------------------------------
Trigger Epeiros_Syrakousios_LesserGeneralOfferedForAdoption_BaseTraits_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Syrakousios > 0
          and Trait NaturalEnergy > 3

  Affects GoodBuilder  3  Chance  65
  Affects GoodBuilder  3  Chance  35
  Affects GoodTrader  1  Chance  75

;------------------------------------------
Trigger Epeiros_Syrakousios_LesserGeneralOfferedForAdoption_BaseTraits_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Syrakousios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  75
  Affects GoodTrader  1  Chance  25
  Affects Aesthetic  1  Chance  25

;------------------------------------------
Trigger Epeiros_Syrakousios_LesserGeneralOfferedForAdoption_BaseTraits_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Syrakousios > 0
          and Trait Selflessness < 3

  Affects Aesthetic  1  Chance  65
  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  15

;------------------------------------------
Trigger Epeiros_Syrakousios_LesserGeneralOfferedForAdoption_BaseTraits_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Syrakousios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Epeiros_Tarantinos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1

  Affects Tarantinos 1  Chance  100

;------------------------------------------
Trigger Epeiros_Tarantinos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined < 1
          and Trait Tarantinos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesRomans  2 Chance  65
  Affects HatesRomans  2 Chance  35

;------------------------------------------
Trigger Epeiros_Tarantinos_LesserGeneralOfferedForAdoption_BaseTraits_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Tarantinos > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65

;------------------------------------------
Trigger Epeiros_Tarantinos_LesserGeneralOfferedForAdoption_BaseTraits_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Tarantinos > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65

;------------------------------------------
Trigger Epeiros_Tarantinos_LesserGeneralOfferedForAdoption_BaseTraits_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Tarantinos > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Epeiros_Tarantinos_LesserGeneralOfferedForAdoption_BaseTraits_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Tarantinos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  1  Chance  25

;------------------------------------------
Trigger Epeiros_Tarantinos_LesserGeneralOfferedForAdoption_BaseTraits_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType thrace
          and Trait EthnoDetermined > 0
          and Trait Tarantinos > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
;Section: Sarmatian Ethnic LesserGeneralOfferedForAdoption
;------------------------------------------
Trigger Sarmatia_Aorsi_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1

  Affects Aorsi 1  Chance  20

;------------------------------------------
Trigger Sarmatia_Aorsi_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and Trait Aorsi > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Sarmatia_Aorsi_LesserGeneralOfferedForAdoption_BaseTraits_Sluggish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Aorsi > 0
          and Trait NaturalEnergy < 3

  Affects BadAttacker  4  Chance  65
  Affects BadInfantryGeneral  2  Chance  35

;------------------------------------------
Trigger Sarmatia_Aorsi_LesserGeneralOfferedForAdoption_BaseTraits_Rabblerouser
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Aorsi > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence < 4

  Affects Rabblerouser  1  Chance  65

;------------------------------------------
Trigger Sarmatia_Aorsi_LesserGeneralOfferedForAdoption_BaseTraits_Inspiring
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Aorsi > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects PoliticsSkill  3  Chance  35
  Affects PoliticsSkill  3  Chance  15
  Affects Supervisor  2  Chance  45
  Affects Supervisor  2  Chance  25

;------------------------------------------
Trigger Sarmatia_Aorsi_LesserGeneralOfferedForAdoption_BaseTraits_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Aorsi > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  3  Chance  65
  Affects GoodAdministrator  2  Chance  65
  Affects Nomad  2  Chance  75


;------------------------------------------
Trigger Sarmatia_Siracae_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1

  Affects Siracae 1  Chance  24

;------------------------------------------
Trigger Sarmatia_Siracae_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and Trait Siracae > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Settled  2  Chance 80
  Affects GoodSiegeDefender  2  Chance  75
  Affects GoodSiegeDefender  2  Chance  35

;------------------------------------------
Trigger Sarmatia_Siracae_LesserGeneralOfferedForAdoption_BaseTraits_Energy
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Siracae > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  3  Chance  70
  Affects GoodInfantryGeneral  3  Chance  35
  Affects GoodFarmer  3  Chance  85
  Affects GoodFarmer  3  Chance  45

;------------------------------------------
Trigger Sarmatia_Siracae_LesserGeneralOfferedForAdoption_BaseTraits_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Siracae > 0
          and Trait Selflessness > 3

  Affects Lenient  2  Chance  35
  Affects Lenient  2  Chance  15

;------------------------------------------
Trigger Sarmatia_Roxolani_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1

  Affects Roxolani 1  Chance  30

;------------------------------------------
Trigger Sarmatia_Roxolani_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and Trait Roxolani > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Sarmatia_Roxolani_LesserGeneralOfferedForAdoption_BaseTraits_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Roxolani > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  90
  Affects GoodCavalryGeneral  2  Chance  75
  Affects GoodCavalryGeneral  2  Chance  50
  Affects Brave  1  Chance  90
  Affects Brave  1  Chance  50
  Affects Nomad  1  Chance 90
  Affects Nomad  1  Chance 50
  Affects Warmonger  2  Chance  50
  Affects Warmonger  2  Chance  25

;------------------------------------------
Trigger Sarmatia_Roxolani_LesserGeneralOfferedForAdoption_BaseTraits_Boring
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Roxolani > 0
          and Trait NaturalCharisma < 3

  Affects BoringSpeaker  1  Chance  75

;------------------------------------------
Trigger Sarmatia_Yancai_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Gava_Alanna = armenia

  Affects Yancai 1  Chance  38

;------------------------------------------
Trigger Sarmatia_Yancai_LesserGeneralOfferedForAdoption2
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and Trait Yancai < 1
          and I_SettlementOwner Gava_Mazsakata = armenia

  Affects Yancai 1  Chance  38

;------------------------------------------
Trigger Sarmatia_Yancai_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and Trait Yancai > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Sarmatia_Yancai_LesserGeneralOfferedForAdoption_BaseTraits_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Yancai > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  90
  Affects GoodCavalryGeneral  2  Chance  75
  Affects GoodCavalryGeneral  2  Chance  50
  Affects GoodAttacker  2  Chance  75
  Affects GoodAttacker  2  Chance  35
  Affects Nomad  1  Chance  90
  Affects Nomad  1  Chance  50
  Affects BadFarmer  1  Chance  55
  Affects BadTrader  2  Chance  55
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Sarmatia_Saitae_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1

  Affects Saitae 1  Chance  100

;------------------------------------------
Trigger Sarmatia_Saitae_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined < 1
          and Trait Saitae > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Sarmatia_Saitae_LesserGeneralOfferedForAdoption_BaseTraits_Charisma_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Saitae > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3

  Affects InspiringSpeaker  1  Chance  75
  Affects PoliticsSkill  3 Chance  90
  Affects PoliticsSkill  3 Chance  50
  Affects GoodLeader  1  Chance  35

;------------------------------------------
Trigger Sarmatia_Saitae_LesserGeneralOfferedForAdoption_BaseTraits_Charisma
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Saitae > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence < 4

  Affects Rabblerouser  1  Chance  75
  Affects GoodLeader  1  Chance  35

;------------------------------------------
Trigger Sarmatia_Saitae_LesserGeneralOfferedForAdoption_BaseTraits_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType armenia
          and Trait EthnoDetermined > 0
          and Trait Saitae > 0
          and Trait NaturalEnergy > 3

  Affects Nomad  1  Chance 90
  Affects Nomad  1  Chance 50


;------------------------------------------
Trigger Ptolemaioi_LesserGeneralOfferedForAdoption_DesertWarrior
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType numidia
          and Trait NaturalEnergy > 4

  Affects DesertWarrior  1  Chance  90
  Affects DesertWarrior  2  Chance  60
  Affects DesertWarrior  1  Chance  30


;------------------------------------------
Trigger Makedonia_Epeirotes_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Apollonia = macedon
          and I_SettlementOwner Epidamnos = macedon

  Affects MakedonianEpeirotes  1  Chance  6

;------------------------------------------
Trigger Makedonia_Epeirotes_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianEpeirotes > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects Disloyal  1  Chance  65

;------------------------------------------
Trigger Makedonia_Epeirotes_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianEpeirotes > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects HaleAndHearty  1  Chance  35
  Affects Feck  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Makedonia_Epeirotes_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianEpeirotes > 0
          and Trait NaturalEnergy < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects BadSiegeAttacker  1  Chance  65
  Affects BadSiegeAttacker  1  Chance  35
  Affects BadCavalryGeneral  2  Chance  65
  Affects BadCavalryGeneral  2  Chance  50
  Affects BadCavalryGeneral  2  Chance  35

;------------------------------------------
Trigger Makedonia_Epeirotes_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianEpeirotes > 0
          and Trait NaturalCharisma < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Makedonia_Epeirotes_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianEpeirotes > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Makedonia_Epeirotes_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianEpeirotes > 0
          and Trait Temperament > 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35

;------------------------------------------
Trigger Makedonia_Epeirotes_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianEpeirotes > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects Paranoia  1  Chance  35
  Affects Drink  1  Chance  50

;------------------------------------------
Trigger Makedonia_Epeirotes_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianEpeirotes > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Makedonia_Epeirotes_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianEpeirotes > 0
          and Trait Loyalty > 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Makedonia_Epeirotes_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianEpeirotes > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianThrakiosHellenismos  1  Chance  7

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianThrakiosHellenismos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects HaleAndHearty  1  Chance  35
  Affects Brave  1  Chance  35
  Affects Feck  1  Chance  35
  Affects GoodFarmer  1  Chance  50
  Affects Energetic  1  Chance  65

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  2  Chance  65
  Affects BadInfantryGeneral  2  Chance  50
  Affects BadInfantryGeneral  2  Chance  35

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait NaturalIntelligence < 3

  Affects BadEngineer  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thrakios_Hellenismos_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianThrakiosHellenismos > 0
          and Trait Selflessness < 3

  Affects Lewd  1  Chance  65
  Affects Lewd  1  Chance  35


;------------------------------------------
Trigger Makedonia_Makedon_Argeades_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianArgeades  1  Chance  8

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianArgeades > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects Loyal  1  Chance  65
  Affects SmoothTalker  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianArgeades > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianArgeades > 0
          and Trait NaturalEnergy < 3

  Affects Inbred  1  Chance  65
  Affects Inbred  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianArgeades > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianArgeades > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects LogisticalSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  50

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianArgeades > 0
          and Trait NaturalIntelligence < 3

  Affects BadPoet  1  Chance  65
  Affects BadPoet  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianArgeades > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianArgeades > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects Secretive  1  Chance  35
  Affects HighPersonalSecurity  1  Chance  50

;------------------------------------------
Trigger Makedonia_Makedon_Argeades_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianArgeades > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Makedonia_Thessalos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianThessalos  1  Chance  12

;------------------------------------------
Trigger Makedonia_Thessalos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianThessalos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Makedonia_Thessalos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianThessalos > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thessalos_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianThessalos > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thessalos_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianThessalos > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects IanR  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thessalos_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianThessalos > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thessalos_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianThessalos > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thessalos_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianThessalos > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65

;------------------------------------------
Trigger Makedonia_Thessalos_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianThessalos > 0
          and Trait Selflessness > 3

  Affects Prim  1  Chance  65
  Affects Prim  1  Chance  35

;------------------------------------------
Trigger Makedonia_Thessalos_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianThessalos > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Makedonia_Hellen_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianHellen  1  Chance  14

;------------------------------------------
Trigger Makedonia_Hellen_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianHellen > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Makedonia_Hellen_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianHellen > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Makedonia_Hellen_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianHellen > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects IanR  1  Chance  35

;------------------------------------------
Trigger Makedonia_Hellen_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianHellen > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Makedonia_Hellen_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianHellen > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35

;------------------------------------------
Trigger Makedonia_Hellen_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianHellen > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65

;------------------------------------------
Trigger Makedonia_Hellen_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianHellen > 0
          and Trait Selflessness > 3

  Affects Prim  1  Chance  65
  Affects Prim  1  Chance  35

;------------------------------------------
Trigger Makedonia_Hellen_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianHellen > 0
          and Trait Selflessness < 3

  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Makedonia_Hellen_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianHellen > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianHypotropos  1  Chance  17

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianHypotropos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType4  1  Chance  100
  Affects SmoothTalker  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianHypotropos > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects Girls  1  Chance  50

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianHypotropos > 0
          and Trait NaturalCharisma > 3

  Affects Handsome  1  Chance  65
  Affects Handsome  1  Chance  35
  Affects SmoothTalker  1  Chance  50
  Affects IanR  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianHypotropos > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects RhetoricSkill  1  Chance  50

;------------------------------------------
Trigger Makedonia_Makedon_Hypotropos_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianHypotropos > 0
          and Trait Selflessness < 3

  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35
  Affects Girls  1  Chance  35


;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianMesogaios  1  Chance  40

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianMesogaios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianMesogaios > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects HaleAndHearty  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianMesogaios > 0
          and Trait NaturalEnergy < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianMesogaios > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianMesogaios > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianMesogaios > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianMesogaios > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Austere  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianMesogaios > 0
          and Trait Selflessness < 3

  Affects Cheapskate  1  Chance  65
  Affects Cheapskate  1  Chance  35
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_Mesogaios_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianMesogaios > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Makedonia_Makedon_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1

  Affects MakedonianMakedon  1  Chance  100

;------------------------------------------
Trigger Makedonia_Makedon_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType macedon
          and Trait EthnoDetermined < 1
          and Trait MakedonianMakedon > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100

;------------------------------------------
Trigger Makedonia_Makedon_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianMakedon > 0
          and Trait NaturalEnergy > 3

  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects Warmonger  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianMakedon > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Gregarious  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianMakedon > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects LogisticalSkill  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianMakedon > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects BadPoet  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianMakedon > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35
  Affects Warmonger  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianMakedon > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects Brutal  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianMakedon > 0
          and Trait Selflessness < 3

  Affects Brutal  1  Chance  65
  Affects Brutal  1  Chance  35

;------------------------------------------
Trigger Makedonia_Makedon_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait MakedonianMakedon > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35


;------------------------------------------
; Pahlava
;------------------------------------------
Trigger Pahlava_Sakae_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1

  Affects PahlavanSakae  1  Chance  5

;------------------------------------------
Trigger Pahlava_Sakae_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and Trait PahlavanSakae > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects HatesType3  1  Chance  100
  Affects HatesType4  1  Chance  100
  Affects Nomad  2  Chance  100
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Pahlava_Sakae_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanSakae > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  75
  Affects GoodCavalryGeneral  2  Chance  65
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodCavalryGeneral  1  Chance  35
  Affects Feck  1  Chance  35
  Affects Brave  1  Chance  50

;------------------------------------------
Trigger Pahlava_Sakae_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanSakae > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  50
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Sakae_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanSakae > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pahlava_Sakae_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanSakae > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Pahlava_Sakae_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanSakae > 0
          and Trait Selflessness > 3

  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Sakae_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanSakae > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Pahlava_Sakae_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanSakae > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Pahlava_Mad_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Ekbatana = parthia

  Affects PahlavanMad  1  Chance  9

;------------------------------------------
Trigger Pahlava_Mad_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and Trait PahlavanMad > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects Loyal  1  Chance  65

;------------------------------------------
Trigger Pahlava_Mad_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanMad > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  50
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Mad_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanMad > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  75
  Affects BadCavalryGeneral  1  Chance  50
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Pahlava_Mad_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanMad > 0
          and Trait NaturalCharisma > 3

  Affects SmoothTalker  1  Chance  65
  Affects SmoothTalker  1  Chance  35
  Affects Gregarious  1  Chance  50
  Affects RhetoricSkill  1  Chance  35

;------------------------------------------
Trigger Pahlava_Mad_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanMad > 0
          and Trait NaturalIntelligence > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35

;------------------------------------------
Trigger Pahlava_Mad_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanMad > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Pahlava_Mad_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanMad > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  75

;------------------------------------------
Trigger Pahlava_Mad_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanMad > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Pahlava_Suren_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1

  Affects PahlavanSuren  1  Chance  14

;------------------------------------------
Trigger Pahlava_Suren_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and Trait PahlavanSuren > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType3  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Pahlava_Suren_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanSuren > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  75
  Affects GoodCavalryGeneral  2  Chance  65
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanSuren > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  75
  Affects BadInfantryGeneral  1  Chance  60
  Affects BadInfantryGeneral  1  Chance  50
  Affects BadInfantryGeneral  1  Chance  35
  Affects BadTaxman  2  Chance  65
  Affects BadTaxman  2  Chance  50
  Affects BadTaxman  2  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanSuren > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanSuren > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanSuren > 0
          and Trait Temperament > 3

  Affects Unjust  1  Chance  65
  Affects Unjust  1  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanSuren > 0
          and Trait Selflessness > 3

  Affects LenientJustice  1  Chance  65
  Affects LenientJustice  1  Chance  35
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanSuren > 0
          and Trait Selflessness < 3

  Affects Unjust  1  Chance  65
  Affects Unjust  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Pahlava_Suren_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanSuren > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Pahlava_Persian_LesserGeneralOfferedForAdoption

  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Persepolis = parthia

  Affects PahlavanPersian  1  Chance  26

;------------------------------------------
Trigger Pahlava_Persian_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and Trait PahlavanPersian > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100

;------------------------------------------
Trigger Pahlava_Persian_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanPersian > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects Authoritarian  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTaxman  1  Chance  50
  Affects Disciplinarian  1  Chance  65

;------------------------------------------
Trigger Pahlava_Persian_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanPersian > 0
          and Trait NaturalCharisma < 3

  Affects Authoritarian  1  Chance  65
  Affects Authoritarian  1  Chance  35

;------------------------------------------
Trigger Pahlava_Persian_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanPersian > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects Authoritarian  1  Chance  35

;------------------------------------------
Trigger Pahlava_Persian_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanPersian > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects WorshipsAhura_MazdaPahlava  1  Chance  35

;------------------------------------------
Trigger Pahlava_Persian_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanPersian > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35


;------------------------------------------
Trigger Pahlava_Daha_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1

  Affects PahlavanDaha  1  Chance  45

;------------------------------------------
Trigger Pahlava_Daha_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and Trait PahlavanDaha > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType2  1  Chance  100
  Affects HatesType3  1  Chance  100
  Affects HatesType4  1  Chance  100
  Affects Nomad  2  Chance  100
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanDaha > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35
  Affects Feck  1  Chance  35
  Affects Brave  1  Chance  50

;------------------------------------------
Trigger Pahlava_Daha_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanDaha > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadTaxman  2  Chance  65
  Affects BadTaxman  2  Chance  50
  Affects BadTaxman  2  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanDaha > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanDaha > 0
          and Trait NaturalIntelligence > 3

  Affects Secretive  1  Chance  65
  Affects Secretive  1  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanDaha > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanDaha > 0
          and Trait Temperament < 3

  Affects Secretive  1  Chance  65

;------------------------------------------
Trigger Pahlava_Daha_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanDaha > 0
          and Trait Selflessness > 3

  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanDaha > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Pahlava_Daha_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanDaha > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Pahlava_Zand_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1

  Affects PahlavanZand  1  Chance  100

;------------------------------------------
Trigger Pahlava_Zand_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType parthia
          and Trait EthnoDetermined < 1
          and Trait PahlavanZand > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects HatesType3  1  Chance  100
  Affects HatesType4  1  Chance  100

;------------------------------------------
Trigger Pahlava_Zand_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanZand > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Pahlava_Zand_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanZand > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  50
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Zand_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanZand > 0
          and Trait Selflessness > 3

  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Pahlava_Zand_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanZand > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Pahlava_Zand_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PahlavanZand > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
; Iberian
;------------------------------------------
Trigger Iberia_Xenos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1          

  Affects IberianXenos  1  Chance  4

;------------------------------------------
Trigger Iberia_Xenos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianXenos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Xenos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianXenos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Iberia_Xenos_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianXenos > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Xenos_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianXenos > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Iberia_Xenos_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianXenos > 0
          and Trait NaturalIntelligence < 3

  Affects Corrupt  1  Chance  65

;------------------------------------------
Trigger Iberia_Xenos_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianXenos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Iberia_Xenos_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianXenos > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35


;------------------------------------------
Trigger Iberia_Vaccei_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1          

  Affects IberianVaccei  1  Chance  5

;------------------------------------------
Trigger Iberia_Vaccei_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianVaccei > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Vaccei_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianVaccei > 0
          and Trait NaturalEnergy > 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects Gregarious  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Iberia_Vaccei_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianVaccei > 0
          and Trait NaturalEnergy < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects Unschooled  2  Chance  65
  Affects Unschooled  2  Chance  50
  Affects Unschooled  2  Chance  35

;------------------------------------------
Trigger Iberia_Vaccei_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianVaccei > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Iberia_Vaccei_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianVaccei > 0
          and Trait NaturalIntelligence < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35


;------------------------------------------
Trigger Iberia_Astures_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1          

  Affects IberianAstures  1  Chance  5

;------------------------------------------
Trigger Iberia_Astures_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianAstures > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Xenophobia  1  Chance  65
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Iberia_Astures_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianAstures > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35

;------------------------------------------
Trigger Iberia_Astures_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianAstures > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects BadTaxman  2  Chance  65
  Affects BadTaxman  2  Chance  50
  Affects BadTaxman  2  Chance  35

;------------------------------------------
Trigger Iberia_Astures_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianAstures > 0
          and Trait NaturalCharisma > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Iberia_Astures_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianAstures > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Iberia_Astures_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianAstures > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Brave  1  Chance  35
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Iberia_Astures_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianAstures > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65

;------------------------------------------
Trigger Iberia_Cantabri_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1          

  Affects IberianCantabri  1  Chance  5

;------------------------------------------
Trigger Iberia_Cantabri_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianCantabri > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Despoiler  1  Chance  65

;------------------------------------------
Trigger Iberia_Cantabri_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCantabri > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects Austere  1  Chance  35
  Affects Brave  1  Chance  35
  Affects PublicFaith  1  Chance  35
  Affects GoodAmbusher  1  Chance  50
  Affects Scout  1  Chance  50

;------------------------------------------
Trigger Iberia_Cantabri_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCantabri > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects BadTaxman  2  Chance  65
  Affects BadTaxman  2  Chance  50
  Affects BadTaxman  2  Chance  35

;------------------------------------------
Trigger Iberia_Cantabri_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCantabri > 0
          and Trait NaturalCharisma > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Iberia_Cantabri_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCantabri > 0
          and Trait NaturalCharisma < 3

  Affects Reclusive  1  Chance  65
  Affects Reclusive  1  Chance  35

;------------------------------------------
Trigger Iberia_Cantabri_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCantabri > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Cantabri_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCantabri > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Brave  1  Chance  35
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Iberia_Cantabri_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCantabri > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65

;------------------------------------------
Trigger Iberia_Cantabri_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCantabri > 0
          and Trait Selflessness > 3

  Affects PublicFaith  1  Chance  65

;------------------------------------------
Trigger Iberia_Cantabri_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCantabri > 0
          and Trait Loyalty > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Iberia_Lacetani_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1          

  Affects IberianLacetani  1  Chance  5

;------------------------------------------
Trigger Iberia_Lacetani_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianLacetani > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Lacetani_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianLacetani > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Lacetani_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianLacetani > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Lacetani_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianLacetani > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Iberia_Lacetani_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianLacetani > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Lacetani_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianLacetani > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Iberia_Lacetani_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianLacetani > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35


;------------------------------------------
Trigger Iberia_Galaeci_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1          

  Affects IberianGalaeci  1  Chance  6

;------------------------------------------
Trigger Iberia_Galaeci_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianGalaeci > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Xenophobia  1  Chance  65

;------------------------------------------
Trigger Iberia_Galaeci_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianGalaeci > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Brave  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Galaeci_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianGalaeci > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects BadTaxman  2  Chance  65
  Affects BadTaxman  2  Chance  50
  Affects BadTaxman  2  Chance  35

;------------------------------------------
Trigger Iberia_Galaeci_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianGalaeci > 0
          and Trait NaturalCharisma > 3

  Affects Brave  1  Chance  65
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Iberia_Galaeci_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianGalaeci > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Iberia_Galaeci_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianGalaeci > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Iberia_Galaeci_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianGalaeci > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Iberia_Galaeci_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianGalaeci > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65

;------------------------------------------
Trigger Iberia_Galaeci_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianGalaeci > 0
          and Trait Selflessness > 3

  Affects PublicFaith  1  Chance  65

;------------------------------------------
Trigger Iberia_Galaeci_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianGalaeci > 0
          and Trait Loyalty > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35


;------------------------------------------
Trigger Iberia_Bastetani_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1          

  Affects IberianBastetani  1  Chance  8

;------------------------------------------
Trigger Iberia_Bastetani_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianBastetani > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Bastetani_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianBastetani > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodMiner  1  Chance  35

;------------------------------------------
Trigger Iberia_Bastetani_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianBastetani > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Bastetani_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianBastetani > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Bastetani_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianBastetani > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Iberia_Bastetani_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianBastetani > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Bastetani_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianBastetani > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Iberia_Bastetani_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianBastetani > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1          

  Affects IberianEdetani  1  Chance  8

;------------------------------------------
Trigger Iberia_Edetani_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianEdetani > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Edetani_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianEdetani > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianEdetani > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianEdetani > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianEdetani > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianEdetani > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianEdetani > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Iberia_Edetani_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianEdetani > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1          

  Affects IberianTurdetani  1  Chance  8

;------------------------------------------
Trigger Iberia_Turdetani_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianTurdetani > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Turdetani_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianTurdetani > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianTurdetani > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianTurdetani > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianTurdetani > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianTurdetani > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianTurdetani > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Iberia_Turdetani_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianTurdetani > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1          

  Affects IberianTurduli  1  Chance  8

;------------------------------------------
Trigger Iberia_Turduli_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianTurduli > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Turduli_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianTurduli > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianTurduli > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianTurduli > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianTurduli > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianTurduli > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianTurduli > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Iberia_Turduli_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianTurduli > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35


;------------------------------------------
Trigger Iberia_Vettones_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1

  Affects IberianVettones  1  Chance  15

;------------------------------------------
Trigger Iberia_Vettones_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianVettones > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Iberia_Vettones_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianVettones > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  2  Chance  65
  Affects GoodInfantryGeneral  2  Chance  35
  Affects Authoritarian  1  Chance  35
  Affects Scout  1  Chance  75
  Affects Scout  1  Chance  45
  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35

;------------------------------------------
Trigger Iberia_Vettones_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianVettones > 0
          and Trait NaturalEnergy < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  50
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Iberia_Vettones_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianVettones > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Iberia_Vettones_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianVettones > 0
          and Trait NaturalIntelligence > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Iberia_Vettones_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianVettones > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Iberia_Vettones_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianVettones > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65

;------------------------------------------
Trigger Iberia_Vettones_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianVettones > 0
          and Trait Selflessness > 3

  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  35

;------------------------------------------
Trigger Iberia_Vettones_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianVettones > 0
          and Trait Selflessness < 3

  Affects Authoritarian  1  Chance  65
  Affects Authoritarian  1  Chance  35


;------------------------------------------
Trigger Iberia_Celtiberi_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1

  Affects IberianCeltiberi  1  Chance  18

;------------------------------------------
Trigger Iberia_Celtiberi_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianCeltiberi > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodInfantryGeneral  2  Chance  65

;------------------------------------------
Trigger Iberia_Celtiberi_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCeltiberi > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  2  Chance  65
  Affects GoodInfantryGeneral  2  Chance  35
  Affects Disciplinarian  1  Chance  45
  Affects Brave  1  Chance  50
  Affects Scout  1  Chance  85
  Affects Scout  1  Chance  75
  Affects GoodAmbusher  1  Chance  75
  Affects GoodAmbusher  1  Chance  50
  Affects GoodMiner  1  Chance  75

;------------------------------------------
Trigger Iberia_Celtiberi_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCeltiberi > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  2  Chance  75
  Affects PoliticsSkill  2  Chance  50
  Affects PoliticsSkill  2  Chance  35

;------------------------------------------
Trigger Iberia_Celtiberi_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCeltiberi > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Iberia_Celtiberi_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCeltiberi > 0
          and Trait NaturalIntelligence > 3

  Affects GoodInfantryGeneral  2  Chance  65
  Affects GoodInfantryGeneral  2  Chance  35
  Affects PoliticsSkill  2  Chance  50

;------------------------------------------
Trigger Iberia_Celtiberi_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCeltiberi > 0
          and Trait NaturalIntelligence < 3

  Affects Unschooled  1  Chance  65
  Affects Superstitious  1  Chance  50
  Affects Brave  1  Chance  45

;------------------------------------------
Trigger Iberia_Celtiberi_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCeltiberi > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Celtiberi_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCeltiberi > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  65

;------------------------------------------
Trigger Iberia_Celtiberi_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCeltiberi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Iberia_Carpetani_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1

  Affects IberianCarpetani  1  Chance  22

;------------------------------------------
Trigger Iberia_Carpetani_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianCarpetani > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodTrader  2  Chance  75
  Affects GoodMiner  1  Chance  75

;------------------------------------------
Trigger Iberia_Carpetani_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCarpetani > 0
          and Trait NaturalEnergy > 3

  Affects GoodMiner  1  Chance  75
  Affects GoodMiner  1  Chance  50
  Affects GoodInfantryGeneral  2  Chance  75
  Affects Brave  1  Chance  35
  Affects GoodTaxman  1  Chance  75
  Affects GoodTaxman  1  Chance  50
  Affects GoodTrader  2  Chance  75
  Affects GoodTrader  2  Chance  50

;------------------------------------------
Trigger Iberia_Carpetani_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCarpetani > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Iberia_Carpetani_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCarpetani > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  2  Chance  95
  Affects GoodTrader  2  Chance  75
  Affects GoodTrader  2  Chance  45

;------------------------------------------
Trigger Iberia_Carpetani_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCarpetani > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Iberia_Carpetani_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCarpetani > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Iberia_Carpetani_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianCarpetani > 0
          and Trait Selflessness < 3

  Affects GoodTaxman  1  Chance  75
  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects Corrupt  1  Chance  35


;------------------------------------------
Trigger Iberia_Lusitani_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1

  Affects IberianLusitani  1  Chance  46

;------------------------------------------
Trigger Iberia_Lusitani_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianLusitani > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Brave  1  Chance  75

;------------------------------------------
Trigger Iberia_Lusitani_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianLusitani > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects Brave  1  Chance  75
  Affects Disciplinarian  1  Chance  35
  Affects Scout  1  Chance  50
  Affects Authoritarian  1  Chance  50

;------------------------------------------
Trigger Iberia_Lusitani_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianLusitani > 0
          and Trait NaturalEnergy < 3

  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadTaxman  2  Chance  65
  Affects BadTaxman  2  Chance  50
  Affects BadTaxman  2  Chance  35

;------------------------------------------
Trigger Iberia_Lusitani_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianLusitani > 0
          and Trait NaturalCharisma > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Iberia_Lusitani_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianLusitani > 0
          and Trait NaturalIntelligence > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35

;------------------------------------------
Trigger Iberia_Lusitani_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianLusitani > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Iberia_Lusitani_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianLusitani > 0
          and Trait Temperament > 3

  Affects Trusting  1  Chance  65
  Affects Trusting  1  Chance  35

;------------------------------------------
Trigger Iberia_Lusitani_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianLusitani > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  50

;------------------------------------------
Trigger Iberia_Lusitani_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianLusitani > 0
          and Trait Selflessness > 3

  Affects Austere  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Upright  1  Chance  35
  Affects BadTaxman  1  Chance  50


;------------------------------------------
Trigger Iberia_Arevaci_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1

  Affects IberianArevaci  1  Chance  100

;------------------------------------------
Trigger Iberia_Arevaci_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType spain
          and Trait EthnoDetermined < 1
          and Trait IberianArevaci > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Brave  1  Chance  75

;------------------------------------------
Trigger Iberia_Arevaci_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianArevaci > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  75
  Affects GoodAmbusher  1  Chance  35
  Affects GoodInfantryGeneral  2  Chance  70
  Affects GoodInfantryGeneral  2  Chance  50
  Affects Brave  1  Chance  75
  Affects Disciplinarian  1  Chance  50
  Affects Scout  1  Chance  90
  Affects Scout  1  Chance  50
  Affects GoodMiner  2  Chance  50

;------------------------------------------
Trigger Iberia_Arevaci_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianArevaci > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Iberia_Arevaci_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianArevaci > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Brave  1  Chance  35

;------------------------------------------
Trigger Iberia_Arevaci_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianArevaci > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  50

;------------------------------------------
Trigger Iberia_Arevaci_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait IberianArevaci > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Upright  1  Chance  35


;------------------------------------------
; Ptolemaioi Ethnicities for Man of the Hour Adoptions
;------------------------------------------
Trigger Ptolemaioi_Ioudaios_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiIoudaios  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Ioudaios_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiIoudaios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects CommandExperience  5  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Ioudaios_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiIoudaios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  50
  Affects GoodAdministrator  1  Chance  25
  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Ioudaios_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiIoudaios > 0
          and Trait NaturalEnergy < 3

  Affects NaturallySlothful  1  Chance  65
  Affects NaturallySlothful  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Ioudaios_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiIoudaios > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  85
  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  50
  Affects GoodLeader  1  Chance  35
  Affects Liar  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Ioudaios_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiIoudaios > 0
          and Trait NaturalIntelligence > 3

  Affects LogisticalSkill  1  Chance  85
  Affects LogisticalSkill  1  Chance  65
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Ptolemaioi_Ioudaios_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiIoudaios > 0
          and Trait Temperament < 3

  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Ioudaios_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiIoudaios > 0
          and Trait Selflessness > 3

  Affects ReligiousMania  1  Chance  65
  Affects ReligiousMania  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Ptolemaioi_Ioudaios_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiIoudaios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Galates_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiGalates  1  Chance  15

;------------------------------------------
Trigger Ptolemaioi_Galates_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiGalates > 0

  Affects EthnoDetermined  1  Chance  100
  Affects CommandExperience  5  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Galates_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiGalates > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  50
  Affects GoodAttacker  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  50
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodAdministrator  1  Chance  50
  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Galates_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiGalates > 0
          and Trait NaturalEnergy < 3

  Affects NaturallySlothful  1  Chance  65
  Affects NaturallySlothful  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Galates_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiGalates > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  50
  Affects Rabblerouser  1  Chance  35
  Affects Liar  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Galates_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiGalates > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  1  Chance  50
  Affects TacticalSkill  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Ptolemaioi_Galates_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiGalates > 0
          and Trait Temperament > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Galates_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiGalates > 0
          and Trait Temperament < 3

  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Galates_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiGalates > 0
          and Trait Selflessness > 3

  Affects ReligiousMania  1  Chance  65
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Galates_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiGalates > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  35
  Affects Liar  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Galates_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiGalates > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Ptolemaioi_Asiatikos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiAsiatikos  1  Chance  15

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiAsiatikos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Xenophilia  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  50
  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait NaturalEnergy < 3

  Affects NaturallySlothful  1  Chance  65
  Affects NaturallySlothful  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35
  Affects Liar  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait Temperament < 3

  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait Selflessness > 3

  Affects ReligiousMania  1  Chance  65
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects Corrupt  1  Chance  35
  Affects Liar  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiAsiatikos > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Ptolemaioi_Syrios_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiSyrios  1  Chance  17

;------------------------------------------
Trigger Ptolemaioi_Syrios_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiSyrios > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Syrios_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiSyrios > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  65
  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Syrios_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiSyrios > 0
          and Trait NaturalEnergy < 3

  Affects YellowBileHumour  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Syrios_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiSyrios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Syrios_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiSyrios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Ptolemaioi_Syrios_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiSyrios > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Syrios_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiSyrios > 0
          and Trait Temperament < 3

  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Syrios_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiSyrios > 0
          and Trait Selflessness > 3

  Affects ReligiousMania  1  Chance  65
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Syrios_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiSyrios > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Syrios_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiSyrios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Ptolemaioi_Aigyptios_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiAigyptios  1  Chance  21

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiAigyptios > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiAigyptios > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  2  Chance  85
  Affects GoodInfantryGeneral  2  Chance  65
  Affects GoodInfantryGeneral  2  Chance  35
  Affects Brave  2  Chance  65
  Affects Energetic  1  Chance  35
  Affects Scout  2  Chance  50
  Affects GoodFarmer  2  Chance  75
  Affects GoodFarmer  2  Chance  50
  Affects Feck  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiAigyptios > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiAigyptios > 0
          and Trait NaturalCharisma < 3

  Affects BoringSpeaker  1  Chance  65
  Affects BoringSpeaker  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiAigyptios > 0
          and Trait NaturalIntelligence > 3

  Affects SpyMaster  1  Chance  65
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiAigyptios > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects Unschooled  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiAigyptios > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiAigyptios > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiAigyptios > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35
  Affects Austere  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiAigyptios > 0
          and Trait Selflessness < 3

  Affects Unjust  1  Chance  65
  Affects Unjust  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Aigyptios_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiAigyptios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Ptolemaioi_Hellen_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiHellen  1  Chance  36

;------------------------------------------
Trigger Ptolemaioi_Hellen_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiHellen > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Hellen_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  2  Chance  85
  Affects GoodInfantryGeneral  2  Chance  65
  Affects GoodInfantryGeneral  2  Chance  35
  Affects GloriousFool  1  Chance  35
  Affects Periergos  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Hellen_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  2  Chance  85
  Affects BadCavalryGeneral  2  Chance  65
  Affects BadCavalryGeneral  2  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Hellen_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalCharisma > 3

  Affects SmoothTalker  1  Chance  65
  Affects SmoothTalker  1  Chance  35
  Affects GloriousFool  1  Chance  35
  Affects PoliticsSkill  1  Chance  95
  Affects PoliticsSkill  1  Chance  75
  Affects PoliticsSkill  1  Chance  50
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Hellen_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalCharisma < 3

  Affects Periergos  1  Chance  65
  Affects Periergos  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Hellen_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalIntelligence > 3

  Affects PhilosophySkill  1  Chance  65
  Affects PhilosophySkill  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects PoliticsSkill  1  Chance  75
  Affects PoliticsSkill  1  Chance  50

;------------------------------------------
Trigger Ptolemaioi_Hellen_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiHellen > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Hellen_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiHellen > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects HatesEasterners  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Hellen_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiHellen > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects PublicAtheism  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Kyprios_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiKyprios  1  Chance  10

;------------------------------------------
Trigger Ptolemaioi_Kyprios_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiKyprios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100
  Affects HatesType1  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Kyprios_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiKyprios > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  85
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Kyprios_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiKyprios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35
  Affects Liar  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Kyprios_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiKyprios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Kyprios_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiKyprios > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Kyprios_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiKyprios > 0
          and Trait Selflessness < 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects Liar  1  Chance  35


;------------------------------------------
Trigger Ptolemaioi_Makedon_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1

  Affects PtolemaioiMakedon  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Makedon_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType numidia
          and Trait EthnoDetermined < 1
          and Trait PtolemaioiMakedon > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Wealthy  2  Chance  80
  Affects Wealthy  2  Chance  40
  Affects Wealthy  2  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Makedon_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiMakedon > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  85
  Affects GoodCavalryGeneral  2  Chance  65
  Affects GoodCavalryGeneral  2  Chance  35
  Affects GloriousFool  1  Chance  35
  Affects Warmonger  1  Chance  75
  Affects Warmonger  1  Chance  35
  Affects Periergos  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Makedon_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiMakedon > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GloriousFool  1  Chance  35
  Affects PoliticsSkill  1  Chance  95
  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  50
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Makedon_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiMakedon > 0
          and Trait NaturalCharisma < 3

  Affects Periergos  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Makedon_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiMakedon > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects LogisticalSkill  1  Chance  75
  Affects LogisticalSkill  1  Chance  45
  Affects PoliticsSkill  1  Chance  90
  Affects PoliticsSkill  1  Chance  50

;------------------------------------------
Trigger Ptolemaioi_Makedon_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiMakedon > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65

;------------------------------------------
Trigger Ptolemaioi_Makedon_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiMakedon > 0
          and Trait Temperament > 3

  Affects Warmonger  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Makedon_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiMakedon > 0
          and Trait Temperament < 3

  Affects Drink  1  Chance  65
  Affects Brutal  1  Chance  35
  Affects Xenophobia  1  Chance  50
  Affects HatesEasterners  1  Chance  35

;------------------------------------------
Trigger Ptolemaioi_Makedon_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PtolemaioiMakedon > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Brutal  1  Chance  85


;------------------------------------------
; Pontos
;------------------------------------------
Trigger Pontos_Galatikos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1          

  Affects PonticGalatikos  1  Chance  5

;------------------------------------------
Trigger Pontos_Galatikos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait PonticGalatikos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Galatikos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticGalatikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects Brave  1  Chance  35
  Affects Bloodthirsty  1  Chance  35
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pontos_Galatikos_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticGalatikos > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Pontos_Galatikos_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticGalatikos > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Pontos_Galatikos_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticGalatikos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pontos_Galatikos_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticGalatikos > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  1  Chance  65
  Affects TacticalSkill  1  Chance  35
  Affects StrategicSkill  1  Chance  35

;------------------------------------------
Trigger Pontos_Galatikos_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticGalatikos > 0
          and Trait Selflessness < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Pontos_Skythes_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1          

  Affects PonticSkythes  1  Chance  5

;------------------------------------------
Trigger Pontos_Skythes_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait PonticSkythes > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Skythes_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticSkythes > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects Brave  1  Chance  35
  Affects Bloodthirsty  1  Chance  35
  Affects Feck  1  Chance  35
  Affects GoodTrader  1  Chance  50

;------------------------------------------
Trigger Pontos_Skythes_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticSkythes > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadInfantryGeneral  2  Chance  65
  Affects BadInfantryGeneral  2  Chance  50
  Affects BadInfantryGeneral  2  Chance  35

;------------------------------------------
Trigger Pontos_Skythes_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticSkythes > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Pontos_Skythes_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticSkythes > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pontos_Skythes_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticSkythes > 0
          and Trait Selflessness < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Pontos_Thraikos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1

  Affects PonticThraikos  1  Chance  10

;------------------------------------------
Trigger Pontos_Thraikos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait PonticThraikos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Thraikos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticThraikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects Brave  1  Chance  65
  Affects Bloodthirsty  1  Chance  35
  Affects Periergos  1  Chance  35
  Affects Feck  1  Chance  50
  Affects Agroikos  1  Chance  65

;------------------------------------------
Trigger Pontos_Thraikos_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticThraikos > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Pontos_Thraikos_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticThraikos > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pontos_Thraikos_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticThraikos > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65

;------------------------------------------
Trigger Pontos_Thraikos_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticThraikos > 0
          and Trait Temperament > 3

  Affects Periergos  1  Chance  65
  Affects Periergos  1  Chance  35
  Affects Overconfident  1  Chance  35

;------------------------------------------
Trigger Pontos_Thraikos_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticThraikos > 0
          and Trait Selflessness < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35

;------------------------------------------
Trigger Pontos_Thraikos_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticThraikos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35


;------------------------------------------
Trigger Pontos_Asiatogenes_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1

  Affects PonticAsiatogenes  1  Chance  10

;------------------------------------------
Trigger Pontos_Asiatogenes_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait PonticAsiatogenes > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Asiatogenes_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticAsiatogenes > 0
          and Trait NaturalEnergy > 3

  Affects Agroikos  1  Chance  65
  Affects Agroikos  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pontos_Asiatogenes_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticAsiatogenes > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Pontos_Asiatogenes_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticAsiatogenes > 0
          and Trait NaturalIntelligence > 3

  Affects TacticalSkill  1  Chance  65
  Affects TacticalSkill  1  Chance  35

;------------------------------------------
Trigger Pontos_Asiatogenes_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticAsiatogenes > 0
          and Trait NaturalIntelligence < 3

  Affects Deisidaimon  1  Chance  65


;------------------------------------------
Trigger Pontos_Hellen_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1

  Affects PonticHellen  1  Chance  20

;------------------------------------------
Trigger Pontos_Hellen_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait PonticHellen > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Hellen_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticHellen > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Pontos_Hellen_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticHellen > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Pontos_Hellen_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticHellen > 0
          and Trait NaturalCharisma > 3

  Affects SmoothTalker  1  Chance  65
  Affects SmoothTalker  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects Areskos  1  Chance  35

;------------------------------------------
Trigger Pontos_Hellen_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticHellen > 0
          and Trait NaturalCharisma < 3

  Affects Kolakeutes  1  Chance  65
  Affects Kolakeutes  1  Chance  35

;------------------------------------------
Trigger Pontos_Hellen_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticHellen > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35


;------------------------------------------
Trigger Pontos_Kappadokos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1

  Affects PonticKappadokos  1  Chance  100

;------------------------------------------
Trigger Pontos_Kappadokos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait PonticKappadokos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Kappadokos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticKappadokos > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodAdministrator  1  Chance  65
  Affects GoodFarmer  3  Chance  35
  Affects GoodFarmer  3  Chance  50
  Affects Brave  1  Chance  65

;------------------------------------------
Trigger Pontos_Kappadokos_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticKappadokos > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Pontos_Kappadokos_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticKappadokos > 0
          and Trait NaturalCharisma > 3

  Affects Areskos  1  Chance  65
  Affects Areskos  1  Chance  35

;------------------------------------------
Trigger Pontos_Kappadokos_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticKappadokos > 0
          and Trait NaturalCharisma < 3

  Affects Kolakeutes  1  Chance  65
  Affects Kolakeutes  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Pontos_Kappadokos_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticKappadokos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Pontos_Kappadokos_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait PonticKappadokos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35


;------------------------------------------
Trigger Pontos_Basileios_Pontikos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1

  Affects BasileiosPontikos  1  Chance  5

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType carthage
          and Trait EthnoDetermined < 1
          and Trait BasileiosPontikos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait BasileiosPontikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodAdministrator  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait BasileiosPontikos > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait BasileiosPontikos > 0
          and Trait NaturalCharisma > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait BasileiosPontikos > 0
          and Trait NaturalIntelligence > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects LogisticalSkill  1  Chance  50

;------------------------------------------
Trigger Pontos_Basileios_Pontikos_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait BasileiosPontikos > 0
          and Trait Selflessness < 3

  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35


;------------------------------------------
; Seleukeia
;------------------------------------------
Trigger Seleukeia_Sogdios_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1          

  Affects SeleukidSogdios  1  Chance  5

;------------------------------------------
Trigger Seleukeia_Sogdios_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidSogdios > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Seleukeia_Sogdios_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidSogdios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Sogdios_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidSogdios > 0
          and Trait NaturalCharisma > 3

  Affects SpyMaster  1  Chance  65
  Affects SpyMaster  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Sogdios_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidSogdios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Sogdios_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidSogdios > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects HighPersonalSecurity  1  Chance  50
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Sogdios_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidSogdios > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Sogdios_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidSogdios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Armenios_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1          

  Affects SeleukidArmenios  1  Chance  5

;------------------------------------------
Trigger Seleukeia_Armenios_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidArmenios > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Seleukeia_Armenios_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidArmenios > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects Secretive  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Armenios_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidArmenios > 0
          and Trait NaturalCharisma > 3

  Affects SpyMaster  1  Chance  65
  Affects SpyMaster  1  Chance  35
  Affects Secretive  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Armenios_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidArmenios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Armenios_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidArmenios > 0
          and Trait Temperament < 3

  Affects HighPersonalSecurity  1  Chance  50
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Armenios_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidArmenios > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Armenios_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidArmenios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Seleukeia_Babylonios_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1

  Affects SeleukidBabylonios  1  Chance  10

;------------------------------------------
Trigger Seleukeia_Babylonios_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidBabylonios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Sane  1  Chance  65
  Affects HatesGreeks  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidBabylonios > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects Feck  1  Chance  35
  Affects HatesGreeks  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidBabylonios > 0
          and Trait NaturalEnergy < 3

  Affects FearsEasterners  1  Chance  65
  Affects FearsEasterners  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidBabylonios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects SpyMaster  2  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidBabylonios > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidBabylonios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects SpyMaster  2  Chance  50

;------------------------------------------
Trigger Seleukeia_Babylonios_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidBabylonios > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidBabylonios > 0
          and Trait Selflessness > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidBabylonios > 0
          and Trait Selflessness < 3

  Affects Secretive  1  Chance  65
  Affects Secretive  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Babylonios_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidBabylonios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Seleukeia_Hellen_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1

  Affects SeleukidHellen  1  Chance  11

;------------------------------------------
Trigger Seleukeia_Hellen_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidHellen > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesEasterners  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Hellen_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidHellen > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  3  Chance  65
  Affects GoodInfantryGeneral  3  Chance  35
  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35
  Affects Periergos  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Hellen_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidHellen > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Hellen_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidHellen > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  2  Chance  65
  Affects PoliticsSkill  2  Chance  35
  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Hellen_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidHellen > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects PhilosophySkill  1  Chance  35
  Affects PoliticsSkill  2  Chance  50

;------------------------------------------
Trigger Seleukeia_Hellen_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidHellen > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Hellen_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidHellen > 0
          and Trait Temperament > 3

  Affects Periergos  1  Chance  65
  Affects Periergos  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Hellen_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidHellen > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Hellen_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidHellen > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects PublicAtheism  1  Chance  35


;------------------------------------------
Trigger Seleukeia_Makedon_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1

  Affects SeleukidMakedon  1  Chance  19

;------------------------------------------
Trigger Seleukeia_Makedon_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidMakedon > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesEasterners  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Makedon_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidMakedon > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35
  Affects Warmonger  1  Chance  35
  Affects Periergos  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Makedon_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidMakedon > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Makedon_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidMakedon > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects TacticalSkill  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Makedon_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidMakedon > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Makedon_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidMakedon > 0
          and Trait Temperament > 3

  Affects Periergos  1  Chance  65
  Affects Periergos  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Makedon_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidMakedon > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  65
  Affects Drink  1  Chance  65
  Affects Drink  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Makedon_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidMakedon > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Brutal  1  Chance  35


;------------------------------------------
Trigger Seleukeia_Persikos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1

  Affects SeleukidPersikos  1  Chance  25

;------------------------------------------
Trigger Seleukeia_Persikos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidPersikos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Wealthy  2  Chance  80
  Affects Wealthy  2  Chance  40
  Affects Wealthy  2  Chance  20

;------------------------------------------
Trigger Seleukeia_Persikos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidPersikos > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  2  Chance  65
  Affects GoodCavalryGeneral  2  Chance  50
  Affects GoodCavalryGeneral  2  Chance  35
  Affects GoodAdministrator  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Persikos_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidPersikos > 0
          and Trait NaturalEnergy < 3

  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Persikos_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidPersikos > 0
          and Trait NaturalCharisma > 3

  Affects SpyMaster  1  Chance  65
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Persikos_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidPersikos > 0
          and Trait NaturalCharisma < 3

  Affects Aloof  1  Chance  65
  Affects Aloof  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Persikos_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidPersikos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects SpyMaster  1  Chance  50

;------------------------------------------
Trigger Seleukeia_Persikos_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidPersikos > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Secretive  1  Chance  35
  Affects HighPersonalSecurity  1  Chance  50
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Persikos_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidPersikos > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Persikos_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidPersikos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Persikos_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidPersikos > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Seleukeia_Heterogenes_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1

  Affects SeleukidHeterogenes  1  Chance  31

;------------------------------------------
Trigger Seleukeia_Heterogenes_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidHeterogenes > 0

  Affects EthnoDetermined  1  Chance  100
  Affects FearsEasterners  2  Chance  65
  Affects FearsGreeks  2  Chance  65

;------------------------------------------
Trigger Seleukeia_Heterogenes_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidHeterogenes > 0
          and Trait NaturalEnergy > 3

  Affects EBFertile  1  Chance  65
  Affects EBFertile  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Heterogenes_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidHeterogenes > 0
          and Trait NaturalCharisma > 3

  Affects SpyMaster  1  Chance  65
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Heterogenes_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidHeterogenes > 0
          and Trait NaturalCharisma < 3

  Affects Outsider  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Heterogenes_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidHeterogenes > 0
          and Trait NaturalIntelligence > 3

  Affects SpyMaster  1  Chance  65
  Affects SpyMaster  1  Chance  35
  Affects TacticalSkill  1  Chance  35
  Affects GoodAmbusher  1  Chance  50

;------------------------------------------
Trigger Seleukeia_Heterogenes_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidHeterogenes > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Heterogenes_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidHeterogenes > 0
          and Trait Temperament < 3

  Affects Secretive  1  Chance  65
  Affects SpyMaster  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Heterogenes_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidHeterogenes > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Heterogenes_not_Inbred
  WhenToTest CharacterTurnStart

    Condition Trait SeleukidHeterogenes > 0
          and Trait Inbred > 0

  Affects EBFertile  1  Chance  100


;------------------------------------------
Trigger Seleukeia_Syrios_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1

  Affects SeleukidSyrios  1  Chance  100

;------------------------------------------
Trigger Seleukeia_Syrios_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_julii
          and Trait EthnoDetermined < 1
          and Trait SeleukidSyrios > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Seleukeia_Syrios_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidSyrios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects EBFertile  1  Chance  35
  Affects GoodTrader  3  Chance  100
  Affects GoodTrader  3  Chance  35
  Affects GoodTrader  3  Chance  50
  Affects Anger  1  Chance  65

;------------------------------------------
Trigger Seleukeia_Syrios_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidSyrios > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  3  Chance  65
  Affects GoodTrader  3  Chance  100
  Affects GoodTrader  3  Chance  35
  Affects GoodTrader  3  Chance  35

;------------------------------------------
Trigger Seleukeia_Syrios_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidSyrios > 0
          and Trait NaturalCharisma < 3

  Affects YellowBileHumour  1  Chance  65
  Affects YellowBileHumour  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Syrios_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidSyrios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  3  Chance  65
  Affects GoodTrader  3  Chance  100
  Affects GoodTrader  3  Chance  35
  Affects GoodTrader  3  Chance  50

;------------------------------------------
Trigger Seleukeia_Syrios_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidSyrios > 0
          and Trait Temperament > 3

  Affects BloodHumour  1  Chance  65
  Affects BloodHumour  1  Chance  35
  Affects BloodHumour  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Syrios_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidSyrios > 0
          and Trait Temperament < 3

  Affects Anger  1  Chance  65
  Affects Anger  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Syrios_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidSyrios > 0
          and Trait Selflessness > 3

  Affects ReligiousMania  1  Chance  65
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Syrios_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidSyrios > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects Corrupt  1  Chance  50

;------------------------------------------
Trigger Seleukeia_Syrios_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidSyrios > 0
          and Trait Loyalty > 3

  Affects ReligiousMania  1  Chance  65
  Affects ReligiousMania  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Syrios_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SeleukidSyrios > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Seleukeia_Syrios_Mercurial
  WhenToTest CharacterTurnEnd

    Condition Trait SeleukidSyrios > 0
          and Trait BloodHumour < 1
          and Trait Anger < 1

  Affects BloodHumour  1  Chance  50
  Affects Anger  2  Chance  25

;------------------------------------------
Trigger Seleukeia_Syrios_Mercurial_Gets_Angry
  WhenToTest CharacterTurnEnd

    Condition Trait SeleukidSyrios > 0
          and Trait BloodHumour > 0

  Affects Anger  3  Chance  25

;------------------------------------------
Trigger Seleukeia_Syrios_Mercurial_Gets_Optimistic
  WhenToTest CharacterTurnEnd

    Condition Trait SeleukidSyrios > 0
          and Trait Anger > 0

  Affects BloodHumour  3  Chance  25

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Rhegion = egypt

  Affects QarthadastimPunoBruttian  1  Chance  15

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoBruttian > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait Temperament > 3

  Affects Stoic  1  Chance  65
  Affects Stoic  1  Chance  35
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Stoic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Bruttian_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoBruttian > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Capua = egypt 

  Affects QarthadastimPunoCampanian  1  Chance  12

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoCampanian > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait Temperament > 3

  Affects Stoic  1  Chance  65
  Affects Stoic  1  Chance  35
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Stoic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Campanian_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCampanian > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          

  Affects QarthadastimPunoCelt  1  Chance  10

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoCelt > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCelt > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCelt > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCelt > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCelt > 0
          and Trait Temperament > 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCelt > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Feck  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCelt > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celt_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCelt > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          

  Affects QarthadastimPunoCeltiberian  1  Chance  13

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoCeltiberian > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait Temperament > 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Feck  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Celtiberian_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoCeltiberian > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          

  Affects QarthadastimPunoHellene  1  Chance  22

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoHellene > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoHellene > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoHellene > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoHellene > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoHellene > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoHellene > 0
          and Trait Temperament > 3

  Affects Stoic  1  Chance  65
  Affects Stoic  1  Chance  35
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoHellene > 0
          and Trait Temperament < 3

  Affects Stoic  1  Chance  65

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoHellene > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Hellene_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoHellene > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          

  Affects QarthadastimPunoIberian  1  Chance  45

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoIberian > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoIberian > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoIberian > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoIberian > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoIberian > 0
          and Trait Temperament > 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoIberian > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Bloodthirsty  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoIberian > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Iberian_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoIberian > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          

  Affects QarthadastimPunoLusitanian  1  Chance  10

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoLusitanian > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait Temperament > 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects Feck  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Lusitanian_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoLusitanian > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          

  Affects QarthadastimPunoNuraghic  1  Chance  24

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoNuraghic > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait Temperament > 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait Temperament < 3

  Affects HarshJustice  1  Chance  65
  Affects Stoic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Nuraghic_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoNuraghic > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Arretium = egypt

  Affects QarthadastimPunoRasenna  1  Chance  14

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoRasenna > 0

  Affects EthnoDetermined  1  Chance  100
  Affects HatesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait Temperament > 3

  Affects Stoic  1  Chance  65
  Affects Stoic  1  Chance  35
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait Temperament < 3

  Affects Rabblerouser  1  Chance  65
  Affects Stoic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Rasenna_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoRasenna > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          

  Affects QarthadastimPunoSikel  1  Chance  27

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimPunoSikel > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100
  Affects LikesType4  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoSikel > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoSikel > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Aesthetic  1  Chance  65
  Affects Aesthetic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoSikel > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoSikel > 0
          and Trait NaturalIntelligence > 3

  Affects StrategicSkill  1  Chance  65
  Affects StrategicSkill  1  Chance  35
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoSikel > 0
          and Trait Temperament > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Stoic  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoSikel > 0
          and Trait Temperament < 3

  Affects Stoic  1  Chance  65

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoSikel > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Puno-Sikel_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimPunoSikel > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65

;------------------------------------------
Trigger Qarthadastim_Karthadastei_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1          

  Affects QarthadastimKarthadastei  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Karthadastei_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType egypt
          and Trait EthnoDetermined < 1
          and Trait QarthadastimKarthadastei > 0

  Affects EthnoDetermined  1  Chance  100
  Affects LikesType1  1  Chance  100
  Affects LikesType2  1  Chance  100
  Affects LikesType3  1  Chance  100

;------------------------------------------
Trigger Qarthadastim_Karthadastei_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimKarthadastei > 0
          and Trait NaturalEnergy > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects GoodRecruiter  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Qarthadastim_Karthadastei_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimKarthadastei > 0
          and Trait NaturalEnergy < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimKarthadastei > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects InspiringSpeaker  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimKarthadastei > 0
          and Trait NaturalIntelligence > 3

  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimKarthadastei > 0
          and Trait Temperament > 3

  Affects Stoic  1  Chance  65
  Affects Stoic  1  Chance  35
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimKarthadastei > 0
          and Trait Temperament < 3

  Affects Stoic  1  Chance  65
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimKarthadastei > 0
          and Trait Selflessness > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimKarthadastei > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Qarthadastim_Karthadastei_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait QarthadastimKarthadastei > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_AzatYervanduni_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = romans_scipii

  Affects AzatYervanduni  1  Chance  1

;------------------------------------------
Trigger AzatYervanduni_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait AzatYervanduni > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_AzatYervanduni_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AzatYervanduni > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects ExpensiveTastes  1  Chance  35
  Affects Authoritarian  1  Chance  35
  Affects SmoothTalker  1  Chance  35

;------------------------------------------
Trigger Hayasdan_AzatYervanduni_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AzatYervanduni > 0
          and Trait NaturalIntelligence > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects Authoritarian  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Hayasdan_AzatYervanduni_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait AzatYervanduni > 0
          and Trait Temperament > 3

  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects GoodDefender  1  Chance  35

;------------------------------------------
Trigger Hayasdan_HaiAzatDsopk_1_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1
          and FactionLeaderTrait Arkah < 2
          and I_SettlementOwner Karkathiokerta = romans_scipii

  Affects HaiAzatDsopk  2  Chance  17

;------------------------------------------
Trigger Hayasdan_HaiAzatDsopk_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1 
          and FactionLeaderTrait Arkah > 1         
          and I_SettlementOwner Karkathiokerta = romans_scipii

  Affects HaiAzatDsopk  1  Chance  17

;------------------------------------------
Trigger HaiAzatDsopk_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait HaiAzatDsopk > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_HaiAzatDsopk_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait HaiAzatDsopk > 0
          and Trait NaturalIntelligence > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Hayasdan_HaiAzatPokrHayk_1_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1
          and FactionLeaderTrait Arkah < 2
          and I_SettlementOwner Ani-Kamah = romans_scipii

  Affects HaiAzatPokrHayk  2  Chance  21

;------------------------------------------
Trigger Hayasdan_HaiAzatPokrHayk_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1 
          and FactionLeaderTrait Arkah > 1         
          and I_SettlementOwner Ani-Kamah = romans_scipii

  Affects HaiAzatPokrHayk  1  Chance  21

;------------------------------------------
Trigger HaiAzatPokrHayk_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait HaiAzatPokrHayk > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_HaiAzatPokrHayk_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait HaiAzatPokrHayk > 0
          and Trait NaturalIntelligence > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Hayasdan_HaiAzatPokrHayk_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait HaiAzatPokrHayk > 0
          and Trait Selflessness > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_HaiAzatPokrHayk_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait HaiAzatPokrHayk > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_SkyutAzatEgrisi_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Kotais = romans_scipii

  Affects SkyutAzatEgrisi  1  Chance  14

;------------------------------------------
Trigger SkyutAzatEgrisi_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SkyutAzatEgrisi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_SkyutAzatEgrisi_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SkyutAzatEgrisi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_SkyutAzatHayasdan_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Armavir = romans_scipii

  Affects SkyutAzatHayasdan  1  Chance  12

;------------------------------------------
Trigger SkyutAzatHayasdan_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SkyutAzatHayasdan > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_SkyutAzatHayasdan_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SkyutAzatHayasdan > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_SkyutAzatKartli_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Mtskheta = romans_scipii

  Affects SkyutAzatKartli  1  Chance  13

;------------------------------------------
Trigger SkyutAzatKartli_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SkyutAzatKartli > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_SkyutAzatKartli_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SkyutAzatKartli > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Kotais = romans_scipii

  Affects VirAzatEgrisi  1  Chance  17

;------------------------------------------
Trigger VirAzatEgrisi_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait VirAzatEgrisi > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait VirAzatEgrisi > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait VirAzatEgrisi > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait VirAzatEgrisi > 0
          and Trait Temperament > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects HaleAndHearty  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatEgrisi_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait VirAzatEgrisi > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Mtskheta = romans_scipii

  Affects VirAzatKartli  1  Chance  18

;------------------------------------------
Trigger VirAzatKartli_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait VirAzatKartli > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_VirAzatKartli_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait VirAzatKartli > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait VirAzatKartli > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait VirAzatKartli > 0
          and Trait Temperament > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects HaleAndHearty  1  Chance  35

;------------------------------------------
Trigger Hayasdan_VirAzatKartli_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait VirAzatKartli > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Hayasdan_HaiAzatHayasdan_1_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1
          and FactionLeaderTrait Arkah < 2
          and I_SettlementOwner Armavir = romans_scipii

  Affects HaiAzatHayasdan  2  Chance  100

;------------------------------------------
Trigger Hayasdan_HaiAzatHayasdan_2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType romans_scipii
          and Trait EthnoDetermined < 1 
          and FactionLeaderTrait Arkah > 1         
          and I_SettlementOwner Armavir = romans_scipii

  Affects HaiAzatHayasdan  1  Chance  100

;------------------------------------------
Trigger HaiAzatHayasdan_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait HaiAzatHayasdan > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_HaiAzatHayasdan_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait HaiAzatHayasdan > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodAdministrator  1  Chance  35
  Affects GoodDefender  1  Chance  50

;------------------------------------------
Trigger Hayasdan_HaiAzatHayasdan_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait HaiAzatHayasdan > 0
          and Trait NaturalIntelligence < 3

  Affects Drink  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  35

;------------------------------------------
;Saka - Man of The Hour
;------------------------------------------
Trigger Saka_ApaSaka_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Khiva = pontus

  Affects ApaSaka  1  Chance  3

;------------------------------------------
Trigger ApaSaka_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait ApaSaka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_ApaSaka_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ApaSaka > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_ApaSaka_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ApaSaka > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Saka_ApaSaka_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ApaSaka > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_ApaSaka_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ApaSaka > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_ApaSaka_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ApaSaka > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_ApaSaka_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ApaSaka > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects ExpensiveTastes  1  Chance  35

;------------------------------------------
Trigger Saka_Audumbara_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Opiana = pontus

  Affects SakaAudumbara  1  Chance  1

;------------------------------------------
Trigger SakaAudumbara_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaAudumbara > 0
          
  Affects EthnoDetermined  1  Chance  100
    
              
------------------------------------------
Trigger Saka_Audumbara_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaAudumbara > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Warmonger  1  Chance  35
  Affects WellConnectedWife  1  Chance  35

;------------------------------------------
Trigger Saka_Audumbara_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaAudumbara > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Saka_Audumbara_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaAudumbara > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Audumberasaka_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Opiana = pontus

  Affects SakaAudumberasaka  1  Chance  5

;------------------------------------------
Trigger SakaAudumberasaka_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaAudumberasaka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Audumberasaka_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaAudumberasaka > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Warmonger  1  Chance  35
  Affects WellConnectedWife  1  Chance  35


;------------------------------------------
Trigger Saka_Aurusa_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Gava_Alanna = pontus

  Affects SakaAurusa  1  Chance  3

;------------------------------------------
Trigger Saka_Aurusa2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Gava_Aursa = pontus

  Affects SakaAurusa  1  Chance  3

;------------------------------------------
Trigger SakaAurusa_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaAurusa > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Aurusa_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaAurusa > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_Aurusa_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaAurusa > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_Aurusa_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaAurusa > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_Aurusa_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaAurusa > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_Aurusa_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaAurusa > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_Daha_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Nisa = pontus

  Affects SakaDaha  1  Chance  4

;------------------------------------------
Trigger SakaDaha_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaDaha > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Daha_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaDaha > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_Daha_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaDaha > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_Daha_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaDaha > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_Daha_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaDaha > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_Daha_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaDaha > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_Huwarazma_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Khiva = pontus

  Affects SakaHuwarazma  1  Chance  3

;------------------------------------------
Trigger SakaHuwarazma_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaHuwarazma > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Huwarazma_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaHuwarazma > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_Huwarazma_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaHuwarazma > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Saka_Huwarazma_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaHuwarazma > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_Huwarazma_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaHuwarazma > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_Huwarazma_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaHuwarazma > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_Huwarazma_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaHuwarazma > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects ExpensiveTastes  1  Chance  35

;------------------------------------------
Trigger Saka_Kamboja_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Kophen = pontus

  Affects SakaKamboja  1  Chance  3

;------------------------------------------
Trigger SakaKamboja_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaKamboja > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Kamboja_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaKamboja > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects Epicurean  1  Chance  35
  Affects RhetoricSkill  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Saka_Kamboja_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaKamboja > 0
          and Trait NaturalIntelligence > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects MathematicsSkill  1  Chance  35
  Affects MathematicsSkill  1  Chance  50

;------------------------------------------
Trigger Saka_Kamboja_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaKamboja > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Kamboja_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaKamboja > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Kambojasaka_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Kophen = pontus

  Affects SakaKambojasaka  1  Chance  2

;------------------------------------------
Trigger Saka_Kambojasaka2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Taksashila = pontus

  Affects SakaKambojasaka  1  Chance  2

;------------------------------------------
Trigger SakaKambojasaka_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaKambojasaka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Kambojasaka_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaKambojasaka > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Xenophilia  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Saka_Kambojasaka_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaKambojasaka > 0
          and Trait NaturalIntelligence > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Xenophilia  1  Chance  50

;------------------------------------------
Trigger Saka_Kambojasaka_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaKambojasaka > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Kambojasaka_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaKambojasaka > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_KsayaSakaRauka_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Ivernis = pontus

  Affects KsayaSakaRauka  1  Chance  1

;------------------------------------------
Trigger KsayaSakaRauka_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait KsayaSakaRauka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_KsayaSakaRauka_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait KsayaSakaRauka > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_KsayaSakaRauka_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait KsayaSakaRauka > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_KsayaSakaRauka_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait KsayaSakaRauka > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_KsayaSakaRauka_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait KsayaSakaRauka > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_KsayaSakaRauka_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait KsayaSakaRauka > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_Madra_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Taksashila = pontus

  Affects SakaMadra  1  Chance  1

;------------------------------------------
Trigger SakaMadra_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaMadra > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Madra_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaMadra > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  65
  Affects Brave  1  Chance  35
  Affects Energetic  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodTactician  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Saka_Madra_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaMadra > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Xenophilia  1  Chance  35
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Saka_Madra_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaMadra > 0
          and Trait NaturalIntelligence > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Xenophilia  1  Chance  50

;------------------------------------------
Trigger Saka_Mazsaka_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Gava_Mazsakata = pontus

  Affects SakaMazsaka  1  Chance  5

;------------------------------------------
Trigger SakaMazsaka_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaMazsaka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Mazsaka_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaMazsaka > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_Mazsaka_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaMazsaka > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_Mazsaka_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaMazsaka > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_Mazsaka_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaMazsaka > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_Mazsaka_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaMazsaka > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_SakaHaomavarga_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Alexandreia_Eschate = pontus

  Affects SakaHaomavarga  1  Chance  4

;------------------------------------------
Trigger Saka_SakaHaomavarga2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Gava_Haomavarga = pontus

  Affects SakaHaomavarga  1  Chance  4

;------------------------------------------
Trigger SakaHaomavarga_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaHaomavarga > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_SakaHaomavarga_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaHaomavarga > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_SakaHaomavarga_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaHaomavarga > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_SakaHaomavarga_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaHaomavarga > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_SakaHaomavarga_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaHaomavarga > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_SakaHaomavarga_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaHaomavarga > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_SakaRauka_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          

  Affects SakaRauka  1  Chance  5

;------------------------------------------
Trigger SakaRauka_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaRauka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_SakaRauka_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaRauka > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_SakaRauka_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaRauka > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_SakaRauka_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaRauka > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_SakaRauka_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaRauka > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_SakaRauka_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaRauka > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35
;------------------------------------------
Trigger Saka_SauRoma_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Gava_Yazyga = pontus

  Affects SakaSauRoma  1  Chance  4

;------------------------------------------
Trigger Saka_SauRoma2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Gava_Roxsalanna = pontus

  Affects SakaSauRoma  1  Chance  4

;------------------------------------------
Trigger Saka_SauRoma3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Uspe = pontus

  Affects SakaSauRoma  1  Chance  4

;------------------------------------------
Trigger SakaSauRoma_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaSauRoma > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_SauRoma_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaSauRoma > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_SauRoma_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaSauRoma > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_SauRoma_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaSauRoma > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_SauRoma_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaSauRoma > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_SauRoma_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaSauRoma > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_Skuda_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Olbia = pontus

  Affects SakaSkuda  1  Chance  3

;------------------------------------------
Trigger Saka_Skuda2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Chersonesos = pontus

  Affects SakaSkuda  1  Chance  3

;------------------------------------------
Trigger Saka_Skuda3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Pantikapaion = pontus

  Affects SakaSkuda  1  Chance  3

;------------------------------------------
Trigger SakaSkuda_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaSkuda > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Skuda_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaSkuda > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_Skuda_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaSkuda > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Saka_Skuda_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaSkuda > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_Skuda_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaSkuda > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_Skuda_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaSkuda > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Saka_Skuda_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaSkuda > 0
          and Trait Selflessness < 3

  Affects Epicurean  1  Chance  65
  Affects Epicurean  1  Chance  35
  Affects ExpensiveTastes  1  Chance  35

;------------------------------------------
Trigger Saka_Trigartasaka_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Patala = pontus

  Affects SakaTrigartasaka  1  Chance  1

;------------------------------------------
Trigger SakaTrigartasaka_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaTrigartasaka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Trigartasaka_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaTrigartasaka > 0
          and Trait NaturalIntelligence > 3

  Affects NaturalPhilosophySkill  1  Chance  65
  Affects NaturalPhilosophySkill  1  Chance  35
  Affects GoodTrader  1  Chance  35
  Affects Ignorance  1  Chance  50

;------------------------------------------
Trigger Saka_Trigartasaka_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaTrigartasaka > 0
          and Trait Temperament > 3

  Affects EBFertile  1  Chance  65
  Affects EBFertile  1  Chance  35
  Affects WellConnectedWife  1  Chance  35


;------------------------------------------
Trigger Saka_Yaudheya_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Patala = pontus

  Affects SakaYaudheya  1  Chance  1

;------------------------------------------
Trigger SakaYaudheya_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaYaudheya > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Yaudheya_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaYaudheya > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Just  1  Chance  35
  Affects Warmonger  1  Chance  35
  Affects WellConnectedWife  1  Chance  35

;------------------------------------------
Trigger Saka_Yaudheya_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaYaudheya > 0
          and Trait Selflessness < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Saka_Yaudheya_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaYaudheya > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Yavana_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Baktra = pontus

  Affects SakaYavana  1  Chance  6

;------------------------------------------
Trigger Saka_Yavana2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Kophen = pontus

  Affects SakaYavana  1  Chance  6

;------------------------------------------
Trigger Saka_Yavana3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Taksashila = pontus

  Affects SakaYavana  1  Chance  6

;------------------------------------------
Trigger Saka_Yavana4_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Opiana = pontus

  Affects SakaYavana  1  Chance  6

;------------------------------------------
Trigger Saka_Yavana5_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Patala = pontus

  Affects SakaYavana  1  Chance  6

;------------------------------------------
Trigger Saka_Yavana6_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Alexandreia_Ariana = pontus

  Affects SakaYavana  1  Chance  6

;------------------------------------------
Trigger Saka_Yavana7_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Alexandropolis = pontus

  Affects SakaYavana  1  Chance  6

;------------------------------------------
Trigger SakaYavana_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaYavana > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Yavana_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaYavana > 0
          and Trait NaturalCharisma > 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects Anger  1  Chance  35
  Affects PoliticsSkill  1  Chance  35
  Affects Epicurean  1  Chance  35

;------------------------------------------
Trigger Saka_Yavana_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaYavana > 0
          and Trait NaturalIntelligence > 3

  Affects PhilosophySkill  1  Chance  65
  Affects PhilosophySkill  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects StrategicSkill  1  Chance  50

;------------------------------------------
Trigger Saka_Yavana_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaYavana > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Yavana_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaYavana > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanakamboja_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Baktra = pontus

  Affects SakaYavanakamboja  1  Chance  1

;------------------------------------------
Trigger Saka_Yavanakamboja2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Kophen = pontus

  Affects SakaYavanakamboja  1  Chance  1

;------------------------------------------
Trigger Saka_Yavanakamboja3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Taksashila = pontus

  Affects SakaYavanakamboja  1  Chance  1

;------------------------------------------
Trigger Saka_Yavanakamboja4_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Opiana = pontus

  Affects SakaYavanakamboja  1  Chance  1

;------------------------------------------
Trigger Saka_Yavanakamboja5_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Patala = pontus

  Affects SakaYavanakamboja  1  Chance  1

;------------------------------------------
Trigger Saka_Yavanakamboja6_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Alexandreia_Ariana = pontus

  Affects SakaYavanakamboja  1  Chance  1

;------------------------------------------
Trigger Saka_Yavanakamboja7_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Alexandropolis = pontus

  Affects SakaYavanakamboja  1  Chance  1

;------------------------------------------
Trigger SakaYavanakamboja_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaYavanakamboja > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Yavanakamboja_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaYavanakamboja > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  65
  Affects Brave  1  Chance  35
  Affects DeceiverVirtue  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects GoodSiegeAttacker  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  50
  Affects GoodTrader  1  Chance  65

;------------------------------------------
Trigger Saka_Yavanakamboja_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaYavanakamboja > 0
          and Trait NaturalCharisma < 3

  Affects Anger  1  Chance  65
  Affects Anger  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanakamboja_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaYavanakamboja > 0
          and Trait NaturalIntelligence > 3

  Affects PhilosophySkill  1  Chance  65
  Affects PhilosophySkill  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects StrategicSkill  1  Chance  50

;------------------------------------------
Trigger Saka_Yavanakamboja_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaYavanakamboja > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanakamboja_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaYavanakamboja > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35


;------------------------------------------
Trigger Saka_Yavanamadra_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Taksashila = pontus

  Affects SakaYavanamadra  1  Chance  1

;------------------------------------------
Trigger SakaYavanamadra_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaYavanamadra > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Yavanamadra_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaYavanamadra > 0
          and Trait NaturalCharisma > 3

  Affects PhilosophySkill  1  Chance  65
  Affects PhilosophySkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanamadra_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaYavanamadra > 0
          and Trait NaturalIntelligence > 3

  Affects PhilosophySkill  1  Chance  65
  Affects PhilosophySkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  35
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger Saka_Yavanamadra_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaYavanamadra > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanasaka_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Baktra = pontus

  Affects SakaYavanasaka  1  Chance  8

;------------------------------------------
Trigger Saka_Yavanasaka2_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Kophen = pontus

  Affects SakaYavanasaka  1  Chance  8

;------------------------------------------
Trigger Saka_Yavanasaka3_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Taksashila = pontus

  Affects SakaYavanasaka  1  Chance  8

;------------------------------------------
Trigger Saka_Yavanasaka4_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Opiana = pontus

  Affects SakaYavanasaka  1  Chance  8

;------------------------------------------
Trigger Saka_Yavanasaka5_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Patala = pontus

  Affects SakaYavanasaka  1  Chance  8

;------------------------------------------
Trigger Saka_Yavanasaka6_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Alexandreia_Ariana = pontus

  Affects SakaYavanasaka  1  Chance  8

;------------------------------------------
Trigger Saka_Yavanasaka7_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          
          and I_SettlementOwner Alexandropolis = pontus

  Affects SakaYavanasaka  1  Chance  8

;------------------------------------------
Trigger SakaYavanasaka_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaYavanasaka > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Yavanasaka_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaYavanasaka > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  65
  Affects Brave  1  Chance  35
  Affects GoodFarmer  1  Chance  35
  Affects GoodSiegeAttacker  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodTactician  1  Chance  65

;------------------------------------------
Trigger Saka_Yavanasaka_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaYavanasaka > 0
          and Trait NaturalCharisma > 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects PoliticsSkill  1  Chance  35
  Affects Superstitious  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanasaka_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaYavanasaka > 0
          and Trait NaturalIntelligence > 3

  Affects PhilosophySkill  1  Chance  65
  Affects PhilosophySkill  1  Chance  35
  Affects Scholarly  1  Chance  35
  Affects Xenophilia  1  Chance  50

;------------------------------------------
Trigger Saka_Yavanasaka_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaYavanasaka > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Yavanasaka_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaYavanasaka > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saka_Jiuan_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait EthnoDetermined < 1          

  Affects SakaJiuan  1  Chance  100

;------------------------------------------
Trigger SakaJiuan_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition Trait EthnoDetermined < 1
          and Trait SakaJiuan > 0
          
  Affects EthnoDetermined  1  Chance  100
    
;------------------------------------------
Trigger Saka_Jiuan_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaJiuan > 0
          and Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  65
  Affects HaleAndHearty  1  Chance  35
  Affects Forager  1  Chance  35
  Affects Scout  1  Chance  35
  Affects Despoiler  1  Chance  35
  Affects GoodTrader  1  Chance  50
  Affects Warlord  1  Chance  65

;------------------------------------------
Trigger Saka_Jiuan_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaJiuan > 0
          and Trait NaturalCharisma > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pragmatic  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Generous  1  Chance  35

;------------------------------------------
Trigger Saka_Jiuan_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaJiuan > 0
          and Trait NaturalCharisma < 3

  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35

;------------------------------------------
Trigger Saka_Jiuan_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaJiuan > 0
          and Trait NaturalIntelligence > 3

  Affects Upright  1  Chance  65
  Affects Upright  1  Chance  35
  Affects Pious  1  Chance  35
  Affects Prim  1  Chance  50

;------------------------------------------
Trigger Saka_Jiuan_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SakaJiuan > 0
          and Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  65
  Affects BadEngineer  1  Chance  35
  Affects Ignorance  1  Chance  35

;-----------------------------------------------------
;Section: Getai Ethnic LesserGeneralOfferedForAdoption
;-----------------------------------------------------
Trigger GetaiAgathyrsos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Sarmiszegethusa = dacia

  Affects GetaiAgathyrsos  1  Chance  17

;------------------------------------------
Trigger GetaiAgathyrsos_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiAgathyrsos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Getai_Agathyrsos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiAgathyrsos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  80
  Affects GoodCavalryGeneral  1  Chance  50
  Affects GoodCavalryGeneral  1  Chance  35
        
;------------------------------------------
Trigger Getai_Agathyrsos_LesserGeneralOfferedForAdoption_Langurous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiAgathyrsos > 0
          and Trait NaturalEnergy < 3

  Affects Coward  1  Chance  65
  Affects Coward  1  Chance  35
  Affects Slothful  1  Chance  80
  Affects Slothful  1  Chance  50
  Affects Slothful  1  Chance  35
  Affects BadFarmer  1  Chance  35
    
;------------------------------------------
Trigger Getai_Agathyrsos_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiAgathyrsos > 0
          and Trait NaturalCharisma > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  50
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Getai_Agathyrsos_LesserGeneralOfferedForAdoption_Intelligent
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiAgathyrsos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodMiner  1  Chance  65
  Affects GoodMiner  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  50

;------------------------------------------
Trigger Getai_Agathyrsos_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiAgathyrsos > 0
          and Trait Temperament > 3

  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects Sane  1  Chance  65
  Affects Sane  1  Chance  35

;------------------------------------------
Trigger Getai_Agathyrsos_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiAgathyrsos > 0
          and Trait Selflessness < 3

  Affects BadFarmer  1  Chance  35
  Affects Coward  1  Chance  65
  Affects Coward  1  Chance  35
  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Getai_Agathyrsos_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiAgathyrsos > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Coward  1  Chance  65
  Affects Coward  1  Chance  35
  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------    
Trigger GetaiTrausos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Serdike = dacia

  Affects GetaiTrausos  1  Chance  17

;------------------------------------------    
Trigger GetaiTrausos_LesserGeneralOfferedForAdoption2
  WhenToTest LesserGeneralOfferedForAdoption

Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Byzantion = dacia

  Affects GetaiTrausos  1  Chance  17

;------------------------------------------
Trigger GetaiTrausos_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTrausos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Getai_Trausos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTrausos > 0
          and Trait NaturalEnergy > 3

  Affects Scout  1  Chance  80
  Affects Scout  1  Chance  65
  Affects Scout  1  Chance  35
  Affects GoodTactician  1  Chance  50
  Affects GoodTactician  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects Excited  1  Chance  65
    
;------------------------------------------
Trigger Getai_Trausos_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTrausos > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  50
  Affects PoliticsSkill  1  Chance  35
  Affects RhetoricSkill  1  Chance  35
  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  50
  Affects Pious  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Getai_Trausos_LesserGeneralOfferedForAdoption_Intelligent
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTrausos > 0
          and Trait NaturalIntelligence > 3

  Affects Scout  1  Chance  65
  Affects Scout  1  Chance  35
  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Getai_Trausos_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTrausos > 0
          and Trait Temperament > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects Xenophilia  1  Chance  35
  Affects Excited  1  Chance  65
    
;------------------------------------------
Trigger Getai_Trausos_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTrausos > 0
          and Trait Selflessness < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Getai_Trausos_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTrausos > 0
          and Trait Loyalty < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  50
  Affects BadCavalryGeneral  1  Chance  35
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger GetaiMakedon_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Pella = dacia

  Affects GetaiMakedon  1  Chance  40

;------------------------------------------
Trigger GetaiMakedon_LesserGeneralOfferedForAdoption2
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Serdike = dacia

  Affects GetaiMakedon  1  Chance  8

;------------------------------------------
Trigger GetaiMakedon_LesserGeneralOfferedForAdoption3
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Demetrias = dacia

  Affects GetaiMakedon  1  Chance  40

;------------------------------------------
Trigger GetaiMakedon_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiMakedon > 0

  Affects EthnoDetermined  1  Chance  100
  Affects CommandExperience  2  Chance  100
  Affects Disciplinarian  1  Chance  100
  Affects GetaiTheosebes  1  Chance  100

;------------------------------------------
Trigger Getai_Makedon_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiMakedon > 0
          and Trait NaturalEnergy > 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
    
;------------------------------------------
Trigger Getai_Makedon_LesserGeneralOfferedForAdoption_UnCharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiMakedon > 0
          and Trait NaturalCharisma > 3

  Affects Sacrilegious  1  Chance  65
  Affects Sacrilegious  1  Chance  50
  Affects Sacrilegious  1  Chance  35

;------------------------------------------
Trigger Getai_Makedon_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiMakedon > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Getai_Makedon_LesserGeneralOfferedForAdoption_Intelligent
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiMakedon > 0
          and Trait NaturalIntelligence > 3

  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35

;------------------------------------------
Trigger Getai_Makedon_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiMakedon > 0
          and Trait Selflessness < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35
  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Getai_Makedon_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiMakedon > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  80
  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger GetaiKostobok_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Buridava = dacia

  Affects GetaiKostobok  1  Chance  17

;------------------------------------------
Trigger GetaiKostobok_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiKostobok > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Pious  2  Chance  100
  Affects Scout  2  Chance  100

;------------------------------------------
Trigger Getai_Kostobok_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiKostobok > 0
          and Trait NaturalEnergy > 3

  Affects GoodDefender  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
    
;------------------------------------------
Trigger Getai_Kostobok_LesserGeneralOfferedForAdoption_UnCharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiKostobok > 0
          and Trait NaturalCharisma < 3

  Affects BoringSpeaker  1  Chance  65
  Affects BoringSpeaker  1  Chance  50
  Affects BoringSpeaker  1  Chance  35

;------------------------------------------
Trigger Getai_Kostobok_LesserGeneralOfferedForAdoption_Intelligent
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiKostobok > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Getai_Kostobok_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiKostobok > 0
          and Trait Temperament > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35

;------------------------------------------
Trigger Getai_Kostobok_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiKostobok > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35
  Affects Prim  1  Chance  65
  Affects Prim  1  Chance  35

;------------------------------------------
Trigger Getai_Kostobok_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiKostobok > 0
          and Trait Loyalty < 3

  Affects Slothful  1  Chance  65
  Affects Slothful  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger GetaiPredavensos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Sarmiszegethusa = dacia

  Affects GetaiPredavensos  1  Chance  40

;------------------------------------------
Trigger GetaiPredavensos_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiPredavensos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodMiner  2  Chance  100
;------------------------------------------
Trigger Getai_Predavensos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiPredavensos > 0
          and Trait NaturalEnergy > 3

  Affects Energetic  1  Chance  80
  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects GoodDefender  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
    
;------------------------------------------
Trigger Getai_Predavensos_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiPredavensos > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Getai_Predavensos_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiPredavensos > 0
          and Trait NaturalIntelligence < 3

  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  35
  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Getai_Predavensos_LesserGeneralOfferedForAdoption_Intelligent
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiPredavensos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodDefender  1  Chance  65
  Affects GoodDefender  1  Chance  35
  Affects Scout  1  Chance  65
  Affects Scout  1  Chance  35

;------------------------------------------
Trigger Getai_Predavensos_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiPredavensos > 0
          and Trait Temperament > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Getai_Predavensos_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiPredavensos > 0
          and Trait Loyalty > 3

  Affects Just  1  Chance  80
  Affects Just  1  Chance  50
  Affects Just  1  Chance  35
  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger GetaiTriballos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Buridava = dacia

  Affects GetaiTriballos  1  Chance  17

;------------------------------------------
Trigger GetaiTriballos_LesserGeneralOfferedForAdoption2
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Naissos = dacia

  Affects GetaiTriballos  1  Chance  40

;------------------------------------------
Trigger Getai_Triballos_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and Trait GetaiTriballos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects CommandExperience  2  Chance  100

;------------------------------------------
Trigger Getai_Triballos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTriballos > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35
  Affects GoodAmbusher  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
    
;------------------------------------------
Trigger Getai_Triballos_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTriballos > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  50
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Getai_Triballos_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTriballos > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Getai_Triballos_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTriballos > 0
          and Trait Temperament > 3

  Affects BadDisciplinarian  1  Chance  65
  Affects BadDisciplinarian  1  Chance  35

;------------------------------------------
Trigger Getai_Triballos_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTriballos > 0
          and Trait Selflessness < 3

  Affects Berserker  1  Chance  65
  Affects Unjust  1  Chance  65
  Affects Unjust  1  Chance  35
  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Getai_Triballos_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTriballos > 0
          and Trait Loyalty < 3

  Affects Unjust  1  Chance  80
  Affects Unjust  1  Chance  50
  Affects Unjust  1  Chance  35
  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger GetaiTyrios_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Olbia = dacia

  Affects GetaiTyrios  1  Chance  40

;------------------------------------------
Trigger GetaiTyrios_LesserGeneralOfferedForAdoption2
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Kallatis = dacia

  Affects GetaiTyrios  1  Chance  17

;------------------------------------------
Trigger GetaiTyrios_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTyrios > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodTrader  2  Chance  100
  Affects Scout  2  Chance  100

;------------------------------------------
Trigger Getai_Tyrios_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTyrios > 0
          and Trait NaturalEnergy > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects GoodDefender  1  Chance  65
  Affects GoodDefender  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  70
  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
    
;------------------------------------------
Trigger Getai_Tyrios_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTyrios > 0
          and Trait NaturalCharisma > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  50
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Getai_Tyrios_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTyrios > 0
          and Trait NaturalIntelligence < 3

  Affects BadTaxman  1  Chance  65
  Affects BadTaxman  1  Chance  35
  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Getai_Tyrios_LesserGeneralOfferedForAdoption_Intelligent
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTyrios > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Getai_Tyrios_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTyrios > 0
          and Trait Temperament > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35

;------------------------------------------
Trigger GetaiBessos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Naissos = dacia

  Affects GetaiBessos  1  Chance  8

;------------------------------------------
Trigger GetaiBessos_LesserGeneralOfferedForAdoption2
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Serdike = dacia

  Affects GetaiBessos  1  Chance  17

;------------------------------------------
Trigger GetaiBessos_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiBessos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodAmbusher  2  Chance  100
  Affects Pious  2  Chance  100

;------------------------------------------
Trigger Getai_Bessos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiBessos > 0
          and Trait NaturalEnergy > 3

  Affects GoodTactician  1  Chance  65
  Affects GoodTactician  1  Chance  35
  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects Berserker  1  Chance  65
  Affects Berserker  1  Chance  35
    
;------------------------------------------
Trigger Getai_Bessos_LesserGeneralOfferedForAdoption_UnCharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiBessos > 0
          and Trait NaturalCharisma < 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  50
  Affects Pious  1  Chance  35
  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35
  Affects BoringSpeaker  1  Chance  65
  Affects BoringSpeaker  1  Chance  35

;------------------------------------------
Trigger Getai_Bessos_LesserGeneralOfferedForAdoption_Intelligent
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiBessos > 0
          and Trait NaturalIntelligence > 3

  Affects Scout  1  Chance  65
  Affects Scout  1  Chance  35
  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Getai_Bessos_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiBessos > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects Unschooled  1  Chance  80
  Affects Unschooled  1  Chance  60

;------------------------------------------
Trigger Getai_Bessos_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiBessos > 0
          and Trait Temperament > 3

  Affects BadDisciplinarian  1  Chance  65
  Affects BadDisciplinarian  1  Chance  35

;------------------------------------------
Trigger Getai_Bessos_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiBessos > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Getai_Bessos_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiBessos > 0
          and Trait Loyalty < 3

  Affects Corrupt  1  Chance  50

;------------------------------------------
Trigger GetaiKrobyzos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Buridava = dacia

  Affects GetaiKrobyzos  1  Chance  8

;------------------------------------------
Trigger GetaiKrobyzos_LesserGeneralOfferedForAdoption2
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Naissos = dacia

  Affects GetaiKrobyzos  1  Chance  17

;------------------------------------------
Trigger GetaiKrobyzos_LesserGeneralOfferedForAdoption3
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Kallatis = dacia

  Affects GetaiKrobyzos  1  Chance  40

;------------------------------------------
Trigger GetaiKrobyzos_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiKrobyzos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects GoodTrader  12  Chance  100
  Affects PublicFaith  1  Chance  100

;------------------------------------------
Trigger Getai_Krobyzos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiKrobyzos > 0
          and Trait NaturalEnergy > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
    
;------------------------------------------
Trigger Getai_Krobyzos_LesserGeneralOfferedForAdoption_Langurous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiKrobyzos > 0
          and Trait NaturalEnergy < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35
  Affects BraveDacian  1  Chance  50
  Affects GoodSiegeDefender  1  Chance  35
    
;------------------------------------------
Trigger Getai_Krobyzos_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiKrobyzos > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  50
  Affects Pious  1  Chance  35
  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35
  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Getai_Krobyzos_LesserGeneralOfferedForAdoption_Intelligent
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiKrobyzos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Getai_Krobyzos_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiKrobyzos > 0
          and Trait Temperament > 3

  Affects Just  1  Chance  65
  Affects Just  1  Chance  35

;------------------------------------------
Trigger Getai_Krobyzos_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiKrobyzos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger GetaiAppulos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Sarmiszegethusa = dacia

  Affects GetaiAppulos  1  Chance  60

;------------------------------------------
Trigger GetaiAppulos_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and Trait GetaiAppulos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Getai_Appulos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiAppulos > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects GoodLeader  1  Chance  40
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects GoodTactician  1  Chance  40
  Affects BraveDacian  1  Chance  35

;------------------------------------------
Trigger Getai_Appulos_LesserGeneralOfferedForAdoption_Unharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiAppulos > 0
          and Trait NaturalCharisma < 3

  Affects BoringSpeaker  1  Chance  50

;------------------------------------------
Trigger Getai_Appulos_LesserGeneralOfferedForAdoption_Intelligent
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiAppulos > 0
          and Trait NaturalIntelligence < 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodTrader  3  Chance  65
  Affects GoodTrader  5  Chance  35

;------------------------------------------
Trigger Getai_Appulos_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiAppulos > 0
          and Trait Temperament > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Getai_Appulos_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiAppulos > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Getai_Appulos_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiAppulos > 0
          and Trait Loyalty > 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger GetaiOrdes_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Buridava = dacia

  Affects GetaiOrdes  1  Chance  40

;------------------------------------------
Trigger GetaiOrdes_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiOrdes > 0

  Affects EthnoDetermined  1  Chance  100
  Affects Energetic  1  Chance  100

;------------------------------------------
Trigger Getai_Ordes_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiOrdes > 0
          and Trait NaturalEnergy > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects HappyWarmonger  1  Chance  35
    
;------------------------------------------
Trigger Getai_Ordes_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiOrdes > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  25

;------------------------------------------
Trigger Getai_Ordes_LesserGeneralOfferedForAdoption_Intelligent
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiOrdes > 0
          and Trait NaturalIntelligence < 3

  Affects GoodBuilder  1  Chance  65
  Affects GoodBuilder  1  Chance  35

;------------------------------------------
Trigger Getai_Ordes_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiOrdes > 0
          and Trait NaturalIntelligence > 3

  Affects BadMiner  1  Chance  80
  Affects BadMiner  1  Chance  60

;------------------------------------------
Trigger Getai_Ordes_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiOrdes > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger GetaiAlbokensos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Buridava = dacia

  Affects GetaiAlbokensos  1  Chance  17

;------------------------------------------
Trigger GetaiAlbokensos_LesserGeneralOfferedForAdoption2
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Singidunum = dacia

  Affects GetaiAlbokensos  1  Chance  40

;------------------------------------------
Trigger GetaiAlbokensos_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and Trait GetaiAlbokensos > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Getai_Albokensos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiAlbokensos > 0
          and Trait NaturalEnergy > 3

  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35
  Affects LightSleeper  1  Chance  15
  Affects GoodDefender  1  Chance  65
  Affects GoodDefender  1  Chance  35
    
;------------------------------------------
Trigger Getai_Albokensos_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiAlbokensos > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  50
  Affects Pious  1  Chance  35
  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects GoodRecruiter  1  Chance  50

;------------------------------------------
Trigger Getai_Albokensos_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiAlbokensos > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger Getai_Albokensos_LesserGeneralOfferedForAdoption_Intelligent
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiAlbokensos > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  12  Chance  10
  Affects GoodMiner  1  Chance  80
  Affects GoodMiner  1  Chance  50
  Affects GoodMiner  1  Chance  35
  Affects SpyMaster  1  Chance  40

;------------------------------------------
Trigger GetaiScordiskos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Singidunum = dacia

  Affects GetaiScordiskos  1  Chance  40

;------------------------------------------
Trigger GetaiScordiskos_LesserGeneralOfferedForAdoption2
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Sarmiszegethusa = dacia

  Affects GetaiAlbokensos  1  Chance  8

;------------------------------------------
Trigger GetaiScordiskos_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiScordiskos > 0

  Affects EthnoDetermined  1  Chance  100
  Affects CommandExperience  2  Chance  100

;------------------------------------------
Trigger Getai_Scordiskos_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiScordiskos > 0
          and Trait NaturalEnergy > 3

  Affects Energetic  1  Chance  65
  Affects Despoiler  1  Chance  65
  Affects Despoiler  1  Chance  35
  Affects GoodAttacker  1  Chance  50
  Affects Bloodthirsty  1  Chance  20
  Affects GoodSiegeAttacker  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Getai_Scordiskos_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiScordiskos > 0
          and Trait NaturalCharisma > 3

  Affects Disciplinarian  1  Chance  20
  Affects Rabblerouser  1  Chance  35

;------------------------------------------
Trigger Getai_Scordiskos_LesserGeneralOfferedForAdoption_Intelligent
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiScordiskos > 0
          and Trait NaturalIntelligence > 3

  Affects Pragmatic  1  Chance  85
  Affects Pragmatic  1  Chance  35
  Affects GoodMiner  1  Chance  35

;------------------------------------------
Trigger Getai_Scordiskos_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiScordiskos > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  85
  Affects Ignorance  1  Chance  35

;------------------------------------------
Trigger Getai_Scordiskos_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiScordiskos > 0
          and Trait Selflessness < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35

;------------------------------------------
Trigger GetaiTeuris_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          
  Affects GetaiTeuris  1  Chance  8

;------------------------------------------
Trigger GetaiTeuris_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTeuris > 0

  Affects EthnoDetermined  1  Chance  100
  Affects CommandExperience  2  Chance  100
  Affects GetaiTheosebes  1  Chance  100

;------------------------------------------
Trigger Getai_Teuris_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTeuris > 0
          and Trait NaturalEnergy > 3

  Affects GoodLeader  1  Chance  65
  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects Warlord  1  Chance  35
  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects HappyWarmonger  1  Chance  60
    
;------------------------------------------
Trigger Getai_Teuris_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTeuris > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35
  Affects Disciplinarian  1  Chance  65
  Affects Disciplinarian  1  Chance  35
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Getai_Teuris_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTeuris > 0
          and Trait NaturalIntelligence < 3

  Affects Bloodthirsty  1  Chance  65
  Affects Pragmatic  1  Chance  65
  Affects Pragmatic  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Getai_Teuris_LesserGeneralOfferedForAdoption_Intelligent
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTeuris > 0
          and Trait NaturalIntelligence > 3

  Affects Scout  1  Chance  65
  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Getai_Teuris_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTeuris > 0
          and Trait Temperament > 3

  Affects HappyWarmonger  1  Chance  60

;------------------------------------------
Trigger Getai_Teuris_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTeuris > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
Trigger Getai_Teuris_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiTeuris > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger GetaiBur_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Buridava = dacia

  Affects GetaiBur  1  Chance  100

;------------------------------------------
Trigger GetaiBur_LesserGeneralOfferedForAdoption_ED
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType dacia
          and Trait EthnoDetermined < 1
          and Trait GetaiBur > 0

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Getai_Bur_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiBur > 0
          and Trait NaturalEnergy > 3

  Affects Warlord  1  Chance  65
  Affects Warlord  1  Chance  35
  Affects BraveDacian  1  Chance  65
  Affects BraveDacian  1  Chance  35
  Affects GoodDefender  1  Chance  65
  Affects GoodDefender  1  Chance  35
  Affects GoodSiegeDefender  1  Chance  65
  Affects GoodSiegeDefender  1  Chance  35
    
;------------------------------------------
Trigger Getai_Bur_LesserGeneralOfferedForAdoption_Langurous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiBur > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  80
  Affects BadCavalryGeneral  1  Chance  50
  Affects BadCavalryGeneral  1  Chance  35
  Affects BadAmbusher  1  Chance  65
  Affects BadAmbusher  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiBur > 0
          and Trait NaturalCharisma > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35
  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects InspiringSpeaker  1  Chance  65
  Affects InspiringSpeaker  1  Chance  35
  Affects Rabblerouser  1  Chance  65
  Affects Rabblerouser  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiBur > 0
          and Trait NaturalCharisma < 3

  Affects Akairos  1  Chance  65
  Affects Akairos  1  Chance  35
  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiBur > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35
  Affects BadMiner  1  Chance  65
  Affects BadMiner  1  Chance  35
  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_LesserGeneralOfferedForAdoption_Intelligent
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiBur > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTaxman  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiBur > 0
          and Trait Temperament > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35

;------------------------------------------
Trigger Getai_Bur_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait GetaiBur > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35

;------------------------------------------
;Saba Ethnic LesserGeneralOfferedForAdoption
;------------------------------------------
;------------------------------------------
Trigger Saba_Himyar_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_TurnNumber < 475

  Affects SabaHimyar  1  Chance  2

;------------------------------------------
Trigger Saba_Himyar_LesserGeneralOfferedForAdoption2
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_TurnNumber > 474

  Affects SabaHimyar  1  Chance  45

;------------------------------------------
Trigger Saba_Himyar_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaHimyar > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Himyar_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaHimyar > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects GoodCavalryGeneral  1  Chance  65
  Affects GoodCavalryGeneral  1  Chance  35
  Affects BadSiegeAttacker  1  Chance  35

;------------------------------------------
Trigger Saba_Himyar_LesserGeneralOfferedForAdoption_Langurous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaHimyar > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadSiegeAttacker  1  Chance  60

;------------------------------------------
Trigger Saba_Himyar_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaHimyar > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Saba_Himyar_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaHimyar > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects BadAdministrator  1  Chance  60

;------------------------------------------
Trigger Saba_Himyar_LesserGeneralOfferedForAdoption_Bright
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaHimyar > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Saba_Himyar_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaHimyar > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  1  Chance  35

;------------------------------------------
Trigger Saba_Haram_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Carna = saba

  Affects SabaHaram  1  Chance  5

;------------------------------------------
Trigger Saba_Haram_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaHaram > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Haram_LesserGeneralOfferedForAdoption_Langurous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaHaram > 0
          and Trait NaturalEnergy < 3

  Affects BadSiegeAttacker  1  Chance  65
  Affects BadSiegeAttacker  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects Reclusive  1  Chance  60

;------------------------------------------
Trigger Saba_Haram_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaHaram > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects Reclusive  1  Chance  60

;------------------------------------------
Trigger Saba_Haram_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaHaram > 0
          and Trait NaturalCharisma > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35
  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35

;------------------------------------------
Trigger Saba_Haram_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaHaram > 0
          and Trait NaturalIntelligence < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35
  Affects Superstitious  1  Chance  65
  Affects Superstitious  1  Chance  35
  Affects ReligiousMania  1  Chance  40

;------------------------------------------
Trigger Saba_Haram_LesserGeneralOfferedForAdoption_Bright
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaHaram > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  3  Chance  65
  Affects GoodTrader  3  Chance  35
  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35
  Affects Scout  1  Chance  60

;------------------------------------------
Trigger Saba_Aswan_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_TurnNumber < 475

  Affects SabaAswan  1  Chance  12

;------------------------------------------
Trigger Saba_Aswan_LesserGeneralOfferedForAdoption2
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_TurnNumber > 474

  Affects SabaAswan  1  Chance  4

;------------------------------------------
Trigger Saba_Aswan_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaAswan > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Aswan_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaAswan > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Saba_Aswan_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaAswan > 0
          and Trait NaturalCharisma < 3

  Affects BadRecruiter  1  Chance  65

;------------------------------------------
Trigger Saba_Aswan_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaAswan > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects BadAdministrator  1  Chance  60

;------------------------------------------
Trigger Saba_Aswan_LesserGeneralOfferedForAdoption_Bright
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaAswan > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35

;------------------------------------------
Trigger Saba_Aswan_LesserGeneralOfferedForAdoption_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaAswan > 0
          and Trait Loyalty < 3

  Affects Loyal  1  Chance  65
  Affects Loyal  1  Chance  35

;------------------------------------------
Trigger Saba_Hadramawt_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Sabata = saba

  Affects SabaHadramawt  1  Chance  12

;------------------------------------------
Trigger Saba_Hadramawt_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaHadramawt > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Hadramawt_LesserGeneralOfferedForAdoption_Langurous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaHadramawt > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  60

;------------------------------------------
Trigger Saba_Hadramawt_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaHadramawt > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35
  Affects Xenophilia  1  Chance  65
  Affects Xenophilia  1  Chance  35
  Affects Aesthetic  1  Chance  40
  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Saba_Hadramawt_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaHadramawt > 0
          and Trait NaturalIntelligence < 3

  Affects BadRecruiter  1  Chance  40
  Affects BadAdministrator  1  Chance  60

;------------------------------------------
Trigger Saba_Hadramawt_LesserGeneralOfferedForAdoption_Bright
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaHadramawt > 0
          and Trait NaturalIntelligence > 3

  Affects Scout  1  Chance  65
  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35

;------------------------------------------
Trigger Saba_Hadramawt_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaHadramawt > 0
          and Trait Selflessness < 3

  Affects ExpensiveTastes  1  Chance  65
  Affects ExpensiveTastes  1  Chance  35

;------------------------------------------
Trigger Saba_Main_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Carna = saba

  Affects SabaMain  1  Chance  13

;------------------------------------------
Trigger Saba_Main_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaMain > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Main_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaMain > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35
  Affects BadSiegeAttacker  1  Chance  35
  Affects Scout  1  Chance  40

;------------------------------------------
Trigger Saba_Main_LesserGeneralOfferedForAdoption_Langurous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaMain > 0
          and Trait NaturalEnergy < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadInfantryGeneral  1  Chance  65
  Affects BadInfantryGeneral  1  Chance  35
  Affects BadSiegeAttacker  1  Chance  60

;------------------------------------------
Trigger Saba_Main_LesserGeneralOfferedForAdoption_Uncharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaMain > 0
          and Trait NaturalCharisma < 3

  Affects Feck  1  Chance  65
  Affects Feck  1  Chance  35

;------------------------------------------
Trigger Saba_Main_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaMain > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  1  Chance  65
  Affects Ignorance  1  Chance  35
  Affects BadAdministrator  1  Chance  60
  Affects BadFarmer  1  Chance  40

;------------------------------------------
Trigger Saba_Main_LesserGeneralOfferedForAdoption_Bright
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaMain > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  2  Chance  65
  Affects GoodTrader  2  Chance  35

;------------------------------------------
Trigger Saba_Main_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaMain > 0
          and Trait Temperament > 3

  Affects Pious  1  Chance  65
  Affects Pious  1  Chance  35

;------------------------------------------
Trigger Saba_Qataban_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType saba
          and Trait EthnoDetermined < 1
          and I_SettlementOwner Tamane = saba

  Affects SabaQataban  1  Chance  22

;------------------------------------------
Trigger Saba_Qataban_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaQataban > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Qataban_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaQataban > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Saba_Qataban_LesserGeneralOfferedForAdoption_Langurous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaQataban > 0
          and Trait NaturalEnergy < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Saba_Qataban_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaQataban > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects GoodAdministrator  1  Chance  40

;------------------------------------------
Trigger Saba_Qataban_LesserGeneralOfferedForAdoption_Bright
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaQataban > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects GoodAdministrator  1  Chance  40
  Affects SpyMaster  1  Chance  50

;------------------------------------------
Trigger Saba_Qataban_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaQataban > 0
          and Trait Selflessness < 3

  Affects HarshJustice  1  Chance  65
  Affects HarshJustice  1  Chance  35

;------------------------------------------
Trigger Saba_Saba_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType saba
          and Trait EthnoDetermined < 1

  Affects SabaSaba  1  Chance  100

;------------------------------------------
Trigger Saba_Saba_LesserGeneralOfferedForAdoption_EthnoDetermined
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaSaba > 0
          and Trait EthnoDetermined < 1

  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Saba_Saba_LesserGeneralOfferedForAdoption_Vigorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaSaba > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects Authoritarian  1  Chance  35
  Affects GoodSiegeAttacker  1  Chance  50
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Saba_Saba_LesserGeneralOfferedForAdoption_Langurous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaSaba > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  65
  Affects Slothful  1  Chance  35

;------------------------------------------
Trigger Saba_Saba_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaSaba > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35

;------------------------------------------
Trigger Saba_Saba_LesserGeneralOfferedForAdoption_Bright
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaSaba > 0
          and Trait NaturalIntelligence > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects MathematicsSkill  1  Chance  65
  Affects MathematicsSkill  1  Chance  35
  Affects Scholarly  1  Chance  65
  Affects Scholarly  1  Chance  35

;------------------------------------------
Trigger Saba_Saba_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SabaSaba > 0
          and Trait Selflessness < 3

  Affects Corrupt  1  Chance  65
  Affects Corrupt  1  Chance  35
  Affects Authoritarian  1  Chance  45
  Affects ExpensiveTastes  1  Chance  35


;Mod: EBMod879 - 09/16/06 : Saka Triggers
;Mod: EBMod741 - 10/07 : Ethnic Triggers For LesserGeneralOfferedForAdoption (Man of the Hour)
;------------------------------------------
;Sweboz Ethnic Triggers (LesserGeneralOfferedForAdoption)
;------------------------------------------
;------------------------------------------
Trigger Sweboz_Gutoningaz_LesserGeneralOfferedForAdoption_a
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Skandzawarjoz = germans
          and RandomPercent > 96

  Affects SwebozGutoningaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodRecruiter  2  Chance  70

;------------------------------------------
Trigger Sweboz_Gutoningaz_LesserGeneralOfferedForAdoption_b
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gintaras_Ostan = germans
          and RandomPercent > 90

  Affects SwebozGutoningaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodRecruiter  2  Chance  70

;------------------------------------------
Trigger Sweboz_Gutoningaz_LesserGeneralOfferedForAdoption_c
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Gotanoz = germans
          and RandomPercent > 85

  Affects SwebozGutoningaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodRecruiter  2  Chance  70

;------------------------------------------
Trigger Sweboz_Gutoningaz_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozGutoningaz > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  65
  Affects GoodLeader  1  Chance  35
  Affects Rabblerouser  1  Chance  30

;------------------------------------------
Trigger Sweboz_Gutoningaz_LesserGeneralOfferedForAdoption_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozGutoningaz > 0
          and Trait NaturalEnergy > 3

  Affects Warmonger  1  Chance  65
  Affects Warmonger  1  Chance  35
  Affects Rabblerouser  1  Chance  30
  Affects Brave  1  Chance  40

;------------------------------------------
Trigger Sweboz_Gutoningaz_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozGutoningaz > 0
          and Trait Temperament > 3

  Affects Brave  1  Chance  40
  Affects Warmonger  1  Chance  30

;------------------------------------------
Trigger Sweboz_Gutoningaz_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozGutoningaz > 0
          and Trait Selflessness < 3

  Affects DeceiverVirtue  1  Chance  65
  Affects DeceiverVirtue  1  Chance  35

;------------------------------------------
Trigger Sweboz_Gutoningaz_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozGutoningaz > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  3  Chance  15

;------------------------------------------
Trigger Sweboz_Kembringaz_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Kimbroz = germans
          and RandomPercent > 83

  Affects SwebozKembringaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects SwebozRaider  3  Chance  80

;------------------------------------------
Trigger Sweboz_Kembringaz_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozKembringaz > 0
          and Trait NaturalCharisma > 3

  Affects PublicFaith  1  Chance  65
  Affects PublicFaith  1  Chance  35

;------------------------------------------
Trigger Sweboz_Kembringaz_LesserGeneralOfferedForAdoption_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozKembringaz > 0
          and Trait NaturalEnergy > 3

  Affects Berserker  1  Chance  65
  Affects Berserker  1  Chance  35
  Affects Bloodthirsty  1  Chance  50
  Affects Bloodthirsty  1  Chance  25
  Affects Blotan  1  Chance  30
  Affects Brutal  1  Chance  40
  Affects Brave  1  Chance  30

;------------------------------------------
Trigger Sweboz_Kembringaz_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozKembringaz > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Sweboz_Kembringaz_LesserGeneralOfferedForAdoption_Unharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozKembringaz > 0
          and Trait NaturalCharisma < 3

  Affects Xenophobia  1  Chance  65
  Affects Xenophobia  1  Chance  35

;------------------------------------------
Trigger Sweboz_Kembringaz_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozKembringaz > 0
          and Trait Temperament > 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Sweboz_Kembringaz_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozKembringaz > 0
          and Trait Selflessness < 3

  Affects Brutal  1  Chance  50
  Affects Despoiler  1  Chance  40
  Affects Despoiler  1  Chance  40
  Affects Blotan  1  Chance  30

;------------------------------------------
Trigger Sweboz_Heruskingaz_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Heruskoz = germans
          and RandomPercent > 75

  Affects SwebozHeruskingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodTactician  4  Chance  20

;------------------------------------------
Trigger Sweboz_Heruskingaz_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozHeruskingaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35

;------------------------------------------
Trigger Sweboz_Heruskingaz_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozHeruskingaz > 0
          and Trait NaturalCharisma > 3

  Affects GoodLeader  1  Chance  40
  Affects GoodLeader  1  Chance  20

;------------------------------------------
Trigger Sweboz_Heruskingaz_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozHeruskingaz > 0
          and Trait NaturalIntelligence < 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35

;------------------------------------------
Trigger Sweboz_Heruskingaz_LesserGeneralOfferedForAdoption_Unharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozHeruskingaz > 0
          and Trait NaturalCharisma < 3

  Affects YellowBileHumour  1  Chance  65
  Affects YellowBileHumour  1  Chance  35

;------------------------------------------
Trigger Sweboz_Heruskingaz_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozHeruskingaz > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  40
  Affects Slothful  1  Chance  20

;------------------------------------------
Trigger Sweboz_Heruskingaz_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozHeruskingaz > 0
          and Trait Selflessness < 3

  Affects YellowBileHumour  1  Chance  40

;------------------------------------------
Trigger Sweboz_Heruskingaz_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozHeruskingaz > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  2  Chance  35

;------------------------------------------
Trigger Sweboz_Rugingaz_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Rugoz = germans
          and RandomPercent > 80

  Affects SwebozRugingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodDefender  4  Chance  70

;------------------------------------------
Trigger Sweboz_Rugingaz_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozRugingaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Sweboz_Rugingaz_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozRugingaz > 0
          and Trait NaturalCharisma > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Sweboz_Rugingaz_LesserGeneralOfferedForAdoption_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozRugingaz > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35
  Affects Xenophobia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Rugingaz_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozRugingaz > 0
          and Trait NaturalIntelligence < 3

  Affects Xenophobia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Rugingaz_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozRugingaz > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  40
  Affects Slothful  1  Chance  20

;------------------------------------------
Trigger Sweboz_Rugingaz_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozRugingaz > 0
          and Trait Temperament > 3

  Affects GoodFarmer  1  Chance  65
  Affects GoodFarmer  1  Chance  35

;------------------------------------------
Trigger Sweboz_Rugingaz_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozRugingaz > 0
          and Trait Temperament < 3

  Affects Xenophobia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Hattingaz_LesserGeneralOfferedForAdoption_a
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Heruskoz = germans
          and RandomPercent > 72

  Affects SwebozHattingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects Disciplinarian  1  Chance  100

;------------------------------------------
Trigger Sweboz_Hattingaz_LesserGeneralOfferedForAdoption_b
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Arctaunon = germans
          and RandomPercent > 65

  Affects SwebozHattingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects Disciplinarian  1  Chance  100

;------------------------------------------
Trigger Sweboz_Hattingaz_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozHattingaz > 0
          and Trait NaturalCharisma > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_LesserGeneralOfferedForAdoption_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozHattingaz > 0
          and Trait NaturalEnergy > 3

  Affects Brave  1  Chance  50
  Affects SwebozRaider  2  Chance 30
  Affects Berserker  1  Chance  50
  Affects Energetic  1  Chance  65
  Affects Energetic  1  Chance  35
  Affects Warmonger  1  Chance  50
  Affects Warmonger  1  Chance  25
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozHattingaz > 0
          and Trait NaturalIntelligence < 3

  Affects BadAdministrator  1  Chance  65
  Affects BadAdministrator  1  Chance  35
  Affects BadTrader  1  Chance  65
  Affects BadTrader  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_LesserGeneralOfferedForAdoption_Unharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozHattingaz > 0
          and Trait NaturalCharisma < 3

  Affects BadCavalryGeneral  1  Chance  65
  Affects BadCavalryGeneral  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozHattingaz > 0
          and Trait NaturalEnergy < 3

  Affects BadFarmer  1  Chance  65
  Affects BadFarmer  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozHattingaz > 0
          and Trait Temperament > 3

  Affects Berserker  1  Chance  65
  Affects Berserker  1  Chance  35

;------------------------------------------
Trigger Sweboz_Hattingaz_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozHattingaz > 0
          and Trait Selflessness < 3

  Affects SwebozRaider  1  Chance  40
  Affects Warmonger  1  Chance  30

;------------------------------------------
Trigger Sweboz_Habukingaz_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Gawjam_Habukoz = germans
          and RandomPercent > 63

  Affects SwebozHabukingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100

;------------------------------------------
Trigger Sweboz_Habukingaz_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozHabukingaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Sweboz_Habukingaz_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozHabukingaz > 0
          and Trait NaturalCharisma > 3

  Affects RhetoricSkill  1  Chance  65
  Affects RhetoricSkill  1  Chance  35

;------------------------------------------
Trigger Sweboz_Habukingaz_LesserGeneralOfferedForAdoption_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozHabukingaz > 0
          and Trait NaturalEnergy > 3

  Affects GoodTrader  1  Chance  65
  Affects GoodTrader  1  Chance  35

;------------------------------------------
Trigger Sweboz_Habukingaz_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozHabukingaz > 0
          and Trait NaturalIntelligence < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35

;------------------------------------------
Trigger Sweboz_Habukingaz_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozHabukingaz > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  40
  Affects Slothful  1  Chance  20

;------------------------------------------
Trigger Sweboz_Habukingaz_LesserGeneralOfferedForAdoption_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozHabukingaz > 0
          and Trait Selflessness > 3

  Affects Just  1  Chance  65
  Affects Just  3  Chance  35

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Swebotraustastamnoz = germans
          and RandomPercent > 72

  Affects SwebozWenjonilingaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects Brave  2  Chance  100

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozWenjonilingaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAmbusher  1  Chance  65
  Affects GoodAmbusher  1  Chance  35

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_LesserGeneralOfferedForAdoption_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozWenjonilingaz > 0
          and Trait NaturalEnergy > 3

  Affects GoodAttacker  1  Chance  65
  Affects GoodAttacker  1  Chance  35
  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  1  Chance  35
  Affects SwebozRaider  1  Chance  40

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozWenjonilingaz > 0
          and Trait NaturalIntelligence < 3

  Affects GloriousFool  1  Chance  65
  Affects GloriousFool  1  Chance  35

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_LesserGeneralOfferedForAdoption_Unharismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozWenjonilingaz > 0
          and Trait NaturalCharisma < 3

  Affects Brutal  1  Chance  65
  Affects Brutal  1  Chance  35

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozWenjonilingaz > 0
          and Trait Temperament > 3

  Affects Bloodthirsty  1  Chance  65
  Affects Bloodthirsty  3  Chance  35

;------------------------------------------
Trigger Sweboz_Wenjonilingaz_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozWenjonilingaz > 0
          and Trait Selflessness < 3

  Affects Brutal  1  Chance  65
  Affects Anger  1  Chance  35
  Affects SwebozRaider  2  Chance  40

;------------------------------------------
Trigger Sweboz_Markamanningaz_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Swebotraustastamnoz = germans
          and RandomPercent > 60

  Affects SwebozMarkamanningaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodLeader  4  Chance  40

;------------------------------------------
Trigger Sweboz_Markamanningaz_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozMarkamanningaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTactician  1  Chance  40

;------------------------------------------
Trigger Sweboz_Markamanningaz_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozMarkamanningaz > 0
          and Trait NaturalCharisma > 3

  Affects GoodRecruiter  1  Chance  65
  Affects GoodRecruiter  1  Chance  35
  Affects Xenophilia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Markamanningaz_LesserGeneralOfferedForAdoption_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozMarkamanningaz > 0
          and Trait NaturalEnergy > 3

  Affects GoodInfantryGeneral  1  Chance  65
  Affects GoodInfantryGeneral  1  Chance  35
  Affects BadFarmer  2  Chance  20

;------------------------------------------
Trigger Sweboz_Markamanningaz_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozMarkamanningaz > 0
          and Trait NaturalIntelligence < 3

  Affects BadSiegeDefender  1  Chance  65
  Affects BadSiegeDefender  1  Chance  35

;------------------------------------------
Trigger Sweboz_Markamanningaz_LesserGeneralOfferedForAdoption_Optimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozMarkamanningaz > 0
          and Trait Temperament > 3

  Affects BadFarmer  2  Chance  40
  Affects BadFarmer  2  Chance  20

;------------------------------------------
Trigger Sweboz_Markamanningaz_LesserGeneralOfferedForAdoption_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozMarkamanningaz > 0
          and Trait Loyalty < 3

  Affects Disloyal  1  Chance  65
  Affects Disloyal  2  Chance  35

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans
          and I_SettlementOwner Swebotraustastamnoz = germans
          and RandomPercent > 55

  Affects SwebozErmundeuringaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects GoodTrader  12  Chance  100

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozErmundeuringaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodTaxman  1  Chance  65
  Affects GoodTaxman  1  Chance  35
  Affects Xenophilia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozErmundeuringaz > 0
          and Trait NaturalCharisma > 3

  Affects PoliticsSkill  1  Chance  65
  Affects PoliticsSkill  1  Chance  35
  Affects Xenophilia  1  Chance  40

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_LesserGeneralOfferedForAdoption_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozErmundeuringaz > 0
          and Trait NaturalEnergy > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35
  Affects CovetsSouthernOpulence  1  Chance  40

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_LesserGeneralOfferedForAdoption_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozErmundeuringaz > 0
          and Trait NaturalIntelligence < 3

  Affects BadAttacker  1  Chance  65
  Affects BadAttacker  1  Chance  35

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozErmundeuringaz > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  40
  Affects Slothful  1  Chance  20

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozErmundeuringaz > 0
          and Trait Selflessness < 3

  Affects CovetsSouthernOpulence  1  Chance  40

;------------------------------------------
Trigger Sweboz_Ermundeuringaz_LesserGeneralOfferedForAdoption_Pessimist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozErmundeuringaz > 0
          and Trait Temperament < 3

  Affects Coward  1  Chance  65
  Affects Coward  3  Chance  35

;------------------------------------------
Trigger Sweboz_Samanoningaz_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EthnoDetermined < 1
          and FactionType germans

  Affects SwebozSamanoningaz  1  Chance  100
  Affects EthnoDetermined  1  Chance  100
  Affects Pious  1  Chance  100
  Affects Pious  1  Chance  40
  Affects ReligiousMania  1  Chance  25

;------------------------------------------
Trigger Sweboz_Samanoningaz_LesserGeneralOfferedForAdoption_Sharp
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozSamanoningaz > 0
          and Trait NaturalIntelligence > 3

  Affects GoodAdministrator  1  Chance  65
  Affects GoodAdministrator  1  Chance  35

;------------------------------------------
Trigger Sweboz_Samanoningaz_LesserGeneralOfferedForAdoption_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozSamanoningaz > 0
          and Trait NaturalCharisma > 3

  Affects InspiringSpeaker  1  Chance  40
  Affects PublicFaith  1  Chance  65
  Affects PoliticsSkill  1  Chance  40

;------------------------------------------
Trigger Sweboz_Samanoningaz_LesserGeneralOfferedForAdoption_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozSamanoningaz > 0
          and Trait NaturalEnergy > 3

  Affects Authoritarian  1  Chance  50
  Affects Authoritarian  1  Chance  25
  Affects Blotan  1  Chance  15

;------------------------------------------
Trigger Sweboz_Samanoningaz_LesserGeneralOfferedForAdoption_Languorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait SwebozSamanoningaz > 0
          and Trait NaturalEnergy < 3

  Affects Slothful  1  Chance  50
  Affects Slothful  1  Chance  25
  Affects Unjust  1  Chance  65
  Affects Unjust  1  Chance  35

;Mod: EBMod947 - 09/08/07 : Sweboz Ethnic LesserGeneralOfferedForAdoption Triggers
;------------------------------------------
;Trigger Worthy_Of_Adoption_GoodTactician
;  WhenToTest LesserGeneralOfferedForAdoption
;
;    Condition Trait IntellectRating > 2
;
;  Affects GoodTactician  1  Chance  50
;  Affects GoodTactician  1  Chance  25
;
;
;Mod: EBMod149 - 4/28 : for new trait
;------------------------------------------
;Trigger Worthy_Of_Adoption_BadTactician
;  WhenToTest LesserGeneralOfferedForAdoption
;
;    Condition Trait IntellectRating < 2
;
;  Affects BadTactician  1  Chance  50
;  Affects BadTactician  1  Chance  25
;
;
;Mod: EBMod537 - 05/20 : commented out GoodTactician/BadTactician for Man of the Hour adoption
;Mod: EBMod150 - 4/28 : for new antitrait
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_Tireless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EnergyRating > 2

  Affects Tireless  1  Chance  50
  Affects Tireless  1  Chance  25


;Mod: EBMod151 - 4/28 : for new trait
;------------------------------------------
Trigger LesserGeneral_Worthy_Of_Adoption_Slothful
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait EnergyRating < 2

  Affects NaturallySlothful  1  Chance  50
  Affects NaturallySlothful  1  Chance  25


;Mod: EBMod152 - 4/28 : for new antitrait
;------------------------------------------
;------------------------------------------
Trigger Practical_Self_taught_ManOfHour
  WhenToTest LesserGeneralOfferedForAdoption

    Condition AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy > 4
          and Trait Unschooled < 1
          and not Trait Scholarly > 0

  Affects Unschooled  2  Chance  25

;------------------------------------------
;Trigger: LesserGeneralOfferedForAdoption1_Selfish
; o <Aesthetic>  2  Chance  5, <Epicurean>  2  Chance  2, <ExpensiveTastes>  1  Chance  4, <Coward>  4  Chance  5, <Drink>  1  Chance  5, <Embezzler>  3  Chance  2, <Miserly>  2  Chance  5

Trigger LesserGeneralOfferedForAdoption1_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Selflessness < 3

  Affects Aesthetic  2  Chance  5
  Affects Epicurean  2  Chance  2
  Affects ExpensiveTastes  1  Chance  4
  Affects Coward  4  Chance  5
  Affects Drink  1  Chance  5
  Affects Embezzler  3  Chance  2
  Affects Miserly  2  Chance  5

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption2_Selfish_Depressive
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Selflessness < 3
          and Trait Temperament < 3

  Affects Drink  1  Chance  25
  Affects Drink  1  Chance  10
  Affects Paranoia  1  Chance  10

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption2_Selfish_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Selflessness < 3
          and Trait NaturalEnergy > 3

  Affects Anger  1  Chance  5
  Affects Disciplinarian  1  Chance  5
  Affects Girls  2  Chance  5
  Affects Gambling  2  Chance  2

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption2_Selfish_Charismatic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Selflessness < 3
          and Trait NaturalCharisma > 3

  Affects Liar  2  Chance  10
  Affects Girls  2  Chance  5

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption2_Selfish_Disloyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Selflessness < 3
          and Trait Loyalty < 3

  Affects Girls  2  Chance  5
  Affects Embezzler  3  Chance  5
  Affects PathologicalLiar  1  Chance  3
  Affects Sacrilegious  2  Chance  10
  Affects Corrupt  2  Chance  10
  Affects Disloyal  1  Chance  10

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption2_Loyal
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Loyalty > 2

  Affects Loyal  1  Chance  10

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption3_Low_Energy
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalEnergy < 3

  Affects Hypochondriac  1  Chance  5
  Affects Haemophobic  8  Chance  5

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption3_Low_Intelligence
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalIntelligence < 3

  Affects Superstitious  1  Chance  5

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption4_Selfish_Intelligent
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Selflessness < 3
          and Trait NaturalIntelligence > 3

  Affects GoodTaxman  3  Chance  5
  Affects DeceiverVirtue  2  Chance  5
  Affects Sacrilegious  2  Chance  5

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption5_High_Energy
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalEnergy > 3

  Affects HaleAndHearty  1  Chance  5
  Affects GoodSiegeAttacker  2  Chance  2
  Affects Prim  2  Chance  2

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption6_Very_High_Energy
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalEnergy > 4

  Affects HaleAndHearty  1  Chance  10
  Affects GoodSiegeAttacker  2  Chance  4
  Affects Prim  2  Chance  4

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption7_Extremely_High_Energy
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalEnergy = 6

  Affects HaleAndHearty  1  Chance  20
  Affects GoodSiegeAttacker  2  Chance  5
  Affects Arse  2  Chance  1
  Affects Prim  2  Chance  6

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption8_High_Charisma
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalCharisma > 4

  Affects SmoothTalker  2  Chance  10
  Affects GloriousFool  4  Chance  2
  Affects Arse  2  Chance  1
  Affects PublicFaith  1  Chance  5

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption8_High_Int
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalIntelligence = 4

  Affects RhetoricSkill  2  Chance  6
  Affects GoodAdministrator  2  Chance  4
  Affects GoodSiegeDefender  2  Chance  2
  Affects TouchedByTheGods  1  Chance  2
  Affects ArchitectSkill  2  Chance  2
  Affects GoodTrader  12  Chance  2
  Affects Pragmatic  1  Chance  3

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption8_VeryHigh_Int
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalIntelligence = 5

  Affects RhetoricSkill  2  Chance  8
  Affects GoodAdministrator  2  Chance  6
  Affects GoodSiegeDefender  2  Chance  3
  Affects TouchedByTheGods  1  Chance  3
  Affects ArchitectSkill  2  Chance  3
  Affects GoodTrader  12  Chance  4
  Affects Pragmatic  1  Chance  4

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption8_ExtremelyHigh_Int
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalIntelligence = 6

  Affects RhetoricSkill  2  Chance  10
  Affects GoodAdministrator  2  Chance  8
  Affects GoodSiegeDefender  2  Chance  5
  Affects TouchedByTheGods  1  Chance  5
  Affects ArchitectSkill  2  Chance  5
  Affects Deranged  2  Chance  2
  Affects GoodTrader  12  Chance  8
  Affects Pragmatic  1  Chance  5

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption8_High_Selflessness
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Selflessness > 3

  Affects Pious  2  Chance  10
  Affects TouchedByTheGods  1  Chance  5
  Affects ReligiousMania  1  Chance  5
  Affects Generous  2  Chance  5
  Affects Upright  2  Chance  10
  Affects BadDisciplinarian  2  Chance  5
  Affects PublicFaith  1  Chance  10

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption3_High_Energy_Charisma
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalEnergy > 3
          and Trait NaturalCharisma > 3

  Affects Disciplinarian  1  Chance  10
  Affects IanR  1  Chance  10

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption3_Toughguy
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Temperament < 4
          and Trait Temperament > 1
          and Trait Selflessness > 2
          and Trait Selflessness < 5
          and Trait NaturalEnergy > 4

  Affects Austere  1  Chance  10
  Affects Stoic  1  Chance  10
  Affects HighPersonalSecurity  1  Chance  20
  Affects Paranoia  1  Chance  5
  Affects HarshJustice  1  Chance  5

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption3_Optimistic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Temperament > 3

  Affects Trusting  1  Chance  10
  Affects LenientJustice  1  Chance  5
  Affects BloodHumour  1  Chance  25
  Affects BloodHumour  1  Chance  15
  Affects BloodHumour  1  Chance  5

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption3_Balanced
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Temperament = 3

  Affects PhlegmHumour  1  Chance  20
  Affects PhlegmHumour  1  Chance  10
  Affects PhlegmHumour  1  Chance  5

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption3_Depressive
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Temperament < 3

  Affects BlackBileHumour  1  Chance  25
  Affects BlackBileHumour  1  Chance  15
  Affects BlackBileHumour  1  Chance  5

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption3_Grumpy
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Temperament < 3
          and Trait Selflessness < 4

  Affects YellowBileHumour  1  Chance  25
  Affects YellowBileHumour  1  Chance  15
  Affects YellowBileHumour  1  Chance  5


;------------------------------------------
Trigger LesserGeneralOfferedForAdoption3_High_Energy_Bloodthirsty
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalEnergy > 4
          and Trait Celtic < 1

  Affects Bloodthirsty  1  Chance  10
  Affects Bloodthirsty  1  Chance  5

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption3_High_Energy_Bloodthirsty_Celt
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalEnergy > 4
          and Trait Celtic > 0

  Affects BloodthirstyGaul  1  Chance  10
  Affects BloodthirstyGaul  1  Chance  5

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption3_High_Energy_Feck
  WhenToTest LesserGeneralOfferedForAdoption

  Affects Feck  2  Chance  25
  Affects Feck  2  Chance  15

;Mod: EBMod640 - 08/01 : triggers added based on primary traits for adopted general
;===============================================================
;Section11c - Brother Adopted
;===============================================================
;===============================================================
;===============================================================
;===============================================================
;Section12 - Senate
;===============================================================
;Section12a - Offices
;===============================================================
;------------------------------------------
Trigger Elected_Military_Tribune
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = family
          and Trait Season = 1
          and Trait TurnsAlive = 2
          and Trait Quaestor < 1
          and Trait MilitaryTribune < 1
          and Trait notMilitaryTribune < 1
          and Trait Type4Governor < 1
          and Trait FamilyMember > 0

  Affects MilitaryTribune  1  Chance  50

;------------------------------------------
Trigger Elected_Quaestor
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = family
          and Trait Season = 1
          and Trait TurnsAlive > 2
          and Trait TurnsAlive < 5
          and Attribute Influence > 1
          and Trait Quaestor < 1
          and Trait notQuaestor < 1
          and Trait Type4Governor < 1
          and Trait FamilyMember > 0

  Affects Quaestor  1  Chance  25

;------------------------------------------
Trigger Elected_Quaestor_High_Influence
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = family
          and Trait Season = 1
          and Trait TurnsAlive > 1
          and Trait TurnsAlive < 3
          and Attribute Influence > 4
          and Trait MilitaryTribune < 1
          and Trait Quaestor < 1
          and Trait notQuaestor < 1
          and Trait Type4Governor < 1
          and Trait FamilyMember > 0

  Affects Quaestor  1  Chance  30

;------------------------------------------
Trigger Elected_Curule_Aedile
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and Trait Patrician = 1
          and Trait Season = 1
          and Trait TurnsAlive < 5
          and Attribute Influence > 2
          and Trait MilitaryTribune < 1
          and Trait notQuaestor > 0
          and Trait Aedile < 1
          and Trait notAedile < 1

  Affects Aedile  1  Chance  20

;------------------------------------------
Trigger Elected_Plebeian_Aedile
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and Trait Plebeian = 1
          and Trait Season = 1
          and Trait TurnsAlive < 5
          and Attribute Influence > 2
          and Trait MilitaryTribune < 1
          and Trait notQuaestor > 0
          and Trait PlebeianAedile < 1
          and Trait notPlebeianAedile < 1

  Affects PlebeianAedile  1  Chance  20

;------------------------------------------
Trigger Elected_Praetor_ExAedile
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = family
          and Trait Season = 1
          and Trait TurnsAlive > 3
          and Attribute Influence > 3
          and Trait notAedile > 0
          and Trait Praetor < 1
          and Trait notPraetor < 1

  Affects Praetor  1  Chance  20

;------------------------------------------
Trigger Elected_Praetor_ExPlebeianAedile
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = family
          and Trait Season = 1
          and Trait TurnsAlive > 3
          and Attribute Influence > 3
          and Trait notPlebeianAedile > 0
          and Trait Praetor < 1
          and Trait notPraetor < 1

  Affects Praetor  1  Chance  20

;------------------------------------------
Trigger Elected_Praetor_ExPlebeianTribune
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and AgentType = family
          and Trait Season = 1
          and Trait TurnsAlive > 3
          and Attribute Influence > 3
          and Trait notPlebeianTribune > 0
          and Trait Praetor < 1
          and Trait notPraetor < 1

  Affects Praetor  1  Chance  20

;------------------------------------------
Trigger Elected_Plebeian_Tribune_High_Influence
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and Trait Plebeian = 1
          and Trait Season = 1
          and Trait TurnsAlive > 2
          and Attribute Influence > 3
          and Trait notQuaestor > 0
          and Trait PlebeianTribune < 1
          and Trait notPlebeianTribune < 1
          and Trait Praetor < 1
          and Trait notPraetor < 1

  Affects PlebeianTribune  1  Chance  50

;------------------------------------------
Trigger Elected_Plebeian_Tribune
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and Trait Plebeian = 1
          and Trait Season = 1
          and Trait TurnsAlive > 2
          and Trait notQuaestor > 0
          and Trait PlebeianTribune < 1
          and Trait notPlebeianTribune < 1
          and Trait Praetor < 1
          and Trait notPraetor < 1

  Affects PlebeianTribune  1  Chance  20

;------------------------------------------
Trigger Elected_Patrician_Consul
  WhenToTest CharacterTurnStart

    Condition Trait Patrician = 1
          and Trait Season = 1
          and Trait TurnsAlive > 3
          and Attribute Influence > 4
          and Attribute Command > 0
          and Trait Aedile < 1
          and Trait notPraetor > 0
          and Trait notConsul < 1

  Affects Consul  1  Chance  20

;------------------------------------------
Trigger Elected_Plebeian_Consul
  WhenToTest CharacterTurnStart

    Condition Trait Plebeian = 1
          and Trait Season = 1
          and Trait TurnsAlive > 3
          and Attribute Influence > 4
          and Attribute Command > 0
          and Trait notPraetor > 0
          and Trait notConsul < 1

  Affects Consul  1  Chance  20

;------------------------------------------
Trigger Elected_Consul_Again
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and Trait Season = 1
          and Attribute Influence > 4
          and Trait Censor < 1
          and Trait Consul < 1
          and Trait notConsul > 0
          and Trait TurnsOutOfOffice = 2

  Affects Consul  1  Chance  25


;------------------------------------------
Trigger Elected_Consul_Becomes_Novus_Homo
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and Trait Consul = 1
          and Trait Nobile < 1
          and Trait NovusHomo < 1

  Affects NovusHomo  1  Chance  100

;------------------------------------------
Trigger Elected_Patrician_Censor
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and Trait Season = 1
          and Trait YearsPassed = 5
          and Trait Patrician = 1
          and Trait Consul < 1
          and Trait notConsul > 0
          and Trait Censor < 1
          and FactionLeaderTrait AugustusControl < 1
          and Trait notCensor < 1

  Affects Censor  1  Chance  25

;------------------------------------------
Trigger Elected_Plebeian_Censor
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and Trait Season = 1
          and Trait YearsPassed = 5
          and Trait Plebeian = 1
          and Trait Consul < 1
          and Trait notConsul > 0
          and Trait Censor < 1
          and FactionLeaderTrait AugustusControl < 1
          and Trait notCensor < 1

  Affects Censor  1  Chance  25


;Mod: EBMod703 - 09/16 : fixed censor to occur after consul, other issues
;------------------------------------------
Trigger Count_MilitaryTribune_Turns_in_Office
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait MilitaryTribune > 0

  Affects TurnsInOffice  1  Chance  100

;------------------------------------------
Trigger Count_Quaestor_Turns_in_Office
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait Quaestor > 0

  Affects TurnsInOffice  1  Chance  100

;------------------------------------------
Trigger Count_Curule_Aedile_Turns_in_Office
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait Aedile > 0

  Affects TurnsInOffice  1  Chance  100

;------------------------------------------
Trigger Count_PlebeianAedile_Turns_in_Office
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait PlebeianAedile > 0

  Affects TurnsInOffice  1  Chance  100

;------------------------------------------
Trigger Count_PlebeianTribune_Turns_in_Office
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait PlebeianTribune > 0

  Affects TurnsInOffice  1  Chance  100

;------------------------------------------
Trigger Count_Praetor_Turns_in_Office
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait Praetor > 0

  Affects TurnsInOffice  1  Chance  100

;------------------------------------------
Trigger Count_Consul_Turns_in_Office
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait Consul > 0

  Affects TurnsInOffice  1  Chance  100

;------------------------------------------
Trigger Count_Censor_Turns_in_Office
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait Censor > 0

  Affects TurnsInOffice  1  Chance  100


;------------------------------------------
Trigger Reset_MilitaryTribune_after_Term_Expires
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait TurnsInOffice = 2
          and Trait MilitaryTribune > 0

  Affects notMilitaryTribune  2  Chance  100
  Affects TurnsOutOfOffice  4  Chance  100

;------------------------------------------
Trigger Reset_Quaestor_after_Term_Expires
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait TurnsInOffice = 2
          and Trait Quaestor > 0

  Affects notQuaestor  2  Chance  100
  Affects TurnsOutOfOffice  4  Chance  100

;------------------------------------------
Trigger Reset_Curule_Aedile_after_Term_Expires
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait TurnsInOffice = 2
          and Trait Aedile > 0

  Affects notAedile  2  Chance  100
  Affects TurnsOutOfOffice  4  Chance  100

;------------------------------------------
Trigger Reset_PlebeianAedile_after_Term_Expires
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait TurnsInOffice = 2
          and Trait PlebeianAedile > 0

  Affects notPlebeianAedile  2  Chance  100
  Affects TurnsOutOfOffice  4  Chance  100

;------------------------------------------
Trigger Reset_PlebeianTribune_after_Term_Expires
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait TurnsInOffice = 2
          and Trait PlebeianTribune > 0

  Affects notPlebeianTribune  2  Chance  100
  Affects TurnsOutOfOffice  4  Chance  100

;------------------------------------------
Trigger Reset_Praetor_after_Term_Expires
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait TurnsInOffice = 2
          and Trait Praetor > 0

  Affects notPraetor  2  Chance  100
  Affects TurnsOutOfOffice  4  Chance  100

;------------------------------------------
Trigger Reset_Consul_after_Term_Expires
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait TurnsInOffice = 2
          and Trait Consul > 0

  Affects notConsul  2  Chance  100
  Affects TurnsOutOfOffice  4  Chance  100

;------------------------------------------
Trigger Count_Consul_TurnsOutOfOffice_after_Term_Expires
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait notConsul > 0
          and Trait Censor < 1
          and Trait TurnsOutOfOffice < 2

  Affects TurnsOutOfOffice  1  Chance  100


;Mod: EBMod816 - 01/02/05 : fixed issue with former Consul, now Censor, never losing the office of Censor.
;------------------------------------------
Trigger Count_Censor_after_Term_Expires
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait TurnsInOffice = 3
          and Trait Censor > 0

  Affects notCensor  2  Chance  100
  Affects TurnsOutOfOffice  6  Chance  100


;------------------------------------------
;Trigger: Roman_factionleader_becomes_PontifexMaximus
; o <PontifexMaximus>  1  Chance  100

Trigger Roman_factionleader_becomes_PontifexMaximus
  WhenToTest BecomesFactionLeader

    Condition FactionType seleucid
          and Trait Sacrilegious < 1
          and Trait PublicAtheism < 1
          and Trait Patrician > 0

  Affects PontifexMaximus  1  Chance  10

;------------------------------------------
Trigger Roman_factionleader_is_PontifexMaximus
  WhenToTest CharacterTurnStart

    Condition FactionType seleucid
          and IsFactionLeader
          and Trait PontifexMaximus < 1
          and Trait Sacrilegious < 1
          and Trait PublicAtheism < 1
          and Trait Patrician > 0

  Affects PontifexMaximus  1  Chance  10


;Mod: EBMod596 - 07/03 : Triggers to reinstate Senate offices for EB with eliminated SPQR and only 1 faction
;===============================================================
;===============================================================
;Section13 - Triggers For New Traits
;===============================================================
;------------------------------------------
Trigger 1fastagent
  WhenToTest CharacterTurnEnd

    Condition Trait FastAgent < 1

  Affects FastAgent  1  Chance  100

;------------------------------------------
Trigger 2fastagent
  WhenToTest CharacterTurnEnd

    Condition Trait FastAgent2 < 1

  Affects FastAgent2  1  Chance  100

;------------------------------------------
Trigger 3fastagent
  WhenToTest CharacterTurnEnd

    Condition Trait FastAgent3 < 1

  Affects FastAgent3  1  Chance  100

;Mod163 - 11/03 : new triggers


;Mod516 - 02/28 : new trigger, adding to double trigger bugfix
;------------------------------------------
;Section: Temples
;------------------------------------------
Trigger dacian_Follower_Of_Zalmoxes_04
  WhenToTest CharacterTurnEnd

    Condition FactionType dacia
          and Trait Selflessness > 3
          and Trait NaturalIntelligence < 5
          and Trait NaturalCharisma < 5
          and Trait Loyalty > 3
          and Trait ReturnedByZalmoxes < 1
          and Trait FollowerOfZalmoxes < 1

  Affects FollowerOfZalmoxes  1  Chance  25

;Mod: EBMod544 - 05/20 : new triggers for Dacian tarabostes
;------------------------------------------
Trigger muster_field_GoodLeader_low_charisma
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
;          and SettlementBuildingExists >= muster_field
          and Trait NaturalCharisma < 3
          and Trait GoodLeader < 1

  Affects GoodLeader  1  Chance  2

;------------------------------------------
Trigger muster_field_GoodLeader_med_charisma
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
;          and SettlementBuildingExists >= muster_field
          and Trait CharismaRating = 2
          and Trait GoodLeader < 1

  Affects GoodLeader  1  Chance  4

;------------------------------------------
Trigger muster_field_GoodLeader_high_charisma
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
;          and SettlementBuildingExists >= muster_field
          and Trait NaturalCharisma > 4
          and Trait GoodLeader < 1

  Affects GoodLeader  1  Chance  8


;Mod: EBMod914 - 07/04 : removed muster_field requirement to keep up with the new mic structure. Needs complete reworking.
;------------------------------------------
Trigger temple_of_battle_GoodLeader_low_charisma
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait NaturalCharisma < 3
          and Trait GoodLeader < 1

  Affects GoodLeader  1  Chance  2

;------------------------------------------
Trigger temple_of_battle_GoodLeader_med_charisma
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait CharismaRating = 2
          and Trait GoodLeader < 1

  Affects GoodLeader  1  Chance  4

;------------------------------------------
Trigger temple_of_battle_GoodLeader_high_charisma
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait NaturalCharisma > 4
          and Trait GoodLeader < 1

  Affects GoodLeader  1  Chance  8


;------------------------------------------
Trigger temple_of_battle_GoodTactician_low_intelligence
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait NaturalIntelligence < 3
          and Trait GoodTactician < 1

  Affects GoodTactician  1  Chance  2

;------------------------------------------
Trigger temple_of_battle_GoodTactician_med_intelligence
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait IntellectRating = 2
          and Trait GoodTactician < 1

  Affects GoodTactician  1  Chance  4

;------------------------------------------
Trigger temple_of_battle_GoodTactician_high_intelligence
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait NaturalIntelligence > 4
          and Trait GoodTactician < 1

  Affects GoodTactician  1  Chance  8


;------------------------------------------
Trigger academy_GoodTactician_low_intelligence
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait NaturalIntelligence < 3
          and Trait GoodTactician < 1

  Affects GoodTactician  1  Chance  2

;------------------------------------------
Trigger academy_GoodTactician_med_intelligence
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait IntellectRating = 2
          and Trait GoodTactician < 1

  Affects GoodTactician  1  Chance  4

;------------------------------------------
Trigger academy_GoodTactician_high_intelligence
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait NaturalIntelligence > 4
          and Trait GoodTactician < 1

  Affects GoodTactician  1  Chance  8

;Mod: EBMod550 - 05/26 : triggers for generals to learn tactics/leadership while studying in town with academy, muster field, certain temples
;===============================================================
;Section14 - Academy Triggers
;===============================================================
;------------------------------------------
;------------------------------------------
Trigger Cultured_Good_Charisma
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementBuildingExists >= academy
          and AgentType = family
          and Trait NaturalCharisma > 2
          and Trait NaturalIntelligence < 5
          and Trait NaturalIntelligence > 1
          and Trait Scholarly < 1
          and not Trait Unschooled = 2
          and Trait TurnsAlive < 3

  Affects Scholarly  1  Chance  10

;------------------------------------------
Trigger Erudite_Good_Intelligence
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementBuildingExists >= academy
          and AgentType = family
          and Trait NaturalIntelligence > 3
          and Trait Scholarly < 1
          and Trait TurnsAlive < 3

  Affects Scholarly  2  Chance  15

;------------------------------------------
Trigger Scholastic_Good_Intelligence_Bad_Charm
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementBuildingExists >= academy
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy < 3
          and Trait Scholarly < 1
          and Trait TurnsAlive < 3

  Affects Scholarly  3  Chance  10

;------------------------------------------
Trigger Pedantic_Good_Intelligence_Bad_Charm
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementBuildingExists >= academy
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy < 3
          and Trait Scholarly < 1
          and Trait TurnsAlive < 3

  Affects Scholarly  4  Chance  10

;------------------------------------------
Trigger Scholastic_to_Pedantic_Good_Intelligence_Bad_Charm
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementBuildingExists >= academy
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy < 3
          and Trait Scholarly = 3
          and Trait TurnsAlive < 3

  Affects Scholarly  1  Chance  3

;------------------------------------------
Trigger Unschooled_Low_Intelligence_and_Lazy
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait NaturalIntelligence < 3
          and Trait NaturalEnergy < 4
          and Trait NaturalCharisma < 3
          and Trait Unschooled < 1
          and Trait TurnsAlive < 3

  Affects Unschooled  1  Chance  5

;------------------------------------------
Trigger Practical_Self_taught
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and Trait NaturalIntelligence > 2
          and Trait NaturalEnergy > 3
          and Trait Unschooled < 1
          and not Trait Scholarly > 0
          and Trait TurnsAlive < 3

  Affects Unschooled  2  Chance  5


;Mod: EBMod812 - 01/02/05 : added age cut-off of 28 for becoming scholarly or unschooled, to prevent old generals from getting either one
;------------------------------------------
Trigger self_taught_man1
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait Unschooled = 2
          and Trait SpartanTraining < 1
          and RandomPercent > 50

  Affects RhetoricSkill  1  Chance  2
  Affects PhilosophySkill  1  Chance  2
  Affects NaturalPhilosophySkill  1  Chance  2
  Affects ArchitectSkill  1  Chance  2
  Affects GoodEngineer  1  Chance  2
  Affects GoodAdministrator  1  Chance  2

;------------------------------------------
Trigger self_taught_man2
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait Unschooled = 2
          and RandomPercent > 50

  Affects LogisticalSkill  1  Chance  2
  Affects TacticalSkill  1  Chance  4
  Affects PoliticsSkill  1  Chance  6
  Affects Pragmatic  1  Chance  8

;------------------------------------------
Trigger self_taught_man_not_celt
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait Unschooled = 2
          and Trait Celtic < 1
          and RandomPercent > 50

  Affects MathematicsSkill  1  Chance  2

;------------------------------------------
Trigger self_taught_man_celt
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait Unschooled = 2
          and Trait Celtic > 0
          and RandomPercent > 50

  Affects MathematicianGaul  1  Chance  2

;------------------------------------------
Trigger cultured_political_skill
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait Scholarly = 1
          and Trait PoliticsSkill < 2

  Affects PoliticsSkill  6  Chance  5

;------------------------------------------
Trigger scholastic_learner
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait Scholarly = 3
          and Trait Celtic < 1

  Affects MathematicsSkill  1  Chance  5
  Affects NaturalPhilosophySkill  1  Chance  5
  Affects PublicAtheism  1  Chance  5

;------------------------------------------
Trigger scholastic_learner_Celt_01
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait Scholarly = 3
          and Trait Celtic > 0

  Affects MathematicianGaul  1  Chance  5
  Affects NaturalPhilosophySkill  1  Chance  5
  Affects PublicAtheism  1  Chance  5


;Mod: EBMod645 - 08/06 : triggers for general's attitude towards education
;------------------------------------------
Trigger academy_high_intelligence
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait SpartanTraining < 1
          and Trait NaturalIntelligence > 4
          and Trait Unschooled < 1

;  Affects MathematicsSkill  1  Chance  2
  Affects RhetoricSkill  1  Chance  2
;  Affects SmoothTalker  1  Chance  2
  Affects PoeticSkill  1  Chance  2
  Affects PhilosophySkill  1  Chance  2
  Affects Aesthetic  1  Chance  2

;Mod: EBMod397 - 05/09 : split trigger for high intelligence or low to mid intelligence, commented out SmoothTalker affect (charisma-based), MathematicsSkill (int + en)
;------------------------------------------
Trigger academy_low_to_mid_intelligence
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait SpartanTraining < 1
          and Trait NaturalIntelligence < 5
          and Trait Unschooled < 1

  Affects RhetoricSkill  1  Chance  1
  Affects PoeticSkill  1  Chance  1
  Affects PhilosophySkill  1  Chance  1
  Affects Aesthetic  1  Chance  2

;Mod: EBMod398 - 05/09 : new trigger for low to mid intelligence
;------------------------------------------
Trigger academy_high_charisma
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait NaturalCharisma > 4

  Affects SmoothTalker  1  Chance  2

;Mod: EBMod400 - 05/09 : new trigger for high charisma traits
;------------------------------------------
Trigger academy_InspiringSpeaker
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait NaturalCharisma > 4
          and Trait NaturalIntelligence > 4
          and FactionType seleucid
          and Trait Unschooled < 1

  Affects InspiringSpeaker  1  Chance  2

;Mod: EBMod395 - 05/09 : new trigger for high charisma and intellect produces speaker, not for gauls
;------------------------------------------
Trigger academy_InspiringSpeakerGaul
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait NaturalCharisma > 4
          and Trait NaturalIntelligence > 2
          and Trait Celtic > 0
          and Trait Unschooled < 1

  Affects InspiringSpeakerGaul  1  Chance  2

;Mod: EBMod422 - 05/09 : new trigger for high charisma gaul
;------------------------------------------
Trigger academy_MathematicsSkill_High_Int_Energy
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait NaturalIntelligence > 4
          and Trait SpartanTraining < 1
          and Trait NaturalEnergy > 4
          and Trait Celtic < 1
          and Trait Unschooled < 1

  Affects MathematicsSkill  1  Chance  2
  Affects MathematicsSkill  1  Chance  1

;Mod: EBMod407 - 05/09 : new trigger for high intelligence and energy, split from academy_high_intelligence
;------------------------------------------
Trigger academy_MathematicsSkill_High_Int_Low_Energy
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait NaturalIntelligence > 4
          and Trait SpartanTraining < 1
          and Trait NaturalEnergy < 5
          and Trait Celtic < 1
          and Trait Unschooled < 1

  Affects MathematicsSkill  1  Chance  2

;BOV - 2007-08-24 : new trigger for high intelligence and not so high energy
;------------------------------------------
Trigger academy_MathematicsSkill_Low_to_Med_Int_Energy
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait NaturalIntelligence < 5
          and Trait SpartanTraining < 1
          and Trait EnergyRating > 2
          and Trait MathematicsSkill < 2
          and Trait Celtic < 1
          and Trait Unschooled < 1

  Affects MathematicsSkill  1  Chance  1

;Mod: EBMod408 - 05/09 : new trigger for less than high intelligence and energy acquisition of MathematicsSkill
;------------------------------------------
Trigger academy_MathematicsSkill_Gauls_high_int_energy
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy > 4
          and Trait Celtic = 1
          and Trait Unschooled < 1

  Affects MathematicianGaul  1  Chance  2
  Affects MathematicianGaul  1  Chance  1

;Mod: EBMod424 - 05/09 : new trigger for gaulish mathematics skill
;------------------------------------------
Trigger academy_MathematicsSkill_Gauls_high_int_low_energy
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy < 5
          and Trait Celtic = 1
          and Trait Unschooled < 1

  Affects MathematicianGaul  1  Chance  2

;BOV - 2007-08-24 : new trigger for high intelligence and not so high energy
;------------------------------------------
Trigger academy_MathematicsSkill_Gauls_low_int_energy
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait NaturalIntelligence < 5
          and Trait EnergyRating > 2
          and Trait Celtic = 1
          and Trait MathematicianGaul < 2
          and Trait Unschooled < 1

  Affects MathematicianGaul  1  Chance  1

;Mod: EBMod425 - 05/09 : new trigger for gaulish mathematics skill, for less than high int and energy gauls
;------------------------------------------
Trigger scriptorium
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and Trait SpartanTraining < 1
          and Trait Scholarly > 1

  Affects NaturalPhilosophySkill  1  Chance  2
  Affects ArchitectSkill  1  Chance  2
  Affects GoodEngineer  1  Chance  2
  Affects GoodAdministrator  1  Chance  2
  Affects PublicAtheism  1  Chance  2

;------------------------------------------
Trigger ludus_magnus
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = ludus_magnus
          and Trait Scholarly > 1

  Affects LogisticalSkill  1  Chance  2
  Affects TacticalSkill  1  Chance  4
  Affects PoliticsSkill  1  Chance  6
  Affects Pragmatic  1  Chance  2

;Mod460 - 02/25 : doubled tacticalskill effect
;------------------------------------------
Trigger recurring1
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait SpartanTraining < 1
          and Trait MathematicsSkill > 0
          and Trait NaturalIntelligence > 4
          and Trait Celtic < 1
          and Trait Scholarly > 1

  Affects MathematicsSkill  1  Chance  10
  Affects NaturalPhilosophySkill  1  Chance  5
  Affects GoodEngineer  1  Chance  5

;Mod: EBMod409 - 05/09 : limited advancement to those with high intelligence, excluded gauls
;------------------------------------------
Trigger recurring1_mathematiciangaul
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait MathematicianGaul > 0
          and Trait NaturalIntelligence > 4
          and Trait Celtic = 1
          and Trait Scholarly > 1

  Affects MathematicianGaul  1  Chance  10
  Affects NaturalPhilosophySkill  1  Chance  5
  Affects GoodEngineer  1  Chance  5

;Mod: EBMod426 - 05/09 : new trigger for high intelligence gauls
;------------------------------------------
Trigger recurring2
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait RhetoricSkill > 0
          and Trait Scholarly > 1

  Affects RhetoricSkill  1  Chance  10

;------------------------------------------
Trigger recurring3
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait SmoothTalker > 0
          and Trait NaturalCharisma > 4

  Affects SmoothTalker  1  Chance  10

;Mod: EBMod401 - 05/09 : limited advancement to high charisma only
;------------------------------------------
Trigger recurring4
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait PoeticSkill > 0

  Affects PoeticSkill  1  Chance  10

;------------------------------------------
Trigger recurring5
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait SpartanTraining < 1
          and Trait PhilosophySkill > 0
          and Trait Scholarly > 1

  Affects PhilosophySkill  1  Chance  10

;------------------------------------------
Trigger recurring6
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and Trait NaturalPhilosophySkill > 0
          and Trait Scholarly > 1

  Affects NaturalPhilosophySkill  1  Chance  10

;------------------------------------------
Trigger recurring7
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and Trait SpartanTraining < 1
          and Trait ArchitectSkill > 0
          and Trait Scholarly > 1

  Affects ArchitectSkill  1  Chance  10

;------------------------------------------
Trigger recurring8
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and Trait GoodEngineer > 0
          and Trait SpartanTraining < 1
          and Trait Scholarly > 1

  Affects GoodEngineer  1  Chance  10

;------------------------------------------
Trigger recurring10
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and Trait GoodAdministrator > 0
          and Trait Scholarly > 1

  Affects GoodAdministrator  1  Chance  10

;------------------------------------------
Trigger recurring12
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= ludus_magnus
          and Trait LogisticalSkill > 0
          and Trait Scholarly > 1

  Affects LogisticalSkill  1  Chance  10

;------------------------------------------
Trigger recurring13
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= ludus_magnus
          and Trait TacticalSkill > 0
          and Trait Scholarly > 1

  Affects TacticalSkill  2  Chance  10

;Mod461 - 02/25 : doubled tacticalskill effect
;------------------------------------------
Trigger recurring14
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= ludus_magnus
          and Trait PoliticsSkill > 0

  Affects PoliticsSkill  1  Chance  10


;------------------------------------------
;Section: EB Historical Ancillary Triggers
;------------------------------------------
;Trigger: acquire_strato_of_lampsacus
; o AcquireStrato  1  Chance  10

Trigger acquire_strato_of_lampsacus
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Athenai
          and I_TurnNumber <  21
          and Trait NaturalIntelligence > 3
          and Trait AcquireStrato < 1
          and Trait StratoAcquired < 1

  Affects AcquireStrato  1  Chance  10

;------------------------------------------
Trigger strato_of_lampsacus_encourages_atheism
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber <  31
          and Trait StratoAcquired > 0

  Affects PublicAtheism  1  Chance  4

;------------------------------------------
Trigger Strato_of_lampsacus_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireStrato > 0

  Affects StratoAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects PublicAtheism  1  Chance  25


;------------------------------------------
;Trigger: acquire_zeno_of_citium
; o AcquireZeno  1  Chance  10

Trigger acquire_zeno_of_citium
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Athenai
          and I_TurnNumber <  32
          and Trait Temperament > 1
          and Trait Temperament < 5
          and Trait ZenoAcquired < 1

  Affects AcquireZeno  1  Chance  10

;------------------------------------------
;Trigger: zeno_of_citium_encourages_stoicism
; o Stoic  1  Chance  5
; o Austere  1  Chance  5

Trigger zeno_of_citium_encourages_stoicism
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber <  52
          and Trait ZenoAcquired > 0

  Affects Stoic  1  Chance  3
  Affects Austere  1  Chance  6

;------------------------------------------
Trigger Zeno_of_citium_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireZeno > 0

  Affects ZenoAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Stoic  1  Chance  20
  Affects Austere  1  Chance  50


;------------------------------------------
Trigger acquire_Arcesilaus_of_pitane
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Athenai
          and I_TurnNumber < 120
          and Trait NaturalIntelligence > 3
          and Trait CleanthesAcquired < 1
          and Trait ArcesilausAcquired < 1
          and Trait Stoic < 1

  Affects AcquireArcesilaus  1  Chance  10

;------------------------------------------
Trigger Arcesilaus_of_pitane_encourages_skepticism
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber <  31
          and Trait ArcesilausAcquired > 0

  Affects PublicAtheism  1  Chance  4
  Affects Epicurean  1  Chance  4

;------------------------------------------
Trigger Arcesilaus_of_pitane_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireArcesilaus > 0

  Affects ArcesilausAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects PublicAtheism  1  Chance  25
  Affects Epicurean  1  Chance  45


;------------------------------------------
Trigger acquire_Cleanthes_of_assos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Athenai
          and I_TurnNumber < 80
          and Trait Selflessness > 3
          and Trait ArcesilausAcquired < 1
          and Trait CleanthesAcquired < 1
          and Trait Epicurean < 1

  Affects AcquireCleanthes  1  Chance  10

;------------------------------------------
Trigger Cleanthes_of_assos_encourages_morality
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber <  100
          and Trait CleanthesAcquired > 0

  Affects Upright  1  Chance  4
  Affects Stoic  1  Chance  3

;------------------------------------------
Trigger Cleanthes_of_assos_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireCleanthes > 0

  Affects CleanthesAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Upright  1  Chance  75
  Affects Stoic  1  Chance  45


;------------------------------------------
Trigger acquire_Aristarchus_of_samos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Athenai
          and I_TurnNumber < 120
          and Trait NaturalIntelligence > 3
          and Trait AcquireAristarchus < 1
          and Trait AristarchusAcquired < 1

  Affects AcquireAristarchus  1  Chance  10

;------------------------------------------
Trigger Aristarchus_of_samos_encourages_atheism
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber <  100
          and Trait AristarchusAcquired > 0

  Affects PublicAtheism  1  Chance  4
  Affects Pragmatic  1  Chance  4

;------------------------------------------
Trigger Aristarchus_of_samos_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireAristarchus > 0

  Affects AristarchusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects PublicAtheism  1  Chance  25
  Affects Pragmatic  1  Chance  75

;------------------------------------------
Trigger acquire_callimachus_of_cyrene
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Alexandreia
          and I_TurnNumber <  120
          and I_TurnNumber >  20
          and Trait NaturalIntelligence > 3
          and Trait AcquireCallimachus < 1
          and Trait CallimachusAcquired < 1

  Affects AcquireCallimachus  1  Chance  10

; Years 267 BC through 242 BC
;------------------------------------------
Trigger callimachus_of_cyrene_encourages_poeticskill
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber <  130
          and Trait CallimachusAcquired > 0

  Affects PoeticSkill  1  Chance  4
  Affects PhilosophySkill  1  Chance  2

;------------------------------------------
Trigger callimachus_of_cyrene_encourages_poeticskill_good_pupil
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber <  130
          and Trait CallimachusAcquired > 0
          and Trait NaturalIntelligence > 5

  Affects PoeticSkill  1  Chance  10
  Affects PhilosophySkill  1  Chance  5

;------------------------------------------
Trigger callimachus_of_cyrene_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait CallimachusAcquired > 0

  Affects CallimachusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects PoeticSkill  1  Chance  30
  Affects PhilosophySkill  1  Chance  10


;------------------------------------------
Trigger acquire_agatharchides_of_cnidus
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Alexandreia
          and I_TurnNumber >  470
          and I_TurnNumber <  688
          and Trait NaturalIntelligence > 3
          and Trait AcquireAgatharchides < 1
          and Trait AgatharchidesAcquired < 1

  Affects AcquireAgatharchides  1  Chance  10

; 155 BC to 100 BC
;------------------------------------------
Trigger agatharchides_of_cnidus_encourages_rhetoric
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber >  470
          and I_TurnNumber <  700
          and Trait AgatharchidesAcquired > 0

  Affects RhetoricSkill  1  Chance  3
  Affects GoodMiner  1  Chance  2
  Affects NaturalPhilosophySkill  1  Chance  4

;------------------------------------------
Trigger agatharchides_of_cnidus_encourages_rhetoric_good_pupil
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber >  470
          and I_TurnNumber <  700
          and Trait AgatharchidesAcquired > 0
          and Trait NaturalIntelligence > 5

  Affects RhetoricSkill  1  Chance  5
  Affects GoodMiner  1  Chance  4
  Affects NaturalPhilosophySkill  1  Chance  6

;------------------------------------------
Trigger agatharchides_of_cnidus_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireAgatharchides > 0

  Affects AgatharchidesAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects RhetoricSkill  1  Chance  50
  Affects GoodMiner  1  Chance  30
  Affects NaturalPhilosophySkill  1  Chance  75


;------------------------------------------
Trigger acquire_archimedes
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Syrakousai
          and I_TurnNumber > 60
          and I_TurnNumber < 300
          and Trait AcquireArchimedes < 1
          and Trait ArchimedesAcquired < 1

  Affects AcquireArchimedes  1  Chance  10

; died 212 BC in history
;------------------------------------------
Trigger archimedes_encourages_math
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber <  320
          and Trait ArchimedesAcquired > 0

  Affects MathematicsSkill  1  Chance  10

;------------------------------------------
Trigger archimedes_encourages_math_good_pupil
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber <  320
          and Trait ArchimedesAcquired > 0
          and Trait NaturalIntelligence > 5

  Affects MathematicsSkill  1  Chance  10


;------------------------------------------
Trigger archimedes_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireArchimedes > 0

  Affects ArchimedesAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects MathematicsSkill  1  Chance  60


;------------------------------------------
Trigger acquire_apollonius_of_rhodes
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Alexandreia
          and I_TurnNumber <  300
          and Trait AcquireApolloniusRhodius < 1
          and Trait ApolloniusRhodiusAcquired < 1

  Affects AcquireApolloniusRhodius  1  Chance  10

;------------------------------------------
Trigger apollonius_of_rhodes_encourages_poetry
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber <  320
          and Trait ApolloniusRhodiusAcquired > 0

  Affects PoeticSkill  1  Chance  4

;------------------------------------------
Trigger apollonius_of_rhodes_encourages_poetry_good_pupil
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber <  320
          and Trait ApolloniusRhodiusAcquired > 0
          and Trait NaturalIntelligence > 5

  Affects PoeticSkill  1  Chance  5


;------------------------------------------
Trigger apollonius_of_rhodes_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireApolloniusRhodius > 0

  Affects ApolloniusRhodiusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects PoeticSkill  1  Chance  60


;------------------------------------------
Trigger acquire_apollonius_of_perge_alexandreia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Alexandreia
          and I_TurnNumber > 120
          and I_TurnNumber < 328
          and Trait NaturalIntelligence > 3
          and Trait AcquireApollonius < 1
          and Trait ApolloniusAcquired < 1

  Affects AcquireApollonius  1  Chance  10

;------------------------------------------
Trigger acquire_apollonius_of_perge_pergamon
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Pergamon
          and I_TurnNumber > 120
          and I_TurnNumber < 328
          and Trait NaturalIntelligence > 3
          and Trait AcquireApollonius < 1
          and Trait ApolloniusAcquired < 1

  Affects AcquireApollonius  1  Chance  10

;------------------------------------------
Trigger apollonius_of_perge_encourages_mathematics
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber < 330
          and I_TurnNumber > 120
          and Trait ApolloniusAcquired > 0

  Affects MathematicsSkill  1  Chance  4

;------------------------------------------
Trigger apollonius_of_perge_encourages_mathematics_good_pupil
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber < 330
          and I_TurnNumber > 120
          and Trait ApolloniusAcquired > 0
          and Trait NaturalIntelligence > 5

  Affects MathematicsSkill  1  Chance  5

;------------------------------------------
Trigger Apollonius_of_perge_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireApollonius > 0

  Affects ApolloniusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects MathematicsSkill  1  Chance  60


;------------------------------------------
Trigger acquire_ariston_of_chios
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Athenai
          and I_TurnNumber < 100
          and Trait AristonChiosAcquired < 1

  Affects AcquireAristonChios  1  Chance  10

;------------------------------------------
Trigger ariston_of_chios_encourages_stoicism
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber < 120
          and Trait AristonChiosAcquired > 0

  Affects Stoic  1  Chance  4

;------------------------------------------
Trigger ariston_of_chios_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireAristonChios > 0

  Affects AristonChiosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Stoic  1  Chance  50


;------------------------------------------
Trigger acquire_ariston_of_cyrene
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Pergamon
          and I_TurnNumber > 28
          and I_TurnNumber < 280
          and Trait AcquireAriston < 1
          and Trait AristonAcquired < 1

  Affects AcquireAriston  1  Chance  10

; 265 to 202 BC
;------------------------------------------
Trigger ariston_of_cyrene_encourages_taste_and_elegance
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber <  300
          and Trait AristonAcquired > 0

  Affects Epicurean  1  Chance  3
  Affects PhilosophySkill  1  Chance  5
  Affects Prim  1  Chance  4

;------------------------------------------
Trigger ariston_of_cyrene_encourages_philosophy
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber <  300
          and Trait AristonAcquired > 0
          and Trait NaturalIntelligence > 5

  Affects PhilosophySkill  1  Chance  4

;------------------------------------------
Trigger ariston_of_cyrene_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireAriston > 0

  Affects AristonAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects PhilosophySkill  1  Chance  50
  Affects Prim  1  Chance  40
  Affects Epicurean  1  Chance  30


;------------------------------------------
Trigger acquire_aristophanes_of_byzantium
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementBuildingExists >= academy
          and I_TurnNumber > 172
          and I_TurnNumber < 360
          and Trait AcquireAristophanes < 1
          and Trait AristophanesAcquired < 1

  Affects AcquireAristophanes  1  Chance  10

;------------------------------------------
Trigger aristophanes_of_byzantium_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireAristophanes > 0

  Affects AristophanesAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_carneades_the_academic
  WhenToTest CharacterTurnEnd

    Condition Trait NoMoreAncillaries < 1
          and SettlementBuildingExists >= academy
          and I_TurnNumber > 300
          and I_TurnNumber < 560
          and Trait NaturalIntelligence > 3
          and Trait CarneadesAcquired < 1
          and Trait ChrysippusAcquired < 1

  Affects AcquireCarneades  1  Chance  10

; 213-129 BC
;------------------------------------------
Trigger carneades_the_academic_encourages_atheism
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber > 300
          and I_TurnNumber <  580
          and Trait CarneadesAcquired > 0

  Affects PublicAtheism  1  Chance  10
  Affects Sacrilegious  1  Chance  5

;------------------------------------------
Trigger carneades_the_academic_discourages_stoicism
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber > 300
          and I_TurnNumber <  580
          and Trait CarneadesAcquired > 0
          and Trait Stoic > 0

  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger carneades_the_academic_encourages_speechifying
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber > 300
          and I_TurnNumber <  580
          and Trait CarneadesAcquired > 0
          and Trait NaturalCharisma > 3

  Affects SmoothTalker  1  Chance  5

;------------------------------------------
Trigger carneades_the_academic_encourages_speechifying_high_charm
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber > 300
          and I_TurnNumber <  580
          and Trait CarneadesAcquired > 0
          and Trait NaturalCharisma > 5

  Affects SmoothTalker  1  Chance  10

;------------------------------------------
Trigger carneades_the_academic_encourages_rhetoric
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber > 300
          and I_TurnNumber <  580
          and Trait CarneadesAcquired > 0
          and Trait NaturalIntelligence > 3

  Affects RhetoricSkill  1  Chance  5

;------------------------------------------
Trigger carneades_the_academic_encourages_rhetoric_hi_int
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber > 300
          and I_TurnNumber <  580
          and Trait CarneadesAcquired > 0
          and Trait NaturalIntelligence > 5

  Affects RhetoricSkill  1  Chance  10

;------------------------------------------
Trigger carneades_the_academic_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireCarneades > 0

  Affects CarneadesAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_caius_gracchus
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and I_TurnNumber > 580
          and I_TurnNumber < 600
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Roma
          and Trait AcquireCaiusGracchus < 1
          and Trait CaiusGracchusAcquired < 1
          and Trait Loyalty < 5

  Affects AcquireCaiusGracchus  1  Chance  20

;------------------------------------------
Trigger caius_gracchus_encourages_populism
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber > 580
          and I_TurnNumber < 600
          and Trait CaiusGracchusAcquired > 0

  Affects Rabblerouser  1  Chance  10

;------------------------------------------
Trigger caius_gracchus_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireCaiusGracchus > 0

  Affects CaiusGracchusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_chrysippus
  WhenToTest CharacterTurnEnd

    Condition Trait NoMoreAncillaries < 1
          and SettlementName Athenai
          and I_TurnNumber > 50
          and I_TurnNumber < 260
          and Trait NaturalEnergy > 3
          and Trait AcquireChrysippus < 1
          and Trait ChrysippusAcquired < 1
          and Trait CarneadesAcquired < 1

  Affects AcquireChrysippus  1  Chance  10

; 260-207 BC
;------------------------------------------
Trigger chrysippus_encourages_stoicism
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber > 50
          and I_TurnNumber < 260
          and Trait ChrysippusAcquired > 0

  Affects Stoic  1  Chance  10
  Affects Austere  1  Chance  3
  Affects RhetoricSkill  1  Chance  5
  Affects NaturalPhilosophySkill  1  Chance  2

;------------------------------------------
Trigger chrysippus_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireChrysippus > 0

  Affects ChrysippusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_ctesibius
  WhenToTest CharacterTurnEnd

    Condition Trait NoMoreAncillaries < 1
          and SettlementName Alexandreia
          and I_TurnNumber > 40
          and I_TurnNumber < 160
          and Trait NaturalIntelligence > 3
          and Trait AcquireCtesibius < 1
          and Trait CtesibiusAcquired < 1

  Affects AcquireCtesibius  1  Chance  10

; 262-232 BC
;------------------------------------------
Trigger ctesibius_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireCtesibius > 0

  Affects CtesibiusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_eratosthenes_of_cyrene_athenai
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Athenai
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and I_TurnNumber > 80
          and I_TurnNumber < 100
          and Trait NaturalIntelligence > 3
          and Trait AcquireEratosthenes < 1
          and Trait EratosthenesAcquired < 1

  Affects AcquireEratosthenes  1  Chance  10

; 252-247 BC
;------------------------------------------
Trigger acquire_eratosthenes_of_cyrene_alexandreia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Alexandreia
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and I_TurnNumber > 100
          and I_TurnNumber < 300
          and Trait NaturalIntelligence > 3
          and Trait AcquireEratosthenes < 1
          and Trait EratosthenesAcquired < 1

  Affects AcquireEratosthenes  1  Chance  10

; 247-197 BC
;------------------------------------------
Trigger eratosthenes_of_cyrene_encourages_learning
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber <  310
          and Trait EratosthenesAcquired > 0
          and Trait NaturalIntelligence = 4
          and RemainingMPPercentage > 50

  Affects PoeticSkill  1  Chance  5
  Affects PhilosophySkill  1  Chance  5
  Affects NaturalPhilosophySkill  1  Chance  5
  Affects MathematicsSkill  1  Chance  10
  Affects RhetoricSkill  1  Chance  5

;------------------------------------------
Trigger eratosthenes_of_cyrene_encourages_learning_good_pupil
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber <  310
          and Trait EratosthenesAcquired > 0
          and Trait NaturalIntelligence = 5
          and RemainingMPPercentage > 50

  Affects PoeticSkill  1  Chance  8
  Affects PhilosophySkill  1  Chance  8
  Affects NaturalPhilosophySkill  1  Chance  8
  Affects MathematicsSkill  1  Chance  15
  Affects RhetoricSkill  1  Chance  8

;------------------------------------------
Trigger eratosthenes_of_cyrene_encourages_learning_excellent_pupil
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber <  308
          and Trait EratosthenesAcquired > 0
          and Trait NaturalIntelligence = 6
          and RemainingMPPercentage > 50

  Affects PoeticSkill  1  Chance  12
  Affects PhilosophySkill  1  Chance  12
  Affects NaturalPhilosophySkill  1  Chance  12
  Affects MathematicsSkill  1  Chance  20
  Affects RhetoricSkill  1  Chance  12

;------------------------------------------
Trigger Eratosthenes_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireEratosthenes > 0

  Affects EratosthenesAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_erasistratus_of_ceos_alexandreia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Alexandreia
          and I_TurnNumber <  80
          and Trait AcquireErasistratus < 1
          and Trait ErasistratusAcquired < 1

  Affects AcquireErasistratus  1  Chance  10

;------------------------------------------
Trigger acquire_erasistratus_of_ceos_seleukid
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and IsFactionLeader
          and FactionType romans_julii
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and I_TurnNumber <  80
          and Trait AcquireErasistratus < 1
          and Trait ErasistratusAcquired < 1

  Affects AcquireErasistratus  1  Chance  10

;------------------------------------------
Trigger erasistratus_of_ceos_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireErasistratus > 0

  Affects ErasistratusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_fabius_pictor
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Roma
          and I_TurnNumber > 280
          and I_TurnNumber < 330
          and Trait NaturalCharisma > 3
          and Trait AcquireFabius < 1
          and Trait FabiusAcquired < 1

  Affects AcquireFabius  1  Chance  10

;------------------------------------------
Trigger fabius_pictor_encourages_political_skill
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber < 350
          and Trait FabiusAcquired > 0

  Affects PoliticsSkill  1  Chance  5

;------------------------------------------
Trigger fabius_pictor_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireFabius > 0

  Affects FabiusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_gaius_valerius_catullus
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and FactionType seleucid
          and I_TurnNumber > 822
          and I_TurnNumber < 900
          and Trait Selflessness < 4
          and Trait NaturalEnergy > 3
          and Trait GaiusValeriusCatullusAcquired < 1

  Affects AcquireGaiusValeriusCatullus  1  Chance  10

; 70-48 BC
;------------------------------------------
Trigger gaius_valerius_catullus_encourages_poeticskill
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber < 920
          and Trait GaiusValeriusCatullusAcquired > 0

  Affects PoeticSkill  1  Chance  10
  Affects Drink  1  Chance  5

;------------------------------------------
Trigger gaius_valerius_catullus_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireGaiusValeriusCatullus > 0

  Affects GaiusValeriusCatullusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_gnaeus_naevius
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and FactionType seleucid
          and Trait NaturalCharisma > 3
          and I_TurnNumber > 80
          and I_TurnNumber < 264
          and Trait AcquireGnaeusNaevius < 1
          and Trait GnaeusNaeviusAcquired < 1

  Affects AcquireGnaeusNaevius  1  Chance  5

;------------------------------------------
Trigger gnaeus_naevius_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireGnaeusNaevius > 0

  Affects GnaeusNaeviusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_herodas
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Alexandreia
          and Trait NaturalCharisma > 3
          and I_TurnNumber < 120
          and Trait Temperament > 1
          and Trait Temperament < 5
          and Trait AcquireHerodas < 1
          and Trait HerodasAcquired < 1

  Affects AcquireHerodas  1  Chance  5

;------------------------------------------
Trigger herodas_encourages_poeticskill
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber < 140
          and Trait HerodasAcquired > 0
          and Trait NaturalIntelligence > 3

  Affects PoeticSkill  1  Chance  5

;------------------------------------------
Trigger herodas_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireHerodas > 0

  Affects HerodasAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_hieronymus_of_cardia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType macedon
          and IsFactionLeader
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and I_TurnNumber < 8
          and Trait HieronymusAcquired < 1

  Affects AcquireHieronymus  1  Chance  25

;------------------------------------------
Trigger hieronymus_of_cardia_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireHieronymus > 0

  Affects HieronymusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_iunius_pennus
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and I_TurnNumber > 680
          and I_TurnNumber < 880
          and FactionType seleucid
          and Trait AcquireIunius < 1
          and Trait IuniusAcquired < 1

  Affects AcquireIunius 1  Chance  5

;------------------------------------------
Trigger iunius_pennus_encourages_PlainRomanVirtue
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber <  900
          and Trait IuniusAcquired > 0

  Affects PlainRomanVirtue  1  Chance  10

;------------------------------------------
Trigger iunius_pennus_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireIunius > 0

  Affects IuniusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100

;------------------------------------------
Trigger acquire_livy
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementBuildingExists >= scriptorium
          and Trait PlainRomanVirtue > 0
          and I_TurnNumber > 904
          and I_TurnNumber < 1012
          and FactionType seleucid
          and Trait AcquireLivy < 1
          and Trait LivyAcquired < 1

  Affects AcquireLivy  1  Chance  10

;------------------------------------------
Trigger livy_encourages_austerity
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber < 1030
          and Trait LivyAcquired > 0

  Affects Austere  1  Chance  5
  Affects PlainRomanVirtue  1  Chance  5

;------------------------------------------
Trigger livy_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireLivy > 0

  Affects LivyAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_Lucilius
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementBuildingExists >= academy
          and I_TurnNumber > 440
          and I_TurnNumber < 770
          and FactionType seleucid
          and Trait NaturalCharisma > 4
          and Trait AcquireLucilius < 1
          and Trait LuciliusAcquired < 1

  Affects AcquireLucilius  1  Chance  10

;------------------------------------------
Trigger lucilius_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireLucilius > 0

  Affects LuciliusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_M_Porcius_Cato
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Roma
          and FactionType seleucid
          and I_TurnNumber > 812
          and I_TurnNumber < 960
          and Trait MPorciusCatoAcquired < 1

  Affects AcquireMPorciusCato  1  Chance  10

;------------------------------------------
Trigger m_porcius_cato_encourages_stoicism
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber < 1000
          and Trait MPorciusCatoAcquired > 0

  Affects Stoic  1  Chance  10
  Affects Upright  1  Chance  10

;------------------------------------------
Trigger m_porcius_cato_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireMPorciusCato > 0

  Affects MPorciusCatoAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_m_tullius_cicero
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and IsGeneral
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and FactionType seleucid
          and I_TurnNumber > 736
          and I_TurnNumber < 960
          and Trait ICERating > 7
          and Trait MTulliusCiceroAcquired < 1

  Affects AcquireMTulliusCicero  1  Chance  25

;------------------------------------------
Trigger m_tullius_cicero_encourages_politicsskill
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber <  1000
          and Trait MTulliusCiceroAcquired > 0

  Affects PoliticsSkill  1  Chance  10

;------------------------------------------
Trigger m_tullius_cicero_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireMTulliusCicero > 0

  Affects MTulliusCiceroAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_nicander
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementBuildingExists >= doctor
          and I_TurnNumber > 400
          and I_TurnNumber < 600
          and Trait Hellenic > 0
          and Trait NicanderAcquired < 1

  Affects AcquireNicander  1  Chance  20

;------------------------------------------
Trigger nicander_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireNicander > 0

  Affects NicanderAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_panaetius
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementBuildingExists >= academy
          and Trait Selflessness > 3
          and I_TurnNumber > 420
          and I_TurnNumber < 648
          and Trait AcquirePanaetius < 1
          and Trait PanaetiusAcquired < 1

  Affects AcquirePanaetius  1  Chance  10

;------------------------------------------
Trigger panaetius_encourages_stoicism
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber < 700
          and Trait PanaetiusAcquired > 0

  Affects Stoic  1  Chance  5
  Affects Upright  1  Chance  5

;------------------------------------------
Trigger panaetius_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePanaetius > 0

  Affects PanaetiusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_posidonius_of_rhodes
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementBuildingExists >= scriptorium
          and I_TurnNumber > 620
          and I_TurnNumber < 876
          and Trait AcquirePosidoniusRhodius < 1
          and Trait PosidoniusRhodiusAcquired < 1

  Affects AcquirePosidoniusRhodius  1  Chance  10

;------------------------------------------
Trigger posidonius_of_rhodes_encourages_stoicism
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber <  900
          and Trait PosidoniusRhodiusAcquired > 0

  Affects Stoic  1  Chance  5
  Affects PoliticsSkill  1  Chance  5
  Affects NaturalPhilosophySkill  1  Chance  5

;------------------------------------------
Trigger posidonius_of_rhodes_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePosidoniusRhodius > 0

  Affects PosidoniusRhodiusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_polybius_of_megalopolis
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementBuildingExists >= academy
          and FactionType seleucid
          and I_TurnNumber > 360
          and I_TurnNumber < 708
          and Trait AcquirePolybiusMegalopolites < 1
          and Trait PolybiusMegalopolitesAcquired < 1

  Affects AcquirePolybiusMegalopolites  1  Chance  10

;------------------------------------------
Trigger polybius_of_megalopolis_encourages_politicsskill
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber <  720
          and Trait PolybiusMegalopolitesAcquired > 0

  Affects PoliticsSkill  1  Chance  5

;------------------------------------------
Trigger polybius_of_megalopolis_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePolybiusMegalopolites > 0

  Affects PolybiusMegalopolitesAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_publius_clodius
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and I_TurnNumber > 792
          and I_TurnNumber < 872
          and FactionType seleucid
          and SettlementBuildingExists >= academy
          and Trait Arse > 0
          and Trait PublicAtheism > 0
          and Trait PubliusClodiusAcquired < 1

  Affects AcquirePubliusClodius  1  Chance  50

;------------------------------------------
Trigger publius_clodius_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePubliusClodius > 0

  Affects PubliusClodiusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100

;------------------------------------------
Trigger acquire_quintus_ennius
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementBuildingExists >= academy
          and I_TurnNumber > 204
          and I_TurnNumber < 408
          and FactionType seleucid
          and Trait EnniusAcquired < 1

  Affects AcquireEnnius  1  Chance  10

;------------------------------------------
Trigger quintus_ennius_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireEnnius > 0

  Affects EnniusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100

;------------------------------------------
Trigger acquire_quintus_lutatius_catulus
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementBuildingExists >= scriptorium
          and FactionType seleucid
          and I_TurnNumber > 580
          and I_TurnNumber < 760
          and Trait CatulusAcquired < 1

  Affects AcquireCatulus  1  Chance  10

;------------------------------------------
Trigger quintus_lutatius_catulus_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireCatulus > 0

  Affects CatulusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_t_lucretius_carus
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementBuildingExists >= scriptorium
          and IsGeneral
          and I_TurnNumber > 382
          and I_TurnNumber < 430
          and Trait NaturalIntelligence > 3
          and Trait TLucretiusCarusAcquired < 1

  Affects AcquireTLucretiusCarus  1  Chance  10

;------------------------------------------
Trigger t_lucretius_carus_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireTLucretiusCarus > 0

  Affects TLucretiusCarusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_titus_maccius_plautus
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementBuildingExists >= temple_of_fun_awesome_temple
          and I_TurnNumber > 180
          and I_TurnNumber < 344
          and FactionType seleucid
          and Trait Temperament > 3
          and Trait TitusMacciusPlautusAcquired < 1

  Affects AcquireTitusMacciusPlautus  1  Chance  10

;------------------------------------------
Trigger titus_maccius_plautus_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireTitusMacciusPlautus > 0

  Affects TitusMacciusPlautusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_ti_sempronius_gracchus_the_elder
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and I_TurnNumber > 340
          and I_TurnNumber < 476
          and FactionType seleucid
          and Trait AcquireTiSemproniusGracchusElder < 1
          and Trait TiSemproniusGracchusElderAcquired < 1

  Affects AcquireTiSemproniusGracchusElder  1  Chance  10

;------------------------------------------
Trigger ti_sempronius_gracchus_the_elder_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireTiSemproniusGracchusElder > 0

  Affects TiSemproniusGracchusElderAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_ti_sempronius_gracchus
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementBuildingExists >= academy
          and I_TurnNumber > 520
          and I_TurnNumber < 550
          and FactionType seleucid
          and Trait TiSemproniusGracchusAcquired < 1

  Affects AcquireTiSemproniusGracchus  1  Chance  10

;------------------------------------------
Trigger ti_sempronius_gracchus_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireTiSemproniusGracchus > 0

  Affects TiSemproniusGracchusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_terrence
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementBuildingExists >= academy
          and I_TurnNumber > 380
          and I_TurnNumber < 520
          and Trait AcquireTerrence < 1
          and Trait TerrenceAcquired < 1

  Affects AcquireTerrence  1  Chance  10

;------------------------------------------
Trigger terrence_encourages_popular_happiness
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and IsGeneral
          and I_TurnNumber <  540
          and Trait TerrenceAcquired > 0
          and Trait PeopleHappy < 1

  Affects PeopleHappy  1  Chance  50

;------------------------------------------
Trigger terrence_encourages_popular_happiness2
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and IsGeneral
          and I_TurnNumber <  540
          and Trait TerrenceAcquired > 0
          and Trait PeopleHappy < 3

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger terrence_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireTerrence > 0

  Affects TerrenceAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_theocritus_of_syracuse
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Syrakousai
          and I_TurnNumber < 80
          and Trait AcquireTheocritusofSyracuse < 1
          and Trait TheocritusofSyracuseAcquired < 1

  Affects AcquireTheocritusofSyracuse  1  Chance  10

;------------------------------------------
Trigger theocritus_of_syracuse_encourages_happiness
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber < 100
          and Trait TheocritusofSyracuseAcquired > 0
          and Trait BloodHumour < 1

  Affects BloodHumour  1  Chance  25

;------------------------------------------
Trigger theocritus_of_syracuse_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireTheocritusofSyracuse > 0

  Affects TheocritusofSyracuseAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_timaeus_of_tauromenium
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber < 20
          and EndedInSettlement
          and SettlementName Athenai
          and RemainingMPPercentage > 50
          and Trait NoMoreAncillaries < 1
          and Trait TimaeusTauromeniumAcquired < 1

  Affects AcquireTimaeusTauromenium  1  Chance  10

;------------------------------------------
Trigger timaeus_of_tauromenium_has_been_acquired_sharp
  WhenToTest CharacterTurnStart

    Condition Trait AcquireTimaeusTauromenium > 0
          and Trait NaturalIntelligence > 3

  Affects RhetoricSkill  1  Chance  80

;------------------------------------------
Trigger timaeus_of_tauromenium_has_been_acquired_dull
  WhenToTest CharacterTurnStart

    Condition Trait AcquireTimaeusTauromenium > 0
          and Trait NaturalIntelligence < 4

  Affects Superstitious  1  Chance  50

;------------------------------------------
Trigger timaeus_of_tauromenium_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireTimaeusTauromenium > 0

  Affects TimaeusTauromeniumAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_virgilius_Roma
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Roma
          and I_TurnNumber > 930
          and I_TurnNumber < 1010
          and Trait Temperament > 3
          and Trait VirgiliusAcquired < 1

  Affects AcquireVirgilius  1  Chance  10

; 40-19 BC
;------------------------------------------
Trigger virgilius_encourages_poetry
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber < 1040
          and Trait VirgiliusAcquired > 0
          and Trait NaturalIntelligence > 3

  Affects PoeticSkill  1  Chance  10

;------------------------------------------
Trigger virgilius_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireVirgilius > 0

  Affects VirgiliusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_Cato_Censorius
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementName Roma
          and FactionType seleucid
          and I_TurnNumber > 270
          and I_TurnNumber < 470
          and Trait CatoCensoriusAcquired < 1

  Affects AcquireCatoCensorius  1  Chance  10

;------------------------------------------
Trigger cato_censorius_encourages_stoicism
  WhenToTest CharacterTurnEnd

    Condition I_TurnNumber < 480
          and Trait CatoCensoriusAcquired > 0

  Affects Stoic  1  Chance  10
  Affects Upright  1  Chance  10

;------------------------------------------
Trigger cato_censorius_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireCatoCensorius > 0

  Affects CatoCensoriusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_klearchos
  WhenToTest CharacterTurnEnd
    Condition FactionType romans_brutii
          and EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= academy
          and Trait NoMoreAncillaries < 1
          and Trait KlearchosAcquired < 1
          and I_TurnNumber < 100

  Affects AcquireKlearchos  1  Chance  10

;------------------------------------------
Trigger klearchos_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireKlearchos > 0

  Affects KlearchosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BaktrianPhilellen  1  Chance  25


;------------------------------------------
Trigger acquire_chang_chien_Alexandreia_Eschate
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and I_TurnNumber > 580
          and I_TurnNumber < 650
          and RemainingMPPercentage > 75
          and SettlementName Alexandreia-Eschate
          and Trait NoMoreAncillaries < 1
          and Trait Chang_ChienAcquired < 1

  Affects AcquireChang_Chien  1  Chance  20

;------------------------------------------
Trigger acquire_chang_chien_Sulek
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and I_TurnNumber > 580
          and I_TurnNumber < 650
          and RemainingMPPercentage > 75
          and SettlementName Sulek
          and Trait NoMoreAncillaries < 1
          and Trait Chang_ChienAcquired < 1

  Affects AcquireChang_Chien  1  Chance  25

;------------------------------------------
Trigger acquire_chang_chien_Chighu
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and I_TurnNumber > 580
          and I_TurnNumber < 650
          and RemainingMPPercentage > 75
          and SettlementName Chighu
          and Trait NoMoreAncillaries < 1
          and Trait Chang_ChienAcquired < 1

  Affects AcquireChang_Chien  1  Chance  25

;------------------------------------------
Trigger acquire_chang_chien_Marakanda
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and I_TurnNumber > 580
          and I_TurnNumber < 650
          and RemainingMPPercentage > 75
          and SettlementName Marakanda
          and Trait NoMoreAncillaries < 1
          and Trait Chang_ChienAcquired < 1

  Affects AcquireChang_Chien  1  Chance  25

;------------------------------------------
Trigger acquire_chang_chien_Yuezhi
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and I_TurnNumber > 580
          and I_TurnNumber < 650
          and RemainingMPPercentage > 75
          and FactionType pontus
          and Trait NoMoreAncillaries < 1
          and Trait Chang_ChienAcquired < 1

  Affects AcquireChang_Chien  1  Chance  10

;------------------------------------------
Trigger chang_chien_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireChang_Chien > 0

  Affects Chang_ChienAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects NaturalPhilosophySkill  1  Chance  25


;Mod: EBMod630 - 07/30 : Historical ancillary triggers
;------------------------------------------
; Section: Normal Ancillary Acquisition
;------------------------------------------
;------------------------------------------
Trigger acquire_actor
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and SettlementBuildingExists >= odeon
          and Trait Temperament > 3
          and Trait ActorAcquired < 1
          and not CultureType barbarian
          and not CultureType eastern
          and not CultureType nomad

  Affects AcquireActor  1  Chance  3

;------------------------------------------
Trigger actor_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireActor > 0

  Affects ActorAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects ExpensiveTastes  1  Chance  75
  Affects BloodHumour  1  Chance  75


;------------------------------------------
Trigger acquire_aged_retainer
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Loyal > 0
          and Trait NoMoreAncillaries < 1
          
  Affects AcquireAged_Retainer  1  Chance  50

;------------------------------------------
Trigger aged_retainer_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireAged_Retainer > 0

  Affects Aged_RetainerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodAdministrator  2  Chance  75

;------------------------------------------
Trigger acquire_agriculturalist
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= temple_of_farming_temple
          and Trait AgriculturalistAcquired < 1
          and not CultureType barbarian
          and not CultureType eastern
          and not CultureType nomad

  Affects AcquireAgriculturalist  1  Chance  3

;------------------------------------------
Trigger agriculturalist_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireAgriculturalist > 0

  Affects AgriculturalistAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodFarmer  6  Chance  75


;------------------------------------------
Trigger acquire_animal_trader
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 75
          and Trait GamesFanRomanVice > 0
          and SettlementBuildingExists >= stone_amphitheatre
          and Trait Animal_TraderAcquired < 1
          and FactionType seleucid

  Affects AcquireAnimal_Trader  1  Chance  5

;------------------------------------------
Trigger animal_trader_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireAnimal_Trader > 0

  Affects Animal_TraderAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GamesFanRomanVice  3  Chance  75


;------------------------------------------
Trigger acquire_architect
  WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingExists >= proconsuls_palace
          and IsGeneral
          and Trait NoMoreAncillaries < 1
          and Trait ArchitectAcquired < 1

  Affects AcquireArchitect  1  Chance  5

;------------------------------------------
Trigger architect_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireArchitect > 0

  Affects ArchitectAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodBuilder  12  Chance  75
  Affects ArchitectSkill  2  Chance  50


;------------------------------------------
Trigger acquire_armourer
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= blacksmith
          and IsGeneral
          and Trait NoMoreAncillaries < 1
          and Trait ArmourerAcquired < 1

  Affects AcquireArmourer  1  Chance  5

;------------------------------------------
Trigger armourer_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireArmourer > 0

  Affects ArmourerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects HighPersonalSecurity  1  Chance  75

;------------------------------------------
Trigger acquire_artist
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= governors_villa
          and Trait ExpensiveTastes > 0
          and Trait BattleScarred < 2
          and Trait NoMoreAncillaries < 1
          and Trait ArtistAcquired < 1

  Affects AcquireArtist  1  Chance  8

;------------------------------------------
Trigger artist_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireArtist > 0

  Affects ArtistAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects ExpensiveTastes  1  Chance  75
  Affects BloodHumour  1  Chance  75

;------------------------------------------
Trigger acquire_astrologer
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= temple_of_governors_shrine
          and Trait Superstitious > 0
          and Trait NoMoreAncillaries < 1
          and Trait AstrologerAcquired < 1

  Affects AcquireAstrologer  1  Chance  8

;WIP
;------------------------------------------
Trigger astrologer_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireAstrologer > 0

  Affects AstrologerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Superstitious  1  Chance  75
  Affects BloodHumour  1  Chance  25


;------------------------------------------
Trigger acquire_barbarian_slave
  WhenToTest EnslavePopulation
    Condition TargetFactionCultureType barbarian
          and not CultureType barbarian
          and Trait NoMoreAncillaries < 1
          and Trait Barbarian_SlaveAcquired < 1

  Affects AcquireBarbarian_Slave  1  Chance  20

;------------------------------------------
Trigger barbarian_slave_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireBarbarian_Slave > 0

  Affects Barbarian_SlaveAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects ExpensiveTastes  1  Chance  50
  Affects BloodHumour  1  Chance  50


;------------------------------------------
Trigger acquire_barbarian_turncoat
  WhenToTest PostBattle
    
    Condition IsGeneral
          and WonBattle
          and PercentageEnemyKilled > 40
          and GeneralFoughtCulture barbarian
          and not CultureType barbarian
          and Trait BattlePoints > 2
          and Trait NoMoreAncillaries < 1
          and Trait Barbarian_TurncoatAcquired < 1

  Affects AcquireBarbarian_Turncoat  1  Chance  8

;------------------------------------------
Trigger barbarian_turncoat_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireBarbarian_Turncoat > 0

  Affects Barbarian_TurncoatAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects HatesBarbarians  4  Chance  50
  Affects Xenophobia 1  Chance 25

;------------------------------------------
Trigger acquire_bard
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= bardic_circle
          and CultureType barbarian
          and IsGeneral
          and Trait NoMoreAncillaries < 1
          and Trait BardAcquired < 1

  Affects AcquireBard  1  Chance  5

;------------------------------------------
Trigger bard_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireBard > 0

  Affects BardAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  50
  Affects PoeticSkill 1  Chance 25
  Affects InspiringSpeaker  1  Chance 50

;------------------------------------------
Trigger acquire_bardic_rhetorican
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic > 0
          and Attribute Influence > 3
          and IsGeneral
          and Trait NoMoreAncillaries < 1
          and Trait Bardic_RhetoricanAcquired < 1

  Affects AcquireBardic_Rhetorican  1  Chance  5

;------------------------------------------
Trigger bardic_rhetorican_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireBard > 0

  Affects Bardic_RhetoricanAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects RhetoricSkill 1  Chance 50
  Affects PoeticSkill 1  Chance 25
  Affects InspiringSpeaker  1  Chance 50

;------------------------------------------
Trigger acquire_beastmaster
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= temple_of_fertility_temple
          and IsGeneral
          and Trait NoMoreAncillaries < 1
          and Trait BeastmasterAcquired < 1

  Affects AcquireBeastmaster  1  Chance  3

;------------------------------------------
Trigger beastmaster_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireBeastmaster > 0

  Affects BeastmasterAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodCavalryGeneral 1  Chance 50

;------------------------------------------
Trigger acquire_biographer
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and not CultureType barbarian
          and Trait GoodAttacker > 0
          and IsGeneral
          and Trait NoMoreAncillaries < 1
          and Trait BiographerAcquired < 1

  Affects AcquireBiographer  1  Chance  2

;------------------------------------------
Trigger biographer_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireBiographer > 0

  Affects BiographerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  50
  Affects Brave 1  Chance 50
  Affects GloriousFool  1  Chance 50


;------------------------------------------
Trigger acquire_body_slave
  WhenToTest EnslavePopulation
    Condition not TargetFactionCultureType barbarian
          and Trait NoMoreAncillaries < 1
          and Trait Body_SlaveAcquired < 1

  Affects AcquireBody_Slave  1  Chance  4

;------------------------------------------
Trigger body_slave_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireBody_Slave > 0

  Affects Body_SlaveAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects ExpensiveTastes  1  Chance  50

;------------------------------------------
Trigger acquire_bodyguard
  WhenToTest SufferAssassinationAttempt
    Condition Trait HighPersonalSecurity > 0
          and Attribute Command > 2
          and IsGeneral
          and Trait NoMoreAncillaries < 1
          and Trait BodyguardAcquired < 1

  Affects AcquireBodyguard  1  Chance  50

;------------------------------------------
Trigger bodyguard_has_been_acquired
  WhenToTest CharacterTurnEnd

    Condition Trait AcquireBodyguard > 0

  Affects BodyguardAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Coward  1  Chance  25
  Affects Paranoia  1  Chance  25
  Affects BloodHumour  1  Chance  50
  Affects HighPersonalSecurity  1  Chance  75

;------------------------------------------
Trigger acquire_brilliant_inventor
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= temple_of_forge_temple
          and IsGeneral
          and Trait NoMoreAncillaries < 1
          and Trait Brilliant_InventorAcquired < 1
          and not CultureType barbarian

  Affects AcquireBrilliant_Inventor  1  Chance  4

;------------------------------------------
Trigger brilliant_inventor_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireBrilliant_Inventor > 0

  Affects Brilliant_InventorAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodSiegeAttacker  1  Chance  25
  Affects GoodBuilder  1  Chance  50

;------------------------------------------
Trigger acquire_cackling_crone
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Superstitious > 0
          and CultureType barbarian
          and IsGeneral
          and Trait NoMoreAncillaries < 1
          and Trait Cackling_CroneAcquired < 1

  Affects AcquireCackling_Crone  1  Chance  8

;------------------------------------------
Trigger cackling_crone_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireCackling_Crone > 0

  Affects Cackling_CroneAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Superstitious 1  Chance 50
  Affects BlackBileHumour 1  Chance 50

;------------------------------------------
Trigger acquire_carnifex
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= execution_square
          and FactionType seleucid
          and IsGeneral
          and Trait NoMoreAncillaries < 1
          and Trait CarnifexAcquired < 1

  Affects AcquireCarnifex  1  Chance  10

;------------------------------------------
Trigger carnifex_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireCarnifex > 0

  Affects CarnifexAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects YellowBileHumour 1  Chance 50
  Affects HarshRuler 1  Chance 25
  Affects Authoritarian 1  Chance 25


;------------------------------------------
Trigger acquire_carnute
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists > temple_of_fun_temple
          and Trait Celtic > 0
          and not FactionType britons
          and Trait NoMoreAncillaries < 1
          and Trait CarnuteAcquired < 1

  Affects AcquireCarnute  1  Chance  5

;------------------------------------------
Trigger carnute_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireCarnute > 0

  Affects CarnuteAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Warlord 1  Chance 50
  Affects LogisticalSkill 1  Chance 75

;------------------------------------------
Trigger acquire_carthaginian_turncoat
  WhenToTest PostBattle
    
    Condition IsGeneral
          and WonBattle
          and PercentageEnemyKilled >= 50
          and Trait BattlePoints > 2
          and GeneralFoughtCulture carthaginian
          and not CultureType carthaginian
          and Trait NoMoreAncillaries < 1
          and Trait Carthaginian_TurncoatAcquired < 1

  Affects AcquireCarthaginian_Turncoat  1  Chance  8

;------------------------------------------
Trigger carthaginian_turncoat_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireCarthaginian_Turncoat > 0

  Affects Carthaginian_TurncoatAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects HatesCarthaginians  4  Chance  75
  Affects Xenophobia 1  Chance 25

;------------------------------------------
Trigger acquire_charioteer
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists = hippodrome
          and Trait RacesFanRomanVice > 0
          and IsGeneral
          and Trait NoMoreAncillaries < 1
          and Trait CharioteerAcquired < 1

  Affects AcquireCharioteer  1  Chance  8

;------------------------------------------
Trigger charioteer_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireCharioteer > 0

  Affects CharioteerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects RacesFanRomanVice  2  Chance  100
  Affects RacesFanRomanVice  1  Chance  75

;------------------------------------------
Trigger acquire_chief_eunuch
  WhenToTest SufferAssassinationAttempt
    Condition Trait HighPersonalSecurity > 0
          and IsGeneral
          and not CultureType barbarian
          and not CultureType greek
          and Trait NoMoreAncillaries < 1
          and Trait Chief_EunuchAcquired < 1

  Affects AcquireChief_Eunuch  1  Chance  50

;------------------------------------------
Trigger chief_eunuch_has_been_acquired
  WhenToTest CharacterTurnEnd

    Condition Trait AcquireChief_Eunuch > 0

  Affects Chief_EunuchAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects CounterSpy  1  Chance  90
  Affects Secretive  1  Chance  75
  Affects CounterSpy  1  Chance  50
  Affects Paranoia  1  Chance  25
  Affects Epicurean  1  Chance  20

;------------------------------------------
Trigger acquire_chirurgeon
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= doctor
          and not CultureType barbarian
          and Trait NoMoreAncillaries < 1
          and Trait HerbalistAcquired < 1
          and Trait DoctorAcquired < 1
          and Trait Wise_WomanAcquired < 1
          and Trait PhysicianAcquired < 1
          and Trait ChirurgeonAcquired < 1

  Affects AcquireChirurgeon  1  Chance  8

;------------------------------------------
Trigger chirurgeon_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireChirurgeon > 0

  Affects ChirurgeonAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects HaleAndHearty  1  Chance 50

;------------------------------------------
Trigger acquire_civilized_emissary
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 100
          and SettlementBuildingExists = forum
          and CultureType barbarian
          and IsGeneral
          and Trait NoMoreAncillaries < 1
          and Trait Civilized_EmissaryAcquired < 1

  Affects AcquireCivilized_Emissary  1  Chance  5

;------------------------------------------
Trigger civilized_emissary_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireCivilized_Emissary > 0

  Affects Civilized_EmissaryAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodTrader  1  Chance 80
  Affects Xenophilia  1  Chance 50

;------------------------------------------
Trigger acquire_civilized_slave
  WhenToTest CharacterTurnEnd
    Condition AgentType = family
          and EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= forum
          and CultureType barbarian
          and Trait NoMoreAncillaries < 1
          and Trait Civilized_SlaveAcquired < 1

  Affects AcquireCivilized_Slave  1  Chance  5

;------------------------------------------
Trigger civilized_slave_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireCivilized_Slave > 0

  Affects Civilized_SlaveAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  75
  Affects Xenophilia 1  Chance 25
  Affects ExpensiveTastes 1  Chance 25

;------------------------------------------
Trigger acquire_comedian
  WhenToTest CharacterTurnEnd
    Condition AgentType = family
          and EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= odeon
          and Trait NoMoreAncillaries < 1
          and Trait ComedianAcquired < 1
          and Trait ActorAcquired < 1

  Affects AcquireComedian  1  Chance  4

;------------------------------------------
Trigger comedian_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireComedian > 0

  Affects ComedianAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  75
  Affects Talkative 1  Chance 25
  Affects PoeticSkill 1  Chance 50

;------------------------------------------
Trigger acquire_cook
  WhenToTest CharacterTurnEnd
    Condition AgentType = family
          and EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not CultureType barbarian
          and Trait NoMoreAncillaries < 1
          and Trait CookAcquired < 1

  Affects AcquireCook  1  Chance  5

;------------------------------------------
Trigger cook_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireCook > 0

  Affects CookAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects HighPersonalSecurity  1  Chance 50
  Affects HaleAndHearty  1  Chance 50

;------------------------------------------
Trigger acquire_crooked_judge
  WhenToTest GovernorCityRiots
    Condition SettlementBuildingExists >= temple_of_governors_temple
          and IsGeneral
          and Trait NoMoreAncillaries < 1
          and Trait Crooked_JudgeAcquired < 1

  Affects AcquireCrooked_Judge  1  Chance  20

;------------------------------------------
Trigger crooked_judge_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireCrooked_Judge > 0

  Affects Crooked_JudgeAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects PoliticsSkill 1  Chance 50
  Affects Unjust  1  Chance 100
  Affects Unjust  1  Chance 75

;------------------------------------------
Trigger acquire_crooked_judge2
  WhenToTest GovernorCityRiots
    Condition SettlementBuildingExists > governors_villa
          and IsGeneral
          and not CultureType barbarian
          and Trait NoMoreAncillaries < 1
          and Trait Crooked_Judge2Acquired < 1

  Affects AcquireCrooked_Judge2  1  Chance  20

;------------------------------------------
Trigger crooked_judge2_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireCrooked_Judge2 > 0

  Affects Crooked_Judge2Acquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects PoliticsSkill 1  Chance 50
  Affects Unjust  1  Chance 100
  Affects Unjust  1  Chance 75

;------------------------------------------
Trigger acquire_decorated_hero
  WhenToTest PostBattle
    Condition IsGeneral
          and WonBattle
          and PercentageOfArmyKilled > 30
          and PercentageEnemyKilled > 35
          and Trait BattlePoints > 2
          and Trait Decorated_HeroAcquired < 1
          and Trait NoMoreAncillaries < 1
          and not CultureType barbarian

  Affects AcquireDecorated_Hero  1  Chance  20

;------------------------------------------
Trigger decorated_hero_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireDecorated_Hero > 0

  Affects Decorated_HeroAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GloriousFool 1  Chance 25
  Affects Brave 1  Chance 50

;------------------------------------------
Trigger acquire_desert_scout
  WhenToTest GovernorUnitTrained
    Condition TrainedUnitCategory cavalry
;          and SettlementBuildingExists >= cavalry_barracks
          and IsGeneral
          and Trait AridRegion > 0
          and Trait Desert_ScoutAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireDesert_Scout  1  Chance  15

;------------------------------------------
Trigger desert_scout_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireDesert_Scout > 0

  Affects Desert_ScoutAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Scout 1  Chance 50
  Affects LogisticalSkill 1  Chance 50

;------------------------------------------
Trigger acquire_doctor
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= doctor
          and Trait NoMoreAncillaries < 1
          and Trait HerbalistAcquired < 1
          and Trait ChirurgeonAcquired < 1
          and Trait Wise_WomanAcquired < 1
          and Trait PhysicianAcquired < 1
          and not CultureType barbarian
          and not CultureType carthaginian

  Affects AcquireDoctor  1  Chance  5

;------------------------------------------
Trigger doctor_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireDoctor > 0

  Affects DoctorAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects HaleAndHearty  1  Chance 50
  Affects EBFertile  1  Chance 50

;------------------------------------------
Trigger acquire_drillmaster
  WhenToTest GovernorUnitTrained
    Condition TrainedUnitCategory infantry
          and Attribute Command >= 4
          and IsGeneral
          and Trait SpartanTraining < 1
          and Trait NoMoreAncillaries < 1
          and Trait DrillmasterAcquired < 1
          and not CultureType barbarian

  Affects AcquireDrillmaster  1  Chance  3

;------------------------------------------
Trigger drillmaster_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireDrillmaster > 0

  Affects DrillmasterAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Disciplinarian  1  Chance 50
  Affects Energetic  1  Chance 25
  Affects Authoritarian  1  Chance 25
  Affects ForcedMarchingExpert  1  Chance 100

;------------------------------------------
Trigger acquire_drinking_companion
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Drink > 2
          and Trait NoMoreAncillaries < 1
          and Trait Drinking_CompanionAcquired < 1

  Affects AcquireDrinking_Companion  1  Chance  8

;------------------------------------------
Trigger drinking_companion_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireDrinking_Companion > 0

  Affects Drinking_CompanionAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  75
  Affects Talkative 1  Chance 50
  Affects Drink 1  Chance 25
  Affects Girls 1  Chance 25
  Affects Trusting 1  Chance 50

;------------------------------------------
Trigger acquire_druid
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= temple_of_fun_shrine
          and Trait Celtic > 0
          and not FactionType scythia
          and Trait PublicFaith > 0
          and AgentType = family
          and Trait NoMoreAncillaries < 1
          and Trait DruidAcquired < 1

  Affects AcquireDruid  1  Chance  8

;------------------------------------------
Trigger druid_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireDruid = 1

  Affects DruidAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects HaleAndHearty 1  Chance 50
  Affects PublicFaith 1  Chance 50

;------------------------------------------
Trigger acquire_druid2
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic > 0
          and not FactionType scythia
          and SettlementBuildingExists >= temple_of_battle_shrine
          and Trait PublicFaith > 0
          and AgentType = family
          and Trait NoMoreAncillaries < 1
          and Trait DruidAcquired < 1

  Affects AcquireDruid  2  Chance  4

;------------------------------------------
Trigger druid2_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireDruid = 2

  Affects DruidAcquired  3  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects HaleAndHearty 1  Chance 50
  Affects PublicFaith 1  Chance 50

;------------------------------------------
Trigger acquire_druidic_healer
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
        and SettlementBuildingExists >= doctor
        and FactionType britons
        and Trait NoMoreAncillaries < 1
        and Trait Druidic_HealerAcquired < 1

  Affects AcquireDruidic_Healer  1  Chance  8

;------------------------------------------
Trigger druidic_healer_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireDruidic_Healer > 0

  Affects Druidic_HealerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects HaleAndHearty 1  Chance 50
  Affects PublicFaith 1  Chance 50

;------------------------------------------
Trigger acquire_druidic_surgeon
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= doctor
          and Trait Celtic > 0
          and not FactionType britons
          and Trait NoMoreAncillaries < 1
          and Trait Druidic_SurgeonAcquired < 1

  Affects AcquireDruidic_Surgeon  1  Chance  8

;------------------------------------------
Trigger druidic_surgeon_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireDruidic_Surgeon > 0

  Affects Druidic_SurgeonAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects HaleAndHearty 1  Chance 50
  Affects PublicFaith 1  Chance 50

;------------------------------------------
Trigger acquire_drunken_uncle
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Drink > 2
          and AgentType = family
          and Trait NoMoreAncillaries < 1
          and Trait Drunken_UncleAcquired < 1

  Affects AcquireDrunken_Uncle  1  Chance  2

;------------------------------------------
Trigger drunken_uncle_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireDrunken_Uncle > 0

  Affects Drunken_UncleAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Drink 1  Chance 25
  Affects Sobriety 1  Chance 50
  Affects BlackBileHumour 1  Chance 50

;------------------------------------------
Trigger acquire_easterner_turncoat
  WhenToTest PostBattle
    
    Condition IsGeneral
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 2
          and GeneralFoughtFaction carthage
          and Trait NoMoreAncillaries < 1
          and Trait Easterner_TurncoatAcquired < 1
          and not CultureType eastern

  Affects AcquireEasterner_Turncoat  1  Chance  8

;------------------------------------------
Trigger easterner_turncoat_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireEasterner_Turncoat > 0

  Affects Easterner_TurncoatAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects HatesEasterners  4  Chance 75
  Affects Xenophobia  1  Chance 25

;------------------------------------------
Trigger acquire_elder_senator
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and IsFactionLeader
          and SettlementBuildingExists >= curia
          and FactionType seleucid
          and Trait NoMoreAncillaries < 1
          and Trait Elder_SenatorAcquired < 1

  Affects AcquireElder_Senator  1  Chance  10

;------------------------------------------
Trigger elder_senator_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireElder_Senator > 0

  Affects Elder_SenatorAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects RhetoricSkill 1  Chance 50
  Affects PoliticsSkill 1  Chance 50
  Affects GoodAdministrator 1  Chance 50

;------------------------------------------
Trigger acquire_elderly_spinster_aunt
  WhenToTest CharacterTurnEnd
    Condition IsFactionHeir
          and EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists > proconsuls_palace
          and Trait NoMoreAncillaries < 1
          and Trait Elderly_Spinster_AuntAcquired < 1

  Affects AcquireElderly_Spinster_Aunt  1  Chance  3

;------------------------------------------
Trigger elderly_spinster_aunt_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireElderly_Spinster_Aunt > 0

  Affects Elderly_Spinster_AuntAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects YellowBileHumour 1  Chance 75

;------------------------------------------
Trigger acquire_equestrian
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsFactionLeader
          and FactionType seleucid
          and RemainingMPPercentage > 50
          and SettlementBuildingExists >= baths
          and SettlementBuildingExists >= governors_palace
          and Trait NoMoreAncillaries < 1
          and Trait EquestrianAcquired < 1

  Affects AcquireEquestrian  1  Chance  5

;------------------------------------------
Trigger equestrian_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireEquestrian > 0

  Affects EquestrianAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects PoliticsSkill 1  Chance 50

;------------------------------------------
Trigger acquire_evil_motherinlaw_selfish
  WhenToTest CharacterTurnEnd
    Condition AgentType = family
          and Trait JustMarried > 0
          and Trait Selflessness < 3
          and Trait NoMoreAncillaries < 1
          and Trait Evil_MotherInLawAcquired < 1

  Affects AcquireEvil_MotherInLaw  1  Chance  5

;------------------------------------------
Trigger acquire_evil_motherinlaw_girls
  WhenToTest CharacterTurnEnd
    Condition AgentType = family
          and Trait JustMarried > 0
          and Trait Girls > 0
          and Trait NoMoreAncillaries < 1
          and Trait Evil_MotherInLawAcquired < 1

  Affects AcquireEvil_MotherInLaw  1  Chance  10

;------------------------------------------
Trigger acquire_evil_motherinlaw_gambling
  WhenToTest CharacterTurnEnd
    Condition AgentType = family
          and Trait JustMarried > 0
          and Trait Gambling > 0
          and Trait NoMoreAncillaries < 1
          and Trait Evil_MotherInLawAcquired < 1

  Affects AcquireEvil_MotherInLaw  1  Chance  10

;------------------------------------------
Trigger acquire_evil_motherinlaw_drink
  WhenToTest CharacterTurnEnd
    Condition AgentType = family
          and Trait JustMarried > 0
          and Trait Drink > 0
          and Trait NoMoreAncillaries < 1
          and Trait Evil_MotherInLawAcquired < 1

  Affects AcquireEvil_MotherInLaw  1  Chance  10

;------------------------------------------
Trigger evil_motherinlaw_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireEvil_MotherInLaw > 0

  Affects Evil_MotherInLawAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects YellowBileHumour  1  Chance  75

;------------------------------------------
Trigger acquire_exotic_slave
  WhenToTest EnslavePopulation
    Condition Trait Selflessness < 4
          and Trait NoMoreAncillaries < 1
          and Trait Exotic_SlaveAcquired < 1

  Affects AcquireExotic_Slave  1  Chance  10

;------------------------------------------
Trigger exotic_slave_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireExotic_Slave > 0

  Affects Exotic_SlaveAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  75
  Affects ExpensiveTastes  1  Chance  50
  Affects Epicurean  1  Chance  50

;------------------------------------------
Trigger acquire_famous_courtesan
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Girls > 1
          and SettlementBuildingExists >= proconsuls_palace
          and Trait NoMoreAncillaries < 1
          and Trait Famous_CourtesanAcquired < 1
          and not CultureType barbarian

  Affects AcquireFamous_Courtesan  1  Chance  10

;------------------------------------------
Trigger famous_courtesan_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireFamous_Courtesan > 0

  Affects Famous_CourtesanAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  75
  Affects Epicurean  1  Chance  50
  Affects PoliticsSkill  1  Chance  50

;------------------------------------------
Trigger acquire_famous_warrior
  WhenToTest PostBattle
    
    Condition IsGeneral
          and WonBattle
          and PercentageEnemyKilled >= 50
          and Trait BattlePoints > 2
          and Trait NoMoreAncillaries < 1
          and Trait Famous_WarriorAcquired < 1
          and not CultureType roman
          and not CultureType carthaginian
          and Trait Hellenic < 1

  Affects AcquireFamous_Warrior  1  Chance  10

;------------------------------------------
Trigger famous_warrior_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireFamous_Warrior > 0

  Affects Famous_WarriorAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Brave  1  Chance  50
  Affects Warlord  1  Chance  50

;------------------------------------------
Trigger acquire_fasces
  WhenToTest GovernorCityRiots
    Condition SettlementBuildingExists >= temple_of_governors_temple
          and IsGeneral
          and FactionType seleucid
          and Trait NoMoreAncillaries < 1
          and Trait FascesAcquired < 1

  Affects AcquireFasces  1  Chance  15

;------------------------------------------
Trigger fasces_has_been_acquired
  WhenToTest CharacterTurnEnd

    Condition Trait AcquireFasces > 0

  Affects FascesAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects HarshJustice  1  Chance  50
  Affects Authoritarian  1  Chance  50
  Affects PoliticsSkill  1  Chance  25

;------------------------------------------
Trigger acquire_floozy
  WhenToTest PostBattle
    
    Condition IsGeneral
          and WonBattle
          and Trait Girls > 0
          and Trait Brave > 0
          and Trait NoMoreAncillaries < 1
          and Trait FloozyAcquired < 1
          and CultureType barbarian

  Affects AcquireFloozy  1  Chance  25

;------------------------------------------
Trigger floozy_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireFloozy > 0

  Affects FloozyAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  75
  Affects Perverted  1  Chance  25
  Affects Girls  1  Chance  75

;------------------------------------------
Trigger acquire_foodtaster
  WhenToTest SufferAssassinationAttempt
    Condition Trait Paranoia > 0
          and AgentType = family
          and Trait NoMoreAncillaries < 1
          and Trait FoodtasterAcquired < 1

  Affects AcquireFoodtaster  1  Chance  20

;------------------------------------------
Trigger foodtaster_has_been_acquired
  WhenToTest CharacterTurnEnd

    Condition Trait AcquireFoodtaster > 0

  Affects FoodtasterAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects HighPersonalSecurity  1  Chance  75
  Affects Paranoia  1  Chance  50

;------------------------------------------
Trigger acquire_freeman_clerk
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and SettlementBuildingExists >= temple_of_governors_temple
          and SettlementBuildingExists >= academy
          and Trait NoMoreAncillaries < 1
          and Trait Freeman_ClerkAcquired < 1

  Affects AcquireFreeman_Clerk  1  Chance  8

;------------------------------------------
Trigger acquire_freeman_clerk2
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and SettlementBuildingExists >= temple_of_forge_temple
          and SettlementBuildingExists >= academy
          and Trait NoMoreAncillaries < 1
          and Trait Freeman_ClerkAcquired < 1

  Affects AcquireFreeman_Clerk  2  Chance  8

;------------------------------------------
Trigger freeman_clerk_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireFreeman_Clerk = 1

  Affects Freeman_ClerkAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodTaxman  1  Chance  50
  Affects MathematicsSkill  1  Chance  50

;------------------------------------------
Trigger freeman_clerk2_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireFreeman_Clerk = 2

  Affects Freeman_ClerkAcquired  3  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects MathematicsSkill  1  Chance  50
  Affects GoodTrader  1  Chance  50

;-------------------------------------
Trigger acquire_galloper
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and not Routs
          and not FactionType seleucid
          and Trait NoMoreAncillaries < 1
          and Trait GalloperAcquired < 1
          and Trait BattlePoints > 2

  Affects AcquireGalloper  1  Chance  3

;------------------------------------------
Trigger galloper_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireGalloper > 0

  Affects GalloperAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Scout  1  Chance  75
  Affects TacticalSkill  1  Chance  90

;------------------------------------------
Trigger acquire_geographer
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and SettlementBuildingExists >= scriptorium
          and Trait NoMoreAncillaries < 1
          and Trait GeographerAcquired < 1

  Affects AcquireGeographer  1  Chance  8

;------------------------------------------
Trigger geographer_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireGeographer > 0

  Affects GeographerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects LogisticalSkill  1  Chance  50
  Affects Scholarly  1  Chance  25
  Affects GoodTaxman  1  Chance  50
  Affects ForcedMarchingExpert  1  Chance  100

;------------------------------------------
Trigger acquire_geomancer
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and SettlementBuildingExists >= academy
          and SettlementBuildingExists >= mines
          and Trait NoMoreAncillaries < 1
          and Trait GeomancerAcquired < 1
          and not CultureType barbarian
          and not CultureType carthaginian

  Affects AcquireGeomancer  1  Chance  8

;------------------------------------------
Trigger geomancer_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireGeomancer > 0

  Affects GeomancerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodFarmer 1  Chance 50
  Affects Scholarly 1  Chance 25
  Affects GoodBuilder 1  Chance 50
  Affects GoodMiner 1  Chance 75

;------------------------------------------
Trigger acquire_geometer
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and SettlementBuildingExists >= academy
          and SettlementBuildingExists >= temple_of_forge_temple
          and Trait NoMoreAncillaries < 1
          and Trait GeometerAcquired < 1
          and not CultureType barbarian

  Affects AcquireGeometer  1  Chance  8

;------------------------------------------
Trigger geometer_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireGeometer > 0

  Affects GeometerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodBuilder 1  Chance 75
  Affects MathematicsSkill 1  Chance 75
  Affects GoodEngineer 1  Chance 50
  Affects Scholarly 1  Chance 25

;------------------------------------------
Trigger acquire_gladiator
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and FactionType seleucid
          and SettlementBuildingExists >= urban_amphitheatre
          and Trait NoMoreAncillaries < 1
          and Trait GladiatorAcquired < 1
          and Trait GamesHaterRomanVice < 1

  Affects AcquireGladiator  1  Chance  2

;------------------------------------------
Trigger gladiator_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireGladiator > 0

  Affects GladiatorAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Epicurean  1  Chance  50
  Affects Bloodthirsty  1  Chance  50
  Affects GamesFanRomanVice  2  Chance  100
  Affects GamesFanRomanVice  1  Chance  75


;Mod: EBMod814 - 01/02/05 : added GamesHaterRomanVice exclusion, increased chance of becoming fan when gladiator acquired
;------------------------------------------
Trigger acquire_goldsmith
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and SettlementBuildingExists >= forum
          and Trait Miserly > 0
          and Trait NoMoreAncillaries < 1
          and Trait GoldsmithAcquired < 1

  Affects AcquireGoldsmith  1  Chance  10

;------------------------------------------
Trigger goldsmith_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireGoldsmith > 0

  Affects GoldsmithAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodTaxman 1  Chance 75
  Affects Corrupt 1  Chance 25

;------------------------------------------
Trigger acquire_gourmands_chef
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and SettlementBuildingExists >= temple_of_fun_temple
          and FactionType seleucid
          and Trait NoMoreAncillaries < 1
          and Trait Gourmands_ChefAcquired < 1

  Affects AcquireGourmands_Chef  1  Chance  5

;------------------------------------------
Trigger gourmands_chef_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireGourmands_Chef > 0

  Affects Gourmands_ChefAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  75
  Affects ExpensiveTastes 1  Chance 25
  Affects Epicurean 1  Chance 75

;------------------------------------------
Trigger acquire_greek_turncoat_greek
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 2
          and GeneralFoughtCulture greek
          and not GeneralFoughtFaction slave
          and Trait Hellenic < 1
          and Trait NoMoreAncillaries < 1
          and Trait Greek_TurncoatAcquired < 1

  Affects AcquireGreek_Turncoat  1  Chance  8

;------------------------------------------
Trigger acquire_greek_turncoat_east_greek
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 2
          and GeneralFoughtCulture egyptian
          and Trait Hellenic < 1
          and Trait NoMoreAncillaries < 1
          and Trait Greek_TurncoatAcquired < 1

  Affects AcquireGreek_Turncoat  1  Chance  8

;------------------------------------------
Trigger greek_turncoat_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireGreek_Turncoat > 0

  Affects Greek_TurncoatAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Xenophobia  1  Chance 25
  Affects HatesGreeks  4  Chance 75

;------------------------------------------
Trigger acquire_haruspex
  WhenToTest PostBattle
    
    Condition IsGeneral
          and not WonBattle
          and not CultureType eastern
          and Trait NoMoreAncillaries < 1
          and Trait HaruspexAcquired < 1
          and not CultureType barbarian

  Affects AcquireHaruspex  1  Chance  5

;------------------------------------------
Trigger haruspex_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireHaruspex > 0

  Affects HaruspexAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour 1  Chance 75
  Affects PublicFaith 1  Chance 75
  Affects Pious 1  Chance 50

;------------------------------------------
Trigger acquire_herbalist
  WhenToTest CharacterTurnEnd
    
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and SettlementBuildingExists >= doctor
          and Trait NoMoreAncillaries < 1
          and Trait HerbalistAcquired < 1
          and Trait DoctorAcquired < 1
          and Trait PhysicianAcquired < 1
          and Trait ChirurgeonAcquired < 1
          and Trait Wise_WomanAcquired < 1

  Affects AcquireHerbalist  1  Chance  8

;------------------------------------------
Trigger herbalist_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireHerbalist > 0

  Affects HerbalistAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects PhlegmHumour 1  Chance 75
  Affects HaleAndHearty 1  Chance 50
  Affects EBFertile 1  Chance 50

;------------------------------------------
Trigger acquire_heroic_saviour
  WhenToTest PostBattle
    
    Condition IsGeneral
          and WonBattle
          and PercentageBodyguardKilled > 50
          and GeneralNumKillsInBattle > 1
          and not Routs
          and Trait NoMoreAncillaries < 1
          and Trait Heroic_SaviourAcquired < 1

  Affects AcquireHeroic_Saviour  1  Chance  50

;------------------------------------------
Trigger heroic_saviour_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireHeroic_Saviour > 0

  Affects Heroic_SaviourAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects TacticalSkill  1  Chance 50
  Affects Generous  1  Chance 50
  Affects PhlegmHumour  1  Chance 75
  Affects HighPersonalSecurity  1  Chance  50

;------------------------------------------
Trigger acquire_historian
  WhenToTest CharacterTurnEnd
    
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and SettlementBuildingExists >= scriptorium
          and Trait NoMoreAncillaries < 1
          and Trait HistorianAcquired < 1

  Affects AcquireHistorian  1  Chance  8

;------------------------------------------
Trigger historian_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireHistorian > 0

  Affects HistorianAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects InspiringSpeaker 1  Chance 75
  Affects GloriousFool 1  Chance 25
  Affects PoeticSkill 1  Chance 50

;------------------------------------------
Trigger acquire_honest_man
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and Trait Just > 1
          and Trait NoMoreAncillaries < 1
          and Trait Honest_ManAcquired < 1

  Affects AcquireHonest_Man  1  Chance  8

;------------------------------------------
Trigger honest_man_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireHonest_Man > 0

  Affects Honest_ManAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Just 1  Chance 100
  Affects Just 1  Chance 50
  Affects Trusting 1  Chance 65
  Affects Upright 1  Chance 100
  Affects Upright 1  Chance 75

;------------------------------------------
Trigger acquire_herald
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and not FactionType seleucid
          and IsFactionLeader
          and SettlementBuildingExists > game_field
;          and SettlementBuildingExists = great_amphitheatre
;          and SettlementBuildingExists = circus_maximus
          and Trait NoMoreAncillaries < 1
          and Trait HeraldAcquired < 1

  Affects AcquireHerald  1  Chance  5
;  Affects AcquireHerald  1  Chance  30

;WIP: Herald
;------------------------------------------
Trigger acquire_herald_roman
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and FactionType seleucid
          and IsFactionLeader
          and SettlementBuildingExists = great_amphitheatre
          and SettlementBuildingExists = circus_maximus
          and Trait NoMoreAncillaries < 1
          and Trait HeraldAcquired < 1


  Affects AcquireHerald  1  Chance  30

;------------------------------------------
Trigger herald_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireHerald > 0

  Affects HeraldAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects InspiringSpeaker 1  Chance 75
  Affects BloodHumour 1  Chance 75

;------------------------------------------
Trigger acquire_idiot
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and SettlementBuildingExists = governors_house
          and RandomPercent > 80
          and Trait NoMoreAncillaries < 1
          and Trait IdiotAcquired < 1

  Affects AcquireIdiot  1  Chance  1

;------------------------------------------
Trigger idiot_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireIdiot > 0

  Affects IdiotAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects YellowBileHumour 1  Chance 75

;------------------------------------------
Trigger acquire_idiot_savant
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and SettlementBuildingExists >= governors_palace
          and SettlementBuildingExists >= temple_of_forge_temple
          and Trait NoMoreAncillaries < 1
          and Trait Idiot_SavantAcquired < 1
          and not CultureType barbarian

  Affects AcquireIdiot_Savant  1  Chance  3

;------------------------------------------
Trigger idiot_savant_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireIdiot_Savant > 0

  Affects Idiot_SavantAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects YellowBileHumour 1  Chance 75
  Affects GoodAdministrator 1  Chance 75

;------------------------------------------
Trigger acquire_inflatable_sheep
  WhenToTest CharacterTurnEnd
    Condition not EndedInSettlement
          and AgentType = family
          and InBarbarianLands
          and Trait Insane > 0
          and RandomPercent > 95
          and Trait NoMoreAncillaries < 1
          and Trait Inflatable_SheepAcquired < 1

  Affects AcquireInflatable_Sheep  1  Chance  2

;------------------------------------------
Trigger inflatable_sheep_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireInflatable_Sheep > 0

  Affects Inflatable_SheepAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  75
  Affects Perverted 1  Chance 100
  Affects Deranged 1  Chance 100
  Affects Insane 1  Chance 100

;------------------------------------------
Trigger acquire_intrepid_explorer
  WhenToTest CharacterTurnEnd
    Condition not EndedInSettlement
          and RemainingMPPercentage < 20
          and AgentType = family
          and InBarbarianLands
          and Trait NoMoreAncillaries < 1
          and Trait Intrepid_ExplorerAcquired < 1
          and not CultureType barbarian

  Affects AcquireIntrepid_Explorer  1  Chance  4

;------------------------------------------
Trigger intrepid_explorer_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireIntrepid_Explorer > 0

  Affects Intrepid_ExplorerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Scout  1  Chance 75
  Affects Energetic  1  Chance 50
  Affects ForcedMarchingExpert  1  Chance  100

;------------------------------------------
Trigger acquire_jeweller
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and not CultureType barbarian
          and SettlementBuildingExists >= curia
          and Trait Miserly > 0
          and Trait NoMoreAncillaries < 1
          and Trait JewellerAcquired < 1

  Affects AcquireJeweller  1  Chance  5

;------------------------------------------
Trigger acquire_jeweller_barbarian
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and CultureType barbarian
          and SettlementBuildingExists >= great_forum
          and Trait Miserly > 0
          and Trait NoMoreAncillaries < 1
          and Trait JewellerAcquired < 1

  Affects AcquireJeweller  1  Chance  5

;------------------------------------------
Trigger jeweller_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireJeweller > 0

  Affects JewellerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Aesthetic 1  Chance 50
  Affects ExpensiveTastes 1  Chance 75

;------------------------------------------
Trigger acquire_judge
  WhenToTest GovernorCityRiots
    Condition AgentType = family
          and SettlementBuildingExists >= governors_palace
          and SettlementBuildingExists >= temple_of_governors_temple
          and Trait NoMoreAncillaries < 1
          and Trait JudgeAcquired < 1

  Affects AcquireJudge  1  Chance  15

;------------------------------------------
Trigger judge_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireJudge > 0

  Affects JudgeAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Just 1  Chance 90
  Affects Just 1  Chance 50
  Affects PoliticsSkill 1  Chance 75

;------------------------------------------
Trigger acquire_lanista
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and Trait GamesFanRomanVice > 0
          and SettlementBuildingExists > game_field
          and Trait NoMoreAncillaries < 1
          and Trait LanistaAcquired < 1

  Affects AcquireLanista  1  Chance  10

;------------------------------------------
Trigger lanista_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireLanista > 0

  Affects LanistaAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GamesFanRomanVice 1  Chance 75
  Affects Disciplinarian 1  Chance 50
  Affects BloodHumour  1  Chance  75

;------------------------------------------
Trigger acquire_librarian
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and SettlementBuildingExists >= academy
          and Trait NoMoreAncillaries < 1
          and Trait LibrarianAcquired < 1
          and not CultureType barbarian

  Affects AcquireLibrarian  1  Chance  2

;------------------------------------------
Trigger librarian_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireLibrarian > 0

  Affects LibrarianAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects PhilosophySkill  1  Chance  50
  Affects Scholarly  1  Chance  75
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger acquire_magician
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and FactionType numidia
          and Trait Superstitious > 0
          and SettlementBuildingExists >= temple_of_governors_temple
          and Trait NoMoreAncillaries < 1
          and Trait MagicianAcquired < 1

  Affects AcquireMagician  1  Chance  8

;------------------------------------------
Trigger magician_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireMagician > 0

  Affects MagicianAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  75
  Affects PublicFaith  1  Chance  50
  Affects Pious  1  Chance  50
  Affects ReligiousMania  1  Chance  50

;------------------------------------------
Trigger acquire_master_embalmer
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and AgentType = family
          and FactionType numidia
          and SettlementBuildingExists >= temple_of_farming_temple
          and Trait NoMoreAncillaries < 1
          and Trait Master_EmbalmerAcquired < 1

  Affects AcquireMaster_Embalmer  1  Chance  8

;------------------------------------------
Trigger master_embalmer_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireMaster_Embalmer > 0

  Affects Master_EmbalmerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  75
  Affects PublicFaith  1  Chance  50
  Affects ReligiousMania  1  Chance  50
  Affects Pious  1  Chance  75

;------------------------------------------
Trigger acquire_magistrate
  WhenToTest GovernorCityRiots
    Condition FactionType seleucid
          and SettlementBuildingExists >= governors_palace
          and Trait NoMoreAncillaries < 1
          and Trait MagistrateAcquired < 1

  Affects AcquireMagistrate  1  Chance  10

;------------------------------------------
Trigger magistrate_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireMagistrate > 0

  Affects MagistrateAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodAdministrator  1  Chance  50
  Affects Authoritarian  1  Chance  50

;------------------------------------------
Trigger acquire_master_hunter
  WhenToTest CharacterTurnEnd
    Condition not EndedInSettlement
          and AgentType = family
          and InBarbarianLands
          and Trait NoMoreAncillaries < 1
          and Trait Master_HunterAcquired < 1

  Affects AcquireMaster_Hunter  1  Chance  1

;------------------------------------------
Trigger master_hunter_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireMaster_Hunter > 0

  Affects Master_HunterAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Scout  1  Chance  75
  Affects LogisticalSkill  1  Chance  50

;------------------------------------------
Trigger acquire_master_of_archers
  WhenToTest GovernorUnitTrained
    Condition TrainedUnitCategory infantry
          and AgentType = family
;          and SettlementBuildingExists >= army_barracks
          and Trait NoMoreAncillaries < 1
          and Trait Master_Of_ArchersAcquired < 1

  Affects AcquireMaster_Of_Archers  1  Chance  3

;------------------------------------------
Trigger master_of_archers_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireMaster_Of_Archers > 0

  Affects Master_Of_ArchersAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects TacticalSkill  1  Chance  75

;------------------------------------------
Trigger acquire_master_of_horse
  WhenToTest GovernorUnitTrained
    Condition TrainedUnitCategory cavalry
;          and SettlementBuildingExists > cavalry_barracks
          and AgentType = family
          and Trait NoMoreAncillaries < 1
          and Trait Master_Of_HorseAcquired < 1

  Affects AcquireMaster_Of_Horse  1  Chance  20

;------------------------------------------
Trigger master_of_horse_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireMaster_Of_Horse > 0

  Affects Master_Of_HorseAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects TacticalSkill  1  Chance  50
  Affects GoodCavalryGeneral  1  Chance  75

;------------------------------------------
Trigger acquire_master_smith
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and AgentType = family
          and SettlementBuildingExists >= smiths_workshop
          and Trait NoMoreAncillaries < 1
          and Trait Master_SmithAcquired < 1

  Affects AcquireMaster_Smith  1  Chance  2

;------------------------------------------
Trigger master_smith_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireMaster_Smith > 0

  Affects Master_SmithAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodInfantryGeneral  1  Chance  75
  Affects HighPersonalSecurity  1  Chance  50

;------------------------------------------
Trigger acquire_mathematician
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and AgentType = family
          and SettlementBuildingExists >= academy
          and Trait NoMoreAncillaries < 1
          and Trait MathematicianAcquired < 1

  Affects AcquireMathematician  1  Chance  3

;------------------------------------------
Trigger mathematician_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireMathematician > 0

  Affects MathematicianAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects MathematicsSkill  1  Chance  75
  Affects GoodTaxman  1  Chance  50
  Affects GoodTrader  1  Chance  50

;------------------------------------------
Trigger acquire_menhir_carver
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and AgentType = family
          and Trait PublicFaith > 0
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait NoMoreAncillaries < 1
          and Trait Menhir_CarverAcquired < 1
          and CultureType barbarian

  Affects AcquireMenhir_Carver  1  Chance  5

;------------------------------------------
Trigger menhir_carver_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireMenhir_Carver > 0

  Affects Menhir_CarverAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodBuilder  1  Chance  50
  Affects GoodEngineer  1  Chance  50

;------------------------------------------
Trigger acquire_mentor
  WhenToTest CharacterComesOfAge
    Condition AgentType = family
          and FatherTrait Ignorance < 2
          and Trait MentorAcquired < 1
          and not CultureType barbarian

  Affects AcquireMentor  1  Chance  3

;------------------------------------------
Trigger mentor_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireMentor > 0

  Affects MentorAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects PhilosophySkill  1  Chance  50
  Affects GoodAdministrator  1  Chance  75
  Affects InspiringSpeaker  1  Chance  50

;------------------------------------------
Trigger acquire_mercenary_captain
  WhenToTest HireMercenaries
    Condition Trait Mercenary_CaptainAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireMercenary_Captain  1  Chance  8

;------------------------------------------
Trigger mercenary_captain_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireMercenary_Captain > 0

  Affects Mercenary_CaptainAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Disloyal  1  Chance  25
  Affects GoodRecruiter  1  Chance  75

;------------------------------------------
Trigger acquire_merchant
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= great_forum
          and SettlementBuildingExists >= port
          and AgentType = family
          and Trait MerchantAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireMerchant  1  Chance  2

;------------------------------------------
Trigger merchant_has_been_acquired_GoodTrader
  WhenToTest CharacterTurnStart
    Condition Trait AcquireMerchant > 0

  Affects MerchantAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodTrader  1  Chance  75

;------------------------------------------
Trigger trigger_grain_merchant
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= great_forum
          and SettlementBuildingExists >= port
          and AgentType = family
          and Trait Grain_MerchantAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireGrain_Merchant  1  Chance  3

;------------------------------------------
Trigger grain_merchant_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireGrain_Merchant > 0

  Affects Grain_MerchantAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodTrader  1  Chance  75
  Affects GoodFarmer  1  Chance  50

;------------------------------------------
Trigger trigger_military_engineer
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= academy
          and SettlementBuildingExists >= smiths_workshop
          and SettlementBuildingExists >= army_barracks_A1
          and AgentType = family
          and FactionType seleucid
          and Trait Military_EngineerAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireMilitary_Engineer  1  Chance  10

;------------------------------------------
Trigger trigger_military_engineer2
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= academy
          and SettlementBuildingExists >= smiths_workshop
          and SettlementBuildingExists >= army_barracks_B1
          and AgentType = family
          and FactionType seleucid
          and Trait Military_EngineerAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireMilitary_Engineer  1  Chance  10

;------------------------------------------
Trigger military_engineer_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireMilitary_Engineer > 0

  Affects Military_EngineerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodEngineer  1  Chance  75
  Affects TacticalSkill  1  Chance  50
  Affects GoodBuilder 1  Chance 85

;------------------------------------------
Trigger trigger_military_tribune
  WhenToTest PostBattle

    Condition Trait VictorRomanVirtue > 0
          and Attribute Command >= 4
          and AgentType = family
          and WonBattle
          and FactionType seleucid
          and Trait Military_TribuneAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireMilitary_Tribune  1  Chance  20

;------------------------------------------
Trigger military_tribune_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireMilitary_Tribune > 0

  Affects Military_TribuneAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects TacticalSkill  1  Chance  75

;------------------------------------------
Trigger trigger_mining_engineer
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= mines
          and SettlementBuildingExists >= academy
          and AgentType = family
          and Trait Mining_EngineerAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireMining_Engineer  1  Chance  4

;------------------------------------------
Trigger mining_engineer_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireMining_Engineer > 0

  Affects Mining_EngineerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodEngineer  1  Chance  75
  Affects GoodMiner  1  Chance  75
  Affects GoodBuilder 1  Chance 50

;------------------------------------------
Trigger trigger_mistress
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= governors_villa
          and Trait Girls > 0
          and AgentType = family
          and Trait MistressAcquired < 1
          and Trait NoMoreAncillaries < 1
          and not CultureType barbarian

  Affects AcquireMistress  1  Chance  3

;------------------------------------------
Trigger mistress_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireMistress > 0

  Affects MistressAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  75
  Affects Girls  1  Chance  50
  Affects Liar  1  Chance  50

;------------------------------------------
Trigger trigger_musician
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= odeon
          and AgentType = family
          and Trait MusicianAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireMusician  1  Chance  8

;------------------------------------------
Trigger musician_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireMusician > 0

  Affects MusicianAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  75
  Affects PoeticSkill  1  Chance  75
  Affects InspiringSpeaker  1  Chance  50

;------------------------------------------
Trigger trigger_musician_barbarian
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= bardic_circle
          and AgentType = family
          and CultureType barbarian
          and Trait MusicianAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireMusician 1  Chance  8

;------------------------------------------
Trigger trigger_natural_philosopher
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists = ludus_magnus
          and AgentType = family
          and not FactionType parthia
          and not FactionType romans_scipii
          and not FactionType carthage
          and Trait Natural_PhilosopherAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireNatural_Philosopher  1  Chance  8

;------------------------------------------
Trigger natural_philosopher_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireNatural_Philosopher > 0

  Affects Natural_PhilosopherAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Scholarly  1  Chance  75
  Affects NaturalPhilosophySkill  1  Chance  75
  Affects PublicAtheism 1  Chance 50

;------------------------------------------
Trigger trigger_numismatist
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= great_forum
          and SettlementBuildingExists >= temple_of_forge_large_temple
          and AgentType = family
          and Trait NumismatistAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireNumismatist  1  Chance  8

;------------------------------------------
Trigger numismatist_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireNumismatist > 0

  Affects NumismatistAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodTrader  1  Chance 75

;------------------------------------------
Trigger trigger_oracle_Hellenic
  WhenToTest CharacterTurnEnd
    Condition not EndedInSettlement
          and RemainingMPPercentage >= 35
          and RemainingMPPercentage <= 45
          and AgentType = family
          and Trait OracleAcquired < 1
          and Trait NoMoreAncillaries < 1
          and Trait Hellenic > 0

  Affects AcquireOracle  1  Chance  1

;------------------------------------------
Trigger trigger_oracle_Eastern
  WhenToTest CharacterTurnEnd
    Condition not EndedInSettlement
          and RemainingMPPercentage >= 35
          and RemainingMPPercentage <= 45
          and AgentType = family
          and Trait OracleAcquired < 1
          and Trait NoMoreAncillaries < 1
          and CultureType eastern > 0

  Affects AcquireOracle  1  Chance  1

;------------------------------------------
Trigger oracle_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireOracle > 0

  Affects OracleAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance 75
  Affects Pious  1  Chance 50
  Affects ReligiousMania  1  Chance 50

;------------------------------------------
Trigger trigger_orator
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= odeon
          and AgentType = family
          and Trait OratorAcquired < 1
          and Trait NoMoreAncillaries < 1
          and not CultureType barbarian

  Affects AcquireOrator  1  Chance  5

;------------------------------------------
Trigger orator_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireOrator > 0

  Affects OratorAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects InspiringSpeaker  1  Chance 75
  Affects RhetoricSkill  1  Chance 75
  Affects PoliticsSkill  1  Chance 25

;------------------------------------------
Trigger trigger_over_protective_nanny
  WhenToTest CharacterComesOfAge
    Condition FatherTrait Paranoia >= 2
          and Trait Over_Protective_NannyAcquired < 1
          and Trait NoMoreAncillaries < 1
          and not CultureType barbarian

  Affects AcquireOver_Protective_Nanny  1  Chance  35

;------------------------------------------
Trigger over_protective_nanny_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireOver_Protective_Nanny > 0

  Affects Over_Protective_NannyAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BlackBileHumour  1  Chance 75
  Affects HighPersonalSecurity  1  Chance 75

;------------------------------------------
Trigger trigger_overseer
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= farms+2
          and AgentType = family
          and Trait OverseerAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireOverseer  1  Chance  5

;------------------------------------------
Trigger overseer_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireOverseer > 1

  Affects OverseerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Miserly  1  Chance 50
  Affects HarshRuler  1  Chance 50
  Affects GoodFarmer  3  Chance 75
  Affects GoodFarmer  3  Chance 50

;------------------------------------------
Trigger trigger_pet_hunting_dog
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= temple_of_fertility_temple
          and AgentType = family
          and Trait Pet_Hunting_DogAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquirePet_Hunting_Dog  1  Chance  8

;------------------------------------------
Trigger pet_hunting_dog_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquirePet_Hunting_Dog > 0

  Affects Pet_Hunting_DogAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour 1  Chance 75
  Affects Scout 1  Chance 50

;------------------------------------------
Trigger trigger_pet_lion
  WhenToTest CharacterTurnEnd
    Condition Trait Pet_LionAcquired < 1
          and RemainingMPPercentage > 75
          and Trait NoMoreAncillaries < 1
          and Trait GamesFanRomanVice > 0
          and SettlementBuildingExists >= urban_amphitheatre

  Affects AcquirePet_Lion  1  Chance  2

;WIP
;------------------------------------------
Trigger pet_lion_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquirePet_Lion > 0

  Affects Pet_LionAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects HighPersonalSecurity  1  Chance  75
  Affects BloodHumour 1  Chance 75
  Affects ExpensiveTastes 1  Chance 50

;------------------------------------------
Trigger trigger_philosopher_Hellenic
  WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= academy
          and Trait PhilosopherAcquired < 1
          and Trait NoMoreAncillaries < 1
          and Trait Hellenic > 0

  Affects AcquirePhilosopher  1  Chance  10

;------------------------------------------
Trigger trigger_philosopher_Roman
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= academy
          and AgentType = family
          and Trait PhilosopherAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType seleucid

  Affects AcquirePhilosopher  1  Chance  10

;------------------------------------------
Trigger philosopher_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquirePhilosopher > 0

  Affects PhilosopherAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects PublicAtheism  1  Chance  50
  Affects PhilosophySkill  1  Chance  75
  Affects Scholarly  1  Chance  75

;------------------------------------------
Trigger trigger_physician
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= doctor
          and Trait NoMoreAncillaries < 1
          and not CultureType barbarian
          and not CultureType nomad
          and Trait HerbalistAcquired < 1
          and Trait DoctorAcquired < 1
          and Trait ChirurgeonAcquired < 1
          and Trait Wise_WomanAcquired < 1

  Affects AcquirePhysician  1  Chance  5

;------------------------------------------
Trigger physician_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquirePhysician > 0

  Affects PhysicianAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Scholarly  1  Chance  50
  Affects HaleAndHearty  1  Chance  75

;------------------------------------------
Trigger trigger_playwright
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= odeon
          and AgentType = family
          and Trait PlaywrightAcquired < 1
          and Trait NoMoreAncillaries < 1
          
  Affects AcquirePlaywright  1  Chance  8

;------------------------------------------
Trigger playwright_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquirePlaywright > 0

  Affects PlaywrightAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  75
  Affects PoeticSkill  1  Chance  75
  Affects Epicurean  1  Chance  50

;------------------------------------------
Trigger trigger_poet
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= odeon
          and AgentType = family
          and Trait PoetAcquired < 1
          and Trait NoMoreAncillaries < 1
          and not CultureType barbarian

  Affects AcquirePoet  1  Chance  5

;------------------------------------------
Trigger poet_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquirePoet > 0

  Affects PoetAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  75
  Affects Epicurean  1  Chance  50
  Affects PoeticSkill  1  Chance  75

;------------------------------------------
Trigger trigger_pontifex
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= temple_of_governors_awesome_temple
          and AgentType = family
          and FactionType seleucid
          and Trait PontifexAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquirePontifex  1  Chance  8

;------------------------------------------
Trigger pontifex_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquirePontifex > 0

  Affects PontifexAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Authoritarian  1  Chance  50
  Affects Pious  1  Chance  50
  Affects ReligiousMania  1  Chance  50
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger trigger_praefectus_fabrum1
  WhenToTest GovernorUnitTrained
    Condition TrainedUnitCategory infantry
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= army_barracks_A1
          and not SettlementBuildingExists = militia_barracks_A2
          and not SettlementBuildingExists = city_barracks_A2
          and Trait praefectus_fabrumAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType seleucid

  Affects Acquirepraefectus_fabrum  1  Chance  8

;------------------------------------------
Trigger trigger_praefectus_fabrum2
  WhenToTest GovernorUnitTrained
    Condition TrainedUnitCategory infantry
          and RemainingMPPercentage > 75
          and not SettlementBuildingExists >= army_barracks_A1
          and SettlementBuildingExists >= army_barracks_B1
          and not SettlementBuildingExists = militia_barracks_B2
          and not SettlementBuildingExists = city_barracks_B2
          and Trait praefectus_fabrumAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType seleucid

  Affects Acquirepraefectus_fabrum  1  Chance  8

;------------------------------------------
Trigger praefectus_fabrum_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait Acquirepraefectus_fabrum > 0

  Affects praefectus_fabrumAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects LogisticalSkill  1  Chance  100
  Affects LogisticalSkill  1  Chance  75
  Affects ForcedMarchingExpert  1  Chance  100

;------------------------------------------
Trigger trigger_praetorian_guardsman_A2
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists = royal_barracks_A2
          and Trait Disloyal > 0
          and AgentType = family
          and FactionType seleucid
          and Trait Praetorian_GuardsmanAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquirePraetorian_Guardsman  1  Chance  8

;------------------------------------------
Trigger trigger_praetorian_guardsman_B1
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists = royal_barracks_B1
          and Trait Disloyal > 0
          and AgentType = family
          and FactionType seleucid
          and Trait Praetorian_GuardsmanAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquirePraetorian_Guardsman  1  Chance  8

;------------------------------------------
Trigger trigger_praetorian_guardsman_B2
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists = royal_barracks_B2
          and Trait Disloyal > 0
          and AgentType = family
          and FactionType seleucid
          and Trait Praetorian_GuardsmanAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquirePraetorian_Guardsman  1  Chance  8

;------------------------------------------
Trigger praetorian_guardsman_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquirePraetorian_Guardsman > 0

  Affects Praetorian_GuardsmanAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects TacticalSkill  1  Chance  50
  Affects HighPersonalSecurity  1  Chance  75

;------------------------------------------
Trigger trigger_problem_mother
  WhenToTest CharacterComesOfAge
    Condition FatherTrait AuthoritarianRomanVirtue > 0
          and Trait Problem_MotherAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireProblem_Mother  1  Chance  10

;------------------------------------------
Trigger problem_mother_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireProblem_Mother > 0

  Affects Problem_MotherAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects YellowBileHumour  1  Chance  75
  Affects LaxPersonalSecurity  1  Chance  75

;------------------------------------------
Trigger trigger_procurator
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= temple_of_forge_awesome_temple
          and AgentType = family
          and FactionType seleucid
          and Trait ProcuratorAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireProcurator   1  Chance  10

;------------------------------------------
Trigger procurator_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireProcurator > 0

  Affects ProcuratorAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects HarshJustice  1  Chance  50
  Affects HarshRuler  1  Chance  75
  Affects GoodTaxman  1  Chance  75

;------------------------------------------
Trigger trigger_quartermaster
  WhenToTest GovernorUnitTrained
    Condition TrainedUnitCategory infantry
          and RemainingMPPercentage > 75
;          and SettlementBuildingExists >= army_barracks
          and AgentType = family
          and Trait QuartermasterAcquired < 1
          and Trait NoMoreAncillaries < 1
          and not CultureType barbarian

  Affects AcquireQuartermaster  1  Chance  2

;Mod: EBMod893 - 11/02/06: Changed chance, conditionals to cope with new MIC structure.
;------------------------------------------
Trigger quartermaster_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireQuartermaster > 0

  Affects QuartermasterAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects LogisticalSkill  1  Chance  100
  Affects LogisticalSkill  1  Chance  75
  Affects ForcedMarchingExpert  1  Chance  100

;------------------------------------------
Trigger trigger_roman_turncoat
  WhenToTest PostBattle

    Condition WonBattle
          and PercentageEnemyKilled >= 40
          and Trait BattlePoints > 2
          and GeneralFoughtCulture roman
          and AgentType = family
          and not FactionType seleucid
          and Trait Roman_TurncoatAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireRoman_Turncoat  1  Chance  8

;------------------------------------------
Trigger roman_turncoat_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireRoman_Turncoat > 0

  Affects Roman_TurncoatAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Xenophobia  1  Chance  25
  Affects HatesRomans  4  Chance  75

;------------------------------------------
Trigger trigger_runner
  WhenToTest PostBattle

    Condition IsGeneral
          and not Routs
          and WonBattle
          and not CultureType roman
          and not CultureType barbarian
          and not CultureType eastern
          and not CultureType nomad
          and not CultureType carthaginian
          and Trait RunnerAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireRunner  1  Chance  8

;------------------------------------------
Trigger runner_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireRunner > 0

  Affects RunnerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Scout  1  Chance  75
  Affects TacticalSkill  1  Chance  90

;------------------------------------------
Trigger trigger_runner_roman
  WhenToTest PostBattle
    
    Condition not Routs
          and WonBattle
          and IsGeneral
          and FactionType seleucid
          and Trait RunnerAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireRunner  1  Chance  8

;------------------------------------------
Trigger trigger_satirist
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= theatron2
          and AgentType = family
          and Trait SatiristAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireSatirist  1  Chance  8

;------------------------------------------
Trigger satirist_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireSatirist > 0

  Affects SatiristAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  75
  Affects PoeticSkill  1  Chance  75

;------------------------------------------
Trigger trigger_scout
  WhenToTest PostBattle
    
    Condition IsGeneral
          and WonBattle
          and I_ConflictType SuccessfulAmbush
          and not WasAttacker
          and InBarbarianLands
          and Trait ScoutAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireScout  1  Chance  90

;------------------------------------------
Trigger scout_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireScout > 0

  Affects ScoutAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects TacticalSkill  1  Chance  90
  Affects Scout  1  Chance  75

;------------------------------------------
Trigger trigger_scribe_ancillary
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and AgentType = family
          and Trait Scribe_AncillaryAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireScribe_Ancillary  1  Chance  8

;------------------------------------------
Trigger scribe_ancillary_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireScribe_Ancillary > 0

  Affects Scribe_AncillaryAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodTaxman  1  Chance  50
  Affects GoodTrader  1  Chance  50

;------------------------------------------
Trigger trigger_sculptor
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= proconsuls_palace
          and Trait GoodBuilder >= 2
          and AgentType = family
          and Trait SculptorAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireSculptor  1  Chance  8

;------------------------------------------
Trigger sculptor_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireSculptor > 0

  Affects SculptorAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  75
  Affects GoodBuilder  1  Chance  75
  Affects ExpensiveTastes  1  Chance  50

;------------------------------------------
Trigger trigger_senatorial_horse
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and FactionType seleucid
          and Trait Insane > 0
          and Trait Superbus > 0
          and Trait Senatorial_HorseAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireSenatorial_Horse  1  Chance  15

;------------------------------------------
Trigger senatorial_horse_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireSenatorial_Horse > 0

  Affects Senatorial_HorseAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Authoritarian  1  Chance  75
  Affects Deranged  1  Chance  90

;------------------------------------------
Trigger acquirepublico_equus
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoMoreAncillaries < 1
          and RemainingMPPercentage > 50
          and Attribute Influence > 6
          and FactionType seleucid
          and Trait Publico_equusAcquired < 1

  Affects Acquirepublico_equus  1  Chance  4

;------------------------------------------
Trigger publico_equus_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait Acquirepublico_equus > 0

  Affects Publico_equusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100

;------------------------------------------
Trigger trigger_shieldbearer
  WhenToTest PostBattle
    
    Condition IsGeneral
          and PercentageBodyguardKilled > 50
          and GeneralNumKillsInBattle > 5
          and WonBattle
          and not Routs
          and not FactionType seleucid
          and Trait ShieldbearerAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireShieldbearer  1  Chance  15

;------------------------------------------
Trigger shieldbearer_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireShieldbearer > 0

  Affects ShieldbearerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects HighPersonalSecurity  1  Chance  75

;------------------------------------------
Trigger trigger_siege_engineer
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= governors_palace
          and SettlementBuildingExists >= forum
          and SettlementBuildingExists >= port
          and AgentType = family
          and Trait Siege_EngineerAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireSiege_Engineer  1  Chance  5

;------------------------------------------
Trigger siege_engineer_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireSiege_Engineer > 0

  Affects Siege_EngineerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodEngineer  1  Chance  75
  Affects GoodBuilder  1  Chance  25

;------------------------------------------
Trigger trigger_silk_merchant
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= governors_palace
          and SettlementBuildingExists >= forum
          and SettlementBuildingExists >= port
          and AgentType = family
          and Trait Silk_MerchantAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireSilk_Merchant  1  Chance  8

;------------------------------------------
Trigger silk_merchant_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireSilk_Merchant > 0

  Affects Silk_MerchantAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodTrader  1  Chance  75
  Affects ExpensiveTastes  1  Chance  50

;------------------------------------------
Trigger trigger_slave_trader
  WhenToTest EnslavePopulation
    Condition Trait Slave_TraderAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireSlave_Trader  1  Chance  15

;------------------------------------------
Trigger slave_trader_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireSlave_Trader > 0

  Affects Slave_TraderAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodTrader  1  Chance  75
  Affects ExpensiveTastes  1  Chance  50

;------------------------------------------
Trigger trigger_slubberdegullion
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= tavern
          and Trait Drink > 1
          and AgentType = family
          and Trait SlubberdegullionAcquired < 1
          and Trait NoMoreAncillaries < 1
          and CultureType barbarian

  Affects AcquireSlubberdegullion  1  Chance  5

;------------------------------------------
Trigger slubberdegullion_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireSlubberdegullion > 0

  Affects SlubberdegullionAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Drink  1  Chance  50
  Affects BloodHumour  1  Chance  75

;------------------------------------------
Trigger trigger_soothsayer
  WhenToTest PostBattle
    
    Condition IsGeneral
          and not WonBattle
          and Trait SoothsayerAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireSoothsayer  1  Chance  2

;------------------------------------------
Trigger soothsayer_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireSoothsayer > 0

  Affects SoothsayerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects ReligiousMania  1  Chance  50
  Affects Superstitious  1  Chance  50
  Affects BloodHumour  1  Chance  75

;------------------------------------------
Trigger trigger_spice_merchant
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= governors_palace
          and SettlementBuildingExists >= forum
          and SettlementBuildingExists >= port
          and AgentType = family
          and Trait Spice_MerchantAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireSpice_Merchant  1  Chance  8

;------------------------------------------
Trigger spice_merchant_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireSpice_Merchant > 0

  Affects Spice_MerchantAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects ExpensiveTastes  1  Chance  50
  Affects GoodTrader  1  Chance  75

;------------------------------------------
Trigger trigger_spymaster
  WhenToTest LeaderOrderedSpyingMission
    Condition IsFactionLeader
          and Trait SpymasterAcquired < 1
          and Trait NoMoreAncillaries < 1
          and not CultureType barbarian

  Affects AcquireSpymaster  1  Chance  1

;------------------------------------------
Trigger spymaster_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireSpymaster > 0

  Affects SpymasterAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects SpyMaster  8  Chance  90
  Affects Scout  1  Chance  75

;------------------------------------------
Trigger trigger_surveyor
  WhenToTest GovernorBuildingCompleted
    Condition Trait GoodBuilder >= 2
          and Trait SurveyorAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireSurveyor  1  Chance  5

;------------------------------------------
Trigger surveyor_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireSurveyor > 0

  Affects SurveyorAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodAdministrator  1  Chance  75
  Affects TacticalSkill  1  Chance  50

;------------------------------------------
Trigger trigger_swordbearer
  WhenToTest PostBattle

    Condition IsGeneral
          and GeneralNumKillsInBattle > 5
          and PercentageBodyguardKilled > 10
          and WonBattle
          and not Routs
          and not FactionType seleucid
          and Trait SwordbearerAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireSwordbearer  1  Chance  15

;------------------------------------------
Trigger swordbearer_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireSwordbearer > 0

  Affects SwordbearerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodInfantryGeneral  1  Chance  50
  Affects HighPersonalSecurity  1  Chance  75

;------------------------------------------
Trigger trigger_tax_farmer
  WhenToTest GovernorBuildingCompleted
    Condition Trait BadTaxman > 0
          and AgentType = family
          and FactionType seleucid
          and Trait Tax_FarmerAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireTax_Farmer  1  Chance  90

;------------------------------------------
Trigger tax_farmer_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireTax_Farmer > 0

  Affects Tax_FarmerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Unjust  1  Chance  50
  Affects GoodTaxman  1  Chance  75
  Affects Corrupt  1  Chance  50

;------------------------------------------
Trigger trigger_tender_of_the_arse
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and IsFactionLeader
          and SettlementBuildingExists >= proconsuls_palace
          and AgentType = family
          and FactionType numidia
          and Trait Tender_Of_The_ArseAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireTender_Of_The_Arse  1  Chance  3

;------------------------------------------
Trigger tender_of_the_arse_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireTender_Of_The_Arse > 0

  Affects Tender_Of_The_ArseAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  75
  Affects HighPersonalSecurity  1  Chance  75

;------------------------------------------
Trigger trigger_torturer
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait Brutal > 0
          and SettlementBuildingExists >= execution_square
          and Trait TorturerAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireTorturer  1  Chance  8

;------------------------------------------
Trigger torturer_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireTorturer > 0

  Affects TorturerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects HarshJustice  1  Chance  75
  Affects HarshRuler  1  Chance  75

;------------------------------------------
Trigger trigger_treasurer
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= great_forum
          and AgentType = family
          and Trait TreasurerAcquired < 1
          and Trait NoMoreAncillaries < 1
          and not CultureType barbarian

  Affects AcquireTreasurer  1  Chance  8

;------------------------------------------
Trigger treasurer_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireTreasurer > 0

  Affects TreasurerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects MathematicsSkill  1  Chance  50
  Affects GoodTaxman  1  Chance  75

;------------------------------------------
Trigger trigger_tribune_of_the_plebs
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsFactionLeader
          and SettlementBuildingExists >= proconsuls_palace
          and RemainingMPPercentage = 100
          and AgentType = family
          and FactionType seleucid
          and Trait Tribune_Of_The_PlebsAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireTribune_Of_The_Plebs  1  Chance  4

;------------------------------------------
Trigger tribune_of_the_plebs_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireTribune_Of_The_Plebs > 0

  Affects Tribune_Of_The_PlebsAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects PoliticsSkill  1  Chance  75
  Affects SmoothTalker  1  Chance  75

;------------------------------------------
Trigger trigger_trusty_steed
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= hippodrome
          and Trait GoodCavalryGeneral > 0
          and AgentType = family
          and Trait Trusty_SteedAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireTrusty_Steed  1  Chance  8

;------------------------------------------
Trigger trigger_trusty_steed_nonromans
  WhenToTest GovernorUnitTrained
    Condition TrainedUnitCategory cavalry
          and not FactionType seleucid
;          and SettlementBuildingExists >= hippodrome
          and Trait GoodCavalryGeneral > 0
          and AgentType = family
          and Trait Trusty_SteedAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireTrusty_Steed  1  Chance  8

;Mod: EBMod894 - 11/02/06: Added alternative for non-romans.
;------------------------------------------
Trigger trusty_steed_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireTrusty_Steed > 0

  Affects Trusty_SteedAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodCavalryGeneral  1  Chance  75

;------------------------------------------
Trigger trigger_turncoat_slave
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and PercentageEnemyKilled >= 50
          and Trait BattlePoints > 2
          and GeneralFoughtFaction slave
          and Trait Turncoat_SlaveAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireTurncoat_Slave  1  Chance  10

;------------------------------------------
Trigger turncoat_slave_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireTurncoat_Slave > 0

  Affects Turncoat_SlaveAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Xenophobia  1  Chance  25
  Affects HatesSlaves  4  Chance  75

;------------------------------------------
Trigger trigger_tutor
  WhenToTest CharacterComesOfAge
    Condition Trait Ignorance < 1
          and FatherTrait Ignorance < 1
          and Trait TutorAcquired < 1
          and Trait NoMoreAncillaries < 1
          and not CultureType barbarian

  Affects AcquireTutor  1  Chance  15

;------------------------------------------
Trigger tutor_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireTutor > 0

  Affects TutorAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodAdministrator  1  Chance  75
  Affects Austere  1  Chance  50

;------------------------------------------
Trigger trigger_veteran_centurion
  WhenToTest PostBattle

    Condition IsGeneral
          and PercentageOfArmyKilled <= 20
          and GeneralNumKillsInBattle > 5
          and WonBattle
          and not Routs
          and Attribute Command >= 4
          and FactionType seleucid
          and Trait Veteran_CenturionAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireVeteran_Centurion  1  Chance  10

;------------------------------------------
Trigger veteran_centurion_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireVeteran_Centurion > 0

  Affects Veteran_CenturionAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects TacticalSkill  1  Chance  75
  Affects GoodInfantryGeneral  1  Chance  75

;------------------------------------------
Trigger trigger_veteran_warrior
  WhenToTest PostBattle

    Condition IsGeneral
          and PercentageOfArmyKilled <= 20
          and GeneralNumKillsInBattle > 5
          and WonBattle
          and not Routs
          and Attribute Command >= 4
          and not FactionType seleucid
          and Trait Veteran_WarriorAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireVeteran_Warrior  1  Chance  20

;------------------------------------------
Trigger veteran_warrior_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireVeteran_Warrior > 0

  Affects Veteran_WarriorAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Brave  1  Chance  75
  Affects GoodInfantryGeneral  1  Chance  75

;------------------------------------------
Trigger trigger_wilderness_prophet
  WhenToTest CharacterTurnEnd
    Condition not EndedInSettlement
          and RemainingMPPercentage >= 35
          and RemainingMPPercentage <= 50
          and AgentType = family
          and Trait Wilderness_ProphetAcquired < 1
          and Trait NoMoreAncillaries < 1
          and not CultureType barbarian
          and not CultureType carthaginian
          and not CultureType greek

  Affects AcquireWilderness_Prophet  1  Chance  4

;------------------------------------------
Trigger wilderness_prophet_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireWilderness_Prophet > 0

  Affects Wilderness_ProphetAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Superstitious  1  Chance  50
  Affects ReligiousMania  1  Chance  50
  Affects PublicFaith  1  Chance  50
  Affects BloodHumour  1  Chance  75

;------------------------------------------
Trigger trigger_wine_steward
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = city_plumbing
          and AgentType = family
          and Trait Wine_StewardAcquired < 1
          and Trait NoMoreAncillaries < 1
          and not CultureType barbarian

  Affects AcquireWine_Steward  1  Chance  4

;------------------------------------------
Trigger wine_steward_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireWine_Steward > 0

  Affects Wine_StewardAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  75
  Affects ExpensiveTastes  1  Chance  25
  Affects Epicurean  1  Chance  50

;------------------------------------------
Trigger trigger_wise_man
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and RemainingMPPercentage = 100
          and SettlementBuildingExists <= governors_villa
          and SettlementBuildingExists >= temple_of_forge_shrine
          and Trait Wise_ManAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireWise_Man  1  Chance  2

;------------------------------------------
Trigger wise_man_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireWise_Man > 0

  Affects Wise_ManAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects PhilosophySkill  1  Chance  50
  Affects GoodAdministrator  1  Chance  75

;------------------------------------------
Trigger trigger_wise_woman
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and AgentType = family
          and Trait NoMoreAncillaries < 1
          and CultureType barbarian
          and Trait HerbalistAcquired < 1
          and Trait DoctorAcquired < 1
          and Trait PhysicianAcquired < 1
          and Trait ChirurgeonAcquired < 1

  Affects AcquireWise_Woman  1  Chance  8

;------------------------------------------
Trigger wise_woman_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireWise_Woman > 0

  Affects Wise_WomanAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects HaleAndHearty  1  Chance  50
  Affects EBFertile  1  Chance  50
  Affects GoodAdministrator  1  Chance  25

;------------------------------------------
Trigger trigger_witch
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and AgentType = family
          and Trait WitchAcquired < 1
          and Trait NoMoreAncillaries < 1
          and CultureType barbarian

  Affects AcquireWitch  1  Chance  8

;------------------------------------------
Trigger witch_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireWitch > 0

  Affects WitchAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects EBFertile  1  Chance  50
  Affects HaleAndHearty  1  Chance  50

;------------------------------------------
Trigger trigger_wrestler
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = palaistra
          and Trait WrestlerAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireWrestler  1  Chance  6

;------------------------------------------
Trigger wrestler_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireWrestler > 0

  Affects WrestlerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects ExpensiveTastes  1  Chance  25
  Affects HaleAndHearty  1  Chance  50

;Mod: EBMod825 - 01/10/05 : adjusted ancillary triggers for 4 turns per year (halved most chances with CharacterTurnEnd event triggers)
;Mod: EBMod650 - 07/30 : normal ancillary triggers
;------------------------------------------
Trigger acquire_berthingaz
  WhenToTest PostBattle

    Condition IsGeneral
          and PercentageOfArmyKilled <= 20
          and FactionType germans
          and GeneralNumKillsInBattle > 5
          and Trait BattlePoints > 2
          and not Routs
          and Attribute Command > 2
          and Trait BerthingazAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireBerthingaz  1  Chance  20

;------------------------------------------
Trigger berthingaz_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireBerthingaz > 0

  Affects BerthingazAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100

;------------------------------------------
Trigger acquire_heruberaz
  WhenToTest PostBattle

    Condition IsGeneral
          and GeneralNumKillsInBattle > 5
          and FactionType germans
          and PercentageBodyguardKilled > 10
          and Trait BattlePoints > 2
          and not Routs
          and Trait NoMoreAncillaries < 1
          and Trait HeruberazAcquired < 1

  Affects AcquireHeruberaz  1  Chance  10

;------------------------------------------
Trigger heruberaz_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireHeruberaz > 0

  Affects HeruberazAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100

;------------------------------------------
Trigger acquire_skelduberaz
  WhenToTest PostBattle

    Condition IsGeneral
          and PercentageBodyguardKilled > 50
          and FactionType germans
          and GeneralNumKillsInBattle > 5
          and Trait BattlePoints > 2
          and not Routs
          and Trait NoMoreAncillaries < 1
          and Trait SkelduberazAcquired < 1

  Affects AcquireSkelduberaz  1  Chance  30

;------------------------------------------
Trigger skelduberaz_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireSkelduberaz > 0

  Affects SkelduberazAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;Mod: EBMod686 - 08/31 : sweboz ancillary triggers
;------------------------------------------
Trigger trigger_Spehokwenon
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists > bardic_circle
          and FactionType germans
          and Trait Wise_WomanAcquired < 1
          and Trait SoothsayerAcquired < 1
          and Trait SpehokwenonAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireSpehokwenon  1  Chance  5

;------------------------------------------
Trigger Spehokwenon_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireSpehokwenon > 0

  Affects SpehokwenonAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Superstitious  1  Chance  50
  Affects ReligiousMania  1  Chance  50
  Affects PublicFaith  1  Chance  50
  Affects BloodHumour  1  Chance  75

;------------------------------------------
Trigger trigger_Skeldumagathiz
  WhenToTest SufferAssassinationAttempt
    Condition Trait GermanNoble > 0
          and Attribute Command > 2
          and IsGeneral
          and FactionType germans
          and Trait NoMoreAncillaries < 1
          and Trait SkeldumagathizAcquired < 1
          and Trait BodyguardAcquired < 1

  Affects AcquireSkeldumagathiz  1  Chance  12

;------------------------------------------
Trigger Skeldumagathiz_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireSkeldumagathiz > 0

  Affects SkeldumagathizAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Coward  1  Chance  25
  Affects Paranoia  1  Chance  25
  Affects BloodHumour  1  Chance  50
  Affects HighPersonalSecurity  1  Chance  75

;------------------------------------------
Trigger trigger_CelticWife
  WhenToTest CharacterTurnEnd
    Condition not IsMarried
          and FactionType germans
          and Trait Segewalahuz > 0
          and Trait CelticWifeAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireCelticWife  1  Chance  15

;------------------------------------------
Trigger CelticWife_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireCelticWife > 0

  Affects CelticWifeAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects BloodHumour  1  Chance  75
  Affects Girls  1  Chance  50

;------------------------------------------
Trigger Governor_has_CelticWife_in_Celtic_Lands
  WhenToTest CharacterTurnEnd
    Condition Trait CelticWifeAcquired > 0
          and EndedInSettlement
          and Trait InCelticLands > 0

  Affects PeopleHappy  1  Chance  20

;------------------------------------------
Trigger trigger_Drugulaz
  WhenToTest PostBattle
    Condition IsGeneral
          and WonBattle
          and PercentageEnemyKilled >= 50
          and Trait BattlePoints > 2
          and Trait GermanNoble > 0
          and FactionType germans
          and Trait DrugulazAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireDrugulaz  1  Chance  10

;------------------------------------------
Trigger Drugulaz_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireDrugulaz > 0

  Affects DrugulazAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Warlord  2  Chance  75
  Affects BloodHumour  1  Chance  50
  Affects BloodHumour  1  Chance  50

;------------------------------------------
Trigger trigger_Thuliz
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists > governors_villa
          and FactionType germans
          and Trait ThulizAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireThuliz  1  Chance  8

;------------------------------------------
Trigger Thuliz_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireThuliz > 0

  Affects ThulizAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodTaxman  1  Chance  50
  Affects RhetoricSkill  1  Chance  50

;------------------------------------------
;Section: Mediterranean ancillary triggers
;------------------------------------------
;------------------------------------------
Trigger acquire_garum_chef_hellenic
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and Trait Hellenic > 0
          and Trait Epicurean > 0
          and SettlementBuildingExists >= port
          and Trait NoMoreAncillaries < 1
          and Trait Garum_ChefAcquired < 2

  Affects AcquireGarum_Chef  1  Chance  10

;------------------------------------------
Trigger acquire_garum_chef_roman
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and FactionType seleucid
          and Trait ApicianRomanVice > 0
          and SettlementBuildingExists >= port
          and Trait NoMoreAncillaries < 1
          and Trait Garum_ChefAcquired < 2

  Affects AcquireGarum_Chef  1  Chance  10

;------------------------------------------
Trigger garum_chef_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireGarum_Chef > 0

  Affects Garum_ChefAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;Mod: EBMod694 : 09/05 - garum chef triggers
;------------------------------------------
Trigger acquire_puella_gaditana_epicurean
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Gader
          and Trait Epicurean > 1
          and Trait NoMoreAncillaries < 1
          and Trait PuellaGaditanaAcquired < 1

  Affects AcquirePuellaGaditana  1  Chance  30

;------------------------------------------
Trigger puella_gaditana_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePuellaGaditana > 0

  Affects PuellaGaditanaAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Girls  1  Chance  75
  Affects ExpensiveTastes  1  Chance  25
  Affects BloodHumour  1  Chance  75


;Mod: EBMod705 : 09/18 - puella gaditana triggers
;------------------------------------------
;Trigger trigger_pythia
;  WhenToTest CharacterTurnEnd
;    Condition EndedInSettlement
;          and RemainingMPPercentage > 75
;          and SettlementName Thermon
;          and AgentType = family
;          and Trait NoMoreAncillaries < 1
;          and Trait PythiaAcquired < 1
;
;  Affects AcquirePythia  1  Chance  2
;
;------------------------------------------
;Trigger pythia_has_been_acquired
;  WhenToTest CharacterTurnStart
;
;    Condition Trait AcquirePythia > 0
;
;  Affects PythiaAcquired  2  Chance  100
;  Affects NumAncillariesAcquired  1  Chance  100
;  Affects Superstitious  1  Chance  25
;  Affects BloodHumour  1  Chance  75
;
;
;Mod: EBMod728 : 10/03 - pythia triggers (commented out, pythia wouldn't leave Thermon)
;------------------------------------------
Trigger acquire_spear_of_achilles
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementName Side
          and IsFactionLeader
          and Trait Spear_of_AchillesAcquired < 1

  Affects AcquireSpear_of_Achilles  1  Chance  100

;------------------------------------------
Trigger spear_of_achilles_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireSpear_of_Achilles > 0

  Affects Spear_of_AchillesAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Superstitious  1  Chance  25

;------------------------------------------
Trigger spear_of_achilles_leaves_side
  WhenToTest CharacterTurnEnd

    Condition Trait AcquireSpear_of_Achilles > 0
          and Attribute Subterfuge = 2
          and EndedInSettlement
          and not SettlementName Side

  Affects TouchedByTheGods  1  Chance  75
  Affects TouchedByTheGods  1  Chance  25


;Mod: EBMod751 : 10/07 - the spear of achilles should not be removed, or the gods may touch your general
;------------------------------------------
;Section: Pahlavan ancillary triggers
;------------------------------------------
;------------------------------------------
Trigger acquire_magian_tutor
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and FactionType parthia
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait TurnsAlive < 2
          and Trait NoMoreAncillaries < 1
          and Trait Magian_TutorAcquired < 1
          and Trait Ashemaogha_HereticAcquired < 1
          and Trait Wilderness_ProphetAcquired < 1

  Affects AcquireMagian_Tutor  1  Chance  15

;------------------------------------------
Trigger magian_tutor_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireMagian_Tutor > 0

  Affects Magian_TutorAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100

;------------------------------------------
Trigger General_has_Magian_Tutor
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType parthia
          and Trait Magian_TutorAcquired > 0
          and Trait TurnsAlive < 3

  Affects Just  1  Chance  2
  Affects Upright  1  Chance  2
  Affects GoodAdministrator  1  Chance  2


;------------------------------------------
Trigger acquire_athravan_firekindler
  WhenToTest CharacterTurnEnd
    Condition not EndedInSettlement
          and FactionType parthia
          and Trait NoMoreAncillaries < 1
          and Trait Athravan_FirekindlerAcquired < 1
          and Trait Ashemaogha_HereticAcquired < 1
          and Trait MagicianAcquired < 1
          and Trait SoothsayerAcquired < 1
          and Trait OracleAcquired < 1
          and Trait WitchAcquired < 1

  Affects AcquireAthravan_Firekindler  1  Chance  5

;------------------------------------------
Trigger athravan_firekindler_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireAthravan_Firekindler > 0

  Affects Athravan_FirekindlerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_ashemaogha_heretic
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and FactionType parthia
          and RemainingMPPercentage > 75
          and Trait Sacrilegious > 0
          and Trait NoMoreAncillaries < 1
          and Trait Ashemaogha_HereticAcquired < 1

  Affects AcquireAshemaogha_Heretic  1  Chance  5

;------------------------------------------
Trigger ashemaogha_heretic_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireAshemaogha_Heretic > 0

  Affects Ashemaogha_HereticAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_dravant_sinner
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and FactionType parthia
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= temple_of_fun_temple
          and Trait NoMoreAncillaries < 1
          and Trait Dravant_SinnerAcquired < 1

  Affects AcquireDravant_Sinner  1  Chance  5

;------------------------------------------
Trigger dravant_sinner_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireDravant_Sinner > 0

  Affects Dravant_SinnerAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_butparasti_idolater
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and FactionType parthia
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = governors_house
          and Trait NoMoreAncillaries < 1
          and Trait Butparasti_IdolaterAcquired < 1

  Affects AcquireButparasti_Idolater  1  Chance  5

;------------------------------------------
Trigger butparasti_idolater_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireButparasti_Idolater > 0

  Affects Butparasti_IdolaterAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_zaotar_priest
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and FactionType parthia
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= scriptorium
          and Trait NoMoreAncillaries < 1
          and Trait Zaotar_PriestAcquired < 1

  Affects AcquireZaotar_Priest  1  Chance  15

;------------------------------------------
Trigger zaotar_priest_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireZaotar_Priest > 0

  Affects Zaotar_PriestAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_dadwar_judge
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and FactionType parthia
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= academy
          and Trait NoMoreAncillaries < 1
          and Trait Dadwar_JudgeAcquired < 1

  Affects AcquireDadwar_Judge  1  Chance  4

;------------------------------------------
Trigger dadwar_judge_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireDadwar_Judge > 0

  Affects Dadwar_JudgeAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_wicked_dadwar
  WhenToTest GovernorCityRiots
    Condition IsGeneral
          and FactionType parthia
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= temple_of_governors_temple
          and Trait NoMoreAncillaries < 1
          and Trait Wicked_DadwarAcquired < 1

  Affects AcquireWicked_Dadwar  1  Chance  15

;------------------------------------------
Trigger wicked_dadwar_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireWicked_Dadwar > 0

  Affects Wicked_DadwarAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_gosan_minstrel
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and FactionType parthia
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= bardic_circle
          and Trait NoMoreAncillaries < 1
          and Trait Gosan_MinstrelAcquired < 1

  Affects AcquireGosan_Minstrel  1  Chance  10

;------------------------------------------
Trigger gosan_minstrel_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireGosan_Minstrel > 0

  Affects Gosan_MinstrelAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_dihqan_chieftain
  WhenToTest GovernorUnitTrained
    Condition TrainedUnitCategory cavalry
;          and SettlementBuildingExists > cavalry_barracks
          and IsGeneral
          and FactionType parthia
          and Trait NoMoreAncillaries < 1
          and Trait Dihqan_ChieftainAcquired < 1

  Affects AcquireDihqan_Chieftain  1  Chance  20

;------------------------------------------
Trigger dihqan_chieftain_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireDihqan_Chieftain > 0

  Affects Dihqan_ChieftainAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_babylonian_mystic
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and FactionType parthia
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= temple_of_governors_temple
          and Trait NoMoreAncillaries < 1
          and Trait Babylonian_MysticAcquired < 1

  Affects AcquireBabylonian_Mystic  1  Chance  12

;------------------------------------------
Trigger babylonian_mystic_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireBabylonian_Mystic > 0

  Affects Babylonian_MysticAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_ascetic
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and FactionType parthia
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= scriptorium
          and Trait NoMoreAncillaries < 1
          and Trait AsceticAcquired < 1

  Affects AcquireAscetic  1  Chance  15

;------------------------------------------
Trigger ascetic_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireAscetic > 0

  Affects AsceticAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_celebite
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and FactionType parthia
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait NoMoreAncillaries < 1
          and Trait CelebiteAcquired < 1

  Affects AcquireCelebite  1  Chance  10

;------------------------------------------
Trigger celebite_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireCelebite > 0

  Affects CelebiteAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_sabestan_harem_girl
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and FactionType parthia
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= governors_villa
          and Trait Girls > 0
          and Trait NoMoreAncillaries < 1
          and Trait Sabestan_Harem_GirlAcquired < 1

  Affects AcquireSabestan_Harem_Girl  1  Chance  10

;------------------------------------------
Trigger sabestan_harem_girl_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireSabestan_Harem_Girl > 0

  Affects Sabestan_Harem_GirlAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_varzesh_pahlavani_master
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and FactionType parthia
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= army_barracks_C1
          and Trait NoMoreAncillaries < 1
          and Trait Varzesh_Pahlavani_MasterAcquired < 1

  Affects AcquireVarzesh_Pahlavani_Master  1  Chance  5

;------------------------------------------
Trigger varzesh_pahlavani_master_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireVarzesh_Pahlavani_Master > 0

  Affects Varzesh_Pahlavani_MasterAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger acquire_sakae_companion
  WhenToTest CharacterTurnEnd
    Condition InBarbarianLands
          and IsGeneral
          and FactionType parthia
          and RemainingMPPercentage < 50
          and Trait NoMoreAncillaries < 1
          and Trait Sakae_CompanionAcquired < 1

  Affects AcquireSakae_Companion  1  Chance  5

;------------------------------------------
Trigger sakae_companion_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireSakae_Companion > 0

  Affects Sakae_CompanionAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;Mod: EBMod702 - 09/13 : pahlavan ancillary triggers
;------------------------------------------
Trigger acquire_corona_civica
  WhenToTest PostBattle

    Condition IsGeneral
          and FactionType seleucid
          and WonBattle
          and not Routs
          and PercentageBodyguardKilled > 60
          and GeneralNumKillsInBattle > 0
          and Trait NoMoreAncillaries < 1
          and Trait Corona_CivicaAcquired < 1

  Affects AcquireCorona_Civica  1  Chance  30

;------------------------------------------
Trigger corona_civica_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireCorona_Civica > 0

  Affects Corona_CivicaAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects TacticalSkill 1  Chance 50
  Affects Generous 1  Chance 50
  Affects PhlegmHumour 1  Chance 75
  Affects HighPersonalSecurity  1  Chance  50


;Mod: EBMod719 - 10/01 : new roman ancillary triggers
;------------------------------------------
; New Hellenic Ancillary Triggers
;------------------------------------------
;------------------------------------------
Trigger acquire_hetaira
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Hellenic > 0
          and SettlementBuildingExists >= forum
          and Trait Girls > 0
          and Trait NoMoreAncillaries < 1
          and Trait Hetaira_HyperaischrosAcquired < 1
          and Trait Hetaira_HyperkallesAcquired < 1

  Affects AcquireHetaira  1  Chance  2

;------------------------------------------
Trigger hetaira_has_been_acquired_married
  WhenToTest CharacterTurnStart

    Condition Trait AcquireHetaira > 0
          and IsMarried

  Affects Cuckold  1  Chance  25

;------------------------------------------
Trigger hetaira_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireHetaira > 0

  Affects HetairaAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Generous  1  Chance  25
  Affects Girls  1  Chance  25
  Affects BlackBileHumour  1  Chance  75
  Affects Corrupt  1  Chance  10


;------------------------------------------
Trigger acquire_hetaira_hyperkalles
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and Trait Hellenic > 0
          and IsMarried
          and Trait Selflessness < 4
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= forum
          and Trait NoMoreAncillaries < 1
          and Trait Hetaira_HyperaischrosAcquired < 1
          and Trait HetairaAcquired < 1

  Affects AcquireHetaira_Hyperkalles  1  Chance  2

;------------------------------------------
Trigger hetaira_hyperkalles_has_been_acquired_selfish
  WhenToTest CharacterTurnStart

    Condition Trait AcquireHetaira_Hyperkalles > 0
          and Trait Selflessness < 4

  Affects Girls  1  Chance  80
  Affects Lewd  1  Chance  55
  Affects Gynaikonomos  1  Chance  25
  Affects Cuckold  2  Chance  50

;------------------------------------------
Trigger hetaira_hyperkalles_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireHetaira_Hyperkalles > 0

  Affects BloodHumour  1  Chance  95
  Affects Generous  1  Chance  85
  Affects LaxPersonalSecurity  1  Chance  75
  Affects ExpensiveTastes  1  Chance  65
  Affects Girls  1  Chance  40
  Affects Cuckold  2  Chance  30
  Affects Hetaira_HyperkallesAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100

;------------------------------------------
Trigger hetaira_hyperkalles_has_been_dumped
  WhenToTest CharacterTurnStart

    Condition Trait Hetaira_HyperkallesAcquired > 0
          and Attribute Subterfuge < 4

  Affects FaithfulWife  3  Chance  90
  Affects Prim  1  Chance  75
  Affects Miserly  1  Chance  55
  Affects HighPersonalSecurity  1  Chance  45
  Affects Austere  1  Chance  35


;------------------------------------------
Trigger acquire_hetaira_hyperaischros_in_town
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and Trait Hellenic > 0
          and IsMarried
          and SettlementBuildingExists >= forum
          and RemainingMPPercentage > 75
          and Trait Girls > 0
          and Trait NoMoreAncillaries < 1
          and Trait HetairaAcquired < 1
          and Trait Hetaira_HyperkallesAcquired < 1

  Affects AcquireHetaira_Hyperaischros  1  Chance  2

;------------------------------------------
Trigger acquire_hetaira_hyperaischros_on_campaign
  WhenToTest CharacterTurnEnd
    Condition not EndedInSettlement
          and Trait Hellenic > 0
          and IsMarried
          and RemainingMPPercentage > 75
          and Trait Girls > 0
          and Trait NoMoreAncillaries < 1
          and Trait Hetaira_HyperaischrosAcquired < 1
          and Trait HetairaAcquired < 1
          and Trait Hetaira_HyperkallesAcquired < 1

  Affects AcquireHetaira_Hyperaischros  1  Chance  2

;------------------------------------------
Trigger hetaira_hyperaischros_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireHetaira_Hyperaischros > 0

  Affects Hetaira_HyperaischrosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Perverted  1  Chance  75
  Affects YellowBileHumour  1  Chance  90


;------------------------------------------
Trigger acquire_logographos
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= academy
          and Trait NoMoreAncillaries < 1
          and Trait LogographosAcquired < 1
          and Trait HistorianAcquired < 1

  Affects AcquireLogographos  1  Chance  2

;------------------------------------------
Trigger logographos_has_been_acquired_Greek
  WhenToTest CharacterTurnStart

    Condition Trait AcquireLogographos > 0
          and Trait Hellenic > 0

  Affects Authades  1  Chance  95

;------------------------------------------
Trigger logographos_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireLogographos > 0

  Affects LogographosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects PoliticsSkill  2  Chance  90
  Affects PoliticsSkill  2  Chance  75
  Affects IanR  1  Chance  45
  Affects PoliticsSkill  2  Chance  35


;------------------------------------------
Trigger acquire_rhetor_hellenikos
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= academy
          and Trait Hellenic > 0
          and Trait NoMoreAncillaries < 1
          and Trait Rhetor_HellenikosAcquired < 1

  Affects AcquireRhetor_Hellenikos  1  Chance  2

;------------------------------------------
Trigger rhetor_hellenikos_has_been_acquired_Charismatic
  WhenToTest CharacterTurnStart

    Condition Trait AcquireRhetor_Hellenikos > 0
          and Trait NaturalCharisma > 4

  Affects IanR  1  Chance  75

;------------------------------------------
Trigger rhetor_hellenikos_has_been_acquired_Intelligent_Charismatic
  WhenToTest CharacterTurnStart

    Condition Trait AcquireRhetor_Hellenikos > 0
          and Trait NaturalCharisma > 4
          and Trait NaturalIntelligence > 4

  Affects InspiringSpeaker  1  Chance  95
  Affects DeceiverVirtue  1  Chance  75

;------------------------------------------
Trigger rhetor_hellenikos_has_been_acquired_Sharp_Charismatic
  WhenToTest CharacterTurnStart

    Condition Trait AcquireRhetor_Hellenikos > 0
          and Trait NaturalCharisma > 4
          and Trait NaturalIntelligence < 5
          and Trait NaturalIntelligence > 2

  Affects SmoothTalker  1  Chance  95

;------------------------------------------
Trigger rhetor_hellenikos_has_been_acquired_not_Charismatic
  WhenToTest CharacterTurnStart

    Condition Trait AcquireRhetor_Hellenikos > 0
          and Trait NaturalCharisma < 3

  Affects BoringSpeaker  1  Chance  95

;------------------------------------------
Trigger rhetor_hellenikos_has_been_acquired_not_Virtuous
  WhenToTest CharacterTurnStart

    Condition Trait AcquireRhetor_Hellenikos > 0
          and Trait Selflessness < 3

  Affects Liar  1  Chance  95

;------------------------------------------
Trigger rhetor_hellenikos_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireRhetor_Hellenikos > 0

  Affects Rhetor_HellenikosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Lalos  1  Chance  75


;Mod: EBMod760 - 10/16 : new Hellenic ancillary triggers
;------------------------------------------
;Ptolemaioi ancillary triggers
;------------------------------------------
;------------------------------------------
Trigger acquire_oikonomos_no_academy
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and FactionType numidia
          and RemainingMPPercentage = 100
          and not SettlementBuildingExists >= academy
          and Trait NomeStrategos > 0
          and Trait NoMoreAncillaries < 1
          and Trait OikonomosAcquired < 1

  Affects AcquireOikonomos  1  Chance  2

;------------------------------------------
Trigger acquire_oikonomos_academy
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and FactionType numidia
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait NomeStrategos > 0
          and Trait NoMoreAncillaries < 1
          and Trait OikonomosAcquired < 1

  Affects AcquireOikonomos  1  Chance  12

;------------------------------------------
Trigger oikonomos_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireOikonomos > 0

  Affects OikonomosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodAdministrator  1  Chance  75
  Affects GoodAdministrator  1  Chance  25

;------------------------------------------
Trigger acquire_Prosgraphos
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and FactionType numidia
          and RemainingMPPercentage = 100
          and Trait NomeStrategos > 0
          and Trait NoMoreAncillaries < 1
          and Trait ProsgraphosAcquired < 1

  Affects AcquireProsgraphos  1  Chance  20

;------------------------------------------
Trigger Prosgraphos_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireProsgraphos > 0

  Affects ProsgraphosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodTaxman  1  Chance  75
  Affects GoodTaxman  1  Chance  25

;------------------------------------------
;Yuezhi ancillary triggers
;------------------------------------------
;------------------------------------------
Trigger acquire_yuezhi_guards
  WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and EndedInSettlement
          and FactionType pontus
          and RemainingMPPercentage > 75
          and SettlementBuildingExists >= stables
          and Trait CommandExperience > 2
          and Trait NoMoreAncillaries < 1
          and Trait Yuezhi_GuardsAcquired < 1

  Affects AcquireYuezhi_Guards  1  Chance  10

;------------------------------------------
Trigger yuezhi_guards_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireYuezhi_Guards > 0

  Affects Yuezhi_GuardsAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodCavalryGeneral  1  Chance  75
  Affects GoodCavalryGeneral  1  Chance  25

;------------------------------------------
Trigger acquire_yuezhi_eagle_hunters
  WhenToTest CharacterTurnEnd
    Condition not EndedInSettlement
          and FactionType pontus
          and RemainingMPPercentage < 75
          and Trait NoMoreAncillaries < 1
          and Trait Yuezhi_Eagle_HuntersAcquired < 1

  Affects AcquireYuezhi_Eagle_Hunters  1  Chance  10

;------------------------------------------
Trigger yuezhi_eagle_hunters_have_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireYuezhi_Eagle_Hunters > 0

  Affects Yuezhi_Eagle_HuntersAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodAmbusher  1  Chance  75


;Mod: EBMod793 - 12/20/05 : new yuezhi ancillary triggers
;------------------------------------------
;Saka Ancillary Triggers
;------------------------------------------
Trigger Acquire_Han_Silk_Trarder1
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and EndedInSettlement
          and I_TurnNumber > 407
          and FactionLeaderTrait ExecutedHanEnvoys < 1
          and SettlementBuildingExists >= caravan
          and Trait HanSilkTraderAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireHanSilkTrader  1  Chance  10

;------------------------------------------
Trigger Acquire_Han_Silk_Trarder2
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and EndedInSettlement
          and I_TurnNumber > 407
          and FactionLeaderTrait ExecutedHanEnvoys < 1
          and Trait HanPuppet > 0
          and SettlementBuildingExists >= caravan
          and Trait HanSilkTraderAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireHanSilkTrader  1  Chance  10

;------------------------------------------
Trigger Acquire_Han_Silk_Trarder3
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and EndedInSettlement
          and I_TurnNumber > 407
          and FactionLeaderTrait ExecutedHanEnvoys < 1
          and Trait HanReturnEnvoys > 0
          and SettlementBuildingExists >= caravan
          and Trait HanSilkTraderAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireHanSilkTrader  1  Chance  5

;------------------------------------------
Trigger Han_Silk_Trarder_Acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireHanSilkTrader > 0

  Affects HanSilkTraderAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100

;------------------------------------------
Trigger Acquire_Saka_Hunter1
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and EndedInSettlement
          and Trait DoesNotLikeHunting < 1
          and SettlementBuildingExists >= genericfirst
          and Trait SakaHunterAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireSakaHunter  1  Chance  3

;------------------------------------------
Trigger Acquire_Saka_Hunter2
  WhenToTest GovernorBuildingCompleted

    Condition FactionType pontus
          and Trait DoesNotLikeHunting < 1
          and SettlementBuildingFinished = genericfirst
          and Trait SakaHunterAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireSakaHunter  1  Chance  12

;------------------------------------------
Trigger Acquire_Saka_Hunter3
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and EndedInSettlement
          and Trait PracticedHunter > 0
          and SettlementBuildingExists >= genericfirst
          and Trait SakaHunterAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireSakaHunter  1  Chance  3

;------------------------------------------
Trigger Saka_Hunter_Acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireSakaHunter > 0

  Affects SakaHunterAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100

;------------------------------------------
Trigger Acquire_FBHorse
  WhenToTest CharacterTurnEnd

    Condition CultureType nomad
          and not FactionType parthia
          and EndedInSettlement
          and Trait PoorSakaRider < 1
          and Trait PoorSauromataeRider < 1
          and Trait FBHorseAcquired < 1
          and Trait BSHorseAcquired < 1
          and SettlementBuildingExists >= herd
          and Trait NoMoreAncillaries < 1

  Affects AcquireFBHorse  1  Chance  3

;------------------------------------------
Trigger FBHorse_Acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireFBHorse > 0

  Affects FBHorseAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100

;------------------------------------------
Trigger Acquire_BSHorse1
  WhenToTest CharacterTurnEnd

    Condition CultureType nomad
          and not FactionType parthia
          and EndedInSettlement
          and SettlementName Alexandreia-Eschate
          and Trait PoorSakaRider < 1
          and Trait PoorSauromataeRider < 1
          and SettlementBuildingExists >= herd
          and Trait FBHorseAcquired < 1
          and Trait BSHorseAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireBSHorse  1  Chance  3

;------------------------------------------
Trigger Acquire_BSHorse2
  WhenToTest CharacterTurnEnd

    Condition CultureType nomad
          and not FactionType parthia
          and EndedInSettlement
          and SettlementName Gava-Haomavarga
          and Trait PoorSakaRider < 1
          and Trait PoorSauromataeRider < 1
          and SettlementBuildingExists >= herd
          and Trait FBHorseAcquired < 1
          and Trait BSHorseAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireBSHorse  1  Chance  3

;------------------------------------------
Trigger Acquire_BSHorse3
  WhenToTest CharacterTurnEnd

    Condition CultureType nomad
          and not FactionType parthia
          and EndedInSettlement
          and SettlementName Baktra
          and Trait PoorSakaRider < 1
          and Trait PoorSauromataeRider < 1
          and SettlementBuildingExists >= herd
          and Trait FBHorseAcquired < 1
          and Trait BSHorseAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireBSHorse  1  Chance  3

;------------------------------------------
Trigger BSHorse_Acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireBSHorse > 0

  Affects BSHorseAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100

;------------------------------------------
;Getai Religious Ancillary Triggers
;------------------------------------------
Trigger acquire_Akolouthos_Pleistos_charismatic_pleistos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType dacia
          and Trait NaturalCharisma > 3
          and Trait Pleiston = 3
          and Trait AkolouthosPleistosAcquired < 1

  Affects AcquireAkolouthosPleistos  1  Chance  20

;------------------------------------------
Trigger acquire_Akolouthos_Pleistos_high_inf_pleistos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType dacia
          and Attribute Influence > 2
          and Trait Pleiston = 3
          and Trait AkolouthosPleistosAcquired < 1

  Affects AcquireAkolouthosPleistos  1  Chance  20

;------------------------------------------
Trigger acquire_Akolouthos_Pleistos_archipleistos
  WhenToTest CharacterTurnEnd

    Condition FactionType dacia
          and Trait Pleiston = 4
          and Trait AkolouthosPleistosAcquired < 1

  Affects AcquireAkolouthosPleistos  1  Chance  40

;------------------------------------------
Trigger acquire_Akolouthos_Pleistos_ktistes
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType dacia
          and Trait Ktistes > 0
          and Trait AkolouthosPleistosAcquired < 1

  Affects AcquireAkolouthosPleistos  1  Chance  20

;------------------------------------------
Trigger Akolouthos_Pleistos_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireAkolouthosPleistos > 0

  Affects AkolouthosPleistosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects PoliticsSkill  3  Chance  50
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Just  1  Chance  20

;------------------------------------------
Trigger acquire_Oikonomos_Pleistos_pleistos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and FactionType dacia
          and Trait Pleiston = 3
          and Trait OikonomosPleistosAcquired < 1

  Affects AcquireOikonomosPleistos  1  Chance  5

;------------------------------------------
Trigger acquire_Oikonomos_Pleistos_archipleistos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and FactionType dacia
          and Trait Pleiston = 4
          and Trait OikonomosPleistosAcquired < 1

  Affects AcquireOikonomosPleistos  1  Chance  10

;------------------------------------------
Trigger acquire_Oikonomos_Pleistos_ktistes
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and FactionType dacia
          and Trait Ktistes > 0
          and Trait OikonomosPleistosAcquired < 1

  Affects AcquireOikonomosPleistos  1  Chance  5

;------------------------------------------
Trigger acquire_Oikonomos_Pleistos_high_inf_mgmt
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and FactionType dacia
          and Trait Pleiston < 3
          and Attribute Influence > 2
          and Attribute Management > 0
          and Trait OikonomosPleistosAcquired < 1
          and RandomPercent > 66

  Affects AcquireOikonomosPleistos  1  Chance  10

;------------------------------------------
Trigger Oikonomos_Pleistos_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireOikonomosPleistos > 0

  Affects OikonomosPleistosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodAdministrator  2  Chance  40
  Affects GoodTrader  1  Chance  50
  Affects Pragmatic  1  Chance  20

;------------------------------------------
Trigger acquire_AngelosparaKapnobaton
  WhenToTest CharacterTurnEnd

    Condition FactionType dacia
          and Attribute Influence > 2
          and Trait ICERating > 7
          and Trait AngelosparaKapnobatonAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireAngelosparaKapnobaton  1  Chance  30

;------------------------------------------
Trigger AngelosparaKapnobaton_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireAngelosparaKapnobaton > 0

  Affects AngelosparaKapnobatonAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  40
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Superstitious  1  Chance  30
  Affects TouchedByTheGods  1  Chance  20
  Affects Upright  1  Chance  15

;------------------------------------------
Trigger acquire_PlanomenosKtistas
  WhenToTest CharacterTurnEnd

    Condition FactionType dacia
          and Attribute Influence > 2
          and Trait Pious > 2
          and Trait Selflessness > 3
          and not EndedInSettlement
          and Trait PlanomenosKtistasAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquirePlanomenosKtistas  1  Chance  30

;------------------------------------------
Trigger PlanomenosKtistas_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePlanomenosKtistas > 0

  Affects PlanomenosKtistasAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Scout  1  Chance  50
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Superstitious  1  Chance  30
  Affects Xenophobia  1  Chance  20

;------------------------------------------
Trigger acquire_AkolouthosKtistas_ktistes
  WhenToTest CharacterTurnEnd

    Condition FactionType dacia
          and not EndedInSettlement
          and Trait Ktistes > 3
          and Trait AkolouthosKtistasAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireAkolouthosKtistas  1  Chance  15

;------------------------------------------
Trigger acquire_AkolouthosKtistas_ktistes_unselfish
  WhenToTest CharacterTurnEnd

    Condition FactionType dacia
          and not EndedInSettlement
          and Trait Ktistes > 3
          and Trait Selflessness > 3
          and Trait AkolouthosKtistasAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireAkolouthosKtistas  1  Chance  10

;------------------------------------------
Trigger acquire_AkolouthosKtistas_pleistos
  WhenToTest CharacterTurnEnd

    Condition FactionType dacia
          and not EndedInSettlement
          and Trait Pleiston > 2
          and Trait Ktistes < 1
          and Trait NaturalIntelligence < 3
          and Trait NaturalCharisma > 2
          and Trait AkolouthosKtistasAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireAkolouthosKtistas  1  Chance  15

;------------------------------------------
Trigger acquire_AkolouthosKtistas_default
  WhenToTest CharacterTurnEnd

    Condition FactionType dacia
          and not EndedInSettlement
          and Trait AkolouthosKtistasAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireAkolouthosKtistas  1  Chance  5

;------------------------------------------
Trigger AkolouthosKtistas_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireAkolouthosKtistas > 0

  Affects AkolouthosKtistasAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  40
  Affects PublicFaith  1  Chance  30
  Affects ReligiousMania  1  Chance  10
  Affects GoodLeader  2  Chance  75
  Affects GoodLeader  4  Chance  25
  Affects BadAdministrator  2  Chance  30

;------------------------------------------
Trigger acquire_PolemarchosKtistas_sharp
  WhenToTest CharacterTurnEnd

    Condition FactionType dacia
          and Trait NaturalIntelligence > 3
          and Trait Temperament > 3
          and Trait CommandExperience > 2
          and not EndedInSettlement
          and Trait PolemarchosKtistasAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquirePolemarchosKtistas  1  Chance  25

;------------------------------------------
Trigger acquire_PolemarchosKtistas
  WhenToTest CharacterTurnEnd

    Condition FactionType dacia
          and Trait CommandExperience > 2
          and not EndedInSettlement
          and Trait PolemarchosKtistasAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquirePolemarchosKtistas  1  Chance  5

;------------------------------------------
Trigger PolemarchosKtistas_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePolemarchosKtistas > 0

  Affects PolemarchosKtistasAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Disciplinarian  1  Chance  30
  Affects LogisticalSkill  2  Chance  75
  Affects LogisticalSkill  4  Chance  25

;------------------------------------------
Trigger acquire_Machimoktistas
  WhenToTest PostBattle

    Condition FactionType dacia
          and IsGeneral
          and Trait CommandExperience > 2
          and PercentageBodyguardKilled > 50
          and Trait MachimoktistasAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireMachimoktistas  1  Chance  60

;------------------------------------------
Trigger Machimoktistas_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireMachimoktistas > 0

  Affects MachimoktistasAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects ReligiousMania  1  Chance  10
  Affects Bloodthirsty  1  Chance  75
  Affects GoodAttacker  2  Chance  50
  Affects GloriousFool  1  Chance  10

;------------------------------------------
Trigger acquire_StratarchoiKtiston_sharp
  WhenToTest CharacterTurnEnd

    Condition FactionType dacia
          and Trait CommandExperience > 2
          and Trait NaturalIntelligence > 3
          and Trait NaturalEnergy > 3
          and Trait StratarchoiKtistonAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireStratarchoiKtiston  1  Chance  20

;------------------------------------------
Trigger acquire_StratarchoiKtiston
  WhenToTest CharacterTurnEnd

    Condition FactionType dacia
          and Trait CommandExperience > 2
          and Trait StratarchoiKtistonAcquired < 1
          and Trait NoMoreAncillaries < 1

  Affects AcquireStratarchoiKtiston  1  Chance  5

;------------------------------------------
Trigger StratarchoiKtiston_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireStratarchoiKtiston > 0

  Affects StratarchoiKtistonAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodLeader  1  Chance  25
  Affects TacticalSkill  1  Chance  90

;------------------------------------------
;Section: Priest ancillary triggers
;------------------------------------------
;------------------------------------------
Trigger acquire_Priest_of_Teutatis
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait Celtic > 0
          and not FactionType britons
          and Trait Priest_of_TeutatisAcquired < 1

  Affects AcquirePriest_of_Teutatis  1  Chance  15

;------------------------------------------
Trigger Priest_of_Teutatis_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Teutatis > 0

  Affects Priest_of_TeutatisAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Brave  1  Chance  20


;------------------------------------------
Trigger acquire_Priest_of_Lugos
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_farming_temple
          and Trait Celtic > 0
          and not FactionType britons
          and Trait Priest_of_LugosAcquired < 1

  Affects AcquirePriest_of_Lugos  1  Chance  15

;------------------------------------------
Trigger Priest_of_Lugos_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Lugos > 0

  Affects Priest_of_LugosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Upright  1  Chance  20


;------------------------------------------
Trigger acquire_Priest_of_Essus
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fertility_temple
          and Trait Celtic > 0
          and not FactionType britons
          and Trait Priest_of_EssusAcquired < 1

  Affects AcquirePriest_of_Essus  1  Chance  15

;------------------------------------------
Trigger Priest_of_Essus_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Essus > 0

  Affects Priest_of_EssusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects HarshJustice  1  Chance  20


;------------------------------------------
Trigger acquire_Priest_of_Epona_Gaul
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_forge_temple
          and Trait Celtic > 0
          and not FactionType britons
          and Trait Priest_of_EponaAcquired < 1

  Affects AcquirePriest_of_Epona  1  Chance  15

;------------------------------------------
Trigger Priest_of_Epona_has_been_acquired_Gaul
  WhenToTest CharacterTurnStart

    Condition Trait Celtic > 0
          and not FactionType britons
          and Trait AcquirePriest_of_Epona > 0

  Affects Priest_of_EponaAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects GoodTaxman  1  Chance  20


;------------------------------------------
Trigger acquire_Priest_of_Cernunnos
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fun_temple
          and FactionType gauls
          and Trait AcquirePriest_of_Cernunnos < 1
          and Trait Priest_of_CernunnosAcquired < 1

  Affects AcquirePriest_of_Cernunnos  1  Chance  15

;------------------------------------------
Trigger Priest_of_Cernunnos_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Cernunnos > 0

  Affects Priest_of_CernunnosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Brave  1  Chance  20


;------------------------------------------
Trigger acquire_Priest_of_Taranis
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_governors_temple
          and FactionType gauls
          and Trait AcquirePriest_of_Taranis < 1
          and Trait Priest_of_TaranisAcquired < 1

  Affects AcquirePriest_of_Taranis  1  Chance  15

;------------------------------------------
Trigger Priest_of_Taranis_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Taranis > 0

  Affects Priest_of_TaranisAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects HarshJustice  1  Chance  20
  Affects Brave  1  Chance  20


;------------------------------------------
Trigger acquire_Priest_of_Sucellos
  WhenToTest CharacterTurnEnd

    Condition FactionType scythia
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fun_temple
          and Trait Priest_of_SucellosAcquired < 1

  Affects AcquirePriest_of_Sucellos  1  Chance  15

;------------------------------------------
Trigger acquire_Priest_of_Sucellos_Casse
  WhenToTest CharacterTurnEnd

    Condition FactionType britons
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_farming_temple
          and Trait Priest_of_SucellosAcquired < 1

  Affects AcquirePriest_of_Sucellos  1  Chance  15

;------------------------------------------
Trigger Priest_of_Sucellos_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Sucellos > 0

  Affects Priest_of_SucellosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Just  1  Chance  20


;------------------------------------------
Trigger acquire_Priest_of_Arvernos
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_governors_temple
          and FactionType scythia
          and Trait AcquirePriest_of_Arvernos < 1
          and Trait Priest_of_ArvernosAcquired < 1

  Affects AcquirePriest_of_Arvernos  1  Chance  15

;------------------------------------------
Trigger Priest_of_Arvernos_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Arvernos > 0

  Affects Priest_of_ArvernosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects HarshJustice  1  Chance  20
  Affects Xenophobia  1  Chance  20


;------------------------------------------
Trigger acquire_Priest_of_Dagda_Casse
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_battle_temple
          and FactionType britons
          and Trait Priest_of_DagdaAcquired < 1

  Affects AcquirePriest_of_Dagda  1  Chance  15

;------------------------------------------
Trigger Priest_of_Dagda_has_been_acquired_Casse
  WhenToTest CharacterTurnStart

    Condition FactionType britons
          and Trait AcquirePriest_of_Dagda > 0

  Affects Priest_of_DagdaAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Just  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Amaethon
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fertility_temple
          and FactionType britons
          and Trait Priest_of_AmaethonAcquired < 1

  Affects AcquirePriest_of_Amaethon  1  Chance  15

;------------------------------------------
Trigger Priest_of_Amaethon_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Amaethon > 0

  Affects Priest_of_AmaethonAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_3_smith_gods
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_forge_temple
          and FactionType britons
          and Trait Priest_of_3_smith_godsAcquired < 1

  Affects AcquirePriest_of_3_smith_gods  1  Chance  15

;------------------------------------------
Trigger Priest_of_3_smith_gods_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_3_smith_gods > 0

  Affects Priest_of_3_smith_godsAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects GoodTrader  1  Chance  20
  Affects Pragmatic  1  Chance  10
  Affects BerserkerGaul  1  Chance  10

;------------------------------------------
Trigger acquire_Priest_of_Llew
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fun_temple
          and FactionType britons
          and Trait Priest_of_LlewAcquired < 1

  Affects AcquirePriest_of_Llew  1  Chance  15

;------------------------------------------
Trigger Priest_of_Llew_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Llew > 0

  Affects Priest_of_LlewAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Upright  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Andraste
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_governors_temple
          and FactionType britons
          and Trait Priest_of_AndrasteAcquired < 1

  Affects AcquirePriest_of_Andraste  1  Chance  15

;------------------------------------------
Trigger Priest_of_Andraste_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Andraste > 0

  Affects Priest_of_AndrasteAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Xenophobia  1  Chance  20
  Affects HarshJustice  1  Chance  20
  Affects ForcedMarchingExpert  1  Chance  100

;------------------------------------------
Trigger acquire_Priest_of_Sabazios
  WhenToTest CharacterTurnEnd

    Condition FactionType carthage
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait PriestOfSabaziosAcquired < 1

  Affects AcquirePriestOfSabazios  1  Chance  15

;------------------------------------------
Trigger Priest_of_Sabazios_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfSabazios > 0

  Affects PriestOfSabaziosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Brave  1  Chance  20
  Affects Drink  1  Chance  20


;------------------------------------------
Trigger acquire_Priest_of_Kybele
  WhenToTest CharacterTurnEnd

    Condition FactionType carthage
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fertility_temple
          and Trait PriestOfKybeleAcquired < 1

  Affects AcquirePriestOfKybele  1  Chance  15

;------------------------------------------
Trigger Priest_of_Kybele_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfKybele > 0

  Affects PriestOfKybeleAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects GoodFarmer  1  Chance  20
  Affects Scout  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Mithra_Pontos
  WhenToTest CharacterTurnEnd

    Condition FactionType carthage
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_forge_temple
          and Trait PriestOfMithraAcquired < 1

  Affects AcquirePriestOfMithra  1  Chance  15

;------------------------------------------
Trigger Priest_of_Mithra_has_been_acquired_Pontos
  WhenToTest CharacterTurnStart

    Condition FactionType carthage
          and Trait AcquirePriestOfMithra > 0

  Affects PriestOfMithraAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Just  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Men
  WhenToTest CharacterTurnEnd

    Condition FactionType carthage
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fun_temple
          and Trait PriestOfMenAcquired < 1

  Affects AcquirePriestOfMen  1  Chance  15

;------------------------------------------
Trigger Priest_of_Men_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfMen > 0

  Affects PriestOfMenAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects BadTaxman  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_ZeusBrontos
  WhenToTest CharacterTurnEnd

    Condition FactionType carthage
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_governors_temple
          and Trait PriestOfZeusBrontosAcquired < 1

  Affects AcquirePriestOfZeusBrontos  1  Chance  15

;------------------------------------------
Trigger Priest_of_ZeusBrontos_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfZeusBrontos > 0

  Affects PriestOfZeusBrontosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Just  1  Chance  20
  Affects GoodAdministrator  1  Chance  20
;------------------------------------------
Trigger acquire_Priest_of_Poseidon
  WhenToTest CharacterTurnEnd

    Condition FactionType greek_cities
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait PriestOfPoseidonAcquired < 1

  Affects AcquirePriestOfPoseidon  1  Chance  15

;------------------------------------------
Trigger Priest_of_Poseidon_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfPoseidon > 0

  Affects PriestOfPoseidonAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects GoodTrader  1  Chance  20
  Affects Anger  1  Chance  20

;------------------------------------------

Trigger acquire_Priest_of_Demeter
  WhenToTest CharacterTurnEnd

    Condition FactionType greek_cities
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_farming_temple
          and Trait PriestOfDemeterAcquired < 1

  Affects AcquirePriestOfDemeter  1  Chance  15

;------------------------------------------
Trigger Priest_of_Demeter_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfDemeter > 0

  Affects PriestOfDemeterAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects GoodFarmer  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Artemis_Koinon_Hellenon
  WhenToTest CharacterTurnEnd

    Condition FactionType greek_cities
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fertility_temple
          and Trait PriestOfArtemisAcquired < 1

  Affects AcquirePriestOfArtemis  1  Chance  15

;------------------------------------------
Trigger Priest_of_Artemis_has_been_acquired_Koinon_Hellenon
  WhenToTest CharacterTurnStart

    Condition FactionType greek_cities
          and Trait AcquirePriestOfArtemis > 0

  Affects PriestOfArtemisAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Prim  1  Chance  20
  Affects Scout  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_AthenaPolias
  WhenToTest CharacterTurnEnd

    Condition FactionType greek_cities
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_forge_temple
          and Trait PriestOfAthenaPoliasAcquired < 1

  Affects AcquirePriestOfAthenaPolias  1  Chance  15

;------------------------------------------
Trigger Priest_of_AthenaPolias_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfAthenaPolias > 0

  Affects PriestOfAthenaPoliasAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects TacticalSkill  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Apollon_Koinon_Hellenon
  WhenToTest CharacterTurnEnd

    Condition FactionType greek_cities
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fun_temple
          and Trait PriestOfApollonAcquired < 1

  Affects AcquirePriestOfApollon  1  Chance  15

;------------------------------------------
Trigger Priest_of_Apollon_has_been_acquired_Koinon_Hellenon
  WhenToTest CharacterTurnStart

    Condition FactionType greek_cities
          and Trait AcquirePriestOfApollon > 0

  Affects PriestOfApollonAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects TouchedByTheGods  1  Chance  20
  Affects Deisidaimon  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_ZeusOlympios
  WhenToTest CharacterTurnEnd

    Condition FactionType greek_cities
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_governors_temple
          and Trait PriestOfZeusOlympiosAcquired < 1

  Affects AcquirePriestOfZeusOlympios  1  Chance  15

;------------------------------------------
Trigger Priest_of_ZeusOlympios_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfZeusOlympios > 0

  Affects PriestOfZeusOlympiosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Just  1  Chance  20
  Affects Girls  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Anahita
  WhenToTest CharacterTurnEnd

    Condition FactionType parthia
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fertility_temple
          and Trait PriestOfAnahitaAcquired < 1

  Affects AcquirePriestOfAnahita  1  Chance  15

;------------------------------------------
Trigger Priest_of_Anahita_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfAnahita > 0

  Affects PriestOfAnahitaAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Prim  1  Chance  20
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Verethragna
  WhenToTest CharacterTurnEnd

    Condition FactionType parthia
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_forge_temple
          and Trait PriestOfVerethragnaAcquired < 1

  Affects AcquirePriestOfVerethragna  1  Chance  15

;------------------------------------------
Trigger Priest_of_Verethragna_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfVerethragna > 0

  Affects PriestOfVerethragnaAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Brave  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Mithra_Parthia
  WhenToTest CharacterTurnEnd

    Condition FactionType parthia
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fun_temple
          and Trait PriestOfMithraAcquired < 1

  Affects AcquirePriestOfMithra  1  Chance  15

;------------------------------------------
Trigger Priest_of_Mithra_has_been_acquired_Parthia
  WhenToTest CharacterTurnStart

    Condition FactionType parthia
          and Trait AcquirePriestOfMithra > 0

  Affects PriestOfMithraAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Just  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_AhuraMazda
  WhenToTest CharacterTurnEnd

    Condition FactionType parthia
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_governors_temple
          and Trait PriestOfAhuraMazdaAcquired < 1

  Affects AcquirePriestOfAhuraMazda  1  Chance  15

;------------------------------------------
Trigger Priest_of_AhuraMazda_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfAhuraMazda > 0

  Affects PriestOfAhuraMazdaAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Just  1  Chance  20
  Affects Just  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Endovelicus
  WhenToTest CharacterTurnEnd

    Condition FactionType spain
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait PriestOfEndovelicusAcquired < 1

  Affects AcquirePriestOfEndovelicus  1  Chance  15

;------------------------------------------
Trigger Priest_of_Endovelicus_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfEndovelicus > 0

  Affects PriestOfEndovelicusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Loyal  1  Chance  20
  Affects Brave  1  Chance  20

;------------------------------------------

Trigger acquire_Priest_of_Bandue
  WhenToTest CharacterTurnEnd

    Condition FactionType spain
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_farming_temple
          and Trait PriestOfBandueAcquired < 1

  Affects AcquirePriestOfBandue  1  Chance  15

;------------------------------------------
Trigger Priest_of_Bandue_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfBandue > 0

  Affects PriestOfBandueAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Ataecina
  WhenToTest CharacterTurnEnd

    Condition FactionType spain
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fertility_temple
          and Trait PriestOfAtaecinaAcquired < 1

  Affects AcquirePriestOfAtaecina  1  Chance  15

;------------------------------------------
Trigger Priest_of_Ataecina_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfAtaecina > 0

  Affects PriestOfAtaecinaAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects GoodFarmer  1  Chance  20
  Affects Fertile  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Epona_Iberia
  WhenToTest CharacterTurnEnd

    Condition FactionType spain
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_forge_temple
          and Trait Priest_of_EponaAcquired < 1

  Affects AcquirePriest_of_Epona  1  Chance  15

;------------------------------------------
Trigger Priest_of_Epona_has_been_acquired_Iberia
  WhenToTest CharacterTurnStart

    Condition FactionType spain
          and Trait AcquirePriest_of_Epona > 0

  Affects Priest_of_EponaAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects GoodCavalryGeneral  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Lugus
  WhenToTest CharacterTurnEnd

    Condition FactionType spain
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fun_temple
          and Trait PriestOfLugusAcquired < 1

  Affects AcquirePriestOfLugus  1  Chance  15

;------------------------------------------
Trigger Priest_of_Lugus_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfLugus > 0

  Affects PriestOfLugusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects GoodTrader  1  Chance  20
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Dagda_Iberia
  WhenToTest CharacterTurnEnd

    Condition FactionType spain
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_governors_temple
          and Trait Priest_of_DagdaAcquired < 1

  Affects AcquirePriest_of_Dagda  1  Chance  15

;------------------------------------------
Trigger Priest_of_Dagda_has_been_acquired_Iberia
  WhenToTest CharacterTurnStart

    Condition FactionType spain
          and Trait AcquirePriest_of_Dagda > 0

  Affects Priest_of_DagdaAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Just  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Ara
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_scipii
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait PriestOfAraAcquired < 1

  Affects AcquirePriestOfAra  1  Chance  15

;------------------------------------------
Trigger Priest_of_Ara_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfAra > 0

  Affects PriestOfAraAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Loyal  1  Chance  20
  Affects Fertile  1  Chance  20


;------------------------------------------
Trigger acquire_Priest_of_Anahit
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_scipii
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fertility_temple
          and Trait PriestOfAnahitAcquired < 1

  Affects AcquirePriestOfAnahit  1  Chance  15

;------------------------------------------
Trigger Priest_of_Anahit_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfAnahit > 0

  Affects PriestOfAnahitAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Prim  1  Chance  20
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Vahagn
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_scipii
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_forge_temple
          and Trait PriestOfVahagnAcquired < 1

  Affects AcquirePriestOfVahagn  1  Chance  15

;------------------------------------------
Trigger Priest_of_Vahagn_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfVahagn > 0

  Affects PriestOfVahagnAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Brave  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Mihr
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_scipii
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fun_temple
          and Trait PriestOfMihrAcquired < 1

  Affects AcquirePriestOfMihr  1  Chance  15

;------------------------------------------
Trigger Priest_of_Mihr_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfMihr > 0

  Affects PriestOfMihrAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Just  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Aramazd
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_scipii
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_governors_temple
          and Trait PriestOfAramazdAcquired < 1

  Affects AcquirePriestOfAramazd  1  Chance  15

;------------------------------------------
Trigger Priest_of_Aramazd_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfAramazd > 0

  Affects PriestOfAramazdAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Just  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Seleukos
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_julii
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait PriestOfSeleukosAcquired < 1

  Affects AcquirePriestOfSeleukos  1  Chance  15

;------------------------------------------
Trigger Priest_of_Seleukos_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfSeleukos > 0

  Affects PriestOfSeleukosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Brave  1  Chance  20
  Affects Loyal  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Atargatis
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_julii
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_farming_temple
          and Trait PriestOfAtargatisAcquired < 1

  Affects AcquirePriestOfAtargatis  1  Chance  15

;------------------------------------------
Trigger Priest_of_Atargatis_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfAtargatis > 0

  Affects PriestOfAtargatisAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Fertile  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Artemis_Seleukids
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_julii
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fertility_temple
          and Trait PriestOfArtemisAcquired < 1

  Affects AcquirePriestOfArtemis  1  Chance  15

;------------------------------------------
Trigger Priest_of_Artemis_has_been_acquired_Seleukids
  WhenToTest CharacterTurnStart

    Condition FactionType romans_julii
          and Trait AcquirePriestOfArtemis > 0

  Affects PriestOfArtemisAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Scout  1  Chance  20
  Affects Prim  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Mithras
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_julii
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_forge_temple
          and Trait PriestOfMithrasAcquired < 1

  Affects AcquirePriestOfMithras  1  Chance  15

;------------------------------------------
Trigger Priest_of_Mithras_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition FactionType romans_julii
          and Trait AcquirePriestOfMithras > 0

  Affects PriestOfMithrasAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Just  1  Chance  20
  Affects Loyal  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Apollon_Seleukids
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_julii
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fun_temple
          and Trait PriestOfApollonAcquired < 1

  Affects AcquirePriestOfApollon  1  Chance  15

;------------------------------------------
Trigger Priest_of_Apollon_has_been_acquired_Seleukids
  WhenToTest CharacterTurnStart

    Condition FactionType romans_julii
          and Trait AcquirePriestOfApollon > 0

  Affects PriestOfApollonAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects PoeticSkill  1  Chance  20
  Affects Aesthetic  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Marduk
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_julii
          and Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_governors_temple
          and Trait PriestOfMardukAcquired < 1

  Affects AcquirePriestOfMarduk  1  Chance  15

;------------------------------------------
Trigger Priest_of_Marduk_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestOfMarduk > 0

  Affects PriestOfMardukAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Deisidaimon  1  Chance  20
  Affects MathematicsSkill  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Dionysos_Baktria
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fun_temple
          and FactionType romans_brutii
          and Trait Priest_of_Dionysos_BaktriaAcquired < 1

  Affects AcquirePriest_of_Dionysos_Baktria  1  Chance  15

;------------------------------------------
Trigger Priest_of_Dionysos_Baktria_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition FactionType romans_brutii
          and Trait AcquirePriest_of_Dionysos_Baktria > 0

  Affects Priest_of_Dionysos_BaktriaAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Drink  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Zeus_Ahura_Mazda
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_governors_temple
          and FactionType romans_brutii
          and Trait Priest_of_Zeus_Ahura_MazdaAcquired < 1

  Affects AcquirePriest_of_Zeus_Ahura_Mazda  1  Chance  15

;------------------------------------------
Trigger Priest_of_Zeus_Ahura_Mazda_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Zeus_Ahura_Mazda > 0

  Affects Priest_of_Zeus_Ahura_MazdaAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Just  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Artemis_Anahita_Baktria
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fertility_temple
          and FactionType romans_brutii
          and Trait Priest_of_Artemis_AnahitaAcquired < 1

  Affects AcquirePriest_of_Artemis_Anahita  1  Chance  15

;------------------------------------------
Trigger Priest_of_Artemis_Anahita_has_been_acquired_Baktria
  WhenToTest CharacterTurnStart

    Condition FactionType romans_brutii
          and Trait AcquirePriest_of_Artemis_Anahita > 0

  Affects Priest_of_Artemis_AnahitaAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects BaktrianHydreiasTechnites  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Herakles
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_battle_temple
          and FactionType romans_brutii
          and Trait Priest_of_HeraklesAcquired < 1

  Affects AcquirePriest_of_Herakles  1  Chance  15

;------------------------------------------
Trigger Priest_of_Herakles_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Herakles > 0

  Affects Priest_of_HeraklesAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Hermes_Baktria
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_forge_temple
          and FactionType romans_brutii
          and Trait Priest_of_HermesAcquired < 1

  Affects AcquirePriest_of_Hermes  1  Chance  15

;------------------------------------------
Trigger Priest_of_Hermes_has_been_acquired_Baktria
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Hermes > 0

  Affects Priest_of_HermesAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Artemis_Epeiros
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fertility_temple
          and FactionType thrace
          and Trait Priest_of_Artemis_EpeirosAcquired < 1

  Affects AcquirePriest_of_Artemis_Epeiros  1  Chance  15

;------------------------------------------
Trigger Priest_of_Artemis_Epeiros_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition FactionType thrace
          and Trait AcquirePriest_of_Artemis_Epeiros > 0

  Affects Priest_of_Artemis_EpeirosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Prim  1  Chance  40
  Affects Scout  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Sarapis_Isis
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_forge_temple
          and FactionType thrace
          and Trait Priest_of_Sarapis_IsisAcquired < 1

  Affects AcquirePriest_of_Sarapis_Isis  1  Chance  15

;------------------------------------------
Trigger Priest_of_Sarapis_Isis_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Sarapis_Isis > 0

  Affects Priest_of_Sarapis_IsisAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Xenophilia  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Dionysos_Epeiros
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fun_temple
          and FactionType thrace
          and Trait Priest_of_Dionysos_EpeirosAcquired < 1

  Affects AcquirePriest_of_Dionysos_Epeiros  1  Chance  15

;------------------------------------------
Trigger Priest_of_Dionysos_Epeiros_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition FactionType thrace
          and Trait AcquirePriest_of_Dionysos_Epeiros > 0

  Affects Priest_of_Dionysos_EpeirosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Drink  1  Chance  20
  Affects ExpensiveTastes  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Zeus_Dodona
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_governors_temple
          and FactionType thrace
          and Trait Priest_of_Zeus_DodonaAcquired < 1

  Affects AcquirePriest_of_Zeus_Dodona  1  Chance  15

;------------------------------------------
Trigger Priest_of_Zeus_Dodona_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Zeus_Dodona > 0

  Affects Priest_of_Zeus_DodonaAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects TacticalSkill  2  Chance  75
  Affects TacticalSkill  2  Chance  25


;------------------------------------------
Trigger acquire_Priest_of_Astarte
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_battle_shrine
          and FactionType egypt
          and Trait Priest_of_AstarteAcquired < 1

  Affects AcquirePriest_of_Astarte  1  Chance  15

;------------------------------------------
Trigger Priest_of_Astarte_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Astarte > 0

  Affects Priest_of_AstarteAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10


;------------------------------------------
Trigger acquire_Priestess_of_Astarte
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_battle_temple
          and FactionType egypt
          and Trait Priestess_of_AstarteAcquired < 1

  Affects AcquirePriestess_of_Astarte  1  Chance  15

;------------------------------------------
Trigger Priestess_of_Astarte_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriestess_of_Astarte > 0

  Affects Priestess_of_AstarteAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10


;------------------------------------------
Trigger acquire_Accountant
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_battle_large_temple
          and FactionType egypt
          and Trait AccountantAcquired < 1

  Affects AcquireAccountant  1  Chance  15

;------------------------------------------
Trigger Accountant_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireAccountant > 0

  Affects AccountantAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10

;------------------------------------------
Trigger acquire_Accountant_Baal
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_governors_large_temple
          and FactionType egypt
          and Trait AccountantAcquired < 1

  Affects AcquireAccountant  1  Chance  15

;------------------------------------------
Trigger acquire_Accountant_Baal_Melqaart
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_forge_large_temple
          and FactionType egypt
          and Trait AccountantAcquired < 1

  Affects AcquireAccountant  1  Chance  15

;------------------------------------------
Trigger Accountant_Baal_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireAccountant > 0

  Affects AccountantAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10

;------------------------------------------
Trigger acquire_High_Priest_of_Astarte
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_battle_large_temple
          and FactionType egypt
          and Trait High_Priest_of_AstarteAcquired < 1

  Affects AcquireHigh_Priest_of_Astarte  1  Chance  15

;------------------------------------------
Trigger High_Priest_of_Astarte_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireHigh_Priest_of_Astarte > 0

  Affects High_Priest_of_AstarteAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10

;------------------------------------------
Trigger acquire_Sacred_Band_Captain
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_battle_awesome_temple
          and FactionType egypt
          and Trait Sacred_Band_CaptainAcquired < 1

  Affects AcquireSacred_Band_Captain  1  Chance  15

;------------------------------------------
Trigger Sacred_Band_Captain_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireSacred_Band_Captain > 0

  Affects Sacred_Band_CaptainAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects GoodCavalryGeneral  1  Chance  20

;------------------------------------------
Trigger acquire_High_Priestess_of_Astarte
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_battle_awesome_temple
          and FactionType egypt
          and Trait High_Priestess_of_AstarteAcquired < 1

  Affects AcquireHigh_Priestess_of_Astarte  1  Chance  15

;------------------------------------------
Trigger High_Priestess_of_Astarte_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireHigh_Priestess_of_Astarte > 0

  Affects High_Priestess_of_AstarteAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10


;------------------------------------------
Trigger acquire_Priest_of_Baal
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and FactionType egypt
          and Trait Priest_of_BaalAcquired < 1

  Affects AcquirePriest_of_Baal  1  Chance  15

;------------------------------------------
Trigger acquire_Priest_of_Baal_Melqaart
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and FactionType egypt
          and Trait Priest_of_BaalAcquired < 1

  Affects AcquirePriest_of_Baal  1  Chance  15

;------------------------------------------
Trigger Priest_of_Baal_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Baal > 0

  Affects Priest_of_BaalAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10


;------------------------------------------
Trigger acquire_Fertility_Priest
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_governors_temple
          and FactionType egypt
          and Trait Fertility_PriestAcquired < 1

  Affects AcquireFertility_Priest  1  Chance  15

;------------------------------------------
Trigger acquire_Fertility_Priest_Melqaart
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_forge_temple
          and FactionType egypt
          and Trait Fertility_PriestAcquired < 1

  Affects AcquireFertility_Priest  1  Chance  15

;------------------------------------------
Trigger Fertility_Priest_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireFertility_Priest > 0

  Affects Fertility_PriestAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10


;------------------------------------------
Trigger acquire_High_Priest_of_Baal
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_governors_large_temple
          and FactionType egypt
          and Trait High_Priest_of_BaalAcquired < 1

  Affects AcquireHigh_Priest_of_Baal  1  Chance  15

;------------------------------------------
Trigger High_Priest_of_Baal_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireHigh_Priest_of_Baal > 0

  Affects High_Priest_of_BaalAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10


;------------------------------------------
Trigger acquire_Elder_Priest_of_Baal
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_governors_awesome_temple
          and FactionType egypt
          and Trait Elder_Priest_of_BaalAcquired < 1

  Affects AcquireElder_Priest_of_Baal  1  Chance  15

;------------------------------------------
Trigger Elder_Priest_of_Baal_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireElder_Priest_of_Baal > 0

  Affects Elder_Priest_of_BaalAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10


;------------------------------------------
Trigger acquire_Priest_of_Herakles_Makedonia
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_battle_temple
          and FactionType macedon
          and Trait Priest_of_HeraklesAcquired < 1

  Affects AcquirePriest_of_Herakles  1  Chance  15

;------------------------------------------
Trigger Priest_of_Herakles_has_been_acquired_Makedonia
  WhenToTest CharacterTurnStart

    Condition FactionType macedon
          and Trait AcquirePriest_of_Herakles > 0

  Affects Priest_of_HeraklesAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Bloodthirsty  1  Chance  20


;------------------------------------------
Trigger acquire_Priest_of_Hera
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fertility_temple
          and FactionType macedon
          and Trait Priest_of_HeraAcquired < 1

  Affects AcquirePriest_of_Hera  1  Chance  15

;------------------------------------------
Trigger Priest_of_Hera_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Hera > 0

  Affects Priest_of_HeraAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Fertile  1  Chance  20
  Affects Prim  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Asklepios_Makedonia
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_farming_temple
          and FactionType macedon
          and Trait Priest_of_AsklepiosAcquired < 1

  Affects AcquirePriest_of_Asklepios  1  Chance  15

;------------------------------------------
Trigger Priest_of_Asklepios_has_been_acquired_Makedonia
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Asklepios > 0

  Affects Priest_of_AsklepiosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects GoodHealth  1  Chance  20


;------------------------------------------
Trigger acquire_Priest_of_Hermes_Makedonia
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_forge_temple
          and FactionType macedon
          and Trait Priest_of_HermesAcquired < 1

  Affects AcquirePriest_of_Hermes  1  Chance  15

;------------------------------------------
Trigger Priest_of_Hermes_Makedonia_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Hermes > 0

  Affects Priest_of_HermesAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects GoodTrader  2  Chance  20


;------------------------------------------
Trigger acquire_Priest_of_Dionysos_Makedonia
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fun_temple
          and FactionType macedon
          and Trait Priest_of_DionysosAcquired < 1

  Affects AcquirePriest_of_Dionysos  1  Chance  15

;------------------------------------------
Trigger Priest_of_Dionysos_has_been_acquired_Makedonia
  WhenToTest CharacterTurnStart

    Condition FactionType macedon
          and Trait AcquirePriest_of_Dionysos > 0

  Affects Priest_of_DionysosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects MakedonianHypermethyskos  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Zeus_Olympios
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_governors_temple
          and FactionType macedon
          and Trait Priest_of_Zeus_OlympiosAcquired < 1

  Affects AcquirePriest_of_Zeus_Olympios  1  Chance  15

;------------------------------------------
Trigger acquire_Priest_of_Zeus_Olympios_Koinon_Hellenon
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_governors_temple
          and FactionType greek_cities
          and Trait Priest_of_Zeus_OlympiosAcquired < 1

  Affects AcquirePriest_of_Zeus_Olympios  1  Chance  15

;------------------------------------------
Trigger Priest_of_Zeus_Olympios_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Zeus_Olympios > 0

  Affects Priest_of_Zeus_OlympiosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Just  1  Chance  20


;------------------------------------------
Trigger acquire_Priest_of_Horus
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_battle_temple
          and FactionType numidia
          and Trait Priest_of_HorusAcquired < 1

  Affects AcquirePriest_of_Horus  1  Chance  15

;------------------------------------------
Trigger Priest_of_Horus_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Horus > 0

  Affects Priest_of_HorusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10

;------------------------------------------
Trigger acquire_Priest_of_Asklepios_Ptolemaioi
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_farming_temple
          and FactionType numidia
          and Trait Priest_of_AsklepiosAcquired < 1

  Affects AcquirePriest_of_Asklepios  1  Chance  15

;------------------------------------------
Trigger Priest_of_Asklepios_has_been_acquired_Ptolemaioi
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Asklepios > 0

  Affects Priest_of_AsklepiosAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects GoodHealth  1  Chance  20


;------------------------------------------
Trigger acquire_Priest_of_Isis
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fertility_temple
          and FactionType numidia
          and Trait Priest_of_IsisAcquired < 1

  Affects AcquirePriest_of_Isis  1  Chance  15

;------------------------------------------
Trigger Priest_of_Isis_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Isis > 0

  Affects Priest_of_IsisAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10

;------------------------------------------
Trigger acquire_Priest_of_Ptah
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_forge_temple
          and FactionType numidia
          and Trait Priest_of_PtahAcquired < 1

  Affects AcquirePriest_of_Ptah  1  Chance  15

;------------------------------------------
Trigger Priest_of_Ptah_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Ptah > 0

  Affects Priest_of_PtahAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10

;------------------------------------------
Trigger acquire_Priest_of_Sarapis
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fun_temple
          and FactionType numidia
          and Trait Priest_of_SarapisAcquired < 1

  Affects AcquirePriest_of_Sarapis  1  Chance  15

;------------------------------------------
Trigger Priest_of_Sarapis_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Sarapis > 0

  Affects Priest_of_SarapisAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10

;------------------------------------------
Trigger acquire_Priest_of_Zeus_Ammon
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_governors_temple
          and FactionType numidia
          and Trait Priest_of_Zeus_AmmonAcquired < 1

  Affects AcquirePriest_of_Zeus_Ammon  1  Chance  15

;------------------------------------------
Trigger Priest_of_Zeus_Ammon_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Zeus_Ammon > 0

  Affects Priest_of_Zeus_AmmonAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Periergos  1  Chance  20
  Affects Authades  1  Chance  20


;------------------------------------------
Trigger acquire_Priest_of_Sword
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fun_temple
          and FactionType armenia
          and Trait Priest_of_SwordAcquired < 1

  Affects AcquirePriest_of_Sword  1  Chance  15

;------------------------------------------
Trigger Priest_of_Sword_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Sword > 0

  Affects Priest_of_SwordAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10

;------------------------------------------
Trigger acquire_Priest_of_Fire
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_forge_temple
          and FactionType armenia
          and Trait Priest_of_FireAcquired < 1

  Affects AcquirePriest_of_Fire  1  Chance  15

;------------------------------------------
Trigger Priest_of_Fire_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Fire > 0

  Affects Priest_of_FireAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10

;------------------------------------------
Trigger acquire_Priest_of_Sun
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fertility_temple
          and FactionType armenia
          and Trait Priest_of_SunAcquired < 1

  Affects AcquirePriest_of_Sun  1  Chance  15

;------------------------------------------
Trigger Priest_of_Sun_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Sun > 0

  Affects Priest_of_SunAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10

;------------------------------------------
Trigger acquire_Priest_of_Fraujon
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_battle_temple
          and Trait NoMoreAncillaries < 1
          and FactionType germans
          and Trait Priest_of_FraujonAcquired < 1

  Affects AcquirePriest_of_Fraujon  1  Chance  15

;------------------------------------------
Trigger Priest_of_Fraujon_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Fraujon > 0

  Affects Priest_of_FraujonAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Ingwaz
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_farming_temple
          and FactionType germans
          and Trait Priest_of_IngwazAcquired < 1

  Affects AcquirePriest_of_Ingwaz  1  Chance  15

;------------------------------------------
Trigger Priest_of_Ingwaz_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Ingwaz > 0

  Affects Priest_of_IngwazAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Thunaraz
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fertility_temple
          and FactionType germans
          and Trait Priest_of_ThunarazAcquired < 1

  Affects AcquirePriest_of_Thunaraz  1  Chance  15

;------------------------------------------
Trigger Priest_of_Thunaraz_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Thunaraz > 0

  Affects Priest_of_ThunarazAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects GoodBuilder  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Tiwaz
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_forge_temple
          and FactionType germans
          and Trait Priest_of_TiwazAcquired < 1

  Affects AcquirePriest_of_Tiwaz  1  Chance  15

;------------------------------------------
Trigger Priest_of_Tiwaz_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Tiwaz > 0

  Affects Priest_of_TiwazAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects GoodDefender  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Nerthuz
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_fun_temple
          and FactionType germans
          and Trait Priest_of_NerthuzAcquired < 1

  Affects AcquirePriest_of_Nerthuz  1  Chance  15

;------------------------------------------
Trigger Priest_of_Nerthuz_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Nerthuz > 0

  Affects Priest_of_NerthuzAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger acquire_Priest_of_Wodanaz
  WhenToTest CharacterTurnEnd

    Condition Trait AcquirePriest > 0
          and SettlementBuildingExists >= temple_of_governors_temple
          and FactionType germans
          and Trait Priest_of_WodanazAcquired < 1

  Affects AcquirePriest_of_Wodanaz  1  Chance  15

;------------------------------------------
Trigger Priest_of_Wodanaz_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquirePriest_of_Wodanaz > 0

  Affects Priest_of_WodanazAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Pious  1  Chance  20
  Affects PublicFaith  1  Chance  40
  Affects ReligiousMania  1  Chance  10
  Affects HarshJustice  1  Chance  20
  Affects Brave  1  Chance  20


;Mod: EBMod856 - 01/28/06 : reworked for temple changes, fixed bugs
;Mod: EBMod691 - 09/01 : priest ancillary triggers
;------------------------------------------
; General Venerates a specific deity above others
;------------------------------------------
;------------------------------------------
Trigger Gaul_Becomes_Worshipper_of_Teutatis_Aedui
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3

  Affects WorshipsTeutatisAedui  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_Teutatis_Aedui_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait Celtic = 1
          and not FactionType britons
          and Trait WorshipsTeutatisAedui < 1
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects WorshipsTeutatisAedui  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_Teutatis_Aedui_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsTeutatisAedui > 0
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger Worshipping_Teutatis_Aedui_encourages_Brave
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsTeutatisAedui > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_battle_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Brave  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Teutatis_Aedui_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsTeutatisAedui > 0
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Teutatis_Aedui_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsTeutatisAedui > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_battle_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Gaul_Becomes_Worshipper_of_Lugos_Aedui
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_farming_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsLugosAedui  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_Lugos_Aedui_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait Celtic = 1
          and not FactionType britons
          and Trait WorshipsLugosAedui < 1
          and SettlementBuildingFinished >= temple_of_farming_shrine

  Affects WorshipsLugosAedui  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_Lugos_Aedui_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsLugosAedui > 0
          and SettlementBuildingFinished >= temple_of_farming_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Upright  1  Chance  20

;------------------------------------------
Trigger Worshipping_Lugos_Aedui_encourages_Upright
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsLugosAedui > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_farming_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Upright  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Lugos_Aedui_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsLugosAedui > 0
          and SettlementBuildingExists >= temple_of_farming_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Lugos_Aedui_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsLugosAedui > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_farming_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Gaul_Becomes_Worshipper_of_Essus_Aedui
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsEssusAedui  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_Essus_Aedui_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait Celtic = 1
          and not FactionType britons
          and Trait WorshipsEssusAedui < 1
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects WorshipsEssusAedui  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_Essus_Aedui_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsEssusAedui > 0
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Worshipping_Essus_Aedui_encourages_HarshJustice
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsEssusAedui > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects HarshJustice  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Essus_Aedui_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsEssusAedui > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Essus_Aedui_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsEssusAedui > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fertility_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Gaul_Becomes_Worshipper_of_Epona_Aedui
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsEponaAedui  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_Epona_Aedui_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait Celtic = 1
          and not FactionType britons
          and Trait WorshipsEponaAedui < 1
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects WorshipsEponaAedui  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_Epona_Aedui_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsEponaAedui > 0
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodTaxman  1  Chance  20

;------------------------------------------
Trigger Worshipping_Epona_Aedui_encourages_GoodTaxman
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsEponaAedui > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodTaxman  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Epona_Aedui_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsEponaAedui > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Epona_Aedui_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsEponaAedui > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_forge_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Aeduin_Becomes_Worshipper_of_Cernunnos_Aedui
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and FactionType gauls
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsCernunnosAedui  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_Cernunnos_Aedui_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType gauls
          and Trait WorshipsCernunnosAedui < 1
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects WorshipsCernunnosAedui  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_Cernunnos_Aedui_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsCernunnosAedui > 0
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger Worshipping_Cernunnos_Aedui_encourages_Brave
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsCernunnosAedui > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Brave  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Cernunnos_Aedui_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsCernunnosAedui > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Cernunnos_Aedui_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsCernunnosAedui > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fun_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Aeduin_Becomes_Worshipper_of_Taranis_Aedui
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsTaranisAedui  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_Taranis_Aedui_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait Celtic = 1
          and not FactionType britons
          and Trait WorshipsTaranisAedui < 1
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects WorshipsTaranisAedui  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_Taranis_Aedui_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsTaranisAedui > 0
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Brave  1  Chance  20
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Worshipping_Taranis_Aedui_encourages_Brave
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsTaranisAedui > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Brave  1  Chance  2
  Affects HarshJustice  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Taranis_Aedui_governors_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsTaranisAedui > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Taranis_Aedui_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsTaranisAedui > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_governors_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Arvernin_Becomes_Worshipper_of_Sucellos_Arverni
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and FactionType scythia
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsSucellosArverni  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_Sucellos_Arverni_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType scythia
          and Trait WorshipsSucellosArverni < 1
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects WorshipsSucellosArverni  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_Sucellos_Arverni_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsSucellosArverni > 0
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Just  1  Chance  20
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Worshipping_Sucellos_Arverni_encourages_Just
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSucellosArverni > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Just  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Sucellos_Arverni_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSucellosArverni > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Sucellos_Arverni_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSucellosArverni > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fun_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Pontos_Becomes_Worshipper_of_Sabazios
  WhenToTest CharacterTurnEnd

    Condition FactionType carthage
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsSabaziosPontos 1 Chance  5

;------------------------------------------
Trigger Pontos_Becomes_Worshipper_of_Sabazios_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType carthage
          and Trait WorshipsSabaziosPontos < 1
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects WorshipsSabaziosPontos 1 Chance  75

;------------------------------------------
Trigger Pontos_Worshipper_of_Sabazios_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsSabaziosPontos > 0
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Brave  1  Chance  20
  Affects Drink  1  Chance  20

;------------------------------------------
Trigger Pontos_Worshipping_Sabazios_encourages_battle
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSabaziosPontos > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_battle_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Brave  1  Chance  2
  Affects Drink  1  Chance  2

;------------------------------------------
Trigger Pontos_Worshipping_Sabazios_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSabaziosPontos > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Pontos_Worshipping_Sabazios_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSabaziosPontos > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_battle_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Pontos_Becomes_Worshipper_of_Kybele
  WhenToTest CharacterTurnEnd

    Condition FactionType carthage
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsKybelePontos 1 Chance  5

;------------------------------------------
Trigger Pontos_Becomes_Worshipper_of_Kybele_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType carthage
          and Trait WorshipsKybelePontos < 1
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects WorshipsKybelePontos 1 Chance  75

;------------------------------------------
Trigger Pontos_Worshipper_of_Kybele_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsKybelePontos > 0
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodFarmer  1  Chance  20
  Affects Scout  1  Chance  20

;------------------------------------------
Trigger Pontos_Worshipping_Kybele_encourages_fertility
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsKybelePontos > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodFarmer  1  Chance  2
  Affects Scout  1  Chance  2

;------------------------------------------
Trigger Pontos_Worshipping_Kybele_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsKybelePontos > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Pontos_Worshipping_Kybele_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsKybelePontos > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fertility_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Pontos_Becomes_Worshipper_of_Mithra
  WhenToTest CharacterTurnEnd

    Condition FactionType carthage
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsMithraPontos 1 Chance  5

;------------------------------------------
Trigger Pontos_Becomes_Worshipper_of_Mithra_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType carthage
          and Trait WorshipsMithraPontos < 1
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects WorshipsMithraPontos 1 Chance  75

;------------------------------------------
Trigger Pontos_Worshipper_of_Mithra_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsMithraPontos > 0
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Just  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Pontos_Worshipping_Mithra_encourages_forge
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMithraPontos > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Just  1  Chance  2
  Affects GoodTrader  1  Chance  2

;------------------------------------------
Trigger Pontos_Worshipping_Mithra_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMithraPontos > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Pontos_Worshipping_Mithra_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMithraPontos > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_forge_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Pontos_Becomes_Worshipper_of_Men
  WhenToTest CharacterTurnEnd

    Condition FactionType carthage
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsMenPontos 1 Chance  5

;------------------------------------------
Trigger Pontos_Becomes_Worshipper_of_Men_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType carthage
          and Trait WorshipsMenPontos < 1
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects WorshipsMenPontos 1 Chance  75

;------------------------------------------
Trigger Pontos_Worshipper_of_Men_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsMenPontos > 0
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects BadTaxman  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger Pontos_Worshipping_Men_encourages_fun
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMenPontos > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects BadTaxman  1  Chance  2
  Affects GoodFarmer  1  Chance  2

;------------------------------------------
Trigger Pontos_Worshipping_Men_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMenPontos > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Pontos_Worshipping_Men_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMenPontos > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fun_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Pontos_Becomes_Worshipper_of_ZeusBrontos
  WhenToTest CharacterTurnEnd

    Condition FactionType carthage
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsZeusBrontosPontos 1 Chance  5

;------------------------------------------
Trigger Pontos_Becomes_Worshipper_of_ZeusBrontos_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType carthage
          and Trait WorshipsZeusBrontosPontos < 1
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects WorshipsZeusBrontosPontos 1 Chance  75

;------------------------------------------
Trigger Pontos_Worshipper_of_ZeusBrontos_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsZeusBrontosPontos > 0
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Just  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Pontos_Worshipping_ZeusBrontos_encourages_governors
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsZeusBrontosPontos > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Just  1  Chance  2
  Affects GoodAdministrator  1  Chance  2

;------------------------------------------
Trigger Pontos_Worshipping_ZeusBrontos_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsZeusBrontosPontos > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Pontos_Worshipping_ZeusBrontos_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsZeusBrontosPontos > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_governors_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger KoinonHellenon_Becomes_Worshipper_of_Poseidon
  WhenToTest CharacterTurnEnd

    Condition FactionType greek_cities
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsPoseidonKoinonHellenon 1 Chance  5

;------------------------------------------
Trigger KoinonHellenon_Becomes_Worshipper_of_Poseidon_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType greek_cities
          and Trait WorshipsPoseidonKoinonHellenon < 1
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects WorshipsPoseidonKoinonHellenon 1 Chance  75

;------------------------------------------
Trigger KoinonHellenon_Worshipper_of_Poseidon_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsPoseidonKoinonHellenon > 0
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodTrader  1  Chance  20
  Affects Anger  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger KoinonHellenon_Worshipping_Poseidon_encourages_battle
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsPoseidonKoinonHellenon > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_battle_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodTrader  1  Chance  2
  Affects Anger  1  Chance  2
  Affects GoodFarmer  1  Chance  2

;------------------------------------------
Trigger KoinonHellenon_Worshipping_Poseidon_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsPoseidonKoinonHellenon > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger KoinonHellenon_Worshipping_Poseidon_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsPoseidonKoinonHellenon > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_battle_shrine
          
  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger KoinonHellenon_Becomes_Worshipper_of_Demeter
  WhenToTest CharacterTurnEnd

    Condition FactionType greek_cities
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_farming_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsDemeterKoinonHellenon 1 Chance  5

;------------------------------------------
Trigger KoinonHellenon_Becomes_Worshipper_of_Demeter_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType greek_cities
          and Trait WorshipsDemeterKoinonHellenon < 1
          and SettlementBuildingFinished >= temple_of_farming_shrine

  Affects WorshipsDemeterKoinonHellenon 1 Chance  75

;------------------------------------------
Trigger KoinonHellenon_Worshipper_of_Demeter_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsDemeterKoinonHellenon > 0
          and SettlementBuildingFinished >= temple_of_farming_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodFarmer  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger KoinonHellenon_Worshipping_Demeter_encourages_farming
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsDemeterKoinonHellenon > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_farming_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodFarmer  1  Chance  2
  Affects GoodFarmer  1  Chance  2

;------------------------------------------
Trigger KoinonHellenon_Worshipping_Demeter_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsDemeterKoinonHellenon > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_farming_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger KoinonHellenon_Worshipping_Demeter_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsDemeterKoinonHellenon > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_farming_shrine
          
  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger KoinonHellenon_Becomes_Worshipper_of_Artemis
  WhenToTest CharacterTurnEnd

    Condition FactionType greek_cities
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsArtemisKoinonHellenon 1 Chance  5

;------------------------------------------
Trigger KoinonHellenon_Becomes_Worshipper_of_Artemis_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType greek_cities
          and Trait WorshipsArtemisKoinonHellenon < 1
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects WorshipsArtemisKoinonHellenon 1 Chance  75

;------------------------------------------
Trigger KoinonHellenon_Worshipper_of_Artemis_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsArtemisKoinonHellenon > 0
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Prim  1  Chance  20
  Affects Scout  1  Chance  20

;------------------------------------------
Trigger KoinonHellenon_Worshipping_Artemis_encourages_fertility
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsArtemisKoinonHellenon > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Prim  1  Chance  2
  Affects Scout  1  Chance  2

;------------------------------------------
Trigger KoinonHellenon_Worshipping_Artemis_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsArtemisKoinonHellenon > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger KoinonHellenon_Worshipping_Artemis_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsArtemisKoinonHellenon > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fertility_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger KoinonHellenon_Becomes_Worshipper_of_AthenaPolias
  WhenToTest CharacterTurnEnd

    Condition FactionType greek_cities
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsAthenaPoliasKoinonHellenon 1 Chance  5

;------------------------------------------
Trigger KoinonHellenon_Becomes_Worshipper_of_AthenaPolias_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType greek_cities
          and Trait WorshipsAthenaPoliasKoinonHellenon < 1
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects WorshipsAthenaPoliasKoinonHellenon 1 Chance  75

;------------------------------------------
Trigger KoinonHellenon_Worshipper_of_AthenaPolias_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsAthenaPoliasKoinonHellenon > 0
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects TacticalSkill  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger KoinonHellenon_Worshipping_AthenaPolias_encourages_forge
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAthenaPoliasKoinonHellenon > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects TacticalSkill  1  Chance  2
  Affects GoodAdministrator  1  Chance  2

;------------------------------------------
Trigger KoinonHellenon_Worshipping_AthenaPolias_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAthenaPoliasKoinonHellenon > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger KoinonHellenon_Worshipping_AthenaPolias_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAthenaPoliasKoinonHellenon > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_forge_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger KoinonHellenon_Becomes_Worshipper_of_Apollon
  WhenToTest CharacterTurnEnd

    Condition FactionType greek_cities
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsApollonKoinonHellenon 1 Chance  5

;------------------------------------------
Trigger KoinonHellenon_Becomes_Worshipper_of_Apollon_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType greek_cities
          and Trait WorshipsApollonKoinonHellenon < 1
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects WorshipsApollonKoinonHellenon 1 Chance  75

;------------------------------------------
Trigger KoinonHellenon_Worshipper_of_Apollon_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsApollonKoinonHellenon > 0
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects TouchedByTheGods  1  Chance  20
  Affects Deisidaimon  1  Chance  20

;------------------------------------------
Trigger KoinonHellenon_Worshipping_Apollon_encourages_fun
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsApollonKoinonHellenon > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects TouchedByTheGods  1  Chance  2
  Affects Deisidaimon  1  Chance  2

;------------------------------------------
Trigger KoinonHellenon_Worshipping_Apollon_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsApollonKoinonHellenon > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger KoinonHellenon_Worshipping_Apollon_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsApollonKoinonHellenon > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fun_shrine
          
  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger KoinonHellenon_Becomes_Worshipper_of_ZeusOlympios
  WhenToTest CharacterTurnEnd

    Condition FactionType greek_cities
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsZeusOlympiosKoinonHellenon 1 Chance  5

;------------------------------------------
Trigger KoinonHellenon_Becomes_Worshipper_of_ZeusOlympios_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType greek_cities
          and Trait WorshipsZeusOlympiosKoinonHellenon < 1
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects WorshipsZeusOlympiosKoinonHellenon 1 Chance  75

;------------------------------------------
Trigger KoinonHellenon_Worshipper_of_ZeusOlympios_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsZeusOlympiosKoinonHellenon > 0
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Just  1  Chance  20
  Affects Girls  1  Chance  20

;------------------------------------------
Trigger KoinonHellenon_Worshipping_ZeusOlympios_encourages_governors
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsZeusOlympiosKoinonHellenon > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Just  1  Chance  2
  Affects Girls  1  Chance  2

;------------------------------------------
Trigger KoinonHellenon_Worshipping_ZeusOlympios_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsZeusOlympiosKoinonHellenon > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger KoinonHellenon_Worshipping_ZeusOlympios_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsZeusOlympiosKoinonHellenon > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_governors_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Roman_Becomes_Worshipper_of_Mars
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsMarsRoman 1 Chance  5

;------------------------------------------
Trigger Roman_Becomes_Worshipper_of_Mars_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType seleucid
          and Trait WorshipsMarsRoman < 1
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects WorshipsMarsRoman 1 Chance  75

;------------------------------------------
Trigger Roman_Worshipper_of_Mars_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsMarsRoman > 0
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Brave  1  Chance  20
  Affects Loyal  1  Chance  20

;------------------------------------------
Trigger Roman_Worshipping_Mars_encourages_battle
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMarsRoman > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_battle_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Brave  1  Chance  2
  Affects Loyal  1  Chance  2

;------------------------------------------
Trigger Roman_Worshipping_Mars_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMarsRoman > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Roman_Worshipping_Mars_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMarsRoman > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_battle_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Roman_Becomes_Worshipper_of_Ceres
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_farming_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsCeresRoman 1 Chance  5

;------------------------------------------
Trigger Roman_Becomes_Worshipper_of_Ceres_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType seleucid
          and Trait WorshipsCeresRoman < 1
          and SettlementBuildingFinished >= temple_of_farming_shrine

  Affects WorshipsCeresRoman 1 Chance  75

;------------------------------------------
Trigger Roman_Worshipper_of_Ceres_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsCeresRoman > 0
          and SettlementBuildingFinished >= temple_of_farming_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodFarmer  1  Chance  20
  Affects Popularis  1  Chance  20

;------------------------------------------
Trigger Roman_Worshipping_Ceres_encourages_farming
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsCeresRoman > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_farming_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodFarmer  1  Chance  2
  Affects Popularis  1  Chance  2

;------------------------------------------
Trigger Roman_Worshipping_Ceres_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsCeresRoman > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_farming_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Roman_Worshipping_Ceres_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsCeresRoman > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_farming_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Roman_Becomes_Worshipper_of_Ivno
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsIvnoRoman 1 Chance  5

;------------------------------------------
Trigger Roman_Becomes_Worshipper_of_Ivno_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType seleucid
          and Trait WorshipsIvnoRoman < 1
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects WorshipsIvnoRoman 1 Chance  75

;------------------------------------------
Trigger Roman_Worshipper_of_Ivno_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsIvnoRoman > 0
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Fertile  1  Chance  20
  Affects GoodAdministrator  1  Chance  20

;------------------------------------------
Trigger Roman_Worshipping_Ivno_encourages_fertility
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsIvnoRoman > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Fertile  1  Chance  2
  Affects GoodAdministrator  1  Chance  2

;------------------------------------------
Trigger Roman_Worshipping_Ivno_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsIvnoRoman > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Roman_Worshipping_Ivno_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsIvnoRoman > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fertility_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Roman_Becomes_Worshipper_of_Minerva
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsMinervaRoman 1 Chance  5

;------------------------------------------
Trigger Roman_Becomes_Worshipper_of_Minerva_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType seleucid
          and Trait WorshipsMinervaRoman < 1
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects WorshipsMinervaRoman 1 Chance  75

;------------------------------------------
Trigger Roman_Worshipper_of_Minerva_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsMinervaRoman > 0
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects TacticalSkill  1  Chance  20
  Affects PoeticSkill  1  Chance  20

;------------------------------------------
Trigger Roman_Worshipping_Minerva_encourages_forge
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMinervaRoman > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects TacticalSkill  1  Chance  2
  Affects PoeticSkill  1  Chance  2

;------------------------------------------
Trigger Roman_Worshipping_Minerva_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMinervaRoman > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Roman_Worshipping_Minerva_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMinervaRoman > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_forge_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Roman_Becomes_Worshipper_of_Vesta
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsVestaRoman 1 Chance  5

;------------------------------------------
Trigger Roman_Becomes_Worshipper_of_Vesta_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType seleucid
          and Trait WorshipsVestaRoman < 1
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects WorshipsVestaRoman 1 Chance  75

;------------------------------------------
Trigger Roman_Worshipper_of_Vesta_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsVestaRoman > 0
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Prim  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger Roman_Worshipping_Vesta_encourages_fun
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsVestaRoman > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Prim  1  Chance  2
  Affects GoodFarmer  1  Chance  2

;------------------------------------------
Trigger Roman_Worshipping_Vesta_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsVestaRoman > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Roman_Worshipping_Vesta_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsVestaRoman > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fun_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Roman_Becomes_Worshipper_of_Ivpiter
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsIvpiterRoman 1 Chance  5

;------------------------------------------
Trigger Roman_Becomes_Worshipper_of_Ivpiter_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType seleucid
          and Trait WorshipsIvpiterRoman < 1
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects WorshipsIvpiterRoman 1 Chance  75

;------------------------------------------
Trigger Roman_Worshipper_of_Ivpiter_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsIvpiterRoman > 0
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Brave  1  Chance  20
  Affects Loyal  1  Chance  20

;------------------------------------------
Trigger Roman_Worshipping_Ivpiter_encourages_governors
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsIvpiterRoman > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Brave  1  Chance  2
  Affects Loyal  1  Chance  2

;------------------------------------------
Trigger Roman_Worshipping_Ivpiter_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsIvpiterRoman > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Roman_Worshipping_Ivpiter_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsIvpiterRoman > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_governors_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Pahlavan_Becomes_Worshipper_of_Anahita
  WhenToTest CharacterTurnEnd

    Condition FactionType parthia
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsAnahitaPahlava 1 Chance  5

;------------------------------------------
Trigger Pahlavan_Becomes_Worshipper_of_Anahita_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType parthia
          and Trait WorshipsAnahitaPahlava < 1
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects WorshipsAnahitaPahlava 1 Chance  75

;------------------------------------------
Trigger Pahlavan_Worshipper_of_Anahita_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsAnahitaPahlava > 0
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Prim  1  Chance  20
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger Pahlavan_Worshipping_Anahita_encourages_fertility
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAnahitaPahlava > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Prim  1  Chance  2
  Affects Brave  1  Chance  2

;------------------------------------------
Trigger Pahlavan_Worshipping_Anahita_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAnahitaPahlava > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Pahlavan_Worshipping_Anahita_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAnahitaPahlava > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fertility_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Pahlavan_Becomes_Worshipper_of_Verethragna
  WhenToTest CharacterTurnEnd

    Condition FactionType parthia
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsVerethragnaPahlava 1 Chance  5

;------------------------------------------
Trigger Pahlavan_Becomes_Worshipper_of_Verethragna_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType parthia
          and Trait WorshipsVerethragnaPahlava < 1
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects WorshipsVerethragnaPahlava 1 Chance  75

;------------------------------------------
Trigger Pahlavan_Worshipper_of_Verethragna_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsVerethragnaPahlava > 0
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Brave  1  Chance  20
  Affects GoodAttacker  1  Chance  20

;------------------------------------------
Trigger Pahlavan_Worshipping_Verethragna_encourages_forge
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsVerethragnaPahlava > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Brave  1  Chance  2
  Affects GoodAttacker  1  Chance  2

;------------------------------------------
Trigger Pahlavan_Worshipping_Verethragna_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsVerethragnaPahlava > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Pahlavan_Worshipping_Verethragna_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsVerethragnaPahlava > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_forge_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Pahlavan_Becomes_Worshipper_of_Mithra
  WhenToTest CharacterTurnEnd

    Condition FactionType parthia
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsMithraPahlava 1 Chance  5

;------------------------------------------
Trigger Pahlavan_Becomes_Worshipper_of_Mithra_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType parthia
          and Trait WorshipsMithraPahlava < 1
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects WorshipsMithraPahlava 1 Chance  75

;------------------------------------------
Trigger Pahlavan_Worshipper_of_Mithra_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsMithraPahlava > 0
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Just  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Pahlavan_Worshipping_Mithra_encourages_fun
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMithraPahlava > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Just  1  Chance  2
  Affects GoodTrader  1  Chance  2

;------------------------------------------
Trigger Pahlavan_Worshipping_Mithra_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMithraPahlava > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Pahlavan_Worshipping_Mithra_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMithraPahlava > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fun_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Pahlavan_Becomes_Worshipper_of_AhuraMazda
  WhenToTest CharacterTurnEnd

    Condition FactionType parthia
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsAhura_MazdaPahlava 1 Chance  5

;------------------------------------------
Trigger Pahlavan_Becomes_Worshipper_of_AhuraMazda_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType parthia
          and Trait WorshipsAhura_MazdaPahlava < 1
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects WorshipsAhura_MazdaPahlava 1 Chance  75

;------------------------------------------
Trigger Pahlavan_Worshipper_of_AhuraMazda_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsAhura_MazdaPahlava > 0
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Just  1  Chance  20
  Affects Just  1  Chance  20

;------------------------------------------
Trigger Pahlavan_Worshipping_AhuraMazda_encourages_governors
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAhura_MazdaPahlava > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Just  1  Chance  2
  Affects Just  1  Chance  2

;------------------------------------------
Trigger Pahlavan_Worshipping_AhuraMazda_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAhura_MazdaPahlava > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Pahlavan_Worshipping_AhuraMazda_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAhura_MazdaPahlava > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_governors_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Iberian_Becomes_Worshipper_of_Endovelicus
  WhenToTest CharacterTurnEnd

    Condition FactionType spain
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsEndovelicusIberian 1 Chance  5

;------------------------------------------
Trigger Iberian_Becomes_Worshipper_of_Endovelicus_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType spain
          and Trait WorshipsEndovelicusIberian < 1
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects WorshipsEndovelicusIberian 1 Chance  75

;------------------------------------------
Trigger Iberian_Worshipper_of_Endovelicus_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsEndovelicusIberian > 0
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Loyal  1  Chance  20
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger Iberian_Worshipping_Endovelicus_encourages_battle
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsEndovelicusIberian > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_battle_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Loyal  1  Chance  2
  Affects Brave  1  Chance  2

;------------------------------------------
Trigger Iberian_Worshipping_Endovelicus_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsEndovelicusIberian > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Iberian_Worshipping_Endovelicus_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsEndovelicusIberian > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_battle_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Iberian_Becomes_Worshipper_of_Bandue
  WhenToTest CharacterTurnEnd

    Condition FactionType spain
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_farming_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsBandueIberian 1 Chance  5

;------------------------------------------
Trigger Iberian_Becomes_Worshipper_of_Bandue_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType spain
          and Trait WorshipsBandueIberian < 1
          and SettlementBuildingFinished >= temple_of_farming_shrine

  Affects WorshipsBandueIberian 1 Chance  75

;------------------------------------------
Trigger Iberian_Worshipper_of_Bandue_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsBandueIberian > 0
          and SettlementBuildingFinished >= temple_of_farming_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects PublicFaith  1  Chance  20
  Affects Superstitious  1  Chance  20

;------------------------------------------
Trigger Iberian_Worshipping_Bandue_encourages_farming
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsBandueIberian > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_farming_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects Superstitious  1  Chance  2

;------------------------------------------
Trigger Iberian_Worshipping_Bandue_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsBandueIberian > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_farming_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Iberian_Worshipping_Bandue_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsBandueIberian > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_farming_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Iberian_Becomes_Worshipper_of_Ataecina
  WhenToTest CharacterTurnEnd

    Condition FactionType spain
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsAtaecinaIberian 1 Chance  5

;------------------------------------------
Trigger Iberian_Becomes_Worshipper_of_Ataecina_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType spain
          and Trait WorshipsAtaecinaIberian < 1
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects WorshipsAtaecinaIberian 1 Chance  75

;------------------------------------------
Trigger Iberian_Worshipper_of_Ataecina_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsAtaecinaIberian > 0
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodFarmer  1  Chance  20
  Affects Fertile  1  Chance  20

;------------------------------------------
Trigger Iberian_Worshipping_Ataecina_encourages_fertility
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAtaecinaIberian > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodFarmer  1  Chance  2
  Affects Fertile  1  Chance  2

;------------------------------------------
Trigger Iberian_Worshipping_Ataecina_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAtaecinaIberian > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Iberian_Worshipping_Ataecina_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAtaecinaIberian > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fertility_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Iberian_Becomes_Worshipper_of_Epona
  WhenToTest CharacterTurnEnd

    Condition FactionType spain
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsEponaIberian 1 Chance  5

;------------------------------------------
Trigger Iberian_Becomes_Worshipper_of_Epona_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType spain
          and Trait WorshipsEponaIberian < 1
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects WorshipsEponaIberian 1 Chance  75

;------------------------------------------
Trigger Iberian_Worshipper_of_Epona_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsEponaIberian > 0
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodCavalryGeneral  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger Iberian_Worshipping_Epona_encourages_forge
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsEponaIberian > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodCavalryGeneral  1  Chance  2
  Affects GoodFarmer  1  Chance  2

;------------------------------------------
Trigger Iberian_Worshipping_Epona_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsEponaIberian > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Iberian_Worshipping_Epona_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsEponaIberian > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_forge_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Iberian_Becomes_Worshipper_of_Lugus
  WhenToTest CharacterTurnEnd

    Condition FactionType spain
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsLugusIberian 1 Chance  5

;------------------------------------------
Trigger Iberian_Becomes_Worshipper_of_Lugus_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType spain
          and Trait WorshipsLugusIberian < 1
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects WorshipsLugusIberian 1 Chance  75

;------------------------------------------
Trigger Iberian_Worshipper_of_Lugus_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsLugusIberian > 0
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodTrader  1  Chance  20
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger Iberian_Worshipping_Lugus_encourages_fun
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsLugusIberian > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodTrader  1  Chance  2
  Affects Brave  1  Chance  2

;------------------------------------------
Trigger Iberian_Worshipping_Lugus_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsLugusIberian > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Iberian_Worshipping_Lugus_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsLugusIberian > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fun_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Iberian_Becomes_Worshipper_of_Dagda
  WhenToTest CharacterTurnEnd

    Condition FactionType spain
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsDagdaIberian 1 Chance  5

;------------------------------------------
Trigger Iberian_Becomes_Worshipper_of_Dagda_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType spain
          and Trait WorshipsDagdaIberian < 1
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects WorshipsDagdaIberian 1 Chance  75

;------------------------------------------
Trigger Iberian_Worshipper_of_Dagda_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsDagdaIberian > 0
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Just  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger Iberian_Worshipping_Dagda_encourages_governors
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsDagdaIberian > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Just  1  Chance  2
  Affects GoodFarmer  1  Chance  2

;------------------------------------------
Trigger Iberian_Worshipping_Dagda_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsDagdaIberian > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Iberian_Worshipping_Dagda_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsDagdaIberian > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_governors_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Hayasdan_Becomes_Worshipper_of_Ara
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_scipii
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsAraHayasdan 1 Chance  5

;------------------------------------------
Trigger Hayasdan_Becomes_Worshipper_of_Ara_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType romans_scipii
          and Trait WorshipsAraHayasdan < 1
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects WorshipsAraHayasdan 1 Chance  75

;------------------------------------------
Trigger Hayasdan_Worshipper_of_Ara_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsAraHayasdan > 0
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Loyal  1  Chance  20
  Affects Fertile  1  Chance  20

;------------------------------------------
Trigger Hayasdan_Worshipping_Ara_encourages_battle
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAraHayasdan > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_battle_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Loyal  1  Chance  2
  Affects Fertile  1  Chance  2

;------------------------------------------
Trigger Hayasdan_Worshipping_Ara_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAraHayasdan > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Hayasdan_Worshipping_Ara_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAraHayasdan > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_battle_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Hayasdan_Becomes_Worshipper_of_Anahit
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_scipii
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsAnahitHayasdan 1 Chance  5

;------------------------------------------
Trigger Hayasdan_Becomes_Worshipper_of_Anahit_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType romans_scipii
          and Trait WorshipsAnahitHayasdan < 1
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects WorshipsAnahitHayasdan 1 Chance  75

;------------------------------------------
Trigger Hayasdan_Worshipper_of_Anahit_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsAnahitHayasdan > 0
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Prim  1  Chance  20
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger Hayasdan_Worshipping_Anahit_encourages_fertility
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAnahitHayasdan > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Prim  1  Chance  2
  Affects Brave  1  Chance  2

;------------------------------------------
Trigger Hayasdan_Worshipping_Anahit_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAnahitHayasdan > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Hayasdan_Worshipping_Anahit_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAnahitHayasdan > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fertility_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Hayasdan_Becomes_Worshipper_of_Vahagn
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_scipii
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsVahagnHayasdan 1 Chance  5

;------------------------------------------
Trigger Hayasdan_Becomes_Worshipper_of_Vahagn_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType romans_scipii
          and Trait WorshipsVahagnHayasdan < 1
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects WorshipsVahagnHayasdan 1 Chance  75

;------------------------------------------
Trigger Hayasdan_Worshipper_of_Vahagn_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsVahagnHayasdan > 0
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Brave  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger Hayasdan_Worshipping_Vahagn_encourages_forge
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsVahagnHayasdan > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Brave  1  Chance  2
  Affects GoodFarmer  1  Chance  2

;------------------------------------------
Trigger Hayasdan_Worshipping_Vahagn_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsVahagnHayasdan > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Hayasdan_Worshipping_Vahagn_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsVahagnHayasdan > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_forge_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Hayasdan_Becomes_Worshipper_of_Mihr
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_scipii
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsMihrHayasdan 1 Chance  5

;------------------------------------------
Trigger Hayasdan_Becomes_Worshipper_of_Mihr_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType romans_scipii
          and Trait WorshipsMihrHayasdan < 1
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects WorshipsMihrHayasdan 1 Chance  75

;------------------------------------------
Trigger Hayasdan_Worshipper_of_Mihr_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsMihrHayasdan > 0
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Just  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger Hayasdan_Worshipping_Mihr_encourages_fun
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMihrHayasdan > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Just  1  Chance  2
  Affects GoodFarmer  1  Chance  2

;------------------------------------------
Trigger Hayasdan_Worshipping_Mihr_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMihrHayasdan > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Hayasdan_Worshipping_Mihr_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMihrHayasdan > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fun_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Hayasdan_Becomes_Worshipper_of_Aramazd
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_scipii
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsAramazdHayasdan 1 Chance  5

;------------------------------------------
Trigger Hayasdan_Becomes_Worshipper_of_Aramazd_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType romans_scipii
          and Trait WorshipsAramazdHayasdan < 1
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects WorshipsAramazdHayasdan 1 Chance  75

;------------------------------------------
Trigger Hayasdan_Worshipper_of_Aramazd_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsAramazdHayasdan > 0
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Just  1  Chance  20
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger Hayasdan_Worshipping_Aramazd_encourages_governors
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAramazdHayasdan > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Just  1  Chance  2
  Affects GoodFarmer  1  Chance  2

;------------------------------------------
Trigger Hayasdan_Worshipping_Aramazd_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAramazdHayasdan > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Hayasdan_Worshipping_Aramazd_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAramazdHayasdan > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_governors_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Seleukid_Becomes_Worshipper_of_Seleukos
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_julii
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_battle_shrine
        and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsSeleukosSeleukid 1 Chance  5

;------------------------------------------
Trigger Seleukid_Becomes_Worshipper_of_Seleukos_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType romans_julii
          and Trait WorshipsSeleukosSeleukid < 1
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects WorshipsSeleukosSeleukid 1 Chance  75

;------------------------------------------
Trigger Seleukid_Worshipper_of_Seleukos_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsSeleukosSeleukid > 0
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Brave  1  Chance  20
  Affects Loyal  1  Chance  20

;------------------------------------------
Trigger Seleukid_Worshipping_Seleukos_encourages_battle
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSeleukosSeleukid > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_battle_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Brave  1  Chance  2
  Affects Loyal  1  Chance  2

;------------------------------------------
Trigger Seleukid_Worshipping_Seleukos_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSeleukosSeleukid > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_battle_shrine
        and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Seleukid_Worshipping_Seleukos_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSeleukosSeleukid > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_battle_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Seleukid_Becomes_Worshipper_of_Atargatis
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_julii
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_farming_shrine
        and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsAtargatisSeleukid 1 Chance  5

;------------------------------------------
Trigger Seleukid_Becomes_Worshipper_of_Atargatis_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType romans_julii
          and Trait WorshipsAtargatisSeleukid < 1
          and SettlementBuildingFinished >= temple_of_farming_shrine

  Affects WorshipsAtargatisSeleukid 1 Chance  75

;------------------------------------------
Trigger Seleukid_Worshipper_of_Atargatis_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsAtargatisSeleukid > 0
          and SettlementBuildingFinished >= temple_of_farming_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Fertile  1  Chance  20

;------------------------------------------
Trigger Seleukid_Worshipping_Atargatis_encourages_farming
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAtargatisSeleukid > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_farming_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Fertile  1  Chance  2

;------------------------------------------
Trigger Seleukid_Worshipping_Atargatis_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAtargatisSeleukid > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_farming_shrine
        and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Seleukid_Worshipping_Atargatis_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAtargatisSeleukid > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_farming_shrine
          
  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Seleukid_Becomes_Worshipper_of_Artemis
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_julii
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
        and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsArtemisSeleukid 1 Chance  5

;------------------------------------------
Trigger Seleukid_Becomes_Worshipper_of_Artemis_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType romans_julii
          and Trait WorshipsArtemisSeleukid < 1
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects WorshipsArtemisSeleukid 1 Chance  75

;------------------------------------------
Trigger Seleukid_Worshipper_of_Artemis_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsArtemisSeleukid > 0
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Scout  1  Chance  20
  Affects Prim  1  Chance  20

;------------------------------------------
Trigger Seleukid_Worshipping_Artemis_encourages_fertility
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsArtemisSeleukid > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Scout  1  Chance  2
  Affects Prim  1  Chance  2

;------------------------------------------
Trigger Seleukid_Worshipping_Artemis_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsArtemisSeleukid > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine
        and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Seleukid_Worshipping_Artemis_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsArtemisSeleukid > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fertility_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Seleukid_Becomes_Worshipper_of_Mithras
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_julii
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
        and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsMithrasSeleukid 1 Chance  5

;------------------------------------------
Trigger Seleukid_Becomes_Worshipper_of_Mithras_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType romans_julii
          and Trait WorshipsMithrasSeleukid < 1
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects WorshipsMithrasSeleukid 1 Chance  75

;------------------------------------------
Trigger Seleukid_Worshipper_of_Mithras_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsMithrasSeleukid > 0
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Just  1  Chance  20
  Affects Loyal  1  Chance  20

;------------------------------------------
Trigger Seleukid_Worshipping_Mithras_encourages_forge
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMithrasSeleukid > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Just  1  Chance  2
  Affects Loyal  1  Chance  2

;------------------------------------------
Trigger Seleukid_Worshipping_Mithras_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMithrasSeleukid > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine
        and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Seleukid_Worshipping_Mithras_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMithrasSeleukid > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_forge_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Seleukid_Becomes_Worshipper_of_Apollon
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_julii
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
        and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsApollonSeleukid 1 Chance  5

;------------------------------------------
Trigger Seleukid_Becomes_Worshipper_of_Apollon_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType romans_julii
          and Trait WorshipsApollonSeleukid < 1
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects WorshipsApollonSeleukid 1 Chance  75

;------------------------------------------
Trigger Seleukid_Worshipper_of_Apollon_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsApollonSeleukid > 0
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects PoeticSkill  1  Chance  20
  Affects Aesthetic  1  Chance  20

;------------------------------------------
Trigger Seleukid_Worshipping_Apollon_encourages_fun
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsApollonSeleukid > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects PoeticSkill  1  Chance  2
  Affects Aesthetic  1  Chance  2

;------------------------------------------
Trigger Seleukid_Worshipping_Apollon_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsApollonSeleukid > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Seleukid_Worshipping_Apollon_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsApollonSeleukid > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fun_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Seleukid_Becomes_Worshipper_of_Marduk
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_julii
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
        and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsMardukSeleukid 1 Chance  5

;------------------------------------------
Trigger Seleukid_Becomes_Worshipper_of_Marduk_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType romans_julii
          and Trait WorshipsMardukSeleukid < 1
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects WorshipsMardukSeleukid 1 Chance  75

;------------------------------------------
Trigger Seleukid_Worshipper_of_Marduk_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsMardukSeleukid > 0
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Deisidaimon  1  Chance  20
  Affects MathematicsSkill  1  Chance  20

;------------------------------------------
Trigger Seleukid_Worshipping_Marduk_encourages_governors
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMardukSeleukid > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Deisidaimon  1  Chance  2
  Affects MathematicsSkill  1  Chance  2

;------------------------------------------
Trigger Seleukid_Worshipping_Marduk_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMardukSeleukid > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Seleukid_Worshipping_Marduk_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMardukSeleukid > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_governors_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Baktria_Becomes_Worshipper_of_ArtemisAnahita_Baktria
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType romans_brutii

  Affects WorshipsArtemisAnahitaBaktria  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_ArtemisAnahitaBaktria_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType romans_brutii
          and Trait WorshipsArtemisAnahitaBaktria < 1
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects WorshipsArtemisAnahitaBaktria  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_ArtemisAnahitaBaktria_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsArtemisAnahitaBaktria > 0
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects BaktrianHydreiasTechnites  1  Chance  20

;------------------------------------------
Trigger Worshipping_ArtemisAnahita_Baktria_encourages_Hydreias_Technites
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsArtemisAnahitaBaktria > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects BaktrianHydreiasTechnites  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_ArtemisAnahita_Baktria_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsArtemisAnahitaBaktria > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_ArtemisAnahita_Baktria_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsArtemisAnahitaBaktria > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fertility_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Baktria_Becomes_Worshipper_of_Dionysos_Baktria
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType romans_brutii

  Affects WorshipsDionysosBaktria  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_DionysosBaktria_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType romans_brutii
          and Trait WorshipsDionysosBaktria < 1
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects WorshipsDionysosBaktria  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_DionysosBaktria_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsDionysosBaktria > 0
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Drink  1  Chance  20
  Affects ExpensiveTastes  1  Chance  20

;------------------------------------------
Trigger Worshipping_Dionysos_Baktria_encourages_ExpensiveTastes_Drink
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsDionysosBaktria > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Drink  1  Chance  2
  Affects ExpensiveTastes  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Dionysos_Baktria_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsDionysosBaktria > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Dionysos_Baktria_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsDionysosBaktria > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fun_shrine

  Affects PeopleUnhappy  1  Chance  10

;Mod: EBMod930 - 06/10/07 : Triggers for worship of Dionysos and Artemis Anahita.
;------------------------------------------
Trigger Baktrian_Becomes_Worshipper_of_Herakles_Baktria
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType romans_brutii

  Affects WorshipsHeraklesBaktria  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_HeraklesBaktria_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType romans_brutii
          and Trait WorshipsHeraklesBaktria < 1
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects WorshipsHeraklesBaktria  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_HeraklesBaktria_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsHeraklesBaktria > 0
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger Worshipping_Herakles_Baktria_encourages_Brave
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsHeraklesBaktria > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_battle_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Brave  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Herakles_Baktria_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsHeraklesBaktria > 0
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Herakles_Baktria_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsHeraklesBaktria > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_battle_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Baktrian_Becomes_Worshipper_of_Hermes_Baktria
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType romans_brutii

  Affects WorshipsHermesBaktria  1  Chance  3

;------------------------------------------
Trigger Becomes_Worshipper_of_HermesBaktria_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType romans_brutii
          and Trait WorshipsHermesBaktria < 1
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects WorshipsHermesBaktria  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_HermesBaktria_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsHermesBaktria > 0
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodTrader  2  Chance  75
  Affects GoodTrader  2  Chance  25

;------------------------------------------
Trigger Worshipping_Hermes_Baktria_encourages_GoodTrader
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsHermesBaktria > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodTrader  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Hermes_Baktria_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsHermesBaktria > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Hermes_Baktria_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsHermesBaktria > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_forge_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Baktrian_Becomes_Worshipper_of_Zeus_Ahura_Mazda_Baktria
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType romans_brutii

  Affects WorshipsZeusAhuraMazdaBaktria  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_ZeusAhuraMazdaBaktria_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType romans_brutii
          and Trait WorshipsZeusAhuraMazdaBaktria < 1
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects WorshipsZeusAhuraMazdaBaktria  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_ZeusAhuraMazdaBaktria_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsZeusAhuraMazdaBaktria > 0
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Just  1  Chance  20

;------------------------------------------
Trigger Worshipping_Zeus_Ahura_Mazda_Baktria_encourages_Just
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsZeusAhuraMazdaBaktria > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Just  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Zeus_Ahura_Mazda_Baktria_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsZeusAhuraMazdaBaktria > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Zeus_Ahura_Mazda_Baktria_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsZeusAhuraMazdaBaktria > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_governors_shrine

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Casse_Becomes_Worshipper_of_Dagda_Casse
  WhenToTest CharacterTurnEnd

    Condition FactionType britons
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects WorshipsDagdaCasse  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_DagdaCasse_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType britons
          and Trait WorshipsDagdaCasse < 1
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects WorshipsDagdaCasse  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_DagdaCasse_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType britons
          and Trait WorshipsDagdaCasse > 0
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Just  1  Chance  20

;------------------------------------------
Trigger Worshipping_Dagda_Casse_encourages_Just
  WhenToTest CharacterTurnEnd

    Condition FactionType britons
          and Trait WorshipsDagdaCasse > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_battle_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Just  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Dagda_Casse_governs_well
  WhenToTest CharacterTurnEnd

    Condition FactionType britons
          and Trait WorshipsDagdaCasse > 0
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Dagda_Casse_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition FactionType britons
          and Trait WorshipsDagdaCasse > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_battle_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Casse_Becomes_Worshipper_of_Sucellos_Casse
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_farming_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType britons

  Affects WorshipsSucellosCasse  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_SucellosCasse_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType britons
          and Trait WorshipsSucellosCasse < 1
          and SettlementBuildingFinished >= temple_of_farming_shrine

  Affects WorshipsSucellosCasse  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_SucellosCasse_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsSucellosCasse > 0
          and SettlementBuildingFinished >= temple_of_farming_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Just  1  Chance  20

;------------------------------------------
Trigger Worshipping_Sucellos_Casse_encourages_Just
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSucellosCasse > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_farming_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Just  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Sucellos_Casse_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSucellosCasse > 0
          and SettlementBuildingExists >= temple_of_farming_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Sucellos_Casse_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSucellosCasse > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_farming_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Casse_Becomes_Worshipper_of_Amaethon_Casse
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType britons

  Affects WorshipsAmaethonCasse  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_AmaethonCasse_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType britons
          and Trait WorshipsAmaethonCasse < 1
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects WorshipsAmaethonCasse  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_AmaethonCasse_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsAmaethonCasse > 0
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger Worshipping_Amaethon_Casse_encourages_GoodFarmer
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAmaethonCasse > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodFarmer  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Amaethon_Casse_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAmaethonCasse > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Amaethon_Casse_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAmaethonCasse > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fertility_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Casse_Becomes_Worshipper_of_3_smith_gods_Casse
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType britons

  Affects Worships3_smith_godsCasse  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_3_smith_godsCasse_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType britons
          and Trait Worships3_smith_godsCasse < 1
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects Worships3_smith_godsCasse  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_3_smith_godsCasse_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait Worships3_smith_godsCasse > 0
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodTrader  1  Chance  20
  Affects Pragmatic  1  Chance  10
  Affects BerserkerGaul  1  Chance  10

;------------------------------------------
Trigger Worshipping_3_smith_gods_Casse_encourages_GoodTrader
  WhenToTest CharacterTurnEnd

    Condition Trait Worships3_smith_godsCasse > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodTrader  1  Chance  2
  Affects Pragmatic  1  Chance  1
  Affects BerserkerGaul  1  Chance  1

;------------------------------------------
Trigger Worshipper_of_3_smith_gods_Casse_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait Worships3_smith_godsCasse > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_3_smith_gods_Casse_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait Worships3_smith_godsCasse > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_forge_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Casse_Becomes_Worshipper_of_Llew_Casse
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType britons

  Affects WorshipsLlewCasse  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_LlewCasse_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType britons
          and Trait WorshipsLlewCasse < 1
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects WorshipsLlewCasse  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_LlewCasse_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsLlewCasse > 0
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Upright  1  Chance  20

;------------------------------------------
Trigger Worshipping_Llew_Casse_encourages_Upright
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsLlewCasse > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Upright  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Llew_Casse_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsLlewCasse > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Llew_Casse_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsLlewCasse > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fun_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Casse_Becomes_Worshipper_of_Andraste_Casse
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType britons

  Affects WorshipsAndrasteCasse  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_AndrasteCasse_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType britons
          and Trait WorshipsAndrasteCasse < 1
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects WorshipsAndrasteCasse  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_AndrasteCasse_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsAndrasteCasse > 0
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Xenophobia  1  Chance  20
  Affects HarshJustice  1  Chance  20

;------------------------------------------
Trigger Worshipping_Andraste_Casse_encourages_Xenophobia
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAndrasteCasse > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Xenophobia  1  Chance  2
  Affects HarshJustice  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Andraste_Casse_governors_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAndrasteCasse > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Andraste_Casse_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAndrasteCasse > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_governors_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Epeiros_Becomes_Worshipper_of_Artemis_Epeiros
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType thrace

  Affects WorshipsArtemisEpeiros  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_ArtemisEpeiros_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType thrace
          and Trait WorshipsArtemisEpeiros < 1
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects WorshipsArtemisEpeiros  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_ArtemisEpeiros_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsArtemisEpeiros > 0
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Prim  1  Chance  20
  Affects Scout  1  Chance  20

;------------------------------------------
Trigger Worshipping_Artemis_Epeiros_encourages_Prim_Scout
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsArtemisEpeiros > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Prim  1  Chance  4
  Affects Scout  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Artemis_Epeiros_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsArtemisEpeiros > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Artemis_Epeiros_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsArtemisEpeiros > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fertility_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Epeiros_Becomes_Worshipper_of_Sarapis_and_Isis_Epeiros
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType thrace

  Affects WorshipsSarapis_and_IsisEpeiros  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_Sarapis_and_IsisEpeiros_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType thrace
          and Trait WorshipsSarapis_and_IsisEpeiros < 1
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects WorshipsSarapis_and_IsisEpeiros  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_Sarapis_and_IsisEpeiros_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsSarapis_and_IsisEpeiros > 0
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Xenophilia  1  Chance  20
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Worshipping_Sarapis_and_Isis_Epeiros_encourages_Xenophilia
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSarapis_and_IsisEpeiros > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Xenophilia  1  Chance  2
  Affects GoodTrader  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Sarapis_and_Isis_Epeiros_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSarapis_and_IsisEpeiros > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Sarapis_and_Isis_Epeiros_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSarapis_and_IsisEpeiros > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_forge_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Epeiros_Becomes_Worshipper_of_Dionysos_Epeiros
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType thrace

  Affects WorshipsDionysosEpeiros  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_DionysosEpeiros_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType thrace
          and Trait WorshipsDionysosEpeiros < 1
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects WorshipsDionysosEpeiros  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_DionysosEpeiros_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsDionysosEpeiros > 0
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Drink  1  Chance  20
  Affects ExpensiveTastes  1  Chance  20

;------------------------------------------
Trigger Worshipping_Dionysos_Epeiros_encourages_ExpensiveTastes_Drink
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsDionysosEpeiros > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Drink  1  Chance  2
  Affects ExpensiveTastes  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Dionysos_Epeiros_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsDionysosEpeiros > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Dionysos_Epeiros_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsDionysosEpeiros > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fun_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Epeiros_Becomes_Worshipper_of_Zeus_Dodona_Epeiros
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType thrace

  Affects WorshipsZeus_DodonaEpeiros  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_Zeus_DodonaEpeiros_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType thrace
          and Trait WorshipsZeus_DodonaEpeiros < 1
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects WorshipsZeus_DodonaEpeiros  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_Zeus_DodonaEpeiros_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsZeus_DodonaEpeiros > 0
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects TacticalSkill  1  Chance  50

;------------------------------------------
Trigger Worshipping_Zeus_Dodona_Epeiros_encourages_TacticalSkill
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsZeus_DodonaEpeiros > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects TacticalSkill  1  Chance  5

;------------------------------------------
Trigger Worshipper_of_Zeus_Dodona_Epeiros_governors_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsZeus_DodonaEpeiros > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Zeus_Dodona_Epeiros_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsZeus_DodonaEpeiros > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_governors_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Karthadastim_Becomes_Worshipper_of_Astarte_Karthadastim
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType egypt

  Affects WorshipsAstarteKarthadastim  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_AstarteKarthadastim_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType egypt
          and Trait WorshipsAstarteKarthadastim < 1
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects WorshipsAstarteKarthadastim  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_AstarteKarthadastim_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsAstarteKarthadastim > 0
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodFarmer  2  Chance  20
  Affects GoodTrader  2  Chance  20

;------------------------------------------
Trigger Worshipping_Astarte_Karthadastim_encourages_fertility
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAstarteKarthadastim > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_battle_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodFarmer  1  Chance  2
  Affects GoodTrader  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Astarte_Karthadastim_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAstarteKarthadastim > 0
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Astarte_Karthadastim_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAstarteKarthadastim > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_battle_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Karthadastim_Becomes_Worshipper_of_Baal_Melquart_Karthadastim
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType egypt

  Affects WorshipsBaal_MelquartKarthadastim  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_Baal_MelquartKarthadastim_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType egypt
          and Trait WorshipsBaal_MelquartKarthadastim < 1
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects WorshipsBaal_MelquartKarthadastim  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_Baal_MelquartKarthadastim_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsBaal_MelquartKarthadastim > 0
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodTrader  2  Chance  20

;------------------------------------------
Trigger Worshipping_Baal_Melquart_Karthadastim_encourages_forge
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsBaal_MelquartKarthadastim > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodTrader  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Baal_Melquart_Karthadastim_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsBaal_MelquartKarthadastim > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Baal_Melquart_Karthadastim_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsBaal_MelquartKarthadastim > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_forge_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Karthadastim_Becomes_Worshipper_of_Tanit_Karthadastim
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType egypt

  Affects WorshipsTanitKarthadastim  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_TanitKarthadastim_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType egypt
          and Trait WorshipsTanitKarthadastim < 1
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects WorshipsTanitKarthadastim  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_TanitKarthadastim_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsTanitKarthadastim > 0
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Fertile  1  Chance  20

;------------------------------------------
Trigger Worshipping_Tanit_Karthadastim_encourages_fun
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsTanitKarthadastim > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Fertile  1  Chance  1

;------------------------------------------
Trigger Worshipper_of_Tanit_Karthadastim_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsTanitKarthadastim > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Tanit_Karthadastim_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsTanitKarthadastim > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fertility_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Karthadastim_Becomes_Worshipper_of_Baal_Hammon_Karthadastim
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType egypt

  Affects WorshipsBaal_HammonKarthadastim  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_Baal_HammonKarthadastim_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType egypt
          and Trait WorshipsBaal_HammonKarthadastim < 1
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects WorshipsBaal_HammonKarthadastim  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_Baal_HammonKarthadastim_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsBaal_HammonKarthadastim > 0
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodFarmer  2  Chance  20
  Affects GoodTrader  2  Chance  20

;------------------------------------------
Trigger Worshipping_Baal_Hammon_Karthadastim_encourages_governors
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsBaal_HammonKarthadastim > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodFarmer  1  Chance  2
  Affects GoodTrader  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Baal_Hammon_Karthadastim_governors_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsBaal_HammonKarthadastim > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Baal_Hammon_Karthadastim_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsBaal_HammonKarthadastim > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_governors_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Makedonia_Becomes_Worshipper_of_Herakles_Makedonia
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType macedon

  Affects WorshipsHeraklesMakedonia  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_HeraklesMakedonia_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType macedon
          and Trait WorshipsHeraklesMakedonia < 1
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects WorshipsHeraklesMakedonia  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_HeraklesMakedonia_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsHeraklesMakedonia > 0
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Bloodthirsty  1  Chance  20

;------------------------------------------
Trigger Worshipping_Herakles_Makedonia_encourages_Bloodthirsty
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsHeraklesMakedonia > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_battle_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1

;------------------------------------------
Trigger Worshipper_of_Herakles_Makedonia_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsHeraklesMakedonia > 0
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  15

;------------------------------------------
Trigger Worshipper_of_Herakles_Makedonia_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsHeraklesMakedonia > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_battle_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Makedonia_Becomes_Worshipper_of_Hera_Makedonia
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType macedon

  Affects WorshipsHeraMakedonia  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_HeraMakedonia_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType macedon
          and Trait WorshipsHeraMakedonia < 1
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects WorshipsHeraMakedonia  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_HeraMakedonia_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsHeraMakedonia > 0
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Fertile  1  Chance  20
  Affects Prim  1  Chance  10

;------------------------------------------
Trigger Worshipping_Hera_Makedonia_encourages_Fertile
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsHeraMakedonia > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Fertile  1  Chance  2

;------------------------------------------
Trigger Worshipping_Hera_Makedonia_encourages_Prim
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsHeraMakedonia > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and Trait Prim < 1

  Affects Prim  1  Chance  3

;------------------------------------------
Trigger Worshipper_of_Hera_Makedonia_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsHeraMakedonia > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Hera_Makedonia_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsHeraMakedonia > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fertility_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Makedonia_Becomes_Worshipper_of_Asklepios_Makedonia
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_farming_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType macedon

  Affects WorshipsAsklepiosMakedonia  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_AsklepiosMakedonia_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType macedon
          and Trait WorshipsAsklepiosMakedonia < 1
          and SettlementBuildingFinished >= temple_of_farming_shrine

  Affects WorshipsAsklepiosMakedonia  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_AsklepiosMakedonia_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsAsklepiosMakedonia > 0
          and SettlementBuildingFinished >= temple_of_farming_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects HaleAndHearty  1  Chance  20

;------------------------------------------
Trigger Worshipping_Asklepios_Makedonia_encourages_Pious
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAsklepiosMakedonia > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_farming_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1

;------------------------------------------
Trigger Worshipping_Asklepios_Makedonia_encourages_GoodHealth
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAsklepiosMakedonia > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_farming_shrine
          and Trait PoorHealth > 0

  Affects GoodHealth  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_Asklepios_Makedonia_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAsklepiosMakedonia > 0
          and SettlementBuildingExists >= temple_of_farming_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Asklepios_Makedonia_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAsklepiosMakedonia > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_farming_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Makedonia_Becomes_Worshipper_of_Hermes_Makedonia
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType macedon

  Affects WorshipsHermesMakedonia  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_HermesMakedonia_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType macedon
          and Trait WorshipsHermesMakedonia < 1
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects WorshipsHermesMakedonia  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_HermesMakedonia_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsHermesMakedonia > 0
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Worshipping_Hermes_Makedonia_encourages_GoodTrader
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsHermesMakedonia > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodTrader  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Hermes_Makedonia_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsHermesMakedonia > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Hermes_Makedonia_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsHermesMakedonia > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_forge_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Makedonia_Becomes_Worshipper_of_Dionysos_Makedonia
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType macedon

  Affects WorshipsDionysosMakedonia  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_DionysosMakedonia_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType macedon
          and Trait WorshipsDionysosMakedonia < 1
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects WorshipsDionysosMakedonia  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_DionysosMakedonia_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsDionysosMakedonia > 0
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects MakedonianHypermethyskos  1  Chance  20

;------------------------------------------
Trigger Worshipping_Dionysos_Makedonia_encourages_MakedonianHypermethyskos
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsDionysosMakedonia > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects MakedonianHypermethyskos  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Dionysos_Makedonia_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsDionysosMakedonia > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Dionysos_Makedonia_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsDionysosMakedonia > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fun_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Makedonia_Becomes_Worshipper_of_Zeus_Olympios_Makedonia
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType macedon

  Affects WorshipsZeus_OlympiosMakedonia  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_Zeus_OlympiosMakedonia_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType macedon
          and Trait WorshipsZeus_OlympiosMakedonia < 1
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects WorshipsZeus_OlympiosMakedonia  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_Zeus_OlympiosMakedonia_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsZeus_OlympiosMakedonia > 0
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Just  1  Chance  20

;------------------------------------------
Trigger Worshipping_Zeus_Olympios_Makedonia_encourages_Just
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsZeus_OlympiosMakedonia > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Just  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Zeus_Olympios_Makedonia_governors_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsZeus_OlympiosMakedonia > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Zeus_Olympios_Makedonia_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsZeus_OlympiosMakedonia > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_governors_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Pahlava_Becomes_Worshipper_of_Anahita_Pahlava
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType parthia

  Affects WorshipsAnahitaPahlava  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_AnahitaPahlava_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType parthia
          and Trait WorshipsAnahitaPahlava < 1
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects WorshipsAnahitaPahlava  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_AnahitaPahlava_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsAnahitaPahlava > 0
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger Worshipping_Anahita_Pahlava_encourages_fertility
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAnahitaPahlava > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Brave  1  Chance  1

;------------------------------------------
Trigger Worshipper_of_Anahita_Pahlava_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAnahitaPahlava > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Anahita_Pahlava_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAnahitaPahlava > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fertility_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Pahlava_Becomes_Worshipper_of_Verethragna_Pahlava
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType parthia

  Affects WorshipsVerethragnaPahlava  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_VerethragnaPahlava_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType parthia
          and Trait WorshipsVerethragnaPahlava < 1
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects WorshipsVerethragnaPahlava  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_VerethragnaPahlava_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsVerethragnaPahlava > 0
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger Worshipping_Verethragna_Pahlava_encourages_forge
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsVerethragnaPahlava > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Brave  1  Chance  1

;------------------------------------------
Trigger Worshipper_of_Verethragna_Pahlava_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsVerethragnaPahlava > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Verethragna_Pahlava_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsVerethragnaPahlava > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_forge_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Pahlava_Becomes_Worshipper_of_Mithra_Pahlava
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType parthia

  Affects WorshipsMithraPahlava  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_MithraPahlava_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType parthia
          and Trait WorshipsMithraPahlava < 1
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects WorshipsMithraPahlava  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_MithraPahlava_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsMithraPahlava > 0
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodTrader  1  Chance  20
  Affects Just  1  Chance  20

;------------------------------------------
Trigger Worshipping_Mithra_Pahlava_encourages_fun
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMithraPahlava > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodTrader  1  Chance  2
  Affects Just  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Mithra_Pahlava_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMithraPahlava > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Mithra_Pahlava_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMithraPahlava > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fun_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Pahlava_Becomes_Worshipper_of_Ahura_Mazda_Pahlava
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType parthia

  Affects WorshipsAhura_MazdaPahlava  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_Ahura_MazdaPahlava_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType parthia
          and Trait WorshipsAhura_MazdaPahlava < 1
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects WorshipsAhura_MazdaPahlava  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_Ahura_MazdaPahlava_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsAhura_MazdaPahlava > 0
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Just  1  Chance  20

;------------------------------------------
Trigger Worshipping_Ahura_Mazda_Pahlava_encourages_governors
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAhura_MazdaPahlava > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Just  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Ahura_Mazda_Pahlava_governors_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAhura_MazdaPahlava > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Ahura_Mazda_Pahlava_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAhura_MazdaPahlava > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_governors_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Ptolemaioi_Becomes_Worshipper_of_Horus_Ptolemaioi
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType numidia

  Affects WorshipsHorusPtolemaioi  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_HorusPtolemaioi_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType numidia
          and Trait WorshipsHorusPtolemaioi < 1
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects WorshipsHorusPtolemaioi  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_HorusPtolemaioi_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsHorusPtolemaioi > 0
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5

;------------------------------------------
Trigger Worshipping_Horus_Ptolemaioi_encourages_battle
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsHorusPtolemaioi > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_battle_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1

;------------------------------------------
Trigger Worshipper_of_Horus_Ptolemaioi_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsHorusPtolemaioi > 0
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Horus_Ptolemaioi_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsHorusPtolemaioi > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_battle_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Ptolemaioi_Becomes_Worshipper_of_Asklepios_Ptolemaioi
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_farming_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType numidia

  Affects WorshipsAsklepiosPtolemaioi  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_AsklepiosPtolemaioi_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType numidia
          and Trait WorshipsAsklepiosPtolemaioi < 1
          and SettlementBuildingFinished >= temple_of_farming_shrine

  Affects WorshipsAsklepiosPtolemaioi  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_AsklepiosPtolemaioi_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsAsklepiosPtolemaioi > 0
          and SettlementBuildingFinished >= temple_of_farming_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects HaleAndHearty  1  Chance  20

;------------------------------------------
Trigger Worshipping_Asklepios_Ptolemaioi_encourages_GoodHealth
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAsklepiosPtolemaioi > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_farming_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodHealth  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Asklepios_Ptolemaioi_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAsklepiosPtolemaioi > 0
          and SettlementBuildingExists >= temple_of_farming_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Asklepios_Ptolemaioi_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsAsklepiosPtolemaioi > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_farming_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Ptolemaioi_Becomes_Worshipper_of_Isis_Ptolemaioi
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType numidia

  Affects WorshipsIsisPtolemaioi  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_IsisPtolemaioi_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType numidia
          and Trait WorshipsIsisPtolemaioi < 1
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects WorshipsIsisPtolemaioi  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_IsisPtolemaioi_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsIsisPtolemaioi > 0
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Worshipping_Isis_Ptolemaioi_encourages_fertility
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsIsisPtolemaioi > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodTrader  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Isis_Ptolemaioi_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsIsisPtolemaioi > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Isis_Ptolemaioi_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsIsisPtolemaioi > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fertility_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Ptolemaioi_Becomes_Worshipper_of_Ptah_Ptolemaioi
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType numidia

  Affects WorshipsPtahPtolemaioi  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_PtahPtolemaioi_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType numidia
          and Trait WorshipsPtahPtolemaioi < 1
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects WorshipsPtahPtolemaioi  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_PtahPtolemaioi_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsPtahPtolemaioi > 0
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5

;------------------------------------------
Trigger Worshipping_Ptah_Ptolemaioi_encourages_forge
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsPtahPtolemaioi > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1

;------------------------------------------
Trigger Worshipper_of_Ptah_Ptolemaioi_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsPtahPtolemaioi > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Ptah_Ptolemaioi_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsPtahPtolemaioi > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_forge_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Ptolemaioi_Becomes_Worshipper_of_Sarapis_Ptolemaioi
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType numidia

  Affects WorshipsSarapisPtolemaioi  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_SarapisPtolemaioi_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType numidia
          and Trait WorshipsSarapisPtolemaioi < 1
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects WorshipsSarapisPtolemaioi  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_SarapisPtolemaioi_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsSarapisPtolemaioi > 0
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5

;------------------------------------------
Trigger Worshipping_Sarapis_Ptolemaioi_encourages_fun
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSarapisPtolemaioi > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1

;------------------------------------------
Trigger Worshipper_of_Sarapis_Ptolemaioi_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSarapisPtolemaioi > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Sarapis_Ptolemaioi_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSarapisPtolemaioi > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fun_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Ptolemaioi_Becomes_Worshipper_of_Zeus_Ammon_Ptolemaioi
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType numidia

  Affects WorshipsZeus_AmmonPtolemaioi  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_Zeus_AmmonPtolemaioi_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType numidia
          and Trait WorshipsZeus_AmmonPtolemaioi < 1
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects WorshipsZeus_AmmonPtolemaioi  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_Zeus_AmmonPtolemaioi_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsZeus_AmmonPtolemaioi > 0
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects TouchedByTheGods  1  Chance  20
  Affects Periergos  1  Chance  20
  Affects Authades  1  Chance  20

;------------------------------------------
Trigger Worshipping_Zeus_Ammon_Ptolemaioi_encourages_Periergos
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsZeus_AmmonPtolemaioi > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects TouchedByTheGods  1  Chance  2
  Affects Periergos  1  Chance  2
  Affects Authades  1  Chance  2


;------------------------------------------
Trigger Worshipper_of_Zeus_Ammon_Ptolemaioi_governors_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsZeus_AmmonPtolemaioi > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Zeus_Ammon_Ptolemaioi_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsZeus_AmmonPtolemaioi > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_governors_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Sauromatae_Becomes_Worshipper_of_Sword_Sauromatae
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType armenia

  Affects WorshipsSwordSauromatae  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_SwordSauromatae_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType armenia
          and Trait WorshipsSwordSauromatae < 1
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects WorshipsSwordSauromatae  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_SwordSauromatae_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsSwordSauromatae > 0
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Just  1  Chance  20

;------------------------------------------
Trigger Worshipping_Sword_Sauromatae_encourages_fertility
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSwordSauromatae > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Just  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Sword_Sauromatae_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSwordSauromatae > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Sword_Sauromatae_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSwordSauromatae > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fun_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Sauromatae_Becomes_Worshipper_of_Man_Fire_Sauromatae
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType armenia

  Affects WorshipsMan_FireSauromatae  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_Man_FireSauromatae_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType armenia
          and Trait WorshipsMan_FireSauromatae < 1
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects WorshipsMan_FireSauromatae  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_Man_FireSauromatae_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsMan_FireSauromatae > 0
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Worshipping_Man_Fire_Sauromatae_encourages_forge
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMan_FireSauromatae > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodTrader  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Man_Fire_Sauromatae_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMan_FireSauromatae > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Man_Fire_Sauromatae_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMan_FireSauromatae > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_forge_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Sauromatae_Becomes_Worshipper_of_Sun_Sauromatae
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType armenia

  Affects WorshipsSunSauromatae  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_SunSauromatae_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType armenia
          and Trait WorshipsSunSauromatae < 1
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects WorshipsSunSauromatae  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_SunSauromatae_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsSunSauromatae > 0
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger Worshipping_Sun_Sauromatae_encourages_fun
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSunSauromatae > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Brave  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Sun_Sauromatae_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSunSauromatae > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Sun_Sauromatae_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsSunSauromatae > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fertility_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Sweboz_Becomes_Worshipper_of_Fraujon_Sweboz
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType germans

  Affects WorshipsFraujonSweboz  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_FraujonSweboz_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType germans
          and Trait WorshipsFraujonSweboz < 1
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects WorshipsFraujonSweboz  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_FraujonSweboz_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsFraujonSweboz > 0
          and SettlementBuildingFinished >= temple_of_battle_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger Worshipping_Fraujon_Sweboz_encourages_Brave
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsFraujonSweboz > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_battle_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects Brave  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Fraujon_Sweboz_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsFraujonSweboz > 0
          and SettlementBuildingExists >= temple_of_battle_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Fraujon_Sweboz_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsFraujonSweboz > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_battle_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Sweboz_Becomes_Worshipper_of_Ingwaz_Sweboz
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_farming_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType germans

  Affects WorshipsIngwazSweboz  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_IngwazSweboz_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType germans
          and Trait WorshipsIngwazSweboz < 1
          and SettlementBuildingFinished >= temple_of_farming_shrine

  Affects WorshipsIngwazSweboz  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_IngwazSweboz_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsIngwazSweboz > 0
          and SettlementBuildingFinished >= temple_of_farming_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodFarmer  1  Chance  20

;------------------------------------------
Trigger Worshipping_Ingwaz_Sweboz_encourages_GoodFarmer
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsIngwazSweboz > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_farming_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodFarmer  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Ingwaz_Sweboz_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsIngwazSweboz > 0
          and SettlementBuildingExists >= temple_of_farming_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Ingwaz_Sweboz_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsIngwazSweboz > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_farming_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Sweboz_Becomes_Worshipper_of_Thunaraz_Sweboz
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType germans

  Affects WorshipsThunarazSweboz  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_ThunarazSweboz_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType germans
          and Trait WorshipsThunarazSweboz < 1
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects WorshipsThunarazSweboz  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_ThunarazSweboz_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsThunarazSweboz > 0
          and SettlementBuildingFinished >= temple_of_fertility_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodBuilder  1  Chance  20

;------------------------------------------
Trigger Worshipping_Thunaraz_Sweboz_encourages_GoodBuilder
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsThunarazSweboz > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fertility_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodBuilder  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Thunaraz_Sweboz_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsThunarazSweboz > 0
          and SettlementBuildingExists >= temple_of_fertility_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Thunaraz_Sweboz_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsThunarazSweboz > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fertility_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Sweboz_Becomes_Worshipper_of_Tiwaz_Sweboz
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType germans

  Affects WorshipsTiwazSweboz  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_TiwazSweboz_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType germans
          and Trait WorshipsTiwazSweboz < 1
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects WorshipsTiwazSweboz  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_TiwazSweboz_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsTiwazSweboz > 0
          and SettlementBuildingFinished >= temple_of_forge_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodDefender  1  Chance  20

;------------------------------------------
Trigger Worshipping_Tiwaz_Sweboz_encourages_GoodDefender
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsTiwazSweboz > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_forge_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodDefender  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Tiwaz_Sweboz_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsTiwazSweboz > 0
          and SettlementBuildingExists >= temple_of_forge_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Tiwaz_Sweboz_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsTiwazSweboz > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_forge_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Sweboz_Becomes_Worshipper_of_Nerthuz_Sweboz
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType germans

  Affects WorshipsNerthuzSweboz  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_NerthuzSweboz_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType germans
          and Trait WorshipsNerthuzSweboz < 1
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects WorshipsNerthuzSweboz  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_NerthuzSweboz_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsNerthuzSweboz > 0
          and SettlementBuildingFinished >= temple_of_fun_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects GoodTrader  1  Chance  20

;------------------------------------------
Trigger Worshipping_Nerthuz_Sweboz_encourages_fun
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsNerthuzSweboz > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_fun_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects GoodTrader  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Nerthuz_Sweboz_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsNerthuzSweboz > 0
          and SettlementBuildingExists >= temple_of_fun_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Nerthuz_Sweboz_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsNerthuzSweboz > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_fun_shrine

  Affects PeopleUnhappy  1  Chance  10

;------------------------------------------
Trigger Sweboz_Becomes_Worshipper_of_Wodanaz_Sweboz
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and FactionType germans

  Affects WorshipsWodanazSweboz  1  Chance  5

;------------------------------------------
Trigger Becomes_Worshipper_of_WodanazSweboz_from_building_temple
  WhenToTest GovernorBuildingCompleted

    Condition FactionType germans
          and Trait WorshipsWodanazSweboz < 1
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects WorshipsWodanazSweboz  1  Chance  75

;------------------------------------------
Trigger Worshipper_of_WodanazSweboz_builds_temple
  WhenToTest GovernorBuildingCompleted

    Condition Trait WorshipsWodanazSweboz > 0
          and SettlementBuildingFinished >= temple_of_governors_shrine

  Affects Pious  1  Chance  10
  Affects PublicFaith  1  Chance  20
  Affects ReligiousMania  1  Chance  5
  Affects HarshJustice  1  Chance  20
  Affects Brave  1  Chance  20

;------------------------------------------
Trigger Worshipping_Wodanaz_Sweboz_encourages_HarshJustice
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsWodanazSweboz > 0
          and EndedInSettlement
          and SettlementBuildingExists >= temple_of_governors_shrine

  Affects Pious  1  Chance  1
  Affects PublicFaith  1  Chance  2
  Affects ReligiousMania  1  Chance  1
  Affects HarshJustice  1  Chance  2
  Affects Brave  1  Chance  2

;------------------------------------------
Trigger Worshipper_of_Wodanaz_Sweboz_governs_well
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsWodanazSweboz > 0
          and SettlementBuildingExists >= temple_of_governors_shrine
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Worshipper_of_Wodanaz_Sweboz_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait WorshipsWodanazSweboz > 0
          and EndedInSettlement
          and not SettlementBuildingExists >= temple_of_governors_shrine

  Affects PeopleUnhappy  1  Chance  10


;Mod: EBMod857 - 01/28/06 : fixed a lot of bugs with wrong temples, added some more traits
;Mod: EBMod723 - 10/02 : general especially venerates a specific deity
;------------------------------------------
; Turning off ancillary acquisition to cut down on "ancillary farming"
;------------------------------------------
Trigger OneAncillary_at_Start
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait NumAncillariesAcquired < 1

  Affects NumAncillariesAcquired  1  Chance  100

;------------------------------------------
Trigger Cha1_NoMoreAncils
  WhenToTest CharacterTurnEnd

    Condition Trait NaturalCharisma = 1
          and Trait NumAncillariesAcquired = 3

  Affects NoMoreAncillaries  1  Chance  100

;------------------------------------------
Trigger Cha2_NoMoreAncils
  WhenToTest CharacterTurnEnd

    Condition Trait NaturalCharisma = 2
          and Trait NumAncillariesAcquired = 4

  Affects NoMoreAncillaries  1  Chance  100

;------------------------------------------
Trigger Cha3_NoMoreAncils
  WhenToTest CharacterTurnEnd

    Condition Trait NaturalCharisma = 3
          and Trait NumAncillariesAcquired = 5

  Affects NoMoreAncillaries  1  Chance  100

;------------------------------------------
Trigger Cha4_NoMoreAncils
  WhenToTest CharacterTurnEnd

    Condition Trait NaturalCharisma = 4
          and Trait NumAncillariesAcquired = 6

  Affects NoMoreAncillaries  1  Chance  100

;------------------------------------------
Trigger Cha5_NoMoreAncils
  WhenToTest CharacterTurnEnd

    Condition Trait NaturalCharisma = 5
          and Trait NumAncillariesAcquired = 7

  Affects NoMoreAncillaries  1  Chance  100

;------------------------------------------
Trigger Cha6_NoMoreAncils
  WhenToTest CharacterTurnEnd

    Condition Trait NaturalCharisma = 6
          and Trait NumAncillariesAcquired = 8

  Affects NoMoreAncillaries  1  Chance  100


;------------------------------------------
;===============================================================
;Section15 - 1.2 Patch Triggers
;===============================================================
;------------------------------------------
;------------------------------------------
Trigger games
  WhenToTest GovernorThrowGames


  Affects GamesFanRomanVice  1  Chance  10

;------------------------------------------
Trigger races
  WhenToTest GovernorThrowRaces


  Affects RacesFanRomanVice  1  Chance  10

;------------------------------------------
Trigger assassininit4
  WhenToTest AgentCreated

    Condition AgentType = assassin
          and SettlementBuildingExists = great_forum

  Affects GoodAssassin  1  Chance  100

;Mod291 - 02/10 : changed effect to goodassassin from natural assassin skill
;------------------------------------------
Trigger assassininit5
  WhenToTest AgentCreated

    Condition AgentType = assassin
          and SettlementBuildingExists = curia

  Affects GoodAssassin  2  Chance  100

;Mod292 - 02/10 : changed effect to goodassassin from natural assassin skill
;------------------------------------------
Trigger spying_target
  WhenToTest ExecutesASpyOnAMission


  Affects CounterSpy  1  Chance  100

;------------------------------------------
Trigger assassination_target
  WhenToTest ExecutesAnAssassinOnAMission


  Affects AssassinCatcher  1  Chance  100


;------------------------------------------
;===============================================================
;Section16 - Ancillary-Related Triggers
;===============================================================
;------------------------------------------
;------------------------------------------
Trigger taught_by_mentor
  WhenToTest CharacterTurnEnd

    Condition Trait AcquireStartingAncillary = 5
          and Trait Celtic < 1
          and RemainingMPPercentage > 75

  Affects MathematicsSkill  1  Chance  5
  Affects RhetoricSkill  1  Chance  5
  Affects SmoothTalker  1  Chance  5
  Affects PoeticSkill  1  Chance  5
  Affects PhilosophySkill  1  Chance  5
  Affects Aesthetic  1  Chance  5

;Mod: EBMod427 - 05/09 : excluded gauls, separate trigger for them
;Mod: EBMod244 - 5/04 : teaching ancillary, similar to being in an academy
;------------------------------------------
Trigger taught_by_mentor_gaul
  WhenToTest CharacterTurnEnd

    Condition Trait AcquireStartingAncillary = 5
          and Trait Celtic > 0
          and RemainingMPPercentage > 75

  Affects MathematicianGaul  1  Chance  5
  Affects RhetoricSkill  1  Chance  5
  Affects SmoothTalker  1  Chance  5
  Affects PoeticSkill  1  Chance  5
  Affects PhilosophySkill  1  Chance  5
  Affects Aesthetic  1  Chance  5

;Mod: EBMod428 - 05/09 : new trigger for gauls
;------------------------------------------
Trigger acquired_starting_ancillary_now_start_turn_unflag
  WhenToTest CharacterTurnStart

    Condition Trait AcquireStartingAncillary > 0

  Affects AcquiredStartingAncillary  1  Chance  100

;------------------------------------------
Trigger acquire_starting_ancillary1
  WhenToTest CharacterTurnEnd

    Condition Trait ICERating = 1
          and Trait AcquireStartingAncillary < 1

  Affects AcquireStartingAncillary  1  Chance  100

;Mod: EBMod155 - 4/30 : sets flag to acquire ebancil01 next turn
;------------------------------------------
Trigger acquire_starting_ancillary1b
  WhenToTest CharacterSelected

    Condition Trait ICERating = 1
          and Trait AcquireStartingAncillary < 1

  Affects AcquireStartingAncillary  1  Chance  100

;Mod: EBMod232 - 5/03 : sets flag to acquire ebancil01 when selected from scroll
;------------------------------------------
Trigger acquire_starting_ancillary2
  WhenToTest CharacterTurnEnd

    Condition Trait ICERating > 1
          and Trait ICERating < 4
          and Trait AcquireStartingAncillary < 1

  Affects AcquireStartingAncillary  3  Chance  100

;Mod: EBMod156 - 4/30 : sets flag to acquire ebancil03 next turn
;------------------------------------------
Trigger acquire_starting_ancillary2b
  WhenToTest CharacterSelected

    Condition Trait ICERating > 1
          and Trait ICERating < 4
          and Trait AcquireStartingAncillary < 1

  Affects AcquireStartingAncillary  3  Chance  100

;Mod: EBMod233 - 5/03 : sets flag to acquire ebancil03 when selected from scroll
;------------------------------------------
Trigger acquire_starting_ancillary4
  WhenToTest CharacterTurnEnd

    Condition Trait ICERating = 4
          and Trait AcquireStartingAncillary < 1

  Affects AcquireStartingAncillary  4  Chance  100

;Mod: EBMod157 - 4/30 : sets flag to acquire ebancil04 next turn
;------------------------------------------
Trigger acquire_starting_ancillary4b
  WhenToTest CharacterSelected

    Condition Trait ICERating = 4
          and Trait AcquireStartingAncillary < 1

  Affects AcquireStartingAncillary  4  Chance  100

;Mod: EBMod234 - 5/04 : sets flag to acquire ebancil04 when selected from scroll
;------------------------------------------
Trigger acquire_starting_ancillary5
  WhenToTest CharacterTurnEnd

    Condition Trait ICERating > 4
          and Trait ICERating < 7
          and Trait AcquireStartingAncillary < 1

  Affects AcquireStartingAncillary  2  Chance  100

;Mod: EBMod158 - 4/30 : sets flag to acquire ebancil02 next turn
;------------------------------------------
Trigger acquire_starting_ancillary5b
  WhenToTest CharacterSelected

    Condition Trait ICERating > 4
          and Trait ICERating < 7
          and Trait AcquireStartingAncillary < 1

  Affects AcquireStartingAncillary  2  Chance  100

;Mod: EBMod235 - 5/04 : sets flag to acquire ebancil02 when selected
;------------------------------------------
Trigger acquire_starting_ancillary7
  WhenToTest CharacterTurnEnd

    Condition Trait ICERating = 7
          and Trait AcquireStartingAncillary < 1

  Affects AcquireStartingAncillary  4  Chance  100

;Mod: EBMod159 - 4/30 : sets flag to acquire ebancil02 next turn
;------------------------------------------
Trigger acquire_starting_ancillary7b
  WhenToTest CharacterSelected

    Condition Trait ICERating = 7
          and Trait AcquireStartingAncillary < 1

  Affects AcquireStartingAncillary  4  Chance  100

;Mod: EBMod236 - 5/04 : sets flag to acquire ebancil02 when selected
;------------------------------------------
Trigger acquire_starting_ancillary8
  WhenToTest CharacterTurnEnd

    Condition Trait ICERating = 8
          and Trait AcquireStartingAncillary < 1

  Affects AcquireStartingAncillary  5  Chance  100

;Mod: EBMod162 - 4/30 : sets flag to acquire ebancil05 next turn
;------------------------------------------
Trigger acquire_starting_ancillary8b
  WhenToTest CharacterSelected

    Condition Trait ICERating = 8
          and Trait AcquireStartingAncillary < 1

  Affects AcquireStartingAncillary  5  Chance  100

;Mod: EBMod237 - 5/04 : sets flag to acquire ebancil05 when selected

;===============================================================
;Section17 - Mood Triggers
;===============================================================
;------------------------------------------
;------------------------------------------
Trigger undersiege_flag
  WhenToTest CharacterTurnStart

    Condition IsUnderSiege
          and Trait GeneralUnderSiege = 0
          and Trait GeneralNotUnderSiege = 0

  Affects GeneralUnderSiege  1  Chance  100

;------------------------------------------
Trigger besieging_flag
  WhenToTest CharacterTurnEnd

    Condition IsBesieging
          and Trait GeneralBesieging < 1

  Affects GeneralBesieging  1  Chance  100

;Mod: EBMod306 - 5/07 : added GeneralNotUnderSiege test, changed to =0
;Mod: EBMod192 - 5/03 : besieged general flag
;------------------------------------------
Trigger undersiege_flag_for_previously_besieged_genl
  WhenToTest CharacterTurnStart

    Condition IsUnderSiege
          and Trait GeneralNotUnderSiege > 0

  Affects GeneralUnderSiege  2  Chance  100

;Mod: EBMod305 - 5/07 : previously besieged general flag
;------------------------------------------
Trigger siege_ended
  WhenToTest CharacterTurnEnd

    Condition Trait GeneralUnderSiege > 0
          and not IsUnderSiege

  Affects GeneralNotUnderSiege  2  Chance  100

;------------------------------------------
Trigger general_finished_sieging
  WhenToTest CharacterTurnEnd

    Condition Trait GeneralBesieging > 0
          and not IsBesieging

  Affects GeneralNotBesieging  1  Chance  100

;Mod: EBMod193 - 5/03 : siege just ended
;------------------------------------------
;Trigger undersiege_flag_reset
;  WhenToTest CharacterTurnStart
;
;    Condition Trait GeneralNotUnderSiege > 0
;          and not IsUnderSeige
;
;  Affects GeneralUnderSiege  1  Chance  100
;
;Mod: EBMod304 - 5/07 : commented out
;Mod: EBMod303 - 5/07 : bugged using > 1, changed to > 0
;Mod: EBMod216 - 5/03 : resets flag to 0
;------------------------------------------
Trigger undersiege_high_energy_high_temperament
  WhenToTest CharacterTurnStart

    Condition Trait GeneralUnderSiege > 0
          and Trait NaturalEnergy > 4
          and Trait Temperament > 3
          and Trait GeneralAngryFromSiege < 1

  Affects GeneralAngryFromSiege  1  Chance  75

;Mod: EBMod293 - 5/07 : changed RighteousAnger to GeneralAngryFromSiege, changed % from 40 to 75, changed test to TurnStart
;Mod: EBMod194 - 5/03 : energetic besieged general righteous fury
;------------------------------------------
Trigger righteous_anger_from_being_angry
  WhenToTest CharacterTurnStart

    Condition Trait GeneralAngryFromSiege > 0

  Affects RighteousAnger  1  Chance  100
  Affects TurnsAffectedBySiege  1  Chance  100

;Mod: EBMod294 - 5/07 : general is "fightin' mad"
;------------------------------------------
Trigger anger_from_siege_wears_off
  WhenToTest CharacterTurnEnd

    Condition Trait GeneralAngryFromSiege > 0
          and Trait GeneralNotUnderSiege > 0

  Affects GeneralNoLongerAngryFromSiege  2  Chance  35

;Mod: EBMod295 - 5/07 : over time, anger wears off
;------------------------------------------
Trigger reset_anger_from_siege_flag
  WhenToTest CharacterTurnEnd

    Condition Trait GeneralNoLongerAngryFromSiege > 0
          and Trait TurnsAffectedBySiege < 1

  Affects GeneralAngryFromSiege  1  Chance  100

;Mod: EBMod309 - 5/07 : reset flag to 0
;------------------------------------------
Trigger righteous_anger_from_siege_wears_off
  WhenToTest CharacterTurnEnd

    Condition Trait GeneralNotUnderSiege > 0
          and Trait GeneralNoLongerAngryFromSiege > 0
          and Trait RighteousAnger > 0
          and Trait TurnsAffectedBySiege > 0

  Affects PhlegmHumour  1  Chance  100
  Affects TurnsAfterSiege  1  Chance  100

;Mod: EBMod296 - 5/07 : over time, anger wears off
;------------------------------------------
Trigger undersiege_high_energy_low_to_medium_temperament
  WhenToTest CharacterTurnEnd

    Condition Trait GeneralUnderSiege > 0
          and Trait NaturalEnergy > 4
          and Trait Temperament < 4

  Affects GeneralGrumpyFromSiege  1  Chance  75

;Mod: EBMod312 - 5/07 : modified Temperament from 2 or 3 to just 1, 2, or 3 to catch more generals
;Mod: EBMod299 - 5/07 : changed to GeneralGrumpyFromSiege
;Mod: EBMod203 - 5/03 : energetic besieged general testy
;------------------------------------------
Trigger YellowBileHumour_from_being_Grumpy
  WhenToTest CharacterTurnStart

    Condition Trait GeneralGrumpyFromSiege > 0
          and Trait TroopsUnsure < 3

  Affects YellowBileHumour  1  Chance  100
  Affects TurnsAffectedBySiege  1  Chance  100

;Mod: EBMod547 - 05/24 : removed TroopsUnsure affect and placed in separate trigger
;Mod: EBMod300 - 5/07 : general is grumpy from being besieged
;------------------------------------------
Trigger YellowBileHumour_from_being_Grumpy_causes_morale_problems
  WhenToTest CharacterTurnStart

    Condition Trait GeneralGrumpyFromSiege > 0
          and Trait TroopsUnsure < 3

  Affects TroopsUnsure  1  Chance  100

;Mod: EBMod546 - 5/24 : general's grumpiness from being besieged affects men
;------------------------------------------
Trigger grump_from_siege_wears_off
  WhenToTest CharacterTurnEnd

    Condition Trait GeneralNotUnderSiege > 0
          and Trait GeneralGrumpyFromSiege > 0

  Affects GeneralNoLongerGrumpyFromSiege  2  Chance  35

;Mod: EBMod301 - 5/07 : over time, grump wears off
;------------------------------------------
Trigger YellowBileHumour_from_siege_wears_off
  WhenToTest CharacterTurnEnd

    Condition Trait GeneralNotUnderSiege > 0
          and Trait GeneralNoLongerGrumpyFromSiege > 0
          and Trait TurnsAffectedBySiege > 0

  Affects PhlegmHumour  1  Chance  100
  Affects TurnsAfterSiege  1  Chance  100

;Mod: EBMod302 - 5/07 : over time, grump wears off, but troops will not regain their respect so easily.
;------------------------------------------
Trigger undersiege_med_energy_med_temperament
  WhenToTest CharacterTurnEnd

    Condition Trait GeneralUnderSiege > 0
          and Trait EnergyRating = 2
          and Trait Temperament > 1

  Affects GeneralIndifferentToSiege  1  Chance  75

;Mod: EBMod313 - 5/07 : Temperament test to include 4 and 5
;Mod: EBMod204 - 5/03 : balanced besieged general keeps his cool
;------------------------------------------
Trigger PhlegmHumour_from_being_Indifferent
  WhenToTest CharacterTurnStart

    Condition Trait GeneralIndifferentToSiege > 0

  Affects PhlegmHumour  1  Chance  100
  Affects TurnsAffectedBySiege  1  Chance  100

;Mod: EBMod314 - 5/07 : general is cool under pressure
;------------------------------------------
Trigger Indifference_from_siege_wears_off
  WhenToTest CharacterTurnEnd

    Condition Trait GeneralNotUnderSiege > 0
          and Trait GeneralIndifferentToSiege > 0

  Affects GeneralNoLongerIndifferentToSiege  2  Chance  35

;Mod: EBMod315 - 5/07 : over time, coolness wears off
;------------------------------------------
Trigger PhlegmHumour_from_siege_wears_off
  WhenToTest CharacterTurnEnd

    Condition Trait GeneralNotUnderSiege > 0
          and Trait GeneralNoLongerIndifferentToSiege > 0
          and Trait TurnsAffectedBySiege > 0

  Affects BloodHumour  1  Chance  100
  Affects TurnsAfterSiege  1  Chance  100

;Mod: EBMod316 - 5/07 : over time, coolness wears off
;------------------------------------------
Trigger undersiege_low_energy_low_temperament
  WhenToTest CharacterTurnEnd

    Condition Trait GeneralUnderSiege > 0
          and Trait EnergyRating < 3
          and Trait Temperament < 3

  Affects GeneralDepressedBySiege  1  Chance  75

;Mod: EBMod311 - 5/07 : modified EnergyRating = 1 to EnergyRating < 3, changed to GeneralDepressedBySiege
;Mod: EBMod205 - 5/03 : low energy depressed besieged general gets gloomy
;------------------------------------------
Trigger BlackBileHumour_from_being_Depressed
  WhenToTest CharacterTurnStart

    Condition Trait GeneralDepressedBySiege > 0

  Affects BlackBileHumour  1  Chance  100
  Affects TroopsUnsure  1  Chance  100
  Affects BadSiegeDefender  1  Chance  100
  Affects TurnsAffectedBySiege  1  Chance  100

;Mod: EBMod319 - 5/07 : general is depressed from being besieged
;------------------------------------------
Trigger Depression_from_siege_wears_off
  WhenToTest CharacterTurnEnd

    Condition Trait GeneralNotUnderSiege > 0
          and Trait GeneralDepressedBySiege > 0

  Affects GeneralNoLongerDepressedBySiege  2  Chance  30

;Mod: EBMod320 - 5/07 : over time, depression wears off
;------------------------------------------
Trigger BlackBileHumour_from_siege_wears_off
  WhenToTest CharacterTurnEnd

    Condition Trait GeneralNotUnderSiege > 0
          and Trait GeneralNoLongerDepressedBySiege > 0
          and Trait TurnsAffectedBySiege > 0

  Affects PhlegmHumour  1  Chance  75
  Affects TurnsAfterSiege  1  Chance  100

;Mod: EBMod321 - 5/07 : over time, depression may wear off
;------------------------------------------
Trigger undersiege_high_charisma
  WhenToTest CharacterTurnEnd

    Condition Trait GeneralUnderSiege > 0
          and Trait NaturalCharisma > 4

  Affects TroopsConfident  1  Chance  40
  Affects GloriousFool  1  Chance  20

;Mod: EBMod206 - 5/03 : high charisma besieged general puts on a good front for the men
;------------------------------------------
Trigger undersiege_low_charisma
  WhenToTest CharacterTurnEnd

    Condition Trait GeneralUnderSiege > 0
          and Trait NaturalCharisma < 5

  Affects TroopsUnsure 1  Chance  40

;Mod: EBMod207 - 5/03 : low charisma besieged general's men know situation is dire
;------------------------------------------
Trigger forced_marching_expert_from_Disciplinarian
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and Trait Disciplinarian > 0
          and Trait ForcedMarchingExpert < 1

  Affects ForcedMarchingExpert  1  Chance  100

;------------------------------------------
Trigger forced_marching_expert_from_LogisticalSkill
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and Trait LogisticalSkill > 0
          and Trait ForcedMarchingExpert < 1

  Affects ForcedMarchingExpert  1  Chance  100

;------------------------------------------
Trigger forced_marching_expert_from_Energetic
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and Trait Energetic > 0
          and Trait ForcedMarchingExpert < 1

  Affects ForcedMarchingExpert  1  Chance  10

;------------------------------------------
Trigger forced_marching_flag_set_cavalry_general_has_infantry
  WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and IsGeneral
          and RemainingMPPercentage < 32
          and Trait ForcedMarching < 1
          and PercentageUnitCategory cavalry < 100
          and not FactionType germans
          and not FactionType saba

  Affects ForcedMarching  1  Chance  100

;------------------------------------------
Trigger forced_marching_flag_set_cavalry_general_has_no_infantry
  WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and IsGeneral
          and RemainingMPPercentage < 10
          and Trait ForcedMarching < 1
          and PercentageUnitCategory cavalry = 100
          and not FactionType germans
          and not FactionType saba

  Affects ForcedMarching  1  Chance  100

;------------------------------------------
Trigger forced_marching_flag_set_german_general
  WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and IsGeneral
          and RemainingMPPercentage < 10
          and Trait ForcedMarching < 1
          and FactionType germans

  Affects ForcedMarching  1  Chance  100

;------------------------------------------
Trigger forced_marching_flag_set_saba_general
  WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and IsGeneral
          and RemainingMPPercentage < 10
          and Trait ForcedMarching < 1
          and FactionType saba

  Affects ForcedMarching  1  Chance  100

;Mod: EBMod949 - 09/16/07 : Adjusted triggers for differentiating between generals with cavalry and infantry bodyguards.
;Mod: EBMod608 - 07/14 : lowered RemainingMP from 25 to 10
;Mod: EBMod210 - 5/03 : general will probably have more movement than men
;------------------------------------------
Trigger forced_marching_unsets_resting
  WhenToTest CharacterTurnEnd

    Condition Trait ForcedMarching > 0
          and Trait Rested > 0

  Affects Tired  1  Chance  100

;Mod: EBMod457 - 5/12 : unset Rested trait if general ForcedMarching
;------------------------------------------
Trigger forced_marching_over
  WhenToTest CharacterTurnEnd

    Condition Trait ForcedMarching > 0
          and RemainingMPPercentage > 25

  Affects StoppedForcedMarching  2  Chance  100

;Mod: EBMod216 - 5/03 : no longer force marching
;------------------------------------------
Trigger stopped_forcedmarching_troops_regain_confidence
  WhenToTest CharacterTurnStart

    Condition Trait StoppedForcedMarching > 0
          and Trait TurnsAffectedByForcedMarching > 0
          and Trait TroopsUnsure > 0

  Affects TroopsConfident  1  Chance  100

;Mod: EBMod609 - 07/14 : troops recuperated
;------------------------------------------
Trigger stopped_forcedmarching
  WhenToTest CharacterTurnStart

    Condition Trait StoppedForcedMarching > 0
          and Trait TurnsAffectedByForcedMarching > 0

  Affects Rested  1  Chance  100
  Affects TurnsAfterForcedMarching  1  Chance  100

;Mod: EBMod222 - 5/03 : troops recuperated
;------------------------------------------
Trigger forced_marching_flag_reset
  WhenToTest CharacterTurnStart

    Condition Trait StoppedForcedMarching > 0
          and Trait TurnsAffectedByForcedMarching < 1

  Affects ForcedMarching  1  Chance  100

;Mod: EBMod219 - 5/03 : reset trait flag to 0
;------------------------------------------
Trigger forcedmarching_high_energy_high_temperament
  WhenToTest CharacterTurnEnd

    Condition Trait ForcedMarching > 0
          and Trait NaturalEnergy > 4
          and Trait Temperament > 3

  Affects Excited  1  Chance  50
  Affects GoodAttacker  1  Chance  10

;Mod: EBMod218 - 5/03 : energetic marching general excited
;------------------------------------------
Trigger forcedmarching_not_high_energy
  WhenToTest CharacterTurnEnd

    Condition Trait ForcedMarching > 0
          and Trait EnergyRating < 3

  Affects Tired  1  Chance  75
  Affects TurnsAffectedByForcedMarching  1  Chance  100

;Mod: EBMod220 - 5/03 : low energy general gets tired
;------------------------------------------
Trigger forcedmarching_low_temperament_general_gets_grumpy
  WhenToTest CharacterTurnEnd

    Condition Trait ForcedMarching > 0
          and Trait Temperament < 3

  Affects BlackBileHumour  1  Chance  100

;Mod: EBMod523 - 05/19 : changed to make low-temper general gloomy, changed from 75% to 100%
;Mod: EBMod221 - 5/03 : low energy, low temperament general gets gloomy
;------------------------------------------
Trigger forcedmarching_high_charisma
  WhenToTest CharacterTurnEnd

    Condition Trait ForcedMarching > 0
          and Trait NaturalCharisma > 4

  Affects TroopsConfident  1  Chance  75
  Affects GloriousFool  1  Chance  20

;Mod: EBMod223 - 5/03 : charismatic marching general inspires troops
;------------------------------------------
Trigger forcedmarching_low_charisma
  WhenToTest CharacterTurnEnd

    Condition Trait ForcedMarching > 0
          and Trait NaturalCharisma < 5

  Affects TroopsUnsure  1  Chance  75

;Mod: EBMod224 - 5/03 : low-charisma marching general scares troops
;------------------------------------------
Trigger resting_recovers_energy
  WhenToTest CharacterTurnEnd

    Condition RemainingMPPercentage > 75
          and Trait Rested < 1
          and Trait ForcedMarching < 1

  Affects Rested  1  Chance  100

;Mod: EBMod476 - 5/12 : sitting around recuperates Movement
;------------------------------------------
; Logistics and Supply Lines
;------------------------------------------
Trigger Army_WellSupplied_at_home
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait WellSupplied < 1
          and not IsUnderSiege

  Affects WellSupplied  1  Chance  90

;------------------------------------------
Trigger General_LogisticalSkill_WellSupplied_at_home
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and Trait LogisticalSkill > 0
          and EndedInSettlement
          and Trait WellSupplied < 1
          and not IsUnderSiege

  Affects WellSupplied  1  Chance  90

;------------------------------------------
Trigger Army_was_PoorlySupplied_but_is_home_now
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait PoorlySupplied > 0
          and not IsUnderSiege

  Affects WellSupplied  4  Chance  90

;------------------------------------------
Trigger General_LogisticalSkill_was_PoorlySupplied_but_is_home_now
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and Trait LogisticalSkill > 0
          and EndedInSettlement
          and Trait PoorlySupplied > 0
          and not IsUnderSiege

  Affects WellSupplied  4  Chance  90

;------------------------------------------
Trigger Army_was_PoorlySupplied_but_is_home_now_02
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait PoorlySupplied > 0
          and not IsUnderSiege

  Affects WellSupplied  2  Chance  90

;------------------------------------------
Trigger General_LogisticalSkill_was_PoorlySupplied_but_is_home_now_02
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and Trait LogisticalSkill > 0
          and EndedInSettlement
          and Trait PoorlySupplied > 0
          and not IsUnderSiege

  Affects WellSupplied  2  Chance  90

;------------------------------------------
Trigger Army_WellSupplied_travelling_in_home_territory
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and not EndedInSettlement
          and not InEnemyLands
          and Trait WellSupplied < 1

  Affects WellSupplied  1  Chance  90

;------------------------------------------
Trigger General_LogisticalSkill_travelling_in_home_territory
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and Trait LogisticalSkill > 0
          and not EndedInSettlement
          and not InEnemyLands
          and Trait WellSupplied < 1

  Affects WellSupplied  1  Chance  90

;------------------------------------------
Trigger Army_was_PoorlySupplied_but_is_travelling_in_home_territory_now
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and not EndedInSettlement
          and not InEnemyLands
          and Trait PoorlySupplied > 0

  Affects WellSupplied  2  Chance  90

;------------------------------------------
Trigger General_LogisticalSkill_was_PoorlySupplied_but_in_home_territory_now
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and Trait LogisticalSkill > 0
          and not EndedInSettlement
          and not InEnemyLands
          and Trait PoorlySupplied > 0

  Affects WellSupplied  2  Chance  75

;------------------------------------------
Trigger Army_PoorlySupplied_under_siege
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and IsUnderSiege

  Affects PoorlySupplied  1  Chance  90

;------------------------------------------
Trigger General_LogisticalSkill_under_siege
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and Trait LogisticalSkill > 0
          and EndedInSettlement
          and IsUnderSiege

  Affects WellSupplied  1  Chance  50

;------------------------------------------
Trigger Army_PoorlySupplied_while_campaigning
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and not EndedInSettlement
          and InEnemyLands
          and not AtSea
          and Trait Forager < 1
          and Trait Tsuanon < 1

  Affects PoorlySupplied  1  Chance  90

;------------------------------------------
Trigger General_LogisticalSkill_while_campaigning
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and Trait LogisticalSkill > 0
          and not EndedInSettlement
          and InEnemyLands

  Affects WellSupplied  1  Chance  75

;------------------------------------------
Trigger Army_PoorlySupplied_while_campaigning_cold_winter
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and not EndedInSettlement
          and InEnemyLands
          and not AtSea
          and Trait WinterEffects > 0
          and Trait Forager < 1
          and Trait Tsuanon < 1

  Affects PoorlySupplied  2  Chance  100

;------------------------------------------
Trigger General_LogisticalSkill_while_campaigning_cold_winter
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and Trait LogisticalSkill > 0
          and not EndedInSettlement
          and InEnemyLands
          and Trait WinterEffects > 0
          and Trait PoorlySupplied > 0

  Affects WellSupplied  1  Chance  75
  Affects WellSupplied  1  Chance  50

;------------------------------------------
Trigger Army_PoorlySupplied_while_campaigning_hot_summer
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and not EndedInSettlement
          and InEnemyLands
          and not AtSea
          and Trait SummerEffects > 0
          and Trait Forager < 1
          and Trait Tsuanon < 1

  Affects PoorlySupplied  2  Chance  100

;------------------------------------------
Trigger General_LogisticalSkill_while_campaigning_hot_summer
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and Trait LogisticalSkill > 0
          and not EndedInSettlement
          and InEnemyLands
          and Trait SummerEffects > 0
          and Trait PoorlySupplied > 0

  Affects WellSupplied  1  Chance  75
  Affects WellSupplied  1  Chance  50

;------------------------------------------
Trigger General_PoorlySupplied_DevastatesTile
  WhenToTest GeneralDevastatesTile

    Condition IsGeneral
          and InEnemyLands
          and Trait PoorlySupplied > 0

  Affects WellSupplied  1  Chance  50

;------------------------------------------
Trigger General_PoorlySupplied_CaptureSettlement
  WhenToTest GeneralCaptureSettlement

    Condition IsGeneral
          and Trait PoorlySupplied > 0

  Affects WellSupplied  1  Chance  75

;------------------------------------------
Trigger General_PoorlySupplied_EnslavePopulation
  WhenToTest EnslavePopulation

    Condition IsGeneral
          and Trait PoorlySupplied > 0

  Affects WellSupplied  2  Chance  75

;------------------------------------------
Trigger General_PoorlySupplied_ExterminatePopulation
  WhenToTest ExterminatePopulation

    Condition IsGeneral
          and Trait PoorlySupplied > 0

  Affects WellSupplied  2  Chance  100
  Affects WellSupplied  2  Chance  75

;------------------------------------------
Trigger No_Longer_In_Charge_Well_Supplied
  WhenToTest CharacterTurnEnd

    Condition not IsGeneral
          and Trait WellSupplied > 0

  Affects PoorlySupplied  1  Chance  100

;------------------------------------------
Trigger No_Longer_In_Charge_Poorly_Supplied
  WhenToTest CharacterTurnEnd

    Condition not IsGeneral
          and Trait PoorlySupplied > 0

  Affects WellSupplied  1  Chance  100

;------------------------------------------
Trigger General_PoorlySupplied_stops_Drinking
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and Trait PoorlySupplied > 1
          and Trait Drink > 0

  Affects Sobriety  1  Chance  10

;------------------------------------------
Trigger Celtic_General_PoorlySupplied_stops_Drinking
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and Trait PoorlySupplied > 1
          and Trait CelticDrink > 0

  Affects CelticSobriety  1  Chance  10

;------------------------------------------
Trigger Makedonian_General_PoorlySupplied_stops_Drinking
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and Trait PoorlySupplied > 0
          and Trait MakedonianHypermethyskos > 1

  Affects MakedonianOinostyges  1  Chance  10

;------------------------------------------
Trigger General_PoorlySupplied_becomes_Austere
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and Trait PoorlySupplied > 1

  Affects Austere  1  Chance  5

;------------------------------------------
Trigger Assist_AI_General_WellSupplied
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and Trait WellSupplied < 1
          and not CharacterIsLocal

  Affects WellSupplied  1  Chance  90


;Mod: EBMod840 - 01/15/05 : simulating logistics and supply lines, foraging and their morale effects
;------------------------------------------
Trigger hardtimes1
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Treasury < 1000
          and Trait NaturalIntelligence > 4
          and Trait Loyalty > 3

  Affects GoodTaxman  1  Chance  5
  Affects Cheapskate  1  Chance  5
  Affects GoodTrader  1  Chance  5

;Mod: EBMod225 - 5/03 : intelligent, loyal general becomes more efficient to save money
;------------------------------------------
Trigger hardtimes2
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Treasury < 1000
          and Trait Temperament < 3
          and Trait Loyalty > 3

  Affects Cheapskate  1  Chance  5
  Affects Miserly  1  Chance  5

;Mod: EBMod527 - 05/19 : removed Disloyal effect, added Loyalty > 3
;Mod: EBMod226 - 5/03 : low temperament general becomes cheap, miserly, easier to bribe
;------------------------------------------
Trigger no_longer_bored1_selected
  WhenToTest CharacterSelected

    Condition RemainingMPPercentage < 100
          and Trait Bored > 0

  Affects Excited  2  Chance  100

;Mod: EBMod524 - 05/19 : new trigger to unset the bored trait
;------------------------------------------
Trigger no_longer_bored2_turn_end
  WhenToTest CharacterTurnEnd

    Condition RemainingMPPercentage < 100
          and Trait Bored > 0

  Affects Excited  2  Chance  100

;Mod: EBMod525 - 05/19 : new trigger to unset the bored trait
;------------------------------------------
Trigger reverse_idle_general_in_city
  WhenToTest CharacterTurnStart

    Condition Trait Idle > 0

  Affects NotIdle  1  Chance  100

;------------------------------------------
Trigger idle_general_in_city
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait ClientRuler < 1
          and Trait Type4Governor < 1
          and not IsUnderSiege
          and GovernorLoyaltyLevel > loyalty_rioting
          and BuildingQueueIdleDespiteCash
          and TrainingQueueIdleDespiteCash

  Affects Idle  1  Chance  100

;------------------------------------------
Trigger sitting_around_getting_bored_1_smallcity
  WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and Trait Idle > 0
          and Trait NaturalEnergy = 4
          and Trait Supervisor < 1
          and SettlementBuildingExists <= governors_palace
          and Trait Slothful < 1

  Affects Bored  1  Chance  10

;------------------------------------------
Trigger sitting_around_getting_bored_2_smallcity
  WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and Trait Idle > 0
          and Trait NaturalEnergy = 5
          and Trait Supervisor < 1
          and SettlementBuildingExists <= governors_palace
          and Trait Slothful < 1

  Affects Bored  1  Chance  20

;------------------------------------------
Trigger sitting_around_getting_bored_3_smallcity
  WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and Trait Idle > 0
          and Trait NaturalEnergy = 6
          and Trait Supervisor < 1
          and SettlementBuildingExists <= governors_palace
          and Trait Slothful < 1

  Affects Bored  1  Chance  30

;------------------------------------------
Trigger sitting_around_getting_bored_1_largercity
  WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and Trait Idle > 0
          and Trait NaturalEnergy = 4
          and Trait Supervisor < 1
          and SettlementBuildingExists > governors_palace
          and Trait Slothful < 1

  Affects Bored  1  Chance  5

;------------------------------------------
Trigger sitting_around_getting_bored_2_largercity
  WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and Trait Idle > 0
          and Trait NaturalEnergy = 5
          and Trait Supervisor < 1
          and SettlementBuildingExists > governors_palace
          and Trait Slothful < 1

  Affects Bored  1  Chance  10

;------------------------------------------
Trigger sitting_around_getting_bored_3_largercity
  WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and Trait Idle > 0
          and Trait NaturalEnergy = 6
          and Trait Supervisor < 1
          and SettlementBuildingExists > governors_palace
          and Trait Slothful < 1

  Affects Bored  1  Chance  15


;Mod: EBMod851 - 01/20/05 : accounting for settlement size, unrest
;------------------------------------------
Trigger selfperpetuating_bored_to_ennui
  WhenToTest CharacterTurnEnd

    Condition Trait Bored = 1
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and not IsUnderSiege

  Affects Bored  1  Chance  50

;Mod: EBMod807 - 12/31/05 : added not under siege condition for EB 0.7.2.1 patch
;Mod: EBMod227 - 5/03 : high-energy general becomes bored sitting around
;------------------------------------------
Trigger bored_roman_turns_to_other_activities
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Bored > 1
          and FactionType seleucid
          and Trait Selflessness < 4

  Affects Drink  1  Chance  9
  Affects RacesFanRomanVice  1  Chance  5
  Affects Girls  1  Chance  8
  Affects Slothful  1  Chance  11
  Affects Aesthetic  1  Chance  7
  Affects Gambling  1  Chance  6
  Affects Lewd  1  Chance  5

;Mod: EBMod228 - 5/03 : bored roman general picks up vices
;------------------------------------------
Trigger bored_non_roman_turns_to_other_activities
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Bored > 1
          and not FactionType seleucid
          and Trait Selflessness < 4

  Affects Girls  1  Chance  8
  Affects Slothful  1  Chance  11
  Affects Aesthetic  1  Chance  7
  Affects Gambling  1  Chance  6
  Affects Lewd  1  Chance  5

;------------------------------------------
Trigger bored_non_roman_turns_to_other_activities_Drink
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Bored > 1
          and not FactionType seleucid
          and Trait Selflessness < 4
          and Trait Celtic < 1

  Affects Drink  1  Chance  9

;------------------------------------------
Trigger bored_non_roman_turns_to_other_activities_Drink_Celtic
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Bored > 1
          and not FactionType seleucid
          and Trait Selflessness < 4
          and Trait Celtic = 1

  Affects CelticDrink  1  Chance  9
  Affects CelticDrugs  1  Chance  7

;Mod: EBMod229 - 5/03 : bored non-roman general picks up vices
;------------------------------------------
Trigger angry_at_assassination_attempt
  WhenToTest SufferAssassinationAttempt

    Condition Trait Temperament > 3

  Affects RighteousAnger  1  Chance  75

;Mod: EBMod230 - 5/03 : high temperament general wants vengeance
;------------------------------------------
Trigger depressed_at_assassination_attempt
  WhenToTest SufferAssassinationAttempt

    Condition Trait Temperament < 4

  Affects BlackBileHumour  1  Chance  75

;Mod: EBMod231 - 5/03 : low temperament general gets gloomy and fatalistic
;------------------------------------------
Trigger optimist_becomes_xenophile
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 50
          and Trait Temperament = 5
          and Trait Xenophilia < 2

  Affects Xenophilia  1  Chance  2

;------------------------------------------
Trigger optimist_becomes_xenophile2
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 50
          and Trait Temperament = 4
          and Trait Xenophilia < 1

  Affects Xenophilia  1  Chance  1


;------------------------------------------
Trigger pessimist_becomes_xenophobe
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 50
          and Trait Temperament = 1
          and Trait Xenophobia < 2

  Affects Xenophobia  1  Chance  2

;------------------------------------------
Trigger pessimist_becomes_xenophobe2
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 50
          and Trait Temperament = 2
          and Trait Xenophobia < 1

  Affects Xenophobia  1  Chance  1

;Mod: EBMod552 - 5/29 : new triggers--xenophobia and xenophilia couldn't be acquired

;===============================================================
;Section: Section17b - Four Perspectives on Leadership
;===============================================================
;------------------------------------------
Trigger Warmonger_PostBattle_Energetic
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and Trait NaturalEnergy > 3

  Affects Warmonger  1  Chance  100
  Affects Warmonger  1  Chance  50

;------------------------------------------
Trigger Warmonger_PostBattle
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle

  Affects Warmonger  1  Chance  50

;------------------------------------------
Trigger HappyWarmonger_PostBattle
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait Warmonger > 0
          and Trait HappyWarmonger < 1
          and Trait BattlePoints > 1

  Affects HappyWarmonger  1  Chance  80

;------------------------------------------
Trigger HappyWarmonger_PostBattle_High_BattlePoints
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait Warmonger > 0
          and Trait HappyWarmonger < 1
          and Trait BattlePoints > 3

  Affects HappyWarmonger  2  Chance  100
  Affects HappyWarmonger  1  Chance  75

;------------------------------------------
Trigger UnhappyWarmonger_PostBattle
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait Warmonger > 0
          and Trait UnhappyWarmonger > 0
          and Trait BattlePoints > 1

  Affects HappyWarmonger  2  Chance  100
  Affects HappyWarmonger  1  Chance  80
  Affects HappyWarmonger  1  Chance  50

;------------------------------------------
Trigger Warmonger_ComesOfAge_LikeDad
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Warmonger > 0
          and Trait TakesAfterDad > 0

  Affects Warmonger  2  Chance  50
  Affects Warmonger  2  Chance  25

;------------------------------------------
Trigger Warmonger_ComesOfAge_NotLikeDad
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Warmonger > 0
          and Trait NotLikeDad > 0

  Affects Supervisor  2  Chance  75
  Affects Supervisor  2  Chance  30

;------------------------------------------
Trigger Warmonger_ComesOfAge
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalEnergy > 4

  Affects Warmonger  1  Chance  10

;------------------------------------------
Trigger Warmonger_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

  Affects Warmonger  1  Chance  75
  Affects Warmonger  1  Chance  25

;------------------------------------------
Trigger Warmonger_LesserGeneralOfferedForAdoption_High_Energy
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalEnergy > 4

  Affects Warmonger  1  Chance  75
  Affects Warmonger  1  Chance  25

;------------------------------------------
Trigger Warmonger_LesserGeneralOfferedForAdoption_Moderate_Energy
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalEnergy < 5
          and Trait NaturalEnergy > 2

  Affects Warmonger  1  Chance  50
  Affects Warmonger  1  Chance  15

;------------------------------------------
Trigger Warmonger_LesserGeneralOfferedForAdoption_Low_Energy
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalEnergy < 3

  Affects Warmonger  1  Chance  25
  Affects Warmonger  1  Chance  10

;------------------------------------------
Trigger Warmonger_OfferedForAdoption
  WhenToTest OfferedForAdoption

  Affects Warmonger  1  Chance  25
  Affects Warmonger  1  Chance  5

;------------------------------------------
Trigger Warmonger_OfferedForAdoption_High_Energy
  WhenToTest OfferedForAdoption

    Condition Trait NaturalEnergy > 4

  Affects Warmonger  1  Chance  50
  Affects Warmonger  1  Chance  20

;------------------------------------------
Trigger Warmonger_OfferedForAdoption_Moderate_Energy
  WhenToTest OfferedForAdoption

    Condition Trait NaturalEnergy < 5
          and Trait NaturalEnergy > 2

  Affects Warmonger  1  Chance  30
  Affects Warmonger  1  Chance  10

;------------------------------------------
Trigger Warmonger_OfferedForAdoption_Low_Energy
  WhenToTest OfferedForAdoption

    Condition Trait NaturalEnergy < 3

  Affects Warmonger  1  Chance  15
  Affects Warmonger  1  Chance  5

;------------------------------------------
Trigger Warmonger_OfferedForMarriage
  WhenToTest OfferedForMarriage

  Affects Warmonger  1  Chance  25
  Affects Warmonger  1  Chance  5

;------------------------------------------
Trigger Warmonger_OfferedForMarriage_High_Energy
  WhenToTest OfferedForMarriage

    Condition Trait NaturalEnergy > 4

  Affects Warmonger  1  Chance  50
  Affects Warmonger  1  Chance  20

;------------------------------------------
Trigger Warmonger_OfferedForMarriage_Moderate_Energy
  WhenToTest OfferedForMarriage

    Condition Trait NaturalEnergy < 5
          and Trait NaturalEnergy > 2

  Affects Warmonger  1  Chance  30
  Affects Warmonger  1  Chance  10

;------------------------------------------
Trigger Warmonger_OfferedForMarriage_Low_Energy
  WhenToTest OfferedForMarriage

    Condition Trait NaturalEnergy < 3

  Affects Warmonger  1  Chance  15
  Affects Warmonger  1  Chance  5

;------------------------------------------
Trigger Warmonger_TurnEnd
  WhenToTest CharacterTurnEnd

    Condition Trait NaturalEnergy > 3
          and RemainingMPPercentage < 25

  Affects Warmonger  1  Chance  80

;------------------------------------------
Trigger Warmonger_TurnEnd_Low_Energy
  WhenToTest CharacterTurnEnd

    Condition Trait NaturalEnergy < 4
          and RemainingMPPercentage < 25

  Affects Warmonger  1  Chance  40

;------------------------------------------
Trigger Warmonger_TrainedUnit

  WhenToTest GovernorUnitTrained

  Affects Warmonger  1  Chance  75

;------------------------------------------
Trigger UnhappyWarmonger_TrainedUnit

  WhenToTest GovernorUnitTrained

    Condition Trait Warmonger > 0
          and Trait UnhappyWarmonger > 0

  Affects HappyWarmonger  1  Chance  100
  Affects HappyWarmonger  1  Chance  75
  Affects HappyWarmonger  1  Chance  25

;------------------------------------------
Trigger UnhappyWarmonger_TurnEnd_Settlement
  WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Warmonger > 0

  Affects UnhappyWarmonger  1  Chance  50

;------------------------------------------
Trigger UnhappyWarmonger_TurnEnd_outdoors
  WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and not EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Warmonger > 0

  Affects UnhappyWarmonger  1  Chance  25


;------------------------------------------
Trigger Supervisor_PostBattle
  WhenToTest PostBattle

    Condition IsGeneral
          and CharacterIsLocal
          and Trait Supervisor > 0

  Affects UnhappySupervisor  1  Chance  100
  Affects UnhappySupervisor  1  Chance  50

;------------------------------------------
Trigger Supervisor_ComesOfAge_LikeDad
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Supervisor > 0
          and Trait TakesAfterDad > 0

  Affects Supervisor  2  Chance  50
  Affects Supervisor  2  Chance  25

;------------------------------------------
Trigger Supervisor_ComesOfAge_NotLikeDad
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Supervisor > 0
          and Trait NotLikeDad > 0

  Affects Warmonger  2  Chance  75
  Affects Warmonger  2  Chance  30

;------------------------------------------
Trigger Supervisor_ComesOfAge_Energy
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalEnergy > 3

  Affects Supervisor  1  Chance  10

;------------------------------------------
Trigger Supervisor_ComesOfAge_Charisma
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalCharisma > 3

  Affects Supervisor  1  Chance  10

;------------------------------------------
Trigger Supervisor_ComesOfAge_Intelligence
  WhenToTest CharacterComesOfAge

    Condition Trait NaturalIntelligence > 3

  Affects Supervisor  1  Chance  10

;------------------------------------------
Trigger Supervisor_TurnEnd
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and RemainingMPPercentage > 75

  Affects Supervisor  1  Chance  10

;------------------------------------------
Trigger Supervisor_TurnEnd_good_times
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and RemainingMPPercentage > 75
          and GovernorLoyaltyLevel >= loyalty_content

  Affects Supervisor  1  Chance  30

;------------------------------------------
Trigger Supervisor_TrainedUnit

  WhenToTest GovernorUnitTrained

  Affects Supervisor  1  Chance  25

;------------------------------------------
Trigger Supervisor_BuiltBuilding
  WhenToTest GovernorBuildingCompleted

  Affects Supervisor  1  Chance  50

;------------------------------------------
Trigger HappySupervisor_BuiltBuilding
  WhenToTest GovernorBuildingCompleted

    Condition Trait Supervisor > 0

  Affects HappySupervisor  1  Chance  100

;------------------------------------------
Trigger UnhappySupervisor_TurnEnd_outdoors
  WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and not EndedInSettlement
          and Trait Supervisor > 0

  Affects UnhappySupervisor  1  Chance  50

;------------------------------------------
Trigger UnhappySupervisor_TurnEnd_Settlement
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Supervisor > 0
          and Trait UnhappySupervisor > 0

  Affects HappySupervisor  1  Chance  100
  Affects HappySupervisor  1  Chance  75

;------------------------------------------
Trigger UnhappySupervisor_TurnEnd_Small_Settlement
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Supervisor > 0
          and Trait UnhappySupervisor < 1
          and Trait Type4Governor < 1
          and SettlementBuildingExists <= governors_villa

  Affects UnhappySupervisor  1  Chance  25

;------------------------------------------
Trigger HappySupervisor_TurnEnd_Large_Settlement
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Supervisor > 0
          and Trait HappySupervisor < 1
          and SettlementBuildingExists > governors_palace

  Affects HappySupervisor  1  Chance  20

;------------------------------------------
Trigger UnhappyLenient_PostBattle
  WhenToTest PostBattle

    Condition IsGeneral
          and CharacterIsLocal
          and WonBattle
          and Trait Lenient > 0

  Affects UnhappyLenient  1  Chance  50

;------------------------------------------
Trigger UnhappyLenient_PostBattle_Slaughter
  WhenToTest PostBattle

    Condition IsGeneral
          and CharacterIsLocal
          and WonBattle
          and Trait Lenient > 0
          and PercentageEnemyKilled > 50

  Affects UnhappyLenient  1  Chance  100
  Affects UnhappyLenient  1  Chance  50

;------------------------------------------
Trigger HappyLenient_Governs_Very_Leniently
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait Lenient > 0
          and GovernorLoyaltyLevel > loyalty_content

  Affects HappyLenient  1  Chance  20

;------------------------------------------
Trigger HappyLenient_Governs_Leniently
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait Lenient > 0
          and GovernorLoyaltyLevel = loyalty_content

  Affects HappyLenient  1  Chance  10

;------------------------------------------
Trigger HappyLenient_Governor_normal_tax
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait Lenient > 0
          and GovernorTaxLevel = tax_normal

  Affects HappyLenient  1  Chance  10

;------------------------------------------
Trigger HappyLenient_Governor_low_tax
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and Trait Lenient > 0
          and GovernorTaxLevel = tax_low

  Affects HappyLenient  1  Chance  20

;------------------------------------------
Trigger Lenient_ComesOfAge_LikeDad
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Lenient > 0
          and Trait TakesAfterDad > 0

  Affects Lenient  1  Chance  50
  Affects Lenient  1  Chance  25

;------------------------------------------
Trigger Lenient_ComesOfAge_NotLikeDad
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Lenient > 0
          and Trait NotLikeDad > 0

  Affects Brutal  1  Chance  75
  Affects Brutal  1  Chance  30

;------------------------------------------
Trigger Lenient_ComesOfAge_Altruist
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness = 4

  Affects Lenient  1  Chance  25
  Affects Lenient  1  Chance  10

;------------------------------------------
Trigger Lenient_ComesOfAge_Magnanimous
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness = 5

  Affects Lenient  1  Chance  50
  Affects Lenient  1  Chance  25

;------------------------------------------
Trigger Lenient_Governor_normal_tax
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and GovernorTaxLevel = tax_normal

  Affects Lenient  1  Chance  10

;------------------------------------------
Trigger Lenient_Governor_low_tax
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and GovernorTaxLevel = tax_low

  Affects Lenient  1  Chance  20

;------------------------------------------
Trigger Lenient_Governor_high_loyalty
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and GovernorLoyaltyLevel > loyalty_content

  Affects Lenient  1  Chance  20

;------------------------------------------
Trigger Lenient_Governor_content_loyalty
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and GovernorLoyaltyLevel = loyalty_content

  Affects Lenient  1  Chance  10

;------------------------------------------
Trigger UnhappyLenient_TurnEnd_high_tax
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and GovernorTaxLevel >= tax_high
          and Trait Lenient > 0
          and CharacterIsLocal
          and not IsFactionLeader

  Affects UnhappyLenient  1  Chance  35

;------------------------------------------
Trigger UnhappyLenient_Enslaves
  WhenToTest EnslavePopulation

    Condition Trait Lenient > 0
          and CharacterIsLocal
          and not IsFactionLeader

  Affects UnhappyLenient  1  Chance  40

;------------------------------------------
Trigger UnhappyLenient_Exterminates
  WhenToTest ExterminatePopulation

    Condition Trait Lenient > 0
          and CharacterIsLocal
          and not IsFactionLeader

  Affects UnhappyLenient  8  Chance  100

;------------------------------------------
Trigger HappyBrutal_PostBattle
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and Trait Brutal > 0

  Affects HappyBrutal  1  Chance  50

;------------------------------------------
Trigger HappyBrutal_PostBattle_Slaughter
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and Trait Brutal > 0
          and PercentageEnemyKilled > 50

  Affects HappyBrutal  1  Chance  100

;------------------------------------------
Trigger Brutal_PostBattle
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle

  Affects Brutal  1  Chance  20

;------------------------------------------
Trigger Brutal_PostBattle_Slaughter
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and PercentageEnemyKilled > 50

  Affects Brutal  1  Chance  95

;------------------------------------------
Trigger Brutal_ComesOfAge_LikeDad
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Brutal > 0
          and Trait TakesAfterDad > 0

  Affects Brutal  1  Chance  50
  Affects Brutal  1  Chance  25

;------------------------------------------
Trigger Brutal_ComesOfAge_NotLikeDad
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Brutal > 0
          and Trait NotLikeDad > 0

  Affects Lenient  1  Chance  75
  Affects Lenient  1  Chance  30

;------------------------------------------
Trigger Brutal_ComesOfAge_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness = 2

  Affects Brutal  1  Chance  25
  Affects Brutal  1  Chance  10

;------------------------------------------
Trigger Brutal_ComesOfAge_Egoist
  WhenToTest CharacterComesOfAge

    Condition Trait Selflessness = 1

  Affects Brutal  1  Chance  50
  Affects Brutal  1  Chance  25

;------------------------------------------
Trigger Brutal_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

  Affects Brutal  1  Chance  75
  Affects Brutal  1  Chance  25

;------------------------------------------
Trigger Brutal_LesserGeneralOfferedForAdoption_Egoist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Selflessness = 1

  Affects Brutal  1  Chance  75
  Affects Brutal  1  Chance  25

;------------------------------------------
Trigger Brutal_LesserGeneralOfferedForAdoption_Selfish
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Selflessness = 2

  Affects Brutal  1  Chance  50
  Affects Brutal  1  Chance  15

;------------------------------------------
Trigger Brutal_LesserGeneralOfferedForAdoption_Individualist
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Selflessness = 3

  Affects Brutal  1  Chance  25
  Affects Brutal  1  Chance  10

;------------------------------------------
Trigger Brutal_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition Trait Selflessness < 4

  Affects Brutal  1  Chance  25
  Affects Brutal  1  Chance  10

;------------------------------------------
Trigger Brutal_OfferedForMarriage
  WhenToTest OfferedForMarriage

    Condition Trait Selflessness < 4

  Affects Brutal  1  Chance  25
  Affects Brutal  1  Chance  10

;------------------------------------------
Trigger Brutal_Governor_high_tax
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and GovernorTaxLevel = tax_high

  Affects Brutal  1  Chance  10

;------------------------------------------
Trigger Brutal_Governor_veryhigh_tax
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and GovernorTaxLevel > tax_high

  Affects Brutal  1  Chance  20

;------------------------------------------
Trigger Brutal_Governor_low_loyalty
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and GovernorLoyaltyLevel < loyalty_disillusioned

  Affects Brutal  1  Chance  20

;------------------------------------------
Trigger Brutal_Governor_disillusioned_loyalty
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and GovernorLoyaltyLevel = loyalty_disillusioned

  Affects Brutal  1  Chance  10

;------------------------------------------
Trigger UnhappyBrutal_Governor_content_loyalty
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and GovernorLoyaltyLevel = loyalty_content
          and CharacterIsLocal
          and not IsFactionLeader
          and Trait Brutal > 0

  Affects UnhappyBrutal  1  Chance  10

;------------------------------------------
Trigger UnhappyBrutal_Governor_happy_loyalty
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and GovernorLoyaltyLevel = loyalty_happy
          and CharacterIsLocal
          and not IsFactionLeader
          and Trait Brutal > 0

  Affects UnhappyBrutal  1  Chance  30

;------------------------------------------
Trigger UnhappyBrutal_TurnEnd_normal_tax
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and CharacterIsLocal
          and not IsFactionLeader
          and EndedInSettlement
          and GovernorTaxLevel = tax_normal
          and Trait Brutal > 0

  Affects UnhappyBrutal  1  Chance  25

;------------------------------------------
Trigger UnhappyBrutal_TurnEnd_low_tax
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and CharacterIsLocal
          and not IsFactionLeader
          and EndedInSettlement
          and GovernorTaxLevel = tax_low
          and Trait Brutal > 0

  Affects UnhappyBrutal  1  Chance  50

;------------------------------------------
Trigger HappyBrutal_TurnEnd_high_tax
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and GovernorTaxLevel = tax_high
          and Trait Brutal > 0

  Affects HappyBrutal  1  Chance  25

;------------------------------------------
Trigger HappyBrutal_TurnEnd_extortionate_tax
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and GovernorTaxLevel = tax_extortionate
          and Trait Brutal > 0

  Affects HappyBrutal  1  Chance  50

;------------------------------------------
Trigger Becomes_Brutal_Enslaves
  WhenToTest EnslavePopulation

    Condition Trait Brutal < 1

  Affects Brutal  1  Chance  40

;------------------------------------------
Trigger Becomes_Brutal_Exterminates
  WhenToTest ExterminatePopulation

    Condition Trait Brutal < 1

  Affects Brutal  1  Chance  100
  Affects Brutal  1  Chance  50

;------------------------------------------
Trigger HappyBrutal_Enslaves
  WhenToTest EnslavePopulation

    Condition Trait Brutal > 0

  Affects HappyBrutal  1  Chance  50

;------------------------------------------
Trigger HappyBrutal_Exterminates
  WhenToTest ExterminatePopulation

    Condition Trait Brutal > 0

  Affects HappyBrutal  1  Chance  100
  Affects HappyBrutal  1  Chance  50

;------------------------------------------
Trigger UnhappyBrutal_TurnEnd_nothing_happening
  WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and not IsFactionLeader
          and Trait Brutal > 0
          and RemainingMPPercentage > 50

  Affects UnhappyBrutal  1  Chance  10


;Mod: EBMod682 - 08/26 : triggers for 4 perspectives on leadership
;------------------------------------------
Trigger Not_Pessimist_not_gloomy_anymore
  WhenToTest CharacterTurnEnd

    Condition Trait BlackBileHumour > 0
          and Trait Temperament > 2

  Affects PhlegmHumour  1  Chance  55

;------------------------------------------
Trigger Not_Pessimist_not_angry_anymore
  WhenToTest CharacterTurnEnd

    Condition Trait Anger > 0
          and Trait Temperament > 2

  Affects PhlegmHumour  1  Chance  35

;------------------------------------------
Trigger Not_Pessimist_not_grumpy_anymore
  WhenToTest CharacterTurnEnd

    Condition Trait YellowBileHumour > 0
          and Trait Temperament > 2

  Affects PhlegmHumour  1  Chance  20

;------------------------------------------
Trigger Not_Optimist_not_positive_anymore
  WhenToTest CharacterTurnEnd

    Condition Trait BloodHumour > 0
          and Trait Temperament < 4

  Affects PhlegmHumour  1  Chance  35


;Mod: EBMod761 - 10/16 : reset various moods
;------------------------------------------
Trigger Too_old_to_be_minion
  WhenToTest CharacterTurnEnd

    Condition Trait TurnsAlive > 1
          and Trait TurnsAlive < 5
          and Trait Arse = 1

  Affects Prim  2  Chance  2

;------------------------------------------
Trigger Midlife_Crisis_Selfish
  WhenToTest CharacterTurnEnd

    Condition Trait TurnsAlive = 4
          and Trait Selflessness < 4

  Affects Girls  1  Chance  4
  Affects ExpensiveTastes  1  Chance  4

;------------------------------------------
Trigger Midlife_Crisis_Selfless
  WhenToTest CharacterTurnEnd

    Condition Trait TurnsAlive = 4
          and Trait Selflessness > 3

  Affects Girls  1  Chance  2
  Affects ExpensiveTastes  1  Chance  2

;------------------------------------------
Trigger Old_Age_Impotence_Vigorous_No_Children
  WhenToTest CharacterTurnEnd

    Condition Trait TurnsAlive > 4
          and Trait NaturalEnergy > 3
          and Trait Father < 1

  Affects EBInfertile  1  Chance  1

;------------------------------------------
Trigger Old_Age_Impotence_No_Children
  WhenToTest CharacterTurnEnd

    Condition Trait TurnsAlive > 4
          and Trait NaturalEnergy < 4
          and Trait Father < 1

  Affects EBInfertile  1  Chance  2

;------------------------------------------
Trigger Old_Age_Impotence_Vigorous_Had_Children
  WhenToTest CharacterTurnEnd

    Condition Trait TurnsAlive > 4
          and Trait NaturalEnergy > 3
          and Trait Father > 0
          and Trait EBInfertile < 2

  Affects EBInfertile  1  Chance  1

;------------------------------------------
Trigger Old_Age_Impotence_Had_Children
  WhenToTest CharacterTurnEnd

    Condition Trait TurnsAlive > 4
          and Trait NaturalEnergy < 4
          and Trait Father > 0
          and Trait EBInfertile < 2

  Affects EBInfertile  1  Chance  2

;------------------------------------------
Trigger Crotchety_old_man
  WhenToTest CharacterTurnEnd

    Condition Trait TurnsAlive > 5

  Affects YellowBileHumour  1  Chance  4

;------------------------------------------
Trigger Dirty_old_man
  WhenToTest CharacterTurnEnd

    Condition Trait TurnsAlive > 5

  Affects Lewd  1  Chance  3

;------------------------------------------
Trigger DeathbedConversion_old_man
  WhenToTest CharacterTurnEnd

    Condition Trait TurnsAlive > 5

  Affects PublicFaith  1  Chance  4
  Affects Pious  1  Chance  2

;------------------------------------------
Trigger Demented_old_man
  WhenToTest CharacterTurnEnd

    Condition Trait TurnsAlive > 6

  Affects Deranged  1  Chance  4
  Affects Insane  1  Chance  2


;Mod: EBMod770 - 10/21/05 : changes with old age
;------------------------------------------
Trigger Old_Rich_Man_Generous_Selfish_01
  WhenToTest CharacterTurnEnd

    Condition Trait TurnsAlive > 5
          and Trait Wealthy > 0
          and Trait Selflessness < 3

  Affects Generous  1  Chance  4
  Affects Impoverished  1  Chance  2

;------------------------------------------
Trigger Old_Rich_Man_Generous_Selfless_02
  WhenToTest CharacterTurnEnd

    Condition Trait TurnsAlive > 5
          and Trait Wealthy > 0
          and Trait Selflessness = 3

  Affects Generous  1  Chance  6
  Affects Impoverished  1  Chance  3

;------------------------------------------
Trigger Old_Rich_Man_Generous_Selfless_03
  WhenToTest CharacterTurnEnd

    Condition Trait TurnsAlive > 5
          and Trait Wealthy > 0
          and Trait Selflessness > 3

  Affects Generous  1  Chance  8
  Affects Impoverished  1  Chance  4


;Mod: EBMod869 - 02/20/2006 : old rich man gets generous
;===============================================================
;Section: Section18 - Faction Leader/Heir/Nobility Triggers
;===============================================================
;------------------------------------------
;Section: Qarthadastim Nobility Triggers
;------------------------------------------
Trigger Qarthadastim_is_shophet
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and FactionType egypt
          and Trait TsorimShophet < 1

  Affects TsorimShophet  1  Chance  100
  Affects Factionheir  1  Chance  100
  Affects Exheir  1  Chance  100
  Affects Noble  1  Chance  100

;Mod: EBMod245 - 5/05 : is faction leader of carthage at start of game
;------------------------------------------
Trigger Qarthadastim_is_factionheir
  WhenToTest CharacterTurnStart

    Condition IsFactionHeir
          and FactionType egypt
          and Trait ShophetHeir < 1

  Affects ShophetHeir  1  Chance  100

;Mod: EBMod280 - 5/05 : is faction heir of carthage at start of game
;------------------------------------------
Trigger Qarthadastim_becomes_shophet
  WhenToTest BecomesFactionLeader

    Condition FactionType egypt
          and Trait TsorimShophet < 1

  Affects TsorimShophet  1  Chance  100

;Mod: EBMod246 - 5/05 : becomes faction leader of carthage 
;------------------------------------------
Trigger Qarthadastim_shophet_becomes_heir
  WhenToTest BecomesFactionHeir

    Condition Trait ExShophetHeir = 1
          and FactionType egypt

  Affects ShophetHeir  1  Chance  100

;Mod: EBMod247 - 5/05 : becomes faction heir of carthage again
;------------------------------------------
Trigger Qarthadastim_shophet_voted_out
  WhenToTest CeasedFactionHeir

    Condition not Trait ExShophetHeir = 1
          and FactionType egypt
          and not IsFactionLeader

  Affects ExShophetHeir  2  Chance  100

;Mod: EBMod248 - 5/05 : no longer faction heir of carthage 
;------------------------------------------
Trigger Qarthadastim_shophet_voted_in
  WhenToTest CeasedFactionHeir

    Condition IsFactionLeader
          and FactionType egypt

  Affects ExShophetHeir  1  Chance  100

;Mod: EBMod249 - 5/05 : no longer faction heir of carthage, but faction leader
;------------------------------------------
Trigger Qarthadastim_shophet_faction_heir
  WhenToTest BecomesFactionHeir

    Condition FactionType egypt

  Affects ShophetHeir  1  Chance  100

;Mod: EBMod250 - 5/05 : becomes faction heir of carthage 
;------------------------------------------
Trigger Adherbal_Just_Came_of_Age
  WhenToTest CharacterComesOfAge

    Condition FactionType egypt
          and I_TurnNumber > 6
          and I_TurnNumber < 10

  Affects AdherbalBiography  1  Chance  100
  Affects GoodAdministrator  3  Chance  100
  Affects GoodAdministrator  2  Chance  75
  Affects GoodTrader  12  Chance  100

;------------------------------------------
Trigger Himilco_Just_Came_of_Age
  WhenToTest CharacterComesOfAge

    Condition FactionType egypt
          and I_TurnNumber > 11
          and I_TurnNumber < 13

  Affects GoodAdministrator  3  Chance  100
  Affects GoodDefender  4  Chance  100
  Affects GoodSiegeDefender  4  Chance  100
  Affects GoodTactician  4  Chance  100
  Affects Brave  2  Chance  100
  Affects Loyal  1  Chance  100

;------------------------------------------
Trigger Hamilcar_Barca_Just_Came_of_Age
  WhenToTest CharacterComesOfAge

    Condition FactionType egypt
          and I_TurnNumber > 54
          and I_TurnNumber < 58

  Affects HamilcarBarcaBiography  1  Chance  100
  Affects GoodTactician  4  Chance  100
  Affects GoodTactician  2  Chance  75
  Affects GoodTactician  2  Chance  25
  Affects GoodAttacker  2  Chance  100
  Affects GoodAttacker  2  Chance  50
  Affects GoodAttacker  2  Chance  25
  Affects GloriousFool  2  Chance  75
  Affects Barcid  5  Chance  100


;------------------------------------------
;Section: Celtic Nobility Triggers
;------------------------------------------
;------------------------------------------
Trigger General_Is_Celtic
  WhenToTest CharacterTurnStart

    Condition CultureType barbarian
          and Trait Celtic < 1
          and not FactionType spain
          and not FactionType germans
          and not FactionType dacia

  Affects Celtic  1  Chance  100

;Mod: EBMod724 - 10/02 : types, classes, ancestries of Celts (a "big tent" culture)
;------------------------------------------
; Aedui and Arverni Faction Leaders and Heirs
;------------------------------------------
Trigger aedui_is_vergobret
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and FactionType gauls
          and Trait AeduiVergobret < 1

  Affects AeduiVergobret  1  Chance  100
  Affects Factionheir  1  Chance  100
  Affects Exheir  1  Chance  100
  Affects Noble  1  Chance  100

;Mod: EBMod280 - 5/05 : is faction leader of the aedui at start of game
;------------------------------------------
Trigger arverni_is_verrix
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and FactionType scythia
          and Trait ArverniVerrix < 1

  Affects ArverniVerrix  1  Chance  100
  Affects Factionheir  1  Chance  100
  Affects Exheir  1  Chance  100
  Affects Noble  1  Chance  100

;------------------------------------------
Trigger Becomes_AeduiVergobret
  WhenToTest BecomesFactionLeader

    Condition FactionType gauls

  Affects AeduiVergobret  6  Chance  100

;Mod: EBMod265 - 5/05 : king of the Aedui
;------------------------------------------
Trigger Becomes_ArverniVerrix
  WhenToTest BecomesFactionLeader

    Condition FactionType scythia

  Affects ArverniVerrix  6  Chance  100

;------------------------------------------
Trigger reinherited_AeduiTaoiArjos
  WhenToTest BecomesFactionHeir

    Condition Trait AeduiExTaoiArjos = 1
          and FactionType gauls

  Affects AeduiTaoiArjos  1  Chance  100

;Mod: EBMod266 - 5/05 : heir of Aedui
;------------------------------------------
Trigger reinherited_AeduiTaoiArjos_arverni
  WhenToTest BecomesFactionHeir

    Condition Trait AeduiExTaoiArjos = 1
          and FactionType scythia

  Affects AeduiTaoiArjos  1  Chance  100

;------------------------------------------
Trigger disinherited_AeduiTaoiArjos
  WhenToTest CeasedFactionHeir

    Condition not Trait AeduiExTaoiArjos = 1
          and FactionType gauls
          and not IsFactionLeader

  Affects AeduiExTaoiArjos  2  Chance  100

;Mod: EBMod267 - 5/05 : heir of Aedui
;------------------------------------------
Trigger disinherited_AeduiTaoiArjos_arverni
  WhenToTest CeasedFactionHeir

    Condition not Trait AeduiExTaoiArjos = 1
          and FactionType scythia
          and not IsFactionLeader

  Affects AeduiExTaoiArjos  2  Chance  100

;------------------------------------------
Trigger inherited_AeduiTaoiArjos
  WhenToTest CeasedFactionHeir

    Condition IsFactionLeader
          and FactionType gauls

  Affects AeduiExTaoiArjos  1  Chance  100

;Mod: EBMod268 - 5/05 : heir becomes king of Aedui
;------------------------------------------
Trigger inherited_AeduiTaoiArjos_arverni
  WhenToTest CeasedFactionHeir

    Condition IsFactionLeader
          and FactionType scythia

  Affects AeduiExTaoiArjos  1  Chance  100

;------------------------------------------
Trigger Aedui_is_AeduiTaoiArjos
  WhenToTest CharacterTurnStart

    Condition IsFactionHeir
          and FactionType gauls
          and Trait AeduiTaoiArjos < 1

  Affects AeduiTaoiArjos  1  Chance  100

;------------------------------------------
Trigger Arverni_is_AeduiTaoiArjos
  WhenToTest CharacterTurnStart

    Condition IsFactionHeir
          and FactionType scythia
          and Trait AeduiTaoiArjos < 1

  Affects AeduiTaoiArjos  1  Chance  100

;------------------------------------------
Trigger becomesheir_AeduiTaoiArjos
  WhenToTest BecomesFactionHeir

    Condition FactionType gauls

  Affects AeduiTaoiArjos  1  Chance  100

;Mod: EBMod269 - 5/05 : heir of Aedui
;------------------------------------------
Trigger becomesheir_AeduiTaoiArjos_arverni
  WhenToTest BecomesFactionHeir

    Condition FactionType scythia

  Affects AeduiTaoiArjos  1  Chance  100

;------------------------------------------
Trigger gaul_with_high_mgt_becomes_noble_01
  WhenToTest CharacterTurnEnd

    Condition Trait Celtic > 0
          and not FactionType britons
          and Attribute Management > 4
          and Trait Noble < 1

  Affects Noble  1  Chance  25

;------------------------------------------
Trigger gaul_with_low_ability_becomes_rejected_noble_01
  WhenToTest CharacterTurnEnd

    Condition Trait Celtic > 0
          and not FactionType britons
          and Attribute Management < 4
          and Trait GaulArra > 1

  Affects Niargoea  6  Chance  50

;------------------------------------------
Trigger gaul_with_high_mgt_advances_in_nobility_01
  WhenToTest CharacterTurnEnd

    Condition Trait Celtic > 0
          and not FactionType britons
          and Attribute Management > 5
          and Trait Noble > 0
          and Trait AeduiVergobret < 1

  Affects GaulArra  1  Chance  10

;------------------------------------------
;Section: Cassi Nobility Triggers
;------------------------------------------
Trigger briton_with_high_cmd_inf_becomes_noble_01
  WhenToTest CharacterTurnEnd

    Condition FactionType britons
          and Attribute Command > 3
          and Attribute Influence > 3
          and Trait Noble < 1

  Affects Noble  1  Chance  25

;------------------------------------------
Trigger briton_with_high_cmd_inf_advances_in_nobility_01
  WhenToTest CharacterTurnEnd

    Condition FactionType britons
          and Attribute Command > 4
          and Attribute Influence > 4
          and Trait Noble > 0
          and Trait CasseBren < 1

  Affects CasseArgas  1  Chance  10

;Mod: EBMod562 - 06/07 : Advancement of Briton in the ranks of the nobility, based on Command and Influence
;------------------------------------------
Trigger casse_is_bren
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and FactionType britons
          and Trait CasseBren < 1

  Affects CasseBren  1  Chance  100
  Affects Factionheir  1  Chance  100
  Affects Exheir  1  Chance  100
  Affects Noble  1  Chance  100

;Mod: EBMod281 - 5/05 : is faction leader of the casse at start of game
;------------------------------------------
Trigger Becomes_CasseBren
  WhenToTest BecomesFactionLeader

    Condition FactionType britons

  Affects CasseBren  6  Chance  100

;Mod: EBMod270 - 5/05 : king of Casse
;------------------------------------------
Trigger reinherited_CasseTybren
  WhenToTest BecomesFactionHeir

    Condition Trait CasseExTybren = 1
          and FactionType britons

  Affects CasseTybren  1  Chance  100

;Mod: EBMod271 - 5/05 : heir of Casse
;------------------------------------------
Trigger disinherited_CasseTybren
  WhenToTest CeasedFactionHeir

    Condition not Trait CasseExTybren = 1
          and FactionType britons
          and not IsFactionLeader

  Affects CasseExTybren  2  Chance  100

;Mod: EBMod272 - 5/05 : heir of Casse
;------------------------------------------
Trigger inherited_CasseTybren
  WhenToTest CeasedFactionHeir

    Condition IsFactionLeader
          and FactionType britons

  Affects CasseExTybren  1  Chance  100

;Mod: EBMod273 - 5/05 : heir becomes king of Casse
;------------------------------------------
Trigger Casse_is_CasseTybren
  WhenToTest CharacterTurnStart

    Condition IsFactionHeir
          and FactionType britons
          and Trait CasseTybren < 1

  Affects CasseTybren  1  Chance  100

;------------------------------------------
Trigger becomesheir_CasseTybren
  WhenToTest BecomesFactionHeir

    Condition FactionType britons

  Affects CasseTybren  1  Chance  100

;Mod: EBMod274 - 5/05 : heir of Casse
;------------------------------------------
;Section: Sweboz Nobility Triggers
;------------------------------------------
Trigger germanic_tribes_is_Kuningaz
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and FactionType germans
          and Trait GermanicKuningaz < 1

  Affects GermanicKuningaz  1  Chance  100
  Affects Factionheir  1  Chance  100
  Affects Exheir  1  Chance  100
  Affects Noble  1  Chance  100

;Mod: EBMod285 - 5/05 : is faction leader of the germanic tribes at start of game
;------------------------------------------
Trigger Becomes_GermanicKuningaz
  WhenToTest BecomesFactionLeader

    Condition FactionType germans

  Affects GermanicKuningaz  1  Chance  100

;Mod: EBMod286 - 5/05 : king of germanic tribes
;------------------------------------------
Trigger reinherited_GermanicTheudanaz
  WhenToTest BecomesFactionHeir

    Condition Trait GermanicExTheudanaz = 1
          and FactionType germans

  Affects GermanicTheudanaz  1  Chance  100

;Mod: EBMod287 - 5/05 : heir of germanic tribes
;------------------------------------------
Trigger disinherited_GermanicTheudanaz
  WhenToTest CeasedFactionHeir

    Condition not Trait GermanicExTheudanaz = 1
          and FactionType germans
          and not IsFactionLeader

  Affects GermanicExTheudanaz  2  Chance  100

;Mod: EBMod288 - 5/05 : heir of germanic tribes
;------------------------------------------
Trigger inherited_GermanicTheudanaz
  WhenToTest CeasedFactionHeir

    Condition IsFactionLeader
          and FactionType germans

  Affects GermanicExTheudanaz  1  Chance  100

;Mod: EBMod289 - 5/05 : heir becomes king of germanic tribes
;------------------------------------------
Trigger Sweboz_is_heir_GermanicTheudanaz
  WhenToTest CharacterTurnStart

    Condition IsFactionHeir
          and FactionType germans
          and Trait GermanicTheudanaz < 1

  Affects GermanicTheudanaz  1  Chance  100

;------------------------------------------
Trigger becomesheir_GermanicTheudanaz
  WhenToTest BecomesFactionHeir

    Condition FactionType germans

  Affects GermanicTheudanaz  1  Chance  100

;Mod: EBMod290 - 5/05 : heir of germanic tribes
;------------------------------------------
Trigger sweboz_with_low_management_ability_becomes_rejected_noble_01
  WhenToTest CharacterTurnEnd

    Condition FactionType germans
          and Attribute Management < 2
          and Trait GermanNoble > 1
          and Attribute Command < 3

  Affects Naisamannaz  6  Chance  25

;------------------------------------------
Trigger sweboz_with_low_command_ability_becomes_rejected_noble_01
  WhenToTest CharacterTurnEnd

    Condition FactionType germans
          and Attribute Command < 2
          and Trait GermanNoble > 1
          and Attribute Management < 2

  Affects Naisamannaz  6  Chance  25

;------------------------------------------
Trigger sweboz_with_high_mgt_advances_in_nobility_01
  WhenToTest CharacterTurnEnd

    Condition FactionType germans
          and Attribute Management > 1
;          and Trait Noble > 0
          and Trait GermanicKuningaz < 1

  Affects GermanNoble  1  Chance  10

;------------------------------------------
Trigger sweboz_with_high_cmd_advances_in_nobility_01
  WhenToTest CharacterTurnEnd

    Condition FactionType germans
          and Attribute Command > 2
;          and Trait Noble > 0
          and Trait GermanicKuningaz < 1

  Affects GermanNoble  1  Chance  10


;Mod: EBMod926 - 06/01/07 : Reduced requirements for GermanNoble
;Mod: EBMod626 - 07/25 : triggers for Germanic nobility
;------------------------------------------
;Section: Dacian Faction Leader/Heir Triggers
;------------------------------------------
;------------------------------------------
Trigger Dacian_is_Basileus
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait Basileus < 1
          and FactionType dacia

  Affects Basileus  1  Chance  100
  Affects Factionheir  1  Chance  100
  Affects Exheir  1  Chance  100
  Affects Noble  1  Chance  100

;------------------------------------------
Trigger Dacian_Becomes_Basileus
  WhenToTest BecomesFactionLeader

    Condition FactionType dacia

  Affects Basileus  1  Chance  100

;------------------------------------------
Trigger Dacian_reinherited_KleronomosBasileios
  WhenToTest BecomesFactionHeir

    Condition Trait ExKleronomosBasileios = 1
          and FactionType dacia

  Affects KleronomosBasileios  1  Chance  100

;------------------------------------------
Trigger Dacian_disinherited_KleronomosBasileios
  WhenToTest CeasedFactionHeir

    Condition not Trait ExKleronomosBasileios = 1
          and not IsFactionLeader
          and FactionType dacia

  Affects ExKleronomosBasileios  2  Chance  100

;------------------------------------------
Trigger Dacian_inherited_KleronomosBasileios
  WhenToTest CeasedFactionHeir

    Condition IsFactionLeader
          and FactionType dacia

  Affects ExKleronomosBasileios  1  Chance  100

;------------------------------------------
Trigger Dacian_is_heir_KleronomosBasileios
  WhenToTest CharacterTurnStart

    Condition IsFactionHeir
          and FactionType dacia
          and Trait KleronomosBasileios < 1

  Affects KleronomosBasileios  1  Chance  100

;------------------------------------------
Trigger Dacian_becomesheir_KleronomosBasileios
  WhenToTest BecomesFactionHeir

    Condition FactionType dacia

  Affects KleronomosBasileios  1  Chance  100


;------------------------------------------
;Section: Iberian Faction Leader Triggers
;------------------------------------------
;------------------------------------------
Trigger iberian_is_Chieftain
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait Chieftain < 1
          and FactionType spain

  Affects Chieftain  1  Chance  100
  Affects Factionheir  1  Chance  100
  Affects Exheir  1  Chance  100
  Affects Noble  1  Chance  100

;------------------------------------------
Trigger Becomes_Chieftain
  WhenToTest BecomesFactionLeader

    Condition FactionType spain

  Affects Chieftain  1  Chance  100


;Mod: EBMod663 - 08/14 : triggers for faction leader/heir of Dacia and Iberia
;------------------------------------------
;Section: Hellenic Nobility Triggers
;------------------------------------------
Trigger greek_is_Basileus
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait Basileus < 1
          and not CultureType barbarian
          and not CultureType nomad
          and not CultureType eastern
          and not CultureType carthaginian
          and not FactionType greek_cities
          and not FactionType seleucid
          and not FactionType slave
          and not FactionType numidia

  Affects Basileus  1  Chance  100
  Affects Factionheir  1  Chance  100
  Affects Exheir  1  Chance  100
  Affects Noble  1  Chance  100

;------------------------------------------
Trigger Becomes_Basileus
  WhenToTest BecomesFactionLeader

    Condition Trait Hellenic > 0
          and not FactionType romans_scipii
          and not FactionType greek_cities
          and not FactionType numidia

  Affects Basileus  1  Chance  100

;------------------------------------------
Trigger reinherited_KleronomosBasileios
  WhenToTest BecomesFactionHeir

    Condition Trait ExKleronomosBasileios = 1
          and Trait Hellenic > 0
          and not FactionType romans_scipii
          and not FactionType greek_cities
          and not FactionType carthage

  Affects KleronomosBasileios  1  Chance  100

;------------------------------------------
Trigger disinherited_KleronomosBasileios
  WhenToTest CeasedFactionHeir

    Condition not Trait ExKleronomosBasileios = 1
          and not IsFactionLeader
          and Trait Hellenic > 0
          and not FactionType romans_scipii
          and not FactionType greek_cities
          and not FactionType carthage

  Affects ExKleronomosBasileios  2  Chance  100

;------------------------------------------
Trigger inherited_KleronomosBasileios
  WhenToTest CeasedFactionHeir

    Condition IsFactionLeader
          and Trait Hellenic > 0
          and not FactionType romans_scipii
          and not FactionType greek_cities
          and not FactionType carthage

  Affects ExKleronomosBasileios  1  Chance  100

;------------------------------------------
Trigger General_Is_Hellenic
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait Hellenic < 1
          and not CultureType eastern
          and not CultureType nomad
          and not CultureType barbarian
          and not CultureType carthaginian
          and not FactionType seleucid
          and not FactionType slave

  Affects Hellenic  1  Chance  100

;------------------------------------------
Trigger Hellene_is_heir_KleronomosBasileios
  WhenToTest CharacterTurnStart

    Condition IsFactionHeir
          and Trait Hellenic > 0
          and not FactionType romans_scipii
          and not FactionType greek_cities
          and not FactionType carthage
          and Trait KleronomosBasileios < 1

  Affects KleronomosBasileios  1  Chance  100

;------------------------------------------
Trigger becomesheir_KleronomosBasileios
  WhenToTest BecomesFactionHeir

    Condition Trait Hellenic > 0
          and not FactionType romans_scipii
          and not FactionType greek_cities
          and not FactionType carthage

  Affects KleronomosBasileios  1  Chance  100

;------------------------------------------
Trigger Pontic_is_Basileus
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait Basileus < 1
          and FactionType carthage

  Affects Basileus  1  Chance  100
  Affects Factionheir  1  Chance  100
  Affects Exheir  1  Chance  100
  Affects Noble  1  Chance  100

;------------------------------------------
Trigger Pontic_Becomes_Basileus
  WhenToTest BecomesFactionLeader

    Condition FactionType carthage

  Affects Basileus  1  Chance  100

;Mod: EBMod908 - 03/11/07 : triggers Pontic Basileus
;Mod: EBMod617 - 07/18 : triggers for faction leader/heir of Epeiros, Makedonia, Seleukids, Baktria, Ptolemaioi, or Pontos
;------------------------------------------
Trigger Pontos_reinherited_Koiranides
  WhenToTest BecomesFactionHeir

    Condition Trait ExKoiranides = 1
          and FactionType carthage

  Affects Koiranides  1  Chance  100

;------------------------------------------
Trigger Pontos_disinherited_Koiranides
  WhenToTest CeasedFactionHeir

    Condition not Trait ExKoiranides = 1
          and not IsFactionLeader
          and FactionType carthage

  Affects ExKoiranides  2  Chance  100

;------------------------------------------
Trigger Pontos_inherited_Koiranides
  WhenToTest CeasedFactionHeir

    Condition IsFactionLeader
          and FactionType carthage

  Affects ExKoiranides  1  Chance  100

;------------------------------------------
Trigger Pontos_is_heir_Koiranides
  WhenToTest CharacterTurnStart

    Condition IsFactionHeir
          and FactionType carthage
          and Trait Koiranides < 1

  Affects Koiranides  1  Chance  100

;------------------------------------------
Trigger Pontos_becomesheir_Koiranides
  WhenToTest BecomesFactionHeir

    Condition FactionType carthage

  Affects Koiranides  1  Chance  100


;Mod: EBMod672 - 08/20 : triggers for faction heir of Pontos
;------------------------------------------
Trigger greek_is_Hegemon
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait Hegemon < 1
          and FactionType greek_cities

  Affects Hegemon  1  Chance  100
  Affects Factionheir  1  Chance  100
  Affects Exheir  1  Chance  100
  Affects Noble  1  Chance  100

;------------------------------------------
Trigger Becomes_Hegemon
  WhenToTest BecomesFactionLeader

    Condition FactionType greek_cities

  Affects Hegemon  1  Chance  100

;------------------------------------------
Trigger reinherited_KleronomosArches
  WhenToTest BecomesFactionHeir

    Condition Trait ExKleronomosArches = 1
          and FactionType greek_cities

  Affects KleronomosArches  1  Chance  100

;------------------------------------------
Trigger disinherited_KleronomosArches
  WhenToTest CeasedFactionHeir

    Condition not Trait ExKleronomosArches = 1
          and not IsFactionLeader
          and FactionType greek_cities

  Affects ExKleronomosArches  2  Chance  100

;------------------------------------------
Trigger inherited_KleronomosArches
  WhenToTest CeasedFactionHeir

    Condition IsFactionLeader
          and FactionType greek_cities

  Affects ExKleronomosArches  1  Chance  100

;------------------------------------------
Trigger Greek_is_heir_KleronomosArches
  WhenToTest CharacterTurnStart

    Condition IsFactionHeir
          and FactionType greek_cities
          and Trait KleronomosArches < 1

  Affects KleronomosArches  1  Chance  100

;------------------------------------------
Trigger becomesheir_KleronomosArches
  WhenToTest BecomesFactionHeir

    Condition FactionType greek_cities

  Affects KleronomosArches  1  Chance  100


;Mod: EBMod619 - 07/18 : triggers for faction leader/heir of Koinon Hellenon
;------------------------------------------
;Ptolemy Faction Leader/Heir Triggers
;------------------------------------------
;------------------------------------------
Trigger Ptolemy_is_Setepenrameriamen
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait Setepenrameriamen < 1
          and FactionType numidia

  Affects Setepenrameriamen  1  Chance  100
  Affects Factionheir  1  Chance  100
  Affects Exheir  1  Chance  100
  Affects Noble  1  Chance  100

;------------------------------------------
Trigger Ptolemy_Becomes_Setepenrameriamen
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia

  Affects Setepenrameriamen  1  Chance  100

;------------------------------------------
;Ptolemaioi-Specific triggers
;------------------------------------------
;------------------------------------------
Trigger end_in_settlement_so_unset_InEgypt_flag
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait InEgypt > 0

  Affects OutOfEgypt  1  Chance  100

;------------------------------------------
Trigger end_in_ocean_so_unset_InEgypt_flag
  WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
          and AtSea
          and Trait InEgypt > 0

  Affects OutOfEgypt  1  Chance  100

;------------------------------------------
Trigger InEgypt_Alexandreia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Alexandreia
          and Trait InEgypt < 1

  Affects InEgypt  1  Chance  100

;------------------------------------------
Trigger InEgypt_Memphis
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Memphis
          and Trait InEgypt < 1

  Affects InEgypt  1  Chance  100

;------------------------------------------
Trigger InEgypt_Diospolis-Megale
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Diospolis-Megale
          and Trait InEgypt < 1

  Affects InEgypt  1  Chance  100

;------------------------------------------
Trigger InEgypt_Pselkis
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Pselkis
          and Trait InEgypt < 1

  Affects InEgypt  1  Chance  100

;------------------------------------------
Trigger InEgypt_Meroe
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Meroe
          and Trait InEgypt < 1

  Affects InEgypt  1  Chance  100


;------------------------------------------
Trigger Ptolemaioi_becomes_LowerAigyptos_worshipper_Memphis
  WhenToTest CharacterTurnEnd

    Condition Trait InEgypt > 0
          and Trait EligibleForWorship > 0
          and SettlementName Memphis

  Affects LowerAigyptos  1  Chance  10

;------------------------------------------
Trigger Ptolemaioi_becomes_LowerAigyptos_worshipper_Alexandreia
  WhenToTest CharacterTurnEnd

    Condition Trait InEgypt > 0
          and Trait EligibleForWorship > 0
          and SettlementName Alexandreia

  Affects LowerAigyptos  1  Chance  10

;------------------------------------------
Trigger Ptolemaioi_becomes_LowerAigyptos_worshipper_random
  WhenToTest CharacterTurnEnd

    Condition Trait InEgypt > 0
          and Trait EligibleForWorship > 0
          and Trait UpperAigyptos < 1

  Affects LowerAigyptos  1  Chance  2

;------------------------------------------
Trigger Ptolemaioi_LowerAigyptos_worshipper_affects
  WhenToTest CharacterTurnEnd

    Condition Trait LowerAigyptos > 0

  Affects Xenophilia  1  Chance  2
  Affects KindRuler  1  Chance  2

;------------------------------------------
Trigger Ptolemaioi_LowerAigyptos_worshipper_Xenophilia
  WhenToTest CharacterTurnEnd

    Condition Trait LowerAigyptos > 0
          and Trait Xenophobia > 0

  Affects Xenophilia  1  Chance  25


;------------------------------------------
Trigger Ptolemaioi_becomes_UpperAigyptos_Diospolis_Megale
  WhenToTest CharacterTurnEnd

    Condition Trait InEgypt > 0
          and Trait EligibleForWorship > 0
          and SettlementName Diospolis-Megale

  Affects UpperAigyptos  1  Chance  10

;------------------------------------------
Trigger Ptolemaioi_becomes_UpperAigyptos_Pselkis
  WhenToTest CharacterTurnEnd

    Condition Trait InEgypt > 0
          and Trait EligibleForWorship > 0
          and SettlementName Pselkis

  Affects UpperAigyptos  1  Chance  10

;------------------------------------------
Trigger Ptolemaioi_becomes_UpperAigyptos_worshipper_random
  WhenToTest CharacterTurnEnd

    Condition Trait InEgypt > 0
          and Trait EligibleForWorship > 0
          and Trait LowerAigyptos < 1

  Affects UpperAigyptos  1  Chance  2

;------------------------------------------
Trigger Ptolemaioi_UpperAigyptos_worshipper_affects
  WhenToTest CharacterTurnEnd

    Condition Trait UpperAigyptos > 0

  Affects Xenophilia  1  Chance  2
  Affects KindRuler  1  Chance  2
  Affects BadAdministrator  1  Chance  2

;------------------------------------------
Trigger Ptolemaioi_UpperAigyptos_worshipper_Xenophilia
  WhenToTest CharacterTurnEnd

    Condition Trait UpperAigyptos > 0
          and Trait Xenophobia > 0

  Affects Xenophilia  1  Chance  25

;------------------------------------------
Trigger Ptolemaioi_UpperAigyptos_governs_poorly
  WhenToTest CharacterTurnEnd

    Condition Trait UpperAigyptos > 0
          and SettlementBuildingExists = gov1
          and Trait PeopleUnhappy < 2

  Affects PeopleUnhappy  1  Chance  10


;------------------------------------------
Trigger Ptolemaioi_becomes_ConsultsAspis_Serapis
  WhenToTest CharacterTurnEnd

    Condition Trait InEgypt > 0
          and Trait EligibleForWorship > 0
          and SettlementBuildingExists >= temple_of_fun_temple
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4

  Affects ConsultsAspis  1  Chance  10

;------------------------------------------
Trigger Ptolemaioi_ConsultsAspis_worshipper_affects
  WhenToTest CharacterTurnEnd

    Condition Trait ConsultsAspis > 0

  Affects Xenophilia  1  Chance  4
  Affects KindRuler  1  Chance  3
  Affects BadAdministrator  1  Chance  2
  Affects PhlegmHumour  1  Chance  3

;------------------------------------------
Trigger Ptolemaioi_ConsultsAspis_worshipper_Xenophilia
  WhenToTest CharacterTurnEnd

    Condition Trait ConsultsAspis > 0
          and Trait Xenophobia > 0

  Affects Xenophilia  1  Chance  25


;------------------------------------------
Trigger Ptolemaioi_ComesOfAge_PetCrocodiles_Selfish
  WhenToTest CharacterComesOfAge

    Condition FactionType numidia
          and Trait Selflessness = 2

  Affects PetCrocodiles  1  Chance  10

;------------------------------------------
Trigger Ptolemaioi_ComesOfAge_PetCrocodiles_Very_Selfish
  WhenToTest CharacterComesOfAge

    Condition FactionType numidia
          and Trait Selflessness = 1

  Affects PetCrocodiles  1  Chance  25

;------------------------------------------
Trigger Ptolemaioi_PetCrocodiles_ComesOfAge
  WhenToTest CharacterComesOfAge

    Condition Trait PetCrocodiles > 0

  Affects HarshRuler  1  Chance  80
  Affects HarshRuler  1  Chance  40
  Affects BadAdministrator  1  Chance  80
  Affects BadAdministrator  1  Chance  40

;------------------------------------------
Trigger Ptolemaioi_PetCrocodiles_worshipper_affects
  WhenToTest CharacterTurnEnd

    Condition Trait PetCrocodiles > 0

  Affects HarshRuler  1  Chance  4
  Affects BadAdministrator  1  Chance  3

;------------------------------------------
Trigger Ptolemaioi_CatKiller_Selfish
  WhenToTest CharacterTurnEnd

    Condition Trait InEgypt > 0
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait Selflessness < 3
          and Trait Sane < 1
          and Trait EligibleForWorship < 1

  Affects CatKiller  1  Chance  1

;------------------------------------------
Trigger Ptolemaioi_CatKiller_Deranged
  WhenToTest CharacterTurnEnd

    Condition Trait InEgypt > 0
          and EndedInSettlement
          and RemainingMPPercentage > 90
          and Trait Deranged > 0

  Affects CatKiller  1  Chance  4

;------------------------------------------
Trigger Ptolemaioi_CatKiller_Bloodthirsty
  WhenToTest CharacterTurnEnd

    Condition Trait InEgypt > 0
          and EndedInSettlement
          and RemainingMPPercentage > 90
          and Trait Bloodthirsty > 0

  Affects CatKiller  1  Chance  2

;------------------------------------------
Trigger Ptolemaioi_CatKiller_Insane
  WhenToTest CharacterTurnEnd

    Condition Trait InEgypt > 0
          and EndedInSettlement
          and RemainingMPPercentage > 90
          and Trait Insane > 0

  Affects CatKiller  1  Chance  2

;------------------------------------------
Trigger Ptolemaioi_CatKiller_affects
  WhenToTest CharacterTurnEnd

    Condition Trait CatKiller > 0

  Affects HarshRuler  1  Chance  5
  Affects BadAdministrator  1  Chance  2


;------------------------------------------
Trigger Ptolemaioi_NileSwimmer_Energetic
  WhenToTest CharacterTurnEnd

    Condition Trait InEgypt > 0
          and Trait NaturalEnergy = 5
          and Trait NaturalIntelligence < 5
          and Trait Sane < 1

  Affects NileSwimmer  1  Chance  2

;------------------------------------------
Trigger Ptolemaioi_NileSwimmer_Very_Energetic
  WhenToTest CharacterTurnEnd

    Condition Trait InEgypt > 0
          and Trait NaturalEnergy = 5
          and Trait NaturalIntelligence < 5
          and Trait Sane < 1

  Affects NileSwimmer  1  Chance  5

;------------------------------------------
Trigger Ptolemaioi_NileSwimmer_affects
  WhenToTest CharacterTurnEnd

    Condition Trait NileSwimmer > 0
          and Trait Brave < 3
          and Trait InEgypt > 0

  Affects Brave  1  Chance  4
  Affects LaxPersonalSecurity  1  Chance  2


;Mod: EBMod822 - 01/07/05 : triggers for faction leader of Ptolemaioi, faction-specific traits
;------------------------------------------
Trigger Ptolemaioi_not_InEgypt_not_Eligible_Mausoleum_Builder
  WhenToTest CharacterTurnEnd

    Condition Trait InEgypt < 1
          and Trait EligibleForMausoleumBuilder > 0

  Affects EligibleForMausoleumBuilder -1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_InEgypt_Eligible_Mausoleum_Builder
  WhenToTest CharacterTurnEnd

    Condition not IsFactionLeader
          and not IsFactionHeir
          and FactionType numidia
          and EndedInSettlement
          and Trait InEgypt > 0
          and Trait EligibleForMausoleumBuilder < 1

  Affects EligibleForMausoleumBuilder  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Becomes_Mausoleum_Builder
  WhenToTest CharacterTurnEnd

    Condition not IsFactionLeader
          and not IsFactionHeir
          and FactionType numidia
          and Trait EligibleForMausoleumBuilder > 0
          and Trait MausoleumBuilder < 1

  Affects MausoleumBuilder  1  Chance  3

;------------------------------------------
Trigger Ptolemaioi_Priest_of_Alexandros_Term_Progresses
  WhenToTest CharacterTurnEnd

    Condition Trait PriestOfAlexandros = 1

  Affects PriestOfAlexandros  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Becomes_Priest_of_Alexandros_Makedon
  WhenToTest CharacterTurnEnd

    Condition not IsFactionLeader
          and not IsFactionHeir
          and FactionType numidia
          and Attribute Influence > 1
          and EndedInSettlement
          and SettlementName Alexandreia
          and Trait PtolemaioiMakedon > 0
          and Trait PriestOfAlexandros < 1

  Affects PriestOfAlexandros  1  Chance  12

;------------------------------------------
Trigger Ptolemaioi_Becomes_Priest_of_Alexandros_Hellen
  WhenToTest CharacterTurnEnd

    Condition not IsFactionLeader
          and not IsFactionHeir
          and FactionType numidia
          and Attribute Influence > 1
          and EndedInSettlement
          and SettlementName Alexandreia
          and Trait PtolemaioiHellen > 0
          and Trait PriestOfAlexandros < 1

  Affects PriestOfAlexandros  1  Chance  12

;------------------------------------------
Trigger Ptolemaioi_Becomes_Priest_of_Alexandros_Galates
  WhenToTest CharacterTurnEnd

    Condition not IsFactionLeader
          and not IsFactionHeir
          and FactionType numidia
          and Attribute Influence > 1
          and EndedInSettlement
          and SettlementName Alexandreia
          and Trait PtolemaioiGalates > 0
          and Trait PriestOfAlexandros < 1

  Affects PriestOfAlexandros  1  Chance  3

;------------------------------------------
Trigger Ptolemaioi_Becomes_Priest_of_Alexandros_Ioudaios
  WhenToTest CharacterTurnEnd

    Condition not IsFactionLeader
          and not IsFactionHeir
          and FactionType numidia
          and Attribute Influence > 1
          and EndedInSettlement
          and SettlementName Alexandreia
          and Trait PtolemaioiIoudaios > 0
          and Trait PriestOfAlexandros < 1

  Affects PriestOfAlexandros  1  Chance  3

;------------------------------------------
Trigger Ptolemaioi_Priest_of_Alexandros_Loses_Title1
  WhenToTest CharacterTurnEnd

    Condition Trait PriestOfAlexandros = 1
          and not EndedInSettlement

  Affects PriestOfAlexandros -1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Priest_of_Alexandros_Loses_Title2
  WhenToTest CharacterTurnEnd

    Condition Trait PriestOfAlexandros = 1
          and not EndedInSettlement

  Affects PriestOfAlexandros -1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Priest_of_Alexandros_Loses_Title3
  WhenToTest CharacterTurnEnd

    Condition Trait PriestOfAlexandros = 1
          and not EndedInSettlement

  Affects PriestOfAlexandros -1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Priest_of_Alexandros_Loses_Title4
  WhenToTest CharacterTurnEnd

    Condition Trait PriestOfAlexandros = 1
          and not EndedInSettlement

  Affects PriestOfAlexandros -1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Becomes_Philos_Alexandreia
  WhenToTest CharacterTurnEnd

    Condition not IsFactionLeader
          and not IsFactionHeir
          and FactionType numidia
          and EndedInSettlement
          and SettlementName Alexandreia
          and Trait Philos < 1

  Affects Philos  1  Chance  4

;------------------------------------------
Trigger Ptolemaioi_Becomes_Philos_Memphis
  WhenToTest CharacterTurnEnd

    Condition not IsFactionLeader
          and not IsFactionHeir
          and FactionType numidia
          and EndedInSettlement
          and SettlementName Memphis
          and Trait Philos < 1

  Affects Philos  1  Chance  4

;------------------------------------------
Trigger Ptolemaioi_Sucks_In_Battle_Loses_Philos
  WhenToTest PostBattle

    Condition Trait Philos = 1
          and Trait CumulativeBattleLosses > 2

  Affects Philos -2  Chance  100

;------------------------------------------
Trigger Ptolemaioi_In_The_Field_May_Lose_NomeStrategos
  WhenToTest CharacterTurnEnd

    Condition Trait NomeStrategos > 0
          and not EndedInSettlement
          and Trait NomeStrategosReset < 1

  Affects NomeStrategosReset  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_In_The_Field_Lost_NomeStrategos1
  WhenToTest CharacterTurnEnd

    Condition Trait NomeStrategosReset = 1
          and Trait NomeStrategos > 0

  Affects NomeStrategos -1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_In_The_Field_Lost_NomeStrategos2
  WhenToTest CharacterTurnEnd

    Condition Trait NomeStrategosReset = 1
          and Trait NomeStrategos > 0

  Affects NomeStrategos -1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_In_The_Field_Lost_NomeStrategos3
  WhenToTest CharacterTurnEnd

    Condition Trait NomeStrategosReset = 1
          and Trait NomeStrategos > 0

  Affects NomeStrategos -2  Chance  100

;------------------------------------------
Trigger Ptolemaioi_In_The_Field_Lost_NomeStrategos
  WhenToTest CharacterTurnEnd

    Condition Trait NomeStrategosReset = 1

  Affects NomeStrategosReset -12  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Becomes_Nome_Strategos_Memphis
  WhenToTest CharacterTurnEnd

    Condition not IsFactionLeader
          and not IsFactionHeir
          and FactionType numidia
          and EndedInSettlement
          and SettlementName Memphis
          and Trait NomeStrategos < 1
          and Trait StrategosAutokrator < 1

  Affects NomeStrategos  1  Chance  4

;------------------------------------------
Trigger Ptolemaioi_Becomes_Nome_Strategos_Diospolis_Megale
  WhenToTest CharacterTurnEnd

    Condition not IsFactionLeader
          and not IsFactionHeir
          and FactionType numidia
          and EndedInSettlement
          and SettlementName Diospolis-Megale
          and Trait NomeStrategos < 1
          and Trait StrategosAutokrator < 1

  Affects NomeStrategos  1  Chance  4

;------------------------------------------
Trigger Ptolemaioi_Becomes_Nome_Strategos_Pselkis
  WhenToTest CharacterTurnEnd

    Condition not IsFactionLeader
          and not IsFactionHeir
          and FactionType numidia
          and EndedInSettlement
          and SettlementName Pselkis
          and Trait NomeStrategos < 1
          and Trait StrategosAutokrator < 1

  Affects NomeStrategos  1  Chance  4

;------------------------------------------
Trigger Ptolemaioi_Becomes_Nome_Strategos_Kyrene
  WhenToTest CharacterTurnEnd

    Condition not IsFactionLeader
          and not IsFactionHeir
          and FactionType numidia
          and EndedInSettlement
          and SettlementName Kyrene
          and Trait NomeStrategos < 1
          and Trait StrategosAutokrator < 1

  Affects NomeStrategos  1  Chance  4

;------------------------------------------
Trigger Ptolemaioi_Becomes_Nome_Strategos_Salamis
  WhenToTest CharacterTurnEnd

    Condition not IsFactionLeader
          and not IsFactionHeir
          and FactionType numidia
          and EndedInSettlement
          and SettlementName Salamis
          and Trait NomeStrategos < 1
          and Trait StrategosAutokrator < 1

  Affects NomeStrategos  1  Chance  4

;------------------------------------------
Trigger Ptolemaioi_Nome_Strategos_Changes_Title1
  WhenToTest CharacterTurnEnd

    Condition Trait NomeStrategos = 1
          and I_TurnNumber > 427

  Affects NomeStrategos  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Nome_Strategos_Changes_Title2
  WhenToTest CharacterTurnEnd

    Condition Trait NomeStrategos = 2
          and I_TurnNumber > 659

  Affects NomeStrategos  1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Sucks_In_Battle_Loses_NomeStrategos1
  WhenToTest PostBattle

    Condition Trait NomeStrategos > 0
          and Trait CumulativeBattleLosses > 2

  Affects NomeStrategos -1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Sucks_In_Battle_Loses_NomeStrategos2
  WhenToTest PostBattle

    Condition Trait NomeStrategos > 0
          and Trait CumulativeBattleLosses > 2

  Affects NomeStrategos -1  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Sucks_In_Battle_Loses_NomeStrategos3
  WhenToTest PostBattle

    Condition Trait NomeStrategos > 0
          and Trait CumulativeBattleLosses > 2

  Affects NomeStrategos -2  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Becomes_Strategos_Autokrator_Kyrene
  WhenToTest CharacterTurnEnd

    Condition not IsFactionLeader
          and not IsFactionHeir
          and EndedInSettlement
          and SettlementName Kyrene
          and Trait NomeStrategos > 0
          and Trait Philos > 0
          and Trait ICERating > 7
          and Attribute Influence > 3
          and Trait StrategosAutokrator < 1

  Affects StrategosAutokrator  5  Chance  2

;------------------------------------------
Trigger Ptolemaioi_Becomes_Strategos_Autokrator_Diospolis_Megale
  WhenToTest CharacterTurnEnd

    Condition not IsFactionLeader
          and not IsFactionHeir
          and EndedInSettlement
          and SettlementName Diospolis-Megale
          and Trait NomeStrategos > 0
          and Trait Philos > 0
          and Trait ICERating > 7
          and Attribute Influence > 3
          and Trait StrategosAutokrator < 1

  Affects StrategosAutokrator  5  Chance  2

;------------------------------------------
Trigger Ptolemaioi_Becomes_Strategos_Autokrator_Salamis
  WhenToTest CharacterTurnEnd

    Condition not IsFactionLeader
          and not IsFactionHeir
          and EndedInSettlement
          and SettlementName Salamis
          and Trait NomeStrategos > 0
          and Trait Philos > 0
          and Trait ICERating > 7
          and Attribute Influence > 3
          and Trait StrategosAutokrator < 1

  Affects StrategosAutokrator  5  Chance  2

;------------------------------------------
Trigger Ptolemaioi_Strategos_Autokrator_Affects
  WhenToTest CharacterTurnEnd

    Condition Trait StrategosAutokrator > 0

  Affects GoodAdministrator  1  Chance  8
  Affects GoodLeader  1  Chance  3

;------------------------------------------
; Ptolemaic Royal Aigyptian Names
;------------------------------------------
Trigger Egyptian_gets_name_1
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName1  1  Chance  3

;------------------------------------------
Trigger Egyptian_has_name_1
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName1 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_2
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName2  1  Chance  6

;------------------------------------------
Trigger Egyptian_has_name_2
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName2 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_3
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName3  1  Chance  9

;------------------------------------------
Trigger Egyptian_has_name_3
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName3 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_4
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName4  1  Chance  12

;------------------------------------------
Trigger Egyptian_has_name_4
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName4 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_5
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName5  1  Chance  15

;------------------------------------------
Trigger Egyptian_has_name_5
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName5 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_6
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName6  1  Chance  18

;------------------------------------------
Trigger Egyptian_has_name_6
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName6 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_7
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName7  1  Chance  21

;------------------------------------------
Trigger Egyptian_has_name_7
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName7 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_8
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName8  1  Chance  24

;------------------------------------------
Trigger Egyptian_has_name_8
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName8 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_9
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName9  1  Chance  27

;------------------------------------------
Trigger Egyptian_has_name_9
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName9 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_10
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName10  1  Chance  30

;------------------------------------------
Trigger Egyptian_has_name_10
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName10 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_11
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName11  1  Chance  33

;------------------------------------------
Trigger Egyptian_has_name_11
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName11 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_12
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName12  1  Chance  36

;------------------------------------------
Trigger Egyptian_has_name_12
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName12 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_13
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName13  1  Chance  39

;------------------------------------------
Trigger Egyptian_has_name_13
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName13 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_14
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName14  1  Chance  42

;------------------------------------------
Trigger Egyptian_has_name_14
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName14 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_15
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName15  1  Chance  45

;------------------------------------------
Trigger Egyptian_has_name_15
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName15 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_16
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName16  1  Chance  48

;------------------------------------------
Trigger Egyptian_has_name_16
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName16 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_17
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName17  1  Chance  51

;------------------------------------------
Trigger Egyptian_has_name_17
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName17 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_18
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName18  1  Chance  54

;------------------------------------------
Trigger Egyptian_has_name_18
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName18 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_19
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName19  1  Chance  57

;------------------------------------------
Trigger Egyptian_has_name_19
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName19 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_20
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName20  1  Chance  60

;------------------------------------------
Trigger Egyptian_has_name_20
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName20 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_21
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName21  1  Chance  63

;------------------------------------------
Trigger Egyptian_has_name_21
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName21 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_22
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName22  1  Chance  66

;------------------------------------------
Trigger Egyptian_has_name_22
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName22 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_23
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName23  1  Chance  69

;------------------------------------------
Trigger Egyptian_has_name_23
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName23 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_24
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName24  1  Chance  72

;------------------------------------------
Trigger Egyptian_has_name_24
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName24 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_25
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName25  1  Chance  75

;------------------------------------------
Trigger Egyptian_has_name_25
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName25 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_26
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName26  1  Chance  78

;------------------------------------------
Trigger Egyptian_has_name_26
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName26 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_27
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName27  1  Chance  81

;------------------------------------------
Trigger Egyptian_has_name_27
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName27 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_28
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName28  1  Chance  84

;------------------------------------------
Trigger Egyptian_has_name_28
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName28 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_29
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName29  1  Chance  87

;------------------------------------------
Trigger Egyptian_has_name_29
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName29 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100

;------------------------------------------
Trigger Egyptian_gets_name_30
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1

  Affects RoyalAigyptianName30  1  Chance  90

;------------------------------------------
Trigger Egyptian_has_name_30
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia
          and Trait RoyalAigyptianNameAwarded < 1
          and Trait RoyalAigyptianName30 > 0

  Affects RoyalAigyptianNameAwarded  1  Chance  100


;------------------------------------------
Trigger Egyptian_name_1_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName1 > 0
          and Trait Disciplinarian < 1

  Affects Disciplinarian  1  Chance  2
  Affects Brave  2  Chance  3
  Affects Coward  1  Chance  5

;------------------------------------------
Trigger Egyptian_name_2_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName2 > 0

  Affects Reclusive  1  Chance  2
  Affects BlackBileHumour  1  Chance  2
  Affects ExpensiveTastes  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_3_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName3 > 0
          and Trait Brave < 2

  Affects Brave  1  Chance  2
  Affects LenientJustice  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_4_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName4 > 0

  Affects KindRuler  1  Chance  2
  Affects Generous  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_5_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName5 > 0

  Affects Deranged  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_6_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName6 > 0

  Affects Trusting  1  Chance  2
  Affects Just  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_7_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName7 > 0

  Affects Pragmatic  1  Chance  2
  Affects Energetic  1  Chance  2
  Affects HarshJustice  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_8_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName8 > 0

  Affects Secretive  1  Chance  2
  Affects Aesthetic  1  Chance  2
  Affects KindRuler  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_9_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName9 > 0

  Affects KindRuler  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_10_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName10 > 0

  Affects IanR  1  Chance  2
  Affects ExpensiveTastes  1  Chance  2
  Affects Gregarious  1  Chance  2
  Affects KindRuler  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_11_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName11 > 0

  Affects Scholarly  1  Chance  2
  Affects BlackBileHumour  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_12_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName12 > 0
          and Trait EBInfertile < 2

  Affects PublicFaith  1  Chance  4
  Affects EBInfertile  1  Chance  3
  Affects Gregarious  1  Chance  3
  Affects Sacrilegious  3  Chance  2

;------------------------------------------
Trigger Egyptian_name_13_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName13 > 0
          and Trait Brave < 2

  Affects Brave  1  Chance  4
  Affects Deranged  2  Chance  2

;------------------------------------------
Trigger Egyptian_name_14_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName14 > 0
          and Trait Brave < 2

  Affects Brave  1  Chance  4
  Affects KindRuler  1  Chance  3
  Affects Anger  2  Chance  2

;------------------------------------------
Trigger Egyptian_name_15_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName15 > 0

  Affects Pious  1  Chance  2
  Affects ExpensiveTastes  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_16_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName16 > 0
          and Trait Pious < 3

  Affects Pious  1  Chance  4
  Affects Pragmatic  2  Chance  2

;------------------------------------------
Trigger Egyptian_name_17_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName17 > 0

  Affects Upright  1  Chance  4
  Affects Insane  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_18_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName18 > 0
          and Trait Brave < 2

  Affects Brave  1  Chance  2
  Affects Upright  1  Chance  2
  Affects PublicFaith  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_19_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName19 > 0
          and Trait Brave < 2

  Affects Brave  1  Chance  2
  Affects PublicFaith  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_20_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName20 > 0
          and Trait Brave < 2

  Affects Brave  1  Chance  2
  Affects Paranoia  1  Chance  2
  Affects Upright  1  Chance  2
  Affects Xenophobia  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_21_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName21 > 0
          and Trait EBInfertile < 2

  Affects TouchedByTheGods  1  Chance  2
  Affects PublicFaith  1  Chance  3
  Affects Upright  1  Chance  3
  Affects EBInfertile  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_22_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName22 > 0

  Affects Energetic  1  Chance  2
  Affects PublicFaith  1  Chance  3

;------------------------------------------
Trigger Egyptian_name_23_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName23 > 0

  Affects IanR  1  Chance  2
  Affects LogisticalSkill  1  Chance  3
  Affects TacticalSkill  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_24_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName24 > 0

  Affects Aloof  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_25_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName25 > 0
          and Trait Brave < 2

  Affects Brave  1  Chance  4
  Affects Reclusive  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_26_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName26 > 0

  Affects TouchedByTheGods  1  Chance  2
  Affects Lenient  1  Chance  4
  Affects Upright  1  Chance  3
  Affects Paranoia  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_27_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName27 > 0

  Affects Upright  1  Chance  3
  Affects Paranoia  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_28_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName28 > 0

  Affects Brave  1  Chance  2
  Affects LenientJustice  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_29_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName29 > 0

  Affects Haemophobic  1  Chance  2

;------------------------------------------
Trigger Egyptian_name_30_effects
  WhenToTest CharacterTurnEnd

    Condition Trait RoyalAigyptianName30 > 0

  Affects KindRuler  1  Chance  4
  Affects Xenophobia  1  Chance  2
  Affects Upright  1  Chance  4
  Affects Warmonger  1  Chance  2


;Mod: EBMod782 - 11/16/05 : awarding the Royal Aigyptian Name and determining its effects on his rule
;------------------------------------------
;Section: Roman Nobility Triggers
;------------------------------------------
Trigger roman_is_Princeps
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait Princeps < 1
          and FactionType seleucid

  Affects Princeps  1  Chance  100
  Affects Factionheir  1  Chance  100
  Affects Exheir  1  Chance  100
  Affects Noble  1  Chance  100

;------------------------------------------
Trigger Becomes_Princeps
  WhenToTest BecomesFactionLeader

    Condition FactionType seleucid

  Affects Princeps  1  Chance  100

;------------------------------------------
Trigger reinherited_ImperiiHeresElectus
  WhenToTest BecomesFactionHeir

    Condition Trait ExImperiiHeresElectus = 1
          and FactionType seleucid

  Affects ImperiiHeresElectus  1  Chance  100

;------------------------------------------
Trigger disinherited_ImperiiHeresElectus
  WhenToTest CeasedFactionHeir

    Condition not Trait ExImperiiHeresElectus = 1
          and not IsFactionLeader
          and FactionType seleucid

  Affects ExImperiiHeresElectus  2  Chance  100

;------------------------------------------
Trigger inherited_ImperiiHeresElectus
  WhenToTest CeasedFactionHeir

    Condition IsFactionLeader
          and FactionType seleucid

  Affects ExImperiiHeresElectus  1  Chance  100

;------------------------------------------
Trigger Roman_is_heir_ImperiiHeresElectus
  WhenToTest CharacterTurnStart

    Condition IsFactionHeir
          and FactionType seleucid
          and Trait ImperiiHeresElectus < 1

  Affects ImperiiHeresElectus  1  Chance  100

;------------------------------------------
Trigger becomesheir_ImperiiHeresElectus
  WhenToTest BecomesFactionHeir

    Condition FactionType seleucid

  Affects ImperiiHeresElectus  1  Chance  100

;------------------------------------------
Trigger General_PotentialReformator_Marian_Consul
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and I_NumberOfSettlements seleucid > 40
          and Trait ICERating > 7
          and Trait Popularis > 0
          and Attribute Influence > 2
          and Attribute Command > 2
          and Trait Consul > 0
          and Trait MarianControl < 1

  Affects Reformator  1  Chance  100
  Affects MarianControl  1  Chance  100

;------------------------------------------
Trigger General_PotentialReformator_Marian_ExConsul
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and I_NumberOfSettlements seleucid > 40
          and Trait ICERating > 7
          and Trait Popularis > 0
          and Attribute Influence > 2
          and Attribute Command > 2
          and Trait notConsul > 0
          and Trait MarianControl < 1

  Affects Reformator  1  Chance  100
  Affects MarianControl  1  Chance  100

;------------------------------------------
Trigger General_PotentialReformator_Triggers_Reforms
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait Reformator = 1
          and I_TurnNumber > 399

  Affects Reformator  1  Chance  100

;------------------------------------------
Trigger Marian_Control_Spread1
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and EndedInSettlement
          and SettlementBuildingExists = romani3
          and Trait MarianControl < 1

  Affects MarianControl  1  Chance  100

;------------------------------------------
Trigger Marian_Control_Spread2
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and FatherTrait MarianControl > 0
          and Trait MarianControl < 1

  Affects MarianControl  1  Chance  100

;------------------------------------------
Trigger Marian_Control_Spread3
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and FactionLeaderTrait MarianControl > 0
          and not IsFactionLeader
          and Trait MarianControl < 1

  Affects MarianControl  1  Chance  100

;------------------------------------------
Trigger General_Becomes_Highly_Ambitious
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait ICERating > 7
          and Trait MarianControl > 0
          and Trait GoodAdministrator > 1
          and Trait Superbus > 1
          and Trait Augustus < 1
          and Trait AugustusControl < 1
          and Trait GoodRecruiter > 1
          and Trait Selflessness < 4

  Affects Augustus  1  Chance  100
    
;------------------------------------------
Trigger Augustus_Comes_To_Power
  WhenToTest BecomesFactionLeader

    Condition Trait Augustus = 1
          
  Affects Augustus  1  Chance  100

;------------------------------------------
Trigger Leader_Becomes_Augustus
  WhenToTest CharacterTurnEnd

    Condition Trait Augustus = 1
          and IsFactionLeader

  Affects Augustus  1  Chance  100

;------------------------------------------
Trigger Toggle_Augustus_Control
  WhenToTest CharacterTurnEnd

    Condition Trait Augustus = 2
          and Trait AugustusControl < 1

  Affects AugustusControl  1  Chance  100

;------------------------------------------
Trigger Augustus_Control_Spreads
  WhenToTest CharacterTurnEnd

    Condition not IsFactionLeader
          and Trait AugustusControl < 1
          and FactionLeaderTrait AugustusControl > 0

  Affects AugustusControl  1  Chance  100

;------------------------------------------
Trigger Augustus_Sons_Become_Caesar
  WhenToTest CharacterTurnEnd

    Condition FatherTrait Augustus = 2
          and Trait Caesar < 1

  Affects Caesar  2  Chance  100

;------------------------------------------
Trigger Augustus_Heir_Become_Caesar
  WhenToTest CharacterTurnEnd

    Condition FactionLeaderTrait Augustus = 2
          and IsFactionHeir
          and Trait Caesar < 1

  Affects Caesar  1  Chance  100

;------------------------------------------
Trigger Caesar_Becomes_Augustus
  WhenToTest BecomesFactionLeader

    Condition Trait Caesar = 1
          
  Affects Augustus  2  Chance  100
    

;Mod: EBMod892 - 10/12 : triggers for roman reforms
;Mod: EBMod622 - 07/23 : triggers for faction leader/heir of Romans
;------------------------------------------
Trigger Roman_Patrician_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait Patrician > 0

  Affects Patrician  1  Chance  100

;------------------------------------------
Trigger Rome_Patrician_ComesOfAge_BaseTraits
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait Patrician > 0

  Affects AuthoritarianRomanVirtue  2  Chance  50
  Affects Brutal  1  Chance  25

;------------------------------------------
Trigger Rome_Patrician_ComesOfAge_BaseTraits_Politics
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3

  Affects PoliticsSkill  3 Chance  50
  Affects PoliticsSkill  3 Chance  25

;------------------------------------------
Trigger Roman_Nobile_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait Nobile > 0

  Affects Nobile  1  Chance  100

;------------------------------------------
Trigger Roman_Nobile_born_to_Novus_Homo
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait NovusHomo > 0

  Affects Nobile  1  Chance  100

;------------------------------------------
Trigger Roman_Nobile_father_has_become_Novus_Homo
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and FatherTrait NovusHomo > 0
          and Trait Nobile < 1
          and Trait Cliens < 1

  Affects Nobile  1  Chance  100

;------------------------------------------
; For grandsons of a Novus Homo, adoptees of Nobiles
Trigger Roman_Son_has_Nobile_father
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and FatherTrait Nobile > 0
          and Trait Nobile < 1
          and Trait Cliens < 1

  Affects Nobile  1  Chance  100

;------------------------------------------
Trigger Roman_Plebeian_born
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait Plebeian > 0

  Affects Plebeian  1  Chance  100

;------------------------------------------
Trigger Rome_Plebeian_ComesOfAge_BaseTraits_Energy
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  3  Chance  75
  Affects GoodFarmer  3  Chance  25

;------------------------------------------
Trigger Rome_Plebeian_ComesOfAge_BaseTraits_Charisma
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  75
  Affects Rabblerouser  1  Chance  25

;------------------------------------------
Trigger Rome_Plebeian_ComesOfAge_BaseTraits_Dull
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  3  Chance  50
  Affects Ignorance  2  Chance  25

;------------------------------------------
Trigger Rome_Plebeian_ComesOfAge_BaseTraits_Selfless
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait Selflessness > 3

  Affects Lenient  2  Chance  50
  Affects Lenient  2  Chance  25

;------------------------------------------
Trigger Roman_Patrician_married_into_family
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician < 1
          and Trait Plebeian < 1

  Affects Patrician  1  Chance  80

;------------------------------------------
Trigger Roman_Plebeian_married_into_family
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician < 1
          and Trait Plebeian < 1

  Affects Plebeian  1  Chance  100

;Mod: EBMod808 - 12/31/05 : changed  WhenToTest and removed IsMarried condition for EB 0.7.2.1 patch
;------------------------------------------
Trigger Rome_Plebeian_Marriage_BaseTraits_Energy
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  3  Chance  75
  Affects GoodFarmer  3  Chance  25

;------------------------------------------
Trigger Rome_Plebeian_Marriage_BaseTraits_Charisma
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  75
  Affects Rabblerouser  1  Chance  25

;------------------------------------------
Trigger Rome_Plebeian_Marriage_BaseTraits_Dull
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  3  Chance  50
  Affects Ignorance  2  Chance  25

;------------------------------------------
Trigger Rome_Plebeian_Marriage_BaseTraits_Selfless
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait Selflessness > 3

  Affects Lenient  2  Chance  50
  Affects Lenient  2  Chance  25

;------------------------------------------
Trigger Rome_Patrician_Marriage_BaseTraits
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0

  Affects AuthoritarianRomanVirtue  2  Chance  50
  Affects Brutal  1  Chance  25
  Affects Wealthy  2  Chance  80
  Affects Wealthy  2  Chance  40
  Affects Wealthy  2  Chance  20

;------------------------------------------
Trigger Rome_Patrician_Marriage_BaseTraits_Politics
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3

  Affects PoliticsSkill  3 Chance  50
  Affects PoliticsSkill  3 Chance  25


;------------------------------------------
; Assign gens and cognomen to patrician marriage suitors
;
; RandomPercent values are assigned assuming the order of these
; triggers doesn't change. New triggers must be added at the top
; and the RandomPercent value must be 1/N * 100, where N is the
; total number of triggers.
;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_ValerivsFlaccvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven  1 Chance  100
  Affects GensValeria      2 Chance  100
  Affects ValerivsFlaccvs  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_ValerivsMaximvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven  1 Chance  100
  Affects GensValeria      2 Chance  100
  Affects ValerivsMaximvs  1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_ValerivsMessalla
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven  1 Chance  100
  Affects GensValeria      2 Chance  100
  Affects ValerivsMessalla 1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_IvnivsBrvtvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven  1 Chance  100
  Affects GensIvnia        2 Chance  100
  Affects IvnivsBrvtvs     1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_IvnivsBvbvlcvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven  1 Chance  100
  Affects GensIvnia        2 Chance  100
  Affects IvnivsBvbvlcvs   1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_IvnivsPera
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven  1 Chance  100
  Affects GensIvnia        2 Chance  100
  Affects IvnivsPera       1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_IvnivsSilanvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven  1 Chance  100
  Affects GensIvnia        2 Chance  100
  Affects IvnivsSilanvs    1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_AemilivsPapvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects FamilyNameGiven  1 Chance  100
  Affects GensAemilia   2 Chance  100
  Affects AemilivsPapvs  1 Chance  100
  Affects Nobile         1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_AemilivsLepidvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven     1 Chance  100
  Affects GensAemilia      2 Chance  100
  Affects AemilivsLepidvs  1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_AemilivsPavllvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven     1 Chance  100
  Affects GensAemilia      2 Chance  100
  Affects AemilivsPavllvs  1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_FabivsMaximvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven   1 Chance  100
  Affects GensFabia      2 Chance  100
  Affects FabivsMaximvs  1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_FabivsAmbvstvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven    1 Chance  100
  Affects GensFabia       2 Chance  100
  Affects FabivsAmbvstvs  1 Chance  100
  Affects Nobile          1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_FabivsLicinvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven   1 Chance  100
  Affects GensFabia      2 Chance  100
  Affects FabivsLicinvs  1 Chance  100
  Affects Nobile         1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_CornelivsScipio
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven     1 Chance  100
  Affects GensCornelia     2 Chance  100
  Affects CornelivsScipio  1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_CornelivsBlasio
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven     1 Chance  100
  Affects GensCornelia     2 Chance  100
  Affects CornelivsBlasio  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_CornelivsArvina
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven     1 Chance  100
  Affects GensCornelia     2 Chance  100
  Affects CornelivsArvina  1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_CornelivsCinna
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven    1 Chance  100
  Affects GensCornelia    2 Chance  100
  Affects CornelivsCinna  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_CornelivsDolabella
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven        1 Chance  100
  Affects GensCornelia        2 Chance  100
  Affects CornelivsDolabella  1 Chance  100
  Affects Nobile              1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_CornelivsSvlla
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven    1 Chance  100
  Affects GensCornelia    2 Chance  100
  Affects CornelivsSvlla  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_CornelivsRvfinvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven      1 Chance  100
  Affects GensCornelia      2 Chance  100
  Affects CornelivsRvfinvs  1 Chance  100
  Affects Nobile            1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_CornelivsScapvla
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven      1 Chance  100
  Affects GensCornelia      2 Chance  100
  Affects CornelivsScapvla  1 Chance  100
  Affects Nobile            1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_IvlivsCaesar
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 8

  Affects FamilyNameGiven  1 Chance  100
  Affects GensIvlia     2 Chance  100
  Affects IvlivsCaesar  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_IvlivsIvlvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 8

  Affects FamilyNameGiven  1 Chance  100
  Affects GensIvlia     2 Chance  100
  Affects IvlivsIvlvs   1 Chance  100
  Affects Nobile        1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_IvlivsMento
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 9

  Affects FamilyNameGiven  1 Chance  100
  Affects GensIvlia     2 Chance  100
  Affects IvlivsMento   1 Chance  100
  Affects Nobile        1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_ClavdivsNero
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 9

  Affects FamilyNameGiven  1 Chance  100
  Affects GensClavdia   2 Chance  100
  Affects ClavdivsNero  1 Chance  100


;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_ClavdivsPvlcher
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 10

  Affects FamilyNameGiven     1 Chance  100
  Affects GensClavdia      2 Chance  100
  Affects ClavdivsPvlcher  1 Chance  100


;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_ClavdivsCrassvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 11

  Affects FamilyNameGiven     1 Chance  100
  Affects GensClavdia      2 Chance  100
  Affects ClavdivsCrassvs  1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_ClavdivsSabinvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 12

  Affects FamilyNameGiven     1 Chance  100
  Affects GensClavdia      2 Chance  100
  Affects ClavdivsSabinvs  1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_PapirivsCrassvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 14

  Affects FamilyNameGiven     1 Chance  100
  Affects GensPapiria      2 Chance  100
  Affects PapirivsCrassvs  1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_PapirivsCvrsor
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 15

  Affects FamilyNameGiven    1 Chance  100
  Affects GensPapiria     2 Chance  100
  Affects PapirivsCvrsor  1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_PapirivsMvgillanvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 18

  Affects FamilyNameGiven        1 Chance  100
  Affects GensPapiria         2 Chance  100
  Affects PapirivsMvgillanvs  1 Chance  100
  Affects Nobile              1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_SergivsCatilina
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 21

  Affects FamilyNameGiven     1 Chance  100
  Affects GensSergia       2 Chance  100
  Affects SergivsCatilina  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_SergivsEsqvilinvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 26

  Affects FamilyNameGiven       1 Chance  100
  Affects GensSergia         2 Chance  100
  Affects SergivsEsqvilinvs  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_SergivsOrata
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 34

  Affects FamilyNameGiven  1 Chance  100
  Affects GensSergia    2 Chance  100
  Affects SergivsOrata  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_SergivsPavlvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 51

  Affects FamilyNameGiven   1 Chance  100
  Affects GensSergia     2 Chance  100
  Affects SergivsPavlvs  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Patrician_SergivsSilvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0

  Affects FamilyNameGiven  1 Chance  100
  Affects GensSergia    2 Chance  100
  Affects SergivsSilvs  1 Chance  100

;------------------------------------------
; Assign gens and cognomen to plebeian marriage suitors
;
; RandomPercent values are assigned assuming the order of these
; triggers doesn't change. New triggers must be added at the top
; and the RandomPercent value must be 1/N * 100, where N is the
; total number of triggers.
;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_SempronivsBlaesvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven    1 Chance  100
  Affects GensSempronia      2 Chance  100
  Affects SempronivsBlaesvs  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_SempronivsCracchvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven     1 Chance  100
  Affects GensSempronia       2 Chance  100
  Affects SempronivsCracchvs  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_SempronivsLongvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven   1 Chance  100
  Affects GensSempronia     2 Chance  100
  Affects SempronivsLongvs  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_SempronivsTvditanvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven      1 Chance  100
  Affects GensSempronia        2 Chance  100
  Affects SempronivsTvditanvs  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_CaecilivsMetellvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven    1 Chance  100
  Affects GensCaecilia       2 Chance  100
  Affects CaecilivsMetellvs  1 Chance  100
  Affects Nobile             1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_CalpvrnivsPiso
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven  1 Chance  100
  Affects GensCalpvrnia    2 Chance  100
  Affects CalpvrnivsPiso   1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_LicinivsCrassvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven  1 Chance  100
  Affects GensLicinia      2 Chance  100
  Affects LicinivsCrassvs  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_LicinivsLvcvllvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven   1 Chance  100
  Affects GensLicinia       2 Chance  100
  Affects LicinivsLvcvllvs  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_AvrelivsCotta
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven  1 Chance  100
  Affects GensAvrelia      2 Chance  100
  Affects AvrelivsCotta    1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_AvrelivsOrestes
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven  1 Chance  100
  Affects GensAvrelia      2 Chance  100
  Affects AvrelivsOrestes  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_CvrivsDentatvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 8

  Affects FamilyNameGiven  1 Chance  100
  Affects GensCvria        2 Chance  100
  Affects CvrivsDentatvs   1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_Octavivs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 8

  Affects FamilyNameGiven  1 Chance  100
  Affects GensOctavia   2 Chance  100
  Affects Octavivs      1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_AemilivsMamercvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 9

  Affects FamilyNameGiven      1 Chance  100
  Affects GensAemilia       2 Chance  100
  Affects AemilivsMamercvs  1 Chance  100
  Affects Nobile            1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_AemilivsScavrvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 9

  Affects FamilyNameGiven     1 Chance  100
  Affects GensAemilia      2 Chance  100
  Affects AemilivsScavrvs  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_AemilivsRegillvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 10

  Affects FamilyNameGiven      1 Chance  100
  Affects GensAemilia       2 Chance  100
  Affects AemilivsRegillvs  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_ClavdivsCicero
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 11

  Affects FamilyNameGiven    1 Chance  100
  Affects GensClavdia     2 Chance  100
  Affects ClavdivsCicero  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_ClavdivsMarcellvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 12

  Affects FamilyNameGiven       1 Chance  100
  Affects GensClavdia        2 Chance  100
  Affects ClavdivsMarcellvs  1 Chance  100
  Affects Nobile             1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_ClavdivsFlamen
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 14

  Affects FamilyNameGiven    1 Chance  100
  Affects GensClavdia     2 Chance  100
  Affects ClavdivsFlamen  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_PapirivsCarbo
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 15

  Affects FamilyNameGiven   1 Chance  100
  Affects GensPapiria    2 Chance  100
  Affects PapirivsCarbo  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_PapirivsPaetvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 18

  Affects FamilyNameGiven    1 Chance  100
  Affects GensPapiria     2 Chance  100
  Affects PapirivsPaetvs  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_PapirivsTvrdvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 21

  Affects FamilyNameGiven    1 Chance  100
  Affects GensPapiria     2 Chance  100
  Affects PapirivsTvrdvs  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_AtilivsRegvlvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 26

  Affects FamilyNameGiven    1 Chance  100
  Affects GensAtilia      2 Chance  100
  Affects AtilivsRegvlvs  1 Chance  100
  Affects Nobile          1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_AtilivsCalatinvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 34

  Affects FamilyNameGiven      1 Chance  100
  Affects GensAtilia        2 Chance  100
  Affects AtilivsCalatinvs  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_AtilivsSerranvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 51

  Affects FamilyNameGiven     1 Chance  100
  Affects GensAtilia       2 Chance  100
  Affects AtilivsSerranvs  1 Chance  100

;------------------------------------------
Trigger Rome_Marriage_Proposal_Plebeian_AtilivsBalbvs
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0

  Affects FamilyNameGiven   1 Chance  100
  Affects GensAtilia     2 Chance  100
  Affects AtilivsBalbvs  1 Chance  100

;------------------------------------------
;  Assign basic Roman ethnicity traits to marriage suitors
;------------------------------------------
Trigger Basic_Ethnicity_Mods_Suitor_GensValeria
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait GensValeria > 1

  Affects Moderatus  1  Chance  50
  Affects Just       1  Chance  60
  Affects BadTaxman  1  Chance  60
  Affects BadFarmer  1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Suitor_GensIvnia
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait GensIvnia > 1

  Affects Securus           1  Chance  50
  Affects Crudelis          1  Chance  60
  Affects PlainRomanVirtue  1  Chance  60
  Affects Constans          1  Chance  50
  Affects HarshJustice      1  Chance  40
  Affects Optimate          1  Chance  90

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Suitor_GensSempronia
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait GensSempronia > 1

  Affects Popularis         1  Chance  60
  Affects SmoothTalker      1  Chance  40
  Affects InspiringSpeaker  1  Chance  50
  Affects Superbus          1  Chance  50
  Affects Securus           1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Suitor_GensCalpvrnia
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait GensCalpvrnia > 1

  Affects IanR    1  Chance  50
  Affects Corrupt 1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Suitor_GensCaecilia
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait GensCaecilia > 1

  Affects Cheapskate           1  Chance  25
  Affects Pious                1  Chance  50
  Affects GoodInfantryGeneral  1  Chance  25
  Affects GoodRecruiter        1  Chance  50
  Affects Stoic                1  Chance  50
  Affects Superbus             1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Suitor_GensLicinia
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait GensLicinia > 1

  Affects ApicianRomanVice   1  Chance  40
  Affects RhetoricSkill      1  Chance  40
  Affects Popularis          1  Chance  50
  Affects Indulgens          1  Chance  50
  Affects RacesFanRomanVice  1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Suitor_GensAvrelia
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait GensAvrelia > 1

  Affects PhilosophySkill    1  Chance  50
  Affects BadFarmer          1  Chance  50
  Affects Stoic              1  Chance  50
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Suitor_GensCvria
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait GensCvria > 1

  Affects Continentia    1  Chance  50
  Affects Modestus       1  Chance  25
  Affects Prim           1  Chance  50
  Affects Superstitious  1  Chance  50
  Affects Sacrilegious   1  Chance  25

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Suitor_GensOctavia
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait GensOctavia > 1

  Affects GoodTrader          1  Chance  75
  Affects Avarus              1  Chance  25
  Affects Popularis           1  Chance  50
  Affects PhilosophySkill     1  Chance  50
  Affects IndecisiveAttacker  1  Chance  75
  Affects ArchitectSkill      1  Chance  25

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Suitor_GensAemilia
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait GensAemilia > 1

  Affects Miserly             1  Chance  75
  Affects BlackBileHumour     1  Chance  50
  Affects BadSiegeAttacker    1  Chance  50
  Affects Modestus            1  Chance  50
  Affects HatesCarthaginians  1  Chance  75
  Affects GoodBuilder         1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Suitor_GensFabia
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait GensFabia > 1

  Affects Scholarly    1  Chance  50
  Affects Paranoia     1  Chance  50
  Affects BadTrader    1  Chance  75
  Affects BadFarmer    1  Chance  50
  Affects Stoic        1  Chance  75
  Affects Moderatus    1  Chance  50
  Affects Continentia  1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Suitor_GensCornelia
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait GensCornelia > 1

  Affects PoliticsSkill    1  Chance  75
  Affects LogisticalSkill  1  Chance  50
  Affects TacticalSkill    1  Chance  50
  Affects Constans         1  Chance  75
  Affects BadTaxman        1  Chance  75
  Affects Xenophilia       1  Chance  50
  Affects BadBuilder       1  Chance  50
  Affects PublicFaith      1  Chance  25

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Suitor_GensIvlia
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait GensIvlia > 1

  Affects Warmonger            1  Chance  50
  Affects IanR                 1  Chance  50
  Affects LaxPersonalSecurity  1  Chance  75
  Affects LogisticalSkill      1  Chance  50
  Affects Just                 1  Chance  75
  Affects Gambling             1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Suitor_GensClavdia
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait GensClavdia > 1

  Affects ExpensiveTastes  1  Chance  50
  Affects IanR             1  Chance  75
  Affects Sacrilegious     1  Chance  50
  Affects GloriousFool     1  Chance  50
  Affects GoodRecruiter    1  Chance  50
  Affects Superbus         1  Chance  75
  Affects Constans         1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Suitor_GensPapiria
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait GensPapiria > 1

  Affects Disciplinarian  1  Chance  50
  Affects Crudelis        1  Chance  50

;------------------------------------------
; GensSergia - The Generic Gens!

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Suitor_GensAtilia
  WhenToTest OfferedForMarriage

    Condition FactionType seleucid
          and Trait GensAtilia > 1

  Affects BadDefender   1  Chance  75
  Affects GoodAttacker  1  Chance  75
  Affects Crudelis      1  Chance  75
  Affects Confidens     1  Chance  75

;Mod: EBMod943 - 09/05/07 : Roman Ethnicities
;Mod: EBMod919 - 04/21/07 : Roman Triggers
;Mod: EBMod919 - 04/21/07 : Roman Gens Triggers (OfferedForMarriage)
;------------------------------------------
Trigger Roman_Patrician_OfferedForAdoption_general
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian < 1
          and Trait Patrician < 1

  Affects Patrician  1  Chance  40

;Mod: EBMod799 - 12/31/05 : new trigger for Patrician adoptees for EB 0.7.2.1 patch
;------------------------------------------
Trigger Roman_Plebeian_OfferedForAdoption_general
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian < 1
          and Trait Patrician < 1

  Affects Plebeian  1  Chance  100

;------------------------------------------
Trigger Rome_Plebeian_Adoption_BaseTraits_Energy
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  3  Chance  75
  Affects GoodFarmer  3  Chance  25

;------------------------------------------
Trigger Rome_Plebeian_Adoption_BaseTraits_Charisma
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  75
  Affects Rabblerouser  1  Chance  25

;------------------------------------------
Trigger Rome_Plebeian_Adoption_BaseTraits_Dull
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  3  Chance  50
  Affects Ignorance  2  Chance  25

;------------------------------------------
Trigger Rome_Plebeian_Adoption_BaseTraits_Selfless
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait Selflessness > 3

  Affects Lenient  2  Chance  50
  Affects Lenient  2  Chance  25

;------------------------------------------
Trigger Rome_Patrician_Adoption_BaseTraits
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0

  Affects AuthoritarianRomanVirtue  2  Chance  50
  Affects Brutal  1  Chance  25
  Affects Wealthy  2  Chance  80
  Affects Wealthy  2  Chance  40
  Affects Wealthy  2  Chance  20

;------------------------------------------
Trigger Rome_Patrician_Adoption_BaseTraits_Politics
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3

  Affects PoliticsSkill  3 Chance  50
  Affects PoliticsSkill  3 Chance  25

;------------------------------------------
; Assign natal gens and cognomen to patrician candidates for adoption
;
; RandomPercent values are assigned assuming the order of these
; triggers doesn't change. New triggers must be added at the top
; and the RandomPercent value must be 1/N * 100, where N is the
; total number of triggers.
;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_ValerivsFlaccvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects Cliens           1 Chance  100
  Affects FamilyNameGiven  1 Chance  100
  Affects GensValeria      2 Chance  100
  Affects ValerivsFlaccvs  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_ValerivsMaximvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects Cliens           1 Chance  100
  Affects FamilyNameGiven  1 Chance  100
  Affects GensValeria      2 Chance  100
  Affects ValerivsMaximvs  1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_ValerivsMessalla
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects Cliens           1 Chance  100
  Affects FamilyNameGiven  1 Chance  100
  Affects GensValeria      2 Chance  100
  Affects ValerivsMessalla 1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_IvnivsBrvtvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects Cliens           1 Chance  100
  Affects FamilyNameGiven  1 Chance  100
  Affects GensIvnia        2 Chance  100
  Affects IvnivsBrvtvs     1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_IvnivsBvbvlcvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects Cliens           1 Chance  100
  Affects FamilyNameGiven  1 Chance  100
  Affects GensIvnia        2 Chance  100
  Affects IvnivsBvbvlcvs   1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_IvnivsPera
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects Cliens           1 Chance  100
  Affects FamilyNameGiven  1 Chance  100
  Affects GensIvnia        2 Chance  100
  Affects IvnivsPera       1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_IvnivsSilanvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects Cliens           1 Chance  100
  Affects FamilyNameGiven  1 Chance  100
  Affects GensIvnia        2 Chance  100
  Affects IvnivsSilanvs    1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_AemilivsPapvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 4

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven  1 Chance  100
  Affects GensAemilia   2 Chance  100
  Affects AemilivsPapvs  1 Chance  100
  Affects Nobile         1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_AemilivsLepidvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven     1 Chance  100
  Affects GensAemilia      2 Chance  100
  Affects AemilivsLepidvs  1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_AemilivsPavllvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven     1 Chance  100
  Affects GensAemilia      2 Chance  100
  Affects AemilivsPavllvs  1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_FabivsMaximvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven   1 Chance  100
  Affects GensFabia      2 Chance  100
  Affects FabivsMaximvs  1 Chance  100
  Affects Nobile         1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_FabivsAmbvstvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven    1 Chance  100
  Affects GensFabia       2 Chance  100
  Affects FabivsAmbvstvs  1 Chance  100
  Affects Nobile          1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_FabivsLicinvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven   1 Chance  100
  Affects GensFabia      2 Chance  100
  Affects FabivsLicinvs  1 Chance  100
  Affects Nobile         1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_CornelivsScipio
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven     1 Chance  100
  Affects GensCornelia     2 Chance  100
  Affects CornelivsScipio  1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_CornelivsBlasio
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven     1 Chance  100
  Affects GensCornelia     2 Chance  100
  Affects CornelivsBlasio  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_CornelivsArvina
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven     1 Chance  100
  Affects GensCornelia     2 Chance  100
  Affects CornelivsArvina  1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_CornelivsCinna
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven    1 Chance  100
  Affects GensCornelia    2 Chance  100
  Affects CornelivsCinna  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_CornelivsDolabella
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven        1 Chance  100
  Affects GensCornelia        2 Chance  100
  Affects CornelivsDolabella  1 Chance  100
  Affects Nobile              1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_CornelivsSvlla
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven    1 Chance  100
  Affects GensCornelia    2 Chance  100
  Affects CornelivsSvlla  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_CornelivsRvfinvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven      1 Chance  100
  Affects GensCornelia      2 Chance  100
  Affects CornelivsRvfinvs  1 Chance  100
  Affects Nobile            1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_CornelivsScapvla
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven      1 Chance  100
  Affects GensCornelia      2 Chance  100
  Affects CornelivsScapvla  1 Chance  100
  Affects Nobile            1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_IvlivsCaesar
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 8

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven  1 Chance  100
  Affects GensIvlia     2 Chance  100
  Affects IvlivsCaesar  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_IvlivsIvlvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 8

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven  1 Chance  100
  Affects GensIvlia     2 Chance  100
  Affects IvlivsIvlvs   1 Chance  100
  Affects Nobile        1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_IvlivsMento
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 9

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven  1 Chance  100
  Affects GensIvlia     2 Chance  100
  Affects IvlivsMento   1 Chance  100
  Affects Nobile        1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_ClavdivsNero
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 9

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven  1 Chance  100
  Affects GensClavdia   2 Chance  100
  Affects ClavdivsNero  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_ClavdivsPvlcher
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 10

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven     1 Chance  100
  Affects GensClavdia      2 Chance  100
  Affects ClavdivsPvlcher  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_ClavdivsCrassvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 11

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven     1 Chance  100
  Affects GensClavdia      2 Chance  100
  Affects ClavdivsCrassvs  1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_ClavdivsSabinvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 12

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven     1 Chance  100
  Affects GensClavdia      2 Chance  100
  Affects ClavdivsSabinvs  1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_PapirivsCrassvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 14

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven     1 Chance  100
  Affects GensPapiria      2 Chance  100
  Affects PapirivsCrassvs  1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_PapirivsCvrsor
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 15

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven    1 Chance  100
  Affects GensPapiria     2 Chance  100
  Affects PapirivsCvrsor  1 Chance  100
  Affects Nobile          1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_PapirivsMvgillanvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 18

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven        1 Chance  100
  Affects GensPapiria         2 Chance  100
  Affects PapirivsMvgillanvs  1 Chance  100
  Affects Nobile              1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_SergivsCatilina
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 21

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven     1 Chance  100
  Affects GensSergia       2 Chance  100
  Affects SergivsCatilina  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_SergivsEsqvilinvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 26

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven       1 Chance  100
  Affects GensSergia         2 Chance  100
  Affects SergivsEsqvilinvs  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_SergivsOrata
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 34

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven  1 Chance  100
  Affects GensSergia    2 Chance  100
  Affects SergivsOrata  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_SergivsPavlvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 51

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven   1 Chance  100
  Affects GensSergia     2 Chance  100
  Affects SergivsPavlvs  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Patrician_SergivsSilvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait FamilyNameGiven = 0

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven  1 Chance  100
  Affects GensSergia    2 Chance  100
  Affects SergivsSilvs  1 Chance  100

;------------------------------------------
; Assign natal gens and cognomen to plebeian candidates for adoption
;
; RandomPercent values are assigned assuming the order of these
; triggers doesn't change. New triggers must be added at the top
; and the RandomPercent value must be 1/N * 100, where N is the
; total number of triggers.
;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_SempronivsBlaesvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects Cliens             1 Chance  100
  Affects FamilyNameGiven    1 Chance  100
  Affects GensSempronia      2 Chance  100
  Affects SempronivsBlaesvs  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_SempronivsCracchvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects Cliens              1 Chance  100
  Affects FamilyNameGiven     1 Chance  100
  Affects GensSempronia       2 Chance  100
  Affects SempronivsCracchvs  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_SempronivsLongvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects Cliens            1 Chance  100
  Affects FamilyNameGiven   1 Chance  100
  Affects GensSempronia     2 Chance  100
  Affects SempronivsLongvs  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_SempronivsTvditanvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects Cliens               1 Chance  100
  Affects FamilyNameGiven      1 Chance  100
  Affects GensSempronia        2 Chance  100
  Affects SempronivsTvditanvs  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_CaecilivsMetellvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects Cliens             1 Chance  100
  Affects FamilyNameGiven    1 Chance  100
  Affects GensCaecilia       2 Chance  100
  Affects CaecilivsMetellvs  1 Chance  100
  Affects Nobile             1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_CalpvrnivsPiso
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects Cliens           1 Chance  100
  Affects FamilyNameGiven  1 Chance  100
  Affects GensCalpvrnia    2 Chance  100
  Affects CalpvrnivsPiso   1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_LicinivsCrassvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects Cliens           1 Chance  100
  Affects FamilyNameGiven  1 Chance  100
  Affects GensLicinia      2 Chance  100
  Affects LicinivsCrassvs  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_LicinivsLvcvllvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects Cliens            1 Chance  100
  Affects FamilyNameGiven   1 Chance  100
  Affects GensLicinia       2 Chance  100
  Affects LicinivsLvcvllvs  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_AvrelivsCotta
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven  1 Chance  100
  Affects GensAvrelia      2 Chance  100
  Affects AvrelivsCotta    1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_AvrelivsOrestes
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven  1 Chance  100
  Affects GensAvrelia      2 Chance  100
  Affects AvrelivsOrestes  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_CvrivsDentatvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 8

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven  1 Chance  100
  Affects GensCvria        2 Chance  100
  Affects CvrivsDentatvs   1 Chance  100
  Affects Nobile           1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_Octavivs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 8

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven  1 Chance  100
  Affects GensOctavia   2 Chance  100
  Affects Octavivs      1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_AemilivsMamercvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 9

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven      1 Chance  100
  Affects GensAemilia       2 Chance  100
  Affects AemilivsMamercvs  1 Chance  100
  Affects Nobile            1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_AemilivsScavrvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 9

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven     1 Chance  100
  Affects GensAemilia      2 Chance  100
  Affects AemilivsScavrvs  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_AemilivsRegillvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 10

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven      1 Chance  100
  Affects GensAemilia       2 Chance  100
  Affects AemilivsRegillvs  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_ClavdivsCicero
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 11

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven    1 Chance  100
  Affects GensClavdia     2 Chance  100
  Affects ClavdivsCicero  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_ClavdivsMarcellvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 12

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven       1 Chance  100
  Affects GensClavdia        2 Chance  100
  Affects ClavdivsMarcellvs  1 Chance  100
  Affects Nobile             1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_ClavdivsFlamen
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 14

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven    1 Chance  100
  Affects GensClavdia     2 Chance  100
  Affects ClavdivsFlamen  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_PapirivsCarbo
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 15

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven   1 Chance  100
  Affects GensPapiria    2 Chance  100
  Affects PapirivsCarbo  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_PapirivsPaetvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 18

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven    1 Chance  100
  Affects GensPapiria     2 Chance  100
  Affects PapirivsPaetvs  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_PapirivsTvrdvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 21

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven    1 Chance  100
  Affects GensPapiria     2 Chance  100
  Affects PapirivsTvrdvs  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_AtilivsRegvlvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 26

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven    1 Chance  100
  Affects GensAtilia      2 Chance  100
  Affects AtilivsRegvlvs  1 Chance  100
  Affects Nobile          1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_AtilivsCalatinvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 34

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven      1 Chance  100
  Affects GensAtilia        2 Chance  100
  Affects AtilivsCalatinvs  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_AtilivsSerranvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 51

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven     1 Chance  100
  Affects GensAtilia       2 Chance  100
  Affects AtilivsSerranvs  1 Chance  100

;------------------------------------------
Trigger Roman_Proposed_For_Adoption_Plebeian_AtilivsBalbvs
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0

  Affects Cliens  1 Chance  100
  Affects FamilyNameGiven   1 Chance  100
  Affects GensAtilia     2 Chance  100
  Affects AtilivsBalbvs  1 Chance  100

;------------------------------------------
;  Assign basic Roman ethnicity traits to Cliens candidates (adoption)
;------------------------------------------
Trigger Basic_Ethnicity_Mods_Cliens_GensValeria
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait GensValeria > 1

  Affects Moderatus  1  Chance  50
  Affects Just       1  Chance  60
  Affects BadTaxman  1  Chance  60
  Affects BadFarmer  1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Cliens_GensIvnia
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait GensIvnia > 1

  Affects Securus           1  Chance  50
  Affects Crudelis          1  Chance  60
  Affects PlainRomanVirtue  1  Chance  60
  Affects Constans          1  Chance  50
  Affects HarshJustice      1  Chance  40
  Affects Optimate          1  Chance  90

;Mod: EBMod963 - 12/12/07 : Gens Ivnia almost never Popularis
;------------------------------------------
Trigger Basic_Ethnicity_Mods_Cliens_GensSempronia
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait GensSempronia > 1

  Affects Popularis         1  Chance  60
  Affects SmoothTalker      1  Chance  40
  Affects InspiringSpeaker  1  Chance  50
  Affects Superbus          1  Chance  50
  Affects Securus           1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Cliens_GensCalpvrnia
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait GensCalpvrnia > 1

  Affects IanR    1  Chance  50
  Affects Corrupt 1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Cliens_GensCaecilia
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait GensCaecilia > 1

  Affects Cheapskate           1  Chance  25
  Affects Pious                1  Chance  50
  Affects GoodInfantryGeneral  1  Chance  25
  Affects GoodRecruiter        1  Chance  50
  Affects Stoic                1  Chance  50
  Affects Superbus             1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Cliens_GensLicinia
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait GensLicinia > 1

  Affects ApicianRomanVice   1  Chance  40
  Affects RhetoricSkill      1  Chance  40
  Affects Popularis          1  Chance  50
  Affects Indulgens          1  Chance  50
  Affects RacesFanRomanVice  1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Cliens_GensAvrelia
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait GensAvrelia > 1

  Affects PhilosophySkill    1  Chance  50
  Affects BadFarmer          1  Chance  50
  Affects Stoic              1  Chance  50
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Cliens_GensCvria
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait GensCvria > 1

  Affects Continentia    1  Chance  50
  Affects Modestus       1  Chance  25
  Affects Prim           1  Chance  50
  Affects Superstitious  1  Chance  50
  Affects Sacrilegious   1  Chance  25

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Cliens_GensOctavia
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait GensOctavia > 1

  Affects GoodTrader          1  Chance  75
  Affects Avarus              1  Chance  25
  Affects Popularis           1  Chance  50
  Affects PhilosophySkill     1  Chance  50
  Affects IndecisiveAttacker  1  Chance  75
  Affects ArchitectSkill      1  Chance  25

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Cliens_GensAemilia
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait GensAemilia > 1

  Affects Miserly             1  Chance  75
  Affects BlackBileHumour     1  Chance  50
  Affects BadSiegeAttacker    1  Chance  50
  Affects Modestus            1  Chance  50
  Affects HatesCarthaginians  1  Chance  75
  Affects GoodBuilder         1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Cliens_GensFabia
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait GensFabia > 1

  Affects Scholarly    1  Chance  50
  Affects Paranoia     1  Chance  50
  Affects BadTrader    1  Chance  75
  Affects BadFarmer    1  Chance  50
  Affects Stoic        1  Chance  75
  Affects Moderatus    1  Chance  50
  Affects Continentia  1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Cliens_GensCornelia
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait GensCornelia > 1

  Affects PoliticsSkill    1  Chance  75
  Affects LogisticalSkill  1  Chance  50
  Affects TacticalSkill    1  Chance  50
  Affects Constans         1  Chance  75
  Affects BadTaxman        1  Chance  75
  Affects Xenophilia       1  Chance  50
  Affects BadBuilder       1  Chance  50
  Affects PublicFaith      1  Chance  25

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Cliens_GensIvlia
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait GensIvlia > 1

  Affects Warmonger            1  Chance  50
  Affects IanR                 1  Chance  50
  Affects LaxPersonalSecurity  1  Chance  75
  Affects LogisticalSkill      1  Chance  50
  Affects Just                 1  Chance  75
  Affects Gambling             1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Cliens_GensClavdia
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait GensClavdia > 1

  Affects ExpensiveTastes  1  Chance  50
  Affects IanR             1  Chance  75
  Affects Sacrilegious     1  Chance  50
  Affects GloriousFool     1  Chance  50
  Affects GoodRecruiter    1  Chance  50
  Affects Superbus         1  Chance  75
  Affects Constans         1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Cliens_GensPapiria
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait GensPapiria > 1

  Affects Disciplinarian  1  Chance  50
  Affects Crudelis        1  Chance  50

;------------------------------------------
; GensSergia - The Generic Gens!

;------------------------------------------
Trigger Basic_Ethnicity_Mods_Cliens_GensAtilia
  WhenToTest OfferedForAdoption

    Condition FactionType seleucid
          and Trait GensAtilia > 1

  Affects BadDefender   1  Chance  75
  Affects GoodAttacker  1  Chance  75
  Affects Crudelis      1  Chance  75
  Affects Confidens     1  Chance  75

;Mod: EBMod943 - 09/05/07 : Roman Ethnicities
;Mod: EBMod920 - 04/21/07 : Gens Triggers (OfferedForAdoption)
;------------------------------------------
Trigger Roman_Plebeian_just_got_adopted_lessergeneral
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian < 1
          and Trait Patrician < 1

  Affects Plebeian  1  Chance  100

;------------------------------------------
Trigger Rome_Plebeian_LesserAdoption_BaseTraits_Energy
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait NaturalEnergy > 3

  Affects GoodFarmer  3  Chance  75
  Affects GoodFarmer  3  Chance  25

;------------------------------------------
Trigger Rome_Plebeian_LesserAdoption_BaseTraits_Charisma
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait NaturalCharisma > 3

  Affects Rabblerouser  1  Chance  75
  Affects Rabblerouser  1  Chance  25

;------------------------------------------
Trigger Rome_Plebeian_LesserAdoption_BaseTraits_Dull
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait NaturalIntelligence < 3

  Affects Ignorance  3  Chance  50
  Affects Ignorance  2  Chance  25

;------------------------------------------
Trigger Rome_Plebeian_LesserAdoption_BaseTraits_Selfless
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait Selflessness > 3

  Affects Lenient  2  Chance  50
  Affects Lenient  2  Chance  25

;------------------------------------------
Trigger Rome_Patrician_LesserAdoption_BaseTraits
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0

  Affects AuthoritarianRomanVirtue  2  Chance  50
  Affects Brutal  1  Chance  25

;------------------------------------------
Trigger Rome_Patrician_LesserAdoption_BaseTraits_Politics
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3

  Affects PoliticsSkill  3 Chance  50
  Affects PoliticsSkill  3 Chance  25

;------------------------------------------
; Assign natal gens and cognomen to plebeian lesser generals who are
; candidates for adoption.
;
; RandomPercent values are assigned assuming the order of these
; triggers doesn't change. New triggers must be added at the top
; and the RandomPercent value must be 1/N * 100, where N is the
; total number of triggers.
;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_SempronivsBlaesvs
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven    1 Chance  100
  Affects GensSempronia      2 Chance  100
  Affects SempronivsBlaesvs  1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_SempronivsCracchvs
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven     1 Chance  100
  Affects GensSempronia       2 Chance  100
  Affects SempronivsCracchvs  1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_SempronivsLongvs
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 5

  Affects FamilyNameGiven   1 Chance  100
  Affects GensSempronia     2 Chance  100
  Affects SempronivsLongvs  1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_SempronivsTvditanvs
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven      1 Chance  100
  Affects GensSempronia        2 Chance  100
  Affects SempronivsTvditanvs  1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_CaecilivsMetellvs
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven    1 Chance  100
  Affects GensCaecilia       2 Chance  100
  Affects CaecilivsMetellvs  1 Chance  100
  Affects Nobile             1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_CalpvrnivsPiso
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven  1 Chance  100
  Affects GensCalpvrnia    2 Chance  100
  Affects CalpvrnivsPiso   1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_LicinivsCrassvs
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 6

  Affects FamilyNameGiven  1 Chance  100
  Affects GensLicinia      2 Chance  100
  Affects LicinivsCrassvs  1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_LicinivsLvcvllvs
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven   1 Chance  100
  Affects GensLicinia       2 Chance  100
  Affects LicinivsLvcvllvs  1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_AvrelivsCotta
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven  1 Chance  100
  Affects GensAvrelia      2 Chance  100
  Affects AvrelivsCotta    1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_AvrelivsOrestes
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 7

  Affects FamilyNameGiven  1 Chance  100
  Affects GensAvrelia      2 Chance  100
  Affects AvrelivsOrestes  1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_CvrivsDentatvs
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 8

  Affects FamilyNameGiven  1 Chance  100
  Affects GensCvria        2 Chance  100
  Affects CvrivsDentatvs   1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_Octavivs
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 8

  Affects FamilyNameGiven  1 Chance  100
  Affects GensOctavia   2 Chance  100
  Affects Octavivs      1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_AemilivsMamercvs
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 9

  Affects FamilyNameGiven      1 Chance  100
  Affects GensAemilia       2 Chance  100
  Affects AemilivsMamercvs  1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_AemilivsScavrvs
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 9

  Affects FamilyNameGiven     1 Chance  100
  Affects GensAemilia      2 Chance  100
  Affects AemilivsScavrvs  1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_AemilivsRegillvs
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 10

  Affects FamilyNameGiven      1 Chance  100
  Affects GensAemilia       2 Chance  100
  Affects AemilivsRegillvs  1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_ClavdivsCicero
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 11

  Affects FamilyNameGiven    1 Chance  100
  Affects GensClavdia     2 Chance  100
  Affects ClavdivsCicero  1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_ClavdivsMarcellvs
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 12

  Affects FamilyNameGiven       1 Chance  100
  Affects GensClavdia        2 Chance  100
  Affects ClavdivsMarcellvs  1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_ClavdivsFlamen
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 14

  Affects FamilyNameGiven    1 Chance  100
  Affects GensClavdia     2 Chance  100
  Affects ClavdivsFlamen  1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_PapirivsCarbo
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 15

  Affects FamilyNameGiven   1 Chance  100
  Affects GensPapiria    2 Chance  100
  Affects PapirivsCarbo  1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_PapirivsPaetvs
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 18

  Affects FamilyNameGiven    1 Chance  100
  Affects GensPapiria     2 Chance  100
  Affects PapirivsPaetvs  1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_PapirivsTvrdvs
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 21

  Affects FamilyNameGiven    1 Chance  100
  Affects GensPapiria     2 Chance  100
  Affects PapirivsTvrdvs  1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_AtilivsRegvlvs
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 26

  Affects FamilyNameGiven    1 Chance  100
  Affects GensAtilia      2 Chance  100
  Affects AtilivsRegvlvs  1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_AtilivsCalatinvs
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 34

  Affects FamilyNameGiven      1 Chance  100
  Affects GensAtilia        2 Chance  100
  Affects AtilivsCalatinvs  1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_AtilivsSerranvs
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0
          and RandomPercent < 51

  Affects FamilyNameGiven     1 Chance  100
  Affects GensAtilia       2 Chance  100
  Affects AtilivsSerranvs  1 Chance  100

;------------------------------------------
Trigger Roman_General_Proposed_For_Adoption_Plebeian_AtilivsBalbvs
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait FamilyNameGiven = 0

  Affects FamilyNameGiven   1 Chance  100
  Affects GensAtilia     2 Chance  100
  Affects AtilivsBalbvs  1 Chance  100

;------------------------------------------
; Assign basic Roman ethnicity bonuses and penalties
; to Man of the Hour adoption candidates
;------------------------------------------
Trigger Basic_Ethnicity_Mods_LessGen_GensSempronia
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait GensSempronia > 1

  Affects Popularis         1  Chance  60
  Affects SmoothTalker      1  Chance  40
  Affects InspiringSpeaker  1  Chance  50
  Affects Superbus          1  Chance  50
  Affects Securus           1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_LessGen_GensCalpvrnia
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait GensCalpvrnia > 1

  Affects IanR    1  Chance  50
  Affects Corrupt 1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_LessGen_GensCaecilia
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait GensCaecilia > 1

  Affects Cheapskate           1  Chance  25
  Affects Pious                1  Chance  50
  Affects GoodInfantryGeneral  1  Chance  25
  Affects GoodRecruiter        1  Chance  50
  Affects Stoic                1  Chance  50
  Affects Superbus             1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_LessGen_GensLicinia
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait GensLicinia > 1

  Affects ApicianRomanVice   1  Chance  40
  Affects RhetoricSkill      1  Chance  40
  Affects Popularis          1  Chance  50
  Affects Indulgens          1  Chance  50
  Affects RacesFanRomanVice  1  Chance  50

;Mod: EBMod962 - 12/09/07 : Add more basic Roman ethnicity mods
;------------------------------------------
Trigger Basic_Ethnicity_Mods_LessGen_GensAvrelia
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait GensAvrelia > 1

  Affects PhilosophySkill    1  Chance  50
  Affects BadFarmer          1  Chance  50
  Affects Stoic              1  Chance  50
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_LessGen_GensCvria
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait GensCvria > 1

  Affects Continentia    1  Chance  50
  Affects Modestus       1  Chance  25
  Affects Prim           1  Chance  50
  Affects Superstitious  1  Chance  50
  Affects Sacrilegious   1  Chance  25

;------------------------------------------
Trigger Basic_Ethnicity_Mods_LessGen_GensOctavia
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait GensOctavia > 1

  Affects GoodTrader          1  Chance  75
  Affects Avarus              1  Chance  25
  Affects Popularis           1  Chance  50
  Affects PhilosophySkill     1  Chance  50
  Affects IndecisiveAttacker  1  Chance  75
  Affects ArchitectSkill      1  Chance  25

;------------------------------------------
Trigger Basic_Ethnicity_Mods_LessGen_GensAemilia
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait GensAemilia > 1

  Affects Miserly             1  Chance  75
  Affects BlackBileHumour     1  Chance  50
  Affects BadSiegeAttacker    1  Chance  50
  Affects Modestus            1  Chance  50
  Affects HatesCarthaginians  1  Chance  75
  Affects GoodBuilder         1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_LessGen_GensFabia
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait GensFabia > 1

  Affects Scholarly    1  Chance  50
  Affects Paranoia     1  Chance  50
  Affects BadTrader    1  Chance  75
  Affects BadFarmer    1  Chance  50
  Affects Stoic        1  Chance  75
  Affects Moderatus    1  Chance  50
  Affects Continentia  1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_LessGen_GensCornelia
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait GensCornelia > 1

  Affects PoliticsSkill    1  Chance  75
  Affects LogisticalSkill  1  Chance  50
  Affects TacticalSkill    1  Chance  50
  Affects Constans         1  Chance  75
  Affects BadTaxman        1  Chance  75
  Affects Xenophilia       1  Chance  50
  Affects BadBuilder       1  Chance  50
  Affects PublicFaith      1  Chance  25

;------------------------------------------
Trigger Basic_Ethnicity_Mods_LessGen_GensIvlia
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait GensIvlia > 1

  Affects Warmonger            1  Chance  50
  Affects IanR                 1  Chance  50
  Affects LaxPersonalSecurity  1  Chance  75
  Affects LogisticalSkill      1  Chance  50
  Affects Just                 1  Chance  75
  Affects Gambling             1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_LessGen_GensClavdia
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait GensClavdia > 1

  Affects ExpensiveTastes  1  Chance  50
  Affects IanR             1  Chance  75
  Affects Sacrilegious     1  Chance  50
  Affects GloriousFool     1  Chance  50
  Affects GoodRecruiter    1  Chance  50
  Affects Superbus         1  Chance  75
  Affects Constans         1  Chance  50

;------------------------------------------
Trigger Basic_Ethnicity_Mods_LessGen_GensPapiria
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait GensPapiria > 1

  Affects Disciplinarian  1  Chance  50
  Affects Crudelis        1  Chance  50

;------------------------------------------
; GensSergia - The Generic Gens!

;------------------------------------------
Trigger Basic_Ethnicity_Mods_LessGen_GensAtilia
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType seleucid
          and Trait GensAtilia > 1

  Affects BadDefender   1  Chance  75
  Affects GoodAttacker  1  Chance  75
  Affects Crudelis      1  Chance  75
  Affects Confidens     1  Chance  75

;Mod: EBMod943 - 09/05/07 : Roman Ethnicities
;Mod: EBMod919 - 04/21/07 : Roman Triggers
;------------------------------------------
Trigger Roman_Born_Patrician_Adopted_Plebeian
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait Cliens < 1
          and Trait JustAdopted > 0
          and Trait Patrician > 0
          and FatherTrait Plebeian > 0

  Affects Patrician  -1 Chance  100
  Affects Plebeian    1 Chance  100

;------------------------------------------
Trigger Roman_Born_Plebeian_Adopted_Patrician
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait Cliens < 1
          and Trait JustAdopted > 0
          and Trait Plebeian > 0
          and FatherTrait Patrician > 0

  Affects Plebeian   -1 Chance  100
  Affects Patrician   1 Chance  100

;------------------------------------------
; Remove the adoptive character's family name trait. This makes it
; easier to assign his adoptive name to his children.  Note that
; sons-in-law also get the JustAdopted trait, so we must check for
; the JustMarried trait also.
;------------------------------------------
Trigger Roman_Adopted_SempronivsBlaesvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait SempronivsBlaesvs > 0
          and Trait Cliens < 1

  Affects SempronivsBlaesvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_SempronivsCracchvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait SempronivsCracchvs > 0
          and Trait Cliens < 1

  Affects SempronivsCracchvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_SempronivsLongvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait SempronivsLongvs > 0
          and Trait Cliens < 1

  Affects SempronivsLongvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_SempronivsTvditanvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait SempronivsTvditanvs > 0
          and Trait Cliens < 1

  Affects SempronivsTvditanvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_CalpvrnivsPiso
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait CalpvrnivsPiso > 0
          and Trait Cliens < 1

  Affects CalpvrnivsPiso -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_CaecilivsMetellvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait CaecilivsMetellvs > 0
          and Trait Cliens < 1

  Affects CaecilivsMetellvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_LicinivsCrassvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait LicinivsCrassvs > 0
          and Trait Cliens < 1

  Affects LicinivsCrassvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_LicinivsLvcvllvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait LicinivsLvcvllvs > 0
          and Trait Cliens < 1

  Affects LicinivsLvcvllvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_AvrelivsCotta
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait AvrelivsCotta > 0
          and Trait Cliens < 1

  Affects AvrelivsCotta -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_AvrelivsOrestes
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait AvrelivsOrestes > 0
          and Trait Cliens < 1

  Affects AvrelivsOrestes -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_CvrivsDentatvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait CvrivsDentatvs > 0
          and Trait Cliens < 1

  Affects CvrivsDentatvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Octavivs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait Octavivs > 0
          and Trait Cliens < 1

  Affects Octavivs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_AemilivsPapvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait AemilivsPapvs > 0
          and Trait Cliens < 1

  Affects AemilivsPapvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_AemilivsLepidvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait AemilivsLepidvs > 0
          and Trait Cliens < 1

  Affects AemilivsLepidvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_AemilivsPavllvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait AemilivsPavllvs > 0
          and Trait Cliens < 1

  Affects AemilivsPavllvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_AemilivsMamercvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait AemilivsMamercvs > 0
          and Trait Cliens < 1

  Affects AemilivsMamercvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_AemilivsScavrvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait AemilivsScavrvs > 0
          and Trait Cliens < 1

  Affects AemilivsScavrvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_AemilivsRegillvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait AemilivsRegillvs > 0
          and Trait Cliens < 1

  Affects AemilivsRegillvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_FabivsMaximvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait FabivsMaximvs > 0
          and Trait Cliens < 1

  Affects FabivsMaximvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_FabivsLicinvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait FabivsLicinvs > 0
          and Trait Cliens < 1

  Affects FabivsLicinvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_FabivsAmbvstvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait FabivsAmbvstvs > 0
          and Trait Cliens < 1

  Affects FabivsAmbvstvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_CornelivsScipio
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait CornelivsScipio > 0
          and Trait Cliens < 1

  Affects CornelivsScipio -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_CornelivsBlasio
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait CornelivsBlasio > 0
          and Trait Cliens < 1

  Affects CornelivsBlasio -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_CornelivsArvina
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait CornelivsArvina > 0
          and Trait Cliens < 1

  Affects CornelivsArvina -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_CornelivsCinna
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait CornelivsCinna > 0
          and Trait Cliens < 1

  Affects CornelivsCinna -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_CornelivsDolabella
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait CornelivsDolabella > 0
          and Trait Cliens < 1

  Affects CornelivsDolabella -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_CornelivsSvlla
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait CornelivsSvlla > 0
          and Trait Cliens < 1

  Affects CornelivsSvlla -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_CornelivsRvfinvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait CornelivsRvfinvs > 0
          and Trait Cliens < 1

  Affects CornelivsRvfinvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_CornelivsScapvla
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait CornelivsScapvla > 0
          and Trait Cliens < 1

  Affects CornelivsScapvla -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_IvlivsCaesar
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait IvlivsCaesar > 0
          and Trait Cliens < 1

  Affects IvlivsCaesar -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_IvlivsIvlvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait IvlivsIvlvs > 0
          and Trait Cliens < 1

  Affects IvlivsIvlvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_IvlivsMento
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait IvlivsMento > 0
          and Trait Cliens < 1

  Affects IvlivsMento -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_ClavdivsNero
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait ClavdivsNero > 0
          and Trait Cliens < 1

  Affects ClavdivsNero -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_ClavdivsPvlcher
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait ClavdivsPvlcher > 0
          and Trait Cliens < 1

  Affects ClavdivsPvlcher -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_ClavdivsCrassvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait ClavdivsCrassvs > 0
          and Trait Cliens < 1

  Affects ClavdivsCrassvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_ClavdivsSabinvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait ClavdivsSabinvs > 0
          and Trait Cliens < 1

  Affects ClavdivsSabinvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_ClavdivsCicero
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait ClavdivsCicero > 0
          and Trait Cliens < 1

  Affects ClavdivsCicero -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_ClavdivsMarcellvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait ClavdivsMarcellvs > 0
          and Trait Cliens < 1

  Affects ClavdivsMarcellvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_ClavdivsFlamen
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait ClavdivsFlamen > 0
          and Trait Cliens < 1

  Affects ClavdivsFlamen -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_PapirivsCrassvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait PapirivsCrassvs > 0
          and Trait Cliens < 1

  Affects PapirivsCrassvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_PapirivsCvrsor
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait PapirivsCvrsor > 0
          and Trait Cliens < 1

  Affects PapirivsCvrsor -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_PapirivsMvgillanvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait PapirivsMvgillanvs > 0
          and Trait Cliens < 1

  Affects PapirivsMvgillanvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_PapirivsCarbo
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait PapirivsCarbo > 0
          and Trait Cliens < 1

  Affects PapirivsCarbo -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_PapirivsPaetvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait PapirivsPaetvs > 0
          and Trait Cliens < 1

  Affects PapirivsPaetvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_PapirivsTvrdvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait PapirivsTvrdvs > 0
          and Trait Cliens < 1

  Affects PapirivsTvrdvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_SergivsCatilina
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait SergivsCatilina > 0
          and Trait Cliens < 1

  Affects SergivsCatilina -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_SergivsEsqvilinvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait SergivsEsqvilinvs > 0
          and Trait Cliens < 1

  Affects SergivsEsqvilinvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_SergivsOrata
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait SergivsOrata > 0
          and Trait Cliens < 1

  Affects SergivsOrata -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_SergivsPavlvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait SergivsPavlvs > 0
          and Trait Cliens < 1

  Affects SergivsPavlvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_SergivsSilvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait SergivsSilvs > 0
          and Trait Cliens < 1

  Affects SergivsSilvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_AtilivsRegvlvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait AtilivsRegvlvs > 0
          and Trait Cliens < 1

  Affects AtilivsRegvlvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_AtilivsCalatinvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait AtilivsCalatinvs > 0
          and Trait Cliens < 1

  Affects AtilivsCalatinvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_AtilivsSerranvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait AtilivsSerranvs > 0
          and Trait Cliens < 1

  Affects AtilivsSerranvs -1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_AtilivsBalbvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait JustMarried < 1
          and Trait AtilivsBalbvs > 0
          and Trait Cliens < 1

  Affects AtilivsBalbvs -1 Chance  100

;------------------------------------------
; Give the roman adoptee the gens and cognomen of his adoptive family.
;------------------------------------------
Trigger Roman_Adopted_Into_Family_ValerivsFlaccvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait ValerivsFlaccvs > 0

  Affects GensValeria      1 Chance  100
  Affects ValerivsFlaccvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_ValerivsMaximvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait ValerivsMaximvs > 0

  Affects GensValeria      1 Chance  100
  Affects ValerivsMaximvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_ValerivsMessalla
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait ValerivsMessalla > 0

  Affects GensValeria       1 Chance  100
  Affects ValerivsMessalla  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_IvnivsBrvtvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait IvnivsBrvtvs > 0

  Affects GensIvnia     1 Chance  100
  Affects IvnivsBrvtvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_IvnivsBvbvlcvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait IvnivsBvbvlcvs > 0

  Affects GensIvnia       1 Chance  100
  Affects IvnivsBvbvlcvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_IvnivsPera
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait IvnivsPera > 0

  Affects GensIvnia   1 Chance  100
  Affects IvnivsPera  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_IvnivsSilanvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait IvnivsSilanvs > 0

  Affects GensIvnia      1 Chance  100
  Affects IvnivsSilanvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_SempronivsBlaesvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait SempronivsBlaesvs > 0

  Affects GensSempronia      1 Chance  100
  Affects SempronivsBlaesvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_SempronivsCracchvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait SempronivsCracchvs > 0

  Affects GensSempronia       1 Chance  100
  Affects SempronivsCracchvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_SempronivsLongvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait SempronivsLongvs > 0

  Affects GensSempronia     1 Chance  100
  Affects SempronivsLongvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_SempronivsTvditanvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait SempronivsTvditanvs > 0

  Affects GensSempronia        1 Chance  100
  Affects SempronivsTvditanvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_CalpvrnivsPiso
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait CalpvrnivsPiso > 0

  Affects GensCalpvrnia   1 Chance  100
  Affects CalpvrnivsPiso  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_CaecilivsMetellvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait CaecilivsMetellvs > 0

  Affects GensCaecilia       1 Chance  100
  Affects CaecilivsMetellvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_LicinivsCrassvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait LicinivsCrassvs > 0

  Affects GensLicinia      1 Chance  100
  Affects LicinivsCrassvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_LicinivsLvcvllvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait LicinivsLvcvllvs > 0

  Affects GensLicinia       1 Chance  100
  Affects LicinivsLvcvllvs  1 Chance  100

;Mod: EBMod958 - 11/08/2007 : Roman ethnicity trait triggers
;------------------------------------------

Trigger Roman_Adopted_Into_Family_AvrelivsCotta
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait AvrelivsCotta > 0

  Affects GensAvrelia    1 Chance  100
  Affects AvrelivsCotta  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_AvrelivsOrestes
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait AvrelivsOrestes > 0

  Affects GensAvrelia      1 Chance  100
  Affects AvrelivsOrestes  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_CvrivsDentatvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait CvrivsDentatvs > 0

  Affects GensCvria       1 Chance  100
  Affects CvrivsDentatvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_Octavivs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait Octavivs > 0

  Affects GensOctavia   1 Chance  100
  Affects Octavivs      1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_AemilivsPapvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait AemilivsPapvs > 0

  Affects GensAemilia   1 Chance  100
  Affects AemilivsPapvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_AemilivsLepidvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait AemilivsLepidvs > 0

  Affects GensAemilia      1 Chance  100
  Affects AemilivsLepidvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_AemilivsPavllvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait AemilivsPavllvs > 0

  Affects GensAemilia      1 Chance  100
  Affects AemilivsPavllvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_AemilivsMamercvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait AemilivsMamercvs > 0

  Affects GensAemilia       1 Chance  100
  Affects AemilivsMamercvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_AemilivsScavrvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait AemilivsScavrvs > 0

  Affects GensAemilia      1 Chance  100
  Affects AemilivsScavrvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_AemilivsRegillvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait AemilivsRegillvs > 0

  Affects GensAemilia       1 Chance  100
  Affects AemilivsRegillvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_FabivsMaximvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait FabivsMaximvs > 0

  Affects GensFabia      1 Chance  100
  Affects FabivsMaximvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_FabivsAmbvstvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait FabivsAmbvstvs > 0

  Affects GensFabia       1 Chance  100
  Affects FabivsAmbvstvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_FabivsLicinvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait FabivsLicinvs > 0

  Affects GensFabia      1 Chance  100
  Affects FabivsLicinvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_CornelivsScipio
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait CornelivsScipio > 0

  Affects GensCornelia     1 Chance  100
  Affects CornelivsScipio  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_CornelivsScipioAsina
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait CornelivsScipioAsina > 0

  Affects GensCornelia     1 Chance  100
  Affects CornelivsScipioAsina  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_CornelivsBlasio
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait CornelivsBlasio > 0

  Affects GensCornelia     1 Chance  100
  Affects CornelivsBlasio  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_CornelivsArvina
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait CornelivsArvina > 0

  Affects GensCornelia     1 Chance  100
  Affects CornelivsArvina  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_CornelivsCinna
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait CornelivsCinna > 0

  Affects GensCornelia    1 Chance  100
  Affects CornelivsCinna  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_CornelivsDolabella
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait CornelivsDolabella > 0

  Affects GensCornelia        1 Chance  100
  Affects CornelivsDolabella  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_CornelivsSvlla
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait CornelivsSvlla > 0

  Affects GensCornelia    1 Chance  100
  Affects CornelivsSvlla  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_CornelivsRvfinvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait CornelivsRvfinvs > 0

  Affects GensCornelia      1 Chance  100
  Affects CornelivsRvfinvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_CornelivsScapvla
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait CornelivsScapvla > 0

  Affects GensCornelia      1 Chance  100
  Affects CornelivsScapvla  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_IvlivsCaesar
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait IvlivsCaesar > 0

  Affects GensIvlia     1 Chance  100
  Affects IvlivsCaesar  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_IvlivsIvlvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait IvlivsIvlvs > 0

  Affects GensIvlia     1 Chance  100
  Affects IvlivsIvlvs   1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_IvlivsMento
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait IvlivsMento > 0

  Affects GensIvlia     1 Chance  100
  Affects IvlivsMento   1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_ClavdivsNero
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait ClavdivsNero > 0

  Affects GensClavdia   1 Chance  100
  Affects ClavdivsNero  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_ClavdivsPvlcher
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait ClavdivsPvlcher > 0

  Affects GensClavdia      1 Chance  100
  Affects ClavdivsPvlcher  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_ClavdivsCrassvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait ClavdivsCrassvs > 0

  Affects GensClavdia      1 Chance  100
  Affects ClavdivsCrassvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_ClavdivsSabinvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait ClavdivsSabinvs > 0

  Affects GensClavdia      1 Chance  100
  Affects ClavdivsSabinvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_ClavdivsCicero
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait ClavdivsCicero > 0

  Affects GensClavdia     1 Chance  100
  Affects ClavdivsCicero  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_ClavdivsMarcellvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait ClavdivsMarcellvs > 0

  Affects GensClavdia        1 Chance  100
  Affects ClavdivsMarcellvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_ClavdivsFlamen
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait ClavdivsFlamen > 0

  Affects GensClavdia     1 Chance  100
  Affects ClavdivsFlamen  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_PapirivsCrassvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait PapirivsCrassvs > 0

  Affects GensPapiria      1 Chance  100
  Affects PapirivsCrassvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_PapirivsCvrsor
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait PapirivsCvrsor > 0

  Affects GensPapiria     1 Chance  100
  Affects PapirivsCvrsor  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_PapirivsMvgillanvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait PapirivsMvgillanvs > 0

  Affects GensPapiria         1 Chance  100
  Affects PapirivsMvgillanvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_PapirivsCarbo
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait PapirivsCarbo > 0

  Affects GensPapiria    1 Chance  100
  Affects PapirivsCarbo  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_PapirivsPaetvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait PapirivsPaetvs > 0

  Affects GensPapiria     1 Chance  100
  Affects PapirivsPaetvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_PapirivsTvrdvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait PapirivsTvrdvs > 0

  Affects GensPapiria     1 Chance  100
  Affects PapirivsTvrdvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_SergivsCatilina
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait SergivsCatilina > 0

  Affects GensSergia       1 Chance  100
  Affects SergivsCatilina  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_SergivsEsqvilinvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait SergivsEsqvilinvs > 0

  Affects GensSergia         1 Chance  100
  Affects SergivsEsqvilinvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_SergivsOrata
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait SergivsOrata > 0

  Affects GensSergia    1 Chance  100
  Affects SergivsOrata  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_SergivsPavlvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait SergivsPavlvs > 0

  Affects GensSergia     1 Chance  100
  Affects SergivsPavlvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_SergivsSilvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait SergivsSilvs > 0

  Affects GensSergia    1 Chance  100
  Affects SergivsSilvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_AtilivsRegvlvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait AtilivsRegvlvs > 0

  Affects GensAtilia      1 Chance  100
  Affects AtilivsRegvlvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_AtilivsCalatinvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait AtilivsCalatinvs > 0

  Affects GensAtilia        1 Chance  100
  Affects AtilivsCalatinvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_AtilivsSerranvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait AtilivsSerranvs > 0

  Affects GensAtilia       1 Chance  100
  Affects AtilivsSerranvs  1 Chance  100

;------------------------------------------
Trigger Roman_Adopted_Into_Family_AtilivsBalbvs
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait JustAdopted > 0
          and Trait Cliens < 1
          and FatherTrait AtilivsBalbvs > 0

  Affects GensAtilia     1 Chance  100
  Affects AtilivsBalbvs  1 Chance  100

;Mod: EBMod921 - 04/21/07 : Gens Triggers (LesserGeneralOfferedForAdoption)
;------------------------------------------
Trigger Roman_Plebeian_been_adopted_general
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait BeenAdopted = 1
          and Trait Plebeian < 1
          and Trait Patrician < 1

  Affects Plebeian  1  Chance  100

;------------------------------------------
Trigger Roman_Senator_was_Quaestor
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait notQuaestor > 0
          and Trait Senator < 1

  Affects Senator  1  Chance  100

;------------------------------------------
Trigger Roman_born_Eques
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait Eques > 0

  Affects Eques  1  Chance  100

;------------------------------------------
Trigger Roman_Influential_Wealthy_Pleb_becomes_Equestrian
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait Wealthy > 0
          and Trait Eques < 1

  Affects Eques  1  Chance  10

;------------------------------------------
Trigger Roman_Patrician_becomes_Optimate
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait Popularis < 1
          and Trait Optimate < 1

  Affects Optimate  1  Chance  15

;------------------------------------------
Trigger Roman_Patrician_becomes_Popularis
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait Patrician > 0
          and Trait Optimate < 1
          and Trait Popularis < 1

  Affects Popularis  1  Chance  5

;------------------------------------------
Trigger Roman_Plebeian_becomes_Popularis
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait Plebeian > 0
          and Trait Optimate < 1
          and Trait Popularis < 1

  Affects Popularis  1  Chance  15

;------------------------------------------
Trigger Roman_NovusHomo_becomes_Optimate
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait NovusHomo > 0
          and Trait Optimate < 1

  Affects Optimate  1  Chance  5

;------------------------------------------
Trigger Roman_Nobile_becomes_Optimate
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait Nobile > 0
          and Trait Optimate < 1
          and Trait Popularis < 1

  Affects Optimate  1  Chance  5

;------------------------------------------
Trigger Roman_Demagogue_becomes_Popularis
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Attribute Influence > 5
          and Trait PoliticsSkill > 0
          and Trait Optimate < 1
          and Trait Popularis < 1

  Affects Popularis  1  Chance  5


;Mod: EBMod717 - 09/28 : ranks of Roman nobility
;Mod: EBMod967 - 03/04/2008 : Changes to Roman offices
;------------------------------------------
;Section: Roman-Specific Triggers
;------------------------------------------
;------------------------------------------
Trigger Roman_in_Settlement_Confidens_Fretus
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and Trait Temperament > 3
          and Trait NaturalCharisma > 4
          and Trait Confidens < 1
          and RemainingMPPercentage > 75

  Affects Confidens  1  Chance  5

;------------------------------------------
Trigger Roman_wins_battle_Confidens_Fidens
  WhenToTest PostBattle

    Condition IsGeneral
          and FactionType seleucid
          and Trait Confidens = 1
          and WonBattle
          and Trait BattlePoints > 2

  Affects Confidens  1  Chance  50

;------------------------------------------
Trigger Roman_conquers_settlement_Confidens
  WhenToTest GeneralCaptureSettlement

    Condition IsGeneral
          and FactionType seleucid
          and Trait Confidens > 0
          and Trait Confidens < 3

  Affects Confidens  2  Chance  50


;------------------------------------------
Trigger GeneralIndulgens_ExpensiveTastes
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and Trait ExpensiveTastes > 0
          and RemainingMPPercentage = 100

  Affects Indulgens  1  Chance  5

;------------------------------------------
Trigger GeneralIndulgens_Epicurean
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and Trait Epicurean > 0
          and RemainingMPPercentage = 100

  Affects Indulgens  1  Chance  3

;------------------------------------------
Trigger GeneralIndulgens_Glutton
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and Trait ApicianRomanVice > 0
          and RemainingMPPercentage = 100
          and Trait Indulgens < 0

  Affects Indulgens  1  Chance  5


;------------------------------------------
Trigger GeneralCrudelis
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and Trait HarshRuler > 0
          and Trait Selflessness < 4

  Affects Crudelis  1  Chance  3


;------------------------------------------
Trigger GeneralAvarus
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and Trait Selflessness = 1
          and Trait Loyalty = 1
          and Trait Liar > 1
          and Trait Avarus < 1
          and Trait Corrupt > 1

  Affects Avarus  1  Chance  5

;------------------------------------------
Trigger GeneralAvarus_self_perpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait Avarus > 0

  Affects Avarus  1  Chance  2


;------------------------------------------
Trigger GeneralSuperbus
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait Upright < 1
          and Trait Loyalty < 3
          and Trait NaturalIntelligence > 3
          and Trait NaturalCharisma > 3
          and Trait Superbus < 1

  Affects Superbus  1  Chance  3

;------------------------------------------
Trigger GeneralSuperbus_selfperpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait Superbus = 1

  Affects Superbus  1  Chance  2

;------------------------------------------
Trigger GeneralSuperbus_notlikedad
  WhenToTest CharacterTurnEnd

    Condition Trait Superbus < 3
          and Trait Superbus > 0
          and Trait TakesAfterDad < 1
          and Attribute Influence > 3

  Affects Superbus  1  Chance  5

;------------------------------------------
Trigger General_Securus_PostBattle
  WhenToTest PostBattle

    Condition FactionType seleucid
          and WasAttacker
          and IsGeneral
          and PercentageOfArmyKilled > 40
          and PercentageEnemyKilled < 50
          and Trait Temperament > 3
          and Trait Securus < 1

  Affects Securus  1  Chance  20

;------------------------------------------
Trigger GeneralSecurus_travelling
  WhenToTest CharacterTurnEnd

    Condition Trait Securus = 1
          and RemainingMPPercentage < 50

  Affects Securus  1  Chance  4

;------------------------------------------
Trigger GeneralSecurus_encamped1
  WhenToTest CharacterTurnEnd

    Condition Trait Securus = 1
          and not EndedInSettlement
          and RemainingMPPercentage > 50

  Affects Securus  2  Chance  5

;------------------------------------------
Trigger GeneralSecurus_encamped2
  WhenToTest CharacterTurnEnd

    Condition Trait Securus = 2
          and not EndedInSettlement
          and RemainingMPPercentage > 50

  Affects Securus  1  Chance  10


;------------------------------------------
Trigger General_ComesOfAge_FatherSlain_Constans
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and FatherTrait SlainInBattle > 0
          and Trait Loyalty > 3

  Affects Constans  3  Chance  90

;------------------------------------------
Trigger General_VeryHardBattle_Constans_Firmus
  WhenToTest PostBattle

    Condition IsGeneral
          and FactionType seleucid
          and Trait RecentBattleDifficulty = 4
          and not Routs
          and GeneralNumKillsInBattle > 4
          and PercentageEnemyKilled > 10
          and Trait Constans < 1

  Affects Constans  1  Chance  20

;------------------------------------------
Trigger General_Exiled_Constans_Certus
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and not IsGeneral
          and Trait Selflessness > 3
          and Trait Loyalty < 4
          and Trait Constans < 1

  Affects Constans  2  Chance  3


;------------------------------------------
Trigger GeneralModicus_current_officeholder
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait TurnsInOffice = 1
          and Trait Loyalty > 3
          and Trait Selflessness > 3
          and Trait Moderatus < 1

  Affects Moderatus  1  Chance  3

;------------------------------------------
Trigger GeneralModicus_current_Optimas
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait TurnsInOffice = 1
          and Trait Loyalty > 3
          and Trait Selflessness > 3
          and Trait Moderatus < 1
          and Trait Optimate > 0

  Affects Moderatus  1  Chance  10

;------------------------------------------
Trigger General_Moderatus_self_perpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait Moderatus > 0

  Affects Moderatus  1  Chance  2


;------------------------------------------
Trigger GeneralModestus_Verecundus_Nobile
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait Nobile > 0
          and Trait Selflessness = 5
          and Trait Modestus < 1

  Affects Modestus   1  Chance  5

;------------------------------------------
Trigger GeneralModestus_Verecundus_Patrician
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait Patrician > 0
          and Trait Selflessness = 5
          and Trait Modestus < 1

  Affects Modestus   1  Chance  5

;------------------------------------------
Trigger GeneralModestus_Verecundus_Senator
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait Senator > 0
          and Trait Selflessness = 5
          and Trait Modestus < 1

  Affects Modestus   1  Chance  5

;------------------------------------------
Trigger GeneralModestus_Pudens
  WhenToTest CharacterComesOfAge

    Condition FactionType seleucid
          and Trait Selflessness = 5

  Affects Modestus   2  Chance  5

;------------------------------------------
Trigger GeneralModestus_Patrician_PostBattle1
  WhenToTest CharacterTurnStart

    Condition Trait Patrician > 0
          and Trait RecentDefeat > 0
          and Trait Selflessness = 5
          and Trait Modestus < 1
          and Trait Quaestor < 1
          and Trait Aedile < 1
          and Trait Praetor < 1
          and Trait Consul < 1

  Affects Modestus   3  Chance  5

;------------------------------------------
Trigger GeneralModestus_Plebeian_PostBattle1
  WhenToTest CharacterTurnStart

    Condition Trait Plebeian > 0
          and Trait RecentDefeat > 0
          and Trait Selflessness = 5
          and Trait Modestus < 1
          and Trait Quaestor < 1
          and Trait PlebeianAedile < 1
          and Trait Praetor < 1
          and Trait Consul < 1
          and Trait PlebeianTribune < 1

  Affects Modestus   3  Chance  5


;------------------------------------------
Trigger General_Triumphator_Continentia_Triumphator
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait CelebratedTriumphator > 0
          and Trait Selflessness > 3
          and Trait Loyalty > 2

  Affects Continentia  1  Chance  5

;------------------------------------------
Trigger General_Triumphator_Continentia_Cheapskate
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait CelebratedTriumphator > 0
          and Trait Cheapskate > 0
          and Trait Continentia < 2

  Affects Continentia  1  Chance  10

;------------------------------------------
Trigger General_Triumphator_Continentia_Miserly
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait CelebratedTriumphator > 0
          and Trait Miserly > 0
          and Trait Continentia < 2

  Affects Continentia  1  Chance  10

;------------------------------------------
Trigger General_Victor_Continentia_Victor
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait VictorRomanVirtue > 0
          and Trait Selflessness > 3
          and Trait Loyalty > 2
          and Trait Continentia < 2

  Affects Continentia  1  Chance  2

;------------------------------------------
Trigger General_Victor_Continentia_Cheapskate
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait VictorRomanVirtue > 0
          and Trait Cheapskate > 0
          and Trait Continentia < 2

  Affects Continentia  1  Chance  5

;------------------------------------------
Trigger General_Victor_Continentia_Miserly
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait VictorRomanVirtue > 0
          and Trait Miserly > 0
          and Trait Continentia < 2

  Affects Continentia  1  Chance  5

;------------------------------------------
Trigger General_Victorious_Continentia_PostBattle
  WhenToTest PostBattle

    Condition FactionType seleucid
          and IsGeneral
          and WonBattle
          and Trait Continentia = 2
          and Trait Selflessness > 3
          and Trait Loyalty > 2

  Affects Continentia  1  Chance  75

;------------------------------------------
Trigger Celibate_Roman_Fined_by_Censors
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and EndedInSettlement
          and not IsMarried
          and Trait BeenMarried < 1
          and Trait TurnsAlive > 4
          and Trait YearsPassed = 5
          and Trait Censor < 1

  Affects AesUxorium  1  Chance  10

;------------------------------------------
Trigger ExpensiveTastes_Roman_Nota_Censoria
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and EndedInSettlement
          and Trait ExpensiveTastes > 1
          and Trait YearsPassed = 5
          and Trait Censor < 1

  Affects SumtuariaeLeges  1  Chance  5

;------------------------------------------
Trigger Epicurean_Roman_Nota_Censoria
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and EndedInSettlement
          and Trait Epicurean > 1
          and Trait YearsPassed = 5
          and Trait Censor < 1

  Affects SumtuariaeLeges  1  Chance  3

;------------------------------------------
Trigger Indulgens_Roman_Nota_Censoria
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and EndedInSettlement
          and Trait Indulgens > 1
          and Trait YearsPassed = 5
          and Trait Censor < 1

  Affects SumtuariaeLeges  1  Chance  5


;Mod: EBMod815 - 01/02/05 : Censor won't fine himself
;------------------------------------------
;Trigger General_Victorious_Corona_Obsidionalis_PostBattle_Siege
;  WhenToTest PostBattle
;
;    Condition FactionType seleucid
;          and IsGeneral
;          and WasAttacker
;          and WonBattle
;          and I_ConflictType Siege
;          and Trait GeneralBesieging < 1
;          and Trait TurnsAffectedBySiege < 1
;          and Trait GeneralUnderSiege < 1
;
;  Affects CoronaObsidionalis  1  Chance  100
;
;Mod: EBMod773 - 10/23 : commented out - activates for attacker when spy opens gate on initial assault (prob. no walls too)
;------------------------------------------
Trigger General_Victorious_Corona_Obsidionalis_PostBattle_SallyBesieger
  WhenToTest PostBattle

    Condition FactionType seleucid
          and IsGeneral
          and WasAttacker
          and WonBattle
          and I_ConflictType SallyBesieger
          and Trait GeneralBesieging < 1
          and Trait TurnsAffectedBySiege < 1
          and Trait GeneralUnderSiege < 1

  Affects CoronaObsidionalis  1  Chance  100


;------------------------------------------
Trigger Admiral_wins_Corona_Rostrata
  WhenToTest PostBattle

    Condition FactionType seleucid
          and AgentType = admiral
          and I_ConflictType Naval
          and WonBattle
          and Trait Sailor > 1
          and I_TurnNumber > 400
          and PercentageEnemyKilled > 70

  Affects CoronaRostrata  1  Chance  10


;------------------------------------------
Trigger General_Victorious_Corona_Ovalis_PostBattle
  WhenToTest PostBattle

    Condition FactionType seleucid
          and IsGeneral
          and WasAttacker
          and WonBattle
          and I_ConflictType Normal
          and GeneralFoughtFaction slave
          and Trait BattlePoints > 3

  Affects CoronaOvalis  1  Chance  10


;Mod: EBMod695 : 09/01 - triggers for Roman-specific traits
;----------------------------------------------
 Trigger Roman_in_Settlement_Dignitas_Consul
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and Trait notConsul = 1
          and Trait NaturalCharisma > 4
          and Trait Dignitas < 2
          and RemainingMPPercentage > 75

  Affects Dignitas  1  Chance  3

;------------------------------------------
 Trigger Roman_in_Settlement_Dignitas_Censor
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and Trait notCensor = 1
          and Trait NaturalCharisma > 4
          and Trait Dignitas < 2
          and RemainingMPPercentage > 75

  Affects Dignitas  1  Chance  3

;Mod: EBMod965 : 01/28 - Disable level 3 of Dignitas
;------------------------------------------
Trigger Become_AggressiveTribune
  WhenToTest CharacterTurnEnd
    
    Condition FactionType seleucid
          and Trait PlebeianTribune = 1
          and AgentType = family
          and Trait AggressiveTribune < 1
          and Trait Popularis = 1
          and Trait NaturalEnergy >= 4
  
  Affects AggressiveTribune  1  Chance  5

;------------------------------------------
Trigger AggressiveTribune_selfperpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait AggressiveTribune = 1
          and Trait PlebeianTribune = 1

  Affects AggressiveTribune  1  Chance  5
  Affects PoliticsSkill 1 Chance 5

;------------------------------------------
Trigger Become_WeakTribune
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait PlebeianTribune = 1
          and AgentType = family
          and Trait WeakTribune < 1
          and Trait Idle = 1
  
  Affects WeakTribune  1  Chance  5

;------------------------------------------
Trigger WeakTribune_selfperpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait WeakTribune = 1
          and Trait PlebeianTribune = 1

  Affects WeakTribune  1  Chance  5
  Affects Coward 1 Chance 5

;------------------------------------------
Trigger Becomes_Manvmitor
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
     and Trait Slave_TraderAcquired = 1
     and AgentType = family
     and Trait Generous > 1
  
  Affects Manvmitor  1  Chance  10

;------------------------------------------
Trigger General_Passed_Under_The_Yoke
  WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and not BattleOdds < 1.5

  Affects UnderYoke  1  Chance  20

;------------------------------------------
;Roman Provincial Government System
;------------------------------------------
Trigger Governor_is_rector_provinciae
  WhenToTest CharacterTurnEnd

    Condition Attribute Electability > 10
          and Attribute Electability < 31
          and FactionType seleucid
          and Trait Rector_Provinciae < 1
          and Trait notPraetor < 1
          and Trait notConsul < 1

  Affects Rector_Provinciae  1  Chance  100

;------------------------------------------
Trigger Becomes_Governor_is_pro_praetor
  WhenToTest CharacterTurnEnd

    Condition Attribute Electability > 10
          and Attribute Electability < 31
          and Trait Propraetor_Provinciae < 1
          and Trait Proconsul_Provinciae < 1
          and Trait Rector_Provinciae < 1
          and Trait notPraetor > 0
          and Trait notConsul < 1

  Affects Propraetor_Provinciae  1  Chance  100

;------------------------------------------
Trigger Governor_becomes_pro_praetor
  WhenToTest CharacterTurnEnd

    Condition Attribute Electability > 10
          and Attribute Electability < 31
          and Trait Propraetor_Provinciae < 1
          and Trait Proconsul_Provinciae < 1
          and Trait Rector_Provinciae > 0
          and Trait notPraetor > 0
          and Trait notConsul < 1

  Affects Propraetor_Provinciae  2  Chance  100

;------------------------------------------
Trigger Becomes_Governor_is_pro_consul
  WhenToTest CharacterTurnEnd
    
    Condition Attribute Electability > 10
          and Attribute Electability < 31
          and Trait Proconsul_Provinciae < 1
          and Trait notConsul > 0

  Affects Proconsul_Provinciae  1  Chance  100

;------------------------------------------
Trigger Governor_becomes_pro_consul
  WhenToTest CharacterTurnEnd
    
    Condition Attribute Electability > 10
          and Attribute Electability < 31
          and Trait Proconsul_Provinciae < 1
          and Trait Propraetor_Provinciae > 0
          and Trait notConsul > 0

  Affects Proconsul_Provinciae  2  Chance  100

;------------------------------------------
Trigger No_More_Governor_loses_pro_praetor
  WhenToTest CharacterTurnEnd
    
    Condition not Attribute Electability >= 11
          and Trait Propraetor_Provinciae = 1

  Affects Propraetor_Provinciae -1  Chance  100

;------------------------------------------
Trigger No_More_Governor_loses_pro_consul
  WhenToTest CharacterTurnEnd
    Condition not Attribute Electability >= 11
          and Trait Proconsul_Provinciae = 1

  Affects Proconsul_Provinciae -1  Chance  100

;------------------------------------------
Trigger No_More_Governor_loses_Rector_Provinciae
  WhenToTest CharacterTurnEnd

    Condition not Attribute Electability >= 11
          and Trait Rector_Provinciae = 1

  Affects Rector_Provinciae -1  Chance  100

;------------------------------------------
Trigger No_more_Governor_loses_governor_effect
  WhenToTest CharacterTurnEnd

    Condition Attribute Electability < 11
          and Trait Roman_Provincial_Governor_Effect > 0

  Affects Roman_Provincial_Governor_Effect -1  Chance  100

;------------------------------------------
Trigger Governor_in_Sicily_gets_bonuses_Syrakousai
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Syrakousai
          and Attribute Electability = 11
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Sicily_gets_bonuses_Messana
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Messana
          and Attribute Electability = 11
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_not_in_Sicily_loses_bonuses
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and not SettlementName Syrakousai
          and not SettlementName Messana
          and not SettlementName Lilibeo
          and Attribute Electability = 11
          and Trait Roman_Provincial_Governor_Effect = 1

  Affects Roman_Provincial_Governor_Effect -1  Chance  100

;------------------------------------------
Trigger Governor_in_Sardinia_gets_bonuses_Alalia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Alalia
          and Attribute Electability = 12
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Corsica_gets_bonuses_Karali
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Karali
          and Attribute Electability = 12
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_not_in_Corsica_or_Sardinia_loses_bonuses
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and not SettlementName Karali
          and not SettlementName Alalia
          and Attribute Electability = 12
          and Trait Roman_Provincial_Governor_Effect = 1

  Affects Roman_Provincial_Governor_Effect -1  Chance  100

;------------------------------------------
Trigger Governor_in_Africa_gets_bonuses_Karthadast
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Kart-Hadast
          and Attribute Electability = 13
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Africa_gets_bonuses_Atiqa
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Atiqa
          and Attribute Electability = 13
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Africa_gets_bonuses_Adrumentum
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Adrumeto
          and Attribute Electability = 13
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_not_in_Africa_Vetus_loses_bonuses
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and not SettlementName Kart-Hadast
          and not SettlementName Adrumeto
          and not SettlementName Atiqa
          and Attribute Electability = 13
          and Trait Roman_Provincial_Governor_Effect = 1

  Affects Roman_Provincial_Governor_Effect -1  Chance  100

;------------------------------------------
Trigger Governor_in_NearGaul_gets_bonuses_Patavium
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Patavium
          and Attribute Electability = 14
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_NearGaul_gets_bonuses_Bononia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Bononia
          and Attribute Electability = 14
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_NearGaul_gets_bonuses_Segesta
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Segesta
          and Attribute Electability = 14
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_NearGaul_gets_bonuses_Mediolanum
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Mediolanum
          and Attribute Electability = 14
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_not_in_NearGaul_loses_bonuses
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and not SettlementName Patavium
          and not SettlementName Bononia
          and not SettlementName Segesta
          and not SettlementName Mediolanum
          and Attribute Electability = 14
          and Trait Roman_Provincial_Governor_Effect = 1

  Affects Roman_Provincial_Governor_Effect -1  Chance  100

;------------------------------------------
Trigger Governor_in_NearSpain_gets_bonuses_Emporium
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Emporion
          and Attribute Electability = 15
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_NearSpain_gets_bonuses_Mastia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Mastia
          and Attribute Electability = 15
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_NearSpain_gets_bonuses_Arse
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Ars�
          and Attribute Electability = 15
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_NearSpain_gets_bonuses_Numantia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Numantia
          and Attribute Electability = 15
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_NearSpain_gets_bonuses_Bocchoris
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Bocchoris
          and Attribute Electability = 15
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_not_in_NearSpain_loses_bonuses
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and not SettlementName Emporion
          and not SettlementName Numantia
          and not SettlementName Bocchoris
          and not SettlementName Mastia
          and not SettlementName Ars�
          and Attribute Electability = 15
          and Trait Roman_Provincial_Governor_Effect = 1

  Affects Roman_Provincial_Governor_Effect -1  Chance  100

;------------------------------------------
Trigger Governor_in_FarSpain_gets_bonuses_Baikor
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Baikor
          and Attribute Electability = 16
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_FarSpain_gets_bonuses_Sucum_Murgi
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Sucum-Murgi
          and Attribute Electability = 16
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_FarSpain_gets_bonuses_Gader
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Gader
          and Attribute Electability = 16
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_FarSpain_gets_bonuses_Oxtraca
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Oxtraca
          and Attribute Electability = 16
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_not_in_FarSpain_loses_bonuses
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and not SettlementName Gader
          and not SettlementName Oxtraca
          and not SettlementName Sucum-Murgi
          and not SettlementName Baikor
          and not SettlementName Tyde
          and Attribute Electability = 16
          and Trait Roman_Provincial_Governor_Effect = 1

  Affects Roman_Provincial_Governor_Effect -1  Chance  100

;------------------------------------------
Trigger Governor_in_FarGaul_gets_bonuses_Massalia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Massalia
          and Attribute Electability = 17
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_FarGaul_gets_bonuses_Tolosa
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Tolosa
          and Attribute Electability = 17
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_FarGaul_gets_bonuses_Burdigala
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Burdigala
          and Attribute Electability = 17
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_FarGaul_gets_bonuses_Gergovia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Gergovia
          and Attribute Electability = 17
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_not_in_FarGaul_loses_bonuses
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and not SettlementName Gergovia
          and not SettlementName Tolosa
          and not SettlementName Massalia
          and not SettlementName Burdigala
          and Attribute Electability = 17
          and Trait Roman_Provincial_Governor_Effect = 1

  Affects Roman_Provincial_Governor_Effect -1  Chance  100

;------------------------------------------
Trigger Governor_in_Macedonia_gets_bonuses_Pella
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Pella
          and Attribute Electability = 18
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Macedonia_gets_bonuses_Demetrias
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Demetrias
          and Attribute Electability = 18
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Macedonia_gets_bonuses_Ambrakia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Ambrakia
          and Attribute Electability = 18
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Macedonia_gets_bonuses_Thermon
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Thermon
          and Attribute Electability = 18
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_not_in_Macedonia_loses_bonuses
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and not SettlementName Pella
          and not SettlementName Demetrias
          and not SettlementName Ambrakia
          and not SettlementName Thermon
          and not SettlementName Serdike
          and not SettlementName Tylis
          and Attribute Electability = 18
          and Trait Roman_Provincial_Governor_Effect = 1

  Affects Roman_Provincial_Governor_Effect -1  Chance  100

;------------------------------------------
Trigger Governor_in_Asia_gets_bonuses_Pergamon
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Pergamon
          and Attribute Electability = 19
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Asia_gets_bonuses_Halikarnassos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Halikarnassos
          and Attribute Electability = 19
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Asia_gets_bonuses_Sardis
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Sardis
          and Attribute Electability = 19
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Asia_gets_bonuses_Mytilene
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Mytilene
          and Attribute Electability = 19
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Asia_gets_bonuses_Ipsos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Ipsos
          and Attribute Electability = 19
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_not_in_Asia_loses_bonuses
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and not SettlementName Pergamon
          and not SettlementName Halikarnassos
          and not SettlementName Ipsos
          and not SettlementName Sardis
          and not SettlementName Mytilene
          and Attribute Electability = 19
          and Trait Roman_Provincial_Governor_Effect = 1

  Affects Roman_Provincial_Governor_Effect -1  Chance  100

;------------------------------------------
Trigger Governor_in_Achaea_gets_bonuses_Athenai
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Athenai
          and Attribute Electability = 20
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Achaea_gets_bonuses_Korinthos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Korinthos
          and Attribute Electability = 20
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Achaea_gets_bonuses_Sparte
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Sparte
          and Attribute Electability = 20
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Achaea_gets_bonuses_Chalkis
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Chalkis
          and Attribute Electability = 20
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_not_in_Achaea_loses_bonuses
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and not SettlementName Athenai
          and not SettlementName Korinthos
          and not SettlementName Sparte
          and not SettlementName Chalkis
          and not SettlementName Kydonia
          and Attribute Electability = 20
          and Trait Roman_Provincial_Governor_Effect = 1

  Affects Roman_Provincial_Governor_Effect -1  Chance  100

;------------------------------------------
Trigger Governor_in_Bithynia_gets_bonuses_Nikaia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Nikaia
          and Attribute Electability = 21
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Bithynia_gets_bonuses_Amaseia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Amaseia
          and Attribute Electability = 21
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Bithynia_gets_bonuses_Sinope
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Sinope
          and Attribute Electability = 21
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_not_in_Bithynia_loses_bonuses
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and not SettlementName Nikaia
          and not SettlementName Amaseia
          and not SettlementName Sinope
          and not SettlementName Ankyra
          and not SettlementName Ipsos
          and Attribute Electability = 21
          and Trait Roman_Provincial_Governor_Effect = 1

  Affects Roman_Provincial_Governor_Effect -1  Chance  100

;------------------------------------------
Trigger Governor_in_NewAfrica_gets_bonuses_Ippone
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Ippone
          and Attribute Electability = 22
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_NewAfrica_gets_bonuses_Kirtsan
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Kirtan
          and Attribute Electability = 22
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_NewAfrica_gets_bonuses_Lepki
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Lepki
          and Attribute Electability = 22
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_not_in_NewAfrica_loses_bonuses
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and not SettlementName Ippone
          and not SettlementName Lepki
          and not SettlementName Kirtan
          and not SettlementName Siga
          and Attribute Electability = 22
          and Trait Roman_Provincial_Governor_Effect = 1

  Affects Roman_Provincial_Governor_Effect -1  Chance  100

;------------------------------------------
Trigger Governor_in_Syria_gets_bonuses_Antiocheia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Antiocheia
          and Attribute Electability = 23
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Syria_gets_bonuses_Damaskos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Damaskos
          and Attribute Electability = 23
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Syria_gets_bonuses_Sidon
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Sidon
          and Attribute Electability = 23
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_not_in_Syria_loses_bonuses
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and not SettlementName Antiocheia
          and not SettlementName Sidon
          and not SettlementName Damaskos
          and not SettlementName Palmyra
          and not SettlementName Edessa
          and Attribute Electability = 23
          and Trait Roman_Provincial_Governor_Effect = 1

  Affects Roman_Provincial_Governor_Effect -1  Chance  100

;------------------------------------------
Trigger Governor_in_Judaea_gets_bonuses_Hierosolyma
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Hierosolyma
          and Attribute Electability = 24
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_not_in_Judaea_loses_bonuses
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and not SettlementName Hierosolyma
          and not SettlementName Bostra
          and not SettlementName Petra
          and Attribute Electability = 24
          and Trait Roman_Provincial_Governor_Effect = 1

  Affects Roman_Provincial_Governor_Effect -1  Chance  100

;------------------------------------------ 
Trigger Governor_in_Gallia_Comata_gets_bonuses_Viennos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Viennos
          and Attribute Electability = 25
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Gallia_Comata_gets_bonuses_Burdigala
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Burdigala
          and Attribute Electability = 25
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Gallia_Comata_gets_bonuses_Gergovia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Gergovia
          and Attribute Electability = 25
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Gallia_Comata_gets_bonuses_Bibracte
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Bibracte
          and Attribute Electability = 25
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Gallia_Comata_gets_bonuses_Avaricum
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Avaricum
          and Attribute Electability = 25
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Gallia_Comata_gets_bonuses_Lemonum
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Lemonum
          and Attribute Electability = 25
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_not_in_Gallia_Comata_loses_bonuses
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and not SettlementName Burdigala
          and not SettlementName Bibracte
          and not SettlementName Viennos
          and not SettlementName Gergovia
          and not SettlementName Avaricum
          and not SettlementName Lemonum
          and Attribute Electability = 25
          and Trait Roman_Provincial_Governor_Effect = 1

  Affects Roman_Provincial_Governor_Effect -1  Chance  100

;------------------------------------------
Trigger Governor_in_Cyrenacia_gets_bonuses_Kyrene
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Kyrene
          and Attribute Electability = 26
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Cyrenacia_gets_bonuses_Paraitonion
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Paraitonion
          and Attribute Electability = 26
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_in_Cyrenacia_gets_bonuses_Augila
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType seleucid
          and SettlementName Augila
          and Attribute Electability = 26
          and Trait Roman_Provincial_Governor_Effect < 1

  Affects Roman_Provincial_Governor_Effect  1  Chance  100

;------------------------------------------
Trigger Governor_not_in_Cyrenacia_loses_bonuses
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and not SettlementName Ammonion
          and not SettlementName Kyrene
          and not SettlementName Paraitonion
          and not SettlementName Augila
          and not SettlementName Hibis
          and Attribute Electability = 26
          and Trait Roman_Provincial_Governor_Effect = 1

  Affects Roman_Provincial_Governor_Effect -1  Chance  100

;Mod: EBMod936 : 08/01/07 - Triggers for the Provincial System.
;------------------------------------------
; Removed now that client rulers are recruitable generals
; and receive names when they enter the game.
;
;Trigger RomanClientRulerBecomesAmicvsPopvliRomani
;  WhenToTest CharacterTurnStart
;
;    Condition FactionType seleucid
;          and Trait Type4Governor > 0
;          and Trait AmicvsPopvliRomani < 1
;
;  Affects AmicvsPopvliRomani  1  Chance  100
;
;------------------------------------------
;Section: Hayasdan Faction Leader/Heir Triggers
;------------------------------------------
;------------------------------------------
Trigger Hayasdan_is_Arkah
  WhenToTest CharacterTurnStart
    
    Condition IsFactionLeader
          and Trait Arkah < 1
          and Trait PanCaucasusEmpire < 1
          and FactionType romans_scipii
          
  Affects Arkah  1  Chance  100
  Affects Factionheir  1  Chance  100
  Affects Exheir  1  Chance  100
  Affects Noble  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_becomes_Arkah
  WhenToTest BecomesFactionLeader
    
    Condition FactionType romans_scipii
          and Trait PanCaucasusEmpire < 1
          
  Affects Arkah  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_is_KingOfKings1
  WhenToTest CharacterTurnStart
    
    Condition IsFactionLeader
          and Trait Arkah < 1
          and Trait PanCaucasusEmpire = 1
          and FactionType romans_scipii
          
  Affects Arkah  2  Chance  100
  Affects Factionheir  1  Chance  100
  Affects Exheir  1  Chance  100
  Affects Noble  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_is_KingOfKings2
  WhenToTest CharacterTurnStart
    
    Condition IsFactionLeader
          and Trait Arkah = 1
          and Trait PanCaucasusEmpire = 1
          and FactionType romans_scipii
          
  Affects Arkah  1  Chance  100
  Affects Factionheir  1  Chance  100
  Affects Exheir  1  Chance  100
  Affects Noble  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_becomes_KingOfKings
  WhenToTest BecomesFactionLeader
    
    Condition FactionType romans_scipii
          and Trait PanCaucasusEmpire = 1
          
  Affects Arkah  2  Chance  100
    
;------------------------------------------
Trigger Hayasdan_is_Shahanshah
  WhenToTest CharacterTurnStart
    
    Condition IsFactionLeader
          and Trait Arkah < 3
          and Trait PanCaucasusEmpire = 2
          and FactionType romans_scipii
          
  Affects Arkah  3  Chance  100
  Affects Factionheir  1  Chance  100
  Affects Exheir  1  Chance  100
  Affects Noble  1  Chance  100
   
;------------------------------------------
Trigger Hayasdan_becomes_Shahanshah
  WhenToTest BecomesFactionLeader
    
    Condition FactionType romans_scipii
          and Trait PanCaucasusEmpire = 2
          
  Affects Arkah  3  Chance  100
    
;------------------------------------------
Trigger Hayasdan_give_PanCaucasus1
  WhenToTest CharacterTurnStart
    
    Condition FactionType romans_scipii
          and Trait PanCaucasusEmpire < 1
          and FactionLeaderTrait PanCaucasusEmpire = 1
          
  Affects PanCaucasusEmpire  1  Chance  100
    
;------------------------------------------
Trigger Hayasdan_give_PanCaucasus2
  WhenToTest CharacterTurnStart
    
    Condition FactionType romans_scipii
          and Trait PanCaucasusEmpire < 2
          and FactionLeaderTrait PanCaucasusEmpire = 2
          
  Affects PanCaucasusEmpire  2  Chance  100

;------------------------------------------
Trigger Hayasdan_reinherited_AvagSepuh
  WhenToTest BecomesFactionHeir

    Condition Trait ExAvagSepuh = 1
          and FactionType romans_scipii

  Affects AvagSepuh  1  Chance  100

;------------------------------------------
Trigger Hayasdan_disinherited_AvagSepuh
  WhenToTest CeasedFactionHeir

    Condition not Trait ExAvagSepuh = 1
          and not IsFactionLeader
          and FactionType romans_scipii

  Affects ExAvagSepuh  2  Chance  100

;------------------------------------------
Trigger Hayasdan_inherited_AvagSepuh
  WhenToTest CeasedFactionHeir

    Condition IsFactionLeader
          and FactionType romans_scipii

  Affects ExAvagSepuh  1  Chance  100

;------------------------------------------
Trigger Hayasdan_is_heir_AvagSepuh
  WhenToTest CharacterTurnStart

    Condition IsFactionHeir
          and FactionType romans_scipii
          and Trait AvagSepuh < 1

  Affects AvagSepuh  1  Chance  100

;------------------------------------------
Trigger Hayasdan_becomesheir_AvagSepuh
  WhenToTest BecomesFactionHeir

    Condition FactionType romans_scipii

  Affects AvagSepuh  1  Chance  100


;Mod: EBMod670 - 08/19 : triggers for faction leader/heir of Hayasdan
;------------------------------------------
;Section: Pahlavan Nobility Triggers
;------------------------------------------
;------------------------------------------
Trigger Pahlavan_is_Shahrdar
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait Shahrdar < 1
          and FactionType parthia

  Affects Shahrdar  1  Chance  100
  Affects Factionheir  1  Chance  100
  Affects Exheir  1  Chance  100
  Affects Noble  1  Chance  100

;------------------------------------------
Trigger Pahlavan_Becomes_Shahrdar
  WhenToTest BecomesFactionLeader

    Condition FactionType parthia

  Affects Shahrdar  1  Chance  100

;------------------------------------------
Trigger Pahlavan_reinherited_Prince
  WhenToTest BecomesFactionHeir

    Condition Trait ExPrince = 1
          and FactionType parthia

  Affects Prince  1  Chance  100

;------------------------------------------
Trigger Pahlavan_disinherited_Prince
  WhenToTest CeasedFactionHeir

    Condition not Trait ExPrince = 1
          and not IsFactionLeader
          and FactionType parthia

  Affects ExPrince  2  Chance  100

;------------------------------------------
Trigger Pahlavan_inherited_Prince
  WhenToTest CeasedFactionHeir

    Condition IsFactionLeader
          and FactionType parthia

  Affects ExPrince  1  Chance  100

;------------------------------------------
Trigger Pahlavan_is_heir_Prince
  WhenToTest CharacterTurnStart

    Condition IsFactionHeir
          and FactionType parthia
          and Trait Prince < 1

  Affects Prince  1  Chance  100

;------------------------------------------
Trigger Pahlavan_becomesheir_Prince
  WhenToTest BecomesFactionHeir

    Condition FactionType parthia

  Affects Prince  1  Chance  100


;------------------------------------------
Trigger TirdadBiography_Trigger
  WhenToTest CharacterComesOfAge

    Condition I_TurnNumber = 8
          and FactionType parthia
        
  Affects TirdadBiography  1  Chance  100
    
;------------------------------------------
Trigger TirdadEthnicity_Trigger
  WhenToTest CharacterComesOfAge

    Condition I_TurnNumber = 8
          and FactionType parthia
          and Trait PahlavanDaha > 0
        
  Affects PahlavanDaha  -1  Chance  100
  Affects PahlavanAshkani  1  Chance  100

;------------------------------------------
;Section: Sarmatian Faction Leader/Heir Triggers
;------------------------------------------
;------------------------------------------
Trigger Sarmatian_is_HighKing
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait HighKing < 1
          and FactionType armenia

  Affects HighKing  1  Chance  100
  Affects Factionheir  1  Chance  100
  Affects Exheir  1  Chance  100
  Affects Noble  1  Chance  100

;------------------------------------------
Trigger Sarmatian_Becomes_HighKing
  WhenToTest BecomesFactionLeader

    Condition FactionType armenia

  Affects HighKing  1  Chance  100

;------------------------------------------
Trigger Sarmatian_reinherited_Prince
  WhenToTest BecomesFactionHeir

    Condition Trait ExPrince = 1
          and FactionType armenia

  Affects Prince  1  Chance  100

;------------------------------------------
Trigger Sarmatian_disinherited_Prince
  WhenToTest CeasedFactionHeir

    Condition not Trait ExPrince = 1
          and not IsFactionLeader
          and FactionType armenia

  Affects ExPrince  2  Chance  100

;------------------------------------------
Trigger Sarmatian_inherited_Prince
  WhenToTest CeasedFactionHeir

    Condition IsFactionLeader
          and FactionType armenia

  Affects ExPrince  1  Chance  100

;------------------------------------------
Trigger Sarmatian_is_heir_Prince
  WhenToTest CharacterTurnStart

    Condition IsFactionHeir
          and FactionType armenia
          and Trait Prince < 1

  Affects Prince  1  Chance  100

;------------------------------------------
Trigger Sarmatian_becomesheir_Prince
  WhenToTest BecomesFactionHeir

    Condition FactionType armenia

  Affects Prince  1  Chance  100


;------------------------------------------
;Section: Yuezhi Faction Leader/Heir Triggers
;------------------------------------------
;------------------------------------------
Trigger Yuezhi_is_Yabghu
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait Yabghu < 1
          and FactionType pontus

  Affects Yabghu  1  Chance  100
  Affects Factionheir  1  Chance  100
  Affects Exheir  1  Chance  100
  Affects Noble  1  Chance  100

;------------------------------------------
Trigger Yuezhi_Becomes_Yabghu
  WhenToTest BecomesFactionLeader

    Condition FactionType pontus

  Affects Yabghu  1  Chance  100

;------------------------------------------
Trigger Yuezhi_reinherited_Prince
  WhenToTest BecomesFactionHeir

    Condition Trait ExPrince = 1
          and FactionType pontus

  Affects Prince  1  Chance  100

;------------------------------------------
Trigger Yuezhi_disinherited_Prince
  WhenToTest CeasedFactionHeir

    Condition not Trait ExPrince = 1
          and not IsFactionLeader
          and FactionType pontus

  Affects ExPrince  2  Chance  100

;------------------------------------------
Trigger Yuezhi_inherited_Prince
  WhenToTest CeasedFactionHeir

    Condition IsFactionLeader
          and FactionType pontus

  Affects ExPrince  1  Chance  100

;------------------------------------------
Trigger Yuezhi_is_heir_Prince
  WhenToTest CharacterTurnStart

    Condition IsFactionHeir
          and FactionType pontus
          and Trait Prince < 1

  Affects Prince  1  Chance  100

;------------------------------------------
Trigger Yuezhi_becomesheir_Prince
  WhenToTest BecomesFactionHeir

    Condition FactionType pontus

  Affects Prince  1  Chance  100


;Mod: EBMod700 - 09/12 : triggers for faction leader/heir of Pahlava, Sauromatae, Yuezhi
;------------------------------------------
;Sauromatae-Specific Triggers
;------------------------------------------
Trigger Sauromatae_Tsuanon_Wilderness_Normal_Energy
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType armenia
          and not EndedInSettlement
          and Trait Tsuanon < 1
          and Trait NaturalEnergy < 5

  Affects Tsuanon  1  Chance  2

;------------------------------------------
Trigger Sauromatae_Tsuanon_Wilderness_High_Energy
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType armenia
          and not EndedInSettlement
          and Trait Tsuanon < 1
          and Trait NaturalEnergy = 5

  Affects Tsuanon  1  Chance  5

;------------------------------------------
Trigger Sauromatae_Tsuanon_Wilderness_Very_High_Energy
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType armenia
          and not EndedInSettlement
          and Trait Tsuanon < 1
          and Trait NaturalEnergy = 6

  Affects Tsuanon  1  Chance  10

;------------------------------------------
Trigger Sauromatae_Tsuanon_Wilderness_Movement
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType armenia
          and not EndedInSettlement
          and RemainingMPPercentage < 25
          and Trait Tsuanon < 1
          and Trait NaturalEnergy > 4

  Affects Tsuanon  1  Chance  5

;------------------------------------------
Trigger Sauromatae_Tsuanon_Hates_Cities_and_SittingAround
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType armenia
          and Trait Tsuanon > 0

  Affects Warmonger  1  Chance  2

;------------------------------------------
Trigger dads_Tsuanon
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Tsuanon  > 0
          and Trait TakesAfterDad > 0
          and Trait NaturalEnergy > 4

  Affects Scout  2  Chance  60
  Affects Scout  2  Chance  30
  Affects Tsuanon  2  Chance  40
  Affects Tsuanon  2  Chance  20

;------------------------------------------
Trigger dads_Scout_Son_Tsuanon
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Scout > 1
          and FactionType armenia
          and Trait TakesAfterDad > 0
          and Trait NaturalEnergy > 4

  Affects Tsuanon  1  Chance  50

;------------------------------------------
Trigger Joined_Faction_Tsuanon
  WhenToTest CharacterTurnEnd

    Condition FactionType armenia
          and Trait JustAdopted = 1
          and Trait NaturalEnergy > 4

  Affects Scout  2  Chance  40
  Affects Scout  1  Chance  20
  Affects Scout  1  Chance  10
  Affects Tsuanon  2  Chance  40
  Affects Tsuanon  1  Chance  20
  Affects Tsuanon  1  Chance  10


;------------------------------------------
Trigger Sauromatae_Tykhdzhyn_Wilderness_VeryHigh_Energy
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType armenia
          and not EndedInSettlement
          and Trait Tykhdzhyn < 1
          and Trait NaturalEnergy = 6

  Affects Tykhdzhyn  1  Chance  4

;------------------------------------------
Trigger Sauromatae_Tykhdzhyn_Much_Movement
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType armenia
          and RemainingMPPercentage < 10
          and Trait Tykhdzhyn < 1
          and Trait NaturalEnergy = 6

  Affects Tykhdzhyn  1  Chance  6

;------------------------------------------
Trigger Sauromatae_Tykhdzhyn_Hates_Cities_and_SittingAround
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType armenia
          and Trait Tykhdzhyn > 0

  Affects Warmonger  1  Chance  2

;------------------------------------------
Trigger dads_Tykhdzhyn
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Tykhdzhyn  > 0
          and Trait NaturalEnergy = 6
          and FatherTrait SicklyWife < 1

  Affects Tykhdzhyn  2  Chance  75
  Affects Tykhdzhyn  2  Chance  50
  Affects HaleAndHearty  1  Chance  50
  Affects HaleAndHearty  1  Chance  25

;------------------------------------------
Trigger Born_Tykhdzhyn
  WhenToTest CharacterComesOfAge

    Condition FactionType armenia
          and Trait NaturalEnergy = 6
          and FatherTrait SicklyWife < 1

  Affects Tykhdzhyn  2  Chance  75
  Affects Tykhdzhyn  2  Chance  25
  Affects HaleAndHearty  1  Chance  50
  Affects HaleAndHearty  1  Chance  25

;------------------------------------------
Trigger Joined_Faction_Tykhdzhyn
  WhenToTest CharacterTurnEnd

    Condition FactionType armenia
          and Trait JustAdopted = 1
          and Trait NaturalEnergy = 6

  Affects Tykhdzhyn  2  Chance  40
  Affects Tykhdzhyn  2  Chance  20


;------------------------------------------
Trigger Sauromatae_Zyndgon_Conquest_Victory
  WhenToTest PostBattle

    Condition FactionType armenia
          and IsGeneral
          and WonBattle
          and not Routs
          and Trait Zyndgon < 1
          and Trait BattlePoints > 3

  Affects Zyndgon  1  Chance  75

;------------------------------------------
Trigger General_Is_Poor_Sauromatae_Rider
  WhenToTest CharacterTurnEnd

    Condition FactionType armenia
          and EndedInSettlement
          and Trait SauromataeRider < 1
          and not SettlementBuildingExists >= genericfirst
          and not SettlementBuildingExists >= herd
          and not SettlementBuildingExists >= warlordm

  Affects PoorSauromataeRider  1  Chance  8

;------------------------------------------
Trigger Becomes_Sauromatae_Rider1
  WhenToTest CharacterTurnEnd

    Condition FactionType armenia
          and EndedInSettlement
          and Trait SauromataeRider < 1
          and SettlementBuildingExists >= genericfirst

  Affects SauromataeRider  2  Chance  3

;------------------------------------------
Trigger Becomes_Sauromatae_Rider2
  WhenToTest CharacterTurnEnd

    Condition FactionType armenia
          and EndedInSettlement
          and Trait SauromataeRider < 1
          and SettlementBuildingExists >= herd

  Affects SauromataeRider  2  Chance  3

;------------------------------------------
Trigger Becomes_Sauromatae_Rider3
  WhenToTest CharacterTurnEnd

    Condition FactionType armenia
          and EndedInSettlement
          and Trait SauromataeRider < 1
          and SettlementBuildingExists >= warlordm

  Affects SauromataeRider  2  Chance  3

;------------------------------------------
Trigger Becomes_Sauromatae_Rider4
  WhenToTest CharacterTurnEnd

    Condition FactionType armenia
          and not EndedInSettlement
          and Trait SauromataeRider < 1

  Affects SauromataeRider  1  Chance  2

;------------------------------------------
Trigger Becomes_Famous_Sauromatae_Rider
  WhenToTest CharacterTurnEnd

    Condition FactionType armenia
          and Trait SauromataeRider = 1

  Affects SauromataeRider  2  Chance  5

;------------------------------------------
; Forager Triggers
;------------------------------------------
Trigger Sauromatae_Forager_ComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FactionType armenia

  Affects Forager  1  Chance  100

;------------------------------------------
Trigger Yuezhi_Forager_ComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FactionType pontus

  Affects Forager  1  Chance  100

;------------------------------------------
Trigger Sweboz_Forager_ComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FactionType germans

  Affects Forager  1  Chance  100

;------------------------------------------
Trigger Sauromatae_Forager_Joined_Family
  WhenToTest CharacterTurnEnd

    Condition FactionType armenia
          and Trait JustAdopted > 0
          and Trait Forager < 1

  Affects Forager  1  Chance  100

;------------------------------------------
Trigger Yuezhi_Forager_Joined_Family
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and Trait JustAdopted > 0
          and Trait Forager < 1

  Affects Forager  1  Chance  100

;------------------------------------------
Trigger Sweboz_Forager_Joined_Family
  WhenToTest CharacterTurnEnd

    Condition FactionType germans
          and Trait JustAdopted > 0
          and Trait Forager < 1

  Affects Forager  1  Chance  100

;------------------------------------------
Trigger Sauromatae_Forager_Game_Start
  WhenToTest CharacterTurnStart

    Condition FactionType armenia
          and Trait Forager < 1

  Affects Forager  1  Chance  100

;------------------------------------------
Trigger Yuezhi_Forager_Game_Start
  WhenToTest CharacterTurnStart

    Condition FactionType pontus
          and Trait Forager < 1

  Affects Forager  1  Chance  100

;------------------------------------------
Trigger Sweboz_Forager_Game_Start
  WhenToTest CharacterTurnStart

    Condition FactionType germans
          and Trait Forager < 1

  Affects Forager  1  Chance  100

;Mod: EBMod726 - 10/03 : gives all Sauromatae, Yuezhi, Sweboz the informative trait of Forager
;------------------------------------------
; Yuezhi Triggers
;------------------------------------------
;------------------------------------------
Trigger Yuezhi_LesserGeneral_RuthlessDisciplinarian_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait NaturalEnergy > 3

  Affects RuthlessDisciplinarian  1  Chance  55

;------------------------------------------
Trigger Yuezhi_LesserGeneral_RuthlessDisciplinarian_Tough
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait Selflessness < 4

  Affects RuthlessDisciplinarian  1  Chance  45

;------------------------------------------
Trigger Yuezhi_RuthlessDisciplinarian_selfperpetuating
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and Trait RuthlessDisciplinarian = 1

  Affects RuthlessDisciplinarian  1  Chance  2

;------------------------------------------
Trigger Yuezhi_RuthlessDisciplinarian_forced_march_energetic
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and RemainingMPPercentage < 10
          and Trait NaturalEnergy > 3

  Affects RuthlessDisciplinarian  1  Chance  50

;------------------------------------------
Trigger Yuezhi_RuthlessDisciplinarian_forced_march_lethargic
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and RemainingMPPercentage < 10
          and Trait NaturalEnergy < 4

  Affects RuthlessDisciplinarian  1  Chance  25

;------------------------------------------
Trigger Yuezhi_RuthlessDisciplinarian_forced_march_expert
  WhenToTest CharacterTurnEnd

    Condition Trait RuthlessDisciplinarian > 0

  Affects ForcedMarchingExpert  1  Chance  50

;------------------------------------------
Trigger Yuezhi_LesserGeneral_Valorous_Selfless_Energetic
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionType pontus
          and Trait Selflessness > 3
          and Trait NaturalEnergy > 3

  Affects YuezhiValorous  1  Chance  75
  Affects YuezhiValorous  1  Chance  50
  Affects YuezhiValorous  2  Chance  35

;------------------------------------------
Trigger Yuezhi_Valorous_PostBattle
  WhenToTest PostBattle

    Condition IsGeneral
          and FactionType pontus
          and Trait BattlePoints > 2
          and GeneralNumKillsInBattle > 6
          and Trait Selflessness > 3
          and Trait NaturalEnergy > 3

  Affects YuezhiValorous  1  Chance  20

;------------------------------------------
Trigger Yuezhi_Valorous_PostBattle_difficult
  WhenToTest PostBattle

    Condition IsGeneral
          and FactionType pontus
          and Trait BattlePoints > 3
          and GeneralNumKillsInBattle > 6
          and Trait Selflessness > 3
          and Trait NaturalEnergy > 3

  Affects YuezhiValorous  1  Chance  50

;------------------------------------------
Trigger Yuezhi_Valorous_PostBattle2_difficult
  WhenToTest PostBattle

    Condition IsGeneral
          and FactionType pontus
          and Trait BattlePoints > 3
          and GeneralNumKillsInBattle > 6
          and Trait Selflessness > 2

  Affects YuezhiValorous  1  Chance  25

;------------------------------------------
Trigger Yuezhi_YuezhiValorous_forced_march_energetic
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and RemainingMPPercentage < 10
          and Trait NaturalEnergy > 3
          and Trait Selflessness > 3

  Affects YuezhiValorous  1  Chance  10

;------------------------------------------
Trigger Yuezhi_YuezhiValorous_forced_march_lethargic
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and RemainingMPPercentage < 10
          and Trait NaturalEnergy < 4
          and Trait Selflessness > 3

  Affects YuezhiValorous  1  Chance  5


;------------------------------------------
Trigger Yuezhi_dads_Statesman
  WhenToTest CharacterComesOfAge

    Condition FactionType pontus
          and FatherTrait YuezhiStatesman > 0
          and Trait TakesAfterDad > 0

  Affects YuezhiStatesman  2  Chance  75
  Affects YuezhiStatesman  2  Chance  50

;------------------------------------------
Trigger Yuezhi_Statesman_very_selfless_loyal
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and EndedInSettlement
          and IsGeneral
          and Trait Selflessness > 4
          and Trait Loyalty > 4

  Affects YuezhiStatesman  1  Chance  20

;------------------------------------------
Trigger Yuezhi_Statesman_selfless_loyal
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and EndedInSettlement
          and IsGeneral
          and Trait Selflessness > 3
          and Trait Loyalty > 3

  Affects YuezhiStatesman  1  Chance  5

;------------------------------------------
Trigger Yuezhi_Statesman_Refuses_Bribe
  WhenToTest RefuseBribe

    Condition FactionType pontus

  Affects YuezhiStatesman  1  Chance  25


;Mod: EBMod791 - 12/20/2005 : Yuezhi-specific traits
;------------------------------------------
; Steppe Faction Nomad/Settled triggers
;------------------------------------------
;------------------------------------------
Trigger Steppe_Governor_Settled
  WhenToTest CharacterTurnEnd

    Condition CultureType nomad
          and EndedInSettlement
          and Trait Settled < 1

  Affects Settled  1  Chance  4

;------------------------------------------
Trigger Steppe_Governor_Settled_Pahlava
  WhenToTest CharacterTurnEnd

    Condition FactionType parthia
          and EndedInSettlement
          and Trait Settled < 1

  Affects Settled  1  Chance  4

;------------------------------------------
Trigger Steppe_Governor_Settled_settlementbuilding
  WhenToTest CharacterTurnEnd

    Condition CultureType nomad
          and EndedInSettlement
          and Trait Settled < 1
          and SettlementBuildingExists >= smallstlmnt

  Affects Settled  1  Chance  5

;------------------------------------------
Trigger Steppe_Governor_Settled_builds_Settlement
  WhenToTest GovernorBuildingCompleted

    Condition IsGeneral
          and CultureType nomad
          and SettlementBuildingFinished >= smallstlmnt

  Affects Settled  2  Chance  75

;------------------------------------------
Trigger Steppe_Governor_Settled_selfperpetuating
  WhenToTest CharacterTurnEnd

    Condition CultureType nomad
          and EndedInSettlement
          and Trait Settled > 0

  Affects Settled  1  Chance  2

;------------------------------------------
Trigger Steppe_Governor_Settled_selfperpetuating_Pahlava
  WhenToTest CharacterTurnEnd

    Condition FactionType parthia
          and EndedInSettlement
          and Trait Settled > 0

  Affects Settled  1  Chance  2

;------------------------------------------
Trigger Steppe_General_Nomad
  WhenToTest CharacterTurnEnd

    Condition CultureType nomad
          and not EndedInSettlement
          and Trait Nomad < 1

  Affects Nomad  1  Chance  4

;------------------------------------------
Trigger Steppe_Governor_Nomad_selfperpetuating
  WhenToTest CharacterTurnEnd

    Condition CultureType nomad
          and not EndedInSettlement
          and Trait Nomad > 0

  Affects Nomad  1  Chance  2

;------------------------------------------
Trigger Steppe_General_Nomad_Pahlava
  WhenToTest CharacterTurnEnd

    Condition FactionType parthia
          and not EndedInSettlement
          and Trait Nomad < 1

  Affects Nomad  1  Chance  4

;------------------------------------------
Trigger Steppe_Governor_Nomad_selfperpetuating_Pahlava
  WhenToTest CharacterTurnEnd

    Condition FactionType parthia
          and not EndedInSettlement
          and Trait Nomad > 0

  Affects Nomad  1  Chance  2

;------------------------------------------
Trigger Steppe_Governor_Nomad_herds
  WhenToTest CharacterTurnEnd

    Condition CultureType nomad
          and EndedInSettlement
          and Trait Settled > 0
          and SettlementBuildingExists >= warlordh

  Affects Nomad  1  Chance  4

;------------------------------------------
Trigger Steppe_Governor_Nomad_herds_Pahlava
  WhenToTest CharacterTurnEnd

    Condition FactionType parthia
          and EndedInSettlement
          and Trait Settled > 0
          and SettlementBuildingExists >= warlordh

  Affects Nomad  1  Chance  4

;------------------------------------------
Trigger Steppe_Governor_Nomad_builds_herds
  WhenToTest GovernorBuildingCompleted

    Condition IsGeneral
          and CultureType nomad
          and SettlementBuildingFinished >= warlordh
          and Trait Settled > 0

  Affects Nomad  2  Chance  75

;------------------------------------------
Trigger Steppe_Governor_Nomad_builds_herds_Pahlava
  WhenToTest GovernorBuildingCompleted

    Condition IsGeneral
          and FactionType parthia
          and SettlementBuildingFinished >= warlordh
          and Trait Settled > 0

  Affects Nomad  2  Chance  75

;------------------------------------------
Trigger Steppe_Governor_Nomad_camps
  WhenToTest CharacterTurnEnd

    Condition CultureType nomad
          and EndedInSettlement
          and SettlementBuildingExists >= warlordm

  Affects Nomad  1  Chance  4

;------------------------------------------
Trigger Steppe_Governor_Nomad_camps_Pahlava
  WhenToTest CharacterTurnEnd

    Condition FactionType parthia
          and EndedInSettlement
          and SettlementBuildingExists >= warlordm

  Affects Nomad  1  Chance  4

;------------------------------------------
Trigger Steppe_Governor_Nomad_builds_camps
  WhenToTest GovernorBuildingCompleted

    Condition IsGeneral
          and CultureType nomad
          and SettlementBuildingFinished >= warlordh

  Affects Nomad  2  Chance  75


;------------------------------------------
Trigger Steppe_Governor_Nomad_builds_camps_pahlava
  WhenToTest GovernorBuildingCompleted

    Condition IsGeneral
          and FactionType parthia
          and SettlementBuildingFinished >= warlordh

  Affects Nomad  2  Chance  75


;------------------------------------------
Trigger Steppe_dads_Nomad
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Nomad > 0
          and Trait TakesAfterDad > 0

  Affects Nomad  2  Chance  100

;------------------------------------------
Trigger Steppe_dads_Settled
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Settled > 0
          and Trait TakesAfterDad > 0

  Affects Settled  2  Chance  100

;Mod: EbMod885 - 09/20/06 : Added nomad traits to Pahlava.
;------------------------------------------
; Qarthadast-specific triggers
;------------------------------------------
Trigger Carthaginian_Demagogue_becomes_Barcid
  WhenToTest CharacterTurnEnd

    Condition FactionType egypt
          and Attribute Influence > 5
          and Trait PoliticsSkill > 0
          and Trait Barcid < 1
          and I_TurnNumber > 26

  Affects Barcid  1  Chance  20

;------------------------------------------
Trigger Carthaginian_Warmonger_becomes_Barcid
  WhenToTest CharacterTurnEnd

    Condition FactionType egypt
          and Attribute Influence > 5
          and Trait Warmonger > 0
          and Trait Barcid < 1
          and I_TurnNumber > 26

  Affects Barcid  1  Chance  20

;------------------------------------------
Trigger Carthaginian_Farmer_becomes_AntiBarcid
  WhenToTest CharacterTurnEnd

    Condition FactionType egypt
          and Attribute Influence > 5
          and Trait GoodFarmer > 0
          and Trait AntiBarcid < 1
          and I_TurnNumber > 26

  Affects AntiBarcid  1  Chance  20

;------------------------------------------
Trigger Carthaginian_Supervisor_becomes_AntiBarcid
  WhenToTest CharacterTurnEnd

    Condition FactionType egypt
          and Attribute Influence > 5
          and Trait Supervisor > 0
          and Trait AntiBarcid < 1
          and I_TurnNumber > 26

  Affects AntiBarcid  1  Chance  20

;------------------------------------------
Trigger Carthaginian_dads_Barcid
  WhenToTest CharacterComesOfAge

    Condition FactionType egypt
          and FatherTrait Barcid > 0
          and Trait TakesAfterDad > 0

  Affects Barcid  2  Chance  90
  Affects Barcid  3  Chance  75

;------------------------------------------
Trigger Carthaginian_dads_AntiBarcid
  WhenToTest CharacterComesOfAge

    Condition FactionType egypt
          and FatherTrait AntiBarcid > 0
          and Trait TakesAfterDad > 0

  Affects AntiBarcid  2  Chance  90
  Affects AntiBarcid  3  Chance  75

;------------------------------------------
Trigger Carthaginian_AntiBarcid_Conquers_Sala
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Sala
          and FactionType egypt

  Affects AntiBarcid  2  Chance  100

;------------------------------------------
Trigger Carthaginian_AntiBarcid_Conquers_Siga
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Siga
          and FactionType egypt

  Affects AntiBarcid  2  Chance  100

;------------------------------------------
Trigger Carthaginian_AntiBarcid_Conquers_Kirtan
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Kirtan
          and FactionType egypt

  Affects AntiBarcid  2  Chance  100

;------------------------------------------
Trigger Carthaginian_AntiBarcid_Conquers_Tuat
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Tuat
          and FactionType egypt

  Affects AntiBarcid  3  Chance  100

;------------------------------------------
Trigger Carthaginian_AntiBarcid_Conquers_Garama
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Garama
          and FactionType egypt

  Affects AntiBarcid  3  Chance  100

;------------------------------------------
Trigger Carthaginian_AntiBarcid_Conquers_Rapsa
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Terhazza
          and FactionType egypt

  Affects AntiBarcid  3  Chance  100

;------------------------------------------
Trigger Carthaginian_AntiBarcid_Conquers_Augila
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Augila
          and FactionType egypt

  Affects AntiBarcid  2  Chance  100

;------------------------------------------
Trigger Carthaginian_Barcid_Conquers_Lilibeo
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Lilibeo
          and FactionType egypt

  Affects Barcid  1  Chance  100

;------------------------------------------
Trigger Carthaginian_Barcid_Conquers_Messana
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Messana
          and FactionType egypt

  Affects Barcid  2  Chance  100

;------------------------------------------
Trigger Carthaginian_Barcid_Conquers_Syrakousai
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Syrakousai
          and FactionType egypt

  Affects Barcid  3  Chance  100

;------------------------------------------
Trigger Carthaginian_Barcid_Conquers_Rhegion
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Rhegion
          and FactionType egypt

  Affects Barcid  5  Chance  100

;------------------------------------------
Trigger Carthaginian_Barcid_Conquers_Sucum-Murgi
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Sucum-Murgi
          and FactionType egypt

  Affects Barcid  3  Chance  100

;------------------------------------------
Trigger Carthaginian_Barcid_Conquers_Baikor
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Baikor
          and FactionType egypt

  Affects Barcid  3  Chance  100


;Mod: EBMod820 - 01/07/05 : Barcid/AntiBarcid tied into settlement captures and/or after Barca's appearance
;Mod: EBMod797 - 12/20/05 : Qarthadast-specific triggers; political factions
;------------------------------------------
; Section: General Nobility Triggers
;------------------------------------------
Trigger character_becomes_noble_through_own_efforts_02
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and Attribute Influence > 5
          and Trait Noble < 1

  Affects Noble  1  Chance  10

;Mod: EBMod532 - 05/20 : character becomes noble through influence/power
;------------------------------------------
Trigger character_becomes_noble_through_father_03
  WhenToTest CharacterTurnEnd

    Condition FatherTrait Noble > 0
          and Trait Noble < 1
          and Trait NotNobleBirth < 1

  Affects Noble  1  Chance  100

;Mod: EBMod533 - 05/20 : character becomes noble because father has become noble
;------------------------------------------
;Section: Faction Victory Conditions
;------------------------------------------
Trigger Assign_Aedui_Victory_Conditions
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait AeduiVictoryConditions < 1
          and FactionType gauls

  Affects AeduiVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Becomes_Faction_Leader_Assign_Aedui_Victory_Conditions
  WhenToTest BecomesFactionLeader

    Condition FactionType gauls

  Affects AeduiVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Assign_Arverni_Victory_Conditions
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait ArverniVictoryConditions < 1
          and FactionType scythia

  Affects ArverniVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Becomes_Faction_Leader_Assign_Arverni_Victory_Conditions
  WhenToTest BecomesFactionLeader

    Condition FactionType scythia

  Affects ArverniVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Assign_Cassi_Victory_Conditions
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait CassiVictoryConditions < 1
          and FactionType britons

  Affects CassiVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Becomes_Faction_Leader_Assign_Cassi_Victory_Conditions
  WhenToTest BecomesFactionLeader

    Condition FactionType britons

  Affects CassiVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Assign_Getai_Victory_Conditions
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait GetaiVictoryConditions < 1
          and FactionType dacia

  Affects GetaiVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Becomes_Faction_Leader_Assign_Getai_Victory_Conditions
  WhenToTest BecomesFactionLeader

    Condition FactionType dacia

  Affects GetaiVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Assign_Hayasdan_Victory_Conditions
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait HayasdanVictoryConditions < 1
          and FactionType romans_scipii

  Affects HayasdanVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Becomes_Faction_Leader_Assign_Hayasdan_Victory_Conditions
  WhenToTest BecomesFactionLeader

    Condition FactionType romans_scipii

  Affects HayasdanVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Assign_Pahlava_Victory_Conditions
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait PahlavaVictoryConditions < 1
          and FactionType parthia

  Affects PahlavaVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Becomes_Faction_Leader_Assign_Pahlava_Victory_Conditions
  WhenToTest BecomesFactionLeader

    Condition FactionType parthia

  Affects PahlavaVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Assign_Pontos_Victory_Conditions
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait PontosVictoryConditions < 1
          and FactionType carthage

  Affects PontosVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Becomes_Faction_Leader_Assign_Pontos_Victory_Conditions
  WhenToTest BecomesFactionLeader

    Condition FactionType carthage

  Affects PontosVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Assign_Sauromatae_Victory_Conditions
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait SauromataeVictoryConditions < 1
          and FactionType armenia

  Affects SauromataeVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Becomes_Faction_Leader_Assign_Sauromatae_Victory_Conditions
  WhenToTest BecomesFactionLeader

    Condition FactionType armenia

  Affects SauromataeVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Assign_Sweboz_Victory_Conditions
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait SwebozVictoryConditions < 1
          and FactionType germans

  Affects SwebozVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Becomes_Faction_Leader_Assign_Sweboz_Victory_Conditions
  WhenToTest BecomesFactionLeader

    Condition FactionType germans

  Affects SwebozVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Assign_Tsorim_Victory_Conditions
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait TsorimVictoryConditions < 1
          and FactionType egypt

  Affects TsorimVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Becomes_Faction_Leader_Assign_Tsorim_Victory_Conditions
  WhenToTest BecomesFactionLeader

    Condition FactionType egypt

  Affects TsorimVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Assign_Baktria_Victory_Conditions
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait BaktriaVictoryConditions < 1
          and FactionType romans_brutii

  Affects BaktriaVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Becomes_Faction_Leader_Assign_Baktria_Victory_Conditions
  WhenToTest BecomesFactionLeader

    Condition FactionType romans_brutii

  Affects BaktriaVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Assign_Ptolemaioi_Victory_Conditions
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait PtolemaioiVictoryConditions < 1
          and FactionType numidia

  Affects PtolemaioiVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Becomes_Faction_Leader_Assign_Ptolemaioi_Victory_Conditions
  WhenToTest BecomesFactionLeader

    Condition FactionType numidia

  Affects PtolemaioiVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Assign_Arche_Seleukideia_Victory_Conditions
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait ArcheSeleukideiaVictoryConditions < 1
          and FactionType romans_julii

  Affects ArcheSeleukideiaVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Becomes_Faction_Leader_Assign_Arche_Seleukideia_Victory_Conditions
  WhenToTest BecomesFactionLeader

    Condition FactionType romans_julii

  Affects ArcheSeleukideiaVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Assign_Makedonia_Victory_Conditions
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait MakedoniaVictoryConditions < 1
          and FactionType macedon

  Affects MakedoniaVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Becomes_Faction_Leader_Assign_Makedonia_Victory_Conditions
  WhenToTest BecomesFactionLeader

    Condition FactionType macedon

  Affects MakedoniaVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Assign_Koinon_Hellenon_Victory_Conditions
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait KoinonHellenonVictoryConditions < 1
          and FactionType greek_cities

  Affects KoinonHellenonVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Becomes_Faction_Leader_Assign_Koinon_Hellenon_Victory_Conditions
  WhenToTest BecomesFactionLeader

    Condition FactionType greek_cities

  Affects KoinonHellenonVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Assign_Saka_Victory_Conditions
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait SakaVictoryConditions < 1
          and FactionType pontus

  Affects SakaVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Becomes_Faction_Leader_Assign_Saka_Victory_Conditions
  WhenToTest BecomesFactionLeader

    Condition FactionType pontus

  Affects SakaVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Assign_Epeiros_Victory_Conditions
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait EpeirosVictoryConditions < 1
          and FactionType thrace

  Affects EpeirosVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Becomes_Faction_Leader_Assign_Epeiros_Victory_Conditions
  WhenToTest BecomesFactionLeader

    Condition FactionType thrace

  Affects EpeirosVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Assign_Rome_Victory_Conditions
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait RomeVictoryConditions < 1
          and FactionType seleucid

  Affects RomeVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Becomes_Faction_Leader_Assign_Rome_Victory_Conditions
  WhenToTest BecomesFactionLeader

    Condition FactionType seleucid

  Affects RomeVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Assign_Iberia_Victory_Conditions
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait IberiaVictoryConditions < 1
          and FactionType spain

  Affects IberiaVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Becomes_Faction_Leader_Assign_Iberia_Victory_Conditions
  WhenToTest BecomesFactionLeader

    Condition FactionType spain

  Affects IberiaVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Assign_Saba_Victory_Conditions
  WhenToTest CharacterTurnStart

    Condition IsFactionLeader
          and Trait SabaVictoryConditions < 1
          and FactionType saba

  Affects SabaVictoryConditions  1  Chance  100

;------------------------------------------
Trigger Becomes_Faction_Leader_Assign_Saba_Victory_Conditions
  WhenToTest BecomesFactionLeader

    Condition FactionType saba

  Affects SabaVictoryConditions  1  Chance  100


;Mod: EBMod618 - 07/19 : triggers for assigning victory conditions to faction leader for player reference in-game
;===============================================================
;Section: Section18a - Faction-Specific Triggers
;===============================================================
;------------------------------------------
;Trigger: Have_No_Children
; o <NoChildren>  1  Chance  100

;------------------------------------------
Trigger Set_Default_Fertility_First_Turn
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait Infertile < 1
          and not CultureType egyptian
          and not CultureType eastern
          and not CultureType nomad
          and not FactionType saba
          and not FactionType macedon
          and not FactionType thrace
          and not FactionType dacia
          and I_TurnNumber = 0

  Affects Infertile  2  Chance  100

;------------------------------------------
Trigger Have_No_Children
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait Infertile < 3
          and not CultureType eastern
          and not CultureType nomad
          and not CultureType egyptian
          and not CultureType roman
          and not FactionType saba
          and not FactionType macedon
          and not FactionType thrace
          and not FactionType dacia
          and not FactionType slave

  Affects Infertile  2  Chance  100

;------------------------------------------
Trigger Have_Some_Children
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait Infertile = 2
          and not CultureType carthaginian
          and not CultureType greek
          and not FactionType gauls
          and not FactionType scythia

  Affects Fertile  1  Chance  100

;------------------------------------------
Trigger Lock_in_Barren_non_Patricians_early_game
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and FactionType seleucid
          and Trait Infertile = 2
          and Trait Patrician < 1
          and I_TurnNumber < 200

  Affects Infertile  1  Chance  100

;------------------------------------------
Trigger Lock_in_Barren_all_Romans_mid_game
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and FactionType seleucid
          and Trait Infertile = 2
          and I_TurnNumber > 199

  Affects Infertile  1  Chance  100


;Mod: EBMod893 - 10/20/06 : Reworked the triggers
;Mod: EBMod827 - 01/11/05 : Patricians more fertile in early game
;Mod: EBMod810 - 01/01/06 : added not factiontype britons condition
;Mod: EBMod558 - 06/07 : Triggers to prevent births for certain factions (romans, tsorim, greeks, etc)
;------------------------------------------
;Trigger: celt_becomes_CelticMerchant_01
; o <CelticMerchant>  1  Chance  25

Trigger celt_becomes_CelticMerchant_01
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage >= 50
          and SettlementBuildingExists >= market
          and Trait Celtic = 1
          and Trait ICERating = 8
          and Trait CelticMerchant < 2

  Affects CelticMerchant  1  Chance  25

;------------------------------------------
;Trigger: celt_advances_as_CelticMerchant_02_high_ability
; o <CelticMerchant>  1  Chance  20

Trigger celt_advances_as_CelticMerchant_02_high_ability
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementBuildingExists >= market
          and Trait CelticMerchant > 0
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence > 4
          and Trait NaturalCharisma > 4

  Affects CelticMerchant  1  Chance  20

;------------------------------------------
;Trigger: celt_advances_as_CelticMerchant_03_avg_ability
; o <CelticMerchant>  1  Chance  10

Trigger celt_advances_as_CelticMerchant_03_avg_ability
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementBuildingExists >= market
          and Trait CelticMerchant > 0
          and Trait NaturalEnergy > 2
          and Trait NaturalIntelligence > 2
          and Trait NaturalCharisma > 2

  Affects CelticMerchant  1  Chance  10


;Mod: EBMod560 - 06/07 : Gaul or Briton family member with no inferior primary traits advances in the CelticMerchant trait
;------------------------------------------
Trigger Celt_Becomes_Trigonan
  WhenToTest CharacterTurnEnd
  
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and SettlementBuildingExists >= academy
          and Trait NaturalIntelligence > 2
          and Trait Slothful < 1

  Affects Trigonan  1  Chance  8

;------------------------------------------
Trigger GallicDruid_fun_temple_low_int_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence < 3
          and Trait NaturalEnergy < 3

  Affects GallicDruid  1  Chance  5

;------------------------------------------
Trigger GallicDruid_fun_temple_low_int_mid_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence < 3
          and Trait NaturalEnergy > 2
          and Trait NaturalEnergy < 5

  Affects GallicDruid  1  Chance  8

;------------------------------------------
Trigger GallicDruid_fun_temple_low_int_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence < 3
          and Trait NaturalEnergy > 4

  Affects GallicDruid  1  Chance  10

;------------------------------------------
Trigger GallicDruid_fun_temple_mid_int_low_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence > 2
          and Trait NaturalIntelligence < 5
          and Trait NaturalEnergy < 3

  Affects GallicDruid  1  Chance  8

;------------------------------------------
Trigger GallicDruid_fun_temple_mid_int_mid_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence > 2
          and Trait NaturalIntelligence < 5
          and Trait NaturalEnergy < 5

  Affects GallicDruid  1  Chance  10

;------------------------------------------
Trigger GallicDruid_fun_temple_mid_int_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence > 2
          and Trait NaturalIntelligence < 5
          and Trait NaturalEnergy > 4

  Affects GallicDruid  1  Chance  15

;------------------------------------------
Trigger GallicDruid_fun_temple_high_int_low_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy < 3

  Affects GallicDruid  1  Chance  10

;------------------------------------------
Trigger GallicDruid_fun_temple_high_int_mid_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy < 5

  Affects GallicDruid  1  Chance  15

;------------------------------------------
Trigger GallicDruid_fun_temple_high_int_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy > 4

  Affects GallicDruid  1  Chance  25

;------------------------------------------
Trigger GallicDruid_fun_temple_very_high_int_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence = 6
          and Trait NaturalEnergy > 4

  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger GallicDruid_fun_temple_high_int_very_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy = 6

  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger GallicDruid_fun_temple_very_high_int_very_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence = 6
          and Trait NaturalEnergy = 6

  Affects GallicDruid  1  Chance  50


;------------------------------------------
Trigger GallicDruid_governors_temple_low_int_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence < 3
          and Trait NaturalEnergy < 3

  Affects GallicDruid  1  Chance  5

;------------------------------------------
Trigger GallicDruid_governors_temple_low_int_mid_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence < 3
          and Trait NaturalEnergy > 2
          and Trait NaturalEnergy < 5

  Affects GallicDruid  1  Chance  8

;------------------------------------------
Trigger GallicDruid_governors_temple_low_int_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence < 3
          and Trait NaturalEnergy > 4

  Affects GallicDruid  1  Chance  10

;------------------------------------------
Trigger GallicDruid_governors_temple_mid_int_low_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence > 2
          and Trait NaturalIntelligence < 5
          and Trait NaturalEnergy < 3

  Affects GallicDruid  1  Chance  8

;------------------------------------------
Trigger GallicDruid_governors_temple_mid_int_mid_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence > 2
          and Trait NaturalIntelligence < 5
          and Trait NaturalEnergy < 5

  Affects GallicDruid  1  Chance  10

;------------------------------------------
Trigger GallicDruid_governors_temple_mid_int_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence > 2
          and Trait NaturalIntelligence < 5
          and Trait NaturalEnergy > 4

  Affects GallicDruid  1  Chance  15

;------------------------------------------
Trigger GallicDruid_governors_temple_high_int_low_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy < 3

  Affects GallicDruid  1  Chance  10

;------------------------------------------
Trigger GallicDruid_governors_temple_high_int_mid_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy < 5

  Affects GallicDruid  1  Chance  15

;------------------------------------------
Trigger GallicDruid_governors_temple_high_int_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy > 4

  Affects GallicDruid  1  Chance  25

;------------------------------------------
Trigger GallicDruid_governors_temple_very_high_int_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence = 6
          and Trait NaturalEnergy > 4

  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger GallicDruid_governors_temple_high_int_very_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy = 6

  Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger GallicDruid_governors_temple_very_high_int_very_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence = 6
          and Trait NaturalEnergy = 6

  Affects GallicDruid  1  Chance  50


;------------------------------------------
Trigger CasseDruid_fun_temple_low_int_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence < 3
          and Trait NaturalEnergy < 3

  Affects CasseDruid  1  Chance  5

;------------------------------------------
Trigger CasseDruid_fun_temple_low_int_mid_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence < 3
          and Trait NaturalEnergy > 2
          and Trait NaturalEnergy < 5

  Affects CasseDruid  1  Chance  8

;------------------------------------------
Trigger CasseDruid_fun_temple_low_int_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence < 3
          and Trait NaturalEnergy > 4

  Affects CasseDruid  1  Chance  10

;------------------------------------------
Trigger CasseDruid_fun_temple_mid_int_low_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence > 2
          and Trait NaturalIntelligence < 5
          and Trait NaturalEnergy < 3

  Affects CasseDruid  1  Chance  8

;------------------------------------------
Trigger CasseDruid_fun_temple_mid_int_mid_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence > 2
          and Trait NaturalIntelligence < 5
          and Trait NaturalEnergy < 5

  Affects CasseDruid  1  Chance  10

;------------------------------------------
Trigger CasseDruid_fun_temple_mid_int_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence > 2
          and Trait NaturalIntelligence < 5
          and Trait NaturalEnergy > 4

  Affects CasseDruid  1  Chance  15

;------------------------------------------
Trigger CasseDruid_fun_temple_high_int_low_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy < 3

  Affects CasseDruid  1  Chance  10

;------------------------------------------
Trigger CasseDruid_fun_temple_high_int_mid_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy < 5

  Affects CasseDruid  1  Chance  15

;------------------------------------------
Trigger CasseDruid_fun_temple_high_int_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy > 4

  Affects CasseDruid  1  Chance  25

;------------------------------------------
Trigger CasseDruid_fun_temple_very_high_int_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence = 6
          and Trait NaturalEnergy > 4

  Affects CasseDruid  1  Chance  35

;------------------------------------------
Trigger CasseDruid_fun_temple_high_int_very_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy = 6

  Affects CasseDruid  1  Chance  35

;------------------------------------------
Trigger CasseDruid_fun_temple_very_high_int_very_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence = 6
          and Trait NaturalEnergy = 6

  Affects CasseDruid  1  Chance  50


;------------------------------------------
Trigger CasseDruid_governors_temple_low_int_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence < 3
          and Trait NaturalEnergy < 3

  Affects CasseDruid  1  Chance  5

;------------------------------------------
Trigger CasseDruid_governors_temple_low_int_mid_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence < 3
          and Trait NaturalEnergy > 2
          and Trait NaturalEnergy < 5

  Affects CasseDruid  1  Chance  8

;------------------------------------------
Trigger CasseDruid_governors_temple_low_int_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence < 3
          and Trait NaturalEnergy > 4

  Affects CasseDruid  1  Chance  10

;------------------------------------------
Trigger CasseDruid_governors_temple_mid_int_low_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence > 2
          and Trait NaturalIntelligence < 5
          and Trait NaturalEnergy < 3

  Affects CasseDruid  1  Chance  8

;------------------------------------------
Trigger CasseDruid_governors_temple_mid_int_mid_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence > 2
          and Trait NaturalIntelligence < 5
          and Trait NaturalEnergy < 5

  Affects CasseDruid  1  Chance  10

;------------------------------------------
Trigger CasseDruid_governors_temple_mid_int_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence > 2
          and Trait NaturalIntelligence < 5
          and Trait NaturalEnergy > 4

  Affects CasseDruid  1  Chance  15

;------------------------------------------
Trigger CasseDruid_governors_temple_high_int_low_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy < 3

  Affects CasseDruid  1  Chance  10

;------------------------------------------
Trigger CasseDruid_governors_temple_high_int_mid_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy < 5

  Affects CasseDruid  1  Chance  15

;------------------------------------------
Trigger CasseDruid_governors_temple_high_int_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy > 4

  Affects CasseDruid  1  Chance  25

;------------------------------------------
Trigger CasseDruid_governors_temple_very_high_int_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence = 6
          and Trait NaturalEnergy > 4

  Affects CasseDruid  1  Chance  35

;------------------------------------------
Trigger CasseDruid_governors_temple_high_int_very_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy = 6

  Affects CasseDruid  1  Chance  35

;------------------------------------------
Trigger CasseDruid_governors_temple_very_high_int_very_high_vit
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType britons
          and SettlementBuildingExists >= temple_of_governors_temple
          and AgentType = family
          and Trait NaturalIntelligence = 6
          and Trait NaturalEnergy = 6

  Affects CasseDruid  1  Chance  50


;------------------------------------------
Trigger acquire_gallic_druid2_fun
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and SettlementBuildingExists >= temple_of_fun_shrine
          and Trait PublicFaith > 0
          and AgentType = family
          and Trait NoMoreAncillaries < 1
          and Trait DruidAcquired < 1

  Affects AcquireDruid  2  Chance  15

;------------------------------------------
Trigger acquire_gallic_druid2_governors
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and SettlementBuildingExists >= temple_of_governors_shrine
          and Trait PublicFaith > 0
          and AgentType = family
          and Trait NoMoreAncillaries < 1
          and Trait DruidAcquired < 1

  Affects AcquireDruid  2  Chance  15

;------------------------------------------
Trigger normaldruid_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireDruid = 1

  Affects DruidAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;------------------------------------------
Trigger normaldruid2_has_been_acquired
  WhenToTest CharacterTurnStart

    Condition Trait AcquireDruid = 2

  Affects DruidAcquired  3  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100


;Mod: EBMod692 - 09/01: triggers for gallic/casse druidic training, druids
;------------------------------------------
;Section: Triggers Specific to Sweboz
;------------------------------------------
;------------------------------------------
;Trigger: Becomes_Skauldaz_from_birth
; o <SwebozSkauldaz>  1  Chance  5

Trigger Becomes_Skauldaz_from_birth
  WhenToTest CharacterComesOfAge

    Condition FactionType germans
          and Trait NaturalCharisma > 4
          and Trait NaturalIntelligence > 3

  Affects SwebozSkauldaz  1  Chance  5

;------------------------------------------
;Trigger: Becomes_Skauldaz_from_birth_father_had_it
; o <SwebozSkauldaz>  1  Chance  50

Trigger Becomes_Skauldaz_from_birth_father_had_it
  WhenToTest CharacterComesOfAge

    Condition FactionType germans
          and Trait NaturalCharisma > 4
          and Trait NaturalIntelligence > 3
          and FatherTrait SwebozSkauldaz > 0

  Affects SwebozSkauldaz  1  Chance  50

;------------------------------------------
;Trigger: Becomes_Skauldaz_from_adoption
; o <SwebozSkauldaz>  1  Chance  5

Trigger Becomes_Skauldaz_from_adoption
  WhenToTest CharacterTurnEnd

    Condition FactionType germans
          and Trait JustAdopted > 0
          and Trait NaturalCharisma > 4
          and Trait NaturalIntelligence > 3

  Affects SwebozSkauldaz  1  Chance  5

;------------------------------------------
;Trigger: Becomes_Skauldaz_from_experience
; o <SwebozSkauldaz>  1  Chance  2

Trigger Becomes_Skauldaz_from_experience
  WhenToTest CharacterTurnEnd

    Condition FactionType germans
          and Trait NaturalCharisma > 4
          and Trait NaturalIntelligence > 3

  Affects SwebozSkauldaz  1  Chance  2


;------------------------------------------
;Trigger: Becomes_Spehalikaz_from_birth
; o <SwebozSpehalikaz>  1  Chance  5

Trigger Becomes_Spehalikaz_from_birth
  WhenToTest CharacterComesOfAge

    Condition FactionType germans
          and Trait NaturalCharisma > 2
          and Trait NaturalIntelligence > 4

  Affects SwebozSpehalikaz  1  Chance  5

;------------------------------------------
;Trigger: Becomes_Spehalikaz_from_birth_father_had_it
; o <SwebozSpehalikaz>  1  Chance  50

Trigger Becomes_Spehalikaz_from_birth_father_had_it
  WhenToTest CharacterComesOfAge

    Condition FactionType germans
          and Trait NaturalCharisma > 2
          and Trait NaturalIntelligence > 4
          and FatherTrait SwebozSpehalikaz > 0

  Affects SwebozSpehalikaz  1  Chance  50

;------------------------------------------
;Trigger: Becomes_Spehalikaz_from_adoption
; o <SwebozSpehalikaz>  1  Chance  5

Trigger Becomes_Spehalikaz_from_adoption
  WhenToTest CharacterTurnEnd

    Condition FactionType germans
          and Trait JustAdopted > 0
          and Trait NaturalCharisma > 2
          and Trait NaturalIntelligence > 4

  Affects SwebozSpehalikaz  1  Chance  5

;------------------------------------------
;Trigger: Becomes_Spehalikaz_from_wodanaz
; o <SwebozSpehalikaz>  1  Chance  5

Trigger Becomes_Spehalikaz_from_wodanaz
  WhenToTest CharacterTurnEnd

    Condition FactionType germans
          and Trait NaturalCharisma > 2
          and Trait NaturalIntelligence > 4
          and Trait Priest_of_WodanazAcquired > 0

  Affects SwebozSpehalikaz  1  Chance  5

;------------------------------------------
;Trigger: Becomes_Spehalikaz_from_wodanaz_temple
; o <SwebozSpehalikaz>  1  Chance  5

Trigger Becomes_Spehalikaz_from_wodanaz_temple
  WhenToTest CharacterTurnEnd

    Condition FactionType germans
          and EndedInSettlement
          and not SettlementBuildingExists = gov3
          and not SettlementBuildingExists = gov4
          and SettlementBuildingExists >= temple_of_governors_shrine
          and Trait NaturalCharisma > 2
          and Trait NaturalIntelligence > 4
          and Trait Priest_of_WodanazAcquired > 0

  Affects SwebozSpehalikaz  1  Chance  10


;------------------------------------------
;Trigger: Becomes_Weisigaz_from_thengaz
; o <SwebozWeisigaz>  1  Chance  5

Trigger Becomes_Weisigaz_from_thengaz
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and FactionType germans
          and Trait NaturalCharisma > 4
          and Trait NaturalIntelligence > 4

  Affects SwebozWeisigaz  1  Chance  5

;WIP          and SettlementBuildingExists >= Thengaz
;Mod: EBMod657 - 08/10 : Triggers for Sweboz-specific traits
;------------------------------------------
Trigger Sweboz_FactionLeader_not_HairaskapizAllaStamnoz_already_united
  WhenToTest CharacterTurnStart

    Condition FactionType germans
          and IsFactionLeader
          and Trait HairaskapizAllaStamnoz < 1
          and I_SettlementOwner Gawjam_Habukoz = germans
          and I_SettlementOwner Gawjam_Heruskoz = germans
          and I_SettlementOwner Arctaunon = germans
          and I_SettlementOwner Gawjam_Rugoz = germans
          and I_SettlementOwner Gawjam_Kimbroz = germans
          and I_SettlementOwner Swebotraustastamnoz = germans

  Affects NotHairaskapizAllaStamnoz  1  Chance  100

;------------------------------------------
Trigger Sweboz_Becomes_FactionLeader_not_HairaskapizAllaStamnoz_already_united
  WhenToTest BecomesFactionLeader

    Condition FactionType germans
          and IsFactionLeader
          and I_SettlementOwner Gawjam_Habukoz = germans
          and I_SettlementOwner Gawjam_Heruskoz = germans
          and I_SettlementOwner Arctaunon = germans
          and I_SettlementOwner Gawjam_Rugoz = germans
          and I_SettlementOwner Gawjam_Kimbroz = germans
          and I_SettlementOwner Swebotraustastamnoz = germans
          and Trait HairaskapizAllaStamnoz < 1

  Affects NotHairaskapizAllaStamnoz  1  Chance  100

;------------------------------------------
Trigger Sweboz_Becomes_FactionLeader_not_already_united_Habukoz
  WhenToTest BecomesFactionLeader

    Condition FactionType germans
          and IsFactionLeader
          and not I_SettlementOwner Gawjam_Habukoz = germans
          and Trait HairaskapizAllaStamnoz < 1

  Affects HairaskapizAllaStamnoz  1  Chance  100

;------------------------------------------
Trigger Sweboz_Becomes_FactionLeader_not_already_united_Heruskoz
  WhenToTest BecomesFactionLeader

    Condition FactionType germans
          and IsFactionLeader
          and not I_SettlementOwner Gawjam_Heruskoz = germans
          and Trait HairaskapizAllaStamnoz < 1

  Affects HairaskapizAllaStamnoz  1  Chance  100

;------------------------------------------
Trigger Sweboz_Becomes_FactionLeader_not_already_united_Hattoz
  WhenToTest BecomesFactionLeader

    Condition FactionType germans
          and IsFactionLeader
          and not I_SettlementOwner Arctaunon = germans
          and Trait HairaskapizAllaStamnoz < 1

  Affects HairaskapizAllaStamnoz  1  Chance  100

;------------------------------------------
Trigger Sweboz_Becomes_FactionLeader_not_already_united_Rugoz
  WhenToTest BecomesFactionLeader

    Condition FactionType germans
          and IsFactionLeader
          and not I_SettlementOwner Gawjam_Rugoz = germans
          and Trait HairaskapizAllaStamnoz < 1

  Affects HairaskapizAllaStamnoz  1  Chance  100

;------------------------------------------
Trigger Sweboz_Becomes_FactionLeader_not_already_united_Kimbrioz
  WhenToTest BecomesFactionLeader

    Condition FactionType germans
          and IsFactionLeader
          and not I_SettlementOwner Gawjam_Kimbroz = germans
          and Trait HairaskapizAllaStamnoz < 1

  Affects HairaskapizAllaStamnoz  1  Chance  100

;------------------------------------------
Trigger Sweboz_Becomes_FactionLeader_not_already_united_Swebotraustastamnoz
  WhenToTest BecomesFactionLeader

    Condition FactionType germans
          and IsFactionLeader
          and not I_SettlementOwner Swebotraustastamnoz = germans
          and Trait HairaskapizAllaStamnoz < 1

  Affects HairaskapizAllaStamnoz  1  Chance  100

;------------------------------------------
Trigger Sweboz_FactionLeader_becomes_HairaskapizAllaStamnoz
  WhenToTest CharacterTurnEnd

    Condition FactionType germans
          and IsFactionLeader
          and Trait HairaskapizAllaStamnoz = 1
          and I_SettlementOwner Gawjam_Habukoz = germans
          and I_SettlementOwner Gawjam_Heruskoz = germans
          and I_SettlementOwner Arctaunon = germans
          and I_SettlementOwner Gawjam_Rugoz = germans
          and I_SettlementOwner Gawjam_Kimbroz = germans
          and I_SettlementOwner Swebotraustastamnoz = germans
          
  Affects HairaskapizAllaStamnoz  1  Chance  100

;------------------------------------------
Trigger Sweboz_FactionLeader_becomes_HairaskapizAllaStamnoz_Final
  WhenToTest CharacterTurnStart

    Condition FactionType germans
          and IsFactionLeader
          and Trait HairaskapizAllaStamnoz = 2

  Affects HairaskapizAllaStamnoz  1  Chance  100


;------------------------------------------
Trigger Sweboz_Segerumiskoz_Enslaves_Romans
  WhenToTest EnslavePopulation

    Condition TargetFactionType seleucid
          and FactionType germans
          and Trait Segerumiskoz < 3

  Affects Segerumiskoz  1  Chance  100

;------------------------------------------
Trigger Sweboz_Segerumiskoz_Conquers_Arretium
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Arretium
          and FactionType germans
          and Trait Segerumiskoz < 3

  Affects Segerumiskoz  2  Chance  100

;------------------------------------------
Trigger Sweboz_Segerumiskoz_Conquers_Ariminium
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Ariminum
          and FactionType germans
          and Trait Segerumiskoz < 3

  Affects Segerumiskoz  2  Chance  100

;------------------------------------------
Trigger Sweboz_Segerumiskoz_Conquers_Roma
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Roma
          and FactionType germans
          and Trait Segerumiskoz < 3

  Affects Segerumiskoz  10  Chance  90

;------------------------------------------
Trigger Sweboz_Segerumiskoz_rome_battle_01
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType germans
          and GeneralFoughtFaction seleucid
          and PercentageEnemyKilled > 25
          and Trait Segerumiskoz < 3

  Affects Segerumiskoz  1  Chance  100

;------------------------------------------
Trigger Sweboz_Segerumiskoz_rome_large_battle_01
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType germans
          and GeneralFoughtFaction seleucid
;          and NumEnemiesInBattle > 250
          and NumFriendsInBattle > 250
          and PercentageEnemyKilled > 25
          and Trait Segerumiskoz < 3
          and Trait BattlePoints > 2

  Affects Segerumiskoz  3  Chance  100

;------------------------------------------
Trigger Sweboz_Segerumiskoz_Achieved
  WhenToTest CharacterTurnStart

    Condition FactionType germans
          and Trait Segerumiskoz = 2

  Affects Segerumiskoz  1  Chance  100

;------------------------------------------
Trigger Sweboz_Segewalahuz_Enslaves_Aedui
  WhenToTest EnslavePopulation

    Condition TargetFactionType gauls
          and FactionType germans
          and Trait Segewalahuz < 3

  Affects Segewalahuz  1  Chance  100

;------------------------------------------
Trigger Sweboz_Segewalahuz_Enslaves_Arverni
  WhenToTest EnslavePopulation

    Condition TargetFactionType scythia
          and FactionType germans
          and Trait Segewalahuz < 3

  Affects Segewalahuz  1  Chance  100

;------------------------------------------
Trigger Sweboz_Segewalahuz_Conquers_Avaricum
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Avaricum
          and FactionType germans
          and Trait Segewalahuz < 3

  Affects Segewalahuz  2  Chance  100

;------------------------------------------
Trigger Sweboz_Segewalahuz_Conquers_Bibracte
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Bibracte
          and FactionType germans
          and Trait Segewalahuz < 3

  Affects Segewalahuz  2  Chance  100

;------------------------------------------
Trigger Sweboz_Segewalahuz_Conquers_Bononia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Bononia
          and FactionType germans
          and Trait Segewalahuz < 3

  Affects Segewalahuz  1  Chance  90

;------------------------------------------
Trigger Sweboz_Segewalahuz_Conquers_Cenabum
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Cenabum
          and FactionType germans
          and Trait Segewalahuz < 3

  Affects Segewalahuz  1  Chance  90

;------------------------------------------
Trigger Sweboz_Segewalahuz_Conquers_Gergovia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Gergovia
          and FactionType germans
          and Trait Segewalahuz < 3

  Affects Segewalahuz  1  Chance  90

;------------------------------------------
Trigger Sweboz_Segewalahuz_Conquers_Mediolanum
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Mediolanum
          and FactionType germans
          and Trait Segewalahuz < 3

  Affects Segewalahuz  1  Chance  90

;------------------------------------------
Trigger Sweboz_Segewalahuz_Conquers_Patavium
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Patavium
          and FactionType germans
          and Trait Segewalahuz < 3

  Affects Segewalahuz  1  Chance  90

;------------------------------------------
Trigger Sweboz_Segewalahuz_Conquers_Tolosa
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Tolosa
          and FactionType germans
          and Trait Segewalahuz < 3

  Affects Segewalahuz  1  Chance  90

;------------------------------------------
Trigger Sweboz_Segewalahuz_Conquers_Vesontio
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Vesontio
          and FactionType germans
          and Trait Segewalahuz < 3

  Affects Segewalahuz  2  Chance  100

;------------------------------------------
Trigger Sweboz_Segewalahuz_Conquers_Viennos
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Viennos
          and FactionType germans
          and Trait Segewalahuz < 3

  Affects Segewalahuz  2  Chance  100

;------------------------------------------
Trigger Sweboz_Segewalahuz_aedui_battle_01
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType germans
          and GeneralFoughtFaction gauls
          and PercentageEnemyKilled > 25
          and Trait Segewalahuz < 3

  Affects Segewalahuz  1  Chance  100

;------------------------------------------
Trigger Sweboz_Segewalahuz_arverni_battle_01
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType germans
          and GeneralFoughtFaction scythia
          and PercentageEnemyKilled > 25
          and Trait Segewalahuz < 3

  Affects Segewalahuz  1  Chance  100

;------------------------------------------
Trigger Sweboz_Segewalahuz_aedui_large_battle_01
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType germans
          and GeneralFoughtFaction gauls
;          and NumEnemiesInBattle > 250
          and NumFriendsInBattle > 250
          and PercentageEnemyKilled > 25
          and Trait Segewalahuz < 3
          and Trait BattlePoints > 2

  Affects Segewalahuz  3  Chance  100

;------------------------------------------
Trigger Sweboz_Segewalahuz_arverni_large_battle_01
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType germans
          and GeneralFoughtFaction scythia
;          and NumEnemiesInBattle > 250
          and NumFriendsInBattle > 250
          and PercentageEnemyKilled > 25
          and Trait Segewalahuz < 3
          and Trait BattlePoints > 2

  Affects Segewalahuz  3  Chance  100

;------------------------------------------
Trigger Sweboz_Segewalahuz_Achieved
  WhenToTest CharacterTurnStart

    Condition FactionType germans
          and Trait Segewalahuz = 2

  Affects Segewalahuz  1  Chance  100


;Mod: EBMod684 - 08/16 : Triggers for Sweboz conquerors
;------------------------------------------
Trigger Sweboz_Elected_by_Thengaz
  WhenToTest CharacterTurnEnd

    Condition FactionType germans
          and Trait JustAdopted > 0
          and Trait JustMarried < 1

  Affects JoinedSweboz  1  Chance  100

;Mod: EBMod830 - 01/12/05 : Sweboz-specific traits
;------------------------------------------
Trigger end_in_settlement_so_unset_InCelticLands_flag
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait InCelticLands > 0

  Affects OutOfCelticLands  1  Chance  100

;------------------------------------------
Trigger end_in_ocean_so_unset_InCelticLands_flag
  WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
          and AtSea
          and Trait InCelticLands > 0

  Affects OutOfCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Burdigala
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Burdigala
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Tolosa
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Tolosa
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Gergovia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Gergovia
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Avaricum
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Avaricum
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Lemonum
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Lemonum
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Darioritum
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Darioritum
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Cenabum
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Cenabum
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Bibracte
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Bibracte
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Viennos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Viennos
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Mediolanum
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Mediolanum
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Aventicos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Aventicos
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Bononia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Bononia
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Patavium
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Patavium
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Bratosporitos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Bratosporitos
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Vesontio
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Vesontio
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Vindelicoppidos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Vindelicoppidos
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Veldideno
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Veldideno
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Iuvavoaeta
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Iuvavoaeta
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Bagacos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Bagacos
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Eburonum
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Eburonum
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Lucarottea
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Lucarottea
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Vindobona
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Vindobona
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Segestica
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Segestica
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Dalminion
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Dalminion
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Is_InCelticLands_Singidunum
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Singidunum
          and Trait InCelticLands < 1

  Affects InCelticLands  1  Chance  100

;------------------------------------------
Trigger Sweboz_Adopted_Is_Driven_By_Hunger
  WhenToTest CharacterTurnEnd
    
    Condition FactionType germans
          and Trait JustAdopted > 0
          and Trait DrivenByHunger < 1
          and Trait Noble < 1
          and Trait GermanNoble < 1

  Affects DrivenByHunger  1  Chance  15

;------------------------------------------
Trigger Sweboz_Becomes_Raider_Despoiler
  WhenToTest CharacterTurnEnd
    
    Condition FactionType germans
          and Trait NaturalEnergy > 4
          and Trait SwebozRaider < 1
          and Trait Despoiler > 0

  Affects SwebozRaider  1  Chance  8

;------------------------------------------
Trigger Sweboz_Becomes_Raider_Genocide
  WhenToTest CharacterTurnEnd
    
    Condition FactionType germans
          and Trait NaturalEnergy > 4
          and Trait SwebozRaider < 1
          and Trait Genocide > 0

  Affects SwebozRaider  1  Chance  15

;------------------------------------------
Trigger Sweboz_Raider_selfperpetuating
  WhenToTest CharacterTurnEnd
    
    Condition Trait SwebozRaider > 0
          and RandomPercent > 80

  Affects ExpensiveTastes  1  Chance  8
  Affects Bloodthirsty  1  Chance  10
  Affects Warlord  2  Chance  5
  Affects BloodVengeance  1  Chance  30

;------------------------------------------
Trigger Sweboz_Acquires_BloodVengeance
  WhenToTest CharacterTurnEnd
    
    Condition FactionType germans
          and Trait NaturalEnergy > 4
          and Trait Selflessness < 3
          and Trait BloodVengeance < 1

  Affects BloodVengeance  1  Chance  4

;------------------------------------------
Trigger Sweboz_General_CovetsSouthernOpulence
  WhenToTest CharacterTurnEnd
    
    Condition FactionType germans
          and Trait NaturalEnergy > 3
          and Trait Selflessness < 4
          and Trait CovetsSouthernOpulence < 1
          and Trait Cheapskate < 1

  Affects CovetsSouthernOpulence  1  Chance  8

;------------------------------------------
Trigger Sweboz_CovetsSouthernOpulence_selfperpetuating
  WhenToTest CharacterTurnEnd
    
    Condition Trait CovetsSouthernOpulence > 0
          and RandomPercent > 80

  Affects ExpensiveTastes  1  Chance  8
  Affects Aesthetic  1  Chance  10
  Affects Corrupt  1  Chance  5

;------------------------------------------
Trigger Sweboz_Becomes_RhineRaider_Despoiler
  WhenToTest CharacterTurnEnd
    
    Condition FactionType germans
          and Trait NaturalEnergy > 4
          and Trait InCelticLands > 0
          and Trait RhineRaider < 1
          and Trait Despoiler > 0

  Affects RhineRaider  1  Chance  18

;------------------------------------------
Trigger Sweboz_RhineRaider_selfperpetuating
  WhenToTest CharacterTurnEnd
    
    Condition Trait RhineRaider > 0
          and RandomPercent > 80

  Affects ExpensiveTastes  1  Chance  8
  Affects Bloodthirsty  1  Chance  10
  Affects Warlord  2  Chance  5
  Affects BloodVengeance  1  Chance  30

;------------------------------------------
Trigger Sweboz_Haimiskaz_ComesOfAge
  WhenToTest CharacterComesOfAge
    
    Condition FactionType germans

  Affects Haimiskaz  1  Chance  12

;------------------------------------------
Trigger Sweboz_Haimiskaz_OfferedForMarriage
  WhenToTest OfferedForMarriage
    
    Condition FactionType germans

  Affects Haimiskaz  1  Chance  10

;------------------------------------------
Trigger Sweboz_Haimiskaz_OfferedForAdoption
  WhenToTest OfferedForAdoption
    
    Condition FactionType germans

  Affects Haimiskaz  1  Chance  8

;------------------------------------------
Trigger Sweboz_Haimiskaz_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption
    
    Condition FactionType germans

  Affects Haimiskaz  1  Chance  8

;------------------------------------------
Trigger Sweboz_Haimiskaz_NotAtHome
  WhenToTest CharacterTurnEnd
    
    Condition EndedInSettlement
          and CharacterIsLocal
          and Trait Haimiskaz = 1
          and not SettlementBuildingExists = homeland
          and FactionType germans

  Affects Haimiskaz  1  Chance  100

;------------------------------------------
Trigger Sweboz_Haimiskaz_BackHome
  WhenToTest CharacterTurnEnd
    
    Condition EndedInSettlement
          and CharacterIsLocal
          and Trait Haimiskaz = 2
          and SettlementBuildingExists = homeland
          and FactionType germans

  Affects Haimiskaz -1  Chance  100

;------------------------------------------
Trigger Reclusive_German_Goes_Wild
  WhenToTest CharacterTurnEnd
    
    Condition not EndedInSettlement
          and Trait WildGerman < 1
          and Trait Reclusive > 0
          and FactionType germans

  Affects WildGerman  1  Chance  12

;------------------------------------------
Trigger Sweboz_Elected_Harjanaz
  WhenToTest PostBattle
    
    Condition IsGeneral
          and WonBattle
          and Attribute Command > 1
          and Trait CommandExperience > 2
          and Trait NaturalCharisma > 3
          and Trait TroopsConfident > 0
          and Trait Harjanaz < 1
          and FactionType germans

  Affects Harjanaz  1  Chance  100

;------------------------------------------
Trigger Sweboz_Harjanaz_Becomes_Ashamed_Crushing_Defeat
  WhenToTest PostBattle
    
    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and Trait RecentBattleDifficulty < 4
          and Trait Harjanaz > 0

  Affects ExHarjanaz  2  Chance  100

;------------------------------------------
Trigger Sweboz_Harjanaz_Becomes_Ashamed_Coward
  WhenToTest PostBattle
    
    Condition IsGeneral
          and not WonBattle
          and PercentageBodyguardKilled < 10
          and PercentageOfArmyKilled > 50
          and Trait Harjanaz > 0

  Affects ExHarjanaz  2  Chance  100

;------------------------------------------
Trigger Sweboz_Harjanaz_Becomes_Ashamed_TroopsUnsure
  WhenToTest CharacterTurnEnd
    
    Condition Trait Harjanaz > 0
          and Trait TroopsUnsure > 2

  Affects ExHarjanaz  2  Chance  80

;------------------------------------------
Trigger Sweboz_Berserker_Becomes_Hamarammaz
  WhenToTest CharacterTurnEnd
    
    Condition Trait Berserker > 2
          and Trait Hamarammaz < 1
          and FactionType germans

  Affects Hamarammaz  1  Chance  12

;------------------------------------------
Trigger Sweboz_Deranged_Lunatic_Becomes_Hamarammaz
  WhenToTest CharacterTurnEnd
    
    Condition Trait Deranged > 1
          and Trait Insane > 1
          and Trait Hamarammaz < 1
          and FactionType germans

  Affects Hamarammaz  1  Chance  18

;------------------------------------------
Trigger Sweboz_Becomes_Blotagernaz
  WhenToTest CharacterTurnEnd
    
    Condition Trait NaturalEnergy > 3
          and Trait PublicFaith > 0
          and Trait Selflessness < 3
          and Trait Bloodthirsty > 1
          and Trait Warlord < 1
          and Trait Blotan < 1
          and FactionType germans

  Affects Blotan  1  Chance  8

;------------------------------------------
Trigger Sweboz_Becomes_Blotawisistaz
  WhenToTest CharacterTurnEnd
    
    Condition Trait NaturalEnergy > 3
          and Trait PublicFaith > 0
          and Trait Selflessness < 3
          and Trait Blotan < 2
          and Attribute Command > 1
          and FactionType germans

  Affects Blotan  2  Chance  6

;===============================================================
;Section: Triggers Specific to Getai (Dacia)
;===============================================================
;------------------------------------------
Trigger Getai_FactionLeader_not_Pavelter_already_united
  WhenToTest CharacterTurnStart

    Condition FactionType dacia
          and IsFactionLeader
          and Trait Pavelter < 1
          and I_SettlementOwner Buridava = dacia
          and I_SettlementOwner Sarmiszegethusa = dacia
          and I_SettlementOwner Kallatis = dacia
          and I_SettlementOwner Nikaia = dacia
          and I_SettlementOwner Naissos = dacia
          and I_SettlementOwner Serdike = dacia
          and I_SettlementOwner Tylis = dacia
          and I_SettlementOwner Byzantion = dacia

  Affects NotPavelter  1  Chance  100

;------------------------------------------
Trigger Getai_Becomes_FactionLeader_not_Pavelter_already_united
  WhenToTest BecomesFactionLeader

    Condition FactionType dacia
          and IsFactionLeader
          and Trait Pavelter < 1
          and I_SettlementOwner Buridava = dacia
          and I_SettlementOwner Sarmiszegethusa = dacia
          and I_SettlementOwner Kallatis = dacia
          and I_SettlementOwner Nikaia = dacia
          and I_SettlementOwner Naissos = dacia
          and I_SettlementOwner Serdike = dacia
          and I_SettlementOwner Tylis = dacia
          and I_SettlementOwner Byzantion = dacia

  Affects NotPavelter  1  Chance  100

;------------------------------------------
Trigger Getai_Becomes_FactionLeader_not_already_united_Buridava
  WhenToTest BecomesFactionLeader

    Condition FactionType dacia
          and IsFactionLeader
          and not I_SettlementOwner Buridava = dacia
          and Trait Pavelter < 1

  Affects Pavelter  1  Chance  100

;------------------------------------------
Trigger Getai_Becomes_FactionLeader_not_already_united_Sarmiszegethusa
  WhenToTest BecomesFactionLeader

    Condition FactionType dacia
          and IsFactionLeader
          and not I_SettlementOwner Sarmiszegethusa = dacia
          and Trait Pavelter < 1

  Affects Pavelter  1  Chance  100

;------------------------------------------
Trigger Getai_Becomes_FactionLeader_not_already_united_Kallatis
  WhenToTest BecomesFactionLeader

    Condition FactionType dacia
          and IsFactionLeader
          and not I_SettlementOwner Kallatis = dacia
          and Trait Pavelter < 1

  Affects Pavelter  1  Chance  100

;------------------------------------------
Trigger Getai_Becomes_FactionLeader_not_already_united_Nikaia
  WhenToTest BecomesFactionLeader

    Condition FactionType dacia
          and IsFactionLeader
          and not I_SettlementOwner Nikaia = dacia
          and Trait Pavelter < 1

  Affects Pavelter  1  Chance  100

;------------------------------------------
Trigger Getai_Becomes_FactionLeader_not_already_united_Naissos
  WhenToTest BecomesFactionLeader

    Condition FactionType dacia
          and IsFactionLeader
          and not I_SettlementOwner Naissos = dacia
          and Trait Pavelter < 1

  Affects Pavelter  1  Chance  100

;------------------------------------------
Trigger Getai_Becomes_FactionLeader_not_already_united_Serdike
  WhenToTest BecomesFactionLeader

    Condition FactionType dacia
          and IsFactionLeader
          and not I_SettlementOwner Serdike = dacia
          and Trait Pavelter < 1

  Affects Pavelter  1  Chance  100

;------------------------------------------
Trigger Getai_Becomes_FactionLeader_not_already_united_Byzantion
  WhenToTest BecomesFactionLeader

    Condition FactionType dacia
          and IsFactionLeader
          and not I_SettlementOwner Byzantion = dacia
          and Trait Pavelter < 1

  Affects Pavelter  1  Chance  100

;------------------------------------------
Trigger Getai_Becomes_FactionLeader_not_already_united_Tylis
  WhenToTest BecomesFactionLeader

    Condition FactionType dacia
          and IsFactionLeader
          and not I_SettlementOwner Tylis = dacia
          and Trait Pavelter < 1

  Affects Pavelter  1  Chance  100

;------------------------------------------
Trigger Getai_FactionLeader_becomes_Pavelter
  WhenToTest CharacterTurnEnd

    Condition Trait Pavelter = 1
          and I_SettlementOwner Buridava = dacia
          and I_SettlementOwner Sarmiszegethusa = dacia
          and I_SettlementOwner Kallatis = dacia
          and I_SettlementOwner Nikaia = dacia
          and I_SettlementOwner Naissos = dacia
          and I_SettlementOwner Serdike = dacia
          and I_SettlementOwner Tylis = dacia
          and I_SettlementOwner Byzantion = dacia

  Affects Pavelter  1  Chance  100

;------------------------------------------
Trigger Getai_FactionLeader_becomes_Pavelter_Final
  WhenToTest CharacterTurnStart

    Condition FactionType dacia
          and IsFactionLeader
          and Trait Pavelter = 2

  Affects Pavelter  1  Chance  100

;------------------------------------------
Trigger Getai_AttunedGovernor_gets_DavarchoiPleiston
  WhenToTest CharacterTurnEnd

    Condition FactionType dacia
          and EndedInSettlement
          and Attribute Influence > 1
          and Trait AttunedGovernor > 0
          and Trait DavarchoiPleiston < 1

  Affects DavarchoiPleiston  1  Chance  20

;------------------------------------------
Trigger Getai_CeasesAttunedGovernor_loses_DavarchoiPleiston
  WhenToTest CharacterTurnEnd

    Condition Trait DavarchoiPleiston > 0
          and Trait AttunedGovernor < 1

  Affects DavarchoiPleiston -1  Chance  100

;------------------------------------------
Trigger Getai_DiakonosPleiston_getting_ready_for_Pleistos
  WhenToTest CharacterTurnEnd

    Condition Trait Pleiston = 1
          
  Affects Pleiston  1  Chance  100

;------------------------------------------
Trigger Getai_Becomes_DiakonosPleiston
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType dacia
          and RemainingMPPercentage = 100
          and Trait TurnsAlive > 2
          and Trait Pleiston < 1
          and Trait GetaiTheosebes < 1
          
  Affects Pleiston  1  Chance  30

;------------------------------------------
Trigger Getai_Becomes_Pleistos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = gov1
          and Trait Pleiston = 2
          and Trait NaturalCharisma > 3
          and Trait NaturalIntelligence > 3
          and Attribute Influence > 0
          
  Affects Pleiston  1  Chance  100

;------------------------------------------
Trigger Getai_Becomes_ArchiPleistos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = gov1
          and Trait TurnsAlive > 3
          and Trait Pleiston = 3
          and Trait Pious > 2
          and Attribute Influence > 2
          and Attribute Management > 1

  Affects Pleiston  1  Chance  100

;------------------------------------------
Trigger Getai_TeletesKtistes_getting_ready_for_Ktistes
  WhenToTest CharacterTurnEnd

    Condition Trait Ktistes = 1
          
  Affects Ktistes  1  Chance  100

;------------------------------------------
Trigger Getai_TeletesKtistes_getting_ready_for_Ktistes2
  WhenToTest CharacterTurnEnd

    Condition Trait Ktistes = 2
          and not EndedInSettlement
          
  Affects Ktistes  1  Chance  100

;------------------------------------------
Trigger Getai_Becomes_TeletesKtistes
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and FactionType dacia
          and Trait TurnsAlive > 4
          and Trait Ktistes < 1
          and Trait Pleiston > 0
          and Trait Pleiston < 4
          and Trait CommandExperience > 2
          and Trait Pious > 1
          and Attribute Influence > 2

  Affects Ktistes  1  Chance  30

;------------------------------------------
Trigger Getai_Ktistes_getting_ready_for_ArchiKtistes
  WhenToTest CharacterTurnEnd

    Condition Trait Ktistes = 4
          
  Affects Ktistes  1  Chance  100

;------------------------------------------
Trigger Getai_Becomes_Ktistes
  WhenToTest CharacterTurnEnd

    Condition Trait Ktistes = 3

  Affects Ktistes  1  Chance  80

;------------------------------------------
Trigger Getai_Ktistes_Countdown
  WhenToTest CharacterTurnEnd

    Condition Trait Ktistes = 3
          
  Affects KtistesCounter  1  Chance  100

;------------------------------------------
Trigger Getai_TakesTooLong_Loses_Ktistes
  WhenToTest CharacterTurnEnd

    Condition Trait Ktistes = 3
          and Trait KtistesCounter = 1
          
  Affects KtistesCounter -13  Chance  100
  Affects Ktistes -7  Chance  100

;------------------------------------------
Trigger Getai_Becomes_ArchiKtistes
  WhenToTest CharacterTurnEnd

    Condition Trait TurnsAlive > 4
          and Trait Ktistes = 5
          and Trait CommandExperience > 3
          and Attribute Influence > 4

  Affects Ktistes  1  Chance  15

;------------------------------------------
Trigger Getai_Theosebes_Progress
  WhenToTest CharacterTurnEnd

    Condition Trait GetaiTheosebes > 0
          and Trait GetaiTheosebes < 3

  Affects GetaiTheosebes  1  Chance  100

;------------------------------------------
Trigger Getai_builds_temple_becomes_Orthotheosebes1
  WhenToTest GovernorBuildingCompleted

    Condition Trait GetaiTheosebes > 1
          and Trait GetaiForeignerHeathen < 1
          and Trait Orthotheosebes < 1
          and SettlementBuildingFinished >= temple_of_fun_shrine
          
  Affects Orthotheosebes  1  Chance  80

;------------------------------------------
Trigger Getai_builds_temple_becomes_Orthotheosebes2
  WhenToTest GovernorBuildingCompleted

    Condition Trait GetaiTheosebes > 1
          and Trait GetaiForeignerHeathen < 1
          and Trait Orthotheosebes < 1
          and SettlementBuildingFinished >= temple_of_battle_shrine
          
  Affects Orthotheosebes  1  Chance  80

;------------------------------------------
Trigger Getai_builds_temple_becomes_Orthotheosebes3
  WhenToTest GovernorBuildingCompleted

    Condition Trait GetaiTheosebes > 1
          and Trait GetaiForeignerHeathen < 1
          and Trait Orthotheosebes < 1
          and SettlementBuildingFinished >= temple_of_farming_shrine
          
  Affects Orthotheosebes  1  Chance  80

;------------------------------------------
Trigger Getai_builds_temple_becomes_Orthotheosebes4
  WhenToTest GovernorBuildingCompleted

    Condition Trait GetaiTheosebes > 1
          and Trait GetaiForeignerHeathen < 1
          and Trait Orthotheosebes < 1
          and SettlementBuildingFinished >= temple_of_forge_shrine
          
  Affects Orthotheosebes  1  Chance  80

;------------------------------------------
Trigger Getai_builds_temple_becomes_Orthotheosebes5
  WhenToTest GovernorBuildingCompleted

    Condition Trait GetaiTheosebes > 1
          and Trait GetaiForeignerHeathen < 1
          and Trait Orthotheosebes < 1
          and SettlementBuildingFinished >= temple_of_fertility_shrine
          
  Affects Orthotheosebes  1  Chance  80

;------------------------------------------
Trigger Getai_builds_temple_becomes_Orthotheosebes6
  WhenToTest GovernorBuildingCompleted

    Condition Trait GetaiTheosebes > 1
          and Trait GetaiForeignerHeathen < 1
          and Trait Orthotheosebes < 1
          and SettlementBuildingFinished >= temple_of_governors_shrine
          
  Affects Orthotheosebes  1  Chance  80

;------------------------------------------
Trigger Getai_Theosebes_becomes_Orthotheosebes1
  WhenToTest CharacterTurnEnd

    Condition Trait GetaiTheosebes > 1
          and Trait Pious > 2
          and Trait Orthotheosebes < 1
          and Trait GetaiForeignerHeathen < 1
          
  Affects Orthotheosebes  1  Chance  25

;------------------------------------------
Trigger Getai_Theosebes_becomes_Orthotheosebes2
  WhenToTest CharacterTurnEnd

    Condition Trait GetaiTheosebes > 1
          and Trait Orthotheosebes < 1
          and Trait GetaiForeignerHeathen < 1
         
  Affects Orthotheosebes  1  Chance  5

;------------------------------------------
Trigger Getai_Theosebes_becomes_Allois_Theois
  WhenToTest CharacterTurnEnd

    Condition Trait GetaiTheosebes > 2
          and Trait GetaiForeignerHeathen < 1
          and Trait Orthotheosebes < 1
         
  Affects GetaiForeignerHeathen  1  Chance  30

;------------------------------------------
Trigger Getai_Theosebes_becomes_Aischros_Theosebes
  WhenToTest CharacterTurnEnd

    Condition Trait GetaiForeignerHeathen = 1
          and Trait Loyalty > 3
          and Attribute Influence > 3
          and Attribute Management > 2
         
  Affects GetaiForeignerHeathen  1  Chance  30

;------------------------------------------
Trigger Getai_Leader_becomes_ArchonHiereonZalmoxou1
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and IsFactionLeader
          and SettlementName Sarmiszegethusa
          and Trait TurnsAlive > 4
          and Trait Pleiston > 3
          and Trait ArchonHiereonZalmoxou < 1
          and Trait Pious > 2
          and Attribute Influence > 4
         
  Affects ArchonHiereonZalmoxou  1  Chance  100

;------------------------------------------
Trigger Getai_Leader_becomes_ArchonHiereonZalmoxou2
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and IsFactionLeader
          and SettlementName Sarmiszegethusa
          and Trait TurnsAlive > 4
          and Trait Ktistes > 3
          and Trait ArchonHiereonZalmoxou < 1
          and Trait Pious > 2
          and Attribute Influence > 4
         
  Affects ArchonHiereonZalmoxou  1  Chance  100

;------------------------------------------
Trigger Getai_Heir_becomes_ArchonHiereonZalmoxou1
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and IsFactionHeir
          and SettlementName Sarmiszegethusa
          and Trait TurnsAlive > 4
          and Trait Pleiston > 3
          and Trait ArchonHiereonZalmoxou < 1
          and Trait Pious > 2
          and Attribute Influence > 4
         
  Affects ArchonHiereonZalmoxou  1  Chance  100

;------------------------------------------
Trigger Getai_Heir_becomes_ArchonHiereonZalmoxou2
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and IsFactionHeir
          and SettlementName Sarmiszegethusa
          and Trait TurnsAlive > 4
          and Trait Ktistes > 3
          and Trait ArchonHiereonZalmoxou < 1
          and Trait Pious > 2
          and Attribute Influence > 4
         
  Affects ArchonHiereonZalmoxou  1  Chance  100

;------------------------------------------
Trigger ArchonHiereonZalmoxou_outside_Sarmiszegethusa_loses1
  WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
          and Trait ArchonHiereonZalmoxou > 0
         
  Affects ArchonHiereonZalmoxou -3  Chance  100

;------------------------------------------
Trigger ArchonHiereonZalmoxou_outside_Sarmiszegethusa_loses2
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and not SettlementName Sarmiszegethusa
          and Trait ArchonHiereonZalmoxou > 0
         
  Affects ArchonHiereonZalmoxou -3  Chance  100

;===============================================================
;Section: Triggers Specific to Iberia
;===============================================================
;------------------------------------------
;Section: Devotio Iberica
;------------------------------------------
Trigger Becomes_Devotio_In_Iberia_from_great_victory_very_high_cha
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and Trait InIberia > 0
          and Trait BattlePoints > 3
          and PercentageEnemyKilled > 25
          and Trait NaturalCharisma = 6

  Affects DevotioIberica  2  Chance  85

;------------------------------------------
Trigger Becomes_Devotio_In_Iberia_from_great_victory_high_cha
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and Trait InIberia > 0
          and Trait BattlePoints > 3
          and PercentageEnemyKilled > 30
          and Trait NaturalCharisma = 5

  Affects DevotioIberica  2  Chance  75

;------------------------------------------
Trigger Becomes_Devotio_In_Iberia_from_great_victory_above_avg_cha
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and Trait InIberia > 0
          and Trait BattlePoints > 3
          and PercentageEnemyKilled > 35
          and Trait NaturalCharisma = 4

  Affects DevotioIberica  2  Chance  50

;------------------------------------------
Trigger Becomes_Devotio_In_Iberia_from_great_victory_avg_cha
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and Trait InIberia > 0
          and Trait BattlePoints > 3
          and PercentageEnemyKilled > 40
          and Trait NaturalCharisma = 3

  Affects DevotioIberica  2  Chance  25

;------------------------------------------
Trigger Becomes_Devotio_In_Iberia_from_great_victory_low_cha
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and Trait InIberia > 0
          and Trait BattlePoints > 3
          and PercentageEnemyKilled > 40
          and Trait NaturalCharisma < 3

  Affects DevotioIberica  2  Chance  10

;------------------------------------------
Trigger end_in_settlement_so_unset_InIberia_flag
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait InIberia > 0

  Affects OutOfIberia  1  Chance  100

;------------------------------------------
Trigger InIberia_Tyde
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Tyde
          and AgentType = family
          and Trait InIberia < 1

  Affects InIberia  1  Chance  100

;------------------------------------------
Trigger InIberia_Pallantia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Pallantia
          and AgentType = family
          and Trait InIberia < 1

  Affects InIberia  1  Chance  100

;------------------------------------------
Trigger InIberia_Vellika
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Vellika
          and AgentType = family
          and Trait InIberia < 1

  Affects InIberia  1  Chance  100

;------------------------------------------
Trigger InIberia_Numantia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Numantia
          and AgentType = family
          and Trait InIberia < 1

  Affects InIberia  1  Chance  100

;------------------------------------------
Trigger InIberia_Oxtraca
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Oxtraca
          and AgentType = family
          and Trait InIberia < 1

  Affects InIberia  1  Chance  100

;------------------------------------------
Trigger InIberia_Baikor
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Baikor
          and AgentType = family
          and Trait InIberia < 1

  Affects InIberia  1  Chance  100

;------------------------------------------
Trigger InIberia_Gader
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Gader
          and AgentType = family
          and Trait InIberia < 1

  Affects InIberia  1  Chance  100

;------------------------------------------
Trigger InIberia_Mastia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Mastia
          and AgentType = family
          and Trait InIberia < 1

  Affects InIberia  1  Chance  100

;------------------------------------------
Trigger InIberia_Arse
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Ars�
          and AgentType = family
          and Trait InIberia < 1

  Affects InIberia  1  Chance  100

;------------------------------------------
Trigger InIberia_Sucum_Murgi
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Sucum-Murgi
          and AgentType = family
          and Trait InIberia < 1

  Affects InIberia  1  Chance  100

;------------------------------------------
Trigger not_InIberia_so_no_Devotio
  WhenToTest CharacterTurnEnd

    Condition Trait DevotioIberica = 2
          and Trait InIberia < 1

  Affects ReverseDevotioIberica  1  Chance  100

;------------------------------------------
Trigger InIberia_so_Devotio
  WhenToTest CharacterTurnEnd

    Condition Trait DevotioIberica = 1
          and Trait InIberia > 0

  Affects DevotioIberica  1  Chance  100


;Mod: EBMod666 - 08/15 : Devotio Iberica not just for Iberians, but only for the peninsula
;===============================================================
;Section: Triggers Specific to Greeks
;===============================================================
;------------------------------------------
Trigger Reverse_Hellenic_general_ended_in_settlement_with_movement
  WhenToTest CharacterTurnStart

    Condition Trait HellenicEligible > 0

  Affects ReverseHellenicEligible  1  Chance  100

;------------------------------------------
Trigger Hellenic_general_ended_in_settlement_with_movement
  WhenToTest CharacterTurnEnd

    Condition Trait Hellenic > 0
          and EndedInSettlement
          and RemainingMPPercentage > 90
          and not IsFactionLeader
          and not IsFactionHeir
          and not IsUnderSiege

  Affects HellenicEligible  1  Chance  100

;------------------------------------------
;Trigger: greek_strategos
; o <Strategos>  1  Chance  50

Trigger greek_strategos
  WhenToTest CharacterTurnEnd

    Condition Trait HellenicEligible > 0
          and Attribute Influence > 5
          and Attribute Command > 5
          and Trait VictorOthersVirtue > 0
          and Trait Hellenic = 1

  Affects Strategos  1  Chance  50

;------------------------------------------
;Trigger: greek_Proxenos
; o <Proxenos>  1  Chance  75

Trigger greek_Proxenos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Attribute Influence > 2
          and Trait SpartanTraining < 1
          and Trait Xenophilia > 0
          and Trait Hellenic = 1
          and Trait Proxenos < 1
          and Trait ProxenosBad < 1

  Affects Proxenos  1  Chance  75

;------------------------------------------
;Trigger: greek_Proxenos_relations_turn_sour
; o <ProxenosBad>  2  Chance  5

Trigger greek_Proxenos_relations_turn_sour
  WhenToTest CharacterTurnStart

    Condition IsGeneral
          and OnAWarFooting
          and Trait Proxenos > 0

  Affects ProxenosBad  2  Chance  2

;------------------------------------------
Trigger greek_Proxenos_relations_turn_good_again
  WhenToTest CharacterTurnStart

    Condition IsGeneral
          and not OnAWarFooting
          and Trait ProxenosBad > 0

  Affects Proxenos  2  Chance  2

;------------------------------------------
;Trigger: greek_Hieropoios
; o <Hieropoios>  1  Chance  5

Trigger greek_Hieropoios_battle_temple
  WhenToTest CharacterTurnEnd

    Condition Trait HellenicEligible > 0
          and Trait Pious > 0
          and Trait Hellenic = 1
          and Trait Hieropoios < 1
          and Trait TurnsInOffice < 1
          and SettlementBuildingExists >= temple_of_battle_temple

  Affects Hieropoios  1  Chance  5

;------------------------------------------
Trigger greek_Hieropoios_farming_temple
  WhenToTest CharacterTurnEnd

    Condition Trait HellenicEligible > 0
          and Trait Pious > 0
          and Trait Hellenic = 1
          and Trait Hieropoios < 1
          and Trait TurnsInOffice < 1
          and SettlementBuildingExists >= temple_of_farming_temple

  Affects Hieropoios  1  Chance  5

;------------------------------------------
Trigger greek_Hieropoios_fertility_temple
  WhenToTest CharacterTurnEnd

    Condition Trait HellenicEligible > 0
          and Trait Pious > 0
          and Trait Hellenic = 1
          and Trait Hieropoios < 1
          and Trait TurnsInOffice < 1
          and SettlementBuildingExists >= temple_of_fertility_temple

  Affects Hieropoios  1  Chance  5

;------------------------------------------
Trigger greek_Hieropoios_forge_temple
  WhenToTest CharacterTurnEnd

    Condition Trait HellenicEligible > 0
          and Trait Pious > 0
          and Trait Hellenic = 1
          and Trait Hieropoios < 1
          and Trait TurnsInOffice < 1
          and SettlementBuildingExists >= temple_of_forge_temple

  Affects Hieropoios  1  Chance  5

;------------------------------------------
Trigger greek_Hieropoios_fun_temple
  WhenToTest CharacterTurnEnd

    Condition Trait HellenicEligible > 0
          and Trait Pious > 0
          and Trait Hellenic = 1
          and Trait Hieropoios < 1
          and Trait TurnsInOffice < 1
          and SettlementBuildingExists >= temple_of_fun_temple

  Affects Hieropoios  1  Chance  5

;------------------------------------------
Trigger greek_Hieropoios_governors_temple
  WhenToTest CharacterTurnEnd

    Condition Trait HellenicEligible > 0
          and Trait Pious > 0
          and Trait Hellenic = 1
          and Trait Hieropoios < 1
          and Trait TurnsInOffice < 1
          and SettlementBuildingExists >= temple_of_governors_temple

  Affects Hieropoios  1  Chance  5

;------------------------------------------
Trigger Hieropoios_PublicFaith
  WhenToTest CharacterTurnEnd

    Condition Trait Hieropoios > 0

  Affects PublicFaith  1  Chance  2

;------------------------------------------
Trigger Hieropoios_turn_in_office
  WhenToTest CharacterTurnEnd

    Condition Trait Hieropoios > 0

  Affects TurnsInOffice  1  Chance  100

;------------------------------------------
Trigger Hieropoios_reverse_office
  WhenToTest CharacterTurnEnd

    Condition Trait Hieropoios > 0
          and Trait TurnsInOffice = 3

  Affects ReverseOffice  1  Chance  100
  Affects TurnsOutOfOffice  6  Chance  100

;------------------------------------------
Trigger lose_greek_Hieropoios_not_Pious
  WhenToTest CharacterTurnEnd

    Condition Trait Hieropoios > 0
          and Trait Pious < 1

  Affects ReverseOffice  1  Chance  75

;------------------------------------------
Trigger lose_greek_Hieropoios_not_in_town
  WhenToTest CharacterTurnEnd

    Condition Trait Hieropoios > 0
          and not EndedInSettlement

  Affects ReverseOffice  1  Chance  50

;------------------------------------------
Trigger greek_Ergepistates_Corrupt
  WhenToTest CharacterTurnEnd

    Condition Trait Ergepistates = 1
          and Trait TurnsInOffice > 0
          and Trait Selflessness < 4

  Affects Corrupt  1  Chance  2

;------------------------------------------
Trigger greek_Ergepistates_BadBuilder
  WhenToTest CharacterTurnEnd

    Condition Trait Ergepistates = 1
          and Trait TurnsInOffice > 0
          and Trait NaturalIntelligence < 4

  Affects BadBuilder  4  Chance  20

;------------------------------------------
Trigger greek_Ergepistates_GoodBuilder
  WhenToTest CharacterTurnEnd

    Condition Trait Ergepistates = 1
          and Trait TurnsInOffice > 0
          and Trait NaturalIntelligence = 4

  Affects GoodBuilder  4  Chance  20

;------------------------------------------
Trigger greek_Ergepistates_GoodBuilder_Very_Intelligent
  WhenToTest CharacterTurnEnd

    Condition Trait Ergepistates = 1
          and Trait TurnsInOffice > 0
          and Trait NaturalIntelligence > 4

  Affects GoodBuilder  6  Chance  40

;------------------------------------------
Trigger greek_Ergepistates_BadBuilder_Langorous
  WhenToTest CharacterTurnEnd

    Condition Trait Ergepistates = 1
          and Trait TurnsInOffice > 0
          and Trait NaturalEnergy < 3

  Affects BadBuilder  4  Chance  20

;------------------------------------------
Trigger greek_Ergepistates_GoodBuilder_Energetic
  WhenToTest CharacterTurnEnd

    Condition Trait Ergepistates = 1
          and Trait TurnsInOffice > 0
          and Trait NaturalEnergy > 2
          and Trait NaturalEnergy < 5

  Affects GoodBuilder  4  Chance  20

;------------------------------------------
Trigger greek_Ergepistates_GoodBuilder_Very_Energetic
  WhenToTest CharacterTurnEnd

    Condition Trait Ergepistates = 1
          and Trait TurnsInOffice > 0
          and Trait NaturalEnergy > 4

  Affects GoodBuilder  6  Chance  40

;------------------------------------------
Trigger greek_Ergepistates_GoodBuilder_Busy_Queue
  WhenToTest CharacterTurnEnd

    Condition Trait Ergepistates = 1
          and Trait TurnsInOffice > 0
          and not BuildingQueueIdleDespiteCash

  Affects GoodBuilder  6  Chance  50

;------------------------------------------
Trigger greek_Ergepistates_BadBuilder_Idle_Queue
  WhenToTest CharacterTurnEnd

    Condition Trait Ergepistates = 1
          and Trait TurnsInOffice > 0
          and BuildingQueueIdleDespiteCash

  Affects BadBuilder  6  Chance  50

;------------------------------------------
;Trigger: greek_Ergepistates_Unsuccessful_Incompetence
; o <Ergepistates> 1  Chance  5

Trigger greek_Ergepistates_Unsuccessful_Incompetence
  WhenToTest CharacterTurnEnd

    Condition Trait Ergepistates = 1
          and Trait BadBuilder > 0
          and Trait TurnsInOffice > 0

  Affects Ergepistates  1  Chance  5

;------------------------------------------
;Trigger: greek_Ergepistates_Unsuccessful_Malfeasance
; o <Ergepistates> 1  Chance  10

Trigger greek_Ergepistates_Unsuccessful_Malfeasance
  WhenToTest CharacterTurnEnd

    Condition Trait Ergepistates = 1
          and Trait Corrupt > 0
          and Trait TurnsInOffice > 0

  Affects Ergepistates  1  Chance  10

;------------------------------------------
;Trigger: greek_Ergepistates_Successful_2
; o <Ergepistates> 2  Chance  10

Trigger greek_Ergepistates_Successful_2
  WhenToTest CharacterTurnEnd

    Condition Trait Ergepistates = 1
          and Trait GoodBuilder > 0
          and Trait TurnsInOffice > 0

  Affects Ergepistates  2  Chance  10

;------------------------------------------
;Trigger: greek_Ergepistates
; o <Ergepistates>  1  Chance  5

Trigger greek_Ergepistates
  WhenToTest CharacterTurnEnd

    Condition Trait HellenicEligible > 0
          and SettlementBuildingExists >= academy
          and SettlementBuildingExists >= forum
          and Attribute Command < 6
          and Attribute Influence < 6
          and Trait NaturalIntelligence > 3
          and Trait RhetoricSkill < 2
          and Trait SpartanTraining < 1
          and Trait Ergepistates < 1
          and Trait TurnsInOffice < 1

  Affects Ergepistates  1  Chance  5

;------------------------------------------
Trigger Ergepistates_turn_in_office
  WhenToTest CharacterTurnEnd

    Condition Trait Ergepistates > 0
          and EndedInSettlement

  Affects TurnsInOffice  1  Chance  100

;------------------------------------------
Trigger Ergepistates_reverse_office
  WhenToTest CharacterTurnEnd

    Condition Trait Ergepistates > 1
          and Trait TurnsInOffice = 3

  Affects TurnsOutOfOffice  6  Chance  100

;------------------------------------------
Trigger greek_Emporiarches_Corrupt_Selfish
  WhenToTest CharacterTurnEnd

    Condition Trait Emporiarches = 1
          and Trait Selflessness < 4
          and Trait TurnsInOffice > 0
          and EndedInSettlement

  Affects Corrupt  1  Chance  2

;------------------------------------------
Trigger greek_Emporiarches_Corrupt_Disloyal
  WhenToTest CharacterTurnEnd

    Condition Trait Emporiarches = 1
          and Trait Disloyal > 0
          and Trait TurnsInOffice > 0
          and EndedInSettlement

  Affects Corrupt  1  Chance  2

;------------------------------------------
Trigger greek_Emporiarches_Upright_1
  WhenToTest CharacterTurnEnd

    Condition Trait Emporiarches = 1
          and Trait Selflessness > 2
          and EndedInSettlement

  Affects Upright  1  Chance  2

;------------------------------------------
Trigger greek_Emporiarches_GoodTrader_2_Intelligent
  WhenToTest CharacterTurnEnd

    Condition Trait Emporiarches = 1
          and Trait NaturalIntelligence > 3

  Affects GoodTrader  2  Chance  10

;------------------------------------------
Trigger greek_Emporiarches_GoodTrader_2_Charismatic
  WhenToTest CharacterTurnEnd

    Condition Trait Emporiarches = 1
          and Trait NaturalCharisma > 3

  Affects GoodTrader  2  Chance  10

;------------------------------------------
Trigger greek_Emporiarches_GoodTrader_2_Energetic
  WhenToTest CharacterTurnEnd

    Condition Trait Emporiarches = 1
          and Trait NaturalEnergy > 3

  Affects GoodTrader  4  Chance  10

;------------------------------------------
Trigger greek_Emporiarches_BadTrader_2_Dull
  WhenToTest CharacterTurnEnd

    Condition Trait Emporiarches = 1
          and Trait SpartanTraining < 1
          and Trait NaturalIntelligence < 3

  Affects BadTrader  2  Chance  10

;------------------------------------------
Trigger greek_Emporiarches_BadTrader_2_Charismatic
  WhenToTest CharacterTurnEnd

    Condition Trait Emporiarches = 1
          and Trait SpartanTraining < 1
          and Trait NaturalCharisma < 3

  Affects BadTrader  2  Chance  10

;------------------------------------------
Trigger greek_Emporiarches_BadTrader_2_Energetic
  WhenToTest CharacterTurnEnd

    Condition Trait Emporiarches = 1
          and Trait SpartanTraining < 1
          and Trait NaturalEnergy < 3

  Affects BadTrader  4  Chance  10

;------------------------------------------
Trigger greek_Emporiarches_Loyal_3
  WhenToTest CharacterTurnEnd

    Condition Trait Emporiarches = 1
          and Trait Loyalty > 2
          and EndedInSettlement

  Affects Upright  1  Chance  2

;------------------------------------------
Trigger greek_Emporiarches_low_taxes
  WhenToTest CharacterTurnEnd

    Condition Trait Emporiarches = 1
          and EndedInSettlement
          and SettlementTaxLevel = tax_low

  Affects GoodTrader  4  Chance  50

;------------------------------------------
Trigger greek_Emporiarches_normal_taxes
  WhenToTest CharacterTurnEnd

    Condition Trait Emporiarches = 1
          and EndedInSettlement
          and SettlementTaxLevel = tax_normal

  Affects GoodTrader  2  Chance  25

;------------------------------------------
Trigger greek_Emporiarches_high_taxes
  WhenToTest CharacterTurnEnd

    Condition Trait Emporiarches = 1
          and EndedInSettlement
          and Trait SpartanTraining < 1
          and SettlementTaxLevel = tax_high

  Affects BadTrader  2  Chance  25

;------------------------------------------
Trigger greek_Emporiarches_extortionate_taxes
  WhenToTest CharacterTurnEnd

    Condition Trait Emporiarches = 1
          and EndedInSettlement
          and Trait SpartanTraining < 1
          and SettlementTaxLevel = tax_extortionate

  Affects BadTrader  4  Chance  50

;------------------------------------------
Trigger greek_GoodTrader_becomes_Upright_Emporiarches
  WhenToTest CharacterTurnEnd

    Condition Trait Emporiarches = 1
          and Trait GoodTrader > 0
          and Trait TurnsInOffice > 2
          and EndedInSettlement

  Affects Emporiarches  2  Chance  10

;------------------------------------------
Trigger greek_Upright_becomes_Upright_Emporiarches
  WhenToTest CharacterTurnEnd

    Condition Trait Emporiarches = 1
          and Trait Upright > 0
          and Trait TurnsInOffice > 2
          and EndedInSettlement

  Affects Emporiarches  2  Chance  10

;------------------------------------------
Trigger greek_BadTrader_becomes_Corrupt_Emporiarches
  WhenToTest CharacterTurnEnd

    Condition Trait Emporiarches = 1
          and Trait BadTrader > 0
          and Trait TurnsInOffice > 2
          and EndedInSettlement

  Affects Emporiarches  1  Chance  10

;------------------------------------------
Trigger greek_Corrupt_becomes_Corrupt_Emporiarches
  WhenToTest CharacterTurnEnd

    Condition Trait Emporiarches = 1
          and Trait Corrupt > 0
          and Trait TurnsInOffice > 2
          and EndedInSettlement

  Affects Emporiarches  1  Chance  10

;------------------------------------------
;Trigger: greek_Emporiarches
; o <Emporiarches>  1  Chance  10

Trigger greek_Emporiarches
  WhenToTest CharacterTurnEnd

    Condition Trait HellenicEligible > 0
          and SettlementBuildingExists >= forum
          and Attribute Command < 6
          and Attribute Influence < 6
          and Trait SpartanTraining < 1
          and Trait NaturalIntelligence > 3
          and Trait RhetoricSkill < 2
          and Trait Emporiarches < 1
          and Trait TurnsInOffice < 1

  Affects Emporiarches  1  Chance  10

;------------------------------------------
Trigger Emporiarches_turn_in_office
  WhenToTest CharacterTurnEnd

    Condition Trait Emporiarches > 0
          and EndedInSettlement

  Affects TurnsInOffice  1  Chance  100

;------------------------------------------
Trigger Emporiarches_reverse_office
  WhenToTest CharacterTurnEnd

    Condition Trait Emporiarches > 1
          and Trait TurnsInOffice = 3

  Affects TurnsOutOfOffice  6  Chance  100


;------------------------------------------
Trigger greek_Panegyrarches_becomes_generous
  WhenToTest CharacterTurnEnd

    Condition Trait Panegyrarches = 1
          and Trait TurnsInOffice > 0
          and EndedInSettlement
          and Trait Selflessness > 2

  Affects Generous  1  Chance  4

;------------------------------------------
Trigger greek_Panegyrarches_Popular_1_not_cheap
  WhenToTest CharacterTurnEnd

    Condition Trait Panegyrarches = 1
          and Trait Cheapskate < 1
          and Trait Miserly < 1
          and Trait TurnsInOffice > 0
          and EndedInSettlement

  Affects Panegyrarches  1  Chance  10

;------------------------------------------
Trigger greek_Panegyrarches_Popular_1_generous
  WhenToTest CharacterTurnEnd

    Condition Trait Panegyrarches = 1
          and Trait Generous > 0
          and Trait TurnsInOffice > 0
          and EndedInSettlement

  Affects Panegyrarches  1  Chance  20

;------------------------------------------
Trigger greek_Panegyrarches_Popular_2
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait Panegyrarches > 1

  Affects IanR  1  Chance  3

;------------------------------------------
Trigger greek_Panegyrarches
  WhenToTest CharacterTurnEnd

    Condition Trait HellenicEligible > 0
          and SettlementBuildingExists >= governors_palace
          and Trait NaturalCharisma > 3
          and Trait NaturalEnergy > 3
          and Trait Panegyrarches < 1
          and Trait TurnsInOffice < 1

  Affects Panegyrarches  1  Chance  25

;------------------------------------------
Trigger greek_Panegyrarches_Turn_In_Office
  WhenToTest CharacterTurnEnd

    Condition Trait Panegyrarches > 1
          and EndedInSettlement

  Affects TurnsInOffice  1  Chance  100

;------------------------------------------
Trigger greek_Panegyrarches_Out_Of_Office
  WhenToTest CharacterTurnEnd

    Condition Trait Panegyrarches = 1
          and Trait TurnsInOffice = 3

  Affects TurnsOutOfOffice  6  Chance  100
  Affects ReverseOffice  1  Chance  100

;------------------------------------------
Trigger greek_Eirenarchos_young_general
  WhenToTest CharacterTurnEnd

    Condition Trait HellenicEligible > 0
          and Attribute Command < 2
          and Trait NaturalIntelligence < 5
          and Trait NaturalEnergy < 5
          and Trait CommandExperience < 2
          and SettlementBuildingExists >= muster_field
          and Trait TurnsAlive < 3
          and Trait TurnsInOffice < 1

  Affects Eirenarchos  1  Chance  10

;------------------------------------------
Trigger greek_Eirenarchos_older_general
  WhenToTest CharacterTurnEnd

    Condition Trait HellenicEligible > 0
          and Trait CommandExperience > 3
          and SettlementBuildingExists >= muster_field
          and Trait Eirenarchos < 1
          and Trait TurnsInOffice < 1

  Affects Eirenarchos  1  Chance  10

;------------------------------------------
Trigger greek_Eirenarchos_Authoritarian
  WhenToTest CharacterTurnEnd

    Condition Trait Eirenarchos > 0
          and EndedInSettlement

  Affects Authoritarian  1  Chance  10

;------------------------------------------
Trigger Count_Eirenarchos_Turns_in_Office
  WhenToTest CharacterTurnEnd

    Condition Trait Eirenarchos > 0
          and EndedInSettlement

  Affects TurnsInOffice  1  Chance  100

;------------------------------------------
Trigger Reset_Eirenarchos_after_a_couple_years
  WhenToTest CharacterTurnEnd

    Condition Trait Eirenarchos > 0
          and Trait TurnsInOffice = 3

  Affects ReverseOffice  1  Chance  100
  Affects TurnsOutOfOffice  6  Chance  100


;Mod: EBMod867 - 02/05/2006 : changed order of triggers and some other changes
;------------------------------------------
Trigger greek_Gynaikonomos_lewd
  WhenToTest CharacterTurnEnd

    Condition Trait HellenicEligible > 0
          and Trait Lewd > 0
          and SettlementBuildingExists >= game_field
          and Trait SpartanTraining < 1
          and Trait Gynaikonomos < 1

  Affects Gynaikonomos  1  Chance  9

;------------------------------------------
Trigger greek_Gynaikonomos_girls
  WhenToTest CharacterTurnEnd

    Condition Trait HellenicEligible > 0
          and Trait Girls > 0
          and SettlementBuildingExists >= game_field
          and Trait SpartanTraining < 1
          and Trait Gynaikonomos < 1

  Affects Gynaikonomos  1  Chance  6

;------------------------------------------
Trigger greek_Gynaikonomos_Lewd_and_Girls
  WhenToTest CharacterTurnEnd

    Condition Trait Gynaikonomos > 0
          and EndedInSettlement

  Affects Lewd  1  Chance  10
  Affects Girls  1  Chance  10

;------------------------------------------
Trigger greek_Gynaikonomos_Leaves
  WhenToTest CharacterTurnEnd

    Condition Trait Gynaikonomos > 0
          and not EndedInSettlement
          and Trait GynaikonomosLeftSettlement < 2

  Affects GynaikonomosLeftSettlement 1  Chance  100

;------------------------------------------
Trigger greek_Gynaikonomos_Returns
  WhenToTest CharacterTurnEnd

    Condition Trait GynaikonomosLeftSettlement > 0
          and EndedInSettlement

  Affects GynaikonomosLeftSettlement -1  Chance  100

;------------------------------------------
Trigger greek_Gynaikonomos_Left_For_Good
  WhenToTest CharacterTurnEnd

    Condition Trait Gynaikonomos > 0
          and not EndedInSettlement
          and Trait GynaikonomosLeftSettlement = 2

  Affects Gynaikonomos -1  Chance  100
  Affects GynaikonomosLeftSettlement -3  Chance  100

;------------------------------------------
Trigger greek_Tyromantis_insane
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and EndedInSettlement
          and Trait Insane > 0
          and Trait Superstitious > 0
          and SettlementBuildingExists >= governors_palace
          and Trait Hellenic = 1
          and Trait Tyromantis < 1

  Affects Tyromantis  1  Chance  15

;------------------------------------------
Trigger greek_Tyromantis_deranged
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and EndedInSettlement
          and Trait Deranged > 0
          and Trait Superstitious > 0
          and SettlementBuildingExists >= governors_palace
          and Trait Hellenic = 1
          and Trait Tyromantis < 1

  Affects Tyromantis  1  Chance  15

;------------------------------------------
Trigger greek_Tyromantis_religiousmania
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and EndedInSettlement
          and Trait ReligiousMania > 0
          and Trait Superstitious > 0
          and SettlementBuildingExists >= governors_palace
          and Trait Hellenic = 1
          and Trait Tyromantis < 1

  Affects Tyromantis  1  Chance  15


;Mod: EBMod556 - 06/06 : Triggers for new Greek traits: Strategos, Proxenos, Hieropoios, Ergepistates, Emporiarches, Panegyrarches, Eirenarchos, Gynaikonomos, Tyromantis
;------------------------------------------
Trigger Hellenic_Kolakeutes_Loyal_Selfish_subordinate
  WhenToTest CharacterTurnEnd

    Condition Trait Hellenic = 1
          and Trait Loyalty > 3
          and Trait Selflessness < 3
          and not IsGeneral

  Affects Kolakeutes  1  Chance  3

;------------------------------------------
Trigger Hellenic_Kolakeutes_self_perpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait Kolakeutes > 0

  Affects Kolakeutes  1  Chance  2


;------------------------------------------
Trigger Hellenic_Adolesches_Energetic_Selfish_Uncharismatic
  WhenToTest CharacterTurnEnd

    Condition Trait Hellenic = 1
          and Trait NaturalEnergy > 4
          and Trait Selflessness < 3
          and Trait NaturalCharisma < 3

  Affects Kolakeutes  1  Chance  3

;------------------------------------------
Trigger Hellenic_Adolesches_self_perpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait Adolesches > 0

  Affects Adolesches  1  Chance  2


;------------------------------------------
Trigger Hellenic_Agroikos_Dads_Agroikos
  WhenToTest CharacterComesOfAge

    Condition Trait Hellenic = 1
          and FatherTrait Agroikos > 0
          and Trait TakesAfterDad > 0
          and not FactionType macedon

  Affects Agroikos  1  Chance  50
  Affects Agroikos  1  Chance  25

;------------------------------------------
Trigger Hellenic_Agroikos_Uncharismatic
  WhenToTest CharacterTurnEnd

    Condition Trait Hellenic = 1
          and not EndedInSettlement
          and Trait NaturalCharisma < 3
          and not FactionType macedon

  Affects Agroikos  1  Chance  3

;------------------------------------------
Trigger Hellenic_Agroikos_self_perpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait Agroikos > 0
          and not EndedInSettlement
          and not FactionType macedon

  Affects Agroikos  1  Chance  3


;------------------------------------------
Trigger Hellenic_Areskos_Selfless_Uncharismatic
  WhenToTest CharacterTurnEnd

    Condition Trait Hellenic = 1
          and Trait NaturalEnergy > 4
          and Trait Selflessness > 3
          and Trait NaturalCharisma < 3

  Affects Areskos  1  Chance  3

;------------------------------------------
Trigger Hellenic_Areskos_self_perpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait Areskos > 0

  Affects Areskos  1  Chance  2


;------------------------------------------
Trigger dads_Aponenoemenos_Hellenic
  WhenToTest CharacterComesOfAge

    Condition FatherTrait Aponenoemenos > 0

  Affects Aponenoemenos  1  Chance  75
  Affects Aponenoemenos  1  Chance  25

;------------------------------------------
Trigger Hellenic_Aponenoemenos_Insane
  WhenToTest CharacterTurnEnd

    Condition Trait Insane > 0
          and Trait Aponenoemenos < 1

  Affects Aponenoemenos  1  Chance  10

;------------------------------------------
Trigger Hellenic_Aponenoemenos_Deranged
  WhenToTest CharacterTurnEnd

    Condition Trait Deranged > 0
          and Trait Aponenoemenos < 1

  Affects Aponenoemenos  1  Chance  10

;------------------------------------------
Trigger Hellenic_Aponenoemenos_self_perpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait Aponenoemenos > 0

  Affects Aponenoemenos  1  Chance  2


;------------------------------------------
Trigger Hellenic_Lalos_Selfish_Uncharismatic
  WhenToTest CharacterTurnEnd

    Condition Trait Hellenic = 1
          and Trait NaturalIntelligence > 3
          and Trait Selflessness < 3
          and Trait NaturalCharisma < 3

  Affects Lalos  1  Chance  3

;------------------------------------------
Trigger Hellenic_Lalos_self_perpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait Lalos > 0

  Affects Lalos  1  Chance  2


;------------------------------------------
Trigger Hellenic_Lolopoios_Selfish_Energetic
  WhenToTest CharacterTurnEnd

    Condition Trait Hellenic = 1
          and Trait NaturalEnergy > 4
          and Trait Selflessness < 3

  Affects Lolopoios  1  Chance  3

;------------------------------------------
Trigger Hellenic_Lolopoios_self_perpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait Lolopoios > 0

  Affects Lolopoios  1  Chance  2


;------------------------------------------
Trigger Hellenic_Anaischyntos_Selfish_Charismatic
  WhenToTest CharacterTurnEnd

    Condition Trait Hellenic = 1
          and Trait NaturalCharisma > 4
          and Trait Selflessness < 3
          and Trait Pious < 1

  Affects Anaischyntos  1  Chance  3

;------------------------------------------
Trigger Hellenic_Anaischyntos_self_perpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait Anaischyntos > 0

  Affects Anaischyntos  1  Chance  2


;------------------------------------------
Trigger Hellenic_Anaisthetos_Born_Anaisthetos
  WhenToTest CharacterComesOfAge

    Condition Trait Hellenic = 1
          and Trait NaturalIntelligence = 1

  Affects Anaisthetos  1  Chance  75
  Affects Anaisthetos  1  Chance  50

;------------------------------------------
Trigger Hellenic_Anaisthetos_Anaisthetos
  WhenToTest CharacterTurnEnd

    Condition Trait Hellenic = 1
          and Trait NaturalIntelligence = 1

  Affects Anaisthetos  1  Chance  3

;------------------------------------------
Trigger Hellenic_Anaisthetos_self_perpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait Anaisthetos > 0

  Affects Anaisthetos  1  Chance  2

;------------------------------------------
Trigger Hellenic_Anaisthetos_is_bad_poet
  WhenToTest CharacterTurnEnd

    Condition Trait Anaisthetos > 2
          and Trait BadPoet < 2

  Affects BadPoet  1  Chance  4


;------------------------------------------
Trigger Hellenic_Periergos_Dads_Periergos
  WhenToTest CharacterComesOfAge

    Condition Trait Hellenic = 1
          and FatherTrait Periergos > 0
          and Trait TakesAfterDad > 0

  Affects Periergos  1  Chance  50
  Affects Periergos  1  Chance  25

;------------------------------------------
Trigger Hellenic_Periergos_Energetic_Unintelligent
  WhenToTest CharacterTurnEnd

    Condition Trait Hellenic = 1
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence < 3

  Affects Periergos  1  Chance  3

;------------------------------------------
Trigger Hellenic_Periergos_self_perpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait Periergos > 0

  Affects Periergos  1  Chance  2


;------------------------------------------
Trigger Hellenic_Mikrologos_Dads_Mikrologos
  WhenToTest CharacterComesOfAge

    Condition Trait Hellenic = 1
          and FatherTrait Mikrologos > 0
          and Trait TakesAfterDad > 0

  Affects Mikrologos  1  Chance  50
  Affects Mikrologos  1  Chance  25

;------------------------------------------
Trigger Hellenic_Mikrologos_Dads_Mikrologos_NotLikeDad
  WhenToTest CharacterComesOfAge

    Condition Trait Hellenic = 1
          and FatherTrait Mikrologos > 0
          and Trait NotLikeDad > 0

  Affects Generous  1  Chance  50
  Affects Generous  1  Chance  25
  Affects ExpensiveTastes  1  Chance  25

;------------------------------------------
Trigger Hellenic_Mikrologos_Selfish_Uncharismatic
  WhenToTest CharacterTurnEnd

    Condition Trait Hellenic = 1
          and EndedInSettlement
          and Trait NaturalCharisma < 4
          and Trait NaturalIntelligence > 3
          and Trait Selflessness < 4

  Affects Mikrologos  1  Chance  3

;------------------------------------------
Trigger Hellenic_Mikrologos_self_perpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait Mikrologos > 0

  Affects Mikrologos  1  Chance  2


;------------------------------------------
Trigger Hellenic_Bdelyros_Dads_Bdelyros
  WhenToTest CharacterComesOfAge

    Condition Trait Hellenic = 1
          and FatherTrait Bdelyros > 0
          and Trait TakesAfterDad > 0

  Affects Bdelyros  1  Chance  50
  Affects Bdelyros  1  Chance  25

;------------------------------------------
Trigger Hellenic_Bdelyros_NotLikeDad
  WhenToTest CharacterComesOfAge

    Condition Trait Hellenic = 1
          and FatherTrait Bdelyros > 0
          and Trait NotLikeDad > 0

  Affects Prim  1  Chance  50
  Affects Prim  1  Chance  25

;------------------------------------------
Trigger Hellenic_Bdelyros_Uncharismatic_Selfish
  WhenToTest CharacterTurnEnd

    Condition Trait Hellenic = 1
          and Trait NaturalCharisma < 2
          and Trait Selflessness < 3
          and Trait Bdelyros < 1

  Affects Bdelyros  1  Chance  2

;------------------------------------------
Trigger Hellenic_Bdelyros_Drinker
  WhenToTest CharacterTurnEnd

    Condition Trait Hellenic = 1
          and Trait NaturalCharisma < 2
          and Trait Selflessness < 3
          and Trait Bdelyros < 2
          and Trait Drink > 2

  Affects Bdelyros  1  Chance  2

;------------------------------------------
Trigger Hellenic_Bdelyros_Lewd
  WhenToTest CharacterTurnEnd

    Condition Trait Hellenic = 1
          and Trait NaturalCharisma < 2
          and Trait Selflessness < 3
          and Trait Bdelyros < 3
          and Trait Lewd > 2

  Affects Bdelyros  1  Chance  2

;------------------------------------------
Trigger Hellenic_Bdelyros_self_perpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait Bdelyros > 0

  Affects Bdelyros  1  Chance  2


;------------------------------------------
Trigger Hellenic_Authades_Born_Egoist
  WhenToTest CharacterComesOfAge

    Condition Trait Hellenic = 1
          and Trait Selflessness = 1

  Affects Authades  1  Chance  25
  Affects Authades  1  Chance  10

;------------------------------------------
Trigger Hellenic_Authades_Born_Selfish
  WhenToTest CharacterComesOfAge

    Condition Trait Hellenic = 1
          and Trait Selflessness = 2

  Affects Authades  1  Chance  10
  Affects Authades  1  Chance  5

;------------------------------------------
Trigger Hellenic_Authades_Selfish
  WhenToTest CharacterTurnEnd

    Condition Trait Hellenic = 1
          and Trait Selflessness < 3

  Affects Authades  1  Chance  2

;------------------------------------------
Trigger Hellenic_Authades_self_perpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait Authades > 0

  Affects Authades  1  Chance  2


;------------------------------------------
Trigger Hellenic_Deisidaimon_Dads_Deisidaimon
  WhenToTest CharacterComesOfAge

    Condition Trait Hellenic = 1
          and FatherTrait Deisidaimon > 0
          and Trait TakesAfterDad > 0

  Affects Deisidaimon  1  Chance  50
  Affects Deisidaimon  1  Chance  25

;------------------------------------------
Trigger Hellenic_Deisidaimon_NotLikeDad
  WhenToTest CharacterComesOfAge

    Condition Trait Hellenic = 1
          and FatherTrait Deisidaimon > 0
          and Trait NotLikeDad > 0

  Affects Pragmatic  1  Chance  50
  Affects Pragmatic  1  Chance  25

;------------------------------------------
Trigger Hellenic_Deisidaimon_Unintelligent
  WhenToTest CharacterTurnEnd

    Condition Trait Hellenic = 1
          and Trait NaturalIntelligence < 3

  Affects Deisidaimon  1  Chance  2

;------------------------------------------
Trigger Hellenic_Deisidaimon_Defeated
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait Hellenic = 1
          and Trait NaturalIntelligence < 3
          and not WonBattle

  Affects Deisidaimon  1  Chance  10

;------------------------------------------
Trigger Hellenic_Deisidaimon_AssassinationAttempt
  WhenToTest SufferAssassinationAttempt

    Condition Trait Hellenic = 1
          and Trait NaturalIntelligence < 3

  Affects Deisidaimon  1  Chance  15

;------------------------------------------
Trigger Hellenic_Deisidaimon_self_perpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait Deisidaimon > 0

  Affects Deisidaimon  1  Chance  3


;------------------------------------------
Trigger Hellenic_Akairos_Dads_Akairos
  WhenToTest CharacterComesOfAge

    Condition Trait Hellenic = 1
          and FatherTrait Akairos > 0
          and Trait TakesAfterDad > 0

  Affects Akairos  1  Chance  50
  Affects Akairos  1  Chance  25

;------------------------------------------
Trigger Hellenic_Akairos_Uncharismatic_Selfish
  WhenToTest CharacterTurnEnd

    Condition Trait Hellenic = 1
          and Trait NaturalCharisma < 3
          and Trait Selflessness < 3

  Affects Akairos  1  Chance  3

;------------------------------------------
Trigger Hellenic_Akairos_self_perpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait Akairos > 0

  Affects Akairos  1  Chance  2


;Mod: EBMod685 - 08/27 : Triggers for new Greek traits: Eiron, Kolakeutes, Adolesches, Agroikos, Areskos, Aponenoemenos, Lalos, Lolopoios, Anaischyntos
;------------------------------------------
Trigger battle1_Monophthalmos
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattleScarred > 1
          and PercentageBodyguardKilled > 50
          and Trait Hellenic > 0
          and Trait BeenBlinded < 1

  Affects Monophthalmos  1  Chance  5

;------------------------------------------
Trigger battle1_becomes_ugly_one_eyed
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait Monophthalmos > 0
          and Trait BeenBlinded < 1
          and Trait Handsome > 0

  Affects Ugly  1  Chance  100
  Affects Ugly  1  Chance  50

;------------------------------------------
Trigger battle1_becomes_one_eyed
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait Monophthalmos > 0
          and Trait BeenBlinded < 1

  Affects BeenBlinded  1  Chance  100
  Affects BadTactician  1  Chance  95
  Affects BadTactician  1  Chance  75
  Affects BadTactician  2  Chance  50


;------------------------------------------
Trigger battle1_Xylinos_Pous
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BattleScarred > 1
          and PercentageBodyguardKilled > 75
          and Trait Hellenic > 0
          and Trait BeenAmputated < 1

  Affects XylinosPous  1  Chance  5

;------------------------------------------
Trigger battle1_XylinosPous_proves_bravery
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait XylinosPous > 0
          and Trait BeenAmputated < 1
          and Trait Coward > 0

  Affects Brave  8  Chance  100

;------------------------------------------
Trigger battle1_XylinosPous_proves_bravery2
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait XylinosPous > 0
          and Trait BeenAmputated < 1
          and Trait Coward > 0

  Affects Brave  8  Chance  100

;------------------------------------------
Trigger battle1_XylinosPous_Hypochondriac
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait XylinosPous > 0
          and Trait BeenAmputated < 1

  Affects PoorHealth  1  Chance  100
  Affects YellowBileHumour  1  Chance  75
  Affects Hypochondriac  2  Chance  25

;------------------------------------------
Trigger battle1_XylinosPous_Stoic
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait XylinosPous > 0
          and Trait BeenAmputated < 1
          and Trait Hypochondriac < 1

  Affects Stoic  1  Chance  65
  Affects Stoic  1  Chance  25

;------------------------------------------
Trigger battle1_becomes_XylinosPous
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait XylinosPous > 0
          and Trait BeenAmputated < 1

  Affects BeenAmputated  1  Chance  100


;Mod: EBMod798 - 12/20 : wounded Hellenic generals
;------------------------------------------
Trigger Generous_Thermon_Promanteia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Thermon
          and Trait Hellenic > 0
          and Trait Generous > 0

  Affects Promanteia  1  Chance  50

;------------------------------------------
Trigger Clever_Thermon_Promanteia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Thermon
          and Trait Hellenic > 0
          and Trait NaturalIntelligence > 4

  Affects Promanteia  1  Chance  50

;------------------------------------------
Trigger Pious_Thermon_Promanteia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Thermon
          and Trait Hellenic > 0
          and Trait Pious > 0

  Affects Promanteia  1  Chance  75

;------------------------------------------
Trigger Roman_Eleusinian_Mysteries
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Athenai
          and FactionType seleucid
          and not IsUnderSiege
          and RemainingMPPercentage > 75
          and Trait HatesGreeks < 1
          and Trait PublicAtheism < 1
          and Trait Pragmatic < 1
          and Trait Sacrilegious < 1

  Affects Eleusinian  1  Chance  90

;------------------------------------------
Trigger Pontos_Eleusinian_Mysteries
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Athenai
          and FactionType carthage
          and not IsUnderSiege
          and RemainingMPPercentage > 75
          and Trait HatesGreeks < 1
          and Trait PublicAtheism < 1
          and Trait Pragmatic < 1
          and Trait Sacrilegious < 1

  Affects Eleusinian  1  Chance  90

;------------------------------------------
Trigger Hellenic_Eleusinian_Mysteries
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Athenai
          and Trait Hellenic > 0
          and not IsUnderSiege
          and RemainingMPPercentage > 75
          and Trait PublicAtheism < 1
          and Trait Pragmatic < 1
          and Trait Sacrilegious < 1


  Affects Eleusinian  1  Chance  90

;------------------------------------------
Trigger Spartiates_Heir_Desired
  WhenToTest CharacterTurnEnd

    Condition Trait Spartiates > 0
          and Trait SpartanHeirDesired < 1
          and Attribute Influence > 4
          and Trait Inbred < 2
          and Trait EBInfertile < 1
          and Trait SicklyWife < 1
          and Trait Cuckold < 1
          and Trait Father < 1
          
  Affects SpartanHeirDesired  1  Chance  35

;------------------------------------------
Trigger Spartiates_Heir_Desired_Reset1
  WhenToTest CharacterBecomesAFather

    Condition Trait SpartanHeirDesired > 0

  Affects SpartanHeirDesired  -1  Chance  50

;------------------------------------------
Trigger Spartiates_Heir_Desired_Reset2
  WhenToTest CharacterTurnEnd

    Condition Trait SpartanHeirDesired > 0
          and Attribute Influence < 5

  Affects SpartanHeirDesired  -1  Chance  100

;------------------------------------------
Trigger Spartiates_Heir_Desired_Reset3
  WhenToTest CharacterTurnEnd

    Condition Trait SpartanHeirDesired > 0
          and Trait EBInfertile > 0

  Affects SpartanHeirDesired  -1  Chance  100

;------------------------------------------
Trigger Spartiates_Heir_Desired_Reset4
  WhenToTest CharacterTurnEnd

    Condition Trait SpartanHeirDesired > 0
          and Trait Cuckold > 0

  Affects SpartanHeirDesired  -1  Chance  100

;------------------------------------------
;Section: Baktrian-Specific Triggers
;------------------------------------------
Trigger Becomes_Horochares_from_wandering_in_wilderness
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_brutii
          and not EndedInSettlement
          and RemainingMPPercentage < 20
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence > 3

  Affects BaktrianHorochares  1  Chance  10

;------------------------------------------
Trigger Becomes_Horochares_from_battling_barbarians
  WhenToTest PostBattle

    Condition IsGeneral
          and FactionType romans_brutii
          and GeneralFoughtCulture barbarian
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence > 3
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects BaktrianHorochares  1  Chance  25

;------------------------------------------
Trigger Becomes_Horochares_from_battling_eleutheroi
  WhenToTest PostBattle

    Condition IsGeneral
          and FactionType romans_brutii
          and GeneralFoughtFaction slave
          and Trait NaturalEnergy > 4
          and Trait NaturalIntelligence > 3
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects BaktrianHorochares  1  Chance  50

;------------------------------------------
Trigger dads_Horochares
  WhenToTest CharacterComesOfAge

    Condition FatherTrait BaktrianHorochares > 0
          and Trait TakesAfterDad > 0
          and Trait NaturalEnergy > 4

  Affects Scout  2  Chance  50
  Affects Scout  2  Chance  25


;------------------------------------------
Trigger Becomes_Hydreias_Technites_from_building_farms
  WhenToTest GovernorBuildingCompleted

    Condition FactionType romans_brutii
          and SettlementBuildingFinished >= farms
          and Trait NaturalIntelligence > 3
          and Trait NaturalEnergy > 3
          and Trait BaktrianHydreiasTechnites < 1

  Affects BaktrianHydreiasTechnites  1  Chance  25

;------------------------------------------
Trigger Hydreias_Technites_GoodFarmer
  WhenToTest CharacterTurnEnd

    Condition Trait BaktrianHydreiasTechnites > 0
          and EndedInSettlement
          and Trait GoodFarmer < 2

  Affects GoodFarmer  1  Chance  10

;------------------------------------------
Trigger dads_Hydreias_Technites
  WhenToTest CharacterComesOfAge

    Condition FatherTrait BaktrianHydreiasTechnites > 0
          and Trait TakesAfterDad > 0
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy > 4

  Affects BaktrianHydreiasTechnites  2  Chance  50
  Affects BaktrianHydreiasTechnites  2  Chance  25
  Affects GoodFarmer  3  Chance  20
  Affects GoodFarmer  3  Chance  10

;------------------------------------------
Trigger dads_Hydreias_Technites_Not_Like_Dad
  WhenToTest CharacterComesOfAge

    Condition FatherTrait BaktrianHydreiasTechnites > 0
          and Trait NotLikeDad > 0

  Affects BadFarmer  1  Chance  20
  Affects BadFarmer  1  Chance  10


;------------------------------------------
Trigger Becomes_Indarchos_from_capturing_Pura
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Pura
          and FactionType romans_brutii

  Affects BaktrianIndarchos  1  Chance  100

;------------------------------------------
Trigger Becomes_Indarchos_from_capturing_Alexandropolis
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Alexandropolis
          and FactionType romans_brutii

  Affects BaktrianIndarchos  1  Chance  100

;------------------------------------------
Trigger Becomes_Indarchos_from_capturing_Opiana
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Opiana
          and FactionType romans_brutii

  Affects BaktrianIndarchos  2  Chance  100

;------------------------------------------
Trigger Becomes_Indarchos_from_capturing_Patala
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Patala
          and FactionType romans_brutii

  Affects BaktrianIndarchos  2  Chance  100

;------------------------------------------
Trigger Becomes_Indarchos_from_capturing_Taxila
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Taksashila
          and FactionType romans_brutii

  Affects BaktrianIndarchos  1  Chance  100


;------------------------------------------
Trigger Becomes_Nomismatikos_from_governing
  WhenToTest GovernorBuildingCompleted

    Condition FactionType romans_brutii
          and SettlementBuildingFinished >= trader
          and Trait NaturalIntelligence > 4
          and Trait BaktrianNomismatikos < 1

  Affects BaktrianNomismatikos  1  Chance  75

;------------------------------------------
Trigger Nomismatikos_GoodTaxman
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_brutii
          and Trait GoodTaxman > 0
          and EndedInSettlement
          and Trait BaktrianNomismatikos < 1

  Affects BaktrianNomismatikos  1  Chance  25

;Mod: EBMod841 - 01/15/05 : bug where any good taxman could become Baktrian Numismatist
;------------------------------------------
Trigger dads_Nomismatikos
  WhenToTest CharacterComesOfAge

    Condition FatherTrait BaktrianNomismatikos > 0
          and Trait TakesAfterDad > 0
          and Trait NaturalIntelligence > 4

  Affects BaktrianNomismatikos  2  Chance  50
  Affects BaktrianNomismatikos  2  Chance  25

;------------------------------------------
Trigger dads_Nomismatikos_pennypincher
  WhenToTest CharacterComesOfAge

    Condition FatherTrait BaktrianNomismatikos > 0
          and Trait TakesAfterDad > 0

  Affects Cheapskate  1  Chance  20
  Affects Mikrologos  1  Chance  20

;------------------------------------------
Trigger dads_Nomismatikos_Not_Like_Dad
  WhenToTest CharacterComesOfAge

    Condition FatherTrait BaktrianNomismatikos > 0
          and Trait NotLikeDad > 0

  Affects ExpensiveTastes  1  Chance  20
  Affects Generous  1  Chance  20

;------------------------------------------
Trigger Nomismatikos_Miserly
  WhenToTest CharacterTurnEnd

    Condition Trait BaktrianNomismatikos > 0
          and Trait Selflessness < 3
          and EndedInSettlement

  Affects Cheapskate  1  Chance  3
  Affects Mikrologos  1  Chance  3

;------------------------------------------
Trigger Nomismatikos_Spendthrift
  WhenToTest CharacterTurnEnd

    Condition Trait BaktrianNomismatikos > 0
          and Trait Selflessness > 3
          and EndedInSettlement

  Affects ExpensiveTastes  1  Chance  3
  Affects Generous  1  Chance  3


;------------------------------------------
Trigger Becomes_Persoletes_from_battling_Persians
  WhenToTest PostBattle

    Condition IsGeneral
          and FactionType romans_brutii
          and GeneralFoughtFaction parthia
          and WonBattle
          and Trait BattlePoints > 2

  Affects BaktrianPersoletes  1  Chance  75


;------------------------------------------
Trigger Becomes_Philellen_from_pedantry
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_brutii
          and Trait Scholarly > 3
          and Trait BaktrianPhilellen < 1

  Affects BaktrianPhilellen  1  Chance  50

;------------------------------------------
Trigger Becomes_Philellen_from_Olympics_victor
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_brutii
          and Trait BaktriaOlympicVictor > 0
          and Trait BaktrianPhilellen < 1

  Affects BaktrianPhilellen  1  Chance  75

;------------------------------------------
Trigger Becomes_Philellen_from_Olympics_competitor
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_brutii
          and Trait BaktriaOlympicCompetitor > 0
          and Trait BaktrianPhilellen < 1

  Affects BaktrianPhilellen  1  Chance  50

;------------------------------------------
Trigger Becomes_Philellen_from_father
  WhenToTest CharacterComesOfAge

    Condition FactionType romans_brutii
          and FatherTrait BaktrianPhilellen > 0
          and Trait BaktrianPhilellen < 1
          and Trait TakesAfterDad > 0

  Affects BaktrianPhilellen  1  Chance  75


;Mod: EBMod652 : 08/01 - Triggers for Baktrian-specific traits
;------------------------------------------
;Section: Makedonian-Specific Triggers
;------------------------------------------
;------------------------------------------
Trigger Makedonian_Agroikos_Wilderness_Normal_Energy
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType macedon
          and not EndedInSettlement
          and Trait MakedonianAgroikos < 1
          and Trait NaturalEnergy < 5

  Affects MakedonianAgroikos  1  Chance  2

;------------------------------------------
Trigger Makedonian_Agroikos_Wilderness_High_Energy
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType macedon
          and not EndedInSettlement
          and Trait MakedonianAgroikos < 1
          and Trait NaturalEnergy = 5

  Affects MakedonianAgroikos  1  Chance  5

;------------------------------------------
Trigger Makedonian_Agroikos_Wilderness_Very_High_Energy
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType macedon
          and not EndedInSettlement
          and Trait MakedonianAgroikos < 1
          and Trait NaturalEnergy = 6

  Affects MakedonianAgroikos  1  Chance  10

;------------------------------------------
Trigger Makedonian_Agroikos_Wilderness_Movement
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType macedon
          and not EndedInSettlement
          and RemainingMPPercentage < 50
          and Trait MakedonianAgroikos < 2
          and Trait NaturalEnergy > 4

  Affects MakedonianAgroikos  1  Chance  5

;------------------------------------------
Trigger dads_Agroikos
  WhenToTest CharacterComesOfAge

    Condition FatherTrait MakedonianAgroikos  > 0
          and Trait TakesAfterDad > 0
          and Trait NaturalEnergy > 4

  Affects Scout  2  Chance  60
  Affects Scout  2  Chance  30
  Affects MakedonianAgroikos  2  Chance  40
  Affects MakedonianAgroikos  2  Chance  20


;------------------------------------------
Trigger Becomes_Makedonian_Philellen_from_pedantry
  WhenToTest CharacterTurnEnd

    Condition FactionType macedon
          and Trait Scholarly > 3
          and Trait MakedonianPhilellen < 1

  Affects MakedonianPhilellen  1  Chance  25

;------------------------------------------
Trigger Becomes_Makedonian_Philellen_from_Olympics_victor
  WhenToTest CharacterTurnEnd

    Condition FactionType macedon
          and Trait MakedoniaOlympicVictor > 0
          and Trait MakedonianPhilellen < 1

  Affects MakedonianPhilellen  1  Chance  75

;------------------------------------------
Trigger Becomes_Makedonian_Philellen_from_Olympics_competitor
  WhenToTest CharacterTurnEnd

    Condition FactionType macedon
          and Trait MakedoniaOlympicCompetitor > 0
          and Trait MakedonianPhilellen < 1

  Affects MakedonianPhilellen  1  Chance  50

;------------------------------------------
Trigger Becomes_Makedonian_Philellen_from_father
  WhenToTest CharacterComesOfAge

    Condition FactionType macedon
          and FatherTrait MakedonianPhilellen > 0
          and Trait MakedonianPhilellen < 1
          and Trait TakesAfterDad > 0

  Affects MakedonianPhilellen  1  Chance  75

;------------------------------------------
Trigger Becomes_Makedonian_Misellen_unlike_father
  WhenToTest CharacterComesOfAge

    Condition FactionType macedon
          and FatherTrait MakedonianPhilellen > 0
          and Trait MakedonianPhilellen < 1
          and Trait MakedonianMisellen < 1
          and Trait NotLikeDad > 0

  Affects MakedonianMisellen  1  Chance  80

;------------------------------------------
Trigger Becomes_Makedonian_Misellen_from_father
  WhenToTest CharacterComesOfAge

    Condition FactionType macedon
          and FatherTrait MakedonianMisellen > 0
          and Trait MakedonianMisellen < 1
          and Trait TakesAfterDad > 0

  Affects MakedonianMisellen  1  Chance  85

;------------------------------------------
Trigger Becomes_Makedonian_Philellen_unlike_father
  WhenToTest CharacterComesOfAge

    Condition FactionType macedon
          and FatherTrait MakedonianMisellen > 0
          and Trait MakedonianPhilellen < 1
          and Trait MakedonianMisellen < 1
          and Trait NotLikeDad > 0

  Affects MakedonianPhilellen  1  Chance  50

;------------------------------------------
Trigger Makedonian_fought_Greeks_Hates_them
  WhenToTest PostBattle

    Condition IsGeneral
          and FactionType macedon
          and GeneralFoughtFaction greek_cities
          and PercentageOfArmyKilled > 20
          and Trait NaturalEnergy > 2
          and Trait MakedonianMisellen < 1

  Affects MakedonianMisellen  1  Chance  75

;------------------------------------------
Trigger Makedonian_beat_by_Greeks_Hates_them
  WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and FactionType macedon
          and GeneralFoughtFaction greek_cities
          and PercentageOfArmyKilled > 20
          and Trait NaturalEnergy > 2
          and Trait MakedonianMisellen < 1

  Affects MakedonianMisellen  1  Chance  100

;------------------------------------------
Trigger Makedonian_at_war_with_Greeks_Hates_them
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType macedon
          and DiplomaticStanceFromFaction greek_cities = AtWar
          and Trait NaturalEnergy > 3
          and Trait MakedonianMisellen < 1

  Affects MakedonianMisellen  1  Chance  5

;------------------------------------------
Trigger Makedonian_at_war_with_Greeks_Hates_them_high_energy
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType macedon
          and DiplomaticStanceFromFaction greek_cities = AtWar
          and Trait NaturalEnergy > 4
          and Trait MakedonianMisellen < 1

  Affects MakedonianMisellen  1  Chance  10

;------------------------------------------
Trigger Makedonian_hates_Greeks_has_problems_in_Sparte
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType macedon
          and EndedInSettlement
          and SettlementName Sparte
          and Trait MakedonianMisellen > 0
          and Trait PeopleUnhappy < 3

  Affects PeopleUnhappy  1  Chance  50

;------------------------------------------
Trigger Makedonian_hates_Greeks_has_problems_in_Athenai
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType macedon
          and EndedInSettlement
          and SettlementName Athenai
          and Trait MakedonianMisellen > 0
          and Trait PeopleUnhappy < 3

  Affects PeopleUnhappy  1  Chance  50

;------------------------------------------
Trigger Makedonian_hates_Greeks_has_problems_in_Rhodos
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType macedon
          and EndedInSettlement
          and SettlementName Rhodos
          and Trait MakedonianMisellen > 0
          and Trait PeopleUnhappy < 3

  Affects PeopleUnhappy  1  Chance  50

;------------------------------------------
Trigger Makedonian_likes_Greeks_has_order_in_Sparte
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType macedon
          and EndedInSettlement
          and SettlementName Sparte
          and Trait MakedonianPhilellen > 0
          and Trait PeopleHappy < 1

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Makedonian_likes_Greeks_has_order_in_Athenai
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType macedon
          and EndedInSettlement
          and SettlementName Athenai
          and Trait MakedonianPhilellen > 0
          and Trait PeopleHappy < 2

  Affects PeopleHappy  1  Chance  10

;------------------------------------------
Trigger Makedonian_likes_Greeks_has_order_in_Rhodos
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType macedon
          and EndedInSettlement
          and SettlementName Rhodos
          and Trait MakedonianPhilellen > 0
          and Trait PeopleHappy < 2

  Affects PeopleHappy  1  Chance  10


;------------------------------------------
Trigger Makedonian_Drinker
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and FactionType macedon
          and Trait Drink < 1
          and Trait Sobriety < 1

  Affects Drink  1  Chance  35

;------------------------------------------
Trigger Becomes_Metriopotes_from_no_Drink
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType macedon
          and Trait Drink < 1
          and Trait Sobriety < 1
          and Trait MakedonianOinostyges < 1

  Affects MakedonianOinostyges  1  Chance  100


;Mod: EBMod664 - 08/14 : Makedonian-specific triggers
;------------------------------------------
;Section: Pontic Defender of Chersonesos
;------------------------------------------
Trigger Becomes_Amuntor_Barbarous_from_capturing_Chersonesos
  WhenToTest GeneralCaptureSettlement

    Condition FactionType carthage
          and SettlementName Chersonesos
          and Trait AmuntorBarbarous < 1
          and Trait InChersonesos < 1
          and I_TurnNumber < 140

  Affects AmuntorBarbarous  1  Chance  100
  Affects InChersonesos  1  Chance  100

;------------------------------------------
Trigger Becomes_Prostates_Chersonesou_from_capturing_Pantikapaion
  WhenToTest GeneralCaptureSettlement

    Condition FactionType carthage
          and SettlementName Pantikapaion
          and Trait AmuntorBarbarous = 1

  Affects AmuntorBarbarous  1  Chance  100

;------------------------------------------
Trigger In_Chersonesos_from_capturing_Pantikapaion
  WhenToTest GeneralCaptureSettlement

    Condition FactionType carthage
          and SettlementName Pantikapaion
          and Trait AmuntorBarbarous > 0
          and Trait InChersonesos < 1

  Affects InChersonesos  1  Chance  100

;------------------------------------------
Trigger end_in_settlement_so_unset_InChersonesos_flag
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait InChersonesos > 0

  Affects OutOfChersonesos  1  Chance  100

;------------------------------------------
Trigger InChersonesos_Chersonesos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Chersonesos
          and Trait InChersonesos < 1
          and Trait AmuntorBarbarous > 0

  Affects InChersonesos  1  Chance  100

;------------------------------------------
Trigger InChersonesos_Pantikapaion
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Pantikapaion
          and Trait InChersonesos < 1
          and Trait AmuntorBarbarous > 0

  Affects InChersonesos  1  Chance  100


;Mod: EBMod675 - 08/21 : triggers for Pontic lightning raid on Chersonesos
;------------------------------------------
; Spartan Agoge Triggers
;------------------------------------------
Trigger Agoge_Script_Flag_Reset_1
  WhenToTest CharacterTurnEnd

    Condition Trait AgogeScriptFlag = 1

  Affects AgogeScriptFlag -1  Chance  100

;------------------------------------------
Trigger Agoge_Script_Flag_Reset_2
  WhenToTest CharacterTurnEnd

    Condition Trait AgogeScriptFlag = 2

  Affects AgogeScriptFlag -2  Chance  100

;------------------------------------------
Trigger Agoge_Script_Flag_Reset_3
  WhenToTest CharacterTurnEnd

    Condition Trait AgogeScriptFlag = 3

  Affects AgogeScriptFlag -3  Chance  100

;------------------------------------------
Trigger Hellene_Eligible_for_Spartan_Agoge
  WhenToTest CharacterTurnEnd

    Condition Trait SpartanAgoge < 1
          and Trait TurnsAlive < 2
          and Trait SpartanTraining < 1
          and Trait AgogeFlag < 1
          and Trait Type4Governor < 1
          and CharacterIsLocal
          and EndedInSettlement
          and SettlementName Sparte

  Affects SpartanAgoge  1  Chance  100
  Affects AgogeScriptFlag  1  Chance  100

;------------------------------------------
Trigger Spartan_Agoge_Progress
  WhenToTest CharacterTurnEnd

    Condition Trait SpartanAgoge = 1
          and EndedInSettlement
          and SettlementName Sparte

  Affects SpartanAgoge  1  Chance  100
  Affects AgogeFlag  1  Chance  100

;------------------------------------------
Trigger Failed_Spartan_Agoge_1
  WhenToTest CharacterTurnEnd

    Condition Trait SpartanAgoge = 1
          and not EndedInSettlement
          and Trait Spartiates < 1

  Affects FailedAgoge  9  Chance  100

;------------------------------------------
Trigger Failed_Spartan_Agoge_2
  WhenToTest CharacterTurnEnd

    Condition Trait SpartanAgoge = 1
          and EndedInSettlement
          and not SettlementName Sparte
          and Trait Spartiates < 1

  Affects FailedAgoge  9  Chance  100

;------------------------------------------
Trigger Spartan_Failed_Spartan_Agoge_1
  WhenToTest CharacterTurnEnd

    Condition Trait SpartanAgoge = 1
          and not EndedInSettlement
          and Trait Spartiates > 0

  Affects SpartanFailedAgoge  9  Chance  100

;------------------------------------------
Trigger Spartan_Failed_Spartan_Agoge_2
  WhenToTest CharacterTurnEnd

    Condition Trait SpartanAgoge = 1
          and EndedInSettlement
          and not SettlementName Sparte
          and Trait Spartiates > 0

  Affects SpartanFailedAgoge  9  Chance  100

;------------------------------------------
Trigger Agoge_Krypteia_Progress
  WhenToTest CharacterTurnEnd

    Condition Trait AgogeKrypteia = 1
          and not EndedInSettlement

  Affects AgogeKrypteia  1  Chance  100

;------------------------------------------
Trigger Agoge_Paidiskos_Progress
  WhenToTest CharacterTurnEnd

    Condition Trait AgogePaidiskos = 1

  Affects AgogePaidiskos  1  Chance  100

;------------------------------------------
Trigger Failed_Agoge_Krypteia_Lazy
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait AgogeKrypteia = 1
          and Trait Slothful > 0

  Affects FailedKryptos  1  Chance  100
  Affects BarelyCompletedAgoge  9  Chance  100

;------------------------------------------
Trigger Failed_Agoge_Krypteia_Normal_Agoge
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait AgogeKrypteia = 1

  Affects FailedKryptos  1  Chance  100
  Affects CompletedAgoge  9  Chance  100

;------------------------------------------
Trigger Failed_Agoge_Paidiskos_Lazy_and_Disloyal
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and not SettlementName Sparte
          and not SettlementName Korinthos
          and Trait AgogePaidiskos = 1
          and Trait Loyalty < 3
          and Trait Slothful > 0

  Affects FailedPaidiskos  1  Chance  100
  Affects BarelyCompletedAgoge  9  Chance  100

;------------------------------------------
Trigger Failed_Agoge_Paidiskos_Normal_Agoge
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and not SettlementName Sparte
          and not SettlementName Korinthos
          and Trait AgogePaidiskos = 1

  Affects FailedPaidiskos  1  Chance  100
  Affects CompletedAgoge  9  Chance  100

;------------------------------------------
Trigger Finished_Agoge_Krypteia_Excelled
  WhenToTest CharacterTurnEnd

    Condition Trait AgogeKrypteia = 2
          and Trait ICERating > 7
          and Trait Loyalty > 2
          and Trait Selflessness > 2

  Affects FormerKrypteia  1  Chance  100
  Affects ExcelledAgoge  9  Chance  100
  Affects Secretive  1  Chance  65
  Affects Secretive  3  Chance  20
  Affects AgogeScriptFlag  3  Chance  100

;------------------------------------------
Trigger Finished_Agoge_Krypteia_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AgogeKrypteia = 2

  Affects FormerKrypteia  1  Chance  100
  Affects CompletedAgoge  9  Chance  100
  Affects Secretive  1  Chance  65
  Affects Secretive  3  Chance  20
  Affects AgogeScriptFlag  3  Chance  100

;------------------------------------------
Trigger Finished_Agoge_Paidiskos_Excelled
  WhenToTest CharacterTurnEnd

    Condition Trait AgogePaidiskos = 2
          and Trait ICERating > 7
          and Trait Loyalty > 2
          and Trait Selflessness > 2

  Affects ExcelledAgoge  9  Chance  100
  Affects AgogeScriptFlag  3  Chance  100

;------------------------------------------
Trigger Finished_Agoge_Paidiskos_Lazy_and_Disloyal
  WhenToTest CharacterTurnEnd

    Condition Trait AgogePaidiskos = 2
          and Trait Loyalty < 3
          and Trait Slothful > 0

  Affects BarelyCompletedAgoge  9  Chance  100
  Affects AgogeScriptFlag  3  Chance  100

;------------------------------------------
Trigger Finished_Agoge_Paidiskos_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AgogePaidiskos = 2

  Affects CompletedAgoge  9  Chance  100
  Affects AgogeScriptFlag  3  Chance  100

;------------------------------------------
Trigger Finished_Spartan_Agoge_Starts_Krypteia
  WhenToTest CharacterTurnEnd

    Condition Trait SpartanAgoge = 2
          and EndedInSettlement
          and SettlementName Sparte
          and Trait Spartiates > 0
          and Trait NaturalEnergy > 2
          and Trait NaturalIntelligence > 2
          and Trait Loyalty > 2

  Affects AgogeKrypteia  10  Chance  100
  Affects AgogeScriptFlag  2  Chance  100

;------------------------------------------
Trigger Finished_Spartan_Agoge_Starts_Paidiskos
  WhenToTest CharacterTurnEnd

    Condition Trait SpartanAgoge = 2
          and EndedInSettlement
          and SettlementName Sparte

  Affects AgogePaidiskos  10  Chance  100
  Affects AgogeScriptFlag  2  Chance  100

;------------------------------------------
Trigger Flag_Spartan_Training_1
  WhenToTest CharacterTurnEnd

    Condition Trait SpartanAgoge > 0
          and Trait SpartanTraining < 1

  Affects SpartanTraining  1  Chance  100

;------------------------------------------
Trigger Flag_Spartan_Training_2
  WhenToTest CharacterTurnEnd

    Condition Trait AgogePaidiskos > 0
          and Trait SpartanTraining < 1

  Affects SpartanTraining  1  Chance  100

;------------------------------------------
Trigger Flag_Spartan_Training_3
  WhenToTest CharacterTurnEnd

    Condition Trait AgogeKrypteia > 0
          and Trait SpartanTraining < 1

  Affects SpartanTraining  1  Chance  100

;------------------------------------------
Trigger Flag_Spartan_Training_Reset
  WhenToTest CharacterTurnEnd

    Condition Trait AgogeKrypteia < 1
          and Trait AgogePaidiskos < 1
          and Trait SpartanAgoge < 1
          and Trait SpartanTraining = 1

  Affects SpartanTraining -1  Chance  100

;------------------------------------------
;Section: Olympics Triggers
;------------------------------------------
;------------------------------------------
Trigger Hellene_Eligible_for_Olympics_not_busy_not_hypochondriac
  WhenToTest CharacterTurnEnd

    Condition Trait Hellenic > 0
          and Trait YearsPassed = 4
          and Trait Season = 1
          and Trait TurnsAlive < 4
          and Trait Hypochondriac < 1
          and Trait NaturalEnergy > 2
          and Trait SpartanTraining < 1
          and not InEnemyLands
          and not IsUnderSiege
          and RemainingMPPercentage > 50

  Affects EligibleForOlympics  1  Chance  100


;Mod: EBMod762 - 10/16 : trigger to determine if too busy for Olympics
;------------------------------------------
Trigger Baktria_Eligible_for_Olympics_HellenBaktria
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0
          and FactionType romans_brutii
          and Trait FormerBaktriaOlympicCompetitor < 1
          and Trait BaktriaOlympicVictor < 1
          and Trait Indos < 1
          and Trait Sogdios < 1
          and Trait Persikos < 1
          and Trait HeterogenesBaktria < 1

  Affects BaktriaOlympicCompetitor  1  Chance  15

;------------------------------------------
Trigger Baktria_Former_Competitor_Eligible_for_Olympics
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0
          and FactionType romans_brutii
          and Trait FormerBaktriaOlympicCompetitor = 1
          and Trait BaktriaOlympicVictor < 1

  Affects BaktriaOlympicCompetitor  2  Chance  100

;------------------------------------------
Trigger Baktria_Won_at_the_Olympics_low_energy
  WhenToTest CharacterTurnEnd

    Condition Trait BaktriaOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 3

  Affects BaktriaOlympicVictor  2  Chance  5

;------------------------------------------
Trigger Baktria_Won_at_the_Olympics_normal_energy
  WhenToTest CharacterTurnEnd

    Condition Trait BaktriaOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 4

  Affects BaktriaOlympicVictor  2  Chance  15

;------------------------------------------
Trigger Baktria_Won_at_the_Olympics_high_energy
  WhenToTest CharacterTurnEnd

    Condition Trait BaktriaOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 5

  Affects BaktriaOlympicVictor  2  Chance  30

;------------------------------------------
Trigger Baktria_Won_at_the_Olympics_highest_energy
  WhenToTest CharacterTurnEnd

    Condition Trait BaktriaOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 6

  Affects BaktriaOlympicVictor  2  Chance  60

;------------------------------------------
Trigger Baktria_Won_at_the_Olympics_high_energy_haleandhearty
  WhenToTest CharacterTurnEnd

    Condition Trait BaktriaOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 5
          and Trait HaleAndHearty > 0

  Affects BaktriaOlympicVictor  2  Chance  60

;------------------------------------------
Trigger Baktria_Won_at_the_Olympics_highest_energy_haleandhearty
  WhenToTest CharacterTurnEnd

    Condition Trait BaktriaOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 6
          and Trait HaleAndHearty > 0

  Affects BaktriaOlympicVictor  2  Chance  90

;------------------------------------------
Trigger Baktrian_Loser_at_the_Olympics_CaughtCheating
  WhenToTest CharacterTurnEnd

    Condition Trait BaktriaOlympicCompetitor = 1
          and Trait BaktriaOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait Selflessness < 3

  Affects CaughtCheating  2  Chance  10

;------------------------------------------
Trigger Baktrian_Winner_at_the_Olympics_SuspectedCheater_High_Charm
  WhenToTest CharacterTurnEnd

    Condition Trait BaktriaOlympicCompetitor = 1
          and Trait BaktriaOlympicVictor < 1
          and Trait CaughtCheating > 0
          and Trait NaturalCharisma = 4
          and Trait YearsPassed = 4
          and Trait Season = 2

  Affects CaughtCheating  1  Chance  50

;------------------------------------------
Trigger Baktrian_Winner_at_the_Olympics_SuspectedCheater_Very_High_Charm
  WhenToTest CharacterTurnEnd

    Condition Trait BaktriaOlympicCompetitor = 1
          and Trait BaktriaOlympicVictor < 1
          and Trait CaughtCheating > 0
          and Trait NaturalCharisma = 5
          and Trait YearsPassed = 4
          and Trait Season = 2

  Affects CaughtCheating  1  Chance  75

;------------------------------------------
Trigger Baktrian_Winner_at_the_Olympics_SuspectedCheater_Extremely_High_Charm
  WhenToTest CharacterTurnEnd

    Condition Trait BaktriaOlympicCompetitor = 1
          and Trait BaktriaOlympicVictor < 1
          and Trait CaughtCheating > 0
          and Trait NaturalCharisma = 6
          and Trait YearsPassed = 4
          and Trait Season = 2

  Affects CaughtCheating  1  Chance  95

;------------------------------------------
Trigger Baktria_Loser_at_the_Olympics_01
  WhenToTest CharacterTurnEnd

    Condition Trait BaktriaOlympicCompetitor = 1
          and Trait BaktriaOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege

  Affects FormerBaktriaOlympicCompetitor  2  Chance  100

;------------------------------------------
Trigger Baktria_Loser_at_the_Olympics_02
  WhenToTest CharacterTurnEnd

    Condition Trait FormerBaktriaOlympicCompetitor = 1
          and Trait BaktriaOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 5

  Affects FormerBaktriaOlympicCompetitor  1  Chance  40
  Affects FormerBaktriaOlympicCompetitor  1  Chance  20

;------------------------------------------
Trigger Baktria_Loser_at_the_Olympics_03
  WhenToTest CharacterTurnEnd

    Condition Trait FormerBaktriaOlympicCompetitor = 1
          and Trait BaktriaOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 6

  Affects FormerBaktriaOlympicCompetitor  1  Chance  20
  Affects FormerBaktriaOlympicCompetitor  1  Chance  10

;------------------------------------------
Trigger Baktrian_could_not_Compete_in_the_Olympics_01
  WhenToTest CharacterTurnEnd

    Condition Trait BaktriaOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and Trait BaktriaOlympicVictor < 1
          and Trait FormerBaktriaOlympicCompetitor < 1
          and Trait CaughtCheating < 1

  Affects FormerBaktriaOlympicCompetitor  1  Chance  100


;------------------------------------------
Trigger Epeiros_Eligible_for_Olympics_Molossos
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0
          and Trait Molossos > 0
          and Trait FormerEpeirosOlympicCompetitor < 1
          and Trait EpeirosOlympicVictor < 1

  Affects EpeirosOlympicCompetitor  1  Chance  50

;------------------------------------------
Trigger Epeiros_Eligible_for_Olympics_Thesprotos
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0
          and Trait Thesprotos > 0
          and Trait FormerEpeirosOlympicCompetitor < 1
          and Trait EpeirosOlympicVictor < 1

  Affects EpeirosOlympicCompetitor  1  Chance  50

;------------------------------------------
Trigger Epeiros_Eligible_for_Olympics_Chaon
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0
          and Trait Chaon > 0
          and Trait FormerEpeirosOlympicCompetitor < 1
          and Trait EpeirosOlympicVictor < 1

  Affects EpeirosOlympicCompetitor  1  Chance  50

;------------------------------------------
Trigger Epeiros_Eligible_for_Olympics_HellenEpeiros
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0
          and Trait HellenEpeiros > 0
          and Trait FormerEpeirosOlympicCompetitor < 1
          and Trait EpeirosOlympicVictor < 1

  Affects EpeirosOlympicCompetitor  1  Chance  75

;------------------------------------------
Trigger Epeiros_Eligible_for_Olympics_Syrakousios
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0
          and Trait Syrakousios > 0
          and Trait FormerEpeirosOlympicCompetitor < 1
          and Trait EpeirosOlympicVictor < 1

  Affects EpeirosOlympicCompetitor  1  Chance  75

;------------------------------------------
Trigger Epeiros_Eligible_for_Olympics_Tarantinos
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0
          and Trait Tarantinos > 0
          and Trait FormerEpeirosOlympicCompetitor < 1
          and Trait EpeirosOlympicVictor < 1

  Affects EpeirosOlympicCompetitor  1  Chance  75

;------------------------------------------
Trigger Epeiros_Former_Competitor_Eligible_for_Olympics
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0
          and FactionType thrace
          and Trait FormerEpeirosOlympicCompetitor = 1
          and Trait EpeirosOlympicVictor < 1

  Affects EpeirosOlympicCompetitor  2  Chance  100

;------------------------------------------
Trigger Epeiros_Won_at_the_Olympics_low_energy
  WhenToTest CharacterTurnEnd

    Condition Trait EpeirosOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 3

  Affects EpeirosOlympicVictor  2  Chance  5

;------------------------------------------
Trigger Epeiros_Won_at_the_Olympics_normal_energy
  WhenToTest CharacterTurnEnd

    Condition Trait EpeirosOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 4

  Affects EpeirosOlympicVictor  2  Chance  15

;------------------------------------------
Trigger Epeiros_Won_at_the_Olympics_high_energy
  WhenToTest CharacterTurnEnd

    Condition Trait EpeirosOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 5

  Affects EpeirosOlympicVictor  2  Chance  30

;------------------------------------------
Trigger Epeiros_Won_at_the_Olympics_highest_energy
  WhenToTest CharacterTurnEnd

    Condition Trait EpeirosOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 6

  Affects EpeirosOlympicVictor  2  Chance  60

;------------------------------------------
Trigger Epeiros_Won_at_the_Olympics_high_energy_haleandhearty
  WhenToTest CharacterTurnEnd

    Condition Trait EpeirosOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 5
          and Trait HaleAndHearty > 0

  Affects EpeirosOlympicVictor  2  Chance  60

;------------------------------------------
Trigger Epeiros_Won_at_the_Olympics_highest_energy_haleandhearty
  WhenToTest CharacterTurnEnd

    Condition Trait EpeirosOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 6
          and Trait HaleAndHearty > 0

  Affects EpeirosOlympicVictor  2  Chance  90

;------------------------------------------
Trigger Epeiros_Loser_at_the_Olympics_CaughtCheating
  WhenToTest CharacterTurnEnd

    Condition Trait EpeirosOlympicCompetitor = 1
          and Trait EpeirosOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait Selflessness < 3

  Affects CaughtCheating  2  Chance  10

;------------------------------------------
Trigger Epeiros_Winner_at_the_Olympics_SuspectedCheater_High_Charm
  WhenToTest CharacterTurnEnd

    Condition Trait EpeirosOlympicCompetitor = 1
          and Trait EpeirosOlympicVictor < 1
          and Trait CaughtCheating > 0
          and Trait NaturalCharisma = 4
          and Trait YearsPassed = 4
          and Trait Season = 2

  Affects CaughtCheating  1  Chance  50

;------------------------------------------
Trigger Epeiros_Winner_at_the_Olympics_SuspectedCheater_Very_High_Charm
  WhenToTest CharacterTurnEnd

    Condition Trait EpeirosOlympicCompetitor = 1
          and Trait EpeirosOlympicVictor < 1
          and Trait CaughtCheating > 0
          and Trait NaturalCharisma = 5
          and Trait YearsPassed = 4
          and Trait Season = 2

  Affects CaughtCheating  1  Chance  75

;------------------------------------------
Trigger Epeiros_Winner_at_the_Olympics_SuspectedCheater_Extremely_High_Charm
  WhenToTest CharacterTurnEnd

    Condition Trait EpeirosOlympicCompetitor = 1
          and Trait EpeirosOlympicVictor < 1
          and Trait CaughtCheating > 0
          and Trait NaturalCharisma = 6
          and Trait YearsPassed = 4
          and Trait Season = 2

  Affects CaughtCheating  1  Chance  95

;------------------------------------------
Trigger Epeiros_Loser_at_the_Olympics_01
  WhenToTest CharacterTurnEnd

    Condition Trait EpeirosOlympicCompetitor = 1
          and Trait EpeirosOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege

  Affects FormerEpeirosOlympicCompetitor  2  Chance  100

;------------------------------------------
Trigger Epeiros_Loser_at_the_Olympics_02
  WhenToTest CharacterTurnEnd

    Condition Trait FormerEpeirosOlympicCompetitor = 1
          and Trait EpeirosOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 5

  Affects FormerEpeirosOlympicCompetitor  1  Chance  40
  Affects FormerEpeirosOlympicCompetitor  1  Chance  20

;------------------------------------------
Trigger Epeiros_Loser_at_the_Olympics_03
  WhenToTest CharacterTurnEnd

    Condition Trait FormerEpeirosOlympicCompetitor = 1
          and Trait EpeirosOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 6

  Affects FormerEpeirosOlympicCompetitor  1  Chance  20
  Affects FormerEpeirosOlympicCompetitor  1  Chance  10

;------------------------------------------
Trigger Epeiros_could_not_Compete_in_the_Olympics_01
  WhenToTest CharacterTurnEnd

    Condition Trait EpeirosOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and Trait EpeirosOlympicVictor < 1
          and Trait FormerEpeirosOlympicCompetitor < 1
          and Trait CaughtCheating < 1

  Affects FormerEpeirosOlympicCompetitor  1  Chance  100


;------------------------------------------
Trigger Koinon_Hellenon_Eligible_for_Olympics
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0
          and FactionType greek_cities
          and Trait FormerKoinonHellenonOlympicCompetitor < 1
          and Trait KoinonHellenonOlympicVictor < 1

  Affects KoinonHellenonOlympicCompetitor  1  Chance  75

;------------------------------------------
Trigger KoinonHellenon_Former_Competitor_Eligible_for_Olympics
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0
          and FactionType greek_cities
          and Trait FormerKoinonHellenonOlympicCompetitor = 1
          and Trait KoinonHellenonOlympicVictor < 1

  Affects KoinonHellenonOlympicCompetitor  2  Chance  100

;------------------------------------------
Trigger KoinonHellenon_Won_at_the_Olympics_low_energy
  WhenToTest CharacterTurnEnd

    Condition Trait KoinonHellenonOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 3

  Affects KoinonHellenonOlympicVictor  2  Chance  5

;------------------------------------------
Trigger KoinonHellenon_Won_at_the_Olympics_normal_energy
  WhenToTest CharacterTurnEnd

    Condition Trait KoinonHellenonOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 4

  Affects KoinonHellenonOlympicVictor  2  Chance  15

;------------------------------------------
Trigger KoinonHellenon_Won_at_the_Olympics_high_energy
  WhenToTest CharacterTurnEnd

    Condition Trait KoinonHellenonOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 5

  Affects KoinonHellenonOlympicVictor  2  Chance  30

;------------------------------------------
Trigger KoinonHellenon_Won_at_the_Olympics_highest_energy
  WhenToTest CharacterTurnEnd

    Condition Trait KoinonHellenonOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 6

  Affects KoinonHellenonOlympicVictor  2  Chance  60

;------------------------------------------
Trigger KoinonHellenon_Won_at_the_Olympics_high_energy_haleandhearty
  WhenToTest CharacterTurnEnd

    Condition Trait KoinonHellenonOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 5
          and Trait HaleAndHearty > 0

  Affects KoinonHellenonOlympicVictor  2  Chance  60

;------------------------------------------
Trigger KoinonHellenon_Won_at_the_Olympics_highest_energy_haleandhearty
  WhenToTest CharacterTurnEnd

    Condition Trait KoinonHellenonOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 6
          and Trait HaleAndHearty > 0

  Affects KoinonHellenonOlympicVictor  2  Chance  90

;------------------------------------------
Trigger KoinonHellenon_Loser_at_the_Olympics_CaughtCheating
  WhenToTest CharacterTurnEnd

    Condition Trait KoinonHellenonOlympicCompetitor = 1
          and Trait KoinonHellenonOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait Selflessness < 3

  Affects CaughtCheating  2  Chance  10

;------------------------------------------
Trigger KoinonHellenon_Winner_at_the_Olympics_SuspectedCheater_High_Charm
  WhenToTest CharacterTurnEnd

    Condition Trait KoinonHellenonOlympicCompetitor = 1
          and Trait KoinonHellenonOlympicVictor < 1
          and Trait CaughtCheating > 0
          and Trait NaturalCharisma = 4
          and Trait YearsPassed = 4
          and Trait Season = 2

  Affects CaughtCheating  1  Chance  50

;------------------------------------------
Trigger KoinonHellenon_Winner_at_the_Olympics_SuspectedCheater_Very_High_Charm
  WhenToTest CharacterTurnEnd

    Condition Trait KoinonHellenonOlympicCompetitor = 1
          and Trait KoinonHellenonOlympicVictor < 1
          and Trait CaughtCheating > 0
          and Trait NaturalCharisma = 5
          and Trait YearsPassed = 4
          and Trait Season = 2

  Affects CaughtCheating  1  Chance  75

;------------------------------------------
Trigger KoinonHellenon_Winner_at_the_Olympics_SuspectedCheater_Extremely_High_Charm
  WhenToTest CharacterTurnEnd

    Condition Trait KoinonHellenonOlympicCompetitor = 1
          and Trait KoinonHellenonOlympicVictor < 1
          and Trait CaughtCheating > 0
          and Trait NaturalCharisma = 6
          and Trait YearsPassed = 4
          and Trait Season = 2

  Affects CaughtCheating  1  Chance  95

;------------------------------------------
Trigger KoinonHellenon_Loser_at_the_Olympics_01
  WhenToTest CharacterTurnEnd

    Condition Trait KoinonHellenonOlympicCompetitor = 1
          and Trait KoinonHellenonOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege

  Affects FormerKoinonHellenonOlympicCompetitor  2  Chance  100

;------------------------------------------
Trigger KoinonHellenon_Loser_at_the_Olympics_02
  WhenToTest CharacterTurnEnd

    Condition Trait FormerKoinonHellenonOlympicCompetitor = 1
          and Trait KoinonHellenonOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 5

  Affects FormerKoinonHellenonOlympicCompetitor  1  Chance  40
  Affects FormerKoinonHellenonOlympicCompetitor  1  Chance  20

;------------------------------------------
Trigger KoinonHellenon_Loser_at_the_Olympics_03
  WhenToTest CharacterTurnEnd

    Condition Trait FormerKoinonHellenonOlympicCompetitor = 1
          and Trait KoinonHellenonOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 6

  Affects FormerKoinonHellenonOlympicCompetitor  1  Chance  20
  Affects FormerKoinonHellenonOlympicCompetitor  1  Chance  10

;------------------------------------------
Trigger KoinonHellenon_could_not_Compete_in_the_Olympics_01
  WhenToTest CharacterTurnEnd

    Condition Trait KoinonHellenonOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and Trait KoinonHellenonOlympicVictor < 1
          and Trait FormerKoinonHellenonOlympicCompetitor < 1
          and Trait CaughtCheating < 1

  Affects FormerKoinonHellenonOlympicCompetitor  1  Chance  100


;------------------------------------------
Trigger Makedonia_Eligible_for_Olympics
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0
          and FactionType macedon
          and Trait MakedonianMisellen < 1
          and Trait FormerMakedoniaOlympicCompetitor < 1
          and Trait MakedoniaOlympicVictor < 1

  Affects MakedoniaOlympicCompetitor  1  Chance  75

;------------------------------------------
Trigger Makedonia_Former_Competitor_Eligible_for_Olympics
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0
          and FactionType macedon
          and Trait FormerMakedoniaOlympicCompetitor = 1
          and Trait MakedoniaOlympicVictor < 1

  Affects MakedoniaOlympicCompetitor  2  Chance  100

;------------------------------------------
Trigger Makedonia_Won_at_the_Olympics_low_energy
  WhenToTest CharacterTurnEnd

    Condition Trait MakedoniaOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 3

  Affects MakedoniaOlympicVictor  2  Chance  5

;------------------------------------------
Trigger Makedonia_Won_at_the_Olympics_normal_energy
  WhenToTest CharacterTurnEnd

    Condition Trait MakedoniaOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 4

  Affects MakedoniaOlympicVictor  2  Chance  15

;------------------------------------------
Trigger Makedonia_Won_at_the_Olympics_high_energy
  WhenToTest CharacterTurnEnd

    Condition Trait MakedoniaOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 5

  Affects MakedoniaOlympicVictor  2  Chance  30

;------------------------------------------
Trigger Makedonia_Won_at_the_Olympics_highest_energy
  WhenToTest CharacterTurnEnd

    Condition Trait MakedoniaOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 6

  Affects MakedoniaOlympicVictor  2  Chance  60

;------------------------------------------
Trigger Makedonia_Won_at_the_Olympics_high_energy_haleandhearty
  WhenToTest CharacterTurnEnd

    Condition Trait MakedoniaOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 5
          and Trait HaleAndHearty > 0

  Affects MakedoniaOlympicVictor  2  Chance  60

;------------------------------------------
Trigger Makedonia_Won_at_the_Olympics_highest_energy_haleandhearty
  WhenToTest CharacterTurnEnd

    Condition Trait MakedoniaOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 6
          and Trait HaleAndHearty > 0

  Affects MakedoniaOlympicVictor  2  Chance  90

;------------------------------------------
Trigger Makedonia_Loser_at_the_Olympics_CaughtCheating
  WhenToTest CharacterTurnEnd

    Condition Trait MakedoniaOlympicCompetitor = 1
          and Trait MakedoniaOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait Selflessness < 3

  Affects CaughtCheating  2  Chance  10

;------------------------------------------
Trigger Makedonia_Winner_at_the_Olympics_SuspectedCheater_High_Charm
  WhenToTest CharacterTurnEnd

    Condition Trait MakedoniaOlympicCompetitor = 1
          and Trait MakedoniaOlympicVictor < 1
          and Trait CaughtCheating > 0
          and Trait NaturalCharisma = 4
          and Trait YearsPassed = 4
          and Trait Season = 2

  Affects CaughtCheating  1  Chance  50

;------------------------------------------
Trigger Makedonia_Winner_at_the_Olympics_SuspectedCheater_Very_High_Charm
  WhenToTest CharacterTurnEnd

    Condition Trait MakedoniaOlympicCompetitor = 1
          and Trait MakedoniaOlympicVictor < 1
          and Trait CaughtCheating > 0
          and Trait NaturalCharisma = 5
          and Trait YearsPassed = 4
          and Trait Season = 2

  Affects CaughtCheating  1  Chance  75

;------------------------------------------
Trigger Makedonia_Winner_at_the_Olympics_SuspectedCheater_Extremely_High_Charm
  WhenToTest CharacterTurnEnd

    Condition Trait MakedoniaOlympicCompetitor = 1
          and Trait MakedoniaOlympicVictor < 1
          and Trait CaughtCheating > 0
          and Trait NaturalCharisma = 6
          and Trait YearsPassed = 4
          and Trait Season = 2

  Affects CaughtCheating  1  Chance  95

;------------------------------------------
Trigger Makedonia_Loser_at_the_Olympics_01
  WhenToTest CharacterTurnEnd

    Condition Trait MakedoniaOlympicCompetitor = 1
          and Trait MakedoniaOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege

  Affects FormerMakedoniaOlympicCompetitor  2  Chance  100

;------------------------------------------
Trigger Makedonia_Loser_at_the_Olympics_02
  WhenToTest CharacterTurnEnd

    Condition Trait FormerMakedoniaOlympicCompetitor = 1
          and Trait MakedoniaOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 5

  Affects FormerMakedoniaOlympicCompetitor  1  Chance  40
  Affects FormerMakedoniaOlympicCompetitor  1  Chance  20

;------------------------------------------
Trigger Makedonia_Loser_at_the_Olympics_03
  WhenToTest CharacterTurnEnd

    Condition Trait FormerMakedoniaOlympicCompetitor = 1
          and Trait MakedoniaOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 6

  Affects FormerMakedoniaOlympicCompetitor  1  Chance  20
  Affects FormerMakedoniaOlympicCompetitor  1  Chance  10

;------------------------------------------
Trigger Makedonia_could_not_Compete_in_the_Olympics_01
  WhenToTest CharacterTurnEnd

    Condition Trait MakedoniaOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and Trait MakedoniaOlympicVictor < 1
          and Trait FormerMakedoniaOlympicCompetitor < 1
          and Trait CaughtCheating < 1

  Affects FormerMakedoniaOlympicCompetitor  1  Chance  100


;------------------------------------------
Trigger Ptolemaioi_Eligible_for_Olympics
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0
          and FactionType numidia
          and Trait FormerPtolemaioiOlympicCompetitor < 1
          and Trait PtolemaioiOlympicVictor < 1
          and Trait PtolemaioiAigyptios < 1
          and Trait PtolemaioiSyrios < 1
          and Trait PtolemaioiAsiatikos < 1

  Affects PtolemaioiOlympicCompetitor  1  Chance  25

;------------------------------------------
Trigger Ptolemaioi_Asiatikos_Eligible_for_Olympics
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0
          and FactionType numidia
          and Trait FormerPtolemaioiOlympicCompetitor < 1
          and Trait PtolemaioiOlympicVictor < 1
          and Trait PtolemaioiAsiatikos > 0

  Affects PtolemaioiOlympicCompetitor  1  Chance  15

;------------------------------------------
Trigger Ptolemaioi_Syrios_Eligible_for_Olympics
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0
          and FactionType numidia
          and Trait FormerPtolemaioiOlympicCompetitor < 1
          and Trait PtolemaioiOlympicVictor < 1
          and Trait PtolemaioiSyrios > 0

  Affects PtolemaioiOlympicCompetitor  1  Chance  10

;------------------------------------------
Trigger Ptolemaioi_Former_Competitor_Eligible_for_Olympics
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0
          and FactionType numidia
          and Trait FormerPtolemaioiOlympicCompetitor = 1
          and Trait PtolemaioiOlympicVictor < 1

  Affects PtolemaioiOlympicCompetitor  2  Chance  100


;------------------------------------------
Trigger Ptolemaioi_Won_at_the_Olympics_low_energy
  WhenToTest CharacterTurnEnd

    Condition Trait PtolemaioiOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 3

  Affects PtolemaioiOlympicVictor  2  Chance  5

;------------------------------------------
Trigger Ptolemaioi_Won_at_the_Olympics_normal_energy
  WhenToTest CharacterTurnEnd

    Condition Trait PtolemaioiOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 4

  Affects PtolemaioiOlympicVictor  2  Chance  15

;------------------------------------------
Trigger Ptolemaioi_Won_at_the_Olympics_high_energy
  WhenToTest CharacterTurnEnd

    Condition Trait PtolemaioiOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 5

  Affects PtolemaioiOlympicVictor  2  Chance  30

;------------------------------------------
Trigger Ptolemaioi_Won_at_the_Olympics_highest_energy
  WhenToTest CharacterTurnEnd

    Condition Trait PtolemaioiOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 6

  Affects PtolemaioiOlympicVictor  2  Chance  60

;------------------------------------------
Trigger Ptolemaioi_Won_at_the_Olympics_high_energy_haleandhearty
  WhenToTest CharacterTurnEnd

    Condition Trait PtolemaioiOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 5
          and Trait HaleAndHearty > 0

  Affects PtolemaioiOlympicVictor  2  Chance  60

;------------------------------------------
Trigger Ptolemaioi_Won_at_the_Olympics_highest_energy_haleandhearty
  WhenToTest CharacterTurnEnd

    Condition Trait PtolemaioiOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 6
          and Trait HaleAndHearty > 0

  Affects PtolemaioiOlympicVictor  2  Chance  90

;------------------------------------------
Trigger Ptolemaioi_Loser_at_the_Olympics_CaughtCheating
  WhenToTest CharacterTurnEnd

    Condition Trait PtolemaioiOlympicCompetitor = 1
          and Trait PtolemaioiOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait Selflessness < 3

  Affects CaughtCheating  2  Chance  10

;------------------------------------------
Trigger Ptolemaioi_Winner_at_the_Olympics_SuspectedCheater_High_Charm
  WhenToTest CharacterTurnEnd

    Condition Trait PtolemaioiOlympicCompetitor = 1
          and Trait PtolemaioiOlympicVictor < 1
          and Trait CaughtCheating > 0
          and Trait NaturalCharisma = 4
          and Trait YearsPassed = 4
          and Trait Season = 2

  Affects CaughtCheating  1  Chance  50

;------------------------------------------
Trigger Ptolemaioi_Winner_at_the_Olympics_SuspectedCheater_Very_High_Charm
  WhenToTest CharacterTurnEnd

    Condition Trait PtolemaioiOlympicCompetitor = 1
          and Trait PtolemaioiOlympicVictor < 1
          and Trait CaughtCheating > 0
          and Trait NaturalCharisma = 5
          and Trait YearsPassed = 4
          and Trait Season = 2

  Affects CaughtCheating  1  Chance  75

;------------------------------------------
Trigger Ptolemaioi_Winner_at_the_Olympics_SuspectedCheater_Extremely_High_Charm
  WhenToTest CharacterTurnEnd

    Condition Trait PtolemaioiOlympicCompetitor = 1
          and Trait PtolemaioiOlympicVictor < 1
          and Trait CaughtCheating > 0
          and Trait NaturalCharisma = 6
          and Trait YearsPassed = 4
          and Trait Season = 2

  Affects CaughtCheating  1  Chance  95

;------------------------------------------
Trigger Ptolemaioi_Loser_at_the_Olympics_01
  WhenToTest CharacterTurnEnd

    Condition Trait PtolemaioiOlympicCompetitor = 1
          and Trait PtolemaioiOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege

  Affects FormerPtolemaioiOlympicCompetitor  2  Chance  100

;------------------------------------------
Trigger Ptolemaioi_Loser_at_the_Olympics_02
  WhenToTest CharacterTurnEnd

    Condition Trait FormerPtolemaioiOlympicCompetitor = 1
          and Trait PtolemaioiOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 5

  Affects FormerPtolemaioiOlympicCompetitor  1  Chance  40
  Affects FormerPtolemaioiOlympicCompetitor  1  Chance  20

;------------------------------------------
Trigger Ptolemaioi_Loser_at_the_Olympics_03
  WhenToTest CharacterTurnEnd

    Condition Trait FormerPtolemaioiOlympicCompetitor = 1
          and Trait PtolemaioiOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 6

  Affects FormerPtolemaioiOlympicCompetitor  1  Chance  20
  Affects FormerPtolemaioiOlympicCompetitor  1  Chance  10

;------------------------------------------
Trigger Ptolemaioi_could_not_Compete_in_the_Olympics_01
  WhenToTest CharacterTurnEnd

    Condition Trait PtolemaioiOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and Trait PtolemaioiOlympicVictor < 1
          and Trait FormerPtolemaioiOlympicCompetitor < 1
          and Trait CaughtCheating < 1

  Affects FormerPtolemaioiOlympicCompetitor  1  Chance  100


;------------------------------------------
Trigger Seleukid_Eligible_for_Olympics
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0
          and FactionType romans_julii
          and Trait FormerSeleukidOlympicCompetitor < 1
          and Trait SeleukidOlympicVictor < 1
          and Trait SeleukidPersikos < 1
          and Trait SeleukidBabylonios < 1
          and Trait SeleukidSyrios < 1

  Affects SeleukidOlympicCompetitor  1  Chance  20

;------------------------------------------
Trigger Seleukid_Former_Competitor_Eligible_for_Olympics
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0
          and FactionType romans_julii
          and Trait FormerSeleukidOlympicCompetitor = 1
          and Trait SeleukidOlympicVictor < 1

  Affects SeleukidOlympicCompetitor  2  Chance  100


;------------------------------------------
Trigger Seleukid_Won_at_the_Olympics_low_energy
  WhenToTest CharacterTurnEnd

    Condition Trait SeleukidOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 3

  Affects SeleukidOlympicVictor  2  Chance  5

;------------------------------------------
Trigger Seleukid_Won_at_the_Olympics_normal_energy
  WhenToTest CharacterTurnEnd

    Condition Trait SeleukidOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 4

  Affects SeleukidOlympicVictor  2  Chance  15

;------------------------------------------
Trigger Seleukid_Won_at_the_Olympics_high_energy
  WhenToTest CharacterTurnEnd

    Condition Trait SeleukidOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 5

  Affects SeleukidOlympicVictor  2  Chance  30

;------------------------------------------
Trigger Seleukid_Won_at_the_Olympics_highest_energy
  WhenToTest CharacterTurnEnd

    Condition Trait SeleukidOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 6

  Affects SeleukidOlympicVictor  2  Chance  60

;------------------------------------------
Trigger Seleukid_Won_at_the_Olympics_high_energy_haleandhearty
  WhenToTest CharacterTurnEnd

    Condition Trait SeleukidOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 5
          and Trait HaleAndHearty > 0

  Affects SeleukidOlympicVictor  2  Chance  60

;------------------------------------------
Trigger Seleukid_Won_at_the_Olympics_highest_energy_haleandhearty
  WhenToTest CharacterTurnEnd

    Condition Trait SeleukidOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 6
          and Trait HaleAndHearty > 0

  Affects SeleukidOlympicVictor  2  Chance  90

;------------------------------------------
Trigger Seleukid_Loser_at_the_Olympics_CaughtCheating
  WhenToTest CharacterTurnEnd

    Condition Trait SeleukidOlympicCompetitor = 1
          and Trait SeleukidOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait Selflessness < 3

  Affects CaughtCheating  2  Chance  10

;------------------------------------------
Trigger Seleukid_Winner_at_the_Olympics_SuspectedCheater_High_Charm
  WhenToTest CharacterTurnEnd

    Condition Trait SeleukidOlympicCompetitor = 1
          and Trait SeleukidOlympicVictor < 1
          and Trait CaughtCheating > 0
          and Trait NaturalCharisma = 4
          and Trait YearsPassed = 4
          and Trait Season = 2

  Affects CaughtCheating  1  Chance  50

;------------------------------------------
Trigger Seleukid_Winner_at_the_Olympics_SuspectedCheater_Very_High_Charm
  WhenToTest CharacterTurnEnd

    Condition Trait SeleukidOlympicCompetitor = 1
          and Trait SeleukidOlympicVictor < 1
          and Trait CaughtCheating > 0
          and Trait NaturalCharisma = 5
          and Trait YearsPassed = 4
          and Trait Season = 2

  Affects CaughtCheating  1  Chance  75

;------------------------------------------
Trigger Seleukid_Winner_at_the_Olympics_SuspectedCheater_Extremely_High_Charm
  WhenToTest CharacterTurnEnd

    Condition Trait SeleukidOlympicCompetitor = 1
          and Trait SeleukidOlympicVictor < 1
          and Trait CaughtCheating > 0
          and Trait NaturalCharisma = 6
          and Trait YearsPassed = 4
          and Trait Season = 2

  Affects CaughtCheating  1  Chance  95


;Mod: EBMod852 - 01/20/05 : greatly increased chances of winning Olympics (15=>30, 30=>60, 60=>90), fixed description to prevent CTDs when victory triggered, added cheating
;------------------------------------------
Trigger Seleukid_Loser_at_the_Olympics_01
  WhenToTest CharacterTurnEnd

    Condition Trait SeleukidOlympicCompetitor = 1
          and Trait SeleukidOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege

  Affects FormerSeleukidOlympicCompetitor  2  Chance  100

;------------------------------------------
Trigger Seleukid_Loser_at_the_Olympics_02
  WhenToTest CharacterTurnEnd

    Condition Trait FormerSeleukidOlympicCompetitor = 1
          and Trait SeleukidOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 5

  Affects FormerSeleukidOlympicCompetitor  1  Chance  40
  Affects FormerSeleukidOlympicCompetitor  1  Chance  20

;------------------------------------------
Trigger Seleukid_Loser_at_the_Olympics_03
  WhenToTest CharacterTurnEnd

    Condition Trait FormerSeleukidOlympicCompetitor = 1
          and Trait SeleukidOlympicVictor < 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and not IsUnderSiege
          and Trait NaturalEnergy = 6

  Affects FormerSeleukidOlympicCompetitor  1  Chance  20
  Affects FormerSeleukidOlympicCompetitor  1  Chance  10

;------------------------------------------
Trigger Seleukid_could_not_Compete_in_the_Olympics_01
  WhenToTest CharacterTurnEnd

    Condition Trait SeleukidOlympicCompetitor = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and Trait SeleukidOlympicVictor < 1
          and Trait FormerSeleukidOlympicCompetitor < 1
          and Trait CaughtCheating < 1

  Affects FormerSeleukidOlympicCompetitor  1  Chance  100

;------------------------------------------
Trigger Caught_Cheating_Big_Fine
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0
          and Trait CaughtCheating = 1
          and Trait YearsPassed = 4
          and Trait Season = 2
          and Trait Wealthy > 0

  Affects Impoverished  2  Chance  100
  Affects Impoverished  2  Chance  75
  Affects Impoverished  2  Chance  50
  Affects Impoverished  2  Chance  25

;------------------------------------------
Trigger Eligible_for_Olympics_is_over
  WhenToTest CharacterTurnEnd

    Condition Trait EligibleForOlympics > 0

  Affects NotEligibleForOlympics  1  Chance  100

;------------------------------------------
; Pontos
;------------------------------------------
;Trigger Eligible_for_Olympics
;  WhenToTest CharacterTurnEnd
;
;    Condition Trait NaturalEnergy > 4
;          and Trait YearsPassed = 4
;          and Trait Season = 1
;          and Trait TurnsAlive < 4
;          and FactionType carthage
;          and Trait FormerOlympicCompetitor < 1
;          and Trait OlympicVictor < 1
;          and not InBarbarianLands
;          and not IsBesieging
;          and not IsUnderSiege
;          and RemainingMPPercentage > 20
;
;  Affects OlympicCompetitor  1  Chance  15
;
;------------------------------------------
;Trigger Former_Competitor_Eligible_for_Olympics
;  WhenToTest CharacterTurnEnd
;
;    Condition Trait NaturalEnergy > 4
;          and Trait YearsPassed = 4
;          and Trait Season = 1
;          and Trait TurnsAlive < 4
;          and FactionType carthage
;          and Trait FormerOlympicCompetitor = 1
;          and Trait OlympicVictor < 1
;          and not InBarbarianLands
;          and not IsBesieging
;          and not IsUnderSiege
;          and RemainingMPPercentage > 20
;
;  Affects OlympicCompetitor  2  Chance  100
;
;
;------------------------------------------
;Trigger Won_at_the_Olympics_high_energy
;  WhenToTest CharacterTurnEnd
;
;    Condition Trait OlympicCompetitor = 1
;          and Trait YearsPassed = 4
;          and Trait Season = 2
;          and not IsUnderSiege
;          and Trait NaturalEnergy = 5
;
;  Affects OlympicVictor  2  Chance  5
;
;------------------------------------------
;Trigger Won_at_the_Olympics_highest_energy
;  WhenToTest CharacterTurnEnd
;
;    Condition Trait OlympicCompetitor = 1
;          and Trait YearsPassed = 4
;          and Trait Season = 2
;          and not IsUnderSiege
;          and Trait NaturalEnergy = 6
;
;  Affects OlympicVictor  2  Chance  10
;
;------------------------------------------
;Trigger Won_at_the_Olympics_high_energy_haleandhearty
;  WhenToTest CharacterTurnEnd
;
;    Condition Trait OlympicCompetitor = 1
;          and Trait YearsPassed = 4
;          and Trait Season = 2
;          and not IsUnderSiege
;          and Trait NaturalEnergy = 5
;          and Trait HaleAndHearty > 0
;
;  Affects OlympicVictor  2  Chance  10
;
;------------------------------------------
;Trigger Won_at_the_Olympics_highest_energy_haleandhearty
;  WhenToTest CharacterTurnEnd
;
;    Condition Trait OlympicCompetitor = 1
;          and Trait YearsPassed = 4
;          and Trait Season = 2
;          and not IsUnderSiege
;          and Trait NaturalEnergy = 6
;          and Trait HaleAndHearty > 0
;
;  Affects OlympicVictor  2  Chance  20
;
;------------------------------------------
;Trigger Loser_at_the_Olympics_01
;  WhenToTest CharacterTurnEnd
;
;    Condition Trait OlympicCompetitor = 1
;          and Trait OlympicVictor < 1
;          and Trait YearsPassed = 4
;          and Trait Season = 2
;          and not IsUnderSiege
;
;  Affects FormerOlympicCompetitor  2  Chance  100
;
;------------------------------------------
;Trigger Loser_at_the_Olympics_02
;  WhenToTest CharacterTurnEnd
;
;    Condition Trait FormerOlympicCompetitor = 1
;          and Trait OlympicVictor < 1
;          and Trait YearsPassed = 4
;          and Trait Season = 2
;          and not IsUnderSiege
;          and Trait NaturalEnergy = 5
;
;  Affects FormerOlympicCompetitor  1  Chance  50
;  Affects FormerOlympicCompetitor  1  Chance  25
;
;------------------------------------------
;Trigger Loser_at_the_Olympics_03
;  WhenToTest CharacterTurnEnd
;
;    Condition Trait FormerOlympicCompetitor = 1
;          and Trait OlympicVictor < 1
;          and Trait YearsPassed = 4
;          and Trait Season = 2
;          and not IsUnderSiege
;          and Trait NaturalEnergy = 6
;
;  Affects FormerOlympicCompetitor  1  Chance  25
;  Affects FormerOlympicCompetitor  1  Chance  15
;
;
;Mod: EBMod606 : 07/12 - triggers for Hellenistic factions in the Olympics
;------------------------------------------
;Section: Seleukid Cataphract Reforms
;------------------------------------------
Trigger seleukid_beaten_by_cats
  WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and I_ConflictType Normal
          and FactionType romans_julii
          and I_TurnNumber > 75
          and PercentageUnitCategory cavalry > 10
;          and NumEnemiesInBattle > 250
          and NumFriendsInBattle > 250
          and not BattleOdds > 0.7
          and PercentageOfArmyKilled > 20
          and PercentageBodyguardKilled > 20

  Affects BeatenByCats  1  Chance  100

;----------------------------
;Trigger: beaten_by_baktrian_cats
; o <ImpressedByCats>  1  Chance  100

Trigger beaten_by_baktrian_cats
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BeatenByCats > 0
          and GeneralFoughtFaction romans_brutii
          and Trait ImpressedByCats < 1

  Affects ImpressedByCats  1  Chance  100

;----------------------------
;Trigger: beaten_by_armenian_cats
; o <ImpressedByCats>  1  Chance  100

Trigger beaten_by_armenian_cats
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BeatenByCats > 0
          and GeneralFoughtFaction romans_scipii
          and Trait ImpressedByCats < 1

  Affects ImpressedByCats  1  Chance  100

;----------------------------
;Trigger: beaten_by_parthian_cats
; o <ImpressedByCats>  1  Chance  100

Trigger beaten_by_parthian_cats
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BeatenByCats > 0
          and GeneralFoughtFaction parthia
          and Trait ImpressedByCats < 1

  Affects ImpressedByCats  1  Chance  100

;----------------------------
Trigger Reverse_beaten_by_some_cats
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait BeatenByCats > 0

  Affects ReverseBeatenByCats  1  Chance  100

;----------------------------
Trigger dad_impressed_by_cats
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ImpressedByCats > 0
          and Trait ImpressedByCats < 1

  Affects ImpressedByCats  1  Chance  100


;son impressed that cats beat his dad
;------------------------------------------
;Trigger: SeleukidBeaten_By_Cats_season_passes
; o <ImpressedByCats> 1  Chance 100

Trigger SeleukidBeaten_By_Cats_season_passes
  WhenToTest CharacterTurnEnd

    Condition Trait ImpressedByCats > 0
          and Trait ImpressedByCats < 2

  Affects ImpressedByCats  1  Chance  100


;should make trait level 2 in 5 years (20 turns)
;------------------------------------------
Trigger Seleukids_Cats_Building
  WhenToTest CharacterTurnStart

    Condition FactionType romans_julii
          and Trait SeleukidsDevelopCats < 1
          and SettlementBuildingExists = cataphract

  Affects SeleukidsDevelopCats  22  Chance  100

;------------------------------------------
Trigger Seleukids_Cats_Building_in_Father_Settlement
  WhenToTest CharacterTurnStart

    Condition FatherTrait SeleukidsDevelopCats > 0
          and Trait SeleukidsDevelopCats < 1

  Affects SeleukidsDevelopCats  22  Chance  100

;------------------------------------------
;Trigger: Seleukids_Develop_Cats_Desire_Not_Needed
; o <SeleukidsDevelopCats>  22  Chance 100

Trigger Seleukids_Develop_Cats_Desire_Not_Needed
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType romans_julii
          and Trait SeleukidsDevelopCats < 1
          and SettlementBuildingExists = cataphract

  Affects SeleukidsDevelopCats  22  Chance  100

;------------------------------------------
;Trigger: Seleukids_Develop_Cats_Desire_Not_Needed_Son
; o <SeleukidsDevelopCats>  22  Chance 100

Trigger Seleukids_Develop_Cats_Desire_Not_Needed_Son
  WhenToTest CharacterTurnEnd

    Condition FatherTrait SeleukidsDevelopCats > 0
          and Trait SeleukidsDevelopCats < 1

  Affects SeleukidsDevelopCats  22  Chance  100

;Mod: EBMod628 : 07/30 - triggers for Seleukid Cataphract Reforms
;===============================================================
;Section: Seleukia Specific Triggers
;===============================================================
;------------------------------------------
Trigger end_in_settlement_so_unset_InMakedonia_flag
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait InMakedonia > 0

  Affects OutOfMakedonia  1  Chance  100

;------------------------------------------
Trigger end_in_enemylands_so_unset_InMakedonia_flag
  WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
          and Trait InMakedonia > 0
          and InEnemyLands

  Affects OutOfMakedonia  1  Chance  100

;------------------------------------------
Trigger end_in_ocean_so_unset_InMakedonia_flag
  WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
          and AtSea
          and Trait InMakedonia > 0

  Affects OutOfMakedonia  1  Chance  100

;------------------------------------------
Trigger Is_InMakedonia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Pella
          and Trait InMakedonia < 1

  Affects InMakedonia  1  Chance  100

;------------------------------------------
Trigger Becomes_Pothos
  WhenToTest CharacterTurnEnd

    Condition Trait InMakedonia < 1
          and Trait SeleukidMakedon > 0
          and Trait Pothos < 1
          and Trait Energetic > 0

  Affects Pothos  1  Chance  8

;------------------------------------------
Trigger Becomes_Pothos_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait InMakedonia < 1
          and Trait SeleukidMakedon > 0
          and Trait Pothos < 1
          and Trait Energetic > 0
          and Trait Temperament < 3

  Affects Pothos  1  Chance  2

;------------------------------------------
Trigger Pothos_InMakedonia_reset
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait InMakedonia > 0
          and Trait Pothos > 0

  Affects Pothos -3  Chance  100

;------------------------------------------
Trigger Satrap_Mints_Coins
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType romans_julii
          and Attribute Electability > 10
          and Trait Basileus < 1
          and Trait MintsCoins < 1

  Affects MintsCoins  1  Chance  2

;------------------------------------------
Trigger Satrap_Mints_Coins_Disloyal
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and FactionType romans_julii
          and Attribute Electability > 10
          and Trait Basileus < 1
          and Trait MintsCoins < 1
          and Trait Loyalty < 3

  Affects MintsCoins  1  Chance  5

;------------------------------------------
Trigger Minter_Becomes_Basileus
  WhenToTest CharacterTurnEnd

    Condition Trait Basileus > 0
          and Trait MintsCoins > 0
          
  Affects MintsCoins  -1  Chance  100

;------------------------------------------
Trigger Leader_Triumphs_Anabasis
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_julii
          and IsFactionLeader
          and I_NumberOfSettlements romans_brutii = 0
          and I_NumberOfSettlements parthia = 0
          and I_SettlementOwner Nisa = romans_julii
          and I_SettlementOwner Khiva = romans_julii
          and I_SettlementOwner Baktra = romans_julii
          and Trait Anabasis < 1
          and Trait AnabasisFlag < 1

  Affects Anabasis  1  Chance  100

;------------------------------------------
Trigger Set_Anabasis_Flag
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_julii
          and FactionLeaderTrait Anabasis > 0

  Affects AnabasisFlag  1  Chance  100

;------------------------------------------
Trigger General_Is_Royal_Friend_Loyal_Charismatic
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_julii
          and not IsFactionLeader
          and not IsFactionHeir
          and Attribute Influence > 0
          and Trait RoyalFriend < 1
          and Trait NaturalCharisma > 3
          and Trait Loyalty > 3

  Affects RoyalFriend  1  Chance  4

;------------------------------------------
Trigger General_Is_Royal_Friend_Loyal
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_julii
          and not IsFactionLeader
          and not IsFactionHeir
          and Attribute Influence > 0
          and Trait RoyalFriend < 1
          and Trait Loyalty > 3

  Affects RoyalFriend  1  Chance  3

;------------------------------------------
Trigger General_Is_Royal_Friend_Disloyal_Charismatic
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_julii
          and not IsFactionLeader
          and not IsFactionHeir
          and Attribute Influence > 0
          and Trait RoyalFriend < 1
          and Trait NaturalCharisma > 3
          and Trait Loyalty < 3

  Affects RoyalFriend  1  Chance  2

;------------------------------------------
Trigger General_Is_Royal_Friend_Disloyal
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_julii
          and not IsFactionLeader
          and not IsFactionHeir
          and Attribute Influence > 0
          and Trait RoyalFriend < 1
          and Trait Loyalty < 3
          and RandomPercent > 80

  Affects RoyalFriend  1  Chance  3

;------------------------------------------
Trigger Grants_of_Temple_Land_battle
  WhenToTest GovernorBuildingCompleted

    Condition Attribute Electability > 10
          and SettlementBuildingFinished >= temple_of_battle_shrine
          and Trait GrantsTempleLand < 1
          and FactionType romans_julii

  Affects GrantsTempleLand  1  Chance  20

;------------------------------------------
Trigger Grants_of_Temple_Land_farming
  WhenToTest GovernorBuildingCompleted

    Condition Attribute Electability > 10
          and SettlementBuildingFinished >= temple_of_farming_shrine
          and Trait GrantsTempleLand < 1
          and FactionType romans_julii

  Affects GrantsTempleLand  1  Chance  20

;------------------------------------------
Trigger Grants_of_Temple_Land_fertility
  WhenToTest GovernorBuildingCompleted

    Condition Attribute Electability > 10
          and SettlementBuildingFinished >= temple_of_fertility_shrine
          and Trait GrantsTempleLand < 1
          and FactionType romans_julii

  Affects GrantsTempleLand  1  Chance  20

;------------------------------------------
Trigger Grants_of_Temple_Land_forge
  WhenToTest GovernorBuildingCompleted

    Condition Attribute Electability > 10
          and SettlementBuildingFinished >= temple_of_forge_shrine
          and Trait GrantsTempleLand < 1
          and FactionType romans_julii

  Affects GrantsTempleLand  1  Chance  20

;------------------------------------------
Trigger Grants_of_Temple_Land_fun
  WhenToTest GovernorBuildingCompleted

    Condition Attribute Electability > 10
          and SettlementBuildingFinished >= temple_of_fun_shrine
          and Trait GrantsTempleLand < 1
          and FactionType romans_julii

  Affects GrantsTempleLand  1  Chance  20

;------------------------------------------
Trigger Grants_of_Temple_Land_governors
  WhenToTest GovernorBuildingCompleted

    Condition Attribute Electability > 10
          and SettlementBuildingFinished >= temple_of_governors_shrine
          and Trait GrantsTempleLand < 1
          and FactionType romans_julii

  Affects GrantsTempleLand  1  Chance  20

;------------------------------------------
Trigger Governor_Ateleia_Help
  WhenToTest CharacterTurnEnd

    Condition Attribute Electability > 10
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait AteleiaHelp < 1
          and Trait AteleiaBribe < 1
          and FactionType romans_julii

  Affects AteleiaHelp  1  Chance  5

;------------------------------------------
Trigger Governor_Ateleia_Help_Unselfish
  WhenToTest CharacterTurnEnd

    Condition Attribute Electability > 10
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait AteleiaHelp < 1
          and Trait AteleiaBribe < 1
          and Trait Selflessness > 3
          and FactionType romans_julii

  Affects AteleiaHelp  1  Chance  3

;------------------------------------------
Trigger Governor_Ateleia_Bribed
  WhenToTest CharacterTurnEnd

    Condition Attribute Electability > 10
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait AteleiaBribe < 1
          and Trait AteleiaHelp < 1
          and FactionType romans_julii

  Affects AteleiaBribe  1  Chance  5

;------------------------------------------
Trigger Governor_Ateleia_Bribed_Selfish
  WhenToTest CharacterTurnEnd

    Condition Attribute Electability > 10
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait AteleiaBribe < 1
          and Trait AteleiaHelp < 1
          and Trait Selflessness < 3
          and FactionType romans_julii

  Affects AteleiaBribe  1  Chance  3

;------------------------------------------
Trigger Governor_Ateleia_Bribed_selfperpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait AteleiaBribe > 0

  Affects Disloyal  1  Chance  3

;------------------------------------------
Trigger No_More_Governor_Lose_Ateleia_Help
  WhenToTest CharacterTurnEnd

    Condition Trait AteleiaHelp > 0
          and Attribute Electability < 11

  Affects AteleiaHelp -4  Chance  100

;------------------------------------------
Trigger No_More_Governor_Lose_Ateleia_Bribed
  WhenToTest CharacterTurnEnd

    Condition Trait AteleiaBribe > 0
          and Attribute Electability < 11

  Affects AteleiaBribe -4  Chance  100

;------------------------------------------
Trigger Governor_Import_New_Plants
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait ImportsPlants < 1
          and Trait Temperament > 3
          and SettlementBuildingExists >= great_forum
          and FactionType romans_julii

  Affects ImportsPlants  1  Chance  3

;------------------------------------------
Trigger Governor_Elephantarchos
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementName Antiocheia
          and Attribute Influence > 1
          and Trait Elephantarchos < 1
          and Trait Temperament > 3
          and SettlementBuildingExists >= great_forum
          and FactionType romans_julii

  Affects Elephantarchos  1  Chance  12

;------------------------------------------
Trigger Governor_Elephantarchos_RoyalFriend
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementName Antiocheia
          and Attribute Influence > 1
          and Trait Elephantarchos < 1
          and Trait Temperament > 3
          and Trait RoyalFriend > 0
          and SettlementBuildingExists >= great_forum
          and FactionType romans_julii

  Affects Elephantarchos  1  Chance  4

;------------------------------------------
Trigger Arrogant_Hellene_Hellene
  WhenToTest CharacterTurnEnd

    Condition Trait SeleukidHellen > 0
          and Trait ArrogantHellene < 1
          and FactionType romans_julii

  Affects ArrogantHellene  1  Chance  2

;------------------------------------------
Trigger Arrogant_Hellene_Makedon
  WhenToTest CharacterTurnEnd

    Condition Trait SeleukidMakedon > 0
          and Trait ArrogantHellene < 1
          and FactionType romans_julii

  Affects ArrogantHellene  1  Chance  2

;------------------------------------------
Trigger Seleukid_Intolerant_Other_Gods
  WhenToTest CharacterTurnEnd

    Condition Trait IntolerantOfOtherGods < 1
          and FactionType romans_julii

  Affects IntolerantOfOtherGods  1  Chance  1

;------------------------------------------
Trigger Seleukid_Intolerant_Other_Gods_Dull
  WhenToTest CharacterTurnEnd

    Condition Trait IntolerantOfOtherGods < 1
          and Trait NaturalIntelligence < 3
          and FactionType romans_julii

  Affects IntolerantOfOtherGods  1  Chance  3

;------------------------------------------
Trigger Seleukid_Intolerant_Other_Gods_Selfish
  WhenToTest CharacterTurnEnd

    Condition Trait IntolerantOfOtherGods < 1
          and FactionType romans_julii
          and Trait Selflessness < 3

  Affects IntolerantOfOtherGods  1  Chance  3

;------------------------------------------
Trigger Governor_Sacrilege_of_Other_Gods_battle
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_large_temple
          and Trait IntolerantOfOtherGods = 1
          and Trait STLRating = 3
          and FactionType romans_julii

  Affects IntolerantOfOtherGods  1  Chance  80

;------------------------------------------
Trigger Governor_Sacrilege_of_Other_Gods_fun
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fun_large_temple
          and Trait IntolerantOfOtherGods = 1
          and Trait STLRating = 3
          and FactionType romans_julii

  Affects IntolerantOfOtherGods  1  Chance  80

;------------------------------------------
Trigger Governor_Sacrilege_of_Other_Gods_fertility
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fertility_large_temple
          and Trait IntolerantOfOtherGods = 1
          and Trait STLRating = 3
          and FactionType romans_julii

  Affects IntolerantOfOtherGods  1  Chance  80

;------------------------------------------
Trigger Governor_Sacrilege_of_Other_Gods_farming
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_farming_large_temple
          and Trait IntolerantOfOtherGods = 1
          and Trait STLRating = 3
          and FactionType romans_julii

  Affects IntolerantOfOtherGods  1  Chance  80

;------------------------------------------
Trigger Governor_Sacrilege_of_Other_Gods_forge
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_forge_large_temple
          and Trait IntolerantOfOtherGods = 1
          and Trait STLRating = 3
          and FactionType romans_julii

  Affects IntolerantOfOtherGods  1  Chance  80

;------------------------------------------
Trigger Governor_Sacrilege_of_Other_Gods_governors
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_governors_large_temple
          and Trait IntolerantOfOtherGods = 1
          and Trait STLRating = 3
          and FactionType romans_julii

  Affects IntolerantOfOtherGods  1  Chance  80

;------------------------------------------
Trigger Governor_Benefactor_to_a_Polis
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Attribute Electability > 10
          and Trait PolisBenefactor < 1
          and FactionType romans_julii

  Affects PolisBenefactor  1  Chance  8

;------------------------------------------
Trigger Governor_Benefactor_to_a_Polis_Sharp
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Attribute Electability > 10
          and Trait PolisBenefactor < 1
          and Trait NaturalIntelligence > 3
          and FactionType romans_julii

  Affects PolisBenefactor  1  Chance  2

;------------------------------------------
Trigger end_in_settlement_so_unset_InBabylonia_flag
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait InBabylonia > 0

  Affects OutOfBabylonia  1  Chance  100

;------------------------------------------
Trigger end_in_ocean_so_unset_InBabylonia_flag
  WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
          and AtSea
          and Trait InBabylonia > 0

  Affects OutOfBabylonia  1  Chance  100

;------------------------------------------
Trigger Is_InBabylonia_Antiocheia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Antiocheia
          and Trait InBabylonia < 1

  Affects InBabylonia  1  Chance  100

;------------------------------------------
Trigger Is_InBabylonia_Edessa
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Edessa
          and Trait InBabylonia < 1

  Affects InBabylonia  1  Chance  100

;------------------------------------------
Trigger Is_InBabylonia_Babylon
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Babylon
          and Trait InBabylonia < 1

  Affects InBabylonia  1  Chance  100

;------------------------------------------
Trigger Is_InBabylonia_Susa
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Susa
          and Trait InBabylonia < 1

  Affects InBabylonia  1  Chance  100

;------------------------------------------
Trigger Is_InBabylonia_Ekbatana
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Ekbatana
          and Trait InBabylonia < 1

  Affects InBabylonia  1  Chance  100

;------------------------------------------
Trigger Is_InBabylonia_Arbela
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Arbela
          and Trait InBabylonia < 1

  Affects InBabylonia  1  Chance  100

;------------------------------------------
Trigger Is_InBabylonia_Seleukeia
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Seleukeia
          and Trait InBabylonia < 1

  Affects InBabylonia  1  Chance  100

;------------------------------------------
Trigger Governor_Has_Babylonian_Ties
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Attribute Electability = 14
          and SettlementName Seleukeia
          and Trait BabylonianTies < 1
          and FactionType romans_julii

  Affects BabylonianTies  1  Chance  6

;------------------------------------------
Trigger Governor_Has_Babylonian_Ties_Charismatic
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Attribute Electability = 14
          and SettlementName Seleukeia
          and Trait BabylonianTies < 1
          and Trait NaturalCharisma > 3
          and FactionType romans_julii

  Affects BabylonianTies  1  Chance  3

;------------------------------------------
Trigger Governor_Has_Babylonian_Ties_OutOfBabylon
  WhenToTest CharacterTurnEnd

    Condition Trait BabylonianTies > 0
          and Trait OutOfBabylonia > 1
          and RandomPercent > 50

  Affects BabylonianTies -1  Chance  25

;------------------------------------------
Trigger Leader_Starts_State_Cult
  WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
          and Trait RoyalStateCult < 1
          and Attribute Management > 0
          and Attribute Influence > 2
          and FactionType romans_julii

  Affects RoyalStateCult  1  Chance  3

;------------------------------------------
Trigger Leader_Starts_State_Cult_Charismatic
  WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
          and Trait RoyalStateCult < 1
          and Attribute Management > 0
          and Attribute Influence > 2
          and Trait NaturalCharisma > 3
          and FactionType romans_julii

  Affects RoyalStateCult  1  Chance  3

;------------------------------------------
Trigger Leader_Starts_State_Cult_Optimist
  WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
          and Trait RoyalStateCult < 1
          and Attribute Management > 0
          and Attribute Influence > 2
          and Trait Temperament > 3
          and FactionType romans_julii

  Affects RoyalStateCult  1  Chance  2

;------------------------------------------
Trigger State_Cult_Operating_Set_Flag
  WhenToTest CharacterTurnEnd

    Condition not IsFactionLeader
          and FactionLeaderTrait RoyalStateCult > 1
          and Trait StateCultFlag < 1

  Affects StateCultFlag  1  Chance  100

;------------------------------------------
Trigger New_Leader_Mantains_State_Cult
  WhenToTest BecomesFactionLeader

    Condition Trait StateCultFlag > 0
          and Trait RoyalStateCult < 1

  Affects RoyalStateCult  4  Chance  100

;------------------------------------------
Trigger General_Believes_Is_Divine
  WhenToTest CharacterTurnEnd

    Condition Trait BelievesIsDivine < 1
          and Trait NaturalIntelligence < 3
          and FactionType romans_julii

  Affects BelievesIsDivine  1  Chance  2

;------------------------------------------
Trigger General_Believes_Is_Divine_Mad
  WhenToTest CharacterTurnEnd

    Condition Trait BelievesIsDivine < 1
          and Trait NaturalIntelligence < 3
          and Trait Deranged > 1
          and FactionType romans_julii

  Affects BelievesIsDivine  1  Chance  16

;------------------------------------------
Trigger Governor_Purchases_Loyalty
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Attribute Electability > 10
          and Trait PurchasesLoyalty < 1
          and FactionType romans_julii

  Affects PurchasesLoyalty  1  Chance  1

;------------------------------------------
Trigger Governor_Purchases_Loyalty_Uncharismatic
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Attribute Electability > 10
          and Trait PurchasesLoyalty < 1
          and Trait NaturalCharisma < 3
          and FactionType romans_julii

  Affects PurchasesLoyalty  1  Chance  3

;------------------------------------------
Trigger Governor_Granted_Hellenic_Name
  WhenToTest CharacterTurnEnd

    Condition Trait GrantedHellenicName < 1
          and Trait Loyalty > 3
          and Trait SeleukidHellen < 1
          and Trait SeleukidMakedon < 1
          and Attribute Influence > 1
          and not IsFactionLeader
          and not IsFactionHeir
          and FactionType romans_julii

  Affects GrantedHellenicName  1  Chance  3

;------------------------------------------
Trigger Governor_Granted_Hellenic_Name_RoyalFriend
  WhenToTest CharacterTurnEnd

    Condition Trait GrantedHellenicName < 1
          and Trait Loyalty > 3
          and Attribute Influence > 1
          and Trait SeleukidHellen < 1
          and Trait SeleukidMakedon < 1
          and Trait RoyalFriend > 0
          and not IsFactionLeader
          and not IsFactionHeir
          and FactionType romans_julii

  Affects GrantedHellenicName  1  Chance  12

;------------------------------------------
Trigger Leader_In_Babylon_New_Year_Celebrations
  WhenToTest CharacterTurnStart

    Condition EndedInSettlement
          and Trait BabylonianNewYear < 1
          and IsFactionLeader
          and Trait InBabylonia > 0
          and Trait Season = 1
          and FactionType romans_julii

  Affects BabylonianNewYear  1  Chance  100

;------------------------------------------
Trigger Heir_In_Babylon_New_Year_Celebrations
  WhenToTest CharacterTurnStart

    Condition EndedInSettlement
          and Trait BabylonianNewYear < 1
          and IsFactionHeir
          and Trait InBabylonia > 0
          and Trait Season = 1
          and FactionType romans_julii

  Affects BabylonianNewYear  1  Chance  100

;------------------------------------------
Trigger Babylonian_New_Year_Celebrations_Reset
  WhenToTest CharacterTurnEnd

    Condition Trait BabylonianNewYear > 0

  Affects ResetBabylonianNewYear  1  Chance  100

;------------------------------------------
;Seleukid Satrapy System Triggers
;------------------------------------------
;------------------------------------------
Trigger Governor_not_in_his_satrapy_add_counter
  WhenToTest CharacterTurnEnd
    
    Condition EndedInSettlement
          and Attribute Electability > 10
          and FactionType romans_julii
          and Trait NotInHisSatrapyCounter <= 2

  Affects NotInHisSatrapyCounter  1  Chance  100

;------------------------------------------
Trigger Satrap_in_EnemyLands_so_add_counter
  WhenToTest CharacterTurnEnd
    
    Condition InEnemyLands
          and Attribute Electability > 10
          and FactionType romans_julii
          and Trait NotInHisSatrapyCounter <= 2

  Affects NotInHisSatrapyCounter  1  Chance  100

;------------------------------------------
Trigger Satrap_AtSea_so_add_counter
  WhenToTest CharacterTurnEnd
    
    Condition AtSea
          and Attribute Electability > 10
          and FactionType romans_julii
          and Trait NotInHisSatrapyCounter <= 2

  Affects NotInHisSatrapyCounter  1  Chance  100

;------------------------------------------
Trigger Satrap_in_Baktra_reset_counter
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and SettlementName Baktra 
          and Attribute Electability = 11
          and Trait NotInHisSatrapyCounter > 0

  Affects NotInHisSatrapyCounter -1  Chance  100
  Affects NotInHisSatrapyCounter -1  Chance  100
;------------------------------------------
Trigger Satrap_in_Marakanda_reset_counter
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and SettlementName Marakanda 
          and Attribute Electability = 11
          and Trait NotInHisSatrapyCounter > 0

  Affects NotInHisSatrapyCounter -1  Chance  100
  Affects NotInHisSatrapyCounter -1  Chance  100
;------------------------------------------
Trigger Satrap_in_Alexandreia-Eschate_reset_counter
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and SettlementName Alexandreia-Eschate 
          and Attribute Electability = 11
          and Trait NotInHisSatrapyCounter > 0

  Affects NotInHisSatrapyCounter -1  Chance  100
  Affects NotInHisSatrapyCounter -1  Chance  100
;------------------------------------------
Trigger Satrap_in_Hekatompylos_reset_counter
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and SettlementName Hekatompylos 
          and Attribute Electability = 12
          and Trait NotInHisSatrapyCounter > 0

  Affects NotInHisSatrapyCounter -1  Chance  100
  Affects NotInHisSatrapyCounter -1  Chance  100
;------------------------------------------
Trigger Satrap_in_Persepolis_reset_counter
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and SettlementName Persepolis 
          and Attribute Electability = 13
          and Trait NotInHisSatrapyCounter > 0

  Affects NotInHisSatrapyCounter -1  Chance  100
  Affects NotInHisSatrapyCounter -1  Chance  100
;------------------------------------------
Trigger Satrap_in_Seleukeia_reset_counter
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and SettlementName Seleukeia 
          and Attribute Electability = 14
          and Trait NotInHisSatrapyCounter > 0

  Affects NotInHisSatrapyCounter -1  Chance  100
  Affects NotInHisSatrapyCounter -1  Chance  100
;------------------------------------------
Trigger Satrap_in_Susa_reset_counter
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and SettlementName Susa 
          and Attribute Electability = 15
          and Trait NotInHisSatrapyCounter > 0

  Affects NotInHisSatrapyCounter -1  Chance  100
  Affects NotInHisSatrapyCounter -1  Chance  100
;------------------------------------------
Trigger Satrap_in_Ekbatana_reset_counter
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and SettlementName Ekbatana 
          and Attribute Electability = 16
          and Trait NotInHisSatrapyCounter > 0

  Affects NotInHisSatrapyCounter -1  Chance  100
  Affects NotInHisSatrapyCounter -1  Chance  100
;------------------------------------------
Trigger Satrap_in_Armavir_reset_counter
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and SettlementName Armavir 
          and Attribute Electability = 17
          and Trait NotInHisSatrapyCounter > 0

  Affects NotInHisSatrapyCounter -1  Chance  100
  Affects NotInHisSatrapyCounter -1  Chance  100
;------------------------------------------
Trigger Satrap_in_Ipsos_reset_counter
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and SettlementName Ipsos 
          and Attribute Electability = 18
          and Trait NotInHisSatrapyCounter > 0

  Affects NotInHisSatrapyCounter -1  Chance  100
  Affects NotInHisSatrapyCounter -1  Chance  100
;------------------------------------------
Trigger Satrap_in_Sardis_reset_counter
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and SettlementName Sardis 
          and Attribute Electability = 18
          and Trait NotInHisSatrapyCounter > 0

  Affects NotInHisSatrapyCounter -1  Chance  100
  Affects NotInHisSatrapyCounter -1  Chance  100
;------------------------------------------
Trigger Satrap_in_Taksashila_reset_counter
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and SettlementName Taksashila 
          and Attribute Electability = 19
          and Trait NotInHisSatrapyCounter > 0

  Affects NotInHisSatrapyCounter -1  Chance  100
  Affects NotInHisSatrapyCounter -1  Chance  100
;------------------------------------------
Trigger Satrap_in_Opiana_reset_counter
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and SettlementName Opiana 
          and Attribute Electability = 19
          and Trait NotInHisSatrapyCounter > 0

  Affects NotInHisSatrapyCounter -1  Chance  100
  Affects NotInHisSatrapyCounter -1  Chance  100
;------------------------------------------
Trigger Satrap_in_Alexandreia_reset_counter
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and SettlementName Alexandreia 
          and Attribute Electability = 20
          and Trait NotInHisSatrapyCounter > 0

  Affects NotInHisSatrapyCounter -1  Chance  100
  Affects NotInHisSatrapyCounter -1  Chance  100
;------------------------------------------
Trigger Satrap_in_Memphis_reset_counter
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and SettlementName Memphis 
          and Attribute Electability = 20
          and Trait NotInHisSatrapyCounter > 0

  Affects NotInHisSatrapyCounter -1  Chance  100
  Affects NotInHisSatrapyCounter -1  Chance  100
;------------------------------------------
Trigger Satrap_in_Pella_reset_counter
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement 
          and SettlementName Pella 
          and Attribute Electability = 21
          and Trait NotInHisSatrapyCounter > 0

  Affects NotInHisSatrapyCounter -1  Chance  100
  Affects NotInHisSatrapyCounter -1  Chance  100

;------------------------------------------
Trigger Governor_not_in_his_satrapy_effects
  WhenToTest CharacterTurnEnd
    
    Condition EndedInSettlement 
          and Attribute Electability > 10
          and FactionType romans_julii 
          and Trait NotInHisSatrapyCounter = 2
          and Trait NotInHisSatrapy < 1

  Affects NotInHisSatrapy  1  Chance  100

;------------------------------------------
Trigger Governor_in_his_satrapy_remove_effects
  WhenToTest CharacterTurnEnd
    
    Condition Attribute Electability > 10
          and FactionType romans_julii 
          and Trait NotInHisSatrapyCounter < 2
          and Trait NotInHisSatrapy > 0

  Affects NotInHisSatrapy -1  Chance  100

;------------------------------------------
;Seleukid-specific Ancillary Triggers
;------------------------------------------
;------------------------------------------
Trigger trigger_TraderToIndia_Charax
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementName Charax
          and Trait TraderToIndiaAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireTraderToIndia  1  Chance  12

;------------------------------------------
Trigger trigger_TraderToIndia_Karmana
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementName Karmana
          and Trait TraderToIndiaAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireTraderToIndia  1  Chance  12

;------------------------------------------
Trigger trigger_TraderToIndia_Pura
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementName Pura
          and Trait TraderToIndiaAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireTraderToIndia  1  Chance  12

;------------------------------------------
Trigger trigger_TraderToIndia_Seleukeia
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementName Seleukeia
          and Trait TraderToIndiaAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireTraderToIndia  1  Chance  12

;------------------------------------------
Trigger trigger_TraderToIndia_Babylon
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementName Babylon
          and Trait TraderToIndiaAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireTraderToIndia  1  Chance  12

;------------------------------------------
Trigger trigger_TraderToIndia_Susa
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementName Susa
          and Trait TraderToIndiaAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireTraderToIndia  1  Chance  12

;------------------------------------------
Trigger trigger_TraderToIndia_Persepolis
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementName Persepolis
          and Trait TraderToIndiaAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireTraderToIndia  1  Chance  12

;------------------------------------------
Trigger TraderToIndia_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireTraderToIndia > 0

  Affects TraderToIndiaAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects ExpensiveTastes  1  Chance  50
  Affects GoodTrader  1  Chance  75

;------------------------------------------
Trigger trigger_Dioiketes
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= governors_villa
          and Trait DioiketesAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireDioiketes  1  Chance  25

;------------------------------------------
Trigger Dioiketes_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireDioiketes > 0

  Affects DioiketesAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects Austere  1  Chance  75
  Affects GoodAdministrator  1  Chance  50

;------------------------------------------
Trigger trigger_Eklogistes
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists > governors_villa
          and Trait EklogistesAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireEklogistes  1  Chance  16

;------------------------------------------
Trigger Eklogistes_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireEklogistes > 0

  Affects EklogistesAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodAdministrator  1  Chance  75
  Affects Miserly  1  Chance  50

;------------------------------------------
Trigger trigger_Bematistes
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= paved_roads
          and SettlementBuildingExists >= academy
          and Trait BematistesAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireBematistes  1  Chance  20

;------------------------------------------
Trigger Bematistes_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireBematistes > 0

  Affects BematistesAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodTrader  1  Chance  75
  Affects LogisticalSkill  1  Chance  50

;------------------------------------------
Trigger trigger_ExoticPet
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= great_forum
          and Trait ExoticPetAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireExoticPet  1  Chance  5

;------------------------------------------
Trigger ExoticPet_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireExoticPet > 0

  Affects ExoticPetAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects ExpensiveTastes  1  Chance  75

;------------------------------------------
Trigger trigger_Chreophylax
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= forum
          and SettlementBuildingExists > governors_villa
          and Trait ChreophylaxAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireChreophylax  1  Chance  5

;------------------------------------------
Trigger Chreophylax_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireChreophylax > 0

  Affects ChreophylaxAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodTrader  1  Chance  75
  Affects ExpensiveTastes  1  Chance  50

;------------------------------------------
Trigger trigger_Tamias
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait TamiasAcquired < 1
          and SettlementBuildingExists >= governors_villa
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireTamias  1  Chance  5

;------------------------------------------
Trigger Tamias_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireTamias > 0

  Affects TamiasAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects GoodAdministrator  1  Chance  75
  Affects GoodTaxman  1  Chance  50

;------------------------------------------
Trigger trigger_Archiereus_battle
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_large_temple
          and Attribute Influence > 1
          and Trait ArchiereusAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireArchiereus  1  Chance  5

;------------------------------------------
Trigger trigger_Archiereus_battle_RoyalFriend
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_large_temple
          and Attribute Influence > 1
          and Trait ArchiereusAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireArchiereus  1  Chance  5

;------------------------------------------
Trigger trigger_Archiereus_farming
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_farming_large_temple
          and Attribute Influence > 1
          and Trait ArchiereusAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireArchiereus  1  Chance  5

;------------------------------------------
Trigger trigger_Archiereus_farming_RoyalFriend
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_farming_large_temple
          and Attribute Influence > 1
          and Trait ArchiereusAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireArchiereus  1  Chance  5

;------------------------------------------
Trigger trigger_Archiereus_fun
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fun_large_temple
          and Attribute Influence > 1
          and Trait ArchiereusAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireArchiereus  1  Chance  5

;------------------------------------------
Trigger trigger_Archiereus_fun_RoyalFriend
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fun_large_temple
          and Attribute Influence > 1
          and Trait ArchiereusAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireArchiereus  1  Chance  5

;------------------------------------------
Trigger trigger_Archiereus_fertility
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fertility_large_temple
          and Attribute Influence > 1
          and Trait ArchiereusAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireArchiereus  1  Chance  5

;------------------------------------------
Trigger trigger_Archiereus_fertility_RoyalFriend
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fertility_large_temple
          and Attribute Influence > 1
          and Trait ArchiereusAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireArchiereus  1  Chance  5

;------------------------------------------
Trigger trigger_Archiereus_governors
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_governors_large_temple
          and Attribute Influence > 1
          and Trait ArchiereusAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireArchiereus  1  Chance  5

;------------------------------------------
Trigger trigger_Archiereus_governors_RoyalFriend
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_governors_large_temple
          and Attribute Influence > 1
          and Trait ArchiereusAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireArchiereus  1  Chance  5

;------------------------------------------
Trigger trigger_Archiereus_forge
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_forge_large_temple
          and Attribute Influence > 1
          and Trait ArchiereusAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireArchiereus  1  Chance  5

;------------------------------------------
Trigger trigger_Archiereus_forge_RoyalFriend
  WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_forge_large_temple
          and Attribute Influence > 1
          and Trait ArchiereusAcquired < 1
          and Trait NoMoreAncillaries < 1
          and FactionType romans_julii

  Affects AcquireArchiereus  1  Chance  5

;------------------------------------------
Trigger Archiereus_has_been_acquired
  WhenToTest CharacterTurnStart
    Condition Trait AcquireArchiereus > 0

  Affects ArchiereusAcquired  2  Chance  100
  Affects NumAncillariesAcquired  1  Chance  100
  Affects PublicFaith  1  Chance  75
  Affects Loyal  1  Chance  50

;===============================================================
;Section: Hayasdan Specific Triggers 
;===============================================================
Trigger RoyalEye_ComesOfAge_Royal_Eye
  WhenToTest CharacterComesOfAge
    
    Condition FactionType romans_scipii
    
  Affects RoyalEye  1  Chance  100
    
;------------------------------------------
Trigger RoyalEye_OfferedForMarriage_Royal_Eye
  WhenToTest OfferedForMarriage
    
    Condition FactionType romans_scipii
    
  Affects RoyalEye  1  Chance  100
    
;------------------------------------------
Trigger RoyalEye_OfferedForAdoption_Royal_Eye
  WhenToTest OfferedForAdoption
    
    Condition FactionType romans_scipii
    
  Affects RoyalEye  1  Chance  100
    
;------------------------------------------
Trigger RoyalEye_BecomesFactionLeader
  WhenToTest BecomesFactionLeader
    
    Condition FactionType romans_scipii
          and Trait RoyalEye > 0
          
  Affects AntiRoyalEye  3  Chance  100
    
;------------------------------------------
Trigger RoyalEye_gov2_RE_Satrapy
  WhenToTest CharacterTurnStart
    
    Condition FactionType romans_scipii
          and IsGeneral
          and EndedInSettlement
          and SettlementBuildingExists = gov2
          and Trait RoyalEye = 1
          
  Affects RoyalEye  1  Chance  100

;------------------------------------------
Trigger RoyalEye_gov3_RE_Satrapy
  WhenToTest CharacterTurnStart
    
    Condition FactionType romans_scipii
          and IsGeneral
          and EndedInSettlement
          and SettlementBuildingExists = gov3
          and Trait RoyalEye = 1
          
  Affects RoyalEye  1  Chance  100
    
;------------------------------------------
Trigger RoyalEye_outsettlement2_RE_Satrapy
  WhenToTest CharacterTurnEnd
    
    Condition FactionType romans_scipii
          and not EndedInSettlement
          and Trait RoyalEye = 2
          
  Affects AntiRoyalEye  1  Chance  100
    
;------------------------------------------
Trigger RoyalEye_notgov2_RE_Satrapy
  WhenToTest CharacterTurnEnd
    
    Condition FactionType romans_scipii
          and EndedInSettlement
          and not SettlementBuildingExists = gov2
          and Trait RoyalEye = 2
          
  Affects AntiRoyalEye  1  Chance  100

;-------------------------------------------
Trigger RoyalEye_notgov3_RE_Satrapy
  WhenToTest CharacterTurnEnd
    
    Condition FactionType romans_scipii
          and EndedInSettlement
          and not SettlementBuildingExists = gov3
          and Trait RoyalEye = 2
          
  Affects AntiRoyalEye  1  Chance  100

;------------------------------------------
Trigger RoyalEye_gov4_RE_Allied
  WhenToTest CharacterTurnStart
    
    Condition FactionType romans_scipii
          and IsGeneral
          and EndedInSettlement
          and SettlementBuildingExists = gov4
          and Trait RoyalEye = 1
          
  Affects RoyalEye  2  Chance  100

;------------------------------------------
Trigger RoyalEye_outsettlement3_RE_Satrapy
  WhenToTest CharacterTurnEnd
    
    Condition FactionType romans_scipii
          and not EndedInSettlement
          and Trait RoyalEye = 3
          
  Affects AntiRoyalEye  2  Chance  100
    
;------------------------------------------
Trigger RoyalEye_notgov4_RE_Allied
  WhenToTest CharacterTurnEnd
    
    Condition FactionType romans_scipii
          and EndedInSettlement
          and not SettlementBuildingExists = gov4
          and Trait RoyalEye = 3
          
  Affects AntiRoyalEye  2  Chance  100

;------------------------------------------
; Section : Saka Specific Triggers
;------------------------------------------
Trigger NotSakaReformer
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and IsFactionLeader
          and Trait YearsPassed > 0
          and not I_SettlementOwner Baktra = pontus
          and not I_SettlementOwner Marakanda = pontus
          and not I_SettlementOwner Alexandreia_Eschate = pontus
          and not I_SettlementOwner Antiocheia_Margiane = pontus
          and not I_SettlementOwner Alexandreia_Ariana = pontus
          and not I_SettlementOwner Taksashila = pontus

  Affects ReverseYears  4  Chance  100

;------------------------------------------
Trigger AcquireSakaReformer
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and IsFactionLeader
          and Trait SakaReformer < 1
          and Trait YearsPassed = 4

  Affects SakaReformer  1  Chance  100

;Mod: EBMod890 - 10/01 : Saka Reforms Triggers
;------------------------------------------
Trigger General_Is_Poor_Saka_Rider
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and EndedInSettlement
          and Trait SakaRider < 2
          and not SettlementBuildingExists >= genericfirst
          and not SettlementBuildingExists >= herd
          and not SettlementBuildingExists >= warlordm

  Affects PoorSakaRider  1  Chance  8

;------------------------------------------
Trigger Becomes_Saka_Rider1
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and EndedInSettlement
          and Trait SakaRider < 1
          and SettlementBuildingExists >= genericfirst

  Affects SakaRider  5  Chance  3

;------------------------------------------
Trigger Becomes_Saka_Rider2
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and EndedInSettlement
          and Trait SakaRider < 1
          and SettlementBuildingExists >= herd

  Affects SakaRider  5  Chance  3

;------------------------------------------
Trigger Becomes_Saka_Rider3
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and EndedInSettlement
          and Trait SakaRider < 1
          and SettlementBuildingExists >= warlordm

  Affects SakaRider  5  Chance  3

;------------------------------------------
Trigger Becomes_Saka_Rider4
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and not EndedInSettlement
          and Trait SakaRider < 1

  Affects SakaRider  1  Chance  12

;------------------------------------------
Trigger Becomes_Famous_Saka_Rider
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and Trait SakaRider = 1

  Affects SakaRider  7  Chance  2

;------------------------------------------
;Han Envoys Triggers
;------------------------------------------
Trigger HanEnvoysTimePass
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and Trait HanEnvoys = 1

  Affects HanEnvoys  1  Chance  100

;------------------------------------------
Trigger AcquireHanEnvoys_a
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and IsFactionLeader
          and EndedInSettlement
          and I_TurnNumber > 447
          and Trait HanEnvoys < 1
          and Trait HanReset < 1
          and Trait HanSilkTraderAcquired < 1
          and RandomPercent > 70
          and Trait HanEnvoysCounter < 3

  Affects HanEnvoys  1  Chance  100
  Affects HanEnvoysCounter  1  Chance  100

;------------------------------------------
Trigger AcquireHanEnvoys_b
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and IsFactionLeader
          and EndedInSettlement
          and I_TurnNumber > 447
          and Trait HanEnvoys < 1
          and Trait HanReset < 1
          and Trait HanSilkTraderAcquired > 0
          and RandomPercent > 50
          and Trait HanEnvoysCounter < 3

  Affects HanEnvoys  1  Chance  100
  Affects HanEnvoysCounter  1  Chance  100

;------------------------------------------
Trigger BecomeHanPuppet
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and Trait HanEnvoys = 2
          and Attribute Influence < 3
          and Trait STLRating < 4
          and RandomPercent > 40

  Affects HanPuppet  5  Chance  100
  Affects HanReset  1  Chance  100

;------------------------------------------
Trigger GetExecutedHanEnvoys
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and Trait HanEnvoys = 2
          and Attribute Management < 2
          and Trait Selflessness < 3
          and Trait NaturalEnergy > 2
          and RandomPercent > 40

  Affects ExecutedHanEnvoys  5  Chance  100
  Affects HanReset  1  Chance  100

;------------------------------------------
Trigger GetDismissedHanEnvoys
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and Trait HanEnvoys = 2
          and Attribute Influence > 2
          and Trait Temperament > 2
          and Trait Loyalty > 2
          and RandomPercent > 40

  Affects DismissedHanEnvoys  5  Chance  100
  Affects HanReset  1  Chance  100

;------------------------------------------
Trigger GetHanReturnEnvoys
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and Trait HanEnvoys = 2

  Affects HanReturnEnvoys  5  Chance  100
  Affects HanReset  1  Chance  100

;------------------------------------------
Trigger HanResetTimer
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and Trait HanReset = 1

  Affects HanReset  1  Chance  100

;------------------------------------------
Trigger HanResetSwitch
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and Trait HanReset = 2

  Affects HanReturnEnvoys  -5  Chance  100
  Affects DismissedHanEnvoys  -5  Chance  100
  Affects HanReset  -5  Chance  100

;------------------------------------------
Trigger AcquireMeddlesomeHanEnvoyAgain
  WhenToTest CharacterTurnEnd

    Condition Trait MeddlesomeHanEnvoy = 1

  Affects MeddlesomeHanEnvoy  1  Chance  100

;------------------------------------------
Trigger AcquireMeddlesomeHanEnvoy
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and IsFactionLeader
          and EndedInSettlement
          and I_TurnNumber > 447
          and Trait MeddlesomeHanEnvoy < 1

  Affects MeddlesomeHanEnvoy  1  Chance  7

;------------------------------------------
Trigger MeddlesomeHanEnvoyEnd1
  WhenToTest CharacterTurnEnd

    Condition Trait MeddlesomeHanEnvoy = 2
          and RandomPercent > 50

  Affects ExecutedHanEnvoys  5  Chance  100
  Affects MeddlesomeHanEnvoy  -16  Chance  100

;------------------------------------------
Trigger MeddlesomeHanEnvoyEnd2
  WhenToTest CharacterTurnEnd

    Condition Trait MeddlesomeHanEnvoy = 2

  Affects DismissedHanEnvoys  4  Chance  100
  Affects MeddlesomeHanEnvoy  -16  Chance  100

;------------------------------------------
Trigger Does_not_like_Hunting
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and Trait PracticedHunter < 1
          and Trait SakaHunterAcquired < 1
          and EndedInSettlement
          and not SettlementBuildingExists >= genericfirst

  Affects DoesNotLikeHunting  1  Chance  12

;------------------------------------------
Trigger Doesnt_like_Hunting_effects_self_perpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait DoesNotLikeHunting = 1

  Affects Slothful  1  Chance  2

;------------------------------------------
Trigger Become_Practiced_Hunter
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and Trait PracticedHunter < 1
          and Trait DoesNotLikeHunting < 1
          and EndedInSettlement
          and SettlementBuildingExists >= genericfirst

  Affects PracticedHunter  1  Chance  15

;------------------------------------------
Trigger Become_Passionate_Hunter
  WhenToTest CharacterTurnEnd

    Condition FactionType pontus
          and Trait PracticedHunter > 0
          and Trait DoesNotLikeHunting < 1
          and EndedInSettlement
          and SettlementBuildingExists >= genericfirst

  Affects PassionateHunter  1  Chance  10

;------------------------------------------
Trigger Passionate_Hunter_effects_self_perpetuating
  WhenToTest CharacterTurnEnd

    Condition Trait PassionateHunter > 0

  Affects Energetic  1  Chance  2
  Affects HaleAndHearty  1  Chance  2

;------------------------------------------
Trigger Ynys_Duwall 
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and EndedInSettlement
          and SettlementBuildingExists = fourfour
          and CultureType barbarian

  Affects YnysDuwall  1  Chance  100

;------------------------------------------

;===============================================================
;Section: Section19 - Europa Barbarorum Game Settings Triggers
;===============================================================

;------------------------------------------
Trigger pass_along_small_unitsize_at_turn_start_01
  WhenToTest CharacterTurnStart

    Condition FatherTrait UnitSize = 1
          and Trait UnitSize < 1

  Affects UnitSize  1  Chance  100

;------------------------------------------
Trigger pass_along_normal_unitsize_at_turn_start_02
  WhenToTest CharacterTurnStart

    Condition FatherTrait UnitSize = 2
          and Trait UnitSize < 1

  Affects UnitSize  2  Chance  100

;------------------------------------------
Trigger pass_along_large_unitsize_at_turn_start_03
  WhenToTest CharacterTurnStart

    Condition FatherTrait UnitSize = 3
          and Trait UnitSize < 1

  Affects UnitSize  3  Chance  100

;------------------------------------------
Trigger pass_along_huge_unitsize_at_turn_start_04
  WhenToTest CharacterTurnStart

    Condition FatherTrait UnitSize = 4
          and Trait UnitSize < 1

  Affects UnitSize  4  Chance  100

;------------------------------------------
Trigger pass_along_small_unitsize_at_turn_start_01b
  WhenToTest CharacterTurnStart

    Condition FactionLeaderTrait UnitSize = 1
          and Trait UnitSize < 1

  Affects UnitSize  1  Chance  100

;------------------------------------------
Trigger pass_along_normal_unitsize_at_turn_start_02b
  WhenToTest CharacterTurnStart

    Condition FactionLeaderTrait UnitSize = 2
          and Trait UnitSize < 1

  Affects UnitSize  2  Chance  100

;------------------------------------------
Trigger pass_along_large_unitsize_at_turn_start_03b
  WhenToTest CharacterTurnStart

    Condition FactionLeaderTrait UnitSize = 3
          and Trait UnitSize < 1

  Affects UnitSize  3  Chance  100

;------------------------------------------
Trigger pass_along_huge_unitsize_at_turn_start_04b
  WhenToTest CharacterTurnStart

    Condition FactionLeaderTrait UnitSize = 4
          and Trait UnitSize < 1

  Affects UnitSize  4  Chance  100

;------------------------------------------
Trigger Help_AIGeneral
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and not CharacterIsLocal
          and Trait AIGeneral < 3

  Affects AIGeneral  1  Chance  20

;------------------------------------------
Trigger Help_AIGeneral_PostBattle
  WhenToTest PostBattle

    Condition IsGeneral
          and not CharacterIsLocal
          and Trait AIGeneral < 3

  Affects AIGeneral  1  Chance  75

;------------------------------------------
Trigger Help_AIGovernor
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and not CharacterIsLocal
          and Trait AIGovernor < 3

  Affects AIGovernor  1  Chance  20

;------------------------------------------
Trigger Help_AIGeneral_slave
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and not CharacterIsLocal
          and Trait AIGeneral < 3
          and FactionType slave

  Affects AIGeneral  1  Chance  10

;------------------------------------------
Trigger Help_AIGovernor_slave
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and EndedInSettlement
          and not CharacterIsLocal
          and Trait AIGovernor < 3
          and FactionType slave

  Affects AIGovernor  1  Chance  10

;------------------------------------------
Trigger Help_AIScout
  WhenToTest CharacterTurnEnd

    Condition not CharacterIsLocal
          and IsGeneral
          and not EndedInSettlement
          and Trait AIScout < 3

  Affects AIScout  1  Chance  50

;------------------------------------------
;===============================================================
;Section: Section20 - Faction Victory Conditions Triggers
;===============================================================
;------------------------------------------
;Trigger: GeneralConqueredAmbrakia
; o <ConqueredAmbrakia> 1  Chance  100
; Example of what the GeneralConqueredX trigger looks like

Trigger GeneralConqueredAmbrakia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Ambrakia

  Affects ConqueredAmbrakia  1  Chance  100

;------------------------------------------
;Trigger: FactionConqueredAmbrakia
; o <ConqueredAmbrakia> 1  Chance  100
; Example of what the FactionConqueredX trigger looks like

Trigger FactionConqueredAmbrakia
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredAmbrakia > 0
          and Trait ConqueredAmbrakia < 1

  Affects ConqueredAmbrakia  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredAlexandreia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Alexandreia

  Affects ConqueredAlexandreia  1  Chance  100

;------------------------------------------
Trigger FactionConqueredAlexandreia
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredAlexandreia > 0
          and Trait ConqueredAlexandreia < 1

  Affects ConqueredAlexandreia  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredAntiocheia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Antiocheia

  Affects ConqueredAntiocheia  1  Chance  100

;------------------------------------------
Trigger FactionConqueredAntiocheia
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredAntiocheia > 0
          and Trait ConqueredAntiocheia < 1

  Affects ConqueredAntiocheia  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredArretium
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Arretium

  Affects ConqueredArretium  1  Chance  100

;------------------------------------------
Trigger FactionConqueredArretium
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredArretium > 0
          and Trait ConqueredArretium < 1

  Affects ConqueredArretium  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredAthenai
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Athenai

  Affects ConqueredAthenai  1  Chance  100

;------------------------------------------
Trigger FactionConqueredAthenai
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredAthenai > 0
          and Trait ConqueredAthenai < 1

  Affects ConqueredAthenai  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredAventicos
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Aventicos

  Affects ConqueredAventicos  1  Chance  100

;------------------------------------------
Trigger FactionConqueredAventicos
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredAventicos > 0
          and Trait ConqueredAventicos < 1

  Affects ConqueredAventicos  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredBononia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Bononia

  Affects ConqueredBononia  1  Chance  100

;------------------------------------------
Trigger FactionConqueredBononia
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredBononia > 0
          and Trait ConqueredBononia < 1

  Affects ConqueredBononia  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredByzantion
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Byzantion

  Affects ConqueredByzantion  1  Chance  100

;------------------------------------------
Trigger FactionConqueredByzantion
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredByzantion > 0
          and Trait ConqueredByzantion < 1

  Affects ConqueredByzantion  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredCarrodunum
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Carrodunum

  Affects ConqueredCarrodunum  1  Chance  100

;------------------------------------------
Trigger FactionConqueredCarrodunum
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredCarrodunum > 0
          and Trait ConqueredCarrodunum < 1

  Affects ConqueredCarrodunum  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredChersonesos
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Chersonesos

  Affects ConqueredChersonesos  1  Chance  100

;------------------------------------------
Trigger FactionConqueredChersonesos
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredChersonesos > 0
          and Trait ConqueredChersonesos < 1

  Affects ConqueredChersonesos  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredDemetrias
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Demetrias

  Affects ConqueredDemetrias  1  Chance  100

;------------------------------------------
Trigger FactionConqueredDemetrias
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredDemetrias > 0
          and Trait ConqueredDemetrias < 1

  Affects ConqueredDemetrias  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredIppone
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Ippone

  Affects ConqueredIppone  1  Chance  100

;------------------------------------------
Trigger FactionConqueredIppone
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredIppone > 0
          and Trait ConqueredIppone < 1

  Affects ConqueredIppone  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredIuvavoaeta
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Iuvavoaeta

  Affects ConqueredIuvavoaeta  1  Chance  100

;------------------------------------------
Trigger FactionConqueredIuvavoaeta
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredIuvavoaeta > 0
          and Trait ConqueredIuvavoaeta < 1

  Affects ConqueredIuvavoaeta  1  Chance  100


;------------------------------------------
Trigger GeneralCapturedArctaunon
  WhenToTest GeneralCaptureSettlement

    Condition FactionType armenia
          and Trait ConqueredArctaunon < 1
          and I_SettlementOwner Arctaunon = armenia

  Affects ConqueredArctaunon  1  Chance  100

;------------------------------------------
Trigger FactionConqueredArctaunon
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredArctaunon > 0
          and Trait ConqueredArctaunon < 1

  Affects ConqueredArctaunon  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredKart_Hadast
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Kart-Hadast

  Affects ConqueredKart_Hadast  1  Chance  100

;------------------------------------------
Trigger FactionConqueredKart_Hadast
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredKart_Hadast > 0
          and Trait ConqueredKart_Hadast < 1

  Affects ConqueredKart_Hadast  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredAtiqa
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Atiqa

  Affects ConqueredAtiqa  1  Chance  100

;------------------------------------------
Trigger FactionConqueredAtiqa
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredAtiqa > 0
          and Trait ConqueredAtiqa < 1

  Affects ConqueredAtiqa  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredKirtan
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Kirtan

  Affects ConqueredKirtan  1  Chance  100

;------------------------------------------
Trigger FactionConqueredKirtan
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredKirtan > 0
          and Trait ConqueredKirtan < 1

  Affects ConqueredKirtan  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredLemonum
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Lemonum

  Affects ConqueredLemonum  1  Chance  100

;------------------------------------------
Trigger FactionConqueredLemonum
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredLemonum > 0
          and Trait ConqueredLemonum < 1

  Affects ConqueredLemonum  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredMassalia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Massalia

  Affects ConqueredMassalia  1  Chance  100

;------------------------------------------
Trigger FactionConqueredMassalia
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredMassalia > 0
          and Trait ConqueredMassalia < 1

  Affects ConqueredMassalia  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredNikaia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Nikaia

  Affects ConqueredNikaia  1  Chance  100

;------------------------------------------
Trigger FactionConqueredNikaia
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredNikaia > 0
          and Trait ConqueredNikaia < 1

  Affects ConqueredNikaia  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredNisa
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Nisa

  Affects ConqueredNisa  1  Chance  100

;------------------------------------------
Trigger FactionConqueredNisa
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredNisa > 0
          and Trait ConqueredNisa < 1

  Affects ConqueredNisa  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredOlbia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Olbia

  Affects ConqueredOlbia  1  Chance  100

;------------------------------------------
Trigger FactionConqueredOlbia
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredOlbia > 0
          and Trait ConqueredOlbia < 1

  Affects ConqueredOlbia  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredPantikapaion
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Pantikapaion

  Affects ConqueredPantikapaion  1  Chance  100

;------------------------------------------
Trigger FactionConqueredPantikapaion
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredPantikapaion > 0
          and Trait ConqueredPantikapaion < 1

  Affects ConqueredPantikapaion  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredPatavium
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Patavium

  Affects ConqueredPatavium  1  Chance  100

;------------------------------------------
Trigger FactionConqueredPatavium
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredPatavium > 0
          and Trait ConqueredPatavium < 1

  Affects ConqueredPatavium  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredPella
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Pella

  Affects ConqueredPella  1  Chance  100

;------------------------------------------
Trigger FactionConqueredPella
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredPella > 0
          and Trait ConqueredPella < 1

  Affects ConqueredPella  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredPergamon
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Pergamon

  Affects ConqueredPergamon  1  Chance  100

;------------------------------------------
Trigger FactionConqueredPergamon
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredPergamon > 0
          and Trait ConqueredPergamon < 1

  Affects ConqueredPergamon  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredPersepolis
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Persepolis

  Affects ConqueredPersepolis  1  Chance  100

;------------------------------------------
Trigger FactionConqueredPersepolis
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredPersepolis > 0
          and Trait ConqueredPersepolis < 1

  Affects ConqueredPersepolis  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredRoma
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Roma

  Affects ConqueredRome  1  Chance  100

;------------------------------------------
Trigger FactionConqueredRoma
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredRome > 0
          and Trait ConqueredRome < 1

  Affects ConqueredRome  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredSalamis
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Salamis

  Affects ConqueredSalamis  1  Chance  100

;------------------------------------------
Trigger FactionConqueredSalamis
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredSalamis > 0
          and Trait ConqueredSalamis < 1

  Affects ConqueredSalamis  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredSegesta
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Segesta

  Affects ConqueredSegesta  1  Chance  100

;------------------------------------------
Trigger FactionConqueredSegesta
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredSegesta > 0
          and Trait ConqueredSegesta < 1

  Affects ConqueredSegesta  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredSegestica
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Segestica

  Affects ConqueredSegestica  1  Chance  100

;------------------------------------------
Trigger FactionConqueredSegestica
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredSegestica > 0
          and Trait ConqueredSegestica < 1

  Affects ConqueredSegestica  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredSeleukeia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Seleukeia

  Affects ConqueredSeleukeia  1  Chance  100

;------------------------------------------
Trigger FactionConqueredSeleukeia
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredSeleukeia > 0
          and Trait ConqueredSeleukeia < 1

  Affects ConqueredSeleukeia  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredBabylon
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Babylon

  Affects ConqueredBabylon  1  Chance  100

;------------------------------------------
Trigger FactionConqueredBabylon
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredBabylon > 0
          and Trait ConqueredBabylon < 1

  Affects ConqueredBabylon  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredSidon
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Sidon

  Affects ConqueredSidon  1  Chance  100

;------------------------------------------
Trigger FactionConqueredSidon
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredSidon > 0
          and Trait ConqueredSidon < 1

  Affects ConqueredSidon  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredSiga
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Siga

  Affects ConqueredSiga  1  Chance  100

;------------------------------------------
Trigger FactionConqueredSiga
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredSiga > 0
          and Trait ConqueredSiga < 1

  Affects ConqueredSiga  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredSinope
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Sinope

  Affects ConqueredSinope  1  Chance  100

;------------------------------------------
Trigger FactionConqueredSinope
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredSinope > 0
          and Trait ConqueredSinope < 1

  Affects ConqueredSinope  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredSparte
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Sparte

  Affects ConqueredSparte  1  Chance  100

;------------------------------------------
Trigger FactionConqueredSparte
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredSparte > 0
          and Trait ConqueredSparte < 1

  Affects ConqueredSparte  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredSusa
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Susa

  Affects ConqueredSusa  1  Chance  100

;------------------------------------------
Trigger FactionConqueredSusa
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredSusa > 0
          and Trait ConqueredSusa < 1

  Affects ConqueredSusa  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredSwebotraustastamnoz
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Swebotr�st�t�noz

  Affects ConqueredSwebotraustastamnoz  1  Chance  100

;------------------------------------------
Trigger FactionConqueredSwebotraustastamnoz
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredSwebotraustastamnoz > 0
          and Trait ConqueredSwebotraustastamnoz < 1

  Affects ConqueredSwebotraustastamnoz  1  Chance  100


;------------------------------------------
Trigger GeneralConqueredThermon
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Thermon

  Affects ConqueredThermon  1  Chance  100

;------------------------------------------
Trigger FactionConqueredThermon
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredThermon > 0
          and Trait ConqueredThermon < 1

  Affects ConqueredThermon  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredLixus
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Lixus

  Affects ConqueredLixus  1  Chance  100

;------------------------------------------
Trigger FactionConqueredLixus
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredLixus > 0
          and Trait ConqueredLixus < 1

  Affects ConqueredLixus  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredVeldideno
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Veldideno

  Affects ConqueredVeldideno  1  Chance  100

;------------------------------------------
Trigger FactionConqueredVeldideno
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredVeldideno > 0
          and Trait ConqueredVeldideno < 1

  Affects ConqueredVeldideno  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredVesontio
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Vesontio

  Affects ConqueredVesontio  1  Chance  100

;------------------------------------------
Trigger FactionConqueredVesontio
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredVesontio > 0
          and Trait ConqueredVesontio < 1

  Affects ConqueredVesontio  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredAscaucalis
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Ascaucalis

  Affects ConqueredAscaucalis  1  Chance  100

;------------------------------------------
Trigger FactionConqueredAscaucalis
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredAscaucalis > 0
          and Trait ConqueredAscaucalis < 1

  Affects ConqueredAscaucalis  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredViennos
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Viennos

  Affects ConqueredViennos  1  Chance  100

;------------------------------------------
Trigger FactionConqueredViennos
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredViennos > 0
          and Trait ConqueredViennos < 1

  Affects ConqueredViennos  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredChalkis
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Chalkis

  Affects ConqueredChalkis  1  Chance  100

;------------------------------------------
Trigger FactionConqueredChalkis
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredChalkis > 0
          and Trait ConqueredChalkis < 1

  Affects ConqueredChalkis  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredDalminion
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Dalminion

  Affects ConqueredDalminion  1  Chance  100

;------------------------------------------
Trigger FactionConqueredDalminion
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredDalminion > 0
          and Trait ConqueredDalminion < 1

  Affects ConqueredDalminion  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredGorduNeuriji
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Gordu-Neuriji

  Affects ConqueredGorduNeuriji  1  Chance  100

;------------------------------------------
Trigger FactionConqueredGorduNeuriji
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredGorduNeuriji > 0
          and Trait ConqueredGorduNeuriji < 1

  Affects ConqueredGorduNeuriji  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredIpsos
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Ipsos

  Affects ConqueredIpsos  1  Chance  100

;------------------------------------------
Trigger FactionConqueredIpsos
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredIpsos > 0
          and Trait ConqueredIpsos < 1

  Affects ConqueredIpsos  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredKorinthos
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Korinthos

  Affects ConqueredKorinthos  1  Chance  100

;------------------------------------------
Trigger FactionConqueredKorinthos
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredKorinthos > 0
          and Trait ConqueredKorinthos < 1

  Affects ConqueredKorinthos  1  Chance  100


;Mod: EBMod564 - 06/09 : Triggers for tracking faction victory conditions fulfilled by capturing settlements
;------------------------------------------
Trigger AeduiOwnsRoma
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType gauls
          and Trait ConqueredRome < 1
          and I_SettlementOwner Rome = gauls

  Affects ConqueredRome  1  Chance  100

;------------------------------------------
Trigger ArverniOwnsRoma
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType scythia
          and Trait ConqueredRome < 1
          and I_SettlementOwner Rome = scythia

  Affects ConqueredRome  1  Chance  100

;------------------------------------------
Trigger CarthageOwnsKirtan
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType egypt
          and Trait ConqueredKirtan < 1
          and I_SettlementOwner Kirtan = egypt

  Affects ConqueredKirtan  1  Chance  100

;------------------------------------------
Trigger CarthageOwnsSiga
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType egypt
          and Trait ConqueredSiga < 1
          and I_SettlementOwner Siga = egypt

  Affects ConqueredSiga  1  Chance  100

;------------------------------------------
Trigger CarthageOwnsLixus
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType egypt
          and Trait ConqueredLixus < 1
          and I_SettlementOwner Lixus = egypt

  Affects ConqueredLixus  1  Chance  100

;------------------------------------------
Trigger GetaiOwnsAthenai
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType dacia
          and Trait ConqueredAthenai < 1
          and I_SettlementOwner Athenai = dacia

  Affects ConqueredAthenai  1  Chance  100

;------------------------------------------
Trigger GetaiOwnsKorinthos
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType dacia
          and Trait ConqueredDemetrias < 1
          and I_SettlementOwner Korinthos = dacia

  Affects ConqueredKorinthos  1  Chance  100

;------------------------------------------
Trigger GetaiOwnsThermon
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType dacia
          and Trait ConqueredThermon < 1
          and I_SettlementOwner Thermon = dacia

  Affects ConqueredThermon  1  Chance  100

;------------------------------------------
Trigger GetaiOwnsIpsos
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType dacia
          and Trait ConqueredIpsos < 1
          and I_SettlementOwner Ipsos = dacia

  Affects ConqueredIpsos  1  Chance  100

;------------------------------------------
Trigger GetaiOwnsSinope
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType dacia
          and Trait ConqueredSinope < 1
          and I_SettlementOwner Sinope = dacia

  Affects ConqueredSinope  1  Chance  100

;------------------------------------------
Trigger GetaiOwnsPergamon
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType dacia
          and Trait ConqueredPergamon < 1
          and I_SettlementOwner Pergamon = dacia

  Affects ConqueredPergamon  1  Chance  100

;------------------------------------------
Trigger GetaiOwnsRoma
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType dacia
          and Trait ConqueredRome < 1
          and I_SettlementOwner Rome = dacia

  Affects ConqueredRome  1  Chance  100

;------------------------------------------
Trigger GetaiOwnsDalminion
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType dacia
          and Trait ConqueredDalminion < 1
          and I_SettlementOwner Dalminion = dacia

  Affects ConqueredDalminion  1  Chance  100

;------------------------------------------
Trigger GetaiOwnsSparte
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType dacia
          and Trait ConqueredSparte < 1
          and I_SettlementOwner Sparte = dacia

  Affects ConqueredSparte  1  Chance  100

;------------------------------------------
Trigger GetaiOwnsChalkis
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType dacia
          and Trait ConqueredChalkis < 1
          and I_SettlementOwner Chalkis = dacia

  Affects ConqueredChalkis  1  Chance  100

;------------------------------------------
Trigger GetaiOwnsPatavium
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType dacia
          and Trait ConqueredPatavium < 1
          and I_SettlementOwner Patavium = dacia

  Affects ConqueredPatavium  1  Chance  100

;------------------------------------------
Trigger GetaiOwnsGorduNeuriji
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType dacia
          and Trait ConqueredGorduNeuriji < 1
          and I_SettlementOwner Gordu_Neuriji = dacia

  Affects ConqueredGorduNeuriji  1  Chance  100

;------------------------------------------
Trigger GetaiOwnsMediolanum
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType dacia
          and Trait ConqueredMediolanum < 1
          and I_SettlementOwner Mediolanum = dacia

  Affects ConqueredMediolanum  1  Chance  100

;------------------------------------------
Trigger HayasdanOwnsAlexandreia
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType romans_scipii
          and Trait ConqueredAlexandreia < 1
          and I_SettlementOwner Alexandreia = romans_scipii

  Affects ConqueredAlexandreia  1  Chance  100

;------------------------------------------
Trigger HayasdanOwnsAthenai
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType romans_scipii
          and Trait ConqueredAthenai < 1
          and I_SettlementOwner Athenai = romans_scipii

  Affects ConqueredAthenai  1  Chance  100

;------------------------------------------
Trigger HayasdanOwnsByzantion
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType romans_scipii
          and Trait ConqueredByzantion < 1
          and I_SettlementOwner Byzantion = romans_scipii

  Affects ConqueredByzantion  1  Chance  100

;------------------------------------------
Trigger HayasdanOwnsChersonesos
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType romans_scipii
          and Trait ConqueredChersonesos < 1
          and I_SettlementOwner Chersonesos = romans_scipii

  Affects ConqueredChersonesos  1  Chance  100

;------------------------------------------
Trigger HayasdanOwnsNisa
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType romans_scipii
          and Trait ConqueredNisa < 1
          and I_SettlementOwner Nisa = romans_scipii

  Affects ConqueredNisa  1  Chance  100

;------------------------------------------
Trigger HayasdanOwnsPantikapaion
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType romans_scipii
          and Trait ConqueredPantikapaion < 1
          and I_SettlementOwner Pantikapaion = romans_scipii

  Affects ConqueredPantikapaion  1  Chance  100

;------------------------------------------
Trigger HayasdanOwnsPella
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType romans_scipii
          and Trait ConqueredPella < 1
          and I_SettlementOwner Pella = romans_scipii

  Affects ConqueredPella  1  Chance  100

;------------------------------------------
Trigger HayasdanOwnsSalamis
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType romans_scipii
          and Trait ConqueredSalamis < 1
          and I_SettlementOwner Salamis = romans_scipii

  Affects ConqueredSalamis  1  Chance  100

;------------------------------------------
Trigger HayasdanOwnsSidon
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType romans_scipii
          and Trait ConqueredSidon < 1
          and I_SettlementOwner Sidon = romans_scipii

  Affects ConqueredSidon  1  Chance  100

;------------------------------------------
Trigger HayasdanOwnsSparte
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType romans_scipii
          and Trait ConqueredSparte < 1
          and I_SettlementOwner Sparte = romans_scipii

  Affects ConqueredSparte  1  Chance  100

;------------------------------------------
Trigger LusotanaOwnsArretium
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType spain
          and Trait ConqueredArretium < 1
          and I_SettlementOwner Arretium = spain

  Affects ConqueredArretium  1  Chance  100

;------------------------------------------
Trigger LusotanaOwnsAvaricum
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType spain
          and Trait ConqueredAvaricum < 1
          and I_SettlementOwner Avaricum = spain

  Affects ConqueredAvaricum  1  Chance  100

;------------------------------------------
Trigger LusotanaOwnsGergovia
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType spain
          and Trait ConqueredGergovia < 1
          and I_SettlementOwner Gergovia = spain

  Affects ConqueredGergovia  1  Chance  100

;------------------------------------------
Trigger LusotanaOwnsIppone
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType spain
          and Trait ConqueredIppone < 1
          and I_SettlementOwner Ippone = spain

  Affects ConqueredIppone  1  Chance  100

;------------------------------------------
Trigger LusotanaOwnsKart_Hadast
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType spain
          and Trait ConqueredKart_Hadast < 1
          and I_SettlementOwner Kart_Hadast = spain

  Affects ConqueredKart_Hadast  1  Chance  100

;------------------------------------------
Trigger LusotanaOwnsAtiqa
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType spain
          and Trait ConqueredAtiqa < 1
          and I_SettlementOwner Atiqa = spain

  Affects ConqueredAtiqa  1  Chance  100

;------------------------------------------
Trigger LusotanaOwnsLemonum
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType spain
          and Trait ConqueredLemonum < 1
          and I_SettlementOwner Lemonum = spain

  Affects ConqueredLemonum  1  Chance  100

;------------------------------------------
Trigger LusotanaOwnsMassalia
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType spain
          and Trait ConqueredMassalia < 1
          and I_SettlementOwner Massalia = spain

  Affects ConqueredMassalia  1  Chance  100

;------------------------------------------
Trigger LusotanaOwnsRoma
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType spain
          and Trait ConqueredRome < 1
          and I_SettlementOwner Rome = spain

  Affects ConqueredRome  1  Chance  100

;------------------------------------------
Trigger LusotanaOwnsSegesta
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType spain
          and Trait ConqueredSegesta < 1
          and I_SettlementOwner Segesta = spain

  Affects ConqueredSegesta  1  Chance  100

;------------------------------------------
Trigger LusotanaOwnsSiga
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType spain
          and Trait ConqueredSiga < 1
          and I_SettlementOwner Siga = spain

  Affects ConqueredSiga  1  Chance  100

;------------------------------------------
Trigger LusotanaOwnsLixus
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType spain
          and Trait ConqueredLixus < 1
          and I_SettlementOwner Lixus = spain

  Affects ConqueredLixus  1  Chance  100

;------------------------------------------
Trigger SauromataeOwnsAntiocheia
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType armenia
          and Trait ConqueredAntiocheia < 1
          and I_SettlementOwner Antiocheia = armenia

  Affects ConqueredAntiocheia  1  Chance  100

;------------------------------------------
Trigger SauromataeOwnsBononia
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType armenia
          and Trait ConqueredBononia < 1
          and I_SettlementOwner Bononia = armenia

  Affects ConqueredBononia  1  Chance  100

;------------------------------------------
Trigger SauromataeOwnsDemetrias
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType armenia
          and Trait ConqueredDemetrias < 1
          and I_SettlementOwner Demetrias = armenia

  Affects ConqueredDemetrias  1  Chance  100

;------------------------------------------
Trigger SauromataeOwnsArctaunon
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType armenia
          and Trait ConqueredArctaunon < 1
          and I_SettlementOwner Arctaunon = armenia

  Affects ConqueredArctaunon  1  Chance  100

;------------------------------------------
Trigger SauromataeOwnsPatavium
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType armenia
          and Trait ConqueredPatavium < 1
          and I_SettlementOwner Patavium = armenia

  Affects ConqueredPatavium  1  Chance  100

;------------------------------------------
Trigger SauromataeOwnsPella
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType armenia
          and Trait ConqueredPella < 1
          and I_SettlementOwner Pella = armenia

  Affects ConqueredPella  1  Chance  100

;------------------------------------------
Trigger SauromataeOwnsPersepolis
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType armenia
          and Trait ConqueredPersepolis < 1
          and I_SettlementOwner Persepolis = armenia

  Affects ConqueredPersepolis  1  Chance  100

;------------------------------------------
Trigger SauromataeOwnsSegestica
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType armenia
          and Trait ConqueredSegestica < 1
          and I_SettlementOwner Segestica = armenia

  Affects ConqueredSegestica  1  Chance  100

;------------------------------------------
Trigger SauromataeOwnsSeleukeia
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType armenia
          and Trait ConqueredSeleukeia < 1
          and I_SettlementOwner Seleukeia = armenia

  Affects ConqueredSeleukeia  1  Chance  100

;------------------------------------------
Trigger SauromataeOwnsBabylon
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType armenia
          and Trait ConqueredBabylon < 1
          and I_SettlementOwner Babylon = armenia

  Affects ConqueredBabylon  1  Chance  100

;------------------------------------------
Trigger SauromataeOwnsSusa
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType armenia
          and Trait ConqueredSusa < 1
          and I_SettlementOwner Susa = armenia

  Affects ConqueredSusa  1  Chance  100

;------------------------------------------
Trigger SauromataeOwnsSwebotraustastamnoz
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType armenia
          and Trait ConqueredSwebotraustastamnoz < 1
          and I_SettlementOwner Swebotraustastamnoz = armenia

  Affects ConqueredSwebotraustastamnoz  1  Chance  100

;------------------------------------------
Trigger SauromataeOwnsVesontio
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType armenia
          and Trait ConqueredVesontio < 1
          and I_SettlementOwner Vesontio = armenia

  Affects ConqueredVesontio  1  Chance  100


;------------------------------------------
Trigger SwebozOwnsAventicos
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType germans
          and Trait ConqueredAventicos < 1
          and I_SettlementOwner Aventicos = germans

  Affects ConqueredAventicos  1  Chance  100

;------------------------------------------
Trigger SwebozOwnsAscaucalis
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType germans
          and Trait ConqueredAscaucalis < 1
          and I_SettlementOwner Ascaucalis = germans

  Affects ConqueredAscaucalis  1  Chance  100

;------------------------------------------
Trigger SwebozOwnsCarrodunum
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType germans
          and Trait ConqueredCarrodunum < 1
          and I_SettlementOwner Carrodunum = germans

  Affects ConqueredCarrodunum  1  Chance  100

;------------------------------------------
Trigger SwebozOwnsIuvavoaeta
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType germans
          and Trait ConqueredIuvavoaeta < 1
          and I_SettlementOwner Iuvavoaeta = germans

  Affects ConqueredIuvavoaeta  1  Chance  100

;------------------------------------------
Trigger SwebozOwnsPatavium
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType germans
          and Trait ConqueredPatavium < 1
          and I_SettlementOwner Patavium = germans

  Affects ConqueredPatavium  1  Chance  100

;------------------------------------------
Trigger SwebozOwnsVeldideno
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType germans
          and Trait ConqueredVeldideno < 1
          and I_SettlementOwner Veldideno = germans

  Affects ConqueredVeldideno  1  Chance  100

;------------------------------------------
Trigger SwebozOwnsViennos
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType germans
          and Trait ConqueredViennos < 1
          and I_SettlementOwner Viennos = germans

  Affects ConqueredViennos  1  Chance  100

;------------------------------------------
Trigger SakaOwnsPersepolis
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType pontus
          and Trait ConqueredPersepolis < 1
          and I_SettlementOwner Persepolis = pontus

  Affects ConqueredPersepolis  1  Chance  100

;------------------------------------------
Trigger SakaOwnsSusa
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType pontus
          and Trait ConqueredSusa < 1
          and I_SettlementOwner Susa = pontus

  Affects ConqueredSusa  1  Chance  100


;------------------------------------------
Trigger SakaOwnsPhraaspa
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType pontus
          and Trait ConqueredPhraaspa < 1
          and I_SettlementOwner Phraaspa = pontus

  Affects ConqueredPhraaspa  1  Chance  100

;------------------------------------------
Trigger SakaOwnsArmavir
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType pontus
          and Trait ConqueredArmavir < 1
          and I_SettlementOwner Armavir = pontus

  Affects ConqueredArmavir  1  Chance  100

;------------------------------------------
Trigger SakaRaidsApameia
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType pontus
          and Trait ConqueredApameia < 1
          and I_SettlementOwner Apameia = pontus

  Affects ConqueredApameia  1  Chance  100

;------------------------------------------
Trigger SakaRaidsApameia_spread
  WhenToTest CharacterTurnStart

    Condition IsGeneral
          and FatherTrait ConqueredApameia > 0
          and Trait ConqueredApameia < 1

  Affects ConqueredApameia  1  Chance  100
;------------------------------------------
Trigger SakaRaidsEkbatana
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType pontus
          and Trait ConqueredEkbatana < 1
          and I_SettlementOwner Ekbatana = pontus

  Affects ConqueredEkbatana  1  Chance  100

;------------------------------------------
Trigger SakaRaidsEkbatana_spread
  WhenToTest CharacterTurnStart

    Condition IsGeneral
          and FatherTrait ConqueredEkbatana > 0
          and Trait ConqueredEkbatana < 1

  Affects ConqueredEkbatana  1  Chance  100

;------------------------------------------
Trigger SakaRaidsArbela
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType pontus
          and Trait ConqueredArbela < 1
          and I_SettlementOwner Arbela = pontus

  Affects ConqueredArbela  1  Chance  100

;------------------------------------------
Trigger SakaRaidsArbela_spread
  WhenToTest CharacterTurnStart

    Condition IsGeneral
          and FatherTrait ConqueredArbela > 0
          and Trait ConqueredArbela < 1

  Affects ConqueredArbela  1  Chance  100

;------------------------------------------
Trigger SakaRaidsKarkathiokerta
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType pontus
          and Trait ConqueredKarkathiokerta < 1
          and I_SettlementOwner Karkathiokerta = pontus

  Affects ConqueredKarkathiokerta  1  Chance  100

;------------------------------------------
Trigger SakaRaidsKarkathiokerta_spread
  WhenToTest CharacterTurnStart

    Condition IsGeneral
          and FatherTrait ConqueredKarkathiokerta > 0
          and Trait ConqueredKarkathiokerta < 1

  Affects ConqueredKarkathiokerta  1  Chance  100

;------------------------------------------
Trigger SakaRaidsKabalaka
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType pontus
          and Trait ConqueredKabalaka < 1
          and I_SettlementOwner Kabalaka = pontus

  Affects ConqueredKabalaka  1  Chance  100

;------------------------------------------
Trigger SakaRaidsKabalaka_spread
  WhenToTest CharacterTurnStart

    Condition IsGeneral
          and FatherTrait ConqueredKabalaka > 0
          and Trait ConqueredKabalaka < 1

  Affects ConqueredKabalaka  1  Chance  100


;Mod: EBMod876 - 09/13/06 : Saka Raid Triggers, updated Getai
;Mod: EBMod623 - 07/23 : Triggers for tracking faction victory conditions fulfilled by raiding (but not necessarily keeping) settlements
;------------------------------------------
Trigger GeneralConqueredGarama
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Garama

  Affects ConqueredGarama  1  Chance  100

;------------------------------------------
Trigger FactionConqueredGarama
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredGarama > 0
          and Trait ConqueredGarama < 1

  Affects ConqueredGarama  1  Chance  100

;------------------------------------------
Trigger Rome_Owns_Garama
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType seleucid
          and Trait ConqueredGarama < 1
          and I_SettlementOwner Garama = seleucid

  Affects ConqueredGarama  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredMaryab
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Maryab

  Affects ConqueredMaryab  1  Chance  100

;------------------------------------------
Trigger FactionConqueredMaryab
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredMaryab > 0
          and Trait ConqueredMaryab < 1

  Affects ConqueredMaryab  1  Chance  100

;------------------------------------------
Trigger Rome_Owns_Maryab
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType seleucid
          and Trait ConqueredMaryab < 1
          and I_SettlementOwner Maryab = seleucid

  Affects ConqueredMaryab  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredPhraaspa
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Phraaspa

  Affects ConqueredPhraaspa  1  Chance  100

;------------------------------------------
Trigger FactionConqueredPhraaspa
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredPhraaspa > 0
          and Trait ConqueredPhraaspa < 1

  Affects ConqueredPhraaspa  1  Chance  100

;------------------------------------------
Trigger Rome_Owns_Phraaspa
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType seleucid
          and Trait ConqueredPhraaspa < 1
          and I_SettlementOwner Phraaspa = seleucid

  Affects ConqueredPhraaspa  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredArmavir
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Armavir

  Affects ConqueredArmavir  1  Chance  100

;------------------------------------------
Trigger FactionConqueredArmavir
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredArmavir > 0
          and Trait ConqueredArmavir < 1

  Affects ConqueredArmavir  1  Chance  100

;------------------------------------------
Trigger Rome_Owns_Armavir
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType seleucid
          and Trait ConqueredArmavir < 1
          and I_SettlementOwner Armavir = seleucid

  Affects ConqueredArmavir  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredMeroe
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Meroe

  Affects ConqueredMeroe  1  Chance  100

;------------------------------------------
Trigger FactionConqueredMeroe
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredMeroe > 0
          and Trait ConqueredMeroe < 1

  Affects ConqueredMeroe 1  Chance  100

;------------------------------------------
Trigger Rome_Owns_Meroe
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType seleucid
          and Trait ConqueredMeroe < 1
          and I_SettlementOwner Meroe = seleucid

  Affects ConqueredMeroe  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredEburonum
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Eburonum

  Affects ConqueredEburonum  1  Chance  100

;------------------------------------------
Trigger FactionConqueredEburonum
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredEburonum > 0
          and Trait ConqueredEburonum < 1

  Affects ConqueredEburonum  1  Chance  100

;------------------------------------------
Trigger Rome_Owns_Eburonum
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType seleucid
          and Trait ConqueredEburonum < 1
          and I_SettlementOwner Eburonum = seleucid

  Affects ConqueredEburonum  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredSarmiszegethusa
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Sarmiszegethusa

  Affects ConqueredSarmiszegethusa  1  Chance  100

;------------------------------------------
Trigger FactionConqueredSarmiszegethusa
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredSarmiszegethusa > 0
          and Trait ConqueredSarmiszegethusa < 1

  Affects ConqueredSarmiszegethusa  1  Chance  100

;------------------------------------------
Trigger Rome_Owns_Sarmiszegethusa
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType seleucid
          and Trait ConqueredSarmiszegethusa < 1
          and I_SettlementOwner Sarmiszegethusa = seleucid

  Affects ConqueredSarmiszegethusa  1  Chance  100

;------------------------------------------
Trigger GeneralConqueredCamulosadae
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Camulosadae

  Affects ConqueredCamulosadae  1  Chance  100

;------------------------------------------
Trigger FactionConqueredCamulosadae
  WhenToTest CharacterTurnEnd

    Condition FatherTrait ConqueredCamulosadae > 0
          and Trait ConqueredCamulosadae < 1

  Affects ConqueredCamulosadae  1  Chance  100

;------------------------------------------
Trigger Rome_Owns_Camulosadae
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType seleucid
          and Trait ConqueredCamulosadae < 1
          and I_SettlementOwner Camulosadae = seleucid

  Affects ConqueredCamulosadae  1  Chance  100

;------------------------------------------
Trigger Rome_Owns_Seleukeia
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType seleucid
          and Trait ConqueredSeleukeia < 1
          and I_SettlementOwner Seleukeia = seleucid

  Affects ConqueredSeleukeia  1  Chance  100

;------------------------------------------
Trigger Rome_Owns_Babylon
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType seleucid
          and Trait ConqueredBabylon < 1
          and I_SettlementOwner Babylon = seleucid

  Affects ConqueredBabylon  1  Chance  100

;------------------------------------------
Trigger Rome_Owns_Swebotraustastamnoz
  WhenToTest CharacterTurnEnd

    Condition IsGeneral
          and FactionType seleucid
          and Trait ConqueredSwebotraustastamnoz < 1
          and I_SettlementOwner Swebotraustastamnoz = seleucid

  Affects ConqueredSwebotraustastamnoz  1  Chance  100


;Mod: EBMod911 - 03/16/07 : Major victory conditions update
;Mod: EBMod784 - 12/14/05 : Roman victory conditions updated
;===============================================================
;Section: Section21 - Triumph Triggers
;===============================================================
;------------------------------------------
Trigger RomanConquerorBritain_Enslave_01
  WhenToTest EnslavePopulation

    Condition TargetFactionType britons
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorBritain  2  Chance  100

;------------------------------------------
Trigger RomanConquerorGermania_Enslave_02
  WhenToTest EnslavePopulation

    Condition TargetFactionType germans
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorGermania  2  Chance  100

;------------------------------------------
Trigger RomanGeneralConqueredCamulosadae
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Camulosadae
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorBritain  5  Chance  100


;------------------------------------------
Trigger RomanGeneralConqueredSwebotraustastamnoz
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Swebotr�st�t�noz
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorGermania  5  Chance  100

;------------------------------------------
Trigger Roman_Conqueror_Briton_britons_battle_01
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and GeneralFoughtFaction britons
          and PercentageEnemyKilled > 25
          and Trait FamilyMember > 0

  Affects RomanConquerorBritain  1  Chance  100

;------------------------------------------
;Trigger: Roman_Conqueror_Germania_germans_battle_02
; o <RomanConquerorGermania>  1  Chance  100

Trigger Roman_Conqueror_Germania_germans_battle_02
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and GeneralFoughtFaction germans
          and PercentageEnemyKilled > 25
          and Trait FamilyMember > 0

  Affects RomanConquerorGermania  1  Chance  100

;------------------------------------------
Trigger Roman_Conqueror_Briton_britons_large_battle_03
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and GeneralFoughtFaction britons
;          and NumEnemiesInBattle > 250
          and NumFriendsInBattle > 250
          and not BattleOdds > 0.7
          and PercentageEnemyKilled > 25
          and Trait FamilyMember > 0

  Affects RomanConquerorBritain  3  Chance  100

;------------------------------------------
;Trigger: Roman_Conqueror_Germania_germans_large_battle_04
; o <RomanConquerorGermania>  2  Chance  100

Trigger Roman_Conqueror_Germania_germans_large_battle_04
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and GeneralFoughtFaction germans
;          and NumEnemiesInBattle > 250
          and NumFriendsInBattle > 250
          and not BattleOdds > 0.7
          and PercentageEnemyKilled > 25
          and Trait FamilyMember > 0

  Affects RomanConquerorGermania  3  Chance  100


;------------------------------------------
;Section: Victor Galliae
;------------------------------------------

;------------------------------------------
Trigger RomanConquerorGaul_Enslave_Aedui_03
  WhenToTest EnslavePopulation

    Condition TargetFactionType gauls
          and Trait FamilyMember > 0

  Affects RomanConquerorGaul  2  Chance  100

;------------------------------------------
Trigger RomanConquerorGaul_Enslave_Arverni_03
  WhenToTest EnslavePopulation

    Condition TargetFactionType scythia
          and Trait FamilyMember > 0

  Affects RomanConquerorGaul  2  Chance  100

;------------------------------------------
;Trigger: RomanGeneralConqueredBononia
; examples of what a Roman general must do to gain a triumph.  There are many paths to reach a triumphus in Roma
; o <RomanConquerorGaul>  1  Chance  100

Trigger RomanGeneralConqueredBononia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Bononia
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorGaul  1  Chance  100


;------------------------------------------
;Trigger: RomanGeneralConqueredViennos
; o <RomanConquerorGaul>  2  Chance  100

Trigger RomanGeneralConqueredViennos
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Viennos
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorGaul  2  Chance  100

;------------------------------------------
;Trigger: RomanGeneralConqueredGergovia
; o <RomanConquerorGaul>  2  Chance  100

Trigger RomanGeneralConqueredGergovia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Gergovia
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorGaul  2  Chance  100


;------------------------------------------
;Trigger: RomanGeneralConqueredVesontio
; o <RomanConquerorGaul>  2  Chance  100

Trigger RomanGeneralConqueredVesontio
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Vesontio
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorGaul  2  Chance  100

;------------------------------------------
;Trigger: RomanGeneralConqueredMediolanum
; o <RomanConquerorGaul>  2  Chance  100

Trigger RomanGeneralConqueredMediolanum
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Mediolanum
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorGaul  2  Chance  100

;------------------------------------------
Trigger RomanGeneralConqueredTolosa
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Tolosa
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorGaul  1  Chance  100

;------------------------------------------
Trigger RomanGeneralConqueredAvaricum
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Avaricum
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorGaul  1  Chance  100

;------------------------------------------
Trigger RomanGeneralConqueredBibracte
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Bibracte
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorGaul  2  Chance  100

;------------------------------------------
Trigger RomanGeneralConqueredCenabum
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Cenabum
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorGaul  2  Chance  100

;------------------------------------------
Trigger Roman_Conqueror_Gaul_Aedui_battle_01
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and GeneralFoughtFaction gauls
          and PercentageEnemyKilled > 25
          and Trait FamilyMember > 0

  Affects RomanConquerorGaul  1  Chance  100

;------------------------------------------
;Trigger: Roman_Conqueror_Gaul_Arverni_battle_02
; o <RomanConquerorGaul>  1  Chance  100

Trigger Roman_Conqueror_Gaul_Arverni_battle_02
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and GeneralFoughtFaction scythia
          and PercentageEnemyKilled > 25
          and Trait FamilyMember > 0

  Affects RomanConquerorGaul  1  Chance  100

;------------------------------------------
Trigger Roman_Conqueror_Gaul_Aedui_large_battle_03
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and GeneralFoughtFaction gauls
;          and NumEnemiesInBattle > 250
          and NumFriendsInBattle > 250
          and not BattleOdds > 0.7
          and PercentageEnemyKilled > 25
          and Trait FamilyMember > 0

  Affects RomanConquerorGaul  2  Chance  100

;------------------------------------------
;Trigger: Roman_Conqueror_Gaul_Arverni_large_battle_04
; o <RomanConquerorGaul>  2  Chance  100

Trigger Roman_Conqueror_Gaul_Arverni_large_battle_04
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and GeneralFoughtFaction scythia
;          and NumEnemiesInBattle > 250
          and NumFriendsInBattle > 250
          and not BattleOdds > 0.7
          and PercentageEnemyKilled > 25
          and Trait FamilyMember > 0

  Affects RomanConquerorGaul  2  Chance  100

;------------------------------------------
;Section: Triumph over Macedonia
;------------------------------------------
;------------------------------------------
Trigger RomanConquerorMacedonia_Enslave_01
  WhenToTest EnslavePopulation

    Condition TargetFactionType macedon
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorMacedonia  2  Chance  100

;------------------------------------------
Trigger RomanGeneralConqueredChalkis
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Chalkis
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorMacedonia  2  Chance  100

;------------------------------------------
Trigger RomanGeneralConqueredDemetrias
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Demetrias
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorMacedonia  2  Chance  100

;------------------------------------------
Trigger RomanGeneralConqueredKorinthos
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Korinthos
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorMacedonia  2  Chance  100

;------------------------------------------
Trigger RomanGeneralConqueredMytilene
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Mytilene
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorMacedonia  2  Chance  100

;------------------------------------------
Trigger RomanGeneralConqueredPella
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Pella
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorMacedonia  2  Chance  100

;------------------------------------------
Trigger Roman_Conqueror_Macedonia_battle_01
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and GeneralFoughtFaction macedon
          and PercentageEnemyKilled > 25
          and Trait FamilyMember > 0

  Affects RomanConquerorMacedonia  1  Chance  100

;------------------------------------------
Trigger Roman_Conqueror_Macedonia_large_battle_02
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and GeneralFoughtFaction macedon
;          and NumEnemiesInBattle > 250
          and NumFriendsInBattle > 250
          and not BattleOdds > 0.7
          and PercentageEnemyKilled > 25
          and Trait FamilyMember > 0

  Affects RomanConquerorMacedonia  2  Chance  100

;------------------------------------------
;Section: Triumph over Carthage
;------------------------------------------
;------------------------------------------
Trigger RomanConquerorCarthage_Enslave_01
  WhenToTest EnslavePopulation

    Condition TargetFactionType egypt
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorCarthage  2  Chance  100

;------------------------------------------
Trigger RomanGeneralConqueredAdrumeto
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Adrumeto
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorCarthage  3  Chance  100

;------------------------------------------
Trigger RomanGeneralConqueredAlalia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Alalia
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorCarthage  1  Chance  100

;------------------------------------------
Trigger RomanGeneralConqueredBocchoris
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Bocchoris
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorCarthage  1  Chance  100

;------------------------------------------
Trigger RomanGeneralConqueredGader
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Gader
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorCarthage  1  Chance  100

;------------------------------------------
Trigger RomanGeneralConqueredIppone
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Ippone
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorCarthage  2  Chance  100

;------------------------------------------
Trigger RomanGeneralConqueredKarali
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Karali
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorCarthage  2  Chance  100


;------------------------------------------
Trigger RomanGeneralConqueredKart_Hadast
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Kart-Hadast
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorCarthage  5  Chance  100

;------------------------------------------
Trigger RomanGeneralConqueredAtiqa
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Atiqa
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorCarthage  3  Chance  100

;------------------------------------------
Trigger RomanGeneralConqueredLepki
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Lepki
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorCarthage  1  Chance  100


;------------------------------------------
Trigger RomanGeneralConqueredLilibeo
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Lilibeo
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorCarthage  2  Chance  100

;------------------------------------------
Trigger RomanGeneralConqueredMastia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Mastia
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorCarthage  1  Chance  100

;------------------------------------------
Trigger Roman_Conqueror_Carthage_battle_01
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and GeneralFoughtFaction egypt
          and PercentageEnemyKilled > 25
          and Trait FamilyMember > 0

  Affects RomanConquerorCarthage  1  Chance  100

;------------------------------------------
Trigger Roman_Conqueror_Carthage_large_battle_02
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and GeneralFoughtFaction egypt
;          and NumEnemiesInBattle > 250
          and NumFriendsInBattle > 250
          and not BattleOdds > 0.7
          and PercentageEnemyKilled > 25
          and Trait FamilyMember > 0

  Affects RomanConquerorCarthage  2  Chance  100


;------------------------------------------
;Section: Triumph over Dacia (Getai)
;------------------------------------------
;------------------------------------------
Trigger RomanConquerorDacia_Enslave_03
  WhenToTest EnslavePopulation

    Condition TargetFactionType dacia
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorDacia  2  Chance  100

;------------------------------------------
Trigger Roman_General_Conquered_Sarmiszegethusa
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Sarmiszegethusa
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorDacia  5  Chance  100

;------------------------------------------
Trigger Roman_General_Conquered_Buridava
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Buridava
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorDacia  5  Chance  100

;------------------------------------------
Trigger Roman_Conqueror_Dacia_battle_01
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and GeneralFoughtFaction dacia
          and PercentageEnemyKilled > 25
          and Trait FamilyMember > 0

  Affects RomanConquerorDacia  1  Chance  100

;------------------------------------------
Trigger Roman_Conqueror_Dacia_large_battle_02
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and GeneralFoughtFaction dacia
;          and NumEnemiesInBattle > 250
          and NumFriendsInBattle > 250
          and not BattleOdds > 0.7
          and PercentageEnemyKilled > 25
          and Trait FamilyMember > 0

  Affects RomanConquerorDacia  2  Chance  100

;------------------------------------------
;Section: Triumph over Syria (Arche Seleukeia)
;------------------------------------------
Trigger RomanConquerorSyria_Enslave_03
  WhenToTest EnslavePopulation

    Condition TargetFactionType romans_julii
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorSyria  2  Chance  100

;------------------------------------------
Trigger Roman_General_Conquered_Antiocheia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Antiocheia
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorSyria  5  Chance  100

;------------------------------------------
Trigger Roman_General_Conquered_Edessa
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Edessa
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorSyria  3  Chance  100

;------------------------------------------
Trigger Roman_General_Conquered_Seleukeia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Seleukeia
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorSyria  3  Chance  100

;------------------------------------------
Trigger Roman_General_Conquered_Tarsos
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Tarsos
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorSyria  3  Chance  100

;------------------------------------------
Trigger Roman_Conqueror_Syria_battle_01
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and GeneralFoughtFaction romans_julii
          and PercentageEnemyKilled > 25
          and Trait FamilyMember > 0

  Affects RomanConquerorSyria  1  Chance  100

;------------------------------------------
Trigger Roman_Conqueror_Syria_large_battle_02
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and GeneralFoughtFaction romans_julii
;          and NumEnemiesInBattle > 250
          and NumFriendsInBattle > 250
          and not BattleOdds > 0.7
          and PercentageEnemyKilled > 25
          and Trait FamilyMember > 0

  Affects RomanConquerorSyria  2  Chance  100


;------------------------------------------
;Section: Triumph over Parthia (Pahlava)
;------------------------------------------
Trigger RomanConquerorParthia_Enslave_03
  WhenToTest EnslavePopulation

    Condition TargetFactionType parthia
          and FactionType seleucid
          and Trait FamilyMember > 0

  Affects RomanConquerorParthia  2  Chance  100

;------------------------------------------
Trigger Roman_Conqueror_Parthia_battle_01
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and GeneralFoughtFaction parthia
          and PercentageEnemyKilled > 25
          and Trait FamilyMember > 0

  Affects RomanConquerorParthia  2  Chance  100

;------------------------------------------
Trigger Roman_Conqueror_Parthia_large_battle_02
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and GeneralFoughtFaction parthia
;          and NumEnemiesInBattle > 250
          and NumFriendsInBattle > 250
          and not BattleOdds > 0.7
          and PercentageEnemyKilled > 25
          and Trait FamilyMember > 0

  Affects RomanConquerorParthia  3  Chance  100


;------------------------------------------
;Section: Imperator
;------------------------------------------

;------------------------------------------
;Trigger: Imperator_granted_PostBattle_Attacker
; o <Imperator>  1  Chance  100
; o <Triumphator>  1  Chance  100

Trigger Imperator_granted_PostBattle_Attacker
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and WasAttacker
          and FactionType seleucid
          and Trait BattlePoints > 3
          and Trait Imperator < 1
          and Trait CelebratedTriumphator < 1
          and Trait FamilyMember > 0

  Affects Imperator  1  Chance  100
  Affects Triumphator  1  Chance  100

;------------------------------------------
;Trigger: Imperator_granted_PostBattle_Defender
; o <Imperator>  1  Chance  100
; o <Triumphator>  1  Chance  100

Trigger Imperator_granted_PostBattle_Defender
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and not WasAttacker
          and FactionType seleucid
          and Trait BattlePoints > 3
          and Trait Imperator < 1
          and Trait CelebratedTriumphator < 1
          and Trait FamilyMember > 0

  Affects Imperator  1  Chance  100
  Affects Triumphator  1  Chance  100


;------------------------------------------
;Trigger: Prospective_Triumphator_Gauls_PostBattle
; o <Triumphator>  1  Chance  100

Trigger Prospective_Triumphator_Gauls_PostBattle
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and Trait RomanConquerorGaul > 0
          and Trait Triumphator < 1
          and Trait CelebratedTriumphator < 1
          and Trait FamilyMember > 0

  Affects Triumphator  1  Chance  100

;------------------------------------------
;Trigger: Prospective_Triumphator_Britons_PostBattle
; o <Triumphator>  1  Chance  100

Trigger Prospective_Triumphator_Britons_PostBattle
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and Trait RomanConquerorBritain > 0
          and Trait Triumphator < 1
          and Trait CelebratedTriumphator < 1
          and Trait FamilyMember > 0

  Affects Triumphator  1  Chance  100

;------------------------------------------
;Trigger: Prospective_Triumphator_Germans_PostBattle
; o <Triumphator>  1  Chance  100

Trigger Prospective_Triumphator_Germans_PostBattle
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and Trait RomanConquerorGermania > 0
          and Trait Triumphator < 1
          and Trait CelebratedTriumphator < 1
          and Trait FamilyMember > 0

  Affects Triumphator  1  Chance  100

;------------------------------------------
Trigger Prospective_Triumphator_Carthage_PostBattle
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and Trait RomanConquerorCarthage > 0
          and Trait Triumphator < 1
          and Trait CelebratedTriumphator < 1
          and Trait FamilyMember > 0

  Affects Triumphator  1  Chance  100

;------------------------------------------
Trigger Prospective_Triumphator_Macedonia_PostBattle
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and Trait RomanConquerorMacedonia > 0
          and Trait Triumphator < 1
          and Trait CelebratedTriumphator < 1
          and Trait FamilyMember > 0

  Affects Triumphator  1  Chance  100

;------------------------------------------
Trigger Prospective_Triumphator_Dacia_PostBattle
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and Trait RomanConquerorDacia > 0
          and Trait Triumphator < 1
          and Trait CelebratedTriumphator < 1
          and Trait FamilyMember > 0

  Affects Triumphator  1  Chance  100

;------------------------------------------
Trigger Prospective_Triumphator_Syria_PostBattle
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and Trait RomanConquerorSyria > 0
          and Trait Triumphator < 1
          and Trait CelebratedTriumphator < 1
          and Trait FamilyMember > 0

  Affects Triumphator  1  Chance  100

;------------------------------------------
Trigger Prospective_Triumphator_Parthia_PostBattle
  WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and FactionType seleucid
          and Trait RomanConquerorParthia > 0
          and Trait Triumphator < 1
          and Trait CelebratedTriumphator < 1
          and Trait FamilyMember > 0

  Affects Triumphator  1  Chance  100

;Mod: EBMod960 - 12/01/2007 : Relax Roman Triumph requirements
;------------------------------------------
;Trigger: Triumph_Granted_by_Senate_Low_Inf
; o <Triumphator>  1  Chance  20

Trigger Triumph_Granted_by_Senate_Low_Inf
  WhenToTest CharacterTurnStart

    Condition IsGeneral
          and FactionType seleucid
          and Trait Triumphator = 1
          and Attribute Influence < 5

  Affects Triumphator  1  Chance  20

;------------------------------------------
;Trigger: Triumph_Granted_by_Senate_Med_Inf
; o <Triumphator>  1  Chance  50

Trigger Triumph_Granted_by_Senate_Med_Inf
  WhenToTest CharacterTurnStart

    Condition IsGeneral
          and FactionType seleucid
          and Trait Triumphator = 1
          and Attribute Influence > 4
          and Attribute Influence < 8

  Affects Triumphator  1  Chance  50

;------------------------------------------
;Trigger: Triumph_Granted_by_Senate_High_Inf
; o <Triumphator>  1  Chance  75

Trigger Triumph_Granted_by_Senate_High_Inf
  WhenToTest CharacterTurnStart

    Condition IsGeneral
          and FactionType seleucid
          and Trait Triumphator = 1
          and Attribute Influence > 7

  Affects Triumphator  1  Chance  75

;------------------------------------------
;Trigger: Triumph_Celebrated_in_Roma
; o <Triumphator>  1  Chance  100
; o <ReverseImperator>  1  Chance  100

Trigger Triumph_Celebrated_in_Roma
  WhenToTest CharacterTurnEnd

    Condition Trait Triumphator = 3

  Affects CelebratedTriumphator  5  Chance  100
  Affects ReverseImperator  1  Chance  100

;------------------------------------------
;Trigger: Triumphator_Enters_Roma
; o <Triumphator>  1  Chance  100

Trigger Triumphator_Enters_Roma
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Roma
          and FactionType seleucid
          and Trait Triumphator = 2

  Affects Triumphator  1  Chance  100


;Mod: EBMod853 - 01/21/05 : adjustments to trigger properly in EBBS and in edct
;------------------------------------------
Trigger Too_Eager_Triumphator_Enters_Roma
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Roma
          and FactionType seleucid
          and Trait Triumphator = 1

  Affects TooEagerTriumphator  3  Chance  100

;Mod: EBMod569 - 06/18 : triggers for awarding Roman generals triumphs
;===============================================================
;Section: Section21x - Mission Triggers for Returning Alexandros to Pella
;===============================================================
;;------------------------------------------
;Trigger SeleukidGeneralConqueredAlexandreia
;  WhenToTest GeneralCaptureSettlement
;
;    Condition IsGeneral
;          and SettlementName Alexandreia
;          and FactionType romans_julii
;          and SettlementBuildingExists = threefive
;          and Trait SeleukidAlexanderTombMission < 1
;          and Trait SeleukidAlexandrosReturned < 1
;
;  Affects SeleukidAlexanderTombMission  1  Chance  100
;
;;------------------------------------------
;Trigger MakedonianGeneralConqueredAlexandreia
;  WhenToTest GeneralCaptureSettlement
;
;    Condition IsGeneral
;          and SettlementName Alexandreia
;          and FactionType macedon
;          and SettlementBuildingExists = threefive
;          and Trait MakedonianAlexanderTombMission < 1
;          and Trait MakedonianAlexandrosReturned < 1
;
;  Affects MakedonianAlexanderTombMission  1  Chance  100
;
;;------------------------------------------
;Trigger SeleukidGeneralInAlexandreia
;  WhenToTest CharacterTurnEnd
;
;    Condition IsGeneral
;          and EndedInSettlement
;          and SettlementName Alexandreia
;          and FactionType romans_julii
;          and SettlementBuildingExists = threefive
;          and Trait SeleukidAlexanderTombMission < 1
;          and Trait SeleukidAlexandrosReturned < 1
;
;  Affects SeleukidAlexanderTombMission  1  Chance  100
;
;;------------------------------------------
;Trigger MakedonianGeneralInAlexandreia
;  WhenToTest CharacterTurnEnd
;
;    Condition IsGeneral
;          and EndedInSettlement
;          and SettlementName Alexandreia
;          and FactionType macedon
;          and SettlementBuildingExists = threefive
;          and Trait MakedonianAlexanderTombMission < 1
;          and Trait MakedonianAlexandrosReturned < 1
;
;  Affects MakedonianAlexanderTombMission  1  Chance  100
;
;;------------------------------------------
;Trigger Seleukid_General_Failed_Alexandros_Mission
;  WhenToTest CharacterTurnEnd
;
;    Condition Trait SeleukidAlexanderTombMission = 1
;          and not EndedInSettlement
;
;  Affects FailedAlexanderTombMission  1  Chance  100
;
;;------------------------------------------
;Trigger Seleukid_General_Failed_Alexandros_Mission2
;  WhenToTest CharacterTurnEnd
;
;    Condition Trait SeleukidAlexanderTombMission = 1
;          and EndedInSettlement
;          and not SettlementName Alexandreia
;
;  Affects FailedAlexanderTombMission  1  Chance  100
;
;;------------------------------------------
;Trigger Makedonian_General_Failed_Alexandros_Mission
;  WhenToTest CharacterTurnEnd
;
;    Condition Trait MakedonianAlexanderTombMission = 1
;          and not EndedInSettlement
;
;  Affects FailedAlexanderTombMission  1  Chance  100
;
;;------------------------------------------
;;Trigger SeleukidGeneralDestroysTomb
;;  WhenToTest GovernorBuildingDestroyed
;;
;;    Condition FactionType romans_julii
;;          and Trait SeleukidAlexanderTombMission = 1
;;
;;  Affects AlexanderTombDestroyed  1  Chance  100
;;
;;BUG: GovernorBuildingDestroyed event appears inoperable
;;------------------------------------------
;Trigger Makedonian_General_Failed_Alexandros_Mission2
;  WhenToTest CharacterTurnEnd
;
;    Condition Trait MakedonianAlexanderTombMission = 1
;          and EndedInSettlement
;          and not SettlementName Alexandreia
;
;  Affects FailedAlexanderTombMission  1  Chance  100
;
;;------------------------------------------
;;Trigger MakedonianGeneralDestroysTomb
;;  WhenToTest GovernorBuildingDestroyed
;;
;;    Condition FactionType macedon
;;          and Trait MakedonianAlexanderTombMission = 1
;;
;;  Affects AlexanderTombDestroyed  1  Chance  100
;;
;;------------------------------------------
;Trigger SeleukidGeneralDestroyedTombInAlexandreia
;  WhenToTest CharacterTurnEnd
;
;    Condition EndedInSettlement
;          and SettlementName Alexandreia
;          and FactionType romans_julii
;          and not SettlementBuildingExists = threefive
;          and Trait SeleukidAlexanderTombMission = 1
;;          and Trait AlexanderTombDestroyed = 1
;
;  Affects SeleukidAlexanderTombMission  1  Chance  100
;
;;------------------------------------------
;Trigger MakedonianGeneralDestroyedTombInAlexandreia
;  WhenToTest CharacterTurnEnd
;
;    Condition EndedInSettlement
;          and SettlementName Alexandreia
;          and FactionType macedon
;          and not SettlementBuildingExists = threefive
;          and Trait MakedonianAlexanderTombMission = 1
;;          and Trait AlexanderTombDestroyed = 1
;
;  Affects MakedonianAlexanderTombMission  1  Chance  100
;
;;------------------------------------------
;Trigger Seleukid_General_Reset_Tomb_Destroyed
;  WhenToTest CharacterTurnEnd
;
;    Condition Trait AlexanderTombDestroyed = 1
;;          and not EndedInSettlement
;
;  Affects ReverseTombDestroyed  1  Chance  100
;
;;------------------------------------------
;Trigger Makedonian_General_Reset_Tomb_Destroyed
;  WhenToTest CharacterTurnEnd
;
;    Condition Trait AlexanderTombDestroyed = 1
;;          and not EndedInSettlement
;
;  Affects ReverseTombDestroyed  1  Chance  100
;
;;------------------------------------------
;Trigger Seleukid_General_Returns_Alexander_to_Pella
;  WhenToTest CharacterTurnEnd
;
;    Condition EndedInSettlement
;          and SettlementName Pella
;          and Trait SeleukidAlexanderTombMission = 2
;
;  Affects SeleukidAlexandrosReturned  3  Chance  100
;
;;------------------------------------------
;Trigger Makedonian_General_Returns_Alexander_to_Pella
;  WhenToTest CharacterTurnEnd
;
;    Condition EndedInSettlement
;          and SettlementName Pella
;          and Trait MakedonianAlexanderTombMission = 2
;
;  Affects MakedonianAlexandrosReturned  3  Chance  100
;
;;------------------------------------------
;Trigger Seleukid_General_In_Pella
;  WhenToTest CharacterTurnStart
;
;    Condition Trait SeleukidAlexandrosReturned = 1
;
;  Affects SeleukidAlexandrosReturned  1  Chance  100
;
;;------------------------------------------
;Trigger Makedonian_General_In_Pella
;  WhenToTest CharacterTurnStart
;
;    Condition Trait MakedonianAlexandrosReturned = 1
;
;  Affects MakedonianAlexandrosReturned  1  Chance  100
;

;Mod: EBMod641 - 07/26 : triggers for Mission: Return Alexandros' body to Pella
;------------------------------------------
;Section: Celtic Conqueror Triggers
;------------------------------------------
;------------------------------------------
Trigger Celtic_Aeduothram_Enslave_01
  WhenToTest EnslavePopulation

    Condition TargetFactionType gauls
          and Trait Celtic = 1

  Affects Aeduothram  1  Chance  90

;------------------------------------------
Trigger Celtic_Arvernorothram_Enslave_01
  WhenToTest EnslavePopulation

    Condition TargetFactionType scythia
          and Trait Celtic = 1

  Affects Arvernorothram  1  Chance  90

;------------------------------------------
Trigger Celtic_Casseathae_Enslave_01
  WhenToTest EnslavePopulation

    Condition TargetFactionType britons
          and Trait Celtic = 1

  Affects Casseathae  1  Chance  90

;------------------------------------------
Trigger Celtic_Greccaneitas_Enslave_Greeks_01
  WhenToTest EnslavePopulation

    Condition TargetFactionType greek_cities
          and Trait Celtic = 1

  Affects Greccaneitas  1  Chance  90

;------------------------------------------
Trigger Celtic_Greccaneitas_Enslave_Makedonia_01
  WhenToTest EnslavePopulation

    Condition TargetFactionType macedon
          and Trait Celtic = 1

  Affects Greccaneitas  1  Chance  90

;------------------------------------------
Trigger Celtic_Greccaneitas_Enslave_Epeiros_01
  WhenToTest EnslavePopulation

    Condition TargetFactionType thrace
          and Trait Celtic = 1

  Affects Greccaneitas  1  Chance  90

;------------------------------------------
Trigger Celtic_Romaneitas_Enslave_01
  WhenToTest EnslavePopulation

    Condition TargetFactionType seleucid
          and Trait Celtic = 1

  Affects Romaneitas  1  Chance  90

;------------------------------------------
Trigger Celtic_Uiboraneitas_Enslave_01
  WhenToTest EnslavePopulation

    Condition TargetFactionType spain
          and Trait Celtic = 1

  Affects Uiboraneitas  1  Chance  90

;------------------------------------------
Trigger Celtic_Galloneitas_Enslave_01
  WhenToTest EnslavePopulation

    Condition TargetFactionType germans
          and Trait Celtic = 1

  Affects Galloneitas  1  Chance  90


; Celts enslave enemies
;------------------------------------------
Trigger Celtic_Aeduothram_Victory_01
  WhenToTest PostBattle

    Condition IsGeneral
          and GeneralFoughtFaction gauls
          and Trait Celtic = 1
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects Aeduothram  1  Chance  90

;------------------------------------------
Trigger Celtic_Arvernorothram_Victory_01
  WhenToTest PostBattle

    Condition IsGeneral
          and GeneralFoughtFaction scythia
          and Trait Celtic = 1
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects Arvernorothram  1  Chance  90

;------------------------------------------
Trigger Celtic_Casseathae_Victory_01
  WhenToTest PostBattle

    Condition IsGeneral
          and GeneralFoughtFaction britons
          and Trait Celtic = 1
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects Aeduothram  1  Chance  90

;------------------------------------------
Trigger Celtic_Greccaneitas_Victory_Greeks_01
  WhenToTest PostBattle

    Condition IsGeneral
          and GeneralFoughtFaction greek_cities
          and Trait Celtic = 1
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects Greccaneitas  1  Chance  90

;------------------------------------------
Trigger Celtic_Greccaneitas_Victory_Makedonia_01
  WhenToTest PostBattle

    Condition IsGeneral
          and GeneralFoughtFaction macedon
          and Trait Celtic = 1
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects Greccaneitas  1  Chance  90

;------------------------------------------
Trigger Celtic_Greccaneitas_Victory_Epeiros_01
  WhenToTest PostBattle

    Condition IsGeneral
          and GeneralFoughtFaction thrace
          and Trait Celtic = 1
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects Greccaneitas  1  Chance  90

;------------------------------------------
Trigger Celtic_Romaneitas_Victory_01
  WhenToTest PostBattle

    Condition IsGeneral
          and GeneralFoughtFaction seleucid
          and Trait Celtic = 1
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects Romaneitas  1  Chance  90

;------------------------------------------
Trigger Celtic_Uiboraneitas_Victory_01
  WhenToTest PostBattle

    Condition IsGeneral
          and GeneralFoughtFaction spain
          and Trait Celtic = 1
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects Uiboraneitas  1  Chance  90

;------------------------------------------
Trigger Celtic_Galloneitas_Victory_01
  WhenToTest PostBattle

    Condition IsGeneral
          and GeneralFoughtFaction germans
          and Trait Celtic = 1
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects Galloneitas  1  Chance  90


; Celts defeat enemies in battle
;------------------------------------------
Trigger Celtic_Aeduothram_Victory_02
  WhenToTest PostBattle

    Condition IsGeneral
          and GeneralFoughtFaction gauls
          and Trait Celtic = 1
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 3

  Affects Aeduothram  2  Chance  90

;------------------------------------------
Trigger Celtic_Arvernorothram_Victory_02
  WhenToTest PostBattle

    Condition IsGeneral
          and GeneralFoughtFaction scythia
          and Trait Celtic = 1
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 3

  Affects Arvernorothram  2  Chance  90

;------------------------------------------
Trigger Celtic_Casseathae_Victory_02
  WhenToTest PostBattle

    Condition IsGeneral
          and GeneralFoughtFaction britons
          and Trait Celtic = 1
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 3

  Affects Casseathae  2  Chance  90

;------------------------------------------
Trigger Celtic_Greccaneitas_Victory_Greeks_02
  WhenToTest PostBattle

    Condition IsGeneral
          and GeneralFoughtFaction greek_cities
          and Trait Celtic = 1
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 3

  Affects Greccaneitas  2  Chance  90

;------------------------------------------
Trigger Celtic_Greccaneitas_Victory_Makedonia_02
  WhenToTest PostBattle

    Condition IsGeneral
          and GeneralFoughtFaction macedon
          and Trait Celtic = 1
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 3

  Affects Greccaneitas  2  Chance  90

;------------------------------------------
Trigger Celtic_Greccaneitas_Victory_Epeiros_02
  WhenToTest PostBattle

    Condition IsGeneral
          and GeneralFoughtFaction thrace
          and Trait Celtic = 1
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 3

  Affects Greccaneitas  2  Chance  90

;------------------------------------------
Trigger Celtic_Romaneitas_Victory_02
  WhenToTest PostBattle

    Condition IsGeneral
          and GeneralFoughtFaction seleucid
          and Trait Celtic = 1
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 3

  Affects Romaneitas  2  Chance  90

;------------------------------------------
Trigger Celtic_Uiboraneitas_Victory_02
  WhenToTest PostBattle

    Condition IsGeneral
          and GeneralFoughtFaction spain
          and Trait Celtic = 1
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 3

  Affects Uiboraneitas  2  Chance  90

;------------------------------------------
Trigger Celtic_Galloneitas_Victory_02
  WhenToTest PostBattle

    Condition IsGeneral
          and GeneralFoughtFaction germans
          and Trait Celtic = 1
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 3

  Affects Galloneitas  2  Chance  90


; Celts win big battle, twice the points towards "Conqueror"
;------------------------------------------
Trigger Celtic_Aeduothram_Conquer_Bibracte
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Bibracte
          and Trait Celtic = 1

  Affects Aeduothram  5  Chance 100

;------------------------------------------
Trigger Celtic_Aeduothram_Conquer_Mediolanum
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Mediolanum
          and Trait Celtic = 1

  Affects Aeduothram  5  Chance 100

;------------------------------------------
Trigger Celtic_Aeduothram_Conquer_Cenabum
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Cenabum
          and Trait Celtic = 1

  Affects Aeduothram  3  Chance 100

;------------------------------------------
Trigger Celtic_Arvernorothram_Conquer_Patavium
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Patavium
          and Trait Celtic = 1

  Affects Arvernorothram  5  Chance 100

;------------------------------------------
Trigger Celtic_Arvernorothram_Conquer_Gergovia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Gergovia
          and Trait Celtic = 1

  Affects Arvernorothram  5  Chance 100

;------------------------------------------
Trigger Celtic_Arvernorothram_Conquer_Viennos
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Viennos
          and Trait Celtic = 1

  Affects Arvernorothram  3  Chance 100

;------------------------------------------
Trigger Aedui_Casseathae_Conquer_01
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Camulosadae
          and Trait Celtic = 1

  Affects Casseathae  10  Chance 100

;------------------------------------------
Trigger Celtic_Greccaneitas_Conquer_Greeks_Sparte
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Sparte
          and Trait Celtic = 1

  Affects Greccaneitas  5  Chance 100

;------------------------------------------
Trigger Celtic_Greccaneitas_Conquer_Greeks_Athenai
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Athenai
          and Trait Celtic = 1

  Affects Greccaneitas  5  Chance 100

;------------------------------------------
Trigger Celtic_Greccaneitas_Conquer_Makedonia_01
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Pella
          and Trait Celtic = 1

  Affects Greccaneitas  5  Chance 100

;------------------------------------------
Trigger Celtic_Greccaneitas_Conquer_Epeiros_01
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Ambrakia
          and Trait Celtic = 1

  Affects Greccaneitas  5  Chance 100

;------------------------------------------
Trigger Celtic_Romaneitas_Conquer_01
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Roma
          and Trait Celtic = 1

  Affects Romaneitas  10  Chance 100

;------------------------------------------
Trigger Celtic_Uiboraneitas_Conquer_Numantia
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Numantia
          and Trait Celtic = 1

  Affects Uiboraneitas  5  Chance 100

;------------------------------------------
Trigger Celtic_Uiboraneitas_Conquer_Oxtraca
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Oxtraca
          and Trait Celtic = 1

  Affects Uiboraneitas  5  Chance 100

;------------------------------------------
Trigger Celtic_Galloneitas_Conquer_01
  WhenToTest GeneralCaptureSettlement

    Condition SettlementName Swebotr�st�t�noz
          and Trait Celtic = 1

  Affects Galloneitas  10  Chance  100


; Celts conquer the settlements of their enemies
;Mod: EBMod677 - 08/22 : triggers for Aedui, Arverni, Casse Conquerors
;------------------------------------------
;Section: Avenger Triggers
;------------------------------------------
;------------------------------------------
Trigger General_was_Slain_in_Battle
  WhenToTest BattleGeneralKilled

    Condition IsGeneral

  Affects SlainInBattle  1  Chance  100

;------------------------------------------
Trigger SlainInBattle_Defender
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and not WasAttacker

  Affects SlainInBattle  1  Chance  100

;------------------------------------------
Trigger SlainInBattle_WonBattle
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and WonBattle

  Affects SlainInBattle  2  Chance  100

;------------------------------------------
Trigger SlainInBattle_Hard_Battle
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and Trait RecentBattleDifficulty = 3

  Affects SlainInBattle  1  Chance  100

;------------------------------------------
Trigger SlainInBattle_Very_Hard_Battle
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and Trait RecentBattleDifficulty = 4

  Affects SlainInBattle  2  Chance  100

;------------------------------------------
Trigger SlainInBattle_Several_Kills
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralNumKillsInBattle > 2
          and GeneralNumKillsInBattle < 10

  Affects SlainInBattle  1  Chance  100

;------------------------------------------
Trigger SlainInBattle_Many_Kills
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralNumKillsInBattle > 9

  Affects SlainInBattle  2  Chance  100

;------------------------------------------
Trigger SlainInBattle_Bodyguard_Casualties_Significant
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and PercentageBodyguardKilled > 40
          and not PercentageBodyguardKilled > 75

  Affects SlainInBattle  1  Chance  100

;------------------------------------------
Trigger SlainInBattle_Bodyguard_Casualties_High
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and PercentageBodyguardKilled > 75

  Affects SlainInBattle  2  Chance  100

;------------------------------------------
Trigger SlainInBattle_Enemy_Casualties_Significant
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and PercentageEnemyKilled > 25
          and not PercentageEnemyKilled > 50

  Affects SlainInBattle  1  Chance  100

;------------------------------------------
Trigger SlainInBattle_Enemy_Casualties_High
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and PercentageEnemyKilled > 50

  Affects SlainInBattle  2  Chance  100

;------------------------------------------
Trigger SlainInBattle_Friendly_Casualties_Significant
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and PercentageOfArmyKilled > 25
          and not PercentageOfArmyKilled > 50

  Affects SlainInBattle  1  Chance  100

;------------------------------------------
Trigger SlainInBattle_Friendly_Casualties_High
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and PercentageOfArmyKilled > 50

  Affects SlainInBattle  2  Chance  100

;------------------------------------------
Trigger Father_Just_SlainInBattle
  WhenToTest CharacterTurnEnd

    Condition FatherTrait SlainInBattle > 0
          and Trait FatherSlain < 1

  Affects FatherJustSlain  1  Chance  100

;------------------------------------------
Trigger Father_Just_SlainInBattle_ComesOfAge
  WhenToTest CharacterComesOfAge

    Condition FatherTrait SlainInBattle > 0
          and Trait FatherSlain < 1

  Affects FatherJustSlain  1  Chance  100

;------------------------------------------
Trigger Father_Died_Foolishly_Son_NotLikeDad
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainInBattle = 1
          and Trait NotLikeDad > 0
          and Trait Avenger < 1

  Affects Avenger  1  Chance  10

;------------------------------------------
Trigger Father_Died_Foolishly_Son_TakesAfterDad
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainInBattle = 1
          and Trait TakesAfterDad > 0
          and Trait Avenger < 1

  Affects Avenger  1  Chance  75

;------------------------------------------
Trigger Father_Died_Foolishly_Son_Neither
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainInBattle = 1
          and Trait TakesAfterDad < 1
          and Trait NotLikeDad < 1
          and Trait Avenger < 1

  Affects Avenger  1  Chance  50

;------------------------------------------
Trigger Father_Died_Nobly_Son_NotLikeDad
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainInBattle = 2
          and Trait NotLikeDad > 0
          and Trait Avenger < 1

  Affects Avenger  1  Chance  25

;------------------------------------------
Trigger Father_Died_Nobly_Son_TakesAfterDad
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainInBattle = 2
          and Trait TakesAfterDad > 0
          and Trait Avenger < 1

  Affects Avenger  1  Chance  100

;------------------------------------------
Trigger Father_Died_Nobly_Son_Neither
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainInBattle = 2
          and Trait TakesAfterDad < 1
          and Trait NotLikeDad < 1
          and Trait Avenger < 1

  Affects Avenger  1  Chance  75

;------------------------------------------
Trigger Father_Died_Heroically_Son_NotLikeDad
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainInBattle = 3
          and Trait NotLikeDad > 0
          and Trait Avenger < 1

  Affects Avenger  1  Chance  50

;------------------------------------------
Trigger Father_Died_Heroically_Son_TakesAfterDad
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainInBattle = 3
          and Trait TakesAfterDad > 0
          and Trait Avenger < 1

  Affects Avenger  1  Chance  100

;------------------------------------------
Trigger Father_Died_Heroically_Son_Neither
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainInBattle = 3
          and Trait TakesAfterDad < 1
          and Trait NotLikeDad < 1
          and Trait Avenger < 1

  Affects Avenger  1  Chance  100

;------------------------------------------
Trigger Father_Was_SlainInBattle
  WhenToTest CharacterTurnEnd

    Condition FatherTrait SlainInBattle > 0
          and Trait FatherJustSlain > 0

  Affects FatherSlain  2  Chance  100

;------------------------------------------
Trigger Father_Not_Yet_Avenged_People_Wonder_Why
  WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and Trait Avenger = 1

  Affects FatherUnavenged  1  Chance  90

;------------------------------------------
Trigger Father_Was_Finally_Avenged_Remove_Unavenged_Penalty
  WhenToTest CharacterTurnEnd

    Condition Trait Avenger = 2
          and Trait FatherUnavenged > 0

  Affects FatherAvenged  101  Chance  100


;------------------------------------------
Trigger SlainInBattle_By_Aedui
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction gauls

  Affects SlainByAedui  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Aedui_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainByAedui > 0
          and Trait Avenger = 1

  Affects AvengerAgainstAedui  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Aedui
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstAedui = 1
          and TargetFactionType gauls

  Affects AvengerAgainstAedui  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Aedui
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstAedui = 1
          and TargetFactionType gauls

  Affects AvengerAgainstAedui  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Aedui
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstAedui = 1
          and GeneralFoughtFaction gauls
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstAedui  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Aedui
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstAedui = 1
          and GeneralFoughtFaction gauls
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstAedui  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Aedui
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstAedui = 1
          and TargetFactionType gauls
          and MissionSucceeded

  Affects AvengerAgainstAedui  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Aedui_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstAedui = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Aedui_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstAedui = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Aedui_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstAedui = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100


;------------------------------------------
Trigger SlainInBattle_By_Arverni
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction scythia

  Affects SlainByArverni  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Arverni_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainByArverni > 0
          and Trait Avenger = 1

  Affects AvengerAgainstArverni  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Arverni
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstArverni = 1
          and TargetFactionType scythia

  Affects AvengerAgainstArverni  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Arverni
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstArverni = 1
          and TargetFactionType scythia

  Affects AvengerAgainstArverni  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Arverni
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstArverni = 1
          and GeneralFoughtFaction scythia
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstArverni  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Arverni
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstArverni = 1
          and GeneralFoughtFaction scythia
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstArverni  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Arverni
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstArverni = 1
          and TargetFactionType scythia
          and MissionSucceeded

  Affects AvengerAgainstArverni  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Arverni_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstArverni = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Arverni_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstArverni = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Arverni_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstArverni = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100


;------------------------------------------
Trigger SlainInBattle_By_Baktrians
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction romans_brutii

  Affects SlainByBaktrians  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Baktrians_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainByBaktrians > 0
          and Trait Avenger = 1

  Affects AvengerAgainstBaktrians  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Baktrians
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstBaktrians = 1
          and TargetFactionType romans_brutii

  Affects AvengerAgainstBaktrians  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Baktrians
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstBaktrians = 1
          and TargetFactionType romans_brutii

  Affects AvengerAgainstBaktrians  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Baktrians
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstBaktrians = 1
          and GeneralFoughtFaction romans_brutii
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstBaktrians  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Baktrians
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstBaktrians = 1
          and GeneralFoughtFaction romans_brutii
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstBaktrians  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Baktrians
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstBaktrians = 1
          and TargetFactionType romans_brutii
          and MissionSucceeded

  Affects AvengerAgainstBaktrians  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Baktrians_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstBaktrians = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Baktrians_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstBaktrians = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Baktrians_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstBaktrians = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100


;------------------------------------------
Trigger SlainInBattle_By_Casse
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction britons

  Affects SlainByCasse  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Casse_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainByCasse > 0
          and Trait Avenger = 1

  Affects AvengerAgainstCasse  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Casse
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstCasse = 1
          and TargetFactionType britons

  Affects AvengerAgainstCasse  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Casse
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstCasse = 1
          and TargetFactionType britons

  Affects AvengerAgainstCasse  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Casse
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstCasse = 1
          and GeneralFoughtFaction britons
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstCasse  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Casse
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstCasse = 1
          and GeneralFoughtFaction britons
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstCasse  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Casse
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstCasse = 1
          and TargetFactionType britons
          and MissionSucceeded

  Affects AvengerAgainstCasse  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Casse_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstCasse = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Casse_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstCasse = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Casse_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstCasse = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100


;------------------------------------------
Trigger SlainInBattle_By_Eleutheroi
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction slave

  Affects SlainByEleutheroi  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Eleutheroi_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainByEleutheroi > 0
          and Trait Avenger = 1

  Affects AvengerAgainstEleutheroi  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Eleutheroi
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstEleutheroi = 1
          and TargetFactionType slave

  Affects AvengerAgainstEleutheroi  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Eleutheroi
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstEleutheroi = 1
          and TargetFactionType slave

  Affects AvengerAgainstEleutheroi  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Eleutheroi
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstEleutheroi = 1
          and GeneralFoughtFaction slave
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstEleutheroi  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Eleutheroi
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstEleutheroi = 1
          and GeneralFoughtFaction slave
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstEleutheroi  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Eleutheroi
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstEleutheroi = 1
          and TargetFactionType slave
          and MissionSucceeded

  Affects AvengerAgainstEleutheroi  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Eleutheroi_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstEleutheroi = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Eleutheroi_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstEleutheroi = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Eleutheroi_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstEleutheroi = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100


;------------------------------------------
Trigger SlainInBattle_By_Epeiros
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction thrace

  Affects SlainByEpeiros  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Epeiros_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainByEpeiros > 0
          and Trait Avenger = 1

  Affects AvengerAgainstEpeiros  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Epeiros
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstEpeiros = 1
          and TargetFactionType thrace

  Affects AvengerAgainstEpeiros  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Epeiros
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstEpeiros = 1
          and TargetFactionType thrace

  Affects AvengerAgainstEpeiros  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Epeiros
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstEpeiros = 1
          and GeneralFoughtFaction thrace
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstEpeiros  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Epeiros
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstEpeiros = 1
          and GeneralFoughtFaction thrace
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstEpeiros  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Epeiros
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstEpeiros = 1
          and TargetFactionType thrace
          and MissionSucceeded

  Affects AvengerAgainstEpeiros  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Epeiros_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstEpeiros = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Epeiros_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstEpeiros = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Epeiros_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstEpeiros = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100


;------------------------------------------
Trigger SlainInBattle_By_Getai
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction dacia

  Affects SlainByGetai  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Getai_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainByGetai > 0
          and Trait Avenger = 1

  Affects AvengerAgainstGetai  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Getai
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstGetai = 1
          and TargetFactionType dacia

  Affects AvengerAgainstGetai  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Getai
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstGetai = 1
          and TargetFactionType dacia

  Affects AvengerAgainstGetai  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Getai
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstGetai = 1
          and GeneralFoughtFaction dacia
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstGetai  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Getai
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstGetai = 1
          and GeneralFoughtFaction dacia
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstGetai  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Getai
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstGetai = 1
          and TargetFactionType dacia
          and MissionSucceeded

  Affects AvengerAgainstGetai  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Getai_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstGetai = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Getai_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstGetai = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Getai_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstGetai = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100


;------------------------------------------
Trigger SlainInBattle_By_Hayasdan
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction romans_scipii

  Affects SlainByHayasdan  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Hayasdan_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainByHayasdan > 0
          and Trait Avenger = 1

  Affects AvengerAgainstHayasdan  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Hayasdan
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstHayasdan = 1
          and TargetFactionType romans_scipii

  Affects AvengerAgainstHayasdan  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Hayasdan
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstHayasdan = 1
          and TargetFactionType romans_scipii

  Affects AvengerAgainstHayasdan  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Hayasdan
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstHayasdan = 1
          and GeneralFoughtFaction romans_scipii
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstHayasdan  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Hayasdan
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstHayasdan = 1
          and GeneralFoughtFaction romans_scipii
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstHayasdan  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Hayasdan
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstHayasdan = 1
          and TargetFactionType romans_scipii
          and MissionSucceeded

  Affects AvengerAgainstHayasdan  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Hayasdan_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstHayasdan = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Hayasdan_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstHayasdan = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Hayasdan_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstHayasdan = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100


;------------------------------------------
Trigger SlainInBattle_By_Iberia
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction spain

  Affects SlainByIberia  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Iberia_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainByIberia > 0
          and Trait Avenger = 1

  Affects AvengerAgainstIberia  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Iberia
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstIberia = 1
          and TargetFactionType spain

  Affects AvengerAgainstIberia  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Iberia
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstIberia = 1
          and TargetFactionType spain

  Affects AvengerAgainstIberia  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Iberia
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstIberia = 1
          and GeneralFoughtFaction spain
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstIberia  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Iberia
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstIberia = 1
          and GeneralFoughtFaction spain
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstIberia  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Iberia
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstIberia = 1
          and TargetFactionType spain
          and MissionSucceeded

  Affects AvengerAgainstIberia  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Iberia_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstIberia = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Iberia_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstIberia = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Iberia_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstIberia = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100


;------------------------------------------
Trigger SlainInBattle_By_Koinon_Hellenon
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction greek_cities

  Affects SlainByKoinon_Hellenon  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Koinon_Hellenon_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainByKoinon_Hellenon > 0
          and Trait Avenger = 1

  Affects AvengerAgainstKoinon_Hellenon  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Koinon_Hellenon
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstKoinon_Hellenon = 1
          and TargetFactionType greek_cities

  Affects AvengerAgainstKoinon_Hellenon  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Koinon_Hellenon
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstKoinon_Hellenon = 1
          and TargetFactionType greek_cities

  Affects AvengerAgainstKoinon_Hellenon  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Koinon_Hellenon
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstKoinon_Hellenon = 1
          and GeneralFoughtFaction greek_cities
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstKoinon_Hellenon  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Koinon_Hellenon
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstKoinon_Hellenon = 1
          and GeneralFoughtFaction greek_cities
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstKoinon_Hellenon  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Koinon_Hellenon
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstKoinon_Hellenon = 1
          and TargetFactionType greek_cities
          and MissionSucceeded

  Affects AvengerAgainstKoinon_Hellenon  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Koinon_Hellenon_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstKoinon_Hellenon = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Koinon_Hellenon_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstKoinon_Hellenon = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Koinon_Hellenon_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstKoinon_Hellenon = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100


;------------------------------------------
Trigger SlainInBattle_By_Makedonians
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction macedon

  Affects SlainByMakedonians  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Makedonians_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainByMakedonians > 0
          and Trait Avenger = 1

  Affects AvengerAgainstMakedonians  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Makedonians
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstMakedonians = 1
          and TargetFactionType macedon

  Affects AvengerAgainstMakedonians  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Makedonians
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstMakedonians = 1
          and TargetFactionType macedon

  Affects AvengerAgainstMakedonians  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Makedonians
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstMakedonians = 1
          and GeneralFoughtFaction macedon
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstMakedonians  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Makedonians
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstMakedonians = 1
          and GeneralFoughtFaction macedon
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstMakedonians  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Makedonians
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstMakedonians = 1
          and TargetFactionType macedon
          and MissionSucceeded

  Affects AvengerAgainstMakedonians  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Makedonians_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstMakedonians = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Makedonians_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstMakedonians = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Makedonians_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstMakedonians = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100


;------------------------------------------
Trigger SlainInBattle_By_Pahlav
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction parthia

  Affects SlainByPahlav  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Pahlav_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainByPahlav > 0
          and Trait Avenger = 1

  Affects AvengerAgainstPahlav  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Pahlav
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstPahlav = 1
          and TargetFactionType parthia

  Affects AvengerAgainstPahlav  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Pahlav
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstPahlav = 1
          and TargetFactionType parthia

  Affects AvengerAgainstPahlav  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Pahlav
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstPahlav = 1
          and GeneralFoughtFaction parthia
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstPahlav  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Pahlav
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstPahlav = 1
          and GeneralFoughtFaction parthia
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstPahlav  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Pahlav
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstPahlav = 1
          and TargetFactionType parthia
          and MissionSucceeded

  Affects AvengerAgainstPahlav  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Pahlav_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstPahlav = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Pahlav_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstPahlav = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Pahlav_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstPahlav = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100


;------------------------------------------
Trigger SlainInBattle_By_Pontos
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction carthage

  Affects SlainByPontos  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Pontos_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainByPontos > 0
          and Trait Avenger = 1

  Affects AvengerAgainstPontos  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Pontos
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstPontos = 1
          and TargetFactionType carthage

  Affects AvengerAgainstPontos  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Pontos
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstPontos = 1
          and TargetFactionType carthage

  Affects AvengerAgainstPontos  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Pontos
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstPontos = 1
          and GeneralFoughtFaction carthage
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstPontos  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Pontos
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstPontos = 1
          and GeneralFoughtFaction carthage
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstPontos  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Pontos
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstPontos = 1
          and TargetFactionType carthage
          and MissionSucceeded

  Affects AvengerAgainstPontos  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Pontos_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstPontos = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Pontos_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstPontos = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Pontos_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstPontos = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100


;------------------------------------------
Trigger SlainInBattle_By_Ptolemaioi
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction numidia

  Affects SlainByPtolemaioi  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Ptolemaioi_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainByPtolemaioi > 0

          and Trait Avenger = 1

  Affects AvengerAgainstPtolemaioi  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Ptolemaioi
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstPtolemaioi = 1
          and TargetFactionType numidia

  Affects AvengerAgainstPtolemaioi  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Ptolemaioi
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstPtolemaioi = 1
          and TargetFactionType numidia

  Affects AvengerAgainstPtolemaioi  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Ptolemaioi
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstPtolemaioi = 1
          and GeneralFoughtFaction numidia
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstPtolemaioi  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Ptolemaioi
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstPtolemaioi = 1
          and GeneralFoughtFaction numidia
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstPtolemaioi  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Ptolemaioi
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstPtolemaioi = 1
          and TargetFactionType numidia
          and MissionSucceeded

  Affects AvengerAgainstPtolemaioi  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Ptolemaioi_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstPtolemaioi = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Ptolemaioi_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstPtolemaioi = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Ptolemaioi_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstPtolemaioi = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100


;------------------------------------------
Trigger SlainInBattle_By_Qarthadastim
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction egypt

  Affects SlainByQarthadastim  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Qarthadastim_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainByQarthadastim > 0
          and Trait Avenger = 1

  Affects AvengerAgainstQarthadastim  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Qarthadastim
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstQarthadastim = 1
          and TargetFactionType egypt

  Affects AvengerAgainstQarthadastim  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Qarthadastim
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstQarthadastim = 1
          and TargetFactionType egypt

  Affects AvengerAgainstQarthadastim  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Qarthadastim
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstQarthadastim = 1
          and GeneralFoughtFaction egypt
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstQarthadastim  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Qarthadastim
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstQarthadastim = 1
          and GeneralFoughtFaction egypt
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstQarthadastim  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Qarthadastim
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstQarthadastim = 1
          and TargetFactionType egypt
          and MissionSucceeded

  Affects AvengerAgainstQarthadastim  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Qarthadastim_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstQarthadastim = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Qarthadastim_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstQarthadastim = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Qarthadastim_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstQarthadastim = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100

;------------------------------------------
Trigger SlainInBattle_By_Romans
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction seleucid

  Affects SlainByRomans  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Romans_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainByRomans > 0
          and Trait Avenger = 1

  Affects AvengerAgainstRomans  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Romans
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstRomans = 1
          and TargetFactionType seleucid

  Affects AvengerAgainstRomans  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Romans
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstRomans = 1
          and TargetFactionType seleucid

  Affects AvengerAgainstRomans  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Romans
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstRomans = 1
          and GeneralFoughtFaction seleucid
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstRomans  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Romans
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstRomans = 1
          and GeneralFoughtFaction seleucid
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstRomans  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Romans
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstRomans = 1
          and TargetFactionType seleucid
          and MissionSucceeded

  Affects AvengerAgainstRomans  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Romans_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstRomans = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Romans_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstRomans = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Romans_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstRomans = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100


;------------------------------------------
Trigger SlainInBattle_By_Sauromatae
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction armenia

  Affects SlainBySauromatae  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Sauromatae_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainBySauromatae > 0
          and Trait Avenger = 1

  Affects AvengerAgainstSauromatae  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Sauromatae
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstSauromatae = 1
          and TargetFactionType armenia

  Affects AvengerAgainstSauromatae  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Sauromatae
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstSauromatae = 1
          and TargetFactionType armenia

  Affects AvengerAgainstSauromatae  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Sauromatae
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstSauromatae = 1
          and GeneralFoughtFaction armenia
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstSauromatae  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Sauromatae
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstSauromatae = 1
          and GeneralFoughtFaction armenia
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstSauromatae  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Sauromatae
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstSauromatae = 1
          and TargetFactionType armenia
          and MissionSucceeded

  Affects AvengerAgainstSauromatae  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Sauromatae_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstSauromatae = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Sauromatae_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstSauromatae = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Sauromatae_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstSauromatae = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100


;------------------------------------------
Trigger SlainInBattle_By_Seleukids
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction romans_julii

  Affects SlainBySeleukids  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Seleukids_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainBySeleukids > 0
          and Trait Avenger = 1

  Affects AvengerAgainstSeleukids  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Seleukids
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstSeleukids = 1
          and TargetFactionType romans_julii

  Affects AvengerAgainstSeleukids  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Seleukids
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstSeleukids = 1
          and TargetFactionType romans_julii

  Affects AvengerAgainstSeleukids  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Seleukids
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstSeleukids = 1
          and GeneralFoughtFaction romans_julii
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstSeleukids  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Seleukids
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstSeleukids = 1
          and GeneralFoughtFaction romans_julii
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstSeleukids  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Seleukids
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstSeleukids = 1
          and TargetFactionType romans_julii
          and MissionSucceeded

  Affects AvengerAgainstSeleukids  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Seleukids_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstSeleukids = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Seleukids_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstSeleukids = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Seleukids_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstSeleukids = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100


;------------------------------------------
Trigger SlainInBattle_By_Sweboz
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction germans

  Affects SlainBySweboz  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Sweboz_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainBySweboz > 0
          and Trait Avenger = 1

  Affects AvengerAgainstSweboz  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Sweboz
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstSweboz = 1
          and TargetFactionType germans

  Affects AvengerAgainstSweboz  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Sweboz
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstSweboz = 1
          and TargetFactionType germans

  Affects AvengerAgainstSweboz  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Sweboz
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstSweboz = 1
          and GeneralFoughtFaction germans
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstSweboz  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Sweboz
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstSweboz = 1
          and GeneralFoughtFaction germans
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstSweboz  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Sweboz
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstSweboz = 1
          and TargetFactionType germans
          and MissionSucceeded

  Affects AvengerAgainstSweboz  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Sweboz_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstSweboz = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Sweboz_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstSweboz = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Sweboz_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstSweboz = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100


;------------------------------------------
Trigger SlainInBattle_By_Saka
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction pontus

  Affects SlainBySaka  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Saka_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainBySaka > 0
          and Trait Avenger = 1

  Affects AvengerAgainstSaka  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Saka
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstSaka = 1
          and TargetFactionType pontus

  Affects AvengerAgainstSaka  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Saka
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstSaka = 1
          and TargetFactionType pontus

  Affects AvengerAgainstSaka  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Saka
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstSaka = 1
          and GeneralFoughtFaction pontus
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstSaka  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Saka
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstSaka = 1
          and GeneralFoughtFaction pontus
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstSaka  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Saka
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstSaka = 1
          and TargetFactionType pontus
          and MissionSucceeded

  Affects AvengerAgainstSaka  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Saka_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstSaka = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Saka_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstSaka = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Saka_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstSaka = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100

;------------------------------------------
Trigger SlainInBattle_By_Sabaeans
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait SlainInBattle > 0
          and GeneralFoughtFaction pontus

  Affects SlainBySabaeans  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Sabaeans_Avenger
  WhenToTest CharacterTurnEnd

    Condition Trait FatherJustSlain > 0
          and FatherTrait SlainBySabaeans > 0
          and Trait Avenger = 1

  Affects AvengerAgainstSabaeans  1  Chance  100

;------------------------------------------
Trigger Avenger_Enslaves_Sabaeans
  WhenToTest EnslavePopulation

    Condition Trait AvengerAgainstSabaeans = 1
          and TargetFactionType pontus

  Affects AvengerAgainstSabaeans  1  Chance  100

;------------------------------------------
Trigger Avenger_Exterminates_Sabaeans
  WhenToTest ExterminatePopulation

    Condition Trait AvengerAgainstSabaeans = 1
          and TargetFactionType pontus

  Affects AvengerAgainstSabaeans  1  Chance  100

;------------------------------------------
Trigger Avenger_Victory_Against_Sabaeans
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstSabaeans = 1
          and GeneralFoughtFaction pontus
          and WonBattle
          and PercentageEnemyKilled > 25
          and Trait BattlePoints > 2

  Affects AvengerAgainstSabaeans  1  Chance  100

;------------------------------------------
Trigger Avenger_Great_Victory_Against_Sabaeans
  WhenToTest PostBattle

    Condition IsGeneral
          and Trait AvengerAgainstSabaeans = 1
          and GeneralFoughtFaction pontus
          and WonBattle
          and PercentageEnemyKilled > 40
          and Trait BattlePoints > 3

  Affects AvengerAgainstSabaeans  2  Chance  100

;------------------------------------------
Trigger Avenger_Orders_Assassination_on_Sabaeans
  WhenToTest LeaderOrderedAssassination

    Condition Trait AvengerAgainstSabaeans = 1
          and TargetFactionType pontus
          and MissionSucceeded

  Affects AvengerAgainstSabaeans  1  Chance  100

;------------------------------------------
Trigger Father_Slain_By_Sabaeans_Avenged_Disillusioned_Pessimist
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstSabaeans = 2
          and Trait Avenger = 1
          and Trait Temperament < 3

  Affects DisillusionedAvenger  1  Chance  50

;------------------------------------------
Trigger Father_Slain_By_Sabaeans_Avenged_Disillusioned_Normal
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstSabaeans = 2
          and Trait Avenger = 1
          and Trait Temperament > 2

  Affects DisillusionedAvenger  1  Chance  20

;------------------------------------------
Trigger Father_Slain_By_Sabaeans_Avenged
  WhenToTest CharacterTurnEnd

    Condition Trait AvengerAgainstSabaeans = 2
          and Trait Avenger = 1

  Affects Avenger  1  Chance  100


;Mod: EBMod714 - 09/25 : new triggers for tracking death of general in battle and the response of his children
;===============================================================
;Section: Section22a - Genetics and Aging Triggers
;===============================================================

;------------------------------------------
Trigger general_ages_one_turn
  WhenToTest CharacterTurnEnd

    Condition AgentType = family

  Affects TurnsAlive  1  Chance  100

;------------------------------------------
Trigger born_general_starting_age
  WhenToTest CharacterComesOfAge

  Affects TurnsAlive  1  Chance  100

;------------------------------------------
Trigger adopted_general_starting_age
  WhenToTest OfferedForAdoption

  Affects TurnsAlive  24  Chance  100
  Affects TurnsAlive  2  Chance  75
  Affects TurnsAlive  2  Chance  50
  Affects TurnsAlive  2  Chance  20

;------------------------------------------
Trigger adopted_lessergeneral_starting_age
  WhenToTest LesserGeneralOfferedForAdoption

  Affects TurnsAlive  36  Chance  100
  Affects TurnsAlive  4  Chance  75
  Affects TurnsAlive  4  Chance  50
  Affects TurnsAlive  4  Chance  20

;------------------------------------------
Trigger offeredformarriage_general_starting_age
  WhenToTest OfferedForMarriage

  Affects TurnsAlive  16  Chance  100
  Affects TurnsAlive  1  Chance  75
  Affects TurnsAlive  1  Chance  50
  Affects TurnsAlive  1  Chance  20

;------------------------------------------
Trigger adopted_general_starting_age_Langorous
  WhenToTest OfferedForAdoption

    Condition Trait NaturalEnergy < 3

  Affects TurnsAlive  4  Chance  90
  Affects TurnsAlive  4  Chance  75
  Affects TurnsAlive  4  Chance  50
  Affects TurnsAlive  4  Chance  20

;------------------------------------------
Trigger adopted_lessergeneral_starting_age_Langorous
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait NaturalEnergy < 3

  Affects TurnsAlive  4  Chance  90
  Affects TurnsAlive  4  Chance  75
  Affects TurnsAlive  4  Chance  50
  Affects TurnsAlive  4  Chance  20

;------------------------------------------
Trigger offeredformarriage_general_starting_age_Langorous
  WhenToTest OfferedForMarriage

    Condition Trait NaturalEnergy < 3

  Affects TurnsAlive  4  Chance  90
  Affects TurnsAlive  4  Chance  75
  Affects TurnsAlive  4  Chance  50
  Affects TurnsAlive  4  Chance  20


;Mod: EBMod824 - 01/08/05 : tweaks and new triggers to randomize aging a bit for new generals and agents, tie it to NaturalEnergy
;------------------------------------------
Trigger diplomat_ages_one_turn
  WhenToTest CharacterTurnEnd

    Condition AgentType = diplomat

  Affects DiplomatTurnsAlive  1  Chance  100

;------------------------------------------
Trigger spy_ages_one_turn
  WhenToTest CharacterTurnEnd

    Condition AgentType = spy

  Affects SpyTurnsAlive  1  Chance  100


;GAFHMod40 - 4/4 : trait increments each season, adjust thresholds accordingly if more than 2 seasons/year
;------------------------------------------
Trigger assassin_ages_one_turn
  WhenToTest CharacterTurnEnd

    Condition AgentType = assassin

  Affects AssassinTurnsAlive  1  Chance  100


;Mod: EBMod586 - 06/23 : triggers for setting up and adjusting age of the generals, spies, diplomats, and assassins
;------------------------------------------
Trigger diplomat_ages_one_turn_unenergetic
  WhenToTest CharacterTurnEnd

    Condition AgentType = diplomat
          and Trait EnergeticAgent < 1

  Affects DiplomatTurnsAlive  1  Chance  30

;------------------------------------------
Trigger spy_ages_one_turn_unenergetic
  WhenToTest CharacterTurnEnd

    Condition AgentType = spy
          and Trait EnergeticAgent < 1

  Affects SpyTurnsAlive  1  Chance  25

;------------------------------------------
Trigger assassin_ages_one_turn_unergetic
  WhenToTest CharacterTurnEnd

    Condition AgentType = assassin
          and Trait EnergeticAgent < 1

  Affects AssassinTurnsAlive  1  Chance  20

;Mod: EBMod870 - 02/20/2006 : unenergetic agents age a little faster
;===============================================================
;Section: Section22b - Seasons and Years
;===============================================================
;------------------------------------------
Trigger Sweboz_not_affected_by_winter
  WhenToTest CharacterTurnStart

    Condition FactionType germans
          and Trait UnaffectedByWinter < 1

  Affects UnaffectedByWinter  1  Chance  100

;------------------------------------------
Trigger Sauromatae_not_affected_by_winter
  WhenToTest CharacterTurnStart

    Condition FactionType armenia
          and Trait UnaffectedByWinter < 1

  Affects UnaffectedByWinter  1  Chance  100

;------------------------------------------
Trigger Saka_not_affected_by_winter
  WhenToTest CharacterTurnStart

    Condition FactionType pontus
          and Trait UnaffectedByWinter < 1

  Affects UnaffectedByWinter  1  Chance  100

;------------------------------------------
Trigger Pahlav_not_affected_by_winter
  WhenToTest CharacterTurnStart

    Condition FactionType parthia
          and Trait UnaffectedByWinter < 1

  Affects UnaffectedByWinter  1  Chance  100

;Mod: EBMod837 - 01/15/05 : Pahlava added to those unrestricted by winter
;Mod: EBMod614 - 07/16 : some factions like to campaign in winter
;------------------------------------------
Trigger end_in_settlement_so_unset_AridRegion_flag
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait AridRegion > 0

  Affects ReverseAridRegion  1  Chance  100
  Affects HasSummerCampaigning  1  Chance  100

;------------------------------------------
;Trigger: Damaskos_is_Arid_Region
; o If general in a warm climate settlement, tag him as such

Trigger Damaskos_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Damaskos
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Sala_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Sala
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Tuat_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Tuat
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Kirtan_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Kirtan
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Rapsa_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Terhazza
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Garama_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Garama
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Lepki_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Lepki
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Augila_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Augila
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Kyrene_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Kyrene
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Ammonion_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Ammonion
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Hibis_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Hibis
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Pselkis_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Pselkis
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
;Trigger Kome_Noubion_is_Arid_Region
;  WhenToTest CharacterTurnEnd
;
;    Condition EndedInSettlement
;          and SettlementName Dalminion
;          and SettlementName Kome Noubion
;          and Trait AridRegion < 1
;
;  Affects AridRegion  1  Chance  100
;
;------------------------------------------
Trigger Meroe_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Meroe
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Kome_Blemmyon_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Ptolemais-Theron
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Diospolis_Megale_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Diospolis-Megale
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Memphis_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Memphis
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Alexandreia_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Alexandreia
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Petra_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Petra
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Axum_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Axum
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Paraitonion_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Paraitonion
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Tamane_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Tamane
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Maryab_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Maryab
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Sabata_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Sabata
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Ubar_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Ubar
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Homna_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Homna
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Dumatha_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Dumatha
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Gerrha_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Gerrha
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Bostra_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Bostra
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Charax_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Charax
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Pura_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Pura
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Karmana_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Karmana
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100


;------------------------------------------
Trigger Prophthasia_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Prophthasia
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100


;------------------------------------------
Trigger Gabai_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Gabai
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Gader_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Gader
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger Sucum_Murgi_is_Arid_Region
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and SettlementName Sucum-Murgi
          and Trait AridRegion < 1

  Affects AridRegion  1  Chance  100

;------------------------------------------
Trigger end_in_settlement_flag_not_set_so_must_have_normal_winter
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait HasWinterCampaigning > 0
          and Trait AridRegion < 1

  Affects NoWinterCampaigning  1  Chance  100

;------------------------------------------
Trigger end_in_settlement_flag_set_so_must_have_winter_campaigning
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait HasWinterCampaigning < 1
          and Trait AridRegion > 0

  Affects HasWinterCampaigning  1  Chance  100


;------------------------------------------
Trigger end_in_settlement_flag_set_so_must_have_hot_summer
  WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Trait NoSummerCampaigning < 1
          and Trait AridRegion > 0

  Affects NoSummerCampaigning  1  Chance  100


;Mod: EBMod615 - 07/16 : triggers to track whether summer/winter campaigning restricted for the general, based on his region
;------------------------------------------
; Desert Warrior
;------------------------------------------
Trigger General_in_Arid_Region_becomes_Desert_Warrior
  WhenToTest CharacterTurnEnd

    Condition Trait AridRegion > 0
          and Trait InIberia < 1
          and not EndedInSettlement
          and Trait NaturalEnergy = 4
          and Trait DesertWarrior < 1

  Affects DesertWarrior  1  Chance  2

;------------------------------------------
Trigger General_in_Arid_Region_tough_becomes_Desert_Warrior
  WhenToTest CharacterTurnEnd

    Condition Trait AridRegion > 0
          and Trait InIberia < 1
          and not EndedInSettlement
          and Trait NaturalEnergy = 5
          and Trait DesertWarrior < 1

  Affects DesertWarrior  1  Chance  4

;------------------------------------------
Trigger General_in_Arid_Region_very_tough_becomes_Desert_Warrior
  WhenToTest CharacterTurnEnd

    Condition Trait AridRegion > 0
          and Trait InIberia < 1
          and not EndedInSettlement
          and Trait NaturalEnergy = 6
          and Trait DesertWarrior < 1

  Affects DesertWarrior  1  Chance  8

;------------------------------------------
Trigger General_in_Arid_Region_settlement_becomes_Desert_Warrior
  WhenToTest CharacterTurnEnd

    Condition Trait AridRegion > 0
          and Trait InIberia < 1
          and EndedInSettlement
          and Trait NaturalEnergy > 3
          and Trait DesertWarrior < 1

  Affects DesertWarrior  1  Chance  2

;------------------------------------------
Trigger General_in_Arid_Region_without_settlement_becomes_Desert_Warrior
  WhenToTest CharacterTurnEnd

    Condition Trait AridRegion > 0
          and Trait InIberia < 1
          and not EndedInSettlement
          and Trait NaturalEnergy > 3
          and Trait DesertWarrior < 1

  Affects DesertWarrior  1  Chance  4

;------------------------------------------
Trigger General_in_Arid_Region_gets_full_DesertWarrior_bonus
  WhenToTest CharacterTurnEnd

    Condition Trait AridRegion > 0
          and Trait InIberia < 1
          and Trait DesertWarrior = 1

  Affects DesertWarrior  1  Chance  100

;------------------------------------------
Trigger General_out_of_Arid_Region_loses_full_DesertWarrior_bonus
  WhenToTest CharacterTurnEnd

    Condition Trait AridRegion < 1
          and Trait DesertWarrior = 1

  Affects ReverseDesertWarrior  1  Chance  100


;Mod: EBMod800 - 12/31/05 : fixed broken AridRegion condition for EB 0.7.2.1 patch
;Mod: EBMod752 - 10/07 : desert warrior
;------------------------------------------
Trigger reset_years_for_romans_censor_election_5_years
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait YearsPassed = 5
          and Trait Season = 4

  Affects ReverseYears  5  Chance  100

;------------------------------------------
Trigger reset_years_for_non_romans_for_olympics_every_4_years
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
;          and Trait Hellenic = 1
          and not FactionType seleucid
          and Trait YearsPassed = 4
          and Trait Season = 4

  Affects ReverseYears  4  Chance  100

;------------------------------------------
Trigger yearspassed_sync01

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 0
          and Trait YearsPassed = 1
          
  Affects ReverseYears  1  Chance  100

;------------------------------------------
Trigger yearspassed_sync02

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 0
          and Trait YearsPassed = 2
          
  Affects ReverseYears  2  Chance  100

;------------------------------------------
Trigger yearspassed_sync03

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 0
          and Trait YearsPassed = 3
          
  Affects ReverseYears  3  Chance  100

;------------------------------------------
Trigger yearspassed_sync04

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 0
          and Trait YearsPassed = 4
          
  Affects ReverseYears  4  Chance  100

;------------------------------------------
Trigger yearspassed_sync05

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 0
          and Trait YearsPassed = 5
          
  Affects ReverseYears  5  Chance  100

;------------------------------------------
Trigger yearspassed_sync01b

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 1
          and Trait YearsPassed = 0
          
  Affects YearsPassed  1  Chance  100

;------------------------------------------
Trigger yearspassed_sync02b

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 1
          and Trait YearsPassed = 2
          
  Affects ReverseYears  2  Chance  100
  Affects YearsPassed  1  Chance  100

;------------------------------------------
Trigger yearspassed_sync03b

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 1
          and Trait YearsPassed = 3
          
  Affects ReverseYears  3  Chance  100
  Affects YearsPassed  1  Chance  100

;------------------------------------------
Trigger yearspassed_sync04b

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 1
          and Trait YearsPassed = 4
          
  Affects ReverseYears  4  Chance  100
  Affects YearsPassed  1  Chance  100

;------------------------------------------
Trigger yearspassed_sync05b

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 1
          and Trait YearsPassed = 5
          
  Affects ReverseYears  5  Chance  100
  Affects YearsPassed  1  Chance  100

;------------------------------------------
Trigger yearspassed_sync01c

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 2
          and Trait YearsPassed = 0
                                               
  Affects YearsPassed  2  Chance  100 

;------------------------------------------
Trigger yearspassed_sync02c

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 2
          and Trait YearsPassed = 1

  Affects ReverseYears  1  Chance  100
  Affects YearsPassed  2  Chance  100

;------------------------------------------
Trigger yearspassed_sync03c

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 2
          and Trait YearsPassed = 3

  Affects ReverseYears  3  Chance  100
  Affects YearsPassed  2  Chance  100
                                               
;------------------------------------------    
Trigger yearspassed_sync04c

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 2
          and Trait YearsPassed = 4

  Affects ReverseYears  4  Chance  100
  Affects YearsPassed  2  Chance  100

;------------------------------------------    
Trigger yearspassed_sync05c

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 2
          and Trait YearsPassed = 5

  Affects ReverseYears  5  Chance  100
  Affects YearsPassed  2  Chance  100

;------------------------------------------
Trigger yearspassed_sync01d

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 3
          and Trait YearsPassed = 0
                                               
  Affects YearsPassed  3  Chance  100 

;------------------------------------------
Trigger yearspassed_sync02d

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 3
          and Trait YearsPassed = 1

  Affects ReverseYears  1  Chance  100
  Affects YearsPassed  3  Chance  100

;------------------------------------------
Trigger yearspassed_sync03d

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 3
          and Trait YearsPassed = 2

  Affects ReverseYears  2  Chance  100
  Affects YearsPassed  3  Chance  100

;------------------------------------------    
Trigger yearspassed_sync04d

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 3
          and Trait YearsPassed = 4

  Affects ReverseYears  4  Chance  100
  Affects YearsPassed  3  Chance  100

;------------------------------------------    
Trigger yearspassed_sync05d

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 3
          and Trait YearsPassed = 5

  Affects ReverseYears  5  Chance  100
  Affects YearsPassed  3  Chance  100

;------------------------------------------
Trigger yearspassed_sync01e

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 4
          and Trait YearsPassed = 0
                                               
  Affects YearsPassed  4  Chance  100 

;------------------------------------------
Trigger yearspassed_sync02e

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 4
          and Trait YearsPassed = 1

  Affects ReverseYears  1  Chance  100
  Affects YearsPassed  4  Chance  100

;------------------------------------------
Trigger yearspassed_sync03e

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 4
          and Trait YearsPassed = 2

  Affects ReverseYears  2  Chance  100
  Affects YearsPassed  4  Chance  100

;------------------------------------------    
Trigger yearspassed_sync04e

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 4
          and Trait YearsPassed = 3

  Affects ReverseYears  3  Chance  100
  Affects YearsPassed  4  Chance  100

;------------------------------------------    
Trigger yearspassed_sync05e

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 4
          and Trait YearsPassed = 5

  Affects ReverseYears  5  Chance  100
  Affects YearsPassed  4  Chance  100

;------------------------------------------
Trigger yearspassed_sync01f

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 5
          and Trait YearsPassed = 0
                                               
  Affects YearsPassed  5  Chance  100 

;------------------------------------------
Trigger yearspassed_sync02f

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 5
          and Trait YearsPassed = 1

  Affects ReverseYears  1  Chance  100
  Affects YearsPassed  5  Chance  100

;------------------------------------------
Trigger yearspassed_sync03f

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 5
          and Trait YearsPassed = 2

  Affects ReverseYears  2  Chance  100
  Affects YearsPassed  5  Chance  100

;------------------------------------------    
Trigger yearspassed_sync04f

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 5
          and Trait YearsPassed = 3

  Affects ReverseYears  3  Chance  100
  Affects YearsPassed  5  Chance  100

;------------------------------------------    
Trigger yearspassed_sync05f

  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and not IsFactionLeader
          and FactionLeaderTrait YearsPassed = 5
          and Trait YearsPassed = 4

  Affects ReverseYears  4  Chance  100
  Affects YearsPassed  5  Chance  100


;Mod: EBMod884 - 09/19/06 : Added Triggers to synch YearsPassed with the leader.
;------------------------------------------
;Trigger: new_year_reset_seasons
; o if winter over, it's spring

Trigger new_year_reset_seasons
  WhenToTest CharacterTurnEnd

    Condition Trait Season = 4

  Affects NewYear  4  Chance  100
  Affects YearsPassed  1  Chance  100

;------------------------------------------
Trigger next_season
  WhenToTest CharacterTurnEnd

    Condition Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger admiral_new_year_reset_seasons
  WhenToTest CharacterTurnEnd

    Condition AgentType = admiral
          and Trait AdmiralSeason = 4

  Affects AdmiralNewYear  4  Chance  100

;------------------------------------------
Trigger admiral_next_season
  WhenToTest CharacterTurnEnd

    Condition AgentType = admiral
          and Trait AdmiralSeason < 4
          and Trait AdmiralPromoted > 0

  Affects AdmiralSeason  1  Chance  100

;------------------------------------------
Trigger admiral_season_coordinate1a
  WhenToTest CharacterTurnEnd

    Condition AgentType = admiral
          and Trait AdmiralSeason = 2
          and FactionLeaderTrait Season = 1
          and Trait AdmiralPromoted > 0

  Affects AdmiralSeason -1  Chance  100

;------------------------------------------
Trigger admiral_season_coordinate1b
  WhenToTest CharacterTurnEnd

    Condition AgentType = admiral
          and Trait AdmiralSeason = 3
          and FactionLeaderTrait Season = 1
          and Trait AdmiralPromoted > 0

  Affects AdmiralSeason -2  Chance  100

;------------------------------------------
Trigger admiral_season_coordinate1c
  WhenToTest CharacterTurnEnd

    Condition AgentType = admiral
          and Trait AdmiralSeason = 4
          and FactionLeaderTrait Season = 1
          and Trait AdmiralPromoted > 0

  Affects AdmiralSeason -3  Chance  100

;------------------------------------------
Trigger admiral_season_coordinate2a
  WhenToTest CharacterTurnEnd

    Condition AgentType = admiral
          and Trait AdmiralSeason = 1
          and FactionLeaderTrait Season = 2
          and Trait AdmiralPromoted > 0

  Affects AdmiralSeason  1  Chance  100

;------------------------------------------
Trigger admiral_season_coordinate2b
  WhenToTest CharacterTurnEnd

    Condition AgentType = admiral
          and Trait AdmiralSeason = 3
          and FactionLeaderTrait Season = 2
          and Trait AdmiralPromoted > 0

  Affects AdmiralSeason -1  Chance  100

;------------------------------------------
Trigger admiral_season_coordinate2c
  WhenToTest CharacterTurnEnd

    Condition AgentType = admiral
          and Trait AdmiralSeason = 4
          and FactionLeaderTrait Season = 2
          and Trait AdmiralPromoted > 0

  Affects AdmiralSeason -2  Chance  100

;------------------------------------------
Trigger admiral_season_coordinate3a
  WhenToTest CharacterTurnEnd

    Condition AgentType = admiral
          and Trait AdmiralSeason = 1
          and FactionLeaderTrait Season = 3
          and Trait AdmiralPromoted > 0

  Affects AdmiralSeason  2  Chance  100

;------------------------------------------
Trigger admiral_season_coordinate3b
  WhenToTest CharacterTurnEnd

    Condition AgentType = admiral
          and Trait AdmiralSeason = 2
          and FactionLeaderTrait Season = 3
          and Trait AdmiralPromoted > 0

  Affects AdmiralSeason  1  Chance  100

;------------------------------------------
Trigger admiral_season_coordinate3c
  WhenToTest CharacterTurnEnd

    Condition AgentType = admiral
          and Trait AdmiralSeason = 4
          and FactionLeaderTrait Season = 3
          and Trait AdmiralPromoted > 0

  Affects AdmiralSeason -1  Chance  100

;------------------------------------------
Trigger admiral_season_coordinate4a
  WhenToTest CharacterTurnEnd

    Condition AgentType = admiral
          and Trait AdmiralSeason = 1
          and FactionLeaderTrait Season = 4
          and Trait AdmiralPromoted > 0

  Affects AdmiralSeason  3  Chance  100

;------------------------------------------
Trigger admiral_season_coordinate4b
  WhenToTest CharacterTurnEnd

    Condition AgentType = admiral
          and Trait AdmiralSeason = 2
          and FactionLeaderTrait Season = 4
          and Trait AdmiralPromoted > 0

  Affects AdmiralSeason  2  Chance  100

;------------------------------------------
Trigger admiral_season_coordinate4c
  WhenToTest CharacterTurnEnd

    Condition AgentType = admiral
          and Trait AdmiralSeason = 3
          and FactionLeaderTrait Season = 4
          and Trait AdmiralPromoted > 0

  Affects AdmiralSeason  1  Chance  100

;------------------------------------------
Trigger General_PoorHealth_Spring_resting_recovers1
  WhenToTest CharacterTurnEnd

    Condition Trait WinterEffects > 0
          and Trait PoorHealth > 0
          and RemainingMPPercentage > 75

  Affects GoodHealth  1  Chance  75

;------------------------------------------
Trigger General_PoorHealth_Spring_resting_recovers2
  WhenToTest CharacterTurnEnd

    Condition Trait WinterEffects > 0
          and Trait PoorHealth > 0
          and RemainingMPPercentage > 75

  Affects GoodHealth  1  Chance  75

;------------------------------------------
Trigger General_PoorHealth_Spring_resting_recovers3
  WhenToTest CharacterTurnEnd

    Condition Trait WinterEffects > 0
          and Trait PoorHealth > 0
          and RemainingMPPercentage > 75

  Affects GoodHealth  1  Chance  75

;------------------------------------------
Trigger General_PoorHealth_Spring_resting_sewers_recovers3
  WhenToTest CharacterTurnEnd

    Condition Trait WinterEffects > 0
          and Trait PoorHealth > 0
          and EndedInSettlement
          and SettlementBuildingExists >= sewers
          and RemainingMPPercentage > 75

  Affects GoodHealth  1  Chance  100
  Affects GoodHealth  1  Chance  50

;------------------------------------------
Trigger General_PoorHealth_Spring_not_resting_recovers1
  WhenToTest CharacterTurnEnd

    Condition Trait WinterEffects > 0
          and Trait PoorHealth > 0
          and not RemainingMPPercentage > 75

  Affects GoodHealth  1  Chance  25

;------------------------------------------
Trigger General_PoorHealth_Spring_not_resting_recovers2
  WhenToTest CharacterTurnEnd

    Condition Trait WinterEffects > 0
          and Trait PoorHealth > 0
          and not RemainingMPPercentage > 75

  Affects GoodHealth  1  Chance  25

;------------------------------------------
Trigger General_PoorHealth_Spring_not_resting_recovers3
  WhenToTest CharacterTurnEnd

    Condition Trait WinterEffects > 0
          and Trait PoorHealth > 0
          and not RemainingMPPercentage > 75

  Affects GoodHealth  1  Chance  25

;------------------------------------------
Trigger General_Gloomy_Spring_recovers
  WhenToTest CharacterTurnEnd

    Condition Trait WinterEffects > 0
          and Trait BlackBileHumour > 0

  Affects BloodHumour  1  Chance  50

;------------------------------------------
Trigger General_PoorHealth_resting_recovers_summer1
  WhenToTest CharacterTurnEnd

    Condition Trait Season = 2
          and Trait PoorHealth > 0
          and RemainingMPPercentage > 75

  Affects GoodHealth  1  Chance  75

;------------------------------------------
Trigger General_PoorHealth_not_resting_recovers_summer2
  WhenToTest CharacterTurnEnd

    Condition Trait Season = 2
          and Trait PoorHealth > 0

  Affects GoodHealth  1  Chance  25

;------------------------------------------
Trigger Winter_is_over
  WhenToTest CharacterTurnEnd

    Condition Trait WinterEffects > 0

  Affects WinterEffectsOver  1  Chance  100

;------------------------------------------
Trigger summer_over
  WhenToTest CharacterTurnEnd

    Condition Trait SummerEffects > 0

  Affects SummerEffectsOver  1  Chance  100

;------------------------------------------
Trigger winter_has_arrived_and_may_shut_down_campaigning
  WhenToTest CharacterTurnEnd

    Condition Trait Season = 4
          and Trait HasWinterCampaigning < 1

  Affects WinterEffects  1  Chance  100

;------------------------------------------
Trigger summer_has_arrived_and_may_shut_down_campaigning
  WhenToTest CharacterTurnEnd

    Condition Trait Season = 2
          and Trait NoSummerCampaigning > 0

  Affects SummerEffects  1  Chance  100

;------------------------------------------
Trigger summer_has_arrived_and_shuts_down_Nomads_dry_grass
  WhenToTest CharacterTurnEnd

    Condition Trait Season = 2
          and Trait SummerEffects < 1
          and Trait Nomad > 0

  Affects SummerEffects  1  Chance  100

;Mod: EBMod842 - 01/15/05 : Nomads - no campaigning in summer, from grass being too dry for their horses
;Mod: EBMod620 - 07/16 : triggers to apply summer/winter campaigning restrictions
;------------------------------------------
Trigger General_PoorHealth_Winter_very_unhealthy_already
  WhenToTest CharacterTurnStart

    Condition Trait Season = 4
          and Trait NaturalEnergy = 1
          and Trait WinterEffects > 0

  Affects PoorHealth  1  Chance  20
  Affects PoorHealth  1  Chance  10
  Affects PoorHealth  1  Chance  5

;------------------------------------------
Trigger General_PoorHealth_Winter_unhealthy_already
  WhenToTest CharacterTurnStart

    Condition Trait Season = 4
          and Trait NaturalEnergy = 2
          and Trait WinterEffects > 0

  Affects PoorHealth  1  Chance  10
  Affects PoorHealth  1  Chance  5
  Affects PoorHealth  1  Chance  3

;------------------------------------------
Trigger General_PoorHealth_Winter_average_health
  WhenToTest CharacterTurnStart

    Condition Trait Season = 4
          and Trait NaturalEnergy = 3
          and Trait WinterEffects > 0

  Affects PoorHealth  1  Chance  5
  Affects PoorHealth  1  Chance  3
  Affects PoorHealth  1  Chance  1

;------------------------------------------
Trigger General_PoorHealth_Winter_good_health
  WhenToTest CharacterTurnStart

    Condition Trait Season = 4
          and Trait NaturalEnergy > 3
          and Trait WinterEffects > 0

  Affects PoorHealth  1  Chance  3
  Affects PoorHealth  1  Chance  2
  Affects PoorHealth  1  Chance  1

;------------------------------------------
Trigger General_Pessimistic_Winter_gets_depressed
  WhenToTest CharacterTurnStart

    Condition Trait Season = 4
          and Trait Temperament = 1
          and Trait WinterEffects > 0

  Affects BlackBileHumour  1  Chance  25

;------------------------------------------
Trigger General_PoorHealth_Winter_very_unhealthy_not_in_town
  WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and Trait Season = 4
          and not EndedInSettlement
          and Trait NaturalEnergy = 1
          and Trait WinterEffects > 0

  Affects PoorHealth  1  Chance  40
  Affects PoorHealth  1  Chance  20
  Affects PoorHealth  1  Chance  10
  Affects TroopsUnsure  1  Chance  25

;------------------------------------------
Trigger General_PoorHealth_Winter_unhealthy_not_in_town
  WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and Trait Season = 4
          and not EndedInSettlement
          and Trait NaturalEnergy = 2
          and Trait WinterEffects > 0

  Affects PoorHealth  1  Chance  20
  Affects PoorHealth  1  Chance  10
  Affects PoorHealth  1  Chance  6
  Affects TroopsUnsure  1  Chance  25

;------------------------------------------
Trigger General_PoorHealth_Winter_average_health_not_in_town
  WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and Trait Season = 4
          and not EndedInSettlement
          and Trait NaturalEnergy = 3
          and Trait WinterEffects > 0

  Affects PoorHealth  1  Chance  10
  Affects PoorHealth  1  Chance  6
  Affects PoorHealth  1  Chance  2
  Affects TroopsUnsure  1  Chance  25

;------------------------------------------
Trigger General_PoorHealth_Winter_good_health_not_in_town
  WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and Trait Season = 4
          and not EndedInSettlement
          and Trait NaturalEnergy > 3
          and Trait WinterEffects > 0

  Affects PoorHealth  1  Chance  6
  Affects PoorHealth  1  Chance  4
  Affects PoorHealth  1  Chance  2
  Affects TroopsUnsure  1  Chance  25

;------------------------------------------
Trigger General_PoorHealth_Winter_Elderly_gets_worse
  WhenToTest CharacterTurnStart

    Condition Trait Season = 4
          and Trait PoorHealth > 0
          and Trait WinterEffects > 0
          and Trait TurnsAlive > 4

  Affects PoorHealth  1  Chance  20
  Affects PoorHealth  1  Chance  10


;Mod: EBMod715 - 09/25 : poor health and depression possible in winter
;------------------------------------------
;Trigger: Scarred_general_becomes_Hobbled
; o <Lame> 1: 5%

Trigger Scarred_general_becomes_Hobbled
  WhenToTest CharacterTurnEnd

    Condition Trait BattleScarred > 1
          and Trait Lame < 1

  Affects Lame  1  Chance  5

;------------------------------------------
;Trigger: Hobbled_general_becomes_Lame
; o <Lame> 1: 4%

Trigger Hobbled_general_becomes_Lame
  WhenToTest CharacterTurnEnd

    Condition Trait Lame > 0
          and Trait Lame < 2

  Affects Lame  1  Chance  4


;Mod: EBMod766 - 10/18 : scarred general becomes hobbled, hobbled becomes lame
;------------------------------------------
Trigger spring_comes_of_age
  WhenToTest CharacterComesOfAge

    Condition FactionLeaderTrait Season = 1

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_comes_of_age
  WhenToTest CharacterComesOfAge

    Condition FactionLeaderTrait Season = 2

  Affects Season  2  Chance  100

;------------------------------------------
Trigger autumn_comes_of_age
  WhenToTest CharacterComesOfAge

    Condition FactionLeaderTrait Season = 3

  Affects Season  3  Chance  100

;------------------------------------------
Trigger winter_comes_of_age
  WhenToTest CharacterComesOfAge

    Condition FactionLeaderTrait Season = 4

  Affects Season  4  Chance  100

;------------------------------------------
Trigger spring_offered_for_adoption
  WhenToTest OfferedForAdoption

    Condition FactionLeaderTrait Season = 1

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_offered_for_adoption
  WhenToTest OfferedForAdoption

    Condition FactionLeaderTrait Season = 2

  Affects Season  2  Chance  100

;------------------------------------------
Trigger autumn_offered_for_adoption
  WhenToTest OfferedForAdoption

    Condition FactionLeaderTrait Season = 3

  Affects Season  3  Chance  100

;------------------------------------------
Trigger winter_offered_for_adoption
  WhenToTest OfferedForAdoption

    Condition FactionLeaderTrait Season = 4

  Affects Season  4  Chance  100

;------------------------------------------
Trigger spring_lesser_offered_for_adoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionLeaderTrait Season = 1

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_lesser_offered_for_adoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionLeaderTrait Season = 2

  Affects Season  2  Chance  100

;------------------------------------------
Trigger autumn_lesser_offered_for_adoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionLeaderTrait Season = 3

  Affects Season  3  Chance  100

;------------------------------------------
Trigger winter_lesser_offered_for_adoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionLeaderTrait Season = 4

  Affects Season  4  Chance  100

;------------------------------------------
Trigger spring_offered_for_marriage
  WhenToTest OfferedForMarriage

    Condition FactionLeaderTrait Season = 1

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_offered_for_marriage
  WhenToTest OfferedForMarriage

    Condition FactionLeaderTrait Season = 2

  Affects Season  2  Chance  100

;------------------------------------------
Trigger autumn_offered_for_marriage
  WhenToTest OfferedForMarriage

    Condition FactionLeaderTrait Season = 3

  Affects Season  3  Chance  100

;------------------------------------------
Trigger winter_offered_for_marriage
  WhenToTest OfferedForMarriage

    Condition FactionLeaderTrait Season = 4

  Affects Season  4  Chance  100

;Mod: EBMod952 - 09/18/07 : new season setting for new characters.
; If seasons are behind, catch them up
;------------------------------------------
Trigger summer_calibration_turn_1
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_2
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 2
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_2
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 2
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_3
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 3
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_3
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 3
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_3
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 3
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_5
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 5
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_6
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 6
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_6
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 6
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_7
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 7
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_7
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 7
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_7
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 7
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_9
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 9
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_10
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 10
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_10
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 10
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_11
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 11
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_11
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 11
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_11
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 11
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_13
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 13
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_14
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 14
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_14
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 14
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_15
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 15
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_15
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 15
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_15
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 15
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_17
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 17
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_18
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 18
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_18
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 18
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_19
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 19
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_19
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 19
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_19
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 19
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_21
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 21
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_22
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 22
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_22
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 22
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_23
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 23
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_23
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 23
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_23
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 23
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_25
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 25
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_26
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 26
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_26
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 26
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_27
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 27
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_27
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 27
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_27
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 27
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_29
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 29
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_30
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 30
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_30
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 30
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_31
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 31
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_31
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 31
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_31
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 31
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_33
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 33
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_34
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 34
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_34
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 34
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_35
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 35
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_35
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 35
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_35
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 35
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_37
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 37
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_38
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 38
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_38
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 38
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_39
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 39
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_39
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 39
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_39
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 39
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_41
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 41
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_42
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 42
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_42
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 42
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_43
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 43
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_43
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 43
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_43
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 43
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_45
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 45
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_46
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 46
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_46
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 46
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_47
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 47
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_47
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 47
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_47
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 47
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_49
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 49
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_50
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 50
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_50
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 50
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_51
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 51
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_51
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 51
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_51
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 51
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_53
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 53
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_54
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 54
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_54
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 54
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_55
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 55
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_55
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 55
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_55
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 55
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_57
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 57
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_58
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 58
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_58
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 58
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_59
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 59
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_59
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 59
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_59
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 59
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_61
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 61
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_62
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 62
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_62
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 62
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_63
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 63
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_63
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 63
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_63
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 63
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_65
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 65
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_66
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 66
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_66
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 66
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_67
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 67
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_67
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 67
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_67
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 67
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_69
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 69
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_70
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 70
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_70
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 70
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_71
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 71
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_71
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 71
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_71
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 71
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_73
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 73
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_74
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 74
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_74
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 74
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_75
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 75
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_75
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 75
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_75
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 75
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_77
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 77
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_78
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 78
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_78
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 78
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_79
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 79
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_79
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 79
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_79
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 79
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_81
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 81
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_82
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 82
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_82
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 82
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_83
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 83
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_83
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 83
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_83
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 83
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_85
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 85
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_86
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 86
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_86
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 86
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_87
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 87
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_87
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 87
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_87
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 87
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_89
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 89
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_90
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 90
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_90
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 90
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_91
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 91
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_91
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 91
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_91
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 91
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_93
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 93
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_94
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 94
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_94
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 94
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_95
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 95
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_95
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 95
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_95
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 95
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_97
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 97
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_98
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 98
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_98
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 98
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_99
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 99
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_99
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 99
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_99
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 99
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_101
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 101
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_102
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 102
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_102
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 102
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_103
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 103
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_103
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 103
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_103
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 103
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_105
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 105
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_106
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 106
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_106
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 106
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_107
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 107
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_107
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 107
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_107
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 107
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_109
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 109
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_110
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 110
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_110
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 110
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_111
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 111
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_111
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 111
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_111
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 111
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_113
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 113
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_114
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 114
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_114
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 114
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_115
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 115
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_115
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 115
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_115
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 115
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_117
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 117
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_118
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 118
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_118
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 118
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_119
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 119
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_119
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 119
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_119
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 119
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_121
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 121
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_122
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 122
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_122
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 122
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_123
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 123
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_123
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 123
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_123
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 123
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_125
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 125
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_126
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 126
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_126
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 126
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_127
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 127
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_127
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 127
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_127
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 127
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_129
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 129
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_130
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 130
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_130
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 130
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_131
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 131
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_131
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 131
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_131
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 131
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_133
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 133
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_134
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 134
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_134
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 134
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_135
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 135
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_135
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 135
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_135
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 135
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_137
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 137
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_138
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 138
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_138
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 138
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_139
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 139
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_139
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 139
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_139
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 139
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_141
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 141
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_142
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 142
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_142
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 142
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_143
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 143
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_143
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 143
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_143
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 143
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_145
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 145
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_146
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 146
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_146
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 146
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_147
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 147
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_147
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 147
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_147
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 147
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_149
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 149
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_150
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 150
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_150
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 150
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_151
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 151
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_151
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 151
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_151
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 151
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_153
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 153
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_154
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 154
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_154
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 154
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_155
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 155
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_155
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 155
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_155
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 155
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_157
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 157
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_158
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 158
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_158
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 158
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_159
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 159
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_159
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 159
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_159
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 159
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_161
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 161
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_162
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 162
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_162
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 162
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_163
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 163
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_163
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 163
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_163
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 163
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_165
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 165
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_166
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 166
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_166
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 166
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_167
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 167
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_167
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 167
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_167
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 167
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_169
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 169
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_170
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 170
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_170
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 170
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_171
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 171
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_171
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 171
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_171
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 171
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_173
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 173
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_174
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 174
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_174
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 174
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_175
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 175
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_175
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 175
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_175
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 175
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_177
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 177
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_178
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 178
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_178
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 178
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_179
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 179
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_179
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 179
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_179
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 179
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_181
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 181
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_182
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 182
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_182
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 182
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_183
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 183
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_183
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 183
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_183
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 183
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_185
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 185
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_186
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 186
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_186
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 186
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_187
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 187
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_187
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 187
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_187
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 187
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_189
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 189
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_190
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 190
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_190
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 190
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_191
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 191
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_191
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 191
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_191
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 191
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_193
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 193
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_194
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 194
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_194
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 194
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_195
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 195
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_195
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 195
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_195
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 195
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_197
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 197
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_198
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 198
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_198
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 198
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_199
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 199
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_199
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 199
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_199
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 199
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_201
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 201
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_202
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 202
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_202
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 202
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_203
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 203
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_203
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 203
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_203
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 203
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_205
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 205
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_206
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 206
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_206
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 206
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_207
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 207
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_207
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 207
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_207
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 207
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_209
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 209
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_210
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 210
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_210
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 210
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_211
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 211
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_211
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 211
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_211
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 211
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_213
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 213
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_214
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 214
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_214
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 214
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_215
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 215
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_215
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 215
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_215
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 215
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_217
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 217
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_218
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 218
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_218
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 218
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_219
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 219
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_219
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 219
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_219
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 219
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_221
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 221
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_222
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 222
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_222
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 222
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_223
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 223
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_223
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 223
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_223
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 223
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_225
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 225
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_226
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 226
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_226
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 226
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_227
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 227
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_227
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 227
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_227
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 227
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_229
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 229
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_230
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 230
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_230
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 230
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_231
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 231
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_231
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 231
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_231
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 231
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_233
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 233
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_234
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 234
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_234
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 234
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_235
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 235
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_235
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 235
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_235
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 235
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_237
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 237
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_238
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 238
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_238
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 238
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_239
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 239
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_239
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 239
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_239
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 239
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_241
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 241
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_242
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 242
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_242
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 242
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_243
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 243
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_243
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 243
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_243
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 243
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_245
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 245
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_246
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 246
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_246
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 246
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_247
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 247
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_247
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 247
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_247
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 247
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_249
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 249
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_250
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 250
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_250
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 250
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_251
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 251
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_251
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 251
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_251
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 251
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_253
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 253
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_254
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 254
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_254
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 254
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_255
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 255
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_255
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 255
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_255
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 255
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_257
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 257
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_258
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 258
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_258
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 258
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_259
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 259
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_259
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 259
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_259
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 259
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_261
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 261
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_262
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 262
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_262
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 262
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_263
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 263
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_263
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 263
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_263
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 263
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_265
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 265
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_266
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 266
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_266
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 266
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_267
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 267
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_267
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 267
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_267
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 267
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_269
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 269
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_270
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 270
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_270
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 270
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_271
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 271
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_271
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 271
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_271
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 271
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_273
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 273
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_274
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 274
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_274
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 274
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_275
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 275
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_275
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 275
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_275
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 275
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_277
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 277
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_278
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 278
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_278
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 278
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_279
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 279
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_279
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 279
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_279
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 279
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_281
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 281
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_282
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 282
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_282
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 282
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_283
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 283
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_283
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 283
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_283
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 283
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_285
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 285
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_286
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 286
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_286
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 286
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_287
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 287
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_287
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 287
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_287
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 287
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_289
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 289
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_290
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 290
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_290
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 290
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_291
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 291
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_291
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 291
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_291
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 291
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_293
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 293
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_294
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 294
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_294
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 294
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_295
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 295
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_295
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 295
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_295
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 295
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_297
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 297
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_298
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 298
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_298
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 298
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_299
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 299
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_299
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 299
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_299
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 299
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_301
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 301
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_302
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 302
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_302
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 302
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_303
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 303
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_303
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 303
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_303
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 303
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_305
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 305
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_306
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 306
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_306
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 306
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_307
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 307
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_307
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 307
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_307
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 307
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_309
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 309
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_310
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 310
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_310
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 310
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_311
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 311
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_311
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 311
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_311
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 311
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_313
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 313
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_314
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 314
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_314
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 314
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_315
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 315
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_315
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 315
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_315
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 315
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_317
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 317
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_318
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 318
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_318
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 318
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_319
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 319
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_319
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 319
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_319
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 319
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_321
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 321
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_322
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 322
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_322
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 322
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_323
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 323
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_323
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 323
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_323
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 323
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_325
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 325
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_326
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 326
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_326
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 326
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_327
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 327
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_327
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 327
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_327
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 327
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_329
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 329
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_330
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 330
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_330
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 330
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_331
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 331
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_331
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 331
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_331
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 331
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_333
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 333
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_334
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 334
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_334
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 334
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_335
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 335
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_335
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 335
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_335
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 335
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_337
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 337
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_338
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 338
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_338
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 338
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_339
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 339
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_339
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 339
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_339
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 339
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_341
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 341
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_342
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 342
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_342
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 342
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_343
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 343
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_343
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 343
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_343
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 343
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_345
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 345
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_346
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 346
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_346
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 346
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_347
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 347
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_347
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 347
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_347
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 347
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_349
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 349
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_350
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 350
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_350
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 350
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_351
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 351
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_351
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 351
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_351
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 351
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_353
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 353
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_354
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 354
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_354
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 354
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_355
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 355
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_355
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 355
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_355
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 355
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_357
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 357
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_358
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 358
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_358
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 358
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_359
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 359
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_359
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 359
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_359
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 359
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_361
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 361
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_362
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 362
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_362
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 362
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_363
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 363
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_363
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 363
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_363
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 363
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_365
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 365
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_366
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 366
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_366
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 366
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_367
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 367
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_367
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 367
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_367
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 367
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_369
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 369
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_370
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 370
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_370
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 370
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_371
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 371
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_371
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 371
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_371
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 371
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_373
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 373
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_374
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 374
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_374
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 374
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_375
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 375
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_375
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 375
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_375
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 375
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_377
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 377
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_378
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 378
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_378
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 378
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_379
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 379
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_379
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 379
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_379
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 379
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_381
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 381
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_382
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 382
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_382
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 382
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_383
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 383
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_383
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 383
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_383
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 383
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_385
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 385
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_386
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 386
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_386
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 386
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_387
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 387
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_387
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 387
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_387
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 387
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_389
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 389
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_390
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 390
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_390
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 390
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_391
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 391
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_391
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 391
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_391
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 391
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_393
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 393
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_394
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 394
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_394
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 394
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_395
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 395
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_395
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 395
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_395
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 395
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_397
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 397
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_398
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 398
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_398
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 398
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_399
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 399
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_399
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 399
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_399
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 399
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_401
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 401
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_402
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 402
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_402
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 402
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_403
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 403
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_403
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 403
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_403
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 403
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_405
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 405
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_406
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 406
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_406
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 406
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_407
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 407
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_407
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 407
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_407
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 407
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_409
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 409
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_410
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 410
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_410
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 410
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_411
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 411
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_411
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 411
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_411
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 411
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_413
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 413
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_414
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 414
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_414
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 414
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_415
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 415
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_415
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 415
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_415
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 415
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_417
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 417
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_418
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 418
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_418
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 418
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_419
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 419
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_419
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 419
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_419
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 419
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_421
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 421
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_422
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 422
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_422
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 422
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_423
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 423
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_423
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 423
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_423
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 423
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_425
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 425
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_426
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 426
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_426
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 426
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_427
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 427
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_427
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 427
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_427
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 427
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_429
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 429
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_430
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 430
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_430
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 430
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_431
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 431
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_431
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 431
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_431
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 431
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_433
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 433
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_434
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 434
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_434
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 434
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_435
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 435
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_435
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 435
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_435
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 435
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_437
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 437
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_438
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 438
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_438
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 438
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_439
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 439
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_439
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 439
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_439
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 439
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_441
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 441
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_442
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 442
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_442
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 442
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_443
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 443
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_443
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 443
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_443
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 443
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_445
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 445
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_446
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 446
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_446
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 446
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_447
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 447
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_447
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 447
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_447
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 447
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_449
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 449
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_450
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 450
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_450
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 450
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_451
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 451
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_451
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 451
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_451
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 451
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_453
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 453
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_454
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 454
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_454
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 454
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_455
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 455
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_455
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 455
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_455
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 455
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_457
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 457
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_458
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 458
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_458
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 458
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_459
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 459
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_459
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 459
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_459
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 459
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_461
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 461
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_462
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 462
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_462
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 462
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_463
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 463
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_463
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 463
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_463
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 463
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_465
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 465
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_466
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 466
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_466
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 466
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_467
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 467
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_467
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 467
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_467
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 467
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_469
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 469
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_470
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 470
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_470
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 470
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_471
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 471
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_471
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 471
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_471
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 471
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_473
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 473
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_474
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 474
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_474
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 474
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_475
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 475
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_475
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 475
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_475
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 475
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_477
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 477
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_478
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 478
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_478
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 478
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_479
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 479
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_479
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 479
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_479
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 479
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_481
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 481
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_482
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 482
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_482
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 482
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_483
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 483
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_483
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 483
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_483
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 483
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_485
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 485
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_486
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 486
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_486
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 486
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_487
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 487
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_487
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 487
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_487
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 487
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_489
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 489
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_490
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 490
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_490
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 490
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_491
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 491
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_491
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 491
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_491
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 491
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_493
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 493
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_494
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 494
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_494
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 494
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_495
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 495
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_495
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 495
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_495
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 495
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_497
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 497
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_498
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 498
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_498
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 498
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_499
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 499
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_499
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 499
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_499
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 499
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_501
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 501
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_502
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 502
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_502
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 502
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_503
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 503
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_503
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 503
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_503
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 503
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_505
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 505
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_506
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 506
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_506
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 506
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_507
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 507
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_507
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 507
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_507
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 507
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_509
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 509
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_510
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 510
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_510
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 510
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_511
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 511
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_511
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 511
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_511
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 511
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_513
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 513
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_514
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 514
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_514
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 514
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_515
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 515
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_515
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 515
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_515
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 515
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_517
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 517
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_518
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 518
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_518
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 518
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_519
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 519
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_519
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 519
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_519
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 519
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_521
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 521
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_522
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 522
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_522
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 522
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_523
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 523
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_523
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 523
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_523
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 523
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_525
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 525
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_526
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 526
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_526
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 526
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_527
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 527
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_527
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 527
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_527
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 527
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_529
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 529
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_530
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 530
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_530
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 530
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_531
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 531
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_531
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 531
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_531
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 531
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_533
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 533
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_534
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 534
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_534
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 534
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_535
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 535
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_535
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 535
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_535
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 535
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_537
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 537
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_538
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 538
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_538
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 538
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_539
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 539
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_539
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 539
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_539
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 539
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_541
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 541
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_542
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 542
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_542
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 542
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_543
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 543
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_543
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 543
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_543
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 543
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_545
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 545
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_546
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 546
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_546
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 546
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_547
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 547
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_547
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 547
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_547
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 547
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_549
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 549
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_550
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 550
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_550
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 550
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_551
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 551
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_551
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 551
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_551
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 551
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_553
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 553
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_554
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 554
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_554
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 554
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_555
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 555
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_555
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 555
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_555
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 555
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_557
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 557
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_558
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 558
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_558
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 558
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_559
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 559
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_559
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 559
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_559
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 559
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_561
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 561
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_562
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 562
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_562
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 562
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_563
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 563
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_563
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 563
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_563
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 563
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_565
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 565
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_566
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 566
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_566
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 566
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_567
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 567
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_567
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 567
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_567
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 567
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_569
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 569
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_570
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 570
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_570
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 570
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_571
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 571
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_571
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 571
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_571
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 571
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_573
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 573
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_574
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 574
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_574
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 574
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_575
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 575
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_575
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 575
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_575
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 575
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_577
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 577
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_578
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 578
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_578
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 578
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_579
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 579
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_579
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 579
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_579
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 579
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_581
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 581
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_582
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 582
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_582
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 582
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_583
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 583
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_583
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 583
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_583
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 583
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_585
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 585
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_586
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 586
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_586
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 586
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_587
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 587
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_587
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 587
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_587
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 587
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_589
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 589
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_590
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 590
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_590
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 590
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_591
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 591
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_591
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 591
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_591
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 591
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_593
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 593
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_594
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 594
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_594
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 594
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_595
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 595
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_595
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 595
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_595
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 595
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_597
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 597
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_598
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 598
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_598
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 598
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_599
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 599
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_599
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 599
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_599
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 599
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_601
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 601
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_602
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 602
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_602
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 602
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_603
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 603
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_603
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 603
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_603
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 603
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_605
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 605
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_606
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 606
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_606
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 606
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_607
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 607
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_607
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 607
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_607
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 607
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_609
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 609
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_610
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 610
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_610
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 610
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_611
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 611
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_611
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 611
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_611
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 611
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_613
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 613
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_614
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 614
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_614
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 614
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_615
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 615
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_615
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 615
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_615
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 615
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_617
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 617
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_618
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 618
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_618
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 618
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_619
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 619
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_619
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 619
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_619
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 619
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_621
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 621
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_622
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 622
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_622
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 622
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_623
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 623
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_623
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 623
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_623
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 623
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_625
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 625
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_626
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 626
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_626
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 626
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_627
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 627
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_627
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 627
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_627
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 627
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_629
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 629
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_630
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 630
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_630
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 630
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_631
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 631
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_631
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 631
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_631
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 631
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_633
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 633
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_634
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 634
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_634
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 634
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_635
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 635
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_635
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 635
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_635
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 635
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_637
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 637
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_638
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 638
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_638
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 638
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_639
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 639
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_639
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 639
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_639
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 639
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_641
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 641
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_642
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 642
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_642
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 642
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_643
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 643
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_643
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 643
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_643
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 643
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_645
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 645
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_646
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 646
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_646
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 646
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_647
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 647
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_647
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 647
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_647
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 647
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_649
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 649
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_650
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 650
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_650
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 650
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_651
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 651
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_651
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 651
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_651
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 651
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_653
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 653
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_654
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 654
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_654
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 654
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_655
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 655
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_655
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 655
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_655
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 655
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_657
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 657
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_658
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 658
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_658
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 658
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_659
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 659
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_659
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 659
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_659
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 659
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_661
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 661
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_662
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 662
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_662
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 662
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_663
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 663
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_663
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 663
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_663
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 663
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_665
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 665
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_666
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 666
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_666
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 666
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_667
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 667
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_667
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 667
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_667
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 667
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_669
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 669
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_670
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 670
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_670
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 670
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_671
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 671
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_671
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 671
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_671
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 671
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_673
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 673
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_674
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 674
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_674
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 674
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_675
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 675
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_675
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 675
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_675
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 675
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_677
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 677
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_678
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 678
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_678
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 678
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_679
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 679
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_679
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 679
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_679
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 679
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_681
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 681
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_682
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 682
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_682
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 682
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_683
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 683
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_683
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 683
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_683
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 683
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_685
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 685
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_686
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 686
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_686
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 686
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_687
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 687
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_687
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 687
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_687
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 687
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_689
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 689
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_690
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 690
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_690
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 690
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_691
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 691
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_691
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 691
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_691
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 691
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_693
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 693
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_694
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 694
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_694
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 694
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_695
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 695
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_695
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 695
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_695
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 695
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_697
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 697
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_698
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 698
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_698
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 698
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_699
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 699
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_699
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 699
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_699
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 699
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_701
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 701
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_702
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 702
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_702
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 702
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_703
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 703
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_703
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 703
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_703
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 703
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_705
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 705
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_706
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 706
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_706
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 706
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_707
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 707
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_707
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 707
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_707
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 707
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_709
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 709
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_710
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 710
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_710
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 710
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_711
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 711
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_711
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 711
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_711
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 711
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_713
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 713
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_714
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 714
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_714
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 714
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_715
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 715
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_715
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 715
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_715
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 715
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_717
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 717
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_718
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 718
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_718
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 718
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_719
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 719
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_719
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 719
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_719
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 719
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_721
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 721
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_722
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 722
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_722
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 722
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_723
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 723
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_723
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 723
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_723
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 723
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_725
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 725
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_726
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 726
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_726
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 726
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_727
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 727
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_727
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 727
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_727
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 727
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_729
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 729
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_730
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 730
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_730
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 730
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_731
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 731
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_731
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 731
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_731
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 731
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_733
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 733
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_734
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 734
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_734
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 734
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_735
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 735
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_735
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 735
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_735
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 735
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_737
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 737
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_738
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 738
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_738
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 738
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_739
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 739
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_739
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 739
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_739
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 739
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_741
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 741
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_742
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 742
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_742
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 742
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_743
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 743
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_743
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 743
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_743
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 743
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_745
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 745
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_746
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 746
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_746
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 746
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_747
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 747
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_747
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 747
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_747
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 747
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_749
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 749
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_750
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 750
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_750
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 750
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_751
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 751
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_751
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 751
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_751
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 751
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_753
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 753
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_754
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 754
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_754
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 754
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_755
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 755
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_755
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 755
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_755
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 755
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_757
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 757
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_758
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 758
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_758
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 758
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_759
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 759
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_759
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 759
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_759
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 759
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_761
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 761
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_762
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 762
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_762
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 762
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_763
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 763
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_763
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 763
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_763
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 763
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_765
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 765
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_766
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 766
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_766
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 766
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_767
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 767
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_767
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 767
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_767
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 767
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_769
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 769
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_770
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 770
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_770
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 770
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_771
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 771
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_771
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 771
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_771
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 771
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_773
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 773
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_774
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 774
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_774
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 774
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_775
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 775
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_775
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 775
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_775
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 775
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_777
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 777
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_778
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 778
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_778
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 778
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_779
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 779
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_779
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 779
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_779
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 779
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_781
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 781
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_782
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 782
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_782
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 782
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_783
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 783
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_783
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 783
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_783
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 783
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_785
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 785
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_786
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 786
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_786
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 786
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_787
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 787
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_787
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 787
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_787
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 787
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_789
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 789
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_790
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 790
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_790
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 790
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_791
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 791
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_791
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 791
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_791
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 791
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_793
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 793
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_794
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 794
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_794
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 794
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_795
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 795
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_795
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 795
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_795
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 795
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_797
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 797
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_798
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 798
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_798
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 798
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_799
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 799
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_799
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 799
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_799
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 799
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_801
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 801
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_802
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 802
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_802
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 802
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_803
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 803
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_803
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 803
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_803
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 803
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_805
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 805
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_806
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 806
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_806
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 806
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_807
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 807
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_807
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 807
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_807
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 807
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_809
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 809
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_810
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 810
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_810
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 810
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_811
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 811
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_811
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 811
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_811
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 811
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_813
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 813
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_814
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 814
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_814
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 814
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_815
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 815
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_815
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 815
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_815
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 815
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_817
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 817
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_818
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 818
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_818
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 818
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_819
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 819
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_819
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 819
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_819
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 819
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_821
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 821
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_822
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 822
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_822
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 822
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_823
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 823
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_823
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 823
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_823
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 823
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_825
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 825
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_826
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 826
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_826
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 826
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_827
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 827
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_827
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 827
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_827
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 827
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_829
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 829
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_830
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 830
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_830
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 830
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_831
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 831
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_831
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 831
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_831
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 831
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_833
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 833
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_834
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 834
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_834
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 834
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_835
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 835
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_835
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 835
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_835
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 835
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_837
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 837
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_838
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 838
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_838
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 838
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_839
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 839
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_839
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 839
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_839
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 839
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_841
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 841
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_842
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 842
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_842
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 842
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_843
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 843
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_843
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 843
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_843
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 843
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_845
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 845
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_846
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 846
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_846
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 846
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_847
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 847
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_847
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 847
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_847
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 847
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_849
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 849
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_850
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 850
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_850
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 850
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_851
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 851
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_851
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 851
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_851
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 851
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_853
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 853
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_854
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 854
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_854
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 854
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_855
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 855
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_855
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 855
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_855
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 855
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_857
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 857
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_858
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 858
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_858
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 858
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_859
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 859
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_859
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 859
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_859
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 859
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_861
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 861
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_862
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 862
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_862
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 862
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_863
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 863
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_863
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 863
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_863
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 863
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_865
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 865
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_866
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 866
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_866
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 866
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_867
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 867
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_867
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 867
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_867
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 867
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_869
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 869
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_870
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 870
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_870
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 870
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_871
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 871
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_871
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 871
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_871
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 871
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_873
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 873
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_874
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 874
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_874
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 874
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_875
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 875
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_875
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 875
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_875
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 875
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_877
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 877
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_878
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 878
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_878
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 878
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_879
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 879
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_879
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 879
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_879
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 879
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_881
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 881
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_882
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 882
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_882
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 882
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_883
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 883
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_883
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 883
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_883
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 883
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_885
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 885
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_886
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 886
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_886
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 886
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_887
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 887
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_887
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 887
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_887
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 887
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_889
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 889
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_890
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 890
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_890
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 890
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_891
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 891
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_891
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 891
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_891
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 891
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_893
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 893
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_894
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 894
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_894
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 894
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_895
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 895
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_895
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 895
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_895
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 895
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_897
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 897
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_898
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 898
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_898
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 898
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_899
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 899
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_899
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 899
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_899
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 899
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_901
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 901
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_902
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 902
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_902
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 902
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_903
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 903
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_903
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 903
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_903
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 903
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_905
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 905
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_906
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 906
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_906
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 906
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_907
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 907
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_907
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 907
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_907
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 907
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_909
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 909
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_910
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 910
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_910
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 910
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_911
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 911
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_911
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 911
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_911
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 911
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_913
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 913
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_914
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 914
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_914
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 914
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_915
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 915
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_915
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 915
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_915
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 915
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_917
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 917
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_918
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 918
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_918
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 918
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_919
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 919
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_919
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 919
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_919
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 919
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_921
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 921
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_922
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 922
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_922
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 922
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_923
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 923
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_923
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 923
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_923
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 923
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_925
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 925
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_926
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 926
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_926
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 926
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_927
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 927
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_927
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 927
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_927
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 927
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_929
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 929
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_930
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 930
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_930
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 930
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_931
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 931
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_931
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 931
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_931
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 931
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_933
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 933
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_934
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 934
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_934
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 934
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_935
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 935
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_935
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 935
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_935
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 935
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_937
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 937
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_938
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 938
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_938
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 938
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_939
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 939
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_939
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 939
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_939
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 939
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_941
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 941
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_942
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 942
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_942
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 942
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_943
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 943
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_943
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 943
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_943
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 943
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_945
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 945
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_946
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 946
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_946
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 946
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_947
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 947
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_947
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 947
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_947
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 947
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_949
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 949
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_950
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 950
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_950
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 950
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_951
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 951
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_951
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 951
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_951
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 951
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_953
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 953
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_954
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 954
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_954
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 954
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_955
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 955
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_955
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 955
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_955
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 955
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_957
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 957
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_958
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 958
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_958
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 958
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_959
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 959
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_959
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 959
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_959
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 959
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_961
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 961
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_962
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 962
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_962
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 962
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_963
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 963
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_963
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 963
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_963
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 963
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_965
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 965
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_966
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 966
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_966
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 966
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_967
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 967
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_967
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 967
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_967
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 967
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_969
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 969
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_970
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 970
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_970
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 970
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_971
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 971
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_971
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 971
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_971
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 971
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_973
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 973
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_974
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 974
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_974
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 974
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_975
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 975
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_975
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 975
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_975
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 975
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_977
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 977
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_978
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 978
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_978
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 978
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_979
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 979
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_979
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 979
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_979
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 979
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_981
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 981
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_982
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 982
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_982
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 982
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_983
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 983
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_983
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 983
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_983
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 983
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_985
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 985
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_986
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 986
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_986
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 986
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_987
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 987
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_987
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 987
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_987
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 987
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_989
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 989
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_990
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 990
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_990
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 990
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_991
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 991
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_991
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 991
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_991
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 991
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_993
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 993
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_994
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 994
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_994
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 994
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_995
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 995
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_995
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 995
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_995
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 995
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_997
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 997
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_998
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 998
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_998
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 998
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_999
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 999
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_999
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 999
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_999
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 999
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1001
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1001
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1002
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1002
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1002
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1002
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1003
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1003
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1003
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1003
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1003
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1003
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1005
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1005
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1006
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1006
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1006
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1006
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1007
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1007
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1007
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1007
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1007
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1007
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1009
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1009
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1010
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1010
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1010
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1010
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1011
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1011
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1011
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1011
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1011
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1011
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1013
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1013
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1014
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1014
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1014
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1014
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1015
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1015
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1015
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1015
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1015
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1015
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1017
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1017
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1018
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1018
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1018
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1018
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1019
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1019
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1019
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1019
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1019
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1019
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1021
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1021
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1022
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1022
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1022
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1022
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1023
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1023
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1023
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1023
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1023
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1023
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1025
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1025
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1026
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1026
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1026
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1026
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1027
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1027
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1027
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1027
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1027
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1027
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1029
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1029
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1030
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1030
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1030
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1030
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1031
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1031
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1031
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1031
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1031
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1031
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1033
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1033
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1034
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1034
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1034
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1034
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1035
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1035
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1035
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1035
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1035
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1035
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1037
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1037
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1038
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1038
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1038
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1038
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1039
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1039
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1039
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1039
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1039
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1039
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1041
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1041
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1042
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1042
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1042
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1042
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1043
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1043
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1043
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1043
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1043
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1043
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1045
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1045
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1046
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1046
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1046
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1046
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1047
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1047
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1047
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1047
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1047
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1047
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1049
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1049
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1050
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1050
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1050
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1050
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1051
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1051
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1051
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1051
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1051
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1051
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1053
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1053
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1054
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1054
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1054
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1054
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1055
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1055
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1055
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1055
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1055
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1055
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1057
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1057
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1058
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1058
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1058
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1058
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1059
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1059
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1059
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1059
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1059
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1059
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1061
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1061
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1062
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1062
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1062
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1062
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1063
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1063
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1063
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1063
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1063
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1063
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1065
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1065
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1066
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1066
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1066
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1066
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1067
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1067
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1067
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1067
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1067
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1067
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1069
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1069
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1070
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1070
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1070
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1070
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1071
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1071
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1071
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1071
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1071
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1071
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1073
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1073
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1074
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1074
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1074
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1074
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1075
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1075
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1075
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1075
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1075
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1075
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1077
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1077
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1078
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1078
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1078
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1078
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1079
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1079
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1079
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1079
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1079
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1079
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1081
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1081
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1082
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1082
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1082
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1082
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1083
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1083
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1083
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1083
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1083
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1083
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1085
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1085
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1086
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1086
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1086
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1086
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1087
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1087
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1087
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1087
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1087
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1087
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1089
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1089
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1090
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1090
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1090
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1090
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1091
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1091
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1091
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1091
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1091
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1091
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1093
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1093
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1094
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1094
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1094
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1094
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1095
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1095
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1095
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1095
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1095
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1095
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1097
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1097
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1098
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1098
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1098
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1098
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1099
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1099
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1099
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1099
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1099
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1099
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1101
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1101
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1102
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1102
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1102
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1102
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1103
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1103
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1103
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1103
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1103
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1103
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1105
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1105
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1106
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1106
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1106
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1106
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1107
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1107
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1107
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1107
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1107
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1107
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1109
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1109
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1110
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1110
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1110
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1110
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1111
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1111
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1111
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1111
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1111
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1111
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1113
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1113
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1114
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1114
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1114
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1114
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1115
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1115
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1115
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1115
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1115
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1115
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1117
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1117
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1118
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1118
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1118
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1118
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1119
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1119
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1119
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1119
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1119
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1119
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1121
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1121
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1122
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1122
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1122
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1122
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1123
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1123
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1123
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1123
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1123
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1123
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1125
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1125
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1126
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1126
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1126
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1126
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1127
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1127
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1127
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1127
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1127
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1127
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1129
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1129
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1130
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1130
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1130
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1130
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1131
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1131
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1131
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1131
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1131
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1131
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1133
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1133
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1134
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1134
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1134
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1134
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1135
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1135
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1135
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1135
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1135
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1135
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger summer_calibration_turn_1137
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1137
          and Trait Season < 2

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_turn_1138
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1138
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger autumn_calibration_again_turn_1138
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1138
          and Trait Season < 3

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_turn_1139
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1139
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_again_turn_1139
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1139
          and Trait Season < 4

  Affects Season  1  Chance  100

;------------------------------------------
Trigger winter_calibration_final_turn_1139
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 1139
          and Trait Season < 4

  Affects Season  1  Chance  100


; End of trying to get seasons caught up
;Mod: EBMod775 - 10/30/05 : if season is off, catch it up to correct season
;Mod: EBMod598 - 07/05 : setting up and adjusting seasons and years for generals and admirals
;Mod: EBMod673 - 08/20 : keep seasons on track, can be used for all agents as well as family
;Mod: EBMod706 - 09/22 : changed to assign seasons when generals first appear
;------------------------------------------
; Faction-specific or Culture-specific Seasons
;------------------------------------------
;------------------------------------------
Trigger new_year_reset_HellenicSeason
  WhenToTest CharacterTurnEnd

    Condition Trait HellenicSeason = 4

  Affects HellenicNewYear  4  Chance  100

;------------------------------------------
Trigger next_HellenicSeason
  WhenToTest CharacterTurnEnd

    Condition Trait UsesHellenicSeason > 0
          and Trait HellenicSeason < 4

  Affects HellenicSeason  1  Chance  100

;------------------------------------------
Trigger general_uses_HellenicSeason
  WhenToTest CharacterTurnEnd

    Condition Trait Hellenic > 0
          and Trait UsesHellenicSeason < 1
          and not FactionType romans_scipii

  Affects UsesHellenicSeason  1  Chance  100

;------------------------------------------
Trigger set_HellenicSeason_spring
  WhenToTest CharacterTurnEnd

    Condition Trait UsesHellenicSeason > 0
          and Trait HellenicSeason < 1
          and Trait Season = 1

  Affects HellenicSeason  1  Chance  100

;------------------------------------------
Trigger set_HellenicSeason_summer
  WhenToTest CharacterTurnEnd

    Condition Trait UsesHellenicSeason > 0
          and Trait HellenicSeason < 1
          and Trait Season = 2

  Affects HellenicSeason  2  Chance  100

;------------------------------------------
Trigger set_HellenicSeason_autumn
  WhenToTest CharacterTurnEnd

    Condition Trait UsesHellenicSeason > 0
          and Trait HellenicSeason < 1
          and Trait Season = 3

  Affects HellenicSeason  3  Chance  100

;------------------------------------------
Trigger set_HellenicSeason_winter
  WhenToTest CharacterTurnEnd

    Condition Trait UsesHellenicSeason > 0
          and Trait HellenicSeason < 1
          and Trait Season = 4

  Affects HellenicSeason  4  Chance  100


;------------------------------------------
Trigger new_year_reset_QarthadastSeason
  WhenToTest CharacterTurnEnd

    Condition Trait QarthadastSeason = 4

  Affects QarthadastNewYear  4  Chance  100

;------------------------------------------
Trigger next_QarthadastSeason
  WhenToTest CharacterTurnEnd

    Condition Trait UsesQarthadastSeason > 0
          and Trait QarthadastSeason < 4

  Affects QarthadastSeason  1  Chance  100

;------------------------------------------
Trigger general_uses_QarthadastSeason
  WhenToTest CharacterTurnEnd

    Condition FactionType egypt
          and Trait UsesQarthadastSeason < 1

  Affects UsesQarthadastSeason  1  Chance  100

;------------------------------------------
Trigger set_QarthadastSeason_spring
  WhenToTest CharacterTurnEnd

    Condition Trait UsesQarthadastSeason > 0
          and Trait QarthadastSeason < 1
          and Trait Season = 1

  Affects QarthadastSeason  1  Chance  100

;------------------------------------------
Trigger set_QarthadastSeason_summer
  WhenToTest CharacterTurnEnd

    Condition Trait UsesQarthadastSeason > 0
          and Trait QarthadastSeason < 1
          and Trait Season = 2

  Affects QarthadastSeason  2  Chance  100

;------------------------------------------
Trigger set_QarthadastSeason_autumn
  WhenToTest CharacterTurnEnd

    Condition Trait UsesQarthadastSeason > 0
          and Trait QarthadastSeason < 1
          and Trait Season = 3

  Affects QarthadastSeason  3  Chance  100

;------------------------------------------
Trigger set_QarthadastSeason_winter
  WhenToTest CharacterTurnEnd

    Condition Trait UsesQarthadastSeason > 0
          and Trait QarthadastSeason < 1
          and Trait Season = 4

  Affects QarthadastSeason  4  Chance  100


;------------------------------------------
Trigger new_year_reset_RomanSeason
  WhenToTest CharacterTurnEnd

    Condition Trait RomanSeason = 4

  Affects RomanNewYear  4  Chance  100

;------------------------------------------
Trigger next_RomanSeason
  WhenToTest CharacterTurnEnd

    Condition Trait UsesRomanSeason > 0
          and Trait RomanSeason < 4

  Affects RomanSeason  1  Chance  100

;------------------------------------------
Trigger general_uses_RomanSeason
  WhenToTest CharacterTurnEnd

    Condition FactionType seleucid
          and Trait UsesRomanSeason < 1

  Affects UsesRomanSeason  1  Chance  100

;------------------------------------------
Trigger set_RomanSeason_spring
  WhenToTest CharacterTurnEnd

    Condition Trait UsesRomanSeason > 0
          and Trait RomanSeason < 1
          and Trait Season = 1

  Affects RomanSeason  1  Chance  100

;------------------------------------------
Trigger set_RomanSeason_summer
  WhenToTest CharacterTurnEnd

    Condition Trait UsesRomanSeason > 0
          and Trait RomanSeason < 1
          and Trait Season = 2

  Affects RomanSeason  2  Chance  100

;------------------------------------------
Trigger set_RomanSeason_autumn
  WhenToTest CharacterTurnEnd

    Condition Trait UsesRomanSeason > 0
          and Trait RomanSeason < 1
          and Trait Season = 3

  Affects RomanSeason  3  Chance  100

;------------------------------------------
Trigger set_RomanSeason_winter
  WhenToTest CharacterTurnEnd

    Condition Trait UsesRomanSeason > 0
          and Trait RomanSeason < 1
          and Trait Season = 4

  Affects RomanSeason  4  Chance  100


;------------------------------------------
Trigger new_year_reset_SteppeSeason
  WhenToTest CharacterTurnEnd

    Condition Trait SteppeSeason = 4

  Affects SteppeNewYear  4  Chance  100

;------------------------------------------
Trigger next_SteppeSeason
  WhenToTest CharacterTurnEnd

    Condition Trait UsesSteppeSeason > 0
          and Trait SteppeSeason < 4

  Affects SteppeSeason  1  Chance  100

;------------------------------------------
Trigger general_uses_SteppeSeason
  WhenToTest CharacterTurnEnd

    Condition CultureType nomad
          and Trait UsesSteppeSeason < 1

  Affects UsesSteppeSeason  1  Chance  100

;------------------------------------------
Trigger set_SteppeSeason_spring
  WhenToTest CharacterTurnEnd

    Condition Trait UsesSteppeSeason > 0
          and Trait SteppeSeason < 1
          and Trait Season = 1

  Affects SteppeSeason  1  Chance  100

;------------------------------------------
Trigger set_SteppeSeason_summer
  WhenToTest CharacterTurnEnd

    Condition Trait UsesSteppeSeason > 0
          and Trait SteppeSeason < 1
          and Trait Season = 2

  Affects SteppeSeason  2  Chance  100

;------------------------------------------
Trigger set_SteppeSeason_autumn
  WhenToTest CharacterTurnEnd

    Condition Trait UsesSteppeSeason > 0
          and Trait SteppeSeason < 1
          and Trait Season = 3

  Affects SteppeSeason  3  Chance  100

;------------------------------------------
Trigger set_SteppeSeason_winter
  WhenToTest CharacterTurnEnd

    Condition Trait UsesSteppeSeason > 0
          and Trait SteppeSeason < 1
          and Trait Season = 4

  Affects SteppeSeason  4  Chance  100

;------------------------------------------
Trigger new_year_reset_CelticSeason
  WhenToTest CharacterTurnEnd

    Condition Trait CelticSeason = 4

  Affects CelticNewYear  4  Chance  100

;------------------------------------------
Trigger next_CelticSeason
  WhenToTest CharacterTurnEnd

    Condition Trait UsesCelticSeason > 0
          and Trait CelticSeason < 4

  Affects CelticSeason  1  Chance  100

;------------------------------------------
Trigger general_uses_CelticSeason
  WhenToTest CharacterTurnEnd

    Condition Trait Celtic > 0
          and Trait UsesCelticSeason < 1

  Affects UsesCelticSeason  1  Chance  100

;------------------------------------------
Trigger set_CelticSeason_spring
  WhenToTest CharacterTurnEnd

    Condition Trait UsesCelticSeason > 0
          and Trait CelticSeason < 1
          and Trait Season = 1

  Affects CelticSeason  1  Chance  100

;------------------------------------------
Trigger set_CelticSeason_summer
  WhenToTest CharacterTurnEnd

    Condition Trait UsesCelticSeason > 0
          and Trait CelticSeason < 1
          and Trait Season = 2

  Affects CelticSeason  2  Chance  100

;------------------------------------------
Trigger set_CelticSeason_autumn
  WhenToTest CharacterTurnEnd

    Condition Trait UsesCelticSeason > 0
          and Trait CelticSeason < 1
          and Trait Season = 3

  Affects CelticSeason  3  Chance  100

;------------------------------------------
Trigger set_CelticSeason_winter
  WhenToTest CharacterTurnEnd

    Condition Trait UsesCelticSeason > 0
          and Trait CelticSeason < 1
          and Trait Season = 4

  Affects CelticSeason  4  Chance  100

;------------------------------------------
Trigger new_year_reset_HayasdanSeason
  WhenToTest CharacterTurnEnd

    Condition Trait HayasdanSeason = 4

  Affects HayasdanNewYear  4  Chance  100

;------------------------------------------
Trigger next_HayasdanSeason
  WhenToTest CharacterTurnEnd

    Condition Trait UsesHayasdanSeason > 0
          and Trait HayasdanSeason < 4

  Affects HayasdanSeason  1  Chance  100

;------------------------------------------
Trigger general_uses_HayasdanSeason
  WhenToTest CharacterTurnEnd

    Condition FactionType romans_scipii
          and Trait UsesHayasdanSeason < 1

  Affects UsesHayasdanSeason  1  Chance  100

;------------------------------------------
Trigger set_HayasdanSeason_spring
  WhenToTest CharacterTurnEnd

    Condition Trait UsesHayasdanSeason > 0
          and Trait HayasdanSeason < 1
          and Trait Season = 1

  Affects HayasdanSeason  1  Chance  100

;------------------------------------------
Trigger set_HayasdanSeason_summer
  WhenToTest CharacterTurnEnd

    Condition Trait UsesHayasdanSeason > 0
          and Trait HayasdanSeason < 1
          and Trait Season = 2

  Affects HayasdanSeason  2  Chance  100

;------------------------------------------
Trigger set_HayasdanSeason_autumn
  WhenToTest CharacterTurnEnd

    Condition Trait UsesHayasdanSeason > 0
          and Trait HayasdanSeason < 1
          and Trait Season = 3

  Affects HayasdanSeason  3  Chance  100

;------------------------------------------
Trigger set_HayasdanSeason_winter
  WhenToTest CharacterTurnEnd

    Condition Trait UsesHayasdanSeason > 0
          and Trait HayasdanSeason < 1
          and Trait Season = 4

  Affects HayasdanSeason  4  Chance  100

;------------------------------------------
Trigger new_year_reset_GermanicSeason
  WhenToTest CharacterTurnEnd

    Condition Trait GermanicSeason = 4

  Affects GermanicNewYear  4  Chance  100

;------------------------------------------
Trigger next_GermanicSeason
  WhenToTest CharacterTurnEnd

    Condition Trait UsesGermanicSeason > 0
          and Trait GermanicSeason < 4

  Affects GermanicSeason  1  Chance  100

;------------------------------------------
Trigger general_uses_GermanicSeason
  WhenToTest CharacterTurnEnd

    Condition FactionType germans
          and Trait UsesGermanicSeason < 1

  Affects UsesGermanicSeason  1  Chance  100

;------------------------------------------
Trigger set_GermanicSeason_spring
  WhenToTest CharacterTurnEnd

    Condition Trait UsesGermanicSeason > 0
          and Trait GermanicSeason < 1
          and Trait Season = 1

  Affects GermanicSeason  1  Chance  100

;------------------------------------------
Trigger set_GermanicSeason_summer
  WhenToTest CharacterTurnEnd

    Condition Trait UsesGermanicSeason > 0
          and Trait GermanicSeason < 1
          and Trait Season = 2

  Affects GermanicSeason  2  Chance  100

;------------------------------------------
Trigger set_GermanicSeason_autumn
  WhenToTest CharacterTurnEnd

    Condition Trait UsesGermanicSeason > 0
          and Trait GermanicSeason < 1
          and Trait Season = 3

  Affects GermanicSeason  3  Chance  100

;------------------------------------------
Trigger set_GermanicSeason_winter
  WhenToTest CharacterTurnEnd

    Condition Trait UsesGermanicSeason > 0
          and Trait GermanicSeason < 1
          and Trait Season = 4

  Affects GermanicSeason  4  Chance  100

;------------------------------------------
Trigger new_year_reset_ParthianSeason
  WhenToTest CharacterTurnEnd

    Condition Trait ParthianSeason = 4

  Affects ParthianNewYear  4  Chance  100

;------------------------------------------
Trigger next_ParthianSeason
  WhenToTest CharacterTurnEnd

    Condition Trait UsesParthianSeason > 0
          and Trait ParthianSeason < 4

  Affects ParthianSeason  1  Chance  100

;------------------------------------------
Trigger general_uses_ParthianSeason
  WhenToTest CharacterTurnEnd

    Condition FactionType parthia
          and Trait UsesParthianSeason < 1

  Affects UsesParthianSeason  1  Chance  100

;------------------------------------------
Trigger set_ParthianSeason_spring
  WhenToTest CharacterTurnEnd

    Condition Trait UsesParthianSeason > 0
          and Trait ParthianSeason < 1
          and Trait Season = 1

  Affects ParthianSeason  1  Chance  100

;------------------------------------------
Trigger set_ParthianSeason_summer
  WhenToTest CharacterTurnEnd

    Condition Trait UsesParthianSeason > 0
          and Trait ParthianSeason < 1
          and Trait Season = 2

  Affects ParthianSeason  2  Chance  100

;------------------------------------------
Trigger set_ParthianSeason_autumn
  WhenToTest CharacterTurnEnd

    Condition Trait UsesParthianSeason > 0
          and Trait ParthianSeason < 1
          and Trait Season = 3

  Affects ParthianSeason  3  Chance  100

;------------------------------------------
Trigger set_ParthianSeason_winter
  WhenToTest CharacterTurnEnd

    Condition Trait UsesParthianSeason > 0
          and Trait ParthianSeason < 1
          and Trait Season = 4

  Affects ParthianSeason  4  Chance  100


; *** ATTENTION *** ALL FACTION-SPECIFIC SEASONAL TRIGGERS SHOULD BE ABOVE THIS GENERIC SET
;------------------------------------------
Trigger new_year_reset_generic_seasons
  WhenToTest CharacterTurnEnd

    Condition Trait UsesGenericSeason > 0
          and Trait GenericSeason = 4

  Affects GenericNewYear  4  Chance  100

;------------------------------------------
Trigger next_generic_season
  WhenToTest CharacterTurnEnd

    Condition Trait UsesGenericSeason > 0
          and Trait GenericSeason < 4

  Affects GenericSeason  1  Chance  100

;------------------------------------------
Trigger general_uses_generic_season
  WhenToTest CharacterTurnEnd

    Condition Trait UsesGenericSeason < 1
          and Trait UsesHellenicSeason < 1
          and Trait UsesCelticSeason < 1
          and Trait UsesSteppeSeason < 1
          and Trait UsesRomanSeason < 1
          and Trait UsesQarthadastSeason < 1
          and Trait UsesHayasdanSeason < 1
          and Trait UsesParthianSeason < 1

  Affects UsesGenericSeason  1  Chance  100

;------------------------------------------
Trigger set_generic_season_spring
  WhenToTest CharacterTurnEnd

    Condition Trait UsesGenericSeason > 0
          and Trait GenericSeason < 1
          and Trait Season = 1

  Affects GenericSeason  1  Chance  100

;------------------------------------------
Trigger set_generic_season_summer
  WhenToTest CharacterTurnEnd

    Condition Trait UsesGenericSeason > 0
          and Trait GenericSeason < 1
          and Trait Season = 2

  Affects GenericSeason  2  Chance  100

;------------------------------------------
Trigger set_generic_season_autumn
  WhenToTest CharacterTurnEnd

    Condition Trait UsesGenericSeason > 0
          and Trait GenericSeason < 1
          and Trait Season = 3

  Affects GenericSeason  3  Chance  100

;------------------------------------------
Trigger set_generic_season_winter
  WhenToTest CharacterTurnEnd

    Condition Trait UsesGenericSeason > 0
          and Trait GenericSeason < 1
          and Trait Season = 4

  Affects GenericSeason  4  Chance  100


;Mod: EBMod754 - 10/09 : seasons in native language or with native descriptions, visible
;===============================================================
;Section: Section22c - Travelling Triggers
;===============================================================
;------------------------------------------
Trigger In_Friendly_Territory
  WhenToTest CharacterTurnEnd

  Condition not AgentType = admiral
        and not InEnemyLands
        and Trait FriendlyTerritory < 1

  Affects FriendlyTerritory  1   Chance 100

;------------------------------------------
Trigger In_Enemy_Territory
  WhenToTest CharacterTurnEnd

  Condition not AgentType = admiral
        and InEnemyLands
        and Trait FriendlyTerritory > 0

  Affects EnemyTerritory  2   Chance 100

;------------------------------------------
Trigger In_Enemy_Territory2
  WhenToTest CharacterTurnEnd

  Condition not AgentType = admiral
        and InEnemyLands
        and Trait EnemyTerritory < 1

  Affects EnemyTerritory  1   Chance 100


;Mod: EBMod642 - 07/30 : triggers for adjusting travel/security of travelling agents/generals
;===============================================================
;Section: Section23 - Testing  and Initialization Triggers
;===============================================================
;------------------------------------------
;Trigger: character_becomes_noble_factionleader_02
; o <Noble> 1  Chance 100%

Trigger character_becomes_noble_factionleader_02
  WhenToTest BecomesFactionLeader

    Condition Trait Noble < 1

  Affects Noble  1  Chance  100

;Mod: EBMod632 - 05/20 : character becomes noble through becoming faction leader
;------------------------------------------
Trigger Unintialized_int_General_First_Turn_1_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait NaturalIntelligence < 1

  Affects IntelligenceNotInitialized  1  Chance  100
  Affects NotInitialized  1  Chance  100

;------------------------------------------
Trigger Unintialized_cha_General_First_Turn_1_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait NaturalCharisma < 1

  Affects CharismaNotInitialized  1  Chance  100
  Affects NotInitialized  1  Chance  100

;------------------------------------------
Trigger Unintialized_energy_General_First_Turn_1_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait NaturalEnergy < 1

  Affects EnergyNotInitialized  1  Chance  100
  Affects NotInitialized  1  Chance  100


;------------------------------------------
Trigger Unintialized_int_General_First_Turn_2_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait IntelligenceNotInitialized = 1
          and Trait NotInitialized > 0

  Affects NaturalIntelligence  1  Chance  100
  Affects NaturalIntelligence  1  Chance  86
  Affects IntellectRating  1  Chance  100

;------------------------------------------
Trigger Unintialized_cha_General_First_Turn_2_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait CharismaNotInitialized = 1
          and Trait NotInitialized > 0

  Affects NaturalCharisma  1  Chance  100
  Affects NaturalCharisma  1  Chance  86
  Affects CharismaRating  1  Chance  100


;------------------------------------------
Trigger Unintialized_energy_General_First_Turn_2_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait EnergyNotInitialized = 1
          and Trait NotInitialized > 0

  Affects NaturalEnergy  1  Chance  100
  Affects NaturalEnergy  1  Chance  86
  Affects EnergyRating  1  Chance  100


;------------------------------------------
Trigger Unintialized_General_First_Turn_NaturalIntelligence1_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait IntelligenceNotInitialized = 1
          and Trait NaturalIntelligence > 1
          and Trait NotInitialized > 0

  Affects NaturalIntelligence  1  Chance  72


;------------------------------------------
Trigger Unintialized_General_First_Turn_NaturalIntelligence2_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait IntelligenceNotInitialized = 1
          and Trait NaturalIntelligence > 2
          and Trait NotInitialized > 0

  Affects NaturalIntelligence  1  Chance  60


;------------------------------------------
Trigger Unintialized_General_First_Turn_NaturalIntelligence3_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait IntelligenceNotInitialized = 1
          and Trait NaturalIntelligence > 3
          and Trait NotInitialized > 0

  Affects NaturalIntelligence  1  Chance  36


;------------------------------------------
Trigger Unintialized_General_First_Turn_NaturalIntelligence4_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait IntelligenceNotInitialized = 1
          and Trait NaturalIntelligence > 4
          and Trait NotInitialized > 0

  Affects NaturalIntelligence  1  Chance  10

;------------------------------------------
Trigger Unintialized_General_First_Turn_IntellectRating_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait IntelligenceNotInitialized = 1
          and Trait NaturalIntelligence > 2
          and Trait NotInitialized > 0

  Affects IntellectRating  1  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_IntellectRating2_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait IntelligenceNotInitialized = 1
          and Trait NaturalIntelligence > 4
          and Trait NotInitialized > 0

  Affects IntellectRating  1  Chance  100


;------------------------------------------
Trigger Unintialized_General_First_Turn_NaturalEnergy1_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait EnergyNotInitialized = 1
          and Trait NaturalEnergy > 1
          and Trait NotInitialized > 0

  Affects NaturalEnergy  1  Chance  72


;------------------------------------------
Trigger Unintialized_General_First_Turn_NaturalEnergy2_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait EnergyNotInitialized = 1
          and Trait NaturalEnergy > 2
          and Trait NotInitialized > 0

  Affects NaturalEnergy  1  Chance  60


;------------------------------------------
Trigger Unintialized_General_First_Turn_NaturalEnergy3_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait EnergyNotInitialized = 1
          and Trait NaturalEnergy > 3
          and Trait NotInitialized > 0

  Affects NaturalEnergy  1  Chance  36


;------------------------------------------
Trigger Unintialized_General_First_Turn_NaturalEnergy4_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait EnergyNotInitialized = 1
          and Trait NaturalEnergy > 4
          and Trait NotInitialized > 0

  Affects NaturalEnergy  1  Chance  10

;------------------------------------------
Trigger Unintialized_General_First_Turn_EnergyRating_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait EnergyNotInitialized = 1
          and Trait NaturalEnergy > 2
          and Trait NotInitialized > 0

  Affects EnergyRating  1  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_EnergyRating2_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait EnergyNotInitialized = 1
          and Trait NaturalEnergy > 4
          and Trait NotInitialized > 0

  Affects EnergyRating  1  Chance  100


;------------------------------------------
Trigger Unintialized_General_First_Turn_NaturalCharisma1_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait CharismaNotInitialized = 1
          and Trait NaturalCharisma > 1
          and Trait NotInitialized > 0

  Affects NaturalCharisma  1  Chance  72


;------------------------------------------
Trigger Unintialized_General_First_Turn_NaturalCharisma2_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait CharismaNotInitialized = 1
          and Trait NaturalCharisma > 2
          and Trait NotInitialized > 0

  Affects NaturalCharisma  1  Chance  60


;------------------------------------------
Trigger Unintialized_General_First_Turn_NaturalCharisma3_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait CharismaNotInitialized = 1
          and Trait NaturalCharisma > 3
          and Trait NotInitialized > 0

  Affects NaturalCharisma  1  Chance  36


;------------------------------------------
Trigger Unintialized_General_First_Turn_NaturalCharisma4_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait CharismaNotInitialized = 1
          and Trait NaturalCharisma > 4
          and Trait NotInitialized > 0

  Affects NaturalCharisma  1  Chance  10


;------------------------------------------
Trigger Unintialized_General_First_Turn_CharismaRating_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait CharismaNotInitialized = 1
          and Trait NaturalCharisma > 2
          and Trait NotInitialized > 0

  Affects CharismaRating  1  Chance  100


;------------------------------------------
Trigger Unintialized_General_First_Turn_CharismaRating2_VnV_Trigger
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait CharismaNotInitialized = 1
          and Trait NaturalCharisma > 4
          and Trait NotInitialized > 0

  Affects CharismaRating  1  Chance  100


;------------------------------------------
Trigger Unintialized_General_First_Turn_ICE000
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait ICERating < 1
          and Trait NaturalIntelligence < 3
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy < 3

  Affects ICERating  1  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_ICE001
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait ICERating < 1
          and Trait NaturalIntelligence < 3
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy > 2

  Affects ICERating  2  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_ICE010
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait ICERating < 1
          and Trait NaturalIntelligence < 3
          and Trait NaturalCharisma > 2
          and Trait NaturalEnergy < 3

  Affects ICERating  3  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_ICE011
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait ICERating < 1
          and Trait NaturalIntelligence < 3
          and Trait NaturalCharisma > 2
          and Trait NaturalEnergy > 2

  Affects ICERating  4  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_ICE100
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait ICERating < 1
          and Trait NaturalIntelligence > 2
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy < 3

  Affects ICERating  5  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_ICE101
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait ICERating < 1
          and Trait NaturalIntelligence > 2
          and Trait NaturalCharisma < 3
          and Trait NaturalEnergy > 2

  Affects ICERating  6  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_ICE110
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait ICERating < 1
          and Trait NaturalIntelligence > 2
          and Trait NaturalCharisma > 2
          and Trait NaturalEnergy < 3

  Affects ICERating  7  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_ICE111
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait ICERating < 1
          and Trait NaturalIntelligence > 2
          and Trait NaturalCharisma > 2
          and Trait NaturalEnergy > 2

  Affects ICERating  8  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_Temperament1
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait Temperament < 1

  Affects Temperament  1  Chance  100
  Affects Temperament  1  Chance  86
  Affects TemperamentNotInitialized  1  Chance  100
  Affects NotInitialized  1  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_Temperament2
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait TemperamentNotInitialized = 1
          and Trait Temperament > 1
          and Trait NotInitialized > 0

  Affects Temperament  1  Chance  72


;------------------------------------------
Trigger Unintialized_General_First_Turn_Temperament3
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait TemperamentNotInitialized = 1
          and Trait Temperament > 2
          and Trait NotInitialized > 0

  Affects Temperament  1  Chance  60


;------------------------------------------
Trigger Unintialized_General_First_Turn_Temperament4
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait TemperamentNotInitialized = 1
          and Trait Temperament > 3
          and Trait NotInitialized > 0

  Affects Temperament  1  Chance  37


;------------------------------------------
Trigger Unintialized_General_First_Turn_Selflessness1
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait Selflessness < 1

  Affects Selflessness  1  Chance  100
  Affects Selflessness  1  Chance  86
  Affects SelflessnessNotInitialized  1  Chance  100
  Affects NotInitialized  1  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_Selflessness2
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait SelflessnessNotInitialized = 1
          and Trait Selflessness > 1
          and Trait NotInitialized > 0

  Affects Selflessness  1  Chance  72


;------------------------------------------
Trigger Unintialized_General_First_Turn_Selflessness3
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait SelflessnessNotInitialized = 1
          and Trait Selflessness > 2
          and Trait NotInitialized > 0

  Affects Selflessness  1  Chance  60


;------------------------------------------
Trigger Unintialized_General_First_Turn_Selflessness4
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait SelflessnessNotInitialized = 1
          and Trait Selflessness > 3
          and Trait NotInitialized > 0

  Affects Selflessness  1  Chance  37


;------------------------------------------
Trigger Unintialized_General_First_Turn_Loyalty1
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait Loyalty < 1

  Affects Loyalty  1  Chance  100
  Affects Loyalty  1  Chance  86
  Affects LoyaltyNotInitialized  1  Chance  100
  Affects NotInitialized  1  Chance  100


;------------------------------------------
Trigger Unintialized_General_First_Turn_Loyalty2
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait LoyaltyNotInitialized = 1
          and Trait Loyalty > 1
          and Trait NotInitialized > 0

  Affects Loyalty  1  Chance  72


;------------------------------------------
Trigger Unintialized_General_First_Turn_Loyalty3
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait LoyaltyNotInitialized = 1
          and Trait Loyalty > 2
          and Trait NotInitialized > 0

  Affects Loyalty  1  Chance  60


;------------------------------------------
Trigger Unintialized_General_First_Turn_Loyalty4
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait LoyaltyNotInitialized = 1
          and Trait Loyalty > 3
          and Trait NotInitialized > 0

  Affects Loyalty  1  Chance  37

;------------------------------------------
Trigger Unintialized_General_First_Turn_Low_Loyalty_Selfish_1
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait LoyaltyNotInitialized = 1
          and Trait Selflessness < 3
          and Trait Loyalty > 3
          and Trait NotInitialized > 0

  Affects Disloyalty  1  Chance  100
  Affects Disloyalty  1  Chance  75


;------------------------------------------
Trigger Unintialized_General_First_Turn_Loyalty_Selflessness_1
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait LoyaltyNotInitialized = 1
          and Trait Selflessness > 3
          and Trait Loyalty = 1
          and Trait NotInitialized > 0

  Affects Loyalty  2  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_Loyalty_Selflessness_2
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait LoyaltyNotInitialized = 1
          and Trait Selflessness > 3
          and Trait Loyalty = 2
          and Trait NotInitialized > 0

  Affects Loyalty  1  Chance  100

;Mod: EBMod554 - 5/29 : traits for setting up unintialized generals in descr_strat.txt with random traits
;------------------------------------------
Trigger Unintialized_General_First_Turn_STL000
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait STLRating < 1
          and Trait Selflessness < 3
          and Trait Temperament < 3
          and Trait Loyalty < 3

  Affects STLRating  1  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_STL001
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait STLRating < 1
          and Trait Selflessness < 3
          and Trait Temperament < 3
          and Trait Loyalty > 2

  Affects STLRating  2  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_STL010
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait STLRating < 1
          and Trait Selflessness < 3
          and Trait Temperament > 2
          and Trait Loyalty < 3

  Affects STLRating  3  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_STL011
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait STLRating < 1
          and Trait Selflessness < 3
          and Trait Temperament > 2
          and Trait Loyalty > 2

  Affects STLRating  4  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_STL100
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait STLRating < 1
          and Trait Selflessness > 2
          and Trait Temperament < 3
          and Trait Loyalty < 3

  Affects STLRating  5  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_STL101
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait STLRating < 1
          and Trait Selflessness > 2
          and Trait Temperament < 3
          and Trait Loyalty > 2

  Affects STLRating  6  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_STL110
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait STLRating < 1
          and Trait Selflessness > 2
          and Trait Temperament > 2
          and Trait Loyalty < 3

  Affects STLRating  7  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_STL111
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait STLRating < 1
          and Trait Selflessness > 2
          and Trait Temperament > 2
          and Trait Loyalty > 2

  Affects STLRating  8  Chance  100


;Mod: EBMod643 - 08/05 : trigger to use in testing to give all generals Rookie-level Experience
;------------------------------------------
Trigger General_Not_Initialized_Giving_Rookie_CommandExperience_01
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait CommandExperience < 1

  Affects CommandExperience  1  Chance  100


;Mod: EBMod644 - 05/19 : trigger to use in testing to give all generals Rookie-level Experience
;------------------------------------------
Trigger General_IntellectRating_01_Not_Initialized
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait IntellectRating < 1
          and Trait NaturalIntelligence < 3

  Affects IntellectRating  1  Chance  100

;------------------------------------------
Trigger General_IntellectRating_02_Not_Initialized
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait IntellectRating < 1
          and Trait NaturalIntelligence < 5
          and Trait NaturalIntelligence > 2

  Affects IntellectRating  2  Chance  100

;------------------------------------------
Trigger General_IntellectRating_03_Not_Initialized
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait IntellectRating < 1
          and Trait NaturalIntelligence > 4

  Affects IntellectRating  3  Chance  100


;------------------------------------------
Trigger General_CharismaRating_01_Not_Initialized
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait CharismaRating < 1
          and Trait NaturalCharisma < 3

  Affects CharismaRating  1  Chance  100

;------------------------------------------
Trigger General_CharismaRating_02_Not_Initialized
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait CharismaRating < 1
          and Trait NaturalCharisma > 2
          and Trait NaturalCharisma < 5

  Affects CharismaRating  2  Chance  100

;------------------------------------------
Trigger General_CharismaRating_03_Not_Initialized
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait CharismaRating < 1
          and Trait NaturalCharisma > 4

  Affects CharismaRating  3  Chance  100


;------------------------------------------
Trigger General_EnergyRating_01_Not_Initialized
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait EnergyRating < 1
          and Trait NaturalEnergy < 3

  Affects EnergyRating  1  Chance  100

;------------------------------------------
Trigger General_EnergyRating_02_Not_Initialized
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait EnergyRating < 1
          and Trait NaturalEnergy > 2
          and Trait NaturalEnergy < 5

  Affects EnergyRating  2  Chance  100

;------------------------------------------
Trigger General_EnergyRating_03_Not_Initialized
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait EnergyRating < 1
          and Trait NaturalEnergy > 4

  Affects EnergyRating  3  Chance  100


;Mod: EBMod540 - 05/20 : triggers to use in testing to give all generals some intellect/charisma/energy ratings if already have Primary traits set up in descr_strat.txt
;------------------------------------------
Trigger Unintialized_General_First_Turn_Season_Spring
  WhenToTest CharacterTurnStart

    Condition AgentType = family
;          and Trait NotInitialized > 0
          and I_TurnNumber = 0
          and Trait Season < 1

  Affects Season  1  Chance  100

;------------------------------------------
;Trigger Unintialized_General_First_Turn_Year_One
;  WhenToTest CharacterTurnStart
;
;    Condition AgentType = family
;          and Trait NotInitialized > 0
;          and Trait YearsPassed < 1
;
;  Affects YearsPassed  4  Chance  100
;
;------------------------------------------
Trigger FirstTurn_general_uses_HellenicSeason
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and Trait UsesHellenicSeason < 1
          and Trait Hellenic > 0
          and not FactionType romans_scipii
          and Trait HellenicSeason < 1

  Affects UsesHellenicSeason  1  Chance  100
  Affects HellenicSeason  1  Chance  100

;------------------------------------------
Trigger FirstTurn_general_uses_QarthadastSeason
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and Trait UsesQarthadastSeason < 1
          and FactionType egypt
          and Trait QarthadastSeason < 1

  Affects UsesQarthadastSeason  1  Chance  100
  Affects QarthadastSeason  1  Chance  100

;------------------------------------------
Trigger FirstTurn_general_uses_RomanSeason
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and Trait UsesRomanSeason < 1
          and FactionType seleucid
          and Trait RomanSeason < 1

  Affects UsesRomanSeason  1  Chance  100
  Affects RomanSeason  1  Chance  100

;------------------------------------------
Trigger FirstTurn_general_uses_SteppeSeason
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and Trait UsesSteppeSeason < 1
          and CultureType nomad
          and Trait SteppeSeason < 1

  Affects UsesSteppeSeason  1  Chance  100
  Affects SteppeSeason  1  Chance  100

;------------------------------------------
Trigger FirstTurn_general_uses_CelticSeason
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and Trait UsesCelticSeason < 1
          and Trait Celtic > 0
          and Trait CelticSeason < 1

  Affects UsesCelticSeason  1  Chance  100
  Affects CelticSeason  1  Chance  100

;------------------------------------------
Trigger FirstTurn_general_uses_HayasdanSeason
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and Trait UsesHayasdanSeason < 1
          and FactionType romans_scipii
          and Trait HayasdanSeason < 1

  Affects UsesHayasdanSeason  1  Chance  100
  Affects HayasdanSeason  1  Chance  100

;------------------------------------------
Trigger FirstTurn_general_uses_GermanicSeason
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and Trait UsesGermanicSeason < 1
          and FactionType germans
          and Trait GermanicSeason < 1

  Affects UsesGermanicSeason  1  Chance  100
  Affects GermanicSeason  1  Chance  100

;------------------------------------------
Trigger FirstTurn_general_uses_ParthianSeason
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and Trait UsesParthianSeason < 1
          and FactionType parthia
          and Trait ParthianSeason < 1

  Affects UsesParthianSeason  1  Chance  100
  Affects ParthianSeason  1  Chance  100

;------------------------------------------
Trigger FirstTurn_general_uses_generic_season
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and Trait UsesGenericSeason < 1
          and Trait UsesHellenicSeason < 1
          and Trait UsesCelticSeason < 1
          and Trait UsesSteppeSeason < 1
          and Trait UsesRomanSeason < 1
          and Trait UsesQarthadastSeason < 1
          and Trait UsesHayasdanSeason < 1
          and Trait UsesGermanicSeason < 1
          and Trait UsesParthianSeason < 1
          and Trait GenericSeason < 1

  Affects UsesGenericSeason  1  Chance  100
  Affects GenericSeason  1  Chance  100

;Mod: EBMod755 - 10/10 : set native seasons at start of game
;------------------------------------------
Trigger Unintialized_General_First_Turn_IsMarried
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and I_TurnNumber = 0
          and IsMarried

  Affects BeenMarried  1  Chance  100

;------------------------------------------
Trigger Unintialized_Rebel_General_Is_Young
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and AgentType = family
          and FactionType slave

  Affects TurnsAlive  16  Chance  100

;------------------------------------------
Trigger Unintialized_General_First_Turn_Set_Initialized_Flag
  WhenToTest CharacterTurnStart

    Condition AgentType = family
          and Trait NotInitialized > 0

  Affects Rested  1  Chance  100
  Affects Initialized  8  Chance  100

;------------------------------------------
Trigger Pyrrhos_First_Turn_AI_Boost
  WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
          and FactionType thrace
          and Trait PyrrhosAiakidesBiography > 0
          and not CharacterIsLocal

  Affects GoodTactician  16  Chance  100
  Affects GoodLeader  16  Chance  100

;------------------------------------------
Trigger Celtic_becomes_generous1
  WhenToTest CharacterTurnEnd

    Condition Trait Celtic > 0
          and Trait Generous = 1
          and Trait CelticGenerous < 3

  Affects CelticGenerous  2  Chance  100
  Affects Miserly  2  Chance  100

;------------------------------------------
Trigger Celtic_becomes_miserly1
  WhenToTest CharacterTurnEnd

    Condition Trait Celtic > 0
          and Trait Miserly = 1
          and Trait CelticMiserly < 3

  Affects CelticMiserly  2  Chance  100
  Affects Generous  2  Chance  100

;------------------------------------------
Trigger Makedone_becomes_drinker_Hypermethyskos_01
  WhenToTest CharacterTurnEnd

    Condition FactionType macedon
          and Trait Drink > 0
          and Trait MakedonianHypermethyskos < 2

  Affects MakedonianHypermethyskos  2  Chance  100

;------------------------------------------
Trigger Makedone_becomes_sober_Oinostyges_02
  WhenToTest CharacterTurnEnd

    Condition FactionType macedon
          and Trait Sobriety > 0
          and Trait MakedonianOinostyges < 3

  Affects MakedonianOinostyges  2  Chance  100

;------------------------------------------
Trigger Makedone_Hypermethyskos_selfperpetuating
  WhenToTest CharacterTurnEnd

    Condition FactionType macedon
          and Trait MakedonianHypermethyskos = 1

  Affects MakedonianHypermethyskos  1  Chance  1

;------------------------------------------
Trigger Makedone_Oinostyges_selfperpetuating
  WhenToTest CharacterTurnEnd

    Condition FactionType macedon
          and Trait MakedonianOinostyges > 0
          and RandomPercent > 50

  Affects MakedonianOinostyges  1  Chance  2
  Affects MakedonianHypermethyskos  1  Chance  3

;------------------------------------------
; Agoge Triggers For Spartan Adopted/Married Generals
;------------------------------------------
;------------------------------------------
Trigger Spartiates_Excelled_Krypteia_OfferedforMarriage
  WhenToTest OfferedForMarriage

    Condition Trait Spartiates > 0
          and Trait TurnsAlive > 1
          and Trait ICERating > 7
          and Trait Loyalty > 2
          and Trait Selflessness > 2

  Affects FormerKrypteia  1  Chance  100
  Affects ExcelledAgoge  1  Chance  100
  Affects Secretive  1  Chance  65
  Affects Secretive  3  Chance  20

;------------------------------------------
Trigger Spartiates_Normal_Krypteia_OfferedforMarriage
  WhenToTest OfferedForMarriage

    Condition Trait Spartiates > 0
          and Trait TurnsAlive > 1
          and Trait ICERating > 7
          and Trait Loyalty > 2
          and Trait FormerKrypteia < 1

  Affects FormerKrypteia  1  Chance  100
  Affects CompletedAgoge  1  Chance  100
  Affects Secretive  1  Chance  65
  Affects Secretive  3  Chance  20

;------------------------------------------
Trigger Spartiates_Barely_Completed_Paidiskos_OfferedforMarriage
  WhenToTest OfferedForMarriage

    Condition Trait Spartiates > 0
          and Trait TurnsAlive > 1
          and Trait Loyalty < 3
          and Trait Slothful > 0

  Affects BarelyCompletedAgoge  1  Chance  100

;------------------------------------------
Trigger Spartiates_Completed_Paidiskos_OfferedforMarriage
  WhenToTest OfferedForMarriage

    Condition Trait Spartiates > 0
          and Trait TurnsAlive > 1
          and Trait FormerKrypteia < 1
          and Trait BarelyCompletedAgoge < 1

  Affects CompletedAgoge  1  Chance  100

;------------------------------------------
Trigger Spartiates_Excelled_Krypteia_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition Trait Spartiates > 0
          and Trait TurnsAlive > 1
          and Trait ICERating > 7
          and Trait Loyalty > 2
          and Trait Selflessness > 2

  Affects FormerKrypteia  1  Chance  100
  Affects ExcelledAgoge  1  Chance  100
  Affects Secretive  1  Chance  65
  Affects Secretive  3  Chance  20

;------------------------------------------
Trigger Spartiates_Normal_Krypteia_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition Trait Spartiates > 0
          and Trait TurnsAlive > 1
          and Trait ICERating > 7
          and Trait Loyalty > 2
          and Trait FormerKrypteia < 1

  Affects FormerKrypteia  1  Chance  100
  Affects CompletedAgoge  1  Chance  100
  Affects Secretive  1  Chance  65
  Affects Secretive  3  Chance  20

;------------------------------------------
Trigger Spartiates_Barely_Completed_Paidiskos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition Trait Spartiates > 0
          and Trait TurnsAlive > 1
          and Trait Loyalty < 3
          and Trait Slothful > 0

  Affects BarelyCompletedAgoge  1  Chance  100

;------------------------------------------
Trigger Spartiates_Completed_Paidiskos_OfferedForAdoption
  WhenToTest OfferedForAdoption

    Condition Trait Spartiates > 0
          and Trait TurnsAlive > 1
          and Trait FormerKrypteia < 1
          and Trait BarelyCompletedAgoge < 1

  Affects CompletedAgoge  1  Chance  100

;------------------------------------------
Trigger Spartiates_Excelled_Krypteia_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Spartiates > 0
          and Trait TurnsAlive > 1
          and Trait ICERating > 7
          and Trait Loyalty > 2
          and Trait Selflessness > 2

  Affects FormerKrypteia  1  Chance  100
  Affects ExcelledAgoge  1  Chance  100
  Affects Secretive  1  Chance  65
  Affects Secretive  3  Chance  20

;------------------------------------------
Trigger Spartiates_Normal_Krypteia_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Spartiates > 0
          and Trait TurnsAlive > 1
          and Trait ICERating > 7
          and Trait Loyalty > 2
          and Trait FormerKrypteia < 1

  Affects FormerKrypteia  1  Chance  100
  Affects CompletedAgoge  1  Chance  100
  Affects Secretive  1  Chance  65
  Affects Secretive  3  Chance  20

;------------------------------------------
Trigger Spartiates_Barely_Completed_Paidiskos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Spartiates > 0
          and Trait TurnsAlive > 1
          and Trait Loyalty < 3
          and Trait Slothful > 0

  Affects BarelyCompletedAgoge  1  Chance  100

;------------------------------------------
Trigger Spartiates_Completed_Paidiskos_LesserGeneralOfferedForAdoption
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Spartiates > 0
          and Trait TurnsAlive > 1
          and Trait FormerKrypteia < 1
          and Trait BarelyCompletedAgoge < 1

  Affects CompletedAgoge  1  Chance  100

  
;EBMod907 - 02/17/07 : added agoge triggers for older adopted/married spartans.
;------------------------------------------

;===============================================================
;Section: Section 24 - Fix For Client Ruler
;===============================================================

Trigger Family_Member_Matures
  WhenToTest CharacterComesOfAge

  Affects FamilyMember  1  Chance  100
 
Trigger Married_To_Family
  WhenToTest OfferedForMarriage

    Condition Trait Type4Governor = 0

  Affects FamilyMember  1  Chance  100


Trigger Adopted_To_Family_2
  WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Type4Governor = 0

  Affects FamilyMember  1  Chance  100
  
  
Trigger Becomes_Family_Member
  WhenToTest CharacterTurnEnd
  
    Condition IsGeneral
          and Trait FamilyMember = 0
          and Trait ClientRuler = 0
          and Trait Type4Governor = 0
          and Trait RecruitedGeneral = 0
          and FatherTrait UnitSize > 0
	
  Affects  FamilyMember  1  Chance  100

Trigger Becomes_Client_Ruler
  WhenToTest CharacterTurnEnd
  
    Condition IsGeneral
          and Trait FamilyMember = 0
          and Trait ClientRuler = 0
          and Trait Type4Governor = 0
          and Trait RecruitedGeneral = 1
          and EndedInSettlement

  Affects Type4Governor  1  Chance  100
  Affects RecruitedGeneral -1  Chance  100

Trigger Becomes_Allied_General
  WhenToTest CharacterTurnEnd
  
    Condition IsGeneral
          and Trait FamilyMember = 0
          and Trait ClientRuler = 0
          and Trait Type4Governor = 0
          and Trait RecruitedGeneral = 1
          and not EndedInSettlement

  Affects RecruitedGeneral  1  Chance  100

Trigger Becomes_Recruited_General
  WhenToTest CharacterTurnEnd
  
    Condition IsGeneral
          and Trait FamilyMember = 0
          and Trait ClientRuler = 0
          and Trait Type4Governor = 0
          and Trait RecruitedGeneral = 0

  Affects RecruitedGeneral  1  Chance  100

Trigger Allied_General_Becomes_Client_Ruler
  WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished = gov4
          and Trait RecruitedGeneral = 2

  Affects Type4Governor  1  Chance  100
  Affects RecruitedGeneral -1  Chance  100
  Affects RecruitedGeneral -1  Chance  100
